a
This commit is contained in:
@@ -0,0 +1,80 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Playables
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{
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// Token: 0x02000289 RID: 649
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[Token(Token = "0x2000289")]
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public struct FrameData
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{
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// Token: 0x0400084C RID: 2124
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400084C")]
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internal ulong m_FrameID;
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// Token: 0x0400084D RID: 2125
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400084D")]
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internal double m_DeltaTime;
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// Token: 0x0400084E RID: 2126
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400084E")]
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internal float m_Weight;
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// Token: 0x0400084F RID: 2127
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x400084F")]
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internal float m_EffectiveWeight;
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// Token: 0x04000850 RID: 2128
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000850")]
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internal double m_EffectiveParentDelay;
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// Token: 0x04000851 RID: 2129
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000851")]
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internal float m_EffectiveParentSpeed;
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// Token: 0x04000852 RID: 2130
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4000852")]
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internal float m_EffectiveSpeed;
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// Token: 0x04000853 RID: 2131
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000853")]
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internal FrameData.Flags m_Flags;
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// Token: 0x04000854 RID: 2132
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000854")]
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internal PlayableOutput m_Output;
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// Token: 0x0200028A RID: 650
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[Token(Token = "0x200028A")]
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[Flags]
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internal enum Flags
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{
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// Token: 0x04000856 RID: 2134
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[Token(Token = "0x4000856")]
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Evaluate = 1,
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// Token: 0x04000857 RID: 2135
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[Token(Token = "0x4000857")]
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SeekOccured = 2,
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// Token: 0x04000858 RID: 2136
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[Token(Token = "0x4000858")]
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Loop = 4,
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// Token: 0x04000859 RID: 2137
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[Token(Token = "0x4000859")]
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Hold = 8,
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// Token: 0x0400085A RID: 2138
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[Token(Token = "0x400085A")]
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EffectivePlayStateDelayed = 16,
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// Token: 0x0400085B RID: 2139
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[Token(Token = "0x400085B")]
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EffectivePlayStatePlaying = 32
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}
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}
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}
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@@ -0,0 +1,11 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Playables
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{
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// Token: 0x0200028B RID: 651
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[Token(Token = "0x200028B")]
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public interface INotification
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{
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}
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}
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@@ -0,0 +1,18 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Playables
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{
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// Token: 0x0200028C RID: 652
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[Token(Token = "0x200028C")]
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[RequiredByNativeCode]
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public interface INotificationReceiver
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{
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// Token: 0x06001047 RID: 4167
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[Token(Token = "0x6001047")]
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[Address(Slot = "0")]
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[RequiredByNativeCode]
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void OnNotify(Playable origin, INotification notification, object context);
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}
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}
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@@ -0,0 +1,59 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Playables
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{
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// Token: 0x0200028D RID: 653
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[Token(Token = "0x200028D")]
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public interface IPlayableBehaviour
