m
This commit is contained in:
+17
@@ -0,0 +1,17 @@
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using System;
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using Cpp2IlInjected;
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||||
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||||
namespace UnityEngine.Experimental.GlobalIllumination
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{
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// Token: 0x0200029D RID: 669
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[Token(Token = "0x200029D")]
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||||
public enum AngularFalloffType : byte
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||||
{
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||||
// Token: 0x04000892 RID: 2194
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||||
[Token(Token = "0x4000892")]
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||||
LUT,
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// Token: 0x04000893 RID: 2195
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||||
[Token(Token = "0x4000893")]
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AnalyticAndInnerAngle
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}
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}
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+45
@@ -0,0 +1,45 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Experimental.GlobalIllumination
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{
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// Token: 0x0200029F RID: 671
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[Token(Token = "0x200029F")]
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public struct DirectionalLight
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{
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// Token: 0x04000898 RID: 2200
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000898")]
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||||
public int instanceID;
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||||
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||||
// Token: 0x04000899 RID: 2201
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000899")]
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public bool shadow;
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// Token: 0x0400089A RID: 2202
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[FieldOffset(Offset = "0x5")]
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[Token(Token = "0x400089A")]
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public LightMode mode;
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// Token: 0x0400089B RID: 2203
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400089B")]
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||||
public Vector3 direction;
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||||
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// Token: 0x0400089C RID: 2204
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||||
[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x400089C")]
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public LinearColor color;
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// Token: 0x0400089D RID: 2205
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400089D")]
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public LinearColor indirectColor;
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// Token: 0x0400089E RID: 2206
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||||
[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x400089E")]
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public float penumbraWidthRadian;
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}
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}
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@@ -0,0 +1,60 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Experimental.GlobalIllumination
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{
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// Token: 0x020002A3 RID: 675
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[Token(Token = "0x20002A3")]
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public struct DiscLight
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||||
{
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// Token: 0x040008C0 RID: 2240
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40008C0")]
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||||
public int instanceID;
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||||
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||||
// Token: 0x040008C1 RID: 2241
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[FieldOffset(Offset = "0x4")]
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||||
[Token(Token = "0x40008C1")]
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public bool shadow;
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||||
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// Token: 0x040008C2 RID: 2242
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[FieldOffset(Offset = "0x5")]
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[Token(Token = "0x40008C2")]
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||||
public LightMode mode;
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||||
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||||
// Token: 0x040008C3 RID: 2243
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[FieldOffset(Offset = "0x8")]
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||||
[Token(Token = "0x40008C3")]
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||||
public Vector3 position;
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||||
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||||
// Token: 0x040008C4 RID: 2244
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||||
[FieldOffset(Offset = "0x14")]
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||||
[Token(Token = "0x40008C4")]
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public Quaternion orientation;
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||||
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||||
// Token: 0x040008C5 RID: 2245
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40008C5")]
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||||
public LinearColor color;
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||||
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||||
// Token: 0x040008C6 RID: 2246
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40008C6")]
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public LinearColor indirectColor;
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// Token: 0x040008C7 RID: 2247
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x40008C7")]
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||||
public float range;
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// Token: 0x040008C8 RID: 2248
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40008C8")]
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public float radius;
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||||
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// Token: 0x040008C9 RID: 2249
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x40008C9")]
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||||
public FalloffType falloff;
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}
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}
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@@ -0,0 +1,26 @@
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using System;
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using Cpp2IlInjected;
