This commit is contained in:
niko
2026-04-12 16:51:38 +02:00
parent 1b6f6d81d0
commit c12fbe3fc6
17828 changed files with 2994770 additions and 0 deletions
@@ -0,0 +1,23 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000238 RID: 568
[Token(Token = "0x2000238")]
public enum AmbientMode
{
// Token: 0x0400062E RID: 1582
[Token(Token = "0x400062E")]
Skybox,
// Token: 0x0400062F RID: 1583
[Token(Token = "0x400062F")]
Trilight,
// Token: 0x04000630 RID: 1584
[Token(Token = "0x4000630")]
Flat = 3,
// Token: 0x04000631 RID: 1585
[Token(Token = "0x4000631")]
Custom
}
}
@@ -0,0 +1,60 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Rendering
{
// Token: 0x02000229 RID: 553
[Token(Token = "0x2000229")]
[StaticAccessor("AsyncGPUReadbackManager::GetInstance()", StaticAccessorType.Dot)]
public static class AsyncGPUReadback
{
// Token: 0x06000E7C RID: 3708 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E7C")]
[Address(RVA = "0x2EE0560", Offset = "0x2EDF560", VA = "0x182EE0560")]
internal static void ValidateFormat(Texture src, GraphicsFormat dstformat)
{
}
// Token: 0x06000E7D RID: 3709 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E7D")]
[Address(RVA = "0x2EE0510", Offset = "0x2EDF510", VA = "0x182EE0510")]
private static void SetUpScriptingRequest(AsyncGPUReadbackRequest request, Action<AsyncGPUReadbackRequest> callback)
{
}
// Token: 0x06000E7E RID: 3710 RVA: 0x00009780 File Offset: 0x00007980
[Token(Token = "0x6000E7E")]
[Address(RVA = "0x2EE0390", Offset = "0x2EDF390", VA = "0x182EE0390")]
public static AsyncGPUReadbackRequest Request(Texture src, int mipIndex, TextureFormat dstFormat, [Optional] Action<AsyncGPUReadbackRequest> callback)
{
return default(AsyncGPUReadbackRequest);
}
// Token: 0x06000E7F RID: 3711 RVA: 0x00009798 File Offset: 0x00007998
[Token(Token = "0x6000E7F")]
[Address(RVA = "0x2EE0240", Offset = "0x2EDF240", VA = "0x182EE0240")]
public static AsyncGPUReadbackRequest Request(Texture src, int mipIndex, GraphicsFormat dstFormat, [Optional] Action<AsyncGPUReadbackRequest> callback)
{
return default(AsyncGPUReadbackRequest);
}
// Token: 0x06000E80 RID: 3712 RVA: 0x000097B0 File Offset: 0x000079B0
[Token(Token = "0x6000E80")]
[Address(RVA = "0x2EE01C0", Offset = "0x2EDF1C0", VA = "0x182EE01C0")]
[NativeMethod]
private static AsyncGPUReadbackRequest Request_Internal_Texture_2([NotNull] Texture src, int mipIndex, GraphicsFormat dstFormat)
{
return default(AsyncGPUReadbackRequest);
}
// Token: 0x06000E81 RID: 3713 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E81")]
[Address(RVA = "0x2EE0160", Offset = "0x2EDF160", VA = "0x182EE0160")]
private static void Request_Internal_Texture_2_Injected(Texture src, int mipIndex, GraphicsFormat dstFormat, out AsyncGPUReadbackRequest ret)
{
}
}
}
@@ -0,0 +1,239 @@
using System;
using Cpp2IlInjected;
using Unity.Collections;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000228 RID: 552
[Token(Token = "0x2000228")]
[UsedByNativeCode]
[NativeHeader("Runtime/Graphics/AsyncGPUReadbackManaged.h")]
[NativeHeader("Runtime/Shaders/ComputeShader.h")]
[NativeHeader("Runtime/Graphics/Texture.h")]
public struct AsyncGPUReadbackRequest
{
// Token: 0x06000E65 RID: 3685 RVA: 0x00009588 File Offset: 0x00007788
[Token(Token = "0x6000E65")]
[Address(RVA = "0x35BCA40", Offset = "0x35BBA40", VA = "0x1835BCA40")]
public NativeArray<T> GetData<T>(int layer = 0) where T : struct
{
return default(NativeArray<T>);
}
// Token: 0x170002C0 RID: 704
// (get) Token: 0x06000E66 RID: 3686 RVA: 0x000095A0 File Offset: 0x000077A0
[Token(Token = "0x170002C0")]
public bool done
{
[Token(Token = "0x6000E66")]
[Address(RVA = "0x2EE00D0", Offset = "0x2EDF0D0", VA = "0x182EE00D0")]
get
{
return default(bool);
}
}
// Token: 0x170002C1 RID: 705
// (get) Token: 0x06000E67 RID: 3687 RVA: 0x000095B8 File Offset: 0x000077B8
[Token(Token = "0x170002C1")]
public bool hasError
{
[Token(Token = "0x6000E67")]
[Address(RVA = "0x2EE0090", Offset = "0x2EDF090", VA = "0x182EE0090")]
get
{
return default(bool);
}
}
// Token: 0x170002C2 RID: 706
// (get) Token: 0x06000E68 RID: 3688 RVA: 0x000095D0 File Offset: 0x000077D0
[Token(Token = "0x170002C2")]
public int layerCount
{
[Token(Token = "0x6000E68")]
[Address(RVA = "0x2EDFFD0", Offset = "0x2EDEFD0", VA = "0x182EDFFD0")]
get
{
return 0;
}
}
// Token: 0x170002C3 RID: 707
// (get) Token: 0x06000E69 RID: 3689 RVA: 0x000095E8 File Offset: 0x000077E8
[Token(Token = "0x170002C3")]
public int layerDataSize
{
[Token(Token = "0x6000E69")]
[Address(RVA = "0x2EE0010", Offset = "0x2EDF010", VA = "0x182EE0010")]
get
{
return 0;
}
}
// Token: 0x170002C4 RID: 708
// (get) Token: 0x06000E6A RID: 3690 RVA: 0x00009600 File Offset: 0x00007800
[Token(Token = "0x170002C4")]
public int width
{
[Token(Token = "0x6000E6A")]
[Address(RVA = "0x2EE0050", Offset = "0x2EDF050", VA = "0x182EE0050")]
get
{
return 0;
}
}
// Token: 0x170002C5 RID: 709
// (get) Token: 0x06000E6B RID: 3691 RVA: 0x00009618 File Offset: 0x00007818
[Token(Token = "0x170002C5")]
public int height
{
[Token(Token = "0x6000E6B")]
[Address(RVA = "0x2EDFF90", Offset = "0x2EDEF90", VA = "0x182EDFF90")]
get
{
return 0;
}
}
// Token: 0x06000E6C RID: 3692 RVA: 0x00009630 File Offset: 0x00007830
[Token(Token = "0x6000E6C")]
[Address(RVA = "0x2EE00D0", Offset = "0x2EDF0D0", VA = "0x182EE00D0")]
private bool IsDone()
{
return default(bool);
}
// Token: 0x06000E6D RID: 3693 RVA: 0x00009648 File Offset: 0x00007848
[Token(Token = "0x6000E6D")]
[Address(RVA = "0x2EE0090", Offset = "0x2EDF090", VA = "0x182EE0090")]
private bool HasError()
{
return default(bool);
}
// Token: 0x06000E6E RID: 3694 RVA: 0x00009660 File Offset: 0x00007860
[Token(Token = "0x6000E6E")]
[Address(RVA = "0x2EDFFD0", Offset = "0x2EDEFD0", VA = "0x182EDFFD0")]
private int GetLayerCount()
{
return 0;
}
// Token: 0x06000E6F RID: 3695 RVA: 0x00009678 File Offset: 0x00007878
[Token(Token = "0x6000E6F")]
[Address(RVA = "0x2EE0010", Offset = "0x2EDF010", VA = "0x182EE0010")]
private int GetLayerDataSize()
{
return 0;
}
// Token: 0x06000E70 RID: 3696 RVA: 0x00009690 File Offset: 0x00007890
[Token(Token = "0x6000E70")]
[Address(RVA = "0x2EE0050", Offset = "0x2EDF050", VA = "0x182EE0050")]
private int GetWidth()
{
return 0;
}
// Token: 0x06000E71 RID: 3697 RVA: 0x000096A8 File Offset: 0x000078A8
[Token(Token = "0x6000E71")]
[Address(RVA = "0x2EDFF90", Offset = "0x2EDEF90", VA = "0x182EDFF90")]
private int GetHeight()
{
return 0;
}
// Token: 0x06000E72 RID: 3698 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E72")]
[Address(RVA = "0x2EE0110", Offset = "0x2EDF110", VA = "0x182EE0110")]
internal void SetScriptingCallback(Action<AsyncGPUReadbackRequest> callback)
{
}
// Token: 0x06000E73 RID: 3699 RVA: 0x000096C0 File Offset: 0x000078C0
[Token(Token = "0x6000E73")]
[Address(RVA = "0x2EDFF50", Offset = "0x2EDEF50", VA = "0x182EDFF50")]
private IntPtr GetDataRaw(int layer)
{
return 0;
}
// Token: 0x06000E74 RID: 3700 RVA: 0x000096D8 File Offset: 0x000078D8
[Token(Token = "0x6000E74")]
[Address(RVA = "0x2EE00D0", Offset = "0x2EDF0D0", VA = "0x182EE00D0")]
private static bool IsDone_Injected(ref AsyncGPUReadbackRequest _unity_self)
{
return default(bool);
}
// Token: 0x06000E75 RID: 3701 RVA: 0x000096F0 File Offset: 0x000078F0
[Token(Token = "0x6000E75")]
[Address(RVA = "0x2EE0090", Offset = "0x2EDF090", VA = "0x182EE0090")]
private static bool HasError_Injected(ref AsyncGPUReadbackRequest _unity_self)
{
return default(bool);
}
// Token: 0x06000E76 RID: 3702 RVA: 0x00009708 File Offset: 0x00007908
[Token(Token = "0x6000E76")]
[Address(RVA = "0x2EDFFD0", Offset = "0x2EDEFD0", VA = "0x182EDFFD0")]
private static int GetLayerCount_Injected(ref AsyncGPUReadbackRequest _unity_self)
{
return 0;
}
// Token: 0x06000E77 RID: 3703 RVA: 0x00009720 File Offset: 0x00007920
[Token(Token = "0x6000E77")]
[Address(RVA = "0x2EE0010", Offset = "0x2EDF010", VA = "0x182EE0010")]
private static int GetLayerDataSize_Injected(ref AsyncGPUReadbackRequest _unity_self)
{
return 0;
}
// Token: 0x06000E78 RID: 3704 RVA: 0x00009738 File Offset: 0x00007938
[Token(Token = "0x6000E78")]
[Address(RVA = "0x2EE0050", Offset = "0x2EDF050", VA = "0x182EE0050")]
private static int GetWidth_Injected(ref AsyncGPUReadbackRequest _unity_self)
{
return 0;
}
// Token: 0x06000E79 RID: 3705 RVA: 0x00009750 File Offset: 0x00007950
[Token(Token = "0x6000E79")]
[Address(RVA = "0x2EDFF90", Offset = "0x2EDEF90", VA = "0x182EDFF90")]
private static int GetHeight_Injected(ref AsyncGPUReadbackRequest _unity_self)
{
return 0;
}
// Token: 0x06000E7A RID: 3706 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E7A")]
[Address(RVA = "0x2EE0110", Offset = "0x2EDF110", VA = "0x182EE0110")]
private static void SetScriptingCallback_Injected(ref AsyncGPUReadbackRequest _unity_self, Action<AsyncGPUReadbackRequest> callback)
{
}
// Token: 0x06000E7B RID: 3707 RVA: 0x00009768 File Offset: 0x00007968
[Token(Token = "0x6000E7B")]
[Address(RVA = "0x2EDFF50", Offset = "0x2EDEF50", VA = "0x182EDFF50")]
private static IntPtr GetDataRaw_Injected(ref AsyncGPUReadbackRequest _unity_self, int layer)
{
return 0;
}
// Token: 0x040005A7 RID: 1447
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40005A7")]
internal IntPtr m_Ptr;
// Token: 0x040005A8 RID: 1448
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x40005A8")]
internal int m_Version;
}
}
@@ -0,0 +1,42 @@
using System;
using Cpp2IlInjected;
using Unity.Collections;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000255 RID: 597
[Token(Token = "0x2000255")]
[UsedByNativeCode]
[NativeHeader("Runtime/Camera/BatchRendererGroup.h")]
public struct BatchCullingContext
{
// Token: 0x06000F35 RID: 3893 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F35")]
[Address(RVA = "0x2EE0600", Offset = "0x2EDF600", VA = "0x182EE0600")]
public BatchCullingContext(NativeArray<Plane> inCullingPlanes, NativeArray<BatchVisibility> inOutBatchVisibility, NativeArray<int> outVisibleIndices, LODParameters inLodParameters)
{
}
// Token: 0x04000717 RID: 1815
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000717")]
public readonly NativeArray<Plane> cullingPlanes;
// Token: 0x04000718 RID: 1816
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000718")]
public NativeArray<BatchVisibility> batchVisibility;
// Token: 0x04000719 RID: 1817
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000719")]
public NativeArray<int> visibleIndices;
// Token: 0x0400071A RID: 1818
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400071A")]
public readonly LODParameters lodParameters;
}
}
@@ -0,0 +1,50 @@
using System;
using Cpp2IlInjected;
using Unity.Jobs;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000256 RID: 598
[Token(Token = "0x2000256")]
[UsedByNativeCode]
[NativeHeader("Runtime/Camera/BatchRendererGroup.h")]
internal struct BatchRendererCullingOutput
{
// Token: 0x0400071B RID: 1819
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400071B")]
public JobHandle cullingJobsFence;
// Token: 0x0400071C RID: 1820
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400071C")]
public unsafe Plane* cullingPlanes;
// Token: 0x0400071D RID: 1821
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400071D")]
public unsafe BatchVisibility* batchVisibility;
// Token: 0x0400071E RID: 1822
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400071E")]
public unsafe int* visibleIndices;
// Token: 0x0400071F RID: 1823
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400071F")]
public int cullingPlanesCount;
// Token: 0x04000720 RID: 1824
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000720")]
public int batchVisibilityCount;
// Token: 0x04000721 RID: 1825
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000721")]
public int visibleIndicesCount;
}
}
@@ -0,0 +1,41 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using Unity.Jobs;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000257 RID: 599
[Token(Token = "0x2000257")]
[RequiredByNativeCode]
[NativeHeader("Runtime/Math/Matrix4x4.h")]
[NativeHeader("Runtime/Camera/BatchRendererGroup.h")]
[StructLayout(0)]
public class BatchRendererGroup
{
// Token: 0x06000F36 RID: 3894 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F36")]
[Address(RVA = "0x2EE0640", Offset = "0x2EDF640", VA = "0x182EE0640")]
[RequiredByNativeCode]
private static void InvokeOnPerformCulling(BatchRendererGroup group, ref BatchRendererCullingOutput context, ref LODParameters lodParameters)
{
}
// Token: 0x04000722 RID: 1826
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000722")]
private IntPtr m_GroupHandle;
// Token: 0x04000723 RID: 1827
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000723")]
private BatchRendererGroup.OnPerformCulling m_PerformCulling;
// Token: 0x02000258 RID: 600
// (Invoke) Token: 0x06000F38 RID: 3896
[Token(Token = "0x2000258")]
public delegate JobHandle OnPerformCulling(BatchRendererGroup rendererGroup, BatchCullingContext cullingContext);
}
}
@@ -0,0 +1,25 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000254 RID: 596
[Token(Token = "0x2000254")]
public struct BatchVisibility
{
// Token: 0x04000714 RID: 1812
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000714")]
public readonly int offset;
// Token: 0x04000715 RID: 1813
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000715")]
public readonly int instancesCount;
// Token: 0x04000716 RID: 1814
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000716")]
public int visibleCount;
}
}
@@ -0,0 +1,44 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000232 RID: 562
[Token(Token = "0x2000232")]
public enum BlendMode
{
// Token: 0x040005E0 RID: 1504
[Token(Token = "0x40005E0")]
Zero,
// Token: 0x040005E1 RID: 1505
[Token(Token = "0x40005E1")]
One,
// Token: 0x040005E2 RID: 1506
[Token(Token = "0x40005E2")]
DstColor,
// Token: 0x040005E3 RID: 1507
[Token(Token = "0x40005E3")]
SrcColor,
// Token: 0x040005E4 RID: 1508
[Token(Token = "0x40005E4")]
OneMinusDstColor,
// Token: 0x040005E5 RID: 1509
[Token(Token = "0x40005E5")]
SrcAlpha,
// Token: 0x040005E6 RID: 1510
[Token(Token = "0x40005E6")]
OneMinusSrcColor,
// Token: 0x040005E7 RID: 1511
[Token(Token = "0x40005E7")]
DstAlpha,
// Token: 0x040005E8 RID: 1512
[Token(Token = "0x40005E8")]
OneMinusDstAlpha,
// Token: 0x040005E9 RID: 1513
[Token(Token = "0x40005E9")]
SrcAlphaSaturate,
// Token: 0x040005EA RID: 1514
[Token(Token = "0x40005EA")]
OneMinusSrcAlpha
}
}
@@ -0,0 +1,119 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000233 RID: 563
[Token(Token = "0x2000233")]
public enum BlendOp
{
// Token: 0x040005EC RID: 1516
[Token(Token = "0x40005EC")]
Add,
// Token: 0x040005ED RID: 1517
[Token(Token = "0x40005ED")]
Subtract,
// Token: 0x040005EE RID: 1518
[Token(Token = "0x40005EE")]
ReverseSubtract,
// Token: 0x040005EF RID: 1519
[Token(Token = "0x40005EF")]
Min,
// Token: 0x040005F0 RID: 1520
[Token(Token = "0x40005F0")]
Max,
// Token: 0x040005F1 RID: 1521
[Token(Token = "0x40005F1")]
LogicalClear,
// Token: 0x040005F2 RID: 1522
[Token(Token = "0x40005F2")]
LogicalSet,
// Token: 0x040005F3 RID: 1523
[Token(Token = "0x40005F3")]
LogicalCopy,
// Token: 0x040005F4 RID: 1524
[Token(Token = "0x40005F4")]
LogicalCopyInverted,
// Token: 0x040005F5 RID: 1525
[Token(Token = "0x40005F5")]
LogicalNoop,
// Token: 0x040005F6 RID: 1526
[Token(Token = "0x40005F6")]
LogicalInvert,
// Token: 0x040005F7 RID: 1527
[Token(Token = "0x40005F7")]
LogicalAnd,
// Token: 0x040005F8 RID: 1528
[Token(Token = "0x40005F8")]
LogicalNand,
// Token: 0x040005F9 RID: 1529
[Token(Token = "0x40005F9")]
LogicalOr,
// Token: 0x040005FA RID: 1530
[Token(Token = "0x40005FA")]
LogicalNor,
// Token: 0x040005FB RID: 1531
[Token(Token = "0x40005FB")]
LogicalXor,
// Token: 0x040005FC RID: 1532
[Token(Token = "0x40005FC")]
LogicalEquivalence,
// Token: 0x040005FD RID: 1533
[Token(Token = "0x40005FD")]
LogicalAndReverse,
// Token: 0x040005FE RID: 1534
[Token(Token = "0x40005FE")]
LogicalAndInverted,
// Token: 0x040005FF RID: 1535
[Token(Token = "0x40005FF")]
LogicalOrReverse,
// Token: 0x04000600 RID: 1536
[Token(Token = "0x4000600")]
LogicalOrInverted,
// Token: 0x04000601 RID: 1537
[Token(Token = "0x4000601")]
Multiply,
// Token: 0x04000602 RID: 1538
[Token(Token = "0x4000602")]
Screen,
// Token: 0x04000603 RID: 1539
[Token(Token = "0x4000603")]
Overlay,
// Token: 0x04000604 RID: 1540
[Token(Token = "0x4000604")]
Darken,
// Token: 0x04000605 RID: 1541
[Token(Token = "0x4000605")]
Lighten,
// Token: 0x04000606 RID: 1542
[Token(Token = "0x4000606")]
ColorDodge,
// Token: 0x04000607 RID: 1543
[Token(Token = "0x4000607")]
ColorBurn,
// Token: 0x04000608 RID: 1544
[Token(Token = "0x4000608")]
HardLight,
// Token: 0x04000609 RID: 1545
[Token(Token = "0x4000609")]
SoftLight,
// Token: 0x0400060A RID: 1546
[Token(Token = "0x400060A")]
Difference,
// Token: 0x0400060B RID: 1547
[Token(Token = "0x400060B")]
Exclusion,
// Token: 0x0400060C RID: 1548
[Token(Token = "0x400060C")]
HSLHue,
// Token: 0x0400060D RID: 1549
[Token(Token = "0x400060D")]
HSLSaturation,
// Token: 0x0400060E RID: 1550
[Token(Token = "0x400060E")]
HSLColor,
// Token: 0x0400060F RID: 1551
[Token(Token = "0x400060F")]
HSLLuminosity
}
}
@@ -0,0 +1,109 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000259 RID: 601
[Token(Token = "0x2000259")]
public struct BlendState : IEquatable<BlendState>
{
// Token: 0x170002DB RID: 731
// (get) Token: 0x06000F3B RID: 3899 RVA: 0x00009B28 File Offset: 0x00007D28
[Token(Token = "0x170002DB")]
public static BlendState defaultValue
{
[Token(Token = "0x6000F3B")]
[Address(RVA = "0x2EE0C60", Offset = "0x2EDFC60", VA = "0x182EE0C60")]
get
{
return default(BlendState);
}
}
// Token: 0x06000F3C RID: 3900 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F3C")]
[Address(RVA = "0x2EE0B80", Offset = "0x2EDFB80", VA = "0x182EE0B80")]
public BlendState(bool separateMRTBlend = false, bool alphaToMask = false)
{
}
// Token: 0x06000F3D RID: 3901 RVA: 0x00009B40 File Offset: 0x00007D40
[Token(Token = "0x6000F3D")]
[Address(RVA = "0x2EE08B0", Offset = "0x2EDF8B0", VA = "0x182EE08B0", Slot = "4")]
public bool Equals(BlendState other)
{
return default(bool);
}
// Token: 0x06000F3E RID: 3902 RVA: 0x00009B58 File Offset: 0x00007D58
[Token(Token = "0x6000F3E")]
[Address(RVA = "0x2EE07F0", Offset = "0x2EDF7F0", VA = "0x182EE07F0", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000F3F RID: 3903 RVA: 0x00009B70 File Offset: 0x00007D70
[Token(Token = "0x6000F3F")]
[Address(RVA = "0x2EE0A90", Offset = "0x2EDFA90", VA = "0x182EE0A90", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x04000724 RID: 1828
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000724")]
private RenderTargetBlendState m_BlendState0;
// Token: 0x04000725 RID: 1829
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000725")]
private RenderTargetBlendState m_BlendState1;
// Token: 0x04000726 RID: 1830
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000726")]
private RenderTargetBlendState m_BlendState2;
// Token: 0x04000727 RID: 1831
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000727")]
private RenderTargetBlendState m_BlendState3;
// Token: 0x04000728 RID: 1832
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000728")]
private RenderTargetBlendState m_BlendState4;
// Token: 0x04000729 RID: 1833
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000729")]
private RenderTargetBlendState m_BlendState5;
// Token: 0x0400072A RID: 1834
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400072A")]
private RenderTargetBlendState m_BlendState6;
// Token: 0x0400072B RID: 1835
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400072B")]
private RenderTargetBlendState m_BlendState7;
// Token: 0x0400072C RID: 1836
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400072C")]
private byte m_SeparateMRTBlendStates;
// Token: 0x0400072D RID: 1837
[FieldOffset(Offset = "0x41")]
[Token(Token = "0x400072D")]
private byte m_AlphaToMask;
// Token: 0x0400072E RID: 1838
[FieldOffset(Offset = "0x42")]
[Token(Token = "0x400072E")]
private short m_Padding;
}
}
@@ -0,0 +1,80 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200023C RID: 572
[Token(Token = "0x200023C")]
public enum BuiltinRenderTextureType
{
// Token: 0x04000650 RID: 1616
[Token(Token = "0x4000650")]
PropertyName = -4,
// Token: 0x04000651 RID: 1617
[Token(Token = "0x4000651")]
BufferPtr,
// Token: 0x04000652 RID: 1618
[Token(Token = "0x4000652")]
RenderTexture,
// Token: 0x04000653 RID: 1619
[Token(Token = "0x4000653")]
BindableTexture,
// Token: 0x04000654 RID: 1620
[Token(Token = "0x4000654")]
None,
// Token: 0x04000655 RID: 1621
[Token(Token = "0x4000655")]
CurrentActive,
// Token: 0x04000656 RID: 1622
[Token(Token = "0x4000656")]
CameraTarget,
// Token: 0x04000657 RID: 1623
[Token(Token = "0x4000657")]
Depth,
// Token: 0x04000658 RID: 1624
[Token(Token = "0x4000658")]
DepthNormals,
// Token: 0x04000659 RID: 1625
[Token(Token = "0x4000659")]
ResolvedDepth,
// Token: 0x0400065A RID: 1626
[Token(Token = "0x400065A")]
PrepassNormalsSpec = 7,
// Token: 0x0400065B RID: 1627
[Token(Token = "0x400065B")]
PrepassLight,
// Token: 0x0400065C RID: 1628
[Token(Token = "0x400065C")]
PrepassLightSpec,
// Token: 0x0400065D RID: 1629
[Token(Token = "0x400065D")]
GBuffer0,
// Token: 0x0400065E RID: 1630
[Token(Token = "0x400065E")]
GBuffer1,
// Token: 0x0400065F RID: 1631
[Token(Token = "0x400065F")]
GBuffer2,
// Token: 0x04000660 RID: 1632
[Token(Token = "0x4000660")]
GBuffer3,
// Token: 0x04000661 RID: 1633
[Token(Token = "0x4000661")]
Reflections,
// Token: 0x04000662 RID: 1634
[Token(Token = "0x4000662")]
MotionVectors,
// Token: 0x04000663 RID: 1635
[Token(Token = "0x4000663")]
GBuffer4,
// Token: 0x04000664 RID: 1636
[Token(Token = "0x4000664")]
GBuffer5,
// Token: 0x04000665 RID: 1637
[Token(Token = "0x4000665")]
GBuffer6,
// Token: 0x04000666 RID: 1638
[Token(Token = "0x4000666")]
GBuffer7
}
}
@@ -0,0 +1,95 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200024A RID: 586
[Token(Token = "0x200024A")]
public enum BuiltinShaderDefine
{
// Token: 0x040006BE RID: 1726
[Token(Token = "0x40006BE")]
UNITY_NO_DXT5nm,
// Token: 0x040006BF RID: 1727
[Token(Token = "0x40006BF")]
UNITY_NO_RGBM,
// Token: 0x040006C0 RID: 1728
[Token(Token = "0x40006C0")]
UNITY_USE_NATIVE_HDR,
// Token: 0x040006C1 RID: 1729
[Token(Token = "0x40006C1")]
UNITY_ENABLE_REFLECTION_BUFFERS,
// Token: 0x040006C2 RID: 1730
[Token(Token = "0x40006C2")]
UNITY_FRAMEBUFFER_FETCH_AVAILABLE,
// Token: 0x040006C3 RID: 1731
[Token(Token = "0x40006C3")]
UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS,
// Token: 0x040006C4 RID: 1732
[Token(Token = "0x40006C4")]
UNITY_METAL_SHADOWS_USE_POINT_FILTERING,
// Token: 0x040006C5 RID: 1733
[Token(Token = "0x40006C5")]
UNITY_NO_CUBEMAP_ARRAY,
// Token: 0x040006C6 RID: 1734
[Token(Token = "0x40006C6")]
UNITY_NO_SCREENSPACE_SHADOWS,
// Token: 0x040006C7 RID: 1735
[Token(Token = "0x40006C7")]
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS,
// Token: 0x040006C8 RID: 1736
[Token(Token = "0x40006C8")]
UNITY_PBS_USE_BRDF1,
// Token: 0x040006C9 RID: 1737
[Token(Token = "0x40006C9")]
UNITY_PBS_USE_BRDF2,
// Token: 0x040006CA RID: 1738
[Token(Token = "0x40006CA")]
UNITY_PBS_USE_BRDF3,
// Token: 0x040006CB RID: 1739
[Token(Token = "0x40006CB")]
UNITY_NO_FULL_STANDARD_SHADER,
// Token: 0x040006CC RID: 1740
[Token(Token = "0x40006CC")]
UNITY_SPECCUBE_BOX_PROJECTION,
// Token: 0x040006CD RID: 1741
[Token(Token = "0x40006CD")]
UNITY_SPECCUBE_BLENDING,
// Token: 0x040006CE RID: 1742
[Token(Token = "0x40006CE")]
UNITY_ENABLE_DETAIL_NORMALMAP,
// Token: 0x040006CF RID: 1743
[Token(Token = "0x40006CF")]
SHADER_API_MOBILE,
// Token: 0x040006D0 RID: 1744
[Token(Token = "0x40006D0")]
SHADER_API_DESKTOP,
// Token: 0x040006D1 RID: 1745
[Token(Token = "0x40006D1")]
UNITY_HARDWARE_TIER1,
// Token: 0x040006D2 RID: 1746
[Token(Token = "0x40006D2")]
UNITY_HARDWARE_TIER2,
// Token: 0x040006D3 RID: 1747
[Token(Token = "0x40006D3")]
UNITY_HARDWARE_TIER3,
// Token: 0x040006D4 RID: 1748
[Token(Token = "0x40006D4")]
UNITY_COLORSPACE_GAMMA,
// Token: 0x040006D5 RID: 1749
[Token(Token = "0x40006D5")]
UNITY_LIGHT_PROBE_PROXY_VOLUME,
// Token: 0x040006D6 RID: 1750
[Token(Token = "0x40006D6")]
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS,
// Token: 0x040006D7 RID: 1751
[Token(Token = "0x40006D7")]
UNITY_LIGHTMAP_DLDR_ENCODING,
// Token: 0x040006D8 RID: 1752
[Token(Token = "0x40006D8")]
UNITY_LIGHTMAP_RGBM_ENCODING,
// Token: 0x040006D9 RID: 1753
[Token(Token = "0x40006D9")]
UNITY_LIGHTMAP_FULL_HDR
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000249 RID: 585
[Token(Token = "0x2000249")]
public enum BuiltinShaderMode
{
// Token: 0x040006BA RID: 1722
[Token(Token = "0x40006BA")]
Disabled,
// Token: 0x040006BB RID: 1723
[Token(Token = "0x40006BB")]
UseBuiltin,
// Token: 0x040006BC RID: 1724
[Token(Token = "0x40006BC")]
UseCustom
}
}
@@ -0,0 +1,35 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000248 RID: 584
[Token(Token = "0x2000248")]
public enum BuiltinShaderType
{
// Token: 0x040006B1 RID: 1713
[Token(Token = "0x40006B1")]
DeferredShading,
// Token: 0x040006B2 RID: 1714
[Token(Token = "0x40006B2")]
DeferredReflections,
// Token: 0x040006B3 RID: 1715
[Token(Token = "0x40006B3")]
LegacyDeferredLighting,
// Token: 0x040006B4 RID: 1716
