a
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x0200000D RID: 13
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[Token(Token = "0x200000C")]
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[PostProcess(typeof(AmbientOcclusionRenderer), "Unity/Ambient Occlusion", true)]
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[Serializable]
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public sealed class AmbientOcclusion : PostProcessEffectSettings
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{
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// Token: 0x0600000A RID: 10 RVA: 0x00002054 File Offset: 0x00000254
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[Token(Token = "0x600000A")]
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[Address(RVA = "0x2065070", Offset = "0x2063E70", VA = "0x182065070", Slot = "4")]
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public override bool IsEnabledAndSupported(PostProcessRenderContext context)
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{
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return default(bool);
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}
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// Token: 0x0600000B RID: 11 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000B")]
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[Address(RVA = "0x2065470", Offset = "0x2064270", VA = "0x182065470")]
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public AmbientOcclusion()
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{
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}
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// Token: 0x0400001A RID: 26
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000015")]
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[Tooltip("The ambient occlusion method to use. \"Multi Scale Volumetric Obscurance\" is higher quality and faster on desktop & console platforms but requires compute shader support.")]
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public AmbientOcclusionModeParameter mode;
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// Token: 0x0400001B RID: 27
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000016")]
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[Range(0f, 4f)]
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[Tooltip("The degree of darkness added by ambient occlusion. Higher values produce darker areas.")]
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public FloatParameter intensity;
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// Token: 0x0400001C RID: 28
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4000017")]
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[ColorUsage(false)]
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[Tooltip("The custom color to use for the ambient occlusion. The default is black.")]
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public ColorParameter color;
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// Token: 0x0400001D RID: 29
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4000018")]
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[Tooltip("Check this box to mark this Volume as to only affect ambient lighting. This mode is only available with the Deferred rendering path and HDR rendering. Objects rendered with the Forward rendering path won't get any ambient occlusion.")]
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public BoolParameter ambientOnly;
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// Token: 0x0400001E RID: 30
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4000019")]
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[Range(-8f, 0f)]
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public FloatParameter noiseFilterTolerance;
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// Token: 0x0400001F RID: 31
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400001A")]
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[Range(-8f, -1f)]
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public FloatParameter blurTolerance;
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// Token: 0x04000020 RID: 32
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400001B")]
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[Range(-12f, -1f)]
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public FloatParameter upsampleTolerance;
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// Token: 0x04000021 RID: 33
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400001C")]
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[Range(1f, 10f)]
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[Tooltip("This modifies the thickness of occluders. It increases the size of dark areas and also introduces a dark halo around objects.")]
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public FloatParameter thicknessModifier;
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// Token: 0x04000022 RID: 34
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400001D")]
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[Range(0f, 1f)]
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[Tooltip("Modifies the influence of direct lighting on ambient occlusion.")]
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public FloatParameter directLightingStrength;
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// Token: 0x04000023 RID: 35
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x400001E")]
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[Tooltip("The radius of sample points. This affects the size of darkened areas.")]
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public FloatParameter radius;
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// Token: 0x04000024 RID: 36
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x400001F")]
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[Tooltip("The number of sample points. This affects both quality and performance. For \"Lowest\", \"Low\", and \"Medium\", passes are downsampled. For \"High\" and \"Ultra\", they are not and therefore you should only \"High\" and \"Ultra\" on high-end hardware.")]
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public AmbientOcclusionQualityParameter quality;
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}
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}
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+17
@@ -0,0 +1,17 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000009 RID: 9
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[Token(Token = "0x2000008")]
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public enum AmbientOcclusionMode
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{
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// Token: 0x04000012 RID: 18
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[Token(Token = "0x400000D")]
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ScalableAmbientObscurance,
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// Token: 0x04000013 RID: 19
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[Token(Token = "0x400000E")]
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MultiScaleVolumetricObscurance
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}
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}
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+18
@@ -0,0 +1,18 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x0200000B RID: 11
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[Token(Token = "0x200000A")]
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[Serializable]
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public sealed class AmbientOcclusionModeParameter : ParameterOverride<AmbientOcclusionMode>
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{
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// Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000008")]
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[Address(RVA = "0x2064A30", Offset = "0x2063830", VA = "0x182064A30")]
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public AmbientOcclusionModeParameter()
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{
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}
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}
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}
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+26
@@ -0,0 +1,26 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x0200000A RID: 10
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[Token(Token = "0x2000009")]
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public enum AmbientOcclusionQuality
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{
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// Token: 0x04000015 RID: 21
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[Token(Token = "0x4000010")]
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Lowest,
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// Token: 0x04000016 RID: 22
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[Token(Token = "0x4000011")]
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Low,
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// Token: 0x04000017 RID: 23
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[Token(Token = "0x4000012")]
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Medium,
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// Token: 0x04000018 RID: 24
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[Token(Token = "0x4000013")]
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High,
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// Token: 0x04000019 RID: 25
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[Token(Token = "0x4000014")]
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Ultra
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}
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}
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+18
@@ -0,0 +1,18 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x0200000C RID: 12
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[Token(Token = "0x200000B")]
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[Serializable]
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public sealed class AmbientOcclusionQualityParameter : ParameterOverride<AmbientOcclusionQuality>
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{
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// Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000009")]
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[Address(RVA = "0x2064A70", Offset = "0x2063870", VA = "0x182064A70")]
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public AmbientOcclusionQualityParameter()
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{
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}
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}
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}
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+85
@@ -0,0 +1,85 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x0200000F RID: 15
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[Token(Token = "0x200000E")]
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[Preserve]
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internal sealed class AmbientOcclusionRenderer : PostProcessEffectRenderer<AmbientOcclusion>
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{
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// Token: 0x06000011 RID: 17 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000011")]
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[Address(RVA = "0x2064D30", Offset = "0x2063B30", VA = "0x182064D30", Slot = "4")]
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public override void Init()
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{
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}
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// Token: 0x06000012 RID: 18 RVA: 0x0000206C File Offset: 0x0000026C
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[Token(Token = "0x6000012")]
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[Address(RVA = "0x2064E80", Offset = "0x2063C80", VA = "0x182064E80")]
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public bool IsAmbientOnly(PostProcessRenderContext context)
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{
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return default(bool);
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}
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// Token: 0x06000013 RID: 19 RVA: 0x00002082 File Offset: 0x00000282
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[Token(Token = "0x6000013")]
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[Address(RVA = "0x2064CC0", Offset = "0x2063AC0", VA = "0x182064CC0")]
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public IAmbientOcclusionMethod Get()
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{
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return null;
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}
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// Token: 0x06000014 RID: 20 RVA: 0x00002088 File Offset: 0x00000288
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[Token(Token = "0x6000014")]
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[Address(RVA = "0x2064AB0", Offset = "0x20638B0", VA = "0x182064AB0", Slot = "5")]
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public override DepthTextureMode GetCameraFlags()
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{
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return DepthTextureMode.None;
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}
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// Token: 0x06000015 RID: 21 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000015")]
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[Address(RVA = "0x2064F10", Offset = "0x2063D10", VA = "0x182064F10", Slot = "7")]
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public override void Release()
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{
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}
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// Token: 0x06000016 RID: 22 RVA: 0x00002082 File Offset: 0x00000282
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[Token(Token = "0x6000016")]
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[Address(RVA = "0x2064C40", Offset = "0x2063A40", VA = "0x182064C40")]
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public ScalableAO GetScalableAO()
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{
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return null;
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}
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// Token: 0x06000017 RID: 23 RVA: 0x00002082 File Offset: 0x00000282
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[Token(Token = "0x6000017")]
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[Address(RVA = "0x2064BC0", Offset = "0x20639C0", VA = "0x182064BC0")]
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public MultiScaleVO GetMultiScaleVO()
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{
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return null;
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}
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// Token: 0x06000018 RID: 24 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000018")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "8")]
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public override void Render(PostProcessRenderContext context)
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{
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}
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// Token: 0x06000019 RID: 25 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000019")]
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[Address(RVA = "0x2065030", Offset = "0x2063E30", VA = "0x182065030")]
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public AmbientOcclusionRenderer()
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{
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}
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// Token: 0x04000025 RID: 37
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000020")]
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private IAmbientOcclusionMethod[] m_Methods;
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}
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}
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@@ -0,0 +1,80 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000012 RID: 18
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[Token(Token = "0x2000011")]
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[PostProcess(typeof(AutoExposureRenderer), "Unity/Auto Exposure", true)]
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[Serializable]
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public sealed class AutoExposure : PostProcessEffectSettings
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{
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// Token: 0x0600001B RID: 27 RVA: 0x000020A0 File Offset: 0x000002A0
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[Token(Token = "0x600001B")]
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[Address(RVA = "0x2066610", Offset = "0x2065410", VA = "0x182066610", Slot = "4")]
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public override bool IsEnabledAndSupported(PostProcessRenderContext context)
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{
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return default(bool);
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}
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|
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// Token: 0x0600001C RID: 28 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600001C")]
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[Address(RVA = "0x2066770", Offset = "0x2065570", VA = "0x182066770")]
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public AutoExposure()
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{
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}
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// Token: 0x04000029 RID: 41
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000024")]
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[MinMax(1f, 99f)]
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[DisplayName("Filtering (%)")]
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[Tooltip("Filters the bright and dark parts of the histogram when computing the average luminance. This is to avoid very dark pixels and very bright pixels from contributing to the auto exposure. Unit is in percent.")]
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public Vector2Parameter filtering;
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// Token: 0x0400002A RID: 42
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000025")]
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[Range(-9f, 9f)]
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[DisplayName("Minimum (EV)")]
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[Tooltip("Minimum average luminance to consider for auto exposure. Unit is EV.")]
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public FloatParameter minLuminance;
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// Token: 0x0400002B RID: 43
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4000026")]
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[Range(-9f, 9f)]
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[DisplayName("Maximum (EV)")]
|
||||
[Tooltip("Maximum average luminance to consider for auto exposure. Unit is EV.")]
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||||
public FloatParameter maxLuminance;
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||||
|
||||
// Token: 0x0400002C RID: 44
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||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x4000027")]
|
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[Min(0f)]
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||||
[DisplayName("Exposure Compensation")]
|
||||
[Tooltip("Use this to scale the global exposure of the scene.")]
|
||||
public FloatParameter keyValue;
|
||||
|
||||
// Token: 0x0400002D RID: 45
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[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x4000028")]
|
||||
[DisplayName("Type")]
|
||||
[Tooltip("Use \"Progressive\" if you want auto exposure to be animated. Use \"Fixed\" otherwise.")]
|
||||
public EyeAdaptationParameter eyeAdaptation;
|
||||
|
||||
// Token: 0x0400002E RID: 46
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x4000029")]
|
||||
[Min(0f)]
|
||||
[Tooltip("Adaptation speed from a dark to a light environment.")]
|
||||
public FloatParameter speedUp;
|
||||
|
||||
// Token: 0x0400002F RID: 47
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x400002A")]
|
||||
[Min(0f)]
|
||||
[Tooltip("Adaptation speed from a light to a dark environment.")]
|
||||
public FloatParameter speedDown;
|
||||
}
|
||||
}
|
||||
+63
@@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000013 RID: 19
|
||||
[Token(Token = "0x2000012")]
|
||||
[Preserve]
|
||||
internal sealed class AutoExposureRenderer : PostProcessEffectRenderer<AutoExposure>
|
||||
{
|
||||
// Token: 0x0600001D RID: 29 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600001D")]
|
||||
[Address(RVA = "0x20664E0", Offset = "0x20652E0", VA = "0x1820664E0")]
|
||||
public AutoExposureRenderer()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600001E RID: 30 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600001E")]
|
||||
[Address(RVA = "0x2065810", Offset = "0x2064610", VA = "0x182065810")]
|
||||
private void CheckTexture(int eye, int id)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600001F RID: 31 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600001F")]
|
||||
[Address(RVA = "0x2065B70", Offset = "0x2064970", VA = "0x182065B70", Slot = "8")]
|
||||
public override void Render(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000020 RID: 32 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000020")]
|
||||
[Address(RVA = "0x2065A80", Offset = "0x2064880", VA = "0x182065A80", Slot = "7")]
|
||||
public override void Release()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000030 RID: 48
|
||||
[Token(Token = "0x400002B")]
|
||||
private const int k_NumEyes = 2;
|
||||
|
||||
// Token: 0x04000031 RID: 49
|
||||
[Token(Token = "0x400002C")]
|
||||
private const int k_NumAutoExposureTextures = 2;
|
||||
|
||||
// Token: 0x04000032 RID: 50
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400002D")]
|
||||
private readonly RenderTexture[][] m_AutoExposurePool;
|
||||
|
||||
// Token: 0x04000033 RID: 51
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x400002E")]
|
||||
private int[] m_AutoExposurePingPong;
|
||||
|
||||
// Token: 0x04000034 RID: 52
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x400002F")]
|
||||
private RenderTexture m_CurrentAutoExposure;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000014 RID: 20
|
||||
[Token(Token = "0x2000013")]
|
||||
[PostProcess(typeof(BloomRenderer), "Unity/Bloom", true)]
|
||||
[Serializable]
|
||||
public sealed class Bloom : PostProcessEffectSettings
|
||||
{
|
||||
// Token: 0x06000021 RID: 33 RVA: 0x000020B8 File Offset: 0x000002B8
|
||||
[Token(Token = "0x6000021")]
|
||||
[Address(RVA = "0x2067B40", Offset = "0x2066940", VA = "0x182067B40", Slot = "4")]
|
||||
public override bool IsEnabledAndSupported(PostProcessRenderContext context)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000022 RID: 34 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000022")]
|
||||
[Address(RVA = "0x2067B80", Offset = "0x2066980", VA = "0x182067B80")]
|
||||
public Bloom()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000035 RID: 53
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4000030")]
|
||||
[Min(0f)]
|
||||
[Tooltip("Strength of the bloom filter. Values higher than 1 will make bloom contribute more energy to the final render.")]
|
||||
public FloatParameter intensity;
|
||||
|
||||
// Token: 0x04000036 RID: 54
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4000031")]
|
||||
[Min(0f)]
|
||||
[Tooltip("Filters out pixels under this level of brightness. Value is in gamma-space.")]
|
||||
public FloatParameter threshold;
|
||||
|
||||
// Token: 0x04000037 RID: 55
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4000032")]
|
||||
[Range(0f, 1f)]
|
||||
[Tooltip("Makes transitions between under/over-threshold gradual. 0 for a hard threshold, 1 for a soft threshold).")]
|
||||
public FloatParameter softKnee;
|
||||
|
||||
// Token: 0x04000038 RID: 56
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x4000033")]
|
||||
[Tooltip("Clamps pixels to control the bloom amount. Value is in gamma-space.")]
|
||||
public FloatParameter clamp;
|
||||
|
||||
// Token: 0x04000039 RID: 57
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x4000034")]
|
||||
[Range(1f, 10f)]
|
||||
[Tooltip("Changes the extent of veiling effects. For maximum quality, use integer values. Because this value changes the internal iteration count, You should not animating it as it may introduce issues with the perceived radius.")]
|
||||
public FloatParameter diffusion;
|
||||
|
||||
// Token: 0x0400003A RID: 58
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x4000035")]
|
||||
[Range(-1f, 1f)]
|
||||
[Tooltip("Distorts the bloom to give an anamorphic look. Negative values distort vertically, positive values distort horizontally.")]
|
||||
public FloatParameter anamorphicRatio;
|
||||
|
||||
// Token: 0x0400003B RID: 59
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x4000036")]
|
||||
[ColorUsage(false, true)]
|
||||
[Tooltip("Global tint of the bloom filter.")]
|
||||
public ColorParameter color;
|
||||
|
||||
// Token: 0x0400003C RID: 60
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000037")]
|
||||
[FormerlySerializedAs("mobileOptimized")]
|
||||
[Tooltip("Boost performance by lowering the effect quality. This settings is meant to be used on mobile and other low-end platforms but can also provide a nice performance boost on desktops and consoles.")]
|
||||
public BoolParameter fastMode;
|
||||
|
||||
// Token: 0x0400003D RID: 61
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x4000038")]
|
||||
[Tooltip("The lens dirt texture used to add smudges or dust to the bloom effect.")]
|
||||
[DisplayName("Texture")]
|
||||
public TextureParameter dirtTexture;
|
||||
|
||||
// Token: 0x0400003E RID: 62
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x4000039")]
|
||||
[Min(0f)]
|
||||
[Tooltip("The intensity of the lens dirtiness.")]
|
||||
[DisplayName("Intensity")]
|
||||
public FloatParameter dirtIntensity;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000015 RID: 21
|
||||
[Token(Token = "0x2000014")]
|
||||
[Preserve]
|
||||
internal sealed class BloomRenderer : PostProcessEffectRenderer<Bloom>
|
||||
{
|
||||
// Token: 0x06000023 RID: 35 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000023")]
|
||||
[Address(RVA = "0x20669E0", Offset = "0x20657E0", VA = "0x1820669E0", Slot = "4")]
|
||||
public override void Init()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000024 RID: 36 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000024")]
|
||||
[Address(RVA = "0x2066AD0", Offset = "0x20658D0", VA = "0x182066AD0", Slot = "8")]
|
||||
public override void Render(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000025 RID: 37 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000025")]
|
||||
[Address(RVA = "0x2067B00", Offset = "0x2066900", VA = "0x182067B00")]
|
||||
public BloomRenderer()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400003F RID: 63
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400003A")]
|
||||
private BloomRenderer.Level[] m_Pyramid;
|
||||
|
||||
// Token: 0x04000040 RID: 64
|
||||
[Token(Token = "0x400003B")]
|
||||
private const int k_MaxPyramidSize = 16;
|
||||
|
||||
// Token: 0x02000016 RID: 22
|
||||
[Token(Token = "0x2000069")]
|
||||
private enum Pass
|
||||
{
|
||||
// Token: 0x04000042 RID: 66
|
||||
[Token(Token = "0x4000251")]
|
||||
Prefilter13,
|
||||
// Token: 0x04000043 RID: 67
|
||||
[Token(Token = "0x4000252")]
|
||||
Prefilter4,
|
||||
// Token: 0x04000044 RID: 68
|
||||
[Token(Token = "0x4000253")]
|
||||
Downsample13,
|
||||
// Token: 0x04000045 RID: 69
|
||||
[Token(Token = "0x4000254")]
|
||||
Downsample4,
|
||||
// Token: 0x04000046 RID: 70
|
||||
[Token(Token = "0x4000255")]
|
||||
UpsampleTent,
|
||||
// Token: 0x04000047 RID: 71
|
||||
[Token(Token = "0x4000256")]
|
||||
UpsampleBox,
|
||||
// Token: 0x04000048 RID: 72
|
||||
[Token(Token = "0x4000257")]
|
||||
DebugOverlayThreshold,
|
||||
// Token: 0x04000049 RID: 73
|
||||
[Token(Token = "0x4000258")]
|
||||
DebugOverlayTent,
|
||||
// Token: 0x0400004A RID: 74
|
||||
[Token(Token = "0x4000259")]
|
||||
DebugOverlayBox
|
||||
}
|
||||
|
||||
// Token: 0x02000017 RID: 23
|
||||
[Token(Token = "0x200006A")]
|
||||
private struct Level
|
||||
{
|
||||
// Token: 0x0400004B RID: 75
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x400025A")]
|
||||
internal int down;
|
||||
|
||||
// Token: 0x0400004C RID: 76
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x400025B")]
|
||||
internal int up;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000051 RID: 81
|
||||
[Token(Token = "0x2000042")]
|
||||
[Serializable]
|
||||
public sealed class BoolParameter : ParameterOverride<bool>
|
||||
{
|
||||
// Token: 0x060000CE RID: 206 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000CD")]
|
||||
[Address(RVA = "0x2067EB0", Offset = "0x2066CB0", VA = "0x182067EB0")]
|
||||
public BoolParameter()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
+48
@@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000018 RID: 24
|
||||
[Token(Token = "0x2000015")]
|
||||
[PostProcess(typeof(ChromaticAberrationRenderer), "Unity/Chromatic Aberration", true)]
|
||||
[Serializable]
|
||||
public sealed class ChromaticAberration : PostProcessEffectSettings
|
||||
{
|
||||
// Token: 0x06000026 RID: 38 RVA: 0x000020D0 File Offset: 0x000002D0
|
||||
[Token(Token = "0x6000026")]
|
||||
[Address(RVA = "0x2068330", Offset = "0x2067130", VA = "0x182068330", Slot = "4")]
|
||||
public override bool IsEnabledAndSupported(PostProcessRenderContext context)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000027 RID: 39 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000027")]
|
||||
[Address(RVA = "0x2068370", Offset = "0x2067170", VA = "0x182068370")]
|
||||
public ChromaticAberration()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400004D RID: 77
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x400003C")]
|
||||
[Tooltip("Shifts the hue of chromatic aberrations.")]
|
||||
public TextureParameter spectralLut;
|
||||
|
||||
// Token: 0x0400004E RID: 78
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x400003D")]
|
||||
[Range(0f, 1f)]
|
||||
[Tooltip("Amount of tangential distortion.")]
|
||||
public FloatParameter intensity;
|
||||
|
||||
// Token: 0x0400004F RID: 79
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x400003E")]
|
||||
[FormerlySerializedAs("mobileOptimized")]
|
||||
[Tooltip("Boost performances by lowering the effect quality. This settings is meant to be used on mobile and other low-end platforms but can also provide a nice performance boost on desktops and consoles.")]
|
||||
public BoolParameter fastMode;
|
||||
}
|
||||
}
|
||||
+38
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000019 RID: 25
|
||||
[Token(Token = "0x2000016")]
|
||||
[Preserve]
|
||||
internal sealed class ChromaticAberrationRenderer : PostProcessEffectRenderer<ChromaticAberration>
|
||||
{
|
||||
// Token: 0x06000028 RID: 40 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000028")]
|
||||
[Address(RVA = "0x2067F60", Offset = "0x2066D60", VA = "0x182067F60", Slot = "8")]
|
||||
public override void Render(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000029 RID: 41 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000029")]
|
||||
[Address(RVA = "0x2067EF0", Offset = "0x2066CF0", VA = "0x182067EF0", Slot = "7")]
|
||||
public override void Release()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600002A RID: 42 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600002A")]
|
||||
[Address(RVA = "0x20682F0", Offset = "0x20670F0", VA = "0x1820682F0")]
|
||||
public ChromaticAberrationRenderer()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000050 RID: 80
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400003F")]
|
||||
private Texture2D m_InternalSpectralLut;
|
||||
}
|
||||
}
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200005C RID: 92
|
||||
[Token(Token = "0x200004D")]
|
||||
public enum ColorBlindnessType
|
||||
{
|
||||
// Token: 0x0400016F RID: 367
|
||||
[Token(Token = "0x400011A")]
|
||||
Deuteranopia,
|
||||
// Token: 0x04000170 RID: 368
|
||||
[Token(Token = "0x400011B")]
|
||||
Protanopia,
|
||||
// Token: 0x04000171 RID: 369
|
||||
[Token(Token = "0x400011C")]
|
||||
Tritanopia
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,310 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200001E RID: 30
|
||||
[Token(Token = "0x200001B")]
|
||||
[PostProcess(typeof(ColorGradingRenderer), "Unity/Color Grading", true)]
|
||||
[Serializable]
|
||||
public sealed class ColorGrading : PostProcessEffectSettings
|
||||
{
|
||||
// Token: 0x0600002D RID: 45 RVA: 0x000020E8 File Offset: 0x000002E8
|
||||
[Token(Token = "0x600002D")]
|
||||
[Address(RVA = "0x206CB10", Offset = "0x206B910", VA = "0x18206CB10", Slot = "4")]
|
||||
public override bool IsEnabledAndSupported(PostProcessRenderContext context)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600002E RID: 46 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600002E")]
|
||||
[Address(RVA = "0x206CB60", Offset = "0x206B960", VA = "0x18206CB60")]
|
||||
public ColorGrading()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400005A RID: 90
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4000049")]
|
||||
[DisplayName("Mode")]
|
||||
[Tooltip("Select a color grading mode that fits your dynamic range and workflow. Use HDR if your camera is set to render in HDR and your target platform supports it. Use LDR for low-end mobiles or devices that don't support HDR. Use External if you prefer authoring a Log LUT in an external software.")]
|
||||
public GradingModeParameter gradingMode;
|
||||
|
||||
// Token: 0x0400005B RID: 91
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x400004A")]
|
||||
[DisplayName("Lookup Texture")]
|
||||
[Tooltip("A custom 3D log-encoded texture.")]
|
||||
public TextureParameter externalLut;
|
||||
|
||||
// Token: 0x0400005C RID: 92
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x400004B")]
|
||||
[DisplayName("Mode")]
|
||||
[Tooltip("Select a tonemapping algorithm to use at the end of the color grading process.")]
|
||||
public TonemapperParameter tonemapper;
|
||||
|
||||
// Token: 0x0400005D RID: 93
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x400004C")]
|
||||
[DisplayName("Toe Strength")]
|
||||
[Range(0f, 1f)]
|
||||
[Tooltip("Affects the transition between the toe and the mid section of the curve. A value of 0 means no toe, a value of 1 means a very hard transition.")]
|
||||
public FloatParameter toneCurveToeStrength;
|
||||
|
||||
// Token: 0x0400005E RID: 94
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x400004D")]
|
||||
[DisplayName("Toe Length")]
|
||||
[Range(0f, 1f)]
|
||||
[Tooltip("Affects how much of the dynamic range is in the toe. With a small value, the toe will be very short and quickly transition into the linear section, with a larger value, the toe will be longer.")]
|
||||
public FloatParameter toneCurveToeLength;
|
||||
|
||||
// Token: 0x0400005F RID: 95
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x400004E")]
|
||||
[DisplayName("Shoulder Strength")]
|
||||
[Range(0f, 1f)]
|
||||
[Tooltip("Affects the transition between the mid section and the shoulder of the curve. A value of 0 means no shoulder, a value of 1 means a very hard transition.")]
|
||||
public FloatParameter toneCurveShoulderStrength;
|
||||
|
||||
// Token: 0x04000060 RID: 96
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x400004F")]
|
||||
[DisplayName("Shoulder Length")]
|
||||
[Min(0f)]
|
||||
[Tooltip("Affects how many F-stops (EV) to add to the dynamic range of the curve.")]
|
||||
public FloatParameter toneCurveShoulderLength;
|
||||
|
||||
// Token: 0x04000061 RID: 97
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000050")]
|
||||
[DisplayName("Shoulder Angle")]
|
||||
[Range(0f, 1f)]
|
||||
[Tooltip("Affects how much overshoot to add to the shoulder.")]
|
||||
public FloatParameter toneCurveShoulderAngle;
|
||||
|
||||
// Token: 0x04000062 RID: 98
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x4000051")]
|
||||
[DisplayName("Gamma")]
|
||||
[Min(0.001f)]
|
||||
[Tooltip("Applies a gamma function to the curve.")]
|
||||
public FloatParameter toneCurveGamma;
|
||||
|
||||
// Token: 0x04000063 RID: 99
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x4000052")]
|
||||
[DisplayName("Lookup Texture")]
|
||||
[Tooltip("Custom lookup texture (strip format, for example 256x16) to apply before the rest of the color grading operators. If none is provided, a neutral one will be generated internally.")]
|
||||
public TextureParameter ldrLut;
|
||||
|
||||
// Token: 0x04000064 RID: 100
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x4000053")]
|
||||
[DisplayName("Contribution")]
|
||||
[Range(0f, 1f)]
|
||||
[Tooltip("How much of the lookup texture will contribute to the color grading effect.")]
|
||||
public FloatParameter ldrLutContribution;
|
||||
|
||||
// Token: 0x04000065 RID: 101
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x4000054")]
|
||||
[DisplayName("Temperature")]
|
||||
[Range(-100f, 100f)]
|
||||
[Tooltip("Sets the white balance to a custom color temperature.")]
|
||||
public FloatParameter temperature;
|
||||
|
||||
// Token: 0x04000066 RID: 102
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x4000055")]
|
||||
[DisplayName("Tint")]
|
||||
[Range(-100f, 100f)]
|
||||
[Tooltip("Sets the white balance to compensate for a green or magenta tint.")]
|
||||
public FloatParameter tint;
|
||||
|
||||
// Token: 0x04000067 RID: 103
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x4000056")]
|
||||
[DisplayName("Color Filter")]
|
||||
[ColorUsage(false, true)]
|
||||
[Tooltip("Tint the render by multiplying a color.")]
|
||||
public ColorParameter colorFilter;
|
||||
|
||||
// Token: 0x04000068 RID: 104
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x4000057")]
|
||||
[DisplayName("Hue Shift")]
|
||||
[Range(-180f, 180f)]
|
||||
[Tooltip("Shift the hue of all colors.")]
|
||||
public FloatParameter hueShift;
|
||||
|
||||
// Token: 0x04000069 RID: 105
|
||||
[FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x4000058")]
|
||||
[DisplayName("Saturation")]
|
||||
[Range(-100f, 100f)]
|
||||
[Tooltip("Pushes the intensity of all colors.")]
|
||||
public FloatParameter saturation;
|
||||
|
||||
// Token: 0x0400006A RID: 106
|
||||
[FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x4000059")]
|
||||
[DisplayName("Brightness")]
|
||||
[Range(-100f, 100f)]
|
||||
[Tooltip("Makes the image brighter or darker.")]
|
||||
public FloatParameter brightness;
|
||||
|
||||
// Token: 0x0400006B RID: 107
|
||||
[FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x400005A")]
|
||||
[DisplayName("Post-exposure (EV)")]
|
||||
[Tooltip("Adjusts the overall exposure of the scene in EV units. This is applied after the HDR effect and right before tonemapping so it won't affect previous effects in the chain.")]
|
||||
public FloatParameter postExposure;
|
||||
|
||||
// Token: 0x0400006C RID: 108
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x400005B")]
|
||||
[DisplayName("Contrast")]
|
||||
[Range(-100f, 100f)]
|
||||
[Tooltip("Expands or shrinks the overall range of tonal values.")]
|
||||
public FloatParameter contrast;
|
||||
|
||||
// Token: 0x0400006D RID: 109
|
||||
[FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x400005C")]
|
||||
[DisplayName("Red")]
|
||||
[Range(-200f, 200f)]
|
||||
[Tooltip("Modify influence of the red channel in the overall mix.")]
|
||||
public FloatParameter mixerRedOutRedIn;
|
||||
|
||||
// Token: 0x0400006E RID: 110
|
||||
[FieldOffset(Offset = "0xD0")]
|
||||
[Token(Token = "0x400005D")]
|
||||
[DisplayName("Green")]
|
||||
[Range(-200f, 200f)]
|
||||
[Tooltip("Modify influence of the green channel in the overall mix.")]
|
||||
public FloatParameter mixerRedOutGreenIn;
|
||||
|
||||
// Token: 0x0400006F RID: 111
|
||||
[FieldOffset(Offset = "0xD8")]
|
||||
[Token(Token = "0x400005E")]
|
||||
[DisplayName("Blue")]
|
||||
[Range(-200f, 200f)]
|
||||
[Tooltip("Modify influence of the blue channel in the overall mix.")]
|
||||
public FloatParameter mixerRedOutBlueIn;
|
||||
|
||||
// Token: 0x04000070 RID: 112
|
||||
[FieldOffset(Offset = "0xE0")]
|
||||
[Token(Token = "0x400005F")]
|
||||
[DisplayName("Red")]
|
||||
[Range(-200f, 200f)]
|
||||
[Tooltip("Modify influence of the red channel in the overall mix.")]
|
||||
public FloatParameter mixerGreenOutRedIn;
|
||||
|
||||
// Token: 0x04000071 RID: 113
|
||||
[FieldOffset(Offset = "0xE8")]
|
||||
[Token(Token = "0x4000060")]
|
||||
[DisplayName("Green")]
|
||||
[Range(-200f, 200f)]
|
||||
[Tooltip("Modify influence of the green channel in the overall mix.")]
|
||||
public FloatParameter mixerGreenOutGreenIn;
|
||||
|
||||
// Token: 0x04000072 RID: 114
|
||||
[FieldOffset(Offset = "0xF0")]
|
||||
[Token(Token = "0x4000061")]
|
||||
[DisplayName("Blue")]
|
||||
[Range(-200f, 200f)]
|
||||
[Tooltip("Modify influence of the blue channel in the overall mix.")]
|
||||
public FloatParameter mixerGreenOutBlueIn;
|
||||
|
||||
// Token: 0x04000073 RID: 115
|
||||
[FieldOffset(Offset = "0xF8")]
|
||||
[Token(Token = "0x4000062")]
|
||||
[DisplayName("Red")]
|
||||
[Range(-200f, 200f)]
|
||||
[Tooltip("Modify influence of the red channel in the overall mix.")]
|
||||
public FloatParameter mixerBlueOutRedIn;
|
||||
|
||||
// Token: 0x04000074 RID: 116
|
||||
[FieldOffset(Offset = "0x100")]
|
||||
[Token(Token = "0x4000063")]
|
||||
[DisplayName("Green")]
|
||||
[Range(-200f, 200f)]
|
||||
[Tooltip("Modify influence of the green channel in the overall mix.")]
|
||||
public FloatParameter mixerBlueOutGreenIn;
|
||||
|
||||
// Token: 0x04000075 RID: 117
|
||||
[FieldOffset(Offset = "0x108")]
|
||||
[Token(Token = "0x4000064")]
|
||||
[DisplayName("Blue")]
|
||||
[Range(-200f, 200f)]
|
||||
[Tooltip("Modify influence of the blue channel in the overall mix.")]
|
||||
public FloatParameter mixerBlueOutBlueIn;
|
||||
|
||||
// Token: 0x04000076 RID: 118
|
||||
[FieldOffset(Offset = "0x110")]
|
||||
[Token(Token = "0x4000065")]
|
||||
[DisplayName("Lift")]
|
||||
[Tooltip("Controls the darkest portions of the render.")]
|
||||
[Trackball(TrackballAttribute.Mode.Lift)]
|
||||
public Vector4Parameter lift;
|
||||
|
||||
// Token: 0x04000077 RID: 119
|
||||
[FieldOffset(Offset = "0x118")]
|
||||
[Token(Token = "0x4000066")]
|
||||
[DisplayName("Gamma")]
|
||||
[Tooltip("Power function that controls mid-range tones.")]
|
||||
[Trackball(TrackballAttribute.Mode.Gamma)]
|
||||
public Vector4Parameter gamma;
|
||||
|
||||
// Token: 0x04000078 RID: 120
|
||||
[FieldOffset(Offset = "0x120")]
|
||||
[Token(Token = "0x4000067")]
|
||||
[DisplayName("Gain")]
|
||||
[Tooltip("Controls the lightest portions of the render.")]