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||||
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namespace UnityEngine.Experimental.GlobalIllumination
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{
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||||
// Token: 0x0200029C RID: 668
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[Token(Token = "0x200029C")]
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||||
public enum FalloffType : byte
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{
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// Token: 0x0400088C RID: 2188
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[Token(Token = "0x400088C")]
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||||
InverseSquared,
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// Token: 0x0400088D RID: 2189
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||||
[Token(Token = "0x400088D")]
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InverseSquaredNoRangeAttenuation,
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// Token: 0x0400088E RID: 2190
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||||
[Token(Token = "0x400088E")]
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||||
Linear,
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// Token: 0x0400088F RID: 2191
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||||
[Token(Token = "0x400088F")]
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||||
Legacy,
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||||
// Token: 0x04000890 RID: 2192
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||||
[Token(Token = "0x4000890")]
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||||
Undefined
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}
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||||
}
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@@ -0,0 +1,124 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Experimental.GlobalIllumination
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{
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// Token: 0x020002A4 RID: 676
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[Token(Token = "0x20002A4")]
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||||
[UsedByNativeCode]
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public struct LightDataGI
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{
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// Token: 0x0600108E RID: 4238 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600108E")]
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||||
[Address(RVA = "0x3244260", Offset = "0x3243260", VA = "0x183244260")]
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||||
public void Init(ref DirectionalLight light)
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{
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}
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||||
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// Token: 0x0600108F RID: 4239 RVA: 0x00002050 File Offset: 0x00000250
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||||
[Token(Token = "0x600108F")]
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||||
[Address(RVA = "0x3244130", Offset = "0x3243130", VA = "0x183244130")]
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||||
public void Init(ref PointLight light)
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{
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}
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||||
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||||
// Token: 0x06001090 RID: 4240 RVA: 0x00002050 File Offset: 0x00000250
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||||
[Token(Token = "0x6001090")]
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||||
[Address(RVA = "0x3244380", Offset = "0x3243380", VA = "0x183244380")]
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||||
public void Init(ref SpotLight light)
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{
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||||
}
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||||
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// Token: 0x06001091 RID: 4241 RVA: 0x00002050 File Offset: 0x00000250
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||||
[Token(Token = "0x6001091")]
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||||
[Address(RVA = "0x32441F0", Offset = "0x32431F0", VA = "0x1832441F0")]
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||||
public void Init(ref RectangleLight light)
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{
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}
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||||
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||||
// Token: 0x06001092 RID: 4242 RVA: 0x00002050 File Offset: 0x00000250
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||||
[Token(Token = "0x6001092")]
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||||
[Address(RVA = "0x32440D0", Offset = "0x32430D0", VA = "0x1832440D0")]
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||||
public void Init(ref DiscLight light)
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{
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||||
}
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||||
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// Token: 0x06001093 RID: 4243 RVA: 0x00002050 File Offset: 0x00000250
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||||
[Token(Token = "0x6001093")]
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||||
[Address(RVA = "0x32440C0", Offset = "0x32430C0", VA = "0x1832440C0")]
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||||
public void InitNoBake(int lightInstanceID)
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||||
{
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||||
}
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||||
|
||||
// Token: 0x040008CA RID: 2250
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||||
[FieldOffset(Offset = "0x0")]
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||||
[Token(Token = "0x40008CA")]
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||||
public int instanceID;
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||||
|
||||
// Token: 0x040008CB RID: 2251
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||||
[FieldOffset(Offset = "0x4")]
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||||
[Token(Token = "0x40008CB")]
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||||
public LinearColor color;
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||||
|
||||
// Token: 0x040008CC RID: 2252
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||||
[FieldOffset(Offset = "0x14")]
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||||
[Token(Token = "0x40008CC")]
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||||
public LinearColor indirectColor;
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||||
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||||
// Token: 0x040008CD RID: 2253
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||||
[FieldOffset(Offset = "0x24")]
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||||
[Token(Token = "0x40008CD")]
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||||
public Quaternion orientation;
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||||
|
||||
// Token: 0x040008CE RID: 2254
|
||||
[FieldOffset(Offset = "0x34")]
|
||||
[Token(Token = "0x40008CE")]
|
||||
public Vector3 position;
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||||
|
||||
// Token: 0x040008CF RID: 2255
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x40008CF")]
