This commit is contained in:
niko
2026-04-10 22:50:51 +02:00
parent 6d1607d5a2
commit f18d448581
17033 changed files with 2863270 additions and 0 deletions
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000072 RID: 114
[Token(Token = "0x2000066")]
public enum AntialiasingMode
{
// Token: 0x04000229 RID: 553
[Token(Token = "0x40001F6")]
None,
// Token: 0x0400022A RID: 554
[Token(Token = "0x40001F7")]
FastApproximateAntialiasing,
// Token: 0x0400022B RID: 555
[Token(Token = "0x40001F8")]
SubpixelMorphologicalAntiAliasing
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000075 RID: 117
[Token(Token = "0x2000069")]
public enum AntialiasingQuality
{
// Token: 0x04000234 RID: 564
[Token(Token = "0x4000201")]
Low,
// Token: 0x04000235 RID: 565
[Token(Token = "0x4000202")]
Medium,
// Token: 0x04000236 RID: 566
[Token(Token = "0x4000203")]
High
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200000E RID: 14
[Token(Token = "0x200000C")]
public enum BackgroundAnimationDetailLevel
{
// Token: 0x04000025 RID: 37
[Token(Token = "0x4000016")]
Reduced,
// Token: 0x04000026 RID: 38
[Token(Token = "0x4000017")]
Normal
}
}
@@ -0,0 +1,90 @@
using System;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000033 RID: 51
[Token(Token = "0x200002D")]
[BurstCompile]
public struct BinPerLightJob : IJobParallelFor
{
// Token: 0x060000B6 RID: 182 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AE")]
[Address(RVA = "0x19C5160", Offset = "0x19C3F60", VA = "0x1819C5160", Slot = "4")]
public void Execute(int lightIdx)
{
}
// Token: 0x060000B7 RID: 183 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AF")]
[Address(RVA = "0x19C4B30", Offset = "0x19C3930", VA = "0x1819C4B30")]
private void AddPointLightImportances(uint3 minVoxelIdx, uint3 maxVoxelIdx, ushort lightIdx, float3 lightPos, float lightIntensity, float lightRange)
{
}
// Token: 0x060000B8 RID: 184 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B0")]
[Address(RVA = "0x19C4D50", Offset = "0x19C3B50", VA = "0x1819C4D50")]
private void AddSpotLightImportances(uint3 minVoxelIdx, uint3 maxVoxelIdx, ushort lightIdx, float3 lightPos, float3 expandedLightPos, float3 lightForward, float lightIntensity, float lightBaseRadius, float lightRange, float expandedLightRange)
{
}
// Token: 0x060000B9 RID: 185 RVA: 0x00002778 File Offset: 0x00000978
[Token(Token = "0x60000B1")]
[Address(RVA = "0x19C5800", Offset = "0x19C4600", VA = "0x1819C5800")]
private float PointLightIntensity(float approxIntensity)
{
return 0f;
}
// Token: 0x060000BA RID: 186 RVA: 0x00002790 File Offset: 0x00000990
[Token(Token = "0x60000B2")]
[Address(RVA = "0x19C5780", Offset = "0x19C4580", VA = "0x1819C5780")]
private float LinearAttenuation(float3 voxelCenter, float3 lightPos, float lightRange)
{
return 0f;
}
// Token: 0x060000BB RID: 187 RVA: 0x000027A8 File Offset: 0x000009A8
[Token(Token = "0x60000B3")]
[Address(RVA = "0x19C5080", Offset = "0x19C3E80", VA = "0x1819C5080")]
private float AngularAttenuation(float3 voxelCenter, float3 lightPos, float3 lightForward, float lightBaseRadius, float lightRange)
{
return 0f;
}
// Token: 0x0400011E RID: 286
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000FB")]
[ReadOnly]
public NativeArray<BinnableLight> lights;
// Token: 0x0400011F RID: 287
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40000FC")]
[ReadOnly]
public NativeArray<float3> voxelPoints;
// Token: 0x04000120 RID: 288
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40000FD")]
[ReadOnly]
public float3 worldVolumeMinCorner;
// Token: 0x04000121 RID: 289
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40000FE")]
[ReadOnly]
public float3 worldVolumeMaxCorner;
// Token: 0x04000122 RID: 290
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40000FF")]
[WriteOnly]
public NativeMultiHashMap<ushort, LightInBin>.ParallelWriter clusteredLightIndices;
}
}
@@ -0,0 +1,57 @@
using System;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000034 RID: 52
[Token(Token = "0x200002E")]
[BurstCompile]
public struct BinPerVoxelJob : IJobParallelForBatch
{
// Token: 0x060000BC RID: 188 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B4")]
[Address(RVA = "0x19C5990", Offset = "0x19C4790", VA = "0x1819C5990", Slot = "4")]
public void Execute(int voxelStartIdx, int voxelCapacity)
{
}
// Token: 0x060000BD RID: 189 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B5")]
[Address(RVA = "0x19C5820", Offset = "0x19C4620", VA = "0x1819C5820")]
private void AddLight(int lightingStartIdx, ushort lightsInCurrentVoxel, int lightCapacity, LightInBin lightInVoxelData)
{
}
// Token: 0x04000123 RID: 291
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000100")]
[ReadOnly]
public NativeMultiHashMap<ushort, LightInBin> clusteredLightIndices;
// Token: 0x04000124 RID: 292
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000101")]
[ReadOnly]
public uint lightCount;
// Token: 0x04000125 RID: 293
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000102")]
[ReadOnly]
public int headerSize;
// Token: 0x04000126 RID: 294
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000103")]
[WriteOnly]
public NativeArray<uint> voxels;
// Token: 0x04000127 RID: 295
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000104")]
public NativeArray<float> importances;
}
}
@@ -0,0 +1,36 @@
using System;
using Cpp2IlInjected;
using Unity.Mathematics;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000030 RID: 48
[Token(Token = "0x200002A")]
public struct BinnableLight
{
// Token: 0x04000114 RID: 276
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000F1")]
public LightType lightType;
// Token: 0x04000115 RID: 277
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40000F2")]
public float4x4 localToWorld;
// Token: 0x04000116 RID: 278
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40000F3")]
public float approxIntensity;
// Token: 0x04000117 RID: 279
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40000F4")]
public float range;
// Token: 0x04000118 RID: 280
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40000F5")]
public float spotAngle;
}
}
@@ -0,0 +1,83 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000036 RID: 54
[Token(Token = "0x2000030")]
[VolumeComponentMenu("Post-processing/Bloom")]
[Serializable]
public sealed class Bloom : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000BF RID: 191 RVA: 0x000027C0 File Offset: 0x000009C0
[Token(Token = "0x60000B7")]
[Address(RVA = "0x19C5AD0", Offset = "0x19C48D0", VA = "0x1819C5AD0", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000C0 RID: 192 RVA: 0x000027D8 File Offset: 0x000009D8
[Token(Token = "0x60000B8")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000C1 RID: 193 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B9")]
[Address(RVA = "0x19C5B00", Offset = "0x19C4900", VA = "0x1819C5B00")]
public Bloom()
{
}
// Token: 0x04000129 RID: 297
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000106")]
[Tooltip("Filters out pixels under this level of brightness. Value is in gamma-space.")]
public MinFloatParameter threshold;
// Token: 0x0400012A RID: 298
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000107")]
[Tooltip("Strength of the bloom filter.")]
public MinFloatParameter intensity;
// Token: 0x0400012B RID: 299
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000108")]
[Tooltip("Changes the extent of veiling effects.")]
public ClampedFloatParameter scatter;
// Token: 0x0400012C RID: 300
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000109")]
[Tooltip("Clamps pixels to control the bloom amount.")]
public MinFloatParameter clamp;
// Token: 0x0400012D RID: 301
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400010A")]
[Tooltip("Global tint of the bloom filter.")]
public ColorParameter tint;
// Token: 0x0400012E RID: 302
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400010B")]
[Tooltip("Use bicubic sampling instead of bilinear sampling for the upsampling passes. This is slightly more expensive but helps getting smoother visuals.")]
public BoolParameter highQualityFiltering;
// Token: 0x0400012F RID: 303
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400010C")]
[Tooltip("Dirtiness texture to add smudges or dust to the bloom effect.")]
public TextureParameter dirtTexture;
// Token: 0x04000130 RID: 304
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400010D")]
[Tooltip("Amount of dirtiness.")]
public MinFloatParameter dirtIntensity;
}
}
@@ -0,0 +1,40 @@
using System;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000032 RID: 50
[Token(Token = "0x200002C")]
[BurstCompile]
public struct CalculateVoxelPoints : IJobParallelFor
{
// Token: 0x060000B5 RID: 181 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AD")]
[Address(RVA = "0x19C86C0", Offset = "0x19C74C0", VA = "0x1819C86C0", Slot = "4")]
public void Execute(int index)
{
}
// Token: 0x0400011B RID: 283
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000F8")]
[WriteOnly]
public NativeArray<float3> voxelPoints;
// Token: 0x0400011C RID: 284
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40000F9")]
[ReadOnly]
public float3 worldVolumeMinCorner;
// Token: 0x0400011D RID: 285
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40000FA")]
[ReadOnly]
public float3 worldVolumeMaxCorner;
}
}
@@ -0,0 +1,281 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000080 RID: 128
[Token(Token = "0x2000072")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public struct CameraData
{
// Token: 0x06000229 RID: 553 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000213")]
[Address(RVA = "0x19C8AF0", Offset = "0x19C78F0", VA = "0x1819C8AF0")]
internal void SetViewAndProjectionMatrix(Matrix4x4 viewMatrix, Matrix4x4 projectionMatrix)
{
}
// Token: 0x0600022A RID: 554 RVA: 0x000033A8 File Offset: 0x000015A8
[Token(Token = "0x6000214")]
[Address(RVA = "0x19C8970", Offset = "0x19C7770", VA = "0x1819C8970")]
public Matrix4x4 GetViewMatrix()
{
return default(Matrix4x4);
}
// Token: 0x0600022B RID: 555 RVA: 0x000033C0 File Offset: 0x000015C0
[Token(Token = "0x6000215")]
[Address(RVA = "0x19C8940", Offset = "0x19C7740", VA = "0x1819C8940")]
public Matrix4x4 GetProjectionMatrix()
{
return default(Matrix4x4);
}
// Token: 0x0600022C RID: 556 RVA: 0x000033D8 File Offset: 0x000015D8
[Token(Token = "0x6000216")]
[Address(RVA = "0x19C8890", Offset = "0x19C7690", VA = "0x1819C8890")]
public Matrix4x4 GetGPUProjectionMatrix()
{
return default(Matrix4x4);
}
// Token: 0x170000A1 RID: 161
// (get) Token: 0x0600022D RID: 557 RVA: 0x000033F0 File Offset: 0x000015F0
[Token(Token = "0x170000A0")]
public bool requiresDepthTexture
{
[Token(Token = "0x6000217")]
[Address(RVA = "0x19C8BE0", Offset = "0x19C79E0", VA = "0x1819C8BE0")]
get
{
return default(bool);
}
}
// Token: 0x170000A2 RID: 162
// (get) Token: 0x0600022E RID: 558 RVA: 0x00003408 File Offset: 0x00001608
[Token(Token = "0x170000A1")]
public bool isPreviewCamera
{
[Token(Token = "0x6000218")]
[Address(RVA = "0x19C8BC0", Offset = "0x19C79C0", VA = "0x1819C8BC0")]
get
{
return default(bool);
}
}
// Token: 0x170000A3 RID: 163
// (get) Token: 0x0600022F RID: 559 RVA: 0x00003420 File Offset: 0x00001620
[Token(Token = "0x170000A2")]
public bool isOffscreenRender
{
[Token(Token = "0x6000219")]
[Address(RVA = "0x19C8B40", Offset = "0x19C7940", VA = "0x1819C8B40")]
get
{
return default(bool);
}
}
// Token: 0x06000230 RID: 560 RVA: 0x00003438 File Offset: 0x00001638
[Token(Token = "0x600021A")]
[Address(RVA = "0x19C89A0", Offset = "0x19C77A0", VA = "0x1819C89A0")]
public bool IsCameraProjectionMatrixFlipped()
{
return default(bool);
}
// Token: 0x170000A4 RID: 164
// (get) Token: 0x06000231 RID: 561 RVA: 0x00003450 File Offset: 0x00001650
[Token(Token = "0x170000A3")]
public bool postProcessEnabled
{
[Token(Token = "0x600021B")]
[Address(RVA = "0x19C8BD0", Offset = "0x19C79D0", VA = "0x1819C8BD0")]
get
{
return default(bool);
}
}
// Token: 0x0400027C RID: 636
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000240")]
private Matrix4x4 m_ViewMatrix;
// Token: 0x0400027D RID: 637
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000241")]
private Matrix4x4 m_ProjectionMatrix;
// Token: 0x0400027E RID: 638
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000242")]
public Camera camera;
// Token: 0x0400027F RID: 639
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000243")]
public CameraRenderType renderType;
// Token: 0x04000280 RID: 640
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000244")]
public RenderTexture targetTexture;
// Token: 0x04000281 RID: 641
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000245")]
public RenderTextureDescriptor cameraTargetDescriptor;
// Token: 0x04000282 RID: 642
[FieldOffset(Offset = "0xCC")]
[Token(Token = "0x4000246")]
internal Rect pixelRect;
// Token: 0x04000283 RID: 643
[FieldOffset(Offset = "0xDC")]
[Token(Token = "0x4000247")]
internal int pixelWidth;
// Token: 0x04000284 RID: 644
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000248")]
internal int pixelHeight;
// Token: 0x04000285 RID: 645
[FieldOffset(Offset = "0xE4")]
[Token(Token = "0x4000249")]
internal float aspectRatio;
// Token: 0x04000286 RID: 646
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x400024A")]
public float renderScale;
// Token: 0x04000287 RID: 647
[FieldOffset(Offset = "0xEC")]
[Token(Token = "0x400024B")]
public bool clearDepth;
// Token: 0x04000288 RID: 648
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400024C")]
public CameraType cameraType;
// Token: 0x04000289 RID: 649
[FieldOffset(Offset = "0xF4")]
[Token(Token = "0x400024D")]
public bool isDefaultViewport;
// Token: 0x0400028A RID: 650
[FieldOffset(Offset = "0xF5")]
[Token(Token = "0x400024E")]
public bool isHdrEnabled;
// Token: 0x0400028B RID: 651
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400024F")]
public DepthTextureRenderMode depthTextureMode;
// Token: 0x0400028C RID: 652
[FieldOffset(Offset = "0xFC")]
[Token(Token = "0x4000250")]
public OpaqueTextureRenderMode opaqueTextureMode;
// Token: 0x0400028D RID: 653
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000251")]
public bool isSceneViewCamera;
// Token: 0x0400028E RID: 654
[FieldOffset(Offset = "0x104")]
[Token(Token = "0x4000252")]
public SortingCriteria defaultOpaqueSortFlags;
// Token: 0x0400028F RID: 655
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000253")]
public bool isStereoEnabled;
// Token: 0x04000290 RID: 656
[FieldOffset(Offset = "0x10C")]
[Token(Token = "0x4000254")]
internal int numberOfXRPasses;
// Token: 0x04000291 RID: 657
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000255")]
internal bool isXRMultipass;
// Token: 0x04000292 RID: 658
[FieldOffset(Offset = "0x114")]
[Token(Token = "0x4000256")]
public float maxShadowDistance;
// Token: 0x04000293 RID: 659
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4000257")]
public PostProcessingOption postProcessing;
// Token: 0x04000294 RID: 660
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000258")]
[Obsolete]
public PostProcessLayer postProcessLayer;
// Token: 0x04000295 RID: 661
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000259")]
public IEnumerator<Action<RenderTargetIdentifier, CommandBuffer>> captureActions;
// Token: 0x04000296 RID: 662
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400025A")]
public LayerMask volumeLayerMask;
// Token: 0x04000297 RID: 663
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400025B")]
public Transform volumeTrigger;
// Token: 0x04000298 RID: 664
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x400025C")]
public bool isStopNaNEnabled;
// Token: 0x04000299 RID: 665
[FieldOffset(Offset = "0x141")]
[Token(Token = "0x400025D")]
public bool isDitheringEnabled;
// Token: 0x0400029A RID: 666
[FieldOffset(Offset = "0x144")]
[Token(Token = "0x400025E")]
public AntialiasingMode antialiasing;
// Token: 0x0400029B RID: 667
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x400025F")]
public AntialiasingQuality antialiasingQuality;
// Token: 0x0400029C RID: 668
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000260")]
internal ScriptableRenderer renderer;
// Token: 0x0400029D RID: 669
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000261")]
public bool resolveFinalTarget;
// Token: 0x0400029E RID: 670
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000262")]
public UniversalAdditionalCameraData additionalCameraData;
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000076 RID: 118
[Token(Token = "0x200006A")]
public static class CameraExtensions
{
// Token: 0x060001C7 RID: 455 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60001B5")]
[Address(RVA = "0x19C8C50", Offset = "0x19C7A50", VA = "0x1819C8C50")]
public static UniversalAdditionalCameraData GetOrCreateAdditionalCameraData(this Camera camera)
{
return null;
}
// Token: 0x060001C8 RID: 456 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60001B6")]
[Address(RVA = "0x19C8C00", Offset = "0x19C7A00", VA = "0x1819C8C00")]
public static UniversalAdditionalCameraData GetAdditionalCameraData(this Camera camera)
{
return null;
}
}
}
@@ -0,0 +1,27 @@
using System;
using System.ComponentModel;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000074 RID: 116
[Token(Token = "0x2000068")]
[Obsolete]
[Obsolete("This enum is deprecated.")]
[EditorBrowsable(EditorBrowsableState.Never)]
public enum CameraOutput
{
// Token: 0x04000230 RID: 560
[Token(Token = "0x40001FD")]
Screen,
// Token: 0x04000231 RID: 561
[Token(Token = "0x40001FE")]
Texture,
// Token: 0x04000232 RID: 562
[Token(Token = "0x40001FF")]
[Obsolete]
[Obsolete("Use CameraOutput.Screen instead.", false)]
[EditorBrowsable(EditorBrowsableState.Never)]
Camera = 0
}
}
@@ -0,0 +1,22 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000070 RID: 112
[Token(Token = "0x2000064")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum CameraOverrideOption
{
// Token: 0x04000222 RID: 546
[Token(Token = "0x40001EF")]
Off,
// Token: 0x04000223 RID: 547
[Token(Token = "0x40001F0")]
On,
// Token: 0x04000224 RID: 548
[Token(Token = "0x40001F1")]
UsePipelineSettings
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000073 RID: 115
[Token(Token = "0x2000067")]
public enum CameraRenderType
{
// Token: 0x0400022D RID: 557
[Token(Token = "0x40001FA")]
Base,
// Token: 0x0400022E RID: 558
[Token(Token = "0x40001FB")]
Overlay
}
}
@@ -0,0 +1,22 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000077 RID: 119
[Token(Token = "0x200006B")]
internal static class CameraTypeUtility
{
// Token: 0x060001C9 RID: 457 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60001B7")]
[Address(RVA = "0x19C8CE0", Offset = "0x19C7AE0", VA = "0x1819C8CE0")]
public static string GetName(this CameraRenderType type)
{
return null;
}
// Token: 0x04000237 RID: 567
[Token(Token = "0x4000204")]
private static string[] s_CameraTypeNames;
}
}
@@ -0,0 +1,40 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000051 RID: 81
[Token(Token = "0x200004B")]
internal class CapturePass : ScriptableRenderPass
{
// Token: 0x060000F8 RID: 248 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F0")]
[Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")]
public CapturePass(RenderPassEvent evt)
{
}
// Token: 0x060000F9 RID: 249 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F1")]
[Address(RVA = "0x5674A0", Offset = "0x5662A0", VA = "0x1805674A0")]
public void Setup(RenderTargetHandle colorHandle)
{
}
// Token: 0x060000FA RID: 250 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F2")]
[Address(RVA = "0x19C8E50", Offset = "0x19C7C50", VA = "0x1819C8E50", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x04000194 RID: 404
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000171")]
private RenderTargetHandle m_CameraColorHandle;
// Token: 0x04000195 RID: 405
[Token(Token = "0x4000172")]
private const string m_ProfilerTag = "Capture Pass";
}
}
@@ -0,0 +1,89 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000037 RID: 55
[Token(Token = "0x2000031")]
[VolumeComponentMenu("Post-processing/Channel Mixer")]
[Serializable]
public sealed class ChannelMixer : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000C2 RID: 194 RVA: 0x000027F0 File Offset: 0x000009F0
[Token(Token = "0x60000BA")]
[Address(RVA = "0x19C90C0", Offset = "0x19C7EC0", VA = "0x1819C90C0", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000C3 RID: 195 RVA: 0x00002808 File Offset: 0x00000A08
[Token(Token = "0x60000BB")]
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000C4 RID: 196 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000BC")]
[Address(RVA = "0x19C9260", Offset = "0x19C8060", VA = "0x1819C9260")]
public ChannelMixer()
{
}
// Token: 0x04000131 RID: 305
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400010E")]
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter redOutRedIn;
// Token: 0x04000132 RID: 306
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400010F")]
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter redOutGreenIn;
// Token: 0x04000133 RID: 307
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000110")]
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter redOutBlueIn;
// Token: 0x04000134 RID: 308
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000111")]
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter greenOutRedIn;
// Token: 0x04000135 RID: 309
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000112")]
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter greenOutGreenIn;
// Token: 0x04000136 RID: 310
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000113")]
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter greenOutBlueIn;
// Token: 0x04000137 RID: 311
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000114")]
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter blueOutRedIn;
// Token: 0x04000138 RID: 312
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000115")]
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter blueOutGreenIn;
// Token: 0x04000139 RID: 313
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000116")]
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter blueOutBlueIn;
}
}
@@ -0,0 +1,41 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000038 RID: 56
[Token(Token = "0x2000032")]
[VolumeComponentMenu("Post-processing/Chromatic Aberration")]
[Serializable]
public sealed class ChromaticAberration : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000C5 RID: 197 RVA: 0x00002820 File Offset: 0x00000A20
[Token(Token = "0x60000BD")]
[Address(RVA = "0x19C9490", Offset = "0x19C8290", VA = "0x1819C9490", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000C6 RID: 198 RVA: 0x00002838 File Offset: 0x00000A38
[Token(Token = "0x60000BE")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000C7 RID: 199 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000BF")]
[Address(RVA = "0x19C94C0", Offset = "0x19C82C0", VA = "0x1819C94C0")]
public ChromaticAberration()
{
}
// Token: 0x0400013A RID: 314
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000117")]
[Tooltip("Amount of tangential distortion.")]
public ClampedFloatParameter intensity;
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000035 RID: 53
[Token(Token = "0x200002F")]
[BurstCompile]
public struct ClearBufferJob<T, U> : IJob where T : struct, IEquatable<T> where U : struct
{
// Token: 0x060000BE RID: 190 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B6")]
[Address(RVA = "0x2AFD990", Offset = "0x2AFC790", VA = "0x182AFD990", Slot = "4")]
public void Execute()
{
}
// Token: 0x04000128 RID: 296
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000105")]
public NativeMultiHashMap<T, U> bufferToClear;
}
}
@@ -0,0 +1,65 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000039 RID: 57
[Token(Token = "0x2000033")]
[VolumeComponentMenu("Post-processing/Color Adjustments")]
[Serializable]
public sealed class ColorAdjustments : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000C8 RID: 200 RVA: 0x00002850 File Offset: 0x00000A50
[Token(Token = "0x60000C0")]
[Address(RVA = "0x19C9540", Offset = "0x19C8340", VA = "0x1819C9540", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000C9 RID: 201 RVA: 0x00002868 File Offset: 0x00000A68
[Token(Token = "0x60000C1")]
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000CA RID: 202 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000C2")]
[Address(RVA = "0x19C9640", Offset = "0x19C8440", VA = "0x1819C9640")]
public ColorAdjustments()
{
}
// Token: 0x0400013B RID: 315
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000118")]
[Tooltip("Adjusts the overall exposure of the scene in EV100. This is applied after HDR effect and right before tonemapping so it won't affect previous effects in the chain.")]
public FloatParameter postExposure;
// Token: 0x0400013C RID: 316
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000119")]
[Tooltip("Expands or shrinks the overall range of tonal values.")]
public ClampedFloatParameter contrast;
// Token: 0x0400013D RID: 317
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400011A")]
[Tooltip("Tint the render by multiplying a color.")]
public ColorParameter colorFilter;
// Token: 0x0400013E RID: 318
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400011B")]
[Tooltip("Shift the hue of all colors.")]
public ClampedFloatParameter hueShift;
// Token: 0x0400013F RID: 319
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400011C")]
[Tooltip("Pushes the intensity of all colors.")]
public ClampedFloatParameter saturation;
}
}
@@ -0,0 +1,75 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003A RID: 58
[Token(Token = "0x2000034")]
[VolumeComponentMenu("Post-processing/Color Curves")]
[Serializable]
public sealed class ColorCurves : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000CB RID: 203 RVA: 0x00002880 File Offset: 0x00000A80
[Token(Token = "0x60000C3")]
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000CC RID: 204 RVA: 0x00002898 File Offset: 0x00000A98
[Token(Token = "0x60000C4")]
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000CD RID: 205 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000C5")]
[Address(RVA = "0x19C97B0", Offset = "0x19C85B0", VA = "0x1819C97B0")]
public ColorCurves()
{
}
// Token: 0x04000140 RID: 320
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400011D")]
public TextureCurveParameter master;
// Token: 0x04000141 RID: 321
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400011E")]
public TextureCurveParameter red;
// Token: 0x04000142 RID: 322
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400011F")]
public TextureCurveParameter green;
// Token: 0x04000143 RID: 323
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000120")]
public TextureCurveParameter blue;
// Token: 0x04000144 RID: 324
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000121")]
public TextureCurveParameter hueVsHue;
// Token: 0x04000145 RID: 325
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000122")]
public TextureCurveParameter hueVsSat;
// Token: 0x04000146 RID: 326
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000123")]
public TextureCurveParameter satVsSat;
// Token: 0x04000147 RID: 327
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000124")]
public TextureCurveParameter lumVsSat;
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000024 RID: 36
[Token(Token = "0x2000022")]
public enum ColorGradingMode
{
// Token: 0x04000084 RID: 132
[Token(Token = "0x4000075")]
LowDynamicRange,
// Token: 0x04000085 RID: 133
[Token(Token = "0x4000076")]
HighDynamicRange
}
}
@@ -0,0 +1,55 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003B RID: 59
[Token(Token = "0x2000035")]
[VolumeComponentMenu("Post-processing/Color Lookup")]
[Serializable]
public sealed class ColorLookup : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000CE RID: 206 RVA: 0x000028B0 File Offset: 0x00000AB0
[Token(Token = "0x60000C6")]
[Address(RVA = "0x19CB300", Offset = "0x19CA100", VA = "0x1819CB300", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000CF RID: 207 RVA: 0x000028C8 File Offset: 0x00000AC8
[Token(Token = "0x60000C7")]
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000D0 RID: 208 RVA: 0x000028E0 File Offset: 0x00000AE0
[Token(Token = "0x60000C8")]
[Address(RVA = "0x19CB350", Offset = "0x19CA150", VA = "0x1819CB350")]
public bool ValidateLUT()
{
return default(bool);
}
// Token: 0x060000D1 RID: 209 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000C9")]
[Address(RVA = "0x19CB5C0", Offset = "0x19CA3C0", VA = "0x1819CB5C0")]
public ColorLookup()
{
}
// Token: 0x04000148 RID: 328
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000125")]
[Tooltip("A custom 2D texture lookup table to apply.")]
