m
This commit is contained in:
+190
@@ -0,0 +1,190 @@
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x0200008B RID: 139
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[Token(Token = "0x200007C")]
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public class AdditionalLightsShadowCasterPass : ScriptableRenderPass
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{
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// Token: 0x06000264 RID: 612 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600024E")]
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[Address(RVA = "0x23E7920", Offset = "0x23E6920", VA = "0x1823E7920")]
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public AdditionalLightsShadowCasterPass(RenderPassEvent evt)
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{
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}
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// Token: 0x06000265 RID: 613 RVA: 0x00003738 File Offset: 0x00001938
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[Token(Token = "0x600024F")]
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[Address(RVA = "0x23E6C00", Offset = "0x23E5C00", VA = "0x1823E6C00")]
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public bool Setup(ref RenderingData renderingData)
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{
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return default(bool);
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}
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// Token: 0x06000266 RID: 614 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000250")]
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[Address(RVA = "0x23E5C20", Offset = "0x23E4C20", VA = "0x1823E5C20", Slot = "4")]
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public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
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{
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}
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// Token: 0x06000267 RID: 615 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000251")]
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[Address(RVA = "0x23E5D30", Offset = "0x23E4D30", VA = "0x1823E5D30", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x06000268 RID: 616 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000252")]
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[Address(RVA = "0x23E5D70", Offset = "0x23E4D70", VA = "0x1823E5D70", Slot = "5")]
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public override void FrameCleanup(CommandBuffer cmd)
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{
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}
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// Token: 0x06000269 RID: 617 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000253")]
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[Address(RVA = "0x23E5BB0", Offset = "0x23E4BB0", VA = "0x1823E5BB0")]
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private void Clear()
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{
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}
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// Token: 0x0600026A RID: 618 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000254")]
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[Address(RVA = "0x23E5FC0", Offset = "0x23E4FC0", VA = "0x1823E5FC0")]
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private void RenderAdditionalShadowmapAtlas(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
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{
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}
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// Token: 0x0600026B RID: 619 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000255")]
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[Address(RVA = "0x23E6620", Offset = "0x23E5620", VA = "0x1823E6620")]
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private void SetupAdditionalLightsShadowReceiverConstants(CommandBuffer cmd, ref ShadowData shadowData, bool softShadows)
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{
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}
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// Token: 0x0600026C RID: 620 RVA: 0x00003750 File Offset: 0x00001950
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[Token(Token = "0x6000256")]
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[Address(RVA = "0x23E5E20", Offset = "0x23E4E20", VA = "0x1823E5E20")]
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private bool IsValidShadowCastingLight(ref LightData lightData, int i)
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{
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return default(bool);
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}
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// Token: 0x04000345 RID: 837
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[Token(Token = "0x40002F9")]
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public static int m_AdditionalShadowsBufferId;
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// Token: 0x04000346 RID: 838
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[Token(Token = "0x40002FA")]
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public static int m_AdditionalShadowsIndicesId;
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// Token: 0x04000347 RID: 839
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40002FB")]
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private bool m_UseStructuredBuffer;
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// Token: 0x04000348 RID: 840
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[Token(Token = "0x40002FC")]
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private const int k_ShadowmapBufferBits = 16;
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// Token: 0x04000349 RID: 841
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x40002FD")]
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private RenderTargetHandle m_AdditionalLightsShadowmap;
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// Token: 0x0400034A RID: 842
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40002FE")]
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private RenderTexture m_AdditionalLightsShadowmapTexture;
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// Token: 0x0400034B RID: 843
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40002FF")]
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private int m_ShadowmapWidth;
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// Token: 0x0400034C RID: 844
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x4000300")]
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private int m_ShadowmapHeight;
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// Token: 0x0400034D RID: 845
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4000301")]
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private ShadowSliceData[] m_AdditionalLightSlices;
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// Token: 0x0400034E RID: 846
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4000302")]
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private Matrix4x4[] m_AdditionalLightsWorldToShadow;
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// Token: 0x0400034F RID: 847
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4000303")]
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private Vector4[] m_AdditionalLightsShadowParams;
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// Token: 0x04000350 RID: 848
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4000304")]
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private ShaderInput.ShadowData[] m_AdditionalLightsShadowData;
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// Token: 0x04000351 RID: 849
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4000305")]
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private List<int> m_AdditionalShadowCastingLightIndices;
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// Token: 0x04000352 RID: 850
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4000306")]
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private List<int> m_AdditionalShadowCastingLightIndicesMap;
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// Token: 0x04000353 RID: 851
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4000307")]
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private bool m_SupportsBoxFilterForShadows;
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// Token: 0x04000354 RID: 852
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[Token(Token = "0x4000308")]
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private const string m_ProfilerTag = "Render Additional Shadows";
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// Token: 0x04000355 RID: 853
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4000309")]
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private ProfilingSampler m_ProfilingSampler;
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// Token: 0x0200008C RID: 140
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[Token(Token = "0x20000C1")]
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private static class AdditionalShadowsConstantBuffer
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{
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// Token: 0x04000356 RID: 854
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[Token(Token = "0x40004CB")]
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public static int _AdditionalLightsWorldToShadow;
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// Token: 0x04000357 RID: 855
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[Token(Token = "0x40004CC")]
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public static int _AdditionalShadowParams;
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// Token: 0x04000358 RID: 856
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[Token(Token = "0x40004CD")]
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public static int _AdditionalShadowOffset0;
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// Token: 0x04000359 RID: 857
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[Token(Token = "0x40004CE")]
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public static int _AdditionalShadowOffset1;
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// Token: 0x0400035A RID: 858
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[Token(Token = "0x40004CF")]
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public static int _AdditionalShadowOffset2;
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// Token: 0x0400035B RID: 859
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[Token(Token = "0x40004D0")]
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public static int _AdditionalShadowOffset3;
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// Token: 0x0400035C RID: 860
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[Token(Token = "0x40004D1")]
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public static int _AdditionalShadowmapSize;
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}
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}
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}
