scripts
This commit is contained in:
@@ -0,0 +1,39 @@
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using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x0200001F RID: 31
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public class AddPlayerMessage : MessageBase
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{
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// Token: 0x060000AC RID: 172 RVA: 0x00007F88 File Offset: 0x00006188
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public override void Deserialize(NetworkReader reader)
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{
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this.playerControllerId = (short)reader.ReadUInt16();
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this.msgData = reader.ReadBytesAndSize();
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if (this.msgData == null)
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{
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this.msgSize = 0;
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}
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else
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{
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this.msgSize = this.msgData.Length;
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}
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}
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// Token: 0x060000AD RID: 173 RVA: 0x00007FD8 File Offset: 0x000061D8
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write((ushort)this.playerControllerId);
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writer.WriteBytesAndSize(this.msgData, this.msgSize);
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}
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// Token: 0x04000070 RID: 112
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public short playerControllerId;
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// Token: 0x04000071 RID: 113
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public int msgSize;
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// Token: 0x04000072 RID: 114
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public byte[] msgData;
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}
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}
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@@ -0,0 +1,45 @@
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using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x0200002D RID: 45
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internal class AnimationMessage : MessageBase
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{
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// Token: 0x060000D4 RID: 212 RVA: 0x00008616 File Offset: 0x00006816
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public override void Deserialize(NetworkReader reader)
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{
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this.netId = reader.ReadNetworkId();
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this.stateHash = (int)reader.ReadPackedUInt32();
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this.normalizedTime = reader.ReadSingle();
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this.parameters = reader.ReadBytesAndSize();
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}
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// Token: 0x060000D5 RID: 213 RVA: 0x0000864C File Offset: 0x0000684C
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write(this.netId);
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writer.WritePackedUInt32((uint)this.stateHash);
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writer.Write(this.normalizedTime);
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if (this.parameters == null)
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{
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writer.WriteBytesAndSize(this.parameters, 0);
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}
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else
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{
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writer.WriteBytesAndSize(this.parameters, this.parameters.Length);
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}
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}
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// Token: 0x04000099 RID: 153
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public NetworkInstanceId netId;
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// Token: 0x0400009A RID: 154
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public int stateHash;
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// Token: 0x0400009B RID: 155
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public float normalizedTime;
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// Token: 0x0400009C RID: 156
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public byte[] parameters;
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}
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}
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@@ -0,0 +1,35 @@
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using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x0200002E RID: 46
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internal class AnimationParametersMessage : MessageBase
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{
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// Token: 0x060000D7 RID: 215 RVA: 0x000086B7 File Offset: 0x000068B7
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public override void Deserialize(NetworkReader reader)
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{