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{
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// Token: 0x06001048 RID: 4168
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[Token(Token = "0x6001048")]
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[Address(Slot = "0")]
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[RequiredByNativeCode]
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void OnGraphStart(Playable playable);
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// Token: 0x06001049 RID: 4169
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[Token(Token = "0x6001049")]
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[Address(Slot = "1")]
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[RequiredByNativeCode]
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void OnGraphStop(Playable playable);
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// Token: 0x0600104A RID: 4170
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[Token(Token = "0x600104A")]
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[Address(Slot = "2")]
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[RequiredByNativeCode]
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void OnPlayableCreate(Playable playable);
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// Token: 0x0600104B RID: 4171
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[Token(Token = "0x600104B")]
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[Address(Slot = "3")]
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[RequiredByNativeCode]
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void OnPlayableDestroy(Playable playable);
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// Token: 0x0600104C RID: 4172
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[Token(Token = "0x600104C")]
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[Address(Slot = "4")]
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[RequiredByNativeCode]
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void OnBehaviourPlay(Playable playable, FrameData info);
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// Token: 0x0600104D RID: 4173
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[Token(Token = "0x600104D")]
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[Address(Slot = "5")]
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[RequiredByNativeCode]
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void OnBehaviourPause(Playable playable, FrameData info);
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// Token: 0x0600104E RID: 4174
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[Token(Token = "0x600104E")]
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[Address(Slot = "6")]
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[RequiredByNativeCode]
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void PrepareFrame(Playable playable, FrameData info);
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// Token: 0x0600104F RID: 4175
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[Token(Token = "0x600104F")]
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[Address(Slot = "7")]
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[RequiredByNativeCode]
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void ProcessFrame(Playable playable, FrameData info, object playerData);
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}
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}
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@@ -0,0 +1,59 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.Playables
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{
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// Token: 0x0200028E RID: 654
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[Token(Token = "0x200028E")]
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[RequiredByNativeCode]
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public struct Playable : IEquatable<Playable>
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{
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// Token: 0x1700032A RID: 810
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// (get) Token: 0x06001050 RID: 4176 RVA: 0x0000A608 File Offset: 0x00008808
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[Token(Token = "0x1700032A")]
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public static Playable Null
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{
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[Token(Token = "0x6001050")]
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[Address(RVA = "0x27E0A60", Offset = "0x27DF860", VA = "0x1827E0A60")]
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get
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{
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return default(Playable);
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}
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}
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// Token: 0x06001051 RID: 4177 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6001051")]
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[Address(RVA = "0x2137DB0", Offset = "0x2136BB0", VA = "0x182137DB0")]
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[VisibleToOtherModules]
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internal Playable(PlayableHandle handle)
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{
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}
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// Token: 0x06001052 RID: 4178 RVA: 0x0000A620 File Offset: 0x00008820
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[Token(Token = "0x6001052")]
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[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x06001053 RID: 4179 RVA: 0x0000A638 File Offset: 0x00008838
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[Token(Token = "0x6001053")]
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[Address(RVA = "0x27E08D0", Offset = "0x27DF6D0", VA = "0x1827E08D0", Slot = "4")]
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public bool Equals(Playable other)
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{
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return default(bool);
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}
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// Token: 0x0400085C RID: 2140
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400085C")]
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private PlayableHandle m_Handle;