[Token(Token = "0x40006B4")]
ScreenSpaceShadows,
// Token: 0x040006B5 RID: 1717
[Token(Token = "0x40006B5")]
DepthNormals,
// Token: 0x040006B6 RID: 1718
[Token(Token = "0x40006B6")]
MotionVectors,
// Token: 0x040006B7 RID: 1719
[Token(Token = "0x40006B7")]
LightHalo,
// Token: 0x040006B8 RID: 1720
[Token(Token = "0x40006B8")]
LensFlare
}
}
@@ -0,0 +1,86 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200023A RID: 570
[Token(Token = "0x200023A")]
public enum CameraEvent
{
// Token: 0x04000636 RID: 1590
[Token(Token = "0x4000636")]
BeforeDepthTexture,
// Token: 0x04000637 RID: 1591
[Token(Token = "0x4000637")]
AfterDepthTexture,
// Token: 0x04000638 RID: 1592
[Token(Token = "0x4000638")]
BeforeDepthNormalsTexture,
// Token: 0x04000639 RID: 1593
[Token(Token = "0x4000639")]
AfterDepthNormalsTexture,
// Token: 0x0400063A RID: 1594
[Token(Token = "0x400063A")]
BeforeGBuffer,
// Token: 0x0400063B RID: 1595
[Token(Token = "0x400063B")]
AfterGBuffer,
// Token: 0x0400063C RID: 1596
[Token(Token = "0x400063C")]
BeforeLighting,
// Token: 0x0400063D RID: 1597
[Token(Token = "0x400063D")]
AfterLighting,
// Token: 0x0400063E RID: 1598
[Token(Token = "0x400063E")]
BeforeFinalPass,
// Token: 0x0400063F RID: 1599
[Token(Token = "0x400063F")]
AfterFinalPass,
// Token: 0x04000640 RID: 1600
[Token(Token = "0x4000640")]
BeforeForwardOpaque,
// Token: 0x04000641 RID: 1601
[Token(Token = "0x4000641")]
AfterForwardOpaque,
// Token: 0x04000642 RID: 1602
[Token(Token = "0x4000642")]
BeforeImageEffectsOpaque,
// Token: 0x04000643 RID: 1603
[Token(Token = "0x4000643")]
AfterImageEffectsOpaque,
// Token: 0x04000644 RID: 1604
[Token(Token = "0x4000644")]
BeforeSkybox,
// Token: 0x04000645 RID: 1605
[Token(Token = "0x4000645")]
AfterSkybox,
// Token: 0x04000646 RID: 1606
[Token(Token = "0x4000646")]
BeforeForwardAlpha,
// Token: 0x04000647 RID: 1607
[Token(Token = "0x4000647")]
AfterForwardAlpha,
// Token: 0x04000648 RID: 1608
[Token(Token = "0x4000648")]
BeforeImageEffects,
// Token: 0x04000649 RID: 1609
[Token(Token = "0x4000649")]
AfterImageEffects,
// Token: 0x0400064A RID: 1610
[Token(Token = "0x400064A")]
AfterEverything,
// Token: 0x0400064B RID: 1611
[Token(Token = "0x400064B")]
BeforeReflections,
// Token: 0x0400064C RID: 1612
[Token(Token = "0x400064C")]
AfterReflections,
// Token: 0x0400064D RID: 1613
[Token(Token = "0x400064D")]
BeforeHaloAndLensFlares,
// Token: 0x0400064E RID: 1614
[Token(Token = "0x400064E")]
AfterHaloAndLensFlares
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200023B RID: 571
[Token(Token = "0x200023B")]
internal static class CameraEventUtils
{
// Token: 0x06000E82 RID: 3714 RVA: 0x000097C8 File Offset: 0x000079C8
[Token(Token = "0x6000E82")]
[Address(RVA = "0x2EE0CE0", Offset = "0x2EDFCE0", VA = "0x182EE0CE0")]
public static bool IsValid(CameraEvent value)
{
return default(bool);
}
}
}
@@ -0,0 +1,252 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x0200025B RID: 603
[Token(Token = "0x200025B")]
[UsedByNativeCode]
public struct CameraProperties : IEquatable<CameraProperties>
{
// Token: 0x06000F43 RID: 3907 RVA: 0x00009BD0 File Offset: 0x00007DD0
[Token(Token = "0x6000F43")]
[Address(RVA = "0x2EE2CC0", Offset = "0x2EE1CC0", VA = "0x182EE2CC0")]
public Plane GetShadowCullingPlane(int index)
{
return default(Plane);
}
// Token: 0x06000F44 RID: 3908 RVA: 0x00009BE8 File Offset: 0x00007DE8
[Token(Token = "0x6000F44")]
[Address(RVA = "0x2EE2690", Offset = "0x2EE1690", VA = "0x182EE2690")]
public Plane GetCameraCullingPlane(int index)
{
return default(Plane);
}
// Token: 0x06000F45 RID: 3909 RVA: 0x00009C00 File Offset: 0x00007E00
[Token(Token = "0x6000F45")]
[Address(RVA = "0x2EE0CF0", Offset = "0x2EDFCF0", VA = "0x182EE0CF0", Slot = "4")]
public bool Equals(CameraProperties other)
{
return default(bool);
}
// Token: 0x06000F46 RID: 3910 RVA: 0x00009C18 File Offset: 0x00007E18
[Token(Token = "0x6000F46")]
[Address(RVA = "0x2EE2540", Offset = "0x2EE1540", VA = "0x182EE2540", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000F47 RID: 3911 RVA: 0x00009C30 File Offset: 0x00007E30
[Token(Token = "0x6000F47")]
[Address(RVA = "0x2EE2780", Offset = "0x2EE1780", VA = "0x182EE2780", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x04000733 RID: 1843
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000733")]
private Rect screenRect;
// Token: 0x04000734 RID: 1844
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000734")]
private Vector3 viewDir;
// Token: 0x04000735 RID: 1845
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000735")]
private float projectionNear;
// Token: 0x04000736 RID: 1846
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000736")]
private float projectionFar;
// Token: 0x04000737 RID: 1847
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000737")]
private float cameraNear;
// Token: 0x04000738 RID: 1848
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000738")]
private float cameraFar;
// Token: 0x04000739 RID: 1849
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000739")]
private float cameraAspect;
// Token: 0x0400073A RID: 1850
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400073A")]
private Matrix4x4 cameraToWorld;
// Token: 0x0400073B RID: 1851
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400073B")]
private Matrix4x4 actualWorldToClip;
// Token: 0x0400073C RID: 1852
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400073C")]
private Matrix4x4 cameraClipToWorld;
// Token: 0x0400073D RID: 1853
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400073D")]
private Matrix4x4 cameraWorldToClip;
// Token: 0x0400073E RID: 1854
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400073E")]
private Matrix4x4 implicitProjection;
// Token: 0x0400073F RID: 1855
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x400073F")]
private Matrix4x4 stereoWorldToClipLeft;
// Token: 0x04000740 RID: 1856
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000740")]
private Matrix4x4 stereoWorldToClipRight;
// Token: 0x04000741 RID: 1857
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000741")]
private Matrix4x4 worldToCamera;
// Token: 0x04000742 RID: 1858
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4000742")]
private Vector3 up;
// Token: 0x04000743 RID: 1859
[FieldOffset(Offset = "0x23C")]
[Token(Token = "0x4000743")]
private Vector3 right;
// Token: 0x04000744 RID: 1860
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4000744")]
private Vector3 transformDirection;
// Token: 0x04000745 RID: 1861
[FieldOffset(Offset = "0x254")]
[Token(Token = "0x4000745")]
private Vector3 cameraEuler;
// Token: 0x04000746 RID: 1862
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4000746")]
private Vector3 velocity;
// Token: 0x04000747 RID: 1863
[FieldOffset(Offset = "0x26C")]
[Token(Token = "0x4000747")]
private float farPlaneWorldSpaceLength;
// Token: 0x04000748 RID: 1864
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4000748")]
private uint rendererCount;
// Token: 0x04000749 RID: 1865
[FieldOffset(Offset = "0x274")]
[Token(Token = "0x4000749")]
[FixedBuffer(typeof(byte), 96)]
internal CameraProperties.<m_ShadowCullPlanes>e__FixedBuffer m_ShadowCullPlanes;
// Token: 0x0400074A RID: 1866
[FieldOffset(Offset = "0x2D4")]
[Token(Token = "0x400074A")]
[FixedBuffer(typeof(byte), 96)]
internal CameraProperties.<m_CameraCullPlanes>e__FixedBuffer m_CameraCullPlanes;
// Token: 0x0400074B RID: 1867
[FieldOffset(Offset = "0x334")]
[Token(Token = "0x400074B")]
private float baseFarDistance;
// Token: 0x0400074C RID: 1868
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x400074C")]
private Vector3 shadowCullCenter;
// Token: 0x0400074D RID: 1869
[FieldOffset(Offset = "0x344")]
[Token(Token = "0x400074D")]
[FixedBuffer(typeof(float), 32)]
internal CameraProperties.<layerCullDistances>e__FixedBuffer layerCullDistances;
// Token: 0x0400074E RID: 1870
[FieldOffset(Offset = "0x3C4")]
[Token(Token = "0x400074E")]
private int layerCullSpherical;
// Token: 0x0400074F RID: 1871
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x400074F")]
private CoreCameraValues coreCameraValues;
// Token: 0x04000750 RID: 1872
[FieldOffset(Offset = "0x3D8")]
[Token(Token = "0x4000750")]
private uint cameraType;
// Token: 0x04000751 RID: 1873
[FieldOffset(Offset = "0x3DC")]
[Token(Token = "0x4000751")]
private int projectionIsOblique;
// Token: 0x04000752 RID: 1874
[FieldOffset(Offset = "0x3E0")]
[Token(Token = "0x4000752")]
private int isImplicitProjectionMatrix;
// Token: 0x0200025C RID: 604
[Token(Token = "0x200025C")]
[UnsafeValueType]
[CompilerGenerated]
public struct <m_ShadowCullPlanes>e__FixedBuffer
{
// Token: 0x04000753 RID: 1875
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000753")]
public byte FixedElementField;
}
// Token: 0x0200025D RID: 605
[Token(Token = "0x200025D")]
[UnsafeValueType]
[CompilerGenerated]
public struct <m_CameraCullPlanes>e__FixedBuffer
{
// Token: 0x04000754 RID: 1876
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000754")]
public byte FixedElementField;
}
// Token: 0x0200025E RID: 606
[Token(Token = "0x200025E")]
[UnsafeValueType]
[CompilerGenerated]
public struct <layerCullDistances>e__FixedBuffer
{
// Token: 0x04000755 RID: 1877
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000755")]
public float FixedElementField;
}
}
}
@@ -0,0 +1,27 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000236 RID: 566
[Token(Token = "0x2000236")]
[Flags]
public enum ColorWriteMask
{
// Token: 0x0400061F RID: 1567
[Token(Token = "0x400061F")]
Alpha = 1,
// Token: 0x04000620 RID: 1568
[Token(Token = "0x4000620")]
Blue = 2,
// Token: 0x04000621 RID: 1569
[Token(Token = "0x4000621")]
Green = 4,
// Token: 0x04000622 RID: 1570
[Token(Token = "0x4000622")]
Red = 8,
// Token: 0x04000623 RID: 1571
[Token(Token = "0x4000623")]
All = 15
}
}
@@ -0,0 +1,927 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000252 RID: 594
[Token(Token = "0x2000252")]
[UsedByNativeCode]
[NativeType]
[NativeHeader("Runtime/Export/Graphics/RenderingCommandBuffer.bindings.h")]
[NativeHeader("Runtime/Shaders/RayTracingShader.h")]
[NativeType("Runtime/Graphics/CommandBuffer/RenderingCommandBuffer.h")]
[NativeHeader("Runtime/Shaders/ComputeShader.h")]
public class CommandBuffer : IDisposable
{
// Token: 0x06000EB4 RID: 3764 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EB4")]
[Address(RVA = "0x2EE62D0", Offset = "0x2EE52D0", VA = "0x182EE62D0")]
[NativeMethod]
public void SetInvertCulling(bool invertCulling)
{
}
// Token: 0x06000EB5 RID: 3765 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EB5")]
[Address(RVA = "0x2EE5610", Offset = "0x2EE4610", VA = "0x182EE5610")]
[FreeFunction]
private void Internal_SetSinglePassStereo(SinglePassStereoMode mode)
{
}
// Token: 0x06000EB6 RID: 3766 RVA: 0x00009A80 File Offset: 0x00007C80
[Token(Token = "0x6000EB6")]
[Address(RVA = "0x2EE5190", Offset = "0x2EE4190", VA = "0x182EE5190")]
[FreeFunction]
private static IntPtr InitBuffer()
{
return 0;
}
// Token: 0x06000EB7 RID: 3767 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EB7")]
[Address(RVA = "0x2EE5760", Offset = "0x2EE4760", VA = "0x182EE5760")]
[FreeFunction]
private void ReleaseBuffer()
{
}
// Token: 0x06000EB8 RID: 3768 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EB8")]
[Address(RVA = "0x2EE58C0", Offset = "0x2EE48C0", VA = "0x182EE58C0")]
[FreeFunction]
public void SetComputeFloatParam([NotNull] ComputeShader computeShader, int nameID, float val)
{
}
// Token: 0x06000EB9 RID: 3769 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EB9")]
[Address(RVA = "0x2EE59A0", Offset = "0x2EE49A0", VA = "0x182EE59A0")]
[FreeFunction]
public void SetComputeIntParam([NotNull] ComputeShader computeShader, int nameID, int val)
{
}
// Token: 0x06000EBA RID: 3770 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EBA")]
[Address(RVA = "0x2EE5B90", Offset = "0x2EE4B90", VA = "0x182EE5B90")]
[FreeFunction]
public void SetComputeVectorParam([NotNull] ComputeShader computeShader, int nameID, Vector4 val)
{
}
// Token: 0x06000EBB RID: 3771 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EBB")]
[Address(RVA = "0x2EE5530", Offset = "0x2EE4530", VA = "0x182EE5530")]
[FreeFunction]
private void Internal_SetComputeFloats([NotNull] ComputeShader computeShader, int nameID, float[] values)
{
}
// Token: 0x06000EBC RID: 3772 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EBC")]
[Address(RVA = "0x2EE55A0", Offset = "0x2EE45A0", VA = "0x182EE55A0")]
[FreeFunction]
private void Internal_SetComputeTextureParam([NotNull] ComputeShader computeShader, int kernelIndex, int nameID, ref RenderTargetIdentifier rt, int mipLevel, RenderTextureSubElement element)
{
}
// Token: 0x06000EBD RID: 3773 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EBD")]
[Address(RVA = "0x2EE5850", Offset = "0x2EE4850", VA = "0x182EE5850")]
[FreeFunction]
public void SetComputeBufferParam([NotNull] ComputeShader computeShader, int kernelIndex, int nameID, ComputeBuffer buffer)
{
}
// Token: 0x06000EBE RID: 3774 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EBE")]
[Address(RVA = "0x2EE3A10", Offset = "0x2EE2A10", VA = "0x182EE3A10")]
[FreeFunction]
private void Internal_DispatchCompute([NotNull] ComputeShader computeShader, int kernelIndex, int threadGroupsX, int threadGroupsY, int threadGroupsZ)
{
}
// Token: 0x170002D9 RID: 729
// (set) Token: 0x06000EBF RID: 3775 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002D9")]
public string name
{
[Token(Token = "0x6000EBF")]
[Address(RVA = "0x2EE7670", Offset = "0x2EE6670", VA = "0x182EE7670")]
set
{
}
}
// Token: 0x06000EC0 RID: 3776 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EC0")]
[Address(RVA = "0x2EE3760", Offset = "0x2EE2760", VA = "0x182EE3760")]
[NativeMethod]
public void Clear()
{
}
// Token: 0x06000EC1 RID: 3777 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EC1")]
[Address(RVA = "0x2EE52A0", Offset = "0x2EE42A0", VA = "0x182EE52A0")]
[FreeFunction]
private void Internal_DrawMesh([NotNull] Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties)
{
}
// Token: 0x06000EC2 RID: 3778 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EC2")]
[Address(RVA = "0x2EE54C0", Offset = "0x2EE44C0", VA = "0x182EE54C0")]
[NativeMethod]
private void Internal_DrawRenderer([NotNull] Renderer renderer, Material material, int submeshIndex, int shaderPass)
{
}
// Token: 0x06000EC3 RID: 3779 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EC3")]
[Address(RVA = "0x2EE5430", Offset = "0x2EE4430", VA = "0x182EE5430")]
[NativeMethod]
private void Internal_DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties)
{
}
// Token: 0x06000EC4 RID: 3780 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EC4")]
[Address(RVA = "0x2EE51C0", Offset = "0x2EE41C0", VA = "0x182EE51C0")]
[FreeFunction]
private void Internal_DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)
{
}
// Token: 0x06000EC5 RID: 3781 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EC5")]
[Address(RVA = "0x2EE5370", Offset = "0x2EE4370", VA = "0x182EE5370")]
[FreeFunction]
private void Internal_DrawOcclusionMesh(RectInt normalizedCamViewport)
{
}
// Token: 0x06000EC6 RID: 3782 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EC6")]
[Address(RVA = "0x2EE7590", Offset = "0x2EE6590", VA = "0x182EE7590")]
[FreeFunction]
public void SetViewport(Rect pixelRect)
{
}
// Token: 0x06000EC7 RID: 3783 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EC7")]
[Address(RVA = "0x2EE4790", Offset = "0x2EE3790", VA = "0x182EE4790")]
[FreeFunction]
public void EnableScissorRect(Rect scissor)
{
}
// Token: 0x06000EC8 RID: 3784 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EC8")]
[Address(RVA = "0x2EE3980", Offset = "0x2EE2980", VA = "0x182EE3980")]
[FreeFunction]
public void DisableScissorRect()
{
}
// Token: 0x06000EC9 RID: 3785 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EC9")]
[Address(RVA = "0x2EE37A0", Offset = "0x2EE27A0", VA = "0x182EE37A0")]
[FreeFunction]
private void CopyTexture_Internal(ref RenderTargetIdentifier src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, ref RenderTargetIdentifier dst, int dstElement, int dstMip, int dstX, int dstY, int mode)
{
}
// Token: 0x06000ECA RID: 3786 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ECA")]
[Address(RVA = "0x2EE2F80", Offset = "0x2EE1F80", VA = "0x182EE2F80")]
[FreeFunction]
private void Blit_Texture(Texture source, ref RenderTargetIdentifier dest, Material mat, int pass, Vector2 scale, Vector2 offset, int sourceDepthSlice, int destDepthSlice)
{
}
// Token: 0x06000ECB RID: 3787 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ECB")]
[Address(RVA = "0x2EE2E70", Offset = "0x2EE1E70", VA = "0x182EE2E70")]
[FreeFunction]
private void Blit_Identifier(ref RenderTargetIdentifier source, ref RenderTargetIdentifier dest, Material mat, int pass, Vector2 scale, Vector2 offset, int sourceDepthSlice, int destDepthSlice)
{
}
// Token: 0x06000ECC RID: 3788 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ECC")]
[Address(RVA = "0x2EE4DD0", Offset = "0x2EE3DD0", VA = "0x182EE4DD0")]
[FreeFunction]
public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, GraphicsFormat format, int antiAliasing, bool enableRandomWrite, RenderTextureMemoryless memorylessMode, bool useDynamicScale)
{
}
// Token: 0x06000ECD RID: 3789 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ECD")]
[Address(RVA = "0x2EE4CB0", Offset = "0x2EE3CB0", VA = "0x182EE4CB0")]
public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, GraphicsFormat format, int antiAliasing, bool enableRandomWrite, RenderTextureMemoryless memorylessMode)
{
}
// Token: 0x06000ECE RID: 3790 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ECE")]
[Address(RVA = "0x2EE49F0", Offset = "0x2EE39F0", VA = "0x182EE49F0")]
public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, GraphicsFormat format, int antiAliasing)
{
}
// Token: 0x06000ECF RID: 3791 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ECF")]
[Address(RVA = "0x2EE4D30", Offset = "0x2EE3D30", VA = "0x182EE4D30")]
public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, GraphicsFormat format)
{
}
// Token: 0x06000ED0 RID: 3792 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ED0")]
[Address(RVA = "0x2EE50B0", Offset = "0x2EE40B0", VA = "0x182EE50B0")]
public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing, bool enableRandomWrite, RenderTextureMemoryless memorylessMode, bool useDynamicScale)
{
}
// Token: 0x06000ED1 RID: 3793 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ED1")]
[Address(RVA = "0x2EE4BE0", Offset = "0x2EE3BE0", VA = "0x182EE4BE0")]
public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing, bool enableRandomWrite, RenderTextureMemoryless memorylessMode)
{
}
// Token: 0x06000ED2 RID: 3794 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ED2")]
[Address(RVA = "0x2EE4FE0", Offset = "0x2EE3FE0", VA = "0x182EE4FE0")]
public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing, bool enableRandomWrite)
{
}
// Token: 0x06000ED3 RID: 3795 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ED3")]
[Address(RVA = "0x2EE4B20", Offset = "0x2EE3B20", VA = "0x182EE4B20")]
public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing)
{
}
// Token: 0x06000ED4 RID: 3796 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ED4")]
[Address(RVA = "0x2EE4F20", Offset = "0x2EE3F20", VA = "0x182EE4F20")]
public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format, RenderTextureReadWrite readWrite)
{
}
// Token: 0x06000ED5 RID: 3797 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ED5")]
[Address(RVA = "0x2EE4E60", Offset = "0x2EE3E60", VA = "0x182EE4E60")]
public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format)
{
}
// Token: 0x06000ED6 RID: 3798 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ED6")]
[Address(RVA = "0x2EE4990", Offset = "0x2EE3990", VA = "0x182EE4990")]
[FreeFunction]
private void GetTemporaryRTWithDescriptor(int nameID, RenderTextureDescriptor desc, FilterMode filter)
{
}
// Token: 0x06000ED7 RID: 3799 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ED7")]
[Address(RVA = "0x2EE4AA0", Offset = "0x2EE3AA0", VA = "0x182EE4AA0")]
public void GetTemporaryRT(int nameID, RenderTextureDescriptor desc, FilterMode filter)
{
}
// Token: 0x06000ED8 RID: 3800 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ED8")]
[Address(RVA = "0x2EE57A0", Offset = "0x2EE47A0", VA = "0x182EE57A0")]
[FreeFunction]
public void ReleaseTemporaryRT(int nameID)
{
}
// Token: 0x06000ED9 RID: 3801 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ED9")]
[Address(RVA = "0x2EE3630", Offset = "0x2EE2630", VA = "0x182EE3630")]
[FreeFunction]
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth)
{
}
// Token: 0x06000EDA RID: 3802 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EDA")]
[Address(RVA = "0x2EE36B0", Offset = "0x2EE26B0", VA = "0x182EE36B0")]
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor)
{
}
// Token: 0x06000EDB RID: 3803 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EDB")]
[Address(RVA = "0x2EE5DC0", Offset = "0x2EE4DC0", VA = "0x182EE5DC0")]
[FreeFunction]
public void SetGlobalFloat(int nameID, float value)
{
}
// Token: 0x06000EDC RID: 3804 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EDC")]
[Address(RVA = "0x2EE6280", Offset = "0x2EE5280", VA = "0x182EE6280")]
[FreeFunction]
public void SetGlobalVector(int nameID, Vector4 value)
{
}
// Token: 0x06000EDD RID: 3805 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EDD")]
[Address(RVA = "0x2EE5D70", Offset = "0x2EE4D70", VA = "0x182EE5D70")]
[FreeFunction]
public void SetGlobalColor(int nameID, Color value)
{
}
// Token: 0x06000EDE RID: 3806 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EDE")]
[Address(RVA = "0x2EE5F90", Offset = "0x2EE4F90", VA = "0x182EE5F90")]
[FreeFunction]
public void SetGlobalMatrix(int nameID, Matrix4x4 value)
{
}
// Token: 0x06000EDF RID: 3807 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EDF")]
[Address(RVA = "0x2EE47E0", Offset = "0x2EE37E0", VA = "0x182EE47E0")]
[FreeFunction]
public void EnableShaderKeyword(string keyword)
{
}
// Token: 0x06000EE0 RID: 3808 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EE0")]
[Address(RVA = "0x2EE39C0", Offset = "0x2EE29C0", VA = "0x182EE39C0")]
[FreeFunction]
public void DisableShaderKeyword(string keyword)
{
}
// Token: 0x06000EE1 RID: 3809 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EE1")]
[Address(RVA = "0x2EE74E0", Offset = "0x2EE64E0", VA = "0x182EE74E0")]
[FreeFunction]
public void SetViewProjectionMatrices(Matrix4x4 view, Matrix4x4 proj)
{
}
// Token: 0x06000EE2 RID: 3810 RVA: 0x00009A98 File Offset: 0x00007C98
[Token(Token = "0x6000EE2")]
[Address(RVA = "0x2EE75E0", Offset = "0x2EE65E0", VA = "0x182EE75E0")]
[FreeFunction]
private bool ValidateAgainstExecutionFlags(CommandBufferExecutionFlags requiredFlags, CommandBufferExecutionFlags invalidFlags)
{
return default(bool);
}
// Token: 0x06000EE3 RID: 3811 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EE3")]
[Address(RVA = "0x2EE6180", Offset = "0x2EE5180", VA = "0x182EE6180")]
[FreeFunction]
public void SetGlobalVectorArray(int nameID, Vector4[] values)
{
}
// Token: 0x06000EE4 RID: 3812 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EE4")]
[Address(RVA = "0x2EE5E70", Offset = "0x2EE4E70", VA = "0x182EE5E70")]
[FreeFunction]
public void SetGlobalMatrixArray(int nameID, Matrix4x4[] values)
{
}
// Token: 0x06000EE5 RID: 3813 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EE5")]
[Address(RVA = "0x2EE5FE0", Offset = "0x2EE4FE0", VA = "0x182EE5FE0")]
[FreeFunction]
private void SetGlobalTexture_Impl(int nameID, ref RenderTargetIdentifier rt, RenderTextureSubElement element)
{
}
// Token: 0x06000EE6 RID: 3814 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EE6")]
[Address(RVA = "0x2EE5C70", Offset = "0x2EE4C70", VA = "0x182EE5C70")]
[FreeFunction]
public void SetGlobalBuffer(int nameID, ComputeBuffer value)
{
}
// Token: 0x06000EE7 RID: 3815 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EE7")]
[Address(RVA = "0x2EE5650", Offset = "0x2EE4650", VA = "0x182EE5650")]
[FreeFunction]
private void IssuePluginEventInternal(IntPtr callback, int eventID)
{
}
// Token: 0x06000EE8 RID: 3816 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EE8")]
[Address(RVA = "0x2EE2DB0", Offset = "0x2EE1DB0", VA = "0x182EE2DB0")]
[FreeFunction]
public void BeginSample(string name)
{
}
// Token: 0x06000EE9 RID: 3817 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EE9")]
[Address(RVA = "0x2EE4830", Offset = "0x2EE3830", VA = "0x182EE4830")]
[FreeFunction]
public void EndSample(string name)
{
}
// Token: 0x06000EEA RID: 3818 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EEA")]
[Address(RVA = "0x2EE6850", Offset = "0x2EE5850", VA = "0x182EE6850")]
public void SetRenderTarget(RenderTargetIdentifier rt)
{
}
// Token: 0x06000EEB RID: 3819 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EEB")]
[Address(RVA = "0x2EE6B00", Offset = "0x2EE5B00", VA = "0x182EE6B00")]
public void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction)
{
}
// Token: 0x06000EEC RID: 3820 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EEC")]
[Address(RVA = "0x2EE6720", Offset = "0x2EE5720", VA = "0x182EE6720")]