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+52
@@ -0,0 +1,52 @@
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x0200008D RID: 141
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[Token(Token = "0x200007D")]
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public class CV2FastLineRendererPass : ScriptableRenderPass
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{
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// Token: 0x0600026D RID: 621 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000257")]
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[Address(RVA = "0x23E92D0", Offset = "0x23E82D0", VA = "0x1823E92D0")]
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public CV2FastLineRendererPass(RenderPassEvent evt)
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{
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}
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// Token: 0x0600026E RID: 622 RVA: 0x00003768 File Offset: 0x00001968
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[Token(Token = "0x6000258")]
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[Address(RVA = "0x23E9000", Offset = "0x23E8000", VA = "0x1823E9000")]
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public bool Setup(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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return default(bool);
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}
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// Token: 0x0600026F RID: 623 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000259")]
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[Address(RVA = "0x23E8D50", Offset = "0x23E7D50", VA = "0x1823E8D50", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x0400035D RID: 861
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[Token(Token = "0x400030A")]
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public static List<IFastLineRenderInstance> RenderInstances;
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// Token: 0x0400035E RID: 862
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400030B")]
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private string m_ProfilerTag;
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// Token: 0x0400035F RID: 863
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400030C")]
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private ProfilingSampler m_ProfilingSampler;
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// Token: 0x04000360 RID: 864
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x400030D")]
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private bool m_RequireTextureBuffer;
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}
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}
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+234
@@ -0,0 +1,234 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x0200008F RID: 143
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[Token(Token = "0x200007F")]
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public class CachedMainLightShadowCasterPass : ScriptableRenderPass
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{
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// Token: 0x06000273 RID: 627 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600025D")]
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[Address(RVA = "0x23EA7C0", Offset = "0x23E97C0", VA = "0x1823EA7C0")]
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public static void SetDirty()
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{
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}
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// Token: 0x06000274 RID: 628 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600025E")]
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[Address(RVA = "0x23EA820", Offset = "0x23E9820", VA = "0x1823EA820")]
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public static void SetShadowCasterLayerMask(uint layerMask)
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{
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}
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// Token: 0x06000275 RID: 629 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600025F")]
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[Address(RVA = "0x23EB4E0", Offset = "0x23EA4E0", VA = "0x1823EB4E0")]
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public CachedMainLightShadowCasterPass(RenderPassEvent evt)
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{
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}
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// Token: 0x06000276 RID: 630 RVA: 0x00003780 File Offset: 0x00001980
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[Token(Token = "0x6000260")]
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[Address(RVA = "0x23E98B0", Offset = "0x23E88B0", VA = "0x1823E98B0")]
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public bool NeedsRender(ref CameraData cameraData)
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{
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return default(bool);
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}
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|
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// Token: 0x06000277 RID: 631 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000261")]
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[Address(RVA = "0x23E9AD0", Offset = "0x23E8AD0", VA = "0x1823E9AD0")]
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public void PreCullSetup(ScriptableRenderContext context, ref CameraData cameraData)
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{
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}
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// Token: 0x06000278 RID: 632 RVA: 0x00003798 File Offset: 0x00001998
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[Token(Token = "0x6000262")]
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[Address(RVA = "0x23EB080", Offset = "0x23EA080", VA = "0x1823EB080")]
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public bool Setup(ref RenderingData renderingData)
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{
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return default(bool);
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}
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// Token: 0x06000279 RID: 633 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000263")]
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[Address(RVA = "0x23E9660", Offset = "0x23E8660", VA = "0x1823E9660", Slot = "4")]
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public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
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{
|
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}
|
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|
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// Token: 0x0600027A RID: 634 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000264")]
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[Address(RVA = "0x23E9810", Offset = "0x23E8810", VA = "0x1823E9810", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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||||
{
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||||
}
|
||||
|
||||
// Token: 0x0600027B RID: 635 RVA: 0x00002050 File Offset: 0x00000250
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||||
[Token(Token = "0x6000265")]
|
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[Address(RVA = "0x23E9850", Offset = "0x23E8850", VA = "0x1823E9850", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600027C RID: 636 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000266")]
|
||||
[Address(RVA = "0x23E9400", Offset = "0x23E8400", VA = "0x1823E9400")]
|
||||
private void Clear()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600027D RID: 637 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000267")]
|
||||
[Address(RVA = "0x23E9FE0", Offset = "0x23E8FE0", VA = "0x1823E9FE0")]
|
||||
private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600027E RID: 638 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000268")]
|
||||
[Address(RVA = "0x23EA880", Offset = "0x23E9880", VA = "0x1823EA880")]
|
||||
private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000361 RID: 865
|
||||
[Token(Token = "0x400030E")]
|
||||
private const int k_MaxCascades = 4;
|
||||
|
||||
// Token: 0x04000362 RID: 866
|
||||
[Token(Token = "0x400030F")]
|
||||
private const int k_ShadowmapBufferBits = 16;
|
||||
|
||||
// Token: 0x04000363 RID: 867
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000310")]
|
||||
private int m_ShadowmapWidth;
|
||||
|
||||
// Token: 0x04000364 RID: 868
|
||||
[FieldOffset(Offset = "0x6C")]
|
||||
[Token(Token = "0x4000311")]
|
||||
private int m_ShadowmapHeight;
|
||||
|
||||
// Token: 0x04000365 RID: 869
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x4000312")]
|
||||
private int m_ShadowCasterCascadesCount;
|
||||
|
||||
// Token: 0x04000366 RID: 870
|
||||
[FieldOffset(Offset = "0x74")]
|
||||
[Token(Token = "0x4000313")]
|
||||
private bool m_SupportsBoxFilterForShadows;
|
||||
|
||||
// Token: 0x04000367 RID: 871
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x4000314")]
|
||||
private RenderTargetHandle m_MainLightShadowmap;
|
||||
|
||||
// Token: 0x04000368 RID: 872
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x4000315")]
|
||||
private RenderTexture m_MainLightShadowmapTexture;
|
||||
|
||||
// Token: 0x04000369 RID: 873
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x4000316")]
|
||||
private Matrix4x4[] m_MainLightShadowMatrices;
|
||||
|
||||
// Token: 0x0400036A RID: 874
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x4000317")]
|
||||
private ShadowSliceData[] m_CascadeSlices;
|
||||
|
||||
// Token: 0x0400036B RID: 875
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x4000318")]
|
||||
private Vector4[] m_CascadeSplitDistances;
|
||||
|
||||
// Token: 0x0400036C RID: 876
|
||||
[Token(Token = "0x4000319")]
|
||||
private const string m_ProfilerTag = "Render Cached Main Shadowmap";
|
||||
|
||||
// Token: 0x0400036D RID: 877
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x400031A")]
|
||||
private ProfilingSampler m_ProfilingSampler;
|
||||
|
||||
// Token: 0x0400036E RID: 878
|
||||
[FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x400031B")]
|
||||
private CullingResults cachedCullResults;
|
||||
|
||||
// Token: 0x0400036F RID: 879
|
||||
[Token(Token = "0x400031C")]
|
||||
private static uint shadowCasterLayerMask;
|
||||
|
||||
// Token: 0x04000370 RID: 880
|
||||
[Token(Token = "0x400031D")]
|
||||
private static bool isDirty;
|
||||
|
||||
// Token: 0x04000371 RID: 881
|
||||
[FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x400031E")]
|
||||
private Vector3 lastRenderCameraPosition;
|
||||
|
||||
// Token: 0x04000372 RID: 882
|
||||
[FieldOffset(Offset = "0xC4")]
|
||||
[Token(Token = "0x400031F")]
|
||||
private bool isReusingCachedData;
|
||||
|
||||
// Token: 0x02000090 RID: 144
|
||||
[Token(Token = "0x20000C2")]
|
||||
private static class MainLightShadowConstantBuffer
|
||||
{
|
||||
// Token: 0x04000373 RID: 883
|
||||
[Token(Token = "0x40004D2")]
|
||||
public static int _WorldToShadow;
|
||||
|
||||
// Token: 0x04000374 RID: 884
|
||||
[Token(Token = "0x40004D3")]