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// Token: 0x0400085D RID: 2141
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[Token(Token = "0x400085D")]
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private static readonly Playable m_NullPlayable;
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}
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}
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@@ -0,0 +1,69 @@
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Playables
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{
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// Token: 0x0200028F RID: 655
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[Token(Token = "0x200028F")]
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[RequiredByNativeCode]
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[AssetFileNameExtension("playable", new string[] { })]
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[Serializable]
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public abstract class PlayableAsset : ScriptableObject
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{
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// Token: 0x06001055 RID: 4181
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[Token(Token = "0x6001055")]
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[Address(Slot = "4")]
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public abstract Playable CreatePlayable(PlayableGraph graph, GameObject owner);
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// Token: 0x1700032B RID: 811
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// (get) Token: 0x06001056 RID: 4182 RVA: 0x0000A650 File Offset: 0x00008850
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[Token(Token = "0x1700032B")]
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public virtual double duration
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{
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[Token(Token = "0x6001056")]
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[Address(RVA = "0x27DFE60", Offset = "0x27DEC60", VA = "0x1827DFE60", Slot = "5")]
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get
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{
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return 0.0;
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}
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}
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// Token: 0x1700032C RID: 812
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// (get) Token: 0x06001057 RID: 4183 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x1700032C")]
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public virtual IEnumerable<PlayableBinding> outputs
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{
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[Token(Token = "0x6001057")]
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[Address(RVA = "0x27DFEC0", Offset = "0x27DECC0", VA = "0x1827DFEC0", Slot = "6")]
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get
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{
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return null;
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}
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}
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// Token: 0x06001058 RID: 4184 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6001058")]
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[Address(RVA = "0x27DFCB0", Offset = "0x27DEAB0", VA = "0x1827DFCB0")]
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[RequiredByNativeCode]
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internal static void Internal_CreatePlayable(PlayableAsset asset, PlayableGraph graph, GameObject go, IntPtr ptr)
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{
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}
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// Token: 0x06001059 RID: 4185 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6001059")]
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[Address(RVA = "0x27DFE30", Offset = "0x27DEC30", VA = "0x1827DFE30")]
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[RequiredByNativeCode]
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internal static void Internal_GetPlayableAssetDuration(PlayableAsset asset, IntPtr ptrToDouble)
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{
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}
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// Token: 0x0600105A RID: 4186 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600105A")]
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[Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")]
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protected PlayableAsset()
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{
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||||
}
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||||
}
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}
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@@ -0,0 +1,84 @@
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using System;
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using Cpp2IlInjected;
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||||
using UnityEngine.Scripting;
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|
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namespace UnityEngine.Playables
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{
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// Token: 0x02000290 RID: 656
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||||
[Token(Token = "0x2000290")]
|
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[RequiredByNativeCode]
|
||||
[Serializable]
|
||||
public abstract class PlayableBehaviour : IPlayableBehaviour, ICloneable
|
||||
{
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// Token: 0x0600105B RID: 4187 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600105B")]
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||||
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
|
||||
public PlayableBehaviour()
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||||
{
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||||
}
|
||||
|
||||
// Token: 0x0600105C RID: 4188 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600105C")]
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||||
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "13")]
