This commit is contained in:
niko
2026-04-12 16:51:38 +02:00
parent 1b6f6d81d0
commit c12fbe3fc6
17828 changed files with 2994770 additions and 0 deletions
@@ -0,0 +1,190 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008B RID: 139
[Token(Token = "0x200007C")]
public class AdditionalLightsShadowCasterPass : ScriptableRenderPass
{
// Token: 0x06000264 RID: 612 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024E")]
[Address(RVA = "0x23E7920", Offset = "0x23E6920", VA = "0x1823E7920")]
public AdditionalLightsShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x06000265 RID: 613 RVA: 0x00003738 File Offset: 0x00001938
[Token(Token = "0x600024F")]
[Address(RVA = "0x23E6C00", Offset = "0x23E5C00", VA = "0x1823E6C00")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x06000266 RID: 614 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000250")]
[Address(RVA = "0x23E5C20", Offset = "0x23E4C20", VA = "0x1823E5C20", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000267 RID: 615 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000251")]
[Address(RVA = "0x23E5D30", Offset = "0x23E4D30", VA = "0x1823E5D30", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000268 RID: 616 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000252")]
[Address(RVA = "0x23E5D70", Offset = "0x23E4D70", VA = "0x1823E5D70", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x06000269 RID: 617 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000253")]
[Address(RVA = "0x23E5BB0", Offset = "0x23E4BB0", VA = "0x1823E5BB0")]
private void Clear()
{
}
// Token: 0x0600026A RID: 618 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000254")]
[Address(RVA = "0x23E5FC0", Offset = "0x23E4FC0", VA = "0x1823E5FC0")]
private void RenderAdditionalShadowmapAtlas(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x0600026B RID: 619 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000255")]
[Address(RVA = "0x23E6620", Offset = "0x23E5620", VA = "0x1823E6620")]
private void SetupAdditionalLightsShadowReceiverConstants(CommandBuffer cmd, ref ShadowData shadowData, bool softShadows)
{
}
// Token: 0x0600026C RID: 620 RVA: 0x00003750 File Offset: 0x00001950
[Token(Token = "0x6000256")]
[Address(RVA = "0x23E5E20", Offset = "0x23E4E20", VA = "0x1823E5E20")]
private bool IsValidShadowCastingLight(ref LightData lightData, int i)
{
return default(bool);
}
// Token: 0x04000345 RID: 837
[Token(Token = "0x40002F9")]
public static int m_AdditionalShadowsBufferId;
// Token: 0x04000346 RID: 838
[Token(Token = "0x40002FA")]
public static int m_AdditionalShadowsIndicesId;
// Token: 0x04000347 RID: 839
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002FB")]
private bool m_UseStructuredBuffer;
// Token: 0x04000348 RID: 840
[Token(Token = "0x40002FC")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x04000349 RID: 841
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40002FD")]
private RenderTargetHandle m_AdditionalLightsShadowmap;
// Token: 0x0400034A RID: 842
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002FE")]
private RenderTexture m_AdditionalLightsShadowmapTexture;
// Token: 0x0400034B RID: 843
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002FF")]
private int m_ShadowmapWidth;
// Token: 0x0400034C RID: 844
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4000300")]
private int m_ShadowmapHeight;
// Token: 0x0400034D RID: 845
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000301")]
private ShadowSliceData[] m_AdditionalLightSlices;
// Token: 0x0400034E RID: 846
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000302")]
private Matrix4x4[] m_AdditionalLightsWorldToShadow;
// Token: 0x0400034F RID: 847
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000303")]
private Vector4[] m_AdditionalLightsShadowParams;
// Token: 0x04000350 RID: 848
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000304")]
private ShaderInput.ShadowData[] m_AdditionalLightsShadowData;
// Token: 0x04000351 RID: 849
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000305")]
private List<int> m_AdditionalShadowCastingLightIndices;
// Token: 0x04000352 RID: 850
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000306")]
private List<int> m_AdditionalShadowCastingLightIndicesMap;
// Token: 0x04000353 RID: 851
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000307")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x04000354 RID: 852
[Token(Token = "0x4000308")]
private const string m_ProfilerTag = "Render Additional Shadows";
// Token: 0x04000355 RID: 853
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000309")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x0200008C RID: 140
[Token(Token = "0x20000C1")]
private static class AdditionalShadowsConstantBuffer
{
// Token: 0x04000356 RID: 854
[Token(Token = "0x40004CB")]
public static int _AdditionalLightsWorldToShadow;
// Token: 0x04000357 RID: 855
[Token(Token = "0x40004CC")]
public static int _AdditionalShadowParams;
// Token: 0x04000358 RID: 856
[Token(Token = "0x40004CD")]
public static int _AdditionalShadowOffset0;
// Token: 0x04000359 RID: 857
[Token(Token = "0x40004CE")]
public static int _AdditionalShadowOffset1;
// Token: 0x0400035A RID: 858
[Token(Token = "0x40004CF")]
public static int _AdditionalShadowOffset2;
// Token: 0x0400035B RID: 859
[Token(Token = "0x40004D0")]
public static int _AdditionalShadowOffset3;
// Token: 0x0400035C RID: 860
[Token(Token = "0x40004D1")]
public static int _AdditionalShadowmapSize;
}
}
}
@@ -0,0 +1,52 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008D RID: 141
[Token(Token = "0x200007D")]
public class CV2FastLineRendererPass : ScriptableRenderPass
{
// Token: 0x0600026D RID: 621 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000257")]
[Address(RVA = "0x23E92D0", Offset = "0x23E82D0", VA = "0x1823E92D0")]
public CV2FastLineRendererPass(RenderPassEvent evt)
{
}
// Token: 0x0600026E RID: 622 RVA: 0x00003768 File Offset: 0x00001968
[Token(Token = "0x6000258")]
[Address(RVA = "0x23E9000", Offset = "0x23E8000", VA = "0x1823E9000")]
public bool Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x0600026F RID: 623 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000259")]
[Address(RVA = "0x23E8D50", Offset = "0x23E7D50", VA = "0x1823E8D50", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0400035D RID: 861
[Token(Token = "0x400030A")]
public static List<IFastLineRenderInstance> RenderInstances;
// Token: 0x0400035E RID: 862
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400030B")]
private string m_ProfilerTag;
// Token: 0x0400035F RID: 863
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400030C")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x04000360 RID: 864
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400030D")]
private bool m_RequireTextureBuffer;
}
}
@@ -0,0 +1,234 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008F RID: 143
[Token(Token = "0x200007F")]
public class CachedMainLightShadowCasterPass : ScriptableRenderPass
{
// Token: 0x06000273 RID: 627 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600025D")]
[Address(RVA = "0x23EA7C0", Offset = "0x23E97C0", VA = "0x1823EA7C0")]
public static void SetDirty()
{
}
// Token: 0x06000274 RID: 628 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600025E")]
[Address(RVA = "0x23EA820", Offset = "0x23E9820", VA = "0x1823EA820")]
public static void SetShadowCasterLayerMask(uint layerMask)
{
}
// Token: 0x06000275 RID: 629 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600025F")]
[Address(RVA = "0x23EB4E0", Offset = "0x23EA4E0", VA = "0x1823EB4E0")]
public CachedMainLightShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x06000276 RID: 630 RVA: 0x00003780 File Offset: 0x00001980
[Token(Token = "0x6000260")]
[Address(RVA = "0x23E98B0", Offset = "0x23E88B0", VA = "0x1823E98B0")]
public bool NeedsRender(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x06000277 RID: 631 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000261")]
[Address(RVA = "0x23E9AD0", Offset = "0x23E8AD0", VA = "0x1823E9AD0")]
public void PreCullSetup(ScriptableRenderContext context, ref CameraData cameraData)
{
}
// Token: 0x06000278 RID: 632 RVA: 0x00003798 File Offset: 0x00001998
[Token(Token = "0x6000262")]
[Address(RVA = "0x23EB080", Offset = "0x23EA080", VA = "0x1823EB080")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x06000279 RID: 633 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000263")]
[Address(RVA = "0x23E9660", Offset = "0x23E8660", VA = "0x1823E9660", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x0600027A RID: 634 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000264")]