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this.netId = reader.ReadNetworkId();
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this.parameters = reader.ReadBytesAndSize();
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}
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// Token: 0x060000D8 RID: 216 RVA: 0x000086D2 File Offset: 0x000068D2
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write(this.netId);
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if (this.parameters == null)
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{
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writer.WriteBytesAndSize(this.parameters, 0);
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}
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else
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{
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writer.WriteBytesAndSize(this.parameters, this.parameters.Length);
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}
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}
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// Token: 0x0400009D RID: 157
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public NetworkInstanceId netId;
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// Token: 0x0400009E RID: 158
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public byte[] parameters;
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}
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}
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@@ -0,0 +1,28 @@
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using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x0200002F RID: 47
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internal class AnimationTriggerMessage : MessageBase
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{
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// Token: 0x060000DA RID: 218 RVA: 0x0000871A File Offset: 0x0000691A
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public override void Deserialize(NetworkReader reader)
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{
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this.netId = reader.ReadNetworkId();
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this.hash = (int)reader.ReadPackedUInt32();
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}
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// Token: 0x060000DB RID: 219 RVA: 0x00008735 File Offset: 0x00006935
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write(this.netId);
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writer.WritePackedUInt32((uint)this.hash);
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}
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// Token: 0x0400009F RID: 159
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public NetworkInstanceId netId;
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// Token: 0x040000A0 RID: 160
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public int hash;
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}
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}
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@@ -0,0 +1,36 @@
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using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x02000032 RID: 50
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internal class CRCMessage : MessageBase
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{
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// Token: 0x060000E0 RID: 224 RVA: 0x00008798 File Offset: 0x00006998
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public override void Deserialize(NetworkReader reader)
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{
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int num = (int)reader.ReadUInt16();
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this.scripts = new CRCMessageEntry[num];
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for (int i = 0; i < this.scripts.Length; i++)
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{
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CRCMessageEntry crcmessageEntry = default(CRCMessageEntry);
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crcmessageEntry.name = reader.ReadString();
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crcmessageEntry.channel = reader.ReadByte();
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this.scripts[i] = crcmessageEntry;
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}
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}
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// Token: 0x060000E1 RID: 225 RVA: 0x00008808 File Offset: 0x00006A08
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write((ushort)this.scripts.Length);
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for (int i = 0; i < this.scripts.Length; i++)
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{
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writer.Write(this.scripts[i].name);
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writer.Write(this.scripts[i].channel);
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}
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}
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// Token: 0x040000A5 RID: 165
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public CRCMessageEntry[] scripts;
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}
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}
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@@ -0,0 +1,14 @@
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using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x02000031 RID: 49
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internal struct CRCMessageEntry
