Audits every route the March-2023 client can call against what this server
actually serves, and fixes the defects that were breaking gameplay. Adds
docs/recroom-2023-client-api-complete.md as the reference: ~500 route
literals across 13 subsystems, with verb, request/response shape, and a
per-subsystem diff. 315 defects catalogued; the ones fixed here are listed
in its "Already fixed" table.
Path coverage was never the problem — 465 of 506 routes already had
handlers. The failures were in shape, and they cluster into four causes:
- Wrong verb. The verb is a BestHTTP.HTTPMethods ordinal (GET=0 .. PATCH=5),
confirmed from that enum's static constructor. Routes registered POST-only
while the client PUTs returned 405, which made room consumables neither
buyable nor consumable and blocked every room-key edit.
- Bare scalar wrapped in an object. The client reads `1000`, not
`{"Limit":1000}`; the issuing method signature says which. Wrapping makes
the deserializer throw and the feature dies silently.
- [FromBody] vs form-urlencoded. The client sends nearly every write as form
data, which an [ApiController] action bound [FromBody] rejects with 415
before the handler runs. This alone broke all 13 club member-management
endpoints. Adds Binding/FormOrJsonModelBinder so this is fixed once.
- Notify dispatch keys. Both enum overloads of the client's RegisterHandler
lower the id via Int32.ToString() and register only that numeric key, and
lookup is a case-sensitive TryGetValue that returns silently on a miss. We
were sending the enum NAME for most ids, so friend-request updates, forced
logout, maintenance broadcasts, live balance and consumable updates, and
invention moderation pushes all evaporated with no error anywhere.
Notable behavioural bugs fixed:
- Editing a club announcement deleted it: PUT was a third binding on the
delete handler. Split apart, and the missing create route added.
- leaderboard/CheckAndSetStat did not exist. The 2023 client has no SetStat
literal at all, so every leaderboard score it wrote was discarded.
- Setting a club clubhouse cleared it: the handler read roomId from the query
while the client sends it in the body, then wrote the resulting null.
- Club join requests were inverted (the enum is Open=0, InviteOnly=1,
AskToJoin=2), so ask-to-join clubs rejected everyone and invite-only clubs
quietly admitted them.
- Room bans were pushed as id 24, for which the client registers no handler;
they now go out as ModerationKick with IsBan, so the ban takes effect
immediately instead of at next login.
- Room-key ownership queries answered for the wrong player, and "has anyone
bought this key" asked "did I buy it" — always false for the creator.
Also persists settings that were previously acknowledged and dropped
(playlist accessibility/restrictions/level-voting/warning, per-player status
visibility, VR movement mode and avoid-juniors, custom room codes), which is
what the new columns in the migration are for.
One test asserted the old nested PriceAndCurrency response shape; the
client's consumable formatter has no such key and reads Price and
PurchaseCurrencyId flat, so the test was corrected alongside the handler.
- Updated `url-coverage.md` to clarify the behavior of the `api/rooms/v2/myRecent` endpoint.
- Enhanced `StoreService.cs` to include new properties for color variants: `combination_id` and `descriptor`.
- Modified logic in `StoreService` to validate color variants based on the new descriptor instead of swatch GUID.
- Updated database bootstrap scripts to create new tables for `RoomConsumables` and `RoomConsumableOwnership`, including necessary indexes.
- Revised README to reflect changes in debugging options and the introduction of `DorkNet.DebugMod`.
- Updated documentation on request expectations to clarify server-side behavior for room visibility.
- Enhanced installation script to provide clearer instructions for enabling the debug console.
- Added a new document detailing the process for dumping avatar items and color variants from the Rec Room client.
- Updated Sidebar component to consolidate navigation items under new categories: Moderation, Content, and Operations.
- Removed outdated pages and integrated their functionalities into tabs under Players, Activity, Content, and Settings.
- Introduced new Activity and Content pages to house Audit, Player Logs, Community Board, and Loading Tips with tabbed navigation.
- Created a unified Moderation page combining Players, Bans, and Reports with tabbed navigation.
- Refactored individual pages (e.g., Audit, Bans, CommunityBoard, etc.) to support embedded mode for better integration within modals.
- Added Tabs component for consistent tab navigation across multiple pages.
- Updated README to reflect changes in navigation and settings structure.
- Removed Grants page as it is not yet implemented.
While account creation is disabled, the only way in is now an
admin-issued single-use signup code (Discord-invite style), redeemed on
the public site's /join page.
Because the 2020 watch login is device-id-bound with no code field, the
flow captures it server-side instead: a new device refused at the
signups-disabled gate (PlatformLogin / account create) is stashed in a
PendingDevices table keyed by the real client IP (CF-Connecting-IP aware).
The /join page then shows the player the device their own client just
reported, they enter their code + username, and the account is minted
bound to that device — so the next launch logs straight in via the
existing device-id path. No watch changes.
- SignupCodeEntity (code, descriptor, optional expiry, redeemer) +
PendingDeviceEntity; idempotent CREATE TABLE in DatabaseBootstrap so
both providers pick them up without a new migration.
- SignupCodeService: generate / list / revoke / redeem + pending-device
capture, single-use + expiry + revoke validation.
- Admin: GET/POST signup-codes + revoke endpoints and a Signup codes
admin-ui page (generate with descriptor/expiry, status table, revoke).
- Public: anonymous /api/site/v1/join pending-devices + redeem, and a
/join site page (+ header link).
- README documents the flow + the post-Initial table-create approach.
MelonLoader (DorkNet.ClientMod) is the sole client patcher now, so drop
the BepInEx plugin and its BepInEx-only installer:
- delete the DorkNet.ClientPatch project + tools/install-plugin.ps1
- drop the project from DorkNet.sln
- README / architecture / deploy docs: present DorkNet.ClientMod
(install-melon.ps1) as the patcher instead of the BepInEx plugin
- fix install-melon.ps1 fallback hint that pointed at the deleted
install-plugin.ps1
- tidy stray 'BepInEx port' comments in Mod.cs / PhotonCustomAuthController
Legacy-cleanup paths that REMOVE an old BepInEx install (install-legacy-client.ps1,
the old_plugin_paths entry in build-patcher-zip.ps1) are kept intentionally.
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.