|
||||
public static int _ShadowParams;
|
||||
|
||||
// Token: 0x04000375 RID: 885
|
||||
[Token(Token = "0x40004D4")]
|
||||
public static int _CascadeShadowSplitSpheres0;
|
||||
|
||||
// Token: 0x04000376 RID: 886
|
||||
[Token(Token = "0x40004D5")]
|
||||
public static int _CascadeShadowSplitSpheres1;
|
||||
|
||||
// Token: 0x04000377 RID: 887
|
||||
[Token(Token = "0x40004D6")]
|
||||
public static int _CascadeShadowSplitSpheres2;
|
||||
|
||||
// Token: 0x04000378 RID: 888
|
||||
[Token(Token = "0x40004D7")]
|
||||
public static int _CascadeShadowSplitSpheres3;
|
||||
|
||||
// Token: 0x04000379 RID: 889
|
||||
[Token(Token = "0x40004D8")]
|
||||
public static int _CascadeShadowSplitSphereRadii;
|
||||
|
||||
// Token: 0x0400037A RID: 890
|
||||
[Token(Token = "0x40004D9")]
|
||||
public static int _ShadowOffset0;
|
||||
|
||||
// Token: 0x0400037B RID: 891
|
||||
[Token(Token = "0x40004DA")]
|
||||
public static int _ShadowOffset1;
|
||||
|
||||
// Token: 0x0400037C RID: 892
|
||||
[Token(Token = "0x40004DB")]
|
||||
public static int _ShadowOffset2;
|
||||
|
||||
// Token: 0x0400037D RID: 893
|
||||
[Token(Token = "0x40004DC")]
|
||||
public static int _ShadowOffset3;
|
||||
|
||||
// Token: 0x0400037E RID: 894
|
||||
[Token(Token = "0x40004DD")]
|
||||
public static int _ShadowmapSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
+186
@@ -0,0 +1,186 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Experimental.Rendering;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000091 RID: 145
|
||||
[Token(Token = "0x2000080")]
|
||||
public class ColorGradingLutPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x06000280 RID: 640 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600026A")]
|
||||
[Address(RVA = "0x23EE310", Offset = "0x23ED310", VA = "0x1823EE310")]
|
||||
public ColorGradingLutPass(RenderPassEvent evt, PostProcessData data)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000281 RID: 641 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600026B")]
|
||||
[Address(RVA = "0x23EE1E0", Offset = "0x23ED1E0", VA = "0x1823EE1E0")]
|
||||
public void Setup(in RenderTargetHandle internalLut)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000282 RID: 642 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600026C")]
|
||||
[Address(RVA = "0x23ED0D0", Offset = "0x23EC0D0", VA = "0x1823ED0D0", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000283 RID: 643 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600026D")]
|
||||
[Address(RVA = "0x23EE1B0", Offset = "0x23ED1B0", VA = "0x1823EE1B0", Slot = "6")]
|
||||
internal override void OnFinishCameraStackRendering(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000284 RID: 644 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600026E")]
|
||||
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000285 RID: 645 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x600026F")]
|
||||
[Address(RVA = "0x23EE1F0", Offset = "0x23ED1F0", VA = "0x1823EE1F0")]
|
||||
[CompilerGenerated]
|
||||
private Material <.ctor>g__Load|6_0(Shader shader)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x0400037F RID: 895
|
||||
[Token(Token = "0x4000320")]
|
||||
private const string k_ProfilerTag = "Color Grading LUT";
|
||||
|
||||
// Token: 0x04000380 RID: 896
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000321")]
|
||||
private readonly Material m_LutBuilderLdr;
|
||||
|
||||
// Token: 0x04000381 RID: 897
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x4000322")]
|
||||
private readonly Material m_LutBuilderHdr;
|
||||
|
||||
// Token: 0x04000382 RID: 898
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x4000323")]
|
||||
private readonly GraphicsFormat m_HdrLutFormat;
|
||||
|
||||
// Token: 0x04000383 RID: 899
|
||||
[FieldOffset(Offset = "0x7C")]
|
||||
[Token(Token = "0x4000324")]
|
||||
private readonly GraphicsFormat m_LdrLutFormat;
|
||||
|
||||
// Token: 0x04000384 RID: 900
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x4000325")]
|
||||
private RenderTargetHandle m_InternalLut;
|
||||
|
||||
// Token: 0x02000092 RID: 146
|
||||
[Token(Token = "0x20000C3")]
|
||||
private static class ShaderConstants
|
||||
{
|
||||
// Token: 0x04000385 RID: 901
|
||||
[Token(Token = "0x40004DE")]
|
||||
public static readonly int _Lut_Params;
|
||||
|
||||
// Token: 0x04000386 RID: 902
|
||||
[Token(Token = "0x40004DF")]
|
||||
public static readonly int _ColorBalance;
|
||||
|
||||
// Token: 0x04000387 RID: 903
|
||||
[Token(Token = "0x40004E0")]
|
||||
public static readonly int _ColorFilter;
|
||||
|
||||
// Token: 0x04000388 RID: 904
|
||||
[Token(Token = "0x40004E1")]
|
||||
public static readonly int _ChannelMixerRed;
|
||||
|
||||
// Token: 0x04000389 RID: 905
|
||||
[Token(Token = "0x40004E2")]
|
||||
public static readonly int _ChannelMixerGreen;
|
||||
|
||||
// Token: 0x0400038A RID: 906
|
||||
[Token(Token = "0x40004E3")]
|
||||
public static readonly int _ChannelMixerBlue;
|
||||
|
||||
// Token: 0x0400038B RID: 907
|
||||
[Token(Token = "0x40004E4")]
|
||||
public static readonly int _HueSatCon;
|
||||
|
||||
// Token: 0x0400038C RID: 908
|
||||
[Token(Token = "0x40004E5")]
|
||||
public static readonly int _Lift;
|
||||
|
||||
// Token: 0x0400038D RID: 909
|
||||
[Token(Token = "0x40004E6")]
|
||||
public static readonly int _Gamma;
|
||||
|
||||
// Token: 0x0400038E RID: 910
|
||||
[Token(Token = "0x40004E7")]
|
||||
public static readonly int _Gain;
|
||||
|
||||
// Token: 0x0400038F RID: 911
|
||||
[Token(Token = "0x40004E8")]
|
||||
public static readonly int _Shadows;
|
||||
|
||||
// Token: 0x04000390 RID: 912
|
||||
[Token(Token = "0x40004E9")]
|
||||
public static readonly int _Midtones;
|
||||
|
||||
// Token: 0x04000391 RID: 913
|
||||
[Token(Token = "0x40004EA")]
|
||||
public static readonly int _Highlights;
|
||||
|
||||
// Token: 0x04000392 RID: 914
|
||||
[Token(Token = "0x40004EB")]
|
||||
public static readonly int _ShaHiLimits;
|
||||
|
||||
// Token: 0x04000393 RID: 915
|
||||
[Token(Token = "0x40004EC")]
|
||||
public static readonly int _SplitShadows;
|
||||
|
||||
// Token: 0x04000394 RID: 916
|
||||
[Token(Token = "0x40004ED")]
|
||||
public static readonly int _SplitHighlights;
|
||||
|
||||
// Token: 0x04000395 RID: 917
|
||||
[Token(Token = "0x40004EE")]
|
||||
public static readonly int _CurveMaster;
|
||||
|
||||
// Token: 0x04000396 RID: 918
|
||||
[Token(Token = "0x40004EF")]
|
||||
public static readonly int _CurveRed;
|
||||
|
||||
// Token: 0x04000397 RID: 919
|
||||
[Token(Token = "0x40004F0")]
|
||||
public static readonly int _CurveGreen;
|
||||
|
||||
// Token: 0x04000398 RID: 920
|
||||
[Token(Token = "0x40004F1")]
|
||||
public static readonly int _CurveBlue;
|
||||
|
||||
// Token: 0x04000399 RID: 921
|
||||
[Token(Token = "0x40004F2")]
|
||||
public static readonly int _CurveHueVsHue;
|
||||
|
||||
// Token: 0x0400039A RID: 922
|
||||
[Token(Token = "0x40004F3")]
|
||||
public static readonly int _CurveHueVsSat;
|
||||
|
||||
// Token: 0x0400039B RID: 923
|
||||
[Token(Token = "0x40004F4")]
|
||||
public static readonly int _CurveLumVsSat;
|
||||
|
||||
// Token: 0x0400039C RID: 924
|
||||
[Token(Token = "0x40004F5")]
|
||||
public static readonly int _CurveSatVsSat;
|
||||
}
|
||||
}
|
||||
}
|
||||
+107
@@ -0,0 +1,107 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000093 RID: 147
|
||||
[Token(Token = "0x2000081")]
|
||||
public class CopyColorPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x170000C2 RID: 194
|
||||
// (get) Token: 0x06000287 RID: 647 RVA: 0x000037B0 File Offset: 0x000019B0
|
||||
// (set) Token: 0x06000288 RID: 648 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x170000C1")]
|
||||
private RenderTargetIdentifier source
|
||||
{
|
||||
[Token(Token = "0x6000270")]
|
||||
[Address(RVA = "0x1BBCBD0", Offset = "0x1BBBBD0", VA = "0x181BBCBD0")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetIdentifier);
|
||||
}
|
||||
[Token(Token = "0x6000271")]
|
||||
[Address(RVA = "0x23EED70", Offset = "0x23EDD70", VA = "0x1823EED70")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170000C3 RID: 195
|
||||
// (get) Token: 0x06000289 RID: 649 RVA: 0x000037C8 File Offset: 0x000019C8
|
||||
// (set) Token: 0x0600028A RID: 650 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x170000C2")]
|
||||
private RenderTargetHandle destination
|
||||
{
|
||||
[Token(Token = "0x6000272")]
|
||||
[Address(RVA = "0x8F5600", Offset = "0x8F4600", VA = "0x1808F5600")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetHandle);
|
||||
}
|
||||
[Token(Token = "0x6000273")]
|
||||
[Address(RVA = "0x8F5610", Offset = "0x8F4610", VA = "0x1808F5610")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600028B RID: 651 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000274")]
|
||||
[Address(RVA = "0x23EED00", Offset = "0x23EDD00", VA = "0x1823EED00")]
|
||||
public CopyColorPass(RenderPassEvent evt, Material samplingMaterial)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600028C RID: 652 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000275")]
|
||||
[Address(RVA = "0x23EECD0", Offset = "0x23EDCD0", VA = "0x1823EECD0")]
|
||||
public void Setup(RenderTargetIdentifier source, RenderTargetHandle destination, Downsampling downsampling)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600028D RID: 653 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000276")]
|
||||
[Address(RVA = "0x23EE740", Offset = "0x23ED740", VA = "0x1823EE740", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescripor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600028E RID: 654 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000277")]
|
||||
[Address(RVA = "0x23EE850", Offset = "0x23ED850", VA = "0x1823EE850", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600028F RID: 655 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000278")]
|
||||
[Address(RVA = "0x23EEBC0", Offset = "0x23EDBC0", VA = "0x1823EEBC0", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400039D RID: 925
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000326")]
|
||||
private int m_SampleOffsetShaderHandle;
|
||||
|
||||
// Token: 0x0400039E RID: 926
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x4000327")]
|
||||
private Material m_SamplingMaterial;
|
||||
|
||||
// Token: 0x0400039F RID: 927
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x4000328")]
|
||||
private Downsampling m_DownsamplingMethod;
|
||||
|
||||
// Token: 0x040003A2 RID: 930
|
||||
[Token(Token = "0x400032B")]
|
||||
private const string m_ProfilerTag = "Copy Color";
|
||||
}
|
||||
}
|
||||
+102
@@ -0,0 +1,102 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000094 RID: 148
|
||||
[Token(Token = "0x2000082")]
|
||||
public class CopyDepthPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x170000C4 RID: 196
|
||||
// (get) Token: 0x06000290 RID: 656 RVA: 0x000037E0 File Offset: 0x000019E0
|
||||
// (set) Token: 0x06000291 RID: 657 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x170000C3")]
|
||||
private RenderTargetHandle source
|
||||
{
|
||||
[Token(Token = "0x6000279")]
|
||||
[Address(RVA = "0x483190", Offset = "0x482190", VA = "0x180483190")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetHandle);
|
||||
}
|
||||
[Token(Token = "0x600027A")]
|
||||
[Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170000C5 RID: 197
|
||||
// (get) Token: 0x06000292 RID: 658 RVA: 0x000037F8 File Offset: 0x000019F8
|
||||
// (set) Token: 0x06000293 RID: 659 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x170000C4")]
