This commit is contained in:
niko
2026-04-12 16:51:38 +02:00
parent 1b6f6d81d0
commit c12fbe3fc6
17828 changed files with 2994770 additions and 0 deletions
@@ -0,0 +1,20 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000023 RID: 35
internal class AddressAttribute : Attribute
{
// Token: 0x0400005B RID: 91
public string RVA;
// Token: 0x0400005C RID: 92
public string Offset;
// Token: 0x0400005D RID: 93
public string VA;
// Token: 0x0400005E RID: 94
public string Slot;
}
}
@@ -0,0 +1,14 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000028 RID: 40
internal class AnalysisFailedException : Exception
{
// Token: 0x06000175 RID: 373 RVA: 0x0000313E File Offset: 0x0000133E
public AnalysisFailedException(string message)
: base(message)
{
}
}
}
@@ -0,0 +1,17 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000025 RID: 37
internal class AttributeAttribute : Attribute
{
// Token: 0x04000060 RID: 96
public string Name;
// Token: 0x04000061 RID: 97
public string RVA;
// Token: 0x04000062 RID: 98
public string Offset;
}
}
@@ -0,0 +1,11 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000024 RID: 36
internal class FieldOffsetAttribute : Attribute
{
// Token: 0x0400005F RID: 95
public string Offset;
}
}
@@ -0,0 +1,11 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000026 RID: 38
internal class MetadataOffsetAttribute : Attribute
{
// Token: 0x04000063 RID: 99
public string Offset;
}
}
@@ -0,0 +1,11 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000027 RID: 39
internal class TokenAttribute : Attribute
{
// Token: 0x04000064 RID: 100
public string Token;
}
}
@@ -0,0 +1,4 @@
using System;
using System.Reflection;
[assembly: AssemblyVersion("0.0.0.0")]
@@ -0,0 +1,96 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E3D718FF-6CCA-48A8-8FBE-FF63443DDF09}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>UnityEngine.PhysicsModule</RootNamespace>
<AssemblyName>UnityEngine.PhysicsModule</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
</PropertyGroup>
<ItemGroup />
<ItemGroup>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Compile Include="Cpp2IlInjected\AddressAttribute.cs" />
<Compile Include="Cpp2IlInjected\AnalysisFailedException.cs" />
<Compile Include="Cpp2IlInjected\AttributeAttribute.cs" />
<Compile Include="Cpp2IlInjected\FieldOffsetAttribute.cs" />
<Compile Include="Cpp2IlInjected\MetadataOffsetAttribute.cs" />
<Compile Include="Cpp2IlInjected\TokenAttribute.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UnityEngine\BoxCollider.cs" />
<Compile Include="UnityEngine\CapsuleCollider.cs" />
<Compile Include="UnityEngine\CharacterController.cs" />
<Compile Include="UnityEngine\CharacterJoint.cs" />
<Compile Include="UnityEngine\Collider.cs" />
<Compile Include="UnityEngine\Collision.cs" />
<Compile Include="UnityEngine\CollisionDetectionMode.cs" />
<Compile Include="UnityEngine\CollisionFlags.cs" />
<Compile Include="UnityEngine\ConfigurableJoint.cs" />
<Compile Include="UnityEngine\ConfigurableJointMotion.cs" />
<Compile Include="UnityEngine\ContactPoint.cs" />
<Compile Include="UnityEngine\ControllerColliderHit.cs" />
<Compile Include="UnityEngine\FixedJoint.cs" />
<Compile Include="UnityEngine\ForceMode.cs" />
<Compile Include="UnityEngine\HingeJoint.cs" />
<Compile Include="UnityEngine\Joint.cs" />
<Compile Include="UnityEngine\JointDrive.cs" />
<Compile Include="UnityEngine\MeshCollider.cs" />
<Compile Include="UnityEngine\MeshColliderCookingOptions.cs" />
<Compile Include="UnityEngine\PhysicMaterial.cs" />
<Compile Include="UnityEngine\PhysicMaterialCombine.cs" />
<Compile Include="UnityEngine\Physics.cs" />
<Compile Include="UnityEngine\PhysicsScene.cs" />
<Compile Include="UnityEngine\QueryTriggerInteraction.cs" />
<Compile Include="UnityEngine\RaycastHit.cs" />
<Compile Include="UnityEngine\Rigidbody.cs" />
<Compile Include="UnityEngine\RigidbodyConstraints.cs" />
<Compile Include="UnityEngine\RigidbodyInterpolation.cs" />
<Compile Include="UnityEngine\RotationDriveMode.cs" />
<Compile Include="UnityEngine\SoftJointLimit.cs" />
<Compile Include="UnityEngine\SoftJointLimitSpring.cs" />
<Compile Include="UnityEngine\SphereCollider.cs" />
<Compile Include="UnityEngine\SpringJoint.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\mscorlib\mscorlib.csproj">
<Project>{e3d718ff-6cca-48a8-8fbe-ff63443dde9d}</Project>
<Name>mscorlib</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.CoreModule\UnityEngine.CoreModule.csproj">
<Project>{e3d718ff-6cca-48a8-8fbe-ff63443ddefd}</Project>
<Name>UnityEngine.CoreModule</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.SharedInternalsModule\UnityEngine.SharedInternalsModule.csproj">
<Project>{e3d718ff-6cca-48a8-8fbe-ff63443ddf0b}</Project>
<Name>UnityEngine.SharedInternalsModule</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
@@ -0,0 +1,80 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000018 RID: 24
[Token(Token = "0x2000018")]
[RequiredByNativeCode]
[NativeHeader("Modules/Physics/BoxCollider.h")]
public class BoxCollider : Collider
{
// Token: 0x17000041 RID: 65
// (get) Token: 0x060000A4 RID: 164 RVA: 0x000025C8 File Offset: 0x000007C8
// (set) Token: 0x060000A5 RID: 165 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000041")]
public Vector3 center
{
[Token(Token = "0x60000A4")]
[Address(RVA = "0x11B0520", Offset = "0x11AF520", VA = "0x1811B0520")]
get
{
return default(Vector3);
}
[Token(Token = "0x60000A5")]
[Address(RVA = "0x11B06A0", Offset = "0x11AF6A0", VA = "0x1811B06A0")]
set
{
}
}
// Token: 0x17000042 RID: 66
// (get) Token: 0x060000A6 RID: 166 RVA: 0x000025E0 File Offset: 0x000007E0
// (set) Token: 0x060000A7 RID: 167 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000042")]
public Vector3 size
{
[Token(Token = "0x60000A6")]
[Address(RVA = "0x11B05E0", Offset = "0x11AF5E0", VA = "0x1811B05E0")]
get
{
return default(Vector3);
}
[Token(Token = "0x60000A7")]
[Address(RVA = "0x11B0740", Offset = "0x11AF740", VA = "0x1811B0740")]
set
{
}
}
// Token: 0x060000A8 RID: 168 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000A8")]
[Address(RVA = "0x11B04D0", Offset = "0x11AF4D0", VA = "0x1811B04D0")]
private void get_center_Injected(out Vector3 ret)
{
}
// Token: 0x060000A9 RID: 169 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000A9")]
[Address(RVA = "0x11B0650", Offset = "0x11AF650", VA = "0x1811B0650")]
private void set_center_Injected(ref Vector3 value)
{
}
// Token: 0x060000AA RID: 170 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AA")]
[Address(RVA = "0x11B0590", Offset = "0x11AF590", VA = "0x1811B0590")]
private void get_size_Injected(out Vector3 ret)
{
}
// Token: 0x060000AB RID: 171 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AB")]
[Address(RVA = "0x11B06F0", Offset = "0x11AF6F0", VA = "0x1811B06F0")]
private void set_size_Injected(ref Vector3 value)
{
}
}
}
@@ -0,0 +1,104 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000017 RID: 23
[Token(Token = "0x2000017")]
[RequiredByNativeCode]
[NativeHeader("Modules/Physics/CapsuleCollider.h")]
public class CapsuleCollider : Collider
{
// Token: 0x1700003D RID: 61
// (get) Token: 0x0600009A RID: 154 RVA: 0x00002568 File Offset: 0x00000768
// (set) Token: 0x0600009B RID: 155 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700003D")]
public Vector3 center
{
[Token(Token = "0x600009A")]
[Address(RVA = "0x11B07E0", Offset = "0x11AF7E0", VA = "0x1811B07E0")]
get
{
return default(Vector3);
}
[Token(Token = "0x600009B")]
[Address(RVA = "0x11B0960", Offset = "0x11AF960", VA = "0x1811B0960")]
set
{
}
}
// Token: 0x1700003E RID: 62
// (get) Token: 0x0600009C RID: 156 RVA: 0x00002580 File Offset: 0x00000780
// (set) Token: 0x0600009D RID: 157 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700003E")]
public float radius
{
[Token(Token = "0x600009C")]
[Address(RVA = "0x11B08D0", Offset = "0x11AF8D0", VA = "0x1811B08D0")]
get
{
return 0f;
}
[Token(Token = "0x600009D")]
[Address(RVA = "0x11B0A40", Offset = "0x11AFA40", VA = "0x1811B0A40")]
set
{
}
}
// Token: 0x1700003F RID: 63
// (get) Token: 0x0600009E RID: 158 RVA: 0x00002598 File Offset: 0x00000798
// (set) Token: 0x0600009F RID: 159 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700003F")]
public float height
{
[Token(Token = "0x600009E")]
[Address(RVA = "0x11B0890", Offset = "0x11AF890", VA = "0x1811B0890")]
get
{
return 0f;
}
[Token(Token = "0x600009F")]
[Address(RVA = "0x11B09F0", Offset = "0x11AF9F0", VA = "0x1811B09F0")]
set
{
}
}
// Token: 0x17000040 RID: 64
// (get) Token: 0x060000A0 RID: 160 RVA: 0x000025B0 File Offset: 0x000007B0
// (set) Token: 0x060000A1 RID: 161 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000040")]
public int direction
{
[Token(Token = "0x60000A0")]
[Address(RVA = "0x11B0850", Offset = "0x11AF850", VA = "0x1811B0850")]
get
{
return 0;
}
[Token(Token = "0x60000A1")]
[Address(RVA = "0x11B09B0", Offset = "0x11AF9B0", VA = "0x1811B09B0")]
set
{
}
}
// Token: 0x060000A2 RID: 162 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000A2")]
[Address(RVA = "0x11B0790", Offset = "0x11AF790", VA = "0x1811B0790")]
private void get_center_Injected(out Vector3 ret)
{
}
// Token: 0x060000A3 RID: 163 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000A3")]
[Address(RVA = "0x11B0910", Offset = "0x11AF910", VA = "0x1811B0910")]
private void set_center_Injected(ref Vector3 value)
{
}
}
}
@@ -0,0 +1,117 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x02000015 RID: 21
[Token(Token = "0x2000015")]
[NativeHeader("Modules/Physics/CharacterController.h")]
public class CharacterController : Collider
{
// Token: 0x06000083 RID: 131 RVA: 0x00002418 File Offset: 0x00000618
[Token(Token = "0x6000083")]
[Address(RVA = "0x11B0B80", Offset = "0x11AFB80", VA = "0x1811B0B80")]
public bool SimpleMove(Vector3 speed)
{
return default(bool);
}
// Token: 0x06000084 RID: 132 RVA: 0x00002430 File Offset: 0x00000630
[Token(Token = "0x6000084")]
[Address(RVA = "0x11B0AE0", Offset = "0x11AFAE0", VA = "0x1811B0AE0")]
public CollisionFlags Move(Vector3 motion)
{
return CollisionFlags.None;
}
// Token: 0x17000032 RID: 50
// (get) Token: 0x06000085 RID: 133 RVA: 0x00002448 File Offset: 0x00000648
[Token(Token = "0x17000032")]
public bool isGrounded
{
[Token(Token = "0x6000085")]
[Address(RVA = "0x11B0CD0", Offset = "0x11AFCD0", VA = "0x1811B0CD0")]
[NativeName("IsGrounded")]
get
{
return default(bool);
}
}
// Token: 0x17000033 RID: 51
// (get) Token: 0x06000086 RID: 134 RVA: 0x00002460 File Offset: 0x00000660
[Token(Token = "0x17000033")]
public float radius
{
[Token(Token = "0x6000086")]
[Address(RVA = "0x11B0D10", Offset = "0x11AFD10", VA = "0x1811B0D10")]
get
{
return 0f;
}
}
// Token: 0x17000034 RID: 52
// (get) Token: 0x06000087 RID: 135 RVA: 0x00002478 File Offset: 0x00000678
[Token(Token = "0x17000034")]
public float height
{
[Token(Token = "0x6000087")]
[Address(RVA = "0x11B0C90", Offset = "0x11AFC90", VA = "0x1811B0C90")]
get
{
return 0f;
}
}
// Token: 0x17000035 RID: 53
// (get) Token: 0x06000088 RID: 136 RVA: 0x00002490 File Offset: 0x00000690
[Token(Token = "0x17000035")]
public Vector3 center
{
[Token(Token = "0x6000088")]
[Address(RVA = "0x11B0C20", Offset = "0x11AFC20", VA = "0x1811B0C20")]
get
{
return default(Vector3);
}
}
// Token: 0x17000036 RID: 54
// (get) Token: 0x06000089 RID: 137 RVA: 0x000024A8 File Offset: 0x000006A8
[Token(Token = "0x17000036")]
public float stepOffset
{
[Token(Token = "0x6000089")]
[Address(RVA = "0x11B0D50", Offset = "0x11AFD50", VA = "0x1811B0D50")]
get
{
return 0f;
}
}
// Token: 0x0600008A RID: 138 RVA: 0x000024C0 File Offset: 0x000006C0
[Token(Token = "0x600008A")]
[Address(RVA = "0x11B0B30", Offset = "0x11AFB30", VA = "0x1811B0B30")]
private bool SimpleMove_Injected(ref Vector3 speed)
{
return default(bool);
}
// Token: 0x0600008B RID: 139 RVA: 0x000024D8 File Offset: 0x000006D8
[Token(Token = "0x600008B")]
[Address(RVA = "0x11B0A90", Offset = "0x11AFA90", VA = "0x1811B0A90")]
private CollisionFlags Move_Injected(ref Vector3 motion)
{
return CollisionFlags.None;
}
// Token: 0x0600008C RID: 140 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600008C")]
[Address(RVA = "0x11B0BD0", Offset = "0x11AFBD0", VA = "0x1811B0BD0")]
private void get_center_Injected(out Vector3 ret)
{
}
}
}
@@ -0,0 +1,14 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x0200001E RID: 30
[Token(Token = "0x200001E")]
[NativeClass("Unity::CharacterJoint")]
[NativeHeader("Modules/Physics/CharacterJoint.h")]
public class CharacterJoint : Joint
{
}
}
@@ -0,0 +1,176 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000014 RID: 20
[Token(Token = "0x2000014")]
[RequiredByNativeCode]
[NativeHeader("Modules/Physics/Collider.h")]
[RequireComponent(typeof(Transform))]
public class Collider : Component
{
// Token: 0x1700002D RID: 45
// (get) Token: 0x06000071 RID: 113 RVA: 0x00002370 File Offset: 0x00000570
// (set) Token: 0x06000072 RID: 114 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700002D")]
public bool enabled
{
[Token(Token = "0x6000071")]
[Address(RVA = "0x11B1340", Offset = "0x11B0340", VA = "0x1811B1340")]
get
{
return default(bool);
}
[Token(Token = "0x6000072")]
[Address(RVA = "0x11B1400", Offset = "0x11B0400", VA = "0x1811B1400")]
set
{
}
}
// Token: 0x1700002E RID: 46
// (get) Token: 0x06000073 RID: 115 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700002E")]
public Rigidbody attachedRigidbody
{
[Token(Token = "0x6000073")]
[Address(RVA = "0x11B1240", Offset = "0x11B0240", VA = "0x1811B1240")]
[NativeMethod]
get
{
return null;
}
}
// Token: 0x1700002F RID: 47
// (get) Token: 0x06000074 RID: 116 RVA: 0x00002388 File Offset: 0x00000588
// (set) Token: 0x06000075 RID: 117 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700002F")]
public bool isTrigger
{
[Token(Token = "0x6000074")]
[Address(RVA = "0x11B1380", Offset = "0x11B0380", VA = "0x1811B1380")]
get
{
return default(bool);
}
[Token(Token = "0x6000075")]
[Address(RVA = "0x11B1450", Offset = "0x11B0450", VA = "0x1811B1450")]
set
{
}
}
// Token: 0x06000076 RID: 118 RVA: 0x000023A0 File Offset: 0x000005A0
[Token(Token = "0x6000076")]
[Address(RVA = "0x11B0ED0", Offset = "0x11AFED0", VA = "0x1811B0ED0")]
public Vector3 ClosestPoint(Vector3 position)
{
return default(Vector3);
}
// Token: 0x17000030 RID: 48
// (get) Token: 0x06000077 RID: 119 RVA: 0x000023B8 File Offset: 0x000005B8
[Token(Token = "0x17000030")]
public Bounds bounds
{
[Token(Token = "0x6000077")]
[Address(RVA = "0x11B12D0", Offset = "0x11B02D0", VA = "0x1811B12D0")]
get
{
return default(Bounds);
}
}
// Token: 0x17000031 RID: 49
// (get) Token: 0x06000078 RID: 120 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000079 RID: 121 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000031")]
public PhysicMaterial material
{
[Token(Token = "0x6000078")]
[Address(RVA = "0x11B13C0", Offset = "0x11B03C0", VA = "0x1811B13C0")]
[NativeMethod]
get
{
return null;
}
[Token(Token = "0x6000079")]
[Address(RVA = "0x11B14A0", Offset = "0x11B04A0", VA = "0x1811B14A0")]
[NativeMethod]
set
{
}
}
// Token: 0x0600007A RID: 122 RVA: 0x000023D0 File Offset: 0x000005D0
[Token(Token = "0x600007A")]
[Address(RVA = "0x11B10A0", Offset = "0x11B00A0", VA = "0x1811B10A0")]
private RaycastHit Raycast(Ray ray, float maxDistance, ref bool hasHit)
{
return default(RaycastHit);
}
// Token: 0x0600007B RID: 123 RVA: 0x000023E8 File Offset: 0x000005E8
[Token(Token = "0x600007B")]
[Address(RVA = "0x11B1160", Offset = "0x11B0160", VA = "0x1811B1160")]
public bool Raycast(Ray ray, out RaycastHit hitInfo, float maxDistance)
{
return default(bool);
}