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||||
public virtual void OnGraphStart(Playable playable)
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||||
{
|
||||
}
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||||
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// Token: 0x0600105D RID: 4189 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600105D")]
|
||||
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "14")]
|
||||
public virtual void OnGraphStop(Playable playable)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600105E RID: 4190 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600105E")]
|
||||
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "15")]
|
||||
public virtual void OnPlayableCreate(Playable playable)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600105F RID: 4191 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600105F")]
|
||||
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "16")]
|
||||
public virtual void OnPlayableDestroy(Playable playable)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06001060 RID: 4192 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6001060")]
|
||||
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "17")]
|
||||
public virtual void OnBehaviourPlay(Playable playable, FrameData info)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06001061 RID: 4193 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6001061")]
|
||||
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "18")]
|
||||
public virtual void OnBehaviourPause(Playable playable, FrameData info)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06001062 RID: 4194 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6001062")]
|
||||
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "19")]
|
||||
public virtual void PrepareFrame(Playable playable, FrameData info)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06001063 RID: 4195 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6001063")]
|
||||
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "20")]
|
||||
public virtual void ProcessFrame(Playable playable, FrameData info, object playerData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06001064 RID: 4196 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6001064")]
|
||||
[Address(RVA = "0x27DFF20", Offset = "0x27DED20", VA = "0x1827DFF20", Slot = "21")]
|
||||
public virtual object Clone()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
|
||||
namespace UnityEngine.Playables
|
||||
{
|
||||
// Token: 0x02000291 RID: 657
|
||||
[Token(Token = "0x2000291")]
|
||||
public struct PlayableBinding
|
||||
{
|
||||
// Token: 0x0400085E RID: 2142
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x400085E")]
|
||||
private string m_StreamName;
|
||||
|
||||
// Token: 0x0400085F RID: 2143
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x400085F")]
|
||||
private Object m_SourceObject;
|
||||
|
||||
// Token: 0x04000860 RID: 2144
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000860")]
|
||||
private Type m_SourceBindingType;
|
||||
|
||||
// Token: 0x04000861 RID: 2145
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000861")]
|
||||
private PlayableBinding.CreateOutputMethod m_CreateOutputMethod;
|
||||
|
||||
// Token: 0x04000862 RID: 2146
|
||||
[Token(Token = "0x4000862")]
|
||||
public static readonly PlayableBinding[] None;
|
||||
|
||||
// Token: 0x04000863 RID: 2147
|
||||
[Token(Token = "0x4000863")]
|
||||
public static readonly double DefaultDuration;
|
||||
|
||||
// Token: 0x02000292 RID: 658
|
||||
// (Invoke) Token: 0x06001067 RID: 4199
|
||||
[Token(Token = "0x2000292")]
|
||||
[VisibleToOtherModules]
|
||||
internal delegate PlayableOutput CreateOutputMethod(PlayableGraph graph, string name);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Playables
|
||||
{
|
||||
// Token: 0x02000293 RID: 659
|
||||
[Token(Token = "0x2000293")]
|
||||
[UsedByNativeCode]
|
||||
[NativeHeader("Runtime/Export/Director/PlayableGraph.bindings.h")]
|
||||
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
|
||||
[NativeHeader("Runtime/Director/Core/HPlayableGraph.h")]
|
||||
[NativeHeader("Runtime/Director/Core/HPlayableOutput.h")]
|
||||
public struct PlayableGraph
|
||||
{
|
||||
// Token: 0x04000864 RID: 2148
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000864")]
|
||||
internal IntPtr m_Handle;
|
||||
|
||||
// Token: 0x04000865 RID: 2149
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x4000865")]
|
||||
internal uint m_Version;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,127 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Playables
|
||||
{
|
||||
// Token: 0x02000294 RID: 660
|
||||
[Token(Token = "0x2000294")]
|
||||
[UsedByNativeCode]
|
||||
[NativeHeader("Runtime/Director/Core/HPlayableGraph.h")]
|
||||
[NativeHeader("Runtime/Export/Director/PlayableHandle.bindings.h")]
|
||||
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
|
||||
public struct PlayableHandle : IEquatable<PlayableHandle>
|
||||
{
|
||||
// Token: 0x0600106A RID: 4202 RVA: 0x0000A668 File Offset: 0x00008868
|
||||
[Token(Token = "0x600106A")]
|
||||
[Address(RVA = "0x190CAF0", Offset = "0x190B8F0", VA = "0x18190CAF0")]
|
||||
[VisibleToOtherModules]
|
||||
internal bool IsPlayableOfType<T>()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x1700032D RID: 813
|
||||
// (get) Token: 0x0600106B RID: 4203 RVA: 0x0000A680 File Offset: 0x00008880
|
||||
[Token(Token = "0x1700032D")]
|
||||
public static PlayableHandle Null
|
||||
{
|
||||
[Token(Token = "0x600106B")]
|
||||
[Address(RVA = "0x27E0350", Offset = "0x27DF150", VA = "0x1827E0350")]
|
||||
get
|
||||
{
|
||||
return default(PlayableHandle);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600106C RID: 4204 RVA: 0x0000A698 File Offset: 0x00008898
|
||||
[Token(Token = "0x600106C")]
|
||||
[Address(RVA = "0x27E03C0", Offset = "0x27DF1C0", VA = "0x1827E03C0")]
|
||||
public static bool operator ==(PlayableHandle x, PlayableHandle y)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600106D RID: 4205 RVA: 0x0000A6B0 File Offset: 0x000088B0
|
||||
[Token(Token = "0x600106D")]
|
||||
[Address(RVA = "0x27DFFF0", Offset = "0x27DEDF0", VA = "0x1827DFFF0", Slot = "0")]
|
||||
public override bool Equals(object p)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600106E RID: 4206 RVA: 0x0000A6C8 File Offset: 0x000088C8
|
||||
[Token(Token = "0x600106E")]
|
||||
[Address(RVA = "0x27E00E0", Offset = "0x27DEEE0", VA = "0x1827E00E0", Slot = "4")]
|
||||
public bool Equals(PlayableHandle other)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600106F RID: 4207 RVA: 0x0000A6E0 File Offset: 0x000088E0
