m
This commit is contained in:
@@ -0,0 +1,44 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Tilemaps
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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[RequiredByNativeCode]
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public class ITilemap
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{
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// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000001")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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internal ITilemap()
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{
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}
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// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000002")]
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[Address(RVA = "0x1229A40", Offset = "0x1228A40", VA = "0x181229A40")]
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public void RefreshTile(Vector3Int position)
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{
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}
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// Token: 0x06000003 RID: 3 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000003")]
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[Address(RVA = "0x12299D0", Offset = "0x12289D0", VA = "0x1812299D0")]
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[RequiredByNativeCode]
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private static ITilemap CreateInstance()
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{
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return null;
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}
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// Token: 0x04000001 RID: 1
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[Token(Token = "0x4000001")]
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internal static ITilemap s_Instance;
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// Token: 0x04000002 RID: 2
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000002")]
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internal Tilemap m_Tilemap;
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}
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}
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@@ -0,0 +1,192 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Tilemaps
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{
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// Token: 0x02000003 RID: 3
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[Token(Token = "0x2000003")]
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[RequiredByNativeCode]
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[Serializable]
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public class Tile : TileBase
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{
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// Token: 0x17000001 RID: 1
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// (get) Token: 0x06000004 RID: 4 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000001")]
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public Sprite sprite
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{
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[Token(Token = "0x6000004")]
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[Address(RVA = "0x1044000", Offset = "0x1043000", VA = "0x181044000")]
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get
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{
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return null;
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}
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[Token(Token = "0x6000005")]
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[Address(RVA = "0x4157F0", Offset = "0x4147F0", VA = "0x1804157F0")]
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set
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{
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}
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}
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// Token: 0x17000002 RID: 2
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// (get) Token: 0x06000006 RID: 6 RVA: 0x00002058 File Offset: 0x00000258
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// (set) Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000002")]
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public Color color
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{
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[Token(Token = "0x6000006")]
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[Address(RVA = "0x1229D60", Offset = "0x1228D60", VA = "0x181229D60")]
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get
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{
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return default(Color);
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}
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[Token(Token = "0x6000007")]
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[Address(RVA = "0x814BF0", Offset = "0x813BF0", VA = "0x180814BF0")]
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set
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{
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}
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}
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// Token: 0x17000003 RID: 3
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// (get) Token: 0x06000008 RID: 8 RVA: 0x00002070 File Offset: 0x00000270
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// (set) Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000003")]
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public Matrix4x4 transform
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{
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[Token(Token = "0x6000008")]
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[Address(RVA = "0x1229D80", Offset = "0x1228D80", VA = "0x181229D80")]
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get
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{
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return default(Matrix4x4);
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}