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{
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// Token: 0x040000A3 RID: 163
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public string name;
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// Token: 0x040000A4 RID: 164
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public byte channel;
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}
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}
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@@ -0,0 +1,28 @@
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using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x0200002B RID: 43
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internal class ClientAuthorityMessage : MessageBase
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{
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// Token: 0x060000CE RID: 206 RVA: 0x0000856A File Offset: 0x0000676A
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public override void Deserialize(NetworkReader reader)
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{
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this.netId = reader.ReadNetworkId();
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this.authority = reader.ReadBoolean();
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}
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// Token: 0x060000CF RID: 207 RVA: 0x00008585 File Offset: 0x00006785
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write(this.netId);
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writer.Write(this.authority);
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}
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// Token: 0x04000093 RID: 147
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public NetworkInstanceId netId;
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// Token: 0x04000094 RID: 148
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public bool authority;
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}
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}
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@@ -0,0 +1,18 @@
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using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x0200001B RID: 27
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public class EmptyMessage : MessageBase
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{
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// Token: 0x060000A4 RID: 164 RVA: 0x00007F42 File Offset: 0x00006142
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public override void Deserialize(NetworkReader reader)
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{
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}
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// Token: 0x060000A5 RID: 165 RVA: 0x00007F45 File Offset: 0x00006145
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public override void Serialize(NetworkWriter writer)
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{
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}
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}
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}
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@@ -0,0 +1,23 @@
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using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x0200001C RID: 28
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public class ErrorMessage : MessageBase
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{
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// Token: 0x060000A7 RID: 167 RVA: 0x00007F50 File Offset: 0x00006150
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public override void Deserialize(NetworkReader reader)
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{
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this.errorCode = (int)reader.ReadUInt16();
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}
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// Token: 0x060000A8 RID: 168 RVA: 0x00007F5F File Offset: 0x0000615F
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write((ushort)this.errorCode);
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}
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// Token: 0x0400006F RID: 111
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public int errorCode;
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}
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}
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@@ -0,0 +1,34 @@
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using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x0200001A RID: 26
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public class IntegerMessage : MessageBase
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{
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// Token: 0x0600009F RID: 159 RVA: 0x00007F03 File Offset: 0x00006103
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public IntegerMessage()
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{
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}
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// Token: 0x060000A0 RID: 160 RVA: 0x00007F0C File Offset: 0x0000610C
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public IntegerMessage(int v)
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{
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this.value = v;
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}
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// Token: 0x060000A1 RID: 161 RVA: 0x00007F1C File Offset: 0x0000611C
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public override void Deserialize(NetworkReader reader)
