28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using RecRoom.Networking.DataTypes;
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namespace RecRoom.Networking.SynchronizedFields
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{
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// Token: 0x02000003 RID: 3
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[Token(Token = "0x2000003")]
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[StructLayout(3)]
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public class SynchronizedField<T1, T2> : SynchronizedFieldBase<T1, T2>
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{
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// Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000004")]
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[Address(RVA = "0x23969B0", Offset = "0x23953B0", VA = "0x1823969B0")]
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public SynchronizedField(ISynchronizedFieldContext context, INetworkedPlayer player, string key, T1 defaultVal1, T2 defaultVal2, SetterPermissionMode permissionMode, [Optional] Action callback, [Optional] ISynchronizedFieldNetworkBacking networkBacking)
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{
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}
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// Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000005")]
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[Address(RVA = "0x23967A0", Offset = "0x23951A0", VA = "0x1823967A0")]
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public SynchronizedField(ISynchronizedFieldContext context, string key, T1 defaultVal1, T2 defaultVal2, SetterPermissionMode permissionMode, [Optional] Action callback, [Optional] ISynchronizedFieldNetworkBacking networkBacking)
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{
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}
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}
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}
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