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[Token(Token = "0x6000009")]
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[Address(RVA = "0x1229DB0", Offset = "0x1228DB0", VA = "0x181229DB0")]
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set
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{
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}
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}
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// Token: 0x17000004 RID: 4
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// (get) Token: 0x0600000A RID: 10 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x0600000B RID: 11 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000004")]
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public GameObject gameObject
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{
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[Token(Token = "0x600000A")]
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[Address(RVA = "0x1044100", Offset = "0x1043100", VA = "0x181044100")]
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get
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{
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return null;
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}
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[Token(Token = "0x600000B")]
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[Address(RVA = "0x476170", Offset = "0x475170", VA = "0x180476170")]
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set
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{
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}
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}
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// Token: 0x17000005 RID: 5
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// (get) Token: 0x0600000C RID: 12 RVA: 0x00002088 File Offset: 0x00000288
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// (set) Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000005")]
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public TileFlags flags
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{
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[Token(Token = "0x600000C")]
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[Address(RVA = "0x1229D70", Offset = "0x1228D70", VA = "0x181229D70")]
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get
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{
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return TileFlags.None;
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}
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[Token(Token = "0x600000D")]
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[Address(RVA = "0x4833A0", Offset = "0x4823A0", VA = "0x1804833A0")]
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set
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{
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}
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}
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// Token: 0x17000006 RID: 6
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// (get) Token: 0x0600000E RID: 14 RVA: 0x000020A0 File Offset: 0x000002A0
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// (set) Token: 0x0600000F RID: 15 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000006")]
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public Tile.ColliderType colliderType
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{
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[Token(Token = "0x600000E")]
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[Address(RVA = "0x1229D50", Offset = "0x1228D50", VA = "0x181229D50")]
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get
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{
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return Tile.ColliderType.None;
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}
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[Token(Token = "0x600000F")]
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[Address(RVA = "0xB8D150", Offset = "0xB8C150", VA = "0x180B8D150")]
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set
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{
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}
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}
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// Token: 0x06000010 RID: 16 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000010")]
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[Address(RVA = "0x1229C60", Offset = "0x1228C60", VA = "0x181229C60", Slot = "5")]
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public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
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{
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}
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// Token: 0x06000011 RID: 17 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000011")]
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[Address(RVA = "0x1229CB0", Offset = "0x1228CB0", VA = "0x181229CB0")]
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public Tile()
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{
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}
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// Token: 0x04000003 RID: 3
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000003")]
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[SerializeField]
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private Sprite m_Sprite;
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// Token: 0x04000004 RID: 4
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000004")]
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[SerializeField]
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private Color m_Color;
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// Token: 0x04000005 RID: 5
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000005")]
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[SerializeField]
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private Matrix4x4 m_Transform;
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// Token: 0x04000006 RID: 6
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4000006")]
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[SerializeField]