public TextureParameter texture;
// Token: 0x04000149 RID: 329
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000126")]
[Tooltip("How much of the lookup texture will contribute to the color grading effect.")]
public ClampedFloatParameter contribution;
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200001F RID: 31
[Token(Token = "0x200001D")]
internal enum DefaultMaterialType
{
// Token: 0x0400006F RID: 111
[Token(Token = "0x4000060")]
Standard,
// Token: 0x04000070 RID: 112
[Token(Token = "0x4000061")]
Particle,
// Token: 0x04000071 RID: 113
[Token(Token = "0x4000062")]
Terrain,
// Token: 0x04000072 RID: 114
[Token(Token = "0x4000063")]
Sprite,
// Token: 0x04000073 RID: 115
[Token(Token = "0x4000064")]
UnityBuiltinDefault
}
}
@@ -0,0 +1,101 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003D RID: 61
[Token(Token = "0x2000037")]
[VolumeComponentMenu("Post-processing/Depth Of Field")]
[Serializable]
public sealed class DepthOfField : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000D2 RID: 210 RVA: 0x000028F8 File Offset: 0x00000AF8
[Token(Token = "0x60000CA")]
[Address(RVA = "0x19CC580", Offset = "0x19CB380", VA = "0x1819CC580", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000D3 RID: 211 RVA: 0x00002910 File Offset: 0x00000B10
[Token(Token = "0x60000CB")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000D4 RID: 212 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000CC")]
[Address(RVA = "0x19CC600", Offset = "0x19CB400", VA = "0x1819CC600")]
public DepthOfField()
{
}
// Token: 0x0400014E RID: 334
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400012B")]
[Tooltip("Use \"Gaussian\" for a faster but non physical depth of field; \"Bokeh\" for a more realistic but slower depth of field.")]
public DepthOfFieldModeParameter mode;
// Token: 0x0400014F RID: 335
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400012C")]
[Tooltip("The distance at which the blurring will start.")]
public MinFloatParameter gaussianStart;
// Token: 0x04000150 RID: 336
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400012D")]
[Tooltip("The distance at which the blurring will reach its maximum radius.")]
public MinFloatParameter gaussianEnd;
// Token: 0x04000151 RID: 337
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400012E")]
[Tooltip("The maximum radius of the gaussian blur. Values above 1 may show under-sampling artifacts.")]
public ClampedFloatParameter gaussianMaxRadius;
// Token: 0x04000152 RID: 338
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400012F")]
[Tooltip("Use higher quality sampling to reduce flickering and improve the overall blur smoothness.")]
public BoolParameter highQualitySampling;
// Token: 0x04000153 RID: 339
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000130")]
[Tooltip("The distance to the point of focus.")]
public MinFloatParameter focusDistance;
// Token: 0x04000154 RID: 340
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000131")]
[Tooltip("The ratio of aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is.")]
public ClampedFloatParameter aperture;
// Token: 0x04000155 RID: 341
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000132")]
[Tooltip("The distance between the lens and the film. The larger the value is, the shallower the depth of field is.")]
public ClampedFloatParameter focalLength;
// Token: 0x04000156 RID: 342
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000133")]
[Tooltip("The number of aperture blades.")]
public ClampedIntParameter bladeCount;
// Token: 0x04000157 RID: 343
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000134")]
[Tooltip("The curvature of aperture blades. The smaller the value is, the more visible aperture blades are. A value of 1 will make the bokeh perfectly circular.")]
public ClampedFloatParameter bladeCurvature;
// Token: 0x04000158 RID: 344
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000135")]
[Tooltip("The rotation of aperture blades in degrees.")]
public ClampedFloatParameter bladeRotation;
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003C RID: 60
[Token(Token = "0x2000036")]
public enum DepthOfFieldMode
{
// Token: 0x0400014B RID: 331
[Token(Token = "0x4000128")]
Off,
// Token: 0x0400014C RID: 332
[Token(Token = "0x4000129")]
Gaussian,
// Token: 0x0400014D RID: 333
[Token(Token = "0x400012A")]
Bokeh
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003E RID: 62
[Token(Token = "0x2000038")]
[Serializable]
public sealed class DepthOfFieldModeParameter : VolumeParameter<DepthOfFieldMode>
{
// Token: 0x060000D5 RID: 213 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000CD")]
[Address(RVA = "0x19CC520", Offset = "0x19CB320", VA = "0x1819CC520")]
public DepthOfFieldModeParameter(DepthOfFieldMode value, bool overrideState = false)
{
}
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000017 RID: 23
[Token(Token = "0x2000015")]
public enum DepthTextureRenderMode
{
// Token: 0x0400004C RID: 76
[Token(Token = "0x400003D")]
Required,
// Token: 0x0400004D RID: 77
[Token(Token = "0x400003E")]
Automatic,
// Token: 0x0400004E RID: 78
[Token(Token = "0x400003F")]
Disabled
}
}
@@ -0,0 +1,25 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200001E RID: 30
[Token(Token = "0x200001C")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum Downsampling
{
// Token: 0x0400006A RID: 106
[Token(Token = "0x400005B")]
None,
// Token: 0x0400006B RID: 107
[Token(Token = "0x400005C")]
_2xBilinear,
// Token: 0x0400006C RID: 108
[Token(Token = "0x400005D")]
_4xBox,
// Token: 0x0400006D RID: 109
[Token(Token = "0x400005E")]
_4xBilinear
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000052 RID: 82
[Token(Token = "0x200004C")]
[MovedFrom("UnityEngine.Rendering.Internal.Universal")]
public class DrawSkyboxPass : ScriptableRenderPass
{
// Token: 0x060000FB RID: 251 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F3")]
[Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")]
public DrawSkyboxPass(RenderPassEvent evt)
{
}
// Token: 0x060000FC RID: 252 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F4")]
[Address(RVA = "0x19CD570", Offset = "0x19CC370", VA = "0x1819CD570", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
}
}
@@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200002A RID: 42
[Token(Token = "0x2000026")]
public static class DrawToPersistentBufferUtility
{
// Token: 0x1700005C RID: 92
// (get) Token: 0x06000095 RID: 149 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700005C")]
public static IList<ScriptableRenderPass> Passes
{
[Token(Token = "0x6000091")]
[Address(RVA = "0x19CD750", Offset = "0x19CC550", VA = "0x1819CD750")]
get
{
return null;
}
}
// Token: 0x06000096 RID: 150 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000092")]
[Address(RVA = "0x19CD610", Offset = "0x19CC410", VA = "0x1819CD610")]
public static void EnqueuePassForNextRender(ScriptableRenderPass pass)
{
}
// Token: 0x06000097 RID: 151 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000093")]
[Address(RVA = "0x19CD5A0", Offset = "0x19CC3A0", VA = "0x1819CD5A0")]
public static void Clear()
{
}
// Token: 0x040000CA RID: 202
[Token(Token = "0x40000B0")]
private const RenderPassEvent RENDER_PASS_EVENT = RenderPassEvent.BeforeRenderingShadows;
// Token: 0x040000CB RID: 203
[Token(Token = "0x40000B1")]
private static readonly List<ScriptableRenderPass> passes;
}
}
@@ -0,0 +1,59 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000040 RID: 64
[Token(Token = "0x200003A")]
[VolumeComponentMenu("Post-processing/FilmGrain")]
[Serializable]
public sealed class FilmGrain : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000D6 RID: 214 RVA: 0x00002928 File Offset: 0x00000B28
[Token(Token = "0x60000CE")]
[Address(RVA = "0x19CD930", Offset = "0x19CC730", VA = "0x1819CD930", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000D7 RID: 215 RVA: 0x00002940 File Offset: 0x00000B40
[Token(Token = "0x60000CF")]
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000D8 RID: 216 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D0")]
[Address(RVA = "0x19CDA00", Offset = "0x19CC800", VA = "0x1819CDA00")]
public FilmGrain()
{
}
// Token: 0x04000165 RID: 357
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000142")]
[Tooltip("The type of grain to use. You can select a preset or provide your own texture by selecting Custom.")]
public FilmGrainLookupParameter type;
// Token: 0x04000166 RID: 358
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000143")]
[Tooltip("Amount of vignetting on screen.")]
public ClampedFloatParameter intensity;
// Token: 0x04000167 RID: 359
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000144")]
[Tooltip("Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas.")]
public ClampedFloatParameter response;
// Token: 0x04000168 RID: 360
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000145")]
[Tooltip("A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied.")]
public NoInterpTextureParameter texture;
}
}
@@ -0,0 +1,44 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003F RID: 63
[Token(Token = "0x2000039")]
public enum FilmGrainLookup
{
// Token: 0x0400015A RID: 346
[Token(Token = "0x4000137")]
Thin1,
// Token: 0x0400015B RID: 347
[Token(Token = "0x4000138")]
Thin2,
// Token: 0x0400015C RID: 348
[Token(Token = "0x4000139")]
Medium1,
// Token: 0x0400015D RID: 349
[Token(Token = "0x400013A")]
Medium2,
// Token: 0x0400015E RID: 350
[Token(Token = "0x400013B")]
Medium3,
// Token: 0x0400015F RID: 351
[Token(Token = "0x400013C")]
Medium4,
// Token: 0x04000160 RID: 352
[Token(Token = "0x400013D")]
Medium5,
// Token: 0x04000161 RID: 353
[Token(Token = "0x400013E")]
Medium6,
// Token: 0x04000162 RID: 354
[Token(Token = "0x400013F")]
Large01,
// Token: 0x04000163 RID: 355
[Token(Token = "0x4000140")]
Large02,
// Token: 0x04000164 RID: 356
[Token(Token = "0x4000141")]
Custom
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000041 RID: 65
[Token(Token = "0x200003B")]
[Serializable]
public sealed class FilmGrainLookupParameter : VolumeParameter<FilmGrainLookup>
{
// Token: 0x060000D9 RID: 217 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D1")]
[Address(RVA = "0x19CD8D0", Offset = "0x19CC6D0", VA = "0x1819CD8D0")]
public FilmGrainLookupParameter(FilmGrainLookup value, bool overrideState = false)
{
}
}
}
@@ -0,0 +1,303 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Rendering.Universal.Internal;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200002B RID: 43
[Token(Token = "0x2000027")]
public sealed class ForwardRenderer : ScriptableRenderer
{
// Token: 0x06000099 RID: 153 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000095")]
[Address(RVA = "0x19D2760", Offset = "0x19D1560", VA = "0x1819D2760")]
public ForwardRenderer(ForwardRendererData data)
{
}
// Token: 0x0600009A RID: 154 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000096")]
[Address(RVA = "0x19CFDA0", Offset = "0x19CEBA0", VA = "0x1819CFDA0", Slot = "5")]
protected override void Dispose(bool disposing)
{
}
// Token: 0x0600009B RID: 155 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000097")]
[Address(RVA = "0x19CFFD0", Offset = "0x19CEDD0", VA = "0x1819CFFD0", Slot = "9")]
public override void PreCullSetup(ScriptableRenderer renderer, ScriptableRenderContext context, Camera camera, CameraData cameraData, ref LightData lightData)
{
}
// Token: 0x0600009C RID: 156 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000098")]
[Address(RVA = "0x19D0830", Offset = "0x19CF630", VA = "0x1819D0830", Slot = "6")]
public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0600009D RID: 157 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000099")]
[Address(RVA = "0x19D0800", Offset = "0x19CF600", VA = "0x1819D0800", Slot = "7")]
public override void SetupLights(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0600009E RID: 158 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600009A")]
[Address(RVA = "0x19D0620", Offset = "0x19CF420", VA = "0x1819D0620", Slot = "8")]
public override void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData)
{
}
// Token: 0x0600009F RID: 159 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600009B")]
[Address(RVA = "0x19CFE60", Offset = "0x19CEC60", VA = "0x1819CFE60", Slot = "10")]
public override void FinishRendering(CommandBuffer cmd)
{
}
// Token: 0x060000A0 RID: 160 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600009C")]
[Address(RVA = "0x19CFA50", Offset = "0x19CE850", VA = "0x1819CFA50")]
private void CreateCameraRenderTarget(ScriptableRenderContext context, ref CameraData cameraData)
{
}
// Token: 0x060000A1 RID: 161 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600009D")]
[Address(RVA = "0x19D05A0", Offset = "0x19CF3A0", VA = "0x1819D05A0")]
private void SetupBackbufferFormat(int msaaSamples, bool stereo)
{
}
// Token: 0x060000A2 RID: 162 RVA: 0x000026B8 File Offset: 0x000008B8
[Token(Token = "0x600009E")]
[Address(RVA = "0x19D0320", Offset = "0x19CF120", VA = "0x1819D0320")]
private bool RequiresIntermediateColorTexture(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x060000A3 RID: 163 RVA: 0x000026D0 File Offset: 0x000008D0
[Token(Token = "0x600009F")]
[Address(RVA = "0x19CF9D0", Offset = "0x19CE7D0", VA = "0x1819CF9D0")]
private bool CanCopyDepth(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x040000CC RID: 204
[Token(Token = "0x40000B2")]
private const int k_DepthStencilBufferBits = 32;
// Token: 0x040000CD RID: 205
[Token(Token = "0x40000B3")]
private const string k_CreateCameraTextures = "Create Camera Texture";
// Token: 0x040000CE RID: 206
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40000B4")]
private ColorGradingLutPass m_ColorGradingLutPass;
// Token: 0x040000CF RID: 207
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40000B5")]
private LightBinningPass m_LightBinningPass;
// Token: 0x040000D0 RID: 208
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40000B6")]
private DepthOnlyPass m_DepthPrepass;
// Token: 0x040000D1 RID: 209
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40000B7")]
private MainLightShadowCasterPass m_MainLightShadowCasterPass;
// Token: 0x040000D2 RID: 210
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40000B8")]
private CachedMainLightShadowCasterPass m_CachedMainLightShadowCasterPass;
// Token: 0x040000D3 RID: 211
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40000B9")]
private AdditionalLightsShadowCasterPass m_AdditionalLightsShadowCasterPass;
// Token: 0x040000D4 RID: 212
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40000BA")]
private FullscreenMaterialPass m_arBackgroundPass;
// Token: 0x040000D5 RID: 213
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40000BB")]
private MobileVignetteEffectPass m_MobileVignetteEffectPass;
// Token: 0x040000D6 RID: 214
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40000BC")]
private DrawObjectsPass m_RenderOpaqueForwardPass;
// Token: 0x040000D7 RID: 215
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40000BD")]
private CV2FastLineRendererPass m_FastLinePass;
// Token: 0x040000D8 RID: 216
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40000BE")]
private DrawSkyboxPass m_DrawSkyboxPass;
// Token: 0x040000D9 RID: 217
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40000BF")]
private PerCameraRenderEffectsPass m_PerCameraRenderEffectsPass_NoOpaqueTexture;
// Token: 0x040000DA RID: 218
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40000C0")]
private CopyDepthPass m_CopyDepthPass;
// Token: 0x040000DB RID: 219
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40000C1")]
private CopyColorPass m_CopyColorPass;
// Token: 0x040000DC RID: 220
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40000C2")]
private PerCameraRenderEffectsPass m_PerCameraRenderEffectsPass_OpaqueTexture;
// Token: 0x040000DD RID: 221
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40000C3")]
private TransparentSettingsPass m_TransparentSettingsPass;
// Token: 0x040000DE RID: 222
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40000C4")]
private DrawObjectsPass m_RenderTransparentForwardPass;
// Token: 0x040000DF RID: 223
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40000C5")]
private InvokeOnRenderObjectCallbackPass m_OnRenderObjectCallbackPass;
// Token: 0x040000E0 RID: 224
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40000C6")]
private MobileFadeEffectPass m_MobileFadeEffectPass;
// Token: 0x040000E1 RID: 225
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40000C7")]
private PostProcessPass m_PostProcessPass;
// Token: 0x040000E2 RID: 226
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40000C8")]
private PostProcessPass m_FinalPostProcessPass;
// Token: 0x040000E3 RID: 227
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40000C9")]
private FinalBlitPass m_FinalBlitPass;
// Token: 0x040000E4 RID: 228
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40000CA")]
private CapturePass m_CapturePass;
// Token: 0x040000E5 RID: 229
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40000CB")]
private PostProcessPassCompat m_OpaquePostProcessPassCompat;
// Token: 0x040000E6 RID: 230
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40000CC")]
private PostProcessPassCompat m_PostProcessPassCompat;
// Token: 0x040000E7 RID: 231
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40000CD")]
private RenderTargetHandle m_ActiveCameraColorAttachment;
// Token: 0x040000E8 RID: 232
[FieldOffset(Offset = "0x14C")]
[Token(Token = "0x40000CE")]
private RenderTargetHandle m_ActiveCameraDepthAttachment;
// Token: 0x040000E9 RID: 233
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40000CF")]
private RenderTargetHandle m_CameraColorAttachment;
// Token: 0x040000EA RID: 234
[FieldOffset(Offset = "0x154")]
[Token(Token = "0x40000D0")]
private RenderTargetHandle m_CameraDepthAttachment;
// Token: 0x040000EB RID: 235
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40000D1")]
private RenderTargetHandle m_DepthTexture;
// Token: 0x040000EC RID: 236
[FieldOffset(Offset = "0x15C")]
[Token(Token = "0x40000D2")]
private RenderTargetHandle m_OpaqueColor;
// Token: 0x040000ED RID: 237
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40000D3")]
private RenderTargetHandle m_AfterPostProcessColor;
// Token: 0x040000EE RID: 238
[FieldOffset(Offset = "0x164")]
[Token(Token = "0x40000D4")]
private RenderTargetHandle m_ColorGradingLut;
// Token: 0x040000EF RID: 239
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40000D5")]
private ForwardLights m_ForwardLights;
// Token: 0x040000F0 RID: 240
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40000D6")]
private StencilState m_DefaultStencilState;
// Token: 0x040000F1 RID: 241
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40000D7")]
private Material m_BlitMaterial;
// Token: 0x040000F2 RID: 242
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40000D8")]
private Material m_CopyDepthMaterial;
// Token: 0x040000F3 RID: 243
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40000D9")]
private Material m_SamplingMaterial;
// Token: 0x040000F4 RID: 244
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40000DA")]
private Material m_ScreenspaceShadowsMaterial;
// Token: 0x040000F5 RID: 245
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40000DB")]
private Material m_MobileFadeEffectMaterial;
// Token: 0x040000F6 RID: 246
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40000DC")]
private Material m_MobileVignetteEffectMaterial;
}
}
@@ -0,0 +1,204 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200002D RID: 45
[Token(Token = "0x2000028")]
[ReloadGroup]
[ExcludeFromPreset]
[MovedFrom("UnityEngine.Rendering.LWRP")]
[Serializable]
public class ForwardRendererData : ScriptableRendererData
{
// Token: 0x060000A7 RID: 167 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60000A0")]
[Address(RVA = "0x19CF820", Offset = "0x19CE620", VA = "0x1819CF820", Slot = "4")]
protected override ScriptableRenderer Create()
{
return null;
}
// Token: 0x1700005D RID: 93
// (get) Token: 0x060000A8 RID: 168 RVA: 0x00002700 File Offset: 0x00000900
// (set) Token: 0x060000A9 RID: 169 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700005D")]
public LayerMask opaqueLayerMask
{
[Token(Token = "0x60000A1")]
[Address(RVA = "0x3F63F0", Offset = "0x3F51F0", VA = "0x1803F63F0")]
get
{
return default(LayerMask);
}
[Token(Token = "0x60000A2")]
[Address(RVA = "0x19CF940", Offset = "0x19CE740", VA = "0x1819CF940")]
set
{
}
}
// Token: 0x1700005E RID: 94
// (get) Token: 0x060000AA RID: 170 RVA: 0x00002718 File Offset: 0x00000918
// (set) Token: 0x060000AB RID: 171 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700005E")]
public LayerMask transparentLayerMask
{
[Token(Token = "0x60000A3")]
[Address(RVA = "0x3F6410", Offset = "0x3F5210", VA = "0x1803F6410")]
get
{
return default(LayerMask);
}
[Token(Token = "0x60000A4")]
[Address(RVA = "0x19CF9A0", Offset = "0x19CE7A0", VA = "0x1819CF9A0")]
set
{
}
}
// Token: 0x1700005F RID: 95
// (get) Token: 0x060000AC RID: 172 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060000AD RID: 173 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700005F")]
public StencilStateData defaultStencilState
{
[Token(Token = "0x60000A5")]
[Address(RVA = "0x3FA170", Offset = "0x3F8F70", VA = "0x1803FA170")]
get
{
return null;
}
[Token(Token = "0x60000A6")]
[Address(RVA = "0x19CF910", Offset = "0x19CE710", VA = "0x1819CF910")]
set
{
}
}
// Token: 0x17000060 RID: 96
// (get) Token: 0x060000AE RID: 174 RVA: 0x00002730 File Offset: 0x00000930
// (set) Token: 0x060000AF RID: 175 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000060")]
public bool shadowTransparentReceive
{
[Token(Token = "0x60000A7")]
[Address(RVA = "0x7722A0", Offset = "0x7710A0", VA = "0x1807722A0")]
get
{
return default(bool);
}
[Token(Token = "0x60000A8")]
[Address(RVA = "0x19CF970", Offset = "0x19CE770", VA = "0x1819CF970")]
set
{
}
}
// Token: 0x060000B0 RID: 176 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000A9")]
[Address(RVA = "0x19CF880", Offset = "0x19CE680", VA = "0x1819CF880", Slot = "6")]
protected override void OnEnable()
{
}
// Token: 0x060000B1 RID: 177 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AA")]
[Address(RVA = "0x19CF890", Offset = "0x19CE690", VA = "0x1819CF890")]
public ForwardRendererData()
{
}
// Token: 0x040000F9 RID: 249
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40000DD")]
[Reload("Runtime/Data/PostProcessData.asset", ReloadAttribute.Package.Root)]
public PostProcessData postProcessData;
// Token: 0x040000FA RID: 250
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40000DE")]
public ForwardRendererData.ShaderResources shaders;
// Token: 0x040000FB RID: 251
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40000DF")]
[SerializeField]
private LayerMask m_OpaqueLayerMask;
// Token: 0x040000FC RID: 252
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40000E0")]
[SerializeField]
private LayerMask m_TransparentLayerMask;
// Token: 0x040000FD RID: 253
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40000E1")]
[SerializeField]
private StencilStateData m_DefaultStencilState;
// Token: 0x040000FE RID: 254
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40000E2")]
[SerializeField]
private bool m_ShadowTransparentReceive;
// Token: 0x0200002E RID: 46
[Token(Token = "0x20000B5")]
[ReloadGroup]
[Serializable]
public sealed class ShaderResources
{
// Token: 0x060000B2 RID: 178 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000434")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public ShaderResources()
{
}
// Token: 0x040000FF RID: 255
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400046C")]
[Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)]
public Shader blitPS;
// Token: 0x04000100 RID: 256
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400046D")]
[Reload("Shaders/Utils/CopyDepth.shader", ReloadAttribute.Package.Root)]
public Shader copyDepthPS;
// Token: 0x04000101 RID: 257
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400046E")]
[Reload("Shaders/Utils/ScreenSpaceShadows.shader", ReloadAttribute.Package.Root)]
public Shader screenSpaceShadowPS;
// Token: 0x04000102 RID: 258
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400046F")]
[Reload("Shaders/Utils/Sampling.shader", ReloadAttribute.Package.Root)]
public Shader samplingPS;
// Token: 0x04000103 RID: 259
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000470")]
[Reload("Shaders/Utils/FallbackError.shader", ReloadAttribute.Package.Root)]
public Shader fallbackErrorPS;
// Token: 0x04000104 RID: 260
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000471")]
[Reload("Shaders/Utils/WorldSpaceFadeEffect.shader", ReloadAttribute.Package.Root)]
public Shader mobileFadeEffectPS;
// Token: 0x04000105 RID: 261
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000472")]
[Reload("Shaders/Utils/OpaqueVignette.shader", ReloadAttribute.Package.Root)]
public Shader mobileVignetteEffectPS;
}
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000059 RID: 89
[Token(Token = "0x2000051")]
public interface IPostProcessComponent
{
// Token: 0x0600011A RID: 282
[Token(Token = "0x600010F")]
[Address(Slot = "0")]
bool IsActive();
// Token: 0x0600011B RID: 283
[Token(Token = "0x6000110")]
[Address(Slot = "1")]
bool IsTileCompatible();
}
}
@@ -0,0 +1,155 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000012 RID: 18
[Token(Token = "0x2000010")]
public interface IRecRoomQualityConfigProvider
{
// Token: 0x0600001B RID: 27
[Token(Token = "0x6000019")]
[Address(Slot = "0")]
T GetClusterLODConfig<T>() where T : ScriptableObject;
// Token: 0x1700000F RID: 15
// (get) Token: 0x0600001C RID: 28
[Token(Token = "0x1700000F")]
bool SupportsNormalMappingUGC
{
[Token(Token = "0x600001A")]
[Address(Slot = "1")]
get;
}
// Token: 0x17000010 RID: 16
// (get) Token: 0x0600001D RID: 29
[Token(Token = "0x17000010")]
bool SupportsMacroMaterialsUGC
{
[Token(Token = "0x600001B")]
[Address(Slot = "2")]
get;
}
// Token: 0x17000011 RID: 17
// (get) Token: 0x0600001E RID: 30
[Token(Token = "0x17000011")]
bool SupportsHighQualitySkyboxes
{
[Token(Token = "0x600001C")]
[Address(Slot = "3")]
get;
}
// Token: 0x17000012 RID: 18
// (get) Token: 0x0600001F RID: 31
[Token(Token = "0x17000012")]
bool SupportsDepthSampling
{
[Token(Token = "0x600001D")]
[Address(Slot = "4")]
get;
}
// Token: 0x17000013 RID: 19
// (get) Token: 0x06000020 RID: 32
[Token(Token = "0x17000013")]
bool SupportsAlphaClipping
{
[Token(Token = "0x600001E")]
[Address(Slot = "5")]
get;
}
// Token: 0x17000014 RID: 20
// (get) Token: 0x06000021 RID: 33
[Token(Token = "0x17000014")]
bool ClothSimulationEnabled
{
[Token(Token = "0x600001F")]
[Address(Slot = "6")]
get;
}
// Token: 0x17000015 RID: 21
// (get) Token: 0x06000022 RID: 34
[Token(Token = "0x17000015")]
TransparencyDetailLevel TransparencyDetail
{
[Token(Token = "0x6000020")]
[Address(Slot = "7")]
get;
}
// Token: 0x17000016 RID: 22
// (get) Token: 0x06000023 RID: 35
[Token(Token = "0x17000016")]
SceneDecorationDetailLevel SceneDecorationDetail
{
[Token(Token = "0x6000021")]
[Address(Slot = "8")]
get;
}
// Token: 0x17000017 RID: 23
// (get) Token: 0x06000024 RID: 36
[Token(Token = "0x17000017")]
LODScalingQualityLevel LODScalingQuality
{
[Token(Token = "0x6000022")]
[Address(Slot = "9")]
get;
}
// Token: 0x17000018 RID: 24
// (get) Token: 0x06000025 RID: 37
[Token(Token = "0x17000018")]
ParticleQualityLevel ParticleQuality
{
[Token(Token = "0x6000023")]
[Address(Slot = "10")]
get;
}
// Token: 0x17000019 RID: 25
// (get) Token: 0x06000026 RID: 38
[Token(Token = "0x17000019")]
TerrainQualityLevel TerrainQuality
{
[Token(Token = "0x6000024")]
[Address(Slot = "11")]
get;
}
// Token: 0x1700001A RID: 26
// (get) Token: 0x06000027 RID: 39
[Token(Token = "0x1700001A")]
int MaximumSimultaneousAnimateInOutParticleSystems
{
[Token(Token = "0x6000025")]
[Address(Slot = "12")]
get;
}
// Token: 0x1700001B RID: 27
// (get) Token: 0x06000028 RID: 40
[Token(Token = "0x1700001B")]
UpdateRateLimitType UpdateThrottling
{
[Token(Token = "0x6000026")]
[Address(Slot = "13")]
get;
}
// Token: 0x1700001C RID: 28
// (get) Token: 0x06000029 RID: 41