|
||||
public float range;
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||||
|
||||
// Token: 0x040008D0 RID: 2256
|
||||
[FieldOffset(Offset = "0x44")]
|
||||
[Token(Token = "0x40008D0")]
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||||
public float coneAngle;
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||||
|
||||
// Token: 0x040008D1 RID: 2257
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||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x40008D1")]
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||||
public float innerConeAngle;
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||||
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||||
// Token: 0x040008D2 RID: 2258
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||||
[FieldOffset(Offset = "0x4C")]
|
||||
[Token(Token = "0x40008D2")]
|
||||
public float shape0;
|
||||
|
||||
// Token: 0x040008D3 RID: 2259
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40008D3")]
|
||||
public float shape1;
|
||||
|
||||
// Token: 0x040008D4 RID: 2260
|
||||
[FieldOffset(Offset = "0x54")]
|
||||
[Token(Token = "0x40008D4")]
|
||||
public LightType type;
|
||||
|
||||
// Token: 0x040008D5 RID: 2261
|
||||
[FieldOffset(Offset = "0x55")]
|
||||
[Token(Token = "0x40008D5")]
|
||||
public LightMode mode;
|
||||
|
||||
// Token: 0x040008D6 RID: 2262
|
||||
[FieldOffset(Offset = "0x56")]
|
||||
[Token(Token = "0x40008D6")]
|
||||
public byte shadow;
|
||||
|
||||
// Token: 0x040008D7 RID: 2263
|
||||
[FieldOffset(Offset = "0x57")]
|
||||
[Token(Token = "0x40008D7")]
|
||||
public FalloffType falloff;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Experimental.GlobalIllumination
|
||||
{
|
||||
// Token: 0x0200029B RID: 667
|
||||
[Token(Token = "0x200029B")]
|
||||
public enum LightMode : byte
|
||||
{
|
||||
// Token: 0x04000887 RID: 2183
|
||||
[Token(Token = "0x4000887")]
|
||||
Realtime,
|
||||
// Token: 0x04000888 RID: 2184
|
||||
[Token(Token = "0x4000888")]
|
||||
Mixed,
|
||||
// Token: 0x04000889 RID: 2185
|
||||
[Token(Token = "0x4000889")]
|
||||
Baked,
|
||||
// Token: 0x0400088A RID: 2186
|
||||
[Token(Token = "0x400088A")]
|
||||
Unknown
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Experimental.GlobalIllumination
|
||||
{
|
||||
// Token: 0x0200029A RID: 666
|
||||
[Token(Token = "0x200029A")]
|
||||
public enum LightType : byte
|
||||
{
|
||||
// Token: 0x0400087F RID: 2175
|
||||
[Token(Token = "0x400087F")]
|
||||
Directional,
|
||||
// Token: 0x04000880 RID: 2176
|
||||
[Token(Token = "0x4000880")]
|
||||
Point,
|
||||
// Token: 0x04000881 RID: 2177
|
||||
[Token(Token = "0x4000881")]
|
||||
Spot,
|
||||
// Token: 0x04000882 RID: 2178
|
||||
[Token(Token = "0x4000882")]
|
||||
Rectangle,
|
||||
// Token: 0x04000883 RID: 2179
|
||||
[Token(Token = "0x4000883")]
|
||||
Disc,
|
||||
// Token: 0x04000884 RID: 2180
|
||||
[Token(Token = "0x4000884")]
|
||||
SpotPyramidShape,
|
||||
// Token: 0x04000885 RID: 2181
|
||||
[Token(Token = "0x4000885")]
|
||||
SpotBoxShape
|
||||
}
|
||||
}
|
||||
+61
@@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Experimental.GlobalIllumination
|
||||
{
|
||||
// Token: 0x020002A5 RID: 677
|
||||
[Token(Token = "0x20002A5")]
|
||||
public static class LightmapperUtils
|
||||
{
|
||||
// Token: 0x06001094 RID: 4244 RVA: 0x0000A878 File Offset: 0x00008A78
|
||||
[Token(Token = "0x6001094")]
|
||||
[Address(RVA = "0x3244400", Offset = "0x3243400", VA = "0x183244400")]
|
||||
public static LinearColor ExtractIndirect(Light l)
|
||||
{
|
||||
return default(LinearColor);
|
||||
}
|
||||
|
||||
// Token: 0x06001095 RID: 4245 RVA: 0x0000A890 File Offset: 0x00008A90
|
||||
[Token(Token = "0x6001095")]
|
||||
[Address(RVA = "0x3244490", Offset = "0x3243490", VA = "0x183244490")]
|
||||
public static float ExtractInnerCone(Light l)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
// Token: 0x06001096 RID: 4246 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6001096")]
|
||||
[Address(RVA = "0x3244530", Offset = "0x3243530", VA = "0x183244530")]
|
||||
public static void Extract(Light l, ref DirectionalLight dir)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06001097 RID: 4247 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6001097")]
|
||||
[Address(RVA = "0x3244680", Offset = "0x3243680", VA = "0x183244680")]
|
||||
public static void Extract(Light l, ref PointLight point)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06001098 RID: 4248 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6001098")]
|
||||
[Address(RVA = "0x32447E0", Offset = "0x32437E0", VA = "0x1832447E0")]
|
||||
public static void Extract(Light l, ref SpotLight spot)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06001099 RID: 4249 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6001099")]
|
||||
[Address(RVA = "0x3244BB0", Offset = "0x3243BB0", VA = "0x183244BB0")]
|
||||
public static void Extract(Light l, ref RectangleLight rect)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600109A RID: 4250 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600109A")]
|
||||
[Address(RVA = "0x3244A10", Offset = "0x3243A10", VA = "0x183244A10")]
|
||||
public static void Extract(Light l, ref DiscLight disc)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using Unity.Collections;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Experimental.GlobalIllumination
|
||||
{
|
||||
// Token: 0x020002A6 RID: 678
|
||||
[Token(Token = "0x20002A6")]
|
||||
public static class Lightmapping
|
||||
{
|
||||
// Token: 0x0600109B RID: 4251 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600109B")]
|
||||
[Address(RVA = "0x3244EE0", Offset = "0x3243EE0", VA = "0x183244EE0")]
|
||||
[RequiredByNativeCode]
|
||||
public static void SetDelegate(Lightmapping.RequestLightsDelegate del)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600109C RID: 4252 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x600109C")]
|
||||
[Address(RVA = "0x3244D50", Offset = "0x3243D50", VA = "0x183244D50")]
|
||||
[RequiredByNativeCode]
|
||||
public static Lightmapping.RequestLightsDelegate GetDelegate()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x0600109D RID: 4253 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600109D")]
|
||||
[Address(RVA = "0x3244E80", Offset = "0x3243E80", VA = "0x183244E80")]
|
||||
[RequiredByNativeCode]
|
||||
public static void ResetDelegate()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600109E RID: 4254 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600109E")]
|
||||
[Address(RVA = "0x3244DB0", Offset = "0x3243DB0", VA = "0x183244DB0")]
|
||||
[RequiredByNativeCode]
|
||||
internal static void RequestLights(Light[] lights, IntPtr outLightsPtr, int outLightsCount)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040008D8 RID: 2264
|
||||
[Token(Token = "0x40008D8")]
|
||||
[RequiredByNativeCode]
|
||||
private static readonly Lightmapping.RequestLightsDelegate s_DefaultDelegate;
|
||||
|
||||
// Token: 0x040008D9 RID: 2265
|
||||
[Token(Token = "0x40008D9")]
|
||||
[RequiredByNativeCode]
|
||||
private static Lightmapping.RequestLightsDelegate s_RequestLightsDelegate;
|
||||
|
||||
// Token: 0x020002A7 RID: 679
|
||||
// (Invoke) Token: 0x060010A1 RID: 4257
|
||||
[Token(Token = "0x20002A7")]
|
||||
public delegate void RequestLightsDelegate(Light[] requests, NativeArray<LightDataGI> lightsOutput);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Experimental.GlobalIllumination
|
||||
{
|
||||
// Token: 0x0200029E RID: 670
|
||||
[Token(Token = "0x200029E")]
|
||||
public struct LinearColor
|
||||
{
|
||||
// Token: 0x0600108C RID: 4236 RVA: 0x0000A848 File Offset: 0x00008A48
|
||||
[Token(Token = "0x600108C")]
|
||||
[Address(RVA = "0x3245030", Offset = "0x3244030", VA = "0x183245030")]
|
||||