// Token: 0x0600007C RID: 124 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600007C")]
[Address(RVA = "0x11B0FC0", Offset = "0x11AFFC0", VA = "0x1811B0FC0")]
[NativeName("ClosestPointOnBounds")]
private void Internal_ClosestPointOnBounds(Vector3 point, ref Vector3 outPos, ref float distance)
{
}
// Token: 0x0600007D RID: 125 RVA: 0x00002400 File Offset: 0x00000600
[Token(Token = "0x600007D")]
[Address(RVA = "0x11B0D90", Offset = "0x11AFD90", VA = "0x1811B0D90")]
public Vector3 ClosestPointOnBounds(Vector3 position)
{
return default(Vector3);
}
// Token: 0x0600007E RID: 126 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600007E")]
[Address(RVA = "0xE79160", Offset = "0xE78160", VA = "0x180E79160")]
public Collider()
{
}
// Token: 0x0600007F RID: 127 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600007F")]
[Address(RVA = "0x11B0E70", Offset = "0x11AFE70", VA = "0x1811B0E70")]
private void ClosestPoint_Injected(ref Vector3 position, out Vector3 ret)
{
}
// Token: 0x06000080 RID: 128 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000080")]
[Address(RVA = "0x11B1280", Offset = "0x11B0280", VA = "0x1811B1280")]
private void get_bounds_Injected(out Bounds ret)
{
}
// Token: 0x06000081 RID: 129 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000081")]
[Address(RVA = "0x11B1030", Offset = "0x11B0030", VA = "0x1811B1030")]
private void Raycast_Injected(ref Ray ray, float maxDistance, ref bool hasHit, out RaycastHit ret)
{
}
// Token: 0x06000082 RID: 130 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000082")]
[Address(RVA = "0x11B0F50", Offset = "0x11AFF50", VA = "0x1811B0F50")]
private void Internal_ClosestPointOnBounds_Injected(ref Vector3 point, ref Vector3 outPos, ref float distance)
{
}
}
}
@@ -0,0 +1,143 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x0200000B RID: 11
[Token(Token = "0x200000B")]
[RequiredByNativeCode]
[StructLayout(0)]
public class Collision
{
// Token: 0x06000008 RID: 8 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000008")]
[Address(RVA = "0x11B1610", Offset = "0x11B0610", VA = "0x1811B1610")]
private ContactPoint[] GetContacts_Internal()
{
return null;
}
// Token: 0x17000008 RID: 8
// (get) Token: 0x06000009 RID: 9 RVA: 0x00002058 File Offset: 0x00000258
[Token(Token = "0x17000008")]
public Vector3 relativeVelocity
{
[Token(Token = "0x6000009")]
[Address(RVA = "0x11B1740", Offset = "0x11B0740", VA = "0x1811B1740")]
get
{
return default(Vector3);
}
}
// Token: 0x17000009 RID: 9
// (get) Token: 0x0600000A RID: 10 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000009")]
public Collider collider
{
[Token(Token = "0x600000A")]
[Address(RVA = "0x66A510", Offset = "0x669510", VA = "0x18066A510")]
get
{
return null;
}
}
// Token: 0x1700000A RID: 10
// (get) Token: 0x0600000B RID: 11 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700000A")]
public GameObject gameObject
{
[Token(Token = "0x600000B")]
[Address(RVA = "0x11B1690", Offset = "0x11B0690", VA = "0x1811B1690")]
get
{
return null;
}
}
// Token: 0x1700000B RID: 11
// (get) Token: 0x0600000C RID: 12 RVA: 0x00002070 File Offset: 0x00000270
[Token(Token = "0x1700000B")]
public int contactCount
{
[Token(Token = "0x600000C")]
[Address(RVA = "0x11B1620", Offset = "0x11B0620", VA = "0x1811B1620")]
get
{
return 0;
}
}
// Token: 0x1700000C RID: 12
// (get) Token: 0x0600000D RID: 13 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700000C")]
public ContactPoint[] contacts
{
[Token(Token = "0x600000D")]
[Address(RVA = "0x11B1630", Offset = "0x11B0630", VA = "0x1811B1630")]
get
{
return null;
}
}
// Token: 0x0600000E RID: 14 RVA: 0x00002088 File Offset: 0x00000288
[Token(Token = "0x600000E")]
[Address(RVA = "0x11B14F0", Offset = "0x11B04F0", VA = "0x1811B14F0")]
public ContactPoint GetContact(int index)
{
return default(ContactPoint);
}
// Token: 0x1700000D RID: 13
// (get) Token: 0x0600000F RID: 15 RVA: 0x000020A0 File Offset: 0x000002A0
[Token(Token = "0x1700000D")]
public Vector3 impulse
{
[Token(Token = "0x600000F")]
[Address(RVA = "0x11B1720", Offset = "0x11B0720", VA = "0x1811B1720")]
get
{
return default(Vector3);
}
}
// Token: 0x04000030 RID: 48
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000030")]
internal Vector3 m_Impulse;
// Token: 0x04000031 RID: 49
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000031")]
internal Vector3 m_RelativeVelocity;
// Token: 0x04000032 RID: 50
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000032")]
internal Rigidbody m_Rigidbody;
// Token: 0x04000033 RID: 51
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000033")]
internal Collider m_Collider;
// Token: 0x04000034 RID: 52
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000034")]
internal int m_ContactCount;
// Token: 0x04000035 RID: 53
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000035")]
internal ContactPoint[] m_ReusedContacts;
// Token: 0x04000036 RID: 54
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000036")]
internal ContactPoint[] m_LegacyContacts;
}
}
@@ -0,0 +1,23 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x0200000E RID: 14
[Token(Token = "0x200000E")]
public enum CollisionDetectionMode
{
// Token: 0x04000044 RID: 68
[Token(Token = "0x4000044")]
Discrete,
// Token: 0x04000045 RID: 69
[Token(Token = "0x4000045")]
Continuous,
// Token: 0x04000046 RID: 70
[Token(Token = "0x4000046")]
ContinuousDynamic,
// Token: 0x04000047 RID: 71
[Token(Token = "0x4000047")]
ContinuousSpeculative
}
}
@@ -0,0 +1,32 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x0200000C RID: 12
[Token(Token = "0x200000C")]
public enum CollisionFlags
{
// Token: 0x04000038 RID: 56
[Token(Token = "0x4000038")]
None,
// Token: 0x04000039 RID: 57
[Token(Token = "0x4000039")]
Sides,
// Token: 0x0400003A RID: 58
[Token(Token = "0x400003A")]
Above,
// Token: 0x0400003B RID: 59
[Token(Token = "0x400003B")]
Below = 4,
// Token: 0x0400003C RID: 60
[Token(Token = "0x400003C")]
CollidedSides = 1,
// Token: 0x0400003D RID: 61
[Token(Token = "0x400003D")]
CollidedAbove,
// Token: 0x0400003E RID: 62
[Token(Token = "0x400003E")]
CollidedBelow = 4
}
}
@@ -0,0 +1,322 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x0200001F RID: 31
[Token(Token = "0x200001F")]
[NativeHeader("Modules/Physics/ConfigurableJoint.h")]
[NativeClass("Unity::ConfigurableJoint")]
public class ConfigurableJoint : Joint
{
// Token: 0x1700004C RID: 76
// (set) Token: 0x060000BC RID: 188 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700004C")]
public ConfigurableJointMotion xMotion
{
[Token(Token = "0x60000BC")]
[Address(RVA = "0x11B2040", Offset = "0x11B1040", VA = "0x1811B2040")]
set
{
}
}
// Token: 0x1700004D RID: 77
// (set) Token: 0x060000BD RID: 189 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700004D")]
public ConfigurableJointMotion yMotion
{
[Token(Token = "0x60000BD")]
[Address(RVA = "0x11B2080", Offset = "0x11B1080", VA = "0x1811B2080")]
set
{
}
}
// Token: 0x1700004E RID: 78
// (set) Token: 0x060000BE RID: 190 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700004E")]
public ConfigurableJointMotion zMotion
{
[Token(Token = "0x60000BE")]
[Address(RVA = "0x11B20C0", Offset = "0x11B10C0", VA = "0x1811B20C0")]
set
{
}
}
// Token: 0x1700004F RID: 79
// (set) Token: 0x060000BF RID: 191 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700004F")]
public ConfigurableJointMotion angularXMotion
{
[Token(Token = "0x60000BF")]
[Address(RVA = "0x11B1A10", Offset = "0x11B0A10", VA = "0x1811B1A10")]
set
{
}
}
// Token: 0x17000050 RID: 80
// (set) Token: 0x060000C0 RID: 192 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000050")]
public ConfigurableJointMotion angularYMotion
{
[Token(Token = "0x60000C0")]
[Address(RVA = "0x11B1AF0", Offset = "0x11B0AF0", VA = "0x1811B1AF0")]
set
{
}
}
// Token: 0x17000051 RID: 81
// (set) Token: 0x060000C1 RID: 193 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000051")]
public ConfigurableJointMotion angularZMotion
{
[Token(Token = "0x60000C1")]
[Address(RVA = "0x11B1C60", Offset = "0x11B0C60", VA = "0x1811B1C60")]
set
{
}
}
// Token: 0x17000052 RID: 82
// (get) Token: 0x060000C2 RID: 194 RVA: 0x00002628 File Offset: 0x00000828
// (set) Token: 0x060000C3 RID: 195 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000052")]
public SoftJointLimitSpring linearLimitSpring
{
[Token(Token = "0x60000C2")]
[Address(RVA = "0x11B17B0", Offset = "0x11B07B0", VA = "0x1811B17B0")]
get
{
return default(SoftJointLimitSpring);
}
[Token(Token = "0x60000C3")]
[Address(RVA = "0x11B1DE0", Offset = "0x11B0DE0", VA = "0x1811B1DE0")]
set
{
}
}
// Token: 0x17000053 RID: 83
// (set) Token: 0x060000C4 RID: 196 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000053")]
public SoftJointLimitSpring angularXLimitSpring
{
[Token(Token = "0x60000C4")]
[Address(RVA = "0x11B19D0", Offset = "0x11B09D0", VA = "0x1811B19D0")]
set
{
}
}
// Token: 0x17000054 RID: 84
// (set) Token: 0x060000C5 RID: 197 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000054")]
public SoftJointLimitSpring angularYZLimitSpring
{
[Token(Token = "0x60000C5")]
[Address(RVA = "0x11B1B80", Offset = "0x11B0B80", VA = "0x1811B1B80")]
set
{
}
}
// Token: 0x17000055 RID: 85
// (get) Token: 0x060000C6 RID: 198 RVA: 0x00002640 File Offset: 0x00000840
// (set) Token: 0x060000C7 RID: 199 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000055")]
public SoftJointLimit linearLimit
{
[Token(Token = "0x60000C6")]
[Address(RVA = "0x11B1850", Offset = "0x11B0850", VA = "0x1811B1850")]
get
{
return default(SoftJointLimit);
}
[Token(Token = "0x60000C7")]
[Address(RVA = "0x11B1E70", Offset = "0x11B0E70", VA = "0x1811B1E70")]
set
{
}
}
// Token: 0x17000056 RID: 86
// (set) Token: 0x060000C8 RID: 200 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000056")]
public SoftJointLimit lowAngularXLimit
{
[Token(Token = "0x60000C8")]
[Address(RVA = "0x11B1F10", Offset = "0x11B0F10", VA = "0x1811B1F10")]
set
{
}
}
// Token: 0x17000057 RID: 87
// (set) Token: 0x060000C9 RID: 201 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000057")]
public SoftJointLimit highAngularXLimit
{
[Token(Token = "0x60000C9")]
[Address(RVA = "0x11B1D40", Offset = "0x11B0D40", VA = "0x1811B1D40")]
set
{
}
}
// Token: 0x17000058 RID: 88
// (set) Token: 0x060000CA RID: 202 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000058")]
public SoftJointLimit angularYLimit
{
[Token(Token = "0x60000CA")]
[Address(RVA = "0x11B1AA0", Offset = "0x11B0AA0", VA = "0x1811B1AA0")]
set
{
}
}
// Token: 0x17000059 RID: 89
// (set) Token: 0x060000CB RID: 203 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000059")]
public SoftJointLimit angularZLimit
{
[Token(Token = "0x60000CB")]
[Address(RVA = "0x11B1C10", Offset = "0x11B0C10", VA = "0x1811B1C10")]
set
{
}
}
// Token: 0x1700005A RID: 90
// (set) Token: 0x060000CC RID: 204 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700005A")]
public RotationDriveMode rotationDriveMode
{
[Token(Token = "0x60000CC")]
[Address(RVA = "0x11B1F60", Offset = "0x11B0F60", VA = "0x1811B1F60")]
set
{
}
}
// Token: 0x1700005B RID: 91
// (get) Token: 0x060000CD RID: 205 RVA: 0x00002658 File Offset: 0x00000858
// (set) Token: 0x060000CE RID: 206 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700005B")]
public JointDrive slerpDrive
{
[Token(Token = "0x60000CD")]
[Address(RVA = "0x11B1910", Offset = "0x11B0910", VA = "0x1811B1910")]
get
{
return default(JointDrive);
}
[Token(Token = "0x60000CE")]
[Address(RVA = "0x11B1FF0", Offset = "0x11B0FF0", VA = "0x1811B1FF0")]
set
{
}
}
// Token: 0x1700005C RID: 92
// (set) Token: 0x060000CF RID: 207 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700005C")]
public bool configuredInWorldSpace
{
[Token(Token = "0x60000CF")]
[Address(RVA = "0x11B1CA0", Offset = "0x11B0CA0", VA = "0x1811B1CA0")]
set
{
}
}
// Token: 0x060000D0 RID: 208 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D0")]
[Address(RVA = "0x11B1760", Offset = "0x11B0760", VA = "0x1811B1760")]
private void get_linearLimitSpring_Injected(out SoftJointLimitSpring ret)
{
}
// Token: 0x060000D1 RID: 209 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D1")]
[Address(RVA = "0x11B1D90", Offset = "0x11B0D90", VA = "0x1811B1D90")]
private void set_linearLimitSpring_Injected(ref SoftJointLimitSpring value)
{
}
// Token: 0x060000D2 RID: 210 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D2")]
[Address(RVA = "0x11B1980", Offset = "0x11B0980", VA = "0x1811B1980")]
private void set_angularXLimitSpring_Injected(ref SoftJointLimitSpring value)
{
}
// Token: 0x060000D3 RID: 211 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D3")]
[Address(RVA = "0x11B1B30", Offset = "0x11B0B30", VA = "0x1811B1B30")]
private void set_angularYZLimitSpring_Injected(ref SoftJointLimitSpring value)
{
}
// Token: 0x060000D4 RID: 212 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D4")]
[Address(RVA = "0x11B1800", Offset = "0x11B0800", VA = "0x1811B1800")]
private void get_linearLimit_Injected(out SoftJointLimit ret)
{
}
// Token: 0x060000D5 RID: 213 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D5")]
[Address(RVA = "0x11B1E20", Offset = "0x11B0E20", VA = "0x1811B1E20")]
private void set_linearLimit_Injected(ref SoftJointLimit value)
{
}
// Token: 0x060000D6 RID: 214 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D6")]
[Address(RVA = "0x11B1EC0", Offset = "0x11B0EC0", VA = "0x1811B1EC0")]
private void set_lowAngularXLimit_Injected(ref SoftJointLimit value)
{
}
// Token: 0x060000D7 RID: 215 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D7")]
[Address(RVA = "0x11B1CF0", Offset = "0x11B0CF0", VA = "0x1811B1CF0")]
private void set_highAngularXLimit_Injected(ref SoftJointLimit value)
{
}
// Token: 0x060000D8 RID: 216 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D8")]
[Address(RVA = "0x11B1A50", Offset = "0x11B0A50", VA = "0x1811B1A50")]
private void set_angularYLimit_Injected(ref SoftJointLimit value)
{
}
// Token: 0x060000D9 RID: 217 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D9")]
[Address(RVA = "0x11B1BC0", Offset = "0x11B0BC0", VA = "0x1811B1BC0")]
private void set_angularZLimit_Injected(ref SoftJointLimit value)
{
}
// Token: 0x060000DA RID: 218 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000DA")]
[Address(RVA = "0x11B18C0", Offset = "0x11B08C0", VA = "0x1811B18C0")]
private void get_slerpDrive_Injected(out JointDrive ret)
{
}
// Token: 0x060000DB RID: 219 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000DB")]
[Address(RVA = "0x11B1FA0", Offset = "0x11B0FA0", VA = "0x1811B1FA0")]
private void set_slerpDrive_Injected(ref JointDrive value)
{
}
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x0200000F RID: 15
[Token(Token = "0x200000F")]
public enum ConfigurableJointMotion
{
// Token: 0x04000049 RID: 73
[Token(Token = "0x4000049")]
Locked,
// Token: 0x0400004A RID: 74
[Token(Token = "0x400004A")]
Limited,
// Token: 0x0400004B RID: 75
[Token(Token = "0x400004B")]
Free
}
}
@@ -0,0 +1,100 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000020 RID: 32
[Token(Token = "0x2000020")]
[UsedByNativeCode]
[NativeHeader("Modules/Physics/MessageParameters.h")]
public struct ContactPoint
{
// Token: 0x1700005D RID: 93
// (get) Token: 0x060000DC RID: 220 RVA: 0x00002670 File Offset: 0x00000870
[Token(Token = "0x1700005D")]
public Vector3 point
{
[Token(Token = "0x60000DC")]
[Address(RVA = "0x11B2160", Offset = "0x11B1160", VA = "0x1811B2160")]
get
{
return default(Vector3);
}
}
// Token: 0x1700005E RID: 94
// (get) Token: 0x060000DD RID: 221 RVA: 0x00002688 File Offset: 0x00000888
[Token(Token = "0x1700005E")]
public Vector3 normal