|
||||
private RenderTargetHandle destination
|
||||
{
|
||||
[Token(Token = "0x600027B")]
|
||||
[Address(RVA = "0x4831A0", Offset = "0x4821A0", VA = "0x1804831A0")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetHandle);
|
||||
}
|
||||
[Token(Token = "0x600027C")]
|
||||
[Address(RVA = "0x483390", Offset = "0x482390", VA = "0x180483390")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000294 RID: 660 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600027D")]
|
||||
[Address(RVA = "0x23EF590", Offset = "0x23EE590", VA = "0x1823EF590")]
|
||||
public CopyDepthPass(RenderPassEvent evt, Material copyDepthMaterial)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000295 RID: 661 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600027E")]
|
||||
[Address(RVA = "0x23EF580", Offset = "0x23EE580", VA = "0x1823EF580")]
|
||||
public void Setup(RenderTargetHandle source, RenderTargetHandle destination)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000296 RID: 662 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600027F")]
|
||||
[Address(RVA = "0x23EEDA0", Offset = "0x23EDDA0", VA = "0x1823EEDA0", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000297 RID: 663 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000280")]
|
||||
[Address(RVA = "0x23EEEB0", Offset = "0x23EDEB0", VA = "0x1823EEEB0", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000298 RID: 664 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000281")]
|
||||
[Address(RVA = "0x23EF4D0", Offset = "0x23EE4D0", VA = "0x1823EF4D0", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003A5 RID: 933
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x400032E")]
|
||||
private Material m_CopyDepthMaterial;
|
||||
|
||||
// Token: 0x040003A6 RID: 934
|
||||
[Token(Token = "0x400032F")]
|
||||
private const string m_ProfilerTag = "Copy Depth";
|
||||
|
||||
// Token: 0x040003A7 RID: 935
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x4000330")]
|
||||
private int m_ScaleBiasId;
|
||||
}
|
||||
}
|
||||
+112
@@ -0,0 +1,112 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000095 RID: 149
|
||||
[Token(Token = "0x2000083")]
|
||||
public class DepthOnlyPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x170000C6 RID: 198
|
||||
// (get) Token: 0x06000299 RID: 665 RVA: 0x00003810 File Offset: 0x00001A10
|
||||
// (set) Token: 0x0600029A RID: 666 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x170000C5")]
|
||||
private RenderTargetHandle depthAttachmentHandle
|
||||
{
|
||||
[Token(Token = "0x6000282")]
|
||||
[Address(RVA = "0x4831A0", Offset = "0x4821A0", VA = "0x1804831A0")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetHandle);
|
||||
}
|
||||
[Token(Token = "0x6000283")]
|
||||
[Address(RVA = "0x483390", Offset = "0x482390", VA = "0x180483390")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170000C7 RID: 199
|
||||
// (get) Token: 0x0600029B RID: 667 RVA: 0x00003828 File Offset: 0x00001A28
|
||||
// (set) Token: 0x0600029C RID: 668 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x170000C6")]
|
||||
internal RenderTextureDescriptor descriptor
|
||||
{
|
||||
[Token(Token = "0x6000284")]
|
||||
[Address(RVA = "0x23EFF90", Offset = "0x23EEF90", VA = "0x1823EFF90")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTextureDescriptor);
|
||||
}
|
||||
[Token(Token = "0x6000285")]
|
||||
[Address(RVA = "0x23EFFC0", Offset = "0x23EEFC0", VA = "0x1823EFFC0")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600029D RID: 669 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000286")]
|
||||
[Address(RVA = "0x23EFE50", Offset = "0x23EEE50", VA = "0x1823EFE50")]
|
||||
public DepthOnlyPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600029E RID: 670 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000287")]
|
||||
[Address(RVA = "0x23EFDE0", Offset = "0x23EEDE0", VA = "0x1823EFDE0")]
|
||||
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle depthAttachmentHandle)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600029F RID: 671 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000288")]
|
||||
[Address(RVA = "0x23EF980", Offset = "0x23EE980", VA = "0x1823EF980", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002A0 RID: 672 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000289")]
|
||||
[Address(RVA = "0x23EFA70", Offset = "0x23EEA70", VA = "0x1823EFA70", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002A1 RID: 673 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600028A")]
|
||||
[Address(RVA = "0x23EFCE0", Offset = "0x23EECE0", VA = "0x1823EFCE0", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003A8 RID: 936
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000331")]
|
||||
private int kDepthBufferBits;
|
||||
|
||||
// Token: 0x040003AB RID: 939
|
||||
[FieldOffset(Offset = "0xA4")]
|
||||
[Token(Token = "0x4000334")]
|
||||
private FilteringSettings m_FilteringSettings;
|
||||
|
||||
// Token: 0x040003AC RID: 940
|
||||
[Token(Token = "0x4000335")]
|
||||
private const string m_ProfilerTag = "Depth Prepass";
|
||||
|
||||
// Token: 0x040003AD RID: 941
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x4000336")]
|
||||
private ProfilingSampler m_ProfilingSampler;
|
||||
|
||||
// Token: 0x040003AE RID: 942
|
||||
[FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x4000337")]
|
||||
private ShaderTagId m_ShaderTagId;
|
||||
}
|
||||
}
|
||||
+83
@@ -0,0 +1,83 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000096 RID: 150
|
||||
[Token(Token = "0x2000084")]
|
||||
public class DrawObjectsPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x060002A2 RID: 674 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600028B")]
|
||||
[Address(RVA = "0x23F0390", Offset = "0x23EF390", VA = "0x1823F0390")]
|
||||
public DrawObjectsPass(string profilerTag, bool opaque, RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002A3 RID: 675 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600028C")]
|
||||
[Address(RVA = "0x23F0320", Offset = "0x23EF320", VA = "0x1823F0320")]
|
||||
public void Setup(ClearFlag clearFlag, Color clearColor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002A4 RID: 676 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600028D")]
|
||||
[Address(RVA = "0x23EFFF0", Offset = "0x23EEFF0", VA = "0x1823EFFF0", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002A5 RID: 677 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600028E")]
|
||||
[Address(RVA = "0x23F0020", Offset = "0x23EF020", VA = "0x1823F0020", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003AF RID: 943
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000338")]
|
||||
private FilteringSettings m_FilteringSettings;
|
||||
|
||||
// Token: 0x040003B0 RID: 944
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x4000339")]
|
||||
private RenderStateBlock m_RenderStateBlock;
|
||||
|
||||
// Token: 0x040003B1 RID: 945
|
||||
[FieldOffset(Offset = "0xF0")]
|
||||
[Token(Token = "0x400033A")]
|
||||
private List<ShaderTagId> m_ShaderTagIdList;
|
||||
|
||||
// Token: 0x040003B2 RID: 946
|
||||
[FieldOffset(Offset = "0xF8")]
|
||||
[Token(Token = "0x400033B")]
|
||||
private string m_ProfilerTag;
|
||||
|
||||
// Token: 0x040003B3 RID: 947
|
||||
[FieldOffset(Offset = "0x100")]
|
||||
[Token(Token = "0x400033C")]
|
||||
private ProfilingSampler m_ProfilingSampler;
|
||||
|
||||
// Token: 0x040003B4 RID: 948
|
||||
[FieldOffset(Offset = "0x108")]
|
||||
[Token(Token = "0x400033D")]
|
||||
private bool m_IsOpaque;
|
||||
|
||||
// Token: 0x040003B5 RID: 949
|
||||
[Token(Token = "0x400033E")]
|
||||
private static readonly int s_DrawObjectPassDataPropID;
|
||||
|
||||
// Token: 0x040003B6 RID: 950
|
||||
[FieldOffset(Offset = "0x10C")]
|
||||
[Token(Token = "0x400033F")]
|
||||
private ClearFlag m_requestedClearFlag;
|
||||
|
||||
// Token: 0x040003B7 RID: 951
|
||||
[FieldOffset(Offset = "0x110")]
|
||||
[Token(Token = "0x4000340")]
|
||||
private Color m_requestedClearColor;
|
||||
}
|
||||
}
|
||||
+50
@@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000097 RID: 151
|
||||
[Token(Token = "0x2000085")]
|
||||
public class FinalBlitPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x060002A7 RID: 679 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000290")]
|
||||
[Address(RVA = "0x23F1380", Offset = "0x23F0380", VA = "0x1823F1380")]
|
||||
public FinalBlitPass(RenderPassEvent evt, Material blitMaterial)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002A8 RID: 680 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000291")]
|
||||
[Address(RVA = "0x23F1370", Offset = "0x23F0370", VA = "0x1823F1370")]
|
||||
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorHandle)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002A9 RID: 681 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000292")]
|
||||
[Address(RVA = "0x23F0C00", Offset = "0x23EFC00", VA = "0x1823F0C00", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003B8 RID: 952
|
||||
[Token(Token = "0x4000341")]
|
||||
private const string m_ProfilerTag = "Final Blit Pass";
|
||||
|
||||
// Token: 0x040003B9 RID: 953
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000342")]
|
||||
private RenderTargetHandle m_Source;
|
||||
|
||||
// Token: 0x040003BA RID: 954
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x4000343")]
|
||||
private Material m_BlitMaterial;
|
||||
|
||||
// Token: 0x040003BB RID: 955
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x4000344")]
|
||||
private TextureDimension m_TargetDimension;
|
||||
}
|
||||
}
|
||||
+205
@@ -0,0 +1,205 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using Unity.Collections;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000089 RID: 137
|
||||
[Token(Token = "0x200007B")]
|
||||
public class ForwardLights
|
||||
{
|
||||
// Token: 0x0600025E RID: 606 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000248")]
|
||||
[Address(RVA = "0x23F2A10", Offset = "0x23F1A10", VA = "0x1823F2A10")]
|
||||
public ForwardLights()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600025F RID: 607 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000249")]
|
||||
[Address(RVA = "0x23F26F0", Offset = "0x23F16F0", VA = "0x1823F26F0")]
|
||||
public void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000260 RID: 608 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600024A")]
|
||||
[Address(RVA = "0x23F13C0", Offset = "0x23F03C0", VA = "0x1823F13C0")]
|
||||
private void InitializeLightConstants(NativeArray<VisibleLight> lights, int lightIndex, out Vector4 lightPos, out Vector4 lightColor, out Vector4 lightAttenuation, out Vector4 lightSpotDir, out Vector4 lightOcclusionProbeChannel)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000261 RID: 609 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600024B")]
|
||||
[Address(RVA = "0x23F2570", Offset = "0x23F1570", VA = "0x1823F2570")]
|
||||
private void SetupShaderLightConstants(CommandBuffer cmd, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000262 RID: 610 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600024C")]
|
||||
[Address(RVA = "0x23F2420", Offset = "0x23F1420", VA = "0x1823F2420")]
|
||||
private void SetupMainLightConstants(CommandBuffer cmd, ref LightData lightData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000263 RID: 611 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600024D")]
|
||||
[Address(RVA = "0x23F1BB0", Offset = "0x23F0BB0", VA = "0x1823F1BB0")]
|
||||