public static LinearColor Convert(Color color, float intensity)
|
||||
{
|
||||
return default(LinearColor);
|
||||
}
|
||||
|
||||
// Token: 0x0600108D RID: 4237 RVA: 0x0000A860 File Offset: 0x00008A60
|
||||
[Token(Token = "0x600108D")]
|
||||
[Address(RVA = "0x323C4E0", Offset = "0x323B4E0", VA = "0x18323C4E0")]
|
||||
public static LinearColor Black()
|
||||
{
|
||||
return default(LinearColor);
|
||||
}
|
||||
|
||||
// Token: 0x04000894 RID: 2196
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000894")]
|
||||
private float m_red;
|
||||
|
||||
// Token: 0x04000895 RID: 2197
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x4000895")]
|
||||
private float m_green;
|
||||
|
||||
// Token: 0x04000896 RID: 2198
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x4000896")]
|
||||
private float m_blue;
|
||||
|
||||
// Token: 0x04000897 RID: 2199
|
||||
[FieldOffset(Offset = "0xC")]
|
||||
[Token(Token = "0x4000897")]
|
||||
private float m_intensity;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Experimental.GlobalIllumination
|
||||
{
|
||||
// Token: 0x020002A0 RID: 672
|
||||
[Token(Token = "0x20002A0")]
|
||||
public struct PointLight
|
||||
{
|
||||
// Token: 0x0400089F RID: 2207
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x400089F")]
|
||||
public int instanceID;
|
||||
|
||||
// Token: 0x040008A0 RID: 2208
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x40008A0")]
|
||||
public bool shadow;
|
||||
|
||||
// Token: 0x040008A1 RID: 2209
|
||||
[FieldOffset(Offset = "0x5")]
|
||||
[Token(Token = "0x40008A1")]
|
||||
public LightMode mode;
|
||||
|
||||
// Token: 0x040008A2 RID: 2210
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x40008A2")]
|
||||
public Vector3 position;
|
||||
|
||||
// Token: 0x040008A3 RID: 2211
|
||||
[FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x40008A3")]
|
||||
public LinearColor color;
|
||||
|
||||
// Token: 0x040008A4 RID: 2212
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x40008A4")]
|
||||
public LinearColor indirectColor;
|
||||
|
||||
// Token: 0x040008A5 RID: 2213
|
||||
[FieldOffset(Offset = "0x34")]
|
||||
[Token(Token = "0x40008A5")]
|
||||
public float range;
|
||||
|
||||
// Token: 0x040008A6 RID: 2214
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x40008A6")]
|
||||
public float sphereRadius;
|
||||
|
||||
// Token: 0x040008A7 RID: 2215
|
||||
[FieldOffset(Offset = "0x3C")]
|
||||
[Token(Token = "0x40008A7")]
|
||||
public FalloffType falloff;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Experimental.GlobalIllumination
|
||||
{
|
||||
// Token: 0x020002A2 RID: 674
|
||||
[Token(Token = "0x20002A2")]
|
||||
public struct RectangleLight
|
||||
{
|
||||
// Token: 0x040008B5 RID: 2229
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x40008B5")]
|
||||
public int instanceID;
|
||||
|
||||
// Token: 0x040008B6 RID: 2230
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x40008B6")]
|
||||
public bool shadow;
|
||||
|
||||
// Token: 0x040008B7 RID: 2231
|
||||
[FieldOffset(Offset = "0x5")]
|
||||
[Token(Token = "0x40008B7")]
|
||||
public LightMode mode;
|
||||
|
||||
// Token: 0x040008B8 RID: 2232
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x40008B8")]
|
||||
public Vector3 position;
|
||||
|
||||
// Token: 0x040008B9 RID: 2233
|
||||
[FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x40008B9")]
|
||||
public Quaternion orientation;
|
||||
|
||||
// Token: 0x040008BA RID: 2234
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x40008BA")]
|
||||
public LinearColor color;
|
||||
|
||||
// Token: 0x040008BB RID: 2235
|
||||
[FieldOffset(Offset = "0x34")]
|
||||
[Token(Token = "0x40008BB")]
|
||||
public LinearColor indirectColor;
|
||||
|
||||
// Token: 0x040008BC RID: 2236
|
||||
[FieldOffset(Offset = "0x44")]
|
||||
[Token(Token = "0x40008BC")]
|
||||
public float range;
|
||||
|
||||
// Token: 0x040008BD RID: 2237
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x40008BD")]
|
||||
public float width;
|
||||
|
||||
// Token: 0x040008BE RID: 2238
|
||||
[FieldOffset(Offset = "0x4C")]
|
||||
[Token(Token = "0x40008BE")]
|
||||
public float height;
|
||||
|
||||
// Token: 0x040008BF RID: 2239
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40008BF")]
|
||||
public FalloffType falloff;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Experimental.GlobalIllumination
|
||||
{
|
||||
// Token: 0x020002A1 RID: 673
|
||||
[Token(Token = "0x20002A1")]
|
||||
public struct SpotLight
|
||||
{
|
||||
// Token: 0x040008A8 RID: 2216
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x40008A8")]
|
||||
public int instanceID;
|
||||
|
||||
// Token: 0x040008A9 RID: 2217
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x40008A9")]
|
||||
public bool shadow;
|
||||
|
||||
// Token: 0x040008AA RID: 2218
|
||||
[FieldOffset(Offset = "0x5")]
|
||||
[Token(Token = "0x40008AA")]
|
||||
public LightMode mode;
|
||||
|
||||
// Token: 0x040008AB RID: 2219
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x40008AB")]
|
||||
public Vector3 position;
|
||||
|
||||
// Token: 0x040008AC RID: 2220
|
||||
[FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x40008AC")]
|
||||
public Quaternion orientation;
|
||||
|
||||
// Token: 0x040008AD RID: 2221
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x40008AD")]
|
||||
public LinearColor color;
|
||||
|
||||
// Token: 0x040008AE RID: 2222
|
||||
[FieldOffset(Offset = "0x34")]
|
||||
[Token(Token = "0x40008AE")]
|
||||
public LinearColor indirectColor;
|
||||
|
||||
// Token: 0x040008AF RID: 2223
|
||||
[FieldOffset(Offset = "0x44")]
|
||||
[Token(Token = "0x40008AF")]
|
||||
public float range;
|
||||
|
||||
// Token: 0x040008B0 RID: 2224
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x40008B0")]
|
||||
public float sphereRadius;
|
||||
|
||||
// Token: 0x040008B1 RID: 2225
|
||||
[FieldOffset(Offset = "0x4C")]
|
||||
[Token(Token = "0x40008B1")]
|
||||
public float coneAngle;
|
||||
|
||||
// Token: 0x040008B2 RID: 2226
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40008B2")]
|
||||
public float innerConeAngle;
|
||||
|
||||
// Token: 0x040008B3 RID: 2227
|
||||
[FieldOffset(Offset = "0x54")]
|
||||
[Token(Token = "0x40008B3")]
|
||||
public FalloffType falloff;
|
||||
|
||||
// Token: 0x040008B4 RID: 2228
|
||||
[FieldOffset(Offset = "0x55")]
|
||||
[Token(Token = "0x40008B4")]
|
||||
public AngularFalloffType angularFalloff;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Experimental.Playables
|
||||
{
|
||||
// Token: 0x020002A9 RID: 681
|
||||
[Token(Token = "0x20002A9")]
|
||||
[RequiredByNativeCode]
|
||||
[StaticAccessor("CameraPlayableBindings", StaticAccessorType.DoubleColon)]
|
||||
[NativeHeader("Runtime/Export/Director/CameraPlayable.bindings.h")]
|
||||
[NativeHeader("Runtime/Camera//Director/CameraPlayable.h")]
|
||||
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
|
||||
public struct CameraPlayable : IEquatable<CameraPlayable>
|
||||
{
|
||||
// Token: 0x060010A7 RID: 4263 RVA: 0x0000A8A8 File Offset: 0x00008AA8
|
||||
[Token(Token = "0x60010A7")]
|
||||
[Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")]
|
||||
public PlayableHandle GetHandle()
|
||||
{
|
||||
return default(PlayableHandle);
|
||||
}
|
||||
|
||||
// Token: 0x060010A8 RID: 4264 RVA: 0x0000A8C0 File Offset: 0x00008AC0
|
||||
[Token(Token = "0x60010A8")]
|
||||
[Address(RVA = "0xE717A0", Offset = "0xE707A0", VA = "0x180E717A0", Slot = "4")]
|
||||
public bool Equals(CameraPlayable other)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x040008DB RID: 2267
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x40008DB")]
|
||||
private PlayableHandle m_Handle;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Experimental.Playables
|
||||
{
|
||||
// Token: 0x020002AA RID: 682
|
||||
[Token(Token = "0x20002AA")]
|
||||