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private GameObject m_InstancedGameObject;
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// Token: 0x04000007 RID: 7
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4000007")]
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[SerializeField]
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private TileFlags m_Flags;
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// Token: 0x04000008 RID: 8
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x4000008")]
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[SerializeField]
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private Tile.ColliderType m_ColliderType;
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// Token: 0x02000004 RID: 4
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[Token(Token = "0x2000004")]
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public enum ColliderType
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{
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// Token: 0x0400000A RID: 10
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[Token(Token = "0x400000A")]
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None,
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// Token: 0x0400000B RID: 11
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[Token(Token = "0x400000B")]
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Sprite,
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// Token: 0x0400000C RID: 12
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[Token(Token = "0x400000C")]
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Grid
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}
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}
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}
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@@ -0,0 +1,29 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.Tilemaps
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{
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// Token: 0x0200000A RID: 10
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[Token(Token = "0x200000A")]
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[RequiredByNativeCode]
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[NativeType]
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public struct TileAnimationData
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{
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// Token: 0x04000019 RID: 25
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000019")]
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private Sprite[] m_AnimatedSprites;
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// Token: 0x0400001A RID: 26
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400001A")]
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private float m_AnimationSpeed;
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// Token: 0x0400001B RID: 27
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x400001B")]
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private float m_AnimationStartTime;
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}
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}
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@@ -0,0 +1,69 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Tilemaps
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{
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// Token: 0x02000005 RID: 5
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[Token(Token = "0x2000005")]
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[RequiredByNativeCode]
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public abstract class TileBase : ScriptableObject
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{
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// Token: 0x06000012 RID: 18 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000012")]
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[Address(RVA = "0x1229BE0", Offset = "0x1228BE0", VA = "0x181229BE0", Slot = "4")]
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[RequiredByNativeCode]
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public virtual void RefreshTile(Vector3Int position, ITilemap tilemap)
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{
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}
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// Token: 0x06000013 RID: 19 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000013")]
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[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")]
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[RequiredByNativeCode]
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public virtual void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
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{
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||||
}
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||||
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// Token: 0x06000014 RID: 20 RVA: 0x000020B8 File Offset: 0x000002B8
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[Token(Token = "0x6000014")]
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||||
[Address(RVA = "0x1229B10", Offset = "0x1228B10", VA = "0x181229B10")]
|
||||
private TileData GetTileDataNoRef(Vector3Int position, ITilemap tilemap)
|
||||
{
|
||||
return default(TileData);
|
||||
}
|
||||
|
||||
// Token: 0x06000015 RID: 21 RVA: 0x000020D0 File Offset: 0x000002D0
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[Token(Token = "0x6000015")]
|
||||
[Address(RVA = "0x1165BF0", Offset = "0x1164BF0", VA = "0x181165BF0", Slot = "6")]
|
||||
[RequiredByNativeCode]
|
||||
public virtual bool GetTileAnimationData(Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000016 RID: 22 RVA: 0x000020E8 File Offset: 0x000002E8
|
||||
[Token(Token = "0x6000016")]
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||||
[Address(RVA = "0x1229AA0", Offset = "0x1228AA0", VA = "0x181229AA0")]
|
||||
private TileAnimationData GetTileAnimationDataNoRef(Vector3Int position, ITilemap tilemap)
|
||||
{
|
||||
return default(TileAnimationData);
|
||||
}
|
||||
|
||||
// Token: 0x06000017 RID: 23 RVA: 0x00002100 File Offset: 0x00000300
|
||||
[Token(Token = "0x6000017")]
|
||||
[Address(RVA = "0x1165BF0", Offset = "0x1164BF0", VA = "0x181165BF0", Slot = "7")]
|
||||
[RequiredByNativeCode]
|
||||