[Token(Token = "0x1700001C")]
BackgroundAnimationDetailLevel BackgroundAnimationDetail
{
[Token(Token = "0x6000027")]
[Address(Slot = "14")]
get;
}
}
}
@@ -0,0 +1,190 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000089 RID: 137
[Token(Token = "0x200007A")]
public class AdditionalLightsShadowCasterPass : ScriptableRenderPass
{
// Token: 0x06000244 RID: 580 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600022E")]
[Address(RVA = "0x19C48A0", Offset = "0x19C36A0", VA = "0x1819C48A0")]
public AdditionalLightsShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x06000245 RID: 581 RVA: 0x00003510 File Offset: 0x00001710
[Token(Token = "0x600022F")]
[Address(RVA = "0x19C3B80", Offset = "0x19C2980", VA = "0x1819C3B80")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x06000246 RID: 582 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000230")]
[Address(RVA = "0x19C2BA0", Offset = "0x19C19A0", VA = "0x1819C2BA0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000247 RID: 583 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000231")]
[Address(RVA = "0x19C2CB0", Offset = "0x19C1AB0", VA = "0x1819C2CB0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000248 RID: 584 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000232")]
[Address(RVA = "0x19C2CF0", Offset = "0x19C1AF0", VA = "0x1819C2CF0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x06000249 RID: 585 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000233")]
[Address(RVA = "0x19C2B30", Offset = "0x19C1930", VA = "0x1819C2B30")]
private void Clear()
{
}
// Token: 0x0600024A RID: 586 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000234")]
[Address(RVA = "0x19C2F40", Offset = "0x19C1D40", VA = "0x1819C2F40")]
private void RenderAdditionalShadowmapAtlas(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x0600024B RID: 587 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000235")]
[Address(RVA = "0x19C35A0", Offset = "0x19C23A0", VA = "0x1819C35A0")]
private void SetupAdditionalLightsShadowReceiverConstants(CommandBuffer cmd, ref ShadowData shadowData, bool softShadows)
{
}
// Token: 0x0600024C RID: 588 RVA: 0x00003528 File Offset: 0x00001728
[Token(Token = "0x6000236")]
[Address(RVA = "0x19C2DA0", Offset = "0x19C1BA0", VA = "0x1819C2DA0")]
private bool IsValidShadowCastingLight(ref LightData lightData, int i)
{
return default(bool);
}
// Token: 0x0400030F RID: 783
[Token(Token = "0x40002CB")]
public static int m_AdditionalShadowsBufferId;
// Token: 0x04000310 RID: 784
[Token(Token = "0x40002CC")]
public static int m_AdditionalShadowsIndicesId;
// Token: 0x04000311 RID: 785
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002CD")]
private bool m_UseStructuredBuffer;
// Token: 0x04000312 RID: 786
[Token(Token = "0x40002CE")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x04000313 RID: 787
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40002CF")]
private RenderTargetHandle m_AdditionalLightsShadowmap;
// Token: 0x04000314 RID: 788
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002D0")]
private RenderTexture m_AdditionalLightsShadowmapTexture;
// Token: 0x04000315 RID: 789
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002D1")]
private int m_ShadowmapWidth;
// Token: 0x04000316 RID: 790
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x40002D2")]
private int m_ShadowmapHeight;
// Token: 0x04000317 RID: 791
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40002D3")]
private ShadowSliceData[] m_AdditionalLightSlices;
// Token: 0x04000318 RID: 792
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40002D4")]
private Matrix4x4[] m_AdditionalLightsWorldToShadow;
// Token: 0x04000319 RID: 793
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40002D5")]
private Vector4[] m_AdditionalLightsShadowParams;
// Token: 0x0400031A RID: 794
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40002D6")]
private ShaderInput.ShadowData[] m_AdditionalLightsShadowData;
// Token: 0x0400031B RID: 795
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40002D7")]
private List<int> m_AdditionalShadowCastingLightIndices;
// Token: 0x0400031C RID: 796
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40002D8")]
private List<int> m_AdditionalShadowCastingLightIndicesMap;
// Token: 0x0400031D RID: 797
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40002D9")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x0400031E RID: 798
[Token(Token = "0x40002DA")]
private const string m_ProfilerTag = "Render Additional Shadows";
// Token: 0x0400031F RID: 799
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40002DB")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x0200008A RID: 138
[Token(Token = "0x20000BF")]
private static class AdditionalShadowsConstantBuffer
{
// Token: 0x04000320 RID: 800
[Token(Token = "0x4000494")]
public static int _AdditionalLightsWorldToShadow;
// Token: 0x04000321 RID: 801
[Token(Token = "0x4000495")]
public static int _AdditionalShadowParams;
// Token: 0x04000322 RID: 802
[Token(Token = "0x4000496")]
public static int _AdditionalShadowOffset0;
// Token: 0x04000323 RID: 803
[Token(Token = "0x4000497")]
public static int _AdditionalShadowOffset1;
// Token: 0x04000324 RID: 804
[Token(Token = "0x4000498")]
public static int _AdditionalShadowOffset2;
// Token: 0x04000325 RID: 805
[Token(Token = "0x4000499")]
public static int _AdditionalShadowOffset3;
// Token: 0x04000326 RID: 806
[Token(Token = "0x400049A")]
public static int _AdditionalShadowmapSize;
}
}
}
@@ -0,0 +1,47 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008B RID: 139
[Token(Token = "0x200007B")]
public class CV2FastLineRendererPass : ScriptableRenderPass
{
// Token: 0x0600024D RID: 589 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000237")]
[Address(RVA = "0x19C6240", Offset = "0x19C5040", VA = "0x1819C6240")]
public CV2FastLineRendererPass(RenderPassEvent evt)
{
}
// Token: 0x0600024E RID: 590 RVA: 0x00003540 File Offset: 0x00001740
[Token(Token = "0x6000238")]
[Address(RVA = "0x19C5F80", Offset = "0x19C4D80", VA = "0x1819C5F80")]
public bool Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x0600024F RID: 591 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000239")]
[Address(RVA = "0x19C5CD0", Offset = "0x19C4AD0", VA = "0x1819C5CD0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x04000327 RID: 807
[Token(Token = "0x40002DC")]
public static List<IFastLineRenderInstance> RenderInstances;
// Token: 0x04000328 RID: 808
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002DD")]
private string m_ProfilerTag;
// Token: 0x04000329 RID: 809
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002DE")]
private ProfilingSampler m_ProfilingSampler;
}
}
@@ -0,0 +1,234 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008D RID: 141
[Token(Token = "0x200007D")]
public class CachedMainLightShadowCasterPass : ScriptableRenderPass
{
// Token: 0x06000253 RID: 595 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600023D")]
[Address(RVA = "0x19C7680", Offset = "0x19C6480", VA = "0x1819C7680")]
public static void SetDirty()
{
}
// Token: 0x06000254 RID: 596 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600023E")]
[Address(RVA = "0x19C76E0", Offset = "0x19C64E0", VA = "0x1819C76E0")]
public static void SetShadowCasterLayerMask(uint layerMask)
{
}
// Token: 0x06000255 RID: 597 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600023F")]
[Address(RVA = "0x19C83A0", Offset = "0x19C71A0", VA = "0x1819C83A0")]
public CachedMainLightShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x06000256 RID: 598 RVA: 0x00003558 File Offset: 0x00001758
[Token(Token = "0x6000240")]
[Address(RVA = "0x19C6770", Offset = "0x19C5570", VA = "0x1819C6770")]
public bool NeedsRender(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x06000257 RID: 599 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000241")]
[Address(RVA = "0x19C6990", Offset = "0x19C5790", VA = "0x1819C6990")]
public void PreCullSetup(ScriptableRenderContext context, ref CameraData cameraData)
{
}
// Token: 0x06000258 RID: 600 RVA: 0x00003570 File Offset: 0x00001770
[Token(Token = "0x6000242")]
[Address(RVA = "0x19C7F40", Offset = "0x19C6D40", VA = "0x1819C7F40")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x06000259 RID: 601 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000243")]
[Address(RVA = "0x19C6520", Offset = "0x19C5320", VA = "0x1819C6520", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x0600025A RID: 602 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000244")]
[Address(RVA = "0x19C66D0", Offset = "0x19C54D0", VA = "0x1819C66D0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0600025B RID: 603 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000245")]
[Address(RVA = "0x19C6710", Offset = "0x19C5510", VA = "0x1819C6710", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x0600025C RID: 604 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000246")]
[Address(RVA = "0x19C62C0", Offset = "0x19C50C0", VA = "0x1819C62C0")]
private void Clear()
{
}
// Token: 0x0600025D RID: 605 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000247")]
[Address(RVA = "0x19C6EA0", Offset = "0x19C5CA0", VA = "0x1819C6EA0")]
private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x0600025E RID: 606 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000248")]
[Address(RVA = "0x19C7740", Offset = "0x19C6540", VA = "0x1819C7740")]
private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
{
}
// Token: 0x0400032A RID: 810
[Token(Token = "0x40002DF")]
private const int k_MaxCascades = 4;
// Token: 0x0400032B RID: 811
[Token(Token = "0x40002E0")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x0400032C RID: 812
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002E1")]
private int m_ShadowmapWidth;
// Token: 0x0400032D RID: 813
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40002E2")]
private int m_ShadowmapHeight;
// Token: 0x0400032E RID: 814
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002E3")]
private int m_ShadowCasterCascadesCount;
// Token: 0x0400032F RID: 815
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x40002E4")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x04000330 RID: 816
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002E5")]
private RenderTargetHandle m_MainLightShadowmap;
// Token: 0x04000331 RID: 817
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40002E6")]
private RenderTexture m_MainLightShadowmapTexture;
// Token: 0x04000332 RID: 818
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40002E7")]
private Matrix4x4[] m_MainLightShadowMatrices;
// Token: 0x04000333 RID: 819
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40002E8")]
private ShadowSliceData[] m_CascadeSlices;
// Token: 0x04000334 RID: 820
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40002E9")]
private Vector4[] m_CascadeSplitDistances;
// Token: 0x04000335 RID: 821
[Token(Token = "0x40002EA")]
private const string m_ProfilerTag = "Render Cached Main Shadowmap";
// Token: 0x04000336 RID: 822
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40002EB")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x04000337 RID: 823
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40002EC")]
private CullingResults cachedCullResults;
// Token: 0x04000338 RID: 824
[Token(Token = "0x40002ED")]
private static uint shadowCasterLayerMask;
// Token: 0x04000339 RID: 825
[Token(Token = "0x40002EE")]
private static bool isDirty;
// Token: 0x0400033A RID: 826
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40002EF")]
private Vector3 lastRenderCameraPosition;
// Token: 0x0400033B RID: 827
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x40002F0")]
private bool isReusingCachedData;
// Token: 0x0200008E RID: 142
[Token(Token = "0x20000C0")]
private static class MainLightShadowConstantBuffer
{
// Token: 0x0400033C RID: 828
[Token(Token = "0x400049B")]
public static int _WorldToShadow;
// Token: 0x0400033D RID: 829
[Token(Token = "0x400049C")]
public static int _ShadowParams;
// Token: 0x0400033E RID: 830
[Token(Token = "0x400049D")]
public static int _CascadeShadowSplitSpheres0;
// Token: 0x0400033F RID: 831
[Token(Token = "0x400049E")]
public static int _CascadeShadowSplitSpheres1;
// Token: 0x04000340 RID: 832
[Token(Token = "0x400049F")]
public static int _CascadeShadowSplitSpheres2;
// Token: 0x04000341 RID: 833
[Token(Token = "0x40004A0")]
public static int _CascadeShadowSplitSpheres3;
// Token: 0x04000342 RID: 834
[Token(Token = "0x40004A1")]
public static int _CascadeShadowSplitSphereRadii;
// Token: 0x04000343 RID: 835
[Token(Token = "0x40004A2")]
public static int _ShadowOffset0;
// Token: 0x04000344 RID: 836
[Token(Token = "0x40004A3")]
public static int _ShadowOffset1;
// Token: 0x04000345 RID: 837
[Token(Token = "0x40004A4")]
public static int _ShadowOffset2;
// Token: 0x04000346 RID: 838
[Token(Token = "0x40004A5")]
public static int _ShadowOffset3;
// Token: 0x04000347 RID: 839
[Token(Token = "0x40004A6")]
public static int _ShadowmapSize;
}
}
}
@@ -0,0 +1,186 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008F RID: 143
[Token(Token = "0x200007E")]
public class ColorGradingLutPass : ScriptableRenderPass
{
// Token: 0x06000260 RID: 608 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024A")]
[Address(RVA = "0x19CB230", Offset = "0x19CA030", VA = "0x1819CB230")]
public ColorGradingLutPass(RenderPassEvent evt, PostProcessData data)
{
}
// Token: 0x06000261 RID: 609 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024B")]
[Address(RVA = "0x19CB100", Offset = "0x19C9F00", VA = "0x1819CB100")]
public void Setup(in RenderTargetHandle internalLut)
{
}
// Token: 0x06000262 RID: 610 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024C")]
[Address(RVA = "0x19C9FF0", Offset = "0x19C8DF0", VA = "0x1819C9FF0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000263 RID: 611 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024D")]
[Address(RVA = "0x19CB0D0", Offset = "0x19C9ED0", VA = "0x1819CB0D0", Slot = "6")]
internal override void OnFinishCameraStackRendering(CommandBuffer cmd)
{
}
// Token: 0x06000264 RID: 612 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024E")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x06000265 RID: 613 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600024F")]
[Address(RVA = "0x19CB110", Offset = "0x19C9F10", VA = "0x1819CB110")]
[CompilerGenerated]
private Material <.ctor>g__Load|6_0(Shader shader)
{
return null;
}
// Token: 0x04000348 RID: 840
[Token(Token = "0x40002F1")]
private const string k_ProfilerTag = "Color Grading LUT";
// Token: 0x04000349 RID: 841
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002F2")]
private readonly Material m_LutBuilderLdr;
// Token: 0x0400034A RID: 842
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002F3")]
private readonly Material m_LutBuilderHdr;
// Token: 0x0400034B RID: 843
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002F4")]
private readonly GraphicsFormat m_HdrLutFormat;
// Token: 0x0400034C RID: 844
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x40002F5")]
private readonly GraphicsFormat m_LdrLutFormat;
// Token: 0x0400034D RID: 845
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40002F6")]
private RenderTargetHandle m_InternalLut;
// Token: 0x02000090 RID: 144
[Token(Token = "0x20000C1")]
private static class ShaderConstants
{
// Token: 0x0400034E RID: 846
[Token(Token = "0x40004A7")]
public static readonly int _Lut_Params;
// Token: 0x0400034F RID: 847
[Token(Token = "0x40004A8")]
public static readonly int _ColorBalance;
// Token: 0x04000350 RID: 848
[Token(Token = "0x40004A9")]
public static readonly int _ColorFilter;
// Token: 0x04000351 RID: 849
[Token(Token = "0x40004AA")]
public static readonly int _ChannelMixerRed;
// Token: 0x04000352 RID: 850
[Token(Token = "0x40004AB")]
public static readonly int _ChannelMixerGreen;
// Token: 0x04000353 RID: 851
[Token(Token = "0x40004AC")]
public static readonly int _ChannelMixerBlue;
// Token: 0x04000354 RID: 852
[Token(Token = "0x40004AD")]
public static readonly int _HueSatCon;
// Token: 0x04000355 RID: 853
[Token(Token = "0x40004AE")]
public static readonly int _Lift;
// Token: 0x04000356 RID: 854
[Token(Token = "0x40004AF")]
public static readonly int _Gamma;
// Token: 0x04000357 RID: 855
[Token(Token = "0x40004B0")]
public static readonly int _Gain;
// Token: 0x04000358 RID: 856
[Token(Token = "0x40004B1")]
public static readonly int _Shadows;
// Token: 0x04000359 RID: 857
[Token(Token = "0x40004B2")]
public static readonly int _Midtones;
// Token: 0x0400035A RID: 858
[Token(Token = "0x40004B3")]
public static readonly int _Highlights;
// Token: 0x0400035B RID: 859
[Token(Token = "0x40004B4")]
public static readonly int _ShaHiLimits;
// Token: 0x0400035C RID: 860
[Token(Token = "0x40004B5")]
public static readonly int _SplitShadows;
// Token: 0x0400035D RID: 861
[Token(Token = "0x40004B6")]
public static readonly int _SplitHighlights;
// Token: 0x0400035E RID: 862
[Token(Token = "0x40004B7")]
public static readonly int _CurveMaster;
// Token: 0x0400035F RID: 863
[Token(Token = "0x40004B8")]
public static readonly int _CurveRed;
// Token: 0x04000360 RID: 864
[Token(Token = "0x40004B9")]
public static readonly int _CurveGreen;
// Token: 0x04000361 RID: 865
[Token(Token = "0x40004BA")]
public static readonly int _CurveBlue;
// Token: 0x04000362 RID: 866
[Token(Token = "0x40004BB")]
public static readonly int _CurveHueVsHue;
// Token: 0x04000363 RID: 867
[Token(Token = "0x40004BC")]
public static readonly int _CurveHueVsSat;
// Token: 0x04000364 RID: 868
[Token(Token = "0x40004BD")]
public static readonly int _CurveLumVsSat;
// Token: 0x04000365 RID: 869
[Token(Token = "0x40004BE")]
public static readonly int _CurveSatVsSat;
}
}
}
@@ -0,0 +1,107 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000091 RID: 145
[Token(Token = "0x200007F")]
public class CopyColorPass : ScriptableRenderPass
{
// Token: 0x170000A5 RID: 165
// (get) Token: 0x06000267 RID: 615 RVA: 0x00003588 File Offset: 0x00001788
// (set) Token: 0x06000268 RID: 616 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000A4")]
private RenderTargetIdentifier source
{
[Token(Token = "0x6000250")]
[Address(RVA = "0x105F1D0", Offset = "0x105DFD0", VA = "0x18105F1D0")]
[CompilerGenerated]
get
{
return default(RenderTargetIdentifier);
}
[Token(Token = "0x6000251")]
[Address(RVA = "0x19CBC90", Offset = "0x19CAA90", VA = "0x1819CBC90")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000A6 RID: 166
// (get) Token: 0x06000269 RID: 617 RVA: 0x000035A0 File Offset: 0x000017A0
// (set) Token: 0x0600026A RID: 618 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000A5")]
private RenderTargetHandle destination
{
[Token(Token = "0x6000252")]
[Address(RVA = "0xA35760", Offset = "0xA34560", VA = "0x180A35760")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x6000253")]
[Address(RVA = "0xA351F0", Offset = "0xA33FF0", VA = "0x180A351F0")]
[CompilerGenerated]
set
{
}
}
// Token: 0x0600026B RID: 619 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000254")]
[Address(RVA = "0x19CBC20", Offset = "0x19CAA20", VA = "0x1819CBC20")]
public CopyColorPass(RenderPassEvent evt, Material samplingMaterial)
{
}
// Token: 0x0600026C RID: 620 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000255")]
[Address(RVA = "0x19CBBF0", Offset = "0x19CA9F0", VA = "0x1819CBBF0")]
public void Setup(RenderTargetIdentifier source, RenderTargetHandle destination, Downsampling downsampling)
{
}
// Token: 0x0600026D RID: 621 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000256")]
[Address(RVA = "0x19CB660", Offset = "0x19CA460", VA = "0x1819CB660", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescripor)
{
}
// Token: 0x0600026E RID: 622 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000257")]
[Address(RVA = "0x19CB770", Offset = "0x19CA570", VA = "0x1819CB770", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0600026F RID: 623 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000258")]
[Address(RVA = "0x19CBAE0", Offset = "0x19CA8E0", VA = "0x1819CBAE0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x04000366 RID: 870
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002F7")]
private int m_SampleOffsetShaderHandle;
// Token: 0x04000367 RID: 871
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002F8")]
private Material m_SamplingMaterial;
// Token: 0x04000368 RID: 872
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002F9")]
private Downsampling m_DownsamplingMethod;
// Token: 0x0400036B RID: 875
[Token(Token = "0x40002FC")]
private const string m_ProfilerTag = "Copy Color";
}
}
@@ -0,0 +1,102 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000092 RID: 146
[Token(Token = "0x2000080")]
public class CopyDepthPass : ScriptableRenderPass
{
// Token: 0x170000A7 RID: 167
// (get) Token: 0x06000270 RID: 624 RVA: 0x000035B8 File Offset: 0x000017B8
// (set) Token: 0x06000271 RID: 625 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000A6")]
private RenderTargetHandle source
{
[Token(Token = "0x6000259")]
[Address(RVA = "0x567200", Offset = "0x566000", VA = "0x180567200")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x600025A")]
[Address(RVA = "0x5674A0", Offset = "0x5662A0", VA = "0x1805674A0")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000A8 RID: 168
// (get) Token: 0x06000272 RID: 626 RVA: 0x000035D0 File Offset: 0x000017D0
// (set) Token: 0x06000273 RID: 627 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000A7")]
private RenderTargetHandle destination
{
[Token(Token = "0x600025B")]
[Address(RVA = "0x567210", Offset = "0x566010", VA = "0x180567210")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x600025C")]
[Address(RVA = "0x5674B0", Offset = "0x5662B0", VA = "0x1805674B0")]
[CompilerGenerated]
set
{
}
}
// Token: 0x06000274 RID: 628 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600025D")]
[Address(RVA = "0x19CC4B0", Offset = "0x19CB2B0", VA = "0x1819CC4B0")]
public CopyDepthPass(RenderPassEvent evt, Material copyDepthMaterial)
{
}
// Token: 0x06000275 RID: 629 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600025E")]
[Address(RVA = "0x19CC4A0", Offset = "0x19CB2A0", VA = "0x1819CC4A0")]
public void Setup(RenderTargetHandle source, RenderTargetHandle destination)
{
}
// Token: 0x06000276 RID: 630 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600025F")]
[Address(RVA = "0x19CBCC0", Offset = "0x19CAAC0", VA = "0x1819CBCC0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000277 RID: 631 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000260")]
[Address(RVA = "0x19CBDD0", Offset = "0x19CABD0", VA = "0x1819CBDD0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000278 RID: 632 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000261")]
[Address(RVA = "0x19CC3F0", Offset = "0x19CB1F0", VA = "0x1819CC3F0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x0400036E RID: 878
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002FF")]
private Material m_CopyDepthMaterial;
// Token: 0x0400036F RID: 879
[Token(Token = "0x4000300")]
private const string m_ProfilerTag = "Copy Depth";
// Token: 0x04000370 RID: 880
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000301")]
private int m_ScaleBiasId;
}
}
@@ -0,0 +1,112 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000093 RID: 147
[Token(Token = "0x2000081")]
public class DepthOnlyPass : ScriptableRenderPass
{
// Token: 0x170000A9 RID: 169
// (get) Token: 0x06000279 RID: 633 RVA: 0x000035E8 File Offset: 0x000017E8
// (set) Token: 0x0600027A RID: 634 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000A8")]
private RenderTargetHandle depthAttachmentHandle
{
[Token(Token = "0x6000262")]
[Address(RVA = "0x567210", Offset = "0x566010", VA = "0x180567210")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x6000263")]
[Address(RVA = "0x5674B0", Offset = "0x5662B0", VA = "0x1805674B0")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000AA RID: 170
// (get) Token: 0x0600027B RID: 635 RVA: 0x00003600 File Offset: 0x00001800
// (set) Token: 0x0600027C RID: 636 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000A9")]
internal RenderTextureDescriptor descriptor
{
[Token(Token = "0x6000264")]
[Address(RVA = "0x19CCEB0", Offset = "0x19CBCB0", VA = "0x1819CCEB0")]
[CompilerGenerated]
get
{
return default(RenderTextureDescriptor);
}
[Token(Token = "0x6000265")]
[Address(RVA = "0x19CCEE0", Offset = "0x19CBCE0", VA = "0x1819CCEE0")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x0600027D RID: 637 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000266")]
[Address(RVA = "0x19CCD70", Offset = "0x19CBB70", VA = "0x1819CCD70")]
public DepthOnlyPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask)
{
}
// Token: 0x0600027E RID: 638 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000267")]
[Address(RVA = "0x19CCD00", Offset = "0x19CBB00", VA = "0x1819CCD00")]
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle depthAttachmentHandle)
{
}
// Token: 0x0600027F RID: 639 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000268")]
[Address(RVA = "0x19CC8A0", Offset = "0x19CB6A0", VA = "0x1819CC8A0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000280 RID: 640 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000269")]
[Address(RVA = "0x19CC990", Offset = "0x19CB790", VA = "0x1819CC990", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000281 RID: 641 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026A")]
[Address(RVA = "0x19CCC00", Offset = "0x19CBA00", VA = "0x1819CCC00", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x04000371 RID: 881
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000302")]
private int kDepthBufferBits;
// Token: 0x04000374 RID: 884
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4000305")]
private FilteringSettings m_FilteringSettings;
// Token: 0x04000375 RID: 885
[Token(Token = "0x4000306")]
private const string m_ProfilerTag = "Depth Prepass";
// Token: 0x04000376 RID: 886
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000307")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x04000377 RID: 887
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000308")]
private ShaderTagId m_ShaderTagId;
}
}
@@ -0,0 +1,83 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000094 RID: 148
[Token(Token = "0x2000082")]
public class DrawObjectsPass : ScriptableRenderPass
{
// Token: 0x06000282 RID: 642 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026B")]
[Address(RVA = "0x19CD2B0", Offset = "0x19CC0B0", VA = "0x1819CD2B0")]
public DrawObjectsPass(string profilerTag, bool opaque, RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference)
{
}
// Token: 0x06000283 RID: 643 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026C")]
[Address(RVA = "0x19CD240", Offset = "0x19CC040", VA = "0x1819CD240")]
public void Setup(ClearFlag clearFlag, Color clearColor)
{
}
// Token: 0x06000284 RID: 644 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026D")]
[Address(RVA = "0x19CCF10", Offset = "0x19CBD10", VA = "0x1819CCF10", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000285 RID: 645 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026E")]
[Address(RVA = "0x19CCF40", Offset = "0x19CBD40", VA = "0x1819CCF40", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x04000378 RID: 888
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000309")]
private FilteringSettings m_FilteringSettings;
// Token: 0x04000379 RID: 889
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400030A")]
private RenderStateBlock m_RenderStateBlock;
// Token: 0x0400037A RID: 890
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400030B")]
private List<ShaderTagId> m_ShaderTagIdList;
// Token: 0x0400037B RID: 891
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400030C")]
private string m_ProfilerTag;
// Token: 0x0400037C RID: 892
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x400030D")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x0400037D RID: 893
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400030E")]
private bool m_IsOpaque;
// Token: 0x0400037E RID: 894