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{
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this.value = (int)reader.ReadPackedUInt32();
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}
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// Token: 0x060000A2 RID: 162 RVA: 0x00007F2B File Offset: 0x0000612B
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public override void Serialize(NetworkWriter writer)
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{
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writer.WritePackedUInt32((uint)this.value);
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}
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// Token: 0x0400006E RID: 110
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public int value;
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}
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}
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@@ -0,0 +1,28 @@
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using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x02000030 RID: 48
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internal class LobbyReadyToBeginMessage : MessageBase
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{
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// Token: 0x060000DD RID: 221 RVA: 0x00008758 File Offset: 0x00006958
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public override void Deserialize(NetworkReader reader)
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{
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this.slotId = reader.ReadByte();
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this.readyState = reader.ReadBoolean();
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}
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// Token: 0x060000DE RID: 222 RVA: 0x00008773 File Offset: 0x00006973
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write(this.slotId);
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writer.Write(this.readyState);
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||||
}
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||||
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||||
// Token: 0x040000A1 RID: 161
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public byte slotId;
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|
||||
// Token: 0x040000A2 RID: 162
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||||
public bool readyState;
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||||
}
|
||||
}
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@@ -0,0 +1,9 @@
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using System;
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||||
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||||
namespace UnityEngine.Networking.NetworkSystem
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||||
{
|
||||
// Token: 0x0200001E RID: 30
|
||||
public class NotReadyMessage : EmptyMessage
|
||||
{
|
||||
}
|
||||
}
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||||
@@ -0,0 +1,23 @@
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||||
using System;
|
||||
|
||||
namespace UnityEngine.Networking.NetworkSystem
|
||||
{
|
||||
// Token: 0x02000029 RID: 41
|
||||
internal class ObjectDestroyMessage : MessageBase
|
||||
{
|
||||
// Token: 0x060000C8 RID: 200 RVA: 0x00008504 File Offset: 0x00006704
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||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
this.netId = reader.ReadNetworkId();
|
||||
}
|
||||
|
||||
// Token: 0x060000C9 RID: 201 RVA: 0x00008513 File Offset: 0x00006713
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
writer.Write(this.netId);
|
||||
}
|
||||
|
||||
// Token: 0x04000090 RID: 144
|
||||
public NetworkInstanceId netId;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
|
||||
namespace UnityEngine.Networking.NetworkSystem
|
||||
{
|
||||
// Token: 0x02000028 RID: 40
|
||||
internal class ObjectSpawnFinishedMessage : MessageBase
|
||||
{
|
||||
// Token: 0x060000C5 RID: 197 RVA: 0x000084DE File Offset: 0x000066DE
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
this.state = reader.ReadPackedUInt32();
|
||||
}
|
||||
|
||||
// Token: 0x060000C6 RID: 198 RVA: 0x000084ED File Offset: 0x000066ED
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
writer.WritePackedUInt32(this.state);
|
||||
}
|
||||
|
||||
// Token: 0x0400008F RID: 143
|
||||
public uint state;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
using System;
|
||||
|
||||
namespace UnityEngine.Networking.NetworkSystem
|
||||
{
|
||||
// Token: 0x02000026 RID: 38
|
||||
internal class ObjectSpawnMessage : MessageBase
|
||||
{
|
||||
// Token: 0x060000BF RID: 191 RVA: 0x000083C4 File Offset: 0x000065C4
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
this.netId = reader.ReadNetworkId();
|
||||
this.assetId = reader.ReadNetworkHash128();
|
||||
this.position = reader.ReadVector3();
|
||||
this.payload = reader.ReadBytesAndSize();
|
||||
uint num = 16U;
|
||||
if ((long)reader.Length - (long)((ulong)reader.Position) >= (long)((ulong)num))
|
||||
{
|
||||
this.rotation = reader.ReadQuaternion();
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060000C0 RID: 192 RVA: 0x00008429 File Offset: 0x00006629
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
writer.Write(this.netId);
|
||||
writer.Write(this.assetId);
|
||||
writer.Write(this.position);
|
||||
writer.WriteBytesFull(this.payload);
|
||||
writer.Write(this.rotation);
|
||||
}
|
||||
|
||||
// Token: 0x04000086 RID: 134
|
||||
public NetworkInstanceId netId;
|
||||
|
||||
// Token: 0x04000087 RID: 135
|
||||
public NetworkHash128 assetId;
|
||||
|
||||
// Token: 0x04000088 RID: 136
|
||||
public Vector3 position;