public void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
{
}
// Token: 0x06000EED RID: 3821 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EED")]
[Address(RVA = "0x2EE68F0", Offset = "0x2EE58F0", VA = "0x182EE68F0")]
public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel, CubemapFace cubemapFace, int depthSlice)
{
}
// Token: 0x06000EEE RID: 3822 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EEE")]
[Address(RVA = "0x2EE6C10", Offset = "0x2EE5C10", VA = "0x182EE6C10")]
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth)
{
}
// Token: 0x06000EEF RID: 3823 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EEF")]
[Address(RVA = "0x2EE6CF0", Offset = "0x2EE5CF0", VA = "0x182EE6CF0")]
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice)
{
}
// Token: 0x06000EF0 RID: 3824 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EF0")]
[Address(RVA = "0x2EE6F00", Offset = "0x2EE5F00", VA = "0x182EE6F00")]
public void SetRenderTarget(RenderTargetIdentifier color, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderTargetIdentifier depth, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
{
}
// Token: 0x06000EF1 RID: 3825 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EF1")]
[Address(RVA = "0x2EE7290", Offset = "0x2EE6290", VA = "0x182EE7290")]
public void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth)
{
}
// Token: 0x06000EF2 RID: 3826 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EF2")]
[Address(RVA = "0x2EE7070", Offset = "0x2EE6070", VA = "0x182EE7070")]
public void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice)
{
}
// Token: 0x06000EF3 RID: 3827 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EF3")]
[Address(RVA = "0x2EE66A0", Offset = "0x2EE56A0", VA = "0x182EE66A0")]
private void SetRenderTargetSingle_Internal(RenderTargetIdentifier rt, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
{
}
// Token: 0x06000EF4 RID: 3828 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EF4")]
[Address(RVA = "0x2EE6390", Offset = "0x2EE5390", VA = "0x182EE6390")]
private void SetRenderTargetColorDepth_Internal(RenderTargetIdentifier color, RenderTargetIdentifier depth, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
{
}
// Token: 0x06000EF5 RID: 3829 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EF5")]
[Address(RVA = "0x2EE65A0", Offset = "0x2EE55A0", VA = "0x182EE65A0")]
private void SetRenderTargetMulti_Internal(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth, RenderBufferLoadAction[] colorLoadActions, RenderBufferStoreAction[] colorStoreActions, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
{
}
// Token: 0x06000EF6 RID: 3830 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EF6")]
[Address(RVA = "0x2EE6480", Offset = "0x2EE5480", VA = "0x182EE6480")]
private void SetRenderTargetMultiSubtarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth, RenderBufferLoadAction[] colorLoadActions, RenderBufferStoreAction[] colorStoreActions, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction, int mipLevel, CubemapFace cubemapFace, int depthSlice)
{
}
// Token: 0x06000EF7 RID: 3831 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EF7")]
[Address(RVA = "0x2EE4880", Offset = "0x2EE3880", VA = "0x182EE4880", Slot = "1")]
protected override void Finalize()
{
}
// Token: 0x06000EF8 RID: 3832 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EF8")]
[Address(RVA = "0x2EE3A80", Offset = "0x2EE2A80", VA = "0x182EE3A80", Slot = "4")]
public void Dispose()
{
}
// Token: 0x06000EF9 RID: 3833 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EF9")]
[Address(RVA = "0x2EE3B20", Offset = "0x2EE2B20", VA = "0x182EE3B20")]
private void Dispose(bool disposing)
{
}
// Token: 0x06000EFA RID: 3834 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EFA")]
[Address(RVA = "0x2EE7630", Offset = "0x2EE6630", VA = "0x182EE7630")]
public CommandBuffer()
{
}
// Token: 0x06000EFB RID: 3835 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EFB")]
[Address(RVA = "0x2EE5C00", Offset = "0x2EE4C00", VA = "0x182EE5C00")]
public void SetComputeVectorParam(ComputeShader computeShader, string name, Vector4 val)
{
}
// Token: 0x06000EFC RID: 3836 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EFC")]
[Address(RVA = "0x2EE5930", Offset = "0x2EE4930", VA = "0x182EE5930")]
public void SetComputeFloatParams(ComputeShader computeShader, string name, params float[] values)
{
}
// Token: 0x06000EFD RID: 3837 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EFD")]
[Address(RVA = "0x2EE5A90", Offset = "0x2EE4A90", VA = "0x182EE5A90")]
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, RenderTargetIdentifier rt)
{
}
// Token: 0x06000EFE RID: 3838 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EFE")]
[Address(RVA = "0x2EE5A10", Offset = "0x2EE4A10", VA = "0x182EE5A10")]
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, RenderTargetIdentifier rt)
{
}
// Token: 0x06000EFF RID: 3839 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EFF")]
[Address(RVA = "0x2EE57E0", Offset = "0x2EE47E0", VA = "0x182EE57E0")]
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, ComputeBuffer buffer)
{
}
// Token: 0x06000F00 RID: 3840 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F00")]
[Address(RVA = "0x2EE3A10", Offset = "0x2EE2A10", VA = "0x182EE3A10")]
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, int threadGroupsX, int threadGroupsY, int threadGroupsZ)
{
}
// Token: 0x06000F01 RID: 3841 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F01")]
[Address(RVA = "0x2EE3F70", Offset = "0x2EE2F70", VA = "0x182EE3F70")]
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties)
{
}
// Token: 0x06000F02 RID: 3842 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F02")]
[Address(RVA = "0x2EE3E40", Offset = "0x2EE2E40", VA = "0x182EE3E40")]
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass)
{
}
// Token: 0x06000F03 RID: 3843 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F03")]
[Address(RVA = "0x2EE3EB0", Offset = "0x2EE2EB0", VA = "0x182EE3EB0")]
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex)
{
}
// Token: 0x06000F04 RID: 3844 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F04")]
[Address(RVA = "0x2EE3F10", Offset = "0x2EE2F10", VA = "0x182EE3F10")]
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material)
{
}
// Token: 0x06000F05 RID: 3845 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F05")]
[Address(RVA = "0x2EE44A0", Offset = "0x2EE34A0", VA = "0x182EE44A0")]
public void DrawRenderer(Renderer renderer, Material material, int submeshIndex, int shaderPass)
{
}
// Token: 0x06000F06 RID: 3846 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F06")]
[Address(RVA = "0x2EE4480", Offset = "0x2EE3480", VA = "0x182EE4480")]
public void DrawRenderer(Renderer renderer, Material material, int submeshIndex)
{
}
// Token: 0x06000F07 RID: 3847 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F07")]
[Address(RVA = "0x2EE4710", Offset = "0x2EE3710", VA = "0x182EE4710")]
public void DrawRenderer(Renderer renderer, Material material)
{
}
// Token: 0x06000F08 RID: 3848 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F08")]
[Address(RVA = "0x2EE42D0", Offset = "0x2EE32D0", VA = "0x182EE42D0")]
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties)
{
}
// Token: 0x06000F09 RID: 3849 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F09")]
[Address(RVA = "0x2EE3BC0", Offset = "0x2EE2BC0", VA = "0x182EE3BC0")]
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)
{
}
// Token: 0x06000F0A RID: 3850 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F0A")]
[Address(RVA = "0x2EE3B80", Offset = "0x2EE2B80", VA = "0x182EE3B80")]
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset)
{
}
// Token: 0x06000F0B RID: 3851 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F0B")]
[Address(RVA = "0x2EE4290", Offset = "0x2EE3290", VA = "0x182EE4290")]
public void DrawOcclusionMesh(RectInt normalizedCamViewport)
{
}
// Token: 0x06000F0C RID: 3852 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F0C")]
[Address(RVA = "0x2EE3810", Offset = "0x2EE2810", VA = "0x182EE3810")]
public void CopyTexture(RenderTargetIdentifier src, RenderTargetIdentifier dst)
{
}
// Token: 0x06000F0D RID: 3853 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F0D")]
[Address(RVA = "0x2EE38C0", Offset = "0x2EE28C0", VA = "0x182EE38C0")]
public void CopyTexture(RenderTargetIdentifier src, int srcElement, int srcMip, RenderTargetIdentifier dst, int dstElement, int dstMip)
{
}
// Token: 0x06000F0E RID: 3854 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F0E")]
[Address(RVA = "0x2EE3140", Offset = "0x2EE2140", VA = "0x182EE3140")]
public void Blit(Texture source, RenderTargetIdentifier dest)
{
}
// Token: 0x06000F0F RID: 3855 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F0F")]
[Address(RVA = "0x2EE3020", Offset = "0x2EE2020", VA = "0x182EE3020")]
public void Blit(Texture source, RenderTargetIdentifier dest, Material mat)
{
}
// Token: 0x06000F10 RID: 3856 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F10")]
[Address(RVA = "0x2EE3380", Offset = "0x2EE2380", VA = "0x182EE3380")]
public void Blit(RenderTargetIdentifier source, RenderTargetIdentifier dest)
{
}
// Token: 0x06000F11 RID: 3857 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F11")]
[Address(RVA = "0x2EE34A0", Offset = "0x2EE24A0", VA = "0x182EE34A0")]
public void Blit(RenderTargetIdentifier source, RenderTargetIdentifier dest, Material mat)
{
}
// Token: 0x06000F12 RID: 3858 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F12")]
[Address(RVA = "0x2EE3260", Offset = "0x2EE2260", VA = "0x182EE3260")]
public void Blit(RenderTargetIdentifier source, RenderTargetIdentifier dest, Material mat, int pass)
{
}
// Token: 0x06000F13 RID: 3859 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F13")]
[Address(RVA = "0x2EE5E10", Offset = "0x2EE4E10", VA = "0x182EE5E10")]
public void SetGlobalFloat(string name, float value)
{
}
// Token: 0x06000F14 RID: 3860 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F14")]
[Address(RVA = "0x2EE6220", Offset = "0x2EE5220", VA = "0x182EE6220")]
public void SetGlobalVector(string name, Vector4 value)
{
}
// Token: 0x06000F15 RID: 3861 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F15")]
[Address(RVA = "0x2EE5D10", Offset = "0x2EE4D10", VA = "0x182EE5D10")]
public void SetGlobalColor(string name, Color value)
{
}
// Token: 0x06000F16 RID: 3862 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F16")]
[Address(RVA = "0x2EE5F10", Offset = "0x2EE4F10", VA = "0x182EE5F10")]
public void SetGlobalMatrix(string name, Matrix4x4 value)
{
}
// Token: 0x06000F17 RID: 3863 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F17")]
[Address(RVA = "0x2EE60A0", Offset = "0x2EE50A0", VA = "0x182EE60A0")]
public void SetGlobalTexture(string name, RenderTargetIdentifier value)
{
}
// Token: 0x06000F18 RID: 3864 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F18")]
[Address(RVA = "0x2EE6040", Offset = "0x2EE5040", VA = "0x182EE6040")]
public void SetGlobalTexture(int nameID, RenderTargetIdentifier value)
{
}
// Token: 0x06000F19 RID: 3865 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F19")]
[Address(RVA = "0x2EE6120", Offset = "0x2EE5120", VA = "0x182EE6120")]
public void SetGlobalTexture(int nameID, RenderTargetIdentifier value, RenderTextureSubElement element)
{
}
// Token: 0x06000F1A RID: 3866 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F1A")]
[Address(RVA = "0x2EE5610", Offset = "0x2EE4610", VA = "0x182EE5610")]
public void SetSinglePassStereo(SinglePassStereoMode mode)
{
}
// Token: 0x06000F1B RID: 3867 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F1B")]
[Address(RVA = "0x2EE56B0", Offset = "0x2EE46B0", VA = "0x182EE56B0")]
public void IssuePluginEvent(IntPtr callback, int eventID)
{
}
// Token: 0x06000F1C RID: 3868 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F1C")]
[Address(RVA = "0x2EE5B20", Offset = "0x2EE4B20", VA = "0x182EE5B20")]
private void SetComputeVectorParam_Injected(ComputeShader computeShader, int nameID, ref Vector4 val)
{
}
// Token: 0x06000F1D RID: 3869 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F1D")]
[Address(RVA = "0x2EE5230", Offset = "0x2EE4230", VA = "0x182EE5230")]
private void Internal_DrawMesh_Injected(Mesh mesh, ref Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties)
{
}
// Token: 0x06000F1E RID: 3870 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F1E")]
[Address(RVA = "0x2EE53C0", Offset = "0x2EE43C0", VA = "0x182EE53C0")]
private void Internal_DrawProcedural_Injected(ref Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties)
{
}
// Token: 0x06000F1F RID: 3871 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F1F")]
[Address(RVA = "0x2EE5320", Offset = "0x2EE4320", VA = "0x182EE5320")]
private void Internal_DrawOcclusionMesh_Injected(ref RectInt normalizedCamViewport)
{
}
// Token: 0x06000F20 RID: 3872 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F20")]
[Address(RVA = "0x2EE7540", Offset = "0x2EE6540", VA = "0x182EE7540")]
private void SetViewport_Injected(ref Rect pixelRect)
{
}
// Token: 0x06000F21 RID: 3873 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F21")]
[Address(RVA = "0x2EE4740", Offset = "0x2EE3740", VA = "0x182EE4740")]
private void EnableScissorRect_Injected(ref Rect scissor)
{
}
// Token: 0x06000F22 RID: 3874 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F22")]
[Address(RVA = "0x2EE2F10", Offset = "0x2EE1F10", VA = "0x182EE2F10")]
private void Blit_Texture_Injected(Texture source, ref RenderTargetIdentifier dest, Material mat, int pass, ref Vector2 scale, ref Vector2 offset, int sourceDepthSlice, int destDepthSlice)
{
}
// Token: 0x06000F23 RID: 3875 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F23")]
[Address(RVA = "0x2EE2E00", Offset = "0x2EE1E00", VA = "0x182EE2E00")]
private void Blit_Identifier_Injected(ref RenderTargetIdentifier source, ref RenderTargetIdentifier dest, Material mat, int pass, ref Vector2 scale, ref Vector2 offset, int sourceDepthSlice, int destDepthSlice)
{
}
// Token: 0x06000F24 RID: 3876 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F24")]
[Address(RVA = "0x2EE4930", Offset = "0x2EE3930", VA = "0x182EE4930")]
private void GetTemporaryRTWithDescriptor_Injected(int nameID, ref RenderTextureDescriptor desc, FilterMode filter)
{
}
// Token: 0x06000F25 RID: 3877 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F25")]
[Address(RVA = "0x2EE35C0", Offset = "0x2EE25C0", VA = "0x182EE35C0")]
private void ClearRenderTarget_Injected(bool clearDepth, bool clearColor, ref Color backgroundColor, float depth)
{
}
// Token: 0x06000F26 RID: 3878 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F26")]
[Address(RVA = "0x2EE61D0", Offset = "0x2EE51D0", VA = "0x182EE61D0")]
private void SetGlobalVector_Injected(int nameID, ref Vector4 value)
{
}
// Token: 0x06000F27 RID: 3879 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F27")]
[Address(RVA = "0x2EE5CC0", Offset = "0x2EE4CC0", VA = "0x182EE5CC0")]
private void SetGlobalColor_Injected(int nameID, ref Color value)
{
}
// Token: 0x06000F28 RID: 3880 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F28")]
[Address(RVA = "0x2EE5EC0", Offset = "0x2EE4EC0", VA = "0x182EE5EC0")]
private void SetGlobalMatrix_Injected(int nameID, ref Matrix4x4 value)
{
}
// Token: 0x06000F29 RID: 3881 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F29")]
[Address(RVA = "0x2EE7480", Offset = "0x2EE6480", VA = "0x182EE7480")]
private void SetViewProjectionMatrices_Injected(ref Matrix4x4 view, ref Matrix4x4 proj)
{
}
// Token: 0x06000F2A RID: 3882 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F2A")]
[Address(RVA = "0x2EE6630", Offset = "0x2EE5630", VA = "0x182EE6630")]
private void SetRenderTargetSingle_Internal_Injected(ref RenderTargetIdentifier rt, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
{
}
// Token: 0x06000F2B RID: 3883 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F2B")]
[Address(RVA = "0x2EE6320", Offset = "0x2EE5320", VA = "0x182EE6320")]
private void SetRenderTargetColorDepth_Internal_Injected(ref RenderTargetIdentifier color, ref RenderTargetIdentifier depth, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
{
}
// Token: 0x06000F2C RID: 3884 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F2C")]
[Address(RVA = "0x2EE6530", Offset = "0x2EE5530", VA = "0x182EE6530")]
private void SetRenderTargetMulti_Internal_Injected(RenderTargetIdentifier[] colors, ref RenderTargetIdentifier depth, RenderBufferLoadAction[] colorLoadActions, RenderBufferStoreAction[] colorStoreActions, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
{
}
// Token: 0x06000F2D RID: 3885 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F2D")]
[Address(RVA = "0x2EE6410", Offset = "0x2EE5410", VA = "0x182EE6410")]
private void SetRenderTargetMultiSubtarget_Injected(RenderTargetIdentifier[] colors, ref RenderTargetIdentifier depth, RenderBufferLoadAction[] colorLoadActions, RenderBufferStoreAction[] colorStoreActions, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction, int mipLevel, CubemapFace cubemapFace, int depthSlice)
{
}
// Token: 0x040006F8 RID: 1784
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40006F8")]
internal IntPtr m_Ptr;
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200024E RID: 590
[Token(Token = "0x200024E")]
public enum CommandBufferExecutionFlags
{
// Token: 0x040006F0 RID: 1776
[Token(Token = "0x40006F0")]
None,
// Token: 0x040006F1 RID: 1777
[Token(Token = "0x40006F1")]
AsyncCompute = 2
}
}
@@ -0,0 +1,38 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000234 RID: 564
[Token(Token = "0x2000234")]
public enum CompareFunction
{
// Token: 0x04000611 RID: 1553
[Token(Token = "0x4000611")]
Disabled,
// Token: 0x04000612 RID: 1554
[Token(Token = "0x4000612")]
Never,
// Token: 0x04000613 RID: 1555
[Token(Token = "0x4000613")]
Less,
// Token: 0x04000614 RID: 1556
[Token(Token = "0x4000614")]
Equal,
// Token: 0x04000615 RID: 1557
[Token(Token = "0x4000615")]
LessEqual,
// Token: 0x04000616 RID: 1558
[Token(Token = "0x4000616")]
Greater,
// Token: 0x04000617 RID: 1559
[Token(Token = "0x4000617")]
NotEqual,
// Token: 0x04000618 RID: 1560
[Token(Token = "0x4000618")]
GreaterEqual,
// Token: 0x04000619 RID: 1561
[Token(Token = "0x4000619")]
Always
}
}
@@ -0,0 +1,30 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200024C RID: 588
[Token(Token = "0x200024C")]
[Flags]
public enum CopyTextureSupport
{
// Token: 0x040006E4 RID: 1764
[Token(Token = "0x40006E4")]
None = 0,
// Token: 0x040006E5 RID: 1765
[Token(Token = "0x40006E5")]
Basic = 1,
// Token: 0x040006E6 RID: 1766
[Token(Token = "0x40006E6")]
Copy3D = 2,
// Token: 0x040006E7 RID: 1767
[Token(Token = "0x40006E7")]
DifferentTypes = 4,
// Token: 0x040006E8 RID: 1768
[Token(Token = "0x40006E8")]
TextureToRT = 8,
// Token: 0x040006E9 RID: 1769
[Token(Token = "0x40006E9")]
RTToTexture = 16
}
}
@@ -0,0 +1,56 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x0200025A RID: 602
[Token(Token = "0x200025A")]
[UsedByNativeCode]
internal struct CoreCameraValues : IEquatable<CoreCameraValues>
{
// Token: 0x06000F40 RID: 3904 RVA: 0x00009B88 File Offset: 0x00007D88
[Token(Token = "0x6000F40")]
[Address(RVA = "0xED1FD0", Offset = "0xED0FD0", VA = "0x180ED1FD0", Slot = "4")]
public bool Equals(CoreCameraValues other)
{
return default(bool);
}
// Token: 0x06000F41 RID: 3905 RVA: 0x00009BA0 File Offset: 0x00007DA0
[Token(Token = "0x6000F41")]
[Address(RVA = "0xED1F00", Offset = "0xED0F00", VA = "0x180ED1F00", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000F42 RID: 3906 RVA: 0x00009BB8 File Offset: 0x00007DB8
[Token(Token = "0x6000F42")]
[Address(RVA = "0xED2020", Offset = "0xED1020", VA = "0x180ED2020", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x0400072F RID: 1839
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400072F")]
private int filterMode;
// Token: 0x04000730 RID: 1840
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000730")]
private uint cullingMask;
// Token: 0x04000731 RID: 1841
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000731")]
private int instanceID;
// Token: 0x04000732 RID: 1842
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000732")]
private int renderImmediateObjects;
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000235 RID: 565
[Token(Token = "0x2000235")]
public enum CullMode
{
// Token: 0x0400061B RID: 1563
[Token(Token = "0x400061B")]
Off,
// Token: 0x0400061C RID: 1564
[Token(Token = "0x400061C")]
Front,
// Token: 0x0400061D RID: 1565
[Token(Token = "0x400061D")]
Back
}
}
@@ -0,0 +1,40 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000264 RID: 612
[Token(Token = "0x2000264")]
internal struct CullingAllocationInfo
{
// Token: 0x04000779 RID: 1913
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000779")]
public unsafe VisibleLight* visibleLightsPtr;
// Token: 0x0400077A RID: 1914
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400077A")]
public unsafe VisibleLight* visibleOffscreenVertexLightsPtr;
// Token: 0x0400077B RID: 1915
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400077B")]
public unsafe VisibleReflectionProbe* visibleReflectionProbesPtr;
// Token: 0x0400077C RID: 1916
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400077C")]
public int visibleLightCount;
// Token: 0x0400077D RID: 1917
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400077D")]
public int visibleOffscreenVertexLightCount;
// Token: 0x0400077E RID: 1918
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400077E")]
public int visibleReflectionProbeCount;
}
}
@@ -0,0 +1,36 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200025F RID: 607
[Token(Token = "0x200025F")]
[Flags]
public enum CullingOptions
{
// Token: 0x04000757 RID: 1879
[Token(Token = "0x4000757")]
None = 0,
// Token: 0x04000758 RID: 1880
[Token(Token = "0x4000758")]
ForceEvenIfCameraIsNotActive = 1,
// Token: 0x04000759 RID: 1881
[Token(Token = "0x4000759")]
OcclusionCull = 2,
// Token: 0x0400075A RID: 1882
[Token(Token = "0x400075A")]
NeedsLighting = 4,
// Token: 0x0400075B RID: 1883
[Token(Token = "0x400075B")]
NeedsReflectionProbes = 8,
// Token: 0x0400075C RID: 1884
[Token(Token = "0x400075C")]
Stereo = 16,
// Token: 0x0400075D RID: 1885
[Token(Token = "0x400075D")]
DisablePerObjectCulling = 32,
// Token: 0x0400075E RID: 1886
[Token(Token = "0x400075E")]
ShadowCasters = 64
}
}
@@ -0,0 +1,129 @@
using System;
using Cpp2IlInjected;
using Unity.Collections;
using UnityEngine.Bindings;
namespace UnityEngine.Rendering
{
// Token: 0x02000263 RID: 611
[Token(Token = "0x2000263")]
[NativeHeader("Runtime/Export/RenderPipeline/ScriptableRenderPipeline.bindings.h")]
[NativeHeader("Runtime/Scripting/ScriptingCommonStructDefinitions.h")]
[NativeHeader("Runtime/Graphics/ScriptableRenderLoop/ScriptableCulling.h")]
public struct CullingResults : IEquatable<CullingResults>
{
// Token: 0x06000F56 RID: 3926 RVA: 0x00009CF0 File Offset: 0x00007EF0
[Token(Token = "0x6000F56")]
[Address(RVA = "0xED24E0", Offset = "0xED14E0", VA = "0x180ED24E0")]
[FreeFunction]
private static bool GetShadowCasterBounds(IntPtr cullingResultsPtr, int lightIndex, out Bounds bounds)
{
return default(bool);
}
// Token: 0x06000F57 RID: 3927 RVA: 0x00009D08 File Offset: 0x00007F08
[Token(Token = "0x6000F57")]
[Address(RVA = "0xED2280", Offset = "0xED1280", VA = "0x180ED2280")]
[FreeFunction]
private static bool ComputeSpotShadowMatricesAndCullingPrimitives(IntPtr cullingResultsPtr, int activeLightIndex, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out ShadowSplitData shadowSplitData)
{
return default(bool);
}
// Token: 0x06000F58 RID: 3928 RVA: 0x00009D20 File Offset: 0x00007F20
[Token(Token = "0x6000F58")]
[Address(RVA = "0xED2170", Offset = "0xED1170", VA = "0x180ED2170")]
[FreeFunction]
private static bool ComputeDirectionalShadowMatricesAndCullingPrimitives(IntPtr cullingResultsPtr, int activeLightIndex, int splitIndex, int splitCount, Vector3 splitRatio, int shadowResolution, float shadowNearPlaneOffset, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out ShadowSplitData shadowSplitData)
{
return default(bool);
}
// Token: 0x170002E3 RID: 739
// (get) Token: 0x06000F59 RID: 3929 RVA: 0x00009D38 File Offset: 0x00007F38
[Token(Token = "0x170002E3")]
public NativeArray<VisibleLight> visibleLights
{
[Token(Token = "0x6000F59")]
[Address(RVA = "0xED2530", Offset = "0xED1530", VA = "0x180ED2530")]
get
{
return default(NativeArray<VisibleLight>);
}
}
// Token: 0x06000F5A RID: 3930 RVA: 0x00009D50 File Offset: 0x00007F50
[Token(Token = "0x6000F5A")]
[Address(RVA = "0x35BD930", Offset = "0x35BC930", VA = "0x1835BD930")]
private unsafe NativeArray<T> GetNativeArray<T>(void* dataPointer, int length) where T : struct
{
return default(NativeArray<T>);
}
// Token: 0x06000F5B RID: 3931 RVA: 0x00009D68 File Offset: 0x00007F68
[Token(Token = "0x6000F5B")]
[Address(RVA = "0xED2490", Offset = "0xED1490", VA = "0x180ED2490")]
public bool GetShadowCasterBounds(int lightIndex, out Bounds outBounds)
{
return default(bool);
}
// Token: 0x06000F5C RID: 3932 RVA: 0x00009D80 File Offset: 0x00007F80
[Token(Token = "0x6000F5C")]
