This commit is contained in:
niko
2026-04-12 16:51:38 +02:00
parent 1b6f6d81d0
commit c12fbe3fc6
17828 changed files with 2994770 additions and 0 deletions
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.GlobalIllumination
{
// Token: 0x0200029D RID: 669
[Token(Token = "0x200029D")]
public enum AngularFalloffType : byte
{
// Token: 0x04000892 RID: 2194
[Token(Token = "0x4000892")]
LUT,
// Token: 0x04000893 RID: 2195
[Token(Token = "0x4000893")]
AnalyticAndInnerAngle
}
}
@@ -0,0 +1,45 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.GlobalIllumination
{
// Token: 0x0200029F RID: 671
[Token(Token = "0x200029F")]
public struct DirectionalLight
{
// Token: 0x04000898 RID: 2200
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000898")]
public int instanceID;
// Token: 0x04000899 RID: 2201
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000899")]
public bool shadow;
// Token: 0x0400089A RID: 2202
[FieldOffset(Offset = "0x5")]
[Token(Token = "0x400089A")]
public LightMode mode;
// Token: 0x0400089B RID: 2203
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400089B")]
public Vector3 direction;
// Token: 0x0400089C RID: 2204
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x400089C")]
public LinearColor color;
// Token: 0x0400089D RID: 2205
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400089D")]
public LinearColor indirectColor;
// Token: 0x0400089E RID: 2206
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400089E")]
public float penumbraWidthRadian;
}
}
@@ -0,0 +1,60 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.GlobalIllumination
{
// Token: 0x020002A3 RID: 675
[Token(Token = "0x20002A3")]
public struct DiscLight
{
// Token: 0x040008C0 RID: 2240
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40008C0")]
public int instanceID;
// Token: 0x040008C1 RID: 2241
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40008C1")]
public bool shadow;
// Token: 0x040008C2 RID: 2242
[FieldOffset(Offset = "0x5")]
[Token(Token = "0x40008C2")]
public LightMode mode;
// Token: 0x040008C3 RID: 2243
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x40008C3")]
public Vector3 position;
// Token: 0x040008C4 RID: 2244
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40008C4")]
public Quaternion orientation;
// Token: 0x040008C5 RID: 2245
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40008C5")]
public LinearColor color;
// Token: 0x040008C6 RID: 2246
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40008C6")]
public LinearColor indirectColor;
// Token: 0x040008C7 RID: 2247
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40008C7")]
public float range;
// Token: 0x040008C8 RID: 2248
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40008C8")]
public float radius;
// Token: 0x040008C9 RID: 2249
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40008C9")]
public FalloffType falloff;
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.GlobalIllumination
{
// Token: 0x0200029C RID: 668
[Token(Token = "0x200029C")]
public enum FalloffType : byte
{
// Token: 0x0400088C RID: 2188
[Token(Token = "0x400088C")]
InverseSquared,
// Token: 0x0400088D RID: 2189
[Token(Token = "0x400088D")]
InverseSquaredNoRangeAttenuation,
// Token: 0x0400088E RID: 2190
[Token(Token = "0x400088E")]
Linear,
// Token: 0x0400088F RID: 2191
[Token(Token = "0x400088F")]
Legacy,
// Token: 0x04000890 RID: 2192
[Token(Token = "0x4000890")]
Undefined
}
}
@@ -0,0 +1,124 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.GlobalIllumination
{
// Token: 0x020002A4 RID: 676
[Token(Token = "0x20002A4")]
[UsedByNativeCode]
public struct LightDataGI
{
// Token: 0x0600108E RID: 4238 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600108E")]
[Address(RVA = "0x3244260", Offset = "0x3243260", VA = "0x183244260")]
public void Init(ref DirectionalLight light)
{
}
// Token: 0x0600108F RID: 4239 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600108F")]
[Address(RVA = "0x3244130", Offset = "0x3243130", VA = "0x183244130")]
public void Init(ref PointLight light)
{
}
// Token: 0x06001090 RID: 4240 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001090")]
[Address(RVA = "0x3244380", Offset = "0x3243380", VA = "0x183244380")]
public void Init(ref SpotLight light)
{
}
// Token: 0x06001091 RID: 4241 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001091")]
[Address(RVA = "0x32441F0", Offset = "0x32431F0", VA = "0x1832441F0")]
public void Init(ref RectangleLight light)
{
}
// Token: 0x06001092 RID: 4242 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001092")]
[Address(RVA = "0x32440D0", Offset = "0x32430D0", VA = "0x1832440D0")]
public void Init(ref DiscLight light)
{
}
// Token: 0x06001093 RID: 4243 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001093")]
[Address(RVA = "0x32440C0", Offset = "0x32430C0", VA = "0x1832440C0")]
public void InitNoBake(int lightInstanceID)
{
}
// Token: 0x040008CA RID: 2250
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40008CA")]
public int instanceID;
// Token: 0x040008CB RID: 2251
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40008CB")]
public LinearColor color;
// Token: 0x040008CC RID: 2252
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40008CC")]
public LinearColor indirectColor;
// Token: 0x040008CD RID: 2253
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40008CD")]
public Quaternion orientation;
// Token: 0x040008CE RID: 2254
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40008CE")]
public Vector3 position;
// Token: 0x040008CF RID: 2255
