46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using Photon.Pun;
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using Photon.Realtime;
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using UnityEngine;
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// Token: 0x0200050C RID: 1292
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[Token(Token = "0x200050C")]
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[StructLayout(3)]
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public class ProximityOwnershipTransfer : MonoBehaviourPun
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{
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// Token: 0x0600260B RID: 9739 RVA: 0x0009DB60 File Offset: 0x0009BD60
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[Token(Token = "0x600260B")]
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[Address(RVA = "0x1243AA0", Offset = "0x12424A0", VA = "0x181243AA0")]
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private void Update()
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{
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if (base.hasAuthority)
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{
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Transform transform = base.transform;
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Vector3 vector;
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float z = vector.z;
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int num = 0;
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global::Player player;
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if (player != num)
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{
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int actorNumber = player.photonView.Owner.actorNumber;
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Photon.Realtime.Player owner = base.photonView.Owner;
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if (actorNumber != owner.actorNumber)
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{
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PhotonView photonView = base.photonView;
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int actorNumber2 = player.photonView.Owner.actorNumber;
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photonView.TransferOwnership(actorNumber2);
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}
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}
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}
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}
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// Token: 0x0600260C RID: 9740 RVA: 0x0009DBE8 File Offset: 0x0009BDE8
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[Token(Token = "0x600260C")]
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[Address(RVA = "0x6A4030", Offset = "0x6A2A30", VA = "0x1806A4030")]
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public ProximityOwnershipTransfer()
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{
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}
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}
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