[Address(RVA = "0xED2220", Offset = "0xED1220", VA = "0x180ED2220")]
public bool ComputeSpotShadowMatricesAndCullingPrimitives(int activeLightIndex, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out ShadowSplitData shadowSplitData)
{
return default(bool);
}
// Token: 0x06000F5D RID: 3933 RVA: 0x00009D98 File Offset: 0x00007F98
[Token(Token = "0x6000F5D")]
[Address(RVA = "0xED20A0", Offset = "0xED10A0", VA = "0x180ED20A0")]
public bool ComputeDirectionalShadowMatricesAndCullingPrimitives(int activeLightIndex, int splitIndex, int splitCount, Vector3 splitRatio, int shadowResolution, float shadowNearPlaneOffset, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out ShadowSplitData shadowSplitData)
{
return default(bool);
}
// Token: 0x06000F5E RID: 3934 RVA: 0x00009DB0 File Offset: 0x00007FB0
[Token(Token = "0x6000F5E")]
[Address(RVA = "0xED23E0", Offset = "0xED13E0", VA = "0x180ED23E0", Slot = "4")]
public bool Equals(CullingResults other)
{
return default(bool);
}
// Token: 0x06000F5F RID: 3935 RVA: 0x00009DC8 File Offset: 0x00007FC8
[Token(Token = "0x6000F5F")]
[Address(RVA = "0xED22E0", Offset = "0xED12E0", VA = "0x180ED22E0", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000F60 RID: 3936 RVA: 0x00009DE0 File Offset: 0x00007FE0
[Token(Token = "0x6000F60")]
[Address(RVA = "0xED2470", Offset = "0xED1470", VA = "0x180ED2470", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x06000F61 RID: 3937 RVA: 0x00009DF8 File Offset: 0x00007FF8
[Token(Token = "0x6000F61")]
[Address(RVA = "0xED2040", Offset = "0xED1040", VA = "0x180ED2040")]
private static bool ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected(IntPtr cullingResultsPtr, int activeLightIndex, int splitIndex, int splitCount, ref Vector3 splitRatio, int shadowResolution, float shadowNearPlaneOffset, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out ShadowSplitData shadowSplitData)
{
return default(bool);
}
// Token: 0x04000777 RID: 1911
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000777")]
internal IntPtr ptr;
// Token: 0x04000778 RID: 1912
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000778")]
private unsafe CullingAllocationInfo* m_AllocationInfo;
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000239 RID: 569
[Token(Token = "0x2000239")]
public enum DefaultReflectionMode
{
// Token: 0x04000633 RID: 1587
[Token(Token = "0x4000633")]
Skybox,
// Token: 0x04000634 RID: 1588
[Token(Token = "0x4000634")]
Custom
}
}
@@ -0,0 +1,64 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000265 RID: 613
[Token(Token = "0x2000265")]
public struct DepthState : IEquatable<DepthState>
{
// Token: 0x170002E4 RID: 740
// (get) Token: 0x06000F62 RID: 3938 RVA: 0x00009E10 File Offset: 0x00008010
[Token(Token = "0x170002E4")]
public static DepthState defaultValue
{
[Token(Token = "0x6000F62")]
[Address(RVA = "0xED2990", Offset = "0xED1990", VA = "0x180ED2990")]
get
{
return default(DepthState);
}
}
// Token: 0x06000F63 RID: 3939 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F63")]
[Address(RVA = "0xED2910", Offset = "0xED1910", VA = "0x180ED2910")]
public DepthState(bool writeEnabled = true, CompareFunction compareFunction = CompareFunction.Less)
{
}
// Token: 0x06000F64 RID: 3940 RVA: 0x00009E28 File Offset: 0x00008028
[Token(Token = "0x6000F64")]
[Address(RVA = "0xED28B0", Offset = "0xED18B0", VA = "0x180ED28B0", Slot = "4")]
public bool Equals(DepthState other)
{
return default(bool);
}
// Token: 0x06000F65 RID: 3941 RVA: 0x00009E40 File Offset: 0x00008040
[Token(Token = "0x6000F65")]
[Address(RVA = "0xED2810", Offset = "0xED1810", VA = "0x180ED2810", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000F66 RID: 3942 RVA: 0x00009E58 File Offset: 0x00008058
[Token(Token = "0x6000F66")]
[Address(RVA = "0xED28D0", Offset = "0xED18D0", VA = "0x180ED28D0", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x0400077F RID: 1919
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400077F")]
private byte m_WriteEnabled;
// Token: 0x04000780 RID: 1920
[FieldOffset(Offset = "0x1")]
[Token(Token = "0x4000780")]
private sbyte m_CompareFunction;
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200027D RID: 637
[Token(Token = "0x200027D")]
public enum DistanceMetric
{
// Token: 0x040007F5 RID: 2037
[Token(Token = "0x40007F5")]
Perspective,
// Token: 0x040007F6 RID: 2038
[Token(Token = "0x40007F6")]
Orthographic,
// Token: 0x040007F7 RID: 2039
[Token(Token = "0x40007F7")]
CustomAxis
}
}
@@ -0,0 +1,21 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000268 RID: 616
[Token(Token = "0x2000268")]
[Flags]
internal enum DrawRendererFlags
{
// Token: 0x0400078C RID: 1932
[Token(Token = "0x400078C")]
None = 0,
// Token: 0x0400078D RID: 1933
[Token(Token = "0x400078D")]
EnableDynamicBatching = 1,
// Token: 0x0400078E RID: 1934
[Token(Token = "0x400078E")]
EnableInstancing = 2
}
}
@@ -0,0 +1,205 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000266 RID: 614
[Token(Token = "0x2000266")]
public struct DrawingSettings : IEquatable<DrawingSettings>
{
// Token: 0x06000F67 RID: 3943 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F67")]
[Address(RVA = "0xED32E0", Offset = "0xED22E0", VA = "0x180ED32E0")]
public DrawingSettings(ShaderTagId shaderPassName, SortingSettings sortingSettings)
{
}
// Token: 0x170002E5 RID: 741
// (get) Token: 0x06000F68 RID: 3944 RVA: 0x00009E70 File Offset: 0x00008070
// (set) Token: 0x06000F69 RID: 3945 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002E5")]
public SortingSettings sortingSettings
{
[Token(Token = "0x6000F68")]
[Address(RVA = "0xED3440", Offset = "0xED2440", VA = "0x180ED3440")]
get
{
return default(SortingSettings);
}
[Token(Token = "0x6000F69")]
[Address(RVA = "0xED3560", Offset = "0xED2560", VA = "0x180ED3560")]
set
{
}
}
// Token: 0x170002E6 RID: 742
// (set) Token: 0x06000F6A RID: 3946 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002E6")]
public PerObjectData perObjectData
{
[Token(Token = "0x6000F6A")]
[Address(RVA = "0xED3550", Offset = "0xED2550", VA = "0x180ED3550")]
set
{
}
}
// Token: 0x170002E7 RID: 743
// (set) Token: 0x06000F6B RID: 3947 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002E7")]
public bool enableDynamicBatching
{
[Token(Token = "0x6000F6B")]
[Address(RVA = "0xED34C0", Offset = "0xED24C0", VA = "0x180ED34C0")]
set
{
}
}
// Token: 0x170002E8 RID: 744
// (set) Token: 0x06000F6C RID: 3948 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002E8")]
public bool enableInstancing
{
[Token(Token = "0x6000F6C")]
[Address(RVA = "0xED34E0", Offset = "0xED24E0", VA = "0x180ED34E0")]
set
{
}
}
// Token: 0x170002E9 RID: 745
// (set) Token: 0x06000F6D RID: 3949 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002E9")]
public Material overrideMaterial
{
[Token(Token = "0x6000F6D")]
[Address(RVA = "0xED3510", Offset = "0xED2510", VA = "0x180ED3510")]
set
{
}
}
// Token: 0x170002EA RID: 746
// (set) Token: 0x06000F6E RID: 3950 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002EA")]
public int overrideMaterialPassIndex
{
[Token(Token = "0x6000F6E")]
[Address(RVA = "0x822040", Offset = "0x821040", VA = "0x180822040")]
set
{
}
}
// Token: 0x170002EB RID: 747
// (set) Token: 0x06000F6F RID: 3951 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002EB")]
public int mainLightIndex
{
[Token(Token = "0x6000F6F")]
[Address(RVA = "0xED3500", Offset = "0xED2500", VA = "0x180ED3500")]
set
{
}
}
// Token: 0x06000F70 RID: 3952 RVA: 0x00009E88 File Offset: 0x00008088
[Token(Token = "0x6000F70")]
[Address(RVA = "0xED3050", Offset = "0xED2050", VA = "0x180ED3050")]
public ShaderTagId GetShaderPassName(int index)
{
return default(ShaderTagId);
}
// Token: 0x06000F71 RID: 3953 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F71")]
[Address(RVA = "0xED3170", Offset = "0xED2170", VA = "0x180ED3170")]
public void SetShaderPassName(int index, ShaderTagId shaderPassName)
{
}
// Token: 0x06000F72 RID: 3954 RVA: 0x00009EA0 File Offset: 0x000080A0
[Token(Token = "0x6000F72")]
[Address(RVA = "0xED2B20", Offset = "0xED1B20", VA = "0x180ED2B20", Slot = "4")]
public bool Equals(DrawingSettings other)
{
return default(bool);
}
// Token: 0x06000F73 RID: 3955 RVA: 0x00009EB8 File Offset: 0x000080B8
[Token(Token = "0x6000F73")]
[Address(RVA = "0xED29F0", Offset = "0xED19F0", VA = "0x180ED29F0", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000F74 RID: 3956 RVA: 0x00009ED0 File Offset: 0x000080D0
[Token(Token = "0x6000F74")]
[Address(RVA = "0xED2FF0", Offset = "0xED1FF0", VA = "0x180ED2FF0", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x04000781 RID: 1921
[Token(Token = "0x4000781")]
public static readonly int maxShaderPasses;
// Token: 0x04000782 RID: 1922
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000782")]
private SortingSettings m_SortingSettings;
// Token: 0x04000783 RID: 1923
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000783")]
[FixedBuffer(typeof(int), 16)]
internal DrawingSettings.<shaderPassNames>e__FixedBuffer shaderPassNames;
// Token: 0x04000784 RID: 1924
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000784")]
private PerObjectData m_PerObjectData;
// Token: 0x04000785 RID: 1925
[FieldOffset(Offset = "0x124")]
[Token(Token = "0x4000785")]
private DrawRendererFlags m_Flags;
// Token: 0x04000786 RID: 1926
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000786")]
private int m_OverrideMaterialInstanceId;
// Token: 0x04000787 RID: 1927
[FieldOffset(Offset = "0x12C")]
[Token(Token = "0x4000787")]
private int m_OverrideMaterialPassIndex;
// Token: 0x04000788 RID: 1928
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4000788")]
private int m_MainLightIndex;
// Token: 0x04000789 RID: 1929
[FieldOffset(Offset = "0x134")]
[Token(Token = "0x4000789")]
private int m_UseSrpBatcher;
// Token: 0x02000267 RID: 615
[Token(Token = "0x2000267")]
[CompilerGenerated]
[UnsafeValueType]
public struct <shaderPassNames>e__FixedBuffer
{
// Token: 0x0400078A RID: 1930
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400078A")]
public int FixedElementField;
}
}
}
@@ -0,0 +1,128 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Internal;
namespace UnityEngine.Rendering
{
// Token: 0x02000269 RID: 617
[Token(Token = "0x2000269")]
public struct FilteringSettings : IEquatable<FilteringSettings>
{
// Token: 0x06000F76 RID: 3958 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F76")]
[Address(RVA = "0xED37A0", Offset = "0xED27A0", VA = "0x180ED37A0")]
public FilteringSettings([DefaultValue("RenderQueueRange.all")] [Optional] RenderQueueRange? renderQueueRange, int layerMask = -1, uint renderingLayerMask = 4294967295U, int excludeMotionVectorObjects = 0)
{
}
// Token: 0x170002EC RID: 748
// (set) Token: 0x06000F77 RID: 3959 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002EC")]
public RenderQueueRange renderQueueRange
{
[Token(Token = "0x6000F77")]
[Address(RVA = "0x593200", Offset = "0x592200", VA = "0x180593200")]
set
{
}
}
// Token: 0x170002ED RID: 749
// (set) Token: 0x06000F78 RID: 3960 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002ED")]
public int layerMask
{
[Token(Token = "0x6000F78")]
[Address(RVA = "0x60FDC0", Offset = "0x60EDC0", VA = "0x18060FDC0")]
set
{
}
}
// Token: 0x170002EE RID: 750
// (set) Token: 0x06000F79 RID: 3961 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002EE")]
public uint renderingLayerMask
{
[Token(Token = "0x6000F79")]
[Address(RVA = "0xED3880", Offset = "0xED2880", VA = "0x180ED3880")]
set
{
}
}
// Token: 0x170002EF RID: 751
// (set) Token: 0x06000F7A RID: 3962 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002EF")]
public bool excludeMotionVectorObjects
{
[Token(Token = "0x6000F7A")]
[Address(RVA = "0xED3870", Offset = "0xED2870", VA = "0x180ED3870")]
set
{
}
}
// Token: 0x170002F0 RID: 752
// (set) Token: 0x06000F7B RID: 3963 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002F0")]
public SortingLayerRange sortingLayerRange
{
[Token(Token = "0x6000F7B")]
[Address(RVA = "0x5F1920", Offset = "0x5F0920", VA = "0x1805F1920")]
set
{
}
}
// Token: 0x06000F7C RID: 3964 RVA: 0x00009EE8 File Offset: 0x000080E8
[Token(Token = "0x6000F7C")]
[Address(RVA = "0xED35E0", Offset = "0xED25E0", VA = "0x180ED35E0", Slot = "4")]
public bool Equals(FilteringSettings other)
{
return default(bool);
}
// Token: 0x06000F7D RID: 3965 RVA: 0x00009F00 File Offset: 0x00008100
[Token(Token = "0x6000F7D")]
[Address(RVA = "0xED3660", Offset = "0xED2660", VA = "0x180ED3660", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000F7E RID: 3966 RVA: 0x00009F18 File Offset: 0x00008118
[Token(Token = "0x6000F7E")]
[Address(RVA = "0xED3770", Offset = "0xED2770", VA = "0x180ED3770", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x0400078F RID: 1935
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x400078F")]
private RenderQueueRange m_RenderQueueRange;
// Token: 0x04000790 RID: 1936
[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000790")]
private int m_LayerMask;
// Token: 0x04000791 RID: 1937
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000791")]
private uint m_RenderingLayerMask;
// Token: 0x04000792 RID: 1938
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000792")]
private int m_ExcludeMotionVectorObjects;
// Token: 0x04000793 RID: 1939
[global::Cpp2IlInjected.FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000793")]
private SortingLayerRange m_SortingLayerRange;
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200026A RID: 618
[Token(Token = "0x200026A")]
public enum GizmoSubset
{
// Token: 0x04000795 RID: 1941
[Token(Token = "0x4000795")]
PreImageEffects,
// Token: 0x04000796 RID: 1942
[Token(Token = "0x4000796")]
PostImageEffects
}
}
@@ -0,0 +1,90 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x0200023E RID: 574
[Token(Token = "0x200023E")]
[UsedByNativeCode]
public enum GraphicsDeviceType
{
// Token: 0x0400066D RID: 1645
[Token(Token = "0x400066D")]
[Obsolete]
OpenGL2,
// Token: 0x0400066E RID: 1646
[Token(Token = "0x400066E")]
[Obsolete]
Direct3D9,
// Token: 0x0400066F RID: 1647
[Token(Token = "0x400066F")]
Direct3D11,
// Token: 0x04000670 RID: 1648
[Token(Token = "0x4000670")]
[Obsolete]
PlayStation3,
// Token: 0x04000671 RID: 1649
[Token(Token = "0x4000671")]
Null,
// Token: 0x04000672 RID: 1650
[Token(Token = "0x4000672")]
[Obsolete]
Xbox360 = 6,
// Token: 0x04000673 RID: 1651
[Token(Token = "0x4000673")]
OpenGLES2 = 8,
// Token: 0x04000674 RID: 1652
[Token(Token = "0x4000674")]
OpenGLES3 = 11,
// Token: 0x04000675 RID: 1653
[Token(Token = "0x4000675")]
[Obsolete]
PlayStationVita,
// Token: 0x04000676 RID: 1654
[Token(Token = "0x4000676")]
PlayStation4,
// Token: 0x04000677 RID: 1655
[Token(Token = "0x4000677")]
XboxOne,
// Token: 0x04000678 RID: 1656
[Token(Token = "0x4000678")]
[Obsolete]
PlayStationMobile,
// Token: 0x04000679 RID: 1657
[Token(Token = "0x4000679")]
Metal,
// Token: 0x0400067A RID: 1658
[Token(Token = "0x400067A")]
OpenGLCore,
// Token: 0x0400067B RID: 1659
[Token(Token = "0x400067B")]
Direct3D12,
// Token: 0x0400067C RID: 1660
[Token(Token = "0x400067C")]
[Obsolete]
N3DS,
// Token: 0x0400067D RID: 1661
[Token(Token = "0x400067D")]
Vulkan = 21,
// Token: 0x0400067E RID: 1662
[Token(Token = "0x400067E")]
Switch,
// Token: 0x0400067F RID: 1663
[Token(Token = "0x400067F")]
XboxOneD3D12,
// Token: 0x04000680 RID: 1664
[Token(Token = "0x4000680")]
GameCoreXboxOne,
// Token: 0x04000681 RID: 1665
[Token(Token = "0x4000681")]
[Obsolete]
GameCoreScarlett,
// Token: 0x04000682 RID: 1666
[Token(Token = "0x4000682")]
GameCoreXboxSeries = 25,
// Token: 0x04000683 RID: 1667
[Token(Token = "0x4000683")]
PlayStation5
}
}
@@ -0,0 +1,154 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine.Rendering
{
// Token: 0x02000250 RID: 592
[Token(Token = "0x2000250")]
[StaticAccessor("GetGraphicsSettings()", StaticAccessorType.Dot)]
[NativeHeader("Runtime/Camera/GraphicsSettings.h")]
public sealed class GraphicsSettings : Object
{
// Token: 0x170002D1 RID: 721
// (get) Token: 0x06000EA3 RID: 3747 RVA: 0x00009A08 File Offset: 0x00007C08
// (set) Token: 0x06000EA4 RID: 3748 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002D1")]
public static bool lightsUseLinearIntensity
{
[Token(Token = "0x6000EA3")]
[Address(RVA = "0xED3AE0", Offset = "0xED2AE0", VA = "0x180ED3AE0")]
get
{
return default(bool);
}
[Token(Token = "0x6000EA4")]
[Address(RVA = "0xED3B50", Offset = "0xED2B50", VA = "0x180ED3B50")]
set
{
}
}
// Token: 0x170002D2 RID: 722
// (set) Token: 0x06000EA5 RID: 3749 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002D2")]
public static bool useScriptableRenderPipelineBatching
{
[Token(Token = "0x6000EA5")]
[Address(RVA = "0xED3B90", Offset = "0xED2B90", VA = "0x180ED3B90")]
set
{
}
}
// Token: 0x06000EA6 RID: 3750 RVA: 0x00009A20 File Offset: 0x00007C20
[Token(Token = "0x6000EA6")]
[Address(RVA = "0xED3890", Offset = "0xED2890", VA = "0x180ED3890")]
internal static bool AllowEnlightenSupportForUpgradedProject()
{
return default(bool);
}
// Token: 0x06000EA7 RID: 3751 RVA: 0x00009A38 File Offset: 0x00007C38
[Token(Token = "0x6000EA7")]
[Address(RVA = "0xED3900", Offset = "0xED2900", VA = "0x180ED3900")]
public static bool HasShaderDefine(GraphicsTier tier, BuiltinShaderDefine defineHash)
{
return default(bool);
}
// Token: 0x170002D3 RID: 723
// (get) Token: 0x06000EA8 RID: 3752 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170002D3")]
[NativeName("CurrentRenderPipeline")]
private static ScriptableObject INTERNAL_currentRenderPipeline
{
[Token(Token = "0x6000EA8")]
[Address(RVA = "0xED3940", Offset = "0xED2940", VA = "0x180ED3940")]
get
{
return null;
}
}
// Token: 0x170002D4 RID: 724
// (get) Token: 0x06000EA9 RID: 3753 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170002D4")]
public static RenderPipelineAsset currentRenderPipeline
{
[Token(Token = "0x6000EA9")]
[Address(RVA = "0xED39A0", Offset = "0xED29A0", VA = "0x180ED39A0")]
get
{
return null;
}
}
// Token: 0x170002D5 RID: 725
// (get) Token: 0x06000EAA RID: 3754 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000EAB RID: 3755 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002D5")]
public static RenderPipelineAsset renderPipelineAsset
{
[Token(Token = "0x6000EAA")]
[Address(RVA = "0xED3A40", Offset = "0xED2A40", VA = "0x180ED3A40")]
get
{
return null;
}
[Token(Token = "0x6000EAB")]
[Address(RVA = "0xED3B10", Offset = "0xED2B10", VA = "0x180ED3B10")]
set
{
}
}
// Token: 0x170002D6 RID: 726
// (get) Token: 0x06000EAC RID: 3756 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000EAD RID: 3757 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002D6")]
[NativeName("DefaultRenderPipeline")]
private static ScriptableObject INTERNAL_defaultRenderPipeline
{
[Token(Token = "0x6000EAC")]
[Address(RVA = "0xED3970", Offset = "0xED2970", VA = "0x180ED3970")]
get
{
return null;
}
[Token(Token = "0x6000EAD")]
[Address(RVA = "0xED3B10", Offset = "0xED2B10", VA = "0x180ED3B10")]
set
{
}
}
// Token: 0x170002D7 RID: 727
// (get) Token: 0x06000EAE RID: 3758 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000EAF RID: 3759 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002D7")]
public static RenderPipelineAsset defaultRenderPipeline
{
[Token(Token = "0x6000EAE")]
[Address(RVA = "0xED3A40", Offset = "0xED2A40", VA = "0x180ED3A40")]
get
{
return null;
}
[Token(Token = "0x6000EAF")]
[Address(RVA = "0xED3B10", Offset = "0xED2B10", VA = "0x180ED3B10")]
set
{
}
}
// Token: 0x06000EB0 RID: 3760 RVA: 0x00009A50 File Offset: 0x00007C50
[Token(Token = "0x6000EB0")]
[Address(RVA = "0xED38C0", Offset = "0xED28C0", VA = "0x180ED38C0")]
[NativeName("GetShaderModeScript")]
public static BuiltinShaderMode GetShaderMode(BuiltinShaderType type)
{
return BuiltinShaderMode.Disabled;
}
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200023F RID: 575
[Token(Token = "0x200023F")]
public enum GraphicsTier
{
// Token: 0x04000685 RID: 1669
[Token(Token = "0x4000685")]
Tier1,
// Token: 0x04000686 RID: 1670
[Token(Token = "0x4000686")]
Tier2,
// Token: 0x04000687 RID: 1671
[Token(Token = "0x4000687")]
Tier3
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200022B RID: 555
[Token(Token = "0x200022B")]
public enum IndexFormat
{
// Token: 0x040005AE RID: 1454
[Token(Token = "0x40005AE")]
UInt16,
// Token: 0x040005AF RID: 1455
[Token(Token = "0x40005AF")]
UInt32
}
}
@@ -0,0 +1,59 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200026B RID: 619
[Token(Token = "0x200026B")]
public struct LODParameters : IEquatable<LODParameters>
{
// Token: 0x06000F7F RID: 3967 RVA: 0x00009F30 File Offset: 0x00008130
[Token(Token = "0x6000F7F")]
[Address(RVA = "0xED3CE0", Offset = "0xED2CE0", VA = "0x180ED3CE0", Slot = "4")]
public bool Equals(LODParameters other)
{
return default(bool);
}
// Token: 0x06000F80 RID: 3968 RVA: 0x00009F48 File Offset: 0x00008148
[Token(Token = "0x6000F80")]
[Address(RVA = "0xED3BD0", Offset = "0xED2BD0", VA = "0x180ED3BD0", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000F81 RID: 3969 RVA: 0x00009F60 File Offset: 0x00008160
[Token(Token = "0x6000F81")]
[Address(RVA = "0xED3D80", Offset = "0xED2D80", VA = "0x180ED3D80", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x04000797 RID: 1943
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000797")]
private int m_IsOrthographic;
// Token: 0x04000798 RID: 1944
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000798")]
private Vector3 m_CameraPosition;
// Token: 0x04000799 RID: 1945
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000799")]
private float m_FieldOfView;
// Token: 0x0400079A RID: 1946
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x400079A")]
private float m_OrthoSize;
// Token: 0x0400079B RID: 1947
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400079B")]
private int m_CameraPixelHeight;
}
}
@@ -0,0 +1,23 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000247 RID: 583
[Token(Token = "0x2000247")]
public enum LightProbeUsage
{
// Token: 0x040006AC RID: 1708
[Token(Token = "0x40006AC")]
Off,
// Token: 0x040006AD RID: 1709
[Token(Token = "0x40006AD")]
BlendProbes,
// Token: 0x040006AE RID: 1710
[Token(Token = "0x40006AE")]
UseProxyVolume,
// Token: 0x040006AF RID: 1711
[Token(Token = "0x40006AF")]
CustomProvided = 4
}
}
@@ -0,0 +1,27 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200022C RID: 556
[Token(Token = "0x200022C")]
[Flags]
public enum MeshUpdateFlags
{
// Token: 0x040005B1 RID: 1457
[Token(Token = "0x40005B1")]
Default = 0,
// Token: 0x040005B2 RID: 1458
[Token(Token = "0x40005B2")]
DontValidateIndices = 1,
// Token: 0x040005B3 RID: 1459
[Token(Token = "0x40005B3")]
DontResetBoneBounds = 2,
// Token: 0x040005B4 RID: 1460
[Token(Token = "0x40005B4")]
DontNotifyMeshUsers = 4,
// Token: 0x040005B5 RID: 1461
[Token(Token = "0x40005B5")]
DontRecalculateBounds = 8
}
}
@@ -0,0 +1,37 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000251 RID: 593
[Token(Token = "0x2000251")]
[RequiredByNativeCode]
public class OnDemandRendering
{
// Token: 0x170002D8 RID: 728
// (get) Token: 0x06000EB1 RID: 3761 RVA: 0x00009A68 File Offset: 0x00007C68
[Token(Token = "0x170002D8")]
public static int renderFrameInterval
{
[Token(Token = "0x6000EB1")]
[Address(RVA = "0xED3F60", Offset = "0xED2F60", VA = "0x180ED3F60")]
get
{
return 0;
}
}
// Token: 0x06000EB2 RID: 3762 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EB2")]
[Address(RVA = "0xED3E80", Offset = "0xED2E80", VA = "0x180ED3E80")]
[RequiredByNativeCode]
internal static void GetRenderFrameInterval(out int frameInterval)
{
}
// Token: 0x040006F7 RID: 1783
[Token(Token = "0x40006F7")]
private static int m_RenderFrameInterval;
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200022F RID: 559
[Token(Token = "0x200022F")]
public enum OpaqueSortMode
{
// Token: 0x040005D3 RID: 1491
[Token(Token = "0x40005D3")]
Default,
// Token: 0x040005D4 RID: 1492
[Token(Token = "0x40005D4")]
FrontToBack,
// Token: 0x040005D5 RID: 1493
[Token(Token = "0x40005D5")]
NoDistanceSort
}
}
@@ -0,0 +1,48 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200026C RID: 620
[Token(Token = "0x200026C")]
[Flags]
public enum PerObjectData
{
// Token: 0x0400079D RID: 1949
[Token(Token = "0x400079D")]
None = 0,
// Token: 0x0400079E RID: 1950
[Token(Token = "0x400079E")]
LightProbe = 1,
// Token: 0x0400079F RID: 1951
[Token(Token = "0x400079F")]
ReflectionProbes = 2,
// Token: 0x040007A0 RID: 1952
[Token(Token = "0x40007A0")]
LightProbeProxyVolume = 4,
// Token: 0x040007A1 RID: 1953
[Token(Token = "0x40007A1")]
Lightmaps = 8,
// Token: 0x040007A2 RID: 1954
[Token(Token = "0x40007A2")]
LightData = 16,
// Token: 0x040007A3 RID: 1955
[Token(Token = "0x40007A3")]
MotionVectors = 32,
// Token: 0x040007A4 RID: 1956
[Token(Token = "0x40007A4")]
LightIndices = 64,
// Token: 0x040007A5 RID: 1957
[Token(Token = "0x40007A5")]
ReflectionProbeData = 128,
// Token: 0x040007A6 RID: 1958
[Token(Token = "0x40007A6")]
OcclusionProbe = 256,
// Token: 0x040007A7 RID: 1959
[Token(Token = "0x40007A7")]
OcclusionProbeProxyVolume = 512,
// Token: 0x040007A8 RID: 1960
[Token(Token = "0x40007A8")]
ShadowMask = 1024
}
}
@@ -0,0 +1,80 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200026D RID: 621
[Token(Token = "0x200026D")]
public struct RasterState : IEquatable<RasterState>
{