|
||||
|
||||
// Token: 0x04000089 RID: 137
|
||||
public byte[] payload;
|
||||
|
||||
// Token: 0x0400008A RID: 138
|
||||
public Quaternion rotation;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
|
||||
namespace UnityEngine.Networking.NetworkSystem
|
||||
{
|
||||
// Token: 0x02000027 RID: 39
|
||||
internal class ObjectSpawnSceneMessage : MessageBase
|
||||
{
|
||||
// Token: 0x060000C2 RID: 194 RVA: 0x00008470 File Offset: 0x00006670
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
this.netId = reader.ReadNetworkId();
|
||||
this.sceneId = reader.ReadSceneId();
|
||||
this.position = reader.ReadVector3();
|
||||
this.payload = reader.ReadBytesAndSize();
|
||||
}
|
||||
|
||||
// Token: 0x060000C3 RID: 195 RVA: 0x000084A3 File Offset: 0x000066A3
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
writer.Write(this.netId);
|
||||
writer.Write(this.sceneId);
|
||||
writer.Write(this.position);
|
||||
writer.WriteBytesFull(this.payload);
|
||||
}
|
||||
|
||||
// Token: 0x0400008B RID: 139
|
||||
public NetworkInstanceId netId;
|
||||
|
||||
// Token: 0x0400008C RID: 140
|
||||
public NetworkSceneId sceneId;
|
||||
|
||||
// Token: 0x0400008D RID: 141
|
||||
public Vector3 position;
|
||||
|
||||
// Token: 0x0400008E RID: 142
|
||||
public byte[] payload;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
|
||||
namespace UnityEngine.Networking.NetworkSystem
|
||||
{
|
||||
// Token: 0x0200002C RID: 44
|
||||
internal class OverrideTransformMessage : MessageBase
|
||||
{
|
||||
// Token: 0x060000D1 RID: 209 RVA: 0x000085A8 File Offset: 0x000067A8
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
this.netId = reader.ReadNetworkId();
|
||||
this.payload = reader.ReadBytesAndSize();
|
||||
this.teleport = reader.ReadBoolean();
|
||||
this.time = (int)reader.ReadPackedUInt32();
|
||||
}
|
||||
|
||||
// Token: 0x060000D2 RID: 210 RVA: 0x000085DB File Offset: 0x000067DB
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
writer.Write(this.netId);
|
||||
writer.WriteBytesFull(this.payload);
|
||||
writer.Write(this.teleport);
|
||||
writer.WritePackedUInt32((uint)this.time);
|
||||
}
|
||||
|
||||
// Token: 0x04000095 RID: 149
|
||||
public NetworkInstanceId netId;
|
||||
|
||||
// Token: 0x04000096 RID: 150
|
||||
public byte[] payload;
|
||||
|
||||
// Token: 0x04000097 RID: 151
|
||||
public bool teleport;
|
||||
|
||||
// Token: 0x04000098 RID: 152
|
||||
public int time;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
using System;
|
||||
|
||||
namespace UnityEngine.Networking.NetworkSystem
|
||||
{
|
||||
// Token: 0x0200002A RID: 42
|
||||
internal class OwnerMessage : MessageBase
|
||||
{
|
||||
// Token: 0x060000CB RID: 203 RVA: 0x0000852A File Offset: 0x0000672A
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
this.netId = reader.ReadNetworkId();
|
||||
this.playerControllerId = (short)reader.ReadPackedUInt32();
|
||||
}
|
||||
|
||||
// Token: 0x060000CC RID: 204 RVA: 0x00008546 File Offset: 0x00006746
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
writer.Write(this.netId);
|
||||
writer.WritePackedUInt32((uint)this.playerControllerId);
|
||||
}
|
||||
|
||||
// Token: 0x04000091 RID: 145
|
||||
public NetworkInstanceId netId;
|
||||
|
||||
// Token: 0x04000092 RID: 146
|
||||
public short playerControllerId;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
|
||||
namespace UnityEngine.Networking.NetworkSystem
|
||||
{
|
||||
// Token: 0x02000021 RID: 33
|
||||
public class PeerAuthorityMessage : MessageBase
|
||||
{
|
||||
// Token: 0x060000B2 RID: 178 RVA: 0x0000802A File Offset: 0x0000622A
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
this.connectionId = (int)reader.ReadPackedUInt32();
|
||||
this.netId = reader.ReadNetworkId();
|
||||
this.authorityState = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
// Token: 0x060000B3 RID: 179 RVA: 0x00008051 File Offset: 0x00006251
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
writer.WritePackedUInt32((uint)this.connectionId);
|
||||
writer.Write(this.netId);
|
||||
writer.Write(this.authorityState);
|
||||
}
|
||||
|
||||
// Token: 0x04000074 RID: 116
|
||||
public int connectionId;
|
||||
|
||||
// Token: 0x04000075 RID: 117
|
||||
public NetworkInstanceId netId;
|
||||
|
||||
// Token: 0x04000076 RID: 118
|
||||
public bool authorityState;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UnityEngine.Networking.NetworkSystem
|
||||
{
|
||||
// Token: 0x02000023 RID: 35
|
||||
public class PeerInfoMessage : MessageBase
|
||||
{
|
||||
// Token: 0x060000B5 RID: 181 RVA: 0x00008080 File Offset: 0x00006280
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
this.connectionId = (int)reader.ReadPackedUInt32();
|
||||
this.address = reader.ReadString();
|
||||
this.port = (int)reader.ReadPackedUInt32();
|
||||
this.isHost = reader.ReadBoolean();
|
||||
this.isYou = reader.ReadBoolean();
|
||||
uint num = reader.ReadPackedUInt32();
|
||||
if (num > 0U)
|
||||
{
|
||||
List<PeerInfoPlayer> list = new List<PeerInfoPlayer>();
|
||||
for (uint num2 = 0U; num2 < num; num2 += 1U)
|
||||
{
|
||||
PeerInfoPlayer peerInfoPlayer;
|
||||
peerInfoPlayer.netId = reader.ReadNetworkId();
|
||||
peerInfoPlayer.playerControllerId = (short)reader.ReadPackedUInt32();
|
||||
list.Add(peerInfoPlayer);
|
||||
}
|
||||
this.playerIds = list.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060000B6 RID: 182 RVA: 0x00008124 File Offset: 0x00006324
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
writer.WritePackedUInt32((uint)this.connectionId);
|
||||
writer.Write(this.address);
|
||||
writer.WritePackedUInt32((uint)this.port);
|
||||
writer.Write(this.isHost);
|
||||
writer.Write(this.isYou);
|
||||
if (this.playerIds == null)
|
||||
{
|
||||
writer.WritePackedUInt32(0U);
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.WritePackedUInt32((uint)this.playerIds.Length);