|
||||
[Token(Token = "0x600106F")]
|
||||
[Address(RVA = "0x27E0180", Offset = "0x27DEF80", VA = "0x1827E0180", Slot = "2")]
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06001070 RID: 4208 RVA: 0x0000A6F8 File Offset: 0x000088F8
|
||||
[Token(Token = "0x6001070")]
|
||||
[Address(RVA = "0x27DFF90", Offset = "0x27DED90", VA = "0x1827DFF90")]
|
||||
internal static bool CompareVersion(PlayableHandle lhs, PlayableHandle rhs)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06001071 RID: 4209 RVA: 0x0000A710 File Offset: 0x00008910
|
||||
[Token(Token = "0x6001071")]
|
||||
[Address(RVA = "0x27E02A0", Offset = "0x27DF0A0", VA = "0x1827E02A0")]
|
||||
[VisibleToOtherModules]
|
||||
internal bool IsValid()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06001072 RID: 4210 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6001072")]
|
||||
[Address(RVA = "0x27E01F0", Offset = "0x27DEFF0", VA = "0x1827E01F0")]
|
||||
[FreeFunction]
|
||||
[VisibleToOtherModules]
|
||||
internal Type GetPlayableType()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06001074 RID: 4212 RVA: 0x0000A728 File Offset: 0x00008928
|
||||
[Token(Token = "0x6001074")]
|
||||
[Address(RVA = "0x27E0260", Offset = "0x27DF060", VA = "0x1827E0260")]
|
||||
private static bool IsValid_Injected(ref PlayableHandle _unity_self)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06001075 RID: 4213 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6001075")]
|
||||
[Address(RVA = "0x27E01B0", Offset = "0x27DEFB0", VA = "0x1827E01B0")]
|
||||
private static Type GetPlayableType_Injected(ref PlayableHandle _unity_self)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x04000866 RID: 2150
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000866")]
|
||||
internal IntPtr m_Handle;
|
||||
|
||||
// Token: 0x04000867 RID: 2151
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x4000867")]
|
||||
internal uint m_Version;
|
||||
|
||||
// Token: 0x04000868 RID: 2152
|
||||
[Token(Token = "0x4000868")]
|
||||
private static readonly PlayableHandle m_Null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Playables
|
||||
{
|
||||
// Token: 0x02000295 RID: 661
|
||||
[Token(Token = "0x2000295")]
|
||||
[RequiredByNativeCode]
|
||||
public struct PlayableOutput : IEquatable<PlayableOutput>
|
||||
{
|
||||
// Token: 0x06001076 RID: 4214 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6001076")]
|
||||
[Address(RVA = "0x2137DB0", Offset = "0x2136BB0", VA = "0x182137DB0")]
|
||||
[VisibleToOtherModules]
|
||||
internal PlayableOutput(PlayableOutputHandle handle)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06001077 RID: 4215 RVA: 0x0000A740 File Offset: 0x00008940
|
||||
[Token(Token = "0x6001077")]
|
||||
[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
|
||||
public PlayableOutputHandle GetHandle()
|
||||
{
|
||||
return default(PlayableOutputHandle);
|
||||
}
|
||||
|
||||
// Token: 0x06001078 RID: 4216 RVA: 0x0000A758 File Offset: 0x00008958
|
||||
[Token(Token = "0x6001078")]
|
||||
[Address(RVA = "0x27E0740", Offset = "0x27DF540", VA = "0x1827E0740", Slot = "4")]
|
||||
public bool Equals(PlayableOutput other)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x04000869 RID: 2153
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000869")]
|
||||
private PlayableOutputHandle m_Handle;
|
||||
|
||||
// Token: 0x0400086A RID: 2154
|
||||
[Token(Token = "0x400086A")]
|
||||
private static readonly PlayableOutput m_NullPlayableOutput;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Playables
|
||||
{
|
||||
// Token: 0x02000296 RID: 662
|
||||
[Token(Token = "0x2000296")]
|
||||
[UsedByNativeCode]
|
||||
[NativeHeader("Runtime/Director/Core/HPlayableOutput.h")]
|
||||
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
|
||||
[NativeHeader("Runtime/Export/Director/PlayableOutputHandle.bindings.h")]
|
||||
public struct PlayableOutputHandle : IEquatable<PlayableOutputHandle>
|
||||
{
|
||||
// Token: 0x1700032E RID: 814
|
||||
// (get) Token: 0x0600107A RID: 4218 RVA: 0x0000A770 File Offset: 0x00008970
|
||||
[Token(Token = "0x1700032E")]
|
||||
public static PlayableOutputHandle Null
|
||||
{
|
||||
[Token(Token = "0x600107A")]
|
||||
[Address(RVA = "0x27E0630", Offset = "0x27DF430", VA = "0x1827E0630")]
|
||||
get
|
||||
{
|
||||
return default(PlayableOutputHandle);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600107B RID: 4219 RVA: 0x0000A788 File Offset: 0x00008988
|
||||
[Token(Token = "0x600107B")]
|
||||
[Address(RVA = "0x27E0180", Offset = "0x27DEF80", VA = "0x1827E0180", Slot = "2")]
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x0600107C RID: 4220 RVA: 0x0000A7A0 File Offset: 0x000089A0
|
||||
[Token(Token = "0x600107C")]
|
||||
[Address(RVA = "0x27E06A0", Offset = "0x27DF4A0", VA = "0x1827E06A0")]
|
||||
public static bool operator ==(PlayableOutputHandle lhs, PlayableOutputHandle rhs)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600107D RID: 4221 RVA: 0x0000A7B8 File Offset: 0x000089B8
|
||||
[Token(Token = "0x600107D")]
|
||||
[Address(RVA = "0x27E0500", Offset = "0x27DF300", VA = "0x1827E0500", Slot = "0")]
|
||||
public override bool Equals(object p)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600107E RID: 4222 RVA: 0x0000A7D0 File Offset: 0x000089D0
|
||||
[Token(Token = "0x600107E")]
|
||||
[Address(RVA = "0x27E0460", Offset = "0x27DF260", VA = "0x1827E0460", Slot = "4")]
|
||||
public bool Equals(PlayableOutputHandle other)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600107F RID: 4223 RVA: 0x0000A7E8 File Offset: 0x000089E8
|
||||
[Token(Token = "0x600107F")]
|
||||
[Address(RVA = "0x27DFF90", Offset = "0x27DED90", VA = "0x1827DFF90")]
|
||||
internal static bool CompareVersion(PlayableOutputHandle lhs, PlayableOutputHandle rhs)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0400086B RID: 2155
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x400086B")]
|
||||
internal IntPtr m_Handle;
|
||||
|
||||
// Token: 0x0400086C RID: 2156
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x400086C")]
|
||||
internal uint m_Version;
|
||||
|
||||
// Token: 0x0400086D RID: 2157
|
||||
[Token(Token = "0x400086D")]
|
||||
private static readonly PlayableOutputHandle m_Null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Playables
|
||||
{
|
||||
// Token: 0x02000297 RID: 663
|
||||
[Token(Token = "0x2000297")]
|
||||
[RequiredByNativeCode]
|
||||
public struct ScriptPlayableOutput
|
||||
{
|
||||
// Token: 0x0400086E RID: 2158
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x400086E")]
|
||||
private PlayableOutputHandle m_Handle;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user