This commit is contained in:
niko
2026-04-11 22:19:20 +02:00
parent 45b857ff11
commit 8fc35183db
17034 changed files with 2863552 additions and 0 deletions
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.LWRP
{
// Token: 0x020000A3 RID: 163
[Token(Token = "0x200008B")]
[Obsolete]
public class Light2D
{
// Token: 0x060002CF RID: 719 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B4")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public Light2D()
{
}
}
}
@@ -0,0 +1,25 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000A4 RID: 164
[Token(Token = "0x200008C")]
[AddComponentMenu("")]
public class CinemachineUniversalPixelPerfect : MonoBehaviour
{
// Token: 0x060002D0 RID: 720 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B5")]
[Address(RVA = "0x226E670", Offset = "0x226D470", VA = "0x18226E670")]
private void OnEnable()
{
}
// Token: 0x060002D1 RID: 721 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B6")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public CinemachineUniversalPixelPerfect()
{
}
}
}
@@ -0,0 +1,33 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000A5 RID: 165
[Token(Token = "0x200008D")]
[ExecuteInEditMode]
[AddComponentMenu("Rendering/2D/Composite Shadow Caster 2D (Experimental)")]
public class CompositeShadowCaster2D : ShadowCasterGroup2D
{
// Token: 0x060002D2 RID: 722 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B7")]
[Address(RVA = "0x226EBE0", Offset = "0x226D9E0", VA = "0x18226EBE0")]
protected void OnEnable()
{
}
// Token: 0x060002D3 RID: 723 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B8")]
[Address(RVA = "0x226EB80", Offset = "0x226D980", VA = "0x18226EB80")]
protected void OnDisable()
{
}
// Token: 0x060002D4 RID: 724 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B9")]
[Address(RVA = "0x752FB0", Offset = "0x751DB0", VA = "0x180752FB0")]
public CompositeShadowCaster2D()
{
}
}
}
@@ -0,0 +1,122 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B6 RID: 182
[Token(Token = "0x2000096")]
internal interface IPixelPerfectCamera
{
// Token: 0x170000DA RID: 218
// (get) Token: 0x06000376 RID: 886
// (set) Token: 0x06000377 RID: 887
[Token(Token = "0x170000D7")]
int assetsPPU
{
[Token(Token = "0x6000351")]
[Address(Slot = "0")]
get;
[Token(Token = "0x6000352")]
[Address(Slot = "1")]
set;
}
// Token: 0x170000DB RID: 219
// (get) Token: 0x06000378 RID: 888
// (set) Token: 0x06000379 RID: 889
[Token(Token = "0x170000D8")]
int refResolutionX
{
[Token(Token = "0x6000353")]
[Address(Slot = "2")]
get;
[Token(Token = "0x6000354")]
[Address(Slot = "3")]
set;
}
// Token: 0x170000DC RID: 220
// (get) Token: 0x0600037A RID: 890
// (set) Token: 0x0600037B RID: 891
[Token(Token = "0x170000D9")]
int refResolutionY
{
[Token(Token = "0x6000355")]
[Address(Slot = "4")]
get;
[Token(Token = "0x6000356")]
[Address(Slot = "5")]
set;
}
// Token: 0x170000DD RID: 221
// (get) Token: 0x0600037C RID: 892
// (set) Token: 0x0600037D RID: 893
[Token(Token = "0x170000DA")]
bool upscaleRT
{
[Token(Token = "0x6000357")]
[Address(Slot = "6")]
get;
[Token(Token = "0x6000358")]
[Address(Slot = "7")]
set;
}
// Token: 0x170000DE RID: 222
// (get) Token: 0x0600037E RID: 894
// (set) Token: 0x0600037F RID: 895
[Token(Token = "0x170000DB")]
bool pixelSnapping
{
[Token(Token = "0x6000359")]
[Address(Slot = "8")]
get;
[Token(Token = "0x600035A")]
[Address(Slot = "9")]
set;
}
// Token: 0x170000DF RID: 223
// (get) Token: 0x06000380 RID: 896
// (set) Token: 0x06000381 RID: 897
[Token(Token = "0x170000DC")]
bool cropFrameX
{
[Token(Token = "0x600035B")]
[Address(Slot = "10")]
get;
[Token(Token = "0x600035C")]
[Address(Slot = "11")]
set;
}
// Token: 0x170000E0 RID: 224
// (get) Token: 0x06000382 RID: 898
// (set) Token: 0x06000383 RID: 899
[Token(Token = "0x170000DD")]
bool cropFrameY
{
