Files
reedgamingstudio 5b8ebb7a35 test
testing
2014-12-16 00:23:12 -06:00

56 lines
1.1 KiB
C#

//NSdesignGames @ 2012
//FPS Kit | Version 2.0 + Multiplayer
using UnityEngine;
using System.Collections;
public class RagdollController : MonoBehaviour {
public GUISkin guiSKin;
public GameObject cam;
//make rigidbody kinematic after
//also it is used as Wait For respawn time
public int timer;
//Display timer gui or not
bool gui;
// Use this for initialization
void Start () {
StartCoroutine(sleepRigidbody());
}
void OnGUI(){
if(gui && cam){
GUI.skin = guiSKin;
GUI.Label(new Rect(Screen.width/2-75, Screen.height/2-15, 150, 30), "Respawn in: " + timer);
}
}
//Respawn in 3 seconds
void RespawnAfter(){
gui = true;
InvokeRepeating("_respawnAfter", 1, 1);
}
void _respawnAfter () {
timer --;
if(timer == 0){
clearCamera();
GameObject.FindWithTag("Network").SendMessage("SpawnPlayer");
Destroy (this);
}
}
void clearCamera(){
Destroy(cam);
}
IEnumerator sleepRigidbody(){
//Make ragdoll kinematic
yield return new WaitForSeconds(timer);
foreach(Rigidbody c in transform.root.GetComponentsInChildren<Rigidbody>()){
c.isKinematic = true;
}
}
}