[Token(Token = "0x400030F")]
private static readonly int s_DrawObjectPassDataPropID;
// Token: 0x0400037F RID: 895
[FieldOffset(Offset = "0x10C")]
[Token(Token = "0x4000310")]
private ClearFlag m_requestedClearFlag;
// Token: 0x04000380 RID: 896
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000311")]
private Color m_requestedClearColor;
}
}
@@ -0,0 +1,50 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000095 RID: 149
[Token(Token = "0x2000083")]
public class FinalBlitPass : ScriptableRenderPass
{
// Token: 0x06000287 RID: 647 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000270")]
[Address(RVA = "0x19CE2A0", Offset = "0x19CD0A0", VA = "0x1819CE2A0")]
public FinalBlitPass(RenderPassEvent evt, Material blitMaterial)
{
}
// Token: 0x06000288 RID: 648 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000271")]
[Address(RVA = "0x19CE290", Offset = "0x19CD090", VA = "0x1819CE290")]
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorHandle)
{
}
// Token: 0x06000289 RID: 649 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000272")]
[Address(RVA = "0x19CDB20", Offset = "0x19CC920", VA = "0x1819CDB20", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x04000381 RID: 897
[Token(Token = "0x4000312")]
private const string m_ProfilerTag = "Final Blit Pass";
// Token: 0x04000382 RID: 898
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000313")]
private RenderTargetHandle m_Source;
// Token: 0x04000383 RID: 899
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000314")]
private Material m_BlitMaterial;
// Token: 0x04000384 RID: 900
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000315")]
private TextureDimension m_TargetDimension;
}
}
@@ -0,0 +1,154 @@
using System;
using Cpp2IlInjected;
using Unity.Collections;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000087 RID: 135
[Token(Token = "0x2000079")]
public class ForwardLights
{
// Token: 0x0600023E RID: 574 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000228")]
[Address(RVA = "0x19CF4F0", Offset = "0x19CE2F0", VA = "0x1819CF4F0")]
public ForwardLights()
{
}
// Token: 0x0600023F RID: 575 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000229")]
[Address(RVA = "0x19CF1D0", Offset = "0x19CDFD0", VA = "0x1819CF1D0")]
public void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000240 RID: 576 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600022A")]
[Address(RVA = "0x19CE2E0", Offset = "0x19CD0E0", VA = "0x1819CE2E0")]
private void InitializeLightConstants(NativeArray<VisibleLight> lights, int lightIndex, out Vector4 lightPos, out Vector4 lightColor, out Vector4 lightAttenuation, out Vector4 lightSpotDir, out Vector4 lightOcclusionProbeChannel)
{
}
// Token: 0x06000241 RID: 577 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600022B")]
[Address(RVA = "0x19CF050", Offset = "0x19CDE50", VA = "0x1819CF050")]
private void SetupShaderLightConstants(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x06000242 RID: 578 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600022C")]
[Address(RVA = "0x19CEF00", Offset = "0x19CDD00", VA = "0x1819CEF00")]
private void SetupMainLightConstants(CommandBuffer cmd, ref LightData lightData)
{
}
// Token: 0x06000243 RID: 579 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600022D")]
[Address(RVA = "0x19CEAD0", Offset = "0x19CD8D0", VA = "0x1819CEAD0")]
private void SetupAdditionalLightConstants(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x040002FA RID: 762
[Token(Token = "0x40002BE")]
private const string k_SetupLightConstants = "Setup Light Constants";
// Token: 0x040002FB RID: 763
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40002BF")]
private MixedLightingSetup m_MixedLightingSetup;
// Token: 0x040002FC RID: 764
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40002C0")]
private Vector4 k_DefaultLightPosition;
// Token: 0x040002FD RID: 765
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40002C1")]
private Vector4 k_DefaultLightColor;
// Token: 0x040002FE RID: 766
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40002C2")]
private Vector4 k_DefaultLightAttenuation;
// Token: 0x040002FF RID: 767
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40002C3")]
private Vector4 k_DefaultLightSpotDirection;
// Token: 0x04000300 RID: 768
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40002C4")]
private Vector4 k_DefaultLightsProbeChannel;
// Token: 0x04000301 RID: 769
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002C5")]
private Vector4[] m_AdditionalLightPositions;
// Token: 0x04000302 RID: 770
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002C6")]
private Vector4[] m_AdditionalLightColors;
// Token: 0x04000303 RID: 771
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002C7")]
private Vector4[] m_AdditionalLightAttenuations;
// Token: 0x04000304 RID: 772
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40002C8")]
private Vector4[] m_AdditionalLightSpotDirections;
// Token: 0x04000305 RID: 773
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40002C9")]
private Vector4[] m_AdditionalLightOcclusionProbeChannels;
// Token: 0x04000306 RID: 774
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40002CA")]
private bool m_UseStructuredBuffer;
// Token: 0x02000088 RID: 136
[Token(Token = "0x20000BE")]
private static class LightConstantBuffer
{
// Token: 0x04000307 RID: 775
[Token(Token = "0x400048C")]
public static int _MainLightPosition;
// Token: 0x04000308 RID: 776
[Token(Token = "0x400048D")]
public static int _MainLightColor;
// Token: 0x04000309 RID: 777
[Token(Token = "0x400048E")]
public static int _AdditionalLightsCount;
// Token: 0x0400030A RID: 778
[Token(Token = "0x400048F")]
public static int _AdditionalLightsPosition;
// Token: 0x0400030B RID: 779
[Token(Token = "0x4000490")]
public static int _AdditionalLightsColor;
// Token: 0x0400030C RID: 780
[Token(Token = "0x4000491")]
public static int _AdditionalLightsAttenuation;
// Token: 0x0400030D RID: 781
[Token(Token = "0x4000492")]
public static int _AdditionalLightsSpotDir;
// Token: 0x0400030E RID: 782
[Token(Token = "0x4000493")]
public static int _AdditionalLightOcclusionProbeChannel;
}
}
}
@@ -0,0 +1,41 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000096 RID: 150
[Token(Token = "0x2000084")]
public sealed class FullscreenMaterialPass : ScriptableRenderPass
{
// Token: 0x0600028A RID: 650 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000273")]
[Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")]
public FullscreenMaterialPass(RenderPassEvent evt)
{
}
// Token: 0x0600028B RID: 651 RVA: 0x00003618 File Offset: 0x00001818
[Token(Token = "0x6000274")]
[Address(RVA = "0x19D3350", Offset = "0x19D2150", VA = "0x1819D3350")]
public bool Setup(Material material)
{
return default(bool);
}
// Token: 0x0600028C RID: 652 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000275")]
[Address(RVA = "0x19D3210", Offset = "0x19D2010", VA = "0x1819D3210", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x04000385 RID: 901
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000316")]
private Material m_Material;
// Token: 0x04000386 RID: 902
[Token(Token = "0x4000317")]
private const string k_ProfilerTag = "Blit Material Pass";
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008C RID: 140
[Token(Token = "0x200007C")]
public interface IFastLineRenderInstance
{
// Token: 0x06000251 RID: 593
[Token(Token = "0x600023B")]
[Address(Slot = "0")]
bool UpdateBuffers(CommandBuffer commandBuffer, Camera camera);
// Token: 0x06000252 RID: 594
[Token(Token = "0x600023C")]
[Address(Slot = "1")]
void RenderPass(Camera camera, CommandBuffer cmd);
}
}
@@ -0,0 +1,182 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000097 RID: 151
[Token(Token = "0x2000085")]
public class MainLightShadowCasterPass : ScriptableRenderPass
{
// Token: 0x0600028D RID: 653 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000276")]
[Address(RVA = "0x19D4B30", Offset = "0x19D3930", VA = "0x1819D4B30")]
public MainLightShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x0600028E RID: 654 RVA: 0x00003630 File Offset: 0x00001830
[Token(Token = "0x6000277")]
[Address(RVA = "0x19D4750", Offset = "0x19D3550", VA = "0x1819D4750")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x0600028F RID: 655 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000278")]
[Address(RVA = "0x19D35E0", Offset = "0x19D23E0", VA = "0x1819D35E0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000290 RID: 656 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000279")]
[Address(RVA = "0x19D36F0", Offset = "0x19D24F0", VA = "0x1819D36F0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000291 RID: 657 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027A")]
[Address(RVA = "0x19D3730", Offset = "0x19D2530", VA = "0x1819D3730", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x06000292 RID: 658 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027B")]
[Address(RVA = "0x19D33C0", Offset = "0x19D21C0", VA = "0x1819D33C0")]
private void Clear()
{
}
// Token: 0x06000293 RID: 659 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027C")]
[Address(RVA = "0x19D37F0", Offset = "0x19D25F0", VA = "0x1819D37F0")]
private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x06000294 RID: 660 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027D")]
[Address(RVA = "0x19D3F50", Offset = "0x19D2D50", VA = "0x1819D3F50")]
private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
{
}
// Token: 0x04000387 RID: 903
[Token(Token = "0x4000318")]
private const int k_MaxCascades = 4;
// Token: 0x04000388 RID: 904
[Token(Token = "0x4000319")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x04000389 RID: 905
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400031A")]
private int m_ShadowmapWidth;
// Token: 0x0400038A RID: 906
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400031B")]
private int m_ShadowmapHeight;
// Token: 0x0400038B RID: 907
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400031C")]
private int m_ShadowCasterCascadesCount;
// Token: 0x0400038C RID: 908
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x400031D")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x0400038D RID: 909
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400031E")]
private RenderTargetHandle m_MainLightShadowmap;
// Token: 0x0400038E RID: 910
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400031F")]
private RenderTexture m_MainLightShadowmapTexture;
// Token: 0x0400038F RID: 911
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000320")]
private Matrix4x4[] m_MainLightShadowMatrices;
// Token: 0x04000390 RID: 912
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000321")]
private ShadowSliceData[] m_CascadeSlices;
// Token: 0x04000391 RID: 913
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000322")]
private Vector4[] m_CascadeSplitDistances;
// Token: 0x04000392 RID: 914
[Token(Token = "0x4000323")]
private const string m_ProfilerTag = "Render Main Shadowmap";
// Token: 0x04000393 RID: 915
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000324")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x02000098 RID: 152
[Token(Token = "0x20000C2")]
private static class MainLightShadowConstantBuffer
{
// Token: 0x04000394 RID: 916
[Token(Token = "0x40004BF")]
public static int _WorldToShadow;
// Token: 0x04000395 RID: 917
[Token(Token = "0x40004C0")]
public static int _ShadowParams;
// Token: 0x04000396 RID: 918
[Token(Token = "0x40004C1")]
public static int _CascadeShadowSplitSpheres0;
// Token: 0x04000397 RID: 919
[Token(Token = "0x40004C2")]
public static int _CascadeShadowSplitSpheres1;
// Token: 0x04000398 RID: 920
[Token(Token = "0x40004C3")]
public static int _CascadeShadowSplitSpheres2;
// Token: 0x04000399 RID: 921
[Token(Token = "0x40004C4")]
public static int _CascadeShadowSplitSpheres3;
// Token: 0x0400039A RID: 922
[Token(Token = "0x40004C5")]
public static int _CascadeShadowSplitSphereRadii;
// Token: 0x0400039B RID: 923
[Token(Token = "0x40004C6")]
public static int _ShadowOffset0;
// Token: 0x0400039C RID: 924
[Token(Token = "0x40004C7")]
public static int _ShadowOffset1;
// Token: 0x0400039D RID: 925
[Token(Token = "0x40004C8")]
public static int _ShadowOffset2;
// Token: 0x0400039E RID: 926
[Token(Token = "0x40004C9")]
public static int _ShadowOffset3;
// Token: 0x0400039F RID: 927
[Token(Token = "0x40004CA")]
public static int _ShadowmapSize;
}
}
}
@@ -0,0 +1,99 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000099 RID: 153
[Token(Token = "0x2000086")]
public abstract class MobileComfortEffectPass : ScriptableRenderPass
{
// Token: 0x170000AB RID: 171
// (get) Token: 0x06000295 RID: 661 RVA: 0x00003648 File Offset: 0x00001848
[Token(Token = "0x170000AA")]
public static bool IsSupported
{
[Token(Token = "0x600027E")]
[Address(RVA = "0x19D5610", Offset = "0x19D4410", VA = "0x1819D5610")]
get
{
return default(bool);
}
}
// Token: 0x170000AC RID: 172
// (get) Token: 0x06000296 RID: 662 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000AB")]
protected static Mesh WorldSpaceQuadMesh
{
[Token(Token = "0x600027F")]
[Address(RVA = "0x19D5670", Offset = "0x19D4470", VA = "0x1819D5670")]
get
{
return null;
}
}
// Token: 0x06000297 RID: 663 RVA: 0x00003660 File Offset: 0x00001860
[Token(Token = "0x6000280")]
[Address(RVA = "0x19D5330", Offset = "0x19D4130", VA = "0x1819D5330")]
protected static Matrix4x4 GetWorldSpaceQuadTRSMatrix(Camera camera, bool scaleUniformly = false)
{
return default(Matrix4x4);
}
// Token: 0x06000298 RID: 664 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000281")]
[Address(RVA = "0x19D4DB0", Offset = "0x19D3BB0", VA = "0x1819D4DB0")]
private static Mesh CreateWorldSpaceQuadMesh()
{
return null;
}
// Token: 0x06000299 RID: 665 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000282")]
[Address(RVA = "0x19D5600", Offset = "0x19D4400", VA = "0x1819D5600")]
protected MobileComfortEffectPass()
{
}
// Token: 0x040003A0 RID: 928
[Token(Token = "0x4000325")]
protected const float QUAD_SCALE_FUDGE_FACTOR = 1.25f;
// Token: 0x040003A1 RID: 929
[Token(Token = "0x4000326")]
protected const float QUAD_LEFT_X_OUTER = -0.5f;
// Token: 0x040003A2 RID: 930
[Token(Token = "0x4000327")]
protected const float QUAD_RIGHT_X_OUTER = 0.5f;
// Token: 0x040003A3 RID: 931
[Token(Token = "0x4000328")]
protected const float QUAD_BOTTOM_Y_OUTER = -0.5f;
// Token: 0x040003A4 RID: 932
[Token(Token = "0x4000329")]
protected const float QUAD_TOP_Y_OUTER = 0.5f;
// Token: 0x040003A5 RID: 933
[Token(Token = "0x400032A")]
protected const float QUAD_LEFT_U_OUTER = 0f;
// Token: 0x040003A6 RID: 934
[Token(Token = "0x400032B")]
protected const float QUAD_RIGHT_U_OUTER = 1f;
// Token: 0x040003A7 RID: 935
[Token(Token = "0x400032C")]
protected const float QUAD_BOTTOM_V_OUTER = 0f;
// Token: 0x040003A8 RID: 936
[Token(Token = "0x400032D")]
protected const float QUAD_TOP_V_OUTER = 1f;
// Token: 0x040003A9 RID: 937
[Token(Token = "0x400032E")]
private static Mesh _worldSpaceQuadMesh;
}
}
@@ -0,0 +1,81 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009A RID: 154
[Token(Token = "0x2000087")]
public sealed class MobileFadeEffectPass : MobileComfortEffectPass
{
// Token: 0x170000AD RID: 173
// (get) Token: 0x0600029B RID: 667 RVA: 0x00003678 File Offset: 0x00001878
[Token(Token = "0x170000AC")]
public float CurrentFadeValue
{
[Token(Token = "0x6000284")]
[Address(RVA = "0x19D5B50", Offset = "0x19D4950", VA = "0x1819D5B50")]
get
{
return 0f;
}
}
// Token: 0x0600029C RID: 668 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000285")]
[Address(RVA = "0x19D5AD0", Offset = "0x19D48D0", VA = "0x1819D5AD0")]
public MobileFadeEffectPass(RenderPassEvent evt, Material material)
{
}
// Token: 0x0600029D RID: 669 RVA: 0x00003690 File Offset: 0x00001890
[Token(Token = "0x6000286")]
[Address(RVA = "0x19D5A00", Offset = "0x19D4800", VA = "0x1819D5A00")]
public bool Setup()
{
return default(bool);
}
// Token: 0x0600029E RID: 670 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000287")]
[Address(RVA = "0x19D5760", Offset = "0x19D4560", VA = "0x1819D5760", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003AA RID: 938
[Token(Token = "0x400032F")]
private static readonly int FADE_ID;
// Token: 0x040003AB RID: 939
[Token(Token = "0x4000330")]
private const float MONOCHROME_EFFECT_POWER = 0.667f;
// Token: 0x040003AC RID: 940
[Token(Token = "0x4000331")]
public static MobileFadeEffectPass.Settings CurrentSettings;
// Token: 0x040003AD RID: 941
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000332")]
private Material m_Material;
// Token: 0x040003AE RID: 942
[Token(Token = "0x4000333")]
private const string k_PostProcessingTag = "Render Mobile Fade Effect";
// Token: 0x0200009B RID: 155
[Token(Token = "0x20000C3")]
public struct Settings
{
// Token: 0x040003AF RID: 943
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40004CB")]
public float fadeEffect;
// Token: 0x040003B0 RID: 944
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40004CC")]
public float monochromeReplacementEffect;
}
}
}
@@ -0,0 +1,78 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009C RID: 156
[Token(Token = "0x2000088")]
public sealed class MobileVignetteEffectPass : MobileComfortEffectPass
{
// Token: 0x060002A0 RID: 672 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000289")]
[Address(RVA = "0x19D5F30", Offset = "0x19D4D30", VA = "0x1819D5F30")]
public MobileVignetteEffectPass(RenderPassEvent evt, Material material)
{
}
// Token: 0x060002A1 RID: 673 RVA: 0x000036A8 File Offset: 0x000018A8
[Token(Token = "0x600028A")]
[Address(RVA = "0x19D5DC0", Offset = "0x19D4BC0", VA = "0x1819D5DC0")]
public bool Setup()
{
return default(bool);
}
// Token: 0x060002A2 RID: 674 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028B")]
[Address(RVA = "0x19D5C00", Offset = "0x19D4A00", VA = "0x1819D5C00", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003B1 RID: 945
[Token(Token = "0x4000334")]
private static readonly int POWER_ID;
// Token: 0x040003B2 RID: 946
[Token(Token = "0x4000335")]
private static readonly int COLOR_ID;
// Token: 0x040003B3 RID: 947
[Token(Token = "0x4000336")]
public static MobileVignetteEffectPass.Settings CurrentSettings;
// Token: 0x040003B4 RID: 948
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000337")]
private Material m_Material;
// Token: 0x040003B5 RID: 949
[Token(Token = "0x4000338")]
private const string k_ProfilerTag = "Render Mobile Vignette Effect";
// Token: 0x0200009D RID: 157
[Token(Token = "0x20000C4")]
public struct Settings
{
// Token: 0x040003B6 RID: 950
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40004CD")]
public float vignettePowerNormalized;
// Token: 0x040003B7 RID: 951
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40004CE")]
public Color vignetteColor;
// Token: 0x040003B8 RID: 952
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40004CF")]
public Mesh vignetteMesh;
// Token: 0x040003B9 RID: 953
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40004D0")]
public AnimationCurve vignetteIntensityCurve;
}
}
}
@@ -0,0 +1,666 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009E RID: 158
[Token(Token = "0x2000089")]
public class PostProcessPass : ScriptableRenderPass
{
// Token: 0x060002A4 RID: 676 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028D")]
[Address(RVA = "0x19DDE50", Offset = "0x19DCC50", VA = "0x1819DDE50")]
public PostProcessPass(RenderPassEvent evt, PostProcessData data, [Optional] Material blitMaterial)
{
}
// Token: 0x060002A5 RID: 677 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028E")]
[Address(RVA = "0x19D6280", Offset = "0x19D5080", VA = "0x1819D6280")]
public void Cleanup()
{
}
// Token: 0x060002A6 RID: 678 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028F")]
[Address(RVA = "0x19DDB90", Offset = "0x19DC990", VA = "0x1819DDB90")]
public void Setup(in RenderTextureDescriptor baseDescriptor, in RenderTargetHandle source, in RenderTargetHandle destination, in RenderTargetHandle depth, in RenderTargetHandle internalLut, bool hasFinalPass, bool enableSRGBConversion)
{
}
// Token: 0x060002A7 RID: 679 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000290")]
[Address(RVA = "0x19DD280", Offset = "0x19DC080", VA = "0x1819DD280")]
public void SetupFinalPass(in RenderTargetHandle source)
{
}
// Token: 0x060002A8 RID: 680 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000291")]
[Address(RVA = "0x19D62B0", Offset = "0x19D50B0", VA = "0x1819D62B0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002A9 RID: 681 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000292")]
[Address(RVA = "0x19DB990", Offset = "0x19DA790", VA = "0x1819DB990")]
public void ResetHistory()
{
}
// Token: 0x060002AA RID: 682 RVA: 0x000036C0 File Offset: 0x000018C0
[Token(Token = "0x6000293")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930")]
public bool CanRunOnTile()
{
return default(bool);
}
// Token: 0x060002AB RID: 683 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000294")]
[Address(RVA = "0x19D9070", Offset = "0x19D7E70", VA = "0x1819D9070", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002AC RID: 684 RVA: 0x000036D8 File Offset: 0x000018D8
[Token(Token = "0x6000295")]
[Address(RVA = "0x19D93B0", Offset = "0x19D81B0", VA = "0x1819D93B0")]
private RenderTextureDescriptor GetStereoCompatibleDescriptor()
{
return default(RenderTextureDescriptor);
}
// Token: 0x060002AD RID: 685 RVA: 0x000036F0 File Offset: 0x000018F0
[Token(Token = "0x6000296")]
[Address(RVA = "0x19D9300", Offset = "0x19D8100", VA = "0x1819D9300")]
private RenderTextureDescriptor GetStereoCompatibleDescriptor(int width, int height, GraphicsFormat format, int depthBufferBits = 0)
{
return default(RenderTextureDescriptor);
}
// Token: 0x060002AE RID: 686 RVA: 0x00003708 File Offset: 0x00001908
[Token(Token = "0x6000297")]
[Address(RVA = "0x19DB800", Offset = "0x19DA600", VA = "0x1819DB800")]
private bool RequireSRGBConversionBlitToBackBuffer(CameraData cameraData)
{
return default(bool);
}
// Token: 0x060002AF RID: 687 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000298")]
[Address(RVA = "0x19D9DC0", Offset = "0x19D8BC0", VA = "0x1819D9DC0")]
private void Render(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x060002B0 RID: 688 RVA: 0x00003720 File Offset: 0x00001920
[Token(Token = "0x6000299")]
[Address(RVA = "0x19D5FB0", Offset = "0x19D4DB0", VA = "0x1819D5FB0")]
private BuiltinRenderTextureType BlitDstDiscardContent(CommandBuffer cmd, RenderTargetIdentifier rt)
{
return BuiltinRenderTextureType.None;
}
// Token: 0x060002B1 RID: 689 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029A")]
[Address(RVA = "0x19D84D0", Offset = "0x19D72D0", VA = "0x1819D84D0")]
private void DoSubpixelMorphologicalAntialiasing(ref CameraData cameraData, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002B2 RID: 690 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029B")]
[Address(RVA = "0x19D6D80", Offset = "0x19D5B80", VA = "0x1819D6D80")]
private void DoDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002B3 RID: 691 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029C")]
[Address(RVA = "0x19D6EA0", Offset = "0x19D5CA0", VA = "0x1819D6EA0")]
private void DoGaussianDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002B4 RID: 692 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029D")]
[Address(RVA = "0x19D9480", Offset = "0x19D8280", VA = "0x1819D9480")]
private void PrepareBokehKernel()
{
}
// Token: 0x060002B5 RID: 693 RVA: 0x00003738 File Offset: 0x00001938
[Token(Token = "0x600029E")]
[Address(RVA = "0x19D9290", Offset = "0x19D8090", VA = "0x1819D9290")]
private static float GetMaxBokehRadiusInPixels(float viewportHeight)
{
return 0f;
}
// Token: 0x060002B6 RID: 694 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029F")]
[Address(RVA = "0x19D63E0", Offset = "0x19D51E0", VA = "0x1819D63E0")]
private void DoBokehDepthOfField(CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002B7 RID: 695 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A0")]
[Address(RVA = "0x19D7C20", Offset = "0x19D6A20", VA = "0x1819D7C20")]
private void DoMotionBlur(Camera camera, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002B8 RID: 696 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A1")]
[Address(RVA = "0x19D8050", Offset = "0x19D6E50", VA = "0x1819D8050")]
private void DoPaniniProjection(Camera camera, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002B9 RID: 697 RVA: 0x00003750 File Offset: 0x00001950
[Token(Token = "0x60002A2")]
[Address(RVA = "0x19D61B0", Offset = "0x19D4FB0", VA = "0x1819D61B0")]
private Vector2 CalcViewExtents(Camera camera)
{
return default(Vector2);
}
// Token: 0x060002BA RID: 698 RVA: 0x00003768 File Offset: 0x00001968
[Token(Token = "0x60002A3")]
[Address(RVA = "0x19D6080", Offset = "0x19D4E80", VA = "0x1819D6080")]
private Vector2 CalcCropExtents(Camera camera, float d)
{
return default(Vector2);
}
// Token: 0x060002BB RID: 699 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A4")]
[Address(RVA = "0x19DB9A0", Offset = "0x19DA7A0", VA = "0x1819DB9A0")]
private void SetupBloom(CommandBuffer cmd, int source, Material uberMaterial)
{
}
// Token: 0x060002BC RID: 700 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A5")]
[Address(RVA = "0x19DD4B0", Offset = "0x19DC2B0", VA = "0x1819DD4B0")]
private void SetupLensDistortion(Material material, bool isSceneView)
{
}
// Token: 0x060002BD RID: 701 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A6")]
[Address(RVA = "0x19DCAE0", Offset = "0x19DB8E0", VA = "0x1819DCAE0")]
private void SetupChromaticAberration(Material material)
{
}
// Token: 0x060002BE RID: 702 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A7")]
[Address(RVA = "0x19DD910", Offset = "0x19DC710", VA = "0x1819DD910")]
private void SetupVignette(Material material)
{
}
// Token: 0x060002BF RID: 703 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A8")]
[Address(RVA = "0x19DCC20", Offset = "0x19DBA20", VA = "0x1819DCC20")]
private void SetupColorGrading(CommandBuffer cmd, ref RenderingData renderingData, Material material)
{
}
// Token: 0x060002C0 RID: 704 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A9")]
[Address(RVA = "0x19DD310", Offset = "0x19DC110", VA = "0x1819DD310")]
private void SetupGrain(in CameraData cameraData, Material material)
{
}
// Token: 0x060002C1 RID: 705 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AA")]
[Address(RVA = "0x19DD1A0", Offset = "0x19DBFA0", VA = "0x1819DD1A0")]
private void SetupDithering(in CameraData cameraData, Material material)
{
}
// Token: 0x060002C2 RID: 706 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AB")]
[Address(RVA = "0x19D9800", Offset = "0x19D8600", VA = "0x1819D9800")]
private void RenderFinalPass(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x060002C3 RID: 707 RVA: 0x00003780 File Offset: 0x00001980
[Token(Token = "0x60002AC")]
[Address(RVA = "0x9FD770", Offset = "0x9FC570", VA = "0x1809FD770")]
[CompilerGenerated]
private int <Render>g__GetSource|47_0(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
return 0;
}
// Token: 0x060002C4 RID: 708 RVA: 0x00003798 File Offset: 0x00001998
[Token(Token = "0x60002AD")]
[Address(RVA = "0x19DDC10", Offset = "0x19DCA10", VA = "0x1819DDC10")]
[CompilerGenerated]
private int <Render>g__GetDestination|47_1(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
return 0;
}
// Token: 0x060002C5 RID: 709 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AE")]
[Address(RVA = "0x19DDDE0", Offset = "0x19DCBE0", VA = "0x1819DDDE0")]
[CompilerGenerated]
private void <Render>g__Swap|47_2(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
}
// Token: 0x040003BA RID: 954
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000339")]
private RenderTextureDescriptor m_Descriptor;
// Token: 0x040003BB RID: 955
[global::Cpp2IlInjected.FieldOffset(Offset = "0x9C")]
[Token(Token = "0x400033A")]
private RenderTargetHandle m_Source;
// Token: 0x040003BC RID: 956
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400033B")]
private RenderTargetHandle m_Destination;
// Token: 0x040003BD RID: 957