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40008CF")]
public float range;
// Token: 0x040008D0 RID: 2256
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40008D0")]
public float coneAngle;
// Token: 0x040008D1 RID: 2257
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40008D1")]
public float innerConeAngle;
// Token: 0x040008D2 RID: 2258
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40008D2")]
public float shape0;
// Token: 0x040008D3 RID: 2259
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40008D3")]
public float shape1;
// Token: 0x040008D4 RID: 2260
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40008D4")]
public LightType type;
// Token: 0x040008D5 RID: 2261
[FieldOffset(Offset = "0x55")]
[Token(Token = "0x40008D5")]
public LightMode mode;
// Token: 0x040008D6 RID: 2262
[FieldOffset(Offset = "0x56")]
[Token(Token = "0x40008D6")]
public byte shadow;
// Token: 0x040008D7 RID: 2263
[FieldOffset(Offset = "0x57")]
[Token(Token = "0x40008D7")]
public FalloffType falloff;
}
}
@@ -0,0 +1,23 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.GlobalIllumination
{
// Token: 0x0200029B RID: 667
[Token(Token = "0x200029B")]
public enum LightMode : byte
{
// Token: 0x04000887 RID: 2183
[Token(Token = "0x4000887")]
Realtime,
// Token: 0x04000888 RID: 2184
[Token(Token = "0x4000888")]
Mixed,
// Token: 0x04000889 RID: 2185
[Token(Token = "0x4000889")]
Baked,
// Token: 0x0400088A RID: 2186
[Token(Token = "0x400088A")]
Unknown
}
}
@@ -0,0 +1,32 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.GlobalIllumination
{
// Token: 0x0200029A RID: 666
[Token(Token = "0x200029A")]
public enum LightType : byte
{
// Token: 0x0400087F RID: 2175
[Token(Token = "0x400087F")]
Directional,
// Token: 0x04000880 RID: 2176
[Token(Token = "0x4000880")]
Point,
// Token: 0x04000881 RID: 2177
[Token(Token = "0x4000881")]
Spot,
// Token: 0x04000882 RID: 2178
[Token(Token = "0x4000882")]
Rectangle,
// Token: 0x04000883 RID: 2179
[Token(Token = "0x4000883")]
Disc,
// Token: 0x04000884 RID: 2180
[Token(Token = "0x4000884")]
SpotPyramidShape,
// Token: 0x04000885 RID: 2181
[Token(Token = "0x4000885")]
SpotBoxShape
}
}
@@ -0,0 +1,61 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.GlobalIllumination
{
// Token: 0x020002A5 RID: 677
[Token(Token = "0x20002A5")]
public static class LightmapperUtils
{
// Token: 0x06001094 RID: 4244 RVA: 0x0000A878 File Offset: 0x00008A78
[Token(Token = "0x6001094")]
[Address(RVA = "0x3244400", Offset = "0x3243400", VA = "0x183244400")]
public static LinearColor ExtractIndirect(Light l)
{
return default(LinearColor);
}
// Token: 0x06001095 RID: 4245 RVA: 0x0000A890 File Offset: 0x00008A90
[Token(Token = "0x6001095")]
[Address(RVA = "0x3244490", Offset = "0x3243490", VA = "0x183244490")]
public static float ExtractInnerCone(Light l)
{
return 0f;
}
// Token: 0x06001096 RID: 4246 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001096")]
[Address(RVA = "0x3244530", Offset = "0x3243530", VA = "0x183244530")]
public static void Extract(Light l, ref DirectionalLight dir)
{
}
// Token: 0x06001097 RID: 4247 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001097")]
[Address(RVA = "0x3244680", Offset = "0x3243680", VA = "0x183244680")]
public static void Extract(Light l, ref PointLight point)
{
}
// Token: 0x06001098 RID: 4248 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001098")]
[Address(RVA = "0x32447E0", Offset = "0x32437E0", VA = "0x1832447E0")]
public static void Extract(Light l, ref SpotLight spot)
{
}
// Token: 0x06001099 RID: 4249 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001099")]
[Address(RVA = "0x3244BB0", Offset = "0x3243BB0", VA = "0x183244BB0")]
public static void Extract(Light l, ref RectangleLight rect)
{
}
// Token: 0x0600109A RID: 4250 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600109A")]
[Address(RVA = "0x3244A10", Offset = "0x3243A10", VA = "0x183244A10")]
public static void Extract(Light l, ref DiscLight disc)
{
}
}
}
@@ -0,0 +1,60 @@
using System;
using Cpp2IlInjected;
using Unity.Collections;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.GlobalIllumination
{
// Token: 0x020002A6 RID: 678
[Token(Token = "0x20002A6")]
public static class Lightmapping
{
// Token: 0x0600109B RID: 4251 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600109B")]
[Address(RVA = "0x3244EE0", Offset = "0x3243EE0", VA = "0x183244EE0")]
[RequiredByNativeCode]
public static void SetDelegate(Lightmapping.RequestLightsDelegate del)
{
}
// Token: 0x0600109C RID: 4252 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600109C")]
[Address(RVA = "0x3244D50", Offset = "0x3243D50", VA = "0x183244D50")]
[RequiredByNativeCode]
public static Lightmapping.RequestLightsDelegate GetDelegate()
{
return null;
}
// Token: 0x0600109D RID: 4253 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600109D")]
[Address(RVA = "0x3244E80", Offset = "0x3243E80", VA = "0x183244E80")]
[RequiredByNativeCode]
public static void ResetDelegate()
{
}
// Token: 0x0600109E RID: 4254 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600109E")]
[Address(RVA = "0x3244DB0", Offset = "0x3243DB0", VA = "0x183244DB0")]
[RequiredByNativeCode]
internal static void RequestLights(Light[] lights, IntPtr outLightsPtr, int outLightsCount)
{
}
// Token: 0x040008D8 RID: 2264
[Token(Token = "0x40008D8")]
[RequiredByNativeCode]
private static readonly Lightmapping.RequestLightsDelegate s_DefaultDelegate;
// Token: 0x040008D9 RID: 2265
[Token(Token = "0x40008D9")]
[RequiredByNativeCode]
