36 lines
946 B
C#
36 lines
946 B
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.DataStructures
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{
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// Token: 0x02000044 RID: 68
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[Token(Token = "0x2000044")]
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[Serializable]
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[StructLayout(3)]
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public abstract class ResourcePrefabReference<T> where T : Component
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{
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// Token: 0x06000119 RID: 281 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000119")]
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[Address(RVA = "0x1D2E4F0", Offset = "0x1D2CEF0", VA = "0x181D2E4F0", Slot = "4")]
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public virtual T LoadPrefab()
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{
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return null;
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}
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// Token: 0x0600011A RID: 282 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600011A")]
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[Address(RVA = "0x1B1AA80", Offset = "0x1B19480", VA = "0x181B1AA80")]
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protected ResourcePrefabReference()
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{
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}
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// Token: 0x04000070 RID: 112
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000070")]
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[SerializeField]
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protected string prefabName;
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}
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}
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