[Token(Token = "0x600035D")]
[Address(Slot = "12")]
get;
[Token(Token = "0x600035E")]
[Address(Slot = "13")]
set;
}
// Token: 0x170000E1 RID: 225
// (get) Token: 0x06000384 RID: 900
// (set) Token: 0x06000385 RID: 901
[Token(Token = "0x170000DE")]
bool stretchFill
{
[Token(Token = "0x600035F")]
[Address(Slot = "14")]
get;
[Token(Token = "0x6000360")]
[Address(Slot = "15")]
set;
}
}
}
@@ -0,0 +1,10 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000DF RID: 223
// (Invoke) Token: 0x06000487 RID: 1159
[Token(Token = "0x20000AE")]
internal delegate object CombineCallback(Vec3 position, object[] data, float[] weights);
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000DD RID: 221
[Token(Token = "0x20000AC")]
internal enum ContourOrientation
{
// Token: 0x04000568 RID: 1384
[Token(Token = "0x4000449")]
Original,
// Token: 0x04000569 RID: 1385
[Token(Token = "0x400044A")]
Clockwise,
// Token: 0x0400056A RID: 1386
[Token(Token = "0x400044B")]
CounterClockwise
}
}
@@ -0,0 +1,28 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000DE RID: 222
[Token(Token = "0x20000AD")]
internal struct ContourVertex
{
// Token: 0x06000485 RID: 1157 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000428")]
[Address(RVA = "0x226EC40", Offset = "0x226DA40", VA = "0x18226EC40", Slot = "3")]
public override string ToString()
{
return null;
}
// Token: 0x0400056B RID: 1387
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400044C")]
public Vec3 Position;
// Token: 0x0400056C RID: 1388
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400044D")]
public object Data;
}
}
@@ -0,0 +1,137 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000C7 RID: 199
[Token(Token = "0x20000A1")]
internal class Dict<TValue> where TValue : class
{
// Token: 0x060003DD RID: 989 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003AE")]
[Address(RVA = "0x2AFE290", Offset = "0x2AFD090", VA = "0x182AFE290")]
public Dict(Dict<TValue>.LessOrEqual leq)
{
}
// Token: 0x060003DE RID: 990 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003AF")]
[Address(RVA = "0x2AFE230", Offset = "0x2AFD030", VA = "0x182AFE230")]
public Dict<TValue>.Node Insert(TValue key)
{
return null;
}
// Token: 0x060003DF RID: 991 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003B0")]
[Address(RVA = "0x2AFE140", Offset = "0x2AFCF40", VA = "0x182AFE140")]
public Dict<TValue>.Node InsertBefore(Dict<TValue>.Node node, TValue key)
{
return null;
}
// Token: 0x060003E0 RID: 992 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003B1")]
[Address(RVA = "0x2AFE0C0", Offset = "0x2AFCEC0", VA = "0x182AFE0C0")]
public Dict<TValue>.Node Find(TValue key)
{
return null;
}
// Token: 0x060003E1 RID: 993 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003B2")]
[Address(RVA = "0x460D90", Offset = "0x45FB90", VA = "0x180460D90")]
public Dict<TValue>.Node Min()
{
return null;
}
// Token: 0x060003E2 RID: 994 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003B3")]
[Address(RVA = "0x2AFE250", Offset = "0x2AFD050", VA = "0x182AFE250")]
public void Remove(Dict<TValue>.Node node)
{
}
// Token: 0x04000502 RID: 1282
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400040D")]
private Dict<TValue>.LessOrEqual _leq;
// Token: 0x04000503 RID: 1283
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400040E")]
private Dict<TValue>.Node _head;
// Token: 0x020000C8 RID: 200
[Token(Token = "0x20000D6")]
public class Node
{
// Token: 0x170000FA RID: 250
// (get) Token: 0x060003E3 RID: 995 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000102")]
public TValue Key
{
[Token(Token = "0x600045C")]
[Address(RVA = "0x3F6E20", Offset = "0x3F5C20", VA = "0x1803F6E20")]
get
{
return null;
}
}
// Token: 0x170000FB RID: 251
// (get) Token: 0x060003E4 RID: 996 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000103")]
