56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x0200065E RID: 1630
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[Token(Token = "0x200065E")]
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[Serializable]
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[StructLayout(3)]
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public class LoadingScreenTemplate
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{
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// Token: 0x06002F4A RID: 12106 RVA: 0x000C4330 File Offset: 0x000C2530
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[Token(Token = "0x6002F4A")]
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[Address(RVA = "0x3C1670", Offset = "0x3C0070", VA = "0x1803C1670")]
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public LoadingScreenTemplate()
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{
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}
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// Token: 0x040028A0 RID: 10400
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40028A0")]
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public GameObject template;
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// Token: 0x040028A1 RID: 10401
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40028A1")]
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public TextMeshProUGUI titleText;
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// Token: 0x040028A2 RID: 10402
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40028A2")]
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public TextMeshProUGUI messageText;
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// Token: 0x040028A3 RID: 10403
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40028A3")]
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public RawImage backgroundImage;
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// Token: 0x040028A4 RID: 10404
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40028A4")]
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public TextMeshProUGUI nextRoomName;
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// Token: 0x040028A5 RID: 10405
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40028A5")]
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public TextMeshProUGUI roomOwnerName;
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// Token: 0x040028A6 RID: 10406
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40028A6")]
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public TextMeshProUGUI loadingText;
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}
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