[Address(RVA = "0x23E9810", Offset = "0x23E8810", VA = "0x1823E9810", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0600027B RID: 635 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000265")]
[Address(RVA = "0x23E9850", Offset = "0x23E8850", VA = "0x1823E9850", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x0600027C RID: 636 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000266")]
[Address(RVA = "0x23E9400", Offset = "0x23E8400", VA = "0x1823E9400")]
private void Clear()
{
}
// Token: 0x0600027D RID: 637 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000267")]
[Address(RVA = "0x23E9FE0", Offset = "0x23E8FE0", VA = "0x1823E9FE0")]
private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x0600027E RID: 638 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000268")]
[Address(RVA = "0x23EA880", Offset = "0x23E9880", VA = "0x1823EA880")]
private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
{
}
// Token: 0x04000361 RID: 865
[Token(Token = "0x400030E")]
private const int k_MaxCascades = 4;
// Token: 0x04000362 RID: 866
[Token(Token = "0x400030F")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x04000363 RID: 867
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000310")]
private int m_ShadowmapWidth;
// Token: 0x04000364 RID: 868
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4000311")]
private int m_ShadowmapHeight;
// Token: 0x04000365 RID: 869
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000312")]
private int m_ShadowCasterCascadesCount;
// Token: 0x04000366 RID: 870
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x4000313")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x04000367 RID: 871
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000314")]
private RenderTargetHandle m_MainLightShadowmap;
// Token: 0x04000368 RID: 872
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000315")]
private RenderTexture m_MainLightShadowmapTexture;
// Token: 0x04000369 RID: 873
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000316")]
private Matrix4x4[] m_MainLightShadowMatrices;
// Token: 0x0400036A RID: 874
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000317")]
private ShadowSliceData[] m_CascadeSlices;
// Token: 0x0400036B RID: 875
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000318")]
private Vector4[] m_CascadeSplitDistances;
// Token: 0x0400036C RID: 876
[Token(Token = "0x4000319")]
private const string m_ProfilerTag = "Render Cached Main Shadowmap";
// Token: 0x0400036D RID: 877
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400031A")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x0400036E RID: 878
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400031B")]
private CullingResults cachedCullResults;
// Token: 0x0400036F RID: 879
[Token(Token = "0x400031C")]
private static uint shadowCasterLayerMask;
// Token: 0x04000370 RID: 880
[Token(Token = "0x400031D")]
private static bool isDirty;
// Token: 0x04000371 RID: 881
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400031E")]
private Vector3 lastRenderCameraPosition;
// Token: 0x04000372 RID: 882
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x400031F")]
private bool isReusingCachedData;
// Token: 0x02000090 RID: 144
[Token(Token = "0x20000C2")]
private static class MainLightShadowConstantBuffer
{
// Token: 0x04000373 RID: 883
[Token(Token = "0x40004D2")]
public static int _WorldToShadow;
// Token: 0x04000374 RID: 884
[Token(Token = "0x40004D3")]
public static int _ShadowParams;
// Token: 0x04000375 RID: 885
[Token(Token = "0x40004D4")]
public static int _CascadeShadowSplitSpheres0;
// Token: 0x04000376 RID: 886
[Token(Token = "0x40004D5")]
public static int _CascadeShadowSplitSpheres1;
// Token: 0x04000377 RID: 887
[Token(Token = "0x40004D6")]
public static int _CascadeShadowSplitSpheres2;
// Token: 0x04000378 RID: 888
[Token(Token = "0x40004D7")]
public static int _CascadeShadowSplitSpheres3;
// Token: 0x04000379 RID: 889
[Token(Token = "0x40004D8")]
public static int _CascadeShadowSplitSphereRadii;
// Token: 0x0400037A RID: 890
[Token(Token = "0x40004D9")]
public static int _ShadowOffset0;
// Token: 0x0400037B RID: 891
[Token(Token = "0x40004DA")]
public static int _ShadowOffset1;
// Token: 0x0400037C RID: 892
[Token(Token = "0x40004DB")]
public static int _ShadowOffset2;
// Token: 0x0400037D RID: 893
[Token(Token = "0x40004DC")]
public static int _ShadowOffset3;
// Token: 0x0400037E RID: 894
[Token(Token = "0x40004DD")]
public static int _ShadowmapSize;
}
}
}
@@ -0,0 +1,186 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000091 RID: 145
[Token(Token = "0x2000080")]
public class ColorGradingLutPass : ScriptableRenderPass
{
// Token: 0x06000280 RID: 640 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026A")]
[Address(RVA = "0x23EE310", Offset = "0x23ED310", VA = "0x1823EE310")]
public ColorGradingLutPass(RenderPassEvent evt, PostProcessData data)
{
}
// Token: 0x06000281 RID: 641 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026B")]
[Address(RVA = "0x23EE1E0", Offset = "0x23ED1E0", VA = "0x1823EE1E0")]
public void Setup(in RenderTargetHandle internalLut)
{
}
// Token: 0x06000282 RID: 642 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026C")]
[Address(RVA = "0x23ED0D0", Offset = "0x23EC0D0", VA = "0x1823ED0D0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000283 RID: 643 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026D")]
[Address(RVA = "0x23EE1B0", Offset = "0x23ED1B0", VA = "0x1823EE1B0", Slot = "6")]
internal override void OnFinishCameraStackRendering(CommandBuffer cmd)
{
}
// Token: 0x06000284 RID: 644 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026E")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x06000285 RID: 645 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600026F")]
[Address(RVA = "0x23EE1F0", Offset = "0x23ED1F0", VA = "0x1823EE1F0")]
[CompilerGenerated]
private Material <.ctor>g__Load|6_0(Shader shader)
{
return null;
}
// Token: 0x0400037F RID: 895
[Token(Token = "0x4000320")]
private const string k_ProfilerTag = "Color Grading LUT";
// Token: 0x04000380 RID: 896
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000321")]
private readonly Material m_LutBuilderLdr;
// Token: 0x04000381 RID: 897
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000322")]
private readonly Material m_LutBuilderHdr;
// Token: 0x04000382 RID: 898
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000323")]
private readonly GraphicsFormat m_HdrLutFormat;
// Token: 0x04000383 RID: 899
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4000324")]
private readonly GraphicsFormat m_LdrLutFormat;
// Token: 0x04000384 RID: 900
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000325")]
private RenderTargetHandle m_InternalLut;
// Token: 0x02000092 RID: 146
[Token(Token = "0x20000C3")]
private static class ShaderConstants
{
// Token: 0x04000385 RID: 901
[Token(Token = "0x40004DE")]
public static readonly int _Lut_Params;
// Token: 0x04000386 RID: 902
[Token(Token = "0x40004DF")]
public static readonly int _ColorBalance;
// Token: 0x04000387 RID: 903
[Token(Token = "0x40004E0")]
public static readonly int _ColorFilter;
// Token: 0x04000388 RID: 904
[Token(Token = "0x40004E1")]
public static readonly int _ChannelMixerRed;
// Token: 0x04000389 RID: 905
[Token(Token = "0x40004E2")]
public static readonly int _ChannelMixerGreen;
// Token: 0x0400038A RID: 906
[Token(Token = "0x40004E3")]
public static readonly int _ChannelMixerBlue;
// Token: 0x0400038B RID: 907
[Token(Token = "0x40004E4")]
public static readonly int _HueSatCon;
// Token: 0x0400038C RID: 908
[Token(Token = "0x40004E5")]
public static readonly int _Lift;
// Token: 0x0400038D RID: 909
[Token(Token = "0x40004E6")]
public static readonly int _Gamma;
// Token: 0x0400038E RID: 910
[Token(Token = "0x40004E7")]
public static readonly int _Gain;
// Token: 0x0400038F RID: 911
[Token(Token = "0x40004E8")]
public static readonly int _Shadows;
// Token: 0x04000390 RID: 912
[Token(Token = "0x40004E9")]
public static readonly int _Midtones;
// Token: 0x04000391 RID: 913
[Token(Token = "0x40004EA")]
public static readonly int _Highlights;
// Token: 0x04000392 RID: 914
[Token(Token = "0x40004EB")]
public static readonly int _ShaHiLimits;
// Token: 0x04000393 RID: 915
[Token(Token = "0x40004EC")]
public static readonly int _SplitShadows;
// Token: 0x04000394 RID: 916
[Token(Token = "0x40004ED")]
public static readonly int _SplitHighlights;
// Token: 0x04000395 RID: 917
[Token(Token = "0x40004EE")]
public static readonly int _CurveMaster;
// Token: 0x04000396 RID: 918
[Token(Token = "0x40004EF")]
public static readonly int _CurveRed;
// Token: 0x04000397 RID: 919
[Token(Token = "0x40004F0")]
public static readonly int _CurveGreen;
// Token: 0x04000398 RID: 920
[Token(Token = "0x40004F1")]
public static readonly int _CurveBlue;
