This commit is contained in:
niko
2026-04-11 22:19:20 +02:00
parent 45b857ff11
commit 8fc35183db
17034 changed files with 2863552 additions and 0 deletions
@@ -0,0 +1,80 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Playables
{
// Token: 0x02000289 RID: 649
[Token(Token = "0x2000289")]
public struct FrameData
{
// Token: 0x0400084C RID: 2124
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400084C")]
internal ulong m_FrameID;
// Token: 0x0400084D RID: 2125
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400084D")]
internal double m_DeltaTime;
// Token: 0x0400084E RID: 2126
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400084E")]
internal float m_Weight;
// Token: 0x0400084F RID: 2127
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x400084F")]
internal float m_EffectiveWeight;
// Token: 0x04000850 RID: 2128
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000850")]
internal double m_EffectiveParentDelay;
// Token: 0x04000851 RID: 2129
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000851")]
internal float m_EffectiveParentSpeed;
// Token: 0x04000852 RID: 2130
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000852")]
internal float m_EffectiveSpeed;
// Token: 0x04000853 RID: 2131
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000853")]
internal FrameData.Flags m_Flags;
// Token: 0x04000854 RID: 2132
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000854")]
internal PlayableOutput m_Output;
// Token: 0x0200028A RID: 650
[Token(Token = "0x200028A")]
[Flags]
internal enum Flags
{
// Token: 0x04000856 RID: 2134
[Token(Token = "0x4000856")]
Evaluate = 1,
// Token: 0x04000857 RID: 2135
[Token(Token = "0x4000857")]
SeekOccured = 2,
// Token: 0x04000858 RID: 2136
[Token(Token = "0x4000858")]
Loop = 4,
// Token: 0x04000859 RID: 2137
[Token(Token = "0x4000859")]
Hold = 8,
// Token: 0x0400085A RID: 2138
[Token(Token = "0x400085A")]
EffectivePlayStateDelayed = 16,
// Token: 0x0400085B RID: 2139
[Token(Token = "0x400085B")]
EffectivePlayStatePlaying = 32
}
}
}
@@ -0,0 +1,11 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Playables
{
// Token: 0x0200028B RID: 651
[Token(Token = "0x200028B")]
public interface INotification
{
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x0200028C RID: 652
[Token(Token = "0x200028C")]
[RequiredByNativeCode]
public interface INotificationReceiver
{
// Token: 0x06001047 RID: 4167
[Token(Token = "0x6001047")]
[Address(Slot = "0")]
[RequiredByNativeCode]
void OnNotify(Playable origin, INotification notification, object context);
}
}
@@ -0,0 +1,59 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x0200028D RID: 653
[Token(Token = "0x200028D")]
public interface IPlayableBehaviour
{
// Token: 0x06001048 RID: 4168
[Token(Token = "0x6001048")]
[Address(Slot = "0")]
[RequiredByNativeCode]
void OnGraphStart(Playable playable);
// Token: 0x06001049 RID: 4169
[Token(Token = "0x6001049")]
[Address(Slot = "1")]
[RequiredByNativeCode]
void OnGraphStop(Playable playable);
// Token: 0x0600104A RID: 4170
[Token(Token = "0x600104A")]
[Address(Slot = "2")]
[RequiredByNativeCode]
void OnPlayableCreate(Playable playable);
// Token: 0x0600104B RID: 4171
[Token(Token = "0x600104B")]
[Address(Slot = "3")]
[RequiredByNativeCode]
void OnPlayableDestroy(Playable playable);
// Token: 0x0600104C RID: 4172
[Token(Token = "0x600104C")]
[Address(Slot = "4")]
[RequiredByNativeCode]
void OnBehaviourPlay(Playable playable, FrameData info);
// Token: 0x0600104D RID: 4173
[Token(Token = "0x600104D")]
[Address(Slot = "5")]
[RequiredByNativeCode]
void OnBehaviourPause(Playable playable, FrameData info);
// Token: 0x0600104E RID: 4174
[Token(Token = "0x600104E")]
[Address(Slot = "6")]
[RequiredByNativeCode]
void PrepareFrame(Playable playable, FrameData info);