[RequiredByNativeCode]
|
||||
[NativeHeader("Runtime/Export/Director/MaterialEffectPlayable.bindings.h")]
|
||||
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
|
||||
[NativeHeader("Runtime/Shaders/Director/MaterialEffectPlayable.h")]
|
||||
[StaticAccessor("MaterialEffectPlayableBindings", StaticAccessorType.DoubleColon)]
|
||||
public struct MaterialEffectPlayable : IEquatable<MaterialEffectPlayable>
|
||||
{
|
||||
// Token: 0x060010A9 RID: 4265 RVA: 0x0000A8D8 File Offset: 0x00008AD8
|
||||
[Token(Token = "0x60010A9")]
|
||||
[Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")]
|
||||
public PlayableHandle GetHandle()
|
||||
{
|
||||
return default(PlayableHandle);
|
||||
}
|
||||
|
||||
// Token: 0x060010AA RID: 4266 RVA: 0x0000A8F0 File Offset: 0x00008AF0
|
||||
[Token(Token = "0x60010AA")]
|
||||
[Address(RVA = "0xE7B240", Offset = "0xE7A240", VA = "0x180E7B240", Slot = "4")]
|
||||
public bool Equals(MaterialEffectPlayable other)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x040008DC RID: 2268
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x40008DC")]
|
||||
private PlayableHandle m_Handle;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Experimental.Playables
|
||||
{
|
||||
// Token: 0x020002AB RID: 683
|
||||
[Token(Token = "0x20002AB")]
|
||||
[RequiredByNativeCode]
|
||||
[NativeHeader("Runtime/Graphics/Director/TextureMixerPlayable.h")]
|
||||
[StaticAccessor("TextureMixerPlayableBindings", StaticAccessorType.DoubleColon)]
|
||||
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
|
||||
[NativeHeader("Runtime/Export/Director/TextureMixerPlayable.bindings.h")]
|
||||
public struct TextureMixerPlayable : IEquatable<TextureMixerPlayable>
|
||||
{
|
||||
// Token: 0x060010AB RID: 4267 RVA: 0x0000A908 File Offset: 0x00008B08
|
||||
[Token(Token = "0x60010AB")]
|
||||
[Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")]
|
||||
public PlayableHandle GetHandle()
|
||||
{
|
||||
return default(PlayableHandle);
|
||||
}
|
||||
|
||||
// Token: 0x060010AC RID: 4268 RVA: 0x0000A920 File Offset: 0x00008B20
|
||||
[Token(Token = "0x60010AC")]
|
||||
[Address(RVA = "0xE8CE40", Offset = "0xE8BE40", VA = "0x180E8CE40", Slot = "4")]
|
||||
public bool Equals(TextureMixerPlayable other)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x040008DD RID: 2269
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x40008DD")]
|
||||
private PlayableHandle m_Handle;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Experimental.Playables
|
||||
{
|
||||
// Token: 0x020002AC RID: 684
|
||||
[Token(Token = "0x20002AC")]
|
||||
[RequiredByNativeCode]
|
||||
[NativeHeader("Runtime/Graphics/RenderTexture.h")]
|
||||
[NativeHeader("Runtime/Graphics/Director/TexturePlayableOutput.h")]
|
||||
[StaticAccessor("TexturePlayableOutputBindings", StaticAccessorType.DoubleColon)]
|
||||
[NativeHeader("Runtime/Export/Director/TexturePlayableOutput.bindings.h")]
|
||||
public struct TexturePlayableOutput
|
||||
{
|
||||
// Token: 0x040008DE RID: 2270
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x40008DE")]
|
||||
private PlayableOutputHandle m_Handle;
|
||||
}
|
||||
}
|
||||
+60
@@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Experimental.Rendering
|
||||
{
|
||||
// Token: 0x020002AD RID: 685
|
||||
[Token(Token = "0x20002AD")]
|
||||
[NativeHeader("Runtime/Camera/ReflectionProbes.h")]
|
||||
internal class BuiltinRuntimeReflectionSystem : IScriptableRuntimeReflectionSystem, IDisposable
|
||||
{
|
||||
// Token: 0x060010AD RID: 4269 RVA: 0x0000A938 File Offset: 0x00008B38
|
||||
[Token(Token = "0x60010AD")]
|
||||
[Address(RVA = "0xE71720", Offset = "0xE70720", VA = "0x180E71720", Slot = "4")]
|
||||
public bool TickRealtimeProbes()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060010AE RID: 4270 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60010AE")]
|
||||
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")]
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060010AF RID: 4271 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60010AF")]
|
||||
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")]
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060010B0 RID: 4272 RVA: 0x0000A950 File Offset: 0x00008B50
|
||||
[Token(Token = "0x60010B0")]
|
||||
[Address(RVA = "0xE71720", Offset = "0xE70720", VA = "0x180E71720")]
|
||||
[StaticAccessor("GetReflectionProbes()")]
|
||||
private static bool BuiltinUpdate()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060010B1 RID: 4273 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x60010B1")]
|
||||
[Address(RVA = "0xE71750", Offset = "0xE70750", VA = "0x180E71750")]
|
||||
[RequiredByNativeCode]
|
||||
private static BuiltinRuntimeReflectionSystem Internal_BuiltinRuntimeReflectionSystem_New()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x060010B2 RID: 4274 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60010B2")]
|
||||
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
|
||||
public BuiltinRuntimeReflectionSystem()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Experimental.Rendering
|
||||
{
|
||||
// Token: 0x020002B3 RID: 691
|
||||
[Token(Token = "0x20002B3")]
|
||||
public enum DefaultFormat
|
||||
{
|
||||
// Token: 0x040008F5 RID: 2293
|
||||
[Token(Token = "0x40008F5")]
|
||||
LDR,
|
||||
// Token: 0x040008F6 RID: 2294
|
||||
[Token(Token = "0x40008F6")]
|
||||
HDR
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Experimental.Rendering
|
||||
{
|
||||
// Token: 0x020002B2 RID: 690
|
||||
[Token(Token = "0x20002B2")]
|
||||
public enum FormatUsage
|
||||
{
|
||||
// Token: 0x040008E6 RID: 2278
|
||||
[Token(Token = "0x40008E6")]
|
||||
Sample,
|
||||
// Token: 0x040008E7 RID: 2279
|
||||
[Token(Token = "0x40008E7")]
|
||||
Linear,
|
||||
// Token: 0x040008E8 RID: 2280
|
||||
[Token(Token = "0x40008E8")]
|
||||
Sparse,
|
||||
// Token: 0x040008E9 RID: 2281
|
||||
[Token(Token = "0x40008E9")]
|
||||
Render = 4,
|
||||
// Token: 0x040008EA RID: 2282
|
||||
[Token(Token = "0x40008EA")]
|
||||
Blend,
|
||||
// Token: 0x040008EB RID: 2283
|
||||
[Token(Token = "0x40008EB")]
|
||||
GetPixels,
|
||||
// Token: 0x040008EC RID: 2284
|
||||
[Token(Token = "0x40008EC")]
|
||||
SetPixels,
|
||||
// Token: 0x040008ED RID: 2285
|
||||
[Token(Token = "0x40008ED")]
|
||||
SetPixels32,
|
||||
// Token: 0x040008EE RID: 2286
|
||||
[Token(Token = "0x40008EE")]
|
||||
ReadPixels,
|
||||
// Token: 0x040008EF RID: 2287
|
||||
[Token(Token = "0x40008EF")]
|
||||
LoadStore,
|
||||
// Token: 0x040008F0 RID: 2288
|
||||
[Token(Token = "0x40008F0")]
|
||||
MSAA2x,
|
||||
// Token: 0x040008F1 RID: 2289
|
||||
[Token(Token = "0x40008F1")]
|
||||
MSAA4x,
|
||||
// Token: 0x040008F2 RID: 2290
|
||||
[Token(Token = "0x40008F2")]
|
||||
MSAA8x,
|
||||
// Token: 0x040008F3 RID: 2291
|
||||
[Token(Token = "0x40008F3")]
|
||||
StencilSampling = 15
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,411 @@
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Experimental.Rendering
|
||||
{
|
||||
// Token: 0x020002B4 RID: 692
|
||||
[Token(Token = "0x20002B4")]
|
||||
public enum GraphicsFormat
|
||||
{
|
||||
// Token: 0x040008F8 RID: 2296
|
||||
[Token(Token = "0x40008F8")]
|
||||
None,
|
||||
// Token: 0x040008F9 RID: 2297
|
||||
[Token(Token = "0x40008F9")]
|
||||
R8_SRGB,
|
||||
// Token: 0x040008FA RID: 2298
|
||||
[Token(Token = "0x40008FA")]
|
||||
R8G8_SRGB,
|
||||
// Token: 0x040008FB RID: 2299
|
||||
[Token(Token = "0x40008FB")]
|
||||
R8G8B8_SRGB,
|
||||
// Token: 0x040008FC RID: 2300
|
||||
[Token(Token = "0x40008FC")]
|
||||
R8G8B8A8_SRGB,
|
||||
// Token: 0x040008FD RID: 2301
|
||||
[Token(Token = "0x40008FD")]
|
||||
R8_UNorm,
|
||||
// Token: 0x040008FE RID: 2302
|
||||
[Token(Token = "0x40008FE")]
|
||||
R8G8_UNorm,
|
||||
// Token: 0x040008FF RID: 2303
|
||||
[Token(Token = "0x40008FF")]