// Token: 0x04000399 RID: 921
[Token(Token = "0x40004F2")]
public static readonly int _CurveHueVsHue;
// Token: 0x0400039A RID: 922
[Token(Token = "0x40004F3")]
public static readonly int _CurveHueVsSat;
// Token: 0x0400039B RID: 923
[Token(Token = "0x40004F4")]
public static readonly int _CurveLumVsSat;
// Token: 0x0400039C RID: 924
[Token(Token = "0x40004F5")]
public static readonly int _CurveSatVsSat;
}
}
}
@@ -0,0 +1,107 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000093 RID: 147
[Token(Token = "0x2000081")]
public class CopyColorPass : ScriptableRenderPass
{
// Token: 0x170000C2 RID: 194
// (get) Token: 0x06000287 RID: 647 RVA: 0x000037B0 File Offset: 0x000019B0
// (set) Token: 0x06000288 RID: 648 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C1")]
private RenderTargetIdentifier source
{
[Token(Token = "0x6000270")]
[Address(RVA = "0x1BBCBD0", Offset = "0x1BBBBD0", VA = "0x181BBCBD0")]
[CompilerGenerated]
get
{
return default(RenderTargetIdentifier);
}
[Token(Token = "0x6000271")]
[Address(RVA = "0x23EED70", Offset = "0x23EDD70", VA = "0x1823EED70")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000C3 RID: 195
// (get) Token: 0x06000289 RID: 649 RVA: 0x000037C8 File Offset: 0x000019C8
// (set) Token: 0x0600028A RID: 650 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C2")]
private RenderTargetHandle destination
{
[Token(Token = "0x6000272")]
[Address(RVA = "0x8F5600", Offset = "0x8F4600", VA = "0x1808F5600")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x6000273")]
[Address(RVA = "0x8F5610", Offset = "0x8F4610", VA = "0x1808F5610")]
[CompilerGenerated]
set
{
}
}
// Token: 0x0600028B RID: 651 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000274")]
[Address(RVA = "0x23EED00", Offset = "0x23EDD00", VA = "0x1823EED00")]
public CopyColorPass(RenderPassEvent evt, Material samplingMaterial)
{
}
// Token: 0x0600028C RID: 652 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000275")]
[Address(RVA = "0x23EECD0", Offset = "0x23EDCD0", VA = "0x1823EECD0")]
public void Setup(RenderTargetIdentifier source, RenderTargetHandle destination, Downsampling downsampling)
{
}
// Token: 0x0600028D RID: 653 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000276")]
[Address(RVA = "0x23EE740", Offset = "0x23ED740", VA = "0x1823EE740", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescripor)
{
}
// Token: 0x0600028E RID: 654 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000277")]
[Address(RVA = "0x23EE850", Offset = "0x23ED850", VA = "0x1823EE850", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0600028F RID: 655 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000278")]
[Address(RVA = "0x23EEBC0", Offset = "0x23EDBC0", VA = "0x1823EEBC0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x0400039D RID: 925
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000326")]
private int m_SampleOffsetShaderHandle;
// Token: 0x0400039E RID: 926
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000327")]
private Material m_SamplingMaterial;
// Token: 0x0400039F RID: 927
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000328")]
private Downsampling m_DownsamplingMethod;
// Token: 0x040003A2 RID: 930
[Token(Token = "0x400032B")]
private const string m_ProfilerTag = "Copy Color";
}
}
@@ -0,0 +1,102 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000094 RID: 148
[Token(Token = "0x2000082")]
public class CopyDepthPass : ScriptableRenderPass
{
// Token: 0x170000C4 RID: 196
// (get) Token: 0x06000290 RID: 656 RVA: 0x000037E0 File Offset: 0x000019E0
// (set) Token: 0x06000291 RID: 657 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C3")]
private RenderTargetHandle source
{
[Token(Token = "0x6000279")]
[Address(RVA = "0x483190", Offset = "0x482190", VA = "0x180483190")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x600027A")]
[Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000C5 RID: 197
// (get) Token: 0x06000292 RID: 658 RVA: 0x000037F8 File Offset: 0x000019F8
// (set) Token: 0x06000293 RID: 659 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C4")]
private RenderTargetHandle destination
{
[Token(Token = "0x600027B")]
[Address(RVA = "0x4831A0", Offset = "0x4821A0", VA = "0x1804831A0")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x600027C")]
[Address(RVA = "0x483390", Offset = "0x482390", VA = "0x180483390")]
[CompilerGenerated]
set
{
}
}
// Token: 0x06000294 RID: 660 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027D")]
[Address(RVA = "0x23EF590", Offset = "0x23EE590", VA = "0x1823EF590")]
public CopyDepthPass(RenderPassEvent evt, Material copyDepthMaterial)
{
}
// Token: 0x06000295 RID: 661 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027E")]
[Address(RVA = "0x23EF580", Offset = "0x23EE580", VA = "0x1823EF580")]
public void Setup(RenderTargetHandle source, RenderTargetHandle destination)
{
}
// Token: 0x06000296 RID: 662 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027F")]
[Address(RVA = "0x23EEDA0", Offset = "0x23EDDA0", VA = "0x1823EEDA0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000297 RID: 663 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000280")]
[Address(RVA = "0x23EEEB0", Offset = "0x23EDEB0", VA = "0x1823EEEB0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000298 RID: 664 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000281")]
[Address(RVA = "0x23EF4D0", Offset = "0x23EE4D0", VA = "0x1823EF4D0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x040003A5 RID: 933
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400032E")]
private Material m_CopyDepthMaterial;
// Token: 0x040003A6 RID: 934
[Token(Token = "0x400032F")]
private const string m_ProfilerTag = "Copy Depth";
// Token: 0x040003A7 RID: 935
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000330")]
private int m_ScaleBiasId;
}
}
@@ -0,0 +1,112 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000095 RID: 149
[Token(Token = "0x2000083")]
public class DepthOnlyPass : ScriptableRenderPass
{
// Token: 0x170000C6 RID: 198
// (get) Token: 0x06000299 RID: 665 RVA: 0x00003810 File Offset: 0x00001A10
// (set) Token: 0x0600029A RID: 666 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C5")]
private RenderTargetHandle depthAttachmentHandle
{
[Token(Token = "0x6000282")]
[Address(RVA = "0x4831A0", Offset = "0x4821A0", VA = "0x1804831A0")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x6000283")]
[Address(RVA = "0x483390", Offset = "0x482390", VA = "0x180483390")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000C7 RID: 199
// (get) Token: 0x0600029B RID: 667 RVA: 0x00003828 File Offset: 0x00001A28
// (set) Token: 0x0600029C RID: 668 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C6")]
internal RenderTextureDescriptor descriptor
{
[Token(Token = "0x6000284")]
[Address(RVA = "0x23EFF90", Offset = "0x23EEF90", VA = "0x1823EFF90")]
[CompilerGenerated]
get
{
return default(RenderTextureDescriptor);
}
[Token(Token = "0x6000285")]
[Address(RVA = "0x23EFFC0", Offset = "0x23EEFC0", VA = "0x1823EFFC0")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x0600029D RID: 669 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000286")]
[Address(RVA = "0x23EFE50", Offset = "0x23EEE50", VA = "0x1823EFE50")]
public DepthOnlyPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask)
{
}
// Token: 0x0600029E RID: 670 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000287")]
[Address(RVA = "0x23EFDE0", Offset = "0x23EEDE0", VA = "0x1823EFDE0")]
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle depthAttachmentHandle)
{
}
// Token: 0x0600029F RID: 671 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000288")]
[Address(RVA = "0x23EF980", Offset = "0x23EE980", VA = "0x1823EF980", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002A0 RID: 672 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000289")]
[Address(RVA = "0x23EFA70", Offset = "0x23EEA70", VA = "0x1823EFA70", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002A1 RID: 673 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028A")]
[Address(RVA = "0x23EFCE0", Offset = "0x23EECE0", VA = "0x1823EFCE0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x040003A8 RID: 936
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000331")]
private int kDepthBufferBits;
// Token: 0x040003AB RID: 939
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4000334")]
private FilteringSettings m_FilteringSettings;
// Token: 0x040003AC RID: 940
[Token(Token = "0x4000335")]
private const string m_ProfilerTag = "Depth Prepass";
// Token: 0x040003AD RID: 941
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000336")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x040003AE RID: 942
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000337")]