// Token: 0x0600104F RID: 4175
[Token(Token = "0x600104F")]
[Address(Slot = "7")]
[RequiredByNativeCode]
void ProcessFrame(Playable playable, FrameData info, object playerData);
}
}
@@ -0,0 +1,59 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x0200028E RID: 654
[Token(Token = "0x200028E")]
[RequiredByNativeCode]
public struct Playable : IEquatable<Playable>
{
// Token: 0x1700032A RID: 810
// (get) Token: 0x06001050 RID: 4176 RVA: 0x0000A608 File Offset: 0x00008808
[Token(Token = "0x1700032A")]
public static Playable Null
{
[Token(Token = "0x6001050")]
[Address(RVA = "0x27E0A60", Offset = "0x27DF860", VA = "0x1827E0A60")]
get
{
return default(Playable);
}
}
// Token: 0x06001051 RID: 4177 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001051")]
[Address(RVA = "0x2137DB0", Offset = "0x2136BB0", VA = "0x182137DB0")]
[VisibleToOtherModules]
internal Playable(PlayableHandle handle)
{
}
// Token: 0x06001052 RID: 4178 RVA: 0x0000A620 File Offset: 0x00008820
[Token(Token = "0x6001052")]
[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
public PlayableHandle GetHandle()
{
return default(PlayableHandle);
}
// Token: 0x06001053 RID: 4179 RVA: 0x0000A638 File Offset: 0x00008838
[Token(Token = "0x6001053")]
[Address(RVA = "0x27E08D0", Offset = "0x27DF6D0", VA = "0x1827E08D0", Slot = "4")]
public bool Equals(Playable other)
{
return default(bool);
}
// Token: 0x0400085C RID: 2140
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400085C")]
private PlayableHandle m_Handle;
// Token: 0x0400085D RID: 2141
[Token(Token = "0x400085D")]
private static readonly Playable m_NullPlayable;
}
}
@@ -0,0 +1,69 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x0200028F RID: 655
[Token(Token = "0x200028F")]
[RequiredByNativeCode]
[AssetFileNameExtension("playable", new string[] { })]
[Serializable]
public abstract class PlayableAsset : ScriptableObject
{
// Token: 0x06001055 RID: 4181
[Token(Token = "0x6001055")]
[Address(Slot = "4")]
public abstract Playable CreatePlayable(PlayableGraph graph, GameObject owner);
// Token: 0x1700032B RID: 811
// (get) Token: 0x06001056 RID: 4182 RVA: 0x0000A650 File Offset: 0x00008850
[Token(Token = "0x1700032B")]
public virtual double duration
{
[Token(Token = "0x6001056")]
[Address(RVA = "0x27DFE60", Offset = "0x27DEC60", VA = "0x1827DFE60", Slot = "5")]
get
{
return 0.0;
}
}
// Token: 0x1700032C RID: 812
// (get) Token: 0x06001057 RID: 4183 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700032C")]
public virtual IEnumerable<PlayableBinding> outputs
{
[Token(Token = "0x6001057")]
[Address(RVA = "0x27DFEC0", Offset = "0x27DECC0", VA = "0x1827DFEC0", Slot = "6")]
get
{
return null;
}
}
// Token: 0x06001058 RID: 4184 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001058")]
[Address(RVA = "0x27DFCB0", Offset = "0x27DEAB0", VA = "0x1827DFCB0")]
[RequiredByNativeCode]
internal static void Internal_CreatePlayable(PlayableAsset asset, PlayableGraph graph, GameObject go, IntPtr ptr)
{
}
// Token: 0x06001059 RID: 4185 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001059")]
[Address(RVA = "0x27DFE30", Offset = "0x27DEC30", VA = "0x1827DFE30")]
[RequiredByNativeCode]
internal static void Internal_GetPlayableAssetDuration(PlayableAsset asset, IntPtr ptrToDouble)
{
}
// Token: 0x0600105A RID: 4186 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600105A")]
[Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")]
protected PlayableAsset()
{
}
}
}
@@ -0,0 +1,84 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x02000290 RID: 656
[Token(Token = "0x2000290")]
[RequiredByNativeCode]
[Serializable]
public abstract class PlayableBehaviour : IPlayableBehaviour, ICloneable
{