public Dict<TValue>.Node Prev
{
[Token(Token = "0x600045D")]
[Address(RVA = "0x3F5F40", Offset = "0x3F4D40", VA = "0x1803F5F40")]
get
{
return null;
}
}
// Token: 0x170000FC RID: 252
// (get) Token: 0x060003E5 RID: 997 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000104")]
public Dict<TValue>.Node Next
{
[Token(Token = "0x600045E")]
[Address(RVA = "0x3F6400", Offset = "0x3F5200", VA = "0x1803F6400")]
get
{
return null;
}
}
// Token: 0x060003E6 RID: 998 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600045F")]
[Address(RVA = "0x118F5A0", Offset = "0x118E3A0", VA = "0x18118F5A0")]
public Node()
{
}
// Token: 0x04000504 RID: 1284
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000545")]
internal TValue _key;
// Token: 0x04000505 RID: 1285
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000546")]
internal Dict<TValue>.Node _prev;
// Token: 0x04000506 RID: 1286
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000547")]
internal Dict<TValue>.Node _next;
}
// Token: 0x020000C9 RID: 201
// (Invoke) Token: 0x060003E8 RID: 1000
[Token(Token = "0x20000D7")]
public delegate bool LessOrEqual(TValue lhs, TValue rhs);
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000DC RID: 220
[Token(Token = "0x20000AB")]
internal enum ElementType
{
// Token: 0x04000564 RID: 1380
[Token(Token = "0x4000445")]
Polygons,
// Token: 0x04000565 RID: 1381
[Token(Token = "0x4000446")]
ConnectedPolygons,
// Token: 0x04000566 RID: 1382
[Token(Token = "0x4000447")]
BoundaryContours
}
}
@@ -0,0 +1,135 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000CA RID: 202
[Token(Token = "0x20000A2")]
internal static class Geom
{
// Token: 0x060003EB RID: 1003 RVA: 0x00004020 File Offset: 0x00002220
[Token(Token = "0x60003B4")]
[Address(RVA = "0x226FA10", Offset = "0x226E810", VA = "0x18226FA10")]
public static bool IsWindingInside(WindingRule rule, int n)
{
return default(bool);
}
// Token: 0x060003EC RID: 1004 RVA: 0x00004038 File Offset: 0x00002238
[Token(Token = "0x60003B5")]
[Address(RVA = "0x226FC50", Offset = "0x226EA50", VA = "0x18226FC50")]
public static bool VertCCW(MeshUtils.Vertex u, MeshUtils.Vertex v, MeshUtils.Vertex w)
{
return default(bool);
}
// Token: 0x060003ED RID: 1005 RVA: 0x00004050 File Offset: 0x00002250
[Token(Token = "0x60003B6")]
[Address(RVA = "0x226FCB0", Offset = "0x226EAB0", VA = "0x18226FCB0")]
public static bool VertEq(MeshUtils.Vertex lhs, MeshUtils.Vertex rhs)
{
return default(bool);
}
// Token: 0x060003EE RID: 1006 RVA: 0x00004068 File Offset: 0x00002268
[Token(Token = "0x60003B7")]
[Address(RVA = "0x226FDA0", Offset = "0x226EBA0", VA = "0x18226FDA0")]
public static bool VertLeq(MeshUtils.Vertex lhs, MeshUtils.Vertex rhs)
{
return default(bool);
}
// Token: 0x060003EF RID: 1007 RVA: 0x00004080 File Offset: 0x00002280
[Token(Token = "0x60003B8")]
[Address(RVA = "0x226F0E0", Offset = "0x226DEE0", VA = "0x18226F0E0")]
public static float EdgeEval(MeshUtils.Vertex u, MeshUtils.Vertex v, MeshUtils.Vertex w)
{
return 0f;
}
// Token: 0x060003F0 RID: 1008 RVA: 0x00004098 File Offset: 0x00002298
[Token(Token = "0x60003B9")]
[Address(RVA = "0x226F950", Offset = "0x226E750", VA = "0x18226F950")]
public static float EdgeSign(MeshUtils.Vertex u, MeshUtils.Vertex v, MeshUtils.Vertex w)
{
return 0f;
}
// Token: 0x060003F1 RID: 1009 RVA: 0x000040B0 File Offset: 0x000022B0
[Token(Token = "0x60003BA")]
[Address(RVA = "0x226FBA0", Offset = "0x226E9A0", VA = "0x18226FBA0")]
public static bool TransLeq(MeshUtils.Vertex lhs, MeshUtils.Vertex rhs)
{
return default(bool);
}
// Token: 0x060003F2 RID: 1010 RVA: 0x000040C8 File Offset: 0x000022C8
[Token(Token = "0x60003BB")]
[Address(RVA = "0x226FAF0", Offset = "0x226E8F0", VA = "0x18226FAF0")]
public static float TransEval(MeshUtils.Vertex u, MeshUtils.Vertex v, MeshUtils.Vertex w)