private ShaderTagId m_ShaderTagId;
}
}
@@ -0,0 +1,83 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000096 RID: 150
[Token(Token = "0x2000084")]
public class DrawObjectsPass : ScriptableRenderPass
{
// Token: 0x060002A2 RID: 674 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028B")]
[Address(RVA = "0x23F0390", Offset = "0x23EF390", VA = "0x1823F0390")]
public DrawObjectsPass(string profilerTag, bool opaque, RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference)
{
}
// Token: 0x060002A3 RID: 675 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028C")]
[Address(RVA = "0x23F0320", Offset = "0x23EF320", VA = "0x1823F0320")]
public void Setup(ClearFlag clearFlag, Color clearColor)
{
}
// Token: 0x060002A4 RID: 676 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028D")]
[Address(RVA = "0x23EFFF0", Offset = "0x23EEFF0", VA = "0x1823EFFF0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002A5 RID: 677 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028E")]
[Address(RVA = "0x23F0020", Offset = "0x23EF020", VA = "0x1823F0020", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003AF RID: 943
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000338")]
private FilteringSettings m_FilteringSettings;
// Token: 0x040003B0 RID: 944
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000339")]
private RenderStateBlock m_RenderStateBlock;
// Token: 0x040003B1 RID: 945
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400033A")]
private List<ShaderTagId> m_ShaderTagIdList;
// Token: 0x040003B2 RID: 946
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400033B")]
private string m_ProfilerTag;
// Token: 0x040003B3 RID: 947
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x400033C")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x040003B4 RID: 948
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400033D")]
private bool m_IsOpaque;
// Token: 0x040003B5 RID: 949
[Token(Token = "0x400033E")]
private static readonly int s_DrawObjectPassDataPropID;
// Token: 0x040003B6 RID: 950
[FieldOffset(Offset = "0x10C")]
[Token(Token = "0x400033F")]
private ClearFlag m_requestedClearFlag;
// Token: 0x040003B7 RID: 951
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000340")]
private Color m_requestedClearColor;
}
}
@@ -0,0 +1,50 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000097 RID: 151
[Token(Token = "0x2000085")]
public class FinalBlitPass : ScriptableRenderPass
{
// Token: 0x060002A7 RID: 679 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000290")]
[Address(RVA = "0x23F1380", Offset = "0x23F0380", VA = "0x1823F1380")]
public FinalBlitPass(RenderPassEvent evt, Material blitMaterial)
{
}
// Token: 0x060002A8 RID: 680 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000291")]
[Address(RVA = "0x23F1370", Offset = "0x23F0370", VA = "0x1823F1370")]
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorHandle)
{
}
// Token: 0x060002A9 RID: 681 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000292")]
[Address(RVA = "0x23F0C00", Offset = "0x23EFC00", VA = "0x1823F0C00", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003B8 RID: 952
[Token(Token = "0x4000341")]
private const string m_ProfilerTag = "Final Blit Pass";
// Token: 0x040003B9 RID: 953
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000342")]
private RenderTargetHandle m_Source;
// Token: 0x040003BA RID: 954
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000343")]
private Material m_BlitMaterial;
// Token: 0x040003BB RID: 955
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000344")]
private TextureDimension m_TargetDimension;
}
}
@@ -0,0 +1,205 @@
using System;
using Cpp2IlInjected;
using Unity.Collections;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000089 RID: 137
[Token(Token = "0x200007B")]
public class ForwardLights
{
// Token: 0x0600025E RID: 606 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000248")]
[Address(RVA = "0x23F2A10", Offset = "0x23F1A10", VA = "0x1823F2A10")]
public ForwardLights()
{
}
// Token: 0x0600025F RID: 607 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000249")]
[Address(RVA = "0x23F26F0", Offset = "0x23F16F0", VA = "0x1823F26F0")]
public void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000260 RID: 608 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024A")]
[Address(RVA = "0x23F13C0", Offset = "0x23F03C0", VA = "0x1823F13C0")]
private void InitializeLightConstants(NativeArray<VisibleLight> lights, int lightIndex, out Vector4 lightPos, out Vector4 lightColor, out Vector4 lightAttenuation, out Vector4 lightSpotDir, out Vector4 lightOcclusionProbeChannel)
{
}
// Token: 0x06000261 RID: 609 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024B")]
[Address(RVA = "0x23F2570", Offset = "0x23F1570", VA = "0x1823F2570")]
private void SetupShaderLightConstants(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x06000262 RID: 610 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024C")]
[Address(RVA = "0x23F2420", Offset = "0x23F1420", VA = "0x1823F2420")]
private void SetupMainLightConstants(CommandBuffer cmd, ref LightData lightData)
{
}
// Token: 0x06000263 RID: 611 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024D")]
[Address(RVA = "0x23F1BB0", Offset = "0x23F0BB0", VA = "0x1823F1BB0")]
private void SetupAdditionalLightConstants(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x04000325 RID: 805
[Token(Token = "0x40002E4")]
private const string k_SetupLightConstants = "Setup Light Constants";
// Token: 0x04000326 RID: 806
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40002E5")]
private MixedLightingSetup m_MixedLightingSetup;
// Token: 0x04000327 RID: 807
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40002E6")]
private Vector4 k_DefaultLightPosition;
// Token: 0x04000328 RID: 808
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40002E7")]
private Vector4 k_DefaultLightColor;
// Token: 0x04000329 RID: 809
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40002E8")]
private Vector4 k_DefaultLightAttenuation;
// Token: 0x0400032A RID: 810
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40002E9")]
private Vector4 k_DefaultLightSpotDirection;
// Token: 0x0400032B RID: 811
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40002EA")]
private Vector4 k_DefaultLightsProbeChannel;
// Token: 0x0400032C RID: 812
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002EB")]
private Vector4[] m_AdditionalLightPositions;
// Token: 0x0400032D RID: 813
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002EC")]
private Vector4[] m_AdditionalLightColors;
// Token: 0x0400032E RID: 814
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002ED")]
private Vector4[] m_AdditionalLightAttenuations;
// Token: 0x0400032F RID: 815
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40002EE")]
private Vector4[] m_AdditionalLightSpotDirections;
// Token: 0x04000330 RID: 816
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40002EF")]
private Vector4[] m_AdditionalLightOcclusionProbeChannels;
// Token: 0x04000331 RID: 817
[Token(Token = "0x40002F0")]
private const float k_HalfEpsilon = 5.9604645E-08f;
// Token: 0x04000332 RID: 818
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40002F1")]
private Vector4 k_DefaultCompactLightPosition;
// Token: 0x04000333 RID: 819
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40002F2")]
private Vector4 k_DefaultCompactLightColor;
// Token: 0x04000334 RID: 820
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40002F3")]
private Vector4 k_DefaultCompactLightSpotDirection;
// Token: 0x04000335 RID: 821
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40002F4")]
private Vector4[] m_CompactAdditionalLightPositions;
// Token: 0x04000336 RID: 822
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40002F5")]
private Vector4[] m_CompactAdditionalLightColors;
// Token: 0x04000337 RID: 823
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40002F6")]
private Vector4[] m_CompactAdditionalLightSpotDirections;
// Token: 0x04000338 RID: 824
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40002F7")]
private bool m_UseStructuredBuffer;
// Token: 0x04000339 RID: 825
[FieldOffset(Offset = "0xD9")]
[Token(Token = "0x40002F8")]
private bool m_CompactFormat;
// Token: 0x0200008A RID: 138
[Token(Token = "0x20000C0")]
private static class LightConstantBuffer
{
// Token: 0x0400033A RID: 826
[Token(Token = "0x40004C0")]
public static int _MainLightPosition;
// Token: 0x0400033B RID: 827
[Token(Token = "0x40004C1")]
public static int _MainLightColor;
// Token: 0x0400033C RID: 828
[Token(Token = "0x40004C2")]
public static int _AdditionalLightsCount;
// Token: 0x0400033D RID: 829
[Token(Token = "0x40004C3")]
public static int _AdditionalLightsPosition;