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA4")]
[Token(Token = "0x400033C")]
private RenderTargetHandle m_Depth;
// Token: 0x040003BE RID: 958
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400033D")]
private RenderTargetHandle m_InternalLut;
// Token: 0x040003BF RID: 959
[Token(Token = "0x400033E")]
private const string k_RenderPostProcessingTag = "Render PostProcessing Effects";
// Token: 0x040003C0 RID: 960
[Token(Token = "0x400033F")]
private const string k_RenderFinalPostProcessingTag = "Render Final PostProcessing Pass";
// Token: 0x040003C1 RID: 961
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000340")]
private PostProcessPass.MaterialLibrary m_Materials;
// Token: 0x040003C2 RID: 962
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000341")]
private PostProcessData m_Data;
// Token: 0x040003C3 RID: 963
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000342")]
private DepthOfField m_DepthOfField;
// Token: 0x040003C4 RID: 964
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000343")]
private MotionBlur m_MotionBlur;
// Token: 0x040003C5 RID: 965
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000344")]
private PaniniProjection m_PaniniProjection;
// Token: 0x040003C6 RID: 966
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000345")]
private Bloom m_Bloom;
// Token: 0x040003C7 RID: 967
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000346")]
private LensDistortion m_LensDistortion;
// Token: 0x040003C8 RID: 968
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000347")]
private ChromaticAberration m_ChromaticAberration;
// Token: 0x040003C9 RID: 969
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000348")]
private Vignette m_Vignette;
// Token: 0x040003CA RID: 970
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000349")]
private ColorLookup m_ColorLookup;
// Token: 0x040003CB RID: 971
[global::Cpp2IlInjected.FieldOffset(Offset = "0x100")]
[Token(Token = "0x400034A")]
private ColorAdjustments m_ColorAdjustments;
// Token: 0x040003CC RID: 972
[global::Cpp2IlInjected.FieldOffset(Offset = "0x108")]
[Token(Token = "0x400034B")]
private Tonemapping m_Tonemapping;
// Token: 0x040003CD RID: 973
[global::Cpp2IlInjected.FieldOffset(Offset = "0x110")]
[Token(Token = "0x400034C")]
private FilmGrain m_FilmGrain;
// Token: 0x040003CE RID: 974
[Token(Token = "0x400034D")]
private const int k_MaxPyramidSize = 16;
// Token: 0x040003CF RID: 975
[global::Cpp2IlInjected.FieldOffset(Offset = "0x118")]
[Token(Token = "0x400034E")]
private readonly GraphicsFormat m_DefaultHDRFormat;
// Token: 0x040003D0 RID: 976
[global::Cpp2IlInjected.FieldOffset(Offset = "0x11C")]
[Token(Token = "0x400034F")]
private bool m_UseRGBM;
// Token: 0x040003D1 RID: 977
[global::Cpp2IlInjected.FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000350")]
private readonly GraphicsFormat m_SMAAEdgeFormat;
// Token: 0x040003D2 RID: 978
[global::Cpp2IlInjected.FieldOffset(Offset = "0x124")]
[Token(Token = "0x4000351")]
private readonly GraphicsFormat m_GaussianCoCFormat;
// Token: 0x040003D3 RID: 979
[global::Cpp2IlInjected.FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000352")]
private Matrix4x4 m_PrevViewProjM;
// Token: 0x040003D4 RID: 980
[global::Cpp2IlInjected.FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000353")]
private bool m_ResetHistory;
// Token: 0x040003D5 RID: 981
[global::Cpp2IlInjected.FieldOffset(Offset = "0x16C")]
[Token(Token = "0x4000354")]
private int m_DitheringTextureIndex;
// Token: 0x040003D6 RID: 982
[global::Cpp2IlInjected.FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000355")]
private RenderTargetIdentifier[] m_MRT2;
// Token: 0x040003D7 RID: 983
[global::Cpp2IlInjected.FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000356")]
private Vector4[] m_BokehKernel;
// Token: 0x040003D8 RID: 984
[global::Cpp2IlInjected.FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000357")]
private int m_BokehHash;
// Token: 0x040003D9 RID: 985
[global::Cpp2IlInjected.FieldOffset(Offset = "0x184")]
[Token(Token = "0x4000358")]
private bool m_IsStereo;
// Token: 0x040003DA RID: 986
[global::Cpp2IlInjected.FieldOffset(Offset = "0x185")]
[Token(Token = "0x4000359")]
private bool m_IsFinalPass;
// Token: 0x040003DB RID: 987
[global::Cpp2IlInjected.FieldOffset(Offset = "0x186")]
[Token(Token = "0x400035A")]
private bool m_HasFinalPass;
// Token: 0x040003DC RID: 988
[global::Cpp2IlInjected.FieldOffset(Offset = "0x187")]
[Token(Token = "0x400035B")]
private bool m_EnableSRGBConversionIfNeeded;
// Token: 0x040003DD RID: 989
[global::Cpp2IlInjected.FieldOffset(Offset = "0x188")]
[Token(Token = "0x400035C")]
private Material m_BlitMaterial;
// Token: 0x0200009F RID: 159
[Token(Token = "0x20000C5")]
private class MaterialLibrary
{
// Token: 0x060002C6 RID: 710 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000444")]
[Address(RVA = "0x1F25B50", Offset = "0x1F24950", VA = "0x181F25B50")]
public MaterialLibrary(PostProcessData data)
{
}
// Token: 0x060002C7 RID: 711 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000445")]
[Address(RVA = "0x1F25960", Offset = "0x1F24760", VA = "0x181F25960")]
private Material Load(Shader shader)
{
return null;
}
// Token: 0x060002C8 RID: 712 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000446")]
[Address(RVA = "0x1F258A0", Offset = "0x1F246A0", VA = "0x181F258A0")]
internal void Cleanup()
{
}
// Token: 0x040003DE RID: 990
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x40004D1")]
public readonly Material stopNaN;
// Token: 0x040003DF RID: 991
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x40004D2")]
public readonly Material subpixelMorphologicalAntialiasing;
// Token: 0x040003E0 RID: 992
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x40004D3")]
public readonly Material gaussianDepthOfField;
// Token: 0x040003E1 RID: 993
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x40004D4")]
public readonly Material bokehDepthOfField;
// Token: 0x040003E2 RID: 994
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x40004D5")]
public readonly Material cameraMotionBlur;
// Token: 0x040003E3 RID: 995
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x40004D6")]
public readonly Material paniniProjection;
// Token: 0x040003E4 RID: 996
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x40004D7")]
public readonly Material bloom;
// Token: 0x040003E5 RID: 997
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x40004D8")]
public readonly Material uber;
// Token: 0x040003E6 RID: 998
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x40004D9")]
public readonly Material finalPass;
}
// Token: 0x020000A0 RID: 160
[Token(Token = "0x20000C6")]
private static class ShaderConstants
{
// Token: 0x040003E7 RID: 999
[Token(Token = "0x40004DA")]
public static readonly int _TempTarget;
// Token: 0x040003E8 RID: 1000
[Token(Token = "0x40004DB")]
public static readonly int _TempTarget2;
// Token: 0x040003E9 RID: 1001
[Token(Token = "0x40004DC")]
public static readonly int _StencilRef;
// Token: 0x040003EA RID: 1002
[Token(Token = "0x40004DD")]
public static readonly int _StencilMask;
// Token: 0x040003EB RID: 1003
[Token(Token = "0x40004DE")]
public static readonly int _FullCoCTexture;
// Token: 0x040003EC RID: 1004
[Token(Token = "0x40004DF")]
public static readonly int _HalfCoCTexture;
// Token: 0x040003ED RID: 1005
[Token(Token = "0x40004E0")]
public static readonly int _DofTexture;
// Token: 0x040003EE RID: 1006
[Token(Token = "0x40004E1")]
public static readonly int _CoCParams;
// Token: 0x040003EF RID: 1007
[Token(Token = "0x40004E2")]
public static readonly int _BokehKernel;
// Token: 0x040003F0 RID: 1008
[Token(Token = "0x40004E3")]
public static readonly int _PongTexture;
// Token: 0x040003F1 RID: 1009
[Token(Token = "0x40004E4")]
public static readonly int _PingTexture;
// Token: 0x040003F2 RID: 1010
[Token(Token = "0x40004E5")]
public static readonly int _Metrics;
// Token: 0x040003F3 RID: 1011
[Token(Token = "0x40004E6")]
public static readonly int _AreaTexture;
// Token: 0x040003F4 RID: 1012
[Token(Token = "0x40004E7")]
public static readonly int _SearchTexture;
// Token: 0x040003F5 RID: 1013
[Token(Token = "0x40004E8")]
public static readonly int _EdgeTexture;
// Token: 0x040003F6 RID: 1014
[Token(Token = "0x40004E9")]
public static readonly int _BlendTexture;
// Token: 0x040003F7 RID: 1015
[Token(Token = "0x40004EA")]
public static readonly int _ColorTexture;
// Token: 0x040003F8 RID: 1016
[Token(Token = "0x40004EB")]
public static readonly int _Params;
// Token: 0x040003F9 RID: 1017
[Token(Token = "0x40004EC")]
public static readonly int _MainTexLowMip;
// Token: 0x040003FA RID: 1018
[Token(Token = "0x40004ED")]
public static readonly int _Bloom_Params;
// Token: 0x040003FB RID: 1019
[Token(Token = "0x40004EE")]
public static readonly int _Bloom_RGBM;
// Token: 0x040003FC RID: 1020
[Token(Token = "0x40004EF")]
public static readonly int _Bloom_Texture;
// Token: 0x040003FD RID: 1021
[Token(Token = "0x40004F0")]
public static readonly int _LensDirt_Texture;
// Token: 0x040003FE RID: 1022
[Token(Token = "0x40004F1")]
public static readonly int _LensDirt_Params;
// Token: 0x040003FF RID: 1023
[Token(Token = "0x40004F2")]
public static readonly int _LensDirt_Intensity;
// Token: 0x04000400 RID: 1024
[Token(Token = "0x40004F3")]
public static readonly int _Distortion_Params1;
// Token: 0x04000401 RID: 1025
[Token(Token = "0x40004F4")]
public static readonly int _Distortion_Params2;
// Token: 0x04000402 RID: 1026
[Token(Token = "0x40004F5")]
public static readonly int _Chroma_Params;
// Token: 0x04000403 RID: 1027
[Token(Token = "0x40004F6")]
public static readonly int _Vignette_Params1;
// Token: 0x04000404 RID: 1028
[Token(Token = "0x40004F7")]
public static readonly int _Vignette_Params2;
// Token: 0x04000405 RID: 1029
[Token(Token = "0x40004F8")]
public static readonly int _Lut_Params;
// Token: 0x04000406 RID: 1030
[Token(Token = "0x40004F9")]
public static readonly int _UserLut_Params;
// Token: 0x04000407 RID: 1031
[Token(Token = "0x40004FA")]
public static readonly int _InternalLut;
// Token: 0x04000408 RID: 1032
[Token(Token = "0x40004FB")]
public static readonly int _UserLut;
// Token: 0x04000409 RID: 1033
[Token(Token = "0x40004FC")]
public static readonly int _FullscreenProjMat;
// Token: 0x0400040A RID: 1034
[Token(Token = "0x40004FD")]
public static int[] _BloomMipUp;
// Token: 0x0400040B RID: 1035
[Token(Token = "0x40004FE")]
public static int[] _BloomMipDown;
}
}
}
@@ -0,0 +1,64 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x020000A2 RID: 162
[Token(Token = "0x200008A")]
public class ScreenSpaceShadowResolvePass : ScriptableRenderPass
{
// Token: 0x060002CA RID: 714 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AF")]
[Address(RVA = "0x1F29F10", Offset = "0x1F28D10", VA = "0x181F29F10")]
public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial)
{
}
// Token: 0x060002CB RID: 715 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B0")]
[Address(RVA = "0x1F29E50", Offset = "0x1F28C50", VA = "0x181F29E50")]
public void Setup(RenderTextureDescriptor baseDescriptor)
{
}
// Token: 0x060002CC RID: 716 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B1")]
[Address(RVA = "0x1F29720", Offset = "0x1F28520", VA = "0x181F29720", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002CD RID: 717 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B2")]
[Address(RVA = "0x1F29830", Offset = "0x1F28630", VA = "0x181F29830", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002CE RID: 718 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B3")]
[Address(RVA = "0x1F29DD0", Offset = "0x1F28BD0", VA = "0x181F29DD0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x04000412 RID: 1042
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400035D")]
private Material m_ScreenSpaceShadowsMaterial;
// Token: 0x04000413 RID: 1043
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400035E")]
private RenderTargetHandle m_ScreenSpaceShadowmap;
// Token: 0x04000414 RID: 1044
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x400035F")]
private RenderTextureDescriptor m_RenderTextureDescriptor;
// Token: 0x04000415 RID: 1045
[Token(Token = "0x4000360")]
private const string m_ProfilerTag = "Resolve Shadows";
}
}
@@ -0,0 +1,24 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000053 RID: 83
[Token(Token = "0x200004D")]
internal class InvokeOnRenderObjectCallbackPass : ScriptableRenderPass
{
// Token: 0x060000FD RID: 253 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F5")]
[Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")]
public InvokeOnRenderObjectCallbackPass(RenderPassEvent evt)
{
}
// Token: 0x060000FE RID: 254 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F6")]
[Address(RVA = "0x1F23CB0", Offset = "0x1F22AB0", VA = "0x181F23CB0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200000C RID: 12
[Token(Token = "0x200000A")]
public enum LODScalingQualityLevel
{
// Token: 0x0400001C RID: 28
[Token(Token = "0x400000D")]
Optimized,
// Token: 0x0400001D RID: 29
[Token(Token = "0x400000E")]
Normal
}
}
@@ -0,0 +1,65 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000042 RID: 66
[Token(Token = "0x200003C")]
[VolumeComponentMenu("Post-processing/Lens Distortion")]
[Serializable]
public sealed class LensDistortion : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000DA RID: 218 RVA: 0x00002958 File Offset: 0x00000B58
[Token(Token = "0x60000D2")]
[Address(RVA = "0x1F23CD0", Offset = "0x1F22AD0", VA = "0x181F23CD0", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000DB RID: 219 RVA: 0x00002970 File Offset: 0x00000B70
[Token(Token = "0x60000D3")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000DC RID: 220 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D4")]
[Address(RVA = "0x1F23DC0", Offset = "0x1F22BC0", VA = "0x181F23DC0")]
public LensDistortion()
{
}
// Token: 0x04000169 RID: 361
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000146")]
[Tooltip("Total distortion amount.")]
public ClampedFloatParameter intensity;
// Token: 0x0400016A RID: 362
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000147")]
[Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter xMultiplier;
// Token: 0x0400016B RID: 363
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000148")]
[Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter yMultiplier;
// Token: 0x0400016C RID: 364
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000149")]
[Tooltip("Distortion center point.")]
public Vector2Parameter center;
// Token: 0x0400016D RID: 365
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400014A")]
[Tooltip("Global screen scaling.")]
public ClampedFloatParameter scale;
}
}
@@ -0,0 +1,53 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000043 RID: 67
[Token(Token = "0x200003D")]
[VolumeComponentMenu("Post-processing/Lift, Gamma, Gain")]
[Serializable]
public sealed class LiftGammaGain : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000DD RID: 221 RVA: 0x00002988 File Offset: 0x00000B88
[Token(Token = "0x60000D5")]
[Address(RVA = "0x1F23F30", Offset = "0x1F22D30", VA = "0x181F23F30", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000DE RID: 222 RVA: 0x000029A0 File Offset: 0x00000BA0
[Token(Token = "0x60000D6")]
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000DF RID: 223 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D7")]
[Address(RVA = "0x1F24000", Offset = "0x1F22E00", VA = "0x181F24000")]
public LiftGammaGain()
{
}
// Token: 0x0400016E RID: 366
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400014B")]
[Tooltip("Controls the darkest portions of the render.")]
public Vector4Parameter lift;
// Token: 0x0400016F RID: 367
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400014C")]
[Tooltip("Power function that controls mid-range tones.")]
public Vector4Parameter gamma;
// Token: 0x04000170 RID: 368
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400014D")]
[Tooltip("Controls the lightest portions of the render.")]
public Vector4Parameter gain;
}
}
@@ -0,0 +1,82 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200002F RID: 47
[Token(Token = "0x2000029")]
public static class LightBinningConsts
{
// Token: 0x060000B3 RID: 179 RVA: 0x00002748 File Offset: 0x00000948
[Token(Token = "0x60000AB")]
[Address(RVA = "0x1F24180", Offset = "0x1F22F80", VA = "0x181F24180")]
public static int GetFixedVoxelSize(RenderFeaturesetOption renderFeatureSet)
{
return 0;
}
// Token: 0x060000B4 RID: 180 RVA: 0x00002760 File Offset: 0x00000960
[Token(Token = "0x60000AC")]
[Address(RVA = "0x1F24190", Offset = "0x1F22F90", VA = "0x181F24190")]
public static int GetLightBinHeaderSize(RenderFeaturesetOption renderFeatureSet)
{
return 0;
}
// Token: 0x04000106 RID: 262
[Token(Token = "0x40000E3")]
public const int MAX_LIGHTS_IN_SCENE = 160;
// Token: 0x04000107 RID: 263
[Token(Token = "0x40000E4")]
public const int MAX_LIGHTS_PER_VOXEL = 8;
// Token: 0x04000108 RID: 264
[Token(Token = "0x40000E5")]
public const int VOXEL_COUNT_WIDTH = 24;
// Token: 0x04000109 RID: 265
[Token(Token = "0x40000E6")]
public const int VOXEL_COUNT_HEIGHT = 12;
// Token: 0x0400010A RID: 266
[Token(Token = "0x40000E7")]
public const int VOXEL_COUNT_DEPTH = 24;
// Token: 0x0400010B RID: 267
[Token(Token = "0x40000E8")]
private const int VOXEL_HEADER_SIZE_MOBILE = 0;
// Token: 0x0400010C RID: 268
[Token(Token = "0x40000E9")]
private const int VOXEL_HEADER_SIZE_FULLY_FEATURED = 1;
// Token: 0x0400010D RID: 269
[Token(Token = "0x40000EA")]
public const float VOXEL_SIZE_METERS = 5f;
// Token: 0x0400010E RID: 270
[Token(Token = "0x40000EB")]
public const int VOXEL_COUNT_PER_DEPTH_LAYER = 288;
// Token: 0x0400010F RID: 271
[Token(Token = "0x40000EC")]
public const int VOXEL_COUNT = 6912;
// Token: 0x04000110 RID: 272
[Token(Token = "0x40000ED")]
public const float VOXEL_BOUNDING_SPHERE_RADIUS = 3.535534f;
// Token: 0x04000111 RID: 273
[Token(Token = "0x40000EE")]
public const float MAX_CACHED_SHADOW_RENDER_DISTANCE = 30f;
// Token: 0x04000112 RID: 274
[Token(Token = "0x40000EF")]
public const float MAX_CACHED_SHADOW_RENDER_DISTANCE_SQR = 900f;
// Token: 0x04000113 RID: 275
[Token(Token = "0x40000F0")]
private const float SQRT_TWO_OVER_TWO = 0.70710677f;
}
}
@@ -0,0 +1,243 @@
using System;
using Cpp2IlInjected;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000054 RID: 84
[Token(Token = "0x200004E")]
public class LightBinningPass : ScriptableRenderPass
{
// Token: 0x17000061 RID: 97
// (get) Token: 0x060000FF RID: 255 RVA: 0x00002B08 File Offset: 0x00000D08
[Token(Token = "0x17000061")]
private NativeMultiHashMap<ushort, LightInBin> FrontBuffer
{
[Token(Token = "0x60000F7")]
[Address(RVA = "0x1F25830", Offset = "0x1F24630", VA = "0x181F25830")]
get
{
return default(NativeMultiHashMap<ushort, LightInBin>);
}
}
// Token: 0x17000062 RID: 98
// (get) Token: 0x06000100 RID: 256 RVA: 0x00002B20 File Offset: 0x00000D20
[Token(Token = "0x17000062")]
private NativeMultiHashMap<ushort, LightInBin> BackBuffer
{
[Token(Token = "0x60000F8")]
[Address(RVA = "0x1F25800", Offset = "0x1F24600", VA = "0x181F25800")]
get
{
return default(NativeMultiHashMap<ushort, LightInBin>);
}
}
// Token: 0x17000063 RID: 99
// (get) Token: 0x06000101 RID: 257 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000102 RID: 258 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000063")]
private ComputeBuffer VoxelBufferGPU
{
[Token(Token = "0x60000F9")]
[Address(RVA = "0x1F25860", Offset = "0x1F24660", VA = "0x181F25860")]
get
{
return null;
}
[Token(Token = "0x60000FA")]
[Address(RVA = "0x1F25880", Offset = "0x1F24680", VA = "0x181F25880")]
set
{
}
}
// Token: 0x06000103 RID: 259 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000FB")]
[Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")]
public LightBinningPass(RenderPassEvent evt)
{
}
// Token: 0x06000104 RID: 260 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000FC")]
[Address(RVA = "0x1F24D10", Offset = "0x1F23B10", VA = "0x181F24D10")]
private void SetupPersistentBuffers(RenderFeaturesetOption featureset)
{
}
// Token: 0x06000105 RID: 261 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000FD")]
[Address(RVA = "0x1F24C70", Offset = "0x1F23A70", VA = "0x181F24C70")]
private static void RunAtQuit(Action quitFunc)
{
}
// Token: 0x06000106 RID: 262 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000FE")]
[Address(RVA = "0x1B90900", Offset = "0x1B8F700", VA = "0x181B90900")]
private void ResizePersistentArray<T>(ref NativeArray<T> array, int size) where T : struct
{
}
// Token: 0x06000107 RID: 263 RVA: 0x00002B38 File Offset: 0x00000D38
[Token(Token = "0x60000FF")]
[Address(RVA = "0x1F24E60", Offset = "0x1F23C60", VA = "0x181F24E60")]
public JobHandle StartLightBin(CameraData cameraData, RenderFeaturesetOption featureset, ref LightData lightData)
{
return default(JobHandle);
}
// Token: 0x06000108 RID: 264 RVA: 0x00002B50 File Offset: 0x00000D50
[Token(Token = "0x6000100")]
[Address(RVA = "0x1F24250", Offset = "0x1F23050", VA = "0x181F24250")]
private static int CopyToBinnableLights(ref LightData lightData, BinnableLight[] binnableLightBuffer, int maxLightCount)
{
return 0;
}
// Token: 0x06000109 RID: 265 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000101")]
[Address(RVA = "0x1F24220", Offset = "0x1F23020", VA = "0x181F24220")]
private void CompleteFrameJobs()
{
}
// Token: 0x0600010A RID: 266 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000102")]
[Address(RVA = "0x1F241A0", Offset = "0x1F22FA0", VA = "0x181F241A0")]
private void CleanupFrameData()
{
}
// Token: 0x0600010B RID: 267 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000103")]
[Address(RVA = "0x1F247F0", Offset = "0x1F235F0", VA = "0x181F247F0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x04000196 RID: 406
[Token(Token = "0x4000173")]
private const int UNSORTED_LIGHTS_PER_VOXEL = 32;
// Token: 0x04000197 RID: 407
[Token(Token = "0x4000174")]
private const int HASHMAP_CAPACITY = 221184;
// Token: 0x04000198 RID: 408
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000175")]
private CalculateVoxelPoints _calculateVoxelPointsJob;
// Token: 0x04000199 RID: 409
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000176")]
private BinPerLightJob _binPerLightJob;
// Token: 0x0400019A RID: 410
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000177")]
private BinPerVoxelJob _binPerVoxelJob;
// Token: 0x0400019B RID: 411
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000178")]
private NativeMultiHashMap<ushort, LightInBin> _lightBinBuffer0;
// Token: 0x0400019C RID: 412
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000179")]
private NativeMultiHashMap<ushort, LightInBin> _lightBinBuffer1;
// Token: 0x0400019D RID: 413
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400017A")]
private ComputeBuffer _voxelBufferGPU0;
// Token: 0x0400019E RID: 414
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400017B")]
private ComputeBuffer _voxelBufferGPU1;
// Token: 0x0400019F RID: 415
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x400017C")]
private bool _frontBackSwitch;
// Token: 0x040001A0 RID: 416
[FieldOffset(Offset = "0x144")]
[Token(Token = "0x400017D")]
private float3 voxelVolumeMinCorner;
// Token: 0x040001A1 RID: 417
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x400017E")]
private float3 voxelVolumeMaxCorner;
// Token: 0x040001A2 RID: 418
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x400017F")]
private NativeArray<uint> _voxelBufferCPU;
// Token: 0x040001A3 RID: 419
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000180")]
private NativeArray<float> _lightImportancesPerVoxel;
// Token: 0x040001A4 RID: 420
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000181")]
private NativeArray<float3> _voxelPoints;
// Token: 0x040001A5 RID: 421
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000182")]
private NativeArray<BinnableLight> _binnableLights;
// Token: 0x040001A6 RID: 422
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000183")]
private BinnableLight[] _binnableLightsBuffer;
// Token: 0x040001A7 RID: 423
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000184")]
private JobHandle _jobHandle;
// Token: 0x040001A8 RID: 424
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000185")]
private JobHandle _backBufferClearHandle;
// Token: 0x040001A9 RID: 425
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000186")]
private ClearBufferJob<ushort, LightInBin> _clearBackBufferJob;
// Token: 0x040001AA RID: 426
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000187")]
private bool _isCompleted;
// Token: 0x02000055 RID: 85
[Token(Token = "0x20000B6")]
private static class ShaderKeywords
{
// Token: 0x040001AB RID: 427
[Token(Token = "0x4000473")]
public static readonly int VoxelBuffer;
// Token: 0x040001AC RID: 428
[Token(Token = "0x4000474")]
public static readonly int VoxelVolumeWorldOriginPreMultiplied;
// Token: 0x040001AD RID: 429
[Token(Token = "0x4000475")]
public static readonly int WorldSpaceToVoxelCoefficients;
}
}
}
@@ -0,0 +1,38 @@
using System;
using Cpp2IlInjected;
using Unity.Collections;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200007F RID: 127
[Token(Token = "0x2000071")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public struct LightData
{
// Token: 0x04000277 RID: 631
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400023B")]
public int mainLightIndex;
// Token: 0x04000278 RID: 632
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x400023C")]
public int additionalLightsCount;
// Token: 0x04000279 RID: 633
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400023D")]
public NativeArray<VisibleLight> visibleLights;
// Token: 0x0400027A RID: 634
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400023E")]
public bool shadeAdditionalLightsPerVertex;
// Token: 0x0400027B RID: 635
[FieldOffset(Offset = "0x19")]
[Token(Token = "0x400023F")]
public bool supportsMixedLighting;
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000031 RID: 49
[Token(Token = "0x200002B")]
public struct LightInBin
{
// Token: 0x04000119 RID: 281
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000F6")]
public ushort lightIdx;
// Token: 0x0400011A RID: 282
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40000F7")]
public float clusterImportance;
}
}
@@ -0,0 +1,22 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000020 RID: 32
[Token(Token = "0x200001E")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum LightRenderingMode
{
// Token: 0x04000075 RID: 117
[Token(Token = "0x4000066")]
Disabled,
// Token: 0x04000076 RID: 118
[Token(Token = "0x4000067")]
PerVertex = 2,
// Token: 0x04000077 RID: 119
[Token(Token = "0x4000068")]
PerPixel = 1
}
}
@@ -0,0 +1,22 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200007D RID: 125
[Token(Token = "0x200006F")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum MixedLightingSetup
{
// Token: 0x0400026B RID: 619
[Token(Token = "0x400022F")]
None,
// Token: 0x0400026C RID: 620
[Token(Token = "0x4000230")]
ShadowMask,
// Token: 0x0400026D RID: 621
[Token(Token = "0x4000231")]
Subtractive
}
}
@@ -0,0 +1,59 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000046 RID: 70
[Token(Token = "0x2000040")]
[VolumeComponentMenu("Post-processing/Motion Blur")]
[Serializable]
public sealed class MotionBlur : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000E0 RID: 224 RVA: 0x000029B8 File Offset: 0x00000BB8
[Token(Token = "0x60000D8")]
[Address(RVA = "0x1F25D60", Offset = "0x1F24B60", VA = "0x181F25D60", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000E1 RID: 225 RVA: 0x000029D0 File Offset: 0x00000BD0
[Token(Token = "0x60000D9")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000E2 RID: 226 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000DA")]
[Address(RVA = "0x1F25DD0", Offset = "0x1F24BD0", VA = "0x181F25DD0")]
public MotionBlur()
{
}
// Token: 0x04000178 RID: 376
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000155")]
[Tooltip("The motion blur technique to use. If you don't need object motion blur, CameraOnly will result in better performance.")]