// Token: 0x06000F82 RID: 3970 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F82")]
[Address(RVA = "0xED4240", Offset = "0xED3240", VA = "0x180ED4240")]
public RasterState(CullMode cullingMode = CullMode.Back, int offsetUnits = 0, float offsetFactor = 0f, bool depthClip = true)
{
}
// Token: 0x06000F83 RID: 3971 RVA: 0x00009F78 File Offset: 0x00008178
[Token(Token = "0x6000F83")]
[Address(RVA = "0xED3FC0", Offset = "0xED2FC0", VA = "0x180ED3FC0", Slot = "4")]
public bool Equals(RasterState other)
{
return default(bool);
}
// Token: 0x06000F84 RID: 3972 RVA: 0x00009F90 File Offset: 0x00008190
[Token(Token = "0x6000F84")]
[Address(RVA = "0xED4030", Offset = "0xED3030", VA = "0x180ED4030", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000F85 RID: 3973 RVA: 0x00009FA8 File Offset: 0x000081A8
[Token(Token = "0x6000F85")]
[Address(RVA = "0xED4110", Offset = "0xED3110", VA = "0x180ED4110", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x040007A9 RID: 1961
[Token(Token = "0x40007A9")]
public static readonly RasterState defaultValue;
// Token: 0x040007AA RID: 1962
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40007AA")]
private CullMode m_CullingMode;
// Token: 0x040007AB RID: 1963
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40007AB")]
private int m_OffsetUnits;
// Token: 0x040007AC RID: 1964
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x40007AC")]
private float m_OffsetFactor;
// Token: 0x040007AD RID: 1965
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x40007AD")]
private byte m_DepthClip;
// Token: 0x040007AE RID: 1966
[FieldOffset(Offset = "0xD")]
[Token(Token = "0x40007AE")]
private byte m_Padding1;
// Token: 0x040007AF RID: 1967
[FieldOffset(Offset = "0xE")]
[Token(Token = "0x40007AF")]
private byte m_Padding2;
// Token: 0x040007B0 RID: 1968
[FieldOffset(Offset = "0xF")]
[Token(Token = "0x40007B0")]
private byte m_Padding3;
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000244 RID: 580
[Token(Token = "0x2000244")]
public enum ReflectionProbeMode
{
// Token: 0x040006A0 RID: 1696
[Token(Token = "0x40006A0")]
Baked,
// Token: 0x040006A1 RID: 1697
[Token(Token = "0x40006A1")]
Realtime,
// Token: 0x040006A2 RID: 1698
[Token(Token = "0x40006A2")]
Custom
}
}
@@ -0,0 +1,23 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200026E RID: 622
[Token(Token = "0x200026E")]
public enum ReflectionProbeSortingCriteria
{
// Token: 0x040007B2 RID: 1970
[Token(Token = "0x40007B2")]
None,
// Token: 0x040007B3 RID: 1971
[Token(Token = "0x40007B3")]
Importance,
// Token: 0x040007B4 RID: 1972
[Token(Token = "0x40007B4")]
Size,
// Token: 0x040007B5 RID: 1973
[Token(Token = "0x40007B5")]
ImportanceThenSize
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000245 RID: 581
[Token(Token = "0x2000245")]
public enum ReflectionProbeTimeSlicingMode
{
// Token: 0x040006A4 RID: 1700
[Token(Token = "0x40006A4")]
AllFacesAtOnce,
// Token: 0x040006A5 RID: 1701
[Token(Token = "0x40006A5")]
IndividualFaces,
// Token: 0x040006A6 RID: 1702
[Token(Token = "0x40006A6")]
NoTimeSlicing
}
}
@@ -0,0 +1,23 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000243 RID: 579
[Token(Token = "0x2000243")]
public enum ReflectionProbeUsage
{
// Token: 0x0400069B RID: 1691
[Token(Token = "0x400069B")]
Off,
// Token: 0x0400069C RID: 1692
[Token(Token = "0x400069C")]
BlendProbes,
// Token: 0x0400069D RID: 1693
[Token(Token = "0x400069D")]
BlendProbesAndSkybox,
// Token: 0x0400069E RID: 1694
[Token(Token = "0x400069E")]
Simple
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000230 RID: 560
[Token(Token = "0x2000230")]
public enum RenderBufferLoadAction
{
// Token: 0x040005D7 RID: 1495
[Token(Token = "0x40005D7")]
Load,
// Token: 0x040005D8 RID: 1496
[Token(Token = "0x40005D8")]
Clear,
// Token: 0x040005D9 RID: 1497
[Token(Token = "0x40005D9")]
DontCare
}
}
@@ -0,0 +1,23 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000231 RID: 561
[Token(Token = "0x2000231")]
public enum RenderBufferStoreAction
{
// Token: 0x040005DB RID: 1499
[Token(Token = "0x40005DB")]
Store,
// Token: 0x040005DC RID: 1500
[Token(Token = "0x40005DC")]
Resolve,
// Token: 0x040005DD RID: 1501
[Token(Token = "0x40005DD")]
StoreAndResolve,
// Token: 0x040005DE RID: 1502
[Token(Token = "0x40005DE")]
DontCare
}
}
@@ -0,0 +1,93 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200026F RID: 623
[Token(Token = "0x200026F")]
public abstract class RenderPipeline
{
// Token: 0x06000F87 RID: 3975
[Token(Token = "0x6000F87")]
[Address(Slot = "4")]
protected abstract void Render(ScriptableRenderContext context, Camera[] cameras);
// Token: 0x06000F88 RID: 3976 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F88")]
[Address(RVA = "0xED58F0", Offset = "0xED48F0", VA = "0x180ED58F0")]
protected static void BeginFrameRendering(ScriptableRenderContext context, Camera[] cameras)
{
}
// Token: 0x06000F89 RID: 3977 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F89")]
[Address(RVA = "0xED5820", Offset = "0xED4820", VA = "0x180ED5820")]
protected static void BeginCameraRendering(ScriptableRenderContext context, Camera camera)
{
}
// Token: 0x06000F8A RID: 3978 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F8A")]
[Address(RVA = "0xED5B00", Offset = "0xED4B00", VA = "0x180ED5B00")]
protected static void EndFrameRendering(ScriptableRenderContext context, Camera[] cameras)
{
}
// Token: 0x06000F8B RID: 3979 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F8B")]
[Address(RVA = "0xED5A30", Offset = "0xED4A30", VA = "0x180ED5A30")]
protected static void EndCameraRendering(ScriptableRenderContext context, Camera camera)
{
}
// Token: 0x06000F8C RID: 3980 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F8C")]
[Address(RVA = "0xED5BD0", Offset = "0xED4BD0", VA = "0x180ED5BD0")]
internal void InternalRender(ScriptableRenderContext context, Camera[] cameras)
{
}
// Token: 0x170002F1 RID: 753
// (get) Token: 0x06000F8D RID: 3981 RVA: 0x00009FC0 File Offset: 0x000081C0
// (set) Token: 0x06000F8E RID: 3982 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002F1")]
public bool disposed
{
[Token(Token = "0x6000F8D")]
[Address(RVA = "0x4944B0", Offset = "0x4934B0", VA = "0x1804944B0")]
[CompilerGenerated]
get
{
return default(bool);
}
[Token(Token = "0x6000F8E")]
[Address(RVA = "0x62ADC0", Offset = "0x629DC0", VA = "0x18062ADC0")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x06000F8F RID: 3983 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F8F")]
[Address(RVA = "0xED59C0", Offset = "0xED49C0", VA = "0x180ED59C0")]
internal void Dispose()
{
}
// Token: 0x06000F90 RID: 3984 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F90")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")]
protected virtual void Dispose(bool disposing)
{
}
// Token: 0x06000F91 RID: 3985 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F91")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
protected RenderPipeline()
{
}
}
}
@@ -0,0 +1,278 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000270 RID: 624
[Token(Token = "0x2000270")]
public abstract class RenderPipelineAsset : ScriptableObject
{
// Token: 0x06000F92 RID: 3986 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000F92")]
[Address(RVA = "0xED42D0", Offset = "0xED32D0", VA = "0x180ED42D0")]
internal RenderPipeline InternalCreatePipeline()
{
return null;
}
// Token: 0x170002F2 RID: 754
// (get) Token: 0x06000F93 RID: 3987 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170002F2")]
public virtual string[] renderingLayerMaskNames
{
[Token(Token = "0x6000F93")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "4")]
get
{
return null;
}
}
// Token: 0x170002F3 RID: 755
// (get) Token: 0x06000F94 RID: 3988 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170002F3")]
public virtual Material defaultMaterial
{
[Token(Token = "0x6000F94")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "5")]
get
{
return null;
}
}
// Token: 0x170002F4 RID: 756
// (get) Token: 0x06000F95 RID: 3989 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170002F4")]
public virtual Shader autodeskInteractiveShader
{
[Token(Token = "0x6000F95")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "6")]
get
{
return null;
}
}
// Token: 0x170002F5 RID: 757
// (get) Token: 0x06000F96 RID: 3990 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170002F5")]
public virtual Shader autodeskInteractiveTransparentShader
{
[Token(Token = "0x6000F96")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "7")]
get
{
return null;
}
}
// Token: 0x170002F6 RID: 758
// (get) Token: 0x06000F97 RID: 3991 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170002F6")]
public virtual Shader autodeskInteractiveMaskedShader
{
[Token(Token = "0x6000F97")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "8")]
get
{
return null;
}
}
// Token: 0x170002F7 RID: 759
// (get) Token: 0x06000F98 RID: 3992 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170002F7")]
public virtual Shader terrainDetailLitShader
{
[Token(Token = "0x6000F98")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "9")]
get
{
return null;
}
}
// Token: 0x170002F8 RID: 760
// (get) Token: 0x06000F99 RID: 3993 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170002F8")]
public virtual Shader terrainDetailGrassShader
{
[Token(Token = "0x6000F99")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "10")]
get
{
return null;
}
}
// Token: 0x170002F9 RID: 761
// (get) Token: 0x06000F9A RID: 3994 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170002F9")]
public virtual Shader terrainDetailGrassBillboardShader
{
[Token(Token = "0x6000F9A")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "11")]
get
{
return null;
}
}
// Token: 0x170002FA RID: 762
// (get) Token: 0x06000F9B RID: 3995 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170002FA")]
public virtual Material defaultParticleMaterial
{
[Token(Token = "0x6000F9B")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "12")]
get
{
return null;
}
}
// Token: 0x170002FB RID: 763
// (get) Token: 0x06000F9C RID: 3996 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170002FB")]
public virtual Material defaultLineMaterial
{
[Token(Token = "0x6000F9C")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "13")]
get
{
return null;
}
}
// Token: 0x170002FC RID: 764
// (get) Token: 0x06000F9D RID: 3997 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170002FC")]
public virtual Material defaultTerrainMaterial
{
[Token(Token = "0x6000F9D")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "14")]
get
{
return null;
}
}
// Token: 0x170002FD RID: 765
// (get) Token: 0x06000F9E RID: 3998 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170002FD")]
public virtual Material defaultUIMaterial
{
[Token(Token = "0x6000F9E")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "15")]
get
{
return null;
}
}
// Token: 0x170002FE RID: 766
// (get) Token: 0x06000F9F RID: 3999 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170002FE")]
public virtual Material defaultUIOverdrawMaterial
{
[Token(Token = "0x6000F9F")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "16")]
get
{
return null;
}
}
// Token: 0x170002FF RID: 767
// (get) Token: 0x06000FA0 RID: 4000 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170002FF")]
public virtual Material defaultUIETC1SupportedMaterial
{
[Token(Token = "0x6000FA0")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "17")]
get
{
return null;
}
}
// Token: 0x17000300 RID: 768
// (get) Token: 0x06000FA1 RID: 4001 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000300")]
public virtual Material default2DMaterial
{
[Token(Token = "0x6000FA1")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "18")]
get
{
return null;
}
}
// Token: 0x17000301 RID: 769
// (get) Token: 0x06000FA2 RID: 4002 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000301")]
public virtual Shader defaultShader
{
[Token(Token = "0x6000FA2")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "19")]
get
{
return null;
}
}
// Token: 0x17000302 RID: 770
// (get) Token: 0x06000FA3 RID: 4003 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000302")]
public virtual Shader defaultSpeedTree7Shader
{
[Token(Token = "0x6000FA3")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "20")]
get
{
return null;
}
}
// Token: 0x17000303 RID: 771
// (get) Token: 0x06000FA4 RID: 4004 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000303")]
public virtual Shader defaultSpeedTree8Shader
{
[Token(Token = "0x6000FA4")]
[Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "21")]
get
{
return null;
}
}
// Token: 0x06000FA5 RID: 4005
[Token(Token = "0x6000FA5")]
[Address(Slot = "22")]
protected abstract RenderPipeline CreatePipeline();
// Token: 0x06000FA6 RID: 4006 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FA6")]
[Address(RVA = "0xED44E0", Offset = "0xED34E0", VA = "0x180ED44E0", Slot = "23")]
protected virtual void OnValidate()
{
}
// Token: 0x06000FA7 RID: 4007 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FA7")]
[Address(RVA = "0xED4490", Offset = "0xED3490", VA = "0x180ED4490", Slot = "24")]
protected virtual void OnDisable()
{
}
// Token: 0x06000FA8 RID: 4008 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FA8")]
[Address(RVA = "0xED45B0", Offset = "0xED35B0", VA = "0x180ED45B0")]
protected RenderPipelineAsset()
{
}
}
}
@@ -0,0 +1,156 @@
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000271 RID: 625
[Token(Token = "0x2000271")]
public static class RenderPipelineManager
{
// Token: 0x17000304 RID: 772
// (get) Token: 0x06000FA9 RID: 4009 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000FAA RID: 4010 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000304")]
public static RenderPipeline currentPipeline
{
[Token(Token = "0x6000FA9")]
[Address(RVA = "0xED5560", Offset = "0xED4560", VA = "0x180ED5560")]
[CompilerGenerated]
get
{
return null;
}
[Token(Token = "0x6000FAA")]
[Address(RVA = "0xED57C0", Offset = "0xED47C0", VA = "0x180ED57C0")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x14000012 RID: 18
// (add) Token: 0x06000FAB RID: 4011 RVA: 0x00002050 File Offset: 0x00000250
// (remove) Token: 0x06000FAC RID: 4012 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x14000012")]
public static event Action<ScriptableRenderContext, Camera> beginCameraRendering
{
[Token(Token = "0x6000FAB")]
[Address(RVA = "0xED5360", Offset = "0xED4360", VA = "0x180ED5360")]
[CompilerGenerated]
add
{
}
[Token(Token = "0x6000FAC")]
[Address(RVA = "0xED55C0", Offset = "0xED45C0", VA = "0x180ED55C0")]
[CompilerGenerated]
remove
{
}
}
// Token: 0x14000013 RID: 19
// (add) Token: 0x06000FAD RID: 4013 RVA: 0x00002050 File Offset: 0x00000250
// (remove) Token: 0x06000FAE RID: 4014 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x14000013")]
public static event Action<ScriptableRenderContext, Camera> endCameraRendering
{
[Token(Token = "0x6000FAD")]
[Address(RVA = "0xED5460", Offset = "0xED4460", VA = "0x180ED5460")]
[CompilerGenerated]
add
{
}
[Token(Token = "0x6000FAE")]
[Address(RVA = "0xED56C0", Offset = "0xED46C0", VA = "0x180ED56C0")]
[CompilerGenerated]
remove
{
}
}
// Token: 0x06000FAF RID: 4015 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FAF")]
[Address(RVA = "0xED46B0", Offset = "0xED36B0", VA = "0x180ED46B0")]
internal static void BeginFrameRendering(ScriptableRenderContext context, Camera[] cameras)
{
}
// Token: 0x06000FB0 RID: 4016 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FB0")]
[Address(RVA = "0xED4630", Offset = "0xED3630", VA = "0x180ED4630")]
internal static void BeginCameraRendering(ScriptableRenderContext context, Camera camera)
{
}
// Token: 0x06000FB1 RID: 4017 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FB1")]
[Address(RVA = "0xED4E60", Offset = "0xED3E60", VA = "0x180ED4E60")]
internal static void EndFrameRendering(ScriptableRenderContext context, Camera[] cameras)
{
}
// Token: 0x06000FB2 RID: 4018 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FB2")]
[Address(RVA = "0xED4DE0", Offset = "0xED3DE0", VA = "0x180ED4DE0")]
internal static void EndCameraRendering(ScriptableRenderContext context, Camera camera)
{
}
// Token: 0x06000FB3 RID: 4019 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FB3")]
[Address(RVA = "0xED4730", Offset = "0xED3730", VA = "0x180ED4730")]
[RequiredByNativeCode]
internal static void CleanupRenderPipeline()
{
}
// Token: 0x06000FB4 RID: 4020 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FB4")]
[Address(RVA = "0xED4EE0", Offset = "0xED3EE0", VA = "0x180ED4EE0")]
private static void GetCameras(ScriptableRenderContext context)
{
}
// Token: 0x06000FB5 RID: 4021 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FB5")]
[Address(RVA = "0xED4A50", Offset = "0xED3A50", VA = "0x180ED4A50")]
[RequiredByNativeCode]
private static void DoRenderLoop_Internal(RenderPipelineAsset pipe, IntPtr loopPtr)
{
}
// Token: 0x06000FB6 RID: 4022 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FB6")]
[Address(RVA = "0xED5090", Offset = "0xED4090", VA = "0x180ED5090")]
internal static void PrepareRenderPipeline(RenderPipelineAsset pipelineAsset)
{
}
// Token: 0x040007B7 RID: 1975
[Token(Token = "0x40007B7")]
internal static RenderPipelineAsset s_CurrentPipelineAsset;
// Token: 0x040007B8 RID: 1976
[Token(Token = "0x40007B8")]
private static Camera[] s_Cameras;
// Token: 0x040007B9 RID: 1977
[Token(Token = "0x40007B9")]
private static int s_CameraCapacity;
// Token: 0x040007BB RID: 1979
[Token(Token = "0x40007BB")]
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static Action<ScriptableRenderContext, Camera[]> beginFrameRendering;
// Token: 0x040007BD RID: 1981
[Token(Token = "0x40007BD")]
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static Action<ScriptableRenderContext, Camera[]> endFrameRendering;
}
}
@@ -0,0 +1,99 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000272 RID: 626
[Token(Token = "0x2000272")]
public struct RenderQueueRange : IEquatable<RenderQueueRange>
{
// Token: 0x17000305 RID: 773
// (get) Token: 0x06000FB8 RID: 4024 RVA: 0x00009FD8 File Offset: 0x000081D8
[Token(Token = "0x17000305")]
public static RenderQueueRange all
{
[Token(Token = "0x6000FB8")]
[Address(RVA = "0xED5DA0", Offset = "0xED4DA0", VA = "0x180ED5DA0")]
get
{
return default(RenderQueueRange);
}
}
// Token: 0x17000306 RID: 774
// (get) Token: 0x06000FB9 RID: 4025 RVA: 0x00009FF0 File Offset: 0x000081F0
[Token(Token = "0x17000306")]
public static RenderQueueRange opaque
{
[Token(Token = "0x6000FB9")]
[Address(RVA = "0xED5DC0", Offset = "0xED4DC0", VA = "0x180ED5DC0")]
get
{
return default(RenderQueueRange);
}
}
// Token: 0x17000307 RID: 775
// (get) Token: 0x06000FBA RID: 4026 RVA: 0x0000A008 File Offset: 0x00008208
[Token(Token = "0x17000307")]
public static RenderQueueRange transparent
{
[Token(Token = "0x6000FBA")]
[Address(RVA = "0xED5DE0", Offset = "0xED4DE0", VA = "0x180ED5DE0")]
get
{
return default(RenderQueueRange);
}
}
// Token: 0x06000FBB RID: 4027 RVA: 0x0000A020 File Offset: 0x00008220
[Token(Token = "0x6000FBB")]
[Address(RVA = "0xED5C80", Offset = "0xED4C80", VA = "0x180ED5C80", Slot = "4")]
public bool Equals(RenderQueueRange other)
{
return default(bool);
}
// Token: 0x06000FBC RID: 4028 RVA: 0x0000A038 File Offset: 0x00008238
[Token(Token = "0x6000FBC")]
[Address(RVA = "0xED5CA0", Offset = "0xED4CA0", VA = "0x180ED5CA0", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000FBD RID: 4029 RVA: 0x0000A050 File Offset: 0x00008250
[Token(Token = "0x6000FBD")]
[Address(RVA = "0xED5D40", Offset = "0xED4D40", VA = "0x180ED5D40", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x040007BF RID: 1983
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40007BF")]
private int m_LowerBound;
// Token: 0x040007C0 RID: 1984
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40007C0")]
private int m_UpperBound;
// Token: 0x040007C1 RID: 1985
[Token(Token = "0x40007C1")]
private const int k_MinimumBound = 0;
// Token: 0x040007C2 RID: 1986
[Token(Token = "0x40007C2")]
public static readonly int minimumBound;
// Token: 0x040007C3 RID: 1987
[Token(Token = "0x40007C3")]
private const int k_MaximumBound = 5000;
// Token: 0x040007C4 RID: 1988
[Token(Token = "0x40007C4")]
public static readonly int maximumBound;
}
}
@@ -0,0 +1,126 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000273 RID: 627
[Token(Token = "0x2000273")]
public struct RenderStateBlock : IEquatable<RenderStateBlock>
{
// Token: 0x06000FBF RID: 4031 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FBF")]
[Address(RVA = "0xED6130", Offset = "0xED5130", VA = "0x180ED6130")]
public RenderStateBlock(RenderStateMask mask)
{
}
// Token: 0x17000308 RID: 776
// (set) Token: 0x06000FC0 RID: 4032 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000308")]
public DepthState depthState
{
[Token(Token = "0x6000FC0")]
[Address(RVA = "0xED62C0", Offset = "0xED52C0", VA = "0x180ED62C0")]
set
{
}
}
// Token: 0x17000309 RID: 777
// (set) Token: 0x06000FC1 RID: 4033 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000309")]
public StencilState stencilState
{
[Token(Token = "0x6000FC1")]
[Address(RVA = "0xED62E0", Offset = "0xED52E0", VA = "0x180ED62E0")]
set
{
}
}
// Token: 0x1700030A RID: 778
// (set) Token: 0x06000FC2 RID: 4034 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700030A")]
public int stencilReference
{
[Token(Token = "0x6000FC2")]
[Address(RVA = "0xED62D0", Offset = "0xED52D0", VA = "0x180ED62D0")]
set
{
}
}
// Token: 0x1700030B RID: 779
// (get) Token: 0x06000FC3 RID: 4035 RVA: 0x0000A068 File Offset: 0x00008268
// (set) Token: 0x06000FC4 RID: 4036 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700030B")]
public RenderStateMask mask
{
[Token(Token = "0x6000FC3")]
[Address(RVA = "0xED62B0", Offset = "0xED52B0", VA = "0x180ED62B0")]
get
{
return RenderStateMask.Nothing;
}
[Token(Token = "0x6000FC4")]
[Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")]
set
{
}
}
// Token: 0x06000FC5 RID: 4037 RVA: 0x0000A080 File Offset: 0x00008280
[Token(Token = "0x6000FC5")]
[Address(RVA = "0xED5EF0", Offset = "0xED4EF0", VA = "0x180ED5EF0", Slot = "4")]
public bool Equals(RenderStateBlock other)
{
return default(bool);
}
// Token: 0x06000FC6 RID: 4038 RVA: 0x0000A098 File Offset: 0x00008298
[Token(Token = "0x6000FC6")]
[Address(RVA = "0xED5E00", Offset = "0xED4E00", VA = "0x180ED5E00", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000FC7 RID: 4039 RVA: 0x0000A0B0 File Offset: 0x000082B0
[Token(Token = "0x6000FC7")]
[Address(RVA = "0xED6060", Offset = "0xED5060", VA = "0x180ED6060", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x040007C5 RID: 1989
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40007C5")]
private BlendState m_BlendState;
// Token: 0x040007C6 RID: 1990
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40007C6")]
private RasterState m_RasterState;
// Token: 0x040007C7 RID: 1991
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40007C7")]
private DepthState m_DepthState;
// Token: 0x040007C8 RID: 1992
[FieldOffset(Offset = "0x56")]
[Token(Token = "0x40007C8")]
private StencilState m_StencilState;
// Token: 0x040007C9 RID: 1993
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x40007C9")]
private int m_StencilReference;
// Token: 0x040007CA RID: 1994
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40007CA")]
private RenderStateMask m_Mask;
}
}
@@ -0,0 +1,30 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000274 RID: 628
[Token(Token = "0x2000274")]
[Flags]
public enum RenderStateMask
{
// Token: 0x040007CC RID: 1996
[Token(Token = "0x40007CC")]
Nothing = 0,
// Token: 0x040007CD RID: 1997
[Token(Token = "0x40007CD")]
Blend = 1,
// Token: 0x040007CE RID: 1998
[Token(Token = "0x40007CE")]
Raster = 2,
// Token: 0x040007CF RID: 1999
[Token(Token = "0x40007CF")]
Depth = 4,
// Token: 0x040007D0 RID: 2000
[Token(Token = "0x40007D0")]
Stencil = 8,
// Token: 0x040007D1 RID: 2001
[Token(Token = "0x40007D1")]
Everything = 15
}
}
@@ -0,0 +1,94 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000275 RID: 629
[Token(Token = "0x2000275")]
public struct RenderTargetBlendState : IEquatable<RenderTargetBlendState>
{
// Token: 0x1700030C RID: 780
// (get) Token: 0x06000FC8 RID: 4040 RVA: 0x0000A0C8 File Offset: 0x000082C8
[Token(Token = "0x1700030C")]
public static RenderTargetBlendState defaultValue
{
[Token(Token = "0x6000FC8")]
[Address(RVA = "0xED6500", Offset = "0xED5500", VA = "0x180ED6500")]
get
{
return default(RenderTargetBlendState);
}
}
// Token: 0x06000FC9 RID: 4041 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FC9")]
[Address(RVA = "0xED64D0", Offset = "0xED54D0", VA = "0x180ED64D0")]
public RenderTargetBlendState(ColorWriteMask writeMask = ColorWriteMask.All, BlendMode sourceColorBlendMode = BlendMode.One, BlendMode destinationColorBlendMode = BlendMode.Zero, BlendMode sourceAlphaBlendMode = BlendMode.One, BlendMode destinationAlphaBlendMode = BlendMode.Zero, BlendOp colorBlendOperation = BlendOp.Add, BlendOp alphaBlendOperation = BlendOp.Add)
{
}
// Token: 0x06000FCA RID: 4042 RVA: 0x0000A0E0 File Offset: 0x000082E0
[Token(Token = "0x6000FCA")]
[Address(RVA = "0xED62F0", Offset = "0xED52F0", VA = "0x180ED62F0", Slot = "4")]
public bool Equals(RenderTargetBlendState other)
{
return default(bool);