{
return 0f;
}
// Token: 0x060003F3 RID: 1011 RVA: 0x000040E0 File Offset: 0x000022E0
[Token(Token = "0x60003BC")]
[Address(RVA = "0x226FBF0", Offset = "0x226E9F0", VA = "0x18226FBF0")]
public static float TransSign(MeshUtils.Vertex u, MeshUtils.Vertex v, MeshUtils.Vertex w)
{
return 0f;
}
// Token: 0x060003F4 RID: 1012 RVA: 0x000040F8 File Offset: 0x000022F8
[Token(Token = "0x60003BD")]
[Address(RVA = "0x226F190", Offset = "0x226DF90", VA = "0x18226F190")]
public static bool EdgeGoesLeft(MeshUtils.Edge e)
{
return default(bool);
}
// Token: 0x060003F5 RID: 1013 RVA: 0x00004110 File Offset: 0x00002310
[Token(Token = "0x60003BE")]
[Address(RVA = "0x226F1F0", Offset = "0x226DFF0", VA = "0x18226F1F0")]
public static bool EdgeGoesRight(MeshUtils.Edge e)
{
return default(bool);
}
// Token: 0x060003F6 RID: 1014 RVA: 0x00004128 File Offset: 0x00002328
[Token(Token = "0x60003BF")]
[Address(RVA = "0x226FCF0", Offset = "0x226EAF0", VA = "0x18226FCF0")]
public static float VertL1dist(MeshUtils.Vertex u, MeshUtils.Vertex v)
{
return 0f;
}
// Token: 0x060003F7 RID: 1015 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C0")]
[Address(RVA = "0x226F0A0", Offset = "0x226DEA0", VA = "0x18226F0A0")]
public static void AddWinding(MeshUtils.Edge eDst, MeshUtils.Edge eSrc)
{
}
// Token: 0x060003F8 RID: 1016 RVA: 0x00004140 File Offset: 0x00002340
[Token(Token = "0x60003C1")]
[Address(RVA = "0x226F9B0", Offset = "0x226E7B0", VA = "0x18226F9B0")]
public static float Interpolate(float a, float x, float b, float y)
{
return 0f;
}
// Token: 0x060003F9 RID: 1017 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C2")]
[Address(RVA = "0x1A51140", Offset = "0x1A4FF40", VA = "0x181A51140")]
private static void Swap(ref MeshUtils.Vertex a, ref MeshUtils.Vertex b)
{
}
// Token: 0x060003FA RID: 1018 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C3")]
[Address(RVA = "0x226F250", Offset = "0x226E050", VA = "0x18226F250")]
public static void EdgeIntersect(MeshUtils.Vertex o1, MeshUtils.Vertex d1, MeshUtils.Vertex o2, MeshUtils.Vertex d2, MeshUtils.Vertex v)
{
}
}
}
@@ -0,0 +1,120 @@
using System;
using System.Diagnostics;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000CB RID: 203
[Token(Token = "0x20000A3")]
internal class Mesh : MeshUtils.Pooled<Mesh>
{
// Token: 0x060003FB RID: 1019 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C4")]
[Address(RVA = "0x2276C10", Offset = "0x2275A10", VA = "0x182276C10")]
public Mesh()
{
}
// Token: 0x060003FC RID: 1020 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C5")]
[Address(RVA = "0x2276590", Offset = "0x2275390", VA = "0x182276590", Slot = "4")]
public override void Reset()
{
}
// Token: 0x060003FD RID: 1021 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C6")]
[Address(RVA = "0x22764B0", Offset = "0x22752B0", VA = "0x1822764B0", Slot = "5")]
public override void OnFree()
{
}
// Token: 0x060003FE RID: 1022 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003C7")]
[Address(RVA = "0x2276260", Offset = "0x2275060", VA = "0x182276260")]
public MeshUtils.Edge MakeEdge()
{
return null;
}
// Token: 0x060003FF RID: 1023 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C8")]
[Address(RVA = "0x22765B0", Offset = "0x22753B0", VA = "0x1822765B0")]
public void Splice(MeshUtils.Edge eOrg, MeshUtils.Edge eDst)
{
}
// Token: 0x06000400 RID: 1024 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C9")]
[Address(RVA = "0x2276080", Offset = "0x2274E80", VA = "0x182276080")]
public void Delete(MeshUtils.Edge eDel)
{
}
// Token: 0x06000401 RID: 1025 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003CA")]
[Address(RVA = "0x2275DB0", Offset = "0x2274BB0", VA = "0x182275DB0")]
public MeshUtils.Edge AddEdgeVertex(MeshUtils.Edge eOrg)
{
return null;
}