public MotionBlurModeParameter mode;
// Token: 0x04000179 RID: 377
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000156")]
[Tooltip("The quality of the effect. Lower presets will result in better performance at the expense of visual quality.")]
public MotionBlurQualityParameter quality;
// Token: 0x0400017A RID: 378
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000157")]
[Tooltip("The strength of the motion blur filter. Acts as a multiplier for velocities.")]
public ClampedFloatParameter intensity;
// Token: 0x0400017B RID: 379
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000158")]
[Tooltip("Sets the maximum length, as a fraction of the screen's full resolution, that the velocity resulting from Camera rotation can have. Lower values will improve performance.")]
public ClampedFloatParameter clamp;
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000044 RID: 68
[Token(Token = "0x200003E")]
public enum MotionBlurMode
{
// Token: 0x04000172 RID: 370
[Token(Token = "0x400014F")]
CameraOnly,
// Token: 0x04000173 RID: 371
[Token(Token = "0x4000150")]
CameraAndObjects
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000047 RID: 71
[Token(Token = "0x2000041")]
[Serializable]
public sealed class MotionBlurModeParameter : VolumeParameter<MotionBlurMode>
{
// Token: 0x060000E3 RID: 227 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000DB")]
[Address(RVA = "0x1F25CA0", Offset = "0x1F24AA0", VA = "0x181F25CA0")]
public MotionBlurModeParameter(MotionBlurMode value, bool overrideState = false)
{
}
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000045 RID: 69
[Token(Token = "0x200003F")]
public enum MotionBlurQuality
{
// Token: 0x04000175 RID: 373
[Token(Token = "0x4000152")]
Low,
// Token: 0x04000176 RID: 374
[Token(Token = "0x4000153")]
Medium,
// Token: 0x04000177 RID: 375
[Token(Token = "0x4000154")]
High
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000048 RID: 72
[Token(Token = "0x2000042")]
[Serializable]
public sealed class MotionBlurQualityParameter : VolumeParameter<MotionBlurQuality>
{
// Token: 0x060000E4 RID: 228 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000DC")]
[Address(RVA = "0x1F25D00", Offset = "0x1F24B00", VA = "0x181F25D00")]
public MotionBlurQualityParameter(MotionBlurQuality value, bool overrideState = false)
{
}
}
}
@@ -0,0 +1,25 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200001D RID: 29
[Token(Token = "0x200001B")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum MsaaQuality
{
// Token: 0x04000065 RID: 101
[Token(Token = "0x4000056")]
Disabled = 1,
// Token: 0x04000066 RID: 102
[Token(Token = "0x4000057")]
_2x,
// Token: 0x04000067 RID: 103
[Token(Token = "0x4000058")]
_4x = 4,
// Token: 0x04000068 RID: 104
[Token(Token = "0x4000059")]
_8x = 8
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000019 RID: 25
[Token(Token = "0x2000017")]
public enum NormalMappingOption
{
// Token: 0x04000054 RID: 84
[Token(Token = "0x4000045")]
Enabled,
// Token: 0x04000055 RID: 85
[Token(Token = "0x4000046")]
Disabled
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000018 RID: 24
[Token(Token = "0x2000016")]
public enum OpaqueTextureRenderMode
{
// Token: 0x04000050 RID: 80
[Token(Token = "0x4000041")]
Required,
// Token: 0x04000051 RID: 81
[Token(Token = "0x4000042")]
Automatic,
// Token: 0x04000052 RID: 82
[Token(Token = "0x4000043")]
Disabled
}
}
@@ -0,0 +1,47 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000049 RID: 73
[Token(Token = "0x2000043")]
[VolumeComponentMenu("Post-processing/Panini Projection")]
[Serializable]
public sealed class PaniniProjection : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000E5 RID: 229 RVA: 0x000029E8 File Offset: 0x00000BE8
[Token(Token = "0x60000DD")]
[Address(RVA = "0x19C9490", Offset = "0x19C8290", VA = "0x1819C9490", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000E6 RID: 230 RVA: 0x00002A00 File Offset: 0x00000C00
[Token(Token = "0x60000DE")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000E7 RID: 231 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000DF")]
[Address(RVA = "0x1F25F10", Offset = "0x1F24D10", VA = "0x181F25F10")]
public PaniniProjection()
{
}
// Token: 0x0400017C RID: 380
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000159")]
[Tooltip("Panini projection distance.")]
public ClampedFloatParameter distance;
// Token: 0x0400017D RID: 381
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400015A")]
[Tooltip("Panini projection crop to fit.")]
public ClampedFloatParameter cropToFit;
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200000F RID: 15
[Token(Token = "0x200000D")]
public enum ParticleQualityLevel
{
// Token: 0x04000028 RID: 40
[Token(Token = "0x4000019")]
Minimal,
// Token: 0x04000029 RID: 41
[Token(Token = "0x400001A")]
Reduced,
// Token: 0x0400002A RID: 42
[Token(Token = "0x400001B")]
Normal
}
}
@@ -0,0 +1,45 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000057 RID: 87
[Token(Token = "0x200004F")]
public abstract class PerCameraRenderEffect : MonoBehaviour
{
// Token: 0x17000064 RID: 100
// (get) Token: 0x06000110 RID: 272
[Token(Token = "0x17000064")]
public abstract string BufferName
{
[Token(Token = "0x6000105")]
[Address(Slot = "4")]
get;
}
// Token: 0x06000111 RID: 273
[Token(Token = "0x6000106")]
[Address(Slot = "5")]
public abstract void RenderPass(CommandBuffer cmd, ScriptableRenderContext context, ref RenderingData renderingData);
// Token: 0x17000065 RID: 101
// (get) Token: 0x06000112 RID: 274 RVA: 0x00002B68 File Offset: 0x00000D68
[Token(Token = "0x17000065")]
public virtual bool RequiresOpaqueTexture
{
[Token(Token = "0x6000107")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "6")]
get
{
return default(bool);
}
}
// Token: 0x06000113 RID: 275 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000108")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
protected PerCameraRenderEffect()
{
}
}
}
@@ -0,0 +1,67 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000058 RID: 88
[Token(Token = "0x2000050")]
public sealed class PerCameraRenderEffectsPass : ScriptableRenderPass
{
// Token: 0x06000114 RID: 276 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000109")]
[Address(RVA = "0x1F26510", Offset = "0x1F25310", VA = "0x181F26510")]
public PerCameraRenderEffectsPass(RenderPassEvent evt, bool requiresOpaqueTexture)
{
}
// Token: 0x17000066 RID: 102
// (get) Token: 0x06000115 RID: 277 RVA: 0x00002B80 File Offset: 0x00000D80
[Token(Token = "0x17000066")]
public bool RequiresOpaqueTexture
{
[Token(Token = "0x600010A")]
[Address(RVA = "0x1F26590", Offset = "0x1F25390", VA = "0x181F26590")]
get
{
return default(bool);
}
}
// Token: 0x06000116 RID: 278 RVA: 0x00002B98 File Offset: 0x00000D98
[Token(Token = "0x600010B")]
[Address(RVA = "0x1F26260", Offset = "0x1F25060", VA = "0x181F26260")]
public bool Setup(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x06000117 RID: 279 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600010C")]
[Address(RVA = "0x1F260A0", Offset = "0x1F24EA0", VA = "0x181F260A0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000118 RID: 280 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600010D")]
[Address(RVA = "0x1F25FC0", Offset = "0x1F24DC0", VA = "0x181F25FC0")]
private void ExecuteEffect(PerCameraRenderEffect renderEffect, ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040001B0 RID: 432
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000188")]
private bool requiresOpaqueTexture;
// Token: 0x040001B1 RID: 433
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000189")]
private readonly List<PerCameraRenderEffect> renderEffectsBuffer;
// Token: 0x040001B2 RID: 434
[Token(Token = "0x400018A")]
private static readonly List<PerCameraRenderEffect> IMMEDIATE_PER_CAMERA_RENDERER_EFFECTS;
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000022 RID: 34
[Token(Token = "0x2000020")]
public enum PipelineDebugLevel
{
// Token: 0x0400007D RID: 125
[Token(Token = "0x400006E")]
Disabled,
// Token: 0x0400007E RID: 126
[Token(Token = "0x400006F")]
Profiling
}
}
@@ -0,0 +1,146 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000007 RID: 7
[Token(Token = "0x2000007")]
[Serializable]
public class PostProcessData : ScriptableObject
{
// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000006")]
[Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")]
public PostProcessData()
{
}
// Token: 0x04000001 RID: 1
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000001")]
public PostProcessData.ShaderResources shaders;
// Token: 0x04000002 RID: 2
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000002")]
public PostProcessData.TextureResources textures;
// Token: 0x02000008 RID: 8
[Token(Token = "0x20000B0")]
[ReloadGroup]
[Serializable]
public sealed class ShaderResources
{
// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600042D")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public ShaderResources()
{
}
// Token: 0x04000003 RID: 3
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000450")]
[Reload("Shaders/PostProcessing/StopNaN.shader", ReloadAttribute.Package.Root)]
public Shader stopNanPS;
// Token: 0x04000004 RID: 4
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000451")]
[Reload("Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.shader", ReloadAttribute.Package.Root)]
public Shader subpixelMorphologicalAntialiasingPS;
// Token: 0x04000005 RID: 5
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000452")]
[Reload("Shaders/PostProcessing/GaussianDepthOfField.shader", ReloadAttribute.Package.Root)]
public Shader gaussianDepthOfFieldPS;
// Token: 0x04000006 RID: 6
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000453")]
[Reload("Shaders/PostProcessing/BokehDepthOfField.shader", ReloadAttribute.Package.Root)]
public Shader bokehDepthOfFieldPS;
// Token: 0x04000007 RID: 7
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000454")]
[Reload("Shaders/PostProcessing/CameraMotionBlur.shader", ReloadAttribute.Package.Root)]
public Shader cameraMotionBlurPS;
// Token: 0x04000008 RID: 8
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000455")]
[Reload("Shaders/PostProcessing/PaniniProjection.shader", ReloadAttribute.Package.Root)]
public Shader paniniProjectionPS;
// Token: 0x04000009 RID: 9
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000456")]
[Reload("Shaders/PostProcessing/LutBuilderLdr.shader", ReloadAttribute.Package.Root)]
public Shader lutBuilderLdrPS;
// Token: 0x0400000A RID: 10
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000457")]
[Reload("Shaders/PostProcessing/LutBuilderHdr.shader", ReloadAttribute.Package.Root)]
public Shader lutBuilderHdrPS;
// Token: 0x0400000B RID: 11
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000458")]
[Reload("Shaders/PostProcessing/Bloom.shader", ReloadAttribute.Package.Root)]
public Shader bloomPS;
// Token: 0x0400000C RID: 12
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000459")]
[Reload("Shaders/PostProcessing/UberPost.shader", ReloadAttribute.Package.Root)]
public Shader uberPostPS;
// Token: 0x0400000D RID: 13
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400045A")]
[Reload("Shaders/PostProcessing/FinalPost.shader", ReloadAttribute.Package.Root)]
public Shader finalPostPassPS;
}
// Token: 0x02000009 RID: 9
[Token(Token = "0x20000B1")]
[ReloadGroup]
[Serializable]
public sealed class TextureResources
{
// Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600042E")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public TextureResources()
{
}
// Token: 0x0400000E RID: 14
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400045B")]
[Reload("Textures/BlueNoise16/L/LDR_LLL1_{0}.png", 0, 32, ReloadAttribute.Package.Root)]
public Texture2D[] blueNoise16LTex;
// Token: 0x0400000F RID: 15
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400045C")]
[Attribute(Name = "ReloadAttribute", RVA = "0x11C7F0", Offset = "0x11BBF0")]
public Texture2D[] filmGrainTex;
// Token: 0x04000010 RID: 16
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400045D")]
[Reload("Textures/SMAA/AreaTex.tga", ReloadAttribute.Package.Root)]
public Texture2D smaaAreaTex;
// Token: 0x04000011 RID: 17
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400045E")]
[Reload("Textures/SMAA/SearchTex.tga", ReloadAttribute.Package.Root)]
public Texture2D smaaSearchTex;
}
}
}
@@ -0,0 +1,60 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200005A RID: 90
[Token(Token = "0x2000052")]
internal class PostProcessPassCompat : ScriptableRenderPass
{
// Token: 0x0600011C RID: 284 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000111")]
[Address(RVA = "0x1F268C0", Offset = "0x1F256C0", VA = "0x181F268C0")]
public PostProcessPassCompat(RenderPassEvent evt, bool renderOpaques = false)
{
}
// Token: 0x0600011D RID: 285 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000112")]
[Address(RVA = "0x1F26890", Offset = "0x1F25690", VA = "0x181F26890")]
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle sourceHandle, RenderTargetHandle destinationHandle)
{
}
// Token: 0x0600011E RID: 286 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000113")]
[Address(RVA = "0x1F265E0", Offset = "0x1F253E0", VA = "0x181F265E0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040001B3 RID: 435
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400018B")]
private RenderTargetHandle m_Source;
// Token: 0x040001B4 RID: 436
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400018C")]
private RenderTargetHandle m_Destination;
// Token: 0x040001B5 RID: 437
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400018D")]
private RenderTextureDescriptor m_Descriptor;
// Token: 0x040001B6 RID: 438
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x400018E")]
private RenderTargetHandle m_TemporaryColorTexture;
// Token: 0x040001B7 RID: 439
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400018F")]
private bool m_IsOpaquePostProcessing;
// Token: 0x040001B8 RID: 440
[Token(Token = "0x4000190")]
private const string k_RenderPostProcessingTag = "Render PostProcessing Effects (Compat)";
}
}
@@ -0,0 +1,67 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200005F RID: 95
[Token(Token = "0x2000057")]
public static class PostProcessUtils
{
// Token: 0x06000145 RID: 325 RVA: 0x00002D00 File Offset: 0x00000F00
[Token(Token = "0x600013A")]
[Address(RVA = "0x1F26B40", Offset = "0x1F25940", VA = "0x181F26B40")]
[Obsolete]
public static int ConfigureDithering(PostProcessData data, int index, Camera camera, Material material)
{
return 0;
}
// Token: 0x06000146 RID: 326 RVA: 0x00002D18 File Offset: 0x00000F18
[Token(Token = "0x600013B")]
[Address(RVA = "0x1F26930", Offset = "0x1F25730", VA = "0x181F26930")]
public static int ConfigureDithering(PostProcessData data, int index, int cameraPixelWidth, int cameraPixelHeight, Material material)
{
return 0;
}
// Token: 0x06000147 RID: 327 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600013C")]
[Address(RVA = "0x1F26F20", Offset = "0x1F25D20", VA = "0x181F26F20")]
[Obsolete]
public static void ConfigureFilmGrain(PostProcessData data, FilmGrain settings, Camera camera, Material material)
{
}
// Token: 0x06000148 RID: 328 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600013D")]
[Address(RVA = "0x1F26BC0", Offset = "0x1F259C0", VA = "0x181F26BC0")]
public static void ConfigureFilmGrain(PostProcessData data, FilmGrain settings, int cameraPixelWidth, int cameraPixelHeight, Material material)
{
}
// Token: 0x02000060 RID: 96
[Token(Token = "0x20000B8")]
private static class ShaderConstants
{
// Token: 0x040001D6 RID: 470
[Token(Token = "0x4000478")]
public static readonly int _Grain_Texture;
// Token: 0x040001D7 RID: 471
[Token(Token = "0x4000479")]
public static readonly int _Grain_Params;
// Token: 0x040001D8 RID: 472
[Token(Token = "0x400047A")]
public static readonly int _Grain_TilingParams;
// Token: 0x040001D9 RID: 473
[Token(Token = "0x400047B")]
public static readonly int _BlueNoise_Texture;
// Token: 0x040001DA RID: 474
[Token(Token = "0x400047C")]
public static readonly int _Dithering_Params;
}
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000083 RID: 131
[Token(Token = "0x2000075")]
public struct PostProcessingData
{
// Token: 0x040002BB RID: 699
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400027F")]
public ColorGradingMode gradingMode;
// Token: 0x040002BC RID: 700
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000280")]
public int lutSize;
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000025 RID: 37
[Token(Token = "0x2000023")]
public enum PostProcessingFeatureSet
{
// Token: 0x04000087 RID: 135
[Token(Token = "0x4000078")]
Integrated,
// Token: 0x04000088 RID: 136
[Token(Token = "0x4000079")]
PostProcessingV2
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000016 RID: 22
[Token(Token = "0x2000014")]
public enum PostProcessingOption
{
// Token: 0x04000048 RID: 72
[Token(Token = "0x4000039")]
None,
// Token: 0x04000049 RID: 73
[Token(Token = "0x400003A")]
Mobile,
// Token: 0x0400004A RID: 74
[Token(Token = "0x400003B")]
Full
}
}
@@ -0,0 +1,316 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000011 RID: 17
[Token(Token = "0x200000F")]
[Serializable]
public class RecRoomQualityConfig : IRecRoomQualityConfigProvider
{
// Token: 0x06000009 RID: 9 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000007")]
[Address(RVA = "0x129AA30", Offset = "0x1299830", VA = "0x18129AA30", Slot = "4")]
public T GetClusterLODConfig<T>() where T : ScriptableObject
{
return null;
}
// Token: 0x17000001 RID: 1
// (get) Token: 0x0600000A RID: 10 RVA: 0x00002058 File Offset: 0x00000258
[Token(Token = "0x17000001")]
public bool SupportsNormalMappingUGC
{
[Token(Token = "0x6000008")]
[Address(RVA = "0x42C2C0", Offset = "0x42B0C0", VA = "0x18042C2C0", Slot = "5")]
get
{
return default(bool);
}
}
// Token: 0x17000002 RID: 2
// (get) Token: 0x0600000B RID: 11 RVA: 0x00002070 File Offset: 0x00000270
[Token(Token = "0x17000002")]
public bool SupportsMacroMaterialsUGC
{
[Token(Token = "0x6000009")]
[Address(RVA = "0x50FC80", Offset = "0x50EA80", VA = "0x18050FC80", Slot = "6")]
get
{
return default(bool);
}
}
// Token: 0x17000003 RID: 3
// (get) Token: 0x0600000C RID: 12 RVA: 0x00002088 File Offset: 0x00000288
[Token(Token = "0x17000003")]
public bool SupportsHighQualitySkyboxes
{
[Token(Token = "0x600000A")]
[Address(RVA = "0x761D60", Offset = "0x760B60", VA = "0x180761D60", Slot = "7")]
get
{
return default(bool);
}
}
// Token: 0x17000004 RID: 4
// (get) Token: 0x0600000D RID: 13 RVA: 0x000020A0 File Offset: 0x000002A0
[Token(Token = "0x17000004")]
public bool SupportsDepthSampling
{
[Token(Token = "0x600000B")]
[Address(RVA = "0x841E30", Offset = "0x840C30", VA = "0x180841E30", Slot = "8")]
get
{
return default(bool);
}
}
// Token: 0x17000005 RID: 5
// (get) Token: 0x0600000E RID: 14 RVA: 0x000020B8 File Offset: 0x000002B8
[Token(Token = "0x17000005")]
public bool SupportsAlphaClipping
{
[Token(Token = "0x600000C")]
[Address(RVA = "0x751340", Offset = "0x750140", VA = "0x180751340", Slot = "9")]
get
{
return default(bool);
}
}
// Token: 0x17000006 RID: 6
// (get) Token: 0x0600000F RID: 15 RVA: 0x000020D0 File Offset: 0x000002D0
[Token(Token = "0x17000006")]
public bool ClothSimulationEnabled
{
[Token(Token = "0x600000D")]
[Address(RVA = "0x751330", Offset = "0x750130", VA = "0x180751330", Slot = "10")]
get
{
return default(bool);
}
}
// Token: 0x17000007 RID: 7
// (get) Token: 0x06000010 RID: 16 RVA: 0x000020E8 File Offset: 0x000002E8
[Token(Token = "0x17000007")]
public TransparencyDetailLevel TransparencyDetail
{
[Token(Token = "0x600000E")]
[Address(RVA = "0x3F7310", Offset = "0x3F6110", VA = "0x1803F7310", Slot = "11")]
get
{
return TransparencyDetailLevel.Low;
}
}
// Token: 0x17000008 RID: 8
// (get) Token: 0x06000011 RID: 17 RVA: 0x00002100 File Offset: 0x00000300
[Token(Token = "0x17000008")]
public SceneDecorationDetailLevel SceneDecorationDetail
{
[Token(Token = "0x600000F")]
[Address(RVA = "0x430CB0", Offset = "0x42FAB0", VA = "0x180430CB0", Slot = "12")]
get
{
return SceneDecorationDetailLevel.Minimal;
}
}
// Token: 0x17000009 RID: 9
// (get) Token: 0x06000012 RID: 18 RVA: 0x00002118 File Offset: 0x00000318
[Token(Token = "0x17000009")]
public LODScalingQualityLevel LODScalingQuality
{
[Token(Token = "0x6000010")]
[Address(RVA = "0x42EE50", Offset = "0x42DC50", VA = "0x18042EE50", Slot = "13")]
get
{
return LODScalingQualityLevel.Optimized;
}
}
// Token: 0x1700000A RID: 10
// (get) Token: 0x06000013 RID: 19 RVA: 0x00002130 File Offset: 0x00000330
[Token(Token = "0x1700000A")]
public ParticleQualityLevel ParticleQuality
{
[Token(Token = "0x6000011")]
[Address(RVA = "0x42EED0", Offset = "0x42DCD0", VA = "0x18042EED0", Slot = "14")]
get
{
return ParticleQualityLevel.Minimal;
}
}
// Token: 0x1700000B RID: 11
// (get) Token: 0x06000014 RID: 20 RVA: 0x00002148 File Offset: 0x00000348
[Token(Token = "0x1700000B")]
public TerrainQualityLevel TerrainQuality
{
[Token(Token = "0x6000012")]
[Address(RVA = "0x4730E0", Offset = "0x471EE0", VA = "0x1804730E0", Slot = "15")]
get
{
return TerrainQualityLevel.Minimal;
}
}
// Token: 0x1700000C RID: 12
// (get) Token: 0x06000015 RID: 21 RVA: 0x00002160 File Offset: 0x00000360
[Token(Token = "0x1700000C")]
public int MaximumSimultaneousAnimateInOutParticleSystems
{
[Token(Token = "0x6000013")]
[Address(RVA = "0x436510", Offset = "0x435310", VA = "0x180436510", Slot = "16")]
get
{
return 0;
}
}
// Token: 0x1700000D RID: 13
// (get) Token: 0x06000016 RID: 22 RVA: 0x00002178 File Offset: 0x00000378
[Token(Token = "0x1700000D")]
public UpdateRateLimitType UpdateThrottling
{
[Token(Token = "0x6000014")]
[Address(RVA = "0x40FFE0", Offset = "0x40EDE0", VA = "0x18040FFE0", Slot = "17")]
get
{
return UpdateRateLimitType.MostLimited;
}
}
// Token: 0x1700000E RID: 14
// (get) Token: 0x06000017 RID: 23 RVA: 0x00002190 File Offset: 0x00000390
[Token(Token = "0x1700000E")]
public BackgroundAnimationDetailLevel BackgroundAnimationDetail
{
[Token(Token = "0x6000015")]
[Address(RVA = "0x567E30", Offset = "0x566C30", VA = "0x180567E30", Slot = "18")]
get
{
return BackgroundAnimationDetailLevel.Reduced;
}
}
// Token: 0x06000018 RID: 24 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000016")]
[Address(RVA = "0x1F26FB0", Offset = "0x1F25DB0", VA = "0x181F26FB0")]
public RecRoomQualityConfig()
{
}
// Token: 0x06000019 RID: 25 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000017")]
[Address(RVA = "0x1F26FD0", Offset = "0x1F25DD0", VA = "0x181F26FD0")]
public RecRoomQualityConfig([Optional] ScriptableObject clusterLodConfig, bool supportsNormalMappingUGC = false, bool supportsMacroMaterialsUGC = false, bool supportsHighQualitySkyboxes = false, bool supportsDepthSampling = false, bool supportsAlphaClipping = false, bool clothSimulationEnabled = false, TransparencyDetailLevel transparencyDetail = TransparencyDetailLevel.Low, SceneDecorationDetailLevel sceneDecorationDetail = SceneDecorationDetailLevel.Minimal, LODScalingQualityLevel lodScalingQuality = LODScalingQualityLevel.Normal, ParticleQualityLevel particleQuality = ParticleQualityLevel.Normal, TerrainQualityLevel terrainQuality = TerrainQualityLevel.Minimal)
{
}
// Token: 0x0600001A RID: 26 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000018")]
[Address(RVA = "0x129AA50", Offset = "0x1299850", VA = "0x18129AA50")]
private T GetTypedConfig<T>(ScriptableObject scriptableObject) where T : ScriptableObject
{
return null;
}
// Token: 0x0400002F RID: 47
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000020")]
[SerializeField]
[Header("UGC")]
private ScriptableObject clusterLODConfig;
// Token: 0x04000030 RID: 48
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000021")]
[SerializeField]
private bool supportsNormalMappingUGC;
// Token: 0x04000031 RID: 49
