Files
Jan2021-Cpp2Il-Dump/RecRoom.Unityextensions.Runtime/RecRoom/WaitForSecondsIgnoreHitches.cs
T
2026-04-08 23:40:05 +02:00

44 lines
1.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom
{
// Token: 0x02000020 RID: 32
[Token(Token = "0x2000020")]
[StructLayout(3)]
public class WaitForSecondsIgnoreHitches : CustomYieldInstruction
{
// Token: 0x1700000C RID: 12
// (get) Token: 0x0600008E RID: 142 RVA: 0x000023FC File Offset: 0x000005FC
[Token(Token = "0x1700000C")]
public override bool keepWaiting
{
[Token(Token = "0x600008E")]
[Address(RVA = "0x324B720", Offset = "0x324A120", VA = "0x18324B720", Slot = "7")]
get
{
return default(bool);
}
}
// Token: 0x0600008F RID: 143 RVA: 0x0000206A File Offset: 0x0000026A
[Token(Token = "0x600008F")]
[Address(RVA = "0x324B6F0", Offset = "0x324A0F0", VA = "0x18324B6F0")]
public WaitForSecondsIgnoreHitches(float seconds)
{
}
// Token: 0x0400003B RID: 59
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x400003B")]
private float elapsedSeconds;
// Token: 0x0400003C RID: 60
[global::Cpp2IlInjected.FieldOffset(Offset = "0x14")]
[Token(Token = "0x400003C")]
private float targetSeconds;
}
}