This commit is contained in:
niko
2026-04-10 22:50:51 +02:00
parent 6d1607d5a2
commit f18d448581
17033 changed files with 2863270 additions and 0 deletions
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.SceneManagement
{
// Token: 0x02000196 RID: 406
[Token(Token = "0x2000196")]
public enum LoadSceneMode
{
// Token: 0x0400057E RID: 1406
[Token(Token = "0x400057E")]
Single,
// Token: 0x0400057F RID: 1407
[Token(Token = "0x400057F")]
Additive
}
}
@@ -0,0 +1,42 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.SceneManagement
{
// Token: 0x02000198 RID: 408
[Token(Token = "0x2000198")]
[Serializable]
public struct LoadSceneParameters
{
// Token: 0x170002B9 RID: 697
// (set) Token: 0x06000E21 RID: 3617 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002B9")]
public LoadSceneMode loadSceneMode
{
[Token(Token = "0x6000E21")]
[Address(RVA = "0x724F70", Offset = "0x723D70", VA = "0x180724F70")]
set
{
}
}
// Token: 0x06000E22 RID: 3618 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E22")]
[Address(RVA = "0x2CBE8B0", Offset = "0x2CBD6B0", VA = "0x182CBE8B0")]
public LoadSceneParameters(LoadSceneMode mode)
{
}
// Token: 0x04000584 RID: 1412
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000584")]
[SerializeField]
private LoadSceneMode m_LoadSceneMode;
// Token: 0x04000585 RID: 1413
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000585")]
[SerializeField]
private LocalPhysicsMode m_LocalPhysicsMode;
}
}
@@ -0,0 +1,21 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.SceneManagement
{
// Token: 0x02000197 RID: 407
[Token(Token = "0x2000197")]
[Flags]
public enum LocalPhysicsMode
{
// Token: 0x04000581 RID: 1409
[Token(Token = "0x4000581")]
None = 0,
// Token: 0x04000582 RID: 1410
[Token(Token = "0x4000582")]
Physics2D = 1,
// Token: 0x04000583 RID: 1411
[Token(Token = "0x4000583")]
Physics3D = 2
}
}
@@ -0,0 +1,229 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine.SceneManagement
{
// Token: 0x02000193 RID: 403
[Token(Token = "0x2000193")]
[NativeHeader("Runtime/Export/SceneManager/Scene.bindings.h")]
[Serializable]
public struct Scene
{
// Token: 0x06000DEC RID: 3564 RVA: 0x00009210 File Offset: 0x00007410
[Token(Token = "0x6000DEC")]
[Address(RVA = "0x2CC37C0", Offset = "0x2CC25C0", VA = "0x182CC37C0")]
[StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)]
private static bool IsValidInternal(int sceneHandle)
{
return default(bool);
}
// Token: 0x06000DED RID: 3565 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000DED")]
[Address(RVA = "0x2CC3460", Offset = "0x2CC2260", VA = "0x182CC3460")]
[StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)]
private static string GetPathInternal(int sceneHandle)
{
return null;
}
// Token: 0x06000DEE RID: 3566 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000DEE")]
[Address(RVA = "0x2CC3420", Offset = "0x2CC2220", VA = "0x182CC3420")]
[StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)]
private static string GetNameInternal(int sceneHandle)
{
return null;
}
// Token: 0x06000DEF RID: 3567 RVA: 0x00009228 File Offset: 0x00007428
[Token(Token = "0x6000DEF")]
[Address(RVA = "0x2CC33E0", Offset = "0x2CC21E0", VA = "0x182CC33E0")]
[StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)]
private static bool GetIsLoadedInternal(int sceneHandle)
{
return default(bool);
}
// Token: 0x06000DF0 RID: 3568 RVA: 0x00009240 File Offset: 0x00007440
[Token(Token = "0x6000DF0")]
[Address(RVA = "0x2CC33A0", Offset = "0x2CC21A0", VA = "0x182CC33A0")]
[StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)]
private static bool GetIsDirtyInternal(int sceneHandle)
{
return default(bool);
}
// Token: 0x06000DF1 RID: 3569 RVA: 0x00009258 File Offset: 0x00007458