[global::Cpp2IlInjected.FieldOffset(Offset = "0x19")]
[Token(Token = "0x4000022")]
[SerializeField]
private bool supportsMacroMaterialsUGC;
// Token: 0x04000032 RID: 50
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1A")]
[Token(Token = "0x4000023")]
[SerializeField]
[Header("Graphics")]
private bool supportsHighQualitySkyboxes;
// Token: 0x04000033 RID: 51
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1B")]
[Token(Token = "0x4000024")]
[SerializeField]
private bool supportsDepthSampling;
// Token: 0x04000034 RID: 52
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000025")]
[SerializeField]
private bool supportsAlphaClipping;
// Token: 0x04000035 RID: 53
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1D")]
[Token(Token = "0x4000026")]
[SerializeField]
private bool clothSimulationEnabled;
// Token: 0x04000036 RID: 54
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000027")]
[SerializeField]
private TransparencyDetailLevel transparencyDetail;
// Token: 0x04000037 RID: 55
[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000028")]
[SerializeField]
private SceneDecorationDetailLevel sceneDecorationDetail;
// Token: 0x04000038 RID: 56
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000029")]
[SerializeField]
private LODScalingQualityLevel lodScalingQuality;
// Token: 0x04000039 RID: 57
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400002A")]
[SerializeField]
private ParticleQualityLevel particleQuality;
// Token: 0x0400003A RID: 58
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x400002B")]
[SerializeField]
private TerrainQualityLevel terrainQuality;
// Token: 0x0400003B RID: 59
[global::Cpp2IlInjected.FieldOffset(Offset = "0x34")]
[Token(Token = "0x400002C")]
[SerializeField]
private int maximumSimultaneousAnimateInOutParticleSystems;
// Token: 0x0400003C RID: 60
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400002D")]
[SerializeField]
private UpdateRateLimitType updateThrottling;
// Token: 0x0400003D RID: 61
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400002E")]
[SerializeField]
private BackgroundAnimationDetailLevel backgroundAnimationDetail;
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000015 RID: 21
[Token(Token = "0x2000013")]
public enum RenderFeaturesetOption
{
// Token: 0x04000045 RID: 69
[Token(Token = "0x4000036")]
Mobile,
// Token: 0x04000046 RID: 70
[Token(Token = "0x4000037")]
FullyFeatured
}
}
@@ -0,0 +1,55 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200005C RID: 92
[Token(Token = "0x2000054")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum RenderPassEvent
{
// Token: 0x040001BE RID: 446
[Token(Token = "0x4000196")]
BeforeRendering,
// Token: 0x040001BF RID: 447
[Token(Token = "0x4000197")]
BeforeRenderingShadows = 50,
// Token: 0x040001C0 RID: 448
[Token(Token = "0x4000198")]
AfterRenderingShadows = 100,
// Token: 0x040001C1 RID: 449
[Token(Token = "0x4000199")]
BeforeRenderingPrepasses = 150,
// Token: 0x040001C2 RID: 450
[Token(Token = "0x400019A")]
AfterRenderingPrePasses = 200,
// Token: 0x040001C3 RID: 451
[Token(Token = "0x400019B")]
BeforeRenderingOpaques = 250,
// Token: 0x040001C4 RID: 452
[Token(Token = "0x400019C")]
AfterRenderingOpaques = 300,
// Token: 0x040001C5 RID: 453
[Token(Token = "0x400019D")]
BeforeRenderingSkybox = 350,
// Token: 0x040001C6 RID: 454
[Token(Token = "0x400019E")]
AfterRenderingSkybox = 400,
// Token: 0x040001C7 RID: 455
[Token(Token = "0x400019F")]
BeforeRenderingTransparents = 450,
// Token: 0x040001C8 RID: 456
[Token(Token = "0x40001A0")]
AfterRenderingTransparents = 500,
// Token: 0x040001C9 RID: 457
[Token(Token = "0x40001A1")]
BeforeRenderingPostProcessing = 550,
// Token: 0x040001CA RID: 458
[Token(Token = "0x40001A2")]
AfterRenderingPostProcessing = 600,
// Token: 0x040001CB RID: 459
[Token(Token = "0x40001A3")]
AfterRendering = 1000
}
}
@@ -0,0 +1,93 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000061 RID: 97
[Token(Token = "0x2000058")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public struct RenderTargetHandle
{
// Token: 0x17000071 RID: 113
// (get) Token: 0x0600014B RID: 331 RVA: 0x00002D30 File Offset: 0x00000F30
// (set) Token: 0x0600014A RID: 330 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000071")]
public int id
{
[Token(Token = "0x600013F")]
[Address(RVA = "0x57C620", Offset = "0x57B420", VA = "0x18057C620")]
[CompilerGenerated]
get
{
return 0;
}
[Token(Token = "0x600013E")]
[Address(RVA = "0x724F70", Offset = "0x723D70", VA = "0x180724F70")]
[CompilerGenerated]
set
{
}
}
// Token: 0x0600014C RID: 332 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000140")]
[Address(RVA = "0x1F27210", Offset = "0x1F26010", VA = "0x181F27210")]
public void Init(string shaderProperty)
{
}
// Token: 0x0600014D RID: 333 RVA: 0x00002D48 File Offset: 0x00000F48
[Token(Token = "0x6000141")]
[Address(RVA = "0x1F27180", Offset = "0x1F25F80", VA = "0x181F27180")]
public RenderTargetIdentifier Identifier()
{
return default(RenderTargetIdentifier);
}
// Token: 0x0600014E RID: 334 RVA: 0x00002D60 File Offset: 0x00000F60
[Token(Token = "0x6000142")]
[Address(RVA = "0x69AF70", Offset = "0x699D70", VA = "0x18069AF70")]
public bool Equals(RenderTargetHandle other)
{
return default(bool);
}
// Token: 0x0600014F RID: 335 RVA: 0x00002D78 File Offset: 0x00000F78
[Token(Token = "0x6000143")]
[Address(RVA = "0x1F27100", Offset = "0x1F25F00", VA = "0x181F27100", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000150 RID: 336 RVA: 0x00002D90 File Offset: 0x00000F90
[Token(Token = "0x6000144")]
[Address(RVA = "0x57C620", Offset = "0x57B420", VA = "0x18057C620", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x06000151 RID: 337 RVA: 0x00002DA8 File Offset: 0x00000FA8
[Token(Token = "0x6000145")]
[Address(RVA = "0x164A970", Offset = "0x1649770", VA = "0x18164A970")]
public static bool operator ==(RenderTargetHandle c1, RenderTargetHandle c2)
{
return default(bool);
}
// Token: 0x06000152 RID: 338 RVA: 0x00002DC0 File Offset: 0x00000FC0
[Token(Token = "0x6000146")]
[Address(RVA = "0x164A980", Offset = "0x1649780", VA = "0x18164A980")]
public static bool operator !=(RenderTargetHandle c1, RenderTargetHandle c2)
{
return default(bool);
}
// Token: 0x040001DC RID: 476
[Token(Token = "0x40001AF")]
public static readonly RenderTargetHandle CameraTarget;
}
}
@@ -0,0 +1,19 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000071 RID: 113
[Token(Token = "0x2000065")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum RendererOverrideOption
{
// Token: 0x04000226 RID: 550
[Token(Token = "0x40001F3")]
Custom,
// Token: 0x04000227 RID: 551
[Token(Token = "0x40001F4")]
UsePipelineSettings
}
}
@@ -0,0 +1,22 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000023 RID: 35
[Token(Token = "0x2000021")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum RendererType
{
// Token: 0x04000080 RID: 128
[Token(Token = "0x4000071")]
Custom,
// Token: 0x04000081 RID: 129
[Token(Token = "0x4000072")]
ForwardRenderer,
// Token: 0x04000082 RID: 130
[Token(Token = "0x4000073")]
_2DRenderer
}
}
@@ -0,0 +1,58 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200007E RID: 126
[Token(Token = "0x2000070")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public struct RenderingData
{
// Token: 0x0400026E RID: 622
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000232")]
public CullingResults cullResults;
// Token: 0x0400026F RID: 623
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000233")]
public CameraData cameraData;
// Token: 0x04000270 RID: 624
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000234")]
public LightData lightData;
// Token: 0x04000271 RID: 625
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4000235")]
public ShadowData shadowData;
// Token: 0x04000272 RID: 626
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000236")]
public PostProcessingData postProcessingData;
// Token: 0x04000273 RID: 627
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000237")]
public bool supportsDynamicBatching;
// Token: 0x04000274 RID: 628
[FieldOffset(Offset = "0x1E4")]
[Token(Token = "0x4000238")]
public PerObjectData perObjectData;
// Token: 0x04000275 RID: 629
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000239")]
[Obsolete]
public bool killAlphaInFinalBlit;
// Token: 0x04000276 RID: 630
[FieldOffset(Offset = "0x1E9")]
[Token(Token = "0x400023A")]
public bool postProcessingEnabled;
}
}
@@ -0,0 +1,215 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000062 RID: 98
[Token(Token = "0x2000059")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public static class RenderingUtils
{
// Token: 0x17000072 RID: 114
// (get) Token: 0x06000154 RID: 340 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000072")]
public static Mesh fullscreenMesh
{
[Token(Token = "0x6000148")]
[Address(RVA = "0x1F28CB0", Offset = "0x1F27AB0", VA = "0x181F28CB0")]
get
{
return null;
}
}
// Token: 0x17000073 RID: 115
// (get) Token: 0x06000155 RID: 341 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000073")]
[Obsolete]
public static PostProcessRenderContext postProcessRenderContext
{
[Token(Token = "0x6000149")]
[Address(RVA = "0x1F29130", Offset = "0x1F27F30", VA = "0x181F29130")]
get
{
return null;
}
}
// Token: 0x17000074 RID: 116
// (get) Token: 0x06000156 RID: 342 RVA: 0x00002DD8 File Offset: 0x00000FD8
[Token(Token = "0x17000074")]
internal static bool useStructuredBuffer
{
[Token(Token = "0x600014A")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930")]
get
{
return default(bool);
}
}
// Token: 0x17000075 RID: 117
// (get) Token: 0x06000157 RID: 343 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000075")]
private static Material errorMaterial
{
[Token(Token = "0x600014B")]
[Address(RVA = "0x1F28B60", Offset = "0x1F27960", VA = "0x181F28B60")]
get
{
return null;
}
}
// Token: 0x06000158 RID: 344 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600014C")]
[Address(RVA = "0x1F283E0", Offset = "0x1F271E0", VA = "0x181F283E0")]
public static void SetViewAndProjectionMatrices(CommandBuffer cmd, Matrix4x4 viewMatrix, Matrix4x4 projectionMatrix, bool setInverseMatrices)
{
}
// Token: 0x06000159 RID: 345 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600014D")]
[Address(RVA = "0x1F27E20", Offset = "0x1F26C20", VA = "0x181F27E20")]
internal static void RenderPostProcessingCompat(CommandBuffer cmd, ref CameraData cameraData, RenderTextureDescriptor sourceDescriptor, RenderTargetIdentifier source, RenderTargetIdentifier destination, bool opaqueOnly, bool flip)
{
}
// Token: 0x0600015A RID: 346 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600014E")]
[Address(RVA = "0x1F279F0", Offset = "0x1F267F0", VA = "0x181F279F0")]
[Conditional("DEVELOPMENT_BUILD")]
[Conditional("UNITY_EDITOR")]
internal static void RenderObjectsWithError(ScriptableRenderContext context, ref CullingResults cullResults, Camera camera, FilteringSettings filterSettings, SortingCriteria sortFlags)
{
}
// Token: 0x0600015B RID: 347 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600014F")]
[Address(RVA = "0x1F27270", Offset = "0x1F26070", VA = "0x181F27270")]
internal static void ClearSystemInfoCache()
{
}
// Token: 0x0600015C RID: 348 RVA: 0x00002DF0 File Offset: 0x00000FF0
[Token(Token = "0x6000150")]
[Address(RVA = "0x1F28860", Offset = "0x1F27660", VA = "0x181F28860")]
public static bool SupportsRenderTextureFormat(RenderTextureFormat format)
{
return default(bool);
}
// Token: 0x0600015D RID: 349 RVA: 0x00002E08 File Offset: 0x00001008
[Token(Token = "0x6000151")]
[Address(RVA = "0x1F28760", Offset = "0x1F27560", VA = "0x181F28760")]
public static bool SupportsGraphicsFormat(GraphicsFormat format, FormatUsage usage)
{
return default(bool);
}
// Token: 0x0600015E RID: 350 RVA: 0x00002E20 File Offset: 0x00001020
[Token(Token = "0x6000152")]
[Address(RVA = "0x1F27590", Offset = "0x1F26390", VA = "0x181F27590")]
internal static int GetLastValidColorBufferIndex(RenderTargetIdentifier[] colorBuffers)
{
return 0;
}
// Token: 0x0600015F RID: 351 RVA: 0x00002E38 File Offset: 0x00001038
[Token(Token = "0x6000153")]
[Address(RVA = "0x1F276A0", Offset = "0x1F264A0", VA = "0x181F276A0")]
internal static uint GetValidColorBufferCount(RenderTargetIdentifier[] colorBuffers)
{
return 0U;
}
// Token: 0x06000160 RID: 352 RVA: 0x00002E50 File Offset: 0x00001050
[Token(Token = "0x6000154")]
[Address(RVA = "0x1F27870", Offset = "0x1F26670", VA = "0x181F27870")]
internal static bool IsMRT(RenderTargetIdentifier[] colorBuffers)
{
return default(bool);
}
// Token: 0x06000161 RID: 353 RVA: 0x00002E68 File Offset: 0x00001068
[Token(Token = "0x6000155")]
[Address(RVA = "0x1F27310", Offset = "0x1F26110", VA = "0x181F27310")]
internal static bool Contains(RenderTargetIdentifier[] source, RenderTargetIdentifier value)
{
return default(bool);
}
// Token: 0x06000162 RID: 354 RVA: 0x00002E80 File Offset: 0x00001080
[Token(Token = "0x6000156")]
[Address(RVA = "0x1F277A0", Offset = "0x1F265A0", VA = "0x181F277A0")]
internal static int IndexOf(RenderTargetIdentifier[] source, RenderTargetIdentifier value)
{
return 0;
}
// Token: 0x06000163 RID: 355 RVA: 0x00002E98 File Offset: 0x00001098
[Token(Token = "0x6000157")]
[Address(RVA = "0x1F273E0", Offset = "0x1F261E0", VA = "0x181F273E0")]
internal static uint CountDistinct(RenderTargetIdentifier[] source, RenderTargetIdentifier value)
{
return 0U;
}
// Token: 0x06000164 RID: 356 RVA: 0x00002EB0 File Offset: 0x000010B0
[Token(Token = "0x6000158")]
[Address(RVA = "0x1F278D0", Offset = "0x1F266D0", VA = "0x181F278D0")]
internal static int LastValid(RenderTargetIdentifier[] source)
{
return 0;
}
// Token: 0x06000165 RID: 357 RVA: 0x00002EC8 File Offset: 0x000010C8
[Token(Token = "0x6000159")]
[Address(RVA = "0x1F27300", Offset = "0x1F26100", VA = "0x181F27300")]
internal static bool Contains(ClearFlag a, ClearFlag b)
{
return default(bool);
}
// Token: 0x06000166 RID: 358 RVA: 0x00002EE0 File Offset: 0x000010E0
[Token(Token = "0x600015A")]
[Address(RVA = "0x1F282E0", Offset = "0x1F270E0", VA = "0x181F282E0")]
internal static bool SequenceEqual(RenderTargetIdentifier[] left, RenderTargetIdentifier[] right)
{
return default(bool);
}
// Token: 0x040001DD RID: 477
[Token(Token = "0x40001B0")]
private static List<ShaderTagId> m_LegacyShaderPassNames;
// Token: 0x040001DE RID: 478
[Token(Token = "0x40001B1")]
private static Mesh s_FullscreenMesh;
// Token: 0x040001DF RID: 479
[Token(Token = "0x40001B2")]
private static readonly int m_PostProcessingTemporaryTargetId;
// Token: 0x040001E0 RID: 480
[Token(Token = "0x40001B3")]
private static PostProcessRenderContext m_PostProcessRenderContext;
// Token: 0x040001E1 RID: 481
[Token(Token = "0x40001B4")]
private static Material s_ErrorMaterial;
// Token: 0x040001E2 RID: 482
[Token(Token = "0x40001B5")]
private static Dictionary<RenderTextureFormat, bool> m_RenderTextureFormatSupport;
// Token: 0x040001E3 RID: 483
[Token(Token = "0x40001B6")]
private static Dictionary<GraphicsFormat, bool> m_GraphicsFormatSupport;
}
}
@@ -0,0 +1,22 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000063 RID: 99
[Token(Token = "0x200005A")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum SampleCount
{
// Token: 0x040001E5 RID: 485
[Token(Token = "0x40001B8")]
One = 1,
// Token: 0x040001E6 RID: 486
[Token(Token = "0x40001B9")]
Two,
// Token: 0x040001E7 RID: 487
[Token(Token = "0x40001BA")]
Four = 4
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200000B RID: 11
[Token(Token = "0x2000009")]
public enum SceneDecorationDetailLevel
{
// Token: 0x04000018 RID: 24
[Token(Token = "0x4000009")]
Minimal,
// Token: 0x04000019 RID: 25
[Token(Token = "0x400000A")]
Reduced,
// Token: 0x0400001A RID: 26
[Token(Token = "0x400000B")]
Normal
}
}
@@ -0,0 +1,67 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200005B RID: 91
[Token(Token = "0x2000053")]
internal class SceneViewDepthCopyPass : ScriptableRenderPass
{
// Token: 0x17000067 RID: 103
// (get) Token: 0x0600011F RID: 287 RVA: 0x00002BB0 File Offset: 0x00000DB0
// (set) Token: 0x06000120 RID: 288 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000067")]
private RenderTargetHandle source
{
[Token(Token = "0x6000114")]
[Address(RVA = "0x567200", Offset = "0x566000", VA = "0x180567200")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x6000115")]
[Address(RVA = "0x5674A0", Offset = "0x5662A0", VA = "0x1805674A0")]
[CompilerGenerated]
set
{
}
}
// Token: 0x06000121 RID: 289 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000116")]
[Address(RVA = "0x1F296B0", Offset = "0x1F284B0", VA = "0x181F296B0")]
public SceneViewDepthCopyPass(RenderPassEvent evt, Material copyDepthMaterial)
{
}
// Token: 0x06000122 RID: 290 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000117")]
[Address(RVA = "0x5674A0", Offset = "0x5662A0", VA = "0x1805674A0")]
public void Setup(RenderTargetHandle source)
{
}
// Token: 0x06000123 RID: 291 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000118")]
[Address(RVA = "0x1F291F0", Offset = "0x1F27FF0", VA = "0x181F291F0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040001BA RID: 442
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000192")]
private Material m_CopyDepthMaterial;
// Token: 0x040001BB RID: 443
[Token(Token = "0x4000193")]
private const string m_ProfilerTag = "Copy Depth for Scene View";
// Token: 0x040001BC RID: 444
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000194")]
private int m_ScaleBiasId;
}
}
@@ -0,0 +1,306 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200005D RID: 93
[Token(Token = "0x2000055")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public abstract class ScriptableRenderPass
{
// Token: 0x17000068 RID: 104
// (get) Token: 0x06000124 RID: 292 RVA: 0x00002BC8 File Offset: 0x00000DC8
// (set) Token: 0x06000125 RID: 293 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000068")]
public RenderPassEvent renderPassEvent
{
[Token(Token = "0x6000119")]
[Address(RVA = "0x3FA560", Offset = "0x3F9360", VA = "0x1803FA560")]
[CompilerGenerated]
get
{
return RenderPassEvent.BeforeRendering;
}
[Token(Token = "0x600011A")]
[Address(RVA = "0x536480", Offset = "0x535280", VA = "0x180536480")]
[CompilerGenerated]
set
{
}
}
// Token: 0x17000069 RID: 105
// (get) Token: 0x06000126 RID: 294 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000069")]
public RenderTargetIdentifier[] colorAttachments
{
[Token(Token = "0x600011B")]
[Address(RVA = "0x3F6400", Offset = "0x3F5200", VA = "0x1803F6400")]
get
{
return null;
}
}
// Token: 0x1700006A RID: 106
// (get) Token: 0x06000127 RID: 295 RVA: 0x00002BE0 File Offset: 0x00000DE0
[Token(Token = "0x1700006A")]
public RenderTargetIdentifier colorAttachment
{
[Token(Token = "0x600011C")]
[Address(RVA = "0x1F2B2E0", Offset = "0x1F2A0E0", VA = "0x181F2B2E0")]
get
{
return default(RenderTargetIdentifier);
}
}
// Token: 0x1700006B RID: 107
// (get) Token: 0x06000128 RID: 296 RVA: 0x00002BF8 File Offset: 0x00000DF8
[Token(Token = "0x1700006B")]
public RenderTargetIdentifier depthAttachment
{
[Token(Token = "0x600011D")]
[Address(RVA = "0x10650B0", Offset = "0x1063EB0", VA = "0x1810650B0")]
get
{
return default(RenderTargetIdentifier);
}
}
// Token: 0x1700006C RID: 108
// (get) Token: 0x06000129 RID: 297 RVA: 0x00002C10 File Offset: 0x00000E10
[Token(Token = "0x1700006C")]
public ClearFlag clearFlag
{
[Token(Token = "0x600011E")]
[Address(RVA = "0x3FFBD0", Offset = "0x3FE9D0", VA = "0x1803FFBD0")]
get
{
return ClearFlag.None;
}
}
// Token: 0x1700006D RID: 109
// (get) Token: 0x0600012A RID: 298 RVA: 0x00002C28 File Offset: 0x00000E28
[Token(Token = "0x1700006D")]
public Color clearColor
{
[Token(Token = "0x600011F")]
[Address(RVA = "0xACB530", Offset = "0xACA330", VA = "0x180ACB530")]
get
{
return default(Color);
}
}
// Token: 0x1700006E RID: 110
// (get) Token: 0x0600012B RID: 299 RVA: 0x00002C40 File Offset: 0x00000E40
// (set) Token: 0x0600012C RID: 300 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700006E")]
internal int eyeIndex
{
[Token(Token = "0x6000120")]
[Address(RVA = "0x495080", Offset = "0x493E80", VA = "0x180495080")]
[CompilerGenerated]
get
{
return 0;
}
[Token(Token = "0x6000121")]
[Address(RVA = "0x52EC20", Offset = "0x52DA20", VA = "0x18052EC20")]
[CompilerGenerated]
set
{
}
}
// Token: 0x1700006F RID: 111
// (get) Token: 0x0600012D RID: 301 RVA: 0x00002C58 File Offset: 0x00000E58
// (set) Token: 0x0600012E RID: 302 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700006F")]
internal bool overrideCameraTarget
{
[Token(Token = "0x6000122")]
[Address(RVA = "0x42C2C0", Offset = "0x42B0C0", VA = "0x18042C2C0")]
[CompilerGenerated]
get
{
return default(bool);
}
[Token(Token = "0x6000123")]
[Address(RVA = "0x43DE90", Offset = "0x43CC90", VA = "0x18043DE90")]
[CompilerGenerated]
set
{
}
}
// Token: 0x17000070 RID: 112
// (get) Token: 0x0600012F RID: 303 RVA: 0x00002C70 File Offset: 0x00000E70
// (set) Token: 0x06000130 RID: 304 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000070")]
internal bool isBlitRenderPass
{
[Token(Token = "0x6000124")]
[Address(RVA = "0x50FC80", Offset = "0x50EA80", VA = "0x18050FC80")]
[CompilerGenerated]
get
{
return default(bool);
}
[Token(Token = "0x6000125")]
[Address(RVA = "0x745E50", Offset = "0x744C50", VA = "0x180745E50")]
[CompilerGenerated]
set
{
}
}
// Token: 0x06000131 RID: 305 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000126")]
[Address(RVA = "0x1F2AF40", Offset = "0x1F29D40", VA = "0x181F2AF40")]
public ScriptableRenderPass()
{
}
// Token: 0x06000132 RID: 306 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000127")]
[Address(RVA = "0x1F2A520", Offset = "0x1F29320", VA = "0x181F2A520")]
public void ConfigureTarget(RenderTargetIdentifier colorAttachment, RenderTargetIdentifier depthAttachment)
{
}
// Token: 0x06000133 RID: 307 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000128")]
[Address(RVA = "0x1F2A2A0", Offset = "0x1F290A0", VA = "0x181F2A2A0")]
public void ConfigureTarget(RenderTargetIdentifier[] colorAttachments, RenderTargetIdentifier depthAttachment)
{
}
// Token: 0x06000134 RID: 308 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000129")]
[Address(RVA = "0x1F2A140", Offset = "0x1F28F40", VA = "0x181F2A140")]
public void ConfigureTarget(RenderTargetIdentifier colorAttachment)
{
}
// Token: 0x06000135 RID: 309 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600012A")]
[Address(RVA = "0x1F2A230", Offset = "0x1F29030", VA = "0x181F2A230")]
public void ConfigureTarget(RenderTargetIdentifier[] colorAttachments)
{
}
// Token: 0x06000136 RID: 310 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600012B")]
[Address(RVA = "0x1F2A130", Offset = "0x1F28F30", VA = "0x181F2A130")]
public void ConfigureClear(ClearFlag clearFlag, Color clearColor)
{
}
// Token: 0x06000137 RID: 311 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600012C")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "4")]
public virtual void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000138 RID: 312 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600012D")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "5")]
public virtual void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x06000139 RID: 313 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600012E")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "6")]
internal virtual void OnFinishCameraStackRendering(CommandBuffer cmd)
{
}
// Token: 0x0600013A RID: 314
[Token(Token = "0x600012F")]
[Address(Slot = "7")]
public abstract void Execute(ScriptableRenderContext context, ref RenderingData renderingData);
// Token: 0x0600013B RID: 315 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000130")]
[Address(RVA = "0x1F29F80", Offset = "0x1F28D80", VA = "0x181F29F80")]
public void Blit(CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, [Optional] Material material, int passIndex = 0)
