87 lines
2.8 KiB
C#
87 lines
2.8 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom
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{
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// Token: 0x02000031 RID: 49
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[Token(Token = "0x2000031")]
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[StructLayout(3)]
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public static class RendererExt
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{
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// Token: 0x060000F6 RID: 246 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000F6")]
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[Address(RVA = "0x3245290", Offset = "0x3243C90", VA = "0x183245290")]
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public static Mesh GetMesh(this Renderer renderer)
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{
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return null;
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}
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// Token: 0x060000F7 RID: 247 RVA: 0x00002924 File Offset: 0x00000B24
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[Token(Token = "0x60000F7")]
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[Address(RVA = "0x3245440", Offset = "0x3243E40", VA = "0x183245440")]
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public static int GetSubmeshCount(this Renderer renderer)
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{
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return 0;
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}
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// Token: 0x060000F8 RID: 248 RVA: 0x0000206A File Offset: 0x0000026A
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[Token(Token = "0x60000F8")]
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[Address(RVA = "0x3245B30", Offset = "0x3244530", VA = "0x183245B30")]
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public static void SetMaterialProperty(this Renderer renderer, int propertyId, Color color)
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{
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}
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// Token: 0x060000F9 RID: 249 RVA: 0x0000206A File Offset: 0x0000026A
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[Token(Token = "0x60000F9")]
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[Address(RVA = "0x3245960", Offset = "0x3244360", VA = "0x183245960")]
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public static void SetMaterialProperty(this Renderer renderer, int propertyId, float value)
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{
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}
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// Token: 0x060000FA RID: 250 RVA: 0x0000206A File Offset: 0x0000026A
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[Token(Token = "0x60000FA")]
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[Address(RVA = "0x3245880", Offset = "0x3244280", VA = "0x183245880")]
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public static void SetMaterialProperty(this Renderer renderer, int propertyId, Vector4 value)
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{
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}
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// Token: 0x060000FB RID: 251 RVA: 0x0000206A File Offset: 0x0000026A
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[Token(Token = "0x60000FB")]
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[Address(RVA = "0x3245A30", Offset = "0x3244430", VA = "0x183245A30")]
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public static void SetMaterialProperty(this Renderer renderer, int propertyId, Matrix4x4 value)
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{
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}
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// Token: 0x060000FC RID: 252 RVA: 0x0000206A File Offset: 0x0000026A
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[Token(Token = "0x60000FC")]
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[Address(RVA = "0x3245270", Offset = "0x3243C70", VA = "0x183245270")]
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public static void ClearMaterialProperty(this Renderer renderer)
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{
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}
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// Token: 0x060000FD RID: 253 RVA: 0x0000206A File Offset: 0x0000026A
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[Token(Token = "0x60000FD")]
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[Address(RVA = "0x3245690", Offset = "0x3244090", VA = "0x183245690")]
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public static void SetColorAlpha(this Renderer renderer, float alpha)
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{
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}
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// Token: 0x060000FE RID: 254 RVA: 0x0000206A File Offset: 0x0000026A
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[Token(Token = "0x60000FE")]
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[Address(RVA = "0x32454F0", Offset = "0x3243EF0", VA = "0x1832454F0")]
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public static void SetColorAlpha(this Renderer renderer, float alpha, int shaderId)
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{
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}
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// Token: 0x0400004C RID: 76
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[Token(Token = "0x400004C")]
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private static readonly int COLOR_ID;
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// Token: 0x0400004D RID: 77
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[Token(Token = "0x400004D")]
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private static readonly MaterialPropertyBlock IMMEDIATE_MATERIAL_PROPERTY_BLOCK;
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}
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}
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