// Token: 0x0400033E RID: 830
[Token(Token = "0x40004C4")]
public static int _AdditionalLightsColor;
// Token: 0x0400033F RID: 831
[Token(Token = "0x40004C5")]
public static int _AdditionalLightsAttenuation;
// Token: 0x04000340 RID: 832
[Token(Token = "0x40004C6")]
public static int _AdditionalLightsSpotDir;
// Token: 0x04000341 RID: 833
[Token(Token = "0x40004C7")]
public static int _CompactAdditionalLightsPosition;
// Token: 0x04000342 RID: 834
[Token(Token = "0x40004C8")]
public static int _CompactAdditionalLightsColor;
// Token: 0x04000343 RID: 835
[Token(Token = "0x40004C9")]
public static int _CompactAdditionalLightsSpotDir;
// Token: 0x04000344 RID: 836
[Token(Token = "0x40004CA")]
public static int _AdditionalLightOcclusionProbeChannel;
}
}
}
@@ -0,0 +1,41 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000098 RID: 152
[Token(Token = "0x2000086")]
public sealed class FullscreenMaterialPass : ScriptableRenderPass
{
// Token: 0x060002AA RID: 682 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000293")]
[Address(RVA = "0x692D10", Offset = "0x691D10", VA = "0x180692D10")]
public FullscreenMaterialPass(RenderPassEvent evt)
{
}
// Token: 0x060002AB RID: 683 RVA: 0x00003840 File Offset: 0x00001A40
[Token(Token = "0x6000294")]
[Address(RVA = "0x23F6AE0", Offset = "0x23F5AE0", VA = "0x1823F6AE0")]
public bool Setup(Material material)
{
return default(bool);
}
// Token: 0x060002AC RID: 684 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000295")]
[Address(RVA = "0x23F69A0", Offset = "0x23F59A0", VA = "0x1823F69A0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003BC RID: 956
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000345")]
private Material m_Material;
// Token: 0x040003BD RID: 957
[Token(Token = "0x4000346")]
private const string k_ProfilerTag = "Blit Material Pass";
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008E RID: 142
[Token(Token = "0x200007E")]
public interface IFastLineRenderInstance
{
// Token: 0x06000271 RID: 625
[Token(Token = "0x600025B")]
[Address(Slot = "0")]
bool UpdateBuffers(CommandBuffer commandBuffer, Camera camera, bool requireTextureBuffer);
// Token: 0x06000272 RID: 626
[Token(Token = "0x600025C")]
[Address(Slot = "1")]
void RenderPass(Camera camera, CommandBuffer cmd);
}
}
@@ -0,0 +1,182 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000099 RID: 153
[Token(Token = "0x2000087")]
public class MainLightShadowCasterPass : ScriptableRenderPass
{
// Token: 0x060002AD RID: 685 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000296")]
[Address(RVA = "0x23F82C0", Offset = "0x23F72C0", VA = "0x1823F82C0")]
public MainLightShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x060002AE RID: 686 RVA: 0x00003858 File Offset: 0x00001A58
[Token(Token = "0x6000297")]
[Address(RVA = "0x23F7EE0", Offset = "0x23F6EE0", VA = "0x1823F7EE0")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x060002AF RID: 687 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000298")]
[Address(RVA = "0x23F6D70", Offset = "0x23F5D70", VA = "0x1823F6D70", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002B0 RID: 688 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000299")]
[Address(RVA = "0x23F6E80", Offset = "0x23F5E80", VA = "0x1823F6E80", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002B1 RID: 689 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029A")]
[Address(RVA = "0x23F6EC0", Offset = "0x23F5EC0", VA = "0x1823F6EC0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x060002B2 RID: 690 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029B")]
[Address(RVA = "0x23F6B50", Offset = "0x23F5B50", VA = "0x1823F6B50")]
private void Clear()
{
}
// Token: 0x060002B3 RID: 691 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029C")]
[Address(RVA = "0x23F6F80", Offset = "0x23F5F80", VA = "0x1823F6F80")]
private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x060002B4 RID: 692 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029D")]
[Address(RVA = "0x23F76E0", Offset = "0x23F66E0", VA = "0x1823F76E0")]
private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
{
}
// Token: 0x040003BE RID: 958
[Token(Token = "0x4000347")]
private const int k_MaxCascades = 4;
// Token: 0x040003BF RID: 959
[Token(Token = "0x4000348")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x040003C0 RID: 960
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000349")]
private int m_ShadowmapWidth;
// Token: 0x040003C1 RID: 961
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400034A")]
private int m_ShadowmapHeight;
// Token: 0x040003C2 RID: 962
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400034B")]
private int m_ShadowCasterCascadesCount;
// Token: 0x040003C3 RID: 963
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x400034C")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x040003C4 RID: 964
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400034D")]
private RenderTargetHandle m_MainLightShadowmap;
// Token: 0x040003C5 RID: 965
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400034E")]
private RenderTexture m_MainLightShadowmapTexture;
// Token: 0x040003C6 RID: 966
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400034F")]
private Matrix4x4[] m_MainLightShadowMatrices;
// Token: 0x040003C7 RID: 967
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000350")]
private ShadowSliceData[] m_CascadeSlices;
// Token: 0x040003C8 RID: 968
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000351")]
private Vector4[] m_CascadeSplitDistances;
// Token: 0x040003C9 RID: 969
[Token(Token = "0x4000352")]
private const string m_ProfilerTag = "Render Main Shadowmap";
// Token: 0x040003CA RID: 970
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000353")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x0200009A RID: 154
[Token(Token = "0x20000C4")]
private static class MainLightShadowConstantBuffer
{
// Token: 0x040003CB RID: 971
[Token(Token = "0x40004F6")]
public static int _WorldToShadow;
// Token: 0x040003CC RID: 972
[Token(Token = "0x40004F7")]
public static int _ShadowParams;
// Token: 0x040003CD RID: 973
[Token(Token = "0x40004F8")]
public static int _CascadeShadowSplitSpheres0;
// Token: 0x040003CE RID: 974
[Token(Token = "0x40004F9")]
public static int _CascadeShadowSplitSpheres1;
// Token: 0x040003CF RID: 975
[Token(Token = "0x40004FA")]
public static int _CascadeShadowSplitSpheres2;
// Token: 0x040003D0 RID: 976
[Token(Token = "0x40004FB")]
public static int _CascadeShadowSplitSpheres3;
// Token: 0x040003D1 RID: 977
[Token(Token = "0x40004FC")]
public static int _CascadeShadowSplitSphereRadii;
// Token: 0x040003D2 RID: 978
[Token(Token = "0x40004FD")]
public static int _ShadowOffset0;
// Token: 0x040003D3 RID: 979
[Token(Token = "0x40004FE")]
public static int _ShadowOffset1;
// Token: 0x040003D4 RID: 980
[Token(Token = "0x40004FF")]
public static int _ShadowOffset2;
// Token: 0x040003D5 RID: 981
[Token(Token = "0x4000500")]
public static int _ShadowOffset3;
// Token: 0x040003D6 RID: 982
[Token(Token = "0x4000501")]
public static int _ShadowmapSize;
}
}
}
@@ -0,0 +1,99 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009B RID: 155
[Token(Token = "0x2000088")]
public abstract class MobileComfortEffectPass : ScriptableRenderPass
{
// Token: 0x170000C8 RID: 200
// (get) Token: 0x060002B5 RID: 693 RVA: 0x00003870 File Offset: 0x00001A70
[Token(Token = "0x170000C7")]
public static bool IsSupported
{
[Token(Token = "0x600029E")]
[Address(RVA = "0x23F8DA0", Offset = "0x23F7DA0", VA = "0x1823F8DA0")]
get
{
return default(bool);
}
}
// Token: 0x170000C9 RID: 201
// (get) Token: 0x060002B6 RID: 694 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000C8")]
protected static Mesh WorldSpaceQuadMesh
{
[Token(Token = "0x600029F")]
[Address(RVA = "0x23F8E00", Offset = "0x23F7E00", VA = "0x1823F8E00")]
get
{
return null;
}
}
// Token: 0x060002B7 RID: 695 RVA: 0x00003888 File Offset: 0x00001A88
[Token(Token = "0x60002A0")]
[Address(RVA = "0x23F8AC0", Offset = "0x23F7AC0", VA = "0x1823F8AC0")]
protected static Matrix4x4 GetWorldSpaceQuadTRSMatrix(Camera camera, bool scaleUniformly = false)
{
return default(Matrix4x4);
}
// Token: 0x060002B8 RID: 696 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60002A1")]
[Address(RVA = "0x23F8540", Offset = "0x23F7540", VA = "0x1823F8540")]
private static Mesh CreateWorldSpaceQuadMesh()
{
return null;
}
// Token: 0x060002B9 RID: 697 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A2")]
[Address(RVA = "0x23F8D90", Offset = "0x23F7D90", VA = "0x1823F8D90")]
protected MobileComfortEffectPass()
{
}
// Token: 0x040003D7 RID: 983
[Token(Token = "0x4000354")]
protected const float QUAD_SCALE_FUDGE_FACTOR = 1.25f;
// Token: 0x040003D8 RID: 984
[Token(Token = "0x4000355")]