{
[Token(Token = "0x60000DD")]
[Address(RVA = "0x11B2140", Offset = "0x11B1140", VA = "0x1811B2140")]
get
{
return default(Vector3);
}
}
// Token: 0x1700005F RID: 95
// (get) Token: 0x060000DE RID: 222 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700005F")]
public Collider thisCollider
{
[Token(Token = "0x60000DE")]
[Address(RVA = "0x11B2190", Offset = "0x11B1190", VA = "0x1811B2190")]
get
{
return null;
}
}
// Token: 0x17000060 RID: 96
// (get) Token: 0x060000DF RID: 223 RVA: 0x000026A0 File Offset: 0x000008A0
[Token(Token = "0x17000060")]
public float separation
{
[Token(Token = "0x60000DF")]
[Address(RVA = "0x11B2180", Offset = "0x11B1180", VA = "0x1811B2180")]
get
{
return 0f;
}
}
// Token: 0x060000E0 RID: 224 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60000E0")]
[Address(RVA = "0x11B2100", Offset = "0x11B1100", VA = "0x1811B2100")]
[FreeFunction]
private static Collider GetColliderByInstanceID(int instanceID)
{
return null;
}
// Token: 0x04000055 RID: 85
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000055")]
internal Vector3 m_Point;
// Token: 0x04000056 RID: 86
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000056")]
internal Vector3 m_Normal;
// Token: 0x04000057 RID: 87
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000057")]
internal int m_ThisColliderInstanceID;
// Token: 0x04000058 RID: 88
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000058")]
internal int m_OtherColliderInstanceID;
// Token: 0x04000059 RID: 89
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000059")]
internal float m_Separation;
}
}
@@ -0,0 +1,49 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000009 RID: 9
[Token(Token = "0x2000009")]
[RequiredByNativeCode]
[StructLayout(0)]
public class ControllerColliderHit
{
// Token: 0x04000024 RID: 36
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000024")]
internal CharacterController m_Controller;
// Token: 0x04000025 RID: 37
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000025")]
internal Collider m_Collider;
// Token: 0x04000026 RID: 38
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000026")]
internal Vector3 m_Point;
// Token: 0x04000027 RID: 39
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000027")]
internal Vector3 m_Normal;
// Token: 0x04000028 RID: 40
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000028")]
internal Vector3 m_MoveDirection;
// Token: 0x04000029 RID: 41
[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
[Token(Token = "0x4000029")]
internal float m_MoveLength;
// Token: 0x0400002A RID: 42
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x400002A")]
internal int m_Push;
}
}
@@ -0,0 +1,14 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x0200001D RID: 29
[Token(Token = "0x200001D")]
[NativeHeader("Modules/Physics/FixedJoint.h")]
[NativeClass("Unity::FixedJoint")]
public class FixedJoint : Joint
{
}
}
@@ -0,0 +1,23 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
public enum ForceMode
{
// Token: 0x0400000D RID: 13
[Token(Token = "0x400000D")]
Force,
// Token: 0x0400000E RID: 14
[Token(Token = "0x400000E")]
Acceleration = 5,
// Token: 0x0400000F RID: 15
[Token(Token = "0x400000F")]
Impulse = 1,
// Token: 0x04000010 RID: 16
[Token(Token = "0x4000010")]
VelocityChange
}
}
@@ -0,0 +1,14 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x0200001B RID: 27
[Token(Token = "0x200001B")]
[NativeClass("Unity::HingeJoint")]
[NativeHeader("Modules/Physics/HingeJoint.h")]
public class HingeJoint : Joint
{
}
}
@@ -0,0 +1,107 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x0200001A RID: 26
[Token(Token = "0x200001A")]
[NativeHeader("Modules/Physics/Joint.h")]
[NativeClass("Unity::Joint")]
[RequireComponent(typeof(Rigidbody))]
public class Joint : Component
{
// Token: 0x17000045 RID: 69
// (get) Token: 0x060000B2 RID: 178 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060000B3 RID: 179 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000045")]
public Rigidbody connectedBody
{
[Token(Token = "0x60000B2")]
[Address(RVA = "0x11B21D0", Offset = "0x11B11D0", VA = "0x1811B21D0")]
get
{
return null;
}
[Token(Token = "0x60000B3")]
[Address(RVA = "0x11B23F0", Offset = "0x11B13F0", VA = "0x1811B23F0")]
set
{
}
}
// Token: 0x17000046 RID: 70
// (set) Token: 0x060000B4 RID: 180 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000046")]
public Vector3 anchor
{
[Token(Token = "0x60000B4")]
[Address(RVA = "0x11B2260", Offset = "0x11B1260", VA = "0x1811B2260")]
set
{
}
}
// Token: 0x17000047 RID: 71
// (set) Token: 0x060000B5 RID: 181 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000047")]
public Vector3 connectedAnchor
{
[Token(Token = "0x60000B5")]
[Address(RVA = "0x11B23A0", Offset = "0x11B13A0", VA = "0x1811B23A0")]
set
{
}
}
// Token: 0x17000048 RID: 72
// (set) Token: 0x060000B6 RID: 182 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000048")]
public bool autoConfigureConnectedAnchor
{
[Token(Token = "0x60000B6")]
[Address(RVA = "0x11B22B0", Offset = "0x11B12B0", VA = "0x1811B22B0")]
set
{
}
}
// Token: 0x17000049 RID: 73
// (set) Token: 0x060000B7 RID: 183 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000049")]
public float breakForce
{
[Token(Token = "0x60000B7")]
[Address(RVA = "0x11B2300", Offset = "0x11B1300", VA = "0x1811B2300")]
set
{
}
}
// Token: 0x1700004A RID: 74
// (set) Token: 0x060000B8 RID: 184 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700004A")]
public float massScale
{
[Token(Token = "0x60000B8")]
[Address(RVA = "0x11B2440", Offset = "0x11B1440", VA = "0x1811B2440")]
set
{
}
}
// Token: 0x060000B9 RID: 185 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B9")]
[Address(RVA = "0x11B2210", Offset = "0x11B1210", VA = "0x1811B2210")]
private void set_anchor_Injected(ref Vector3 value)
{
}
// Token: 0x060000BA RID: 186 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000BA")]
[Address(RVA = "0x11B2350", Offset = "0x11B1350", VA = "0x1811B2350")]
private void set_connectedAnchor_Injected(ref Vector3 value)
{
}
}
}
@@ -0,0 +1,49 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000007 RID: 7
[Token(Token = "0x2000007")]
public struct JointDrive
{
// Token: 0x17000006 RID: 6
// (set) Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000006")]
public float positionSpring
{
[Token(Token = "0x6000006")]
[Address(RVA = "0x428510", Offset = "0x427510", VA = "0x180428510")]
set
{
}
}
// Token: 0x17000007 RID: 7
// (set) Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000007")]
public float positionDamper
{
[Token(Token = "0x6000007")]
[Address(RVA = "0x428520", Offset = "0x427520", VA = "0x180428520")]
set
{
}
}
// Token: 0x0400001D RID: 29
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400001D")]
private float m_PositionSpring;
// Token: 0x0400001E RID: 30
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x400001E")]
private float m_PositionDamper;
// Token: 0x0400001F RID: 31
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400001F")]
private float m_MaximumForce;
}
}
@@ -0,0 +1,139 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000016 RID: 22
[Token(Token = "0x2000016")]
[RequiredByNativeCode]
[NativeHeader("Runtime/Graphics/Mesh/Mesh.h")]
[NativeHeader("Modules/Physics/MeshCollider.h")]
public class MeshCollider : Collider
{
// Token: 0x17000037 RID: 55
// (get) Token: 0x0600008D RID: 141 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x0600008E RID: 142 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000037")]
public Mesh sharedMesh
{
[Token(Token = "0x600008D")]
[Address(RVA = "0x11B2510", Offset = "0x11B1510", VA = "0x1811B2510")]
get
{
return null;
}
[Token(Token = "0x600008E")]
[Address(RVA = "0x11B25F0", Offset = "0x11B15F0", VA = "0x1811B25F0")]
set
{
}
}
// Token: 0x17000038 RID: 56
// (get) Token: 0x0600008F RID: 143 RVA: 0x000024F0 File Offset: 0x000006F0
// (set) Token: 0x06000090 RID: 144 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000038")]
public bool convex
{
[Token(Token = "0x600008F")]
[Address(RVA = "0x11B2490", Offset = "0x11B1490", VA = "0x1811B2490")]
get
{
return default(bool);
}
[Token(Token = "0x6000090")]
[Address(RVA = "0x11B2560", Offset = "0x11B1560", VA = "0x1811B2560")]
set
{
}
}
// Token: 0x17000039 RID: 57
// (get) Token: 0x06000091 RID: 145 RVA: 0x00002508 File Offset: 0x00000708
// (set) Token: 0x06000092 RID: 146 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000039")]
[Obsolete]
public bool inflateMesh
{
[Token(Token = "0x6000091")]
[Address(RVA = "0x1165BF0", Offset = "0x1164BF0", VA = "0x181165BF0")]
get
{
return default(bool);
}
[Token(Token = "0x6000092")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")]
set
{
}
}
// Token: 0x1700003A RID: 58
// (get) Token: 0x06000093 RID: 147 RVA: 0x00002520 File Offset: 0x00000720
// (set) Token: 0x06000094 RID: 148 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700003A")]
public MeshColliderCookingOptions cookingOptions
{
[Token(Token = "0x6000093")]
[Address(RVA = "0x11B24D0", Offset = "0x11B14D0", VA = "0x1811B24D0")]
get
{
return MeshColliderCookingOptions.None;
}
[Token(Token = "0x6000094")]
[Address(RVA = "0x11B25B0", Offset = "0x11B15B0", VA = "0x1811B25B0")]
set
{
}
}
// Token: 0x1700003B RID: 59
// (get) Token: 0x06000095 RID: 149 RVA: 0x00002538 File Offset: 0x00000738
// (set) Token: 0x06000096 RID: 150 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700003B")]
[Obsolete]
public float skinWidth
{
[Token(Token = "0x6000095")]
[Address(RVA = "0x11B2550", Offset = "0x11B1550", VA = "0x1811B2550")]
get
{
return 0f;
}
[Token(Token = "0x6000096")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")]
set
{
}
}
// Token: 0x1700003C RID: 60
// (get) Token: 0x06000097 RID: 151 RVA: 0x00002550 File Offset: 0x00000750
// (set) Token: 0x06000098 RID: 152 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700003C")]
[Obsolete]
public bool smoothSphereCollisions
{
[Token(Token = "0x6000097")]
[Address(RVA = "0xEDA8E0", Offset = "0xED98E0", VA = "0x180EDA8E0")]
get
{
return default(bool);
}
[Token(Token = "0x6000098")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")]
set
{
}
}
// Token: 0x06000099 RID: 153 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000099")]
[Address(RVA = "0xE79160", Offset = "0xE78160", VA = "0x180E79160")]
public MeshCollider()
{
}
}
}
@@ -0,0 +1,31 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000004 RID: 4
[Token(Token = "0x2000004")]
[Flags]
public enum MeshColliderCookingOptions
{
// Token: 0x04000012 RID: 18
[Token(Token = "0x4000012")]
None = 0,
// Token: 0x04000013 RID: 19
[Token(Token = "0x4000013")]
[Obsolete]
InflateConvexMesh = 1,
// Token: 0x04000014 RID: 20
[Token(Token = "0x4000014")]
CookForFasterSimulation = 2,
// Token: 0x04000015 RID: 21
[Token(Token = "0x4000015")]
EnableMeshCleaning = 4,
// Token: 0x04000016 RID: 22
[Token(Token = "0x4000016")]
WeldColocatedVertices = 8,
// Token: 0x04000017 RID: 23
[Token(Token = "0x4000017")]
UseFastMidphase = 16
}
}
@@ -0,0 +1,107 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x02000011 RID: 17
[Token(Token = "0x2000011")]
[NativeHeader("Modules/Physics/PhysicMaterial.h")]
public class PhysicMaterial : Object
{
// Token: 0x06000010 RID: 16 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000010")]
[Address(RVA = "0x11B2690", Offset = "0x11B1690", VA = "0x1811B2690")]
public PhysicMaterial()
{
}
// Token: 0x06000011 RID: 17 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000011")]
[Address(RVA = "0x11B2640", Offset = "0x11B1640", VA = "0x1811B2640")]
private static void Internal_CreateDynamicsMaterial([Writable] PhysicMaterial mat, string name)
{
}
// Token: 0x1700000E RID: 14
// (get) Token: 0x06000012 RID: 18 RVA: 0x000020B8 File Offset: 0x000002B8
// (set) Token: 0x06000013 RID: 19 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700000E")]
public float bounciness
{
[Token(Token = "0x6000012")]
[Address(RVA = "0x11B2760", Offset = "0x11B1760", VA = "0x1811B2760")]
get
{
return 0f;
}
[Token(Token = "0x6000013")]
[Address(RVA = "0x11B2820", Offset = "0x11B1820", VA = "0x1811B2820")]
set
{
}
}
// Token: 0x1700000F RID: 15
// (get) Token: 0x06000014 RID: 20 RVA: 0x000020D0 File Offset: 0x000002D0
// (set) Token: 0x06000015 RID: 21 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700000F")]
public float dynamicFriction
{
[Token(Token = "0x6000014")]
[Address(RVA = "0x11B27A0", Offset = "0x11B17A0", VA = "0x1811B27A0")]
get
{
return 0f;
}
[Token(Token = "0x6000015")]
[Address(RVA = "0x11B2870", Offset = "0x11B1870", VA = "0x1811B2870")]
set
{
}
}
// Token: 0x17000010 RID: 16
// (set) Token: 0x06000016 RID: 22 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000010")]
public float staticFriction
{
[Token(Token = "0x6000016")]
[Address(RVA = "0x11B2900", Offset = "0x11B1900", VA = "0x1811B2900")]
set
{
}
}
// Token: 0x17000011 RID: 17
// (set) Token: 0x06000017 RID: 23 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000011")]
public PhysicMaterialCombine frictionCombine
{
[Token(Token = "0x6000017")]
[Address(RVA = "0x11B28C0", Offset = "0x11B18C0", VA = "0x1811B28C0")]
set
{
}
}
// Token: 0x17000012 RID: 18
// (get) Token: 0x06000018 RID: 24 RVA: 0x000020E8 File Offset: 0x000002E8
// (set) Token: 0x06000019 RID: 25 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000012")]
public PhysicMaterialCombine bounceCombine
{
[Token(Token = "0x6000018")]
[Address(RVA = "0x11B2720", Offset = "0x11B1720", VA = "0x1811B2720")]
get
{
return PhysicMaterialCombine.Average;
}
[Token(Token = "0x6000019")]
[Address(RVA = "0x11B27E0", Offset = "0x11B17E0", VA = "0x1811B27E0")]
set
{
}
}
}
}
@@ -0,0 +1,23 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x0200000A RID: 10
[Token(Token = "0x200000A")]
public enum PhysicMaterialCombine
{
// Token: 0x0400002C RID: 44
[Token(Token = "0x400002C")]
Average,
// Token: 0x0400002D RID: 45
[Token(Token = "0x400002D")]
Minimum = 2,
// Token: 0x0400002E RID: 46
[Token(Token = "0x400002E")]
Multiply = 1,
// Token: 0x0400002F RID: 47
[Token(Token = "0x400002F")]
Maximum = 3
}
}
@@ -0,0 +1,884 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Internal;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000022 RID: 34
[Token(Token = "0x2000022")]
[NativeHeader("Modules/Physics/PhysicsManager.h")]
[StaticAccessor("GetPhysicsManager()", StaticAccessorType.Dot)]
public class Physics
{
// Token: 0x17000061 RID: 97
// (get) Token: 0x0600010C RID: 268 RVA: 0x00002AA8 File Offset: 0x00000CA8
// (set) Token: 0x0600010D RID: 269 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000061")]
public static Vector3 gravity
{
[Token(Token = "0x600010C")]
[Address(RVA = "0x11B9CB0", Offset = "0x11B8CB0", VA = "0x1811B9CB0")]
[ThreadSafe]
get
{
return default(Vector3);
}
[Token(Token = "0x600010D")]
[Address(RVA = "0x11B9D90", Offset = "0x11B8D90", VA = "0x1811B9D90")]
set
{
}
}
// Token: 0x17000062 RID: 98
// (set) Token: 0x0600010E RID: 270 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000062")]
public static float bounceThreshold
{
[Token(Token = "0x600010E")]
[Address(RVA = "0x11B9D10", Offset = "0x11B8D10", VA = "0x1811B9D10")]
set
{
}
}
// Token: 0x17000063 RID: 99
// (get) Token: 0x0600010F RID: 271 RVA: 0x00002AC0 File Offset: 0x00000CC0
[Token(Token = "0x17000063")]
[NativeProperty]
public static PhysicsScene defaultPhysicsScene
{
[Token(Token = "0x600010F")]
[Address(RVA = "0x11B9C30", Offset = "0x11B8C30", VA = "0x1811B9C30")]
get
{
return default(PhysicsScene);
}
}
// Token: 0x06000110 RID: 272 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000110")]