[Token(Token = "0x6000DF1")]
[Address(RVA = "0x2CC3360", Offset = "0x2CC2160", VA = "0x182CC3360")]
[StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)]
private static int GetBuildIndexInternal(int sceneHandle)
{
return 0;
}
// Token: 0x06000DF2 RID: 3570 RVA: 0x00009270 File Offset: 0x00007470
[Token(Token = "0x6000DF2")]
[Address(RVA = "0x2CC34A0", Offset = "0x2CC22A0", VA = "0x182CC34A0")]
[StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)]
private static int GetRootCountInternal(int sceneHandle)
{
return 0;
}
// Token: 0x06000DF3 RID: 3571 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000DF3")]
[Address(RVA = "0x2CC34E0", Offset = "0x2CC22E0", VA = "0x182CC34E0")]
[StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)]
private static void GetRootGameObjectsInternal(int sceneHandle, object resultRootList)
{
}
// Token: 0x170002B0 RID: 688
// (get) Token: 0x06000DF4 RID: 3572 RVA: 0x00009288 File Offset: 0x00007488
[Token(Token = "0x170002B0")]
public int handle
{
[Token(Token = "0x6000DF4")]
[Address(RVA = "0x6E5A50", Offset = "0x6E4850", VA = "0x1806E5A50")]
get
{
return 0;
}
}
// Token: 0x06000DF5 RID: 3573 RVA: 0x000092A0 File Offset: 0x000074A0
[Token(Token = "0x6000DF5")]
[Address(RVA = "0x2CC3800", Offset = "0x2CC2600", VA = "0x182CC3800")]
public bool IsValid()
{
return default(bool);
}
// Token: 0x170002B1 RID: 689
// (get) Token: 0x06000DF6 RID: 3574 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170002B1")]
public string path
{
[Token(Token = "0x6000DF6")]
[Address(RVA = "0x2CC3940", Offset = "0x2CC2740", VA = "0x182CC3940")]
get
{
return null;
}
}
// Token: 0x170002B2 RID: 690
// (get) Token: 0x06000DF7 RID: 3575 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170002B2")]
public string name
{
[Token(Token = "0x6000DF7")]
[Address(RVA = "0x2CC3900", Offset = "0x2CC2700", VA = "0x182CC3900")]
get
{
return null;
}
}
// Token: 0x170002B3 RID: 691
// (get) Token: 0x06000DF8 RID: 3576 RVA: 0x000092B8 File Offset: 0x000074B8
[Token(Token = "0x170002B3")]
public bool isLoaded
{
[Token(Token = "0x6000DF8")]
[Address(RVA = "0x2CC38C0", Offset = "0x2CC26C0", VA = "0x182CC38C0")]
get
{
return default(bool);
}
}
// Token: 0x170002B4 RID: 692
// (get) Token: 0x06000DF9 RID: 3577 RVA: 0x000092D0 File Offset: 0x000074D0
[Token(Token = "0x170002B4")]
public int buildIndex
{
[Token(Token = "0x6000DF9")]
[Address(RVA = "0x2CC3840", Offset = "0x2CC2640", VA = "0x182CC3840")]
get
{
return 0;
}
}
// Token: 0x170002B5 RID: 693
// (get) Token: 0x06000DFA RID: 3578 RVA: 0x000092E8 File Offset: 0x000074E8
[Token(Token = "0x170002B5")]
public bool isDirty
{
[Token(Token = "0x6000DFA")]
[Address(RVA = "0x2CC3880", Offset = "0x2CC2680", VA = "0x182CC3880")]
get
{
return default(bool);
}
}
// Token: 0x170002B6 RID: 694
// (get) Token: 0x06000DFB RID: 3579 RVA: 0x00009300 File Offset: 0x00007500
[Token(Token = "0x170002B6")]
public int rootCount
{
[Token(Token = "0x6000DFB")]
[Address(RVA = "0x2CC3980", Offset = "0x2CC2780", VA = "0x182CC3980")]
get
{
return 0;
}
}
// Token: 0x06000DFC RID: 3580 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000DFC")]
[Address(RVA = "0x2CC3520", Offset = "0x2CC2320", VA = "0x182CC3520")]
public GameObject[] GetRootGameObjects()
{
return null;
}
// Token: 0x06000DFD RID: 3581 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000DFD")]
[Address(RVA = "0x2CC35D0", Offset = "0x2CC23D0", VA = "0x182CC35D0")]
public void GetRootGameObjects(List<GameObject> rootGameObjects)
{
}
// Token: 0x06000DFE RID: 3582 RVA: 0x00009318 File Offset: 0x00007518
[Token(Token = "0x6000DFE")]
[Address(RVA = "0x27E4080", Offset = "0x27E2E80", VA = "0x1827E4080")]