// Token: 0x0600105B RID: 4187 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600105B")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public PlayableBehaviour()
{
}
// Token: 0x0600105C RID: 4188 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600105C")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "13")]
public virtual void OnGraphStart(Playable playable)
{
}
// Token: 0x0600105D RID: 4189 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600105D")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "14")]
public virtual void OnGraphStop(Playable playable)
{
}
// Token: 0x0600105E RID: 4190 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600105E")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "15")]
public virtual void OnPlayableCreate(Playable playable)
{
}
// Token: 0x0600105F RID: 4191 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600105F")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "16")]
public virtual void OnPlayableDestroy(Playable playable)
{
}
// Token: 0x06001060 RID: 4192 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001060")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "17")]
public virtual void OnBehaviourPlay(Playable playable, FrameData info)
{
}
// Token: 0x06001061 RID: 4193 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001061")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "18")]
public virtual void OnBehaviourPause(Playable playable, FrameData info)
{
}
// Token: 0x06001062 RID: 4194 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001062")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "19")]
public virtual void PrepareFrame(Playable playable, FrameData info)
{
}
// Token: 0x06001063 RID: 4195 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001063")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "20")]
public virtual void ProcessFrame(Playable playable, FrameData info, object playerData)
{
}
// Token: 0x06001064 RID: 4196 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6001064")]
[Address(RVA = "0x27DFF20", Offset = "0x27DED20", VA = "0x1827DFF20", Slot = "21")]
public virtual object Clone()
{
return null;
}
}
}
@@ -0,0 +1,45 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine.Playables
{
// Token: 0x02000291 RID: 657
[Token(Token = "0x2000291")]
public struct PlayableBinding
{
// Token: 0x0400085E RID: 2142
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400085E")]
private string m_StreamName;
// Token: 0x0400085F RID: 2143
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400085F")]
private Object m_SourceObject;
// Token: 0x04000860 RID: 2144
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000860")]
private Type m_SourceBindingType;
// Token: 0x04000861 RID: 2145
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000861")]
private PlayableBinding.CreateOutputMethod m_CreateOutputMethod;
// Token: 0x04000862 RID: 2146
[Token(Token = "0x4000862")]
public static readonly PlayableBinding[] None;
// Token: 0x04000863 RID: 2147
[Token(Token = "0x4000863")]
public static readonly double DefaultDuration;
// Token: 0x02000292 RID: 658
// (Invoke) Token: 0x06001067 RID: 4199
[Token(Token = "0x2000292")]
[VisibleToOtherModules]
internal delegate PlayableOutput CreateOutputMethod(PlayableGraph graph, string name);
}
}
@@ -0,0 +1,27 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x02000293 RID: 659
[Token(Token = "0x2000293")]
[UsedByNativeCode]
[NativeHeader("Runtime/Export/Director/PlayableGraph.bindings.h")]
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
[NativeHeader("Runtime/Director/Core/HPlayableGraph.h")]
[NativeHeader("Runtime/Director/Core/HPlayableOutput.h")]
public struct PlayableGraph
{
// Token: 0x04000864 RID: 2148
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000864")]
internal IntPtr m_Handle;