|
||||
[Trackball(TrackballAttribute.Mode.Gain)]
|
||||
public Vector4Parameter gain;
|
||||
|
||||
// Token: 0x04000079 RID: 121
|
||||
[FieldOffset(Offset = "0x128")]
|
||||
[Token(Token = "0x4000068")]
|
||||
public SplineParameter masterCurve;
|
||||
|
||||
// Token: 0x0400007A RID: 122
|
||||
[FieldOffset(Offset = "0x130")]
|
||||
[Token(Token = "0x4000069")]
|
||||
public SplineParameter redCurve;
|
||||
|
||||
// Token: 0x0400007B RID: 123
|
||||
[FieldOffset(Offset = "0x138")]
|
||||
[Token(Token = "0x400006A")]
|
||||
public SplineParameter greenCurve;
|
||||
|
||||
// Token: 0x0400007C RID: 124
|
||||
[FieldOffset(Offset = "0x140")]
|
||||
[Token(Token = "0x400006B")]
|
||||
public SplineParameter blueCurve;
|
||||
|
||||
// Token: 0x0400007D RID: 125
|
||||
[FieldOffset(Offset = "0x148")]
|
||||
[Token(Token = "0x400006C")]
|
||||
public SplineParameter hueVsHueCurve;
|
||||
|
||||
// Token: 0x0400007E RID: 126
|
||||
[FieldOffset(Offset = "0x150")]
|
||||
[Token(Token = "0x400006D")]
|
||||
public SplineParameter hueVsSatCurve;
|
||||
|
||||
// Token: 0x0400007F RID: 127
|
||||
[FieldOffset(Offset = "0x158")]
|
||||
[Token(Token = "0x400006E")]
|
||||
public SplineParameter satVsSatCurve;
|
||||
|
||||
// Token: 0x04000080 RID: 128
|
||||
[FieldOffset(Offset = "0x160")]
|
||||
[Token(Token = "0x400006F")]
|
||||
public SplineParameter lumVsSatCurve;
|
||||
}
|
||||
}
|
||||
+155
@@ -0,0 +1,155 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200001F RID: 31
|
||||
[Token(Token = "0x200001C")]
|
||||
[Preserve]
|
||||
internal sealed class ColorGradingRenderer : PostProcessEffectRenderer<ColorGrading>
|
||||
{
|
||||
// Token: 0x0600002F RID: 47 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600002F")]
|
||||
[Address(RVA = "0x206C830", Offset = "0x206B630", VA = "0x18206C830", Slot = "8")]
|
||||
public override void Render(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000030 RID: 48 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000030")]
|
||||
[Address(RVA = "0x2068E40", Offset = "0x2067C40", VA = "0x182068E40")]
|
||||
private void RenderExternalPipeline3D(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000031 RID: 49 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000031")]
|
||||
[Address(RVA = "0x206A5E0", Offset = "0x20693E0", VA = "0x18206A5E0")]
|
||||
private void RenderHDRPipeline3D(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000032 RID: 50 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000032")]
|
||||
[Address(RVA = "0x20690E0", Offset = "0x2067EE0", VA = "0x1820690E0")]
|
||||
private void RenderHDRPipeline2D(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000033 RID: 51 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000033")]
|
||||
[Address(RVA = "0x206B830", Offset = "0x206A630", VA = "0x18206B830")]
|
||||
private void RenderLDRPipeline2D(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000034 RID: 52 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000034")]
|
||||
[Address(RVA = "0x2068470", Offset = "0x2067270", VA = "0x182068470")]
|
||||
private void CheckInternalLogLut()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000035 RID: 53 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000035")]
|
||||
[Address(RVA = "0x2068620", Offset = "0x2067420", VA = "0x182068620")]
|
||||
private void CheckInternalStripLut()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000036 RID: 54 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x6000036")]
|
||||
[Address(RVA = "0x20687D0", Offset = "0x20675D0", VA = "0x1820687D0")]
|
||||
private Texture2D GetCurveTexture(bool hdr)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000037 RID: 55 RVA: 0x00002100 File Offset: 0x00000300
|
||||
[Token(Token = "0x6000037")]
|
||||
[Address(RVA = "0x2068D80", Offset = "0x2067B80", VA = "0x182068D80")]
|
||||
private static bool IsRenderTextureFormatSupportedForLinearFiltering(RenderTextureFormat format)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000038 RID: 56 RVA: 0x00002118 File Offset: 0x00000318
|
||||
[Token(Token = "0x6000038")]
|
||||
[Address(RVA = "0x2068D10", Offset = "0x2067B10", VA = "0x182068D10")]
|
||||
private static RenderTextureFormat GetLutFormat()
|
||||
{
|
||||
return RenderTextureFormat.ARGB32;
|
||||
}
|
||||
|
||||
// Token: 0x06000039 RID: 57 RVA: 0x00002130 File Offset: 0x00000330
|
||||
[Token(Token = "0x6000039")]
|
||||
[Address(RVA = "0x20687A0", Offset = "0x20675A0", VA = "0x1820687A0")]
|
||||
private static TextureFormat GetCurveFormat()
|
||||
{
|
||||
return (TextureFormat)0;
|
||||
}
|
||||
|
||||
// Token: 0x0600003A RID: 58 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600003A")]
|
||||
[Address(RVA = "0x2068DB0", Offset = "0x2067BB0", VA = "0x182068DB0", Slot = "7")]
|
||||
public override void Release()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600003B RID: 59 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600003B")]
|
||||
[Address(RVA = "0x206C9A0", Offset = "0x206B7A0", VA = "0x18206C9A0")]
|
||||
public ColorGradingRenderer()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000081 RID: 129
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000070")]
|
||||
private Texture2D m_GradingCurves;
|
||||
|
||||
// Token: 0x04000082 RID: 130
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4000071")]
|
||||
private readonly Color[] m_Pixels;
|
||||
|
||||
// Token: 0x04000083 RID: 131
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4000072")]
|
||||
private RenderTexture m_InternalLdrLut;
|
||||
|
||||
// Token: 0x04000084 RID: 132
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4000073")]
|
||||
private RenderTexture m_InternalLogLut;
|
||||
|
||||
// Token: 0x04000085 RID: 133
|
||||
[Token(Token = "0x4000074")]
|
||||
private const int k_Lut2DSize = 32;
|
||||
|
||||
// Token: 0x04000086 RID: 134
|
||||
[Token(Token = "0x4000075")]
|
||||
private const int k_Lut3DSize = 33;
|
||||
|
||||
// Token: 0x04000087 RID: 135
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4000076")]
|
||||
private readonly HableCurve m_HableCurve;
|
||||
|
||||
// Token: 0x02000020 RID: 32
|
||||
[Token(Token = "0x200006B")]
|
||||
private enum Pass
|
||||
{
|
||||
// Token: 0x04000089 RID: 137
|
||||
[Token(Token = "0x400025D")]
|
||||
LutGenLDRFromScratch,
|
||||
// Token: 0x0400008A RID: 138
|
||||
[Token(Token = "0x400025E")]
|
||||
LutGenLDR,
|
||||
// Token: 0x0400008B RID: 139
|
||||
[Token(Token = "0x400025F")]
|
||||
LutGenHDR2D
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000052 RID: 82
|
||||
[Token(Token = "0x2000043")]
|
||||
[Serializable]
|
||||
public sealed class ColorParameter : ParameterOverride<Color>
|
||||
{
|
||||
// Token: 0x060000CF RID: 207 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000CE")]
|
||||
[Address(RVA = "0x206DD70", Offset = "0x206CB70", VA = "0x18206DD70", Slot = "9")]
|
||||
public override void Interp(Color from, Color to, float t)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000D0 RID: 208 RVA: 0x000024C0 File Offset: 0x000006C0
|
||||
[Token(Token = "0x60000CF")]
|
||||
[Address(RVA = "0x206DE20", Offset = "0x206CC20", VA = "0x18206DE20")]
|
||||
public static implicit operator Vector4(ColorParameter prop)
|
||||
{
|
||||
return default(Vector4);
|
||||
}
|
||||
|
||||
// Token: 0x060000D1 RID: 209 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000D0")]
|
||||
[Address(RVA = "0x206DDE0", Offset = "0x206CBE0", VA = "0x18206DDE0")]
|
||||
public ColorParameter()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,118 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000078 RID: 120
|
||||
[Token(Token = "0x200005A")]
|
||||
public static class ColorUtilities
|
||||
{
|
||||
// Token: 0x060001C1 RID: 449 RVA: 0x00002A00 File Offset: 0x00000C00
|
||||
[Token(Token = "0x60001A2")]
|
||||
[Address(RVA = "0x206E570", Offset = "0x206D370", VA = "0x18206E570")]
|
||||
public static float StandardIlluminantY(float x)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
// Token: 0x060001C2 RID: 450 RVA: 0x00002A18 File Offset: 0x00000C18
|
||||
[Token(Token = "0x60001A3")]
|
||||
[Address(RVA = "0x206DE60", Offset = "0x206CC60", VA = "0x18206DE60")]
|
||||
public static Vector3 CIExyToLMS(float x, float y)
|
||||
{
|
||||
return default(Vector3);
|
||||
}
|
||||
|
||||
// Token: 0x060001C3 RID: 451 RVA: 0x00002A30 File Offset: 0x00000C30
|
||||
[Token(Token = "0x60001A4")]
|
||||
[Address(RVA = "0x206E280", Offset = "0x206D080", VA = "0x18206E280")]
|
||||
public static Vector3 ComputeColorBalance(float temperature, float tint)
|
||||
{
|
||||
return default(Vector3);
|
||||
}
|
||||
|
||||
// Token: 0x060001C4 RID: 452 RVA: 0x00002A48 File Offset: 0x00000C48
|
||||
[Token(Token = "0x60001A5")]
|
||||
[Address(RVA = "0x206E1A0", Offset = "0x206CFA0", VA = "0x18206E1A0")]
|
||||
public static Vector3 ColorToLift(Vector4 color)
|
||||
{
|
||||
return default(Vector3);
|
||||
}
|
||||
|
||||
// Token: 0x060001C5 RID: 453 RVA: 0x00002A60 File Offset: 0x00000C60
|
||||
[Token(Token = "0x60001A6")]
|
||||
[Address(RVA = "0x206DFF0", Offset = "0x206CDF0", VA = "0x18206DFF0")]
|
||||
public static Vector3 ColorToInverseGamma(Vector4 color)
|
||||
{
|
||||
return default(Vector3);
|
||||
}
|
||||
|
||||
// Token: 0x060001C6 RID: 454 RVA: 0x00002A78 File Offset: 0x00000C78
|
||||
[Token(Token = "0x60001A7")]
|
||||
[Address(RVA = "0x206DF10", Offset = "0x206CD10", VA = "0x18206DF10")]
|
||||
public static Vector3 ColorToGain(Vector4 color)
|
||||
{
|
||||
return default(Vector3);
|
||||
}
|
||||
|
||||
// Token: 0x060001C7 RID: 455 RVA: 0x00002A90 File Offset: 0x00000C90
|
||||
[Token(Token = "0x60001A8")]
|
||||
[Address(RVA = "0x206E4C0", Offset = "0x206D2C0", VA = "0x18206E4C0")]
|
||||
public static float LogCToLinear(float x)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
// Token: 0x060001C8 RID: 456 RVA: 0x00002AA8 File Offset: 0x00000CA8
|
||||
[Token(Token = "0x60001A9")]
|
||||
[Address(RVA = "0x206E420", Offset = "0x206D220", VA = "0x18206E420")]
|
||||
public static float LinearToLogC(float x)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
// Token: 0x060001C9 RID: 457 RVA: 0x00002AC0 File Offset: 0x00000CC0
|
||||
[Token(Token = "0x60001AA")]
|
||||
[Address(RVA = "0x206E5A0", Offset = "0x206D3A0", VA = "0x18206E5A0")]
|
||||
public static uint ToHex(Color c)
|
||||
{
|
||||
return 0U;
|
||||
}
|
||||
|
||||
// Token: 0x060001CA RID: 458 RVA: 0x00002AD8 File Offset: 0x00000CD8
|
||||
[Token(Token = "0x60001AB")]
|
||||
[Address(RVA = "0x206E5F0", Offset = "0x206D3F0", VA = "0x18206E5F0")]
|
||||
public static Color ToRGBA(uint hex)
|
||||
{
|
||||
return default(Color);
|
||||
}
|
||||
|
||||
// Token: 0x04000228 RID: 552
|
||||
[Token(Token = "0x400018D")]
|
||||
private const float logC_cut = 0.011361f;
|
||||
|
||||
// Token: 0x04000229 RID: 553
|
||||
[Token(Token = "0x400018E")]
|
||||
private const float logC_a = 5.555556f;
|
||||
|
||||
// Token: 0x0400022A RID: 554
|
||||
[Token(Token = "0x400018F")]
|
||||
private const float logC_b = 0.047996f;
|
||||
|
||||
// Token: 0x0400022B RID: 555
|
||||
[Token(Token = "0x4000190")]
|
||||
private const float logC_c = 0.244161f;
|
||||
|
||||
// Token: 0x0400022C RID: 556
|
||||
[Token(Token = "0x4000191")]
|
||||
private const float logC_d = 0.386036f;
|
||||
|
||||
// Token: 0x0400022D RID: 557
|
||||
[Token(Token = "0x4000192")]
|
||||
private const float logC_e = 5.301883f;
|
||||
|
||||
// Token: 0x0400022E RID: 558
|
||||
[Token(Token = "0x4000193")]
|
||||
private const float logC_f = 0.092819f;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200005B RID: 91
|
||||
[Token(Token = "0x200004C")]
|
||||
public enum DebugOverlay
|
||||
{
|
||||
// Token: 0x04000163 RID: 355
|
||||
[Token(Token = "0x400010E")]
|
||||
None,
|
||||
// Token: 0x04000164 RID: 356
|
||||
[Token(Token = "0x400010F")]
|
||||
Depth,
|
||||
// Token: 0x04000165 RID: 357
|
||||
[Token(Token = "0x4000110")]
|
||||
Normals,
|
||||
// Token: 0x04000166 RID: 358
|
||||
[Token(Token = "0x4000111")]
|
||||
MotionVectors,
|
||||
// Token: 0x04000167 RID: 359
|
||||
[Token(Token = "0x4000112")]
|
||||
NANTracker,
|
||||
// Token: 0x04000168 RID: 360
|
||||
[Token(Token = "0x4000113")]
|
||||
ColorBlindnessSimulation,
|
||||
// Token: 0x04000169 RID: 361
|
||||
[Token(Token = "0x4000114")]
|
||||
_,
|
||||
// Token: 0x0400016A RID: 362
|
||||
[Token(Token = "0x4000115")]
|
||||
AmbientOcclusion,
|
||||
// Token: 0x0400016B RID: 363
|
||||
[Token(Token = "0x4000116")]
|
||||
BloomBuffer,
|
||||
// Token: 0x0400016C RID: 364
|
||||
[Token(Token = "0x4000117")]
|
||||
BloomThreshold,
|
||||
// Token: 0x0400016D RID: 365
|
||||
[Token(Token = "0x4000118")]
|
||||
DepthOfField
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000023 RID: 35
|
||||
[Token(Token = "0x200001F")]
|
||||
[PostProcess(typeof(DepthOfFieldRenderer), "Unity/Depth of Field", false)]
|
||||
[Serializable]
|
||||
public sealed class DepthOfField : PostProcessEffectSettings
|
||||
{
|
||||
// Token: 0x0600003D RID: 61 RVA: 0x00002148 File Offset: 0x00000348
|
||||
[Token(Token = "0x600003D")]
|
||||
[Address(RVA = "0x206FC00", Offset = "0x206EA00", VA = "0x18206FC00", Slot = "4")]
|
||||
public override bool IsEnabledAndSupported(PostProcessRenderContext context)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600003E RID: 62 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600003E")]
|
||||
[Address(RVA = "0x206FC40", Offset = "0x206EA40", VA = "0x18206FC40")]
|
||||
public DepthOfField()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000091 RID: 145
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x400007C")]
|
||||
[Min(0.1f)]
|
||||
[Tooltip("Distance to the point of focus.")]
|
||||
public FloatParameter focusDistance;
|
||||
|
||||
// Token: 0x04000092 RID: 146
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x400007D")]
|
||||
[Range(0.05f, 32f)]
|
||||
[Tooltip("Ratio of aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is.")]
|
||||
public FloatParameter aperture;
|
||||
|
||||
// Token: 0x04000093 RID: 147
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x400007E")]
|
||||
[Range(1f, 300f)]
|
||||
[Tooltip("Distance between the lens and the film. The larger the value is, the shallower the depth of field is.")]
|
||||
public FloatParameter focalLength;
|
||||
|
||||
// Token: 0x04000094 RID: 148
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x400007F")]
|
||||
[DisplayName("Max Blur Size")]
|
||||
[Tooltip("Convolution kernel size of the bokeh filter, which determines the maximum radius of bokeh. It also affects performances (the larger the kernel is, the longer the GPU time is required).")]
|
||||
public KernelSizeParameter kernelSize;
|
||||
}
|
||||
}
|
||||
+123
@@ -0,0 +1,123 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000024 RID: 36
|
||||
[Token(Token = "0x2000020")]
|
||||
[Preserve]
|
||||
internal sealed class DepthOfFieldRenderer : PostProcessEffectRenderer<DepthOfField>
|
||||
{
|
||||
// Token: 0x0600003F RID: 63 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600003F")]
|
||||
[Address(RVA = "0x206FAD0", Offset = "0x206E8D0", VA = "0x18206FAD0")]
|
||||
public DepthOfFieldRenderer()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000040 RID: 64 RVA: 0x00002160 File Offset: 0x00000360
|
||||
[Token(Token = "0x6000040")]
|
||||
[Address(RVA = "0x4100E0", Offset = "0x40EEE0", VA = "0x1804100E0", Slot = "5")]
|
||||
public override DepthTextureMode GetCameraFlags()
|
||||
{
|
||||
return DepthTextureMode.None;
|
||||
}
|
||||
|
||||
// Token: 0x06000041 RID: 65 RVA: 0x00002178 File Offset: 0x00000378
|
||||
[Token(Token = "0x6000041")]
|
||||
[Address(RVA = "0x206FA30", Offset = "0x206E830", VA = "0x18206FA30")]
|
||||
private RenderTextureFormat SelectFormat(RenderTextureFormat primary, RenderTextureFormat secondary)
|
||||
{
|
||||
return RenderTextureFormat.ARGB32;
|
||||
}
|
||||
|
||||
// Token: 0x06000042 RID: 66 RVA: 0x00002190 File Offset: 0x00000390
|
||||
[Token(Token = "0x6000042")]
|
||||
[Address(RVA = "0x206E680", Offset = "0x206D480", VA = "0x18206E680")]
|
||||
private float CalculateMaxCoCRadius(int screenHeight)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
// Token: 0x06000043 RID: 67 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x6000043")]
|
||||
[Address(RVA = "0x206E730", Offset = "0x206D530", VA = "0x18206E730")]
|
||||
private RenderTexture CheckHistory(int eye, int id, PostProcessRenderContext context, RenderTextureFormat format)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000044 RID: 68 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000044")]
|
||||
[Address(RVA = "0x206EC90", Offset = "0x206DA90", VA = "0x18206EC90", Slot = "8")]
|
||||
public override void Render(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000045 RID: 69 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000045")]
|
||||
[Address(RVA = "0x206EB40", Offset = "0x206D940", VA = "0x18206EB40", Slot = "7")]
|
||||
public override void Release()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000095 RID: 149
|
||||
[Token(Token = "0x4000080")]
|
||||
private const int k_NumEyes = 2;
|
||||
|
||||
// Token: 0x04000096 RID: 150
|
||||
[Token(Token = "0x4000081")]
|
||||
private const int k_NumCoCHistoryTextures = 2;
|
||||
|
||||
// Token: 0x04000097 RID: 151
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000082")]
|
||||
private readonly RenderTexture[][] m_CoCHistoryTextures;
|
||||
|
||||
// Token: 0x04000098 RID: 152
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4000083")]
|
||||
private int[] m_HistoryPingPong;
|
||||
|
||||
// Token: 0x04000099 RID: 153
|
||||
[Token(Token = "0x4000084")]
|
||||
private const float k_FilmHeight = 0.024f;
|
||||
|
||||
// Token: 0x02000025 RID: 37
|
||||
[Token(Token = "0x200006C")]
|
||||
private enum Pass
|
||||
{
|
||||
// Token: 0x0400009B RID: 155
|
||||
[Token(Token = "0x4000261")]
|
||||
CoCCalculation,
|
||||
// Token: 0x0400009C RID: 156
|
||||
[Token(Token = "0x4000262")]
|
||||
CoCTemporalFilter,
|
||||
// Token: 0x0400009D RID: 157
|
||||
[Token(Token = "0x4000263")]
|
||||
DownsampleAndPrefilter,
|
||||
// Token: 0x0400009E RID: 158
|
||||
[Token(Token = "0x4000264")]
|
||||
BokehSmallKernel,
|
||||
// Token: 0x0400009F RID: 159
|
||||
[Token(Token = "0x4000265")]
|
||||
BokehMediumKernel,
|
||||
// Token: 0x040000A0 RID: 160
|
||||
[Token(Token = "0x4000266")]
|
||||
BokehLargeKernel,
|
||||
// Token: 0x040000A1 RID: 161
|
||||
[Token(Token = "0x4000267")]
|
||||
BokehVeryLargeKernel,
|
||||
// Token: 0x040000A2 RID: 162
|
||||
[Token(Token = "0x4000268")]
|
||||
PostFilter,
|
||||
// Token: 0x040000A3 RID: 163
|
||||
[Token(Token = "0x4000269")]
|
||||
Combine,
|
||||
// Token: 0x040000A4 RID: 164
|
||||
[Token(Token = "0x400026A")]
|
||||
DebugOverlay
|
||||
}
|
||||
}
|
||||
}
|
||||
+23
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000002 RID: 2
|
||||
[Token(Token = "0x2000002")]
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public sealed class DisplayNameAttribute : Attribute
|
||||
{
|
||||
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000001")]
|
||||
[Address(RVA = "0x462000", Offset = "0x460E00", VA = "0x180462000")]
|
||||
public DisplayNameAttribute(string displayName)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000001 RID: 1
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000001")]
|
||||
public readonly string displayName;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000026 RID: 38
|
||||
[Token(Token = "0x2000021")]
|
||||
[Preserve]
|
||||
[Serializable]
|
||||
internal sealed class Dithering
|
||||
{
|
||||
// Token: 0x06000046 RID: 70 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000046")]
|
||||
[Address(RVA = "0x206FDB0", Offset = "0x206EBB0", VA = "0x18206FDB0")]
|
||||
internal void Render(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000047 RID: 71 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000047")]
|
||||
[Address(RVA = "0x2070020", Offset = "0x206EE20", VA = "0x182070020")]
|
||||
public Dithering()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040000A5 RID: 165
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000085")]
|
||||
private int m_NoiseTextureIndex;
|
||||
|
||||
// Token: 0x040000A6 RID: 166
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000086")]
|
||||
private Random m_Random;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000010 RID: 16
|
||||
[Token(Token = "0x200000F")]
|
||||
public enum EyeAdaptation
|
||||
{
|
||||
// Token: 0x04000027 RID: 39
|
||||
[Token(Token = "0x4000022")]
|
||||
Progressive,
|
||||
// Token: 0x04000028 RID: 40
|
||||
[Token(Token = "0x4000023")]
|
||||
Fixed
|
||||
}
|
||||
}
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000011 RID: 17
|
||||
[Token(Token = "0x2000010")]
|
||||
[Serializable]
|
||||
public sealed class EyeAdaptationParameter : ParameterOverride<EyeAdaptation>
|
||||
{
|
||||
// Token: 0x0600001A RID: 26 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600001A")]
|
||||
[Address(RVA = "0x2070080", Offset = "0x206EE80", VA = "0x182070080")]
|
||||
public EyeAdaptationParameter()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
+34
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000027 RID: 39
|
||||
[Token(Token = "0x2000022")]
|
||||
[Preserve]
|
||||
[Serializable]
|
||||
public sealed class FastApproximateAntialiasing
|
||||
{
|
||||
// Token: 0x06000048 RID: 72 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000048")]
|
||||
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
|
||||
public FastApproximateAntialiasing()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040000A7 RID: 167
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000087")]
|
||||
[FormerlySerializedAs("mobileOptimized")]
|
||||
[Tooltip("Boost performances by lowering the effect quality. This setting is meant to be used on mobile and other low-end platforms but can also provide a nice performance boost on desktops and consoles.")]
|
||||
public bool fastMode;
|
||||
|
||||
// Token: 0x040000A8 RID: 168
|
||||
[FieldOffset(Offset = "0x11")]
|
||||
[Token(Token = "0x4000088")]
|
||||
[Tooltip("Keep alpha channel. This will slightly lower the effect quality but allows rendering against a transparent background.")]
|
||||
public bool keepAlpha;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200004F RID: 79
|
||||
[Token(Token = "0x2000040")]
|
||||
[Serializable]
|
||||
public sealed class FloatParameter : ParameterOverride<float>
|
||||
{
|
||||
// Token: 0x060000CA RID: 202 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000C9")]
|
||||
[Address(RVA = "0x20700C0", Offset = "0x206EEC0", VA = "0x1820700C0", Slot = "9")]
|
||||
public override void Interp(float from, float to, float t)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000CB RID: 203 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000CA")]
|
||||
[Address(RVA = "0x20700E0", Offset = "0x206EEE0", VA = "0x1820700E0")]
|
||||
public FloatParameter()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000028 RID: 40
|
||||
[Token(Token = "0x2000023")]
|
||||
[Preserve]
|
||||
[Serializable]
|
||||
public sealed class Fog
|
||||
{
|
||||
// Token: 0x06000049 RID: 73 RVA: 0x000021A8 File Offset: 0x000003A8
|
||||
[Token(Token = "0x6000049")]
|
||||
[Address(RVA = "0x4100E0", Offset = "0x40EEE0", VA = "0x1804100E0")]
|
||||
internal DepthTextureMode GetCameraFlags()
|
||||
{
|
||||
return DepthTextureMode.None;
|
||||
}
|
||||
|
||||
// Token: 0x0600004A RID: 74 RVA: 0x000021C0 File Offset: 0x000003C0
|
||||
[Token(Token = "0x600004A")]
|
||||
[Address(RVA = "0x2070120", Offset = "0x206EF20", VA = "0x182070120")]
|
||||
internal bool IsEnabledAndSupported(PostProcessRenderContext context)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600004B RID: 75 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600004B")]
|
||||
[Address(RVA = "0x2070250", Offset = "0x206F050", VA = "0x182070250")]
|
||||
internal void Render(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600004C RID: 76 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600004C")]
|
||||
[Address(RVA = "0x20705E0", Offset = "0x206F3E0", VA = "0x1820705E0")]
|
||||
public Fog()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040000A9 RID: 169
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000089")]
|
||||
[Tooltip("Enables the internal deferred fog pass. Actual fog settings should be set in the Lighting panel.")]
|
||||
public bool enabled;
|
||||
|
||||
// Token: 0x040000AA RID: 170
|
||||
[FieldOffset(Offset = "0x11")]
|
||||
[Token(Token = "0x400008A")]
|
||||
[Tooltip("Mark true for the fog to ignore the skybox")]
|
||||
public bool excludeSkybox;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200001A RID: 26
|
||||
[Token(Token = "0x2000017")]
|
||||
public enum GradingMode
|
||||
{
|
||||
// Token: 0x04000052 RID: 82
|
||||
[Token(Token = "0x4000041")]
|
||||
LowDefinitionRange,
|
||||
// Token: 0x04000053 RID: 83
|
||||
[Token(Token = "0x4000042")]
|
||||
HighDefinitionRange,
|
||||
// Token: 0x04000054 RID: 84
|
||||
[Token(Token = "0x4000043")]
|
||||
External
|
||||
}
|
||||
}
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200001C RID: 28
|
||||
[Token(Token = "0x2000019")]
|
||||
[Serializable]
|
||||
public sealed class GradingModeParameter : ParameterOverride<GradingMode>
|
||||
{
|
||||
// Token: 0x0600002B RID: 43 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600002B")]
|
||||
[Address(RVA = "0x20705F0", Offset = "0x206F3F0", VA = "0x1820705F0")]
|
||||
public GradingModeParameter()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000029 RID: 41
|
||||
[Token(Token = "0x2000024")]
|
||||
[PostProcess(typeof(GrainRenderer), "Unity/Grain", true)]
|
||||
[Serializable]
|
||||
public sealed class Grain : PostProcessEffectSettings
|
||||
{
|
||||
// Token: 0x0600004D RID: 77 RVA: 0x000021D8 File Offset: 0x000003D8
|
||||
[Token(Token = "0x600004D")]
|
||||
[Address(RVA = "0x2068330", Offset = "0x2067130", VA = "0x182068330", Slot = "4")]
|
||||
public override bool IsEnabledAndSupported(PostProcessRenderContext context)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600004E RID: 78 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600004E")]
|
||||
[Address(RVA = "0x2070F30", Offset = "0x206FD30", VA = "0x182070F30")]
|
||||
public Grain()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040000AB RID: 171
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x400008B")]
|
||||
[Tooltip("Enable the use of colored grain.")]
|
||||
public BoolParameter colored;
|
||||
|
||||
// Token: 0x040000AC RID: 172
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x400008C")]
|
||||
[Range(0f, 1f)]
|
||||
[Tooltip("Grain strength. Higher values mean more visible grain.")]
|
||||
public FloatParameter intensity;
|
||||
|
||||
// Token: 0x040000AD RID: 173
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x400008D")]
|
||||
[Range(0.3f, 3f)]
|
||||
[Tooltip("Grain particle size.")]
|
||||
public FloatParameter size;
|
||||
|
||||
// Token: 0x040000AE RID: 174
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x400008E")]
|
||||
[Range(0f, 1f)]
|
||||
[DisplayName("Luminance Contribution")]
|
||||
[Tooltip("Controls the noise response curve based on scene luminance. Lower values mean less noise in dark areas.")]