private void SetupAdditionalLightConstants(CommandBuffer cmd, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000325 RID: 805
|
||||
[Token(Token = "0x40002E4")]
|
||||
private const string k_SetupLightConstants = "Setup Light Constants";
|
||||
|
||||
// Token: 0x04000326 RID: 806
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x40002E5")]
|
||||
private MixedLightingSetup m_MixedLightingSetup;
|
||||
|
||||
// Token: 0x04000327 RID: 807
|
||||
[FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x40002E6")]
|
||||
private Vector4 k_DefaultLightPosition;
|
||||
|
||||
// Token: 0x04000328 RID: 808
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x40002E7")]
|
||||
private Vector4 k_DefaultLightColor;
|
||||
|
||||
// Token: 0x04000329 RID: 809
|
||||
[FieldOffset(Offset = "0x34")]
|
||||
[Token(Token = "0x40002E8")]
|
||||
private Vector4 k_DefaultLightAttenuation;
|
||||
|
||||
// Token: 0x0400032A RID: 810
|
||||
[FieldOffset(Offset = "0x44")]
|
||||
[Token(Token = "0x40002E9")]
|
||||
private Vector4 k_DefaultLightSpotDirection;
|
||||
|
||||
// Token: 0x0400032B RID: 811
|
||||
[FieldOffset(Offset = "0x54")]
|
||||
[Token(Token = "0x40002EA")]
|
||||
private Vector4 k_DefaultLightsProbeChannel;
|
||||
|
||||
// Token: 0x0400032C RID: 812
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x40002EB")]
|
||||
private Vector4[] m_AdditionalLightPositions;
|
||||
|
||||
// Token: 0x0400032D RID: 813
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x40002EC")]
|
||||
private Vector4[] m_AdditionalLightColors;
|
||||
|
||||
// Token: 0x0400032E RID: 814
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x40002ED")]
|
||||
private Vector4[] m_AdditionalLightAttenuations;
|
||||
|
||||
// Token: 0x0400032F RID: 815
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x40002EE")]
|
||||
private Vector4[] m_AdditionalLightSpotDirections;
|
||||
|
||||
// Token: 0x04000330 RID: 816
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x40002EF")]
|
||||
private Vector4[] m_AdditionalLightOcclusionProbeChannels;
|
||||
|
||||
// Token: 0x04000331 RID: 817
|
||||
[Token(Token = "0x40002F0")]
|
||||
private const float k_HalfEpsilon = 5.9604645E-08f;
|
||||
|
||||
// Token: 0x04000332 RID: 818
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x40002F1")]
|
||||
private Vector4 k_DefaultCompactLightPosition;
|
||||
|
||||
// Token: 0x04000333 RID: 819
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x40002F2")]
|
||||
private Vector4 k_DefaultCompactLightColor;
|
||||
|
||||
// Token: 0x04000334 RID: 820
|
||||
[FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x40002F3")]
|
||||
private Vector4 k_DefaultCompactLightSpotDirection;
|
||||
|
||||
// Token: 0x04000335 RID: 821
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x40002F4")]
|
||||
private Vector4[] m_CompactAdditionalLightPositions;
|
||||
|
||||
// Token: 0x04000336 RID: 822
|
||||
[FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x40002F5")]
|
||||
private Vector4[] m_CompactAdditionalLightColors;
|
||||
|
||||
// Token: 0x04000337 RID: 823
|
||||
[FieldOffset(Offset = "0xD0")]
|
||||
[Token(Token = "0x40002F6")]
|
||||
private Vector4[] m_CompactAdditionalLightSpotDirections;
|
||||
|
||||
// Token: 0x04000338 RID: 824
|
||||
[FieldOffset(Offset = "0xD8")]
|
||||
[Token(Token = "0x40002F7")]
|
||||
private bool m_UseStructuredBuffer;
|
||||
|
||||
// Token: 0x04000339 RID: 825
|
||||
[FieldOffset(Offset = "0xD9")]
|
||||
[Token(Token = "0x40002F8")]
|
||||
private bool m_CompactFormat;
|
||||
|
||||
// Token: 0x0200008A RID: 138
|
||||
[Token(Token = "0x20000C0")]
|
||||
private static class LightConstantBuffer
|
||||
{
|
||||
// Token: 0x0400033A RID: 826
|
||||
[Token(Token = "0x40004C0")]
|
||||
public static int _MainLightPosition;
|
||||
|
||||
// Token: 0x0400033B RID: 827
|
||||
[Token(Token = "0x40004C1")]
|
||||
public static int _MainLightColor;
|
||||
|
||||
// Token: 0x0400033C RID: 828
|
||||
[Token(Token = "0x40004C2")]
|
||||
public static int _AdditionalLightsCount;
|
||||
|
||||
// Token: 0x0400033D RID: 829
|
||||
[Token(Token = "0x40004C3")]
|
||||
public static int _AdditionalLightsPosition;
|
||||
|
||||
// Token: 0x0400033E RID: 830
|
||||
[Token(Token = "0x40004C4")]
|
||||
public static int _AdditionalLightsColor;
|
||||
|
||||
// Token: 0x0400033F RID: 831
|
||||
[Token(Token = "0x40004C5")]
|
||||
public static int _AdditionalLightsAttenuation;
|
||||
|
||||
// Token: 0x04000340 RID: 832
|
||||
[Token(Token = "0x40004C6")]
|
||||
public static int _AdditionalLightsSpotDir;
|
||||
|
||||
// Token: 0x04000341 RID: 833
|
||||
[Token(Token = "0x40004C7")]
|
||||
public static int _CompactAdditionalLightsPosition;
|
||||
|
||||
// Token: 0x04000342 RID: 834
|
||||
[Token(Token = "0x40004C8")]
|
||||
public static int _CompactAdditionalLightsColor;
|
||||
|
||||
// Token: 0x04000343 RID: 835
|
||||
[Token(Token = "0x40004C9")]
|
||||
public static int _CompactAdditionalLightsSpotDir;
|
||||
|
||||
// Token: 0x04000344 RID: 836
|
||||
[Token(Token = "0x40004CA")]
|
||||
public static int _AdditionalLightOcclusionProbeChannel;
|
||||
}
|
||||
}
|
||||
}
|
||||
+41
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000098 RID: 152
|
||||
[Token(Token = "0x2000086")]
|
||||
public sealed class FullscreenMaterialPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x060002AA RID: 682 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000293")]
|
||||
[Address(RVA = "0x692D10", Offset = "0x691D10", VA = "0x180692D10")]
|
||||
public FullscreenMaterialPass(RenderPassEvent evt)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002AB RID: 683 RVA: 0x00003840 File Offset: 0x00001A40
|
||||
[Token(Token = "0x6000294")]
|
||||
[Address(RVA = "0x23F6AE0", Offset = "0x23F5AE0", VA = "0x1823F6AE0")]
|
||||
public bool Setup(Material material)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060002AC RID: 684 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000295")]
|
||||
[Address(RVA = "0x23F69A0", Offset = "0x23F59A0", VA = "0x1823F69A0", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003BC RID: 956
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000345")]
|
||||
private Material m_Material;
|
||||
|
||||
// Token: 0x040003BD RID: 957
|
||||
[Token(Token = "0x4000346")]
|
||||
private const string k_ProfilerTag = "Blit Material Pass";
|
||||
}
|
||||
}
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x0200008E RID: 142
|
||||
[Token(Token = "0x200007E")]
|
||||
public interface IFastLineRenderInstance
|
||||
{
|
||||
// Token: 0x06000271 RID: 625
|
||||
[Token(Token = "0x600025B")]
|
||||
[Address(Slot = "0")]
|
||||
bool UpdateBuffers(CommandBuffer commandBuffer, Camera camera, bool requireTextureBuffer);
|
||||
|
||||
// Token: 0x06000272 RID: 626
|
||||
[Token(Token = "0x600025C")]
|
||||
[Address(Slot = "1")]
|
||||
void RenderPass(Camera camera, CommandBuffer cmd);
|
||||
}
|
||||
}
|
||||
+182
@@ -0,0 +1,182 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000099 RID: 153
|
||||
[Token(Token = "0x2000087")]
|
||||
public class MainLightShadowCasterPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x060002AD RID: 685 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000296")]
|
||||
[Address(RVA = "0x23F82C0", Offset = "0x23F72C0", VA = "0x1823F82C0")]
|
||||
public MainLightShadowCasterPass(RenderPassEvent evt)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002AE RID: 686 RVA: 0x00003858 File Offset: 0x00001A58
|
||||
[Token(Token = "0x6000297")]
|
||||
[Address(RVA = "0x23F7EE0", Offset = "0x23F6EE0", VA = "0x1823F7EE0")]
|
||||
public bool Setup(ref RenderingData renderingData)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060002AF RID: 687 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000298")]
|
||||
[Address(RVA = "0x23F6D70", Offset = "0x23F5D70", VA = "0x1823F6D70", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002B0 RID: 688 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000299")]
|
||||
[Address(RVA = "0x23F6E80", Offset = "0x23F5E80", VA = "0x1823F6E80", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002B1 RID: 689 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600029A")]
|
||||
[Address(RVA = "0x23F6EC0", Offset = "0x23F5EC0", VA = "0x1823F6EC0", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002B2 RID: 690 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600029B")]
|
||||
[Address(RVA = "0x23F6B50", Offset = "0x23F5B50", VA = "0x1823F6B50")]
|
||||
private void Clear()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002B3 RID: 691 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600029C")]
|
||||
[Address(RVA = "0x23F6F80", Offset = "0x23F5F80", VA = "0x1823F6F80")]
|
||||
private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002B4 RID: 692 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600029D")]
|
||||
[Address(RVA = "0x23F76E0", Offset = "0x23F66E0", VA = "0x1823F76E0")]
|
||||
private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003BE RID: 958
|
||||
[Token(Token = "0x4000347")]
|
||||
private const int k_MaxCascades = 4;
|
||||
|
||||
// Token: 0x040003BF RID: 959
|
||||
[Token(Token = "0x4000348")]
|
||||
private const int k_ShadowmapBufferBits = 16;
|
||||
|
||||
// Token: 0x040003C0 RID: 960
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000349")]
|
||||
private int m_ShadowmapWidth;
|
||||
|
||||
// Token: 0x040003C1 RID: 961
|
||||
[FieldOffset(Offset = "0x6C")]
|
||||
[Token(Token = "0x400034A")]
|
||||
private int m_ShadowmapHeight;
|
||||
|
||||
// Token: 0x040003C2 RID: 962
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x400034B")]
|
||||
private int m_ShadowCasterCascadesCount;
|
||||
|
||||
// Token: 0x040003C3 RID: 963
|
||||
[FieldOffset(Offset = "0x74")]
|
||||
[Token(Token = "0x400034C")]
|
||||
private bool m_SupportsBoxFilterForShadows;
|
||||
|
||||
// Token: 0x040003C4 RID: 964
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x400034D")]
|
||||
private RenderTargetHandle m_MainLightShadowmap;
|
||||
|
||||
// Token: 0x040003C5 RID: 965
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x400034E")]
|
||||
private RenderTexture m_MainLightShadowmapTexture;
|
||||
|
||||
// Token: 0x040003C6 RID: 966
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x400034F")]
|
||||
private Matrix4x4[] m_MainLightShadowMatrices;
|
||||
|
||||
// Token: 0x040003C7 RID: 967
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x4000350")]
|
||||
private ShadowSliceData[] m_CascadeSlices;
|
||||
|
||||
// Token: 0x040003C8 RID: 968
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x4000351")]
|
||||
private Vector4[] m_CascadeSplitDistances;
|
||||
|
||||
// Token: 0x040003C9 RID: 969
|
||||
[Token(Token = "0x4000352")]
|
||||
private const string m_ProfilerTag = "Render Main Shadowmap";
|
||||
|
||||
// Token: 0x040003CA RID: 970
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x4000353")]
|
||||
private ProfilingSampler m_ProfilingSampler;
|
||||
|
||||
// Token: 0x0200009A RID: 154
|
||||
[Token(Token = "0x20000C4")]
|
||||
private static class MainLightShadowConstantBuffer
|
||||
{
|
||||
// Token: 0x040003CB RID: 971
|
||||
[Token(Token = "0x40004F6")]
|
||||
public static int _WorldToShadow;
|
||||
|
||||
// Token: 0x040003CC RID: 972
|
||||
[Token(Token = "0x40004F7")]
|
||||
public static int _ShadowParams;
|
||||
|
||||
// Token: 0x040003CD RID: 973
|
||||
[Token(Token = "0x40004F8")]
|
||||
public static int _CascadeShadowSplitSpheres0;
|
||||
|
||||
// Token: 0x040003CE RID: 974
|
||||
[Token(Token = "0x40004F9")]
|
||||