protected const float QUAD_LEFT_X_OUTER = -0.5f;
// Token: 0x040003D9 RID: 985
[Token(Token = "0x4000356")]
protected const float QUAD_RIGHT_X_OUTER = 0.5f;
// Token: 0x040003DA RID: 986
[Token(Token = "0x4000357")]
protected const float QUAD_BOTTOM_Y_OUTER = -0.5f;
// Token: 0x040003DB RID: 987
[Token(Token = "0x4000358")]
protected const float QUAD_TOP_Y_OUTER = 0.5f;
// Token: 0x040003DC RID: 988
[Token(Token = "0x4000359")]
protected const float QUAD_LEFT_U_OUTER = 0f;
// Token: 0x040003DD RID: 989
[Token(Token = "0x400035A")]
protected const float QUAD_RIGHT_U_OUTER = 1f;
// Token: 0x040003DE RID: 990
[Token(Token = "0x400035B")]
protected const float QUAD_BOTTOM_V_OUTER = 0f;
// Token: 0x040003DF RID: 991
[Token(Token = "0x400035C")]
protected const float QUAD_TOP_V_OUTER = 1f;
// Token: 0x040003E0 RID: 992
[Token(Token = "0x400035D")]
private static Mesh _worldSpaceQuadMesh;
}
}
@@ -0,0 +1,81 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009C RID: 156
[Token(Token = "0x2000089")]
public sealed class MobileFadeEffectPass : MobileComfortEffectPass
{
// Token: 0x170000CA RID: 202
// (get) Token: 0x060002BB RID: 699 RVA: 0x000038A0 File Offset: 0x00001AA0
[Token(Token = "0x170000C9")]
public float CurrentFadeValue
{
[Token(Token = "0x60002A4")]
[Address(RVA = "0x23F92E0", Offset = "0x23F82E0", VA = "0x1823F92E0")]
get
{
return 0f;
}
}
// Token: 0x060002BC RID: 700 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A5")]
[Address(RVA = "0x23F9260", Offset = "0x23F8260", VA = "0x1823F9260")]
public MobileFadeEffectPass(RenderPassEvent evt, Material material)
{
}
// Token: 0x060002BD RID: 701 RVA: 0x000038B8 File Offset: 0x00001AB8
[Token(Token = "0x60002A6")]
[Address(RVA = "0x23F9190", Offset = "0x23F8190", VA = "0x1823F9190")]
public bool Setup()
{
return default(bool);
}
// Token: 0x060002BE RID: 702 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A7")]
[Address(RVA = "0x23F8EF0", Offset = "0x23F7EF0", VA = "0x1823F8EF0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003E1 RID: 993
[Token(Token = "0x400035E")]
private static readonly int FADE_ID;
// Token: 0x040003E2 RID: 994
[Token(Token = "0x400035F")]
private const float MONOCHROME_EFFECT_POWER = 0.667f;
// Token: 0x040003E3 RID: 995
[Token(Token = "0x4000360")]
public static MobileFadeEffectPass.Settings CurrentSettings;
// Token: 0x040003E4 RID: 996
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000361")]
private Material m_Material;
// Token: 0x040003E5 RID: 997
[Token(Token = "0x4000362")]
private const string k_PostProcessingTag = "Render Mobile Fade Effect";
// Token: 0x0200009D RID: 157
[Token(Token = "0x20000C5")]
public struct Settings
{
// Token: 0x040003E6 RID: 998
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000502")]
public float fadeEffect;
// Token: 0x040003E7 RID: 999
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000503")]
public float monochromeReplacementEffect;
}
}
}
@@ -0,0 +1,78 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009E RID: 158
[Token(Token = "0x200008A")]
public sealed class MobileVignetteEffectPass : MobileComfortEffectPass
{
// Token: 0x060002C0 RID: 704 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A9")]
[Address(RVA = "0x23F96C0", Offset = "0x23F86C0", VA = "0x1823F96C0")]
public MobileVignetteEffectPass(RenderPassEvent evt, Material material)
{
}
// Token: 0x060002C1 RID: 705 RVA: 0x000038D0 File Offset: 0x00001AD0
[Token(Token = "0x60002AA")]
[Address(RVA = "0x23F9550", Offset = "0x23F8550", VA = "0x1823F9550")]
public bool Setup()
{
return default(bool);
}
// Token: 0x060002C2 RID: 706 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AB")]
[Address(RVA = "0x23F9390", Offset = "0x23F8390", VA = "0x1823F9390", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003E8 RID: 1000
[Token(Token = "0x4000363")]
private static readonly int POWER_ID;
// Token: 0x040003E9 RID: 1001
[Token(Token = "0x4000364")]
private static readonly int COLOR_ID;
// Token: 0x040003EA RID: 1002
[Token(Token = "0x4000365")]
public static MobileVignetteEffectPass.Settings CurrentSettings;
// Token: 0x040003EB RID: 1003
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000366")]
private Material m_Material;
// Token: 0x040003EC RID: 1004
[Token(Token = "0x4000367")]
private const string k_ProfilerTag = "Render Mobile Vignette Effect";
// Token: 0x0200009F RID: 159
[Token(Token = "0x20000C6")]
public struct Settings
{
// Token: 0x040003ED RID: 1005
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000504")]
public float vignettePowerNormalized;
// Token: 0x040003EE RID: 1006
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000505")]
public Color vignetteColor;
// Token: 0x040003EF RID: 1007
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000506")]
public Mesh vignetteMesh;
// Token: 0x040003F0 RID: 1008
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000507")]
public AnimationCurve vignetteIntensityCurve;
}
}
}
@@ -0,0 +1,666 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x020000A0 RID: 160
[Token(Token = "0x200008B")]
public class PostProcessPass : ScriptableRenderPass
{
// Token: 0x060002C4 RID: 708 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AD")]
[Address(RVA = "0x24015E0", Offset = "0x24005E0", VA = "0x1824015E0")]
public PostProcessPass(RenderPassEvent evt, PostProcessData data, [Optional] Material blitMaterial)
{
}
// Token: 0x060002C5 RID: 709 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AE")]
[Address(RVA = "0x23F9A10", Offset = "0x23F8A10", VA = "0x1823F9A10")]
public void Cleanup()
{
}
// Token: 0x060002C6 RID: 710 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AF")]
[Address(RVA = "0x2401320", Offset = "0x2400320", VA = "0x182401320")]
public void Setup(in RenderTextureDescriptor baseDescriptor, in RenderTargetHandle source, in RenderTargetHandle destination, in RenderTargetHandle depth, in RenderTargetHandle internalLut, bool hasFinalPass, bool enableSRGBConversion)
{
}
// Token: 0x060002C7 RID: 711 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B0")]
[Address(RVA = "0x2400A10", Offset = "0x23FFA10", VA = "0x182400A10")]
public void SetupFinalPass(in RenderTargetHandle source)
{
}
// Token: 0x060002C8 RID: 712 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B1")]
[Address(RVA = "0x23F9A40", Offset = "0x23F8A40", VA = "0x1823F9A40", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002C9 RID: 713 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B2")]
[Address(RVA = "0x23FF120", Offset = "0x23FE120", VA = "0x1823FF120")]
public void ResetHistory()
{
}
// Token: 0x060002CA RID: 714 RVA: 0x000038E8 File Offset: 0x00001AE8
[Token(Token = "0x60002B3")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690")]
public bool CanRunOnTile()
{
return default(bool);
}
// Token: 0x060002CB RID: 715 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B4")]
[Address(RVA = "0x23FC800", Offset = "0x23FB800", VA = "0x1823FC800", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002CC RID: 716 RVA: 0x00003900 File Offset: 0x00001B00
[Token(Token = "0x60002B5")]
[Address(RVA = "0x23FCB40", Offset = "0x23FBB40", VA = "0x1823FCB40")]
private RenderTextureDescriptor GetStereoCompatibleDescriptor()
{
return default(RenderTextureDescriptor);
}
// Token: 0x060002CD RID: 717 RVA: 0x00003918 File Offset: 0x00001B18
[Token(Token = "0x60002B6")]
[Address(RVA = "0x23FCA90", Offset = "0x23FBA90", VA = "0x1823FCA90")]
private RenderTextureDescriptor GetStereoCompatibleDescriptor(int width, int height, GraphicsFormat format, int depthBufferBits = 0)
{
return default(RenderTextureDescriptor);
}
// Token: 0x060002CE RID: 718 RVA: 0x00003930 File Offset: 0x00001B30
[Token(Token = "0x60002B7")]
[Address(RVA = "0x23FEF90", Offset = "0x23FDF90", VA = "0x1823FEF90")]
private bool RequireSRGBConversionBlitToBackBuffer(CameraData cameraData)
{
return default(bool);
}
// Token: 0x060002CF RID: 719 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B8")]
[Address(RVA = "0x23FD550", Offset = "0x23FC550", VA = "0x1823FD550")]
private void Render(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x060002D0 RID: 720 RVA: 0x00003948 File Offset: 0x00001B48
[Token(Token = "0x60002B9")]
[Address(RVA = "0x23F9740", Offset = "0x23F8740", VA = "0x1823F9740")]
private BuiltinRenderTextureType BlitDstDiscardContent(CommandBuffer cmd, RenderTargetIdentifier rt)
{
return BuiltinRenderTextureType.None;
}
// Token: 0x060002D1 RID: 721 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002BA")]
[Address(RVA = "0x23FBC60", Offset = "0x23FAC60", VA = "0x1823FBC60")]
private void DoSubpixelMorphologicalAntialiasing(ref CameraData cameraData, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002D2 RID: 722 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002BB")]
