Files
2026-06-04 11:42:34 +02:00

50 lines
981 B
C#

using System;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000223 RID: 547
[RequiredByNativeCode]
public struct HumanBone
{
// Token: 0x170008C4 RID: 2244
// (get) Token: 0x0600260C RID: 9740 RVA: 0x0002BA14 File Offset: 0x00029C14
// (set) Token: 0x0600260D RID: 9741 RVA: 0x0002BA30 File Offset: 0x00029C30
public string boneName
{
get
{
return this.m_BoneName;
}
set
{
this.m_BoneName = value;
}
}
// Token: 0x170008C5 RID: 2245
// (get) Token: 0x0600260E RID: 9742 RVA: 0x0002BA3C File Offset: 0x00029C3C
// (set) Token: 0x0600260F RID: 9743 RVA: 0x0002BA58 File Offset: 0x00029C58
public string humanName
{
get
{
return this.m_HumanName;
}
set
{
this.m_HumanName = value;
}
}
// Token: 0x0400063D RID: 1597
private string m_BoneName;
// Token: 0x0400063E RID: 1598
private string m_HumanName;
// Token: 0x0400063F RID: 1599
public HumanLimit limit;
}
}