31 lines
955 B
C#
31 lines
955 B
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core
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{
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// Token: 0x02000028 RID: 40
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[Token(Token = "0x2000010")]
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[StructLayout(3)]
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public static class UntilUpdateExtensions
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{
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// Token: 0x06000093 RID: 147 RVA: 0x000020DE File Offset: 0x000002DE
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[Token(Token = "0x600004E")]
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[Address(RVA = "0x2FFE400", Offset = "0x2FFCE00", VA = "0x182FFE400")]
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private static IEnumerator<ISchedule> UntilCoroutine(Scheduler.QueueType queueType, Func<bool> condition)
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{
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return null;
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}
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// Token: 0x06000094 RID: 148 RVA: 0x000020DE File Offset: 0x000002DE
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[Token(Token = "0x600004F")]
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[Address(RVA = "0x2FFE270", Offset = "0x2FFCC70", VA = "0x182FFE270")]
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public static ISchedulerPromise ScheduleUntil(this MonoBehaviour behaviour, Func<bool> condition, Scheduler.QueueType queueType = Scheduler.QueueType.Update)
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{
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return null;
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}
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}
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}
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