private static Lightmapping.RequestLightsDelegate s_RequestLightsDelegate;
// Token: 0x020002A7 RID: 679
// (Invoke) Token: 0x060010A1 RID: 4257
[Token(Token = "0x20002A7")]
public delegate void RequestLightsDelegate(Light[] requests, NativeArray<LightDataGI> lightsOutput);
}
}
@@ -0,0 +1,46 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.GlobalIllumination
{
// Token: 0x0200029E RID: 670
[Token(Token = "0x200029E")]
public struct LinearColor
{
// Token: 0x0600108C RID: 4236 RVA: 0x0000A848 File Offset: 0x00008A48
[Token(Token = "0x600108C")]
[Address(RVA = "0x3245030", Offset = "0x3244030", VA = "0x183245030")]
public static LinearColor Convert(Color color, float intensity)
{
return default(LinearColor);
}
// Token: 0x0600108D RID: 4237 RVA: 0x0000A860 File Offset: 0x00008A60
[Token(Token = "0x600108D")]
[Address(RVA = "0x323C4E0", Offset = "0x323B4E0", VA = "0x18323C4E0")]
public static LinearColor Black()
{
return default(LinearColor);
}
// Token: 0x04000894 RID: 2196
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000894")]
private float m_red;
// Token: 0x04000895 RID: 2197
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000895")]
private float m_green;
// Token: 0x04000896 RID: 2198
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000896")]
private float m_blue;
// Token: 0x04000897 RID: 2199
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000897")]
private float m_intensity;
}
}
@@ -0,0 +1,55 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.GlobalIllumination
{
// Token: 0x020002A0 RID: 672
[Token(Token = "0x20002A0")]
public struct PointLight
{
// Token: 0x0400089F RID: 2207
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400089F")]
public int instanceID;
// Token: 0x040008A0 RID: 2208
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40008A0")]
public bool shadow;
// Token: 0x040008A1 RID: 2209
[FieldOffset(Offset = "0x5")]
[Token(Token = "0x40008A1")]
public LightMode mode;
// Token: 0x040008A2 RID: 2210
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x40008A2")]
public Vector3 position;
// Token: 0x040008A3 RID: 2211
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40008A3")]
public LinearColor color;
// Token: 0x040008A4 RID: 2212
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40008A4")]
public LinearColor indirectColor;
// Token: 0x040008A5 RID: 2213
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40008A5")]
public float range;
// Token: 0x040008A6 RID: 2214
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40008A6")]
public float sphereRadius;
// Token: 0x040008A7 RID: 2215
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x40008A7")]
public FalloffType falloff;
}
}
@@ -0,0 +1,65 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.GlobalIllumination
{
// Token: 0x020002A2 RID: 674
[Token(Token = "0x20002A2")]
public struct RectangleLight
{
// Token: 0x040008B5 RID: 2229
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40008B5")]
public int instanceID;
// Token: 0x040008B6 RID: 2230
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40008B6")]
public bool shadow;
// Token: 0x040008B7 RID: 2231
[FieldOffset(Offset = "0x5")]
[Token(Token = "0x40008B7")]
public LightMode mode;
// Token: 0x040008B8 RID: 2232
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x40008B8")]
public Vector3 position;
// Token: 0x040008B9 RID: 2233
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40008B9")]
public Quaternion orientation;
// Token: 0x040008BA RID: 2234
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40008BA")]
public LinearColor color;
// Token: 0x040008BB RID: 2235
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40008BB")]
public LinearColor indirectColor;
// Token: 0x040008BC RID: 2236
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40008BC")]
public float range;
// Token: 0x040008BD RID: 2237
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40008BD")]
public float width;
// Token: 0x040008BE RID: 2238
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40008BE")]
public float height;
// Token: 0x040008BF RID: 2239
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40008BF")]
public FalloffType falloff;
}
}
@@ -0,0 +1,75 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.GlobalIllumination
{
// Token: 0x020002A1 RID: 673
[Token(Token = "0x20002A1")]
public struct SpotLight
{
// Token: 0x040008A8 RID: 2216
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40008A8")]
public int instanceID;
// Token: 0x040008A9 RID: 2217
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40008A9")]
public bool shadow;
// Token: 0x040008AA RID: 2218
[FieldOffset(Offset = "0x5")]
[Token(Token = "0x40008AA")]
public LightMode mode;
// Token: 0x040008AB RID: 2219
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x40008AB")]
public Vector3 position;
// Token: 0x040008AC RID: 2220
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40008AC")]
public Quaternion orientation;
// Token: 0x040008AD RID: 2221
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40008AD")]
public LinearColor color;
// Token: 0x040008AE RID: 2222
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40008AE")]
public LinearColor indirectColor;
// Token: 0x040008AF RID: 2223
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40008AF")]
public float range;
// Token: 0x040008B0 RID: 2224
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40008B0")]
public float sphereRadius;
// Token: 0x040008B1 RID: 2225
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40008B1")]