// Token: 0x06000402 RID: 1026 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003CB")]
[Address(RVA = "0x22766B0", Offset = "0x22754B0", VA = "0x1822766B0")]
public MeshUtils.Edge SplitEdge(MeshUtils.Edge eOrg)
{
return null;
}
// Token: 0x06000403 RID: 1027 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003CC")]
[Address(RVA = "0x2275F10", Offset = "0x2274D10", VA = "0x182275F10")]
public MeshUtils.Edge Connect(MeshUtils.Edge eOrg, MeshUtils.Edge eDst)
{
return null;
}
// Token: 0x06000404 RID: 1028 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003CD")]
[Address(RVA = "0x22768C0", Offset = "0x22756C0", VA = "0x1822768C0")]
public void ZapFace(MeshUtils.Face fZap)
{
}
// Token: 0x06000405 RID: 1029 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003CE")]
[Address(RVA = "0x22762D0", Offset = "0x22750D0", VA = "0x1822762D0")]
public void MergeConvexFaces(int maxVertsPerFace)
{
}
// Token: 0x06000406 RID: 1030 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003CF")]
[Address(RVA = "0x2275E70", Offset = "0x2274C70", VA = "0x182275E70")]
[Conditional("DEBUG")]
public void Check()
{
}
// Token: 0x04000507 RID: 1287
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400040F")]
internal MeshUtils.Vertex _vHead;
// Token: 0x04000508 RID: 1288
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000410")]
internal MeshUtils.Face _fHead;
// Token: 0x04000509 RID: 1289
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000411")]
internal MeshUtils.Edge _eHead;
// Token: 0x0400050A RID: 1290
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000412")]
internal MeshUtils.Edge _eHeadSym;
}
}
@@ -0,0 +1,500 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000CD RID: 205
[Token(Token = "0x20000A5")]
internal static class MeshUtils
{
// Token: 0x06000410 RID: 1040 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003D9")]
[Address(RVA = "0x2275B00", Offset = "0x2274900", VA = "0x182275B00")]
public static MeshUtils.Edge MakeEdge(MeshUtils.Edge eNext)
{
return null;
}
// Token: 0x06000411 RID: 1041 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003DA")]
[Address(RVA = "0x2275D60", Offset = "0x2274B60", VA = "0x182275D60")]
public static void Splice(MeshUtils.Edge a, MeshUtils.Edge b)
{
}
// Token: 0x06000412 RID: 1042 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003DB")]
[Address(RVA = "0x2275CD0", Offset = "0x2274AD0", VA = "0x182275CD0")]
public static void MakeVertex(MeshUtils.Edge eOrig, MeshUtils.Vertex vNext)
{
}
// Token: 0x06000413 RID: 1043 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003DC")]
[Address(RVA = "0x2275C20", Offset = "0x2274A20", VA = "0x182275C20")]
public static void MakeFace(MeshUtils.Edge eOrig, MeshUtils.Face fNext)
{
}
// Token: 0x06000414 RID: 1044 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003DD")]
[Address(RVA = "0x2275950", Offset = "0x2274750", VA = "0x182275950")]
public static void KillEdge(MeshUtils.Edge eDel)
{
}
// Token: 0x06000415 RID: 1045 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003DE")]
[Address(RVA = "0x2275A70", Offset = "0x2274870", VA = "0x182275A70")]
public static void KillVertex(MeshUtils.Vertex vDel, MeshUtils.Vertex newOrg)
{
}
// Token: 0x06000416 RID: 1046 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003DF")]
[Address(RVA = "0x22759E0", Offset = "0x22747E0", VA = "0x1822759E0")]
public static void KillFace(MeshUtils.Face fDel, MeshUtils.Face newLFace)
{
}
// Token: 0x06000417 RID: 1047 RVA: 0x00004188 File Offset: 0x00002388
[Token(Token = "0x60003E0")]
[Address(RVA = "0x22758D0", Offset = "0x22746D0", VA = "0x1822758D0")]
public static float FaceArea(MeshUtils.Face f)
{
return 0f;
}
// Token: 0x0400050F RID: 1295
[Token(Token = "0x4000417")]
public const int Undef = -1;
// Token: 0x020000CE RID: 206
[Token(Token = "0x20000D8")]