public static bool operator ==(Scene lhs, Scene rhs)
{
return default(bool);
}
// Token: 0x06000DFF RID: 3583 RVA: 0x00009330 File Offset: 0x00007530
[Token(Token = "0x6000DFF")]
[Address(RVA = "0x6E5A50", Offset = "0x6E4850", VA = "0x1806E5A50", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x06000E00 RID: 3584 RVA: 0x00009348 File Offset: 0x00007548
[Token(Token = "0x6000E00")]
[Address(RVA = "0x2CC32E0", Offset = "0x2CC20E0", VA = "0x182CC32E0", Slot = "0")]
public override bool Equals(object other)
{
return default(bool);
}
// Token: 0x04000578 RID: 1400
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000578")]
[SerializeField]
private int m_Handle;
}
}
@@ -0,0 +1,277 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Events;
using UnityEngine.Internal;
using UnityEngine.Scripting;
namespace UnityEngine.SceneManagement
{
// Token: 0x02000195 RID: 405
[Token(Token = "0x2000195")]
[RequiredByNativeCode]
[NativeHeader("Runtime/Export/SceneManager/SceneManager.bindings.h")]
public class SceneManager
{
// Token: 0x170002B7 RID: 695
// (get) Token: 0x06000E04 RID: 3588 RVA: 0x00009360 File Offset: 0x00007560
[Token(Token = "0x170002B7")]
public static int sceneCount
{
[Token(Token = "0x6000E04")]
[Address(RVA = "0x2CC2FB0", Offset = "0x2CC1DB0", VA = "0x182CC2FB0")]
[NativeMethod]
[NativeHeader("Runtime/SceneManager/SceneManager.h")]
[StaticAccessor("GetSceneManager()", StaticAccessorType.Dot)]
[NativeMethod("GetSceneCount")]
get
{
return 0;
}
}
// Token: 0x170002B8 RID: 696
// (get) Token: 0x06000E05 RID: 3589 RVA: 0x00009378 File Offset: 0x00007578
[Token(Token = "0x170002B8")]
public static int sceneCountInBuildSettings
{
[Token(Token = "0x6000E05")]
[Address(RVA = "0x2CC2F80", Offset = "0x2CC1D80", VA = "0x182CC2F80")]
[NativeMethod]
[StaticAccessor("SceneManagerBindings", StaticAccessorType.DoubleColon)]
[NativeMethod("GetNumScenesInBuildSettings")]
get
{
return 0;
}
}
// Token: 0x06000E06 RID: 3590 RVA: 0x00009390 File Offset: 0x00007590
[Token(Token = "0x6000E06")]
[Address(RVA = "0x2CC1FE0", Offset = "0x2CC0DE0", VA = "0x182CC1FE0")]
[StaticAccessor("SceneManagerBindings", StaticAccessorType.DoubleColon)]
public static Scene GetActiveScene()
{
return default(Scene);
}
// Token: 0x06000E07 RID: 3591 RVA: 0x000093A8 File Offset: 0x000075A8
[Token(Token = "0x6000E07")]
[Address(RVA = "0x2CC2170", Offset = "0x2CC0F70", VA = "0x182CC2170")]
[StaticAccessor("SceneManagerBindings", StaticAccessorType.DoubleColon)]
public static Scene GetSceneByName(string name)
{
return default(Scene);
}
// Token: 0x06000E08 RID: 3592 RVA: 0x000093C0 File Offset: 0x000075C0
[Token(Token = "0x6000E08")]
[Address(RVA = "0x2CC20A0", Offset = "0x2CC0EA0", VA = "0x182CC20A0")]
[NativeThrows]
[StaticAccessor("SceneManagerBindings", StaticAccessorType.DoubleColon)]
public static Scene GetSceneAt(int index)
{
return default(Scene);
}
// Token: 0x06000E09 RID: 3593 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000E09")]
[Address(RVA = "0x2CC2940", Offset = "0x2CC1740", VA = "0x182CC2940")]
[NativeThrows]
[StaticAccessor("SceneManagerBindings", StaticAccessorType.DoubleColon)]
private static AsyncOperation UnloadSceneAsyncInternal(Scene scene, UnloadSceneOptions options)
{
return null;
}
// Token: 0x06000E0A RID: 3594 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000E0A")]
[Address(RVA = "0x2CC2400", Offset = "0x2CC1200", VA = "0x182CC2400")]
private static AsyncOperation LoadSceneAsyncNameIndexInternal(string sceneName, int sceneBuildIndex, LoadSceneParameters parameters, bool mustCompleteNextFrame)
{
return null;
}
// Token: 0x06000E0B RID: 3595 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000E0B")]