public float coneAngle;
// Token: 0x040008B2 RID: 2226
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40008B2")]
public float innerConeAngle;
// Token: 0x040008B3 RID: 2227
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40008B3")]
public FalloffType falloff;
// Token: 0x040008B4 RID: 2228
[FieldOffset(Offset = "0x55")]
[Token(Token = "0x40008B4")]
public AngularFalloffType angularFalloff;
}
}
@@ -0,0 +1,39 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Playables;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.Playables
{
// Token: 0x020002A9 RID: 681
[Token(Token = "0x20002A9")]
[RequiredByNativeCode]
[StaticAccessor("CameraPlayableBindings", StaticAccessorType.DoubleColon)]
[NativeHeader("Runtime/Export/Director/CameraPlayable.bindings.h")]
[NativeHeader("Runtime/Camera//Director/CameraPlayable.h")]
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
public struct CameraPlayable : IEquatable<CameraPlayable>
{
// Token: 0x060010A7 RID: 4263 RVA: 0x0000A8A8 File Offset: 0x00008AA8
[Token(Token = "0x60010A7")]
[Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")]
public PlayableHandle GetHandle()
{
return default(PlayableHandle);
}
// Token: 0x060010A8 RID: 4264 RVA: 0x0000A8C0 File Offset: 0x00008AC0
[Token(Token = "0x60010A8")]
[Address(RVA = "0xE717A0", Offset = "0xE707A0", VA = "0x180E717A0", Slot = "4")]
public bool Equals(CameraPlayable other)
{
return default(bool);
}
// Token: 0x040008DB RID: 2267
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40008DB")]
private PlayableHandle m_Handle;
}
}
@@ -0,0 +1,39 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Playables;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.Playables
{
// Token: 0x020002AA RID: 682
[Token(Token = "0x20002AA")]
[RequiredByNativeCode]
[NativeHeader("Runtime/Export/Director/MaterialEffectPlayable.bindings.h")]
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
[NativeHeader("Runtime/Shaders/Director/MaterialEffectPlayable.h")]
[StaticAccessor("MaterialEffectPlayableBindings", StaticAccessorType.DoubleColon)]
public struct MaterialEffectPlayable : IEquatable<MaterialEffectPlayable>
{
// Token: 0x060010A9 RID: 4265 RVA: 0x0000A8D8 File Offset: 0x00008AD8
[Token(Token = "0x60010A9")]
[Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")]
public PlayableHandle GetHandle()
{
return default(PlayableHandle);
}
// Token: 0x060010AA RID: 4266 RVA: 0x0000A8F0 File Offset: 0x00008AF0
[Token(Token = "0x60010AA")]
[Address(RVA = "0xE7B240", Offset = "0xE7A240", VA = "0x180E7B240", Slot = "4")]
public bool Equals(MaterialEffectPlayable other)
{
return default(bool);
}
// Token: 0x040008DC RID: 2268
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40008DC")]
private PlayableHandle m_Handle;
}
}
@@ -0,0 +1,39 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Playables;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.Playables
{
// Token: 0x020002AB RID: 683
[Token(Token = "0x20002AB")]
[RequiredByNativeCode]
[NativeHeader("Runtime/Graphics/Director/TextureMixerPlayable.h")]
[StaticAccessor("TextureMixerPlayableBindings", StaticAccessorType.DoubleColon)]
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
[NativeHeader("Runtime/Export/Director/TextureMixerPlayable.bindings.h")]
public struct TextureMixerPlayable : IEquatable<TextureMixerPlayable>
{
// Token: 0x060010AB RID: 4267 RVA: 0x0000A908 File Offset: 0x00008B08
[Token(Token = "0x60010AB")]
[Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")]
public PlayableHandle GetHandle()
{
return default(PlayableHandle);
}
// Token: 0x060010AC RID: 4268 RVA: 0x0000A920 File Offset: 0x00008B20
[Token(Token = "0x60010AC")]
[Address(RVA = "0xE8CE40", Offset = "0xE8BE40", VA = "0x180E8CE40", Slot = "4")]
public bool Equals(TextureMixerPlayable other)
{
return default(bool);
}
// Token: 0x040008DD RID: 2269
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40008DD")]
private PlayableHandle m_Handle;
}
}
@@ -0,0 +1,23 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Playables;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.Playables
{
// Token: 0x020002AC RID: 684
[Token(Token = "0x20002AC")]
[RequiredByNativeCode]
[NativeHeader("Runtime/Graphics/RenderTexture.h")]
[NativeHeader("Runtime/Graphics/Director/TexturePlayableOutput.h")]
[StaticAccessor("TexturePlayableOutputBindings", StaticAccessorType.DoubleColon)]
[NativeHeader("Runtime/Export/Director/TexturePlayableOutput.bindings.h")]
public struct TexturePlayableOutput
{
// Token: 0x040008DE RID: 2270
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40008DE")]
private PlayableOutputHandle m_Handle;
}
}
@@ -0,0 +1,60 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.Rendering
{
// Token: 0x020002AD RID: 685
[Token(Token = "0x20002AD")]
[NativeHeader("Runtime/Camera/ReflectionProbes.h")]
internal class BuiltinRuntimeReflectionSystem : IScriptableRuntimeReflectionSystem, IDisposable
{
// Token: 0x060010AD RID: 4269 RVA: 0x0000A938 File Offset: 0x00008B38
[Token(Token = "0x60010AD")]
[Address(RVA = "0xE71720", Offset = "0xE70720", VA = "0x180E71720", Slot = "4")]
public bool TickRealtimeProbes()
{
return default(bool);
}
// Token: 0x060010AE RID: 4270 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60010AE")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")]
public void Dispose()
{
}
// Token: 0x060010AF RID: 4271 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60010AF")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")]
private void Dispose(bool disposing)