public abstract class Pooled<T> where T : MeshUtils.Pooled<T>, new()
{
// Token: 0x06000418 RID: 1048
[Token(Token = "0x6000464")]
[Address(Slot = "4")]
public abstract void Reset();
// Token: 0x06000419 RID: 1049 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000465")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "5")]
public virtual void OnFree()
{
}
// Token: 0x0600041A RID: 1050 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000466")]
[Address(RVA = "0x2B03090", Offset = "0x2B01E90", VA = "0x182B03090")]
public static T Create()
{
return null;
}
// Token: 0x0600041B RID: 1051 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000467")]
[Address(RVA = "0x2B03270", Offset = "0x2B02070", VA = "0x182B03270")]
public void Free()
{
}
// Token: 0x0600041C RID: 1052 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000468")]
[Address(RVA = "0x118F5A0", Offset = "0x118E3A0", VA = "0x18118F5A0")]
protected Pooled()
{
}
// Token: 0x04000510 RID: 1296
[Token(Token = "0x4000548")]
private static Stack<T> _stack;
}
// Token: 0x020000CF RID: 207
[Token(Token = "0x20000D9")]
public class Vertex : MeshUtils.Pooled<MeshUtils.Vertex>
{
// Token: 0x0600041D RID: 1053 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000469")]
[Address(RVA = "0x22878E0", Offset = "0x22866E0", VA = "0x1822878E0", Slot = "4")]
public override void Reset()
{
}
// Token: 0x0600041E RID: 1054 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600046A")]
[Address(RVA = "0x2287970", Offset = "0x2286770", VA = "0x182287970")]
public Vertex()
{
}
// Token: 0x04000511 RID: 1297
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000549")]
internal MeshUtils.Vertex _prev;
// Token: 0x04000512 RID: 1298
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400054A")]
internal MeshUtils.Vertex _next;
// Token: 0x04000513 RID: 1299
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400054B")]
internal MeshUtils.Edge _anEdge;
// Token: 0x04000514 RID: 1300
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400054C")]
internal Vec3 _coords;
// Token: 0x04000515 RID: 1301
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400054D")]
internal float _s;
// Token: 0x04000516 RID: 1302
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400054E")]
internal float _t;
// Token: 0x04000517 RID: 1303
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400054F")]
internal PQHandle _pqHandle;
// Token: 0x04000518 RID: 1304
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000550")]
internal int _n;
// Token: 0x04000519 RID: 1305
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000551")]
internal object _data;
}
// Token: 0x020000D0 RID: 208
[Token(Token = "0x20000DA")]
public class Face : MeshUtils.Pooled<MeshUtils.Face>
{
// Token: 0x170000FE RID: 254
// (get) Token: 0x0600041F RID: 1055 RVA: 0x000041A0 File Offset: 0x000023A0
[Token(Token = "0x17000105")]
internal int VertsCount
{
[Token(Token = "0x600046B")]
[Address(RVA = "0x226F040", Offset = "0x226DE40", VA = "0x18226F040")]
get
{
return 0;
}
}
// Token: 0x06000420 RID: 1056 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600046C")]
[Address(RVA = "0x226EFE0", Offset = "0x226DDE0", VA = "0x18226EFE0", Slot = "4")]
public override void Reset()
{
}
// Token: 0x06000421 RID: 1057 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600046D")]
[Address(RVA = "0x226F000", Offset = "0x226DE00", VA = "0x18226F000")]
public Face()
{
}
// Token: 0x0400051A RID: 1306
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000552")]
internal MeshUtils.Face _prev;
// Token: 0x0400051B RID: 1307
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000553")]
internal MeshUtils.Face _next;
// Token: 0x0400051C RID: 1308
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000554")]
internal MeshUtils.Edge _anEdge;