}
// Token: 0x06000FCB RID: 4043 RVA: 0x0000A0F8 File Offset: 0x000082F8
[Token(Token = "0x6000FCB")]
[Address(RVA = "0xED6340", Offset = "0xED5340", VA = "0x180ED6340", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000FCC RID: 4044 RVA: 0x0000A110 File Offset: 0x00008310
[Token(Token = "0x6000FCC")]
[Address(RVA = "0xED6420", Offset = "0xED5420", VA = "0x180ED6420", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x040007D2 RID: 2002
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40007D2")]
private byte m_WriteMask;
// Token: 0x040007D3 RID: 2003
[FieldOffset(Offset = "0x1")]
[Token(Token = "0x40007D3")]
private byte m_SourceColorBlendMode;
// Token: 0x040007D4 RID: 2004
[FieldOffset(Offset = "0x2")]
[Token(Token = "0x40007D4")]
private byte m_DestinationColorBlendMode;
// Token: 0x040007D5 RID: 2005
[FieldOffset(Offset = "0x3")]
[Token(Token = "0x40007D5")]
private byte m_SourceAlphaBlendMode;
// Token: 0x040007D6 RID: 2006
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40007D6")]
private byte m_DestinationAlphaBlendMode;
// Token: 0x040007D7 RID: 2007
[FieldOffset(Offset = "0x5")]
[Token(Token = "0x40007D7")]
private byte m_ColorBlendOperation;
// Token: 0x040007D8 RID: 2008
[FieldOffset(Offset = "0x6")]
[Token(Token = "0x40007D8")]
private byte m_AlphaBlendOperation;
// Token: 0x040007D9 RID: 2009
[FieldOffset(Offset = "0x7")]
[Token(Token = "0x40007D9")]
private byte m_Padding;
}
}
@@ -0,0 +1,167 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000242 RID: 578
[Token(Token = "0x2000242")]
public struct RenderTargetIdentifier : IEquatable<RenderTargetIdentifier>
{
// Token: 0x06000E93 RID: 3731 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E93")]
[Address(RVA = "0xED6AE0", Offset = "0xED5AE0", VA = "0x180ED6AE0")]
public RenderTargetIdentifier(BuiltinRenderTextureType type)
{
}
// Token: 0x06000E94 RID: 3732 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E94")]
[Address(RVA = "0xED6870", Offset = "0xED5870", VA = "0x180ED6870")]
public RenderTargetIdentifier(int nameID)
{
}
// Token: 0x06000E95 RID: 3733 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E95")]
[Address(RVA = "0xED6A70", Offset = "0xED5A70", VA = "0x180ED6A70")]
public RenderTargetIdentifier(int nameID, int mipLevel = 0, CubemapFace cubeFace = CubemapFace.Unknown, int depthSlice = 0)
{
}
// Token: 0x06000E96 RID: 3734 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E96")]
[Address(RVA = "0xED6A30", Offset = "0xED5A30", VA = "0x180ED6A30")]
public RenderTargetIdentifier(RenderTargetIdentifier renderTargetIdentifier, int mipLevel, CubemapFace cubeFace = CubemapFace.Unknown, int depthSlice = 0)
{
}
// Token: 0x06000E97 RID: 3735 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E97")]
[Address(RVA = "0xED6900", Offset = "0xED5900", VA = "0x180ED6900")]
public RenderTargetIdentifier(Texture tex)
{
}
// Token: 0x06000E98 RID: 3736 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E98")]
[Address(RVA = "0xED68D0", Offset = "0xED58D0", VA = "0x180ED68D0")]
public RenderTargetIdentifier(RenderBuffer buf, int mipLevel = 0, CubemapFace cubeFace = CubemapFace.Unknown, int depthSlice = 0)
{
}
// Token: 0x06000E99 RID: 3737 RVA: 0x00009930 File Offset: 0x00007B30
[Token(Token = "0x6000E99")]
[Address(RVA = "0xED6B80", Offset = "0xED5B80", VA = "0x180ED6B80")]
public static implicit operator RenderTargetIdentifier(BuiltinRenderTextureType type)
{
return default(RenderTargetIdentifier);
}
// Token: 0x06000E9A RID: 3738 RVA: 0x00009948 File Offset: 0x00007B48
[Token(Token = "0x6000E9A")]
[Address(RVA = "0xED6CD0", Offset = "0xED5CD0", VA = "0x180ED6CD0")]
public static implicit operator RenderTargetIdentifier(int nameID)
{
return default(RenderTargetIdentifier);
}
// Token: 0x06000E9B RID: 3739 RVA: 0x00009960 File Offset: 0x00007B60
[Token(Token = "0x6000E9B")]
[Address(RVA = "0xED6C70", Offset = "0xED5C70", VA = "0x180ED6C70")]
public static implicit operator RenderTargetIdentifier(Texture tex)
{
return default(RenderTargetIdentifier);
}
// Token: 0x06000E9C RID: 3740 RVA: 0x00009978 File Offset: 0x00007B78
[Token(Token = "0x6000E9C")]
[Address(RVA = "0xED6C10", Offset = "0xED5C10", VA = "0x180ED6C10")]
public static implicit operator RenderTargetIdentifier(RenderBuffer buf)
{
return default(RenderTargetIdentifier);
}
// Token: 0x06000E9D RID: 3741 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000E9D")]
[Address(RVA = "0xED66E0", Offset = "0xED56E0", VA = "0x180ED66E0", Slot = "3")]
public override string ToString()
{
return null;
}
// Token: 0x06000E9E RID: 3742 RVA: 0x00009990 File Offset: 0x00007B90
[Token(Token = "0x6000E9E")]
[Address(RVA = "0xED6690", Offset = "0xED5690", VA = "0x180ED6690", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x06000E9F RID: 3743 RVA: 0x000099A8 File Offset: 0x00007BA8
[Token(Token = "0x6000E9F")]
[Address(RVA = "0xED6510", Offset = "0xED5510", VA = "0x180ED6510", Slot = "4")]
public bool Equals(RenderTargetIdentifier rhs)
{
return default(bool);
}
// Token: 0x06000EA0 RID: 3744 RVA: 0x000099C0 File Offset: 0x00007BC0
[Token(Token = "0x6000EA0")]
[Address(RVA = "0xED65E0", Offset = "0xED55E0", VA = "0x180ED65E0", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000EA1 RID: 3745 RVA: 0x000099D8 File Offset: 0x00007BD8
[Token(Token = "0x6000EA1")]
[Address(RVA = "0xED6B40", Offset = "0xED5B40", VA = "0x180ED6B40")]
public static bool operator ==(RenderTargetIdentifier lhs, RenderTargetIdentifier rhs)
{
return default(bool);
}
// Token: 0x06000EA2 RID: 3746 RVA: 0x000099F0 File Offset: 0x00007BF0
[Token(Token = "0x6000EA2")]
[Address(RVA = "0xED6D60", Offset = "0xED5D60", VA = "0x180ED6D60")]
public static bool operator !=(RenderTargetIdentifier lhs, RenderTargetIdentifier rhs)
{
return default(bool);
}
// Token: 0x04000693 RID: 1683
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000693")]
private BuiltinRenderTextureType m_Type;
// Token: 0x04000694 RID: 1684
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000694")]
private int m_NameID;
// Token: 0x04000695 RID: 1685
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000695")]
private int m_InstanceID;
// Token: 0x04000696 RID: 1686
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000696")]
private IntPtr m_BufferPointer;
// Token: 0x04000697 RID: 1687
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000697")]
private int m_MipLevel;
// Token: 0x04000698 RID: 1688
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000698")]
private CubemapFace m_CubeFace;
// Token: 0x04000699 RID: 1689
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000699")]
private int m_DepthSlice;
}
}
@@ -0,0 +1,23 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200024F RID: 591
[Token(Token = "0x200024F")]
public enum RenderTextureSubElement
{
// Token: 0x040006F3 RID: 1779
[Token(Token = "0x40006F3")]
Color,
// Token: 0x040006F4 RID: 1780
[Token(Token = "0x40006F4")]
Depth,
// Token: 0x040006F5 RID: 1781
[Token(Token = "0x40006F5")]
Stencil,
// Token: 0x040006F6 RID: 1782
[Token(Token = "0x40006F6")]
Default
}
}
@@ -0,0 +1,279 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000260 RID: 608
[Token(Token = "0x2000260")]
[UsedByNativeCode]
public struct ScriptableCullingParameters : IEquatable<ScriptableCullingParameters>
{
// Token: 0x170002DC RID: 732
// (set) Token: 0x06000F48 RID: 3912 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002DC")]
public int maximumVisibleLights
{
[Token(Token = "0x6000F48")]
[Address(RVA = "0xED9F00", Offset = "0xED8F00", VA = "0x180ED9F00")]
set
{
}
}
// Token: 0x170002DD RID: 733
// (get) Token: 0x06000F49 RID: 3913 RVA: 0x00009C48 File Offset: 0x00007E48
[Token(Token = "0x170002DD")]
public int cullingPlaneCount
{
[Token(Token = "0x6000F49")]
[Address(RVA = "0xED9E80", Offset = "0xED8E80", VA = "0x180ED9E80")]
get
{
return 0;
}
}
// Token: 0x170002DE RID: 734
// (set) Token: 0x06000F4A RID: 3914 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002DE")]
public bool isOrthographic
{
[Token(Token = "0x6000F4A")]
[Address(RVA = "0xED9EA0", Offset = "0xED8EA0", VA = "0x180ED9EA0")]
set
{
}
}
// Token: 0x170002DF RID: 735
// (set) Token: 0x06000F4B RID: 3915 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002DF")]
public uint cullingMask
{
[Token(Token = "0x6000F4B")]
[Address(RVA = "0xABABB0", Offset = "0xAB9BB0", VA = "0x180ABABB0")]
set
{
}
}
// Token: 0x170002E0 RID: 736
// (set) Token: 0x06000F4C RID: 3916 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002E0")]
public float shadowDistance
{
[Token(Token = "0x6000F4C")]
[Address(RVA = "0xED9F20", Offset = "0xED8F20", VA = "0x180ED9F20")]
set
{
}
}
// Token: 0x170002E1 RID: 737
// (get) Token: 0x06000F4D RID: 3917 RVA: 0x00009C60 File Offset: 0x00007E60
// (set) Token: 0x06000F4E RID: 3918 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002E1")]
public CullingOptions cullingOptions
{
[Token(Token = "0x6000F4D")]
[Address(RVA = "0xED9E70", Offset = "0xED8E70", VA = "0x180ED9E70")]
get
{
return CullingOptions.None;
}
[Token(Token = "0x6000F4E")]
[Address(RVA = "0xED9E90", Offset = "0xED8E90", VA = "0x180ED9E90")]
set
{
}
}
// Token: 0x170002E2 RID: 738
// (set) Token: 0x06000F4F RID: 3919 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002E2")]
public ReflectionProbeSortingCriteria reflectionProbeSortingCriteria
{
[Token(Token = "0x6000F4F")]
[Address(RVA = "0xED9F10", Offset = "0xED8F10", VA = "0x180ED9F10")]
set
{
}
}
// Token: 0x06000F50 RID: 3920 RVA: 0x00009C78 File Offset: 0x00007E78
[Token(Token = "0x6000F50")]
[Address(RVA = "0xED9D50", Offset = "0xED8D50", VA = "0x180ED9D50")]
public float GetLayerCullingDistance(int layerIndex)
{
return 0f;
}
// Token: 0x06000F51 RID: 3921 RVA: 0x00009C90 File Offset: 0x00007E90
[Token(Token = "0x6000F51")]
[Address(RVA = "0xED9AA0", Offset = "0xED8AA0", VA = "0x180ED9AA0")]
public Plane GetCullingPlane(int index)
{
return default(Plane);
}
// Token: 0x06000F52 RID: 3922 RVA: 0x00009CA8 File Offset: 0x00007EA8
[Token(Token = "0x6000F52")]
[Address(RVA = "0xED94F0", Offset = "0xED84F0", VA = "0x180ED94F0", Slot = "4")]
public bool Equals(ScriptableCullingParameters other)
{
return default(bool);
}
// Token: 0x06000F53 RID: 3923 RVA: 0x00009CC0 File Offset: 0x00007EC0
[Token(Token = "0x6000F53")]
[Address(RVA = "0xED9440", Offset = "0xED8440", VA = "0x180ED9440", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000F54 RID: 3924 RVA: 0x00009CD8 File Offset: 0x00007ED8
[Token(Token = "0x6000F54")]
[Address(RVA = "0xED9B90", Offset = "0xED8B90", VA = "0x180ED9B90", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x0400075F RID: 1887
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400075F")]
private int m_IsOrthographic;
// Token: 0x04000760 RID: 1888
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000760")]
private LODParameters m_LODParameters;
// Token: 0x04000761 RID: 1889
[Token(Token = "0x4000761")]
public static readonly int maximumCullingPlaneCount;
// Token: 0x04000762 RID: 1890
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000762")]
[FixedBuffer(typeof(byte), 160)]
internal ScriptableCullingParameters.<m_CullingPlanes>e__FixedBuffer m_CullingPlanes;
// Token: 0x04000763 RID: 1891
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000763")]
private int m_CullingPlaneCount;
// Token: 0x04000764 RID: 1892
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x4000764")]
private uint m_CullingMask;
// Token: 0x04000765 RID: 1893
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000765")]
private ulong m_SceneMask;
// Token: 0x04000766 RID: 1894
[Token(Token = "0x4000766")]
public static readonly int layerCount;
// Token: 0x04000767 RID: 1895
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000767")]
[FixedBuffer(typeof(float), 32)]
internal ScriptableCullingParameters.<m_LayerFarCullDistances>e__FixedBuffer m_LayerFarCullDistances;
// Token: 0x04000768 RID: 1896
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000768")]
private int m_LayerCull;
// Token: 0x04000769 RID: 1897
[FieldOffset(Offset = "0x154")]
[Token(Token = "0x4000769")]
private Matrix4x4 m_CullingMatrix;
// Token: 0x0400076A RID: 1898
[FieldOffset(Offset = "0x194")]
[Token(Token = "0x400076A")]
private Vector3 m_Origin;
// Token: 0x0400076B RID: 1899
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x400076B")]
private float m_ShadowDistance;
// Token: 0x0400076C RID: 1900
[FieldOffset(Offset = "0x1A4")]
[Token(Token = "0x400076C")]
private CullingOptions m_CullingOptions;
// Token: 0x0400076D RID: 1901
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x400076D")]
private ReflectionProbeSortingCriteria m_ReflectionProbeSortingCriteria;
// Token: 0x0400076E RID: 1902
[FieldOffset(Offset = "0x1AC")]
[Token(Token = "0x400076E")]
private CameraProperties m_CameraProperties;
// Token: 0x0400076F RID: 1903
[FieldOffset(Offset = "0x590")]
[Token(Token = "0x400076F")]
private float m_AccurateOcclusionThreshold;
// Token: 0x04000770 RID: 1904
[FieldOffset(Offset = "0x594")]
[Token(Token = "0x4000770")]
private int m_MaximumPortalCullingJobs;
// Token: 0x04000771 RID: 1905
[FieldOffset(Offset = "0x598")]
[Token(Token = "0x4000771")]
private Matrix4x4 m_StereoViewMatrix;
// Token: 0x04000772 RID: 1906
[FieldOffset(Offset = "0x5D8")]
[Token(Token = "0x4000772")]
private Matrix4x4 m_StereoProjectionMatrix;
// Token: 0x04000773 RID: 1907
[FieldOffset(Offset = "0x618")]
[Token(Token = "0x4000773")]
private float m_StereoSeparationDistance;
// Token: 0x04000774 RID: 1908
[FieldOffset(Offset = "0x61C")]
[Token(Token = "0x4000774")]
private int m_maximumVisibleLights;
// Token: 0x02000261 RID: 609
[Token(Token = "0x2000261")]
[UnsafeValueType]
[CompilerGenerated]
public struct <m_CullingPlanes>e__FixedBuffer
{
// Token: 0x04000775 RID: 1909
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000775")]
public byte FixedElementField;
}
// Token: 0x02000262 RID: 610
[Token(Token = "0x2000262")]
[UnsafeValueType]
[CompilerGenerated]
public struct <m_LayerFarCullDistances>e__FixedBuffer
{
// Token: 0x04000776 RID: 1910
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000776")]
public float FixedElementField;
}
}
}
@@ -0,0 +1,350 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine.Rendering
{
// Token: 0x02000276 RID: 630
[Token(Token = "0x2000276")]
[NativeType]
[NativeHeader("Modules/UI/Canvas.h")]
[NativeHeader("Runtime/Export/RenderPipeline/ScriptableRenderContext.bindings.h")]
[NativeHeader("Modules/UI/CanvasManager.h")]
[NativeHeader("Runtime/Graphics/ScriptableRenderLoop/ScriptableDrawRenderersUtility.h")]
[NativeType("Runtime/Graphics/ScriptableRenderLoop/ScriptableRenderContext.h")]
[NativeHeader("Runtime/Export/RenderPipeline/ScriptableRenderPipeline.bindings.h")]
public struct ScriptableRenderContext : IEquatable<ScriptableRenderContext>
{
// Token: 0x06000FCD RID: 4045 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FCD")]
[Address(RVA = "0xEDA680", Offset = "0xED9680", VA = "0x180EDA680")]
[FreeFunction]
private static void Internal_Cull(ref ScriptableCullingParameters parameters, ScriptableRenderContext renderLoop, IntPtr results)
{
}
// Token: 0x06000FCE RID: 4046 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FCE")]
[Address(RVA = "0xEDA5D0", Offset = "0xED95D0", VA = "0x180EDA5D0")]
[FreeFunction]
internal static void InitializeSortSettings(Camera camera, out SortingSettings sortingSettings)
{
}
// Token: 0x06000FCF RID: 4047 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FCF")]
[Address(RVA = "0xEDA8A0", Offset = "0xED98A0", VA = "0x180EDA8A0")]
private void Submit_Internal()
{
}
// Token: 0x06000FD0 RID: 4048 RVA: 0x0000A128 File Offset: 0x00008328
[Token(Token = "0x6000FD0")]
[Address(RVA = "0xEDA590", Offset = "0xED9590", VA = "0x180EDA590")]
private int GetNumberOfCameras_Internal()
{
return 0;
}
// Token: 0x06000FD1 RID: 4049 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000FD1")]
[Address(RVA = "0xEDA540", Offset = "0xED9540", VA = "0x180EDA540")]
private Camera GetCamera_Internal(int index)
{
return null;
}
// Token: 0x06000FD2 RID: 4050 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FD2")]
[Address(RVA = "0xEDA080", Offset = "0xED9080", VA = "0x180EDA080")]
private void DrawRenderers_Internal(IntPtr cullResults, ref DrawingSettings drawingSettings, ref FilteringSettings filteringSettings, IntPtr renderTypes, IntPtr stateBlocks, int stateCount)
{
}
// Token: 0x06000FD3 RID: 4051 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FD3")]
[Address(RVA = "0xEDA240", Offset = "0xED9240", VA = "0x180EDA240")]
private void DrawShadows_Internal(IntPtr shadowDrawingSettings)
{
}
// Token: 0x06000FD4 RID: 4052 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FD4")]
[Address(RVA = "0xEDA450", Offset = "0xED9450", VA = "0x180EDA450")]
private void ExecuteCommandBuffer_Internal(CommandBuffer commandBuffer)
{
}
// Token: 0x06000FD5 RID: 4053 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FD5")]
[Address(RVA = "0xEDA710", Offset = "0xED9710", VA = "0x180EDA710")]
private void SetupCameraProperties_Internal(Camera camera, bool stereoSetup, int eye)
{
}
// Token: 0x06000FD6 RID: 4054 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FD6")]
[Address(RVA = "0xEDA7E0", Offset = "0xED97E0", VA = "0x180EDA7E0")]
private void StereoEndRender_Internal(Camera camera, int eye, bool isFinalPass)
{
}
// Token: 0x06000FD7 RID: 4055 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FD7")]
[Address(RVA = "0xEDA780", Offset = "0xED9780", VA = "0x180EDA780")]
private void StartMultiEye_Internal(Camera camera, int eye)
{
}
// Token: 0x06000FD8 RID: 4056 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FD8")]
[Address(RVA = "0xEDA850", Offset = "0xED9850", VA = "0x180EDA850")]
private void StopMultiEye_Internal(Camera camera)
{
}
// Token: 0x06000FD9 RID: 4057 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FD9")]
[Address(RVA = "0xEDA2E0", Offset = "0xED92E0", VA = "0x180EDA2E0")]
private void DrawSkybox_Internal(Camera camera)
{
}
// Token: 0x06000FDA RID: 4058 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FDA")]
[Address(RVA = "0xEDA6D0", Offset = "0xED96D0", VA = "0x180EDA6D0")]
private void InvokeOnRenderObjectCallback_Internal()
{
}
// Token: 0x06000FDB RID: 4059 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FDB")]
[Address(RVA = "0x593200", Offset = "0x592200", VA = "0x180593200")]
internal ScriptableRenderContext(IntPtr ptr)
{
}
// Token: 0x06000FDC RID: 4060 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FDC")]
[Address(RVA = "0xEDA8A0", Offset = "0xED98A0", VA = "0x180EDA8A0")]
public void Submit()
{
}
// Token: 0x06000FDD RID: 4061 RVA: 0x0000A140 File Offset: 0x00008340
[Token(Token = "0x6000FDD")]
[Address(RVA = "0xEDA590", Offset = "0xED9590", VA = "0x180EDA590")]
internal int GetNumberOfCameras()
{
return 0;
}
// Token: 0x06000FDE RID: 4062 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000FDE")]
[Address(RVA = "0xEDA540", Offset = "0xED9540", VA = "0x180EDA540")]
internal Camera GetCamera(int index)
{
return null;
}
// Token: 0x06000FDF RID: 4063 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FDF")]
[Address(RVA = "0xEDA1A0", Offset = "0xED91A0", VA = "0x180EDA1A0")]
public void DrawRenderers(CullingResults cullingResults, ref DrawingSettings drawingSettings, ref FilteringSettings filteringSettings)
{
}
// Token: 0x06000FE0 RID: 4064 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FE0")]
[Address(RVA = "0xEDA0F0", Offset = "0xED90F0", VA = "0x180EDA0F0")]
public void DrawRenderers(CullingResults cullingResults, ref DrawingSettings drawingSettings, ref FilteringSettings filteringSettings, ref RenderStateBlock stateBlock)
{
}
// Token: 0x06000FE1 RID: 4065 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FE1")]
[Address(RVA = "0xEDA290", Offset = "0xED9290", VA = "0x180EDA290")]
public void DrawShadows(ref ShadowDrawingSettings settings)
{
}
// Token: 0x06000FE2 RID: 4066 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FE2")]
[Address(RVA = "0xEDA4A0", Offset = "0xED94A0", VA = "0x180EDA4A0")]
public void ExecuteCommandBuffer(CommandBuffer commandBuffer)
{
}
// Token: 0x06000FE3 RID: 4067 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FE3")]
[Address(RVA = "0xEDA710", Offset = "0xED9710", VA = "0x180EDA710")]
public void SetupCameraProperties(Camera camera, bool stereoSetup, int eye)
{
}
// Token: 0x06000FE4 RID: 4068 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FE4")]
[Address(RVA = "0xEDA7E0", Offset = "0xED97E0", VA = "0x180EDA7E0")]
public void StereoEndRender(Camera camera, int eye, bool isFinalPass)
{
}
// Token: 0x06000FE5 RID: 4069 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FE5")]
[Address(RVA = "0xEDA780", Offset = "0xED9780", VA = "0x180EDA780")]
public void StartMultiEye(Camera camera, int eye)
{
}
// Token: 0x06000FE6 RID: 4070 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FE6")]
[Address(RVA = "0xEDA850", Offset = "0xED9850", VA = "0x180EDA850")]
public void StopMultiEye(Camera camera)
{
}
// Token: 0x06000FE7 RID: 4071 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FE7")]
[Address(RVA = "0xEDA2E0", Offset = "0xED92E0", VA = "0x180EDA2E0")]
public void DrawSkybox(Camera camera)
{
}
// Token: 0x06000FE8 RID: 4072 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FE8")]
[Address(RVA = "0xEDA6D0", Offset = "0xED96D0", VA = "0x180EDA6D0")]
public void InvokeOnRenderObjectCallback()
{
}
// Token: 0x06000FE9 RID: 4073 RVA: 0x0000A158 File Offset: 0x00008358
[Token(Token = "0x6000FE9")]
[Address(RVA = "0xEDA000", Offset = "0xED9000", VA = "0x180EDA000")]
public CullingResults Cull(ref ScriptableCullingParameters parameters)
{
return default(CullingResults);
}
// Token: 0x06000FEA RID: 4074 RVA: 0x0000A170 File Offset: 0x00008370
[Token(Token = "0x6000FEA")]
[Address(RVA = "0xEDA330", Offset = "0xED9330", VA = "0x180EDA330", Slot = "4")]
public bool Equals(ScriptableRenderContext other)
{
return default(bool);
}
// Token: 0x06000FEB RID: 4075 RVA: 0x0000A188 File Offset: 0x00008388
[Token(Token = "0x6000FEB")]
[Address(RVA = "0xEDA390", Offset = "0xED9390", VA = "0x180EDA390", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000FEC RID: 4076 RVA: 0x0000A1A0 File Offset: 0x000083A0
[Token(Token = "0x6000FEC")]
[Address(RVA = "0xEDA580", Offset = "0xED9580", VA = "0x180EDA580", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x06000FED RID: 4077 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FED")]
[Address(RVA = "0xEDA620", Offset = "0xED9620", VA = "0x180EDA620")]
private static void Internal_Cull_Injected(ref ScriptableCullingParameters parameters, ref ScriptableRenderContext renderLoop, IntPtr results)
{
}
// Token: 0x06000FEE RID: 4078 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FEE")]
[Address(RVA = "0xEDA8A0", Offset = "0xED98A0", VA = "0x180EDA8A0")]
private static void Submit_Internal_Injected(ref ScriptableRenderContext _unity_self)
{
}
// Token: 0x06000FEF RID: 4079 RVA: 0x0000A1B8 File Offset: 0x000083B8
[Token(Token = "0x6000FEF")]
[Address(RVA = "0xEDA590", Offset = "0xED9590", VA = "0x180EDA590")]
private static int GetNumberOfCameras_Internal_Injected(ref ScriptableRenderContext _unity_self)
{
return 0;
}
// Token: 0x06000FF0 RID: 4080 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000FF0")]
[Address(RVA = "0xEDA540", Offset = "0xED9540", VA = "0x180EDA540")]
private static Camera GetCamera_Internal_Injected(ref ScriptableRenderContext _unity_self, int index)
{
return null;
}
// Token: 0x06000FF1 RID: 4081 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FF1")]
[Address(RVA = "0xEDA080", Offset = "0xED9080", VA = "0x180EDA080")]
private static void DrawRenderers_Internal_Injected(ref ScriptableRenderContext _unity_self, IntPtr cullResults, ref DrawingSettings drawingSettings, ref FilteringSettings filteringSettings, IntPtr renderTypes, IntPtr stateBlocks, int stateCount)
{
}
// Token: 0x06000FF2 RID: 4082 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FF2")]
[Address(RVA = "0xEDA240", Offset = "0xED9240", VA = "0x180EDA240")]
private static void DrawShadows_Internal_Injected(ref ScriptableRenderContext _unity_self, IntPtr shadowDrawingSettings)
{
}
// Token: 0x06000FF3 RID: 4083 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FF3")]
[Address(RVA = "0xEDA450", Offset = "0xED9450", VA = "0x180EDA450")]
private static void ExecuteCommandBuffer_Internal_Injected(ref ScriptableRenderContext _unity_self, CommandBuffer commandBuffer)
{
}
// Token: 0x06000FF4 RID: 4084 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FF4")]
[Address(RVA = "0xEDA710", Offset = "0xED9710", VA = "0x180EDA710")]
private static void SetupCameraProperties_Internal_Injected(ref ScriptableRenderContext _unity_self, Camera camera, bool stereoSetup, int eye)
{
}
// Token: 0x06000FF5 RID: 4085 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FF5")]
[Address(RVA = "0xEDA7E0", Offset = "0xED97E0", VA = "0x180EDA7E0")]
private static void StereoEndRender_Internal_Injected(ref ScriptableRenderContext _unity_self, Camera camera, int eye, bool isFinalPass)
{
}
// Token: 0x06000FF6 RID: 4086 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FF6")]
[Address(RVA = "0xEDA780", Offset = "0xED9780", VA = "0x180EDA780")]