{
}
// Token: 0x060010B0 RID: 4272 RVA: 0x0000A950 File Offset: 0x00008B50
[Token(Token = "0x60010B0")]
[Address(RVA = "0xE71720", Offset = "0xE70720", VA = "0x180E71720")]
[StaticAccessor("GetReflectionProbes()")]
private static bool BuiltinUpdate()
{
return default(bool);
}
// Token: 0x060010B1 RID: 4273 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60010B1")]
[Address(RVA = "0xE71750", Offset = "0xE70750", VA = "0x180E71750")]
[RequiredByNativeCode]
private static BuiltinRuntimeReflectionSystem Internal_BuiltinRuntimeReflectionSystem_New()
{
return null;
}
// Token: 0x060010B2 RID: 4274 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60010B2")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public BuiltinRuntimeReflectionSystem()
{
}
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering
{
// Token: 0x020002B3 RID: 691
[Token(Token = "0x20002B3")]
public enum DefaultFormat
{
// Token: 0x040008F5 RID: 2293
[Token(Token = "0x40008F5")]
LDR,
// Token: 0x040008F6 RID: 2294
[Token(Token = "0x40008F6")]
HDR
}
}
@@ -0,0 +1,53 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering
{
// Token: 0x020002B2 RID: 690
[Token(Token = "0x20002B2")]
public enum FormatUsage
{
// Token: 0x040008E6 RID: 2278
[Token(Token = "0x40008E6")]
Sample,
// Token: 0x040008E7 RID: 2279
[Token(Token = "0x40008E7")]
Linear,
// Token: 0x040008E8 RID: 2280
[Token(Token = "0x40008E8")]
Sparse,
// Token: 0x040008E9 RID: 2281
[Token(Token = "0x40008E9")]
Render = 4,
// Token: 0x040008EA RID: 2282
[Token(Token = "0x40008EA")]
Blend,
// Token: 0x040008EB RID: 2283
[Token(Token = "0x40008EB")]
GetPixels,
// Token: 0x040008EC RID: 2284
[Token(Token = "0x40008EC")]
SetPixels,
// Token: 0x040008ED RID: 2285
[Token(Token = "0x40008ED")]
SetPixels32,
// Token: 0x040008EE RID: 2286
[Token(Token = "0x40008EE")]
ReadPixels,
// Token: 0x040008EF RID: 2287
[Token(Token = "0x40008EF")]
LoadStore,
// Token: 0x040008F0 RID: 2288
[Token(Token = "0x40008F0")]
MSAA2x,
// Token: 0x040008F1 RID: 2289
[Token(Token = "0x40008F1")]
MSAA4x,
// Token: 0x040008F2 RID: 2290
[Token(Token = "0x40008F2")]
MSAA8x,
// Token: 0x040008F3 RID: 2291
[Token(Token = "0x40008F3")]
StencilSampling = 15
}
}
@@ -0,0 +1,411 @@
using System;
using System.ComponentModel;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering
{
// Token: 0x020002B4 RID: 692
[Token(Token = "0x20002B4")]
public enum GraphicsFormat
{
// Token: 0x040008F8 RID: 2296
[Token(Token = "0x40008F8")]
None,
// Token: 0x040008F9 RID: 2297
[Token(Token = "0x40008F9")]
R8_SRGB,
// Token: 0x040008FA RID: 2298
[Token(Token = "0x40008FA")]
R8G8_SRGB,
// Token: 0x040008FB RID: 2299
[Token(Token = "0x40008FB")]
R8G8B8_SRGB,
// Token: 0x040008FC RID: 2300
[Token(Token = "0x40008FC")]
R8G8B8A8_SRGB,
// Token: 0x040008FD RID: 2301
[Token(Token = "0x40008FD")]
R8_UNorm,
// Token: 0x040008FE RID: 2302
[Token(Token = "0x40008FE")]
R8G8_UNorm,
// Token: 0x040008FF RID: 2303
[Token(Token = "0x40008FF")]
R8G8B8_UNorm,
// Token: 0x04000900 RID: 2304
[Token(Token = "0x4000900")]
R8G8B8A8_UNorm,
// Token: 0x04000901 RID: 2305
[Token(Token = "0x4000901")]
R8_SNorm,
// Token: 0x04000902 RID: 2306
[Token(Token = "0x4000902")]
R8G8_SNorm,
// Token: 0x04000903 RID: 2307
[Token(Token = "0x4000903")]
R8G8B8_SNorm,
// Token: 0x04000904 RID: 2308
[Token(Token = "0x4000904")]
R8G8B8A8_SNorm,
// Token: 0x04000905 RID: 2309
[Token(Token = "0x4000905")]
R8_UInt,
// Token: 0x04000906 RID: 2310
[Token(Token = "0x4000906")]
R8G8_UInt,
// Token: 0x04000907 RID: 2311
[Token(Token = "0x4000907")]
R8G8B8_UInt,
// Token: 0x04000908 RID: 2312
[Token(Token = "0x4000908")]
R8G8B8A8_UInt,
// Token: 0x04000909 RID: 2313
[Token(Token = "0x4000909")]
R8_SInt,
// Token: 0x0400090A RID: 2314
[Token(Token = "0x400090A")]
R8G8_SInt,
// Token: 0x0400090B RID: 2315
[Token(Token = "0x400090B")]
R8G8B8_SInt,
// Token: 0x0400090C RID: 2316
[Token(Token = "0x400090C")]
R8G8B8A8_SInt,
// Token: 0x0400090D RID: 2317
[Token(Token = "0x400090D")]
R16_UNorm,
// Token: 0x0400090E RID: 2318
[Token(Token = "0x400090E")]
R16G16_UNorm,
// Token: 0x0400090F RID: 2319
[Token(Token = "0x400090F")]
R16G16B16_UNorm,
// Token: 0x04000910 RID: 2320
[Token(Token = "0x4000910")]
R16G16B16A16_UNorm,
// Token: 0x04000911 RID: 2321
[Token(Token = "0x4000911")]
R16_SNorm,
// Token: 0x04000912 RID: 2322
[Token(Token = "0x4000912")]
R16G16_SNorm,
// Token: 0x04000913 RID: 2323
[Token(Token = "0x4000913")]
R16G16B16_SNorm,
// Token: 0x04000914 RID: 2324
[Token(Token = "0x4000914")]
R16G16B16A16_SNorm,
// Token: 0x04000915 RID: 2325
[Token(Token = "0x4000915")]
R16_UInt,
// Token: 0x04000916 RID: 2326
[Token(Token = "0x4000916")]
R16G16_UInt,
// Token: 0x04000917 RID: 2327
[Token(Token = "0x4000917")]
R16G16B16_UInt,
// Token: 0x04000918 RID: 2328
[Token(Token = "0x4000918")]
R16G16B16A16_UInt,
// Token: 0x04000919 RID: 2329
[Token(Token = "0x4000919")]
R16_SInt,
// Token: 0x0400091A RID: 2330
[Token(Token = "0x400091A")]
R16G16_SInt,
// Token: 0x0400091B RID: 2331
[Token(Token = "0x400091B")]
R16G16B16_SInt,
// Token: 0x0400091C RID: 2332
[Token(Token = "0x400091C")]
R16G16B16A16_SInt,
// Token: 0x0400091D RID: 2333
[Token(Token = "0x400091D")]
R32_UInt,
// Token: 0x0400091E RID: 2334
[Token(Token = "0x400091E")]
R32G32_UInt,
// Token: 0x0400091F RID: 2335
[Token(Token = "0x400091F")]
R32G32B32_UInt,
// Token: 0x04000920 RID: 2336
[Token(Token = "0x4000920")]
R32G32B32A32_UInt,
// Token: 0x04000921 RID: 2337
[Token(Token = "0x4000921")]
R32_SInt,
// Token: 0x04000922 RID: 2338