// Token: 0x0400051D RID: 1309
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000555")]
internal MeshUtils.Face _trail;
// Token: 0x0400051E RID: 1310
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000556")]
internal int _n;
// Token: 0x0400051F RID: 1311
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4000557")]
internal bool _marked;
// Token: 0x04000520 RID: 1312
[FieldOffset(Offset = "0x35")]
[Token(Token = "0x4000558")]
internal bool _inside;
}
// Token: 0x020000D1 RID: 209
[Token(Token = "0x20000DB")]
public struct EdgePair
{
// Token: 0x06000422 RID: 1058 RVA: 0x000041B8 File Offset: 0x000023B8
[Token(Token = "0x600046E")]
[Address(RVA = "0x226ECD0", Offset = "0x226DAD0", VA = "0x18226ECD0")]
public static MeshUtils.EdgePair Create()
{
return default(MeshUtils.EdgePair);
}
// Token: 0x06000423 RID: 1059 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600046F")]
[Address(RVA = "0x226ED50", Offset = "0x226DB50", VA = "0x18226ED50")]
public void Reset()
{
}
// Token: 0x04000521 RID: 1313
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000559")]
internal MeshUtils.Edge _e;
// Token: 0x04000522 RID: 1314
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400055A")]
internal MeshUtils.Edge _eSym;
}
// Token: 0x020000D2 RID: 210
[Token(Token = "0x20000DC")]
public class Edge : MeshUtils.Pooled<MeshUtils.Edge>
{
// Token: 0x170000FF RID: 255
// (get) Token: 0x06000424 RID: 1060 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000425 RID: 1061 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000106")]
internal MeshUtils.Face _Rface
{
[Token(Token = "0x6000470")]
[Address(RVA = "0x226EE70", Offset = "0x226DC70", VA = "0x18226EE70")]
get
{
return null;
}
[Token(Token = "0x6000471")]
[Address(RVA = "0x226EF70", Offset = "0x226DD70", VA = "0x18226EF70")]
set
{
}
}
// Token: 0x17000100 RID: 256
// (get) Token: 0x06000426 RID: 1062 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000427 RID: 1063 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000107")]
internal MeshUtils.Vertex _Dst
{
[Token(Token = "0x6000472")]
[Address(RVA = "0x226EE30", Offset = "0x226DC30", VA = "0x18226EE30")]
get
{
return null;
}
[Token(Token = "0x6000473")]
[Address(RVA = "0x226EF10", Offset = "0x226DD10", VA = "0x18226EF10")]
set
{
}
}
// Token: 0x17000101 RID: 257
// (get) Token: 0x06000428 RID: 1064 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000429 RID: 1065 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000108")]
internal MeshUtils.Edge _Oprev
{
[Token(Token = "0x6000474")]
[Address(RVA = "0x130D260", Offset = "0x130C060", VA = "0x18130D260")]
get
{
return null;
}
[Token(Token = "0x6000475")]
[Address(RVA = "0x226EF50", Offset = "0x226DD50", VA = "0x18226EF50")]
set
{
}
}
// Token: 0x17000102 RID: 258
// (get) Token: 0x0600042A RID: 1066 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x0600042B RID: 1067 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000109")]
internal MeshUtils.Edge _Lprev
{
[Token(Token = "0x6000476")]
[Address(RVA = "0x226EE50", Offset = "0x226DC50", VA = "0x18226EE50")]
get
{
return null;
}
[Token(Token = "0x6000477")]
[Address(RVA = "0x226EF30", Offset = "0x226DD30", VA = "0x18226EF30")]
set
{
}
}
// Token: 0x17000103 RID: 259
// (get) Token: 0x0600042C RID: 1068 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x0600042D RID: 1069 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700010A")]
internal MeshUtils.Edge _Dprev
{
[Token(Token = "0x6000478")]
[Address(RVA = "0xFBE350", Offset = "0xFBD150", VA = "0x180FBE350")]
get
{
return null;
}
[Token(Token = "0x6000479")]
[Address(RVA = "0x226EEF0", Offset = "0x226DCF0", VA = "0x18226EEF0")]
set
{
}
}
// Token: 0x17000104 RID: 260