[Address(RVA = "0x11B5AF0", Offset = "0x11B4AF0", VA = "0x1811B5AF0")]
public static void IgnoreCollision(Collider collider1, Collider collider2, [DefaultValue("true")] bool ignore)
{
}
// Token: 0x06000111 RID: 273 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000111")]
[Address(RVA = "0x11B5AA0", Offset = "0x11B4AA0", VA = "0x1811B5AA0")]
[ExcludeFromDocs]
public static void IgnoreCollision(Collider collider1, Collider collider2)
{
}
// Token: 0x06000112 RID: 274 RVA: 0x00002AD8 File Offset: 0x00000CD8
[Token(Token = "0x6000112")]
[Address(RVA = "0x11B5A60", Offset = "0x11B4A60", VA = "0x1811B5A60")]
public static bool GetIgnoreLayerCollision(int layer1, int layer2)
{
return default(bool);
}
// Token: 0x06000113 RID: 275 RVA: 0x00002AF0 File Offset: 0x00000CF0
[Token(Token = "0x6000113")]
[Address(RVA = "0x11B8120", Offset = "0x11B7120", VA = "0x1811B8120")]
public static bool Raycast(Vector3 origin, Vector3 direction, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x06000114 RID: 276 RVA: 0x00002B08 File Offset: 0x00000D08
[Token(Token = "0x6000114")]
[Address(RVA = "0x11B8690", Offset = "0x11B7690", VA = "0x1811B8690")]
[ExcludeFromDocs]
public static bool Raycast(Vector3 origin, Vector3 direction, float maxDistance, int layerMask)
{
return default(bool);
}
// Token: 0x06000115 RID: 277 RVA: 0x00002B20 File Offset: 0x00000D20
[Token(Token = "0x6000115")]
[Address(RVA = "0x11B7E80", Offset = "0x11B6E80", VA = "0x1811B7E80")]
[ExcludeFromDocs]
public static bool Raycast(Vector3 origin, Vector3 direction, float maxDistance)
{
return default(bool);
}
// Token: 0x06000116 RID: 278 RVA: 0x00002B38 File Offset: 0x00000D38
[Token(Token = "0x6000116")]
[Address(RVA = "0x11B8400", Offset = "0x11B7400", VA = "0x1811B8400")]
[ExcludeFromDocs]
public static bool Raycast(Vector3 origin, Vector3 direction)
{
return default(bool);
}
// Token: 0x06000117 RID: 279 RVA: 0x00002B50 File Offset: 0x00000D50
[Token(Token = "0x6000117")]
[Address(RVA = "0x11B8040", Offset = "0x11B7040", VA = "0x1811B8040")]
public static bool Raycast(Vector3 origin, Vector3 direction, out RaycastHit hitInfo, float maxDistance, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x06000118 RID: 280 RVA: 0x00002B68 File Offset: 0x00000D68
[Token(Token = "0x6000118")]
[Address(RVA = "0x11B8B50", Offset = "0x11B7B50", VA = "0x1811B8B50")]
[RequiredByNativeCode]
[ExcludeFromDocs]
public static bool Raycast(Vector3 origin, Vector3 direction, out RaycastHit hitInfo, float maxDistance, int layerMask)
{
return default(bool);
}
// Token: 0x06000119 RID: 281 RVA: 0x00002B80 File Offset: 0x00000D80
[Token(Token = "0x6000119")]
[Address(RVA = "0x11B85C0", Offset = "0x11B75C0", VA = "0x1811B85C0")]
[ExcludeFromDocs]
public static bool Raycast(Vector3 origin, Vector3 direction, out RaycastHit hitInfo, float maxDistance)
{
return default(bool);
}
// Token: 0x0600011A RID: 282 RVA: 0x00002B98 File Offset: 0x00000D98
[Token(Token = "0x600011A")]
[Address(RVA = "0x11B7DB0", Offset = "0x11B6DB0", VA = "0x1811B7DB0")]
[ExcludeFromDocs]
public static bool Raycast(Vector3 origin, Vector3 direction, out RaycastHit hitInfo)
{
return default(bool);
}
// Token: 0x0600011B RID: 283 RVA: 0x00002BB0 File Offset: 0x00000DB0
[Token(Token = "0x600011B")]
[Address(RVA = "0x11B8A50", Offset = "0x11B7A50", VA = "0x1811B8A50")]
public static bool Raycast(Ray ray, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x0600011C RID: 284 RVA: 0x00002BC8 File Offset: 0x00000DC8
[Token(Token = "0x600011C")]
[Address(RVA = "0x11B81F0", Offset = "0x11B71F0", VA = "0x1811B81F0")]
[ExcludeFromDocs]
public static bool Raycast(Ray ray, float maxDistance, int layerMask)
{
return default(bool);
}
// Token: 0x0600011D RID: 285 RVA: 0x00002BE0 File Offset: 0x00000DE0
[Token(Token = "0x600011D")]
[Address(RVA = "0x11B7F50", Offset = "0x11B6F50", VA = "0x1811B7F50")]
[ExcludeFromDocs]
public static bool Raycast(Ray ray, float maxDistance)
{
return default(bool);
}
// Token: 0x0600011E RID: 286 RVA: 0x00002BF8 File Offset: 0x00000DF8
[Token(Token = "0x600011E")]
[Address(RVA = "0x11B8960", Offset = "0x11B7960", VA = "0x1811B8960")]
[ExcludeFromDocs]
public static bool Raycast(Ray ray)
{
return default(bool);
}
// Token: 0x0600011F RID: 287 RVA: 0x00002C10 File Offset: 0x00000E10
[Token(Token = "0x600011F")]
[Address(RVA = "0x11B82F0", Offset = "0x11B72F0", VA = "0x1811B82F0")]
public static bool Raycast(Ray ray, out RaycastHit hitInfo, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x06000120 RID: 288 RVA: 0x00002C28 File Offset: 0x00000E28
[Token(Token = "0x6000120")]
[Address(RVA = "0x11B84B0", Offset = "0x11B74B0", VA = "0x1811B84B0")]
[ExcludeFromDocs]
public static bool Raycast(Ray ray, out RaycastHit hitInfo, float maxDistance, int layerMask)
{
return default(bool);
}
// Token: 0x06000121 RID: 289 RVA: 0x00002C40 File Offset: 0x00000E40
[Token(Token = "0x6000121")]
[Address(RVA = "0x11B8860", Offset = "0x11B7860", VA = "0x1811B8860")]
[ExcludeFromDocs]
public static bool Raycast(Ray ray, out RaycastHit hitInfo, float maxDistance)
{
return default(bool);
}
// Token: 0x06000122 RID: 290 RVA: 0x00002C58 File Offset: 0x00000E58
[Token(Token = "0x6000122")]
[Address(RVA = "0x11B8760", Offset = "0x11B7760", VA = "0x1811B8760")]
[ExcludeFromDocs]
public static bool Raycast(Ray ray, out RaycastHit hitInfo)
{
return default(bool);
}
// Token: 0x06000123 RID: 291 RVA: 0x00002C70 File Offset: 0x00000E70
[Token(Token = "0x6000123")]
[Address(RVA = "0x11B5DA0", Offset = "0x11B4DA0", VA = "0x1811B5DA0")]
public static bool Linecast(Vector3 start, Vector3 end, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x06000124 RID: 292 RVA: 0x00002C88 File Offset: 0x00000E88
[Token(Token = "0x6000124")]
[Address(RVA = "0x11B5C30", Offset = "0x11B4C30", VA = "0x1811B5C30")]
[ExcludeFromDocs]
public static bool Linecast(Vector3 start, Vector3 end, int layerMask)
{
return default(bool);
}
// Token: 0x06000125 RID: 293 RVA: 0x00002CA0 File Offset: 0x00000EA0
[Token(Token = "0x6000125")]
[Address(RVA = "0x11B6080", Offset = "0x11B5080", VA = "0x1811B6080")]
public static bool Linecast(Vector3 start, Vector3 end, out RaycastHit hitInfo, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x06000126 RID: 294 RVA: 0x00002CB8 File Offset: 0x00000EB8
[Token(Token = "0x6000126")]
[Address(RVA = "0x11B5F10", Offset = "0x11B4F10", VA = "0x1811B5F10")]
[ExcludeFromDocs]
public static bool Linecast(Vector3 start, Vector3 end, out RaycastHit hitInfo, int layerMask)
{
return default(bool);
}
// Token: 0x06000127 RID: 295 RVA: 0x00002CD0 File Offset: 0x00000ED0
[Token(Token = "0x6000127")]
[Address(RVA = "0x11B50A0", Offset = "0x11B40A0", VA = "0x1811B50A0")]
public static bool CapsuleCast(Vector3 point1, Vector3 point2, float radius, Vector3 direction, out RaycastHit hitInfo, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x06000128 RID: 296 RVA: 0x00002CE8 File Offset: 0x00000EE8
[Token(Token = "0x6000128")]
[Address(RVA = "0x11B9630", Offset = "0x11B8630", VA = "0x1811B9630")]
public static bool SphereCast(Vector3 origin, float radius, Vector3 direction, out RaycastHit hitInfo, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x06000129 RID: 297 RVA: 0x00002D00 File Offset: 0x00000F00
[Token(Token = "0x6000129")]
[Address(RVA = "0x11B9720", Offset = "0x11B8720", VA = "0x1811B9720")]
[ExcludeFromDocs]
public static bool SphereCast(Vector3 origin, float radius, Vector3 direction, out RaycastHit hitInfo, float maxDistance, int layerMask)
{
return default(bool);
}
// Token: 0x0600012A RID: 298 RVA: 0x00002D18 File Offset: 0x00000F18
[Token(Token = "0x600012A")]
[Address(RVA = "0x11B9940", Offset = "0x11B8940", VA = "0x1811B9940")]
public static bool SphereCast(Ray ray, float radius, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x0600012B RID: 299 RVA: 0x00002D30 File Offset: 0x00000F30
[Token(Token = "0x600012B")]
[Address(RVA = "0x11B94F0", Offset = "0x11B84F0", VA = "0x1811B94F0")]
[ExcludeFromDocs]
public static bool SphereCast(Ray ray, float radius, float maxDistance, int layerMask)
{
return default(bool);
}
// Token: 0x0600012C RID: 300 RVA: 0x00002D48 File Offset: 0x00000F48
[Token(Token = "0x600012C")]
[Address(RVA = "0x11B9810", Offset = "0x11B8810", VA = "0x1811B9810")]
public static bool SphereCast(Ray ray, float radius, out RaycastHit hitInfo, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x0600012D RID: 301 RVA: 0x00002D60 File Offset: 0x00000F60
[Token(Token = "0x600012D")]
[Address(RVA = "0x11B9A80", Offset = "0x11B8A80", VA = "0x1811B9A80")]
[ExcludeFromDocs]
public static bool SphereCast(Ray ray, float radius, out RaycastHit hitInfo, float maxDistance, int layerMask)
{
return default(bool);
}
// Token: 0x0600012E RID: 302 RVA: 0x00002D78 File Offset: 0x00000F78
[Token(Token = "0x600012E")]
[Address(RVA = "0x11B4C50", Offset = "0x11B3C50", VA = "0x1811B4C50")]
public static bool BoxCast(Vector3 center, Vector3 halfExtents, Vector3 direction, out RaycastHit hitInfo, [DefaultValue("Quaternion.identity")] Quaternion orientation, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x0600012F RID: 303 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600012F")]
[Address(RVA = "0x11B5BC0", Offset = "0x11B4BC0", VA = "0x1811B5BC0")]
[NativeName("RaycastAll")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()", StaticAccessorType.Dot)]
private static RaycastHit[] Internal_RaycastAll(PhysicsScene physicsScene, Ray ray, float maxDistance, int mask, QueryTriggerInteraction queryTriggerInteraction)
{
return null;
}
// Token: 0x06000130 RID: 304 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000130")]
[Address(RVA = "0x11B6E70", Offset = "0x11B5E70", VA = "0x1811B6E70")]
public static RaycastHit[] RaycastAll(Vector3 origin, Vector3 direction, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return null;
}
// Token: 0x06000131 RID: 305 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000131")]
[Address(RVA = "0x11B6E20", Offset = "0x11B5E20", VA = "0x1811B6E20")]
[ExcludeFromDocs]
public static RaycastHit[] RaycastAll(Vector3 origin, Vector3 direction, float maxDistance, int layerMask)
{
return null;
}
// Token: 0x06000132 RID: 306 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000132")]
[Address(RVA = "0x11B70C0", Offset = "0x11B60C0", VA = "0x1811B70C0")]
[ExcludeFromDocs]
public static RaycastHit[] RaycastAll(Vector3 origin, Vector3 direction, float maxDistance)
{
return null;
}
// Token: 0x06000133 RID: 307 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000133")]
[Address(RVA = "0x11B7110", Offset = "0x11B6110", VA = "0x1811B7110")]
[ExcludeFromDocs]
public static RaycastHit[] RaycastAll(Vector3 origin, Vector3 direction)
{
return null;
}
// Token: 0x06000134 RID: 308 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000134")]
[Address(RVA = "0x11B7210", Offset = "0x11B6210", VA = "0x1811B7210")]
public static RaycastHit[] RaycastAll(Ray ray, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return null;
}
// Token: 0x06000135 RID: 309 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000135")]
[Address(RVA = "0x11B7170", Offset = "0x11B6170", VA = "0x1811B7170")]
[ExcludeFromDocs]
[RequiredByNativeCode]
public static RaycastHit[] RaycastAll(Ray ray, float maxDistance, int layerMask)
{
return null;
}
// Token: 0x06000136 RID: 310 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000136")]
[Address(RVA = "0x11B7020", Offset = "0x11B6020", VA = "0x1811B7020")]
[ExcludeFromDocs]
public static RaycastHit[] RaycastAll(Ray ray, float maxDistance)
{
return null;
}
// Token: 0x06000137 RID: 311 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000137")]
[Address(RVA = "0x11B6D90", Offset = "0x11B5D90", VA = "0x1811B6D90")]
[ExcludeFromDocs]
public static RaycastHit[] RaycastAll(Ray ray)
{
return null;
}
// Token: 0x06000138 RID: 312 RVA: 0x00002D90 File Offset: 0x00000F90
[Token(Token = "0x6000138")]
[Address(RVA = "0x11B7580", Offset = "0x11B6580", VA = "0x1811B7580")]
public static int RaycastNonAlloc(Ray ray, RaycastHit[] results, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x06000139 RID: 313 RVA: 0x00002DA8 File Offset: 0x00000FA8
[Token(Token = "0x6000139")]
[Address(RVA = "0x11B7B00", Offset = "0x11B6B00", VA = "0x1811B7B00")]
[RequiredByNativeCode]
[ExcludeFromDocs]
public static int RaycastNonAlloc(Ray ray, RaycastHit[] results, float maxDistance, int layerMask)
{
return 0;
}
// Token: 0x0600013A RID: 314 RVA: 0x00002DC0 File Offset: 0x00000FC0
[Token(Token = "0x600013A")]
[Address(RVA = "0x11B72C0", Offset = "0x11B62C0", VA = "0x1811B72C0")]
[ExcludeFromDocs]
public static int RaycastNonAlloc(Ray ray, RaycastHit[] results, float maxDistance)
{
return 0;
}
// Token: 0x0600013B RID: 315 RVA: 0x00002DD8 File Offset: 0x00000FD8
[Token(Token = "0x600013B")]
[Address(RVA = "0x11B7840", Offset = "0x11B6840", VA = "0x1811B7840")]
[ExcludeFromDocs]
public static int RaycastNonAlloc(Ray ray, RaycastHit[] results)
{
return 0;
}
// Token: 0x0600013C RID: 316 RVA: 0x00002DF0 File Offset: 0x00000FF0
[Token(Token = "0x600013C")]
[Address(RVA = "0x11B7430", Offset = "0x11B6430", VA = "0x1811B7430")]
public static int RaycastNonAlloc(Vector3 origin, Vector3 direction, RaycastHit[] results, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x0600013D RID: 317 RVA: 0x00002E08 File Offset: 0x00001008
[Token(Token = "0x600013D")]
[Address(RVA = "0x11B79B0", Offset = "0x11B69B0", VA = "0x1811B79B0")]
[ExcludeFromDocs]
public static int RaycastNonAlloc(Vector3 origin, Vector3 direction, RaycastHit[] results, float maxDistance, int layerMask)
{
return 0;
}
// Token: 0x0600013E RID: 318 RVA: 0x00002E20 File Offset: 0x00001020
[Token(Token = "0x600013E")]
[Address(RVA = "0x11B76F0", Offset = "0x11B66F0", VA = "0x1811B76F0")]
[ExcludeFromDocs]
public static int RaycastNonAlloc(Vector3 origin, Vector3 direction, RaycastHit[] results, float maxDistance)
{
return 0;
}
// Token: 0x0600013F RID: 319 RVA: 0x00002E38 File Offset: 0x00001038
[Token(Token = "0x600013F")]
[Address(RVA = "0x11B7C70", Offset = "0x11B6C70", VA = "0x1811B7C70")]
[ExcludeFromDocs]
public static int RaycastNonAlloc(Vector3 origin, Vector3 direction, RaycastHit[] results)
{
return 0;
}
// Token: 0x06000140 RID: 320 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000140")]
[Address(RVA = "0x11B6D10", Offset = "0x11B5D10", VA = "0x1811B6D10")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()", StaticAccessorType.Dot)]
[NativeName("SphereCastAll")]
private static RaycastHit[] Query_SphereCastAll(PhysicsScene physicsScene, Vector3 origin, float radius, Vector3 direction, float maxDistance, int mask, QueryTriggerInteraction queryTriggerInteraction)
{
return null;
}
// Token: 0x06000141 RID: 321 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000141")]
[Address(RVA = "0x11B8FC0", Offset = "0x11B7FC0", VA = "0x1811B8FC0")]
public static RaycastHit[] SphereCastAll(Vector3 origin, float radius, Vector3 direction, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return null;
}
// Token: 0x06000142 RID: 322 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000142")]
[Address(RVA = "0x11B8DF0", Offset = "0x11B7DF0", VA = "0x1811B8DF0")]
public static RaycastHit[] SphereCastAll(Ray ray, float radius, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return null;
}
// Token: 0x06000143 RID: 323 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000143")]
[Address(RVA = "0x11B8C30", Offset = "0x11B7C30", VA = "0x1811B8C30")]
[ExcludeFromDocs]
public static RaycastHit[] SphereCastAll(Ray ray, float radius, float maxDistance, int layerMask)
