Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/RecRoom/Inputs/GamepadInputConfig.cs
T
2026-04-08 23:40:05 +02:00

42 lines
1.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
namespace RecRoom.Inputs
{
// Token: 0x02002276 RID: 8822
[Token(Token = "0x2002276")]
[Serializable]
[StructLayout(3)]
public class GamepadInputConfig : BaseInputConfig
{
// Token: 0x0600F2A7 RID: 62119 RVA: 0x00396578 File Offset: 0x00394778
[Token(Token = "0x600F2A7")]
[Address(RVA = "0x3C1670", Offset = "0x3C0070", VA = "0x1803C1670")]
public GamepadInputConfig()
{
}
// Token: 0x0400A1FA RID: 41466
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x400A1FA")]
public MBBNGNAGIGF inputType;
// Token: 0x0400A1FB RID: 41467
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400A1FB")]
public bool useChordedInput;
// Token: 0x0400A1FC RID: 41468
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400A1FC")]
[OMAIFIIBMNL("useChordedInput", true)]
public MBBNGNAGIGF chordedInputType;
// Token: 0x0400A1FD RID: 41469
[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
[Token(Token = "0x400A1FD")]
public LOADIDAJBDH gamepadDialogType;
}
}