// (get) Token: 0x0600042E RID: 1070 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x0600042F RID: 1071 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700010B")]
internal MeshUtils.Edge _Rprev
{
[Token(Token = "0x600047A")]
[Address(RVA = "0xD62D50", Offset = "0xD61B50", VA = "0x180D62D50")]
get
{
return null;
}
[Token(Token = "0x600047B")]
[Address(RVA = "0x226EFC0", Offset = "0x226DDC0", VA = "0x18226EFC0")]
set
{
}
}
// Token: 0x17000105 RID: 261
// (get) Token: 0x06000430 RID: 1072 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000431 RID: 1073 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700010C")]
internal MeshUtils.Edge _Dnext
{
[Token(Token = "0x600047C")]
[Address(RVA = "0x226EE00", Offset = "0x226DC00", VA = "0x18226EE00")]
get
{
return null;
}
[Token(Token = "0x600047D")]
[Address(RVA = "0x226EEC0", Offset = "0x226DCC0", VA = "0x18226EEC0")]
set
{
}
}
// Token: 0x17000106 RID: 262
// (get) Token: 0x06000432 RID: 1074 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000433 RID: 1075 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700010D")]
internal MeshUtils.Edge _Rnext
{
[Token(Token = "0x600047E")]
[Address(RVA = "0x226EE90", Offset = "0x226DC90", VA = "0x18226EE90")]
get
{
return null;
}
[Token(Token = "0x600047F")]
[Address(RVA = "0x226EF90", Offset = "0x226DD90", VA = "0x18226EF90")]
set
{
}
}
// Token: 0x06000434 RID: 1076 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000480")]
[Address(RVA = "0x226ED60", Offset = "0x226DB60", VA = "0x18226ED60")]
internal static void EnsureFirst(ref MeshUtils.Edge e)
{
}
// Token: 0x06000435 RID: 1077 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000481")]
[Address(RVA = "0x226ED90", Offset = "0x226DB90", VA = "0x18226ED90", Slot = "4")]
public override void Reset()
{
}
// Token: 0x06000436 RID: 1078 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000482")]
[Address(RVA = "0x226EDC0", Offset = "0x226DBC0", VA = "0x18226EDC0")]
public Edge()
{
}
// Token: 0x04000523 RID: 1315
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400055B")]
internal MeshUtils.EdgePair _pair;
// Token: 0x04000524 RID: 1316
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400055C")]
internal MeshUtils.Edge _next;
// Token: 0x04000525 RID: 1317
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400055D")]
internal MeshUtils.Edge _Sym;
// Token: 0x04000526 RID: 1318
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400055E")]
internal MeshUtils.Edge _Onext;
// Token: 0x04000527 RID: 1319
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400055F")]
internal MeshUtils.Edge _Lnext;
// Token: 0x04000528 RID: 1320
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000560")]
internal MeshUtils.Vertex _Org;
// Token: 0x04000529 RID: 1321
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000561")]
internal MeshUtils.Face _Lface;
// Token: 0x0400052A RID: 1322
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000562")]
internal Tess.ActiveRegion _activeRegion;
// Token: 0x0400052B RID: 1323
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000563")]
internal int _winding;
}
}
}
@@ -0,0 +1,19 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000D3 RID: 211
[Token(Token = "0x20000A6")]
internal struct PQHandle
{
// Token: 0x0400052C RID: 1324
[Token(Token = "0x4000418")]
public static readonly int Invalid;
// Token: 0x0400052D RID: 1325
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000419")]
internal int _handle;
}
}
@@ -0,0 +1,144 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000D4 RID: 212
[Token(Token = "0x20000A7")]
internal class PriorityHeap<TValue> where TValue : class
{
// Token: 0x17000107 RID: 263
// (get) Token: 0x06000438 RID: 1080 RVA: 0x000041D0 File Offset: 0x000023D0
[Token(Token = "0x170000F8")]
public bool Empty
{
[Token(Token = "0x60003E2")]
[Address(RVA = "0x50F010", