35 lines
810 B
C#
35 lines
810 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Tools
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{
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// Token: 0x02002B04 RID: 11012
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[Token(Token = "0x2002B04")]
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[Serializable]
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public struct DynamicAudioClip
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{
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// Token: 0x0400BCE1 RID: 48353
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400BCE1")]
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public AudioClip AudioClip;
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// Token: 0x0400BCE2 RID: 48354
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400BCE2")]
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public AnimationCurve IntensityOverDynamicRange;
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// Token: 0x0400BCE3 RID: 48355
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400BCE3")]
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public bool HasDynamicPitch;
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// Token: 0x0400BCE4 RID: 48356
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400BCE4")]
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[SerializeField]
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[JEAMMEGEDDJ("HasDynamicPitch")]
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public AnimationCurve PitchOverDynamicRange;
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}
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}
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