[Token(Token = "0x4000922")]
R32G32_SInt,
// Token: 0x04000923 RID: 2339
[Token(Token = "0x4000923")]
R32G32B32_SInt,
// Token: 0x04000924 RID: 2340
[Token(Token = "0x4000924")]
R32G32B32A32_SInt,
// Token: 0x04000925 RID: 2341
[Token(Token = "0x4000925")]
R16_SFloat,
// Token: 0x04000926 RID: 2342
[Token(Token = "0x4000926")]
R16G16_SFloat,
// Token: 0x04000927 RID: 2343
[Token(Token = "0x4000927")]
R16G16B16_SFloat,
// Token: 0x04000928 RID: 2344
[Token(Token = "0x4000928")]
R16G16B16A16_SFloat,
// Token: 0x04000929 RID: 2345
[Token(Token = "0x4000929")]
R32_SFloat,
// Token: 0x0400092A RID: 2346
[Token(Token = "0x400092A")]
R32G32_SFloat,
// Token: 0x0400092B RID: 2347
[Token(Token = "0x400092B")]
R32G32B32_SFloat,
// Token: 0x0400092C RID: 2348
[Token(Token = "0x400092C")]
R32G32B32A32_SFloat,
// Token: 0x0400092D RID: 2349
[Token(Token = "0x400092D")]
B8G8R8_SRGB = 56,
// Token: 0x0400092E RID: 2350
[Token(Token = "0x400092E")]
B8G8R8A8_SRGB,
// Token: 0x0400092F RID: 2351
[Token(Token = "0x400092F")]
B8G8R8_UNorm,
// Token: 0x04000930 RID: 2352
[Token(Token = "0x4000930")]
B8G8R8A8_UNorm,
// Token: 0x04000931 RID: 2353
[Token(Token = "0x4000931")]
B8G8R8_SNorm,
// Token: 0x04000932 RID: 2354
[Token(Token = "0x4000932")]
B8G8R8A8_SNorm,
// Token: 0x04000933 RID: 2355
[Token(Token = "0x4000933")]
B8G8R8_UInt,
// Token: 0x04000934 RID: 2356
[Token(Token = "0x4000934")]
B8G8R8A8_UInt,
// Token: 0x04000935 RID: 2357
[Token(Token = "0x4000935")]
B8G8R8_SInt,
// Token: 0x04000936 RID: 2358
[Token(Token = "0x4000936")]
B8G8R8A8_SInt,
// Token: 0x04000937 RID: 2359
[Token(Token = "0x4000937")]
R4G4B4A4_UNormPack16,
// Token: 0x04000938 RID: 2360
[Token(Token = "0x4000938")]
B4G4R4A4_UNormPack16,
// Token: 0x04000939 RID: 2361
[Token(Token = "0x4000939")]
R5G6B5_UNormPack16,
// Token: 0x0400093A RID: 2362
[Token(Token = "0x400093A")]
B5G6R5_UNormPack16,
// Token: 0x0400093B RID: 2363
[Token(Token = "0x400093B")]
R5G5B5A1_UNormPack16,
// Token: 0x0400093C RID: 2364
[Token(Token = "0x400093C")]
B5G5R5A1_UNormPack16,
// Token: 0x0400093D RID: 2365
[Token(Token = "0x400093D")]
A1R5G5B5_UNormPack16,
// Token: 0x0400093E RID: 2366
[Token(Token = "0x400093E")]
E5B9G9R9_UFloatPack32,
// Token: 0x0400093F RID: 2367
[Token(Token = "0x400093F")]
B10G11R11_UFloatPack32,
// Token: 0x04000940 RID: 2368
[Token(Token = "0x4000940")]
A2B10G10R10_UNormPack32,
// Token: 0x04000941 RID: 2369
[Token(Token = "0x4000941")]
A2B10G10R10_UIntPack32,
// Token: 0x04000942 RID: 2370
[Token(Token = "0x4000942")]
A2B10G10R10_SIntPack32,
// Token: 0x04000943 RID: 2371
[Token(Token = "0x4000943")]
A2R10G10B10_UNormPack32,
// Token: 0x04000944 RID: 2372
[Token(Token = "0x4000944")]
A2R10G10B10_UIntPack32,
// Token: 0x04000945 RID: 2373
[Token(Token = "0x4000945")]
A2R10G10B10_SIntPack32,
// Token: 0x04000946 RID: 2374
[Token(Token = "0x4000946")]
A2R10G10B10_XRSRGBPack32,
// Token: 0x04000947 RID: 2375
[Token(Token = "0x4000947")]
A2R10G10B10_XRUNormPack32,
// Token: 0x04000948 RID: 2376
[Token(Token = "0x4000948")]
R10G10B10_XRSRGBPack32,
// Token: 0x04000949 RID: 2377
[Token(Token = "0x4000949")]
R10G10B10_XRUNormPack32,
// Token: 0x0400094A RID: 2378
[Token(Token = "0x400094A")]
A10R10G10B10_XRSRGBPack32,
// Token: 0x0400094B RID: 2379
[Token(Token = "0x400094B")]
A10R10G10B10_XRUNormPack32,
// Token: 0x0400094C RID: 2380
[Token(Token = "0x400094C")]
[Obsolete]
[Obsolete("Enum member GraphicsFormat.RGB_DXT1_SRGB has been deprecated. Use GraphicsFormat.RGBA_DXT1_SRGB instead (UnityUpgradable) -> RGBA_DXT1_SRGB", true)]
[EditorBrowsable(EditorBrowsableState.Never)]
RGB_DXT1_SRGB = 96,
// Token: 0x0400094D RID: 2381
[Token(Token = "0x400094D")]
RGBA_DXT1_SRGB = 96,
// Token: 0x0400094E RID: 2382
[Token(Token = "0x400094E")]
[Obsolete]
[Obsolete("Enum member GraphicsFormat.RGB_DXT1_UNorm has been deprecated. Use GraphicsFormat.RGBA_DXT1_UNorm instead (UnityUpgradable) -> RGBA_DXT1_UNorm", true)]
[EditorBrowsable(EditorBrowsableState.Never)]
RGB_DXT1_UNorm,
// Token: 0x0400094F RID: 2383
[Token(Token = "0x400094F")]
RGBA_DXT1_UNorm = 97,
// Token: 0x04000950 RID: 2384
[Token(Token = "0x4000950")]
RGBA_DXT3_SRGB,
// Token: 0x04000951 RID: 2385
[Token(Token = "0x4000951")]
RGBA_DXT3_UNorm,
// Token: 0x04000952 RID: 2386
[Token(Token = "0x4000952")]
RGBA_DXT5_SRGB,
// Token: 0x04000953 RID: 2387
[Token(Token = "0x4000953")]
RGBA_DXT5_UNorm,
// Token: 0x04000954 RID: 2388
[Token(Token = "0x4000954")]
R_BC4_UNorm,
// Token: 0x04000955 RID: 2389
[Token(Token = "0x4000955")]
R_BC4_SNorm,
// Token: 0x04000956 RID: 2390
[Token(Token = "0x4000956")]
RG_BC5_UNorm,
// Token: 0x04000957 RID: 2391
[Token(Token = "0x4000957")]
RG_BC5_SNorm,
// Token: 0x04000958 RID: 2392
[Token(Token = "0x4000958")]
RGB_BC6H_UFloat,
// Token: 0x04000959 RID: 2393
[Token(Token = "0x4000959")]
RGB_BC6H_SFloat,
// Token: 0x0400095A RID: 2394
[Token(Token = "0x400095A")]
RGBA_BC7_SRGB,
// Token: 0x0400095B RID: 2395
[Token(Token = "0x400095B")]
RGBA_BC7_UNorm,
// Token: 0x0400095C RID: 2396
[Token(Token = "0x400095C")]
RGB_PVRTC_2Bpp_SRGB,
// Token: 0x0400095D RID: 2397
[Token(Token = "0x400095D")]
RGB_PVRTC_2Bpp_UNorm,
// Token: 0x0400095E RID: 2398
[Token(Token = "0x400095E")]
RGB_PVRTC_4Bpp_SRGB,
// Token: 0x0400095F RID: 2399
[Token(Token = "0x400095F")]
RGB_PVRTC_4Bpp_UNorm,
// Token: 0x04000960 RID: 2400
[Token(Token = "0x4000960")]
RGBA_PVRTC_2Bpp_SRGB,
// Token: 0x04000961 RID: 2401
[Token(Token = "0x4000961")]
RGBA_PVRTC_2Bpp_UNorm,
// Token: 0x04000962 RID: 2402