[Address(RVA = "0x2CC2B70", Offset = "0x2CC1970", VA = "0x182CC2B70")]
private static AsyncOperation UnloadSceneNameIndexInternal(string sceneName, int sceneBuildIndex, bool immediately, UnloadSceneOptions options, out bool outSuccess)
{
return null;
}
// Token: 0x1400000E RID: 14
// (add) Token: 0x06000E0C RID: 3596 RVA: 0x00002050 File Offset: 0x00000250
// (remove) Token: 0x06000E0D RID: 3597 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1400000E")]
public static event UnityAction<Scene, LoadSceneMode> sceneLoaded
{
[Token(Token = "0x6000E0C")]
[Address(RVA = "0x2CC2D80", Offset = "0x2CC1B80", VA = "0x182CC2D80")]
[CompilerGenerated]
add
{
}
[Token(Token = "0x6000E0D")]
[Address(RVA = "0x2CC30E0", Offset = "0x2CC1EE0", VA = "0x182CC30E0")]
[CompilerGenerated]
remove
{
}
}
// Token: 0x1400000F RID: 15
// (add) Token: 0x06000E0E RID: 3598 RVA: 0x00002050 File Offset: 0x00000250
// (remove) Token: 0x06000E0F RID: 3599 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1400000F")]
public static event UnityAction<Scene> sceneUnloaded
{
[Token(Token = "0x6000E0E")]
[Address(RVA = "0x2CC2E80", Offset = "0x2CC1C80", VA = "0x182CC2E80")]
[CompilerGenerated]
add
{
}
[Token(Token = "0x6000E0F")]
[Address(RVA = "0x2CC31E0", Offset = "0x2CC1FE0", VA = "0x182CC31E0")]
[CompilerGenerated]
remove
{
}
}
// Token: 0x14000010 RID: 16
// (add) Token: 0x06000E10 RID: 3600 RVA: 0x00002050 File Offset: 0x00000250
// (remove) Token: 0x06000E11 RID: 3601 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x14000010")]
public static event UnityAction<Scene, Scene> activeSceneChanged
{
[Token(Token = "0x6000E10")]
[Address(RVA = "0x2CC2C80", Offset = "0x2CC1A80", VA = "0x182CC2C80")]
[CompilerGenerated]
add
{
}
[Token(Token = "0x6000E11")]
[Address(RVA = "0x2CC2FE0", Offset = "0x2CC1DE0", VA = "0x182CC2FE0")]
[CompilerGenerated]
remove
{
}
}
// Token: 0x06000E12 RID: 3602 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E12")]
[Address(RVA = "0x2CC27B0", Offset = "0x2CC15B0", VA = "0x182CC27B0")]
public static void LoadScene(string sceneName, [DefaultValue("LoadSceneMode.Single")] LoadSceneMode mode)
{
}
// Token: 0x06000E13 RID: 3603 RVA: 0x000093D8 File Offset: 0x000075D8
[Token(Token = "0x6000E13")]
[Address(RVA = "0x2CC26A0", Offset = "0x2CC14A0", VA = "0x182CC26A0")]
public static Scene LoadScene(string sceneName, LoadSceneParameters parameters)
{
return default(Scene);
}
// Token: 0x06000E14 RID: 3604 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000E14")]
[Address(RVA = "0x2CC25E0", Offset = "0x2CC13E0", VA = "0x182CC25E0")]
public static AsyncOperation LoadSceneAsync(string sceneName, [DefaultValue("LoadSceneMode.Single")] LoadSceneMode mode)
{
return null;
}
// Token: 0x06000E15 RID: 3605 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000E15")]
[Address(RVA = "0x2CC24C0", Offset = "0x2CC12C0", VA = "0x182CC24C0")]
[ExcludeFromDocs]
public static AsyncOperation LoadSceneAsync(string sceneName)
{
return null;
}
// Token: 0x06000E16 RID: 3606 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000E16")]
[Address(RVA = "0x2CC2570", Offset = "0x2CC1370", VA = "0x182CC2570")]
public static AsyncOperation LoadSceneAsync(string sceneName, LoadSceneParameters parameters)
{
return null;
}
// Token: 0x06000E17 RID: 3607 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000E17")]
[Address(RVA = "0x2CC29C0", Offset = "0x2CC17C0", VA = "0x182CC29C0")]
public static AsyncOperation UnloadSceneAsync(string sceneName)
{
return null;
}
// Token: 0x06000E18 RID: 3608 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000E18")]
[Address(RVA = "0x2CC2AB0", Offset = "0x2CC18B0", VA = "0x182CC2AB0")]