{
return null;
}
// Token: 0x06000144 RID: 324 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000144")]
[Address(RVA = "0x11B6970", Offset = "0x11B5970", VA = "0x1811B6970")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()", StaticAccessorType.Dot)]
[NativeName("OverlapSphere")]
private static Collider[] OverlapSphere_Internal(PhysicsScene physicsScene, Vector3 position, float radius, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return null;
}
// Token: 0x06000145 RID: 325 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000145")]
[Address(RVA = "0x11B69E0", Offset = "0x11B59E0", VA = "0x1811B69E0")]
public static Collider[] OverlapSphere(Vector3 position, float radius, [DefaultValue("AllLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return null;
}
// Token: 0x06000146 RID: 326 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000146")]
[Address(RVA = "0x11B9BC0", Offset = "0x11B8BC0", VA = "0x1811B9BC0")]
public static void SyncTransforms()
{
}
// Token: 0x06000147 RID: 327 RVA: 0x00002E50 File Offset: 0x00001050
[Token(Token = "0x6000147")]
[Address(RVA = "0x11B6C10", Offset = "0x11B5C10", VA = "0x1811B6C10")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()")]
[NativeName("ComputePenetration")]
private static bool Query_ComputePenetration([NotNull] Collider colliderA, Vector3 positionA, Quaternion rotationA, [NotNull] Collider colliderB, Vector3 positionB, Quaternion rotationB, ref Vector3 direction, ref float distance)
{
return default(bool);
}
// Token: 0x06000148 RID: 328 RVA: 0x00002E68 File Offset: 0x00001068
[Token(Token = "0x6000148")]
[Address(RVA = "0x11B5910", Offset = "0x11B4910", VA = "0x1811B5910")]
public static bool ComputePenetration(Collider colliderA, Vector3 positionA, Quaternion rotationA, Collider colliderB, Vector3 positionB, Quaternion rotationB, out Vector3 direction, out float distance)
{
return default(bool);
}
// Token: 0x06000149 RID: 329 RVA: 0x00002E80 File Offset: 0x00001080
[Token(Token = "0x6000149")]
[Address(RVA = "0x11B6B10", Offset = "0x11B5B10", VA = "0x1811B6B10")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()")]
[NativeName("ClosestPoint")]
private static Vector3 Query_ClosestPoint([NotNull] Collider collider, Vector3 position, Quaternion rotation, Vector3 point)
{
return default(Vector3);
}
// Token: 0x0600014A RID: 330 RVA: 0x00002E98 File Offset: 0x00001098
[Token(Token = "0x600014A")]
[Address(RVA = "0x11B5860", Offset = "0x11B4860", VA = "0x1811B5860")]
public static Vector3 ClosestPoint(Vector3 point, Collider collider, Vector3 position, Quaternion rotation)
{
return default(Vector3);
}
// Token: 0x0600014B RID: 331 RVA: 0x00002EB0 File Offset: 0x000010B0
[Token(Token = "0x600014B")]
[Address(RVA = "0x11B6840", Offset = "0x11B5840", VA = "0x1811B6840")]
public static int OverlapSphereNonAlloc(Vector3 position, float radius, Collider[] results, [DefaultValue("AllLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x0600014C RID: 332 RVA: 0x00002EC8 File Offset: 0x000010C8
[Token(Token = "0x600014C")]
[Address(RVA = "0x11B6780", Offset = "0x11B5780", VA = "0x1811B6780")]
[ExcludeFromDocs]
public static int OverlapSphereNonAlloc(Vector3 position, float radius, Collider[] results, int layerMask)
{
return 0;
}
// Token: 0x0600014D RID: 333 RVA: 0x00002EE0 File Offset: 0x000010E0
[Token(Token = "0x600014D")]
[Address(RVA = "0x11B5680", Offset = "0x11B4680", VA = "0x1811B5680")]
[NativeName("SphereTest")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()")]
private static bool CheckSphere_Internal(PhysicsScene physicsScene, Vector3 position, float radius, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x0600014E RID: 334 RVA: 0x00002EF8 File Offset: 0x000010F8
[Token(Token = "0x600014E")]
[Address(RVA = "0x11B56F0", Offset = "0x11B46F0", VA = "0x1811B56F0")]
public static bool CheckSphere(Vector3 position, float radius, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x0600014F RID: 335 RVA: 0x00002F10 File Offset: 0x00001110
[Token(Token = "0x600014F")]
[Address(RVA = "0x11B57B0", Offset = "0x11B47B0", VA = "0x1811B57B0")]
[ExcludeFromDocs]
public static bool CheckSphere(Vector3 position, float radius, int layerMask)
{
return default(bool);
}
// Token: 0x06000150 RID: 336 RVA: 0x00002F28 File Offset: 0x00001128
[Token(Token = "0x6000150")]
[Address(RVA = "0x11B4E00", Offset = "0x11B3E00", VA = "0x1811B4E00")]
public static int CapsuleCastNonAlloc(Vector3 point1, Vector3 point2, float radius, Vector3 direction, RaycastHit[] results, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x06000151 RID: 337 RVA: 0x00002F40 File Offset: 0x00001140
[Token(Token = "0x6000151")]
[Address(RVA = "0x11B4F50", Offset = "0x11B3F50", VA = "0x1811B4F50")]
[ExcludeFromDocs]
public static int CapsuleCastNonAlloc(Vector3 point1, Vector3 point2, float radius, Vector3 direction, RaycastHit[] results, float maxDistance)
{
return 0;
}
// Token: 0x06000152 RID: 338 RVA: 0x00002F58 File Offset: 0x00001158
[Token(Token = "0x6000152")]
[Address(RVA = "0x11B9220", Offset = "0x11B8220", VA = "0x1811B9220")]
public static int SphereCastNonAlloc(Vector3 origin, float radius, Vector3 direction, RaycastHit[] results, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x06000153 RID: 339 RVA: 0x00002F70 File Offset: 0x00001170
[Token(Token = "0x6000153")]
[Address(RVA = "0x11B9420", Offset = "0x11B8420", VA = "0x1811B9420")]
[ExcludeFromDocs]
public static int SphereCastNonAlloc(Vector3 origin, float radius, Vector3 direction, RaycastHit[] results, float maxDistance, int layerMask)
{
return 0;
}
// Token: 0x06000154 RID: 340 RVA: 0x00002F88 File Offset: 0x00001188
[Token(Token = "0x6000154")]
[Address(RVA = "0x11B9490", Offset = "0x11B8490", VA = "0x1811B9490")]
[ExcludeFromDocs]
public static int SphereCastNonAlloc(Vector3 origin, float radius, Vector3 direction, RaycastHit[] results, float maxDistance)
{
return 0;
}
// Token: 0x06000155 RID: 341 RVA: 0x00002FA0 File Offset: 0x000011A0
[Token(Token = "0x6000155")]
[Address(RVA = "0x11B9350", Offset = "0x11B8350", VA = "0x1811B9350")]
public static int SphereCastNonAlloc(Ray ray, float radius, RaycastHit[] results, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x06000156 RID: 342 RVA: 0x00002FB8 File Offset: 0x000011B8
[Token(Token = "0x6000156")]
[Address(RVA = "0x11B9150", Offset = "0x11B8150", VA = "0x1811B9150")]
[ExcludeFromDocs]
public static int SphereCastNonAlloc(Ray ray, float radius, RaycastHit[] results, float maxDistance, int layerMask)
{
return 0;
}
// Token: 0x06000157 RID: 343 RVA: 0x00002FD0 File Offset: 0x000011D0
[Token(Token = "0x6000157")]
[Address(RVA = "0x11B53E0", Offset = "0x11B43E0", VA = "0x1811B53E0")]
[NativeName("CapsuleTest")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()")]
private static bool CheckCapsule_Internal(PhysicsScene physicsScene, Vector3 start, Vector3 end, float radius, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x06000158 RID: 344 RVA: 0x00002FE8 File Offset: 0x000011E8
[Token(Token = "0x6000158")]
[Address(RVA = "0x11B5450", Offset = "0x11B4450", VA = "0x1811B5450")]
public static bool CheckCapsule(Vector3 start, Vector3 end, float radius, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x06000159 RID: 345 RVA: 0x00003000 File Offset: 0x00001200
[Token(Token = "0x6000159")]
[Address(RVA = "0x11B5530", Offset = "0x11B4530", VA = "0x1811B5530")]
[ExcludeFromDocs]
public static bool CheckCapsule(Vector3 start, Vector3 end, float radius, int layerMask)
{
return default(bool);
}
// Token: 0x0600015A RID: 346 RVA: 0x00003018 File Offset: 0x00001218
[Token(Token = "0x600015A")]
[Address(RVA = "0x11B5220", Offset = "0x11B4220", VA = "0x1811B5220")]
[NativeName("BoxTest")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()")]
private static bool CheckBox_Internal(PhysicsScene physicsScene, Vector3 center, Vector3 halfExtents, Quaternion orientation, int layermask, QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x0600015B RID: 347 RVA: 0x00003030 File Offset: 0x00001230
[Token(Token = "0x600015B")]
[Address(RVA = "0x11B5290", Offset = "0x11B4290", VA = "0x1811B5290")]
public static bool CheckBox(Vector3 center, Vector3 halfExtents, [DefaultValue("Quaternion.identity")] Quaternion orientation, [DefaultValue("DefaultRaycastLayers")] int layermask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x0600015C RID: 348 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600015C")]
[Address(RVA = "0x11B6540", Offset = "0x11B5540", VA = "0x1811B6540")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()")]
[NativeName("OverlapBox")]
private static Collider[] OverlapBox_Internal(PhysicsScene physicsScene, Vector3 center, Vector3 halfExtents, Quaternion orientation, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return null;
}
// Token: 0x0600015D RID: 349 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600015D")]
[Address(RVA = "0x11B65B0", Offset = "0x11B55B0", VA = "0x1811B65B0")]
public static Collider[] OverlapBox(Vector3 center, Vector3 halfExtents, [DefaultValue("Quaternion.identity")] Quaternion orientation, [DefaultValue("AllLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return null;
}
// Token: 0x0600015E RID: 350 RVA: 0x00003048 File Offset: 0x00001248
[Token(Token = "0x600015E")]
[Address(RVA = "0x11B63E0", Offset = "0x11B53E0", VA = "0x1811B63E0")]
public static int OverlapBoxNonAlloc(Vector3 center, Vector3 halfExtents, Collider[] results, [DefaultValue("Quaternion.identity")] Quaternion orientation, [DefaultValue("AllLayers")] int mask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x0600015F RID: 351 RVA: 0x00003060 File Offset: 0x00001260
[Token(Token = "0x600015F")]
[Address(RVA = "0x11B62F0", Offset = "0x11B52F0", VA = "0x1811B62F0")]
[ExcludeFromDocs]
public static int OverlapBoxNonAlloc(Vector3 center, Vector3 halfExtents, Collider[] results, Quaternion orientation, int mask)
{
return 0;
}
// Token: 0x06000160 RID: 352 RVA: 0x00003078 File Offset: 0x00001278
[Token(Token = "0x6000160")]
[Address(RVA = "0x11B6200", Offset = "0x11B5200", VA = "0x1811B6200")]
[ExcludeFromDocs]
public static int OverlapBoxNonAlloc(Vector3 center, Vector3 halfExtents, Collider[] results, Quaternion orientation)
{
return 0;
}
// Token: 0x06000161 RID: 353 RVA: 0x00003090 File Offset: 0x00001290
[Token(Token = "0x6000161")]
[Address(RVA = "0x11B4AF0", Offset = "0x11B3AF0", VA = "0x1811B4AF0")]
public static int BoxCastNonAlloc(Vector3 center, Vector3 halfExtents, Vector3 direction, RaycastHit[] results, [DefaultValue("Quaternion.identity")] Quaternion orientation, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x06000162 RID: 354 RVA: 0x000030A8 File Offset: 0x000012A8
[Token(Token = "0x6000162")]
[Address(RVA = "0x11B4990", Offset = "0x11B3990", VA = "0x1811B4990")]
[ExcludeFromDocs]
public static int BoxCastNonAlloc(Vector3 center, Vector3 halfExtents, Vector3 direction, RaycastHit[] results, Quaternion orientation, float maxDistance)
{
return 0;
}
// Token: 0x06000163 RID: 355 RVA: 0x000030C0 File Offset: 0x000012C0
[Token(Token = "0x6000163")]
[Address(RVA = "0x11B6690", Offset = "0x11B5690", VA = "0x1811B6690")]
public static int OverlapCapsuleNonAlloc(Vector3 point0, Vector3 point1, float radius, Collider[] results, [DefaultValue("AllLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x06000164 RID: 356 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000164")]
[Address(RVA = "0x11B9C70", Offset = "0x11B8C70", VA = "0x1811B9C70")]
private static void get_gravity_Injected(out Vector3 ret)
{
}
// Token: 0x06000165 RID: 357 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000165")]
[Address(RVA = "0x11B9D50", Offset = "0x11B8D50", VA = "0x1811B9D50")]
private static void set_gravity_Injected(ref Vector3 value)
{
}
// Token: 0x06000166 RID: 358 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000166")]
[Address(RVA = "0x11B9BF0", Offset = "0x11B8BF0", VA = "0x1811B9BF0")]
private static void get_defaultPhysicsScene_Injected(out PhysicsScene ret)
{
}
// Token: 0x06000167 RID: 359 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000167")]
[Address(RVA = "0x11B5B50", Offset = "0x11B4B50", VA = "0x1811B5B50")]
private static RaycastHit[] Internal_RaycastAll_Injected(ref PhysicsScene physicsScene, ref Ray ray, float maxDistance, int mask, QueryTriggerInteraction queryTriggerInteraction)
{
return null;
}
// Token: 0x06000168 RID: 360 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000168")]
[Address(RVA = "0x11B6CA0", Offset = "0x11B5CA0", VA = "0x1811B6CA0")]
private static RaycastHit[] Query_SphereCastAll_Injected(ref PhysicsScene physicsScene, ref Vector3 origin, float radius, ref Vector3 direction, float maxDistance, int mask, QueryTriggerInteraction queryTriggerInteraction)
{
return null;
}
// Token: 0x06000169 RID: 361 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000169")]
[Address(RVA = "0x11B6900", Offset = "0x11B5900", VA = "0x1811B6900")]
private static Collider[] OverlapSphere_Internal_Injected(ref PhysicsScene physicsScene, ref Vector3 position, float radius, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return null;
}
// Token: 0x0600016A RID: 362 RVA: 0x000030D8 File Offset: 0x000012D8
[Token(Token = "0x600016A")]
[Address(RVA = "0x11B6BA0", Offset = "0x11B5BA0", VA = "0x1811B6BA0")]
private static bool Query_ComputePenetration_Injected(Collider colliderA, ref Vector3 positionA, ref Quaternion rotationA, Collider colliderB, ref Vector3 positionB, ref Quaternion rotationB, ref Vector3 direction, ref float distance)
{
return default(bool);
}
// Token: 0x0600016B RID: 363 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600016B")]
[Address(RVA = "0x11B6AA0", Offset = "0x11B5AA0", VA = "0x1811B6AA0")]
private static void Query_ClosestPoint_Injected(Collider collider, ref Vector3 position, ref Quaternion rotation, ref Vector3 point, out Vector3 ret)
{
}
// Token: 0x0600016C RID: 364 RVA: 0x000030F0 File Offset: 0x000012F0
[Token(Token = "0x600016C")]
[Address(RVA = "0x11B5610", Offset = "0x11B4610", VA = "0x1811B5610")]
private static bool CheckSphere_Internal_Injected(ref PhysicsScene physicsScene, ref Vector3 position, float radius, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x0600016D RID: 365 RVA: 0x00003108 File Offset: 0x00001308
[Token(Token = "0x600016D")]
[Address(RVA = "0x11B5370", Offset = "0x11B4370", VA = "0x1811B5370")]
private static bool CheckCapsule_Internal_Injected(ref PhysicsScene physicsScene, ref Vector3 start, ref Vector3 end, float radius, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x0600016E RID: 366 RVA: 0x00003120 File Offset: 0x00001320
[Token(Token = "0x600016E")]
[Address(RVA = "0x11B51B0", Offset = "0x11B41B0", VA = "0x1811B51B0")]
private static bool CheckBox_Internal_Injected(ref PhysicsScene physicsScene, ref Vector3 center, ref Vector3 halfExtents, ref Quaternion orientation, int layermask, QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x0600016F RID: 367 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600016F")]
[Address(RVA = "0x11B64D0", Offset = "0x11B54D0", VA = "0x1811B64D0")]
private static Collider[] OverlapBox_Internal_Injected(ref PhysicsScene physicsScene, ref Vector3 center, ref Vector3 halfExtents, ref Quaternion orientation, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return null;
}
}
}
@@ -0,0 +1,386 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Internal;
namespace UnityEngine
{
// Token: 0x02000021 RID: 33
[Token(Token = "0x2000021")]
[NativeHeader("Modules/Physics/Public/PhysicsSceneHandle.h")]