// Token: 0x04000865 RID: 2149
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000865")]
internal uint m_Version;
}
}
@@ -0,0 +1,127 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x02000294 RID: 660
[Token(Token = "0x2000294")]
[UsedByNativeCode]
[NativeHeader("Runtime/Director/Core/HPlayableGraph.h")]
[NativeHeader("Runtime/Export/Director/PlayableHandle.bindings.h")]
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
public struct PlayableHandle : IEquatable<PlayableHandle>
{
// Token: 0x0600106A RID: 4202 RVA: 0x0000A668 File Offset: 0x00008868
[Token(Token = "0x600106A")]
[Address(RVA = "0x190CAF0", Offset = "0x190B8F0", VA = "0x18190CAF0")]
[VisibleToOtherModules]
internal bool IsPlayableOfType<T>()
{
return default(bool);
}
// Token: 0x1700032D RID: 813
// (get) Token: 0x0600106B RID: 4203 RVA: 0x0000A680 File Offset: 0x00008880
[Token(Token = "0x1700032D")]
public static PlayableHandle Null
{
[Token(Token = "0x600106B")]
[Address(RVA = "0x27E0350", Offset = "0x27DF150", VA = "0x1827E0350")]
get
{
return default(PlayableHandle);
}
}
// Token: 0x0600106C RID: 4204 RVA: 0x0000A698 File Offset: 0x00008898
[Token(Token = "0x600106C")]
[Address(RVA = "0x27E03C0", Offset = "0x27DF1C0", VA = "0x1827E03C0")]
public static bool operator ==(PlayableHandle x, PlayableHandle y)
{
return default(bool);
}
// Token: 0x0600106D RID: 4205 RVA: 0x0000A6B0 File Offset: 0x000088B0
[Token(Token = "0x600106D")]
[Address(RVA = "0x27DFFF0", Offset = "0x27DEDF0", VA = "0x1827DFFF0", Slot = "0")]
public override bool Equals(object p)
{
return default(bool);
}
// Token: 0x0600106E RID: 4206 RVA: 0x0000A6C8 File Offset: 0x000088C8
[Token(Token = "0x600106E")]
[Address(RVA = "0x27E00E0", Offset = "0x27DEEE0", VA = "0x1827E00E0", Slot = "4")]
public bool Equals(PlayableHandle other)
{
return default(bool);
}
// Token: 0x0600106F RID: 4207 RVA: 0x0000A6E0 File Offset: 0x000088E0
[Token(Token = "0x600106F")]
[Address(RVA = "0x27E0180", Offset = "0x27DEF80", VA = "0x1827E0180", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x06001070 RID: 4208 RVA: 0x0000A6F8 File Offset: 0x000088F8
[Token(Token = "0x6001070")]
[Address(RVA = "0x27DFF90", Offset = "0x27DED90", VA = "0x1827DFF90")]
internal static bool CompareVersion(PlayableHandle lhs, PlayableHandle rhs)
{
return default(bool);
}
// Token: 0x06001071 RID: 4209 RVA: 0x0000A710 File Offset: 0x00008910
[Token(Token = "0x6001071")]
[Address(RVA = "0x27E02A0", Offset = "0x27DF0A0", VA = "0x1827E02A0")]
[VisibleToOtherModules]
internal bool IsValid()
{
return default(bool);
}
// Token: 0x06001072 RID: 4210 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6001072")]
[Address(RVA = "0x27E01F0", Offset = "0x27DEFF0", VA = "0x1827E01F0")]
[FreeFunction]
[VisibleToOtherModules]
internal Type GetPlayableType()
{
return null;
}
// Token: 0x06001074 RID: 4212 RVA: 0x0000A728 File Offset: 0x00008928
[Token(Token = "0x6001074")]
[Address(RVA = "0x27E0260", Offset = "0x27DF060", VA = "0x1827E0260")]
private static bool IsValid_Injected(ref PlayableHandle _unity_self)
{
return default(bool);
}
// Token: 0x06001075 RID: 4213 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6001075")]
[Address(RVA = "0x27E01B0", Offset = "0x27DEFB0", VA = "0x1827E01B0")]
private static Type GetPlayableType_Injected(ref PlayableHandle _unity_self)
{
return null;
}
// Token: 0x04000866 RID: 2150
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000866")]
internal IntPtr m_Handle;
// Token: 0x04000867 RID: 2151
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000867")]
internal uint m_Version;
// Token: 0x04000868 RID: 2152
[Token(Token = "0x4000868")]
private static readonly PlayableHandle m_Null;
}
}
@@ -0,0 +1,46 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x02000295 RID: 661
