53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020002AD RID: 685
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[Token(Token = "0x20002AD")]
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[StructLayout(3)]
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public class PlayerFloorPositionFollowing : MonoBehaviour
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{
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// Token: 0x0600141A RID: 5146 RVA: 0x00054CFC File Offset: 0x00052EFC
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[Token(Token = "0x600141A")]
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[Address(RVA = "0xFE24C0", Offset = "0xFE0EC0", VA = "0x180FE24C0")]
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private void Update()
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{
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Player trackedPlayer = this.TrackedPlayer;
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int num = 0;
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if (trackedPlayer != num)
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{
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Transform transform = base.transform;
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Player trackedPlayer2 = this.TrackedPlayer;
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Transform transform2 = this.TrackedPlayer.head.transform;
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Vector3 up = Vector3.up;
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Transform transform3 = base.transform;
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int num2 = 0;
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Vector3 up2 = Vector3.up;
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transform3.rotation = num2;
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}
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}
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// Token: 0x0600141B RID: 5147 RVA: 0x00054D64 File Offset: 0x00052F64
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[Token(Token = "0x600141B")]
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[Address(RVA = "0xFE2720", Offset = "0xFE1120", VA = "0x180FE2720")]
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public PlayerFloorPositionFollowing()
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{
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int num = 0;
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this.eulerAngleParentRotation.z = (float)num;
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base..ctor();
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}
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// Token: 0x04001034 RID: 4148
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001034")]
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[NonSerialized]
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public Player TrackedPlayer;
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// Token: 0x04001035 RID: 4149
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001035")]
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[SerializeField]
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private Vector3 eulerAngleParentRotation;
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}
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