|
||||
R8G8B8_UNorm,
|
||||
// Token: 0x04000900 RID: 2304
|
||||
[Token(Token = "0x4000900")]
|
||||
R8G8B8A8_UNorm,
|
||||
// Token: 0x04000901 RID: 2305
|
||||
[Token(Token = "0x4000901")]
|
||||
R8_SNorm,
|
||||
// Token: 0x04000902 RID: 2306
|
||||
[Token(Token = "0x4000902")]
|
||||
R8G8_SNorm,
|
||||
// Token: 0x04000903 RID: 2307
|
||||
[Token(Token = "0x4000903")]
|
||||
R8G8B8_SNorm,
|
||||
// Token: 0x04000904 RID: 2308
|
||||
[Token(Token = "0x4000904")]
|
||||
R8G8B8A8_SNorm,
|
||||
// Token: 0x04000905 RID: 2309
|
||||
[Token(Token = "0x4000905")]
|
||||
R8_UInt,
|
||||
// Token: 0x04000906 RID: 2310
|
||||
[Token(Token = "0x4000906")]
|
||||
R8G8_UInt,
|
||||
// Token: 0x04000907 RID: 2311
|
||||
[Token(Token = "0x4000907")]
|
||||
R8G8B8_UInt,
|
||||
// Token: 0x04000908 RID: 2312
|
||||
[Token(Token = "0x4000908")]
|
||||
R8G8B8A8_UInt,
|
||||
// Token: 0x04000909 RID: 2313
|
||||
[Token(Token = "0x4000909")]
|
||||
R8_SInt,
|
||||
// Token: 0x0400090A RID: 2314
|
||||
[Token(Token = "0x400090A")]
|
||||
R8G8_SInt,
|
||||
// Token: 0x0400090B RID: 2315
|
||||
[Token(Token = "0x400090B")]
|
||||
R8G8B8_SInt,
|
||||
// Token: 0x0400090C RID: 2316
|
||||
[Token(Token = "0x400090C")]
|
||||
R8G8B8A8_SInt,
|
||||
// Token: 0x0400090D RID: 2317
|
||||
[Token(Token = "0x400090D")]
|
||||
R16_UNorm,
|
||||
// Token: 0x0400090E RID: 2318
|
||||
[Token(Token = "0x400090E")]
|
||||
R16G16_UNorm,
|
||||
// Token: 0x0400090F RID: 2319
|
||||
[Token(Token = "0x400090F")]
|
||||
R16G16B16_UNorm,
|
||||
// Token: 0x04000910 RID: 2320
|
||||
[Token(Token = "0x4000910")]
|
||||
R16G16B16A16_UNorm,
|
||||
// Token: 0x04000911 RID: 2321
|
||||
[Token(Token = "0x4000911")]
|
||||
R16_SNorm,
|
||||
// Token: 0x04000912 RID: 2322
|
||||
[Token(Token = "0x4000912")]
|
||||
R16G16_SNorm,
|
||||
// Token: 0x04000913 RID: 2323
|
||||
[Token(Token = "0x4000913")]
|
||||
R16G16B16_SNorm,
|
||||
// Token: 0x04000914 RID: 2324
|
||||
[Token(Token = "0x4000914")]
|
||||
R16G16B16A16_SNorm,
|
||||
// Token: 0x04000915 RID: 2325
|
||||
[Token(Token = "0x4000915")]
|
||||
R16_UInt,
|
||||
// Token: 0x04000916 RID: 2326
|
||||
[Token(Token = "0x4000916")]
|
||||
R16G16_UInt,
|
||||
// Token: 0x04000917 RID: 2327
|
||||
[Token(Token = "0x4000917")]
|
||||
R16G16B16_UInt,
|
||||
// Token: 0x04000918 RID: 2328
|
||||
[Token(Token = "0x4000918")]
|
||||
R16G16B16A16_UInt,
|
||||
// Token: 0x04000919 RID: 2329
|
||||
[Token(Token = "0x4000919")]
|
||||
R16_SInt,
|
||||
// Token: 0x0400091A RID: 2330
|
||||
[Token(Token = "0x400091A")]
|
||||
R16G16_SInt,
|
||||
// Token: 0x0400091B RID: 2331
|
||||
[Token(Token = "0x400091B")]
|
||||
R16G16B16_SInt,
|
||||
// Token: 0x0400091C RID: 2332
|
||||
[Token(Token = "0x400091C")]
|
||||
R16G16B16A16_SInt,
|
||||
// Token: 0x0400091D RID: 2333
|
||||
[Token(Token = "0x400091D")]
|
||||
R32_UInt,
|
||||
// Token: 0x0400091E RID: 2334
|
||||
[Token(Token = "0x400091E")]
|
||||
R32G32_UInt,
|
||||
// Token: 0x0400091F RID: 2335
|
||||
[Token(Token = "0x400091F")]
|
||||
R32G32B32_UInt,
|
||||
// Token: 0x04000920 RID: 2336
|
||||
[Token(Token = "0x4000920")]
|
||||
R32G32B32A32_UInt,
|
||||
// Token: 0x04000921 RID: 2337
|
||||
[Token(Token = "0x4000921")]
|
||||
R32_SInt,
|
||||
// Token: 0x04000922 RID: 2338
|
||||
[Token(Token = "0x4000922")]
|
||||
R32G32_SInt,
|
||||
// Token: 0x04000923 RID: 2339
|
||||
[Token(Token = "0x4000923")]
|
||||
R32G32B32_SInt,
|
||||
// Token: 0x04000924 RID: 2340
|
||||
[Token(Token = "0x4000924")]
|
||||
R32G32B32A32_SInt,
|
||||
// Token: 0x04000925 RID: 2341
|
||||
[Token(Token = "0x4000925")]
|
||||
R16_SFloat,
|
||||
// Token: 0x04000926 RID: 2342
|
||||
[Token(Token = "0x4000926")]
|
||||
R16G16_SFloat,
|
||||
// Token: 0x04000927 RID: 2343
|
||||
[Token(Token = "0x4000927")]
|
||||
R16G16B16_SFloat,
|
||||
// Token: 0x04000928 RID: 2344
|
||||
[Token(Token = "0x4000928")]
|
||||
R16G16B16A16_SFloat,
|
||||
// Token: 0x04000929 RID: 2345
|
||||
[Token(Token = "0x4000929")]
|
||||
R32_SFloat,
|
||||
// Token: 0x0400092A RID: 2346
|
||||
[Token(Token = "0x400092A")]
|
||||
R32G32_SFloat,
|
||||
// Token: 0x0400092B RID: 2347
|
||||
[Token(Token = "0x400092B")]
|
||||
R32G32B32_SFloat,
|
||||
// Token: 0x0400092C RID: 2348
|
||||
[Token(Token = "0x400092C")]
|
||||
R32G32B32A32_SFloat,
|
||||
// Token: 0x0400092D RID: 2349
|
||||
[Token(Token = "0x400092D")]
|
||||
B8G8R8_SRGB = 56,
|
||||
// Token: 0x0400092E RID: 2350
|
||||
[Token(Token = "0x400092E")]
|
||||
B8G8R8A8_SRGB,
|
||||
// Token: 0x0400092F RID: 2351
|
||||
[Token(Token = "0x400092F")]
|
||||
B8G8R8_UNorm,
|
||||
// Token: 0x04000930 RID: 2352
|
||||
[Token(Token = "0x4000930")]
|
||||
B8G8R8A8_UNorm,
|
||||
// Token: 0x04000931 RID: 2353
|
||||
[Token(Token = "0x4000931")]
|
||||
B8G8R8_SNorm,
|
||||
// Token: 0x04000932 RID: 2354
|
||||
[Token(Token = "0x4000932")]
|
||||
B8G8R8A8_SNorm,
|
||||
// Token: 0x04000933 RID: 2355
|
||||
[Token(Token = "0x4000933")]
|
||||
B8G8R8_UInt,
|
||||
// Token: 0x04000934 RID: 2356
|
||||
[Token(Token = "0x4000934")]
|
||||
B8G8R8A8_UInt,
|
||||
// Token: 0x04000935 RID: 2357
|
||||
[Token(Token = "0x4000935")]
|
||||
B8G8R8_SInt,
|
||||
// Token: 0x04000936 RID: 2358
|
||||
[Token(Token = "0x4000936")]
|
||||
B8G8R8A8_SInt,
|
||||
// Token: 0x04000937 RID: 2359
|
||||
[Token(Token = "0x4000937")]
|
||||
R4G4B4A4_UNormPack16,
|
||||
// Token: 0x04000938 RID: 2360
|
||||
[Token(Token = "0x4000938")]
|
||||
B4G4R4A4_UNormPack16,
|
||||
// Token: 0x04000939 RID: 2361
|
||||
[Token(Token = "0x4000939")]
|
||||
R5G6B5_UNormPack16,
|
||||
// Token: 0x0400093A RID: 2362
|
||||
[Token(Token = "0x400093A")]
|
||||
B5G6R5_UNormPack16,
|
||||
// Token: 0x0400093B RID: 2363
|
||||
[Token(Token = "0x400093B")]
|
||||
R5G5B5A1_UNormPack16,
|
||||
// Token: 0x0400093C RID: 2364
|
||||
[Token(Token = "0x400093C")]
|
||||
B5G5R5A1_UNormPack16,
|
||||
// Token: 0x0400093D RID: 2365
|
||||
[Token(Token = "0x400093D")]
|
||||
A1R5G5B5_UNormPack16,
|
||||
// Token: 0x0400093E RID: 2366
|
||||
[Token(Token = "0x400093E")]
|
||||
E5B9G9R9_UFloatPack32,
|
||||
// Token: 0x0400093F RID: 2367
|
||||
[Token(Token = "0x400093F")]
|
||||
B10G11R11_UFloatPack32,
|
||||
// Token: 0x04000940 RID: 2368
|
||||
[Token(Token = "0x4000940")]
|
||||
A2B10G10R10_UNormPack32,
|
||||
// Token: 0x04000941 RID: 2369
|
||||
[Token(Token = "0x4000941")]
|
||||
A2B10G10R10_UIntPack32,
|
||||
// Token: 0x04000942 RID: 2370
|
||||
[Token(Token = "0x4000942")]
|
||||
A2B10G10R10_SIntPack32,
|
||||
// Token: 0x04000943 RID: 2371
|
||||
[Token(Token = "0x4000943")]
|
||||
A2R10G10B10_UNormPack32,
|
||||
// Token: 0x04000944 RID: 2372
|
||||
[Token(Token = "0x4000944")]
|
||||
A2R10G10B10_UIntPack32,
|
||||
// Token: 0x04000945 RID: 2373
|
||||
[Token(Token = "0x4000945")]
|
||||
A2R10G10B10_SIntPack32,
|
||||
// Token: 0x04000946 RID: 2374
|
||||
[Token(Token = "0x4000946")]
|
||||
A2R10G10B10_XRSRGBPack32,
|
||||
// Token: 0x04000947 RID: 2375
|
||||
[Token(Token = "0x4000947")]
|
||||
A2R10G10B10_XRUNormPack32,
|
||||
// Token: 0x04000948 RID: 2376
|
||||
[Token(Token = "0x4000948")]
|
||||
R10G10B10_XRSRGBPack32,
|
||||
// Token: 0x04000949 RID: 2377
|
||||
[Token(Token = "0x4000949")]
|
||||
R10G10B10_XRUNormPack32,
|
||||
// Token: 0x0400094A RID: 2378
|
||||
[Token(Token = "0x400094A")]
|
||||
A10R10G10B10_XRSRGBPack32,
|
||||
// Token: 0x0400094B RID: 2379
|
||||
[Token(Token = "0x400094B")]
|
||||
A10R10G10B10_XRUNormPack32,
|
||||
// Token: 0x0400094C RID: 2380
|
||||
[Token(Token = "0x400094C")]
|
||||
[Obsolete]
|
||||
[Obsolete("Enum member GraphicsFormat.RGB_DXT1_SRGB has been deprecated. Use GraphicsFormat.RGBA_DXT1_SRGB instead (UnityUpgradable) -> RGBA_DXT1_SRGB", true)]
|
||||
[EditorBrowsable(EditorBrowsableState.Never)]
|
||||
RGB_DXT1_SRGB = 96,
|
||||
// Token: 0x0400094D RID: 2381
