35 lines
959 B
C#
35 lines
959 B
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom
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{
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// Token: 0x02000032 RID: 50
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[Token(Token = "0x2000032")]
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[StructLayout(3)]
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public static class SafeDestroy
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{
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// Token: 0x06000100 RID: 256 RVA: 0x0000206A File Offset: 0x0000026A
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[Token(Token = "0x6000100")]
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[Address(RVA = "0x3245C80", Offset = "0x3244680", VA = "0x183245C80")]
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public static void Asset(global::UnityEngine.Object asset)
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{
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}
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// Token: 0x06000101 RID: 257 RVA: 0x0000206A File Offset: 0x0000026A
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[Token(Token = "0x6000101")]
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[Address(RVA = "0x3245E00", Offset = "0x3244800", VA = "0x183245E00")]
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public static void GameObject(GameObject gameObject)
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{
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}
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// Token: 0x06000102 RID: 258 RVA: 0x0000206A File Offset: 0x0000026A
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[Token(Token = "0x6000102")]
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[Address(RVA = "0x3245D40", Offset = "0x3244740", VA = "0x183245D40")]
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public static void Component(Component component)
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{
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}
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}
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}
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