[Address(RVA = "0x23FA510", Offset = "0x23F9510", VA = "0x1823FA510")]
private void DoDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002D3 RID: 723 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002BC")]
[Address(RVA = "0x23FA630", Offset = "0x23F9630", VA = "0x1823FA630")]
private void DoGaussianDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002D4 RID: 724 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002BD")]
[Address(RVA = "0x23FCC10", Offset = "0x23FBC10", VA = "0x1823FCC10")]
private void PrepareBokehKernel()
{
}
// Token: 0x060002D5 RID: 725 RVA: 0x00003960 File Offset: 0x00001B60
[Token(Token = "0x60002BE")]
[Address(RVA = "0x23FCA20", Offset = "0x23FBA20", VA = "0x1823FCA20")]
private static float GetMaxBokehRadiusInPixels(float viewportHeight)
{
return 0f;
}
// Token: 0x060002D6 RID: 726 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002BF")]
[Address(RVA = "0x23F9B70", Offset = "0x23F8B70", VA = "0x1823F9B70")]
private void DoBokehDepthOfField(CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002D7 RID: 727 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C0")]
[Address(RVA = "0x23FB3B0", Offset = "0x23FA3B0", VA = "0x1823FB3B0")]
private void DoMotionBlur(Camera camera, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002D8 RID: 728 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C1")]
[Address(RVA = "0x23FB7E0", Offset = "0x23FA7E0", VA = "0x1823FB7E0")]
private void DoPaniniProjection(Camera camera, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002D9 RID: 729 RVA: 0x00003978 File Offset: 0x00001B78
[Token(Token = "0x60002C2")]
[Address(RVA = "0x23F9940", Offset = "0x23F8940", VA = "0x1823F9940")]
private Vector2 CalcViewExtents(Camera camera)
{
return default(Vector2);
}
// Token: 0x060002DA RID: 730 RVA: 0x00003990 File Offset: 0x00001B90
[Token(Token = "0x60002C3")]
[Address(RVA = "0x23F9810", Offset = "0x23F8810", VA = "0x1823F9810")]
private Vector2 CalcCropExtents(Camera camera, float d)
{
return default(Vector2);
}
// Token: 0x060002DB RID: 731 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C4")]
[Address(RVA = "0x23FF130", Offset = "0x23FE130", VA = "0x1823FF130")]
private void SetupBloom(CommandBuffer cmd, int source, Material uberMaterial)
{
}
// Token: 0x060002DC RID: 732 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C5")]
[Address(RVA = "0x2400C40", Offset = "0x23FFC40", VA = "0x182400C40")]
private void SetupLensDistortion(Material material, bool isSceneView)
{
}
// Token: 0x060002DD RID: 733 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C6")]
[Address(RVA = "0x2400270", Offset = "0x23FF270", VA = "0x182400270")]
private void SetupChromaticAberration(Material material)
{
}
// Token: 0x060002DE RID: 734 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C7")]
[Address(RVA = "0x24010A0", Offset = "0x24000A0", VA = "0x1824010A0")]
private void SetupVignette(Material material)
{
}
// Token: 0x060002DF RID: 735 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C8")]
[Address(RVA = "0x24003B0", Offset = "0x23FF3B0", VA = "0x1824003B0")]
private void SetupColorGrading(CommandBuffer cmd, ref RenderingData renderingData, Material material)
{
}
// Token: 0x060002E0 RID: 736 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C9")]
[Address(RVA = "0x2400AA0", Offset = "0x23FFAA0", VA = "0x182400AA0")]
private void SetupGrain(in CameraData cameraData, Material material)
{
}
// Token: 0x060002E1 RID: 737 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002CA")]
[Address(RVA = "0x2400930", Offset = "0x23FF930", VA = "0x182400930")]
private void SetupDithering(in CameraData cameraData, Material material)
{
}
// Token: 0x060002E2 RID: 738 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002CB")]
[Address(RVA = "0x23FCF90", Offset = "0x23FBF90", VA = "0x1823FCF90")]
private void RenderFinalPass(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x060002E3 RID: 739 RVA: 0x000039A8 File Offset: 0x00001BA8
[Token(Token = "0x60002CC")]
[Address(RVA = "0x8D3760", Offset = "0x8D2760", VA = "0x1808D3760")]
[CompilerGenerated]
private int <Render>g__GetSource|47_0(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
return 0;
}
// Token: 0x060002E4 RID: 740 RVA: 0x000039C0 File Offset: 0x00001BC0
[Token(Token = "0x60002CD")]
[Address(RVA = "0x24013A0", Offset = "0x24003A0", VA = "0x1824013A0")]
[CompilerGenerated]
private int <Render>g__GetDestination|47_1(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
return 0;
}
// Token: 0x060002E5 RID: 741 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002CE")]
[Address(RVA = "0x2401570", Offset = "0x2400570", VA = "0x182401570")]
[CompilerGenerated]
private void <Render>g__Swap|47_2(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
}
// Token: 0x040003F1 RID: 1009
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000368")]
private RenderTextureDescriptor m_Descriptor;
// Token: 0x040003F2 RID: 1010
[global::Cpp2IlInjected.FieldOffset(Offset = "0x9C")]
[Token(Token = "0x4000369")]
private RenderTargetHandle m_Source;
// Token: 0x040003F3 RID: 1011
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400036A")]
private RenderTargetHandle m_Destination;
// Token: 0x040003F4 RID: 1012
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA4")]
[Token(Token = "0x400036B")]
private RenderTargetHandle m_Depth;
// Token: 0x040003F5 RID: 1013
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400036C")]
private RenderTargetHandle m_InternalLut;
// Token: 0x040003F6 RID: 1014
[Token(Token = "0x400036D")]
private const string k_RenderPostProcessingTag = "Render PostProcessing Effects";
// Token: 0x040003F7 RID: 1015
[Token(Token = "0x400036E")]
private const string k_RenderFinalPostProcessingTag = "Render Final PostProcessing Pass";
// Token: 0x040003F8 RID: 1016
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400036F")]
private PostProcessPass.MaterialLibrary m_Materials;
// Token: 0x040003F9 RID: 1017
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000370")]
private PostProcessData m_Data;
// Token: 0x040003FA RID: 1018
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000371")]
private DepthOfField m_DepthOfField;
// Token: 0x040003FB RID: 1019
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000372")]
private MotionBlur m_MotionBlur;
// Token: 0x040003FC RID: 1020
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000373")]
private PaniniProjection m_PaniniProjection;
// Token: 0x040003FD RID: 1021
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000374")]
private Bloom m_Bloom;
// Token: 0x040003FE RID: 1022
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000375")]
private LensDistortion m_LensDistortion;
// Token: 0x040003FF RID: 1023
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000376")]
private ChromaticAberration m_ChromaticAberration;
// Token: 0x04000400 RID: 1024
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000377")]
private Vignette m_Vignette;
// Token: 0x04000401 RID: 1025
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000378")]
private ColorLookup m_ColorLookup;
// Token: 0x04000402 RID: 1026
[global::Cpp2IlInjected.FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000379")]
private ColorAdjustments m_ColorAdjustments;
// Token: 0x04000403 RID: 1027
[global::Cpp2IlInjected.FieldOffset(Offset = "0x108")]
[Token(Token = "0x400037A")]
private Tonemapping m_Tonemapping;
// Token: 0x04000404 RID: 1028
[global::Cpp2IlInjected.FieldOffset(Offset = "0x110")]
[Token(Token = "0x400037B")]
private FilmGrain m_FilmGrain;
// Token: 0x04000405 RID: 1029
[Token(Token = "0x400037C")]
private const int k_MaxPyramidSize = 16;
// Token: 0x04000406 RID: 1030
[global::Cpp2IlInjected.FieldOffset(Offset = "0x118")]
[Token(Token = "0x400037D")]
private readonly GraphicsFormat m_DefaultHDRFormat;
// Token: 0x04000407 RID: 1031
[global::Cpp2IlInjected.FieldOffset(Offset = "0x11C")]
[Token(Token = "0x400037E")]
private bool m_UseRGBM;
// Token: 0x04000408 RID: 1032
[global::Cpp2IlInjected.FieldOffset(Offset = "0x120")]
[Token(Token = "0x400037F")]
private readonly GraphicsFormat m_SMAAEdgeFormat;
// Token: 0x04000409 RID: 1033
[global::Cpp2IlInjected.FieldOffset(Offset = "0x124")]
[Token(Token = "0x4000380")]
private readonly GraphicsFormat m_GaussianCoCFormat;
// Token: 0x0400040A RID: 1034
[global::Cpp2IlInjected.FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000381")]
private Matrix4x4 m_PrevViewProjM;
// Token: 0x0400040B RID: 1035
[global::Cpp2IlInjected.FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000382")]
private bool m_ResetHistory;
// Token: 0x0400040C RID: 1036
[global::Cpp2IlInjected.FieldOffset(Offset = "0x16C")]
[Token(Token = "0x4000383")]
private int m_DitheringTextureIndex;