|
||||
public FloatParameter lumContrib;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200002A RID: 42
|
||||
[Token(Token = "0x2000025")]
|
||||
[Preserve]
|
||||
internal sealed class GrainRenderer : PostProcessEffectRenderer<Grain>
|
||||
{
|
||||
// Token: 0x0600004F RID: 79 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600004F")]
|
||||
[Address(RVA = "0x2070700", Offset = "0x206F500", VA = "0x182070700", Slot = "8")]
|
||||
public override void Render(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000050 RID: 80 RVA: 0x000021F0 File Offset: 0x000003F0
|
||||
[Token(Token = "0x6000050")]
|
||||
[Address(RVA = "0x2070630", Offset = "0x206F430", VA = "0x182070630")]
|
||||
private RenderTextureFormat GetLookupFormat()
|
||||
{
|
||||
return RenderTextureFormat.ARGB32;
|
||||
}
|
||||
|
||||
// Token: 0x06000051 RID: 81 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000051")]
|
||||
[Address(RVA = "0x2070690", Offset = "0x206F490", VA = "0x182070690", Slot = "7")]
|
||||
public override void Release()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000052 RID: 82 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000052")]
|
||||
[Address(RVA = "0x2070EF0", Offset = "0x206FCF0", VA = "0x182070EF0")]
|
||||
public GrainRenderer()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040000AF RID: 175
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400008F")]
|
||||
private RenderTexture m_GrainLookupRT;
|
||||
|
||||
// Token: 0x040000B0 RID: 176
|
||||
[Token(Token = "0x4000090")]
|
||||
private const int k_SampleCount = 1024;
|
||||
|
||||
// Token: 0x040000B1 RID: 177
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4000091")]
|
||||
private int m_SampleIndex;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,359 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000079 RID: 121
|
||||
[Token(Token = "0x200005B")]
|
||||
public class HableCurve
|
||||
{
|
||||
// Token: 0x17000026 RID: 38
|
||||
// (get) Token: 0x060001CB RID: 459 RVA: 0x00002AF0 File Offset: 0x00000CF0
|
||||
// (set) Token: 0x060001CC RID: 460 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000026")]
|
||||
public float whitePoint
|
||||
{
|
||||
[Token(Token = "0x60001AC")]
|
||||
[Address(RVA = "0x7630B0", Offset = "0x761EB0", VA = "0x1807630B0")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
[Token(Token = "0x60001AD")]
|
||||
[Address(RVA = "0x7630C0", Offset = "0x761EC0", VA = "0x1807630C0")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000027 RID: 39
|
||||
// (get) Token: 0x060001CD RID: 461 RVA: 0x00002B08 File Offset: 0x00000D08
|
||||
// (set) Token: 0x060001CE RID: 462 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000027")]
|
||||
public float inverseWhitePoint
|
||||
{
|
||||
[Token(Token = "0x60001AE")]
|
||||
[Address(RVA = "0x763220", Offset = "0x762020", VA = "0x180763220")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
[Token(Token = "0x60001AF")]
|
||||
[Address(RVA = "0x762DC0", Offset = "0x761BC0", VA = "0x180762DC0")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000028 RID: 40
|
||||
// (get) Token: 0x060001CF RID: 463 RVA: 0x00002B20 File Offset: 0x00000D20
|
||||
// (set) Token: 0x060001D0 RID: 464 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000028")]
|
||||
internal float x0
|
||||
{
|
||||
[Token(Token = "0x60001B0")]
|
||||
[Address(RVA = "0x7634E0", Offset = "0x7622E0", VA = "0x1807634E0")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
[Token(Token = "0x60001B1")]
|
||||
[Address(RVA = "0x731040", Offset = "0x72FE40", VA = "0x180731040")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000029 RID: 41
|
||||
// (get) Token: 0x060001D1 RID: 465 RVA: 0x00002B38 File Offset: 0x00000D38
|
||||
// (set) Token: 0x060001D2 RID: 466 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000029")]
|
||||
internal float x1
|
||||
{
|
||||
[Token(Token = "0x60001B2")]
|
||||
[Address(RVA = "0x763230", Offset = "0x762030", VA = "0x180763230")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
[Token(Token = "0x60001B3")]
|
||||
[Address(RVA = "0x7143F0", Offset = "0x7131F0", VA = "0x1807143F0")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060001D3 RID: 467 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001B4")]
|
||||
[Address(RVA = "0x2071B30", Offset = "0x2070930", VA = "0x182071B30")]
|
||||
public HableCurve()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001D4 RID: 468 RVA: 0x00002B50 File Offset: 0x00000D50
|
||||
[Token(Token = "0x60001B5")]
|
||||
[Address(RVA = "0x20711A0", Offset = "0x206FFA0", VA = "0x1820711A0")]
|
||||
public float Eval(float x)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
// Token: 0x060001D5 RID: 469 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001B6")]
|
||||
[Address(RVA = "0x2071830", Offset = "0x2070630", VA = "0x182071830")]
|
||||
public void Init(float toeStrength, float toeLength, float shoulderStrength, float shoulderLength, float shoulderAngle, float gamma)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001D6 RID: 470 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001B7")]
|
||||
[Address(RVA = "0x2071210", Offset = "0x2070010", VA = "0x182071210")]
|
||||
private void InitSegments(HableCurve.DirectParams srcParams)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001D7 RID: 471 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001B8")]
|
||||
[Address(RVA = "0x2071A70", Offset = "0x2070870", VA = "0x182071A70")]
|
||||
private void SolveAB(out float lnA, out float B, float x0, float y0, float m)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001D8 RID: 472 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001B9")]
|
||||
[Address(RVA = "0x20710A0", Offset = "0x206FEA0", VA = "0x1820710A0")]
|
||||
private void AsSlopeIntercept(out float m, out float b, float x0, float x1, float y0, float y1)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001D9 RID: 473 RVA: 0x00002B68 File Offset: 0x00000D68
|
||||
[Token(Token = "0x60001BA")]
|
||||
[Address(RVA = "0x2071100", Offset = "0x206FF00", VA = "0x182071100")]
|
||||
private float EvalDerivativeLinearGamma(float m, float b, float g, float x)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
// Token: 0x04000233 RID: 563
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000198")]
|
||||
private readonly HableCurve.Segment[] m_Segments;
|
||||
|
||||
// Token: 0x04000234 RID: 564
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4000199")]
|
||||
public readonly HableCurve.Uniforms uniforms;
|
||||
|
||||
// Token: 0x0200007A RID: 122
|
||||
[Token(Token = "0x2000086")]
|
||||
private class Segment
|
||||
{
|
||||
// Token: 0x060001DA RID: 474 RVA: 0x00002B80 File Offset: 0x00000D80
|
||||
[Token(Token = "0x6000241")]
|
||||
[Address(RVA = "0x20813F0", Offset = "0x20801F0", VA = "0x1820813F0")]
|
||||
public float Eval(float x)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
// Token: 0x060001DB RID: 475 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000242")]
|
||||
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
|
||||
public Segment()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000235 RID: 565
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x40002E6")]
|
||||
public float offsetX;
|
||||
|
||||
// Token: 0x04000236 RID: 566
|
||||
[FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x40002E7")]
|
||||
public float offsetY;
|
||||
|
||||
// Token: 0x04000237 RID: 567
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40002E8")]
|
||||
public float scaleX;
|
||||
|
||||
// Token: 0x04000238 RID: 568
|
||||
[FieldOffset(Offset = "0x1C")]
|
||||
[Token(Token = "0x40002E9")]
|
||||
public float scaleY;
|
||||
|
||||
// Token: 0x04000239 RID: 569
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x40002EA")]
|
||||
public float lnA;
|
||||
|
||||
// Token: 0x0400023A RID: 570
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x40002EB")]
|
||||
public float B;
|
||||
}
|
||||
|
||||
// Token: 0x0200007B RID: 123
|
||||
[Token(Token = "0x2000087")]
|
||||
private struct DirectParams
|
||||
{
|
||||
// Token: 0x0400023B RID: 571
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x40002EC")]
|
||||
internal float x0;
|
||||
|
||||
// Token: 0x0400023C RID: 572
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x40002ED")]
|
||||
internal float y0;
|
||||
|
||||
// Token: 0x0400023D RID: 573
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x40002EE")]
|
||||
internal float x1;
|
||||
|
||||
// Token: 0x0400023E RID: 574
|
||||
[FieldOffset(Offset = "0xC")]
|
||||
[Token(Token = "0x40002EF")]
|
||||
internal float y1;
|
||||
|
||||
// Token: 0x0400023F RID: 575
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x40002F0")]
|
||||
internal float W;
|
||||
|
||||
// Token: 0x04000240 RID: 576
|
||||
[FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x40002F1")]
|
||||
internal float overshootX;
|
||||
|
||||
// Token: 0x04000241 RID: 577
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40002F2")]
|
||||
internal float overshootY;
|
||||
|
||||
// Token: 0x04000242 RID: 578
|
||||
[FieldOffset(Offset = "0x1C")]
|
||||
[Token(Token = "0x40002F3")]
|
||||
internal float gamma;
|
||||
}
|
||||
|
||||
// Token: 0x0200007C RID: 124
|
||||
[Token(Token = "0x2000088")]
|
||||
public class Uniforms
|
||||
{
|
||||
// Token: 0x060001DC RID: 476 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000243")]
|
||||
[Address(RVA = "0x3FFB80", Offset = "0x3FE980", VA = "0x1803FFB80")]
|
||||
internal Uniforms(HableCurve parent)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x1700002A RID: 42
|
||||
// (get) Token: 0x060001DD RID: 477 RVA: 0x00002B98 File Offset: 0x00000D98
|
||||
[Token(Token = "0x17000044")]
|
||||
public Vector4 curve
|
||||
{
|
||||
[Token(Token = "0x6000244")]
|
||||
[Address(RVA = "0x20815D0", Offset = "0x20803D0", VA = "0x1820815D0")]
|
||||
get
|
||||
{
|
||||
return default(Vector4);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700002B RID: 43
|
||||
// (get) Token: 0x060001DE RID: 478 RVA: 0x00002BB0 File Offset: 0x00000DB0
|
||||
[Token(Token = "0x17000045")]
|
||||
public Vector4 toeSegmentA
|
||||
{
|
||||
[Token(Token = "0x6000245")]
|
||||
[Address(RVA = "0x2081820", Offset = "0x2080620", VA = "0x182081820")]
|
||||
get
|
||||
{
|
||||
return default(Vector4);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700002C RID: 44
|
||||
// (get) Token: 0x060001DF RID: 479 RVA: 0x00002BC8 File Offset: 0x00000DC8
|
||||
[Token(Token = "0x17000046")]
|
||||
public Vector4 toeSegmentB
|
||||
{
|
||||
[Token(Token = "0x6000246")]
|
||||
[Address(RVA = "0x20818A0", Offset = "0x20806A0", VA = "0x1820818A0")]
|
||||
get
|
||||
{
|
||||
return default(Vector4);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700002D RID: 45
|
||||
// (get) Token: 0x060001E0 RID: 480 RVA: 0x00002BE0 File Offset: 0x00000DE0
|
||||
[Token(Token = "0x17000047")]
|
||||
public Vector4 midSegmentA
|
||||
{
|
||||
[Token(Token = "0x6000247")]
|
||||
[Address(RVA = "0x2081620", Offset = "0x2080420", VA = "0x182081620")]
|
||||
get
|
||||
{
|
||||
return default(Vector4);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700002E RID: 46
|
||||
// (get) Token: 0x060001E1 RID: 481 RVA: 0x00002BF8 File Offset: 0x00000DF8
|
||||
[Token(Token = "0x17000048")]
|
||||
public Vector4 midSegmentB
|
||||
{
|
||||
[Token(Token = "0x6000248")]
|
||||
[Address(RVA = "0x20816A0", Offset = "0x20804A0", VA = "0x1820816A0")]
|
||||
get
|
||||
{
|
||||
return default(Vector4);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700002F RID: 47
|
||||
// (get) Token: 0x060001E2 RID: 482 RVA: 0x00002C10 File Offset: 0x00000E10
|
||||
[Token(Token = "0x17000049")]
|
||||
public Vector4 shoSegmentA
|
||||
{
|
||||
[Token(Token = "0x6000249")]
|
||||
[Address(RVA = "0x2081720", Offset = "0x2080520", VA = "0x182081720")]
|
||||
get
|
||||
{
|
||||
return default(Vector4);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000030 RID: 48
|
||||
// (get) Token: 0x060001E3 RID: 483 RVA: 0x00002C28 File Offset: 0x00000E28
|
||||
[Token(Token = "0x1700004A")]
|
||||
public Vector4 shoSegmentB
|
||||
{
|
||||
[Token(Token = "0x600024A")]
|
||||
[Address(RVA = "0x20817A0", Offset = "0x20805A0", VA = "0x1820817A0")]
|
||||
get
|
||||
{
|
||||
return default(Vector4);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x04000243 RID: 579
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x40002F4")]
|
||||
private HableCurve parent;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200007D RID: 125
|
||||
[Token(Token = "0x200005C")]
|
||||
public static class HaltonSeq
|
||||
{
|
||||
// Token: 0x060001E4 RID: 484 RVA: 0x00002C40 File Offset: 0x00000E40
|
||||
[Token(Token = "0x60001BB")]
|
||||
[Address(RVA = "0x2071C40", Offset = "0x2070A40", VA = "0x182071C40")]
|
||||
public static float Get(int index, int radix)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000046 RID: 70
|
||||
[Token(Token = "0x2000038")]
|
||||
[Serializable]
|
||||
public sealed class HistogramMonitor : Monitor
|
||||
{
|
||||
// Token: 0x0600009E RID: 158 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600009D")]
|
||||
[Address(RVA = "0x2071C80", Offset = "0x2070A80", VA = "0x182071C80", Slot = "7")]
|
||||
internal override void OnDisable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600009F RID: 159 RVA: 0x000023D0 File Offset: 0x000005D0
|
||||
[Token(Token = "0x600009E")]
|
||||
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "5")]
|
||||
internal override bool NeedsHalfRes()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000A0 RID: 160 RVA: 0x000023E8 File Offset: 0x000005E8
|
||||
[Token(Token = "0x600009F")]
|
||||
[Address(RVA = "0x20722C0", Offset = "0x20710C0", VA = "0x1820722C0", Slot = "4")]
|
||||
internal override bool ShaderResourcesAvailable(PostProcessRenderContext context)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000A1 RID: 161 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000A0")]
|
||||
[Address(RVA = "0x2071D00", Offset = "0x2070B00", VA = "0x182071D00", Slot = "8")]
|
||||
internal override void Render(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000A2 RID: 162 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000A1")]
|
||||
[Address(RVA = "0x2072340", Offset = "0x2071140", VA = "0x182072340")]
|
||||
public HistogramMonitor()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400012C RID: 300
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x40000DC")]
|
||||
public int width;
|
||||
|
||||
// Token: 0x0400012D RID: 301
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x40000DD")]
|
||||
public int height;
|
||||
|
||||
// Token: 0x0400012E RID: 302
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x40000DE")]
|
||||
public HistogramMonitor.Channel channel;
|
||||
|
||||
// Token: 0x0400012F RID: 303
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x40000DF")]
|
||||
private ComputeBuffer m_Data;
|
||||
|
||||
// Token: 0x04000130 RID: 304
|
||||
[Token(Token = "0x40000E0")]
|
||||
private const int k_NumBins = 256;
|
||||
|
||||
// Token: 0x04000131 RID: 305
|
||||
[Token(Token = "0x40000E1")]
|
||||
private const int k_ThreadGroupSizeX = 16;
|
||||
|
||||
// Token: 0x04000132 RID: 306
|
||||
[Token(Token = "0x40000E2")]
|
||||
private const int k_ThreadGroupSizeY = 16;
|
||||
|
||||
// Token: 0x02000047 RID: 71
|
||||
[Token(Token = "0x2000076")]
|
||||
public enum Channel
|
||||
{
|
||||
// Token: 0x04000134 RID: 308
|
||||
[Token(Token = "0x400029C")]
|
||||
Red,
|
||||
// Token: 0x04000135 RID: 309
|
||||
[Token(Token = "0x400029D")]
|
||||
Green,
|
||||
// Token: 0x04000136 RID: 310
|
||||
[Token(Token = "0x400029E")]
|
||||
Blue,
|
||||
// Token: 0x04000137 RID: 311
|
||||
[Token(Token = "0x400029F")]
|
||||
Master
|
||||
}
|
||||
}
|
||||
}
|
||||
+35
@@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200000E RID: 14
|
||||
[Token(Token = "0x200000D")]
|
||||
internal interface IAmbientOcclusionMethod
|
||||
{
|
||||
// Token: 0x0600000C RID: 12
|
||||
[Token(Token = "0x600000C")]
|
||||
[Address(Slot = "0")]
|
||||
DepthTextureMode GetCameraFlags();
|
||||
|
||||
// Token: 0x0600000D RID: 13
|
||||
[Token(Token = "0x600000D")]
|
||||
[Address(Slot = "1")]
|
||||
void RenderAfterOpaque(PostProcessRenderContext context);
|
||||
|
||||
// Token: 0x0600000E RID: 14
|
||||
[Token(Token = "0x600000E")]
|
||||
[Address(Slot = "2")]
|
||||
void RenderAmbientOnly(PostProcessRenderContext context);
|
||||
|
||||
// Token: 0x0600000F RID: 15
|
||||
[Token(Token = "0x600000F")]
|
||||
[Address(Slot = "3")]
|
||||
void CompositeAmbientOnly(PostProcessRenderContext context);
|
||||
|
||||
// Token: 0x06000010 RID: 16
|
||||
[Token(Token = "0x6000010")]
|
||||
[Address(Slot = "4")]
|
||||
void Release();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000050 RID: 80
|
||||
[Token(Token = "0x2000041")]
|
||||
[Serializable]
|
||||
public sealed class IntParameter : ParameterOverride<int>
|
||||
{
|
||||
// Token: 0x060000CC RID: 204 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000CB")]
|
||||
[Address(RVA = "0x2072360", Offset = "0x2071160", VA = "0x182072360", Slot = "9")]
|
||||
public override void Interp(int from, int to, float t)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000CD RID: 205 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000CC")]
|
||||
[Address(RVA = "0x2072390", Offset = "0x2071190", VA = "0x182072390")]
|
||||
public IntParameter()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000021 RID: 33
|
||||
[Token(Token = "0x200001D")]
|
||||
public enum KernelSize
|
||||
{
|
||||
// Token: 0x0400008D RID: 141
|
||||
[Token(Token = "0x4000078")]
|
||||
Small,
|
||||
// Token: 0x0400008E RID: 142
|
||||
[Token(Token = "0x4000079")]
|
||||
Medium,
|
||||
// Token: 0x0400008F RID: 143
|
||||
[Token(Token = "0x400007A")]
|
||||
Large,
|
||||
// Token: 0x04000090 RID: 144
|
||||
[Token(Token = "0x400007B")]
|
||||
VeryLarge
|
||||
}
|
||||
}
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000022 RID: 34
|
||||
[Token(Token = "0x200001E")]
|
||||
[Serializable]
|
||||
public sealed class KernelSizeParameter : ParameterOverride<KernelSize>
|
||||
{
|
||||
// Token: 0x0600003C RID: 60 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600003C")]
|
||||
[Address(RVA = "0x20723D0", Offset = "0x20711D0", VA = "0x1820723D0")]
|
||||
public KernelSizeParameter()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200002B RID: 43
|
||||
[Token(Token = "0x2000026")]
|
||||
[PostProcess(typeof(LensDistortionRenderer), "Unity/Lens Distortion", true)]
|
||||
[Serializable]
|
||||
public sealed class LensDistortion : PostProcessEffectSettings
|
||||
{
|
||||
// Token: 0x06000053 RID: 83 RVA: 0x00002208 File Offset: 0x00000408
|
||||
[Token(Token = "0x6000053")]
|
||||
[Address(RVA = "0x20727D0", Offset = "0x20715D0", VA = "0x1820727D0", Slot = "4")]
|
||||
public override bool IsEnabledAndSupported(PostProcessRenderContext context)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000054 RID: 84 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000054")]
|
||||
[Address(RVA = "0x20728D0", Offset = "0x20716D0", VA = "0x1820728D0")]
|
||||
public LensDistortion()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040000B2 RID: 178
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4000092")]
|
||||
[Range(-100f, 100f)]
|
||||
[Tooltip("Total distortion amount.")]
|
||||
public FloatParameter intensity;
|
||||
|
||||
// Token: 0x040000B3 RID: 179
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4000093")]
|
||||
[Range(0f, 1f)]
|
||||
[DisplayName("X Multiplier")]
|
||||
[Tooltip("Intensity multiplier on the x-axis. Set it to 0 to disable distortion on this axis.")]
|
||||
public FloatParameter intensityX;
|
||||
|
||||
// Token: 0x040000B4 RID: 180
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4000094")]
|
||||
[Range(0f, 1f)]
|
||||
[DisplayName("Y Multiplier")]
|
||||
[Tooltip("Intensity multiplier on the y-axis. Set it to 0 to disable distortion on this axis.")]
|
||||
public FloatParameter intensityY;
|
||||
|
||||
// Token: 0x040000B5 RID: 181
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x4000095")]
|
||||
[Space]
|
||||
[Range(-1f, 1f)]
|
||||
[Tooltip("Distortion center point (x-axis).")]
|
||||
public FloatParameter centerX;
|
||||
|
||||
// Token: 0x040000B6 RID: 182
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x4000096")]
|
||||
[Range(-1f, 1f)]
|
||||
[Tooltip("Distortion center point (y-axis).")]
|
||||
public FloatParameter centerY;
|
||||
|
||||
// Token: 0x040000B7 RID: 183
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x4000097")]
|
||||
[Space]
|
||||
[Range(0.01f, 5f)]
|
||||
[Tooltip("Global screen scaling.")]
|
||||
public FloatParameter scale;
|
||||
}
|
||||
}
|
||||
+26
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200002C RID: 44
|
||||
[Token(Token = "0x2000027")]
|
||||
[Preserve]
|
||||
internal sealed class LensDistortionRenderer : PostProcessEffectRenderer<LensDistortion>
|
||||
{
|
||||
// Token: 0x06000055 RID: 85 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000055")]
|
||||
[Address(RVA = "0x2072410", Offset = "0x2071210", VA = "0x182072410", Slot = "8")]
|
||||
public override void Render(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000056 RID: 86 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000056")]
|
||||
[Address(RVA = "0x2072790", Offset = "0x2071590", VA = "0x182072790")]
|
||||
public LensDistortionRenderer()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
+48
@@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000048 RID: 72
|
||||
[Token(Token = "0x2000039")]
|
||||
[Serializable]
|
||||
public sealed class LightMeterMonitor : Monitor
|
||||
{
|
||||
// Token: 0x060000A3 RID: 163 RVA: 0x00002400 File Offset: 0x00000600
|
||||
[Token(Token = "0x60000A2")]
|
||||
[Address(RVA = "0x20730A0", Offset = "0x2071EA0", VA = "0x1820730A0", Slot = "4")]
|
||||
internal override bool ShaderResourcesAvailable(PostProcessRenderContext context)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000A4 RID: 164 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000A3")]
|
||||
[Address(RVA = "0x2072AE0", Offset = "0x20718E0", VA = "0x182072AE0", Slot = "8")]
|
||||
internal override void Render(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000A5 RID: 165 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000A4")]
|
||||
[Address(RVA = "0x2073150", Offset = "0x2071F50", VA = "0x182073150")]
|
||||
public LightMeterMonitor()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000138 RID: 312
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x40000E3")]
|
||||
public int width;
|
||||
|
||||
// Token: 0x04000139 RID: 313
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x40000E4")]
|
||||
public int height;
|
||||
|
||||
// Token: 0x0400013A RID: 314
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x40000E5")]
|
||||
public bool showCurves;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200007E RID: 126
|
||||
[Token(Token = "0x200005D")]
|
||||
internal sealed class LogHistogram
|
||||
{
|
||||
// Token: 0x17000031 RID: 49
|
||||
// (get) Token: 0x060001E5 RID: 485 RVA: 0x00002082 File Offset: 0x00000282
|
||||
// (set) Token: 0x060001E6 RID: 486 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700002A")]
|
||||
public ComputeBuffer data
|
||||
{
|
||||
[Token(Token = "0x60001BC")]
|
||||
[Address(RVA = "0x3F6E20", Offset = "0x3F5C20", VA = "0x1803F6E20")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x60001BD")]
|
||||
[Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060001E7 RID: 487 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001BE")]
|
||||
[Address(RVA = "0x2073170", Offset = "0x2071F70", VA = "0x182073170")]
|
||||
public void Generate(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001E8 RID: 488 RVA: 0x00002C58 File Offset: 0x00000E58
|
||||
[Token(Token = "0x60001BF")]
|
||||
[Address(RVA = "0x2073520", Offset = "0x2072320", VA = "0x182073520")]
|
||||
public Vector4 GetHistogramScaleOffsetRes(PostProcessRenderContext context)
|
||||
{
|
||||
return default(Vector4);
|
||||
}
|
||||
|
||||
// Token: 0x060001E9 RID: 489 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001C0")]
|
||||
[Address(RVA = "0x2073590", Offset = "0x2072390", VA = "0x182073590")]
|
||||
public void Release()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001EA RID: 490 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001C1")]
|
||||
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
|
||||
public LogHistogram()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000244 RID: 580
|
||||
[Token(Token = "0x400019A")]
|
||||
public const int rangeMin = -9;
|
||||
|
||||
// Token: 0x04000245 RID: 581
|
||||
[Token(Token = "0x400019B")]
|
||||
public const int rangeMax = 9;
|
||||
|
||||
// Token: 0x04000246 RID: 582
|
||||
[Token(Token = "0x400019C")]
|
||||
private const int k_Bins = 128;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000003 RID: 3
|
||||
[Token(Token = "0x2000003")]
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public sealed class MaxAttribute : Attribute
|
||||
{
|
||||
// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000002")]
|
||||
[Address(RVA = "0x20735C0", Offset = "0x20723C0", VA = "0x1820735C0")]
|
||||
public MaxAttribute(float max)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000002 RID: 2
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000002")]
|
||||
public readonly float max;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200007F RID: 127
|
||||
[Token(Token = "0x200005E")]
|
||||
internal static class MeshUtilities
|
||||
{
|
||||
// Token: 0x060001EC RID: 492 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x60001C3")]
|
||||
[Address(RVA = "0x2073690", Offset = "0x2072490", VA = "0x182073690")]
|
||||
internal static Mesh GetColliderMesh(Collider collider)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x060001ED RID: 493 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x60001C4")]
|
||||
[Address(RVA = "0x2073970", Offset = "0x2072770", VA = "0x182073970")]
|
||||
internal static Mesh GetPrimitive(PrimitiveType primitiveType)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x060001EE RID: 494 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x60001C5")]
|
||||
[Address(RVA = "0x20735F0", Offset = "0x20723F0", VA = "0x1820735F0")]
|
||||
private static Mesh GetBuiltinMesh(PrimitiveType primitiveType)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x04000248 RID: 584
|
||||
[Token(Token = "0x400019E")]
|
||||
private static Dictionary<PrimitiveType, Mesh> s_Primitives;
|
||||
|
||||
// Token: 0x04000249 RID: 585
|
||||
[Token(Token = "0x400019F")]
|
||||
private static Dictionary<Type, PrimitiveType> s_ColliderPrimitives;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000004 RID: 4
|
||||
[Token(Token = "0x2000004")]
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public sealed class MinAttribute : Attribute
|
||||
{
|
||||
// Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000003")]
|
||||
[Address(RVA = "0x20735C0", Offset = "0x20723C0", VA = "0x1820735C0")]
|
||||
public MinAttribute(float min)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000003 RID: 3
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000003")]
|
||||
public readonly float min;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000005 RID: 5
|
||||
[Token(Token = "0x2000005")]
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public sealed class MinMaxAttribute : Attribute
|
||||
{
|
||||
// Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000004")]
|
||||
[Address(RVA = "0x2073C10", Offset = "0x2072A10", VA = "0x182073C10")]
|
||||
public MinMaxAttribute(float min, float max)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000004 RID: 4
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000004")]
|
||||
public readonly float min;
|
||||
|
||||
// Token: 0x04000005 RID: 5
|
||||
[FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x4000005")]
|
||||
public readonly float max;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200004A RID: 74
|
||||
[Token(Token = "0x200003B")]
|
||||
public abstract class Monitor
|
||||
{
|
||||
// Token: 0x17000003 RID: 3
|
||||
// (get) Token: 0x060000A6 RID: 166 RVA: 0x00002082 File Offset: 0x00000282
|
||||
// (set) Token: 0x060000A7 RID: 167 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000003")]
|
||||
public RenderTexture output
|
||||
{
|
||||
[Token(Token = "0x60000A5")]
|
||||
[Address(RVA = "0x3F6E20", Offset = "0x3F5C20", VA = "0x1803F6E20")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x60000A6")]
|
||||
[Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200")]
|
||||
[CompilerGenerated]
|
||||
protected set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060000A8 RID: 168 RVA: 0x00002418 File Offset: 0x00000618
|
||||
[Token(Token = "0x60000A7")]
|
||||
[Address(RVA = "0x2073DD0", Offset = "0x2072BD0", VA = "0x182073DD0")]
|
||||
public bool IsRequestedAndSupported(PostProcessRenderContext context)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000A9 RID: 169
|
||||
[Token(Token = "0x60000A8")]
|
||||
[Address(Slot = "4")]
|
||||
internal abstract bool ShaderResourcesAvailable(PostProcessRenderContext context);
|
||||
|
||||
// Token: 0x060000AA RID: 170 RVA: 0x00002430 File Offset: 0x00000630
|
||||
[Token(Token = "0x60000A9")]
|
||||
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "5")]
|
||||
internal virtual bool NeedsHalfRes()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000AB RID: 171 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000AA")]
|
||||
[Address(RVA = "0x2073C50", Offset = "0x2072A50", VA = "0x182073C50")]
|
||||
protected void CheckOutput(int width, int height)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000AC RID: 172 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000AB")]
|
||||
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "6")]
|
||||
internal virtual void OnEnable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000AD RID: 173 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000AC")]
|
||||
[Address(RVA = "0x2073E70", Offset = "0x2072C70", VA = "0x182073E70", Slot = "7")]
|
||||
internal virtual void OnDisable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000AE RID: 174
|
||||
[Token(Token = "0x60000AD")]
|
||||
[Address(Slot = "8")]
|
||||
internal abstract void Render(PostProcessRenderContext context);
|
||||
|
||||
// Token: 0x060000AF RID: 175 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000AE")]
|
||||
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
|
||||
protected Monitor()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000141 RID: 321
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40000EC")]
|
||||
internal bool requested;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000049 RID: 73
|
||||
[Token(Token = "0x200003A")]
|
||||
public enum MonitorType
|
||||
{
|
||||
// Token: 0x0400013C RID: 316
|
||||
[Token(Token = "0x40000E7")]
|
||||
LightMeter,
|
||||
// Token: 0x0400013D RID: 317
|
||||
[Token(Token = "0x40000E8")]
|
||||
Histogram,
|
||||
// Token: 0x0400013E RID: 318
|
||||
[Token(Token = "0x40000E9")]
|
||||
Waveform,
|
||||
// Token: 0x0400013F RID: 319
|
||||
[Token(Token = "0x40000EA")]
|
||||
Vectorscope
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200002D RID: 45
|
||||
[Token(Token = "0x2000028")]
|
||||
[PostProcess(typeof(MotionBlurRenderer), "Unity/Motion Blur", false)]
|
||||
[Serializable]
|
||||
public sealed class MotionBlur : PostProcessEffectSettings
|
||||
{
|
||||
// Token: 0x06000057 RID: 87 RVA: 0x00002220 File Offset: 0x00000420
|
||||
[Token(Token = "0x6000057")]
|
||||
[Address(RVA = "0x2074B50", Offset = "0x2073950", VA = "0x182074B50", Slot = "4")]
|
||||
public override bool IsEnabledAndSupported(PostProcessRenderContext context)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000058 RID: 88 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000058")]
|
||||
[Address(RVA = "0x2074C20", Offset = "0x2073A20", VA = "0x182074C20")]
|
||||
public MotionBlur()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040000B8 RID: 184
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4000098")]
|
||||
[Range(0f, 360f)]
|
||||
[Tooltip("The angle of rotary shutter. Larger values give longer exposure.")]
|
||||
public FloatParameter shutterAngle;
|
||||
|
||||
// Token: 0x040000B9 RID: 185
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4000099")]
|
||||
[Range(4f, 32f)]
|
||||
[Tooltip("The amount of sample points. This affects quality and performance.")]
|
||||
public IntParameter sampleCount;
|
||||
}
|
||||
}
|
||||
+65
@@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200002E RID: 46
|
||||
[Token(Token = "0x2000029")]
|
||||
[Preserve]
|
||||
internal sealed class MotionBlurRenderer : PostProcessEffectRenderer<MotionBlur>
|
||||
{
|
||||
// Token: 0x06000059 RID: 89 RVA: 0x00002238 File Offset: 0x00000438
|
||||
[Token(Token = "0x6000059")]
|
||||
[Address(RVA = "0x46C990", Offset = "0x46B790", VA = "0x18046C990", Slot = "5")]
|
||||
public override DepthTextureMode GetCameraFlags()
|
||||
{
|
||||
return DepthTextureMode.None;
|
||||
}
|
||||
|
||||
// Token: 0x0600005A RID: 90 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600005A")]
|
||||
[Address(RVA = "0x2073ED0", Offset = "0x2072CD0", VA = "0x182073ED0")]
|
||||
private void CreateTemporaryRT(PostProcessRenderContext context, int nameID, int width, int height, RenderTextureFormat RTFormat)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600005B RID: 91 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600005B")]
|
||||
[Address(RVA = "0x2073F90", Offset = "0x2072D90", VA = "0x182073F90", Slot = "8")]
|
||||
public override void Render(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600005C RID: 92 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600005C")]
|
||||
[Address(RVA = "0x2074B10", Offset = "0x2073910", VA = "0x182074B10")]
|
||||
public MotionBlurRenderer()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0200002F RID: 47
|
||||
[Token(Token = "0x200006D")]
|
||||
private enum Pass
|
||||
{
|
||||
// Token: 0x040000BB RID: 187
|
||||
[Token(Token = "0x400026C")]
|
||||
VelocitySetup,
|
||||
// Token: 0x040000BC RID: 188
|
||||
[Token(Token = "0x400026D")]
|
||||
TileMax1,
|
||||
// Token: 0x040000BD RID: 189
|
||||
[Token(Token = "0x400026E")]
|
||||
TileMax2,
|
||||
// Token: 0x040000BE RID: 190
|
||||
[Token(Token = "0x400026F")]
|
||||
TileMaxV,
|
||||
// Token: 0x040000BF RID: 191
|
||||
[Token(Token = "0x4000270")]
|
||||
NeighborMax,
|
||||
// Token: 0x040000C0 RID: 192
|
||||
[Token(Token = "0x4000271")]
|
||||
Reconstruction
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,274 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000030 RID: 48
|
||||
[Token(Token = "0x200002A")]
|
||||
[Preserve]
|
||||
[Serializable]
|
||||
internal sealed class MultiScaleVO : IAmbientOcclusionMethod
|
||||
{
|
||||
// Token: 0x0600005D RID: 93 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600005D")]
|
||||
[Address(RVA = "0x2079010", Offset = "0x2077E10", VA = "0x182079010")]
|
||||
public MultiScaleVO(AmbientOcclusion settings)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600005E RID: 94 RVA: 0x00002250 File Offset: 0x00000450
|
||||
[Token(Token = "0x600005E")]
|
||||
[Address(RVA = "0x4100E0", Offset = "0x40EEE0", VA = "0x1804100E0", Slot = "4")]
|
||||
public DepthTextureMode GetCameraFlags()
|
||||
{
|
||||
return DepthTextureMode.None;
|
||||
}
|
||||
|
||||
// Token: 0x0600005F RID: 95 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600005F")]
|
||||
[Address(RVA = "0x46AA50", Offset = "0x469850", VA = "0x18046AA50")]
|
||||
public void SetResources(PostProcessResources resources)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000060 RID: 96 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000060")]
|
||||
[Address(RVA = "0x2074E50", Offset = "0x2073C50", VA = "0x182074E50")]
|
||||
private void Alloc(CommandBuffer cmd, int id, MultiScaleVO.MipLevel size, RenderTextureFormat format, bool uav)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000061 RID: 97 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000061")]
|
||||
[Address(RVA = "0x2074D00", Offset = "0x2073B00", VA = "0x182074D00")]
|
||||
private void AllocArray(CommandBuffer cmd, int id, MultiScaleVO.MipLevel size, RenderTextureFormat format, bool uav)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000062 RID: 98 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000062")]
|
||||
[Address(RVA = "0x2078A10", Offset = "0x2077810", VA = "0x182078A10")]
|
||||
private void Release(CommandBuffer cmd, int id)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000063 RID: 99 RVA: 0x00002268 File Offset: 0x00000468
|
||||
[Token(Token = "0x6000063")]
|
||||
[Address(RVA = "0x2075030", Offset = "0x2073E30", VA = "0x182075030")]
|
||||
private Vector4 CalculateZBufferParams(Camera camera)
|
||||
{
|
||||
return default(Vector4);
|
||||
}
|
||||
|
||||
// Token: 0x06000064 RID: 100 RVA: 0x00002280 File Offset: 0x00000480
|
||||
[Token(Token = "0x6000064")]
|
||||
[Address(RVA = "0x2074FA0", Offset = "0x2073DA0", VA = "0x182074FA0")]
|
||||
private float CalculateTanHalfFovHeight(Camera camera)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
// Token: 0x06000065 RID: 101 RVA: 0x00002298 File Offset: 0x00000498
|
||||
[Token(Token = "0x6000065")]
|
||||
[Address(RVA = "0x2076620", Offset = "0x2075420", VA = "0x182076620")]
|
||||
private Vector2 GetSize(MultiScaleVO.MipLevel mip)
|
||||
{
|
||||
return default(Vector2);
|
||||
}
|
||||
|
||||
// Token: 0x06000066 RID: 102 RVA: 0x000022B0 File Offset: 0x000004B0
|
||||
[Token(Token = "0x6000066")]
|
||||
[Address(RVA = "0x2076590", Offset = "0x2075390", VA = "0x182076590")]
|
||||
private Vector3 GetSizeArray(MultiScaleVO.MipLevel mip)
|
||||
{
|
||||
return default(Vector3);
|
||||
}
|
||||
|
||||
// Token: 0x06000067 RID: 103 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000067")]
|
||||
[Address(RVA = "0x2075560", Offset = "0x2074360", VA = "0x182075560")]
|
||||
public void GenerateAOMap(CommandBuffer cmd, Camera camera, RenderTargetIdentifier destination, RenderTargetIdentifier? depthMap, bool invert, bool isMSAA)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000068 RID: 104 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000068")]
|
||||
[Address(RVA = "0x2076820", Offset = "0x2075620", VA = "0x182076820")]
|
||||
private void PushAllocCommands(CommandBuffer cmd, bool isMSAA)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000069 RID: 105 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000069")]
|
||||
[Address(RVA = "0x2076E60", Offset = "0x2075C60", VA = "0x182076E60")]
|
||||
private void PushDownsampleCommands(CommandBuffer cmd, Camera camera, RenderTargetIdentifier? depthMap, bool isMSAA)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600006A RID: 106 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600006A")]
|
||||
[Address(RVA = "0x20779D0", Offset = "0x20767D0", VA = "0x1820779D0")]
|
||||
private void PushRenderCommands(CommandBuffer cmd, int source, int destination, Vector3 sourceSize, float tanHalfFovH, bool isMSAA)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600006B RID: 107 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600006B")]
|
||||
[Address(RVA = "0x2078400", Offset = "0x2077200", VA = "0x182078400")]
|
||||
private void PushUpsampleCommands(CommandBuffer cmd, int lowResDepth, int interleavedAO, int highResDepth, int? highResAO, RenderTargetIdentifier dest, Vector3 lowResDepthSize, Vector2 highResDepthSize, bool isMSAA, bool invert = false)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600006C RID: 108 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600006C")]
|
||||
[Address(RVA = "0x20777B0", Offset = "0x20765B0", VA = "0x1820777B0")]
|
||||
private void PushReleaseCommands(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600006D RID: 109 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600006D")]
|
||||
[Address(RVA = "0x20766B0", Offset = "0x20754B0", VA = "0x1820766B0")]
|
||||
private void PreparePropertySheet(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600006E RID: 110 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600006E")]
|
||||
[Address(RVA = "0x20750F0", Offset = "0x2073EF0", VA = "0x1820750F0")]
|
||||
private void CheckAOTexture(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600006F RID: 111 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600006F")]
|
||||
[Address(RVA = "0x2076DB0", Offset = "0x2075BB0", VA = "0x182076DB0")]
|
||||
private void PushDebug(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000070 RID: 112 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000070")]
|
||||
[Address(RVA = "0x2078A40", Offset = "0x2077840", VA = "0x182078A40", Slot = "5")]
|
||||
public void RenderAfterOpaque(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000071 RID: 113 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000071")]
|
||||
[Address(RVA = "0x2078E90", Offset = "0x2077C90", VA = "0x182078E90", Slot = "6")]
|
||||
public void RenderAmbientOnly(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000072 RID: 114 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000072")]
|
||||