public struct PhysicsScene : IEquatable<PhysicsScene>
{
// Token: 0x060000E1 RID: 225 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60000E1")]
[Address(RVA = "0x11B48C0", Offset = "0x11B38C0", VA = "0x1811B48C0", Slot = "3")]
public override string ToString()
{
return null;
}
// Token: 0x060000E2 RID: 226 RVA: 0x000026B8 File Offset: 0x000008B8
[Token(Token = "0x60000E2")]
[Address(RVA = "0x66E0B0", Offset = "0x66D0B0", VA = "0x18066E0B0", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x060000E3 RID: 227 RVA: 0x000026D0 File Offset: 0x000008D0
[Token(Token = "0x60000E3")]
[Address(RVA = "0x11B2F00", Offset = "0x11B1F00", VA = "0x1811B2F00", Slot = "0")]
public override bool Equals(object other)
{
return default(bool);
}
// Token: 0x060000E4 RID: 228 RVA: 0x000026E8 File Offset: 0x000008E8
[Token(Token = "0x60000E4")]
[Address(RVA = "0xEDAC40", Offset = "0xED9C40", VA = "0x180EDAC40", Slot = "4")]
public bool Equals(PhysicsScene other)
{
return default(bool);
}
// Token: 0x060000E5 RID: 229 RVA: 0x00002700 File Offset: 0x00000900
[Token(Token = "0x60000E5")]
[Address(RVA = "0x11B43A0", Offset = "0x11B33A0", VA = "0x1811B43A0")]
public bool Raycast(Vector3 origin, Vector3 direction, [DefaultValue("Mathf.Infinity")] float maxDistance = float.PositiveInfinity, [DefaultValue("Physics.DefaultRaycastLayers")] int layerMask = -5, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal)
{
return default(bool);
}
// Token: 0x060000E6 RID: 230 RVA: 0x00002718 File Offset: 0x00000918
[Token(Token = "0x60000E6")]
[Address(RVA = "0x11B3670", Offset = "0x11B2670", VA = "0x1811B3670")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()", StaticAccessorType.Dot)]
[NativeName("RaycastTest")]
private static bool Internal_RaycastTest(PhysicsScene physicsScene, Ray ray, float maxDistance, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x060000E7 RID: 231 RVA: 0x00002730 File Offset: 0x00000930
[Token(Token = "0x60000E7")]
[Address(RVA = "0x11B41F0", Offset = "0x11B31F0", VA = "0x1811B41F0")]
public bool Raycast(Vector3 origin, Vector3 direction, out RaycastHit hitInfo, [DefaultValue("Mathf.Infinity")] float maxDistance = float.PositiveInfinity, [DefaultValue("Physics.DefaultRaycastLayers")] int layerMask = -5, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal)
{
return default(bool);
}
// Token: 0x060000E8 RID: 232 RVA: 0x00002748 File Offset: 0x00000948
[Token(Token = "0x60000E8")]
[Address(RVA = "0x11B3750", Offset = "0x11B2750", VA = "0x1811B3750")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()", StaticAccessorType.Dot)]
[NativeName("Raycast")]
private static bool Internal_Raycast(PhysicsScene physicsScene, Ray ray, float maxDistance, ref RaycastHit hit, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x060000E9 RID: 233 RVA: 0x00002760 File Offset: 0x00000960
[Token(Token = "0x60000E9")]
[Address(RVA = "0x11B4530", Offset = "0x11B3530", VA = "0x1811B4530")]
public int Raycast(Vector3 origin, Vector3 direction, RaycastHit[] raycastHits, [DefaultValue("Mathf.Infinity")] float maxDistance = float.PositiveInfinity, [DefaultValue("Physics.DefaultRaycastLayers")] int layerMask = -5, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal)
{
return 0;
}
// Token: 0x060000EA RID: 234 RVA: 0x00002778 File Offset: 0x00000978
[Token(Token = "0x60000EA")]
[Address(RVA = "0x11B3590", Offset = "0x11B2590", VA = "0x1811B3590")]
[NativeName("RaycastNonAlloc")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()")]
private static int Internal_RaycastNonAlloc(PhysicsScene physicsScene, Ray ray, RaycastHit[] raycastHits, float maxDistance, int mask, QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x060000EB RID: 235 RVA: 0x00002790 File Offset: 0x00000990
[Token(Token = "0x60000EB")]
[Address(RVA = "0x11B4050", Offset = "0x11B3050", VA = "0x1811B4050")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()", StaticAccessorType.Dot)]
[NativeName("CapsuleCast")]
private static bool Query_CapsuleCast(PhysicsScene physicsScene, Vector3 point1, Vector3 point2, float radius, Vector3 direction, float maxDistance, ref RaycastHit hitInfo, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x060000EC RID: 236 RVA: 0x000027A8 File Offset: 0x000009A8
[Token(Token = "0x60000EC")]
[Address(RVA = "0x11B3360", Offset = "0x11B2360", VA = "0x1811B3360")]
private static bool Internal_CapsuleCast(PhysicsScene physicsScene, Vector3 point1, Vector3 point2, float radius, Vector3 direction, out RaycastHit hitInfo, float maxDistance, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x060000ED RID: 237 RVA: 0x000027C0 File Offset: 0x000009C0
[Token(Token = "0x60000ED")]
[Address(RVA = "0x11B2D50", Offset = "0x11B1D50", VA = "0x1811B2D50")]
public bool CapsuleCast(Vector3 point1, Vector3 point2, float radius, Vector3 direction, out RaycastHit hitInfo, [DefaultValue("Mathf.Infinity")] float maxDistance = float.PositiveInfinity, [DefaultValue("DefaultRaycastLayers")] int layerMask = -5, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal)
{
return default(bool);
}
// Token: 0x060000EE RID: 238 RVA: 0x000027D8 File Offset: 0x000009D8
[Token(Token = "0x60000EE")]
[Address(RVA = "0x11B32C0", Offset = "0x11B22C0", VA = "0x1811B32C0")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()")]
[NativeName("CapsuleCastNonAlloc")]
private static int Internal_CapsuleCastNonAlloc(PhysicsScene physicsScene, Vector3 p0, Vector3 p1, float radius, Vector3 direction, RaycastHit[] raycastHits, float maxDistance, int mask, QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x060000EF RID: 239 RVA: 0x000027F0 File Offset: 0x000009F0
[Token(Token = "0x60000EF")]
[Address(RVA = "0x11B2C30", Offset = "0x11B1C30", VA = "0x1811B2C30")]
public int CapsuleCast(Vector3 point1, Vector3 point2, float radius, Vector3 direction, RaycastHit[] results, [DefaultValue("Mathf.Infinity")] float maxDistance = float.PositiveInfinity, [DefaultValue("DefaultRaycastLayers")] int layerMask = -5, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal)
{
return 0;
}
// Token: 0x060000F0 RID: 240 RVA: 0x00002808 File Offset: 0x00000A08
[Token(Token = "0x60000F0")]
[Address(RVA = "0x11B3C50", Offset = "0x11B2C50", VA = "0x1811B3C50")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()")]
[NativeName("OverlapCapsuleNonAlloc")]
private static int OverlapCapsuleNonAlloc_Internal(PhysicsScene physicsScene, Vector3 point0, Vector3 point1, float radius, Collider[] results, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x060000F1 RID: 241 RVA: 0x00002820 File Offset: 0x00000A20
[Token(Token = "0x60000F1")]
[Address(RVA = "0x11B3CD0", Offset = "0x11B2CD0", VA = "0x1811B3CD0")]
public int OverlapCapsule(Vector3 point0, Vector3 point1, float radius, Collider[] results, [DefaultValue("AllLayers")] int layerMask = -1, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal)
{
return 0;
}
// Token: 0x060000F2 RID: 242 RVA: 0x00002838 File Offset: 0x00000A38
[Token(Token = "0x60000F2")]
[Address(RVA = "0x11B4160", Offset = "0x11B3160", VA = "0x1811B4160")]
[NativeName("SphereCast")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()", StaticAccessorType.Dot)]
private static bool Query_SphereCast(PhysicsScene physicsScene, Vector3 origin, float radius, Vector3 direction, float maxDistance, ref RaycastHit hitInfo, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x060000F3 RID: 243 RVA: 0x00002850 File Offset: 0x00000A50
[Token(Token = "0x60000F3")]
[Address(RVA = "0x11B38C0", Offset = "0x11B28C0", VA = "0x1811B38C0")]
private static bool Internal_SphereCast(PhysicsScene physicsScene, Vector3 origin, float radius, Vector3 direction, out RaycastHit hitInfo, float maxDistance, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x060000F4 RID: 244 RVA: 0x00002868 File Offset: 0x00000A68
[Token(Token = "0x60000F4")]
[Address(RVA = "0x11B4650", Offset = "0x11B3650", VA = "0x1811B4650")]
public bool SphereCast(Vector3 origin, float radius, Vector3 direction, out RaycastHit hitInfo, [DefaultValue("Mathf.Infinity")] float maxDistance = float.PositiveInfinity, [DefaultValue("DefaultRaycastLayers")] int layerMask = -5, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal)
{
return default(bool);
}
// Token: 0x060000F5 RID: 245 RVA: 0x00002880 File Offset: 0x00000A80
[Token(Token = "0x60000F5")]
[Address(RVA = "0x11B3830", Offset = "0x11B2830", VA = "0x1811B3830")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()")]
[NativeName("SphereCastNonAlloc")]
private static int Internal_SphereCastNonAlloc(PhysicsScene physicsScene, Vector3 origin, float radius, Vector3 direction, RaycastHit[] raycastHits, float maxDistance, int mask, QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x060000F6 RID: 246 RVA: 0x00002898 File Offset: 0x00000A98
[Token(Token = "0x60000F6")]
[Address(RVA = "0x11B47D0", Offset = "0x11B37D0", VA = "0x1811B47D0")]
public int SphereCast(Vector3 origin, float radius, Vector3 direction, RaycastHit[] results, [DefaultValue("Mathf.Infinity")] float maxDistance = float.PositiveInfinity, [DefaultValue("DefaultRaycastLayers")] int layerMask = -5, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal)
{
return 0;
}
// Token: 0x060000F7 RID: 247 RVA: 0x000028B0 File Offset: 0x00000AB0
[Token(Token = "0x60000F7")]
[Address(RVA = "0x11B3DE0", Offset = "0x11B2DE0", VA = "0x1811B3DE0")]
[NativeName("OverlapSphereNonAlloc")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()")]
private static int OverlapSphereNonAlloc_Internal(PhysicsScene physicsScene, Vector3 position, float radius, Collider[] results, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x060000F8 RID: 248 RVA: 0x000028C8 File Offset: 0x00000AC8
[Token(Token = "0x60000F8")]
[Address(RVA = "0x11B3E50", Offset = "0x11B2E50", VA = "0x1811B3E50")]
public int OverlapSphere(Vector3 position, float radius, Collider[] results, [DefaultValue("AllLayers")] int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x060000F9 RID: 249 RVA: 0x000028E0 File Offset: 0x00000AE0
[Token(Token = "0x60000F9")]
[Address(RVA = "0x11B3F40", Offset = "0x11B2F40", VA = "0x1811B3F40")]
[NativeName("BoxCast")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()", StaticAccessorType.Dot)]
private static bool Query_BoxCast(PhysicsScene physicsScene, Vector3 center, Vector3 halfExtents, Vector3 direction, Quaternion orientation, float maxDistance, ref RaycastHit outHit, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x060000FA RID: 250 RVA: 0x000028F8 File Offset: 0x00000AF8
[Token(Token = "0x60000FA")]
[Address(RVA = "0x11B3090", Offset = "0x11B2090", VA = "0x1811B3090")]
private static bool Internal_BoxCast(PhysicsScene physicsScene, Vector3 center, Vector3 halfExtents, Quaternion orientation, Vector3 direction, out RaycastHit hitInfo, float maxDistance, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x060000FB RID: 251 RVA: 0x00002910 File Offset: 0x00000B10
[Token(Token = "0x60000FB")]
[Address(RVA = "0x11B2A80", Offset = "0x11B1A80", VA = "0x1811B2A80")]
public bool BoxCast(Vector3 center, Vector3 halfExtents, Vector3 direction, out RaycastHit hitInfo, [DefaultValue("Quaternion.identity")] Quaternion orientation, [DefaultValue("Mathf.Infinity")] float maxDistance = float.PositiveInfinity, [DefaultValue("DefaultRaycastLayers")] int layerMask = -5, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal)
{
return default(bool);
}
// Token: 0x060000FC RID: 252 RVA: 0x00002928 File Offset: 0x00000B28
[Token(Token = "0x60000FC")]
[Address(RVA = "0x11B3AB0", Offset = "0x11B2AB0", VA = "0x1811B3AB0")]
[NativeName("OverlapBoxNonAlloc")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()")]
private static int OverlapBoxNonAlloc_Internal(PhysicsScene physicsScene, Vector3 center, Vector3 halfExtents, Collider[] results, Quaternion orientation, int mask, QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x060000FD RID: 253 RVA: 0x00002940 File Offset: 0x00000B40
[Token(Token = "0x60000FD")]
[Address(RVA = "0x11B3B30", Offset = "0x11B2B30", VA = "0x1811B3B30")]
public int OverlapBox(Vector3 center, Vector3 halfExtents, Collider[] results, [DefaultValue("Quaternion.identity")] Quaternion orientation, [DefaultValue("DefaultRaycastLayers")] int layerMask = -5, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal)
{
return 0;
}
// Token: 0x060000FE RID: 254 RVA: 0x00002958 File Offset: 0x00000B58
[Token(Token = "0x60000FE")]
[Address(RVA = "0x11B2FF0", Offset = "0x11B1FF0", VA = "0x1811B2FF0")]
[NativeName("BoxCastNonAlloc")]
[StaticAccessor("GetPhysicsManager().GetPhysicsQuery()")]
private static int Internal_BoxCastNonAlloc(PhysicsScene physicsScene, Vector3 center, Vector3 halfExtents, Vector3 direction, RaycastHit[] raycastHits, Quaternion orientation, float maxDistance, int mask, QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x060000FF RID: 255 RVA: 0x00002970 File Offset: 0x00000B70
[Token(Token = "0x60000FF")]
[Address(RVA = "0x11B2950", Offset = "0x11B1950", VA = "0x1811B2950")]
public int BoxCast(Vector3 center, Vector3 halfExtents, Vector3 direction, RaycastHit[] results, [DefaultValue("Quaternion.identity")] Quaternion orientation, [DefaultValue("Mathf.Infinity")] float maxDistance = float.PositiveInfinity, [DefaultValue("DefaultRaycastLayers")] int layerMask = -5, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal)
{
return 0;
}
// Token: 0x06000100 RID: 256 RVA: 0x00002988 File Offset: 0x00000B88
[Token(Token = "0x6000100")]
[Address(RVA = "0x11B3600", Offset = "0x11B2600", VA = "0x1811B3600")]
private static bool Internal_RaycastTest_Injected(ref PhysicsScene physicsScene, ref Ray ray, float maxDistance, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x06000101 RID: 257 RVA: 0x000029A0 File Offset: 0x00000BA0
[Token(Token = "0x6000101")]
[Address(RVA = "0x11B36E0", Offset = "0x11B26E0", VA = "0x1811B36E0")]
private static bool Internal_Raycast_Injected(ref PhysicsScene physicsScene, ref Ray ray, float maxDistance, ref RaycastHit hit, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x06000102 RID: 258 RVA: 0x000029B8 File Offset: 0x00000BB8
[Token(Token = "0x6000102")]
[Address(RVA = "0x11B3520", Offset = "0x11B2520", VA = "0x1811B3520")]
private static int Internal_RaycastNonAlloc_Injected(ref PhysicsScene physicsScene, ref Ray ray, RaycastHit[] raycastHits, float maxDistance, int mask, QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x06000103 RID: 259 RVA: 0x000029D0 File Offset: 0x00000BD0
[Token(Token = "0x6000103")]
[Address(RVA = "0x11B3FE0", Offset = "0x11B2FE0", VA = "0x1811B3FE0")]
private static bool Query_CapsuleCast_Injected(ref PhysicsScene physicsScene, ref Vector3 point1, ref Vector3 point2, float radius, ref Vector3 direction, float maxDistance, ref RaycastHit hitInfo, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x06000104 RID: 260 RVA: 0x000029E8 File Offset: 0x00000BE8
[Token(Token = "0x6000104")]
[Address(RVA = "0x11B3250", Offset = "0x11B2250", VA = "0x1811B3250")]
private static int Internal_CapsuleCastNonAlloc_Injected(ref PhysicsScene physicsScene, ref Vector3 p0, ref Vector3 p1, float radius, ref Vector3 direction, RaycastHit[] raycastHits, float maxDistance, int mask, QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x06000105 RID: 261 RVA: 0x00002A00 File Offset: 0x00000C00
[Token(Token = "0x6000105")]
[Address(RVA = "0x11B3BE0", Offset = "0x11B2BE0", VA = "0x1811B3BE0")]
private static int OverlapCapsuleNonAlloc_Internal_Injected(ref PhysicsScene physicsScene, ref Vector3 point0, ref Vector3 point1, float radius, Collider[] results, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x06000106 RID: 262 RVA: 0x00002A18 File Offset: 0x00000C18
[Token(Token = "0x6000106")]
[Address(RVA = "0x11B40F0", Offset = "0x11B30F0", VA = "0x1811B40F0")]
private static bool Query_SphereCast_Injected(ref PhysicsScene physicsScene, ref Vector3 origin, float radius, ref Vector3 direction, float maxDistance, ref RaycastHit hitInfo, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x06000107 RID: 263 RVA: 0x00002A30 File Offset: 0x00000C30
[Token(Token = "0x6000107")]
[Address(RVA = "0x11B37C0", Offset = "0x11B27C0", VA = "0x1811B37C0")]
private static int Internal_SphereCastNonAlloc_Injected(ref PhysicsScene physicsScene, ref Vector3 origin, float radius, ref Vector3 direction, RaycastHit[] raycastHits, float maxDistance, int mask, QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x06000108 RID: 264 RVA: 0x00002A48 File Offset: 0x00000C48
[Token(Token = "0x6000108")]
[Address(RVA = "0x11B3D70", Offset = "0x11B2D70", VA = "0x1811B3D70")]
private static int OverlapSphereNonAlloc_Internal_Injected(ref PhysicsScene physicsScene, ref Vector3 position, float radius, Collider[] results, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x06000109 RID: 265 RVA: 0x00002A60 File Offset: 0x00000C60
[Token(Token = "0x6000109")]
[Address(RVA = "0x11B3ED0", Offset = "0x11B2ED0", VA = "0x1811B3ED0")]
private static bool Query_BoxCast_Injected(ref PhysicsScene physicsScene, ref Vector3 center, ref Vector3 halfExtents, ref Vector3 direction, ref Quaternion orientation, float maxDistance, ref RaycastHit outHit, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x0600010A RID: 266 RVA: 0x00002A78 File Offset: 0x00000C78
[Token(Token = "0x600010A")]
[Address(RVA = "0x11B3A40", Offset = "0x11B2A40", VA = "0x1811B3A40")]
private static int OverlapBoxNonAlloc_Internal_Injected(ref PhysicsScene physicsScene, ref Vector3 center, ref Vector3 halfExtents, Collider[] results, ref Quaternion orientation, int mask, QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x0600010B RID: 267 RVA: 0x00002A90 File Offset: 0x00000C90
[Token(Token = "0x600010B")]
[Address(RVA = "0x11B2F80", Offset = "0x11B1F80", VA = "0x1811B2F80")]
private static int Internal_BoxCastNonAlloc_Injected(ref PhysicsScene physicsScene, ref Vector3 center, ref Vector3 halfExtents, ref Vector3 direction, RaycastHit[] raycastHits, ref Quaternion orientation, float maxDistance, int mask, QueryTriggerInteraction queryTriggerInteraction)
{
return 0;
}
// Token: 0x0400005A RID: 90
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400005A")]
private int m_Handle;
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x0200000D RID: 13
[Token(Token = "0x200000D")]
public enum QueryTriggerInteraction
{
// Token: 0x04000040 RID: 64
[Token(Token = "0x4000040")]
UseGlobal,
// Token: 0x04000041 RID: 65
[Token(Token = "0x4000041")]
Ignore,
// Token: 0x04000042 RID: 66
[Token(Token = "0x4000042")]
Collide
}
}
@@ -0,0 +1,148 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000012 RID: 18
[Token(Token = "0x2000012")]
[UsedByNativeCode]
[NativeHeader("Runtime/Interfaces/IRaycast.h")]
[NativeHeader("PhysicsScriptingClasses.h")]
[NativeHeader("Modules/Physics/RaycastHit.h")]
public struct RaycastHit
{
// Token: 0x17000013 RID: 19
// (get) Token: 0x0600001A RID: 26 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000013")]
public Collider collider
{
[Token(Token = "0x600001A")]
[Address(RVA = "0x11B9DD0", Offset = "0x11B8DD0", VA = "0x1811B9DD0")]
get
{
return null;
}
}
// Token: 0x17000014 RID: 20
// (get) Token: 0x0600001B RID: 27 RVA: 0x00002100 File Offset: 0x00000300
// (set) Token: 0x0600001C RID: 28 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000014")]
public Vector3 point
{
[Token(Token = "0x600001B")]
[Address(RVA = "0x11B2160", Offset = "0x11B1160", VA = "0x1811B2160")]
get
{
return default(Vector3);
}
[Token(Token = "0x600001C")]
[Address(RVA = "0x11BA060", Offset = "0x11B9060", VA = "0x1811BA060")]
set
{
}
}
// Token: 0x17000015 RID: 21
// (get) Token: 0x0600001D RID: 29 RVA: 0x00002118 File Offset: 0x00000318
// (set) Token: 0x0600001E RID: 30 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000015")]
public Vector3 normal
{
[Token(Token = "0x600001D")]
[Address(RVA = "0x11B2140", Offset = "0x11B1140", VA = "0x1811B2140")]
get
{
return default(Vector3);
}
[Token(Token = "0x600001E")]
[Address(RVA = "0x11BA050", Offset = "0x11B9050", VA = "0x1811BA050")]
set
{
}
}
// Token: 0x17000016 RID: 22
// (get) Token: 0x0600001F RID: 31 RVA: 0x00002130 File Offset: 0x00000330
// (set) Token: 0x06000020 RID: 32 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000016")]
public float distance
{
[Token(Token = "0x600001F")]
[Address(RVA = "0x11B9E80", Offset = "0x11B8E80", VA = "0x1811B9E80")]
get
{
return 0f;
}
[Token(Token = "0x6000020")]
[Address(RVA = "0x6A46F0", Offset = "0x6A36F0", VA = "0x1806A46F0")]
set
{
}
}
// Token: 0x17000017 RID: 23
// (get) Token: 0x06000021 RID: 33 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000017")]
public Transform transform
{
[Token(Token = "0x6000021")]
[Address(RVA = "0x11B9F50", Offset = "0x11B8F50", VA = "0x1811B9F50")]
get
{
return null;
}
}
// Token: 0x17000018 RID: 24
// (get) Token: 0x06000022 RID: 34 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000018")]
public Rigidbody rigidbody
{
[Token(Token = "0x6000022")]
[Address(RVA = "0x11B9E90", Offset = "0x11B8E90", VA = "0x1811B9E90")]
get
{
return null;
}
}
// Token: 0x0400004F RID: 79
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400004F")]
[NativeName("point")]
internal Vector3 m_Point;
// Token: 0x04000050 RID: 80
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000050")]
[NativeName("normal")]
internal Vector3 m_Normal;
// Token: 0x04000051 RID: 81
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000051")]
[NativeName("faceID")]
internal uint m_FaceID;
// Token: 0x04000052 RID: 82
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000052")]
[NativeName("distance")]
internal float m_Distance;
// Token: 0x04000053 RID: 83
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000053")]
[NativeName("uv")]
internal Vector2 m_UV;
// Token: 0x04000054 RID: 84
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000054")]
[NativeName("collider")]
internal int m_Collider;
}
}
@@ -0,0 +1,670 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Internal;
namespace UnityEngine
{
// Token: 0x02000013 RID: 19
[Token(Token = "0x2000013")]
[RequireComponent(typeof(Transform))]
[NativeHeader("Modules/Physics/Rigidbody.h")]
public class Rigidbody : Component
{
// Token: 0x17000019 RID: 25
// (get) Token: 0x06000023 RID: 35 RVA: 0x00002148 File Offset: 0x00000348
// (set) Token: 0x06000024 RID: 36 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000019")]
public Vector3 velocity
{
[Token(Token = "0x6000023")]
[Address(RVA = "0x11BB1F0", Offset = "0x11BA1F0", VA = "0x1811BB1F0")]
get
{
return default(Vector3);
}
[Token(Token = "0x6000024")]
[Address(RVA = "0x11BBAC0", Offset = "0x11BAAC0", VA = "0x1811BBAC0")]
set
{
}
}
// Token: 0x1700001A RID: 26
// (get) Token: 0x06000025 RID: 37 RVA: 0x00002160 File Offset: 0x00000360
// (set) Token: 0x06000026 RID: 38 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700001A")]
public Vector3 angularVelocity
{
[Token(Token = "0x6000025")]
[Address(RVA = "0x11BAB90", Offset = "0x11B9B90", VA = "0x1811BAB90")]
get
{
return default(Vector3);
}
[Token(Token = "0x6000026")]
[Address(RVA = "0x11BB3C0", Offset = "0x11BA3C0", VA = "0x1811BB3C0")]
set
{
}
}
// Token: 0x1700001B RID: 27
// (get) Token: 0x06000027 RID: 39 RVA: 0x00002178 File Offset: 0x00000378
// (set) Token: 0x06000028 RID: 40 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700001B")]
public float drag
{
[Token(Token = "0x6000027")]
[Address(RVA = "0x11BAD40", Offset = "0x11B9D40", VA = "0x1811BAD40")]
get
{
return 0f;
}
[Token(Token = "0x6000028")]
[Address(RVA = "0x11BB580", Offset = "0x11BA580", VA = "0x1811BB580")]
set
{
}
}
// Token: 0x1700001C RID: 28
// (get) Token: 0x06000029 RID: 41 RVA: 0x00002190 File Offset: 0x00000390
// (set) Token: 0x0600002A RID: 42 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700001C")]
public float angularDrag
{
[Token(Token = "0x6000029")]
[Address(RVA = "0x11BAB00", Offset = "0x11B9B00", VA = "0x1811BAB00")]
get
{
return 0f;
}
[Token(Token = "0x600002A")]
[Address(RVA = "0x11BB320", Offset = "0x11BA320", VA = "0x1811BB320")]
set
{
}
}
// Token: 0x1700001D RID: 29
// (get) Token: 0x0600002B RID: 43 RVA: 0x000021A8 File Offset: 0x000003A8
// (set) Token: 0x0600002C RID: 44 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700001D")]
public float mass
{
[Token(Token = "0x600002B")]
[Address(RVA = "0x11BAF70", Offset = "0x11B9F70", VA = "0x1811BAF70")]
get
{
return 0f;
}
[Token(Token = "0x600002C")]
[Address(RVA = "0x11BB7A0", Offset = "0x11BA7A0", VA = "0x1811BB7A0")]
set
{
}
}
// Token: 0x1700001E RID: 30
// (get) Token: 0x0600002D RID: 45 RVA: 0x000021C0 File Offset: 0x000003C0
// (set) Token: 0x0600002E RID: 46 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700001E")]
public bool useGravity
{
[Token(Token = "0x600002D")]
[Address(RVA = "0x11BB160", Offset = "0x11BA160", VA = "0x1811BB160")]
get
{
return default(bool);
}
[Token(Token = "0x600002E")]
[Address(RVA = "0x11BBA20", Offset = "0x11BAA20", VA = "0x1811BBA20")]
set
{
}
}
// Token: 0x1700001F RID: 31
// (set) Token: 0x0600002F RID: 47 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700001F")]
public float maxDepenetrationVelocity
{
[Token(Token = "0x600002F")]
[Address(RVA = "0x11BB840", Offset = "0x11BA840", VA = "0x1811BB840")]
set
{
}
}
// Token: 0x17000020 RID: 32
// (get) Token: 0x06000030 RID: 48 RVA: 0x000021D8 File Offset: 0x000003D8
// (set) Token: 0x06000031 RID: 49 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000020")]
public bool isKinematic
{
[Token(Token = "0x6000030")]
[Address(RVA = "0x11BAF30", Offset = "0x11B9F30", VA = "0x1811BAF30")]
get
{
return default(bool);
}
[Token(Token = "0x6000031")]
[Address(RVA = "0x11BB750", Offset = "0x11BA750", VA = "0x1811BB750")]
set
{
}
}
// Token: 0x17000021 RID: 33
// (get) Token: 0x06000032 RID: 50 RVA: 0x000021F0 File Offset: 0x000003F0
// (set) Token: 0x06000033 RID: 51 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000021")]
public RigidbodyConstraints constraints
{
[Token(Token = "0x6000032")]
[Address(RVA = "0x11BAD00", Offset = "0x11B9D00", VA = "0x1811BAD00")]
get
{
return RigidbodyConstraints.None;
}
[Token(Token = "0x6000033")]
[Address(RVA = "0x11BB4F0", Offset = "0x11BA4F0", VA = "0x1811BB4F0")]
set
{
}
}
// Token: 0x17000022 RID: 34
// (get) Token: 0x06000034 RID: 52 RVA: 0x00002208 File Offset: 0x00000408
// (set) Token: 0x06000035 RID: 53 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000022")]
public CollisionDetectionMode collisionDetectionMode
{
[Token(Token = "0x6000034")]
[Address(RVA = "0x11BACC0", Offset = "0x11B9CC0", VA = "0x1811BACC0")]
get
{
return CollisionDetectionMode.Discrete;
}
[Token(Token = "0x6000035")]
[Address(RVA = "0x11BB4B0", Offset = "0x11BA4B0", VA = "0x1811BB4B0")]
set
{
}
}
// Token: 0x17000023 RID: 35
// (get) Token: 0x06000036 RID: 54 RVA: 0x00002220 File Offset: 0x00000420
// (set) Token: 0x06000037 RID: 55 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000023")]
public Vector3 centerOfMass
{
[Token(Token = "0x6000036")]
[Address(RVA = "0x11BAC50", Offset = "0x11B9C50", VA = "0x1811BAC50")]
get
{
return default(Vector3);
}
[Token(Token = "0x6000037")]
[Address(RVA = "0x11BB460", Offset = "0x11BA460", VA = "0x1811BB460")]
set
{
}
}
// Token: 0x17000024 RID: 36
// (get) Token: 0x06000038 RID: 56 RVA: 0x00002238 File Offset: 0x00000438
[Token(Token = "0x17000024")]
public Vector3 worldCenterOfMass
{
[Token(Token = "0x6000038")]
[Address(RVA = "0x11BB2B0", Offset = "0x11BA2B0", VA = "0x1811BB2B0")]
get
{
return default(Vector3);
}
}
// Token: 0x17000025 RID: 37
// (get) Token: 0x06000039 RID: 57 RVA: 0x00002250 File Offset: 0x00000450
// (set) Token: 0x0600003A RID: 58 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000025")]
public Quaternion inertiaTensorRotation
{
[Token(Token = "0x6000039")]
[Address(RVA = "0x11BADD0", Offset = "0x11B9DD0", VA = "0x1811BADD0")]
get
{
return default(Quaternion);
}
[Token(Token = "0x600003A")]
[Address(RVA = "0x11BB620", Offset = "0x11BA620", VA = "0x1811BB620")]
set
{
}
}
// Token: 0x17000026 RID: 38
// (get) Token: 0x0600003B RID: 59 RVA: 0x00002268 File Offset: 0x00000468
// (set) Token: 0x0600003C RID: 60 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000026")]
public Vector3 inertiaTensor
{
[Token(Token = "0x600003B")]
[Address(RVA = "0x11BAE80", Offset = "0x11B9E80", VA = "0x1811BAE80")]
get
{
return default(Vector3);
}
[Token(Token = "0x600003C")]
[Address(RVA = "0x11BB6C0", Offset = "0x11BA6C0", VA = "0x1811BB6C0")]
set
{
}
}
// Token: 0x17000027 RID: 39
// (set) Token: 0x0600003D RID: 61 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000027")]
public bool detectCollisions
{
[Token(Token = "0x600003D")]
[Address(RVA = "0x11BB530", Offset = "0x11BA530", VA = "0x1811BB530")]
set
{
}
}
// Token: 0x17000028 RID: 40
// (get) Token: 0x0600003E RID: 62 RVA: 0x00002280 File Offset: 0x00000480
// (set) Token: 0x0600003F RID: 63 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000028")]
public Vector3 position
{
[Token(Token = "0x600003E")]
[Address(RVA = "0x11BB040", Offset = "0x11BA040", VA = "0x1811BB040")]
get
{
return default(Vector3);
}
[Token(Token = "0x600003F")]
[Address(RVA = "0x11BB8E0", Offset = "0x11BA8E0", VA = "0x1811BB8E0")]
set
{
}
}
// Token: 0x17000029 RID: 41
// (get) Token: 0x06000040 RID: 64 RVA: 0x00002298 File Offset: 0x00000498
// (set) Token: 0x06000041 RID: 65 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000029")]
public Quaternion rotation
{
[Token(Token = "0x6000040")]
[Address(RVA = "0x11BB100", Offset = "0x11BA100", VA = "0x1811BB100")]
get
{
return default(Quaternion);
}
[Token(Token = "0x6000041")]
[Address(RVA = "0x11BB980", Offset = "0x11BA980", VA = "0x1811BB980")]
set
{
}
}
// Token: 0x1700002A RID: 42
// (get) Token: 0x06000042 RID: 66 RVA: 0x000022B0 File Offset: 0x000004B0
// (set) Token: 0x06000043 RID: 67 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700002A")]
public RigidbodyInterpolation interpolation
{
[Token(Token = "0x6000042")]
[Address(RVA = "0x11BAEF0", Offset = "0x11B9EF0", VA = "0x1811BAEF0")]
get
{
return RigidbodyInterpolation.None;
}
[Token(Token = "0x6000043")]
[Address(RVA = "0x11BB710", Offset = "0x11BA710", VA = "0x1811BB710")]
set
{
}
}
// Token: 0x1700002B RID: 43
// (set) Token: 0x06000044 RID: 68 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700002B")]
public float sleepThreshold
{
[Token(Token = "0x6000044")]
[Address(RVA = "0x11BB9D0", Offset = "0x11BA9D0", VA = "0x1811BB9D0")]
set
{
}
}
// Token: 0x1700002C RID: 44
// (get) Token: 0x06000045 RID: 69 RVA: 0x000022C8 File Offset: 0x000004C8
// (set) Token: 0x06000046 RID: 70 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700002C")]
public float maxAngularVelocity
{
[Token(Token = "0x6000045")]
[Address(RVA = "0x11BAFB0", Offset = "0x11B9FB0", VA = "0x1811BAFB0")]
get
{
return 0f;
}
[Token(Token = "0x6000046")]
[Address(RVA = "0x11BB7F0", Offset = "0x11BA7F0", VA = "0x1811BB7F0")]
set
{
}
}
// Token: 0x06000047 RID: 71 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000047")]
[Address(RVA = "0x11BA5C0", Offset = "0x11B95C0", VA = "0x1811BA5C0")]
public void MovePosition(Vector3 position)
{
}
// Token: 0x06000048 RID: 72 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000048")]
