Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/MakerPenGridPlaneRenderer.cs
T
2026-04-08 23:40:05 +02:00

175 lines
5.0 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020004F7 RID: 1271
[Token(Token = "0x20004F7")]
[StructLayout(3)]
public class MakerPenGridPlaneRenderer : MakerPenLineRendererBase
{
// Token: 0x06002560 RID: 9568 RVA: 0x0009A8D8 File Offset: 0x00098AD8
[Token(Token = "0x6002560")]
[Address(RVA = "0x109EA60", Offset = "0x109D460", VA = "0x18109EA60")]
public void Init(NCBACKFHCJK KAMOHEPMEIF, Color GJAINANBOCB)
{
LineRenderer[] componentsInChildren = base.gameObject.GetComponentsInChildren<LineRenderer>();
int num = 0;
int length = componentsInChildren.Length;
if (num < length)
{
LineRenderer lineRenderer = componentsInChildren[num];
Color color;
float a = color.a;
GJAINANBOCB.r = a;
num++;
}
float num2 = base.MKECJMEJGKK(KAMOHEPMEIF);
GameObject gameObject = this.frontXGrid;
base.PPFNPABLNIG(gameObject, num2);
GameObject gameObject2 = this.backXGrid;
base.PPFNPABLNIG(gameObject2, num2);
GameObject gameObject3 = this.frontYGrid;
base.PPFNPABLNIG(gameObject3, num2);
GameObject gameObject4 = this.backYGrid;
base.PPFNPABLNIG(gameObject4, num2);
}
// Token: 0x06002561 RID: 9569 RVA: 0x0009A974 File Offset: 0x00098B74
[Token(Token = "0x6002561")]
[Address(RVA = "0x109EBE0", Offset = "0x109D5E0", VA = "0x18109EBE0")]
public void UpdatePosition(Vector3 HDMGNHNPIMH, Vector2 GNLFINBDMHM, NNNJFEILANM MFEKJDLMMKA)
{
Transform transform = base.transform;
Vector3 vector;
float z = vector.z;
Transform transform2 = base.transform;
Vector3 vector2;
float z2 = vector2.z;
float z3 = HDMGNHNPIMH.z;
Vector3 vector3;
float z4 = vector3.z;
float z5 = HDMGNHNPIMH.z;
Vector3 vector4;
float z6 = vector4.z;
Vector3 vector5;
float z7 = vector5.z;
Vector3 vector6;
float z8 = vector6.z;
Transform transform3 = base.transform;
if (MFEKJDLMMKA.NNCJIEJDHAJ)
{
float z9 = HDMGNHNPIMH.z;
float z10 = HDMGNHNPIMH.z;
Vector3 vector7;
float z11 = vector7.z;
float z12 = HDMGNHNPIMH.z;
Vector3 vector8;
float z13 = vector8.z;
Vector3 vector9;
float z14 = vector9.z;
Vector3 vector10;
float z15 = vector10.z;
Transform transform4 = this.frontXGrid.transform;
Transform transform5 = this.frontXGrid.transform;
Vector3 vector11;
float z16 = vector11.z;
Vector3 vector12;
float z17 = vector12.z;
Vector3 vector13;
float z18 = vector13.z;
Vector3 vector14;
float z19 = vector14.z;
Transform transform6 = this.backXGrid.transform;
Transform transform7 = this.backXGrid.transform;
Vector3 vector15;
float z20 = vector15.z;
Vector3 vector16;
float z21 = vector16.z;
Vector3 vector17;
float z22 = vector17.z;
Vector3 vector18;
float z23 = vector18.z;
Transform transform8 = this.frontYGrid.transform;
Transform transform9 = this.frontYGrid.transform;
Vector3 vector19;
float z24 = vector19.z;
Vector3 vector20;
float z25 = vector20.z;
Vector3 vector21;
float z26 = vector21.z;
Vector3 vector22;
float z27 = vector22.z;
Transform transform10 = this.backYGrid.transform;
Transform transform11 = this.backYGrid.transform;
Vector3 vector23;
float z28 = vector23.z;
Vector3 vector24;
float z29 = vector24.z;
Vector3 vector25;
float z30 = vector25.z;
Vector3 vector26;
float z31 = vector26.z;
return;
}
GameObject gameObject = this.frontXGrid.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
GameObject gameObject2 = this.backXGrid.gameObject;
int num2 = 0;
gameObject2.SetActive(num2 != 0);
GameObject gameObject3 = this.frontYGrid.gameObject;
int num3 = 0;
gameObject3.SetActive(num3 != 0);
GameObject gameObject4 = this.backYGrid.gameObject;
int num4 = 0;
gameObject4.SetActive(num4 != 0);
throw new NullReferenceException();
}
// Token: 0x06002562 RID: 9570 RVA: 0x0009ABA4 File Offset: 0x00098DA4
[Token(Token = "0x6002562")]
[Address(RVA = "0x109E910", Offset = "0x109D310", VA = "0x18109E910")]
public MakerPenGridPlaneRenderer()
{
this.HPDDEGKOPDJ = -1f;
base..ctor();
}
// Token: 0x04002050 RID: 8272
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002050")]
[SerializeField]
private GameObject frontXGrid;
// Token: 0x04002051 RID: 8273
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002051")]
[SerializeField]
private GameObject backXGrid;
// Token: 0x04002052 RID: 8274
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x4002052")]
[SerializeField]
private GameObject frontYGrid;
// Token: 0x04002053 RID: 8275
[global::Cpp2IlInjected.FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002053")]
[SerializeField]
private GameObject backYGrid;
// Token: 0x04002054 RID: 8276
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x4002054")]
[SerializeField]
private GameObject XLines;
// Token: 0x04002055 RID: 8277
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x4002055")]
[SerializeField]
private GameObject YLines;
}