[Address(RVA = "0x2075300", Offset = "0x2074100", VA = "0x182075300", Slot = "7")]
|
||||
public void CompositeAmbientOnly(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000073 RID: 115 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000073")]
|
||||
[Address(RVA = "0x20789A0", Offset = "0x20777A0", VA = "0x1820789A0", Slot = "8")]
|
||||
public void Release()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040000C1 RID: 193
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x400009A")]
|
||||
private readonly float[] m_SampleThickness;
|
||||
|
||||
// Token: 0x040000C2 RID: 194
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x400009B")]
|
||||
private readonly float[] m_InvThicknessTable;
|
||||
|
||||
// Token: 0x040000C3 RID: 195
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400009C")]
|
||||
private readonly float[] m_SampleWeightTable;
|
||||
|
||||
// Token: 0x040000C4 RID: 196
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x400009D")]
|
||||
private readonly int[] m_ScaledWidths;
|
||||
|
||||
// Token: 0x040000C5 RID: 197
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x400009E")]
|
||||
private readonly int[] m_ScaledHeights;
|
||||
|
||||
// Token: 0x040000C6 RID: 198
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x400009F")]
|
||||
private AmbientOcclusion m_Settings;
|
||||
|
||||
// Token: 0x040000C7 RID: 199
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x40000A0")]
|
||||
private PropertySheet m_PropertySheet;
|
||||
|
||||
// Token: 0x040000C8 RID: 200
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x40000A1")]
|
||||
private PostProcessResources m_Resources;
|
||||
|
||||
// Token: 0x040000C9 RID: 201
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40000A2")]
|
||||
private RenderTexture m_AmbientOnlyAO;
|
||||
|
||||
// Token: 0x040000CA RID: 202
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x40000A3")]
|
||||
private readonly RenderTargetIdentifier[] m_MRT;
|
||||
|
||||
// Token: 0x02000031 RID: 49
|
||||
[Token(Token = "0x200006E")]
|
||||
internal enum MipLevel
|
||||
{
|
||||
// Token: 0x040000CC RID: 204
|
||||
[Token(Token = "0x4000273")]
|
||||
Original,
|
||||
// Token: 0x040000CD RID: 205
|
||||
[Token(Token = "0x4000274")]
|
||||
L1,
|
||||
// Token: 0x040000CE RID: 206
|
||||
[Token(Token = "0x4000275")]
|
||||
L2,
|
||||
// Token: 0x040000CF RID: 207
|
||||
[Token(Token = "0x4000276")]
|
||||
L3,
|
||||
// Token: 0x040000D0 RID: 208
|
||||
[Token(Token = "0x4000277")]
|
||||
L4,
|
||||
// Token: 0x040000D1 RID: 209
|
||||
[Token(Token = "0x4000278")]
|
||||
L5,
|
||||
// Token: 0x040000D2 RID: 210
|
||||
[Token(Token = "0x4000279")]
|
||||
L6
|
||||
}
|
||||
|
||||
// Token: 0x02000032 RID: 50
|
||||
[Token(Token = "0x200006F")]
|
||||
private enum Pass
|
||||
{
|
||||
// Token: 0x040000D4 RID: 212
|
||||
[Token(Token = "0x400027B")]
|
||||
DepthCopy,
|
||||
// Token: 0x040000D5 RID: 213
|
||||
[Token(Token = "0x400027C")]
|
||||
CompositionDeferred,
|
||||
// Token: 0x040000D6 RID: 214
|
||||
[Token(Token = "0x400027D")]
|
||||
CompositionForward,
|
||||
// Token: 0x040000D7 RID: 215
|
||||
[Token(Token = "0x400027E")]
|
||||
DebugOverlay
|
||||
}
|
||||
}
|
||||
}
|
||||
+81
@@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200004E RID: 78
|
||||
[Token(Token = "0x200003F")]
|
||||
[Serializable]
|
||||
public class ParameterOverride<T> : ParameterOverride
|
||||
{
|
||||
// Token: 0x060000C1 RID: 193 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000C0")]
|
||||
[Address(RVA = "0x2B02B70", Offset = "0x2B01970", VA = "0x182B02B70")]
|
||||
public ParameterOverride()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000C2 RID: 194 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000C1")]
|
||||
[Address(RVA = "0x28EB600", Offset = "0x28EA400", VA = "0x1828EB600")]
|
||||
public ParameterOverride(T value)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000C3 RID: 195 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000C2")]
|
||||
[Address(RVA = "0x2B02D30", Offset = "0x2B01B30", VA = "0x182B02D30")]
|
||||
public ParameterOverride(T value, bool overrideState)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000C4 RID: 196 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000C3")]
|
||||
[Address(RVA = "0x2B02270", Offset = "0x2B01070", VA = "0x182B02270", Slot = "4")]
|
||||
internal override void Interp(ParameterOverride from, ParameterOverride to, float t)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000C5 RID: 197 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000C4")]
|
||||
[Address(RVA = "0x2B024B0", Offset = "0x2B012B0", VA = "0x182B024B0", Slot = "9")]
|
||||
public virtual void Interp(T from, T to, float t)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000C6 RID: 198 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000C5")]
|
||||
[Address(RVA = "0x2B02940", Offset = "0x2B01740", VA = "0x182B02940")]
|
||||
public void Override(T x)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000C7 RID: 199 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000C6")]
|
||||
[Address(RVA = "0x2B029D0", Offset = "0x2B017D0", VA = "0x182B029D0", Slot = "8")]
|
||||
internal override void SetValue(ParameterOverride parameter)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000C8 RID: 200 RVA: 0x000024A8 File Offset: 0x000006A8
|
||||
[Token(Token = "0x60000C7")]
|
||||
[Address(RVA = "0x2B01FE0", Offset = "0x2B00DE0", VA = "0x182B01FE0", Slot = "5")]
|
||||
public override int GetHash()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x060000C9 RID: 201 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x60000C8")]
|
||||
[Address(RVA = "0x2A82CD0", Offset = "0x2A81AD0", VA = "0x182A82CD0")]
|
||||
public static implicit operator T(ParameterOverride<T> prop)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x0400014E RID: 334
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x40000F9")]
|
||||
public T value;
|
||||
}
|
||||
}
|
||||
+59
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200004D RID: 77
|
||||
[Token(Token = "0x200003E")]
|
||||
public abstract class ParameterOverride
|
||||
{
|
||||
// Token: 0x060000BA RID: 186
|
||||
[Token(Token = "0x60000B9")]
|
||||
[Address(Slot = "4")]
|
||||
internal abstract void Interp(ParameterOverride from, ParameterOverride to, float t);
|
||||
|
||||
// Token: 0x060000BB RID: 187
|
||||
[Token(Token = "0x60000BA")]
|
||||
[Address(Slot = "5")]
|
||||
public abstract int GetHash();
|
||||
|
||||
// Token: 0x060000BC RID: 188 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x60000BB")]
|
||||
[Address(RVA = "0x129A120", Offset = "0x1298F20", VA = "0x18129A120")]
|
||||
public T GetValue<T>()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x060000BD RID: 189 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000BC")]
|
||||
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "6")]
|
||||
protected internal virtual void OnEnable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000BE RID: 190 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000BD")]
|
||||
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "7")]
|
||||
protected internal virtual void OnDisable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000BF RID: 191
|
||||
[Token(Token = "0x60000BE")]
|
||||
[Address(Slot = "8")]
|
||||
internal abstract void SetValue(ParameterOverride parameter);
|
||||
|
||||
// Token: 0x060000C0 RID: 192 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000BF")]
|
||||
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
|
||||
protected ParameterOverride()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400014D RID: 333
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x40000F8")]
|
||||
public bool overrideState;
|
||||
}
|
||||
}
|
||||
+50
@@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000006 RID: 6
|
||||
[Token(Token = "0x2000006")]
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public sealed class PostProcessAttribute : Attribute
|
||||
{
|
||||
// Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000005")]
|
||||
[Address(RVA = "0x20793D0", Offset = "0x20781D0", VA = "0x1820793D0")]
|
||||
public PostProcessAttribute(Type renderer, PostProcessEvent eventType, string menuItem, bool allowInSceneView = true)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000006")]
|
||||
[Address(RVA = "0x2079430", Offset = "0x2078230", VA = "0x182079430")]
|
||||
internal PostProcessAttribute(Type renderer, string menuItem, bool allowInSceneView = true)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000006 RID: 6
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000006")]
|
||||
public readonly Type renderer;
|
||||
|
||||
// Token: 0x04000007 RID: 7
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000007")]
|
||||
public readonly PostProcessEvent eventType;
|
||||
|
||||
// Token: 0x04000008 RID: 8
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000008")]
|
||||
public readonly string menuItem;
|
||||
|
||||
// Token: 0x04000009 RID: 9
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4000009")]
|
||||
public readonly bool allowInSceneView;
|
||||
|
||||
// Token: 0x0400000A RID: 10
|
||||
[FieldOffset(Offset = "0x29")]
|
||||
[Token(Token = "0x400000A")]
|
||||
internal readonly bool builtinEffect;
|
||||
}
|
||||
}
|
||||
+108
@@ -0,0 +1,108 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000059 RID: 89
|
||||
[Token(Token = "0x200004A")]
|
||||
public sealed class PostProcessBundle
|
||||
{
|
||||
// Token: 0x17000004 RID: 4
|
||||
// (get) Token: 0x060000E4 RID: 228 RVA: 0x00002082 File Offset: 0x00000282
|
||||
// (set) Token: 0x060000E5 RID: 229 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000004")]
|
||||
public PostProcessAttribute attribute
|
||||
{
|
||||
[Token(Token = "0x60000E3")]
|
||||
[Address(RVA = "0x3F6E20", Offset = "0x3F5C20", VA = "0x1803F6E20")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x60000E4")]
|
||||
[Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000005 RID: 5
|
||||
// (get) Token: 0x060000E6 RID: 230 RVA: 0x00002082 File Offset: 0x00000282
|
||||
// (set) Token: 0x060000E7 RID: 231 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000005")]
|
||||
public PostProcessEffectSettings settings
|
||||
{
|
||||
[Token(Token = "0x60000E5")]
|
||||
[Address(RVA = "0x3F5F40", Offset = "0x3F4D40", VA = "0x1803F5F40")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x60000E6")]
|
||||
[Address(RVA = "0x3F7210", Offset = "0x3F6010", VA = "0x1803F7210")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000006 RID: 6
|
||||
// (get) Token: 0x060000E8 RID: 232 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x17000006")]
|
||||
internal PostProcessEffectRenderer renderer
|
||||
{
|
||||
[Token(Token = "0x60000E7")]
|
||||
[Address(RVA = "0x20795A0", Offset = "0x20783A0", VA = "0x1820795A0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060000E9 RID: 233 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000E8")]
|
||||
[Address(RVA = "0x2079510", Offset = "0x2078310", VA = "0x182079510")]
|
||||
internal PostProcessBundle(PostProcessEffectSettings settings)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000EA RID: 234 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000E9")]
|
||||
[Address(RVA = "0x2079480", Offset = "0x2078280", VA = "0x182079480")]
|
||||
internal void Release()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000EB RID: 235 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000EA")]
|
||||
[Address(RVA = "0x20794F0", Offset = "0x20782F0", VA = "0x1820794F0")]
|
||||
internal void ResetHistory()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000EC RID: 236 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x60000EB")]
|
||||
[Address(RVA = "0x129A630", Offset = "0x1299430", VA = "0x18129A630")]
|
||||
internal T CastSettings<T>() where T : PostProcessEffectSettings
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x060000ED RID: 237 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x60000EC")]
|
||||
[Address(RVA = "0x129A5C0", Offset = "0x12993C0", VA = "0x18129A5C0")]
|
||||
internal T CastRenderer<T>() where T : PostProcessEffectRenderer
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x04000158 RID: 344
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000103")]
|
||||
private PostProcessEffectRenderer m_Renderer;
|
||||
}
|
||||
}
|
||||
+120
@@ -0,0 +1,120 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200005A RID: 90
|
||||
[Token(Token = "0x200004B")]
|
||||
[ExecuteAlways]
|
||||
[AddComponentMenu("Rendering/Post-process Debug", 1002)]
|
||||
public sealed class PostProcessDebug : MonoBehaviour
|
||||
{
|
||||
// Token: 0x060000EE RID: 238 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000ED")]
|
||||
[Address(RVA = "0x207AB60", Offset = "0x2079960", VA = "0x18207AB60")]
|
||||
private void OnEnable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000EF RID: 239 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000EE")]
|
||||
[Address(RVA = "0x207AAD0", Offset = "0x20798D0", VA = "0x18207AAD0")]
|
||||
private void OnDisable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000F0 RID: 240 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000EF")]
|
||||
[Address(RVA = "0x207B0E0", Offset = "0x2079EE0", VA = "0x18207B0E0")]
|
||||
private void Update()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000F1 RID: 241 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000F0")]
|
||||
[Address(RVA = "0x207AE50", Offset = "0x2079C50", VA = "0x18207AE50")]
|
||||
private void Reset()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000F2 RID: 242 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000F1")]
|
||||
[Address(RVA = "0x207AE90", Offset = "0x2079C90", VA = "0x18207AE90")]
|
||||
private void UpdateStates()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000F3 RID: 243 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000F2")]
|
||||
[Address(RVA = "0x207AD30", Offset = "0x2079B30", VA = "0x18207AD30")]
|
||||
private void OnPostRender()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000F4 RID: 244 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000F3")]
|
||||
[Address(RVA = "0x207ABD0", Offset = "0x20799D0", VA = "0x18207ABD0")]
|
||||
private void OnGUI()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000F5 RID: 245 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000F4")]
|
||||
[Address(RVA = "0x207A950", Offset = "0x2079750", VA = "0x18207A950")]
|
||||
private void DrawMonitor(ref Rect rect, Monitor monitor, bool enabled)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000F6 RID: 246 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000F5")]
|
||||
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
|
||||
public PostProcessDebug()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000159 RID: 345
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000104")]
|
||||
public PostProcessLayer postProcessLayer;
|
||||
|
||||
// Token: 0x0400015A RID: 346
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000105")]
|
||||
private PostProcessLayer m_PreviousPostProcessLayer;
|
||||
|
||||
// Token: 0x0400015B RID: 347
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4000106")]
|
||||
public bool lightMeter;
|
||||
|
||||
// Token: 0x0400015C RID: 348
|
||||
[FieldOffset(Offset = "0x29")]
|
||||
[Token(Token = "0x4000107")]
|
||||
public bool histogram;
|
||||
|
||||
// Token: 0x0400015D RID: 349
|
||||
[FieldOffset(Offset = "0x2A")]
|
||||
[Token(Token = "0x4000108")]
|
||||
public bool waveform;
|
||||
|
||||
// Token: 0x0400015E RID: 350
|
||||
[FieldOffset(Offset = "0x2B")]
|
||||
[Token(Token = "0x4000109")]
|
||||
public bool vectorscope;
|
||||
|
||||
// Token: 0x0400015F RID: 351
|
||||
[FieldOffset(Offset = "0x2C")]
|
||||
[Token(Token = "0x400010A")]
|
||||
public DebugOverlay debugOverlay;
|
||||
|
||||
// Token: 0x04000160 RID: 352
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x400010B")]
|
||||
private Camera m_CurrentCamera;
|
||||
|
||||
// Token: 0x04000161 RID: 353
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x400010C")]
|
||||
private CommandBuffer m_CmdAfterEverything;
|
||||
}
|
||||
}
|
||||
+242
@@ -0,0 +1,242 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200005D RID: 93
|
||||
[Token(Token = "0x200004E")]
|
||||
[Serializable]
|
||||
public sealed class PostProcessDebugLayer
|
||||
{
|
||||
// Token: 0x17000007 RID: 7
|
||||
// (get) Token: 0x060000F7 RID: 247 RVA: 0x00002082 File Offset: 0x00000282
|
||||
// (set) Token: 0x060000F8 RID: 248 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000007")]
|
||||
public RenderTexture debugOverlayTarget
|
||||
{
|
||||
[Token(Token = "0x60000F6")]
|
||||
[Address(RVA = "0x408890", Offset = "0x407690", VA = "0x180408890")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x60000F7")]
|
||||
[Address(RVA = "0x403B30", Offset = "0x402930", VA = "0x180403B30")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000008 RID: 8
|
||||
// (get) Token: 0x060000F9 RID: 249 RVA: 0x00002568 File Offset: 0x00000768
|
||||
// (set) Token: 0x060000FA RID: 250 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000008")]
|
||||
public bool debugOverlayActive
|
||||
{
|
||||
[Token(Token = "0x60000F8")]
|
||||
[Address(RVA = "0x4C2F40", Offset = "0x4C1D40", VA = "0x1804C2F40")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
[Token(Token = "0x60000F9")]
|
||||
[Address(RVA = "0x63E280", Offset = "0x63D080", VA = "0x18063E280")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000009 RID: 9
|
||||
// (get) Token: 0x060000FB RID: 251 RVA: 0x00002580 File Offset: 0x00000780
|
||||
// (set) Token: 0x060000FC RID: 252 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000009")]
|
||||
public DebugOverlay debugOverlay
|
||||
{
|
||||
[Token(Token = "0x60000FA")]
|
||||
[Address(RVA = "0x52E530", Offset = "0x52D330", VA = "0x18052E530")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return DebugOverlay.None;
|
||||
}
|
||||
[Token(Token = "0x60000FB")]
|
||||
[Address(RVA = "0x403B20", Offset = "0x402920", VA = "0x180403B20")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060000FD RID: 253 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000FC")]
|
||||
[Address(RVA = "0x2079A30", Offset = "0x2078830", VA = "0x182079A30")]
|
||||
internal void OnEnable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000FE RID: 254 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000FD")]
|
||||
[Address(RVA = "0x20798B0", Offset = "0x20786B0", VA = "0x1820798B0")]
|
||||
internal void OnDisable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000FF RID: 255 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000FE")]
|
||||
[Address(RVA = "0x2079690", Offset = "0x2078490", VA = "0x182079690")]
|
||||
private void DestroyDebugOverlayTarget()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000100 RID: 256 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000FF")]
|
||||
[Address(RVA = "0x207A8E0", Offset = "0x20796E0", VA = "0x18207A8E0")]
|
||||
public void RequestMonitorPass(MonitorType monitor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000101 RID: 257 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000100")]
|
||||
[Address(RVA = "0x403B20", Offset = "0x402920", VA = "0x180403B20")]
|
||||
public void RequestDebugOverlay(DebugOverlay mode)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000102 RID: 258 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000101")]
|
||||
[Address(RVA = "0x207A940", Offset = "0x2079740", VA = "0x18207A940")]
|
||||
internal void SetFrameSize(int width, int height)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000103 RID: 259 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000102")]
|
||||
[Address(RVA = "0x2079C60", Offset = "0x2078A60", VA = "0x182079C60")]
|
||||
public void PushDebugOverlay(CommandBuffer cmd, RenderTargetIdentifier source, PropertySheet sheet, int pass)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000104 RID: 260 RVA: 0x00002598 File Offset: 0x00000798
|
||||
[Token(Token = "0x6000103")]
|
||||
[Address(RVA = "0x2079880", Offset = "0x2078680", VA = "0x182079880")]
|
||||
internal DepthTextureMode GetCameraFlags()
|
||||
{
|
||||
return DepthTextureMode.None;
|
||||
}
|
||||
|
||||
// Token: 0x06000105 RID: 261 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000104")]
|
||||
[Address(RVA = "0x2079F30", Offset = "0x2078D30", VA = "0x182079F30")]
|
||||
internal void RenderMonitors(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000106 RID: 262 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000105")]
|
||||
[Address(RVA = "0x207A3B0", Offset = "0x20791B0", VA = "0x18207A3B0")]
|
||||
internal void RenderSpecialOverlays(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000107 RID: 263 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000106")]
|
||||
[Address(RVA = "0x2079700", Offset = "0x2078500", VA = "0x182079700")]
|
||||
internal void EndFrame()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000108 RID: 264 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000107")]
|
||||
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
|
||||
public PostProcessDebugLayer()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000172 RID: 370
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x400011D")]
|
||||
public LightMeterMonitor lightMeter;
|
||||
|
||||
// Token: 0x04000173 RID: 371
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x400011E")]
|
||||
public HistogramMonitor histogram;
|
||||
|
||||
// Token: 0x04000174 RID: 372
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400011F")]
|
||||
public WaveformMonitor waveform;
|
||||
|
||||
// Token: 0x04000175 RID: 373
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4000120")]
|
||||
public VectorscopeMonitor vectorscope;
|
||||
|
||||
// Token: 0x04000176 RID: 374
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4000121")]
|
||||
private Dictionary<MonitorType, Monitor> m_Monitors;
|
||||
|
||||
// Token: 0x04000177 RID: 375
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4000122")]
|
||||
private int frameWidth;
|
||||
|
||||
// Token: 0x04000178 RID: 376
|
||||
[FieldOffset(Offset = "0x3C")]
|
||||
[Token(Token = "0x4000123")]
|
||||
private int frameHeight;
|
||||
|
||||
// Token: 0x0400017C RID: 380
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x4000127")]
|
||||
public PostProcessDebugLayer.OverlaySettings overlaySettings;
|
||||
|
||||
// Token: 0x0200005E RID: 94
|
||||
[Token(Token = "0x2000077")]
|
||||
[Serializable]
|
||||
public class OverlaySettings
|
||||
{
|
||||
// Token: 0x06000109 RID: 265 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000223")]
|
||||
[Address(RVA = "0x20793B0", Offset = "0x20781B0", VA = "0x1820793B0")]
|
||||
public OverlaySettings()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400017D RID: 381
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x40002A0")]
|
||||
public bool linearDepth;
|
||||
|
||||
// Token: 0x0400017E RID: 382
|
||||
[FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x40002A1")]
|
||||
[Range(0f, 16f)]
|
||||
public float motionColorIntensity;
|
||||
|
||||
// Token: 0x0400017F RID: 383
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40002A2")]
|
||||
[Range(4f, 128f)]
|
||||
public int motionGridSize;
|
||||
|
||||
// Token: 0x04000180 RID: 384
|
||||
[FieldOffset(Offset = "0x1C")]
|
||||
[Token(Token = "0x40002A3")]
|
||||
public ColorBlindnessType colorBlindnessType;
|
||||
|
||||
// Token: 0x04000181 RID: 385
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x40002A4")]
|
||||
[Range(0f, 1f)]
|
||||
public float colorBlindnessStrength;
|
||||
}
|
||||
}
|
||||
}
|
||||
+46
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000060 RID: 96
|
||||
[Token(Token = "0x2000050")]
|
||||
public abstract class PostProcessEffectRenderer<T> : PostProcessEffectRenderer where T : PostProcessEffectSettings
|
||||
{
|
||||
// Token: 0x1700000A RID: 10
|
||||
// (get) Token: 0x06000111 RID: 273 RVA: 0x00002082 File Offset: 0x00000282
|
||||
// (set) Token: 0x06000112 RID: 274 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700000A")]
|
||||
public T settings
|
||||
{
|
||||
[Token(Token = "0x600010F")]
|
||||
[Address(RVA = "0x3F5F40", Offset = "0x3F4D40", VA = "0x1803F5F40")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x6000110")]
|
||||
[Address(RVA = "0x3F7210", Offset = "0x3F6010", VA = "0x1803F7210")]
|
||||
[CompilerGenerated]
|
||||
internal set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000113 RID: 275 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000111")]
|
||||
[Address(RVA = "0x2B033F0", Offset = "0x2B021F0", VA = "0x182B033F0", Slot = "9")]
|
||||
internal override void SetSettings(PostProcessEffectSettings settings)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000114 RID: 276 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000112")]
|
||||
[Address(RVA = "0x2B03490", Offset = "0x2B02290", VA = "0x182B03490")]
|
||||
protected PostProcessEffectRenderer()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
+61
@@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200005F RID: 95
|
||||
[Token(Token = "0x200004F")]
|
||||
public abstract class PostProcessEffectRenderer
|
||||
{
|
||||
// Token: 0x0600010A RID: 266 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000108")]
|
||||
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "4")]
|
||||
public virtual void Init()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600010B RID: 267 RVA: 0x000025B0 File Offset: 0x000007B0
|
||||
[Token(Token = "0x6000109")]
|
||||
[Address(RVA = "0x43E630", Offset = "0x43D430", VA = "0x18043E630", Slot = "5")]
|
||||
public virtual DepthTextureMode GetCameraFlags()
|
||||
{
|
||||
return DepthTextureMode.None;
|
||||
}
|
||||
|
||||
// Token: 0x0600010C RID: 268 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600010A")]
|
||||
[Address(RVA = "0x3F61A0", Offset = "0x3F4FA0", VA = "0x1803F61A0", Slot = "6")]
|
||||
public virtual void ResetHistory()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600010D RID: 269 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600010B")]
|
||||
[Address(RVA = "0x466260", Offset = "0x465060", VA = "0x180466260", Slot = "7")]
|
||||
public virtual void Release()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600010E RID: 270
|
||||
[Token(Token = "0x600010C")]
|
||||
[Address(Slot = "8")]
|
||||
public abstract void Render(PostProcessRenderContext context);
|
||||
|
||||
// Token: 0x0600010F RID: 271
|
||||
[Token(Token = "0x600010D")]
|
||||
[Address(Slot = "9")]
|
||||
internal abstract void SetSettings(PostProcessEffectSettings settings);
|
||||
|
||||
// Token: 0x06000110 RID: 272 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600010E")]
|
||||
[Address(RVA = "0xCEC430", Offset = "0xCEB230", VA = "0x180CEC430")]
|
||||
protected PostProcessEffectRenderer()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000182 RID: 386
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000128")]
|
||||
protected bool m_ResetHistory;
|
||||
}
|
||||
}
|
||||
+71
@@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using System.Collections.ObjectModel;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000061 RID: 97
|
||||
[Token(Token = "0x2000051")]
|
||||
[Serializable]
|
||||
public class PostProcessEffectSettings : ScriptableObject
|
||||
{
|
||||
// Token: 0x06000115 RID: 277 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000113")]
|
||||
[Address(RVA = "0x207B400", Offset = "0x207A200", VA = "0x18207B400")]
|
||||
private void OnEnable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000116 RID: 278 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000114")]
|
||||
[Address(RVA = "0x207B2A0", Offset = "0x207A0A0", VA = "0x18207B2A0")]
|
||||
private void OnDisable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000117 RID: 279 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000115")]
|
||||
[Address(RVA = "0x207B7A0", Offset = "0x207A5A0", VA = "0x18207B7A0")]
|
||||
public void SetAllOverridesTo(bool state, bool excludeEnabled = true)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000118 RID: 280 RVA: 0x000025C8 File Offset: 0x000007C8
|
||||
[Token(Token = "0x6000116")]
|
||||
[Address(RVA = "0x207B280", Offset = "0x207A080", VA = "0x18207B280", Slot = "4")]
|
||||
public virtual bool IsEnabledAndSupported(PostProcessRenderContext context)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000119 RID: 281 RVA: 0x000025E0 File Offset: 0x000007E0
|
||||
[Token(Token = "0x6000117")]
|
||||
[Address(RVA = "0x207B0F0", Offset = "0x2079EF0", VA = "0x18207B0F0")]
|
||||
public int GetHash()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x0600011A RID: 282 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000118")]
|
||||
[Address(RVA = "0x207B9D0", Offset = "0x207A7D0", VA = "0x18207B9D0")]
|
||||
public PostProcessEffectSettings()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000184 RID: 388
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x400012A")]
|
||||
public bool active;
|
||||
|
||||
// Token: 0x04000185 RID: 389
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400012B")]
|
||||
public BoolParameter enabled;
|
||||
|
||||
// Token: 0x04000186 RID: 390
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x400012C")]
|
||||
internal ReadOnlyCollection<ParameterOverride> parameters;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000063 RID: 99
|
||||
[Token(Token = "0x2000052")]
|
||||
public enum PostProcessEvent
|
||||
{
|
||||
// Token: 0x0400018B RID: 395
|
||||
[Token(Token = "0x400012E")]
|
||||
BeforeTransparent,
|
||||
// Token: 0x0400018C RID: 396
|
||||
[Token(Token = "0x400012F")]
|
||||
BeforeStack,
|
||||
// Token: 0x0400018D RID: 397
|
||||
[Token(Token = "0x4000130")]
|
||||
AfterStack
|
||||
}
|
||||
}
|
||||
+27
@@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000064 RID: 100
|
||||
[Token(Token = "0x2000053")]
|
||||
internal struct PostProcessEventComparer : IEqualityComparer<PostProcessEvent>
|
||||
{
|
||||
// Token: 0x06000120 RID: 288 RVA: 0x00002628 File Offset: 0x00000828
|
||||
[Token(Token = "0x600011A")]
|
||||
[Address(RVA = "0xB94E80", Offset = "0xB93C80", VA = "0x180B94E80", Slot = "4")]
|
||||
public bool Equals(PostProcessEvent x, PostProcessEvent y)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000121 RID: 289 RVA: 0x00002640 File Offset: 0x00000840
|
||||
[Token(Token = "0x600011B")]
|
||||
[Address(RVA = "0x7A2180", Offset = "0x7A0F80", VA = "0x1807A2180", Slot = "5")]
|
||||
public int GetHashCode(PostProcessEvent obj)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
+571
@@ -0,0 +1,571 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000065 RID: 101
|
||||
[Token(Token = "0x2000054")]
|
||||
[ExecuteAlways]
|
||||
[DisallowMultipleComponent]
|
||||
[ImageEffectAllowedInSceneView]
|
||||
[AddComponentMenu("Rendering/Post-process Layer", 1000)]
|
||||
[RequireComponent(typeof(Camera))]
|
||||
public sealed class PostProcessLayer : MonoBehaviour
|
||||
{
|
||||
// Token: 0x1700000B RID: 11
|
||||
// (get) Token: 0x06000122 RID: 290 RVA: 0x00002082 File Offset: 0x00000282
|
||||
// (set) Token: 0x06000123 RID: 291 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700000B")]
|
||||
public Dictionary<PostProcessEvent, List<PostProcessLayer.SerializedBundleRef>> sortedBundles
|
||||
{
|
||||
[Token(Token = "0x600011C")]
|
||||
[Address(RVA = "0x44EC40", Offset = "0x44DA40", VA = "0x18044EC40")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x600011D")]
|
||||
[Address(RVA = "0x6A2D60", Offset = "0x6A1B60", VA = "0x1806A2D60")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700000C RID: 12
|
||||
// (get) Token: 0x06000124 RID: 292 RVA: 0x00002658 File Offset: 0x00000858
|
||||
// (set) Token: 0x06000125 RID: 293 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700000C")]
|
||||
public DepthTextureMode cameraDepthFlags
|
||||
{
|
||||
[Token(Token = "0x600011E")]
|
||||
[Address(RVA = "0x46E090", Offset = "0x46CE90", VA = "0x18046E090")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return DepthTextureMode.None;
|
||||
}
|
||||
[Token(Token = "0x600011F")]
|
||||
[Address(RVA = "0x89C340", Offset = "0x89B140", VA = "0x18089C340")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700000D RID: 13
|
||||
// (get) Token: 0x06000126 RID: 294 RVA: 0x00002670 File Offset: 0x00000870
|
||||
// (set) Token: 0x06000127 RID: 295 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700000D")]
|
||||
public bool haveBundlesBeenInited
|
||||
{
|
||||
[Token(Token = "0x6000120")]
|
||||
[Address(RVA = "0xA337E0", Offset = "0xA325E0", VA = "0x180A337E0")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
[Token(Token = "0x6000121")]
|
||||
[Address(RVA = "0xA33640", Offset = "0xA32440", VA = "0x180A33640")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000128 RID: 296 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000122")]
|
||||
[Address(RVA = "0x207D710", Offset = "0x207C510", VA = "0x18207D710")]
|
||||
private void OnEnable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000129 RID: 297 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000123")]
|
||||
[Address(RVA = "0x207D110", Offset = "0x207BF10", VA = "0x18207D110")]
|
||||
private void InitLegacy()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600012A RID: 298 RVA: 0x00002688 File Offset: 0x00000888
|
||||
[Token(Token = "0x6000124")]
|
||||
[Address(RVA = "0x207CA10", Offset = "0x207B810", VA = "0x18207CA10")]
|
||||
private bool DynamicResolutionAllowsFinalBlitToCameraTarget()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600012B RID: 299 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000125")]
|
||||
[Address(RVA = "0x207DE80", Offset = "0x207CC80", VA = "0x18207DE80")]
|
||||
[ImageEffectUsesCommandBuffer]
|
||||
private void OnRenderImage(RenderTexture src, RenderTexture dst)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600012C RID: 300 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000126")]
|
||||
[Address(RVA = "0x207D2F0", Offset = "0x207C0F0", VA = "0x18207D2F0")]
|
||||
public void Init(PostProcessResources resources)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600012D RID: 301 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000127")]
|
||||
[Address(RVA = "0x207CD20", Offset = "0x207BB20", VA = "0x18207CD20")]
|
||||
public void InitBundles()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600012E RID: 302 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000128")]
|
||||
[Address(RVA = "0x2080BA0", Offset = "0x207F9A0", VA = "0x182080BA0")]
|
||||
private void UpdateBundleSortList(List<PostProcessLayer.SerializedBundleRef> sortedList, PostProcessEvent evt)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600012F RID: 303 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000129")]
|
||||
[Address(RVA = "0x207D3E0", Offset = "0x207C1E0", VA = "0x18207D3E0")]
|
||||
private void OnDisable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000130 RID: 304 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600012A")]
|
||||
[Address(RVA = "0x2080690", Offset = "0x207F490", VA = "0x182080690")]
|
||||
private void Reset()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000131 RID: 305 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600012B")]
|
||||
[Address(RVA = "0x207DA10", Offset = "0x207C810", VA = "0x18207DA10")]
|
||||
private void OnPreCull()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000132 RID: 306 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600012C")]
|
||||
[Address(RVA = "0x207DE00", Offset = "0x207CC00", VA = "0x18207DE00")]
|
||||
private void OnPreRender()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000133 RID: 307 RVA: 0x000026A0 File Offset: 0x000008A0
|
||||
[Token(Token = "0x600012D")]
|
||||
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40")]
|
||||
private static bool RequiresInitialBlit(Camera camera, PostProcessRenderContext context)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000134 RID: 308 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600012E")]
|
||||
[Address(RVA = "0x20810C0", Offset = "0x207FEC0", VA = "0x1820810C0")]
|
||||
private void UpdateSrcDstForOpaqueOnly(ref int src, ref int dst, PostProcessRenderContext context, RenderTargetIdentifier cameraTarget, int opaqueOnlyEffectsRemaining)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000135 RID: 309 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600012F")]
|
||||
[Address(RVA = "0x207BE10", Offset = "0x207AC10", VA = "0x18207BE10")]
|
||||
private void BuildCommandBuffers()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000136 RID: 310 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000130")]
|
||||
[Address(RVA = "0x207D8E0", Offset = "0x207C6E0", VA = "0x18207D8E0")]
|
||||
private void OnPostRender()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000137 RID: 311 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x6000131")]
|
||||
[Address(RVA = "0x1E68850", Offset = "0x1E67650", VA = "0x181E68850")]
|
||||
public PostProcessBundle GetBundle<T>() where T : PostProcessEffectSettings
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000138 RID: 312 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x6000132")]
|
||||
[Address(RVA = "0x207CA70", Offset = "0x207B870", VA = "0x18207CA70")]
|
||||
public PostProcessBundle GetBundle(Type settingsType)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000139 RID: 313 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x6000133")]
|
||||
[Address(RVA = "0x129A6A0", Offset = "0x12994A0", VA = "0x18129A6A0")]
|
||||
public T GetSettings<T>() where T : PostProcessEffectSettings
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x0600013A RID: 314 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000134")]
|
||||
[Address(RVA = "0x207BC70", Offset = "0x207AA70", VA = "0x18207BC70")]
|
||||
public void BakeMSVOMap(CommandBuffer cmd, Camera camera, RenderTargetIdentifier destination, RenderTargetIdentifier? depthMap, bool invert, bool isMSAA = false)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600013B RID: 315 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000135")]
|
||||
[Address(RVA = "0x207DF60", Offset = "0x207CD60", VA = "0x18207DF60")]
|
||||
internal void OverrideSettings(List<PostProcessEffectSettings> baseSettings, float interpFactor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600013C RID: 316 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000136")]
|
||||
[Address(RVA = "0x20806B0", Offset = "0x207F4B0", VA = "0x1820806B0")]
|
||||
private void SetLegacyCameraFlags(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600013D RID: 317 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000137")]
|
||||
[Address(RVA = "0x2080550", Offset = "0x207F350", VA = "0x182080550")]
|
||||
public void ResetHistory()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600013E RID: 318 RVA: 0x000026B8 File Offset: 0x000008B8
|
||||
[Token(Token = "0x6000138")]
|
||||
[Address(RVA = "0x207CD10", Offset = "0x207BB10", VA = "0x18207CD10")]
|
||||
public bool HasOpaqueOnlyEffects(PostProcessRenderContext context)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600013F RID: 319 RVA: 0x000026D0 File Offset: 0x000008D0
|
||||
[Token(Token = "0x6000139")]
|
||||
[Address(RVA = "0x207CAD0", Offset = "0x207B8D0", VA = "0x18207CAD0")]
|
||||
public bool HasActiveEffects(PostProcessEvent evt, PostProcessRenderContext context)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000140 RID: 320 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600013A")]
|
||||
[Address(RVA = "0x2080950", Offset = "0x207F750", VA = "0x182080950")]
|
||||
private void SetupContext(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000141 RID: 321 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600013B")]
|
||||
[Address(RVA = "0x2081200", Offset = "0x2080000", VA = "0x182081200")]
|
||||
public void UpdateVolumeSystem(Camera cam, CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000142 RID: 322 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600013C")]
|
||||
[Address(RVA = "0x207F910", Offset = "0x207E710", VA = "0x18207F910")]
|
||||
public void RenderOpaqueOnly(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000143 RID: 323 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600013D")]
|
||||
[Address(RVA = "0x207F9F0", Offset = "0x207E7F0", VA = "0x18207F9F0")]
|
||||
public void Render(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000144 RID: 324 RVA: 0x000026E8 File Offset: 0x000008E8
|
||||
[Token(Token = "0x600013E")]
|
||||
[Address(RVA = "0x207F220", Offset = "0x207E020", VA = "0x18207F220")]
|
||||
private int RenderInjectionPoint(PostProcessEvent evt, PostProcessRenderContext context, string marker, int releaseTargetAfterUse = -1)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000145 RID: 325 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600013F")]
|
||||
[Address(RVA = "0x207F3E0", Offset = "0x207E1E0", VA = "0x18207F3E0")]
|
||||
private void RenderList(List<PostProcessLayer.SerializedBundleRef> list, PostProcessRenderContext context, string marker)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000146 RID: 326 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000140")]