[Token(Token = "0x4000962")]
RGBA_PVRTC_4Bpp_SRGB,
// Token: 0x04000963 RID: 2403
[Token(Token = "0x4000963")]
RGBA_PVRTC_4Bpp_UNorm,
// Token: 0x04000964 RID: 2404
[Token(Token = "0x4000964")]
RGB_ETC_UNorm,
// Token: 0x04000965 RID: 2405
[Token(Token = "0x4000965")]
RGB_ETC2_SRGB,
// Token: 0x04000966 RID: 2406
[Token(Token = "0x4000966")]
RGB_ETC2_UNorm,
// Token: 0x04000967 RID: 2407
[Token(Token = "0x4000967")]
RGB_A1_ETC2_SRGB,
// Token: 0x04000968 RID: 2408
[Token(Token = "0x4000968")]
RGB_A1_ETC2_UNorm,
// Token: 0x04000969 RID: 2409
[Token(Token = "0x4000969")]
RGBA_ETC2_SRGB,
// Token: 0x0400096A RID: 2410
[Token(Token = "0x400096A")]
RGBA_ETC2_UNorm,
// Token: 0x0400096B RID: 2411
[Token(Token = "0x400096B")]
R_EAC_UNorm,
// Token: 0x0400096C RID: 2412
[Token(Token = "0x400096C")]
R_EAC_SNorm,
// Token: 0x0400096D RID: 2413
[Token(Token = "0x400096D")]
RG_EAC_UNorm,
// Token: 0x0400096E RID: 2414
[Token(Token = "0x400096E")]
RG_EAC_SNorm,
// Token: 0x0400096F RID: 2415
[Token(Token = "0x400096F")]
RGBA_ASTC4X4_SRGB,
// Token: 0x04000970 RID: 2416
[Token(Token = "0x4000970")]
RGBA_ASTC4X4_UNorm,
// Token: 0x04000971 RID: 2417
[Token(Token = "0x4000971")]
RGBA_ASTC5X5_SRGB,
// Token: 0x04000972 RID: 2418
[Token(Token = "0x4000972")]
RGBA_ASTC5X5_UNorm,
// Token: 0x04000973 RID: 2419
[Token(Token = "0x4000973")]
RGBA_ASTC6X6_SRGB,
// Token: 0x04000974 RID: 2420
[Token(Token = "0x4000974")]
RGBA_ASTC6X6_UNorm,
// Token: 0x04000975 RID: 2421
[Token(Token = "0x4000975")]
RGBA_ASTC8X8_SRGB,
// Token: 0x04000976 RID: 2422
[Token(Token = "0x4000976")]
RGBA_ASTC8X8_UNorm,
// Token: 0x04000977 RID: 2423
[Token(Token = "0x4000977")]
RGBA_ASTC10X10_SRGB,
// Token: 0x04000978 RID: 2424
[Token(Token = "0x4000978")]
RGBA_ASTC10X10_UNorm,
// Token: 0x04000979 RID: 2425
[Token(Token = "0x4000979")]
RGBA_ASTC12X12_SRGB,
// Token: 0x0400097A RID: 2426
[Token(Token = "0x400097A")]
RGBA_ASTC12X12_UNorm
}
}
@@ -0,0 +1,100 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine.Experimental.Rendering
{
// Token: 0x020002B5 RID: 693
[Token(Token = "0x20002B5")]
[NativeHeader("Runtime/Graphics/Format.h")]
[NativeHeader("Runtime/Graphics/TextureFormat.h")]
[NativeHeader("Runtime/Graphics/GraphicsFormatUtility.bindings.h")]
public class GraphicsFormatUtility
{
// Token: 0x060010BC RID: 4284 RVA: 0x0000A968 File Offset: 0x00008B68
[Token(Token = "0x60010BC")]
[Address(RVA = "0xE74E60", Offset = "0xE73E60", VA = "0x180E74E60")]
[FreeFunction]
internal static GraphicsFormat GetFormat(Texture texture)
{
return GraphicsFormat.None;
}
// Token: 0x060010BD RID: 4285 RVA: 0x0000A980 File Offset: 0x00008B80
[Token(Token = "0x60010BD")]
[Address(RVA = "0xE74EE0", Offset = "0xE73EE0", VA = "0x180E74EE0")]
public static GraphicsFormat GetGraphicsFormat(TextureFormat format, bool isSRGB)
{
return GraphicsFormat.None;
}
// Token: 0x060010BE RID: 4286 RVA: 0x0000A998 File Offset: 0x00008B98
[Token(Token = "0x60010BE")]
[Address(RVA = "0xE74EE0", Offset = "0xE73EE0", VA = "0x180E74EE0")]
[FreeFunction]
private static GraphicsFormat GetGraphicsFormat_Native_TextureFormat(TextureFormat format, bool isSRGB)
{
return GraphicsFormat.None;
}
// Token: 0x060010BF RID: 4287 RVA: 0x0000A9B0 File Offset: 0x00008BB0
[Token(Token = "0x60010BF")]
[Address(RVA = "0xE74EA0", Offset = "0xE73EA0", VA = "0x180E74EA0")]
public static GraphicsFormat GetGraphicsFormat(RenderTextureFormat format, bool isSRGB)
{
return GraphicsFormat.None;
}
// Token: 0x060010C0 RID: 4288 RVA: 0x0000A9C8 File Offset: 0x00008BC8
[Token(Token = "0x60010C0")]
[Address(RVA = "0xE74EA0", Offset = "0xE73EA0", VA = "0x180E74EA0")]
[FreeFunction]
private static GraphicsFormat GetGraphicsFormat_Native_RenderTextureFormat(RenderTextureFormat format, bool isSRGB)
{
return GraphicsFormat.None;
}
// Token: 0x060010C1 RID: 4289 RVA: 0x0000A9E0 File Offset: 0x00008BE0
[Token(Token = "0x60010C1")]
[Address(RVA = "0xE74F20", Offset = "0xE73F20", VA = "0x180E74F20")]
public static GraphicsFormat GetGraphicsFormat(RenderTextureFormat format, RenderTextureReadWrite readWrite)
{
return GraphicsFormat.None;
}
// Token: 0x060010C2 RID: 4290 RVA: 0x0000A9F8 File Offset: 0x00008BF8
[Token(Token = "0x60010C2")]
[Address(RVA = "0xE75030", Offset = "0xE74030", VA = "0x180E75030")]
[FreeFunction]
public static bool IsSRGBFormat(GraphicsFormat format)
{
return default(bool);
}
// Token: 0x060010C3 RID: 4291 RVA: 0x0000AA10 File Offset: 0x00008C10
[Token(Token = "0x60010C3")]
[Address(RVA = "0xE74F90", Offset = "0xE73F90", VA = "0x180E74F90")]
[FreeFunction]
public static RenderTextureFormat GetRenderTextureFormat(GraphicsFormat format)
{
return RenderTextureFormat.ARGB32;
}
// Token: 0x060010C4 RID: 4292 RVA: 0x0000AA28 File Offset: 0x00008C28
[Token(Token = "0x60010C4")]
[Address(RVA = "0xE74FD0", Offset = "0xE73FD0", VA = "0x180E74FD0")]
[FreeFunction]
internal static bool IsCompressedTextureFormat(TextureFormat format)
{
return default(bool);
}
// Token: 0x060010C5 RID: 4293 RVA: 0x0000AA40 File Offset: 0x00008C40
[Token(Token = "0x60010C5")]
[Address(RVA = "0xE75010", Offset = "0xE74010", VA = "0x180E75010")]
public static bool IsCrunchFormat(TextureFormat format)
{
return default(bool);
}
}
}
@@ -0,0 +1,15 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering
{
// Token: 0x020002AE RID: 686
[Token(Token = "0x20002AE")]
public interface IScriptableRuntimeReflectionSystem : IDisposable
{
// Token: 0x060010B3 RID: 4275
[Token(Token = "0x60010B3")]
[Address(Slot = "0")]
bool TickRealtimeProbes();
}
}
@@ -0,0 +1,55 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.Rendering
{
// Token: 0x020002AF RID: 687
[Token(Token = "0x20002AF")]
[RequiredByNativeCode]
[NativeHeader("Runtime/Camera/ScriptableRuntimeReflectionSystem.h")]
public static class ScriptableRuntimeReflectionSystemSettings
{
// Token: 0x17000331 RID: 817
// (set) Token: 0x060010B4 RID: 4276 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000331")]
private static IScriptableRuntimeReflectionSystem Internal_ScriptableRuntimeReflectionSystemSettings_system
{
[Token(Token = "0x60010B4")]
[Address(RVA = "0xE8CC50", Offset = "0xE8BC50", VA = "0x180E8CC50")]
[RequiredByNativeCode]
set
{
}
}
// Token: 0x17000332 RID: 818
// (get) Token: 0x060010B5 RID: 4277 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000332")]
private static ScriptableRuntimeReflectionSystemWrapper Internal_ScriptableRuntimeReflectionSystemSettings_instance
{
[Token(Token = "0x60010B5")]
[Address(RVA = "0xE8CBF0", Offset = "0xE8BBF0", VA = "0x180E8CBF0")]
[RequiredByNativeCode]
get
{
return null;
}
}
// Token: 0x060010B6 RID: 4278 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60010B6")]
[Address(RVA = "0xE8CB60", Offset = "0xE8BB60", VA = "0x180E8CB60")]
[RuntimeInitializeOnLoadMethod]
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
[StaticAccessor("ScriptableRuntimeReflectionSystem", StaticAccessorType.DoubleColon)]
private static void ScriptingDirtyReflectionSystemInstance()
{
}
// Token: 0x040008DF RID: 2271
[Token(Token = "0x40008DF")]
private static ScriptableRuntimeReflectionSystemWrapper s_Instance;
}
}
@@ -0,0 +1,49 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.Rendering
{
// Token: 0x020002B0 RID: 688
[Token(Token = "0x20002B0")]
[RequiredByNativeCode]
internal class ScriptableRuntimeReflectionSystemWrapper
{
// Token: 0x17000333 RID: 819
// (get) Token: 0x060010B8 RID: 4280 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060010B9 RID: 4281 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000333")]
internal IScriptableRuntimeReflectionSystem implementation
{
[Token(Token = "0x60010B8")]
[Address(RVA = "0x411530", Offset = "0x410530", VA = "0x180411530")]
[CompilerGenerated]
get
{
return null;
}
[Token(Token = "0x60010B9")]
[Address(RVA = "0x415800", Offset = "0x414800", VA = "0x180415800")]
[CompilerGenerated]
set
{
}
}
// Token: 0x060010BA RID: 4282 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60010BA")]
[Address(RVA = "0xE8CD80", Offset = "0xE8BD80", VA = "0x180E8CD80")]
[RequiredByNativeCode]
private void Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes(out bool result)
{
}
// Token: 0x060010BB RID: 4283 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60010BB")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public ScriptableRuntimeReflectionSystemWrapper()
{
}
}
}
@@ -0,0 +1,21 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering
{
// Token: 0x020002B1 RID: 689
[Token(Token = "0x20002B1")]
[Flags]
public enum TextureCreationFlags
{
// Token: 0x040008E2 RID: 2274
[Token(Token = "0x40008E2")]
None = 0,
// Token: 0x040008E3 RID: 2275
[Token(Token = "0x40008E3")]
MipChain = 1,
// Token: 0x040008E4 RID: 2276
[Token(Token = "0x40008E4")]
Crunch = 64
}
}
@@ -0,0 +1,89 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.U2D
{
// Token: 0x02000298 RID: 664
[Token(Token = "0x2000298")]
[RequiredByNativeCode]
[NativeHeader("Runtime/2D/Renderer/SpriteRendererGroup.h")]
internal struct SpriteIntermediateRendererInfo
{
// Token: 0x0400086F RID: 2159
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400086F")]
public int SpriteID;
// Token: 0x04000870 RID: 2160
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000870")]
public int TextureID;
// Token: 0x04000871 RID: 2161
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000871")]
public int MaterialID;
// Token: 0x04000872 RID: 2162
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000872")]
public Color Color;
// Token: 0x04000873 RID: 2163
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000873")]
public Matrix4x4 Transform;
// Token: 0x04000874 RID: 2164
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4000874")]
public Bounds Bounds;
// Token: 0x04000875 RID: 2165
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x4000875")]
public int Layer;
// Token: 0x04000876 RID: 2166
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000876")]
public int SortingLayer;
// Token: 0x04000877 RID: 2167
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4000877")]
public int SortingOrder;
// Token: 0x04000878 RID: 2168
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000878")]
public ulong SceneCullingMask;
// Token: 0x04000879 RID: 2169
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000879")]
public IntPtr IndexData;
// Token: 0x0400087A RID: 2170
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400087A")]
public IntPtr VertexData;
// Token: 0x0400087B RID: 2171
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400087B")]
public int IndexCount;
// Token: 0x0400087C RID: 2172
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x400087C")]
public int VertexCount;
// Token: 0x0400087D RID: 2173
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400087D")]
public int ShaderChannelMask;
}
}
@@ -0,0 +1,17 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.U2D
{
// Token: 0x02000299 RID: 665
[Token(Token = "0x2000299")]
[RequiredByNativeCode]
[NativeHeader("Runtime/2D/Renderer/SpriteRendererGroup.h")]
[StructLayout(0)]
internal class SpriteRendererGroup
{
}
}