public static int _CascadeShadowSplitSpheres1;
|
||||
|
||||
// Token: 0x040003CF RID: 975
|
||||
[Token(Token = "0x40004FA")]
|
||||
public static int _CascadeShadowSplitSpheres2;
|
||||
|
||||
// Token: 0x040003D0 RID: 976
|
||||
[Token(Token = "0x40004FB")]
|
||||
public static int _CascadeShadowSplitSpheres3;
|
||||
|
||||
// Token: 0x040003D1 RID: 977
|
||||
[Token(Token = "0x40004FC")]
|
||||
public static int _CascadeShadowSplitSphereRadii;
|
||||
|
||||
// Token: 0x040003D2 RID: 978
|
||||
[Token(Token = "0x40004FD")]
|
||||
public static int _ShadowOffset0;
|
||||
|
||||
// Token: 0x040003D3 RID: 979
|
||||
[Token(Token = "0x40004FE")]
|
||||
public static int _ShadowOffset1;
|
||||
|
||||
// Token: 0x040003D4 RID: 980
|
||||
[Token(Token = "0x40004FF")]
|
||||
public static int _ShadowOffset2;
|
||||
|
||||
// Token: 0x040003D5 RID: 981
|
||||
[Token(Token = "0x4000500")]
|
||||
public static int _ShadowOffset3;
|
||||
|
||||
// Token: 0x040003D6 RID: 982
|
||||
[Token(Token = "0x4000501")]
|
||||
public static int _ShadowmapSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
+99
@@ -0,0 +1,99 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x0200009B RID: 155
|
||||
[Token(Token = "0x2000088")]
|
||||
public abstract class MobileComfortEffectPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x170000C8 RID: 200
|
||||
// (get) Token: 0x060002B5 RID: 693 RVA: 0x00003870 File Offset: 0x00001A70
|
||||
[Token(Token = "0x170000C7")]
|
||||
public static bool IsSupported
|
||||
{
|
||||
[Token(Token = "0x600029E")]
|
||||
[Address(RVA = "0x23F8DA0", Offset = "0x23F7DA0", VA = "0x1823F8DA0")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170000C9 RID: 201
|
||||
// (get) Token: 0x060002B6 RID: 694 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x170000C8")]
|
||||
protected static Mesh WorldSpaceQuadMesh
|
||||
{
|
||||
[Token(Token = "0x600029F")]
|
||||
[Address(RVA = "0x23F8E00", Offset = "0x23F7E00", VA = "0x1823F8E00")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060002B7 RID: 695 RVA: 0x00003888 File Offset: 0x00001A88
|
||||
[Token(Token = "0x60002A0")]
|
||||
[Address(RVA = "0x23F8AC0", Offset = "0x23F7AC0", VA = "0x1823F8AC0")]
|
||||
protected static Matrix4x4 GetWorldSpaceQuadTRSMatrix(Camera camera, bool scaleUniformly = false)
|
||||
{
|
||||
return default(Matrix4x4);
|
||||
}
|
||||
|
||||
// Token: 0x060002B8 RID: 696 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x60002A1")]
|
||||
[Address(RVA = "0x23F8540", Offset = "0x23F7540", VA = "0x1823F8540")]
|
||||
private static Mesh CreateWorldSpaceQuadMesh()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x060002B9 RID: 697 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002A2")]
|
||||
[Address(RVA = "0x23F8D90", Offset = "0x23F7D90", VA = "0x1823F8D90")]
|
||||
protected MobileComfortEffectPass()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003D7 RID: 983
|
||||
[Token(Token = "0x4000354")]
|
||||
protected const float QUAD_SCALE_FUDGE_FACTOR = 1.25f;
|
||||
|
||||
// Token: 0x040003D8 RID: 984
|
||||
[Token(Token = "0x4000355")]
|
||||
protected const float QUAD_LEFT_X_OUTER = -0.5f;
|
||||
|
||||
// Token: 0x040003D9 RID: 985
|
||||
[Token(Token = "0x4000356")]
|
||||
protected const float QUAD_RIGHT_X_OUTER = 0.5f;
|
||||
|
||||
// Token: 0x040003DA RID: 986
|
||||
[Token(Token = "0x4000357")]
|
||||
protected const float QUAD_BOTTOM_Y_OUTER = -0.5f;
|
||||
|
||||
// Token: 0x040003DB RID: 987
|
||||
[Token(Token = "0x4000358")]
|
||||
protected const float QUAD_TOP_Y_OUTER = 0.5f;
|
||||
|
||||
// Token: 0x040003DC RID: 988
|
||||
[Token(Token = "0x4000359")]
|
||||
protected const float QUAD_LEFT_U_OUTER = 0f;
|
||||
|
||||
// Token: 0x040003DD RID: 989
|
||||
[Token(Token = "0x400035A")]
|
||||
protected const float QUAD_RIGHT_U_OUTER = 1f;
|
||||
|
||||
// Token: 0x040003DE RID: 990
|
||||
[Token(Token = "0x400035B")]
|
||||
protected const float QUAD_BOTTOM_V_OUTER = 0f;
|
||||
|
||||
// Token: 0x040003DF RID: 991
|
||||
[Token(Token = "0x400035C")]
|
||||
protected const float QUAD_TOP_V_OUTER = 1f;
|
||||
|
||||
// Token: 0x040003E0 RID: 992
|
||||
[Token(Token = "0x400035D")]
|
||||
private static Mesh _worldSpaceQuadMesh;
|
||||
}
|
||||
}
|
||||
+81
@@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x0200009C RID: 156
|
||||
[Token(Token = "0x2000089")]
|
||||
public sealed class MobileFadeEffectPass : MobileComfortEffectPass
|
||||
{
|
||||
// Token: 0x170000CA RID: 202
|
||||
// (get) Token: 0x060002BB RID: 699 RVA: 0x000038A0 File Offset: 0x00001AA0
|
||||
[Token(Token = "0x170000C9")]
|
||||
public float CurrentFadeValue
|
||||
{
|
||||
[Token(Token = "0x60002A4")]
|
||||
[Address(RVA = "0x23F92E0", Offset = "0x23F82E0", VA = "0x1823F92E0")]
|
||||
get
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060002BC RID: 700 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002A5")]
|
||||
[Address(RVA = "0x23F9260", Offset = "0x23F8260", VA = "0x1823F9260")]
|
||||
public MobileFadeEffectPass(RenderPassEvent evt, Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002BD RID: 701 RVA: 0x000038B8 File Offset: 0x00001AB8
|
||||
[Token(Token = "0x60002A6")]
|
||||
[Address(RVA = "0x23F9190", Offset = "0x23F8190", VA = "0x1823F9190")]
|
||||
public bool Setup()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060002BE RID: 702 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002A7")]
|
||||
[Address(RVA = "0x23F8EF0", Offset = "0x23F7EF0", VA = "0x1823F8EF0", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003E1 RID: 993
|
||||
[Token(Token = "0x400035E")]
|
||||
private static readonly int FADE_ID;
|
||||
|
||||
// Token: 0x040003E2 RID: 994
|
||||
[Token(Token = "0x400035F")]
|
||||
private const float MONOCHROME_EFFECT_POWER = 0.667f;
|
||||
|
||||
// Token: 0x040003E3 RID: 995
|
||||
[Token(Token = "0x4000360")]
|
||||
public static MobileFadeEffectPass.Settings CurrentSettings;
|
||||
|
||||
// Token: 0x040003E4 RID: 996
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000361")]
|
||||
private Material m_Material;
|
||||
|
||||
// Token: 0x040003E5 RID: 997
|
||||
[Token(Token = "0x4000362")]
|
||||
private const string k_PostProcessingTag = "Render Mobile Fade Effect";
|
||||
|
||||
// Token: 0x0200009D RID: 157
|
||||
[Token(Token = "0x20000C5")]
|
||||
public struct Settings
|
||||
{
|
||||
// Token: 0x040003E6 RID: 998
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000502")]
|
||||
public float fadeEffect;
|
||||
|
||||
// Token: 0x040003E7 RID: 999
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x4000503")]
|
||||
public float monochromeReplacementEffect;
|
||||
}
|
||||
}
|
||||
}
|
||||
+78
@@ -0,0 +1,78 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x0200009E RID: 158
|
||||
[Token(Token = "0x200008A")]
|
||||
public sealed class MobileVignetteEffectPass : MobileComfortEffectPass
|
||||
{
|
||||
// Token: 0x060002C0 RID: 704 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002A9")]
|
||||
[Address(RVA = "0x23F96C0", Offset = "0x23F86C0", VA = "0x1823F96C0")]
|
||||
public MobileVignetteEffectPass(RenderPassEvent evt, Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002C1 RID: 705 RVA: 0x000038D0 File Offset: 0x00001AD0
|
||||
[Token(Token = "0x60002AA")]
|
||||
[Address(RVA = "0x23F9550", Offset = "0x23F8550", VA = "0x1823F9550")]
|
||||
public bool Setup()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060002C2 RID: 706 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002AB")]
|
||||
[Address(RVA = "0x23F9390", Offset = "0x23F8390", VA = "0x1823F9390", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003E8 RID: 1000
|
||||
[Token(Token = "0x4000363")]
|
||||
private static readonly int POWER_ID;
|
||||
|
||||
// Token: 0x040003E9 RID: 1001
|
||||
[Token(Token = "0x4000364")]
|
||||
private static readonly int COLOR_ID;
|
||||
|
||||
// Token: 0x040003EA RID: 1002
|
||||
[Token(Token = "0x4000365")]
|
||||
public static MobileVignetteEffectPass.Settings CurrentSettings;
|
||||
|
||||
// Token: 0x040003EB RID: 1003
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000366")]
|
||||
private Material m_Material;
|
||||
|
||||
// Token: 0x040003EC RID: 1004
|
||||
[Token(Token = "0x4000367")]
|
||||
private const string k_ProfilerTag = "Render Mobile Vignette Effect";
|
||||
|
||||
// Token: 0x0200009F RID: 159
|
||||
[Token(Token = "0x20000C6")]
|
||||
public struct Settings
|
||||
{
|
||||
// Token: 0x040003ED RID: 1005
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000504")]
|
||||
public float vignettePowerNormalized;
|
||||
|
||||
// Token: 0x040003EE RID: 1006
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x4000505")]
|
||||
public Color vignetteColor;
|
||||
|
||||
// Token: 0x040003EF RID: 1007
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000506")]
|
||||
public Mesh vignetteMesh;
|
||||
|
||||
// Token: 0x040003F0 RID: 1008
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000507")]
|
||||
public AnimationCurve vignetteIntensityCurve;
|
||||
}
|
||||
}
|
||||
}
|
||||
+666
@@ -0,0 +1,666 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Experimental.Rendering;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x020000A0 RID: 160
|
||||
[Token(Token = "0x200008B")]
|
||||
public class PostProcessPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x060002C4 RID: 708 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002AD")]
|
||||
[Address(RVA = "0x24015E0", Offset = "0x24005E0", VA = "0x1824015E0")]
|
||||
public PostProcessPass(RenderPassEvent evt, PostProcessData data, [Optional] Material blitMaterial)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002C5 RID: 709 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002AE")]
|
||||
[Address(RVA = "0x23F9A10", Offset = "0x23F8A10", VA = "0x1823F9A10")]
|
||||
public void Cleanup()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002C6 RID: 710 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002AF")]
|
||||
[Address(RVA = "0x2401320", Offset = "0x2400320", VA = "0x182401320")]
|
||||
public void Setup(in RenderTextureDescriptor baseDescriptor, in RenderTargetHandle source, in RenderTargetHandle destination, in RenderTargetHandle depth, in RenderTargetHandle internalLut, bool hasFinalPass, bool enableSRGBConversion)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002C7 RID: 711 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002B0")]
|
||||
[Address(RVA = "0x2400A10", Offset = "0x23FFA10", VA = "0x182400A10")]
|
||||
public void SetupFinalPass(in RenderTargetHandle source)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002C8 RID: 712 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002B1")]
|
||||
[Address(RVA = "0x23F9A40", Offset = "0x23F8A40", VA = "0x1823F9A40", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002C9 RID: 713 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002B2")]
|
||||
[Address(RVA = "0x23FF120", Offset = "0x23FE120", VA = "0x1823FF120")]
|
||||
public void ResetHistory()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002CA RID: 714 RVA: 0x000038E8 File Offset: 0x00001AE8
|
||||
[Token(Token = "0x60002B3")]
|
||||
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690")]
|
||||
public bool CanRunOnTile()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060002CB RID: 715 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002B4")]
|
||||
[Address(RVA = "0x23FC800", Offset = "0x23FB800", VA = "0x1823FC800", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002CC RID: 716 RVA: 0x00003900 File Offset: 0x00001B00
|