// Token: 0x0400040D RID: 1037
[global::Cpp2IlInjected.FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000384")]
private RenderTargetIdentifier[] m_MRT2;
// Token: 0x0400040E RID: 1038
[global::Cpp2IlInjected.FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000385")]
private Vector4[] m_BokehKernel;
// Token: 0x0400040F RID: 1039
[global::Cpp2IlInjected.FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000386")]
private int m_BokehHash;
// Token: 0x04000410 RID: 1040
[global::Cpp2IlInjected.FieldOffset(Offset = "0x184")]
[Token(Token = "0x4000387")]
private bool m_IsStereo;
// Token: 0x04000411 RID: 1041
[global::Cpp2IlInjected.FieldOffset(Offset = "0x185")]
[Token(Token = "0x4000388")]
private bool m_IsFinalPass;
// Token: 0x04000412 RID: 1042
[global::Cpp2IlInjected.FieldOffset(Offset = "0x186")]
[Token(Token = "0x4000389")]
private bool m_HasFinalPass;
// Token: 0x04000413 RID: 1043
[global::Cpp2IlInjected.FieldOffset(Offset = "0x187")]
[Token(Token = "0x400038A")]
private bool m_EnableSRGBConversionIfNeeded;
// Token: 0x04000414 RID: 1044
[global::Cpp2IlInjected.FieldOffset(Offset = "0x188")]
[Token(Token = "0x400038B")]
private Material m_BlitMaterial;
// Token: 0x020000A1 RID: 161
[Token(Token = "0x20000C7")]
private class MaterialLibrary
{
// Token: 0x060002E6 RID: 742 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000464")]
[Address(RVA = "0x695350", Offset = "0x694350", VA = "0x180695350")]
public MaterialLibrary(PostProcessData data)
{
}
// Token: 0x060002E7 RID: 743 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000465")]
[Address(RVA = "0x695160", Offset = "0x694160", VA = "0x180695160")]
private Material Load(Shader shader)
{
return null;
}
// Token: 0x060002E8 RID: 744 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000466")]
[Address(RVA = "0x6950A0", Offset = "0x6940A0", VA = "0x1806950A0")]
internal void Cleanup()
{
}
// Token: 0x04000415 RID: 1045
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000508")]
public readonly Material stopNaN;
// Token: 0x04000416 RID: 1046
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000509")]
public readonly Material subpixelMorphologicalAntialiasing;
// Token: 0x04000417 RID: 1047
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400050A")]
public readonly Material gaussianDepthOfField;
// Token: 0x04000418 RID: 1048
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400050B")]
public readonly Material bokehDepthOfField;
// Token: 0x04000419 RID: 1049
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x400050C")]
public readonly Material cameraMotionBlur;
// Token: 0x0400041A RID: 1050
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400050D")]
public readonly Material paniniProjection;
// Token: 0x0400041B RID: 1051
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x400050E")]
public readonly Material bloom;
// Token: 0x0400041C RID: 1052
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x400050F")]
public readonly Material uber;
// Token: 0x0400041D RID: 1053
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000510")]
public readonly Material finalPass;
}
// Token: 0x020000A2 RID: 162
[Token(Token = "0x20000C8")]
private static class ShaderConstants
{
// Token: 0x0400041E RID: 1054
[Token(Token = "0x4000511")]
public static readonly int _TempTarget;
// Token: 0x0400041F RID: 1055
[Token(Token = "0x4000512")]
public static readonly int _TempTarget2;
// Token: 0x04000420 RID: 1056
[Token(Token = "0x4000513")]
public static readonly int _StencilRef;
// Token: 0x04000421 RID: 1057
[Token(Token = "0x4000514")]
public static readonly int _StencilMask;
// Token: 0x04000422 RID: 1058
[Token(Token = "0x4000515")]
public static readonly int _FullCoCTexture;
// Token: 0x04000423 RID: 1059
[Token(Token = "0x4000516")]
public static readonly int _HalfCoCTexture;
// Token: 0x04000424 RID: 1060
[Token(Token = "0x4000517")]
public static readonly int _DofTexture;
// Token: 0x04000425 RID: 1061
[Token(Token = "0x4000518")]
public static readonly int _CoCParams;
// Token: 0x04000426 RID: 1062
[Token(Token = "0x4000519")]
public static readonly int _BokehKernel;
// Token: 0x04000427 RID: 1063
[Token(Token = "0x400051A")]
public static readonly int _PongTexture;
// Token: 0x04000428 RID: 1064
[Token(Token = "0x400051B")]
public static readonly int _PingTexture;
// Token: 0x04000429 RID: 1065
[Token(Token = "0x400051C")]
public static readonly int _Metrics;
// Token: 0x0400042A RID: 1066
[Token(Token = "0x400051D")]
public static readonly int _AreaTexture;
// Token: 0x0400042B RID: 1067
[Token(Token = "0x400051E")]
public static readonly int _SearchTexture;
// Token: 0x0400042C RID: 1068
[Token(Token = "0x400051F")]
public static readonly int _EdgeTexture;
// Token: 0x0400042D RID: 1069
[Token(Token = "0x4000520")]
public static readonly int _BlendTexture;
// Token: 0x0400042E RID: 1070
[Token(Token = "0x4000521")]
public static readonly int _ColorTexture;
// Token: 0x0400042F RID: 1071
[Token(Token = "0x4000522")]
public static readonly int _Params;
// Token: 0x04000430 RID: 1072
[Token(Token = "0x4000523")]
public static readonly int _MainTexLowMip;
// Token: 0x04000431 RID: 1073
[Token(Token = "0x4000524")]
public static readonly int _Bloom_Params;
// Token: 0x04000432 RID: 1074
[Token(Token = "0x4000525")]
public static readonly int _Bloom_RGBM;
// Token: 0x04000433 RID: 1075
[Token(Token = "0x4000526")]
public static readonly int _Bloom_Texture;
// Token: 0x04000434 RID: 1076
[Token(Token = "0x4000527")]
public static readonly int _LensDirt_Texture;
// Token: 0x04000435 RID: 1077
[Token(Token = "0x4000528")]
public static readonly int _LensDirt_Params;
// Token: 0x04000436 RID: 1078
[Token(Token = "0x4000529")]
public static readonly int _LensDirt_Intensity;
// Token: 0x04000437 RID: 1079
[Token(Token = "0x400052A")]
public static readonly int _Distortion_Params1;
// Token: 0x04000438 RID: 1080
[Token(Token = "0x400052B")]
public static readonly int _Distortion_Params2;
// Token: 0x04000439 RID: 1081
[Token(Token = "0x400052C")]
public static readonly int _Chroma_Params;
// Token: 0x0400043A RID: 1082
[Token(Token = "0x400052D")]
public static readonly int _Vignette_Params1;
// Token: 0x0400043B RID: 1083
[Token(Token = "0x400052E")]
public static readonly int _Vignette_Params2;
// Token: 0x0400043C RID: 1084
[Token(Token = "0x400052F")]
public static readonly int _Lut_Params;
// Token: 0x0400043D RID: 1085
[Token(Token = "0x4000530")]
public static readonly int _UserLut_Params;
// Token: 0x0400043E RID: 1086
[Token(Token = "0x4000531")]
public static readonly int _InternalLut;
// Token: 0x0400043F RID: 1087
[Token(Token = "0x4000532")]
public static readonly int _UserLut;
// Token: 0x04000440 RID: 1088
[Token(Token = "0x4000533")]
public static readonly int _FullscreenProjMat;
// Token: 0x04000441 RID: 1089
[Token(Token = "0x4000534")]
public static int[] _BloomMipUp;
// Token: 0x04000442 RID: 1090
[Token(Token = "0x4000535")]
public static int[] _BloomMipDown;
}
}
}
@@ -0,0 +1,64 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x020000A4 RID: 164
[Token(Token = "0x200008C")]
public class ScreenSpaceShadowResolvePass : ScriptableRenderPass
{
// Token: 0x060002EA RID: 746 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002CF")]
[Address(RVA = "0x699920", Offset = "0x698920", VA = "0x180699920")]
public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial)
{
}
// Token: 0x060002EB RID: 747 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D0")]
[Address(RVA = "0x699860", Offset = "0x698860", VA = "0x180699860")]
public void Setup(RenderTextureDescriptor baseDescriptor)
{
}
// Token: 0x060002EC RID: 748 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D1")]
[Address(RVA = "0x699130", Offset = "0x698130", VA = "0x180699130", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002ED RID: 749 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D2")]
[Address(RVA = "0x699240", Offset = "0x698240", VA = "0x180699240", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002EE RID: 750 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D3")]
[Address(RVA = "0x6997E0", Offset = "0x6987E0", VA = "0x1806997E0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x04000449 RID: 1097
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400038C")]
private Material m_ScreenSpaceShadowsMaterial;
// Token: 0x0400044A RID: 1098
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400038D")]
private RenderTargetHandle m_ScreenSpaceShadowmap;
// Token: 0x0400044B RID: 1099
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x400038E")]
private RenderTextureDescriptor m_RenderTextureDescriptor;
// Token: 0x0400044C RID: 1100
[Token(Token = "0x400038F")]
private const string m_ProfilerTag = "Resolve Shadows";
}
}