public virtual bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000018 RID: 24 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000018")]
|
||||
[Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")]
|
||||
protected TileBase()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Tilemaps
|
||||
{
|
||||
// Token: 0x02000009 RID: 9
|
||||
[Token(Token = "0x2000009")]
|
||||
[NativeType]
|
||||
[RequiredByNativeCode]
|
||||
public struct TileData
|
||||
{
|
||||
// Token: 0x17000007 RID: 7
|
||||
// (set) Token: 0x0600001E RID: 30 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000007")]
|
||||
public Sprite sprite
|
||||
{
|
||||
[Token(Token = "0x600001E")]
|
||||
[Address(RVA = "0x593200", Offset = "0x592200", VA = "0x180593200")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000008 RID: 8
|
||||
// (set) Token: 0x0600001F RID: 31 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000008")]
|
||||
public Color color
|
||||
{
|
||||
[Token(Token = "0x600001F")]
|
||||
[Address(RVA = "0x5AB410", Offset = "0x5AA410", VA = "0x1805AB410")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000009 RID: 9
|
||||
// (set) Token: 0x06000020 RID: 32 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000009")]
|
||||
public Matrix4x4 transform
|
||||
{
|
||||
[Token(Token = "0x6000020")]
|
||||
[Address(RVA = "0x1229C40", Offset = "0x1228C40", VA = "0x181229C40")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700000A RID: 10
|
||||
// (set) Token: 0x06000021 RID: 33 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700000A")]
|
||||
public GameObject gameObject
|
||||
{
|
||||
[Token(Token = "0x6000021")]
|
||||
[Address(RVA = "0x417A10", Offset = "0x416A10", VA = "0x180417A10")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700000B RID: 11
|
||||
// (set) Token: 0x06000022 RID: 34 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700000B")]
|
||||
public TileFlags flags
|
||||
{
|
||||
[Token(Token = "0x6000022")]
|
||||
[Address(RVA = "0x7235A0", Offset = "0x7225A0", VA = "0x1807235A0")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700000C RID: 12
|
||||
// (set) Token: 0x06000023 RID: 35 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700000C")]
|
||||
public Tile.ColliderType colliderType
|
||||
{
|
||||
[Token(Token = "0x6000023")]
|
||||
[Address(RVA = "0xED62D0", Offset = "0xED52D0", VA = "0x180ED62D0")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x04000013 RID: 19
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000013")]
|
||||
private Sprite m_Sprite;
|
||||
|
||||
// Token: 0x04000014 RID: 20
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x4000014")]
|
||||
private Color m_Color;
|
||||
|
||||
// Token: 0x04000015 RID: 21
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000015")]
|
||||
private Matrix4x4 m_Transform;
|
||||
|
||||
// Token: 0x04000016 RID: 22
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x4000016")]
|
||||
private GameObject m_GameObject;
|
||||
|
||||
// Token: 0x04000017 RID: 23
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x4000017")]
|
||||
private TileFlags m_Flags;
|
||||
|
||||
// Token: 0x04000018 RID: 24
|
||||
[FieldOffset(Offset = "0x64")]
|
||||
[Token(Token = "0x4000018")]
|
||||
private Tile.ColliderType m_ColliderType;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Tilemaps
|
||||
{
|
||||
// Token: 0x02000007 RID: 7
|
||||
[Token(Token = "0x2000007")]
|
||||
[Flags]
|
||||
public enum TileFlags
|
||||
{
|
||||
// Token: 0x0400000E RID: 14
|
||||
[Token(Token = "0x400000E")]
|
||||
None = 0,
|
||||
// Token: 0x0400000F RID: 15
|
||||
[Token(Token = "0x400000F")]
|
||||
LockColor = 1,
|
||||
// Token: 0x04000010 RID: 16
|
||||
[Token(Token = "0x4000010")]
|
||||
LockTransform = 2,
|
||||
// Token: 0x04000011 RID: 17
|
||||
[Token(Token = "0x4000011")]
|
||||
InstantiateGameObjectRuntimeOnly = 4,
|
||||
// Token: 0x04000012 RID: 18
|
||||
[Token(Token = "0x4000012")]
|
||||
LockAll = 3
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
|
||||
namespace UnityEngine.Tilemaps
|
||||
{
|
||||
// Token: 0x02000006 RID: 6
|
||||
[Token(Token = "0x2000006")]
|
||||
[NativeType]
|
||||
[NativeHeader("Modules/Grid/Public/GridMarshalling.h")]
|
||||
[RequireComponent(typeof(Transform))]
|
||||
[NativeHeader("Modules/Tilemap/Public/TilemapMarshalling.h")]
|
||||
[NativeHeader("Modules/Tilemap/Public/TilemapTile.h")]
|
||||
[NativeHeader("Runtime/Graphics/SpriteFrame.h")]
|
||||
[NativeHeader("Modules/Grid/Public/Grid.h")]
|
||||
public sealed class Tilemap : GridLayout
|
||||
{
|
||||
// Token: 0x06000019 RID: 25 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000019")]
|
||||
[Address(RVA = "0x1229F90", Offset = "0x1228F90", VA = "0x181229F90")]
|
||||
[NativeMethod]
|
||||
public void RefreshTile(Vector3Int position)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600001A RID: 26 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600001A")]
|
||||
[Address(RVA = "0x1229F40", Offset = "0x1228F40", VA = "0x181229F40")]
|
||||
private void RefreshTile_Injected(ref Vector3Int position)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
using UnityEngine.U2D;
|
||||
|
||||
namespace UnityEngine.Tilemaps
|
||||
{
|
||||
// Token: 0x02000008 RID: 8
|
||||
[Token(Token = "0x2000008")]
|
||||
[NativeType]
|
||||
[NativeHeader("Modules/Tilemap/Public/TilemapMarshalling.h")]
|
||||
[NativeHeader("Modules/Tilemap/TilemapRendererJobs.h")]
|
||||
[NativeHeader("Modules/Grid/Public/GridMarshalling.h")]
|
||||
[RequireComponent(typeof(Tilemap))]
|
||||
public sealed class TilemapRenderer : Renderer
|
||||
{
|
||||
// Token: 0x0600001B RID: 27 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600001B")]
|
||||
[Address(RVA = "0x1229E20", Offset = "0x1228E20", VA = "0x181229E20")]
|
||||
[RequiredByNativeCode]
|
||||
internal void RegisterSpriteAtlasRegistered()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600001C RID: 28 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600001C")]
|
||||
[Address(RVA = "0x1229EB0", Offset = "0x1228EB0", VA = "0x181229EB0")]
|
||||
[RequiredByNativeCode]
|
||||
internal void UnregisterSpriteAtlasRegistered()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600001D RID: 29 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600001D")]
|
||||
[Address(RVA = "0x1229DD0", Offset = "0x1228DD0", VA = "0x181229DD0")]
|
||||
internal void OnSpriteAtlasRegistered(SpriteAtlas atlas)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user