[Token(Token = "0x2000295")]
[RequiredByNativeCode]
public struct PlayableOutput : IEquatable<PlayableOutput>
{
// Token: 0x06001076 RID: 4214 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001076")]
[Address(RVA = "0x2137DB0", Offset = "0x2136BB0", VA = "0x182137DB0")]
[VisibleToOtherModules]
internal PlayableOutput(PlayableOutputHandle handle)
{
}
// Token: 0x06001077 RID: 4215 RVA: 0x0000A740 File Offset: 0x00008940
[Token(Token = "0x6001077")]
[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
public PlayableOutputHandle GetHandle()
{
return default(PlayableOutputHandle);
}
// Token: 0x06001078 RID: 4216 RVA: 0x0000A758 File Offset: 0x00008958
[Token(Token = "0x6001078")]
[Address(RVA = "0x27E0740", Offset = "0x27DF540", VA = "0x1827E0740", Slot = "4")]
public bool Equals(PlayableOutput other)
{
return default(bool);
}
// Token: 0x04000869 RID: 2153
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000869")]
private PlayableOutputHandle m_Handle;
// Token: 0x0400086A RID: 2154
[Token(Token = "0x400086A")]
private static readonly PlayableOutput m_NullPlayableOutput;
}
}
@@ -0,0 +1,83 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x02000296 RID: 662
[Token(Token = "0x2000296")]
[UsedByNativeCode]
[NativeHeader("Runtime/Director/Core/HPlayableOutput.h")]
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
[NativeHeader("Runtime/Export/Director/PlayableOutputHandle.bindings.h")]
public struct PlayableOutputHandle : IEquatable<PlayableOutputHandle>
{
// Token: 0x1700032E RID: 814
// (get) Token: 0x0600107A RID: 4218 RVA: 0x0000A770 File Offset: 0x00008970
[Token(Token = "0x1700032E")]
public static PlayableOutputHandle Null
{
[Token(Token = "0x600107A")]
[Address(RVA = "0x27E0630", Offset = "0x27DF430", VA = "0x1827E0630")]
get
{
return default(PlayableOutputHandle);
}
}
// Token: 0x0600107B RID: 4219 RVA: 0x0000A788 File Offset: 0x00008988
[Token(Token = "0x600107B")]
[Address(RVA = "0x27E0180", Offset = "0x27DEF80", VA = "0x1827E0180", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x0600107C RID: 4220 RVA: 0x0000A7A0 File Offset: 0x000089A0
[Token(Token = "0x600107C")]
[Address(RVA = "0x27E06A0", Offset = "0x27DF4A0", VA = "0x1827E06A0")]
public static bool operator ==(PlayableOutputHandle lhs, PlayableOutputHandle rhs)
{
return default(bool);
}
// Token: 0x0600107D RID: 4221 RVA: 0x0000A7B8 File Offset: 0x000089B8
[Token(Token = "0x600107D")]
[Address(RVA = "0x27E0500", Offset = "0x27DF300", VA = "0x1827E0500", Slot = "0")]
public override bool Equals(object p)
{
return default(bool);
}
// Token: 0x0600107E RID: 4222 RVA: 0x0000A7D0 File Offset: 0x000089D0
[Token(Token = "0x600107E")]
[Address(RVA = "0x27E0460", Offset = "0x27DF260", VA = "0x1827E0460", Slot = "4")]
public bool Equals(PlayableOutputHandle other)
{
return default(bool);
}
// Token: 0x0600107F RID: 4223 RVA: 0x0000A7E8 File Offset: 0x000089E8
[Token(Token = "0x600107F")]
[Address(RVA = "0x27DFF90", Offset = "0x27DED90", VA = "0x1827DFF90")]
internal static bool CompareVersion(PlayableOutputHandle lhs, PlayableOutputHandle rhs)
{
return default(bool);
}
// Token: 0x0400086B RID: 2155
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400086B")]
internal IntPtr m_Handle;
// Token: 0x0400086C RID: 2156
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400086C")]
internal uint m_Version;
// Token: 0x0400086D RID: 2157
[Token(Token = "0x400086D")]
private static readonly PlayableOutputHandle m_Null;
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x02000297 RID: 663
[Token(Token = "0x2000297")]
[RequiredByNativeCode]
public struct ScriptPlayableOutput
{
// Token: 0x0400086E RID: 2158
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400086E")]
private PlayableOutputHandle m_Handle;
}
}