public static AsyncOperation UnloadSceneAsync(Scene scene)
{
return null;
}
// Token: 0x06000E19 RID: 3609 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E19")]
[Address(RVA = "0x2CC22A0", Offset = "0x2CC10A0", VA = "0x182CC22A0")]
[RequiredByNativeCode]
private static void Internal_SceneLoaded(Scene scene, LoadSceneMode mode)
{
}
// Token: 0x06000E1A RID: 3610 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E1A")]
[Address(RVA = "0x2CC2350", Offset = "0x2CC1150", VA = "0x182CC2350")]
[RequiredByNativeCode]
private static void Internal_SceneUnloaded(Scene scene)
{
}
// Token: 0x06000E1B RID: 3611 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E1B")]
[Address(RVA = "0x2CC21F0", Offset = "0x2CC0FF0", VA = "0x182CC21F0")]
[RequiredByNativeCode]
private static void Internal_ActiveSceneChanged(Scene previousActiveScene, Scene newActiveScene)
{
}
// Token: 0x06000E1D RID: 3613 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E1D")]
[Address(RVA = "0x2CC1FA0", Offset = "0x2CC0DA0", VA = "0x182CC1FA0")]
private static void GetActiveScene_Injected(out Scene ret)
{
}
// Token: 0x06000E1E RID: 3614 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E1E")]
[Address(RVA = "0x2CC2120", Offset = "0x2CC0F20", VA = "0x182CC2120")]
private static void GetSceneByName_Injected(string name, out Scene ret)
{
}
// Token: 0x06000E1F RID: 3615 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E1F")]
[Address(RVA = "0x2CC2060", Offset = "0x2CC0E60", VA = "0x182CC2060")]
private static void GetSceneAt_Injected(int index, out Scene ret)
{
}
// Token: 0x06000E20 RID: 3616 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000E20")]
[Address(RVA = "0x2CC2900", Offset = "0x2CC1700", VA = "0x182CC2900")]
private static AsyncOperation UnloadSceneAsyncInternal_Injected(ref Scene scene, UnloadSceneOptions options)
{
return null;
}
// Token: 0x04000579 RID: 1401
[Token(Token = "0x4000579")]
internal static bool s_AllowLoadScene;
}
}
@@ -0,0 +1,39 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine.SceneManagement
{
// Token: 0x02000194 RID: 404
[Token(Token = "0x2000194")]
[NativeHeader("Runtime/Export/SceneManager/SceneManager.bindings.h")]
[StaticAccessor("SceneManagerBindings", StaticAccessorType.DoubleColon)]
internal static class SceneManagerAPIInternal
{
// Token: 0x06000E01 RID: 3585 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000E01")]
[Address(RVA = "0x2CC1ED0", Offset = "0x2CC0CD0", VA = "0x182CC1ED0")]
[NativeThrows]
public static AsyncOperation LoadSceneAsyncNameIndexInternal(string sceneName, int sceneBuildIndex, LoadSceneParameters parameters, bool mustCompleteNextFrame)
{
return null;
}
// Token: 0x06000E02 RID: 3586 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000E02")]
[Address(RVA = "0x2CC1F30", Offset = "0x2CC0D30", VA = "0x182CC1F30")]
[NativeThrows]
public static AsyncOperation UnloadSceneNameIndexInternal(string sceneName, int sceneBuildIndex, bool immediately, UnloadSceneOptions options, out bool outSuccess)
{
return null;
}
// Token: 0x06000E03 RID: 3587 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000E03")]
[Address(RVA = "0x2CC1E60", Offset = "0x2CC0C60", VA = "0x182CC1E60")]
private static AsyncOperation LoadSceneAsyncNameIndexInternal_Injected(string sceneName, int sceneBuildIndex, ref LoadSceneParameters parameters, bool mustCompleteNextFrame)
{
return null;
}
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.SceneManagement
{
// Token: 0x02000199 RID: 409
[Token(Token = "0x2000199")]
[Flags]
public enum UnloadSceneOptions
{
// Token: 0x04000587 RID: 1415
[Token(Token = "0x4000587")]
None = 0,
// Token: 0x04000588 RID: 1416
[Token(Token = "0x4000588")]
UnloadAllEmbeddedSceneObjects = 1
}
}