|
||||
[Token(Token = "0x400094D")]
|
||||
RGBA_DXT1_SRGB = 96,
|
||||
// Token: 0x0400094E RID: 2382
|
||||
[Token(Token = "0x400094E")]
|
||||
[Obsolete]
|
||||
[Obsolete("Enum member GraphicsFormat.RGB_DXT1_UNorm has been deprecated. Use GraphicsFormat.RGBA_DXT1_UNorm instead (UnityUpgradable) -> RGBA_DXT1_UNorm", true)]
|
||||
[EditorBrowsable(EditorBrowsableState.Never)]
|
||||
RGB_DXT1_UNorm,
|
||||
// Token: 0x0400094F RID: 2383
|
||||
[Token(Token = "0x400094F")]
|
||||
RGBA_DXT1_UNorm = 97,
|
||||
// Token: 0x04000950 RID: 2384
|
||||
[Token(Token = "0x4000950")]
|
||||
RGBA_DXT3_SRGB,
|
||||
// Token: 0x04000951 RID: 2385
|
||||
[Token(Token = "0x4000951")]
|
||||
RGBA_DXT3_UNorm,
|
||||
// Token: 0x04000952 RID: 2386
|
||||
[Token(Token = "0x4000952")]
|
||||
RGBA_DXT5_SRGB,
|
||||
// Token: 0x04000953 RID: 2387
|
||||
[Token(Token = "0x4000953")]
|
||||
RGBA_DXT5_UNorm,
|
||||
// Token: 0x04000954 RID: 2388
|
||||
[Token(Token = "0x4000954")]
|
||||
R_BC4_UNorm,
|
||||
// Token: 0x04000955 RID: 2389
|
||||
[Token(Token = "0x4000955")]
|
||||
R_BC4_SNorm,
|
||||
// Token: 0x04000956 RID: 2390
|
||||
[Token(Token = "0x4000956")]
|
||||
RG_BC5_UNorm,
|
||||
// Token: 0x04000957 RID: 2391
|
||||
[Token(Token = "0x4000957")]
|
||||
RG_BC5_SNorm,
|
||||
// Token: 0x04000958 RID: 2392
|
||||
[Token(Token = "0x4000958")]
|
||||
RGB_BC6H_UFloat,
|
||||
// Token: 0x04000959 RID: 2393
|
||||
[Token(Token = "0x4000959")]
|
||||
RGB_BC6H_SFloat,
|
||||
// Token: 0x0400095A RID: 2394
|
||||
[Token(Token = "0x400095A")]
|
||||
RGBA_BC7_SRGB,
|
||||
// Token: 0x0400095B RID: 2395
|
||||
[Token(Token = "0x400095B")]
|
||||
RGBA_BC7_UNorm,
|
||||
// Token: 0x0400095C RID: 2396
|
||||
[Token(Token = "0x400095C")]
|
||||
RGB_PVRTC_2Bpp_SRGB,
|
||||
// Token: 0x0400095D RID: 2397
|
||||
[Token(Token = "0x400095D")]
|
||||
RGB_PVRTC_2Bpp_UNorm,
|
||||
// Token: 0x0400095E RID: 2398
|
||||
[Token(Token = "0x400095E")]
|
||||
RGB_PVRTC_4Bpp_SRGB,
|
||||
// Token: 0x0400095F RID: 2399
|
||||
[Token(Token = "0x400095F")]
|
||||
RGB_PVRTC_4Bpp_UNorm,
|
||||
// Token: 0x04000960 RID: 2400
|
||||
[Token(Token = "0x4000960")]
|
||||
RGBA_PVRTC_2Bpp_SRGB,
|
||||
// Token: 0x04000961 RID: 2401
|
||||
[Token(Token = "0x4000961")]
|
||||
RGBA_PVRTC_2Bpp_UNorm,
|
||||
// Token: 0x04000962 RID: 2402
|
||||
[Token(Token = "0x4000962")]
|
||||
RGBA_PVRTC_4Bpp_SRGB,
|
||||
// Token: 0x04000963 RID: 2403
|
||||
[Token(Token = "0x4000963")]
|
||||
RGBA_PVRTC_4Bpp_UNorm,
|
||||
// Token: 0x04000964 RID: 2404
|
||||
[Token(Token = "0x4000964")]
|
||||
RGB_ETC_UNorm,
|
||||
// Token: 0x04000965 RID: 2405
|
||||
[Token(Token = "0x4000965")]
|
||||
RGB_ETC2_SRGB,
|
||||
// Token: 0x04000966 RID: 2406
|
||||
[Token(Token = "0x4000966")]
|
||||
RGB_ETC2_UNorm,
|
||||
// Token: 0x04000967 RID: 2407
|
||||
[Token(Token = "0x4000967")]
|
||||
RGB_A1_ETC2_SRGB,
|
||||
// Token: 0x04000968 RID: 2408
|
||||
[Token(Token = "0x4000968")]
|
||||
RGB_A1_ETC2_UNorm,
|
||||
// Token: 0x04000969 RID: 2409
|
||||
[Token(Token = "0x4000969")]
|
||||
RGBA_ETC2_SRGB,
|
||||
// Token: 0x0400096A RID: 2410
|
||||
[Token(Token = "0x400096A")]
|
||||
RGBA_ETC2_UNorm,
|
||||
// Token: 0x0400096B RID: 2411
|
||||
[Token(Token = "0x400096B")]
|
||||
R_EAC_UNorm,
|
||||
// Token: 0x0400096C RID: 2412
|
||||
[Token(Token = "0x400096C")]
|
||||
R_EAC_SNorm,
|
||||
// Token: 0x0400096D RID: 2413
|
||||
[Token(Token = "0x400096D")]
|
||||
RG_EAC_UNorm,
|
||||
// Token: 0x0400096E RID: 2414
|
||||
[Token(Token = "0x400096E")]
|
||||
RG_EAC_SNorm,
|
||||
// Token: 0x0400096F RID: 2415
|
||||
[Token(Token = "0x400096F")]
|
||||
RGBA_ASTC4X4_SRGB,
|
||||
// Token: 0x04000970 RID: 2416
|
||||
[Token(Token = "0x4000970")]
|
||||
RGBA_ASTC4X4_UNorm,
|
||||
// Token: 0x04000971 RID: 2417
|
||||
[Token(Token = "0x4000971")]
|
||||
RGBA_ASTC5X5_SRGB,
|
||||
// Token: 0x04000972 RID: 2418
|
||||
[Token(Token = "0x4000972")]
|
||||
RGBA_ASTC5X5_UNorm,
|
||||
// Token: 0x04000973 RID: 2419
|
||||
[Token(Token = "0x4000973")]
|
||||
RGBA_ASTC6X6_SRGB,
|
||||
// Token: 0x04000974 RID: 2420
|
||||
[Token(Token = "0x4000974")]
|
||||
RGBA_ASTC6X6_UNorm,
|
||||
// Token: 0x04000975 RID: 2421
|
||||
[Token(Token = "0x4000975")]
|
||||
RGBA_ASTC8X8_SRGB,
|
||||
// Token: 0x04000976 RID: 2422
|
||||
[Token(Token = "0x4000976")]
|
||||
RGBA_ASTC8X8_UNorm,
|
||||
// Token: 0x04000977 RID: 2423
|
||||
[Token(Token = "0x4000977")]
|
||||
RGBA_ASTC10X10_SRGB,
|
||||
// Token: 0x04000978 RID: 2424
|
||||
[Token(Token = "0x4000978")]
|
||||
RGBA_ASTC10X10_UNorm,
|
||||
// Token: 0x04000979 RID: 2425
|
||||
[Token(Token = "0x4000979")]
|
||||
RGBA_ASTC12X12_SRGB,
|
||||
// Token: 0x0400097A RID: 2426
|
||||
[Token(Token = "0x400097A")]
|
||||
RGBA_ASTC12X12_UNorm
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
|
||||
namespace UnityEngine.Experimental.Rendering
|
||||
{
|
||||
// Token: 0x020002B5 RID: 693
|
||||
[Token(Token = "0x20002B5")]
|
||||
[NativeHeader("Runtime/Graphics/Format.h")]
|
||||
[NativeHeader("Runtime/Graphics/TextureFormat.h")]
|
||||
[NativeHeader("Runtime/Graphics/GraphicsFormatUtility.bindings.h")]
|
||||
public class GraphicsFormatUtility
|
||||
{
|
||||
// Token: 0x060010BC RID: 4284 RVA: 0x0000A968 File Offset: 0x00008B68
|
||||
[Token(Token = "0x60010BC")]
|
||||
[Address(RVA = "0xE74E60", Offset = "0xE73E60", VA = "0x180E74E60")]
|
||||
[FreeFunction]
|
||||
internal static GraphicsFormat GetFormat(Texture texture)
|
||||
{
|
||||
return GraphicsFormat.None;
|
||||
}
|
||||
|
||||
// Token: 0x060010BD RID: 4285 RVA: 0x0000A980 File Offset: 0x00008B80
|
||||
[Token(Token = "0x60010BD")]
|
||||
[Address(RVA = "0xE74EE0", Offset = "0xE73EE0", VA = "0x180E74EE0")]
|
||||
public static GraphicsFormat GetGraphicsFormat(TextureFormat format, bool isSRGB)
|
||||
{
|
||||
return GraphicsFormat.None;
|
||||
}
|
||||
|
||||
// Token: 0x060010BE RID: 4286 RVA: 0x0000A998 File Offset: 0x00008B98
|
||||
[Token(Token = "0x60010BE")]
|
||||
[Address(RVA = "0xE74EE0", Offset = "0xE73EE0", VA = "0x180E74EE0")]
|
||||
[FreeFunction]
|
||||
private static GraphicsFormat GetGraphicsFormat_Native_TextureFormat(TextureFormat format, bool isSRGB)
|
||||
{
|
||||
return GraphicsFormat.None;
|
||||
}
|
||||
|
||||
// Token: 0x060010BF RID: 4287 RVA: 0x0000A9B0 File Offset: 0x00008BB0
|
||||
[Token(Token = "0x60010BF")]
|
||||
[Address(RVA = "0xE74EA0", Offset = "0xE73EA0", VA = "0x180E74EA0")]
|
||||
public static GraphicsFormat GetGraphicsFormat(RenderTextureFormat format, bool isSRGB)
|
||||
{
|
||||
return GraphicsFormat.None;
|
||||
}
|
||||
|
||||
// Token: 0x060010C0 RID: 4288 RVA: 0x0000A9C8 File Offset: 0x00008BC8
|
||||
[Token(Token = "0x60010C0")]
|
||||
[Address(RVA = "0xE74EA0", Offset = "0xE73EA0", VA = "0x180E74EA0")]
|
||||
[FreeFunction]
|
||||
private static GraphicsFormat GetGraphicsFormat_Native_RenderTextureFormat(RenderTextureFormat format, bool isSRGB)
|
||||
{
|
||||
return GraphicsFormat.None;
|
||||
}
|
||||
|
||||
// Token: 0x060010C1 RID: 4289 RVA: 0x0000A9E0 File Offset: 0x00008BE0
|
||||
[Token(Token = "0x60010C1")]
|
||||
[Address(RVA = "0xE74F20", Offset = "0xE73F20", VA = "0x180E74F20")]
|
||||
public static GraphicsFormat GetGraphicsFormat(RenderTextureFormat format, RenderTextureReadWrite readWrite)
|
||||
{
|
||||
return GraphicsFormat.None;
|
||||
}
|
||||
|
||||
// Token: 0x060010C2 RID: 4290 RVA: 0x0000A9F8 File Offset: 0x00008BF8
|
||||
[Token(Token = "0x60010C2")]
|
||||
[Address(RVA = "0xE75030", Offset = "0xE74030", VA = "0x180E75030")]
|
||||
[FreeFunction]
|
||||
public static bool IsSRGBFormat(GraphicsFormat format)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060010C3 RID: 4291 RVA: 0x0000AA10 File Offset: 0x00008C10
|
||||
[Token(Token = "0x60010C3")]
|
||||
[Address(RVA = "0xE74F90", Offset = "0xE73F90", VA = "0x180E74F90")]
|
||||