private static void StartMultiEye_Internal_Injected(ref ScriptableRenderContext _unity_self, Camera camera, int eye)
{
}
// Token: 0x06000FF7 RID: 4087 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FF7")]
[Address(RVA = "0xEDA850", Offset = "0xED9850", VA = "0x180EDA850")]
private static void StopMultiEye_Internal_Injected(ref ScriptableRenderContext _unity_self, Camera camera)
{
}
// Token: 0x06000FF8 RID: 4088 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FF8")]
[Address(RVA = "0xEDA2E0", Offset = "0xED92E0", VA = "0x180EDA2E0")]
private static void DrawSkybox_Internal_Injected(ref ScriptableRenderContext _unity_self, Camera camera)
{
}
// Token: 0x06000FF9 RID: 4089 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FF9")]
[Address(RVA = "0xEDA6D0", Offset = "0xED96D0", VA = "0x180EDA6D0")]
private static void InvokeOnRenderObjectCallback_Internal_Injected(ref ScriptableRenderContext _unity_self)
{
}
// Token: 0x040007DA RID: 2010
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40007DA")]
private IntPtr m_Ptr;
}
}
@@ -0,0 +1,21 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200022A RID: 554
[Token(Token = "0x200022A")]
[Obsolete]
public enum ShaderHardwareTier
{
// Token: 0x040005AA RID: 1450
[Token(Token = "0x40005AA")]
Tier1,
// Token: 0x040005AB RID: 1451
[Token(Token = "0x40005AB")]
Tier2,
// Token: 0x040005AC RID: 1452
[Token(Token = "0x40005AC")]
Tier3
}
}
@@ -0,0 +1,36 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000286 RID: 646
[Token(Token = "0x2000286")]
[UsedByNativeCode]
[NativeHeader("Runtime/Shaders/ShaderKeywords.h")]
[NativeHeader("Runtime/Graphics/ShaderScriptBindings.h")]
public struct ShaderKeyword
{
// Token: 0x06001050 RID: 4176 RVA: 0x0000A638 File Offset: 0x00008838
[Token(Token = "0x6001050")]
[Address(RVA = "0xEDAB20", Offset = "0xED9B20", VA = "0x180EDAB20")]
[FreeFunction]
internal static int GetGlobalKeywordIndex(string keyword)
{
return 0;
}
// Token: 0x06001051 RID: 4177 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001051")]
[Address(RVA = "0xEDAB60", Offset = "0xED9B60", VA = "0x180EDAB60")]
public ShaderKeyword(string keywordName)
{
}
// Token: 0x0400083A RID: 2106
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400083A")]
internal int m_KeywordIndex;
}
}
@@ -0,0 +1,42 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000288 RID: 648
[Token(Token = "0x2000288")]
[Flags]
public enum ShaderPropertyFlags
{
// Token: 0x04000842 RID: 2114
[Token(Token = "0x4000842")]
None = 0,
// Token: 0x04000843 RID: 2115
[Token(Token = "0x4000843")]
HideInInspector = 1,
// Token: 0x04000844 RID: 2116
[Token(Token = "0x4000844")]
PerRendererData = 2,
// Token: 0x04000845 RID: 2117
[Token(Token = "0x4000845")]
NoScaleOffset = 4,
// Token: 0x04000846 RID: 2118
[Token(Token = "0x4000846")]
Normal = 8,
// Token: 0x04000847 RID: 2119
[Token(Token = "0x4000847")]
HDR = 16,
// Token: 0x04000848 RID: 2120
[Token(Token = "0x4000848")]
Gamma = 32,
// Token: 0x04000849 RID: 2121
[Token(Token = "0x4000849")]
NonModifiableTextureData = 64,
// Token: 0x0400084A RID: 2122
[Token(Token = "0x400084A")]
MainTexture = 128,
// Token: 0x0400084B RID: 2123
[Token(Token = "0x400084B")]
MainColor = 256
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000287 RID: 647
[Token(Token = "0x2000287")]
public enum ShaderPropertyType
{
// Token: 0x0400083C RID: 2108
[Token(Token = "0x400083C")]
Color,
// Token: 0x0400083D RID: 2109
[Token(Token = "0x400083D")]
Vector,
// Token: 0x0400083E RID: 2110
[Token(Token = "0x400083E")]
Float,
// Token: 0x0400083F RID: 2111
[Token(Token = "0x400083F")]
Range,
// Token: 0x04000840 RID: 2112
[Token(Token = "0x4000840")]
Texture
}
}
@@ -0,0 +1,85 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000277 RID: 631
[Token(Token = "0x2000277")]
public struct ShaderTagId : IEquatable<ShaderTagId>
{
// Token: 0x06000FFA RID: 4090 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FFA")]
[Address(RVA = "0xEDACB0", Offset = "0xED9CB0", VA = "0x180EDACB0")]
public ShaderTagId(string name)
{
}
// Token: 0x1700030D RID: 781
// (get) Token: 0x06000FFB RID: 4091 RVA: 0x0000A1D0 File Offset: 0x000083D0
// (set) Token: 0x06000FFC RID: 4092 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700030D")]
internal int id
{
[Token(Token = "0x6000FFB")]
[Address(RVA = "0x66E0B0", Offset = "0x66D0B0", VA = "0x18066E0B0")]
get
{
return 0;
}
[Token(Token = "0x6000FFC")]
[Address(RVA = "0x593040", Offset = "0x592040", VA = "0x180593040")]
set
{
}
}
// Token: 0x06000FFD RID: 4093 RVA: 0x0000A1E8 File Offset: 0x000083E8
[Token(Token = "0x6000FFD")]
[Address(RVA = "0xEDABB0", Offset = "0xED9BB0", VA = "0x180EDABB0", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000FFE RID: 4094 RVA: 0x0000A200 File Offset: 0x00008400
[Token(Token = "0x6000FFE")]
[Address(RVA = "0xEDAC40", Offset = "0xED9C40", VA = "0x180EDAC40", Slot = "4")]
public bool Equals(ShaderTagId other)
{
return default(bool);
}
// Token: 0x06000FFF RID: 4095 RVA: 0x0000A218 File Offset: 0x00008418
[Token(Token = "0x6000FFF")]
[Address(RVA = "0xEDAC50", Offset = "0xED9C50", VA = "0x180EDAC50", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x06001000 RID: 4096 RVA: 0x0000A230 File Offset: 0x00008430
[Token(Token = "0x6001000")]
[Address(RVA = "0xED8F60", Offset = "0xED7F60", VA = "0x180ED8F60")]
public static bool operator ==(ShaderTagId tag1, ShaderTagId tag2)
{
return default(bool);
}
// Token: 0x06001001 RID: 4097 RVA: 0x0000A248 File Offset: 0x00008448
[Token(Token = "0x6001001")]
[Address(RVA = "0xEDAD00", Offset = "0xED9D00", VA = "0x180EDAD00")]
public static bool operator !=(ShaderTagId tag1, ShaderTagId tag2)
{
return default(bool);
}
// Token: 0x040007DB RID: 2011
[Token(Token = "0x40007DB")]
public static readonly ShaderTagId none;
// Token: 0x040007DC RID: 2012
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40007DC")]
private int m_Id;
}
}
@@ -0,0 +1,23 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200023D RID: 573
[Token(Token = "0x200023D")]
public enum ShadowCastingMode
{
// Token: 0x04000668 RID: 1640
[Token(Token = "0x4000668")]
Off,
// Token: 0x04000669 RID: 1641
[Token(Token = "0x4000669")]
On,
// Token: 0x0400066A RID: 1642
[Token(Token = "0x400066A")]
TwoSided,
// Token: 0x0400066B RID: 1643
[Token(Token = "0x400066B")]
ShadowsOnly
}
}
@@ -0,0 +1,82 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000278 RID: 632
[Token(Token = "0x2000278")]
[UsedByNativeCode]
public struct ShadowDrawingSettings : IEquatable<ShadowDrawingSettings>
{
// Token: 0x1700030E RID: 782
// (get) Token: 0x06001003 RID: 4099 RVA: 0x0000A260 File Offset: 0x00008460
// (set) Token: 0x06001004 RID: 4100 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700030E")]
public ShadowSplitData splitData
{
[Token(Token = "0x6001003")]
[Address(RVA = "0xEDE4B0", Offset = "0xEDD4B0", VA = "0x180EDE4B0")]
get
{
return default(ShadowSplitData);
}
[Token(Token = "0x6001004")]
[Address(RVA = "0xEDE530", Offset = "0xEDD530", VA = "0x180EDE530")]
set
{
}
}
// Token: 0x06001005 RID: 4101 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001005")]
[Address(RVA = "0xEDE460", Offset = "0xEDD460", VA = "0x180EDE460")]
public ShadowDrawingSettings(CullingResults cullingResults, int lightIndex)
{
}
// Token: 0x06001006 RID: 4102 RVA: 0x0000A278 File Offset: 0x00008478
[Token(Token = "0x6001006")]
[Address(RVA = "0xEDE080", Offset = "0xEDD080", VA = "0x180EDE080", Slot = "4")]
public bool Equals(ShadowDrawingSettings other)
{
return default(bool);
}
// Token: 0x06001007 RID: 4103 RVA: 0x0000A290 File Offset: 0x00008490
[Token(Token = "0x6001007")]
[Address(RVA = "0xEDDF50", Offset = "0xEDCF50", VA = "0x180EDDF50", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06001008 RID: 4104 RVA: 0x0000A2A8 File Offset: 0x000084A8
[Token(Token = "0x6001008")]
[Address(RVA = "0xEDE3F0", Offset = "0xEDD3F0", VA = "0x180EDE3F0", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x040007DD RID: 2013
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40007DD")]
private CullingResults m_CullingResults;
// Token: 0x040007DE RID: 2014
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40007DE")]
private int m_LightIndex;
// Token: 0x040007DF RID: 2015
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40007DF")]
private int m_UseRenderingLayerMaskTest;
// Token: 0x040007E0 RID: 2016
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40007E0")]
private ShadowSplitData m_SplitData;
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000246 RID: 582
[Token(Token = "0x2000246")]
public enum ShadowSamplingMode
{
// Token: 0x040006A8 RID: 1704
[Token(Token = "0x40006A8")]
CompareDepths,
// Token: 0x040006A9 RID: 1705
[Token(Token = "0x40006A9")]
RawDepth,
// Token: 0x040006AA RID: 1706
[Token(Token = "0x40006AA")]
None
}
}
@@ -0,0 +1,126 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000279 RID: 633
[Token(Token = "0x2000279")]
[UsedByNativeCode]
public struct ShadowSplitData : IEquatable<ShadowSplitData>
{
// Token: 0x1700030F RID: 783
// (get) Token: 0x06001009 RID: 4105 RVA: 0x0000A2C0 File Offset: 0x000084C0
[Token(Token = "0x1700030F")]
public int cullingPlaneCount
{
[Token(Token = "0x6001009")]
[Address(RVA = "0x66E0B0", Offset = "0x66D0B0", VA = "0x18066E0B0")]
get
{
return 0;
}
}
// Token: 0x17000310 RID: 784
// (get) Token: 0x0600100A RID: 4106 RVA: 0x0000A2D8 File Offset: 0x000084D8
// (set) Token: 0x0600100B RID: 4107 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000310")]
public Vector4 cullingSphere
{
[Token(Token = "0x600100A")]
[Address(RVA = "0xEDEAC0", Offset = "0xEDDAC0", VA = "0x180EDEAC0")]
get
{
return default(Vector4);
}
[Token(Token = "0x600100B")]
[Address(RVA = "0xEDEAD0", Offset = "0xEDDAD0", VA = "0x180EDEAD0")]
set
{
}
}
// Token: 0x17000311 RID: 785
// (set) Token: 0x0600100C RID: 4108 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000311")]
public float shadowCascadeBlendCullingFactor
{
[Token(Token = "0x600100C")]
[Address(RVA = "0xEDEAE0", Offset = "0xEDDAE0", VA = "0x180EDEAE0")]
set
{
}
}
// Token: 0x0600100D RID: 4109 RVA: 0x0000A2F0 File Offset: 0x000084F0
[Token(Token = "0x600100D")]
[Address(RVA = "0xEDE940", Offset = "0xEDD940", VA = "0x180EDE940")]
public Plane GetCullingPlane(int index)
{
return default(Plane);
}
// Token: 0x0600100E RID: 4110 RVA: 0x0000A308 File Offset: 0x00008508
[Token(Token = "0x600100E")]
[Address(RVA = "0xEDE6D0", Offset = "0xEDD6D0", VA = "0x180EDE6D0", Slot = "4")]
public bool Equals(ShadowSplitData other)
{
return default(bool);
}
// Token: 0x0600100F RID: 4111 RVA: 0x0000A320 File Offset: 0x00008520
[Token(Token = "0x600100F")]
[Address(RVA = "0xEDE5B0", Offset = "0xEDD5B0", VA = "0x180EDE5B0", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06001010 RID: 4112 RVA: 0x0000A338 File Offset: 0x00008538
[Token(Token = "0x6001010")]
[Address(RVA = "0xEDEA50", Offset = "0xEDDA50", VA = "0x180EDEA50", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x040007E1 RID: 2017
[Token(Token = "0x40007E1")]
public static readonly int maximumCullingPlaneCount;
// Token: 0x040007E2 RID: 2018
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40007E2")]
private int m_CullingPlaneCount;
// Token: 0x040007E3 RID: 2019
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40007E3")]
[FixedBuffer(typeof(byte), 160)]
internal ShadowSplitData.<m_CullingPlanes>e__FixedBuffer m_CullingPlanes;
// Token: 0x040007E4 RID: 2020
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x40007E4")]
private Vector4 m_CullingSphere;
// Token: 0x040007E5 RID: 2021
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x40007E5")]
private float m_ShadowCascadeBlendCullingFactor;
// Token: 0x0200027A RID: 634
[Token(Token = "0x200027A")]
[UnsafeValueType]
[CompilerGenerated]
public struct <m_CullingPlanes>e__FixedBuffer
{
// Token: 0x040007E6 RID: 2022
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40007E6")]
public byte FixedElementField;
}
}
}
@@ -0,0 +1,23 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200024D RID: 589
[Token(Token = "0x200024D")]
public enum SinglePassStereoMode
{
// Token: 0x040006EB RID: 1771
[Token(Token = "0x40006EB")]
None,
// Token: 0x040006EC RID: 1772
[Token(Token = "0x40006EC")]
SideBySide,
// Token: 0x040006ED RID: 1773
[Token(Token = "0x40006ED")]
Instancing,
// Token: 0x040006EE RID: 1774
[Token(Token = "0x40006EE")]
Multiview
}
}
@@ -0,0 +1,42 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200027B RID: 635
[Token(Token = "0x200027B")]
[Flags]
public enum SortingCriteria
{
// Token: 0x040007E8 RID: 2024
[Token(Token = "0x40007E8")]
None = 0,
// Token: 0x040007E9 RID: 2025
[Token(Token = "0x40007E9")]
SortingLayer = 1,
// Token: 0x040007EA RID: 2026
[Token(Token = "0x40007EA")]
RenderQueue = 2,
// Token: 0x040007EB RID: 2027
[Token(Token = "0x40007EB")]
BackToFront = 4,
// Token: 0x040007EC RID: 2028
[Token(Token = "0x40007EC")]
QuantizedFrontToBack = 8,
// Token: 0x040007ED RID: 2029
[Token(Token = "0x40007ED")]
OptimizeStateChanges = 16,
// Token: 0x040007EE RID: 2030
[Token(Token = "0x40007EE")]
CanvasOrder = 32,
// Token: 0x040007EF RID: 2031
[Token(Token = "0x40007EF")]
RendererPriority = 64,
// Token: 0x040007F0 RID: 2032
[Token(Token = "0x40007F0")]
CommonOpaque = 59,
// Token: 0x040007F1 RID: 2033
[Token(Token = "0x40007F1")]
CommonTransparent = 23
}
}
@@ -0,0 +1,64 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200027C RID: 636
[Token(Token = "0x200027C")]
public struct SortingLayerRange : IEquatable<SortingLayerRange>
{
// Token: 0x06001012 RID: 4114 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001012")]
[Address(RVA = "0xEDF3B0", Offset = "0xEDE3B0", VA = "0x180EDF3B0")]
public SortingLayerRange(short lowerBound, short upperBound)
{
}
// Token: 0x17000312 RID: 786
// (get) Token: 0x06001013 RID: 4115 RVA: 0x0000A350 File Offset: 0x00008550
[Token(Token = "0x17000312")]
public static SortingLayerRange all
{
[Token(Token = "0x6001013")]
[Address(RVA = "0xEDF3C0", Offset = "0xEDE3C0", VA = "0x180EDF3C0")]
get
{
return default(SortingLayerRange);
}
}
// Token: 0x06001014 RID: 4116 RVA: 0x0000A368 File Offset: 0x00008568
[Token(Token = "0x6001014")]
[Address(RVA = "0xEDF2E0", Offset = "0xEDE2E0", VA = "0x180EDF2E0", Slot = "4")]
public bool Equals(SortingLayerRange other)
{
return default(bool);
}
// Token: 0x06001015 RID: 4117 RVA: 0x0000A380 File Offset: 0x00008580
[Token(Token = "0x6001015")]
[Address(RVA = "0xEDF300", Offset = "0xEDE300", VA = "0x180EDF300", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06001016 RID: 4118 RVA: 0x0000A398 File Offset: 0x00008598
[Token(Token = "0x6001016")]
[Address(RVA = "0xEDF3A0", Offset = "0xEDE3A0", VA = "0x180EDF3A0", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x040007F2 RID: 2034
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40007F2")]
private short m_LowerBound;
// Token: 0x040007F3 RID: 2035
[FieldOffset(Offset = "0x2")]
[Token(Token = "0x40007F3")]
private short m_UpperBound;
}
}
@@ -0,0 +1,119 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200027E RID: 638
[Token(Token = "0x200027E")]
public struct SortingSettings : IEquatable<SortingSettings>
{
// Token: 0x06001017 RID: 4119 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001017")]
[Address(RVA = "0xEDFC10", Offset = "0xEDEC10", VA = "0x180EDFC10")]
public SortingSettings(Camera camera)
{
}
// Token: 0x17000313 RID: 787
// (set) Token: 0x06001018 RID: 4120 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000313")]
public Vector3 customAxis
{
[Token(Token = "0x6001018")]
[Address(RVA = "0xEDFC70", Offset = "0xEDEC70", VA = "0x180EDFC70")]
set
{
}
}
// Token: 0x17000314 RID: 788
// (get) Token: 0x06001019 RID: 4121 RVA: 0x0000A3B0 File Offset: 0x000085B0
// (set) Token: 0x0600101A RID: 4122 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000314")]
public SortingCriteria criteria
{
[Token(Token = "0x6001019")]
[Address(RVA = "0xEDFC60", Offset = "0xEDEC60", VA = "0x180EDFC60")]
get
{
return SortingCriteria.None;
}
[Token(Token = "0x600101A")]
[Address(RVA = "0x56DEE0", Offset = "0x56CEE0", VA = "0x18056DEE0")]
set
{
}
}
// Token: 0x17000315 RID: 789
// (set) Token: 0x0600101B RID: 4123 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000315")]
public DistanceMetric distanceMetric
{
[Token(Token = "0x600101B")]
[Address(RVA = "0x56DCB0", Offset = "0x56CCB0", VA = "0x18056DCB0")]
set
{
}
}
// Token: 0x0600101C RID: 4124 RVA: 0x0000A3C8 File Offset: 0x000085C8
[Token(Token = "0x600101C")]
[Address(RVA = "0xEDF580", Offset = "0xEDE580", VA = "0x180EDF580", Slot = "4")]
public bool Equals(SortingSettings other)
{
return default(bool);
}
// Token: 0x0600101D RID: 4125 RVA: 0x0000A3E0 File Offset: 0x000085E0
[Token(Token = "0x600101D")]
[Address(RVA = "0xEDFA60", Offset = "0xEDEA60", VA = "0x180EDFA60", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x0600101E RID: 4126 RVA: 0x0000A3F8 File Offset: 0x000085F8
[Token(Token = "0x600101E")]
[Address(RVA = "0xEDFB80", Offset = "0xEDEB80", VA = "0x180EDFB80", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x040007F8 RID: 2040
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40007F8")]
private Matrix4x4 m_WorldToCameraMatrix;
// Token: 0x040007F9 RID: 2041
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40007F9")]
private Vector3 m_CameraPosition;
// Token: 0x040007FA RID: 2042
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40007FA")]
private Vector3 m_CustomAxis;
// Token: 0x040007FB RID: 2043
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40007FB")]
private SortingCriteria m_Criteria;
// Token: 0x040007FC RID: 2044
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x40007FC")]
private DistanceMetric m_DistanceMetric;
// Token: 0x040007FD RID: 2045
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40007FD")]
private Matrix4x4 m_PreviousVPMatrix;
// Token: 0x040007FE RID: 2046
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40007FE")]
private Matrix4x4 m_NonJitteredVPMatrix;
}
}
@@ -0,0 +1,209 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000253 RID: 595
[Token(Token = "0x2000253")]
[UsedByNativeCode]
[NativeHeader("Runtime/Export/Math/SphericalHarmonicsL2.bindings.h")]
public struct SphericalHarmonicsL2 : IEquatable<SphericalHarmonicsL2>
{
// Token: 0x06000F2E RID: 3886 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F2E")]
[Address(RVA = "0xEDFF50", Offset = "0xEDEF50", VA = "0x180EDFF50")]
public void Evaluate(Vector3[] directions, Color[] results)
{
}
// Token: 0x06000F2F RID: 3887 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F2F")]
[Address(RVA = "0xEDFEF0", Offset = "0xEDEEF0", VA = "0x180EDFEF0")]
[FreeFunction]
private static void EvaluateInternal(ref SphericalHarmonicsL2 sh, Vector3[] directions, [Out] Color[] results)
{
}
// Token: 0x170002DA RID: 730
[Token(Token = "0x170002DA")]
public float this[int rgb, int coefficient]
{
[Token(Token = "0x6000F30")]
[Address(RVA = "0xEE0240", Offset = "0xEDF240", VA = "0x180EE0240")]
get
{
return 0f;
}
}
// Token: 0x06000F31 RID: 3889 RVA: 0x00009AC8 File Offset: 0x00007CC8
[Token(Token = "0x6000F31")]
[Address(RVA = "0xEE0070", Offset = "0xEDF070", VA = "0x180EE0070", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x06000F32 RID: 3890 RVA: 0x00009AE0 File Offset: 0x00007CE0
[Token(Token = "0x6000F32")]
[Address(RVA = "0xEDFCD0", Offset = "0xEDECD0", VA = "0x180EDFCD0", Slot = "0")]
public override bool Equals(object other)
{
return default(bool);
}
// Token: 0x06000F33 RID: 3891 RVA: 0x00009AF8 File Offset: 0x00007CF8
[Token(Token = "0x6000F33")]
[Address(RVA = "0xEDFE30", Offset = "0xEDEE30", VA = "0x180EDFE30", Slot = "4")]
public bool Equals(SphericalHarmonicsL2 other)
{
return default(bool);
}
// Token: 0x06000F34 RID: 3892 RVA: 0x00009B10 File Offset: 0x00007D10
[Token(Token = "0x6000F34")]
[Address(RVA = "0xEE0570", Offset = "0xEDF570", VA = "0x180EE0570")]
public static bool operator ==(SphericalHarmonicsL2 lhs, SphericalHarmonicsL2 rhs)
{
return default(bool);
}
// Token: 0x040006F9 RID: 1785
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x40006F9")]
private float shr0;
// Token: 0x040006FA RID: 1786
[global::Cpp2IlInjected.FieldOffset(Offset = "0x4")]
[Token(Token = "0x40006FA")]
private float shr1;
// Token: 0x040006FB RID: 1787
[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
[Token(Token = "0x40006FB")]
private float shr2;
// Token: 0x040006FC RID: 1788
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC")]
[Token(Token = "0x40006FC")]
private float shr3;
// Token: 0x040006FD RID: 1789
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x40006FD")]
private float shr4;
// Token: 0x040006FE RID: 1790
[global::Cpp2IlInjected.FieldOffset(Offset = "0x14")]
[Token(Token = "0x40006FE")]
private float shr5;
// Token: 0x040006FF RID: 1791
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x40006FF")]
private float shr6;
// Token: 0x04000700 RID: 1792
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000700")]
private float shr7;
// Token: 0x04000701 RID: 1793
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000701")]
private float shr8;
// Token: 0x04000702 RID: 1794
[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000702")]
private float shg0;
// Token: 0x04000703 RID: 1795
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000703")]
private float shg1;
// Token: 0x04000704 RID: 1796
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000704")]
private float shg2;
// Token: 0x04000705 RID: 1797
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000705")]
private float shg3;
// Token: 0x04000706 RID: 1798
[global::Cpp2IlInjected.FieldOffset(Offset = "0x34")]
[Token(Token = "0x4000706")]
private float shg4;
// Token: 0x04000707 RID: 1799
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000707")]
private float shg5;
// Token: 0x04000708 RID: 1800
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4000708")]
private float shg6;
// Token: 0x04000709 RID: 1801
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000709")]
private float shg7;
// Token: 0x0400070A RID: 1802
[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
[Token(Token = "0x400070A")]
private float shg8;
// Token: 0x0400070B RID: 1803
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x400070B")]
private float shb0;
// Token: 0x0400070C RID: 1804
[global::Cpp2IlInjected.FieldOffset(Offset = "0x4C")]
[Token(Token = "0x400070C")]
private float shb1;
// Token: 0x0400070D RID: 1805
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x400070D")]
private float shb2;
// Token: 0x0400070E RID: 1806
[global::Cpp2IlInjected.FieldOffset(Offset = "0x54")]
[Token(Token = "0x400070E")]
private float shb3;
// Token: 0x0400070F RID: 1807
[global::Cpp2IlInjected.FieldOffset(Offset = "0x58")]
[Token(Token = "0x400070F")]
private float shb4;
// Token: 0x04000710 RID: 1808
[global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4000710")]
private float shb5;
// Token: 0x04000711 RID: 1809
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000711")]
private float shb6;
// Token: 0x04000712 RID: 1810
[global::Cpp2IlInjected.FieldOffset(Offset = "0x64")]
[Token(Token = "0x4000712")]
private float shb7;
// Token: 0x04000713 RID: 1811
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000713")]
private float shb8;
}
}
@@ -0,0 +1,35 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000237 RID: 567
[Token(Token = "0x2000237")]
public enum StencilOp
{
// Token: 0x04000625 RID: 1573
[Token(Token = "0x4000625")]
Keep,
// Token: 0x04000626 RID: 1574
[Token(Token = "0x4000626")]
Zero,
// Token: 0x04000627 RID: 1575
[Token(Token = "0x4000627")]
Replace,
// Token: 0x04000628 RID: 1576
[Token(Token = "0x4000628")]
IncrementSaturate,
// Token: 0x04000629 RID: 1577
[Token(Token = "0x4000629")]
DecrementSaturate,
// Token: 0x0400062A RID: 1578
[Token(Token = "0x400062A")]
Invert,
// Token: 0x0400062B RID: 1579
[Token(Token = "0x400062B")]
IncrementWrap,
// Token: 0x0400062C RID: 1580
[Token(Token = "0x400062C")]
DecrementWrap
}
}
@@ -0,0 +1,264 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200027F RID: 639
[Token(Token = "0x200027F")]
public struct StencilState : IEquatable<StencilState>
{
// Token: 0x17000316 RID: 790
// (get) Token: 0x0600101F RID: 4127 RVA: 0x0000A410 File Offset: 0x00008610
[Token(Token = "0x17000316")]
public static StencilState defaultValue
{
[Token(Token = "0x600101F")]
[Address(RVA = "0xEE5140", Offset = "0xEE4140", VA = "0x180EE5140")]
get
{
return default(StencilState);
}
}
// Token: 0x06001020 RID: 4128 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001020")]
[Address(RVA = "0xEE50E0", Offset = "0xEE40E0", VA = "0x180EE50E0")]
public StencilState(bool enabled = true, byte readMask = 255, byte writeMask = 255, CompareFunction compareFunction = CompareFunction.Always, StencilOp passOperation = StencilOp.Keep, StencilOp failOperation = StencilOp.Keep, StencilOp zFailOperation = StencilOp.Keep)
{
}
// Token: 0x06001021 RID: 4129 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001021")]
[Address(RVA = "0xEE5010", Offset = "0xEE4010", VA = "0x180EE5010")]