[Address(RVA = "0x11BA660", Offset = "0x11B9660", VA = "0x1811BA660")]
public void MoveRotation(Quaternion rot)
{
}
// Token: 0x06000049 RID: 73 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000049")]
[Address(RVA = "0x11BA730", Offset = "0x11B9730", VA = "0x1811BA730")]
public void Sleep()
{
}
// Token: 0x0600004A RID: 74 RVA: 0x000022E0 File Offset: 0x000004E0
[Token(Token = "0x600004A")]
[Address(RVA = "0x11BA530", Offset = "0x11B9530", VA = "0x1811BA530")]
public bool IsSleeping()
{
return default(bool);
}
// Token: 0x0600004B RID: 75 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600004B")]
[Address(RVA = "0x11BAAC0", Offset = "0x11B9AC0", VA = "0x1811BAAC0")]
public void WakeUp()
{
}
// Token: 0x0600004C RID: 76 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600004C")]
[Address(RVA = "0x11BA6B0", Offset = "0x11B96B0", VA = "0x1811BA6B0")]
public void ResetCenterOfMass()
{
}
// Token: 0x0600004D RID: 77 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600004D")]
[Address(RVA = "0x11BA6F0", Offset = "0x11B96F0", VA = "0x1811BA6F0")]
public void ResetInertiaTensor()
{
}
// Token: 0x0600004E RID: 78 RVA: 0x000022F8 File Offset: 0x000004F8
[Token(Token = "0x600004E")]
[Address(RVA = "0x11BA4B0", Offset = "0x11B94B0", VA = "0x1811BA4B0")]
public Vector3 GetPointVelocity(Vector3 worldPoint)
{
return default(Vector3);
}
// Token: 0x0600004F RID: 79 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600004F")]
[Address(RVA = "0x11BA200", Offset = "0x11B9200", VA = "0x1811BA200")]
public void AddForce(Vector3 force, [DefaultValue("ForceMode.Force")] ForceMode mode)
{
}
// Token: 0x06000050 RID: 80 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000050")]
[Address(RVA = "0x11BA1B0", Offset = "0x11B91B0", VA = "0x1811BA1B0")]
[ExcludeFromDocs]
public void AddForce(Vector3 force)
{
}
// Token: 0x06000051 RID: 81 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000051")]
[Address(RVA = "0x11BA330", Offset = "0x11B9330", VA = "0x1811BA330")]
public void AddRelativeForce(Vector3 force, [DefaultValue("ForceMode.Force")] ForceMode mode)
{
}
// Token: 0x06000052 RID: 82 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000052")]
[Address(RVA = "0x11BA2C0", Offset = "0x11B92C0", VA = "0x1811BA2C0")]
public void AddRelativeForce(float x, float y, float z, [DefaultValue("ForceMode.Force")] ForceMode mode)
{
}
// Token: 0x06000053 RID: 83 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000053")]
[Address(RVA = "0x11BA3F0", Offset = "0x11B93F0", VA = "0x1811BA3F0")]
public void AddTorque(Vector3 torque, [DefaultValue("ForceMode.Force")] ForceMode mode)
{
}
// Token: 0x06000054 RID: 84 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000054")]
[Address(RVA = "0x11BA0E0", Offset = "0x11B90E0", VA = "0x1811BA0E0")]
public void AddForceAtPosition(Vector3 force, Vector3 position, [DefaultValue("ForceMode.Force")] ForceMode mode)
{
}
// Token: 0x06000055 RID: 85 RVA: 0x00002310 File Offset: 0x00000510
[Token(Token = "0x6000055")]
[Address(RVA = "0x11BA9C0", Offset = "0x11B99C0", VA = "0x1811BA9C0")]
private RaycastHit SweepTest(Vector3 direction, float maxDistance, QueryTriggerInteraction queryTriggerInteraction, ref bool hasHit)
{
return default(RaycastHit);
}
// Token: 0x06000056 RID: 86 RVA: 0x00002328 File Offset: 0x00000528
[Token(Token = "0x6000056")]
[Address(RVA = "0x11BA7E0", Offset = "0x11B97E0", VA = "0x1811BA7E0")]
public bool SweepTest(Vector3 direction, out RaycastHit hitInfo, [DefaultValue("Mathf.Infinity")] float maxDistance, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
{
return default(bool);
}
// Token: 0x06000057 RID: 87 RVA: 0x00002340 File Offset: 0x00000540
[Token(Token = "0x6000057")]
[Address(RVA = "0x11BAA90", Offset = "0x11B9A90", VA = "0x1811BAA90")]
[ExcludeFromDocs]
public bool SweepTest(Vector3 direction, out RaycastHit hitInfo, float maxDistance)
{
return default(bool);
}
// Token: 0x06000058 RID: 88 RVA: 0x00002358 File Offset: 0x00000558
[Token(Token = "0x6000058")]
[Address(RVA = "0x11BA980", Offset = "0x11B9980", VA = "0x1811BA980")]
[ExcludeFromDocs]
public bool SweepTest(Vector3 direction, out RaycastHit hitInfo)
{
return default(bool);
}
// Token: 0x06000059 RID: 89 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000059")]
[Address(RVA = "0xE79160", Offset = "0xE78160", VA = "0x180E79160")]
public Rigidbody()
{
}
// Token: 0x0600005A RID: 90 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600005A")]
[Address(RVA = "0x11BB1A0", Offset = "0x11BA1A0", VA = "0x1811BB1A0")]
private void get_velocity_Injected(out Vector3 ret)
{
}
// Token: 0x0600005B RID: 91 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600005B")]
[Address(RVA = "0x11BBA70", Offset = "0x11BAA70", VA = "0x1811BBA70")]
private void set_velocity_Injected(ref Vector3 value)
{
}
// Token: 0x0600005C RID: 92 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600005C")]
[Address(RVA = "0x11BAB40", Offset = "0x11B9B40", VA = "0x1811BAB40")]
private void get_angularVelocity_Injected(out Vector3 ret)
{
}
// Token: 0x0600005D RID: 93 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600005D")]
[Address(RVA = "0x11BB370", Offset = "0x11BA370", VA = "0x1811BB370")]
private void set_angularVelocity_Injected(ref Vector3 value)
{
}
// Token: 0x0600005E RID: 94 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600005E")]
[Address(RVA = "0x11BAC00", Offset = "0x11B9C00", VA = "0x1811BAC00")]
private void get_centerOfMass_Injected(out Vector3 ret)
{
}
// Token: 0x0600005F RID: 95 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600005F")]
[Address(RVA = "0x11BB410", Offset = "0x11BA410", VA = "0x1811BB410")]
private void set_centerOfMass_Injected(ref Vector3 value)
{
}
// Token: 0x06000060 RID: 96 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000060")]
[Address(RVA = "0x11BB260", Offset = "0x11BA260", VA = "0x1811BB260")]
private void get_worldCenterOfMass_Injected(out Vector3 ret)
{
}
// Token: 0x06000061 RID: 97 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000061")]
[Address(RVA = "0x11BAD80", Offset = "0x11B9D80", VA = "0x1811BAD80")]
private void get_inertiaTensorRotation_Injected(out Quaternion ret)
{
}
// Token: 0x06000062 RID: 98 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000062")]
[Address(RVA = "0x11BB5D0", Offset = "0x11BA5D0", VA = "0x1811BB5D0")]
private void set_inertiaTensorRotation_Injected(ref Quaternion value)
{
}
// Token: 0x06000063 RID: 99 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000063")]
[Address(RVA = "0x11BAE30", Offset = "0x11B9E30", VA = "0x1811BAE30")]
private void get_inertiaTensor_Injected(out Vector3 ret)
{
}
// Token: 0x06000064 RID: 100 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000064")]
[Address(RVA = "0x11BB670", Offset = "0x11BA670", VA = "0x1811BB670")]
private void set_inertiaTensor_Injected(ref Vector3 value)
{
}
// Token: 0x06000065 RID: 101 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000065")]
[Address(RVA = "0x11BAFF0", Offset = "0x11B9FF0", VA = "0x1811BAFF0")]
private void get_position_Injected(out Vector3 ret)
{
}
// Token: 0x06000066 RID: 102 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000066")]
[Address(RVA = "0x11BB890", Offset = "0x11BA890", VA = "0x1811BB890")]
private void set_position_Injected(ref Vector3 value)
{
}
// Token: 0x06000067 RID: 103 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000067")]
[Address(RVA = "0x11BB0B0", Offset = "0x11BA0B0", VA = "0x1811BB0B0")]
private void get_rotation_Injected(out Quaternion ret)
{
}
// Token: 0x06000068 RID: 104 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000068")]
[Address(RVA = "0x11BB930", Offset = "0x11BA930", VA = "0x1811BB930")]
private void set_rotation_Injected(ref Quaternion value)
{
}
// Token: 0x06000069 RID: 105 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000069")]
[Address(RVA = "0x11BA570", Offset = "0x11B9570", VA = "0x1811BA570")]
private void MovePosition_Injected(ref Vector3 position)
{
}
// Token: 0x0600006A RID: 106 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600006A")]
[Address(RVA = "0x11BA610", Offset = "0x11B9610", VA = "0x1811BA610")]
private void MoveRotation_Injected(ref Quaternion rot)
{
}
// Token: 0x0600006B RID: 107 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600006B")]
[Address(RVA = "0x11BA450", Offset = "0x11B9450", VA = "0x1811BA450")]
private void GetPointVelocity_Injected(ref Vector3 worldPoint, out Vector3 ret)
{
}
// Token: 0x0600006C RID: 108 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600006C")]
[Address(RVA = "0x11BA150", Offset = "0x11B9150", VA = "0x1811BA150")]
private void AddForce_Injected(ref Vector3 force, [DefaultValue("ForceMode.Force")] ForceMode mode)
{
}
// Token: 0x0600006D RID: 109 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600006D")]
[Address(RVA = "0x11BA260", Offset = "0x11B9260", VA = "0x1811BA260")]
private void AddRelativeForce_Injected(ref Vector3 force, [DefaultValue("ForceMode.Force")] ForceMode mode)
{
}
// Token: 0x0600006E RID: 110 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600006E")]
[Address(RVA = "0x11BA390", Offset = "0x11B9390", VA = "0x1811BA390")]
private void AddTorque_Injected(ref Vector3 torque, [DefaultValue("ForceMode.Force")] ForceMode mode)
{
}
// Token: 0x0600006F RID: 111 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600006F")]
[Address(RVA = "0x11BA070", Offset = "0x11B9070", VA = "0x1811BA070")]
private void AddForceAtPosition_Injected(ref Vector3 force, ref Vector3 position, [DefaultValue("ForceMode.Force")] ForceMode mode)
{
}
// Token: 0x06000070 RID: 112 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000070")]
[Address(RVA = "0x11BA770", Offset = "0x11B9770", VA = "0x1811BA770")]
private void SweepTest_Injected(ref Vector3 direction, float maxDistance, QueryTriggerInteraction queryTriggerInteraction, ref bool hasHit, out RaycastHit ret)
{
}
}
}
@@ -0,0 +1,41 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000002 RID: 2
[Token(Token = "0x2000002")]
public enum RigidbodyConstraints
{
// Token: 0x04000002 RID: 2
[Token(Token = "0x4000002")]
None,
// Token: 0x04000003 RID: 3
[Token(Token = "0x4000003")]
FreezePositionX = 2,
// Token: 0x04000004 RID: 4
[Token(Token = "0x4000004")]
FreezePositionY = 4,
// Token: 0x04000005 RID: 5
[Token(Token = "0x4000005")]
FreezePositionZ = 8,
// Token: 0x04000006 RID: 6
[Token(Token = "0x4000006")]
FreezeRotationX = 16,
// Token: 0x04000007 RID: 7
[Token(Token = "0x4000007")]
FreezeRotationY = 32,
// Token: 0x04000008 RID: 8
[Token(Token = "0x4000008")]
FreezeRotationZ = 64,
// Token: 0x04000009 RID: 9
[Token(Token = "0x4000009")]
FreezePosition = 14,
// Token: 0x0400000A RID: 10
[Token(Token = "0x400000A")]
FreezeRotation = 112,
// Token: 0x0400000B RID: 11
[Token(Token = "0x400000B")]
FreezeAll = 126
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000008 RID: 8
[Token(Token = "0x2000008")]
public enum RigidbodyInterpolation
{
// Token: 0x04000021 RID: 33
[Token(Token = "0x4000021")]
None,
// Token: 0x04000022 RID: 34
[Token(Token = "0x4000022")]
Interpolate,
// Token: 0x04000023 RID: 35
[Token(Token = "0x4000023")]
Extrapolate
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000010 RID: 16
[Token(Token = "0x2000010")]
public enum RotationDriveMode
{
// Token: 0x0400004D RID: 77
[Token(Token = "0x400004D")]
XYAndZ,
// Token: 0x0400004E RID: 78
[Token(Token = "0x400004E")]
Slerp
}
}
@@ -0,0 +1,61 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000005")]
public struct SoftJointLimit
{
// Token: 0x17000001 RID: 1
// (set) Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000001")]
public float limit
{
[Token(Token = "0x6000001")]
[Address(RVA = "0x428510", Offset = "0x427510", VA = "0x180428510")]
set
{
}
}
// Token: 0x17000002 RID: 2
// (set) Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000002")]
public float bounciness
{
[Token(Token = "0x6000002")]
[Address(RVA = "0x428520", Offset = "0x427520", VA = "0x180428520")]
set
{
}
}
// Token: 0x17000003 RID: 3
// (set) Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000003")]
public float contactDistance
{
[Token(Token = "0x6000003")]
[Address(RVA = "0x428530", Offset = "0x427530", VA = "0x180428530")]
set
{
}
}
// Token: 0x04000018 RID: 24
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000018")]
private float m_Limit;
// Token: 0x04000019 RID: 25
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000019")]
private float m_Bounciness;
// Token: 0x0400001A RID: 26
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400001A")]
private float m_ContactDistance;
}
}
@@ -0,0 +1,44 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000006 RID: 6
[Token(Token = "0x2000006")]
public struct SoftJointLimitSpring
{
// Token: 0x17000004 RID: 4
// (set) Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000004")]
public float spring
{
[Token(Token = "0x6000004")]
[Address(RVA = "0x428510", Offset = "0x427510", VA = "0x180428510")]
set
{
}
}
// Token: 0x17000005 RID: 5
// (set) Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000005")]
public float damper
{
[Token(Token = "0x6000005")]
[Address(RVA = "0x428520", Offset = "0x427520", VA = "0x180428520")]
set
{
}
}
// Token: 0x0400001B RID: 27
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400001B")]
private float m_Spring;
// Token: 0x0400001C RID: 28
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x400001C")]
private float m_Damper;
}
}
@@ -0,0 +1,66 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000019 RID: 25
[Token(Token = "0x2000019")]
[RequiredByNativeCode]
[NativeHeader("Modules/Physics/SphereCollider.h")]
public class SphereCollider : Collider
{
// Token: 0x17000043 RID: 67
// (get) Token: 0x060000AC RID: 172 RVA: 0x000025F8 File Offset: 0x000007F8
// (set) Token: 0x060000AD RID: 173 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000043")]
public Vector3 center
{
[Token(Token = "0x60000AC")]
[Address(RVA = "0x11BBB60", Offset = "0x11BAB60", VA = "0x1811BBB60")]
get
{
return default(Vector3);
}
[Token(Token = "0x60000AD")]
[Address(RVA = "0x11BBC60", Offset = "0x11BAC60", VA = "0x1811BBC60")]
set
{
}
}
// Token: 0x17000044 RID: 68
// (get) Token: 0x060000AE RID: 174 RVA: 0x00002610 File Offset: 0x00000810
// (set) Token: 0x060000AF RID: 175 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000044")]
public float radius
{
[Token(Token = "0x60000AE")]
[Address(RVA = "0x11BBBD0", Offset = "0x11BABD0", VA = "0x1811BBBD0")]
get
{
return 0f;
}
[Token(Token = "0x60000AF")]
[Address(RVA = "0x11BBCB0", Offset = "0x11BACB0", VA = "0x1811BBCB0")]
set
{
}
}
// Token: 0x060000B0 RID: 176 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B0")]
[Address(RVA = "0x11BBB10", Offset = "0x11BAB10", VA = "0x1811BBB10")]
private void get_center_Injected(out Vector3 ret)
{
}
// Token: 0x060000B1 RID: 177 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B1")]
[Address(RVA = "0x11BBC10", Offset = "0x11BAC10", VA = "0x1811BBC10")]
private void set_center_Injected(ref Vector3 value)
{
}
}
}
@@ -0,0 +1,25 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x0200001C RID: 28
[Token(Token = "0x200001C")]
[NativeHeader("Modules/Physics/SpringJoint.h")]
[NativeClass("Unity::SpringJoint")]
public class SpringJoint : Joint
{
// Token: 0x1700004B RID: 75
// (set) Token: 0x060000BB RID: 187 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700004B")]
public float spring
{
[Token(Token = "0x60000BB")]
[Address(RVA = "0x11BBD00", Offset = "0x11BAD00", VA = "0x1811BBD00")]
set
{
}
}
}
}