|
||||
[Address(RVA = "0x207BB50", Offset = "0x207A950", VA = "0x18207BB50")]
|
||||
private void ApplyFlip(PostProcessRenderContext context, MaterialPropertyBlock properties)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000147 RID: 327 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000141")]
|
||||
[Address(RVA = "0x207BA60", Offset = "0x207A860", VA = "0x18207BA60")]
|
||||
private void ApplyDefaultFlip(MaterialPropertyBlock properties)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000148 RID: 328 RVA: 0x00002700 File Offset: 0x00000900
|
||||
[Token(Token = "0x6000142")]
|
||||
[Address(RVA = "0x207E1A0", Offset = "0x207CFA0", VA = "0x18207E1A0")]
|
||||
private int RenderBuiltins(PostProcessRenderContext context, bool isFinalPass, int releaseTargetAfterUse = -1, int eye = -1)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000149 RID: 329 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000143")]
|
||||
[Address(RVA = "0x207E9C0", Offset = "0x207D7C0", VA = "0x18207E9C0")]
|
||||
private void RenderFinalPass(PostProcessRenderContext context, int releaseTargetAfterUse = -1, int eye = -1)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600014A RID: 330 RVA: 0x00002718 File Offset: 0x00000918
|
||||
[Token(Token = "0x6000144")]
|
||||
[Address(RVA = "0x2175660", Offset = "0x2174460", VA = "0x182175660")]
|
||||
private int RenderEffect<T>(PostProcessRenderContext context, bool useTempTarget = false) where T : PostProcessEffectSettings
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x0600014B RID: 331 RVA: 0x00002730 File Offset: 0x00000930
|
||||
[Token(Token = "0x6000145")]
|
||||
[Address(RVA = "0x2080B00", Offset = "0x207F900", VA = "0x182080B00")]
|
||||
private bool ShouldGenerateLogHistogram(PostProcessRenderContext context)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600014C RID: 332 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000146")]
|
||||
[Address(RVA = "0x2081350", Offset = "0x2080150", VA = "0x182081350")]
|
||||
public PostProcessLayer()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400018E RID: 398
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000131")]
|
||||
public Transform volumeTrigger;
|
||||
|
||||
// Token: 0x0400018F RID: 399
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000132")]
|
||||
public LayerMask volumeLayer;
|
||||
|
||||
// Token: 0x04000190 RID: 400
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x4000133")]
|
||||
public bool stopNaNPropagation;
|
||||
|
||||
// Token: 0x04000191 RID: 401
|
||||
[FieldOffset(Offset = "0x25")]
|
||||
[Token(Token = "0x4000134")]
|
||||
public bool finalBlitToCameraTarget;
|
||||
|
||||
// Token: 0x04000192 RID: 402
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4000135")]
|
||||
public PostProcessLayer.Antialiasing antialiasingMode;
|
||||
|
||||
// Token: 0x04000193 RID: 403
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4000136")]
|
||||
public TemporalAntialiasing temporalAntialiasing;
|
||||
|
||||
// Token: 0x04000194 RID: 404
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4000137")]
|
||||
public SubpixelMorphologicalAntialiasing subpixelMorphologicalAntialiasing;
|
||||
|
||||
// Token: 0x04000195 RID: 405
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4000138")]
|
||||
public FastApproximateAntialiasing fastApproximateAntialiasing;
|
||||
|
||||
// Token: 0x04000196 RID: 406
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x4000139")]
|
||||
public Fog fog;
|
||||
|
||||
// Token: 0x04000197 RID: 407
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x400013A")]
|
||||
private Dithering dithering;
|
||||
|
||||
// Token: 0x04000198 RID: 408
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x400013B")]
|
||||
public PostProcessDebugLayer debugLayer;
|
||||
|
||||
// Token: 0x04000199 RID: 409
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x400013C")]
|
||||
[SerializeField]
|
||||
private PostProcessResources m_Resources;
|
||||
|
||||
// Token: 0x0400019A RID: 410
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x400013D")]
|
||||
private PostProcessResources m_OldResources;
|
||||
|
||||
// Token: 0x0400019B RID: 411
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x400013E")]
|
||||
[Preserve]
|
||||
[SerializeField]
|
||||
private bool m_ShowToolkit;
|
||||
|
||||
// Token: 0x0400019C RID: 412
|
||||
[FieldOffset(Offset = "0x71")]
|
||||
[Token(Token = "0x400013F")]
|
||||
[Preserve]
|
||||
[SerializeField]
|
||||
private bool m_ShowCustomSorter;
|
||||
|
||||
// Token: 0x0400019D RID: 413
|
||||
[FieldOffset(Offset = "0x72")]
|
||||
[Token(Token = "0x4000140")]
|
||||
public bool breakBeforeColorGrading;
|
||||
|
||||
// Token: 0x0400019E RID: 414
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x4000141")]
|
||||
[SerializeField]
|
||||
private List<PostProcessLayer.SerializedBundleRef> m_BeforeTransparentBundles;
|
||||
|
||||
// Token: 0x0400019F RID: 415
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x4000142")]
|
||||
[SerializeField]
|
||||
private List<PostProcessLayer.SerializedBundleRef> m_BeforeStackBundles;
|
||||
|
||||
// Token: 0x040001A0 RID: 416
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x4000143")]
|
||||
[SerializeField]
|
||||
private List<PostProcessLayer.SerializedBundleRef> m_AfterStackBundles;
|
||||
|
||||
// Token: 0x040001A4 RID: 420
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x4000147")]
|
||||
private Dictionary<Type, PostProcessBundle> m_Bundles;
|
||||
|
||||
// Token: 0x040001A5 RID: 421
|
||||
[FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x4000148")]
|
||||
private PropertySheetFactory m_PropertySheetFactory;
|
||||
|
||||
// Token: 0x040001A6 RID: 422
|
||||
[FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x4000149")]
|
||||
private CommandBuffer m_LegacyCmdBufferBeforeReflections;
|
||||
|
||||
// Token: 0x040001A7 RID: 423
|
||||
[FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x400014A")]
|
||||
private CommandBuffer m_LegacyCmdBufferBeforeLighting;
|
||||
|
||||
// Token: 0x040001A8 RID: 424
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x400014B")]
|
||||
private CommandBuffer m_LegacyCmdBufferOpaque;
|
||||
|
||||
// Token: 0x040001A9 RID: 425
|
||||
[FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x400014C")]
|
||||
private CommandBuffer m_LegacyCmdBuffer;
|
||||
|
||||
// Token: 0x040001AA RID: 426
|
||||
[FieldOffset(Offset = "0xD0")]
|
||||
[Token(Token = "0x400014D")]
|
||||
private Camera m_Camera;
|
||||
|
||||
// Token: 0x040001AB RID: 427
|
||||
[FieldOffset(Offset = "0xD8")]
|
||||
[Token(Token = "0x400014E")]
|
||||
private PostProcessRenderContext m_CurrentContext;
|
||||
|
||||
// Token: 0x040001AC RID: 428
|
||||
[FieldOffset(Offset = "0xE0")]
|
||||
[Token(Token = "0x400014F")]
|
||||
private LogHistogram m_LogHistogram;
|
||||
|
||||
// Token: 0x040001AD RID: 429
|
||||
[FieldOffset(Offset = "0xE8")]
|
||||
[Token(Token = "0x4000150")]
|
||||
private bool m_SettingsUpdateNeeded;
|
||||
|
||||
// Token: 0x040001AE RID: 430
|
||||
[FieldOffset(Offset = "0xE9")]
|
||||
[Token(Token = "0x4000151")]
|
||||
private bool m_IsRenderingInSceneView;
|
||||
|
||||
// Token: 0x040001AF RID: 431
|
||||
[FieldOffset(Offset = "0xF0")]
|
||||
[Token(Token = "0x4000152")]
|
||||
private TargetPool m_TargetPool;
|
||||
|
||||
// Token: 0x040001B0 RID: 432
|
||||
[FieldOffset(Offset = "0xF8")]
|
||||
[Token(Token = "0x4000153")]
|
||||
private bool m_NaNKilled;
|
||||
|
||||
// Token: 0x040001B1 RID: 433
|
||||
[FieldOffset(Offset = "0x100")]
|
||||
[Token(Token = "0x4000154")]
|
||||
private readonly List<PostProcessEffectRenderer> m_ActiveEffects;
|
||||
|
||||
// Token: 0x040001B2 RID: 434
|
||||
[FieldOffset(Offset = "0x108")]
|
||||
[Token(Token = "0x4000155")]
|
||||
private readonly List<RenderTargetIdentifier> m_Targets;
|
||||
|
||||
// Token: 0x02000066 RID: 102
|
||||
[Token(Token = "0x2000079")]
|
||||
public enum Antialiasing
|
||||
{
|
||||
// Token: 0x040001B4 RID: 436
|
||||
[Token(Token = "0x40002A9")]
|
||||
None,
|
||||
// Token: 0x040001B5 RID: 437
|
||||
[Token(Token = "0x40002AA")]
|
||||
FastApproximateAntialiasing,
|
||||
// Token: 0x040001B6 RID: 438
|
||||
[Token(Token = "0x40002AB")]
|
||||
SubpixelMorphologicalAntialiasing,
|
||||
// Token: 0x040001B7 RID: 439
|
||||
[Token(Token = "0x40002AC")]
|
||||
TemporalAntialiasing
|
||||
}
|
||||
|
||||
// Token: 0x02000067 RID: 103
|
||||
[Token(Token = "0x200007A")]
|
||||
[Serializable]
|
||||
public sealed class SerializedBundleRef
|
||||
{
|
||||
// Token: 0x0600014D RID: 333 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000228")]
|
||||
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
|
||||
public SerializedBundleRef()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040001B8 RID: 440
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x40002AD")]
|
||||
public string assemblyQualifiedName;
|
||||
|
||||
// Token: 0x040001B9 RID: 441
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40002AE")]
|
||||
public PostProcessBundle bundle;
|
||||
}
|
||||
}
|
||||
}
|
||||
+197
@@ -0,0 +1,197 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200006D RID: 109
|
||||
[Token(Token = "0x2000055")]
|
||||
public sealed class PostProcessManager
|
||||
{
|
||||
// Token: 0x1700000E RID: 14
|
||||
// (get) Token: 0x0600015A RID: 346 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x1700000E")]
|
||||
public static PostProcessManager instance
|
||||
{
|
||||
[Token(Token = "0x6000147")]
|
||||
[Address(RVA = "0x29EE3F0", Offset = "0x29ED1F0", VA = "0x1829EE3F0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600015B RID: 347 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000148")]
|
||||
[Address(RVA = "0x29EE2D0", Offset = "0x29ED0D0", VA = "0x1829EE2D0")]
|
||||
private PostProcessManager()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600015C RID: 348 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000149")]
|
||||
[Address(RVA = "0x29EBC70", Offset = "0x29EAA70", VA = "0x1829EBC70")]
|
||||
private void CleanBaseTypes()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600015D RID: 349 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600014A")]
|
||||
[Address(RVA = "0x29ECD30", Offset = "0x29EBB30", VA = "0x1829ECD30")]
|
||||
private void ReloadBaseTypes()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600015E RID: 350 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600014B")]
|
||||
[Address(RVA = "0x29EBDD0", Offset = "0x29EABD0", VA = "0x1829EBDD0")]
|
||||
public void GetActiveVolumes(PostProcessLayer layer, List<PostProcessVolume> results, bool skipDisabled = true, bool skipZeroWeight = true)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600015F RID: 351 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x600014C")]
|
||||
[Address(RVA = "0x29EC390", Offset = "0x29EB190", VA = "0x1829EC390")]
|
||||
public PostProcessVolume GetHighestPriorityVolume(PostProcessLayer layer)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000160 RID: 352 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x600014D")]
|
||||
[Address(RVA = "0x29EC440", Offset = "0x29EB240", VA = "0x1829EC440")]
|
||||
public PostProcessVolume GetHighestPriorityVolume(LayerMask mask)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000161 RID: 353 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x600014E")]
|
||||
[Address(RVA = "0x29EC9A0", Offset = "0x29EB7A0", VA = "0x1829EC9A0")]
|
||||
public PostProcessVolume QuickVolume(int layer, float priority, params PostProcessEffectSettings[] settings)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000162 RID: 354 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600014F")]
|
||||
[Address(RVA = "0x29ED2F0", Offset = "0x29EC0F0", VA = "0x1829ED2F0")]
|
||||
internal void SetLayerDirty(int layer)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000163 RID: 355 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000150")]
|
||||
[Address(RVA = "0x29EDDA0", Offset = "0x29ECBA0", VA = "0x1829EDDA0")]
|
||||
internal void UpdateVolumeLayer(PostProcessVolume volume, int prevLayer, int newLayer)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000164 RID: 356 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000151")]
|
||||
[Address(RVA = "0x29ECBB0", Offset = "0x29EB9B0", VA = "0x1829ECBB0")]
|
||||
private void Register(PostProcessVolume volume, int layer)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000165 RID: 357 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000152")]
|
||||
[Address(RVA = "0x29ECB60", Offset = "0x29EB960", VA = "0x1829ECB60")]
|
||||
internal void Register(PostProcessVolume volume)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000166 RID: 358 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000153")]
|
||||
[Address(RVA = "0x29ED550", Offset = "0x29EC350", VA = "0x1829ED550")]
|
||||
private void Unregister(PostProcessVolume volume, int layer)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000167 RID: 359 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000154")]
|
||||
[Address(RVA = "0x29ED6C0", Offset = "0x29EC4C0", VA = "0x1829ED6C0")]
|
||||
internal void Unregister(PostProcessVolume volume)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000168 RID: 360 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000155")]
|
||||
[Address(RVA = "0x29ED0F0", Offset = "0x29EBEF0", VA = "0x1829ED0F0")]
|
||||
private void ReplaceData(PostProcessLayer postProcessLayer)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000169 RID: 361 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000156")]
|
||||
[Address(RVA = "0x29ED710", Offset = "0x29EC510", VA = "0x1829ED710")]
|
||||
internal void UpdateSettings(PostProcessLayer postProcessLayer, Camera camera)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600016A RID: 362 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x6000157")]
|
||||
[Address(RVA = "0x29EC5D0", Offset = "0x29EB3D0", VA = "0x1829EC5D0")]
|
||||
private List<PostProcessVolume> GrabVolumes(LayerMask mask)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x0600016B RID: 363 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000158")]
|
||||
[Address(RVA = "0x29ED430", Offset = "0x29EC230", VA = "0x1829ED430")]
|
||||
private static void SortByPriority(List<PostProcessVolume> volumes)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600016C RID: 364 RVA: 0x000027C0 File Offset: 0x000009C0
|
||||
[Token(Token = "0x6000159")]
|
||||
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40")]
|
||||
private static bool IsVolumeRenderedByCamera(PostProcessVolume volume, Camera camera)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x040001C1 RID: 449
|
||||
[Token(Token = "0x4000156")]
|
||||
private static PostProcessManager s_Instance;
|
||||
|
||||
// Token: 0x040001C2 RID: 450
|
||||
[Token(Token = "0x4000157")]
|
||||
private static readonly string[] PostProcessEffectTypeNames;
|
||||
|
||||
// Token: 0x040001C3 RID: 451
|
||||
[Token(Token = "0x4000158")]
|
||||
private const int k_MaxLayerCount = 32;
|
||||
|
||||
// Token: 0x040001C4 RID: 452
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000159")]
|
||||
private readonly Dictionary<int, List<PostProcessVolume>> m_SortedVolumes;
|
||||
|
||||
// Token: 0x040001C5 RID: 453
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x400015A")]
|
||||
private readonly List<PostProcessVolume> m_Volumes;
|
||||
|
||||
// Token: 0x040001C6 RID: 454
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400015B")]
|
||||
private readonly Dictionary<int, bool> m_SortNeeded;
|
||||
|
||||
// Token: 0x040001C7 RID: 455
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x400015C")]
|
||||
private readonly List<PostProcessEffectSettings> m_BaseSettings;
|
||||
|
||||
// Token: 0x040001C8 RID: 456
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x400015D")]
|
||||
private readonly List<Collider> m_TempColliders;
|
||||
|
||||
// Token: 0x040001C9 RID: 457
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x400015E")]
|
||||
public readonly Dictionary<Type, PostProcessAttribute> settingsTypes;
|
||||
}
|
||||
}
|
||||
+107
@@ -0,0 +1,107 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200006F RID: 111
|
||||
[Token(Token = "0x2000056")]
|
||||
public sealed class PostProcessProfile : ScriptableObject
|
||||
{
|
||||
// Token: 0x06000172 RID: 370 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600015B")]
|
||||
[Address(RVA = "0x29EE990", Offset = "0x29ED790", VA = "0x1829EE990")]
|
||||
private void OnEnable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000173 RID: 371 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x600015C")]
|
||||
[Address(RVA = "0x129A6E0", Offset = "0x12994E0", VA = "0x18129A6E0")]
|
||||
public T AddSettings<T>() where T : PostProcessEffectSettings
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000174 RID: 372 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x600015D")]
|
||||
[Address(RVA = "0x29EE690", Offset = "0x29ED490", VA = "0x1829EE690")]
|
||||
public PostProcessEffectSettings AddSettings(Type type)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000175 RID: 373 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x600015E")]
|
||||
[Address(RVA = "0x29EE5E0", Offset = "0x29ED3E0", VA = "0x1829EE5E0")]
|
||||
public PostProcessEffectSettings AddSettings(PostProcessEffectSettings effect)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000176 RID: 374 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600015F")]
|
||||
[Address(RVA = "0x1B96CE0", Offset = "0x1B95AE0", VA = "0x181B96CE0")]
|
||||
public void RemoveSettings<T>() where T : PostProcessEffectSettings
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000177 RID: 375 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000160")]
|
||||
[Address(RVA = "0x29EEA90", Offset = "0x29ED890", VA = "0x1829EEA90")]
|
||||
public void RemoveSettings(Type type)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000178 RID: 376 RVA: 0x000027F0 File Offset: 0x000009F0
|
||||
[Token(Token = "0x6000161")]
|
||||
[Address(RVA = "0x190CB70", Offset = "0x190B970", VA = "0x18190CB70")]
|
||||
public bool HasSettings<T>() where T : PostProcessEffectSettings
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000179 RID: 377 RVA: 0x00002808 File Offset: 0x00000A08
|
||||
[Token(Token = "0x6000162")]
|
||||
[Address(RVA = "0x29EE7F0", Offset = "0x29ED5F0", VA = "0x1829EE7F0")]
|
||||
public bool HasSettings(Type type)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600017A RID: 378 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x6000163")]
|
||||
[Address(RVA = "0x129A7B0", Offset = "0x12995B0", VA = "0x18129A7B0")]
|
||||
public T GetSetting<T>() where T : PostProcessEffectSettings
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x0600017B RID: 379 RVA: 0x00002820 File Offset: 0x00000A20
|
||||
[Token(Token = "0x6000164")]
|
||||
[Address(RVA = "0x190CBF0", Offset = "0x190B9F0", VA = "0x18190CBF0")]
|
||||
public bool TryGetSettings<T>(out T outSetting) where T : PostProcessEffectSettings
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600017C RID: 380 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000165")]
|
||||
[Address(RVA = "0x29EEBE0", Offset = "0x29ED9E0", VA = "0x1829EEBE0")]
|
||||
public PostProcessProfile()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040001CD RID: 461
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x400015F")]
|
||||
[Tooltip("A list of all settings currently stored in this profile.")]
|
||||
public List<PostProcessEffectSettings> settings;
|
||||
|
||||
// Token: 0x040001CE RID: 462
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000160")]
|
||||
[NonSerialized]
|
||||
public bool isDirty;
|
||||
}
|
||||
}
|
||||
+574
@@ -0,0 +1,574 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000071 RID: 113
|
||||
[Token(Token = "0x2000057")]
|
||||
public sealed class PostProcessRenderContext
|
||||
{
|
||||
// Token: 0x1700000F RID: 15
|
||||
// (get) Token: 0x06000180 RID: 384 RVA: 0x00002082 File Offset: 0x00000282
|
||||
// (set) Token: 0x06000181 RID: 385 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700000F")]
|
||||
public Camera camera
|
||||
{
|
||||
[Token(Token = "0x6000166")]
|
||||
[Address(RVA = "0x3F6E20", Offset = "0x3F5C20", VA = "0x1803F6E20")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x6000167")]
|
||||
[Address(RVA = "0x29EF290", Offset = "0x29EE090", VA = "0x1829EF290")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000010 RID: 16
|
||||
// (get) Token: 0x06000182 RID: 386 RVA: 0x00002082 File Offset: 0x00000282
|
||||
// (set) Token: 0x06000183 RID: 387 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000010")]
|
||||
public CommandBuffer command
|
||||
{
|
||||
[Token(Token = "0x6000168")]
|
||||
[Address(RVA = "0x3F5F40", Offset = "0x3F4D40", VA = "0x1803F5F40")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x6000169")]
|
||||
[Address(RVA = "0x3F7210", Offset = "0x3F6010", VA = "0x1803F7210")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000011 RID: 17
|
||||
// (get) Token: 0x06000184 RID: 388 RVA: 0x00002850 File Offset: 0x00000A50
|
||||
// (set) Token: 0x06000185 RID: 389 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000011")]
|
||||
public RenderTargetIdentifier source
|
||||
{
|
||||
[Token(Token = "0x600016A")]
|
||||
[Address(RVA = "0x26D7650", Offset = "0x26D6450", VA = "0x1826D7650")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetIdentifier);
|
||||
}
|
||||
[Token(Token = "0x600016B")]
|
||||
[Address(RVA = "0x29EF440", Offset = "0x29EE240", VA = "0x1829EF440")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000012 RID: 18
|
||||
// (get) Token: 0x06000186 RID: 390 RVA: 0x00002868 File Offset: 0x00000A68
|
||||
// (set) Token: 0x06000187 RID: 391 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000012")]
|
||||
public RenderTargetIdentifier destination
|
||||
{
|
||||
[Token(Token = "0x600016C")]
|
||||
[Address(RVA = "0x29EF270", Offset = "0x29EE070", VA = "0x1829EF270")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetIdentifier);
|
||||
}
|
||||
[Token(Token = "0x600016D")]
|
||||
[Address(RVA = "0x29EF420", Offset = "0x29EE220", VA = "0x1829EF420")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000013 RID: 19
|
||||
// (get) Token: 0x06000188 RID: 392 RVA: 0x00002880 File Offset: 0x00000A80
|
||||
// (set) Token: 0x06000189 RID: 393 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000013")]
|
||||
public RenderTextureFormat sourceFormat
|
||||
{
|
||||
[Token(Token = "0x600016E")]
|
||||
[Address(RVA = "0x5672E0", Offset = "0x5660E0", VA = "0x1805672E0")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return RenderTextureFormat.ARGB32;
|
||||
}
|
||||
[Token(Token = "0x600016F")]
|
||||
[Address(RVA = "0x5674F0", Offset = "0x5662F0", VA = "0x1805674F0")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000014 RID: 20
|
||||
// (get) Token: 0x0600018A RID: 394 RVA: 0x00002898 File Offset: 0x00000A98
|
||||
// (set) Token: 0x0600018B RID: 395 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000014")]
|
||||
public bool flip
|
||||
{
|
||||
[Token(Token = "0x6000170")]
|
||||
[Address(RVA = "0x79C0D0", Offset = "0x79AED0", VA = "0x18079C0D0")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
[Token(Token = "0x6000171")]
|
||||
[Address(RVA = "0x7293F0", Offset = "0x7281F0", VA = "0x1807293F0")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000015 RID: 21
|
||||
// (get) Token: 0x0600018C RID: 396 RVA: 0x00002082 File Offset: 0x00000282
|
||||
// (set) Token: 0x0600018D RID: 397 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000015")]
|
||||
public PostProcessResources resources
|
||||
{
|
||||
[Token(Token = "0x6000172")]
|
||||
[Address(RVA = "0x4391F0", Offset = "0x437FF0", VA = "0x1804391F0")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x6000173")]
|
||||
[Address(RVA = "0x7D58F0", Offset = "0x7D46F0", VA = "0x1807D58F0")]
|
||||
[CompilerGenerated]
|
||||
internal set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000016 RID: 22
|
||||
// (get) Token: 0x0600018E RID: 398 RVA: 0x00002082 File Offset: 0x00000282
|
||||
// (set) Token: 0x0600018F RID: 399 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000016")]
|
||||
public PropertySheetFactory propertySheets
|
||||
{
|
||||
[Token(Token = "0x6000174")]
|
||||
[Address(RVA = "0x567CE0", Offset = "0x566AE0", VA = "0x180567CE0")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x6000175")]
|
||||
[Address(RVA = "0x567D20", Offset = "0x566B20", VA = "0x180567D20")]
|
||||
[CompilerGenerated]
|
||||
internal set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000017 RID: 23
|
||||
// (get) Token: 0x06000190 RID: 400 RVA: 0x00002082 File Offset: 0x00000282
|
||||
// (set) Token: 0x06000191 RID: 401 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000017")]
|
||||
public Dictionary<string, object> userData
|
||||
{
|
||||
[Token(Token = "0x6000176")]
|
||||
[Address(RVA = "0x44EC80", Offset = "0x44DA80", VA = "0x18044EC80")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x6000177")]
|
||||
[Address(RVA = "0x567D10", Offset = "0x566B10", VA = "0x180567D10")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000018 RID: 24
|
||||
// (get) Token: 0x06000192 RID: 402 RVA: 0x00002082 File Offset: 0x00000282
|
||||
// (set) Token: 0x06000193 RID: 403 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000018")]
|
||||
public PostProcessDebugLayer debugLayer
|
||||
{
|
||||
[Token(Token = "0x6000178")]
|
||||
[Address(RVA = "0x44EC40", Offset = "0x44DA40", VA = "0x18044EC40")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x6000179")]
|
||||
[Address(RVA = "0x6A2D60", Offset = "0x6A1B60", VA = "0x1806A2D60")]
|
||||
[CompilerGenerated]
|
||||
internal set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000019 RID: 25
|
||||
// (get) Token: 0x06000194 RID: 404 RVA: 0x000028B0 File Offset: 0x00000AB0
|
||||
// (set) Token: 0x06000195 RID: 405 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000019")]
|
||||
public int width
|
||||
{
|
||||
[Token(Token = "0x600017A")]
|
||||
[Address(RVA = "0x46E090", Offset = "0x46CE90", VA = "0x18046E090")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
[Token(Token = "0x600017B")]
|
||||
[Address(RVA = "0x89C340", Offset = "0x89B140", VA = "0x18089C340")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700001A RID: 26
|
||||
// (get) Token: 0x06000196 RID: 406 RVA: 0x000028C8 File Offset: 0x00000AC8
|
||||
// (set) Token: 0x06000197 RID: 407 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700001A")]
|
||||
public int height
|
||||
{
|
||||
[Token(Token = "0x600017C")]
|
||||
[Address(RVA = "0x46E0A0", Offset = "0x46CEA0", VA = "0x18046E0A0")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
[Token(Token = "0x600017D")]
|
||||
[Address(RVA = "0x2900670", Offset = "0x28FF470", VA = "0x182900670")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700001B RID: 27
|
||||
// (get) Token: 0x06000198 RID: 408 RVA: 0x000028E0 File Offset: 0x00000AE0
|
||||
// (set) Token: 0x06000199 RID: 409 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700001B")]
|
||||
public bool stereoActive
|
||||
{
|
||||
[Token(Token = "0x600017E")]
|
||||
[Address(RVA = "0xA45A50", Offset = "0xA44850", VA = "0x180A45A50")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
[Token(Token = "0x600017F")]
|
||||
[Address(RVA = "0xACEE80", Offset = "0xACDC80", VA = "0x180ACEE80")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700001C RID: 28
|
||||
// (get) Token: 0x0600019A RID: 410 RVA: 0x000028F8 File Offset: 0x00000AF8
|
||||
// (set) Token: 0x0600019B RID: 411 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700001C")]
|
||||
public int xrActiveEye
|
||||
{
|
||||
[Token(Token = "0x6000180")]
|
||||
[Address(RVA = "0x8F3B80", Offset = "0x8F2980", VA = "0x1808F3B80")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
[Token(Token = "0x6000181")]
|
||||
[Address(RVA = "0x8F3900", Offset = "0x8F2700", VA = "0x1808F3900")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700001D RID: 29
|
||||
// (get) Token: 0x0600019C RID: 412 RVA: 0x00002910 File Offset: 0x00000B10
|
||||
// (set) Token: 0x0600019D RID: 413 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700001D")]
|
||||
public int numberOfEyes
|
||||
{
|
||||
[Token(Token = "0x6000182")]
|
||||
[Address(RVA = "0xA35760", Offset = "0xA34560", VA = "0x180A35760")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
[Token(Token = "0x6000183")]
|
||||
[Address(RVA = "0xA351F0", Offset = "0xA33FF0", VA = "0x180A351F0")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700001E RID: 30
|
||||
// (get) Token: 0x0600019E RID: 414 RVA: 0x00002928 File Offset: 0x00000B28
|
||||
// (set) Token: 0x0600019F RID: 415 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700001E")]
|
||||
public PostProcessRenderContext.StereoRenderingMode stereoRenderingMode
|
||||
{
|
||||
[Token(Token = "0x6000184")]
|
||||
[Address(RVA = "0x985470", Offset = "0x984270", VA = "0x180985470")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return PostProcessRenderContext.StereoRenderingMode.MultiPass;
|
||||
}
|
||||
[Token(Token = "0x6000185")]
|
||||
[Address(RVA = "0xA35070", Offset = "0xA33E70", VA = "0x180A35070")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700001F RID: 31
|
||||
// (get) Token: 0x060001A0 RID: 416 RVA: 0x00002940 File Offset: 0x00000B40
|
||||
// (set) Token: 0x060001A1 RID: 417 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700001F")]
|
||||
public int screenWidth
|
||||
{
|
||||
[Token(Token = "0x6000186")]
|
||||
[Address(RVA = "0x12683C0", Offset = "0x12671C0", VA = "0x1812683C0")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
[Token(Token = "0x6000187")]
|
||||
[Address(RVA = "0x1267D80", Offset = "0x1266B80", VA = "0x181267D80")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000020 RID: 32
|
||||
// (get) Token: 0x060001A2 RID: 418 RVA: 0x00002958 File Offset: 0x00000B58
|
||||
// (set) Token: 0x060001A3 RID: 419 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000020")]
|
||||
public int screenHeight
|
||||
{
|
||||
[Token(Token = "0x6000188")]
|
||||
[Address(RVA = "0x1723230", Offset = "0x1722030", VA = "0x181723230")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
[Token(Token = "0x6000189")]
|
||||
[Address(RVA = "0x17236E0", Offset = "0x17224E0", VA = "0x1817236E0")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000021 RID: 33
|
||||
// (get) Token: 0x060001A4 RID: 420 RVA: 0x00002970 File Offset: 0x00000B70
|
||||
// (set) Token: 0x060001A5 RID: 421 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000021")]
|
||||
public bool isSceneView
|
||||
{
|
||||
[Token(Token = "0x600018A")]
|
||||
[Address(RVA = "0xBA8160", Offset = "0xBA6F60", VA = "0x180BA8160")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
[Token(Token = "0x600018B")]
|
||||
[Address(RVA = "0xBA8060", Offset = "0xBA6E60", VA = "0x180BA8060")]
|
||||
[CompilerGenerated]
|
||||
internal set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000022 RID: 34
|
||||
// (get) Token: 0x060001A6 RID: 422 RVA: 0x00002988 File Offset: 0x00000B88
|
||||
// (set) Token: 0x060001A7 RID: 423 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000022")]
|
||||
public PostProcessLayer.Antialiasing antialiasing
|
||||
{
|
||||
[Token(Token = "0x600018C")]
|
||||
[Address(RVA = "0x403A30", Offset = "0x402830", VA = "0x180403A30")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return PostProcessLayer.Antialiasing.None;
|
||||
}
|
||||
[Token(Token = "0x600018D")]
|
||||
[Address(RVA = "0xFBF520", Offset = "0xFBE320", VA = "0x180FBF520")]
|
||||
[CompilerGenerated]
|
||||
internal set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000023 RID: 35
|
||||
// (get) Token: 0x060001A8 RID: 424 RVA: 0x00002082 File Offset: 0x00000282
|
||||
// (set) Token: 0x060001A9 RID: 425 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000023")]
|
||||
public TemporalAntialiasing temporalAntialiasing
|
||||
{
|
||||
[Token(Token = "0x600018E")]
|
||||
[Address(RVA = "0x7E2670", Offset = "0x7E1470", VA = "0x1807E2670")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x600018F")]
|
||||
[Address(RVA = "0x7E12F0", Offset = "0x7E00F0", VA = "0x1807E12F0")]
|
||||
[CompilerGenerated]
|
||||
internal set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060001AA RID: 426 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000190")]
|
||||
[Address(RVA = "0x29EF0B0", Offset = "0x29EDEB0", VA = "0x1829EF0B0")]
|
||||
public void Reset()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001AB RID: 427 RVA: 0x000029A0 File Offset: 0x00000BA0
|
||||
[Token(Token = "0x6000191")]
|
||||
[Address(RVA = "0x29EEFF0", Offset = "0x29EDDF0", VA = "0x1829EEFF0")]
|
||||
public bool IsTemporalAntialiasingActive()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060001AC RID: 428 RVA: 0x000029B8 File Offset: 0x00000BB8
|
||||
[Token(Token = "0x6000192")]
|
||||
[Address(RVA = "0x29EEFC0", Offset = "0x29EDDC0", VA = "0x1829EEFC0")]
|
||||
public bool IsDebugOverlayEnabled(DebugOverlay overlay)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060001AD RID: 429 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000193")]
|
||||
[Address(RVA = "0x29EF050", Offset = "0x29EDE50", VA = "0x1829EF050")]
|
||||
public void PushDebugOverlay(CommandBuffer cmd, RenderTargetIdentifier source, PropertySheet sheet, int pass)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001AE RID: 430 RVA: 0x000029D0 File Offset: 0x00000BD0
|
||||
[Token(Token = "0x6000194")]
|
||||
[Address(RVA = "0x29EEC50", Offset = "0x29EDA50", VA = "0x1829EEC50")]
|
||||
internal RenderTextureDescriptor GetDescriptor(int depthBufferBits = 0, RenderTextureFormat colorFormat = RenderTextureFormat.Default, RenderTextureReadWrite readWrite = RenderTextureReadWrite.Default)
|
||||
{
|
||||
return default(RenderTextureDescriptor);
|
||||
}
|
||||
|
||||
// Token: 0x060001AF RID: 431 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000195")]
|
||||
[Address(RVA = "0x29EEE20", Offset = "0x29EDC20", VA = "0x1829EEE20")]
|
||||
public void GetScreenSpaceTemporaryRT(CommandBuffer cmd, int nameID, int depthBufferBits = 0, RenderTextureFormat colorFormat = RenderTextureFormat.Default, RenderTextureReadWrite readWrite = RenderTextureReadWrite.Default, FilterMode filter = FilterMode.Bilinear, int widthOverride = 0, int heightOverride = 0)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001B0 RID: 432 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x6000196")]
|
||||
[Address(RVA = "0x29EEF30", Offset = "0x29EDD30", VA = "0x1829EEF30")]
|
||||
public RenderTexture GetScreenSpaceTemporaryRT(int depthBufferBits = 0, RenderTextureFormat colorFormat = RenderTextureFormat.Default, RenderTextureReadWrite readWrite = RenderTextureReadWrite.Default, int widthOverride = 0, int heightOverride = 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x060001B1 RID: 433 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000197")]
|
||||
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
|
||||
public PostProcessRenderContext()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040001D1 RID: 465
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000161")]
|
||||
private Camera m_Camera;
|
||||
|
||||
// Token: 0x040001E6 RID: 486
|
||||
[FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x4000176")]
|
||||
internal PropertySheet uberSheet;
|
||||
|
||||
// Token: 0x040001E7 RID: 487
|
||||
[FieldOffset(Offset = "0xD0")]
|
||||
[Token(Token = "0x4000177")]
|
||||
internal Texture autoExposureTexture;
|
||||
|
||||
// Token: 0x040001E8 RID: 488
|
||||
[FieldOffset(Offset = "0xD8")]
|
||||
[Token(Token = "0x4000178")]
|
||||
internal LogHistogram logHistogram;
|
||||
|
||||
// Token: 0x040001E9 RID: 489
|
||||
[FieldOffset(Offset = "0xE0")]
|
||||
[Token(Token = "0x4000179")]
|
||||
internal Texture logLut;
|
||||
|
||||
// Token: 0x040001EA RID: 490
|
||||
[FieldOffset(Offset = "0xE8")]
|
||||
[Token(Token = "0x400017A")]
|
||||
internal AutoExposure autoExposure;
|
||||
|
||||
// Token: 0x040001EB RID: 491
|
||||
[FieldOffset(Offset = "0xF0")]
|
||||
[Token(Token = "0x400017B")]
|
||||
internal int bloomBufferNameID;
|
||||
|
||||
// Token: 0x040001EC RID: 492
|
||||
[FieldOffset(Offset = "0xF4")]
|
||||
[Token(Token = "0x400017C")]
|
||||
internal bool physicalCamera;
|
||||
|
||||
// Token: 0x040001ED RID: 493
|
||||
[FieldOffset(Offset = "0xF8")]
|
||||
[Token(Token = "0x400017D")]
|
||||
private RenderTextureDescriptor m_sourceDescriptor;
|
||||
|
||||
// Token: 0x02000072 RID: 114
|
||||
[Token(Token = "0x2000082")]
|
||||
public enum StereoRenderingMode
|
||||
{
|
||||
// Token: 0x040001EF RID: 495
|
||||
[Token(Token = "0x40002BC")]
|
||||
MultiPass,
|
||||
// Token: 0x040001F0 RID: 496
|
||||
[Token(Token = "0x40002BD")]
|
||||
SinglePass,
|
||||
// Token: 0x040001F1 RID: 497
|
||||
[Token(Token = "0x40002BE")]
|
||||
SinglePassInstanced,
|
||||
// Token: 0x040001F2 RID: 498
|
||||
[Token(Token = "0x40002BF")]
|
||||
SinglePassMultiview
|
||||
}
|
||||
}
|
||||
}
|
||||
+292
@@ -0,0 +1,292 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000073 RID: 115
|
||||
[Token(Token = "0x2000058")]
|
||||
public sealed class PostProcessResources : ScriptableObject
|
||||
{
|
||||
// Token: 0x060001B2 RID: 434 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000198")]
|
||||
[Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")]
|
||||
public PostProcessResources()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040001F3 RID: 499
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x400017E")]
|
||||
public Texture2D[] blueNoise64;
|
||||
|
||||
// Token: 0x040001F4 RID: 500
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400017F")]
|
||||
public Texture2D[] blueNoise256;
|
||||
|
||||
// Token: 0x040001F5 RID: 501
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4000180")]
|
||||
public PostProcessResources.SMAALuts smaaLuts;
|
||||
|
||||
// Token: 0x040001F6 RID: 502
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4000181")]
|
||||
public PostProcessResources.Shaders shaders;
|
||||
|
||||
// Token: 0x040001F7 RID: 503
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4000182")]
|
||||
public PostProcessResources.ComputeShaders computeShaders;
|
||||
|
||||
// Token: 0x040001F8 RID: 504
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4000183")]
|
||||
public Texture2D copyMaskPsvrTex;
|
||||
|
||||
// Token: 0x02000074 RID: 116
|
||||
[Token(Token = "0x2000083")]
|
||||
[Serializable]
|
||||
public sealed class Shaders
|
||||
{
|
||||
// Token: 0x060001B3 RID: 435 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x600023C")]
|
||||
[Address(RVA = "0x29F93B0", Offset = "0x29F81B0", VA = "0x1829F93B0")]
|
||||
public PostProcessResources.Shaders Clone()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x060001B4 RID: 436 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600023D")]
|
||||
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
|
||||
public Shaders()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040001F9 RID: 505
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x40002C0")]
|
||||
public Shader bloom;
|
||||
|
||||
// Token: 0x040001FA RID: 506
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40002C1")]
|
||||
public Shader copy;
|
||||
|
||||
// Token: 0x040001FB RID: 507
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x40002C2")]
|
||||
public Shader copyStd;
|
||||
|
||||
// Token: 0x040001FC RID: 508
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x40002C3")]
|
||||
public Shader copyStdFromTexArray;
|
||||
|
||||
// Token: 0x040001FD RID: 509
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x40002C4")]
|
||||
public Shader copyStdFromDoubleWide;
|
||||
|
||||
// Token: 0x040001FE RID: 510
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x40002C5")]
|
||||
public Shader discardAlpha;
|
||||
|
||||
// Token: 0x040001FF RID: 511
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x40002C6")]
|
||||
public Shader depthOfField;
|
||||
|
||||
// Token: 0x04000200 RID: 512
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x40002C7")]
|
||||
public Shader finalPass;
|
||||
|
||||
// Token: 0x04000201 RID: 513
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40002C8")]
|
||||
public Shader grainBaker;
|
||||
|
||||
// Token: 0x04000202 RID: 514
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x40002C9")]
|
||||
public Shader motionBlur;
|
||||
|
||||
// Token: 0x04000203 RID: 515
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x40002CA")]
|
||||
public Shader temporalAntialiasing;
|
||||
|
||||
// Token: 0x04000204 RID: 516
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x40002CB")]
|
||||
public Shader subpixelMorphologicalAntialiasing;
|
||||
|
||||
// Token: 0x04000205 RID: 517
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x40002CC")]
|
||||
public Shader texture2dLerp;
|
||||
|
||||
// Token: 0x04000206 RID: 518
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x40002CD")]
|
||||
public Shader uber;
|
||||
|
||||
// Token: 0x04000207 RID: 519
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x40002CE")]
|
||||
public Shader lut2DBaker;
|
||||
|
||||
// Token: 0x04000208 RID: 520
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x40002CF")]
|
||||