|
||||
for (int i = 0; i < this.playerIds.Length; i++)
|
||||
{
|
||||
writer.Write(this.playerIds[i].netId);
|
||||
writer.WritePackedUInt32((uint)this.playerIds[i].playerControllerId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060000B7 RID: 183 RVA: 0x000081E4 File Offset: 0x000063E4
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Concat(new object[] { "PeerInfo conn:", this.connectionId, " addr:", this.address, ":", this.port, " host:", this.isHost, " isYou:", this.isYou });
|
||||
}
|
||||
|
||||
// Token: 0x04000079 RID: 121
|
||||
public int connectionId;
|
||||
|
||||
// Token: 0x0400007A RID: 122
|
||||
public string address;
|
||||
|
||||
// Token: 0x0400007B RID: 123
|
||||
public int port;
|
||||
|
||||
// Token: 0x0400007C RID: 124
|
||||
public bool isHost;
|
||||
|
||||
// Token: 0x0400007D RID: 125
|
||||
public bool isYou;
|
||||
|
||||
// Token: 0x0400007E RID: 126
|
||||
public PeerInfoPlayer[] playerIds;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
|
||||
namespace UnityEngine.Networking.NetworkSystem
|
||||
{
|
||||
// Token: 0x02000022 RID: 34
|
||||
public struct PeerInfoPlayer
|
||||
{
|
||||
// Token: 0x04000077 RID: 119
|
||||
public NetworkInstanceId netId;
|
||||
|
||||
// Token: 0x04000078 RID: 120
|
||||
public short playerControllerId;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
|
||||
namespace UnityEngine.Networking.NetworkSystem
|
||||
{
|
||||
// Token: 0x02000024 RID: 36
|
||||
public class PeerListMessage : MessageBase
|
||||
{
|
||||
// Token: 0x060000B9 RID: 185 RVA: 0x00008278 File Offset: 0x00006478
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
this.oldServerConnectionId = (int)reader.ReadPackedUInt32();
|
||||
int num = (int)reader.ReadUInt16();
|
||||
this.peers = new PeerInfoMessage[num];
|
||||
for (int i = 0; i < this.peers.Length; i++)
|
||||
{
|
||||
PeerInfoMessage peerInfoMessage = new PeerInfoMessage();
|
||||
peerInfoMessage.Deserialize(reader);
|
||||
this.peers[i] = peerInfoMessage;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060000BA RID: 186 RVA: 0x000082D8 File Offset: 0x000064D8
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
writer.WritePackedUInt32((uint)this.oldServerConnectionId);
|
||||
writer.Write((ushort)this.peers.Length);
|
||||
for (int i = 0; i < this.peers.Length; i++)
|
||||
{
|
||||
this.peers[i].Serialize(writer);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0400007F RID: 127
|
||||
public PeerInfoMessage[] peers;
|
||||
|
||||
// Token: 0x04000080 RID: 128
|
||||
public int oldServerConnectionId;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
using System;
|
||||
|
||||
namespace UnityEngine.Networking.NetworkSystem
|
||||
{
|
||||
// Token: 0x0200001D RID: 29
|
||||
public class ReadyMessage : EmptyMessage
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
|
||||
namespace UnityEngine.Networking.NetworkSystem
|
||||
{
|
||||
// Token: 0x02000025 RID: 37
|
||||
public class ReconnectMessage : MessageBase
|
||||
{
|
||||
// Token: 0x060000BC RID: 188 RVA: 0x00008334 File Offset: 0x00006534
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
this.oldConnectionId = (int)reader.ReadPackedUInt32();
|
||||
this.playerControllerId = (short)reader.ReadPackedUInt32();
|
||||
this.netId = reader.ReadNetworkId();
|
||||
this.msgData = reader.ReadBytesAndSize();
|
||||
this.msgSize = this.msgData.Length;
|
||||
}
|
||||
|
||||
// Token: 0x060000BD RID: 189 RVA: 0x00008381 File Offset: 0x00006581
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
writer.WritePackedUInt32((uint)this.oldConnectionId);
|
||||
writer.WritePackedUInt32((uint)this.playerControllerId);
|
||||
writer.Write(this.netId);
|
||||
writer.WriteBytesAndSize(this.msgData, this.msgSize);
|
||||
}
|
||||
|
||||
// Token: 0x04000081 RID: 129
|
||||
public int oldConnectionId;
|
||||
|
||||
// Token: 0x04000082 RID: 130
|
||||
public short playerControllerId;
|
||||
|
||||
// Token: 0x04000083 RID: 131
|
||||
public NetworkInstanceId netId;
|
||||
|
||||
// Token: 0x04000084 RID: 132
|
||||
public int msgSize;
|
||||
|
||||
// Token: 0x04000085 RID: 133
|
||||
public byte[] msgData;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
|
||||
namespace UnityEngine.Networking.NetworkSystem
|
||||
{
|
||||
// Token: 0x02000020 RID: 32
|
||||
public class RemovePlayerMessage : MessageBase
|
||||
{
|
||||
// Token: 0x060000AF RID: 175 RVA: 0x00008002 File Offset: 0x00006202
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
this.playerControllerId = (short)reader.ReadUInt16();
|
||||
}
|
||||
|
||||
// Token: 0x060000B0 RID: 176 RVA: 0x00008012 File Offset: 0x00006212
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
writer.Write((ushort)this.playerControllerId);
|
||||
}
|
||||
|
||||
// Token: 0x04000073 RID: 115
|
||||
public short playerControllerId;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
namespace UnityEngine.Networking.NetworkSystem
|
||||
{
|
||||
// Token: 0x02000019 RID: 25
|
||||
public class StringMessage : MessageBase
|
||||
{
|
||||
// Token: 0x0600009B RID: 155 RVA: 0x00007ECC File Offset: 0x000060CC
|
||||
public StringMessage()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600009C RID: 156 RVA: 0x00007ED5 File Offset: 0x000060D5
|
||||
public StringMessage(string v)
|
||||
{
|
||||
this.value = v;
|
||||
}
|
||||
|
||||
// Token: 0x0600009D RID: 157 RVA: 0x00007EE5 File Offset: 0x000060E5
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
this.value = reader.ReadString();
|
||||
}
|
||||
|
||||
// Token: 0x0600009E RID: 158 RVA: 0x00007EF4 File Offset: 0x000060F4
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
writer.Write(this.value);
|
||||
}
|
||||
|
||||
// Token: 0x0400006D RID: 109
|
||||
public string value;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user