public StencilState(bool enabled, byte readMask, byte writeMask, CompareFunction compareFunctionFront, StencilOp passOperationFront, StencilOp failOperationFront, StencilOp zFailOperationFront, CompareFunction compareFunctionBack, StencilOp passOperationBack, StencilOp failOperationBack, StencilOp zFailOperationBack)
{
}
// Token: 0x17000317 RID: 791
// (get) Token: 0x06001022 RID: 4130 RVA: 0x0000A428 File Offset: 0x00008628
// (set) Token: 0x06001023 RID: 4131 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000317")]
public bool enabled
{
[Token(Token = "0x6001022")]
[Address(RVA = "0xEE51D0", Offset = "0xEE41D0", VA = "0x180EE51D0")]
get
{
return default(bool);
}
[Token(Token = "0x6001023")]
[Address(RVA = "0xEE5240", Offset = "0xEE4240", VA = "0x180EE5240")]
set
{
}
}
// Token: 0x06001024 RID: 4132 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001024")]
[Address(RVA = "0xEE4FD0", Offset = "0xEE3FD0", VA = "0x180EE4FD0")]
public void SetCompareFunction(CompareFunction value)
{
}
// Token: 0x06001025 RID: 4133 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001025")]
[Address(RVA = "0xEE4FF0", Offset = "0xEE3FF0", VA = "0x180EE4FF0")]
public void SetPassOperation(StencilOp value)
{
}
// Token: 0x06001026 RID: 4134 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001026")]
[Address(RVA = "0xEE4FE0", Offset = "0xEE3FE0", VA = "0x180EE4FE0")]
public void SetFailOperation(StencilOp value)
{
}
// Token: 0x06001027 RID: 4135 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001027")]
[Address(RVA = "0xEE5000", Offset = "0xEE4000", VA = "0x180EE5000")]
public void SetZFailOperation(StencilOp value)
{
}
// Token: 0x17000318 RID: 792
// (set) Token: 0x06001028 RID: 4136 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000318")]
public CompareFunction compareFunctionFront
{
[Token(Token = "0x6001028")]
[Address(RVA = "0x844BC0", Offset = "0x843BC0", VA = "0x180844BC0")]
set
{
}
}
// Token: 0x17000319 RID: 793
// (set) Token: 0x06001029 RID: 4137 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000319")]
public StencilOp passOperationFront
{
[Token(Token = "0x6001029")]
[Address(RVA = "0x844BD0", Offset = "0x843BD0", VA = "0x180844BD0")]
set
{
}
}
// Token: 0x1700031A RID: 794
// (set) Token: 0x0600102A RID: 4138 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700031A")]
public StencilOp failOperationFront
{
[Token(Token = "0x600102A")]
[Address(RVA = "0x844BF0", Offset = "0x843BF0", VA = "0x180844BF0")]
set
{
}
}
// Token: 0x1700031B RID: 795
// (set) Token: 0x0600102B RID: 4139 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700031B")]
public StencilOp zFailOperationFront
{
[Token(Token = "0x600102B")]
[Address(RVA = "0xEE52D0", Offset = "0xEE42D0", VA = "0x180EE52D0")]
set
{
}
}
// Token: 0x1700031C RID: 796
// (set) Token: 0x0600102C RID: 4140 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700031C")]
public CompareFunction compareFunctionBack
{
[Token(Token = "0x600102C")]
[Address(RVA = "0xEE5230", Offset = "0xEE4230", VA = "0x180EE5230")]
set
{
}
}
// Token: 0x1700031D RID: 797
// (set) Token: 0x0600102D RID: 4141 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700031D")]
public StencilOp passOperationBack
{
[Token(Token = "0x600102D")]
[Address(RVA = "0xEE52B0", Offset = "0xEE42B0", VA = "0x180EE52B0")]
set
{
}
}
// Token: 0x1700031E RID: 798
// (set) Token: 0x0600102E RID: 4142 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700031E")]
public StencilOp failOperationBack
{
[Token(Token = "0x600102E")]
[Address(RVA = "0xEE52A0", Offset = "0xEE42A0", VA = "0x180EE52A0")]
set
{
}
}
// Token: 0x1700031F RID: 799
// (set) Token: 0x0600102F RID: 4143 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700031F")]
public StencilOp zFailOperationBack
{
[Token(Token = "0x600102F")]
[Address(RVA = "0xEE52C0", Offset = "0xEE42C0", VA = "0x180EE52C0")]
set
{
}
}
// Token: 0x06001030 RID: 4144 RVA: 0x0000A440 File Offset: 0x00008640
[Token(Token = "0x6001030")]
[Address(RVA = "0xEE4D30", Offset = "0xEE3D30", VA = "0x180EE4D30", Slot = "4")]
public bool Equals(StencilState other)
{
return default(bool);
}
// Token: 0x06001031 RID: 4145 RVA: 0x0000A458 File Offset: 0x00008658
[Token(Token = "0x6001031")]
[Address(RVA = "0xEE4E30", Offset = "0xEE3E30", VA = "0x180EE4E30", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06001032 RID: 4146 RVA: 0x0000A470 File Offset: 0x00008670
[Token(Token = "0x6001032")]
[Address(RVA = "0xEE4ED0", Offset = "0xEE3ED0", VA = "0x180EE4ED0", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x040007FF RID: 2047
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40007FF")]
private byte m_Enabled;
// Token: 0x04000800 RID: 2048
[FieldOffset(Offset = "0x1")]
[Token(Token = "0x4000800")]
private byte m_ReadMask;
// Token: 0x04000801 RID: 2049
[FieldOffset(Offset = "0x2")]
[Token(Token = "0x4000801")]
private byte m_WriteMask;
// Token: 0x04000802 RID: 2050
[FieldOffset(Offset = "0x3")]
[Token(Token = "0x4000802")]
private byte m_Padding;
// Token: 0x04000803 RID: 2051
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000803")]
private byte m_CompareFunctionFront;
// Token: 0x04000804 RID: 2052
[FieldOffset(Offset = "0x5")]
[Token(Token = "0x4000804")]
private byte m_PassOperationFront;
// Token: 0x04000805 RID: 2053
[FieldOffset(Offset = "0x6")]
[Token(Token = "0x4000805")]
private byte m_FailOperationFront;
// Token: 0x04000806 RID: 2054
[FieldOffset(Offset = "0x7")]
[Token(Token = "0x4000806")]
private byte m_ZFailOperationFront;
// Token: 0x04000807 RID: 2055
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000807")]
private byte m_CompareFunctionBack;
// Token: 0x04000808 RID: 2056
[FieldOffset(Offset = "0x9")]
[Token(Token = "0x4000808")]
private byte m_PassOperationBack;
// Token: 0x04000809 RID: 2057
[FieldOffset(Offset = "0xA")]
[Token(Token = "0x4000809")]
private byte m_FailOperationBack;
// Token: 0x0400080A RID: 2058
[FieldOffset(Offset = "0xB")]
[Token(Token = "0x400080A")]
private byte m_ZFailOperationBack;
}
}
@@ -0,0 +1,117 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000240 RID: 576
[Token(Token = "0x2000240")]
public struct SubMeshDescriptor
{
// Token: 0x170002C6 RID: 710
// (get) Token: 0x06000E83 RID: 3715 RVA: 0x000097E0 File Offset: 0x000079E0
[Token(Token = "0x170002C6")]
public Bounds bounds
{
[Token(Token = "0x6000E83")]
[Address(RVA = "0xEE5630", Offset = "0xEE4630", VA = "0x180EE5630")]
[CompilerGenerated]
get
{
return default(Bounds);
}
}
// Token: 0x170002C7 RID: 711
// (get) Token: 0x06000E84 RID: 3716 RVA: 0x000097F8 File Offset: 0x000079F8
[Token(Token = "0x170002C7")]
public MeshTopology topology
{
[Token(Token = "0x6000E84")]
[Address(RVA = "0x411540", Offset = "0x410540", VA = "0x180411540")]
[CompilerGenerated]
get
{
return MeshTopology.Triangles;
}
}
// Token: 0x170002C8 RID: 712
// (get) Token: 0x06000E85 RID: 3717 RVA: 0x00009810 File Offset: 0x00007A10
[Token(Token = "0x170002C8")]
public int indexStart
{
[Token(Token = "0x6000E85")]
[Address(RVA = "0x497590", Offset = "0x496590", VA = "0x180497590")]
[CompilerGenerated]
get
{
return 0;
}
}
// Token: 0x170002C9 RID: 713
// (get) Token: 0x06000E86 RID: 3718 RVA: 0x00009828 File Offset: 0x00007A28
[Token(Token = "0x170002C9")]
public int indexCount
{
[Token(Token = "0x6000E86")]
[Address(RVA = "0x470B70", Offset = "0x46FB70", VA = "0x180470B70")]
[CompilerGenerated]
get
{
return 0;
}
}
// Token: 0x170002CA RID: 714
// (get) Token: 0x06000E87 RID: 3719 RVA: 0x00009840 File Offset: 0x00007A40
[Token(Token = "0x170002CA")]
public int baseVertex
{
[Token(Token = "0x6000E87")]
[Address(RVA = "0x470B60", Offset = "0x46FB60", VA = "0x180470B60")]
[CompilerGenerated]
get
{
return 0;
}
}
// Token: 0x170002CB RID: 715
// (get) Token: 0x06000E88 RID: 3720 RVA: 0x00009858 File Offset: 0x00007A58
[Token(Token = "0x170002CB")]
public int firstVertex
{
[Token(Token = "0x6000E88")]
[Address(RVA = "0x471180", Offset = "0x470180", VA = "0x180471180")]
[CompilerGenerated]
get
{
return 0;
}
}
// Token: 0x170002CC RID: 716
// (get) Token: 0x06000E89 RID: 3721 RVA: 0x00009870 File Offset: 0x00007A70
[Token(Token = "0x170002CC")]
public int vertexCount
{
[Token(Token = "0x6000E89")]
[Address(RVA = "0x4B5010", Offset = "0x4B4010", VA = "0x1804B5010")]
[CompilerGenerated]
get
{
return 0;
}
}
// Token: 0x06000E8A RID: 3722 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000E8A")]
[Address(RVA = "0xEE52E0", Offset = "0xEE42E0", VA = "0x180EE52E0", Slot = "3")]
public override string ToString()
{
return null;
}
}
}
@@ -0,0 +1,208 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000280 RID: 640
[Token(Token = "0x2000280")]
public class SupportedRenderingFeatures
{
// Token: 0x17000320 RID: 800
// (get) Token: 0x06001033 RID: 4147 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06001034 RID: 4148 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000320")]
public static SupportedRenderingFeatures active
{
[Token(Token = "0x6001033")]
[Address(RVA = "0xEE6020", Offset = "0xEE5020", VA = "0x180EE6020")]
get
{
return null;
}
[Token(Token = "0x6001034")]
[Address(RVA = "0xEE6140", Offset = "0xEE5140", VA = "0x180EE6140")]
set
{
}
}
// Token: 0x17000321 RID: 801
// (get) Token: 0x06001035 RID: 4149 RVA: 0x0000A488 File Offset: 0x00008688
[Token(Token = "0x17000321")]
public SupportedRenderingFeatures.LightmapMixedBakeModes defaultMixedLightingModes
{
[Token(Token = "0x6001035")]
[Address(RVA = "0x4936D0", Offset = "0x4926D0", VA = "0x1804936D0")]
[CompilerGenerated]
get
{
return SupportedRenderingFeatures.LightmapMixedBakeModes.None;
}
}
// Token: 0x17000322 RID: 802
// (get) Token: 0x06001036 RID: 4150 RVA: 0x0000A4A0 File Offset: 0x000086A0
[Token(Token = "0x17000322")]
public SupportedRenderingFeatures.LightmapMixedBakeModes mixedLightingModes
{
[Token(Token = "0x6001036")]
[Address(RVA = "0x411540", Offset = "0x410540", VA = "0x180411540")]
[CompilerGenerated]
get
{
return SupportedRenderingFeatures.LightmapMixedBakeModes.None;
}
}
// Token: 0x17000323 RID: 803
// (get) Token: 0x06001037 RID: 4151 RVA: 0x0000A4B8 File Offset: 0x000086B8
[Token(Token = "0x17000323")]
public LightmapBakeType lightmapBakeTypes
{
[Token(Token = "0x6001037")]
[Address(RVA = "0x497590", Offset = "0x496590", VA = "0x180497590")]
[CompilerGenerated]
get
{
return (LightmapBakeType)0;
}
}
// Token: 0x17000324 RID: 804
// (get) Token: 0x06001038 RID: 4152 RVA: 0x0000A4D0 File Offset: 0x000086D0
[Token(Token = "0x17000324")]
public LightmapsMode lightmapsModes
{
[Token(Token = "0x6001038")]
[Address(RVA = "0x470B70", Offset = "0x46FB70", VA = "0x180470B70")]
[CompilerGenerated]
get
{
return LightmapsMode.NonDirectional;
}
}
// Token: 0x17000325 RID: 805
// (get) Token: 0x06001039 RID: 4153 RVA: 0x0000A4E8 File Offset: 0x000086E8
[Token(Token = "0x17000325")]
public bool enlighten
{
[Token(Token = "0x6001039")]
[Address(RVA = "0x6350A0", Offset = "0x6340A0", VA = "0x1806350A0")]
[CompilerGenerated]
get
{
return default(bool);
}
}
// Token: 0x0600103A RID: 4154 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600103A")]
[Address(RVA = "0xEE5670", Offset = "0xEE4670", VA = "0x180EE5670")]
[RequiredByNativeCode]
internal static void FallbackMixedLightingModeByRef(IntPtr fallbackModePtr)
{
}
// Token: 0x0600103B RID: 4155 RVA: 0x0000A500 File Offset: 0x00008700
[Token(Token = "0x600103B")]
[Address(RVA = "0xEE5DD0", Offset = "0xEE4DD0", VA = "0x180EE5DD0")]
internal static bool IsMixedLightingModeSupported(MixedLightingMode mixedMode)
{
return default(bool);
}
// Token: 0x0600103C RID: 4156 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600103C")]
[Address(RVA = "0xEE5C50", Offset = "0xEE4C50", VA = "0x180EE5C50")]
[RequiredByNativeCode]
internal static void IsMixedLightingModeSupportedByRef(MixedLightingMode mixedMode, IntPtr isSupportedPtr)
{
}
// Token: 0x0600103D RID: 4157 RVA: 0x0000A518 File Offset: 0x00008718
[Token(Token = "0x600103D")]
[Address(RVA = "0xEE5980", Offset = "0xEE4980", VA = "0x180EE5980")]
internal static bool IsLightmapBakeTypeSupported(LightmapBakeType bakeType)
{
return default(bool);
}
// Token: 0x0600103E RID: 4158 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600103E")]
[Address(RVA = "0xEE5830", Offset = "0xEE4830", VA = "0x180EE5830")]
[RequiredByNativeCode]
internal static void IsLightmapBakeTypeSupportedByRef(LightmapBakeType bakeType, IntPtr isSupportedPtr)
{
}
// Token: 0x0600103F RID: 4159 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600103F")]
[Address(RVA = "0xEE5BD0", Offset = "0xEE4BD0", VA = "0x180EE5BD0")]
[RequiredByNativeCode]
internal static void IsLightmapsModeSupportedByRef(LightmapsMode mode, IntPtr isSupportedPtr)
{
}
// Token: 0x06001040 RID: 4160 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001040")]
[Address(RVA = "0xEE5B10", Offset = "0xEE4B10", VA = "0x180EE5B10")]
[RequiredByNativeCode]
internal static void IsLightmapperSupportedByRef(int lightmapper, IntPtr isSupportedPtr)
{
}
// Token: 0x06001041 RID: 4161 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001041")]
[Address(RVA = "0xEE5650", Offset = "0xEE4650", VA = "0x180EE5650")]
[RequiredByNativeCode]
internal static void FallbackLightmapperByRef(IntPtr lightmapperPtr)
{
}
// Token: 0x06001042 RID: 4162 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001042")]
[Address(RVA = "0xEE5FE0", Offset = "0xEE4FE0", VA = "0x180EE5FE0")]
public SupportedRenderingFeatures()
{
}
// Token: 0x0400080B RID: 2059
[Token(Token = "0x400080B")]
private static SupportedRenderingFeatures s_Active;
// Token: 0x02000281 RID: 641
[Token(Token = "0x2000281")]
[Flags]
public enum ReflectionProbeModes
{
// Token: 0x0400081F RID: 2079
[Token(Token = "0x400081F")]
None = 0,
// Token: 0x04000820 RID: 2080
[Token(Token = "0x4000820")]
Rotation = 1
}
// Token: 0x02000282 RID: 642
[Token(Token = "0x2000282")]
[Flags]
public enum LightmapMixedBakeModes
{
// Token: 0x04000822 RID: 2082
[Token(Token = "0x4000822")]
None = 0,
// Token: 0x04000823 RID: 2083
[Token(Token = "0x4000823")]
IndirectOnly = 1,
// Token: 0x04000824 RID: 2084
[Token(Token = "0x4000824")]
Subtractive = 2,
// Token: 0x04000825 RID: 2085
[Token(Token = "0x4000825")]
Shadowmask = 4
}
}
}
@@ -0,0 +1,35 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200024B RID: 587
[Token(Token = "0x200024B")]
public enum TextureDimension
{
// Token: 0x040006DB RID: 1755
[Token(Token = "0x40006DB")]
Unknown = -1,
// Token: 0x040006DC RID: 1756
[Token(Token = "0x40006DC")]
None,
// Token: 0x040006DD RID: 1757
[Token(Token = "0x40006DD")]
Any,
// Token: 0x040006DE RID: 1758
[Token(Token = "0x40006DE")]
Tex2D,
// Token: 0x040006DF RID: 1759
[Token(Token = "0x40006DF")]
Tex3D,
// Token: 0x040006E0 RID: 1760
[Token(Token = "0x40006E0")]
Cube,
// Token: 0x040006E1 RID: 1761
[Token(Token = "0x40006E1")]
Tex2DArray,
// Token: 0x040006E2 RID: 1762
[Token(Token = "0x40006E2")]
CubeArray
}
}
@@ -0,0 +1,55 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering
{
// Token: 0x0200022E RID: 558
[Token(Token = "0x200022E")]
[MovedFrom("UnityEngine.Experimental.Rendering")]
public enum VertexAttribute
{
// Token: 0x040005C4 RID: 1476
[Token(Token = "0x40005C4")]
Position,
// Token: 0x040005C5 RID: 1477
[Token(Token = "0x40005C5")]
Normal,
// Token: 0x040005C6 RID: 1478
[Token(Token = "0x40005C6")]
Tangent,
// Token: 0x040005C7 RID: 1479
[Token(Token = "0x40005C7")]
Color,
// Token: 0x040005C8 RID: 1480
[Token(Token = "0x40005C8")]
TexCoord0,
// Token: 0x040005C9 RID: 1481
[Token(Token = "0x40005C9")]
TexCoord1,
// Token: 0x040005CA RID: 1482
[Token(Token = "0x40005CA")]
TexCoord2,
// Token: 0x040005CB RID: 1483
[Token(Token = "0x40005CB")]
TexCoord3,
// Token: 0x040005CC RID: 1484
[Token(Token = "0x40005CC")]
TexCoord4,
// Token: 0x040005CD RID: 1485
[Token(Token = "0x40005CD")]
TexCoord5,
// Token: 0x040005CE RID: 1486
[Token(Token = "0x40005CE")]
TexCoord6,
// Token: 0x040005CF RID: 1487
[Token(Token = "0x40005CF")]
TexCoord7,
// Token: 0x040005D0 RID: 1488
[Token(Token = "0x40005D0")]
BlendWeight,
// Token: 0x040005D1 RID: 1489
[Token(Token = "0x40005D1")]
BlendIndices
}
}
@@ -0,0 +1,101 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000241 RID: 577
[Token(Token = "0x2000241")]
[UsedByNativeCode]
public struct VertexAttributeDescriptor : IEquatable<VertexAttributeDescriptor>
{
// Token: 0x170002CD RID: 717
// (get) Token: 0x06000E8B RID: 3723 RVA: 0x00009888 File Offset: 0x00007A88
[Token(Token = "0x170002CD")]
public VertexAttribute attribute
{
[Token(Token = "0x6000E8B")]
[Address(RVA = "0x5C1530", Offset = "0x5C0530", VA = "0x1805C1530")]
[CompilerGenerated]
get
{
return VertexAttribute.Position;
}
}
// Token: 0x170002CE RID: 718
// (get) Token: 0x06000E8C RID: 3724 RVA: 0x000098A0 File Offset: 0x00007AA0
[Token(Token = "0x170002CE")]
public VertexAttributeFormat format
{
[Token(Token = "0x6000E8C")]
[Address(RVA = "0x5AAE10", Offset = "0x5A9E10", VA = "0x1805AAE10")]
[CompilerGenerated]
get
{
return VertexAttributeFormat.Float32;
}
}
// Token: 0x170002CF RID: 719
// (get) Token: 0x06000E8D RID: 3725 RVA: 0x000098B8 File Offset: 0x00007AB8
[Token(Token = "0x170002CF")]
public int dimension
{
[Token(Token = "0x6000E8D")]
[Address(RVA = "0x60FD70", Offset = "0x60ED70", VA = "0x18060FD70")]
[CompilerGenerated]
get
{
return 0;
}
}
// Token: 0x170002D0 RID: 720
// (get) Token: 0x06000E8E RID: 3726 RVA: 0x000098D0 File Offset: 0x00007AD0
[Token(Token = "0x170002D0")]
public int stream
{
[Token(Token = "0x6000E8E")]
[Address(RVA = "0x89A1B0", Offset = "0x8991B0", VA = "0x18089A1B0")]
[CompilerGenerated]
get
{
return 0;
}
}
// Token: 0x06000E8F RID: 3727 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000E8F")]
[Address(RVA = "0xEE62B0", Offset = "0xEE52B0", VA = "0x180EE62B0", Slot = "3")]
public override string ToString()
{
return null;
}
// Token: 0x06000E90 RID: 3728 RVA: 0x000098E8 File Offset: 0x00007AE8
[Token(Token = "0x6000E90")]
[Address(RVA = "0xEE6290", Offset = "0xEE5290", VA = "0x180EE6290", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x06000E91 RID: 3729 RVA: 0x00009900 File Offset: 0x00007B00
[Token(Token = "0x6000E91")]
[Address(RVA = "0xEE61D0", Offset = "0xEE51D0", VA = "0x180EE61D0", Slot = "0")]
public override bool Equals(object other)
{
return default(bool);
}
// Token: 0x06000E92 RID: 3730 RVA: 0x00009918 File Offset: 0x00007B18
[Token(Token = "0x6000E92")]
[Address(RVA = "0xEE61A0", Offset = "0xEE51A0", VA = "0x180EE61A0", Slot = "4")]
public bool Equals(VertexAttributeDescriptor other)
{
return default(bool);
}
}
}
@@ -0,0 +1,47 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200022D RID: 557
[Token(Token = "0x200022D")]
public enum VertexAttributeFormat
{
// Token: 0x040005B7 RID: 1463
[Token(Token = "0x40005B7")]
Float32,
// Token: 0x040005B8 RID: 1464
[Token(Token = "0x40005B8")]
Float16,
// Token: 0x040005B9 RID: 1465
[Token(Token = "0x40005B9")]
UNorm8,
// Token: 0x040005BA RID: 1466
[Token(Token = "0x40005BA")]
SNorm8,
// Token: 0x040005BB RID: 1467
[Token(Token = "0x40005BB")]
UNorm16,
// Token: 0x040005BC RID: 1468
[Token(Token = "0x40005BC")]
SNorm16,
// Token: 0x040005BD RID: 1469
[Token(Token = "0x40005BD")]
UInt8,
// Token: 0x040005BE RID: 1470
[Token(Token = "0x40005BE")]
SInt8,
// Token: 0x040005BF RID: 1471
[Token(Token = "0x40005BF")]
UInt16,
// Token: 0x040005C0 RID: 1472
[Token(Token = "0x40005C0")]
SInt16,
// Token: 0x040005C1 RID: 1473
[Token(Token = "0x40005C1")]
UInt32,
// Token: 0x040005C2 RID: 1474
[Token(Token = "0x40005C2")]
SInt32
}
}
@@ -0,0 +1,154 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000283 RID: 643
[Token(Token = "0x2000283")]
[UsedByNativeCode]
public struct VisibleLight : IEquatable<VisibleLight>
{
// Token: 0x17000326 RID: 806
// (get) Token: 0x06001044 RID: 4164 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000326")]
public Light light
{
[Token(Token = "0x6001044")]
[Address(RVA = "0xEE6810", Offset = "0xEE5810", VA = "0x180EE6810")]
get
{
return null;
}
}
// Token: 0x17000327 RID: 807
// (get) Token: 0x06001045 RID: 4165 RVA: 0x0000A530 File Offset: 0x00008730
[Token(Token = "0x17000327")]
public LightType lightType
{
[Token(Token = "0x6001045")]
[Address(RVA = "0x66E0B0", Offset = "0x66D0B0", VA = "0x18066E0B0")]
get
{
return LightType.Spot;
}
}
// Token: 0x17000328 RID: 808
// (get) Token: 0x06001046 RID: 4166 RVA: 0x0000A548 File Offset: 0x00008748
[Token(Token = "0x17000328")]
public Color finalColor
{
[Token(Token = "0x6001046")]
[Address(RVA = "0xEE6800", Offset = "0xEE5800", VA = "0x180EE6800")]
get
{
return default(Color);
}
}
// Token: 0x17000329 RID: 809
// (get) Token: 0x06001047 RID: 4167 RVA: 0x0000A560 File Offset: 0x00008760
[Token(Token = "0x17000329")]
public Matrix4x4 localToWorldMatrix
{
[Token(Token = "0x6001047")]
[Address(RVA = "0xEE6890", Offset = "0xEE5890", VA = "0x180EE6890")]
get
{
return default(Matrix4x4);
}
}
// Token: 0x1700032A RID: 810
// (get) Token: 0x06001048 RID: 4168 RVA: 0x0000A578 File Offset: 0x00008778
[Token(Token = "0x1700032A")]
public float range
{
[Token(Token = "0x6001048")]
[Address(RVA = "0xEE68C0", Offset = "0xEE58C0", VA = "0x180EE68C0")]
get
{
return 0f;
}
}
// Token: 0x1700032B RID: 811
// (get) Token: 0x06001049 RID: 4169 RVA: 0x0000A590 File Offset: 0x00008790
[Token(Token = "0x1700032B")]
public float spotAngle
{
[Token(Token = "0x6001049")]
[Address(RVA = "0xEE68D0", Offset = "0xEE58D0", VA = "0x180EE68D0")]
get
{
return 0f;
}
}
// Token: 0x0600104A RID: 4170 RVA: 0x0000A5A8 File Offset: 0x000087A8
[Token(Token = "0x600104A")]
[Address(RVA = "0xEE64B0", Offset = "0xEE54B0", VA = "0x180EE64B0", Slot = "4")]
public bool Equals(VisibleLight other)
{
return default(bool);
}
// Token: 0x0600104B RID: 4171 RVA: 0x0000A5C0 File Offset: 0x000087C0
[Token(Token = "0x600104B")]
[Address(RVA = "0xEE6670", Offset = "0xEE5670", VA = "0x180EE6670", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x0600104C RID: 4172 RVA: 0x0000A5D8 File Offset: 0x000087D8
[Token(Token = "0x600104C")]
[Address(RVA = "0xEE6760", Offset = "0xEE5760", VA = "0x180EE6760", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x04000826 RID: 2086
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000826")]
private LightType m_LightType;
// Token: 0x04000827 RID: 2087
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000827")]
private Color m_FinalColor;
// Token: 0x04000828 RID: 2088
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000828")]
private Rect m_ScreenRect;
// Token: 0x04000829 RID: 2089
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000829")]
private Matrix4x4 m_LocalToWorldMatrix;
// Token: 0x0400082A RID: 2090
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x400082A")]
private float m_Range;
// Token: 0x0400082B RID: 2091
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400082B")]
private float m_SpotAngle;
// Token: 0x0400082C RID: 2092
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400082C")]
private int m_InstanceId;
// Token: 0x0400082D RID: 2093
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400082D")]
private VisibleLightFlags m_Flags;
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000284 RID: 644
[Token(Token = "0x2000284")]
[Flags]
internal enum VisibleLightFlags
{
// Token: 0x0400082F RID: 2095
[Token(Token = "0x400082F")]
IntersectsNearPlane = 1,
// Token: 0x04000830 RID: 2096
[Token(Token = "0x4000830")]
IntersectsFarPlane = 2
}
}
@@ -0,0 +1,81 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000285 RID: 645
[Token(Token = "0x2000285")]
[UsedByNativeCode]
public struct VisibleReflectionProbe : IEquatable<VisibleReflectionProbe>
{
// Token: 0x0600104D RID: 4173 RVA: 0x0000A5F0 File Offset: 0x000087F0
[Token(Token = "0x600104D")]
[Address(RVA = "0xEE68E0", Offset = "0xEE58E0", VA = "0x180EE68E0", Slot = "4")]
public bool Equals(VisibleReflectionProbe other)
{
return default(bool);
}
// Token: 0x0600104E RID: 4174 RVA: 0x0000A608 File Offset: 0x00008808
[Token(Token = "0x600104E")]
[Address(RVA = "0xEE6AE0", Offset = "0xEE5AE0", VA = "0x180EE6AE0", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x0600104F RID: 4175 RVA: 0x0000A620 File Offset: 0x00008820
[Token(Token = "0x600104F")]
[Address(RVA = "0xEE6BF0", Offset = "0xEE5BF0", VA = "0x180EE6BF0", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x04000831 RID: 2097
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000831")]
private Bounds m_Bounds;
// Token: 0x04000832 RID: 2098
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000832")]
private Matrix4x4 m_LocalToWorldMatrix;
// Token: 0x04000833 RID: 2099
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000833")]
private Vector4 m_HdrData;
// Token: 0x04000834 RID: 2100
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000834")]
private Vector3 m_Center;
// Token: 0x04000835 RID: 2101
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x4000835")]
private float m_BlendDistance;
// Token: 0x04000836 RID: 2102
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000836")]
private int m_Importance;
// Token: 0x04000837 RID: 2103
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4000837")]
private int m_BoxProjection;
// Token: 0x04000838 RID: 2104
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000838")]
private int m_InstanceId;
// Token: 0x04000839 RID: 2105
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4000839")]
private int m_TextureId;
}
}