public Shader lightMeter;
|
||||
|
||||
// Token: 0x04000209 RID: 521
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x40002D0")]
|
||||
public Shader gammaHistogram;
|
||||
|
||||
// Token: 0x0400020A RID: 522
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x40002D1")]
|
||||
public Shader waveform;
|
||||
|
||||
// Token: 0x0400020B RID: 523
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x40002D2")]
|
||||
public Shader vectorscope;
|
||||
|
||||
// Token: 0x0400020C RID: 524
|
||||
[FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x40002D3")]
|
||||
public Shader debugOverlays;
|
||||
|
||||
// Token: 0x0400020D RID: 525
|
||||
[FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x40002D4")]
|
||||
public Shader deferredFog;
|
||||
|
||||
// Token: 0x0400020E RID: 526
|
||||
[FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x40002D5")]
|
||||
public Shader scalableAO;
|
||||
|
||||
// Token: 0x0400020F RID: 527
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x40002D6")]
|
||||
public Shader multiScaleAO;
|
||||
|
||||
// Token: 0x04000210 RID: 528
|
||||
[FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x40002D7")]
|
||||
public Shader screenSpaceReflections;
|
||||
}
|
||||
|
||||
// Token: 0x02000075 RID: 117
|
||||
[Token(Token = "0x2000084")]
|
||||
[Serializable]
|
||||
public sealed class ComputeShaders
|
||||
{
|
||||
// Token: 0x060001B5 RID: 437 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x600023E")]
|
||||
[Address(RVA = "0x29EBC10", Offset = "0x29EAA10", VA = "0x1829EBC10")]
|
||||
public PostProcessResources.ComputeShaders Clone()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x060001B6 RID: 438 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600023F")]
|
||||
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
|
||||
public ComputeShaders()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000211 RID: 529
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x40002D8")]
|
||||
public ComputeShader autoExposure;
|
||||
|
||||
// Token: 0x04000212 RID: 530
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40002D9")]
|
||||
public ComputeShader exposureHistogram;
|
||||
|
||||
// Token: 0x04000213 RID: 531
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x40002DA")]
|
||||
public ComputeShader lut3DBaker;
|
||||
|
||||
// Token: 0x04000214 RID: 532
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x40002DB")]
|
||||
public ComputeShader texture3dLerp;
|
||||
|
||||
// Token: 0x04000215 RID: 533
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x40002DC")]
|
||||
public ComputeShader gammaHistogram;
|
||||
|
||||
// Token: 0x04000216 RID: 534
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x40002DD")]
|
||||
public ComputeShader waveform;
|
||||
|
||||
// Token: 0x04000217 RID: 535
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x40002DE")]
|
||||
public ComputeShader vectorscope;
|
||||
|
||||
// Token: 0x04000218 RID: 536
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x40002DF")]
|
||||
public ComputeShader multiScaleAODownsample1;
|
||||
|
||||
// Token: 0x04000219 RID: 537
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40002E0")]
|
||||
public ComputeShader multiScaleAODownsample2;
|
||||
|
||||
// Token: 0x0400021A RID: 538
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x40002E1")]
|
||||
public ComputeShader multiScaleAORender;
|
||||
|
||||
// Token: 0x0400021B RID: 539
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x40002E2")]
|
||||
public ComputeShader multiScaleAOUpsample;
|
||||
|
||||
// Token: 0x0400021C RID: 540
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x40002E3")]
|
||||
public ComputeShader gaussianDownsample;
|
||||
}
|
||||
|
||||
// Token: 0x02000076 RID: 118
|
||||
[Token(Token = "0x2000085")]
|
||||
[Serializable]
|
||||
public sealed class SMAALuts
|
||||
{
|
||||
// Token: 0x060001B7 RID: 439 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000240")]
|
||||
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
|
||||
public SMAALuts()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400021D RID: 541
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x40002E4")]
|
||||
public Texture2D area;
|
||||
|
||||
// Token: 0x0400021E RID: 542
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40002E5")]
|
||||
public Texture2D search;
|
||||
}
|
||||
}
|
||||
}
|
||||
+139
@@ -0,0 +1,139 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000077 RID: 119
|
||||
[Token(Token = "0x2000059")]
|
||||
[ExecuteAlways]
|
||||
[AddComponentMenu("Rendering/Post-process Volume", 1001)]
|
||||
public sealed class PostProcessVolume : MonoBehaviour
|
||||
{
|
||||
// Token: 0x17000024 RID: 36
|
||||
// (get) Token: 0x060001B8 RID: 440 RVA: 0x00002082 File Offset: 0x00000282
|
||||
// (set) Token: 0x060001B9 RID: 441 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000024")]
|
||||
public PostProcessProfile profile
|
||||
{
|
||||
[Token(Token = "0x6000199")]
|
||||
[Address(RVA = "0x29EFFE0", Offset = "0x29EEDE0", VA = "0x1829EFFE0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x600019A")]
|
||||
[Address(RVA = "0x403B30", Offset = "0x402930", VA = "0x180403B30")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000025 RID: 37
|
||||
// (get) Token: 0x060001BA RID: 442 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x17000025")]
|
||||
internal PostProcessProfile profileRef
|
||||
{
|
||||
[Token(Token = "0x600019B")]
|
||||
[Address(RVA = "0x29EFF60", Offset = "0x29EED60", VA = "0x1829EFF60")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060001BB RID: 443 RVA: 0x000029E8 File Offset: 0x00000BE8
|
||||
[Token(Token = "0x600019C")]
|
||||
[Address(RVA = "0x29EF460", Offset = "0x29EE260", VA = "0x1829EF460")]
|
||||
public bool HasInstantiatedProfile()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060001BC RID: 444 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600019D")]
|
||||
[Address(RVA = "0x29EFD70", Offset = "0x29EEB70", VA = "0x1829EFD70")]
|
||||
private void OnEnable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001BD RID: 445 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600019E")]
|
||||
[Address(RVA = "0x29EF4C0", Offset = "0x29EE2C0", VA = "0x1829EF4C0")]
|
||||
private void OnDisable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001BE RID: 446 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600019F")]
|
||||
[Address(RVA = "0x29EFE50", Offset = "0x29EEC50", VA = "0x1829EFE50")]
|
||||
private void Update()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001BF RID: 447 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001A0")]
|
||||
[Address(RVA = "0x29EF560", Offset = "0x29EE360", VA = "0x1829EF560")]
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001C0 RID: 448 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001A1")]
|
||||
[Address(RVA = "0xE6D3A0", Offset = "0xE6C1A0", VA = "0x180E6D3A0")]
|
||||
public PostProcessVolume()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400021F RID: 543
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000184")]
|
||||
public PostProcessProfile sharedProfile;
|
||||
|
||||
// Token: 0x04000220 RID: 544
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000185")]
|
||||
[Tooltip("Check this box to mark this volume as global. This volume's Profile will be applied to the whole Scene.")]
|
||||
public bool isGlobal;
|
||||
|
||||
// Token: 0x04000221 RID: 545
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x4000186")]
|
||||
[Min(0f)]
|
||||
[Tooltip("The distance (from the attached Collider) to start blending from. A value of 0 means there will be no blending and the Volume overrides will be applied immediatly upon entry to the attached Collider.")]
|
||||
public float blendDistance;
|
||||
|
||||
// Token: 0x04000222 RID: 546
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4000187")]
|
||||
[Range(0f, 1f)]
|
||||
[Tooltip("The total weight of this Volume in the Scene. A value of 0 signifies that it will have no effect, 1 signifies full effect.")]
|
||||
public float weight;
|
||||
|
||||
// Token: 0x04000223 RID: 547
|
||||
[FieldOffset(Offset = "0x2C")]
|
||||
[Token(Token = "0x4000188")]
|
||||
[Tooltip("The volume priority in the stack. A higher value means higher priority. Negative values are supported.")]
|
||||
public float priority;
|
||||
|
||||
// Token: 0x04000224 RID: 548
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4000189")]
|
||||
private int m_PreviousLayer;
|
||||
|
||||
// Token: 0x04000225 RID: 549
|
||||
[FieldOffset(Offset = "0x34")]
|
||||
[Token(Token = "0x400018A")]
|
||||
private float m_PreviousPriority;
|
||||
|
||||
// Token: 0x04000226 RID: 550
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x400018B")]
|
||||
private List<Collider> m_TempColliders;
|
||||
|
||||
// Token: 0x04000227 RID: 551
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x400018C")]
|
||||
private PostProcessProfile m_InternalProfile;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000080 RID: 128
|
||||
[Token(Token = "0x200005F")]
|
||||
public sealed class PropertySheet
|
||||
{
|
||||
// Token: 0x17000032 RID: 50
|
||||
// (get) Token: 0x060001EF RID: 495 RVA: 0x00002082 File Offset: 0x00000282
|
||||
// (set) Token: 0x060001F0 RID: 496 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700002B")]
|
||||
public MaterialPropertyBlock properties
|
||||
{
|
||||
[Token(Token = "0x60001C6")]
|
||||
[Address(RVA = "0x3F6E20", Offset = "0x3F5C20", VA = "0x1803F6E20")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x60001C7")]
|
||||
[Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000033 RID: 51
|
||||
// (get) Token: 0x060001F1 RID: 497 RVA: 0x00002082 File Offset: 0x00000282
|
||||
// (set) Token: 0x060001F2 RID: 498 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700002C")]
|
||||
internal Material material
|
||||
{
|
||||
[Token(Token = "0x60001C8")]
|
||||
[Address(RVA = "0x3F5F40", Offset = "0x3F4D40", VA = "0x1803F5F40")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x60001C9")]
|
||||
[Address(RVA = "0x3F7210", Offset = "0x3F6010", VA = "0x1803F7210")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060001F3 RID: 499 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001CA")]
|
||||
[Address(RVA = "0x29F07B0", Offset = "0x29EF5B0", VA = "0x1829F07B0")]
|
||||
internal PropertySheet(Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001F4 RID: 500 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001CB")]
|
||||
[Address(RVA = "0x29F06D0", Offset = "0x29EF4D0", VA = "0x1829F06D0")]
|
||||
public void ClearKeywords()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001F5 RID: 501 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001CC")]
|
||||
[Address(RVA = "0x29F0720", Offset = "0x29EF520", VA = "0x1829F0720")]
|
||||
public void EnableKeyword(string keyword)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001F6 RID: 502 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001CD")]
|
||||
[Address(RVA = "0x29F0700", Offset = "0x29EF500", VA = "0x1829F0700")]
|
||||
public void DisableKeyword(string keyword)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001F7 RID: 503 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001CE")]
|
||||
[Address(RVA = "0x29F0740", Offset = "0x29EF540", VA = "0x1829F0740")]
|
||||
internal void Release()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
+47
@@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000081 RID: 129
|
||||
[Token(Token = "0x2000060")]
|
||||
public sealed class PropertySheetFactory
|
||||
{
|
||||
// Token: 0x060001F8 RID: 504 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001CF")]
|
||||
[Address(RVA = "0x29F0670", Offset = "0x29EF470", VA = "0x1829F0670")]
|
||||
public PropertySheetFactory()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001F9 RID: 505 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x60001D0")]
|
||||
[Address(RVA = "0x29F01D0", Offset = "0x29EEFD0", VA = "0x1829F01D0")]
|
||||
[Obsolete]
|
||||
public PropertySheet Get(string shaderName)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x060001FA RID: 506 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x60001D1")]
|
||||
[Address(RVA = "0x29F02A0", Offset = "0x29EF0A0", VA = "0x1829F02A0")]
|
||||
public PropertySheet Get(Shader shader)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x060001FB RID: 507 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001D2")]
|
||||
[Address(RVA = "0x29F0470", Offset = "0x29EF270", VA = "0x1829F0470")]
|
||||
public void Release()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400024C RID: 588
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x40001A2")]
|
||||
private readonly Dictionary<Shader, PropertySheet> m_Sheets;
|
||||
}
|
||||
}
|
||||
+608
@@ -0,0 +1,608 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq.Expressions;
|
||||
using System.Runtime.InteropServices;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000082 RID: 130
|
||||
[Token(Token = "0x2000061")]
|
||||
public static class RuntimeUtilities
|
||||
{
|
||||
// Token: 0x17000034 RID: 52
|
||||
// (get) Token: 0x060001FC RID: 508 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x1700002D")]
|
||||
public static Texture2D whiteTexture
|
||||
{
|
||||
[Token(Token = "0x60001D3")]
|
||||
[Address(RVA = "0x29F4C10", Offset = "0x29F3A10", VA = "0x1829F4C10")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000035 RID: 53
|
||||
// (get) Token: 0x060001FD RID: 509 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x1700002E")]
|
||||
public static Texture3D whiteTexture3D
|
||||
{
|
||||
[Token(Token = "0x60001D4")]
|
||||
[Address(RVA = "0x29F4A30", Offset = "0x29F3830", VA = "0x1829F4A30")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000036 RID: 54
|
||||
// (get) Token: 0x060001FE RID: 510 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x1700002F")]
|
||||
public static Texture2D blackTexture
|
||||
{
|
||||
[Token(Token = "0x60001D5")]
|
||||
[Address(RVA = "0x29F3510", Offset = "0x29F2310", VA = "0x1829F3510")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000037 RID: 55
|
||||
// (get) Token: 0x060001FF RID: 511 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x17000030")]
|
||||
public static Texture3D blackTexture3D
|
||||
{
|
||||
[Token(Token = "0x60001D6")]
|
||||
[Address(RVA = "0x29F3330", Offset = "0x29F2130", VA = "0x1829F3330")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000038 RID: 56
|
||||
// (get) Token: 0x06000200 RID: 512 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x17000031")]
|
||||
public static Texture2D transparentTexture
|
||||
{
|
||||
[Token(Token = "0x60001D7")]
|
||||
[Address(RVA = "0x29F4880", Offset = "0x29F3680", VA = "0x1829F4880")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000039 RID: 57
|
||||
// (get) Token: 0x06000201 RID: 513 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x17000032")]
|
||||
public static Texture3D transparentTexture3D
|
||||
{
|
||||
[Token(Token = "0x60001D8")]
|
||||
[Address(RVA = "0x29F46A0", Offset = "0x29F34A0", VA = "0x1829F46A0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000202 RID: 514 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x60001D9")]
|
||||
[Address(RVA = "0x29F2A20", Offset = "0x29F1820", VA = "0x1829F2A20")]
|
||||
public static Texture2D GetLutStrip(int size)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x1700003A RID: 58
|
||||
// (get) Token: 0x06000203 RID: 515 RVA: 0x00002C70 File Offset: 0x00000E70
|
||||
[Token(Token = "0x17000033")]
|
||||
public static bool NeedsResourceUpdate
|
||||
{
|
||||
[Token(Token = "0x60001DA")]
|
||||
[Address(RVA = "0x29F32A0", Offset = "0x29F20A0", VA = "0x1829F32A0")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700003B RID: 59
|
||||
// (get) Token: 0x06000204 RID: 516 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x17000034")]
|
||||
public static Mesh fullscreenTriangle
|
||||
{
|
||||
[Token(Token = "0x60001DB")]
|
||||
[Address(RVA = "0x29F40D0", Offset = "0x29F2ED0", VA = "0x1829F40D0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700003C RID: 60
|
||||
// (get) Token: 0x06000205 RID: 517 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x17000035")]
|
||||
public static Material copyStdMaterial
|
||||
{
|
||||
[Token(Token = "0x60001DC")]
|
||||
[Address(RVA = "0x29F3F40", Offset = "0x29F2D40", VA = "0x1829F3F40")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700003D RID: 61
|
||||
// (get) Token: 0x06000206 RID: 518 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x17000036")]
|
||||
public static Material copyStdFromDoubleWideMaterial
|
||||
{
|
||||
[Token(Token = "0x60001DD")]
|
||||
[Address(RVA = "0x29F3DB0", Offset = "0x29F2BB0", VA = "0x1829F3DB0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700003E RID: 62
|
||||
// (get) Token: 0x06000207 RID: 519 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x17000037")]
|
||||
public static Material copyMaterial
|
||||
{
|
||||
[Token(Token = "0x60001DE")]
|
||||
[Address(RVA = "0x29F3AE0", Offset = "0x29F28E0", VA = "0x1829F3AE0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700003F RID: 63
|
||||
// (get) Token: 0x06000208 RID: 520 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x17000038")]
|
||||
public static Material copyFromTexArrayMaterial
|
||||
{
|
||||
[Token(Token = "0x60001DF")]
|
||||
[Address(RVA = "0x29F36C0", Offset = "0x29F24C0", VA = "0x1829F36C0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000040 RID: 64
|
||||
// (get) Token: 0x06000209 RID: 521 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x17000039")]
|
||||
public static PropertySheet copySheet
|
||||
{
|
||||
[Token(Token = "0x60001E0")]
|
||||
[Address(RVA = "0x29F3C70", Offset = "0x29F2A70", VA = "0x1829F3C70")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000041 RID: 65
|
||||
// (get) Token: 0x0600020A RID: 522 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x1700003A")]
|
||||
public static PropertySheet copyFromTexArraySheet
|
||||
{
|
||||
[Token(Token = "0x60001E1")]
|
||||
[Address(RVA = "0x29F3850", Offset = "0x29F2650", VA = "0x1829F3850")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600020B RID: 523 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001E2")]
|
||||
[Address(RVA = "0x29F3110", Offset = "0x29F1F10", VA = "0x1829F3110")]
|
||||
internal static void UpdateResources(PostProcessResources resources)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600020C RID: 524 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001E3")]
|
||||
[Address(RVA = "0x29F30C0", Offset = "0x29F1EC0", VA = "0x1829F30C0")]
|
||||
public static void SetRenderTargetWithLoadStoreAction(this CommandBuffer cmd, RenderTargetIdentifier rt, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600020D RID: 525 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001E4")]
|
||||
[Address(RVA = "0x29F3030", Offset = "0x29F1E30", VA = "0x1829F3030")]
|
||||
public static void SetRenderTargetWithLoadStoreAction(this CommandBuffer cmd, RenderTargetIdentifier color, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderTargetIdentifier depth, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600020E RID: 526 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001E5")]
|
||||
[Address(RVA = "0x29F1260", Offset = "0x29F0060", VA = "0x1829F1260")]
|
||||
public static void BlitFullscreenTriangle(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, bool clear = false, [Optional] Rect? viewport)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600020F RID: 527 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001E6")]
|
||||
[Address(RVA = "0x29F1910", Offset = "0x29F0710", VA = "0x1829F1910")]
|
||||
public static void BlitFullscreenTriangle(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, PropertySheet propertySheet, int pass, RenderBufferLoadAction loadAction, [Optional] Rect? viewport)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000210 RID: 528 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001E7")]
|
||||
[Address(RVA = "0x29F17E0", Offset = "0x29F05E0", VA = "0x1829F17E0")]
|
||||
public static void BlitFullscreenTriangle(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, PropertySheet propertySheet, int pass, bool clear = false, [Optional] Rect? viewport)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000211 RID: 529 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001E8")]
|
||||
[Address(RVA = "0x29F0820", Offset = "0x29EF620", VA = "0x1829F0820")]
|
||||
public static void BlitFullscreenTriangleFromDoubleWide(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, Material material, int pass, int eye)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000212 RID: 530 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001E9")]
|
||||
[Address(RVA = "0x29F0C10", Offset = "0x29EFA10", VA = "0x1829F0C10")]
|
||||
public static void BlitFullscreenTriangleToDoubleWide(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, PropertySheet propertySheet, int pass, int eye)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000213 RID: 531 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001EA")]
|
||||
[Address(RVA = "0x29F09E0", Offset = "0x29EF7E0", VA = "0x1829F09E0")]
|
||||
public static void BlitFullscreenTriangleFromTexArray(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, PropertySheet propertySheet, int pass, bool clear = false, int depthSlice = -1)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000214 RID: 532 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001EB")]
|
||||
[Address(RVA = "0x29F0E20", Offset = "0x29EFC20", VA = "0x1829F0E20")]
|
||||
public static void BlitFullscreenTriangleToTexArray(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, PropertySheet propertySheet, int pass, bool clear = false, int depthSlice = -1)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000215 RID: 533 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001EC")]
|
||||
[Address(RVA = "0x29F14F0", Offset = "0x29F02F0", VA = "0x1829F14F0")]
|
||||
public static void BlitFullscreenTriangle(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, RenderTargetIdentifier depth, PropertySheet propertySheet, int pass, bool clear = false, [Optional] Rect? viewport)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000216 RID: 534 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001ED")]
|
||||
[Address(RVA = "0x29F1040", Offset = "0x29EFE40", VA = "0x1829F1040")]
|
||||
public static void BlitFullscreenTriangle(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier[] destinations, RenderTargetIdentifier depth, PropertySheet propertySheet, int pass, bool clear = false, [Optional] Rect? viewport)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000217 RID: 535 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001EE")]
|
||||
[Address(RVA = "0x29F1B80", Offset = "0x29F0980", VA = "0x1829F1B80")]
|
||||
public static void BuiltinBlit(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000218 RID: 536 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001EF")]
|
||||
[Address(RVA = "0x29F1C60", Offset = "0x29F0A60", VA = "0x1829F1C60")]
|
||||
public static void BuiltinBlit(this CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, Material mat, int pass = 0)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000219 RID: 537 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001F0")]
|
||||
[Address(RVA = "0x29F1D60", Offset = "0x29F0B60", VA = "0x1829F1D60")]
|
||||
public static void CopyTexture(CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x17000042 RID: 66
|
||||
// (get) Token: 0x0600021A RID: 538 RVA: 0x00002C88 File Offset: 0x00000E88
|
||||
[Token(Token = "0x1700003B")]
|
||||
public static bool scriptableRenderPipelineActive
|
||||
{
|
||||
[Token(Token = "0x60001F1")]
|
||||
[Address(RVA = "0x29F44E0", Offset = "0x29F32E0", VA = "0x1829F44E0")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000043 RID: 67
|
||||
// (get) Token: 0x0600021B RID: 539 RVA: 0x00002CA0 File Offset: 0x00000EA0
|
||||
[Token(Token = "0x1700003C")]
|
||||
public static bool supportsDeferredShading
|
||||
{
|
||||
[Token(Token = "0x60001F2")]
|
||||
[Address(RVA = "0x29F4540", Offset = "0x29F3340", VA = "0x1829F4540")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000044 RID: 68
|
||||
// (get) Token: 0x0600021C RID: 540 RVA: 0x00002CB8 File Offset: 0x00000EB8
|
||||
[Token(Token = "0x1700003D")]
|
||||
public static bool supportsDepthNormals
|
||||
{
|
||||
[Token(Token = "0x60001F3")]
|
||||
[Address(RVA = "0x29F45F0", Offset = "0x29F33F0", VA = "0x1829F45F0")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000045 RID: 69
|
||||
// (get) Token: 0x0600021D RID: 541 RVA: 0x00002CD0 File Offset: 0x00000ED0
|
||||
[Token(Token = "0x1700003E")]
|
||||
public static bool isSinglePassStereoEnabled
|
||||
{
|
||||
[Token(Token = "0x60001F4")]
|
||||
[Address(RVA = "0x29F44A0", Offset = "0x29F32A0", VA = "0x1829F44A0")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000046 RID: 70
|
||||
// (get) Token: 0x0600021E RID: 542 RVA: 0x00002CE8 File Offset: 0x00000EE8
|
||||
[Token(Token = "0x1700003F")]
|
||||
public static bool isVREnabled
|
||||
{
|
||||
[Token(Token = "0x60001F5")]
|
||||
[Address(RVA = "0x29F44D0", Offset = "0x29F32D0", VA = "0x1829F44D0")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000047 RID: 71
|
||||
// (get) Token: 0x0600021F RID: 543 RVA: 0x00002D00 File Offset: 0x00000F00
|
||||
[Token(Token = "0x17000040")]
|
||||
public static bool isAndroidOpenGL
|
||||
{
|
||||
[Token(Token = "0x60001F6")]
|
||||
[Address(RVA = "0x29F4450", Offset = "0x29F3250", VA = "0x1829F4450")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000048 RID: 72
|
||||
// (get) Token: 0x06000220 RID: 544 RVA: 0x00002D18 File Offset: 0x00000F18
|
||||
[Token(Token = "0x17000041")]
|
||||
public static RenderTextureFormat defaultHDRRenderTextureFormat
|
||||
{
|
||||
[Token(Token = "0x60001F7")]
|
||||
[Address(RVA = "0x46AA40", Offset = "0x469840", VA = "0x18046AA40")]
|
||||
get
|
||||
{
|
||||
return RenderTextureFormat.ARGB32;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000221 RID: 545 RVA: 0x00002D30 File Offset: 0x00000F30
|
||||
[Token(Token = "0x60001F8")]
|
||||
[Address(RVA = "0x29F4DC0", Offset = "0x29F3BC0", VA = "0x1829F4DC0")]
|
||||
public static bool isFloatingPointFormat(RenderTextureFormat format)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000222 RID: 546 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001F9")]
|
||||
[Address(RVA = "0x29F2140", Offset = "0x29F0F40", VA = "0x1829F2140")]
|
||||
public static void Destroy(Object obj)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x17000049 RID: 73
|
||||
// (get) Token: 0x06000223 RID: 547 RVA: 0x00002D48 File Offset: 0x00000F48
|
||||
[Token(Token = "0x17000042")]
|
||||
public static bool isLinearColorSpace
|
||||
{
|
||||
[Token(Token = "0x60001FA")]
|
||||
[Address(RVA = "0x29F4480", Offset = "0x29F3280", VA = "0x1829F4480")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000224 RID: 548 RVA: 0x00002D60 File Offset: 0x00000F60
|
||||
[Token(Token = "0x60001FB")]
|
||||
[Address(RVA = "0x29F2ED0", Offset = "0x29F1CD0", VA = "0x1829F2ED0")]
|
||||
public static bool IsResolvedDepthAvailable(Camera camera)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000225 RID: 549 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001FC")]
|
||||
[Address(RVA = "0x29F1ED0", Offset = "0x29F0CD0", VA = "0x1829F1ED0")]
|
||||
public static void DestroyProfile(PostProcessProfile profile, bool destroyEffects)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000226 RID: 550 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001FD")]
|
||||
[Address(RVA = "0x29F2040", Offset = "0x29F0E40", VA = "0x1829F2040")]
|
||||
public static void DestroyVolume(PostProcessVolume volume, bool destroyProfile, bool destroyGameObject = false)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000227 RID: 551 RVA: 0x00002D78 File Offset: 0x00000F78
|
||||
[Token(Token = "0x60001FE")]
|
||||
[Address(RVA = "0x29F2E50", Offset = "0x29F1C50", VA = "0x1829F2E50")]
|
||||
public static bool IsPostProcessingActive(PostProcessLayer layer)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000228 RID: 552 RVA: 0x00002D90 File Offset: 0x00000F90
|
||||
[Token(Token = "0x60001FF")]
|
||||
[Address(RVA = "0x29F2F40", Offset = "0x29F1D40", VA = "0x1829F2F40")]
|
||||
public static bool IsTemporalAntialiasingActive(PostProcessLayer layer)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000229 RID: 553 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x6000200")]
|
||||
[Address(RVA = "0x1958C20", Offset = "0x1957A20", VA = "0x181958C20")]
|
||||
public static IEnumerable<T> GetAllSceneObjects<T>() where T : Component
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x0600022A RID: 554 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000201")]
|
||||
[Address(RVA = "0x1B97660", Offset = "0x1B96460", VA = "0x181B97660")]
|
||||
public static void CreateIfNull<T>(ref T obj) where T : class, new()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600022B RID: 555 RVA: 0x00002DA8 File Offset: 0x00000FA8
|
||||
[Token(Token = "0x6000202")]
|
||||
[Address(RVA = "0x29F21D0", Offset = "0x29F0FD0", VA = "0x1829F21D0")]
|
||||
public static float Exp2(float x)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
// Token: 0x0600022C RID: 556 RVA: 0x00002DC0 File Offset: 0x00000FC0
|
||||
[Token(Token = "0x6000203")]
|
||||
[Address(RVA = "0x29F27E0", Offset = "0x29F15E0", VA = "0x1829F27E0")]
|
||||
public static Matrix4x4 GetJitteredPerspectiveProjectionMatrix(Camera camera, Vector2 offset)
|
||||
{
|
||||
return default(Matrix4x4);
|
||||
}
|
||||
|
||||
// Token: 0x0600022D RID: 557 RVA: 0x00002DD8 File Offset: 0x00000FD8
|
||||
[Token(Token = "0x6000204")]
|
||||
[Address(RVA = "0x29F25F0", Offset = "0x29F13F0", VA = "0x1829F25F0")]
|
||||
public static Matrix4x4 GetJitteredOrthographicProjectionMatrix(Camera camera, Vector2 offset)
|
||||
{
|
||||
return default(Matrix4x4);
|
||||
}
|
||||
|
||||
// Token: 0x0600022E RID: 558 RVA: 0x00002DF0 File Offset: 0x00000FF0
|
||||
[Token(Token = "0x6000205")]
|
||||
[Address(RVA = "0x29F2230", Offset = "0x29F1030", VA = "0x1829F2230")]
|
||||
public static Matrix4x4 GenerateJitteredProjectionMatrixFromOriginal(PostProcessRenderContext context, Matrix4x4 origProj, Vector2 jitter)
|
||||
{
|
||||
return default(Matrix4x4);
|
||||
}
|
||||
|
||||
// Token: 0x0600022F RID: 559 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x6000206")]
|
||||
[Address(RVA = "0x29F2440", Offset = "0x29F1240", VA = "0x1829F2440")]
|
||||
public static IEnumerable<Type> GetAllAssemblyTypes()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000230 RID: 560 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x6000207")]
|
||||
[Address(RVA = "0x129B170", Offset = "0x1299F70", VA = "0x18129B170")]
|
||||
public static T GetAttribute<T>(this Type type) where T : Attribute
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000231 RID: 561 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x6000208")]
|
||||
[Address(RVA = "0x1D7FE60", Offset = "0x1D7EC60", VA = "0x181D7FE60")]
|
||||
public static Attribute[] GetMemberAttributes<TType, TValue>(Expression<Func<TType, TValue>> expr)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000232 RID: 562 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x6000209")]
|
||||
[Address(RVA = "0x1B5AC70", Offset = "0x1B59A70", VA = "0x181B5AC70")]
|
||||
public static string GetFieldPath<TType, TValue>(Expression<Func<TType, TValue>> expr)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x0400024D RID: 589
|
||||
[Token(Token = "0x40001A3")]
|
||||
private static Texture2D m_WhiteTexture;
|
||||
|
||||
// Token: 0x0400024E RID: 590
|
||||
[Token(Token = "0x40001A4")]
|
||||
private static Texture3D m_WhiteTexture3D;
|
||||
|
||||
// Token: 0x0400024F RID: 591
|
||||
[Token(Token = "0x40001A5")]
|
||||
private static Texture2D m_BlackTexture;
|
||||
|
||||
// Token: 0x04000250 RID: 592
|
||||
[Token(Token = "0x40001A6")]
|
||||
private static Texture3D m_BlackTexture3D;
|
||||
|
||||
// Token: 0x04000251 RID: 593
|
||||
[Token(Token = "0x40001A7")]
|
||||
private static Texture2D m_TransparentTexture;
|
||||
|
||||
// Token: 0x04000252 RID: 594
|
||||
[Token(Token = "0x40001A8")]
|
||||
private static Texture3D m_TransparentTexture3D;
|
||||
|
||||
// Token: 0x04000253 RID: 595
|
||||
[Token(Token = "0x40001A9")]
|
||||
private static Dictionary<int, Texture2D> m_LutStrips;
|
||||
|
||||
// Token: 0x04000254 RID: 596
|
||||
[Token(Token = "0x40001AA")]
|
||||
private static PostProcessResources s_Resources;
|
||||
|
||||
// Token: 0x04000255 RID: 597
|
||||
[Token(Token = "0x40001AB")]
|
||||
private static Mesh s_FullscreenTriangle;
|
||||
|
||||
// Token: 0x04000256 RID: 598
|
||||
[Token(Token = "0x40001AC")]
|
||||
private static Material s_CopyStdMaterial;
|
||||
|
||||
// Token: 0x04000257 RID: 599
|
||||
[Token(Token = "0x40001AD")]
|
||||
private static Material s_CopyStdFromDoubleWideMaterial;
|
||||
|
||||
// Token: 0x04000258 RID: 600
|
||||
[Token(Token = "0x40001AE")]
|
||||
private static Material s_CopyMaterial;
|
||||
|
||||
// Token: 0x04000259 RID: 601
|
||||
[Token(Token = "0x40001AF")]
|
||||
private static Material s_CopyFromTexArrayMaterial;
|
||||
|
||||
// Token: 0x0400025A RID: 602
|
||||
[Token(Token = "0x40001B0")]
|
||||
private static PropertySheet s_CopySheet;
|
||||
|
||||
// Token: 0x0400025B RID: 603
|
||||
[Token(Token = "0x40001B1")]
|
||||
private static PropertySheet s_CopyFromTexArraySheet;
|
||||
|
||||
// Token: 0x0400025C RID: 604
|
||||
[Token(Token = "0x40001B2")]
|
||||
private static IEnumerable<Type> m_AssemblyTypes;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000033 RID: 51
|
||||
[Token(Token = "0x200002B")]
|
||||
[Preserve]
|
||||
[Serializable]
|
||||
internal sealed class ScalableAO : IAmbientOcclusionMethod
|
||||
{
|
||||
// Token: 0x06000074 RID: 116 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000074")]
|
||||
[Address(RVA = "0x29F5F00", Offset = "0x29F4D00", VA = "0x1829F5F00")]
|
||||
public ScalableAO(AmbientOcclusion settings)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000075 RID: 117 RVA: 0x000022C8 File Offset: 0x000004C8
|
||||
[Token(Token = "0x6000075")]
|
||||
[Address(RVA = "0x53A4A0", Offset = "0x5392A0", VA = "0x18053A4A0", Slot = "4")]
|
||||
public DepthTextureMode GetCameraFlags()
|
||||
{
|
||||
return DepthTextureMode.None;
|
||||
}
|
||||
|
||||
// Token: 0x06000076 RID: 118 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000076")]
|
||||
[Address(RVA = "0x29F5040", Offset = "0x29F3E40", VA = "0x1829F5040")]
|
||||
private void DoLazyInitialization(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000077 RID: 119 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000077")]
|
||||
[Address(RVA = "0x29F55E0", Offset = "0x29F43E0", VA = "0x1829F55E0")]
|
||||
private void Render(PostProcessRenderContext context, CommandBuffer cmd, int occlusionSource)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000078 RID: 120 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000078")]
|
||||
[Address(RVA = "0x29F52E0", Offset = "0x29F40E0", VA = "0x1829F52E0", Slot = "5")]
|
||||
public void RenderAfterOpaque(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000079 RID: 121 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000079")]
|
||||
[Address(RVA = "0x29F5540", Offset = "0x29F4340", VA = "0x1829F5540", Slot = "6")]
|
||||
public void RenderAmbientOnly(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600007A RID: 122 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600007A")]
|
||||
[Address(RVA = "0x29F4DE0", Offset = "0x29F3BE0", VA = "0x1829F4DE0", Slot = "7")]
|
||||
public void CompositeAmbientOnly(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600007B RID: 123 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600007B")]
|
||||
[Address(RVA = "0x29F5270", Offset = "0x29F4070", VA = "0x1829F5270", Slot = "8")]
|
||||
public void Release()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040000D8 RID: 216
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x40000A4")]
|
||||
private RenderTexture m_Result;
|
||||
|
||||
// Token: 0x040000D9 RID: 217
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40000A5")]
|
||||
private PropertySheet m_PropertySheet;
|
||||
|
||||
// Token: 0x040000DA RID: 218
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x40000A6")]
|
||||
private AmbientOcclusion m_Settings;
|
||||
|
||||
// Token: 0x040000DB RID: 219
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x40000A7")]
|
||||
private readonly RenderTargetIdentifier[] m_MRT;
|
||||
|
||||
// Token: 0x040000DC RID: 220
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x40000A8")]
|
||||
private readonly int[] m_SampleCount;
|
||||
|
||||
// Token: 0x02000034 RID: 52
|
||||
[Token(Token = "0x2000070")]
|
||||
private enum Pass
|
||||
{
|
||||
// Token: 0x040000DE RID: 222
|
||||
[Token(Token = "0x4000280")]
|
||||
OcclusionEstimationForward,
|
||||
// Token: 0x040000DF RID: 223
|
||||
[Token(Token = "0x4000281")]
|
||||
OcclusionEstimationDeferred,
|
||||
// Token: 0x040000E0 RID: 224
|
||||
[Token(Token = "0x4000282")]
|
||||
HorizontalBlurForward,
|
||||
// Token: 0x040000E1 RID: 225
|
||||
[Token(Token = "0x4000283")]
|
||||
HorizontalBlurDeferred,
|
||||
// Token: 0x040000E2 RID: 226
|
||||
[Token(Token = "0x4000284")]
|
||||
VerticalBlur,
|
||||
// Token: 0x040000E3 RID: 227
|
||||
[Token(Token = "0x4000285")]
|
||||
CompositionForward,
|
||||
// Token: 0x040000E4 RID: 228
|
||||
[Token(Token = "0x4000286")]
|
||||
CompositionDeferred,
|
||||
// Token: 0x040000E5 RID: 229
|
||||
[Token(Token = "0x4000287")]
|
||||
DebugOverlay
|
||||
}
|
||||
}
|
||||
}
|
||||
+35
@@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000035 RID: 53
|
||||
[Token(Token = "0x200002C")]
|
||||
public enum ScreenSpaceReflectionPreset
|
||||
{
|
||||
// Token: 0x040000E7 RID: 231
|
||||
[Token(Token = "0x40000AA")]
|
||||
Lower,
|
||||
// Token: 0x040000E8 RID: 232
|
||||
[Token(Token = "0x40000AB")]
|
||||
Low,
|
||||
// Token: 0x040000E9 RID: 233
|
||||
[Token(Token = "0x40000AC")]
|
||||
Medium,
|
||||
// Token: 0x040000EA RID: 234
|
||||
[Token(Token = "0x40000AD")]
|
||||
High,
|
||||
// Token: 0x040000EB RID: 235
|
||||
[Token(Token = "0x40000AE")]
|
||||
Higher,
|
||||
// Token: 0x040000EC RID: 236
|
||||
[Token(Token = "0x40000AF")]
|
||||
Ultra,
|
||||
// Token: 0x040000ED RID: 237
|
||||
[Token(Token = "0x40000B0")]
|
||||
Overkill,
|
||||
// Token: 0x040000EE RID: 238
|
||||
[Token(Token = "0x40000B1")]
|
||||
Custom
|
||||
}
|
||||
}
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000037 RID: 55
|
||||
[Token(Token = "0x200002E")]
|
||||
[Serializable]
|
||||
public sealed class ScreenSpaceReflectionPresetParameter : ParameterOverride<ScreenSpaceReflectionPreset>
|
||||
{
|
||||
// Token: 0x0600007C RID: 124 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600007C")]
|
||||
[Address(RVA = "0x29F6030", Offset = "0x29F4E30", VA = "0x1829F6030")]
|
||||
public ScreenSpaceReflectionPresetParameter()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000036 RID: 54
|
||||
[Token(Token = "0x200002D")]
|
||||
public enum ScreenSpaceReflectionResolution
|
||||
{
|
||||
// Token: 0x040000F0 RID: 240
|
||||
[Token(Token = "0x40000B3")]
|
||||
Downsampled,
|
||||
// Token: 0x040000F1 RID: 241
|
||||
[Token(Token = "0x40000B4")]
|
||||
FullSize,
|
||||
// Token: 0x040000F2 RID: 242
|
||||
[Token(Token = "0x40000B5")]
|
||||
Supersampled
|
||||
}
|
||||
}
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000038 RID: 56
|
||||
[Token(Token = "0x200002F")]
|
||||
[Serializable]
|
||||
public sealed class ScreenSpaceReflectionResolutionParameter : ParameterOverride<ScreenSpaceReflectionResolution>
|
||||
{
|
||||
// Token: 0x0600007D RID: 125 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600007D")]
|
||||
[Address(RVA = "0x29F6070", Offset = "0x29F4E70", VA = "0x1829F6070")]
|
||||
public ScreenSpaceReflectionResolutionParameter()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
+73
@@ -0,0 +1,73 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000039 RID: 57
|
||||
[Token(Token = "0x2000030")]
|
||||
[PostProcess(typeof(ScreenSpaceReflectionsRenderer), "Unity/Screen-space reflections", true)]
|
||||
[Serializable]
|
||||
public sealed class ScreenSpaceReflections : PostProcessEffectSettings
|
||||
{
|
||||
// Token: 0x0600007E RID: 126 RVA: 0x000022E0 File Offset: 0x000004E0
|
||||
[Token(Token = "0x600007E")]
|
||||
[Address(RVA = "0x29F7F50", Offset = "0x29F6D50", VA = "0x1829F7F50", Slot = "4")]
|
||||
public override bool IsEnabledAndSupported(PostProcessRenderContext context)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600007F RID: 127 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600007F")]
|
||||
[Address(RVA = "0x29F80C0", Offset = "0x29F6EC0", VA = "0x1829F80C0")]
|
||||
public ScreenSpaceReflections()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040000F3 RID: 243
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x40000B6")]
|
||||
[Tooltip("Choose a quality preset, or use \"Custom\" to create your own custom preset. Don't use a preset higher than \"Medium\" if you desire good performance on consoles.")]