||||
[Token(Token = "0x60002B5")]
|
||||
[Address(RVA = "0x23FCB40", Offset = "0x23FBB40", VA = "0x1823FCB40")]
|
||||
private RenderTextureDescriptor GetStereoCompatibleDescriptor()
|
||||
{
|
||||
return default(RenderTextureDescriptor);
|
||||
}
|
||||
|
||||
// Token: 0x060002CD RID: 717 RVA: 0x00003918 File Offset: 0x00001B18
|
||||
[Token(Token = "0x60002B6")]
|
||||
[Address(RVA = "0x23FCA90", Offset = "0x23FBA90", VA = "0x1823FCA90")]
|
||||
private RenderTextureDescriptor GetStereoCompatibleDescriptor(int width, int height, GraphicsFormat format, int depthBufferBits = 0)
|
||||
{
|
||||
return default(RenderTextureDescriptor);
|
||||
}
|
||||
|
||||
// Token: 0x060002CE RID: 718 RVA: 0x00003930 File Offset: 0x00001B30
|
||||
[Token(Token = "0x60002B7")]
|
||||
[Address(RVA = "0x23FEF90", Offset = "0x23FDF90", VA = "0x1823FEF90")]
|
||||
private bool RequireSRGBConversionBlitToBackBuffer(CameraData cameraData)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060002CF RID: 719 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002B8")]
|
||||
[Address(RVA = "0x23FD550", Offset = "0x23FC550", VA = "0x1823FD550")]
|
||||
private void Render(CommandBuffer cmd, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002D0 RID: 720 RVA: 0x00003948 File Offset: 0x00001B48
|
||||
[Token(Token = "0x60002B9")]
|
||||
[Address(RVA = "0x23F9740", Offset = "0x23F8740", VA = "0x1823F9740")]
|
||||
private BuiltinRenderTextureType BlitDstDiscardContent(CommandBuffer cmd, RenderTargetIdentifier rt)
|
||||
{
|
||||
return BuiltinRenderTextureType.None;
|
||||
}
|
||||
|
||||
// Token: 0x060002D1 RID: 721 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002BA")]
|
||||
[Address(RVA = "0x23FBC60", Offset = "0x23FAC60", VA = "0x1823FBC60")]
|
||||
private void DoSubpixelMorphologicalAntialiasing(ref CameraData cameraData, CommandBuffer cmd, int source, int destination)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002D2 RID: 722 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002BB")]
|
||||
[Address(RVA = "0x23FA510", Offset = "0x23F9510", VA = "0x1823FA510")]
|
||||
private void DoDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002D3 RID: 723 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002BC")]
|
||||
[Address(RVA = "0x23FA630", Offset = "0x23F9630", VA = "0x1823FA630")]
|
||||
private void DoGaussianDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002D4 RID: 724 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002BD")]
|
||||
[Address(RVA = "0x23FCC10", Offset = "0x23FBC10", VA = "0x1823FCC10")]
|
||||
private void PrepareBokehKernel()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002D5 RID: 725 RVA: 0x00003960 File Offset: 0x00001B60
|
||||
[Token(Token = "0x60002BE")]
|
||||
[Address(RVA = "0x23FCA20", Offset = "0x23FBA20", VA = "0x1823FCA20")]
|
||||
private static float GetMaxBokehRadiusInPixels(float viewportHeight)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
// Token: 0x060002D6 RID: 726 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002BF")]
|
||||
[Address(RVA = "0x23F9B70", Offset = "0x23F8B70", VA = "0x1823F9B70")]
|
||||
private void DoBokehDepthOfField(CommandBuffer cmd, int source, int destination, Rect pixelRect)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002D7 RID: 727 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002C0")]
|
||||
[Address(RVA = "0x23FB3B0", Offset = "0x23FA3B0", VA = "0x1823FB3B0")]
|
||||
private void DoMotionBlur(Camera camera, CommandBuffer cmd, int source, int destination)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002D8 RID: 728 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002C1")]
|
||||
[Address(RVA = "0x23FB7E0", Offset = "0x23FA7E0", VA = "0x1823FB7E0")]
|
||||
private void DoPaniniProjection(Camera camera, CommandBuffer cmd, int source, int destination)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002D9 RID: 729 RVA: 0x00003978 File Offset: 0x00001B78
|
||||
[Token(Token = "0x60002C2")]
|
||||
[Address(RVA = "0x23F9940", Offset = "0x23F8940", VA = "0x1823F9940")]
|
||||
private Vector2 CalcViewExtents(Camera camera)
|
||||
{
|
||||
return default(Vector2);
|
||||
}
|
||||
|
||||
// Token: 0x060002DA RID: 730 RVA: 0x00003990 File Offset: 0x00001B90
|
||||
[Token(Token = "0x60002C3")]
|
||||
[Address(RVA = "0x23F9810", Offset = "0x23F8810", VA = "0x1823F9810")]
|
||||
private Vector2 CalcCropExtents(Camera camera, float d)
|
||||
{
|
||||
return default(Vector2);
|
||||
}
|
||||
|
||||
// Token: 0x060002DB RID: 731 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002C4")]
|
||||
[Address(RVA = "0x23FF130", Offset = "0x23FE130", VA = "0x1823FF130")]
|
||||
private void SetupBloom(CommandBuffer cmd, int source, Material uberMaterial)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002DC RID: 732 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002C5")]
|
||||
[Address(RVA = "0x2400C40", Offset = "0x23FFC40", VA = "0x182400C40")]
|
||||
private void SetupLensDistortion(Material material, bool isSceneView)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002DD RID: 733 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002C6")]
|
||||
[Address(RVA = "0x2400270", Offset = "0x23FF270", VA = "0x182400270")]
|
||||
private void SetupChromaticAberration(Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002DE RID: 734 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002C7")]
|
||||
[Address(RVA = "0x24010A0", Offset = "0x24000A0", VA = "0x1824010A0")]
|
||||
private void SetupVignette(Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002DF RID: 735 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002C8")]
|
||||
[Address(RVA = "0x24003B0", Offset = "0x23FF3B0", VA = "0x1824003B0")]
|
||||
private void SetupColorGrading(CommandBuffer cmd, ref RenderingData renderingData, Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002E0 RID: 736 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002C9")]
|
||||
[Address(RVA = "0x2400AA0", Offset = "0x23FFAA0", VA = "0x182400AA0")]
|
||||
private void SetupGrain(in CameraData cameraData, Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002E1 RID: 737 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002CA")]
|
||||
[Address(RVA = "0x2400930", Offset = "0x23FF930", VA = "0x182400930")]
|
||||
private void SetupDithering(in CameraData cameraData, Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002E2 RID: 738 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002CB")]
|
||||
[Address(RVA = "0x23FCF90", Offset = "0x23FBF90", VA = "0x1823FCF90")]
|
||||
private void RenderFinalPass(CommandBuffer cmd, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002E3 RID: 739 RVA: 0x000039A8 File Offset: 0x00001BA8
|
||||
[Token(Token = "0x60002CC")]
|
||||
[Address(RVA = "0x8D3760", Offset = "0x8D2760", VA = "0x1808D3760")]
|
||||
[CompilerGenerated]
|
||||
private int <Render>g__GetSource|47_0(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x060002E4 RID: 740 RVA: 0x000039C0 File Offset: 0x00001BC0
|
||||
[Token(Token = "0x60002CD")]
|
||||
[Address(RVA = "0x24013A0", Offset = "0x24003A0", VA = "0x1824013A0")]
|
||||
[CompilerGenerated]
|
||||
private int <Render>g__GetDestination|47_1(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x060002E5 RID: 741 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002CE")]
|
||||
[Address(RVA = "0x2401570", Offset = "0x2400570", VA = "0x182401570")]
|
||||
[CompilerGenerated]
|
||||
private void <Render>g__Swap|47_2(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003F1 RID: 1009
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000368")]
|
||||
private RenderTextureDescriptor m_Descriptor;
|
||||
|
||||
// Token: 0x040003F2 RID: 1010
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x9C")]
|
||||
[Token(Token = "0x4000369")]
|
||||
private RenderTargetHandle m_Source;
|
||||
|
||||
// Token: 0x040003F3 RID: 1011
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x400036A")]
|
||||
private RenderTargetHandle m_Destination;
|
||||
|
||||
// Token: 0x040003F4 RID: 1012
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA4")]
|
||||
[Token(Token = "0x400036B")]
|
||||
private RenderTargetHandle m_Depth;
|
||||
|
||||
// Token: 0x040003F5 RID: 1013
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x400036C")]
|
||||
private RenderTargetHandle m_InternalLut;
|
||||
|
||||
// Token: 0x040003F6 RID: 1014
|
||||
[Token(Token = "0x400036D")]
|
||||
private const string k_RenderPostProcessingTag = "Render PostProcessing Effects";
|
||||
|
||||
// Token: 0x040003F7 RID: 1015
|
||||
[Token(Token = "0x400036E")]
|
||||
private const string k_RenderFinalPostProcessingTag = "Render Final PostProcessing Pass";
|
||||
|
||||
// Token: 0x040003F8 RID: 1016
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x400036F")]
|
||||
private PostProcessPass.MaterialLibrary m_Materials;
|
||||
|
||||
// Token: 0x040003F9 RID: 1017
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x4000370")]
|
||||
private PostProcessData m_Data;
|
||||
|
||||
// Token: 0x040003FA RID: 1018
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x4000371")]
|
||||
private DepthOfField m_DepthOfField;
|
||||
|
||||
// Token: 0x040003FB RID: 1019
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x4000372")]
|
||||
private MotionBlur m_MotionBlur;
|
||||
|
||||
// Token: 0x040003FC RID: 1020
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD0")]
|
||||
[Token(Token = "0x4000373")]
|
||||
private PaniniProjection m_PaniniProjection;
|
||||
|
||||
// Token: 0x040003FD RID: 1021
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")]
|
||||
[Token(Token = "0x4000374")]
|
||||
private Bloom m_Bloom;
|
||||
|
||||
// Token: 0x040003FE RID: 1022
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE0")]
|
||||
[Token(Token = "0x4000375")]
|
||||
private LensDistortion m_LensDistortion;
|
||||
|
||||
// Token: 0x040003FF RID: 1023
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE8")]
|
||||
[Token(Token = "0x4000376")]
|
||||
private ChromaticAberration m_ChromaticAberration;
|
||||
|
||||
// Token: 0x04000400 RID: 1024
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")]
|
||||
[Token(Token = "0x4000377")]
|
||||
private Vignette m_Vignette;
|
||||
|
||||
// Token: 0x04000401 RID: 1025
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF8")]
|
||||
[Token(Token = "0x4000378")]
|
||||
private ColorLookup m_ColorLookup;
|
||||
|
||||
// Token: 0x04000402 RID: 1026
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x100")]
|
||||
[Token(Token = "0x4000379")]
|
||||
private ColorAdjustments m_ColorAdjustments;
|
||||
|
||||
// Token: 0x04000403 RID: 1027
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x108")]
|
||||
[Token(Token = "0x400037A")]
|
||||
private Tonemapping m_Tonemapping;
|
||||
|
||||
// Token: 0x04000404 RID: 1028
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x110")]
|
||||
[Token(Token = "0x400037B")]
|
||||
private FilmGrain m_FilmGrain;
|
||||
|
||||
// Token: 0x04000405 RID: 1029
|
||||
[Token(Token = "0x400037C")]
|
||||
private const int k_MaxPyramidSize = 16;
|
||||
|
||||
// Token: 0x04000406 RID: 1030
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x118")]
|
||||
[Token(Token = "0x400037D")]
|
||||
private readonly GraphicsFormat m_DefaultHDRFormat;
|
||||
|
||||
// Token: 0x04000407 RID: 1031
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x11C")]
|
||||
[Token(Token = "0x400037E")]
|
||||
private bool m_UseRGBM;
|
||||
|
||||
// Token: 0x04000408 RID: 1032
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x120")]