[FreeFunction]
|
||||
public static RenderTextureFormat GetRenderTextureFormat(GraphicsFormat format)
|
||||
{
|
||||
return RenderTextureFormat.ARGB32;
|
||||
}
|
||||
|
||||
// Token: 0x060010C4 RID: 4292 RVA: 0x0000AA28 File Offset: 0x00008C28
|
||||
[Token(Token = "0x60010C4")]
|
||||
[Address(RVA = "0xE74FD0", Offset = "0xE73FD0", VA = "0x180E74FD0")]
|
||||
[FreeFunction]
|
||||
internal static bool IsCompressedTextureFormat(TextureFormat format)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060010C5 RID: 4293 RVA: 0x0000AA40 File Offset: 0x00008C40
|
||||
[Token(Token = "0x60010C5")]
|
||||
[Address(RVA = "0xE75010", Offset = "0xE74010", VA = "0x180E75010")]
|
||||
public static bool IsCrunchFormat(TextureFormat format)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
}
|
||||
+15
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Experimental.Rendering
|
||||
{
|
||||
// Token: 0x020002AE RID: 686
|
||||
[Token(Token = "0x20002AE")]
|
||||
public interface IScriptableRuntimeReflectionSystem : IDisposable
|
||||
{
|
||||
// Token: 0x060010B3 RID: 4275
|
||||
[Token(Token = "0x60010B3")]
|
||||
[Address(Slot = "0")]
|
||||
bool TickRealtimeProbes();
|
||||
}
|
||||
}
|
||||
+55
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Experimental.Rendering
|
||||
{
|
||||
// Token: 0x020002AF RID: 687
|
||||
[Token(Token = "0x20002AF")]
|
||||
[RequiredByNativeCode]
|
||||
[NativeHeader("Runtime/Camera/ScriptableRuntimeReflectionSystem.h")]
|
||||
public static class ScriptableRuntimeReflectionSystemSettings
|
||||
{
|
||||
// Token: 0x17000331 RID: 817
|
||||
// (set) Token: 0x060010B4 RID: 4276 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000331")]
|
||||
private static IScriptableRuntimeReflectionSystem Internal_ScriptableRuntimeReflectionSystemSettings_system
|
||||
{
|
||||
[Token(Token = "0x60010B4")]
|
||||
[Address(RVA = "0xE8CC50", Offset = "0xE8BC50", VA = "0x180E8CC50")]
|
||||
[RequiredByNativeCode]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000332 RID: 818
|
||||
// (get) Token: 0x060010B5 RID: 4277 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x17000332")]
|
||||
private static ScriptableRuntimeReflectionSystemWrapper Internal_ScriptableRuntimeReflectionSystemSettings_instance
|
||||
{
|
||||
[Token(Token = "0x60010B5")]
|
||||
[Address(RVA = "0xE8CBF0", Offset = "0xE8BBF0", VA = "0x180E8CBF0")]
|
||||
[RequiredByNativeCode]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060010B6 RID: 4278 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60010B6")]
|
||||
[Address(RVA = "0xE8CB60", Offset = "0xE8BB60", VA = "0x180E8CB60")]
|
||||
[RuntimeInitializeOnLoadMethod]
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
|
||||
[StaticAccessor("ScriptableRuntimeReflectionSystem", StaticAccessorType.DoubleColon)]
|
||||
private static void ScriptingDirtyReflectionSystemInstance()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040008DF RID: 2271
|
||||
[Token(Token = "0x40008DF")]
|
||||
private static ScriptableRuntimeReflectionSystemWrapper s_Instance;
|
||||
}
|
||||
}
|
||||
+49
@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Experimental.Rendering
|
||||
{
|
||||
// Token: 0x020002B0 RID: 688
|
||||
[Token(Token = "0x20002B0")]
|
||||
[RequiredByNativeCode]
|
||||
internal class ScriptableRuntimeReflectionSystemWrapper
|
||||
{
|
||||
// Token: 0x17000333 RID: 819
|
||||
// (get) Token: 0x060010B8 RID: 4280 RVA: 0x00002052 File Offset: 0x00000252
|
||||
// (set) Token: 0x060010B9 RID: 4281 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000333")]
|
||||
internal IScriptableRuntimeReflectionSystem implementation
|
||||
{
|
||||
[Token(Token = "0x60010B8")]
|
||||
[Address(RVA = "0x411530", Offset = "0x410530", VA = "0x180411530")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x60010B9")]
|
||||
[Address(RVA = "0x415800", Offset = "0x414800", VA = "0x180415800")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060010BA RID: 4282 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60010BA")]
|
||||
[Address(RVA = "0xE8CD80", Offset = "0xE8BD80", VA = "0x180E8CD80")]
|
||||
[RequiredByNativeCode]
|
||||
private void Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes(out bool result)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060010BB RID: 4283 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60010BB")]
|
||||
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
|
||||
public ScriptableRuntimeReflectionSystemWrapper()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Experimental.Rendering
|
||||
{
|
||||
// Token: 0x020002B1 RID: 689
|
||||
[Token(Token = "0x20002B1")]
|
||||
[Flags]
|
||||
public enum TextureCreationFlags
|
||||
{
|
||||
// Token: 0x040008E2 RID: 2274
|
||||
[Token(Token = "0x40008E2")]
|
||||
None = 0,
|
||||
// Token: 0x040008E3 RID: 2275
|
||||
[Token(Token = "0x40008E3")]
|
||||
MipChain = 1,
|
||||
// Token: 0x040008E4 RID: 2276
|
||||
[Token(Token = "0x40008E4")]
|
||||
Crunch = 64
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Experimental.U2D
|
||||
{
|
||||
// Token: 0x02000298 RID: 664
|
||||
[Token(Token = "0x2000298")]
|
||||
[RequiredByNativeCode]
|
||||
[NativeHeader("Runtime/2D/Renderer/SpriteRendererGroup.h")]
|
||||
internal struct SpriteIntermediateRendererInfo
|
||||
{
|
||||
// Token: 0x0400086F RID: 2159
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x400086F")]
|
||||
public int SpriteID;
|
||||
|
||||
// Token: 0x04000870 RID: 2160
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x4000870")]
|
||||
public int TextureID;
|
||||
|
||||
// Token: 0x04000871 RID: 2161
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x4000871")]
|
||||
public int MaterialID;
|
||||
|
||||
// Token: 0x04000872 RID: 2162
|
||||
[FieldOffset(Offset = "0xC")]
|
||||
[Token(Token = "0x4000872")]
|
||||
public Color Color;
|
||||
|
||||
// Token: 0x04000873 RID: 2163
|
||||
[FieldOffset(Offset = "0x1C")]
|
||||
[Token(Token = "0x4000873")]
|
||||
public Matrix4x4 Transform;
|
||||
|
||||
// Token: 0x04000874 RID: 2164
|
||||
[FieldOffset(Offset = "0x5C")]
|
||||
[Token(Token = "0x4000874")]
|
||||
public Bounds Bounds;
|
||||
|
||||
// Token: 0x04000875 RID: 2165
|
||||
[FieldOffset(Offset = "0x74")]
|
||||
[Token(Token = "0x4000875")]
|
||||
public int Layer;
|
||||
|
||||
// Token: 0x04000876 RID: 2166
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x4000876")]
|
||||
public int SortingLayer;
|
||||
|
||||
// Token: 0x04000877 RID: 2167
|
||||
[FieldOffset(Offset = "0x7C")]
|
||||
[Token(Token = "0x4000877")]
|
||||
public int SortingOrder;
|
||||
|
||||
// Token: 0x04000878 RID: 2168
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x4000878")]
|
||||
public ulong SceneCullingMask;
|
||||
|
||||
// Token: 0x04000879 RID: 2169
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x4000879")]
|
||||
public IntPtr IndexData;
|
||||
|
||||
// Token: 0x0400087A RID: 2170
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x400087A")]
|
||||
public IntPtr VertexData;
|
||||
|
||||
// Token: 0x0400087B RID: 2171
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x400087B")]
|
||||
public int IndexCount;
|
||||
|
||||
// Token: 0x0400087C RID: 2172
|
||||
[FieldOffset(Offset = "0x9C")]
|
||||
[Token(Token = "0x400087C")]
|
||||
public int VertexCount;
|
||||
|
||||
// Token: 0x0400087D RID: 2173
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x400087D")]
|
||||
public int ShaderChannelMask;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Experimental.U2D
|
||||
{
|
||||
// Token: 0x02000299 RID: 665
|
||||
[Token(Token = "0x2000299")]
|
||||
[RequiredByNativeCode]
|
||||
[NativeHeader("Runtime/2D/Renderer/SpriteRendererGroup.h")]
|
||||
[StructLayout(0)]
|
||||
internal class SpriteRendererGroup
|
||||
{
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user