|
||||
public ScreenSpaceReflectionPresetParameter preset;
|
||||
|
||||
// Token: 0x040000F4 RID: 244
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x40000B7")]
|
||||
[Range(0f, 256f)]
|
||||
[Tooltip("Maximum number of steps in the raymarching pass. Higher values mean more reflections.")]
|
||||
public IntParameter maximumIterationCount;
|
||||
|
||||
// Token: 0x040000F5 RID: 245
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x40000B8")]
|
||||
[Tooltip("Changes the size of the SSR buffer. Downsample it to maximize performances or supersample it for higher quality results with reduced performance.")]
|
||||
public ScreenSpaceReflectionResolutionParameter resolution;
|
||||
|
||||
// Token: 0x040000F6 RID: 246
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x40000B9")]
|
||||
[Range(1f, 64f)]
|
||||
[Tooltip("Ray thickness. Lower values are more expensive but allow the effect to detect smaller details.")]
|
||||
public FloatParameter thickness;
|
||||
|
||||
// Token: 0x040000F7 RID: 247
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40000BA")]
|
||||
[Tooltip("Maximum distance to traverse after which it will stop drawing reflections.")]
|
||||
public FloatParameter maximumMarchDistance;
|
||||
|
||||
// Token: 0x040000F8 RID: 248
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x40000BB")]
|
||||
[Range(0f, 1f)]
|
||||
[Tooltip("Fades reflections close to the near planes.")]
|
||||
public FloatParameter distanceFade;
|
||||
|
||||
// Token: 0x040000F9 RID: 249
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x40000BC")]
|
||||
[Range(0f, 1f)]
|
||||
[Tooltip("Fades reflections close to the screen edges.")]
|
||||
public FloatParameter vignette;
|
||||
}
|
||||
}
|
||||
+113
@@ -0,0 +1,113 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200003A RID: 58
|
||||
[Token(Token = "0x2000031")]
|
||||
[Preserve]
|
||||
internal sealed class ScreenSpaceReflectionsRenderer : PostProcessEffectRenderer<ScreenSpaceReflections>
|
||||
{
|
||||
// Token: 0x06000080 RID: 128 RVA: 0x000022F8 File Offset: 0x000004F8
|
||||
[Token(Token = "0x6000080")]
|
||||
[Address(RVA = "0x46C990", Offset = "0x46B790", VA = "0x18046C990", Slot = "5")]
|
||||
public override DepthTextureMode GetCameraFlags()
|
||||
{
|
||||
return DepthTextureMode.None;
|
||||
}
|
||||
|
||||
// Token: 0x06000081 RID: 129 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000081")]
|
||||
[Address(RVA = "0x29F60B0", Offset = "0x29F4EB0", VA = "0x1829F60B0")]
|
||||
internal void CheckRT(ref RenderTexture rt, int width, int height, FilterMode filterMode, bool useMipMap)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000082 RID: 130 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000082")]
|
||||
[Address(RVA = "0x29F6320", Offset = "0x29F5120", VA = "0x1829F6320", Slot = "8")]
|
||||
public override void Render(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000083 RID: 131 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000083")]
|
||||
[Address(RVA = "0x29F62A0", Offset = "0x29F50A0", VA = "0x1829F62A0", Slot = "7")]
|
||||
public override void Release()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000084 RID: 132 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000084")]
|
||||
[Address(RVA = "0x29F7B80", Offset = "0x29F6980", VA = "0x1829F7B80")]
|
||||
public ScreenSpaceReflectionsRenderer()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040000FA RID: 250
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x40000BD")]
|
||||
private RenderTexture m_Resolve;
|
||||
|
||||
// Token: 0x040000FB RID: 251
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x40000BE")]
|
||||
private RenderTexture m_History;
|
||||
|
||||
// Token: 0x040000FC RID: 252
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x40000BF")]
|
||||
private int[] m_MipIDs;
|
||||
|
||||
// Token: 0x040000FD RID: 253
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x40000C0")]
|
||||
private readonly ScreenSpaceReflectionsRenderer.QualityPreset[] m_Presets;
|
||||
|
||||
// Token: 0x0200003B RID: 59
|
||||
[Token(Token = "0x2000071")]
|
||||
private class QualityPreset
|
||||
{
|
||||
// Token: 0x06000085 RID: 133 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000222")]
|
||||
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
|
||||
public QualityPreset()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040000FE RID: 254
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000288")]
|
||||
public int maximumIterationCount;
|
||||
|
||||
// Token: 0x040000FF RID: 255
|
||||
[FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x4000289")]
|
||||
public float thickness;
|
||||
|
||||
// Token: 0x04000100 RID: 256
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x400028A")]
|
||||
public ScreenSpaceReflectionResolution downsampling;
|
||||
}
|
||||
|
||||
// Token: 0x0200003C RID: 60
|
||||
[Token(Token = "0x2000072")]
|
||||
private enum Pass
|
||||
{
|
||||
// Token: 0x04000102 RID: 258
|
||||
[Token(Token = "0x400028C")]
|
||||
Test,
|
||||
// Token: 0x04000103 RID: 259
|
||||
[Token(Token = "0x400028D")]
|
||||
Resolve,
|
||||
// Token: 0x04000104 RID: 260
|
||||
[Token(Token = "0x400028E")]
|
||||
Reproject,
|
||||
// Token: 0x04000105 RID: 261
|
||||
[Token(Token = "0x400028F")]
|
||||
Composite
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,534 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000085 RID: 133
|
||||
[Token(Token = "0x2000062")]
|
||||
internal static class ShaderIDs
|
||||
{
|
||||
// Token: 0x04000266 RID: 614
|
||||
[Token(Token = "0x40001B3")]
|
||||
internal static readonly int MainTex;
|
||||
|
||||
// Token: 0x04000267 RID: 615
|
||||
[Token(Token = "0x40001B4")]
|
||||
internal static readonly int Jitter;
|
||||
|
||||
// Token: 0x04000268 RID: 616
|
||||
[Token(Token = "0x40001B5")]
|
||||
internal static readonly int Sharpness;
|
||||
|
||||
// Token: 0x04000269 RID: 617
|
||||
[Token(Token = "0x40001B6")]
|
||||
internal static readonly int FinalBlendParameters;
|
||||
|
||||
// Token: 0x0400026A RID: 618
|
||||
[Token(Token = "0x40001B7")]
|
||||
internal static readonly int HistoryTex;
|
||||
|
||||
// Token: 0x0400026B RID: 619
|
||||
[Token(Token = "0x40001B8")]
|
||||
internal static readonly int SMAA_Flip;
|
||||
|
||||
// Token: 0x0400026C RID: 620
|
||||
[Token(Token = "0x40001B9")]
|
||||
internal static readonly int SMAA_Flop;
|
||||
|
||||
// Token: 0x0400026D RID: 621
|
||||
[Token(Token = "0x40001BA")]
|
||||
internal static readonly int AOParams;
|
||||
|
||||
// Token: 0x0400026E RID: 622
|
||||
[Token(Token = "0x40001BB")]
|
||||
internal static readonly int AOColor;
|
||||
|
||||
// Token: 0x0400026F RID: 623
|
||||
[Token(Token = "0x40001BC")]
|
||||
internal static readonly int OcclusionTexture1;
|
||||
|
||||
// Token: 0x04000270 RID: 624
|
||||
[Token(Token = "0x40001BD")]
|
||||
internal static readonly int OcclusionTexture2;
|
||||
|
||||
// Token: 0x04000271 RID: 625
|
||||
[Token(Token = "0x40001BE")]
|
||||
internal static readonly int SAOcclusionTexture;
|
||||
|
||||
// Token: 0x04000272 RID: 626
|
||||
[Token(Token = "0x40001BF")]
|
||||
internal static readonly int MSVOcclusionTexture;
|
||||
|
||||
// Token: 0x04000273 RID: 627
|
||||
[Token(Token = "0x40001C0")]
|
||||
internal static readonly int DepthCopy;
|
||||
|
||||
// Token: 0x04000274 RID: 628
|
||||
[Token(Token = "0x40001C1")]
|
||||
internal static readonly int LinearDepth;
|
||||
|
||||
// Token: 0x04000275 RID: 629
|
||||
[Token(Token = "0x40001C2")]
|
||||
internal static readonly int LowDepth1;
|
||||
|
||||
// Token: 0x04000276 RID: 630
|
||||
[Token(Token = "0x40001C3")]
|
||||
internal static readonly int LowDepth2;
|
||||
|
||||
// Token: 0x04000277 RID: 631
|
||||
[Token(Token = "0x40001C4")]
|
||||
internal static readonly int LowDepth3;
|
||||
|
||||
// Token: 0x04000278 RID: 632
|
||||
[Token(Token = "0x40001C5")]
|
||||
internal static readonly int LowDepth4;
|
||||
|
||||
// Token: 0x04000279 RID: 633
|
||||
[Token(Token = "0x40001C6")]
|
||||
internal static readonly int TiledDepth1;
|
||||
|
||||
// Token: 0x0400027A RID: 634
|
||||
[Token(Token = "0x40001C7")]
|
||||
internal static readonly int TiledDepth2;
|
||||
|
||||
// Token: 0x0400027B RID: 635
|
||||
[Token(Token = "0x40001C8")]
|
||||
internal static readonly int TiledDepth3;
|
||||
|
||||
// Token: 0x0400027C RID: 636
|
||||
[Token(Token = "0x40001C9")]
|
||||
internal static readonly int TiledDepth4;
|
||||
|
||||
// Token: 0x0400027D RID: 637
|
||||
[Token(Token = "0x40001CA")]
|
||||
internal static readonly int Occlusion1;
|
||||
|
||||
// Token: 0x0400027E RID: 638
|
||||
[Token(Token = "0x40001CB")]
|
||||
internal static readonly int Occlusion2;
|
||||
|
||||
// Token: 0x0400027F RID: 639
|
||||
[Token(Token = "0x40001CC")]
|
||||
internal static readonly int Occlusion3;
|
||||
|
||||
// Token: 0x04000280 RID: 640
|
||||
[Token(Token = "0x40001CD")]
|
||||
internal static readonly int Occlusion4;
|
||||
|
||||
// Token: 0x04000281 RID: 641
|
||||
[Token(Token = "0x40001CE")]
|
||||
internal static readonly int Combined1;
|
||||
|
||||
// Token: 0x04000282 RID: 642
|
||||
[Token(Token = "0x40001CF")]
|
||||
internal static readonly int Combined2;
|
||||
|
||||
// Token: 0x04000283 RID: 643
|
||||
[Token(Token = "0x40001D0")]
|
||||
internal static readonly int Combined3;
|
||||
|
||||
// Token: 0x04000284 RID: 644
|
||||
[Token(Token = "0x40001D1")]
|
||||
internal static readonly int SSRResolveTemp;
|
||||
|
||||
// Token: 0x04000285 RID: 645
|
||||
[Token(Token = "0x40001D2")]
|
||||
internal static readonly int Noise;
|
||||
|
||||
// Token: 0x04000286 RID: 646
|
||||
[Token(Token = "0x40001D3")]
|
||||
internal static readonly int Test;
|
||||
|
||||
// Token: 0x04000287 RID: 647
|
||||
[Token(Token = "0x40001D4")]
|
||||
internal static readonly int Resolve;
|
||||
|
||||
// Token: 0x04000288 RID: 648
|
||||
[Token(Token = "0x40001D5")]
|
||||
internal static readonly int History;
|
||||
|
||||
// Token: 0x04000289 RID: 649
|
||||
[Token(Token = "0x40001D6")]
|
||||
internal static readonly int ViewMatrix;
|
||||
|
||||
// Token: 0x0400028A RID: 650
|
||||
[Token(Token = "0x40001D7")]
|
||||
internal static readonly int InverseViewMatrix;
|
||||
|
||||
// Token: 0x0400028B RID: 651
|
||||
[Token(Token = "0x40001D8")]
|
||||
internal static readonly int InverseProjectionMatrix;
|
||||
|
||||
// Token: 0x0400028C RID: 652
|
||||
[Token(Token = "0x40001D9")]
|
||||
internal static readonly int ScreenSpaceProjectionMatrix;
|
||||
|
||||
// Token: 0x0400028D RID: 653
|
||||
[Token(Token = "0x40001DA")]
|
||||
internal static readonly int Params2;
|
||||
|
||||
// Token: 0x0400028E RID: 654
|
||||
[Token(Token = "0x40001DB")]
|
||||
internal static readonly int FogColor;
|
||||
|
||||
// Token: 0x0400028F RID: 655
|
||||
[Token(Token = "0x40001DC")]
|
||||
internal static readonly int FogParams;
|
||||
|
||||
// Token: 0x04000290 RID: 656
|
||||
[Token(Token = "0x40001DD")]
|
||||
internal static readonly int VelocityScale;
|
||||
|
||||
// Token: 0x04000291 RID: 657
|
||||
[Token(Token = "0x40001DE")]
|
||||
internal static readonly int MaxBlurRadius;
|
||||
|
||||
// Token: 0x04000292 RID: 658
|
||||
[Token(Token = "0x40001DF")]
|
||||
internal static readonly int RcpMaxBlurRadius;
|
||||
|
||||
// Token: 0x04000293 RID: 659
|
||||
[Token(Token = "0x40001E0")]
|
||||
internal static readonly int VelocityTex;
|
||||
|
||||
// Token: 0x04000294 RID: 660
|
||||
[Token(Token = "0x40001E1")]
|
||||
internal static readonly int Tile2RT;
|
||||
|
||||
// Token: 0x04000295 RID: 661
|
||||
[Token(Token = "0x40001E2")]
|
||||
internal static readonly int Tile4RT;
|
||||
|
||||
// Token: 0x04000296 RID: 662
|
||||
[Token(Token = "0x40001E3")]
|
||||
internal static readonly int Tile8RT;
|
||||
|
||||
// Token: 0x04000297 RID: 663
|
||||
[Token(Token = "0x40001E4")]
|
||||
internal static readonly int TileMaxOffs;
|
||||
|
||||
// Token: 0x04000298 RID: 664
|
||||
[Token(Token = "0x40001E5")]
|
||||
internal static readonly int TileMaxLoop;
|
||||
|
||||
// Token: 0x04000299 RID: 665
|
||||
[Token(Token = "0x40001E6")]
|
||||
internal static readonly int TileVRT;
|
||||
|
||||
// Token: 0x0400029A RID: 666
|
||||
[Token(Token = "0x40001E7")]
|
||||
internal static readonly int NeighborMaxTex;
|
||||
|
||||
// Token: 0x0400029B RID: 667
|
||||
[Token(Token = "0x40001E8")]
|
||||
internal static readonly int LoopCount;
|
||||
|
||||
// Token: 0x0400029C RID: 668
|
||||
[Token(Token = "0x40001E9")]
|
||||
internal static readonly int DepthOfFieldTemp;
|
||||
|
||||
// Token: 0x0400029D RID: 669
|
||||
[Token(Token = "0x40001EA")]
|
||||
internal static readonly int DepthOfFieldTex;
|
||||
|
||||
// Token: 0x0400029E RID: 670
|
||||
[Token(Token = "0x40001EB")]
|
||||
internal static readonly int Distance;
|
||||
|
||||
// Token: 0x0400029F RID: 671
|
||||
[Token(Token = "0x40001EC")]
|
||||
internal static readonly int LensCoeff;
|
||||
|
||||
// Token: 0x040002A0 RID: 672
|
||||
[Token(Token = "0x40001ED")]
|
||||
internal static readonly int MaxCoC;
|
||||
|
||||
// Token: 0x040002A1 RID: 673
|
||||
[Token(Token = "0x40001EE")]
|
||||
internal static readonly int RcpMaxCoC;
|
||||
|
||||
// Token: 0x040002A2 RID: 674
|
||||
[Token(Token = "0x40001EF")]
|
||||
internal static readonly int RcpAspect;
|
||||
|
||||
// Token: 0x040002A3 RID: 675
|
||||
[Token(Token = "0x40001F0")]
|
||||
internal static readonly int CoCTex;
|
||||
|
||||
// Token: 0x040002A4 RID: 676
|
||||
[Token(Token = "0x40001F1")]
|
||||
internal static readonly int TaaParams;
|
||||
|
||||
// Token: 0x040002A5 RID: 677
|
||||
[Token(Token = "0x40001F2")]
|
||||
internal static readonly int AutoExposureTex;
|
||||
|
||||
// Token: 0x040002A6 RID: 678
|
||||
[Token(Token = "0x40001F3")]
|
||||
internal static readonly int HistogramBuffer;
|
||||
|
||||
// Token: 0x040002A7 RID: 679
|
||||
[Token(Token = "0x40001F4")]
|
||||
internal static readonly int Params;
|
||||
|
||||
// Token: 0x040002A8 RID: 680
|
||||
[Token(Token = "0x40001F5")]
|
||||
internal static readonly int ScaleOffsetRes;
|
||||
|
||||
// Token: 0x040002A9 RID: 681
|
||||
[Token(Token = "0x40001F6")]
|
||||
internal static readonly int BloomTex;
|
||||
|
||||
// Token: 0x040002AA RID: 682
|
||||
[Token(Token = "0x40001F7")]
|
||||
internal static readonly int SampleScale;
|
||||
|
||||
// Token: 0x040002AB RID: 683
|
||||
[Token(Token = "0x40001F8")]
|
||||
internal static readonly int Threshold;
|
||||
|
||||
// Token: 0x040002AC RID: 684
|
||||
[Token(Token = "0x40001F9")]
|
||||
internal static readonly int ColorIntensity;
|
||||
|
||||
// Token: 0x040002AD RID: 685
|
||||
[Token(Token = "0x40001FA")]
|
||||
internal static readonly int Bloom_DirtTex;
|
||||
|
||||
// Token: 0x040002AE RID: 686
|
||||
[Token(Token = "0x40001FB")]
|
||||
internal static readonly int Bloom_Settings;
|
||||
|
||||
// Token: 0x040002AF RID: 687
|
||||
[Token(Token = "0x40001FC")]
|
||||
internal static readonly int Bloom_Color;
|
||||
|
||||
// Token: 0x040002B0 RID: 688
|
||||
[Token(Token = "0x40001FD")]
|
||||
internal static readonly int Bloom_DirtTileOffset;
|
||||
|
||||
// Token: 0x040002B1 RID: 689
|
||||
[Token(Token = "0x40001FE")]
|
||||
internal static readonly int CopyMaskTex;
|
||||
|
||||
// Token: 0x040002B2 RID: 690
|
||||
[Token(Token = "0x40001FF")]
|
||||
internal static readonly int ChromaticAberration_Amount;
|
||||
|
||||
// Token: 0x040002B3 RID: 691
|
||||
[Token(Token = "0x4000200")]
|
||||
internal static readonly int ChromaticAberration_SpectralLut;
|
||||
|
||||
// Token: 0x040002B4 RID: 692
|
||||
[Token(Token = "0x4000201")]
|
||||
internal static readonly int Distortion_CenterScale;
|
||||
|
||||
// Token: 0x040002B5 RID: 693
|
||||
[Token(Token = "0x4000202")]
|
||||
internal static readonly int Distortion_Amount;
|
||||
|
||||
// Token: 0x040002B6 RID: 694
|
||||
[Token(Token = "0x4000203")]
|
||||
internal static readonly int Lut2D;
|
||||
|
||||
// Token: 0x040002B7 RID: 695
|
||||
[Token(Token = "0x4000204")]
|
||||
internal static readonly int Lut3D;
|
||||
|
||||
// Token: 0x040002B8 RID: 696
|
||||
[Token(Token = "0x4000205")]
|
||||
internal static readonly int Lut3D_Params;
|
||||
|
||||
// Token: 0x040002B9 RID: 697
|
||||
[Token(Token = "0x4000206")]
|
||||
internal static readonly int Lut2D_Params;
|
||||
|
||||
// Token: 0x040002BA RID: 698
|
||||
[Token(Token = "0x4000207")]
|
||||
internal static readonly int UserLut2D_Params;
|
||||
|
||||
// Token: 0x040002BB RID: 699
|
||||
[Token(Token = "0x4000208")]
|
||||
internal static readonly int PostExposure;
|
||||
|
||||
// Token: 0x040002BC RID: 700
|
||||
[Token(Token = "0x4000209")]
|
||||
internal static readonly int ColorBalance;
|
||||
|
||||
// Token: 0x040002BD RID: 701
|
||||
[Token(Token = "0x400020A")]
|
||||
internal static readonly int ColorFilter;
|
||||
|
||||
// Token: 0x040002BE RID: 702
|
||||
[Token(Token = "0x400020B")]
|
||||
internal static readonly int HueSatCon;
|
||||
|
||||
// Token: 0x040002BF RID: 703
|
||||
[Token(Token = "0x400020C")]
|
||||
internal static readonly int Brightness;
|
||||
|
||||
// Token: 0x040002C0 RID: 704
|
||||
[Token(Token = "0x400020D")]
|
||||
internal static readonly int ChannelMixerRed;
|
||||
|
||||
// Token: 0x040002C1 RID: 705
|
||||
[Token(Token = "0x400020E")]
|
||||
internal static readonly int ChannelMixerGreen;
|
||||
|
||||
// Token: 0x040002C2 RID: 706
|
||||
[Token(Token = "0x400020F")]
|
||||
internal static readonly int ChannelMixerBlue;
|
||||
|
||||
// Token: 0x040002C3 RID: 707
|
||||
[Token(Token = "0x4000210")]
|
||||
internal static readonly int Lift;
|
||||
|
||||
// Token: 0x040002C4 RID: 708
|
||||
[Token(Token = "0x4000211")]
|
||||
internal static readonly int InvGamma;
|
||||
|
||||
// Token: 0x040002C5 RID: 709
|
||||
[Token(Token = "0x4000212")]
|
||||
internal static readonly int Gain;
|
||||
|
||||
// Token: 0x040002C6 RID: 710
|
||||
[Token(Token = "0x4000213")]
|
||||
internal static readonly int Curves;
|
||||
|
||||
// Token: 0x040002C7 RID: 711
|
||||
[Token(Token = "0x4000214")]
|
||||
internal static readonly int CustomToneCurve;
|
||||
|
||||
// Token: 0x040002C8 RID: 712
|
||||
[Token(Token = "0x4000215")]
|
||||
internal static readonly int ToeSegmentA;
|
||||
|
||||
// Token: 0x040002C9 RID: 713
|
||||
[Token(Token = "0x4000216")]
|
||||
internal static readonly int ToeSegmentB;
|
||||
|
||||
// Token: 0x040002CA RID: 714
|
||||
[Token(Token = "0x4000217")]
|
||||
internal static readonly int MidSegmentA;
|
||||
|
||||
// Token: 0x040002CB RID: 715
|
||||
[Token(Token = "0x4000218")]
|
||||
internal static readonly int MidSegmentB;
|
||||
|
||||
// Token: 0x040002CC RID: 716
|
||||
[Token(Token = "0x4000219")]
|
||||
internal static readonly int ShoSegmentA;
|
||||
|
||||
// Token: 0x040002CD RID: 717
|
||||
[Token(Token = "0x400021A")]
|
||||
internal static readonly int ShoSegmentB;
|
||||
|
||||
// Token: 0x040002CE RID: 718
|
||||
[Token(Token = "0x400021B")]
|
||||
internal static readonly int Vignette_Color;
|
||||
|
||||
// Token: 0x040002CF RID: 719
|
||||
[Token(Token = "0x400021C")]
|
||||
internal static readonly int Vignette_Center;
|
||||
|
||||
// Token: 0x040002D0 RID: 720
|
||||
[Token(Token = "0x400021D")]
|
||||
internal static readonly int Vignette_Settings;
|
||||
|
||||
// Token: 0x040002D1 RID: 721
|
||||
[Token(Token = "0x400021E")]
|
||||
internal static readonly int Vignette_Mask;
|
||||
|
||||
// Token: 0x040002D2 RID: 722
|
||||
[Token(Token = "0x400021F")]
|
||||
internal static readonly int Vignette_Opacity;
|
||||
|
||||
// Token: 0x040002D3 RID: 723
|
||||
[Token(Token = "0x4000220")]
|
||||
internal static readonly int Vignette_Mode;
|
||||
|
||||
// Token: 0x040002D4 RID: 724
|
||||
[Token(Token = "0x4000221")]
|
||||
internal static readonly int Grain_Params1;
|
||||
|
||||
// Token: 0x040002D5 RID: 725
|
||||
[Token(Token = "0x4000222")]
|
||||
internal static readonly int Grain_Params2;
|
||||
|
||||
// Token: 0x040002D6 RID: 726
|
||||
[Token(Token = "0x4000223")]
|
||||
internal static readonly int GrainTex;
|
||||
|
||||
// Token: 0x040002D7 RID: 727
|
||||
[Token(Token = "0x4000224")]
|
||||
internal static readonly int Phase;
|
||||
|
||||
// Token: 0x040002D8 RID: 728
|
||||
[Token(Token = "0x4000225")]
|
||||
internal static readonly int GrainNoiseParameters;
|
||||
|
||||
// Token: 0x040002D9 RID: 729
|
||||
[Token(Token = "0x4000226")]
|
||||
internal static readonly int LumaInAlpha;
|
||||
|
||||
// Token: 0x040002DA RID: 730
|
||||
[Token(Token = "0x4000227")]
|
||||
internal static readonly int DitheringTex;
|
||||
|
||||
// Token: 0x040002DB RID: 731
|
||||
[Token(Token = "0x4000228")]
|
||||
internal static readonly int Dithering_Coords;
|
||||
|
||||
// Token: 0x040002DC RID: 732
|
||||
[Token(Token = "0x4000229")]
|
||||
internal static readonly int From;
|
||||
|
||||
// Token: 0x040002DD RID: 733
|
||||
[Token(Token = "0x400022A")]
|
||||
internal static readonly int To;
|
||||
|
||||
// Token: 0x040002DE RID: 734
|
||||
[Token(Token = "0x400022B")]
|
||||
internal static readonly int Interp;
|
||||
|
||||
// Token: 0x040002DF RID: 735
|
||||
[Token(Token = "0x400022C")]
|
||||
internal static readonly int TargetColor;
|
||||
|
||||
// Token: 0x040002E0 RID: 736
|
||||
[Token(Token = "0x400022D")]
|
||||
internal static readonly int HalfResFinalCopy;
|
||||
|
||||
// Token: 0x040002E1 RID: 737
|
||||
[Token(Token = "0x400022E")]
|
||||
internal static readonly int WaveformSource;
|
||||
|
||||
// Token: 0x040002E2 RID: 738
|
||||
[Token(Token = "0x400022F")]
|
||||
internal static readonly int WaveformBuffer;
|
||||
|
||||
// Token: 0x040002E3 RID: 739
|
||||
[Token(Token = "0x4000230")]
|
||||
internal static readonly int VectorscopeBuffer;
|
||||
|
||||
// Token: 0x040002E4 RID: 740
|
||||
[Token(Token = "0x4000231")]
|
||||
internal static readonly int RenderViewportScaleFactor;
|
||||
|
||||
// Token: 0x040002E5 RID: 741
|
||||
[Token(Token = "0x4000232")]
|
||||
internal static readonly int UVTransform;
|
||||
|
||||
// Token: 0x040002E6 RID: 742
|
||||
[Token(Token = "0x4000233")]
|
||||
internal static readonly int DepthSlice;
|
||||
|
||||
// Token: 0x040002E7 RID: 743
|
||||
[Token(Token = "0x4000234")]
|
||||
internal static readonly int UVScaleOffset;
|
||||
|
||||
// Token: 0x040002E8 RID: 744
|
||||
[Token(Token = "0x4000235")]
|
||||
internal static readonly int PosScaleOffset;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000086 RID: 134
|
||||
[Token(Token = "0x2000063")]
|
||||
[Serializable]
|
||||
public sealed class Spline
|
||||
{
|
||||
// Token: 0x06000241 RID: 577 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600020C")]
|
||||
[Address(RVA = "0x29F99F0", Offset = "0x29F87F0", VA = "0x1829F99F0")]
|
||||
public Spline(AnimationCurve curve, float zeroValue, bool loop, Vector2 bounds)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000242 RID: 578 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600020D")]
|
||||
[Address(RVA = "0x29F9650", Offset = "0x29F8450", VA = "0x1829F9650")]
|
||||
public void Cache(int frame)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000243 RID: 579 RVA: 0x00002E20 File Offset: 0x00001020
|
||||
[Token(Token = "0x600020E")]
|
||||
[Address(RVA = "0x29F9910", Offset = "0x29F8710", VA = "0x1829F9910")]
|
||||
public float Evaluate(float t, int length)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
// Token: 0x06000244 RID: 580 RVA: 0x00002E38 File Offset: 0x00001038
|
||||
[Token(Token = "0x600020F")]
|
||||
[Address(RVA = "0x29F9950", Offset = "0x29F8750", VA = "0x1829F9950")]
|
||||
public float Evaluate(float t)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
// Token: 0x06000245 RID: 581 RVA: 0x00002E50 File Offset: 0x00001050
|
||||
[Token(Token = "0x6000210")]
|
||||
[Address(RVA = "0x29F99C0", Offset = "0x29F87C0", VA = "0x1829F99C0", Slot = "2")]
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x040002E9 RID: 745
|
||||
[Token(Token = "0x4000236")]
|
||||
public const int k_Precision = 128;
|
||||
|
||||
// Token: 0x040002EA RID: 746
|
||||
[Token(Token = "0x4000237")]
|
||||
public const float k_Step = 0.0078125f;
|
||||
|
||||
// Token: 0x040002EB RID: 747
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000238")]
|
||||
public AnimationCurve curve;
|
||||
|
||||
// Token: 0x040002EC RID: 748
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000239")]
|
||||
[SerializeField]
|
||||
private bool m_Loop;
|
||||
|
||||
// Token: 0x040002ED RID: 749
|
||||
[FieldOffset(Offset = "0x1C")]
|
||||
[Token(Token = "0x400023A")]
|
||||
[SerializeField]
|
||||
private float m_ZeroValue;
|
||||
|
||||
// Token: 0x040002EE RID: 750
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400023B")]
|
||||
[SerializeField]
|
||||
private float m_Range;
|
||||
|
||||
// Token: 0x040002EF RID: 751
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x400023C")]
|
||||
private AnimationCurve m_InternalLoopingCurve;
|
||||
|
||||
// Token: 0x040002F0 RID: 752
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x400023D")]
|
||||
private int frameCount;
|
||||
|
||||
// Token: 0x040002F1 RID: 753
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x400023E")]
|
||||
public float[] cachedData;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000056 RID: 86
|
||||
[Token(Token = "0x2000047")]
|
||||
[Serializable]
|
||||
public sealed class SplineParameter : ParameterOverride<Spline>
|
||||
{
|
||||
// Token: 0x060000DE RID: 222 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000DD")]
|
||||
[Address(RVA = "0x29F9580", Offset = "0x29F8380", VA = "0x1829F9580", Slot = "6")]
|
||||
protected internal override void OnEnable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000DF RID: 223 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000DE")]
|
||||
[Address(RVA = "0x29F95A0", Offset = "0x29F83A0", VA = "0x1829F95A0", Slot = "8")]
|
||||
internal override void SetValue(ParameterOverride parameter)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000E0 RID: 224 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000DF")]
|
||||
[Address(RVA = "0x29F9410", Offset = "0x29F8210", VA = "0x1829F9410", Slot = "9")]
|
||||
public override void Interp(Spline from, Spline to, float t)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000E1 RID: 225 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000E0")]
|
||||
[Address(RVA = "0x29F9610", Offset = "0x29F8410", VA = "0x1829F9610")]
|
||||
public SplineParameter()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
+71
@@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200003D RID: 61
|
||||
[Token(Token = "0x2000032")]
|
||||
[Preserve]
|
||||
[Serializable]
|
||||
public sealed class SubpixelMorphologicalAntialiasing
|
||||
{
|
||||
// Token: 0x06000086 RID: 134 RVA: 0x00002310 File Offset: 0x00000510
|
||||
[Token(Token = "0x6000085")]
|
||||
[Address(RVA = "0x29F9A90", Offset = "0x29F8890", VA = "0x1829F9A90")]
|
||||
public bool IsSupported()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000087 RID: 135 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000086")]
|
||||
[Address(RVA = "0x29F9B00", Offset = "0x29F8900", VA = "0x1829F9B00")]
|
||||
internal void Render(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000088 RID: 136 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000087")]
|
||||
[Address(RVA = "0x29FA180", Offset = "0x29F8F80", VA = "0x1829FA180")]
|
||||
public SubpixelMorphologicalAntialiasing()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000106 RID: 262
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x40000C1")]
|
||||
[Tooltip("Lower quality is faster at the expense of visual quality (Low = ~60%, Medium = ~80%).")]