|
||||
[Token(Token = "0x400037F")]
|
||||
private readonly GraphicsFormat m_SMAAEdgeFormat;
|
||||
|
||||
// Token: 0x04000409 RID: 1033
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x124")]
|
||||
[Token(Token = "0x4000380")]
|
||||
private readonly GraphicsFormat m_GaussianCoCFormat;
|
||||
|
||||
// Token: 0x0400040A RID: 1034
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x128")]
|
||||
[Token(Token = "0x4000381")]
|
||||
private Matrix4x4 m_PrevViewProjM;
|
||||
|
||||
// Token: 0x0400040B RID: 1035
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x168")]
|
||||
[Token(Token = "0x4000382")]
|
||||
private bool m_ResetHistory;
|
||||
|
||||
// Token: 0x0400040C RID: 1036
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x16C")]
|
||||
[Token(Token = "0x4000383")]
|
||||
private int m_DitheringTextureIndex;
|
||||
|
||||
// Token: 0x0400040D RID: 1037
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x170")]
|
||||
[Token(Token = "0x4000384")]
|
||||
private RenderTargetIdentifier[] m_MRT2;
|
||||
|
||||
// Token: 0x0400040E RID: 1038
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x178")]
|
||||
[Token(Token = "0x4000385")]
|
||||
private Vector4[] m_BokehKernel;
|
||||
|
||||
// Token: 0x0400040F RID: 1039
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x180")]
|
||||
[Token(Token = "0x4000386")]
|
||||
private int m_BokehHash;
|
||||
|
||||
// Token: 0x04000410 RID: 1040
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x184")]
|
||||
[Token(Token = "0x4000387")]
|
||||
private bool m_IsStereo;
|
||||
|
||||
// Token: 0x04000411 RID: 1041
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x185")]
|
||||
[Token(Token = "0x4000388")]
|
||||
private bool m_IsFinalPass;
|
||||
|
||||
// Token: 0x04000412 RID: 1042
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x186")]
|
||||
[Token(Token = "0x4000389")]
|
||||
private bool m_HasFinalPass;
|
||||
|
||||
// Token: 0x04000413 RID: 1043
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x187")]
|
||||
[Token(Token = "0x400038A")]
|
||||
private bool m_EnableSRGBConversionIfNeeded;
|
||||
|
||||
// Token: 0x04000414 RID: 1044
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x188")]
|
||||
[Token(Token = "0x400038B")]
|
||||
private Material m_BlitMaterial;
|
||||
|
||||
// Token: 0x020000A1 RID: 161
|
||||
[Token(Token = "0x20000C7")]
|
||||
private class MaterialLibrary
|
||||
{
|
||||
// Token: 0x060002E6 RID: 742 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000464")]
|
||||
[Address(RVA = "0x695350", Offset = "0x694350", VA = "0x180695350")]
|
||||
public MaterialLibrary(PostProcessData data)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002E7 RID: 743 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000465")]
|
||||
[Address(RVA = "0x695160", Offset = "0x694160", VA = "0x180695160")]
|
||||
private Material Load(Shader shader)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x060002E8 RID: 744 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000466")]
|
||||
[Address(RVA = "0x6950A0", Offset = "0x6940A0", VA = "0x1806950A0")]
|
||||
internal void Cleanup()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000415 RID: 1045
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000508")]
|
||||
public readonly Material stopNaN;
|
||||
|
||||
// Token: 0x04000416 RID: 1046
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000509")]
|
||||
public readonly Material subpixelMorphologicalAntialiasing;
|
||||
|
||||
// Token: 0x04000417 RID: 1047
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400050A")]
|
||||
public readonly Material gaussianDepthOfField;
|
||||
|
||||
// Token: 0x04000418 RID: 1048
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x400050B")]
|
||||
public readonly Material bokehDepthOfField;
|
||||
|
||||
// Token: 0x04000419 RID: 1049
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x400050C")]
|
||||
public readonly Material cameraMotionBlur;
|
||||
|
||||
// Token: 0x0400041A RID: 1050
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x400050D")]
|
||||
public readonly Material paniniProjection;
|
||||
|
||||
// Token: 0x0400041B RID: 1051
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x400050E")]
|
||||
public readonly Material bloom;
|
||||
|
||||
// Token: 0x0400041C RID: 1052
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x400050F")]
|
||||
public readonly Material uber;
|
||||
|
||||
// Token: 0x0400041D RID: 1053
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x4000510")]
|
||||
public readonly Material finalPass;
|
||||
}
|
||||
|
||||
// Token: 0x020000A2 RID: 162
|
||||
[Token(Token = "0x20000C8")]
|
||||
private static class ShaderConstants
|
||||
{
|
||||
// Token: 0x0400041E RID: 1054
|
||||
[Token(Token = "0x4000511")]
|
||||
public static readonly int _TempTarget;
|
||||
|
||||
// Token: 0x0400041F RID: 1055
|
||||
[Token(Token = "0x4000512")]
|
||||
public static readonly int _TempTarget2;
|
||||
|
||||
// Token: 0x04000420 RID: 1056
|
||||
[Token(Token = "0x4000513")]
|
||||
public static readonly int _StencilRef;
|
||||
|
||||
// Token: 0x04000421 RID: 1057
|
||||
[Token(Token = "0x4000514")]
|
||||
public static readonly int _StencilMask;
|
||||
|
||||
// Token: 0x04000422 RID: 1058
|
||||
[Token(Token = "0x4000515")]
|
||||
public static readonly int _FullCoCTexture;
|
||||
|
||||
// Token: 0x04000423 RID: 1059
|
||||
[Token(Token = "0x4000516")]
|
||||
public static readonly int _HalfCoCTexture;
|
||||
|
||||
// Token: 0x04000424 RID: 1060
|
||||
[Token(Token = "0x4000517")]
|
||||
public static readonly int _DofTexture;
|
||||
|
||||
// Token: 0x04000425 RID: 1061
|
||||
[Token(Token = "0x4000518")]
|
||||
public static readonly int _CoCParams;
|
||||
|
||||
// Token: 0x04000426 RID: 1062
|
||||
[Token(Token = "0x4000519")]
|
||||
public static readonly int _BokehKernel;
|
||||
|
||||
// Token: 0x04000427 RID: 1063
|
||||
[Token(Token = "0x400051A")]
|
||||
public static readonly int _PongTexture;
|
||||
|
||||
// Token: 0x04000428 RID: 1064
|
||||
[Token(Token = "0x400051B")]
|
||||
public static readonly int _PingTexture;
|
||||
|
||||
// Token: 0x04000429 RID: 1065
|
||||
[Token(Token = "0x400051C")]
|
||||
public static readonly int _Metrics;
|
||||
|
||||
// Token: 0x0400042A RID: 1066
|
||||
[Token(Token = "0x400051D")]
|
||||
public static readonly int _AreaTexture;
|
||||
|
||||
// Token: 0x0400042B RID: 1067
|
||||
[Token(Token = "0x400051E")]
|
||||
public static readonly int _SearchTexture;
|
||||
|
||||
// Token: 0x0400042C RID: 1068
|
||||
[Token(Token = "0x400051F")]
|
||||
public static readonly int _EdgeTexture;
|
||||
|
||||
// Token: 0x0400042D RID: 1069
|
||||
[Token(Token = "0x4000520")]
|
||||
public static readonly int _BlendTexture;
|
||||
|
||||
// Token: 0x0400042E RID: 1070
|
||||
[Token(Token = "0x4000521")]
|
||||
public static readonly int _ColorTexture;
|
||||
|
||||
// Token: 0x0400042F RID: 1071
|
||||
[Token(Token = "0x4000522")]
|
||||
public static readonly int _Params;
|
||||
|
||||
// Token: 0x04000430 RID: 1072
|
||||
[Token(Token = "0x4000523")]
|
||||
public static readonly int _MainTexLowMip;
|
||||
|
||||
// Token: 0x04000431 RID: 1073
|
||||
[Token(Token = "0x4000524")]
|
||||
public static readonly int _Bloom_Params;
|
||||
|
||||
// Token: 0x04000432 RID: 1074
|
||||
[Token(Token = "0x4000525")]
|
||||
public static readonly int _Bloom_RGBM;
|
||||
|
||||
// Token: 0x04000433 RID: 1075
|
||||
[Token(Token = "0x4000526")]
|
||||
public static readonly int _Bloom_Texture;
|
||||
|
||||
// Token: 0x04000434 RID: 1076
|
||||
[Token(Token = "0x4000527")]
|
||||
public static readonly int _LensDirt_Texture;
|
||||
|
||||
// Token: 0x04000435 RID: 1077
|
||||
[Token(Token = "0x4000528")]
|
||||
public static readonly int _LensDirt_Params;
|
||||
|
||||
// Token: 0x04000436 RID: 1078
|
||||
[Token(Token = "0x4000529")]
|
||||
public static readonly int _LensDirt_Intensity;
|
||||
|
||||
// Token: 0x04000437 RID: 1079
|
||||
[Token(Token = "0x400052A")]
|
||||
public static readonly int _Distortion_Params1;
|
||||
|
||||
// Token: 0x04000438 RID: 1080
|
||||
[Token(Token = "0x400052B")]
|
||||
public static readonly int _Distortion_Params2;
|
||||
|
||||
// Token: 0x04000439 RID: 1081
|
||||
[Token(Token = "0x400052C")]
|
||||
public static readonly int _Chroma_Params;
|
||||
|
||||
// Token: 0x0400043A RID: 1082
|
||||
[Token(Token = "0x400052D")]
|
||||
public static readonly int _Vignette_Params1;
|
||||
|
||||
// Token: 0x0400043B RID: 1083
|
||||
[Token(Token = "0x400052E")]
|
||||
public static readonly int _Vignette_Params2;
|
||||
|
||||
// Token: 0x0400043C RID: 1084
|
||||
[Token(Token = "0x400052F")]
|
||||
public static readonly int _Lut_Params;
|
||||
|
||||
// Token: 0x0400043D RID: 1085
|
||||
[Token(Token = "0x4000530")]
|
||||
public static readonly int _UserLut_Params;
|
||||
|
||||
// Token: 0x0400043E RID: 1086
|
||||
[Token(Token = "0x4000531")]
|
||||
public static readonly int _InternalLut;
|
||||
|
||||
// Token: 0x0400043F RID: 1087
|
||||
[Token(Token = "0x4000532")]
|
||||
public static readonly int _UserLut;
|
||||
|
||||
// Token: 0x04000440 RID: 1088
|
||||
[Token(Token = "0x4000533")]
|
||||
public static readonly int _FullscreenProjMat;
|
||||
|
||||
// Token: 0x04000441 RID: 1089
|
||||
[Token(Token = "0x4000534")]
|
||||
public static int[] _BloomMipUp;
|
||||
|
||||
// Token: 0x04000442 RID: 1090
|
||||
[Token(Token = "0x4000535")]
|
||||
public static int[] _BloomMipDown;
|
||||
}
|
||||
}
|
||||
}
|
||||
+64
@@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x020000A4 RID: 164
|
||||
[Token(Token = "0x200008C")]
|
||||
public class ScreenSpaceShadowResolvePass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x060002EA RID: 746 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002CF")]
|
||||
[Address(RVA = "0x699920", Offset = "0x698920", VA = "0x180699920")]
|
||||
public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002EB RID: 747 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002D0")]
|
||||
[Address(RVA = "0x699860", Offset = "0x698860", VA = "0x180699860")]
|
||||
public void Setup(RenderTextureDescriptor baseDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002EC RID: 748 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002D1")]
|
||||
[Address(RVA = "0x699130", Offset = "0x698130", VA = "0x180699130", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002ED RID: 749 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002D2")]
|
||||
[Address(RVA = "0x699240", Offset = "0x698240", VA = "0x180699240", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002EE RID: 750 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002D3")]
|
||||
[Address(RVA = "0x6997E0", Offset = "0x6987E0", VA = "0x1806997E0", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000449 RID: 1097
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x400038C")]
|
||||
private Material m_ScreenSpaceShadowsMaterial;
|
||||
|
||||
// Token: 0x0400044A RID: 1098
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x400038D")]
|
||||
private RenderTargetHandle m_ScreenSpaceShadowmap;
|
||||
|
||||
// Token: 0x0400044B RID: 1099
|
||||
[FieldOffset(Offset = "0x74")]
|
||||
[Token(Token = "0x400038E")]
|
||||
private RenderTextureDescriptor m_RenderTextureDescriptor;
|
||||
|
||||
// Token: 0x0400044C RID: 1100
|
||||
[Token(Token = "0x400038F")]
|
||||
private const string m_ProfilerTag = "Resolve Shadows";
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user