{
}
// Token: 0x0600013C RID: 316 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000131")]
[Address(RVA = "0x1F2AA90", Offset = "0x1F29890", VA = "0x181F2AA90")]
[Obsolete]
public void RenderPostProcessing(CommandBuffer cmd, ref CameraData cameraData, RenderTextureDescriptor sourceDescriptor, RenderTargetIdentifier source, RenderTargetIdentifier destination, bool opaqueOnly, bool flip)
{
}
// Token: 0x0600013D RID: 317 RVA: 0x00002C88 File Offset: 0x00000E88
[Token(Token = "0x6000132")]
[Address(RVA = "0x1F2A570", Offset = "0x1F29370", VA = "0x181F2A570")]
public DrawingSettings CreateDrawingSettings(ShaderTagId shaderTagId, ref RenderingData renderingData, SortingCriteria sortingCriteria)
{
return default(DrawingSettings);
}
// Token: 0x0600013E RID: 318 RVA: 0x00002CA0 File Offset: 0x00000EA0
[Token(Token = "0x6000133")]
[Address(RVA = "0x1F2A7A0", Offset = "0x1F295A0", VA = "0x181F2A7A0")]
public DrawingSettings CreateDrawingSettings(List<ShaderTagId> shaderTagIdList, ref RenderingData renderingData, SortingCriteria sortingCriteria)
{
return default(DrawingSettings);
}
// Token: 0x0600013F RID: 319 RVA: 0x00002CB8 File Offset: 0x00000EB8
[Token(Token = "0x6000134")]
[Address(RVA = "0x1F2B360", Offset = "0x1F2A160", VA = "0x181F2B360")]
public static bool operator <(ScriptableRenderPass lhs, ScriptableRenderPass rhs)
{
return default(bool);
}
// Token: 0x06000140 RID: 320 RVA: 0x00002CD0 File Offset: 0x00000ED0
[Token(Token = "0x6000135")]
[Address(RVA = "0x1F2B330", Offset = "0x1F2A130", VA = "0x181F2B330")]
public static bool operator >(ScriptableRenderPass lhs, ScriptableRenderPass rhs)
{
return default(bool);
}
// Token: 0x06000141 RID: 321 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000136")]
[Address(RVA = "0x1F2ADF0", Offset = "0x1F29BF0", VA = "0x181F2ADF0")]
internal void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier colorAttachment, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, ClearFlag clearFlags, Color clearColor, TextureDimension dimension)
{
}
// Token: 0x040001D0 RID: 464
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x40001A8")]
private RenderTargetIdentifier[] m_ColorAttachments;
// Token: 0x040001D1 RID: 465
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x40001A9")]
private RenderTargetIdentifier m_DepthAttachment;
// Token: 0x040001D2 RID: 466
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x40001AA")]
private ClearFlag m_ClearFlag;
// Token: 0x040001D3 RID: 467
[global::Cpp2IlInjected.FieldOffset(Offset = "0x54")]
[Token(Token = "0x40001AB")]
private Color m_ClearColor;
}
}
@@ -0,0 +1,433 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using Unity.Collections;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000064 RID: 100
[Token(Token = "0x200005B")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public abstract class ScriptableRenderer : IDisposable
{
// Token: 0x06000168 RID: 360 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600015C")]
[Address(RVA = "0x1F2E090", Offset = "0x1F2CE90", VA = "0x181F2E090")]
public static void SetCameraMatrices(CommandBuffer cmd, ref CameraData cameraData, bool setInverseMatrices)
{
}
// Token: 0x06000169 RID: 361 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600015D")]
[Address(RVA = "0x1F2E350", Offset = "0x1F2D150", VA = "0x181F2E350")]
private void SetPerCameraShaderVariables(CommandBuffer cmd, ref CameraData cameraData)
{
}
// Token: 0x0600016A RID: 362 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600015E")]
[Address(RVA = "0x1F2F2D0", Offset = "0x1F2E0D0", VA = "0x181F2F2D0")]
private void SetShaderTimeValues(CommandBuffer cmd, float time, float deltaTime, float smoothDeltaTime)
{
}
// Token: 0x17000076 RID: 118
// (get) Token: 0x0600016B RID: 363 RVA: 0x00002EF8 File Offset: 0x000010F8
[Token(Token = "0x17000076")]
public RenderTargetIdentifier cameraColorTarget
{
[Token(Token = "0x600015F")]
[Address(RVA = "0x10650B0", Offset = "0x1063EB0", VA = "0x1810650B0")]
get
{
return default(RenderTargetIdentifier);
}
}
// Token: 0x17000077 RID: 119
// (get) Token: 0x0600016C RID: 364 RVA: 0x00002F10 File Offset: 0x00001110
[Token(Token = "0x17000077")]
public RenderTargetIdentifier cameraDepth
{
[Token(Token = "0x6000160")]
[Address(RVA = "0x7D1190", Offset = "0x7CFF90", VA = "0x1807D1190")]
get
{
return default(RenderTargetIdentifier);
}
}
// Token: 0x17000078 RID: 120
// (get) Token: 0x0600016D RID: 365 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000078")]
protected List<ScriptableRendererFeature> rendererFeatures
{
[Token(Token = "0x6000161")]
[Address(RVA = "0x3F6400", Offset = "0x3F5200", VA = "0x1803F6400")]
get
{
return null;
}
}
// Token: 0x17000079 RID: 121
// (get) Token: 0x0600016E RID: 366 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000079")]
protected List<ScriptableRenderPass> activeRenderPassQueue
{
[Token(Token = "0x6000162")]
[Address(RVA = "0x3F5F40", Offset = "0x3F4D40", VA = "0x1803F5F40")]
get
{
return null;
}
}
// Token: 0x1700007A RID: 122
// (get) Token: 0x0600016F RID: 367 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000170 RID: 368 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700007A")]
public ScriptableRenderer.RenderingFeatures supportedRenderingFeatures
{
[Token(Token = "0x6000163")]
[Address(RVA = "0x3F6E20", Offset = "0x3F5C20", VA = "0x1803F6E20")]
[CompilerGenerated]
get
{
return null;
}
[Token(Token = "0x6000164")]
[Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200")]
[CompilerGenerated]
set
{
}
}
// Token: 0x06000171 RID: 369 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000165")]
[Address(RVA = "0x1F2B940", Offset = "0x1F2A740", VA = "0x181F2B940")]
internal static void ConfigureActiveTarget(RenderTargetIdentifier colorAttachment, RenderTargetIdentifier depthAttachment)
{
}
// Token: 0x06000172 RID: 370 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000166")]
[Address(RVA = "0x1F307B0", Offset = "0x1F2F5B0", VA = "0x181F307B0")]
public ScriptableRenderer(ScriptableRendererData data)
{
}
// Token: 0x06000173 RID: 371 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000167")]
[Address(RVA = "0x1F2BB50", Offset = "0x1F2A950", VA = "0x181F2BB50", Slot = "4")]
public void Dispose()
{
}
// Token: 0x06000174 RID: 372 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000168")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "5")]
protected virtual void Dispose(bool disposing)
{
}
// Token: 0x06000175 RID: 373 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000169")]
[Address(RVA = "0x1F2BB10", Offset = "0x1F2A910", VA = "0x181F2BB10")]
public void ConfigureCameraTarget(RenderTargetIdentifier colorTarget, RenderTargetIdentifier depthTarget)
{
}
// Token: 0x06000176 RID: 374
[Token(Token = "0x600016A")]
[Address(Slot = "6")]
public abstract void Setup(ScriptableRenderContext context, ref RenderingData renderingData);
// Token: 0x06000177 RID: 375 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600016B")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "7")]
public virtual void SetupLights(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000178 RID: 376 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600016C")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "8")]
public virtual void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData)
{
}
// Token: 0x06000179 RID: 377 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600016D")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "9")]
public virtual void PreCullSetup(ScriptableRenderer renderer, ScriptableRenderContext context, Camera camera, CameraData cameraData, ref LightData lightData)
{
}
// Token: 0x0600017A RID: 378 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600016E")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "10")]
public virtual void FinishRendering(CommandBuffer cmd)
{
}
// Token: 0x0600017B RID: 379 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600016F")]
[Address(RVA = "0x1F2D3C0", Offset = "0x1F2C1C0", VA = "0x181F2D3C0")]
public void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0600017C RID: 380 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000170")]
[Address(RVA = "0x1F2BC90", Offset = "0x1F2AA90", VA = "0x181F2BC90")]
public void EnqueuePass(ScriptableRenderPass pass)
{
}
// Token: 0x0600017D RID: 381 RVA: 0x00002F28 File Offset: 0x00001128
[Token(Token = "0x6000171")]
[Address(RVA = "0x1F2DD50", Offset = "0x1F2CB50", VA = "0x181F2DD50")]
[Obsolete]
protected static ClearFlag GetCameraClearFlag(CameraClearFlags cameraClearFlags)
{
return ClearFlag.None;
}
// Token: 0x0600017E RID: 382 RVA: 0x00002F40 File Offset: 0x00001140
[Token(Token = "0x6000172")]
[Address(RVA = "0x1F2DDE0", Offset = "0x1F2CBE0", VA = "0x181F2DDE0")]
protected static ClearFlag GetCameraClearFlag(ref CameraData cameraData)
{
return ClearFlag.None;
}
// Token: 0x0600017F RID: 383 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000173")]
[Address(RVA = "0x1F2B4F0", Offset = "0x1F2A2F0", VA = "0x181F2B4F0")]
private void ClearRenderingState(CommandBuffer cmd)
{
}
// Token: 0x06000180 RID: 384 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000174")]
[Address(RVA = "0x1F2B690", Offset = "0x1F2A490", VA = "0x181F2B690")]
internal void Clear(CameraRenderType cameraType)
{
}
// Token: 0x06000181 RID: 385 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000175")]
[Address(RVA = "0x1F2BCF0", Offset = "0x1F2AAF0", VA = "0x181F2BCF0")]
private void ExecuteBlock(int blockIndex, NativeArray<int> blockRanges, ScriptableRenderContext context, ref RenderingData renderingData, int eyeIndex = 0, bool submit = false)
{
}
// Token: 0x06000182 RID: 386 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000176")]
[Address(RVA = "0x1F2BDE0", Offset = "0x1F2ABE0", VA = "0x181F2BDE0")]
private void ExecuteRenderPass(ScriptableRenderContext context, ScriptableRenderPass renderPass, ref RenderingData renderingData, int eyeIndex)
{
}
// Token: 0x06000183 RID: 387 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000177")]
[Address(RVA = "0x1F2B450", Offset = "0x1F2A250", VA = "0x181F2B450")]
private void BeginXRRendering(ScriptableRenderContext context, Camera camera, int eyeIndex)
{
}
// Token: 0x06000184 RID: 388 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000178")]
[Address(RVA = "0x1F2BBC0", Offset = "0x1F2A9C0", VA = "0x181F2BBC0")]
private void EndXRRendering(ScriptableRenderContext context, in RenderingData renderingData, int eyeIndex)
{
}
// Token: 0x06000185 RID: 389 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000179")]
[Address(RVA = "0x1F2EF90", Offset = "0x1F2DD90", VA = "0x181F2EF90")]
internal static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier colorAttachment, RenderTargetIdentifier depthAttachment, ClearFlag clearFlag, Color clearColor)
{
}
// Token: 0x06000186 RID: 390 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600017A")]
[Address(RVA = "0x1F2EE30", Offset = "0x1F2DC30", VA = "0x181F2EE30")]
private static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier colorAttachment, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, ClearFlag clearFlags, Color clearColor, TextureDimension dimension)
{
}
// Token: 0x06000187 RID: 391 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600017B")]
[Address(RVA = "0x1F2E9F0", Offset = "0x1F2D7F0", VA = "0x181F2E9F0")]
private static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier colorAttachment, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderTargetIdentifier depthAttachment, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction, ClearFlag clearFlags, Color clearColor, TextureDimension dimension)
{
}
// Token: 0x06000188 RID: 392 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600017C")]
[Address(RVA = "0x1F2ED10", Offset = "0x1F2DB10", VA = "0x181F2ED10")]
private static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier[] colorAttachments, RenderTargetIdentifier depthAttachment, ClearFlag clearFlag, Color clearColor)
{
}
// Token: 0x06000189 RID: 393 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600017D")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")]
[Conditional("UNITY_EDITOR")]
private void DrawGizmos(ScriptableRenderContext context, Camera camera, GizmoSubset gizmoSubset)
{
}
// Token: 0x0600018A RID: 394 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600017E")]
[Address(RVA = "0x1F2DC70", Offset = "0x1F2CA70", VA = "0x181F2DC70")]
private void FillBlockRanges(NativeArray<RenderPassEvent> blockEventLimits, NativeArray<int> blockRanges)
{
}
// Token: 0x0600018B RID: 395 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600017F")]
[Address(RVA = "0x1F2DEC0", Offset = "0x1F2CCC0", VA = "0x181F2DEC0")]
private void InternalFinishRendering(ScriptableRenderContext context, bool resolveFinalTarget)
{
}
// Token: 0x0600018C RID: 396 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000180")]
[Address(RVA = "0x1F2F660", Offset = "0x1F2E460", VA = "0x181F2F660")]
internal static void SortStable(List<ScriptableRenderPass> list)
{
}
// Token: 0x040001E8 RID: 488
[Token(Token = "0x40001BB")]
internal static ScriptableRenderer current;
// Token: 0x040001EA RID: 490
[Token(Token = "0x40001BD")]
private const int k_RenderPassBlockCount = 4;
// Token: 0x040001EB RID: 491
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40001BE")]
private List<ScriptableRenderPass> m_ActiveRenderPassQueue;
// Token: 0x040001EC RID: 492
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40001BF")]
private List<ScriptableRendererFeature> m_RendererFeatures;
// Token: 0x040001ED RID: 493
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40001C0")]
private RenderTargetIdentifier m_CameraColorTarget;
// Token: 0x040001EE RID: 494
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40001C1")]
private RenderTargetIdentifier m_CameraDepthTarget;
// Token: 0x040001EF RID: 495
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40001C2")]
private bool m_FirstTimeCameraColorTargetIsBound;
// Token: 0x040001F0 RID: 496
[FieldOffset(Offset = "0x79")]
[Token(Token = "0x40001C3")]
private bool m_FirstTimeCameraDepthTargetIsBound;
// Token: 0x040001F1 RID: 497
[FieldOffset(Offset = "0x7A")]
[Token(Token = "0x40001C4")]
private bool m_XRRenderTargetNeedsClear;
// Token: 0x040001F2 RID: 498
[Token(Token = "0x40001C5")]
private const string k_SetCameraRenderStateTag = "Set Camera Data";
// Token: 0x040001F3 RID: 499
[Token(Token = "0x40001C6")]
private const string k_SetRenderTarget = "Set RenderTarget";
// Token: 0x040001F4 RID: 500
[Token(Token = "0x40001C7")]
private const string k_ReleaseResourcesTag = "Release Resources";
// Token: 0x040001F5 RID: 501
[Token(Token = "0x40001C8")]
private static RenderTargetIdentifier[] m_ActiveColorAttachments;
// Token: 0x040001F6 RID: 502
[Token(Token = "0x40001C9")]
private static RenderTargetIdentifier m_ActiveDepthAttachment;
// Token: 0x040001F7 RID: 503
[Token(Token = "0x40001CA")]
private static bool m_InsideStereoRenderBlock;
// Token: 0x040001F8 RID: 504
[Token(Token = "0x40001CB")]
private static RenderTargetIdentifier[][] m_TrimmedColorAttachmentCopies;
// Token: 0x02000065 RID: 101
[Token(Token = "0x20000B9")]
public class RenderingFeatures
{
// Token: 0x1700007B RID: 123
// (get) Token: 0x0600018E RID: 398 RVA: 0x00002F58 File Offset: 0x00001158
// (set) Token: 0x0600018F RID: 399 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000FF")]
public bool cameraStacking
{
[Token(Token = "0x6000439")]
[Address(RVA = "0x42D5E0", Offset = "0x42C3E0", VA = "0x18042D5E0")]
[CompilerGenerated]
get
{
return default(bool);
}
[Token(Token = "0x600043A")]
[Address(RVA = "0x495D50", Offset = "0x494B50", VA = "0x180495D50")]
[CompilerGenerated]
set
{
}
}
// Token: 0x06000190 RID: 400 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600043B")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public RenderingFeatures()
{
}
}
// Token: 0x02000066 RID: 102
[Token(Token = "0x20000BA")]
private static class RenderPassBlock
{
// Token: 0x040001FA RID: 506
[Token(Token = "0x400047E")]
public static readonly int BeforeRendering;
// Token: 0x040001FB RID: 507
[Token(Token = "0x400047F")]
public static readonly int MainRenderingOpaque;
// Token: 0x040001FC RID: 508
[Token(Token = "0x4000480")]
public static readonly int MainRenderingTransparent;
// Token: 0x040001FD RID: 509
[Token(Token = "0x4000481")]
public static readonly int AfterRendering;
}
}
}
@@ -0,0 +1,101 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000067 RID: 103
[Token(Token = "0x200005C")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public abstract class ScriptableRendererData : ScriptableObject
{
// Token: 0x1700007C RID: 124
// (get) Token: 0x06000192 RID: 402 RVA: 0x00002F70 File Offset: 0x00001170
// (set) Token: 0x06000193 RID: 403 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700007B")]
internal bool isInvalidated
{
[Token(Token = "0x6000182")]
[Address(RVA = "0x42C2C0", Offset = "0x42B0C0", VA = "0x18042C2C0")]
[CompilerGenerated]
get
{
return default(bool);
}
[Token(Token = "0x6000183")]
[Address(RVA = "0x43DE90", Offset = "0x43CC90", VA = "0x18043DE90")]
[CompilerGenerated]
set
{
}
}
// Token: 0x06000194 RID: 404
[Token(Token = "0x6000184")]
[Address(Slot = "4")]
protected abstract ScriptableRenderer Create();
// Token: 0x1700007D RID: 125
// (get) Token: 0x06000195 RID: 405 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700007C")]
public List<ScriptableRendererFeature> rendererFeatures
{
[Token(Token = "0x6000185")]
[Address(RVA = "0x3F6400", Offset = "0x3F5200", VA = "0x1803F6400")]
get
{
return null;
}
}
// Token: 0x06000196 RID: 406 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000186")]
[Address(RVA = "0x9011E0", Offset = "0x8FFFE0", VA = "0x1809011E0")]
public void SetDirty()
{
}
// Token: 0x06000197 RID: 407 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000187")]
[Address(RVA = "0x1F2B390", Offset = "0x1F2A190", VA = "0x181F2B390")]
internal ScriptableRenderer InternalCreateRenderer()
{
return null;
}
// Token: 0x06000198 RID: 408 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000188")]
[Address(RVA = "0x9011E0", Offset = "0x8FFFE0", VA = "0x1809011E0", Slot = "5")]
protected virtual void OnValidate()
{
}
// Token: 0x06000199 RID: 409 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000189")]
[Address(RVA = "0x9011E0", Offset = "0x8FFFE0", VA = "0x1809011E0", Slot = "6")]
protected virtual void OnEnable()
{
}
// Token: 0x0600019A RID: 410 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600018A")]
[Address(RVA = "0x1F2B3B0", Offset = "0x1F2A1B0", VA = "0x181F2B3B0")]
protected ScriptableRendererData()
{
}
// Token: 0x040001FF RID: 511
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40001CD")]
[SerializeField]
internal List<ScriptableRendererFeature> m_RendererFeatures;
// Token: 0x04000200 RID: 512
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40001CE")]
[SerializeField]
internal List<long> m_RendererFeatureMap;
}
}
@@ -0,0 +1,71 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000068 RID: 104
[Token(Token = "0x200005D")]
[ExcludeFromPreset]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public abstract class ScriptableRendererFeature : ScriptableObject
{
// Token: 0x1700007E RID: 126
// (get) Token: 0x0600019B RID: 411 RVA: 0x00002F88 File Offset: 0x00001188
[Token(Token = "0x1700007D")]
public bool isActive
{
[Token(Token = "0x600018B")]
[Address(RVA = "0x42C2C0", Offset = "0x42B0C0", VA = "0x18042C2C0")]
get
{
return default(bool);
}
}
// Token: 0x0600019C RID: 412
[Token(Token = "0x600018C")]
[Address(Slot = "4")]
public abstract void Create();
// Token: 0x0600019D RID: 413
[Token(Token = "0x600018D")]
[Address(Slot = "5")]
public abstract void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData);
// Token: 0x0600019E RID: 414 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600018E")]
[Address(RVA = "0x851660", Offset = "0x850460", VA = "0x180851660")]
private void OnEnable()
{
}
// Token: 0x0600019F RID: 415 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600018F")]
[Address(RVA = "0x851660", Offset = "0x850460", VA = "0x180851660")]
private void OnValidate()
{
}
// Token: 0x060001A0 RID: 416 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000190")]
[Address(RVA = "0x43DE90", Offset = "0x43CC90", VA = "0x18043DE90")]
public void SetActive(bool active)
{
}
// Token: 0x060001A1 RID: 417 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000191")]
[Address(RVA = "0x1F2B440", Offset = "0x1F2A240", VA = "0x181F2B440")]
protected ScriptableRendererFeature()
{
}
// Token: 0x04000201 RID: 513
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40001CF")]
[SerializeField]
[HideInInspector]
private bool m_Active;
}
}
@@ -0,0 +1,108 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000069 RID: 105
[Token(Token = "0x200005E")]
internal class ShaderData : IDisposable
{
// Token: 0x060001A2 RID: 418 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000192")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
private ShaderData()
{
}
// Token: 0x1700007F RID: 127
// (get) Token: 0x060001A3 RID: 419 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700007E")]
internal static ShaderData instance
{
[Token(Token = "0x6000193")]
[Address(RVA = "0x1F310D0", Offset = "0x1F2FED0", VA = "0x181F310D0")]
get
{
return null;
}
}
// Token: 0x060001A4 RID: 420 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000194")]
[Address(RVA = "0x1F30F20", Offset = "0x1F2FD20", VA = "0x181F30F20", Slot = "4")]
public void Dispose()
{
}
// Token: 0x060001A5 RID: 421 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000195")]
[Address(RVA = "0x1F30F90", Offset = "0x1F2FD90", VA = "0x181F30F90")]
internal ComputeBuffer GetLightDataBuffer(int size)
{
return null;
}
// Token: 0x060001A6 RID: 422 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000196")]
[Address(RVA = "0x1F30FE0", Offset = "0x1F2FDE0", VA = "0x181F30FE0")]
internal ComputeBuffer GetLightIndicesBuffer(int size)
{
return null;
}
// Token: 0x060001A7 RID: 423 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000197")]
[Address(RVA = "0x1F31030", Offset = "0x1F2FE30", VA = "0x181F31030")]
internal ComputeBuffer GetShadowDataBuffer(int size)
{
return null;
}
// Token: 0x060001A8 RID: 424 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000198")]
[Address(RVA = "0x1F31080", Offset = "0x1F2FE80", VA = "0x181F31080")]
internal ComputeBuffer GetShadowIndicesBuffer(int size)
{
return null;
}
// Token: 0x060001A9 RID: 425 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000199")]
[Address(RVA = "0x1E6ABD0", Offset = "0x1E699D0", VA = "0x181E6ABD0")]
private ComputeBuffer GetOrUpdateBuffer<T>(ref ComputeBuffer buffer, int size) where T : struct
{
return null;
}
// Token: 0x060001AA RID: 426 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600019A")]
[Address(RVA = "0x1F30EF0", Offset = "0x1F2FCF0", VA = "0x181F30EF0")]
private void DisposeBuffer(ref ComputeBuffer buffer)
{
}
// Token: 0x04000202 RID: 514
[Token(Token = "0x40001D0")]
private static ShaderData m_Instance;
// Token: 0x04000203 RID: 515
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40001D1")]
private ComputeBuffer m_LightDataBuffer;
// Token: 0x04000204 RID: 516
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40001D2")]
private ComputeBuffer m_LightIndicesBuffer;
// Token: 0x04000205 RID: 517
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40001D3")]
private ComputeBuffer m_ShadowDataBuffer;
// Token: 0x04000206 RID: 518
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40001D4")]
private ComputeBuffer m_ShadowIndicesBuffer;
}
}

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