Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/PlayerFloorPositionFollowing.cs
T
2026-04-08 23:40:05 +02:00

53 lines
1.4 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020002AD RID: 685
[Token(Token = "0x20002AD")]
[StructLayout(3)]
public class PlayerFloorPositionFollowing : MonoBehaviour
{
// Token: 0x0600141A RID: 5146 RVA: 0x00054CFC File Offset: 0x00052EFC
[Token(Token = "0x600141A")]
[Address(RVA = "0xFE24C0", Offset = "0xFE0EC0", VA = "0x180FE24C0")]
private void Update()
{
Player trackedPlayer = this.TrackedPlayer;
int num = 0;
if (trackedPlayer != num)
{
Transform transform = base.transform;
Player trackedPlayer2 = this.TrackedPlayer;
Transform transform2 = this.TrackedPlayer.head.transform;
Vector3 up = Vector3.up;
Transform transform3 = base.transform;
int num2 = 0;
Vector3 up2 = Vector3.up;
transform3.rotation = num2;
}
}
// Token: 0x0600141B RID: 5147 RVA: 0x00054D64 File Offset: 0x00052F64
[Token(Token = "0x600141B")]
[Address(RVA = "0xFE2720", Offset = "0xFE1120", VA = "0x180FE2720")]
public PlayerFloorPositionFollowing()
{
int num = 0;
this.eulerAngleParentRotation.z = (float)num;
base..ctor();
}
// Token: 0x04001034 RID: 4148
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001034")]
[NonSerialized]
public Player TrackedPlayer;
// Token: 0x04001035 RID: 4149
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001035")]
[SerializeField]
private Vector3 eulerAngleParentRotation;
}