|
||||
public SubpixelMorphologicalAntialiasing.Quality quality;
|
||||
|
||||
// Token: 0x0200003E RID: 62
|
||||
[Token(Token = "0x2000073")]
|
||||
private enum Pass
|
||||
{
|
||||
// Token: 0x04000108 RID: 264
|
||||
[Token(Token = "0x4000291")]
|
||||
EdgeDetection,
|
||||
// Token: 0x04000109 RID: 265
|
||||
[Token(Token = "0x4000292")]
|
||||
BlendWeights = 3,
|
||||
// Token: 0x0400010A RID: 266
|
||||
[Token(Token = "0x4000293")]
|
||||
NeighborhoodBlending = 6
|
||||
}
|
||||
|
||||
// Token: 0x0200003F RID: 63
|
||||
[Token(Token = "0x2000074")]
|
||||
public enum Quality
|
||||
{
|
||||
// Token: 0x0400010C RID: 268
|
||||
[Token(Token = "0x4000295")]
|
||||
Low,
|
||||
// Token: 0x0400010D RID: 269
|
||||
[Token(Token = "0x4000296")]
|
||||
Medium,
|
||||
// Token: 0x0400010E RID: 270
|
||||
[Token(Token = "0x4000297")]
|
||||
High
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000087 RID: 135
|
||||
[Token(Token = "0x2000064")]
|
||||
internal class TargetPool
|
||||
{
|
||||
// Token: 0x06000246 RID: 582 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000211")]
|
||||
[Address(RVA = "0x29FA3C0", Offset = "0x29F91C0", VA = "0x1829FA3C0")]
|
||||
internal TargetPool()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000247 RID: 583 RVA: 0x00002E68 File Offset: 0x00001068
|
||||
[Token(Token = "0x6000212")]
|
||||
[Address(RVA = "0x29FA190", Offset = "0x29F8F90", VA = "0x1829FA190")]
|
||||
internal int Get()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000248 RID: 584 RVA: 0x00002E80 File Offset: 0x00001080
|
||||
[Token(Token = "0x6000213")]
|
||||
[Address(RVA = "0x29FA2B0", Offset = "0x29F90B0", VA = "0x1829FA2B0")]
|
||||
private int Get(int i)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000249 RID: 585 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000214")]
|
||||
[Address(RVA = "0x24C7AE0", Offset = "0x24C68E0", VA = "0x1824C7AE0")]
|
||||
internal void Reset()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040002F2 RID: 754
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x400023F")]
|
||||
private readonly List<int> m_Pool;
|
||||
|
||||
// Token: 0x040002F3 RID: 755
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000240")]
|
||||
private int m_Current;
|
||||
}
|
||||
}
|
||||
+222
@@ -0,0 +1,222 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000040 RID: 64
|
||||
[Token(Token = "0x2000033")]
|
||||
[Preserve]
|
||||
[Serializable]
|
||||
public sealed class TemporalAntialiasing
|
||||
{
|
||||
// Token: 0x17000001 RID: 1
|
||||
// (get) Token: 0x06000089 RID: 137 RVA: 0x00002328 File Offset: 0x00000528
|
||||
// (set) Token: 0x0600008A RID: 138 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000001")]
|
||||
public Vector2 jitter
|
||||
{
|
||||
[Token(Token = "0x6000088")]
|
||||
[Address(RVA = "0x29FBBB0", Offset = "0x29FA9B0", VA = "0x1829FBBB0")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(Vector2);
|
||||
}
|
||||
[Token(Token = "0x6000089")]
|
||||
[Address(RVA = "0x29FBBD0", Offset = "0x29FA9D0", VA = "0x1829FBBD0")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000002 RID: 2
|
||||
// (get) Token: 0x0600008B RID: 139 RVA: 0x00002340 File Offset: 0x00000540
|
||||
// (set) Token: 0x0600008C RID: 140 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000002")]
|
||||
public int sampleIndex
|
||||
{
|
||||
[Token(Token = "0x600008A")]
|
||||
[Address(RVA = "0x567E30", Offset = "0x566C30", VA = "0x180567E30")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
[Token(Token = "0x600008B")]
|
||||
[Address(RVA = "0x567F70", Offset = "0x566D70", VA = "0x180567F70")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600008D RID: 141 RVA: 0x00002358 File Offset: 0x00000558
|
||||
[Token(Token = "0x600008C")]
|
||||
[Address(RVA = "0x29FB3E0", Offset = "0x29FA1E0", VA = "0x1829FB3E0")]
|
||||
public bool IsSupported()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600008E RID: 142 RVA: 0x00002370 File Offset: 0x00000570
|
||||
[Token(Token = "0x600008D")]
|
||||
[Address(RVA = "0x46C990", Offset = "0x46B790", VA = "0x18046C990")]
|
||||
internal DepthTextureMode GetCameraFlags()
|
||||
{
|
||||
return DepthTextureMode.None;
|
||||
}
|
||||
|
||||
// Token: 0x0600008F RID: 143 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600008E")]
|
||||
[Address(RVA = "0x134FC70", Offset = "0x134EA70", VA = "0x18134FC70")]
|
||||
internal void ResetHistory()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000090 RID: 144 RVA: 0x00002388 File Offset: 0x00000588
|
||||
[Token(Token = "0x600008F")]
|
||||
[Address(RVA = "0x29FAF90", Offset = "0x29F9D90", VA = "0x1829FAF90")]
|
||||
private Vector2 GenerateRandomOffset()
|
||||
{
|
||||
return default(Vector2);
|
||||
}
|
||||
|
||||
// Token: 0x06000091 RID: 145 RVA: 0x000023A0 File Offset: 0x000005A0
|
||||
[Token(Token = "0x6000090")]
|
||||
[Address(RVA = "0x29FB020", Offset = "0x29F9E20", VA = "0x1829FB020")]
|
||||
public Matrix4x4 GetJitteredProjectionMatrix(Camera camera)
|
||||
{
|
||||
return default(Matrix4x4);
|
||||
}
|
||||
|
||||
// Token: 0x06000092 RID: 146 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000091")]
|
||||
[Address(RVA = "0x29FAB40", Offset = "0x29F9940", VA = "0x1829FAB40")]
|
||||
public void ConfigureJitteredProjectionMatrix(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000093 RID: 147 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000092")]
|
||||
[Address(RVA = "0x29FAC20", Offset = "0x29F9A20", VA = "0x1829FAC20")]
|
||||
public void ConfigureStereoJitteredProjectionMatrices(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000094 RID: 148 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000093")]
|
||||
[Address(RVA = "0x29FAEB0", Offset = "0x29F9CB0", VA = "0x1829FAEB0")]
|
||||
private void GenerateHistoryName(RenderTexture rt, int id, PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000095 RID: 149 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x6000094")]
|
||||
[Address(RVA = "0x29FA4F0", Offset = "0x29F92F0", VA = "0x1829FA4F0")]
|
||||
private RenderTexture CheckHistory(int id, PostProcessRenderContext context)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000096 RID: 150 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000095")]
|
||||
[Address(RVA = "0x29FB610", Offset = "0x29FA410", VA = "0x1829FB610")]
|
||||
internal void Render(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000097 RID: 151 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000096")]
|
||||
[Address(RVA = "0x29FB420", Offset = "0x29FA220", VA = "0x1829FB420")]
|
||||
internal void Release()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000098 RID: 152 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000097")]
|
||||
[Address(RVA = "0x29FBB10", Offset = "0x29FA910", VA = "0x1829FBB10")]
|
||||
public TemporalAntialiasing()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400010F RID: 271
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x40000C2")]
|
||||
[Tooltip("The diameter (in texels) inside which jitter samples are spread. Smaller values result in crisper but more aliased output, while larger values result in more stable, but blurrier, output.")]
|
||||
[Range(0.1f, 1f)]
|
||||
public float jitterSpread;
|
||||
|
||||
// Token: 0x04000110 RID: 272
|
||||
[FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x40000C3")]
|
||||
[Tooltip("Controls the amount of sharpening applied to the color buffer. High values may introduce dark-border artifacts.")]
|
||||
[Range(0f, 3f)]
|
||||
public float sharpness;
|
||||
|
||||
// Token: 0x04000111 RID: 273
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40000C4")]
|
||||
[Tooltip("The blend coefficient for a stationary fragment. Controls the percentage of history sample blended into the final color.")]
|
||||
[Range(0f, 0.99f)]
|
||||
public float stationaryBlending;
|
||||
|
||||
// Token: 0x04000112 RID: 274
|
||||
[FieldOffset(Offset = "0x1C")]
|
||||
[Token(Token = "0x40000C5")]
|
||||
[Tooltip("The blend coefficient for a fragment with significant motion. Controls the percentage of history sample blended into the final color.")]
|
||||
[Range(0f, 0.99f)]
|
||||
public float motionBlending;
|
||||
|
||||
// Token: 0x04000113 RID: 275
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x40000C6")]
|
||||
public Func<Camera, Vector2, Matrix4x4> jitteredMatrixFunc;
|
||||
|
||||
// Token: 0x04000115 RID: 277
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x40000C8")]
|
||||
private readonly RenderTargetIdentifier[] m_Mrt;
|
||||
|
||||
// Token: 0x04000116 RID: 278
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x40000C9")]
|
||||
private bool m_ResetHistory;
|
||||
|
||||
// Token: 0x04000117 RID: 279
|
||||
[Token(Token = "0x40000CA")]
|
||||
private const int k_SampleCount = 8;
|
||||
|
||||
// Token: 0x04000119 RID: 281
|
||||
[Token(Token = "0x40000CC")]
|
||||
private const int k_NumEyes = 2;
|
||||
|
||||
// Token: 0x0400011A RID: 282
|
||||
[Token(Token = "0x40000CD")]
|
||||
private const int k_NumHistoryTextures = 2;
|
||||
|
||||
// Token: 0x0400011B RID: 283
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x40000CE")]
|
||||
private readonly RenderTexture[][] m_HistoryTextures;
|
||||
|
||||
// Token: 0x0400011C RID: 284
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x40000CF")]
|
||||
private readonly int[] m_HistoryPingPong;
|
||||
|
||||
// Token: 0x02000041 RID: 65
|
||||
[Token(Token = "0x2000075")]
|
||||
private enum Pass
|
||||
{
|
||||
// Token: 0x0400011E RID: 286
|
||||
[Token(Token = "0x4000299")]
|
||||
SolverDilate,
|
||||
// Token: 0x0400011F RID: 287
|
||||
[Token(Token = "0x400029A")]
|
||||
SolverNoDilate
|
||||
}
|
||||
}
|
||||
}
|
||||
+55
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000088 RID: 136
|
||||
[Token(Token = "0x2000065")]
|
||||
public static class TextureFormatUtilities
|
||||
{
|
||||
// Token: 0x0600024B RID: 587 RVA: 0x00002E98 File Offset: 0x00001098
|
||||
[Token(Token = "0x6000216")]
|
||||
[Address(RVA = "0x29FBDC0", Offset = "0x29FABC0", VA = "0x1829FBDC0")]
|
||||
private static bool IsObsolete(object value)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600024C RID: 588 RVA: 0x00002EB0 File Offset: 0x000010B0
|
||||
[Token(Token = "0x6000217")]
|
||||
[Address(RVA = "0x29FBBF0", Offset = "0x29FA9F0", VA = "0x1829FBBF0")]
|
||||
public static RenderTextureFormat GetUncompressedRenderTextureFormat(Texture texture)
|
||||
{
|
||||
return RenderTextureFormat.ARGB32;
|
||||
}
|
||||
|
||||
// Token: 0x0600024D RID: 589 RVA: 0x00002EC8 File Offset: 0x000010C8
|
||||
[Token(Token = "0x6000218")]
|
||||
[Address(RVA = "0x29FBF60", Offset = "0x29FAD60", VA = "0x1829FBF60")]
|
||||
internal static bool IsSupported(this RenderTextureFormat format)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600024E RID: 590 RVA: 0x00002EE0 File Offset: 0x000010E0
|
||||
[Token(Token = "0x6000219")]
|
||||
[Address(RVA = "0x29FBED0", Offset = "0x29FACD0", VA = "0x1829FBED0")]
|
||||
internal static bool IsSupported(this TextureFormat format)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x040002F4 RID: 756
|
||||
[Token(Token = "0x4000241")]
|
||||
private static Dictionary<int, RenderTextureFormat> s_FormatAliasMap;
|
||||
|
||||
// Token: 0x040002F5 RID: 757
|
||||
[Token(Token = "0x4000242")]
|
||||
private static Dictionary<int, bool> s_SupportedRenderTextureFormats;
|
||||
|
||||
// Token: 0x040002F6 RID: 758
|
||||
[Token(Token = "0x4000243")]
|
||||
private static Dictionary<int, bool> s_SupportedTextureFormats;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000089 RID: 137
|
||||
[Token(Token = "0x2000066")]
|
||||
internal class TextureLerper
|
||||
{
|
||||
// Token: 0x1700004C RID: 76
|
||||
// (get) Token: 0x0600024F RID: 591 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x17000043")]
|
||||
internal static TextureLerper instance
|
||||
{
|
||||
[Token(Token = "0x600021A")]
|
||||
[Address(RVA = "0x29FE1A0", Offset = "0x29FCFA0", VA = "0x1829FE1A0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000250 RID: 592 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600021B")]
|
||||
[Address(RVA = "0x29FE110", Offset = "0x29FCF10", VA = "0x1829FE110")]
|
||||
private TextureLerper()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000251 RID: 593 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600021C")]
|
||||
[Address(RVA = "0x29FC960", Offset = "0x29FB760", VA = "0x1829FC960")]
|
||||
internal void BeginFrame(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000252 RID: 594 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600021D")]
|
||||
[Address(RVA = "0x29FCBE0", Offset = "0x29FB9E0", VA = "0x1829FCBE0")]
|
||||
internal void EndFrame()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000253 RID: 595 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x600021E")]
|
||||
[Address(RVA = "0x29FCE70", Offset = "0x29FBC70", VA = "0x1829FCE70")]
|
||||
private RenderTexture Get(RenderTextureFormat format, int w, int h, int d = 1, bool enableRandomWrite = false, bool force3D = false)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000254 RID: 596 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x600021F")]
|
||||
[Address(RVA = "0x29FD120", Offset = "0x29FBF20", VA = "0x1829FD120")]
|
||||
internal Texture Lerp(Texture from, Texture to, float t)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000255 RID: 597 RVA: 0x00002082 File Offset: 0x00000282
|
||||
[Token(Token = "0x6000220")]
|
||||
[Address(RVA = "0x29FD910", Offset = "0x29FC710", VA = "0x1829FD910")]
|
||||
internal Texture Lerp(Texture from, Color to, float t)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000256 RID: 598 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000221")]
|
||||
[Address(RVA = "0x29FC990", Offset = "0x29FB790", VA = "0x1829FC990")]
|
||||
internal void Clear()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040002F7 RID: 759
|
||||
[Token(Token = "0x4000244")]
|
||||
private static TextureLerper m_Instance;
|
||||
|
||||
// Token: 0x040002F8 RID: 760
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000245")]
|
||||
private CommandBuffer m_Command;
|
||||
|
||||
// Token: 0x040002F9 RID: 761
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000246")]
|
||||
private PropertySheetFactory m_PropertySheets;
|
||||
|
||||
// Token: 0x040002FA RID: 762
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000247")]
|
||||
private PostProcessResources m_Resources;
|
||||
|
||||
// Token: 0x040002FB RID: 763
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4000248")]
|
||||
private List<RenderTexture> m_Recycled;
|
||||
|
||||
// Token: 0x040002FC RID: 764
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4000249")]
|
||||
private List<RenderTexture> m_Actives;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000058 RID: 88
|
||||
[Token(Token = "0x2000049")]
|
||||
[Serializable]
|
||||
public sealed class TextureParameter : ParameterOverride<Texture>
|
||||
{
|
||||
// Token: 0x060000E2 RID: 226 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000E1")]
|
||||
[Address(RVA = "0x29FE290", Offset = "0x29FD090", VA = "0x1829FE290", Slot = "9")]
|
||||
public override void Interp(Texture from, Texture to, float t)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000E3 RID: 227 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000E2")]
|
||||
[Address(RVA = "0x29FE750", Offset = "0x29FD550", VA = "0x1829FE750")]
|
||||
public TextureParameter()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000155 RID: 341
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000100")]
|
||||
public TextureParameterDefault defaultState;
|
||||
}
|
||||
}
|
||||
+26
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000057 RID: 87
|
||||
[Token(Token = "0x2000048")]
|
||||
public enum TextureParameterDefault
|
||||
{
|
||||
// Token: 0x04000150 RID: 336
|
||||
[Token(Token = "0x40000FB")]
|
||||
None,
|
||||
// Token: 0x04000151 RID: 337
|
||||
[Token(Token = "0x40000FC")]
|
||||
Black,
|
||||
// Token: 0x04000152 RID: 338
|
||||
[Token(Token = "0x40000FD")]
|
||||
White,
|
||||
// Token: 0x04000153 RID: 339
|
||||
[Token(Token = "0x40000FE")]
|
||||
Transparent,
|
||||
// Token: 0x04000154 RID: 340
|
||||
[Token(Token = "0x40000FF")]
|
||||
Lut2D
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200001B RID: 27
|
||||
[Token(Token = "0x2000018")]
|
||||
public enum Tonemapper
|
||||
{
|
||||
// Token: 0x04000056 RID: 86
|
||||
[Token(Token = "0x4000045")]
|
||||
None,
|
||||
// Token: 0x04000057 RID: 87
|
||||
[Token(Token = "0x4000046")]
|
||||
Neutral,
|
||||
// Token: 0x04000058 RID: 88
|
||||
[Token(Token = "0x4000047")]
|
||||
ACES,
|
||||
// Token: 0x04000059 RID: 89
|
||||
[Token(Token = "0x4000048")]
|
||||
Custom
|
||||
}
|
||||
}
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200001D RID: 29
|
||||
[Token(Token = "0x200001A")]
|
||||
[Serializable]
|
||||
public sealed class TonemapperParameter : ParameterOverride<Tonemapper>
|
||||
{
|
||||
// Token: 0x0600002C RID: 44 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600002C")]
|
||||
[Address(RVA = "0x29FE790", Offset = "0x29FD590", VA = "0x1829FE790")]
|
||||
public TonemapperParameter()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
+41
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000007 RID: 7
|
||||
[Token(Token = "0x2000007")]
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public sealed class TrackballAttribute : Attribute
|
||||
{
|
||||
// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000007")]
|
||||
[Address(RVA = "0x4D83A0", Offset = "0x4D71A0", VA = "0x1804D83A0")]
|
||||
public TrackballAttribute(TrackballAttribute.Mode mode)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400000B RID: 11
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x400000B")]
|
||||
public readonly TrackballAttribute.Mode mode;
|
||||
|
||||
// Token: 0x02000008 RID: 8
|
||||
[Token(Token = "0x2000068")]
|
||||
public enum Mode
|
||||
{
|
||||
// Token: 0x0400000D RID: 13
|
||||
[Token(Token = "0x400024C")]
|
||||
None,
|
||||
// Token: 0x0400000E RID: 14
|
||||
[Token(Token = "0x400024D")]
|
||||
Lift,
|
||||
// Token: 0x0400000F RID: 15
|
||||
[Token(Token = "0x400024E")]
|
||||
Gamma,
|
||||
// Token: 0x04000010 RID: 16
|
||||
[Token(Token = "0x400024F")]
|
||||
Gain
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000053 RID: 83
|
||||
[Token(Token = "0x2000044")]
|
||||
[Serializable]
|
||||
public sealed class Vector2Parameter : ParameterOverride<Vector2>
|
||||
{
|
||||
// Token: 0x060000D2 RID: 210 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000D1")]
|
||||
[Address(RVA = "0x258ABD0", Offset = "0x25899D0", VA = "0x18258ABD0", Slot = "9")]
|
||||
public override void Interp(Vector2 from, Vector2 to, float t)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000D3 RID: 211 RVA: 0x000024D8 File Offset: 0x000006D8
|
||||
[Token(Token = "0x60000D2")]
|
||||
[Address(RVA = "0x29FED00", Offset = "0x29FDB00", VA = "0x1829FED00")]
|
||||
public static implicit operator Vector3(Vector2Parameter prop)
|
||||
{
|
||||
return default(Vector3);
|
||||
}
|
||||
|
||||
// Token: 0x060000D4 RID: 212 RVA: 0x000024F0 File Offset: 0x000006F0
|
||||
[Token(Token = "0x60000D3")]
|
||||
[Address(RVA = "0x29FEDA0", Offset = "0x29FDBA0", VA = "0x1829FEDA0")]
|
||||
public static implicit operator Vector4(Vector2Parameter prop)
|
||||
{
|
||||
return default(Vector4);
|
||||
}
|
||||
|
||||
// Token: 0x060000D5 RID: 213 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000D4")]
|
||||
[Address(RVA = "0x29FECC0", Offset = "0x29FDAC0", VA = "0x1829FECC0")]
|
||||
public Vector2Parameter()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000054 RID: 84
|
||||
[Token(Token = "0x2000045")]
|
||||
[Serializable]
|
||||
public sealed class Vector3Parameter : ParameterOverride<Vector3>
|
||||
{
|
||||
// Token: 0x060000D6 RID: 214 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000D5")]
|
||||
[Address(RVA = "0x29FEE30", Offset = "0x29FDC30", VA = "0x1829FEE30", Slot = "9")]
|
||||
public override void Interp(Vector3 from, Vector3 to, float t)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000D7 RID: 215 RVA: 0x00002508 File Offset: 0x00000708
|
||||
[Token(Token = "0x60000D6")]
|
||||
[Address(RVA = "0x29FEF20", Offset = "0x29FDD20", VA = "0x1829FEF20")]
|
||||
public static implicit operator Vector2(Vector3Parameter prop)
|
||||
{
|
||||
return default(Vector2);
|
||||
}
|
||||
|
||||
// Token: 0x060000D8 RID: 216 RVA: 0x00002520 File Offset: 0x00000720
|
||||
[Token(Token = "0x60000D7")]
|
||||
[Address(RVA = "0x29FEFA0", Offset = "0x29FDDA0", VA = "0x1829FEFA0")]
|
||||
public static implicit operator Vector4(Vector3Parameter prop)
|
||||
{
|
||||
return default(Vector4);
|
||||
}
|
||||
|
||||
// Token: 0x060000D9 RID: 217 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000D8")]
|
||||
[Address(RVA = "0x29FEEE0", Offset = "0x29FDCE0", VA = "0x1829FEEE0")]
|
||||
public Vector3Parameter()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000055 RID: 85
|
||||
[Token(Token = "0x2000046")]
|
||||
[Serializable]
|
||||
public sealed class Vector4Parameter : ParameterOverride<Vector4>
|
||||
{
|
||||
// Token: 0x060000DA RID: 218 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000D9")]
|
||||
[Address(RVA = "0x206DD70", Offset = "0x206CB70", VA = "0x18206DD70", Slot = "9")]
|
||||
public override void Interp(Vector4 from, Vector4 to, float t)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000DB RID: 219 RVA: 0x00002538 File Offset: 0x00000738
|
||||
[Token(Token = "0x60000DA")]
|
||||
[Address(RVA = "0x29FF120", Offset = "0x29FDF20", VA = "0x1829FF120")]
|
||||
public static implicit operator Vector2(Vector4Parameter prop)
|
||||
{
|
||||
return default(Vector2);
|
||||
}
|
||||
|
||||
// Token: 0x060000DC RID: 220 RVA: 0x00002550 File Offset: 0x00000750
|
||||
[Token(Token = "0x60000DB")]
|
||||
[Address(RVA = "0x29FF080", Offset = "0x29FDE80", VA = "0x1829FF080")]
|
||||
public static implicit operator Vector3(Vector4Parameter prop)
|
||||
{
|
||||
return default(Vector3);
|
||||
}
|
||||
|
||||
// Token: 0x060000DD RID: 221 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000DC")]
|
||||
[Address(RVA = "0x29FF040", Offset = "0x29FDE40", VA = "0x1829FF040")]
|
||||
public Vector4Parameter()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
+71
@@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x0200004B RID: 75
|
||||
[Token(Token = "0x200003C")]
|
||||
[Serializable]
|
||||
public sealed class VectorscopeMonitor : Monitor
|
||||
{
|
||||
// Token: 0x060000B0 RID: 176 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000AF")]
|
||||
[Address(RVA = "0x29FF1A0", Offset = "0x29FDFA0", VA = "0x1829FF1A0", Slot = "7")]
|
||||
internal override void OnDisable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000B1 RID: 177 RVA: 0x00002448 File Offset: 0x00000648
|
||||
[Token(Token = "0x60000B0")]
|
||||
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "5")]
|
||||
internal override bool NeedsHalfRes()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000B2 RID: 178 RVA: 0x00002460 File Offset: 0x00000660
|
||||
[Token(Token = "0x60000B1")]
|
||||
[Address(RVA = "0x29FF820", Offset = "0x29FE620", VA = "0x1829FF820", Slot = "4")]
|
||||
internal override bool ShaderResourcesAvailable(PostProcessRenderContext context)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000B3 RID: 179 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000B2")]
|
||||
[Address(RVA = "0x29FF1D0", Offset = "0x29FDFD0", VA = "0x1829FF1D0", Slot = "8")]
|
||||
internal override void Render(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000B4 RID: 180 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000B3")]
|
||||
[Address(RVA = "0x29FF8A0", Offset = "0x29FE6A0", VA = "0x1829FF8A0")]
|
||||
public VectorscopeMonitor()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000142 RID: 322
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x40000ED")]
|
||||
public int size;
|
||||
|
||||
// Token: 0x04000143 RID: 323
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x40000EE")]
|
||||
public float exposure;
|
||||
|
||||
// Token: 0x04000144 RID: 324
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x40000EF")]
|
||||
private ComputeBuffer m_Data;
|
||||
|
||||
// Token: 0x04000145 RID: 325
|
||||
[Token(Token = "0x40000F0")]
|
||||
private const int k_ThreadGroupSizeX = 16;
|
||||
|
||||
// Token: 0x04000146 RID: 326
|
||||
[Token(Token = "0x40000F1")]
|
||||
private const int k_ThreadGroupSizeY = 16;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000044 RID: 68
|
||||
[Token(Token = "0x2000036")]
|
||||
[PostProcess(typeof(VignetteRenderer), "Unity/Vignette", true)]
|
||||
[Serializable]
|
||||
public sealed class Vignette : PostProcessEffectSettings
|
||||
{
|
||||
// Token: 0x0600009A RID: 154 RVA: 0x000023B8 File Offset: 0x000005B8
|
||||
[Token(Token = "0x6000099")]
|
||||
[Address(RVA = "0x29FFD60", Offset = "0x29FEB60", VA = "0x1829FFD60", Slot = "4")]
|
||||
public override bool IsEnabledAndSupported(PostProcessRenderContext context)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600009B RID: 155 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600009A")]
|
||||
[Address(RVA = "0x29FFE40", Offset = "0x29FEC40", VA = "0x1829FFE40")]
|
||||
public Vignette()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000123 RID: 291
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x40000D3")]
|
||||
[Tooltip("Use the \"Classic\" mode for parametric controls. Use the \"Masked\" mode to use your own texture mask.")]
|
||||
public VignetteModeParameter mode;
|
||||
|
||||
// Token: 0x04000124 RID: 292
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x40000D4")]
|
||||
[Tooltip("Vignette color.")]
|
||||
public ColorParameter color;
|
||||
|
||||
// Token: 0x04000125 RID: 293
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x40000D5")]
|
||||
[Tooltip("Sets the vignette center point (screen center is [0.5, 0.5]).")]
|
||||
public Vector2Parameter center;
|
||||
|
||||
// Token: 0x04000126 RID: 294
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x40000D6")]
|
||||
[Range(0f, 1f)]
|
||||
[Tooltip("Amount of vignetting on screen.")]
|
||||
public FloatParameter intensity;
|
||||
|
||||
// Token: 0x04000127 RID: 295
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40000D7")]
|
||||
[Range(0.01f, 1f)]
|
||||
[Tooltip("Smoothness of the vignette borders.")]
|
||||
public FloatParameter smoothness;
|
||||
|
||||
// Token: 0x04000128 RID: 296
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x40000D8")]
|
||||
[Range(0f, 1f)]
|
||||
[Tooltip("Lower values will make a square-ish vignette.")]
|
||||
public FloatParameter roundness;
|
||||
|
||||
// Token: 0x04000129 RID: 297
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x40000D9")]
|
||||
[Tooltip("Set to true to mark the vignette to be perfectly round. False will make its shape dependent on the current aspect ratio.")]
|
||||
public BoolParameter rounded;
|
||||
|
||||
// Token: 0x0400012A RID: 298
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x40000DA")]
|
||||
[Tooltip("A black and white mask to use as a vignette.")]
|
||||
public TextureParameter mask;
|
||||
|
||||
// Token: 0x0400012B RID: 299
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x40000DB")]
|
||||
[Range(0f, 1f)]
|
||||
[Tooltip("Mask opacity.")]
|
||||
public FloatParameter opacity;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000042 RID: 66
|
||||
[Token(Token = "0x2000034")]
|
||||
public enum VignetteMode
|
||||
{
|
||||
// Token: 0x04000121 RID: 289
|
||||
[Token(Token = "0x40000D1")]
|
||||
Classic,
|
||||
// Token: 0x04000122 RID: 290
|
||||
[Token(Token = "0x40000D2")]
|
||||
Masked
|
||||
}
|
||||
}
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000043 RID: 67
|
||||
[Token(Token = "0x2000035")]
|
||||
[Serializable]
|
||||
public sealed class VignetteModeParameter : ParameterOverride<VignetteMode>
|
||||
{
|
||||
// Token: 0x06000099 RID: 153 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000098")]
|
||||
[Address(RVA = "0x29FF8C0", Offset = "0x29FE6C0", VA = "0x1829FF8C0")]
|
||||
public VignetteModeParameter()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Rendering.PostProcessing
|
||||
{
|
||||
// Token: 0x02000045 RID: 69
|
||||
[Token(Token = "0x2000037")]
|
||||
[Preserve]
|
||||
internal sealed class VignetteRenderer : PostProcessEffectRenderer<Vignette>
|
||||
{
|
||||
// Token: 0x0600009C RID: 156 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600009B")]
|
||||
[Address(RVA = "0x29FF900", Offset = "0x29FE700", VA = "0x1829FF900", Slot = "8")]
|
||||
public override void Render(PostProcessRenderContext context)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600009D RID: 157 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600009C")]
|
||||
[Address(RVA = "0x29FFD20", Offset = "0x29FEB20", VA = "0x1829FFD20")]
|
||||
public VignetteRenderer()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user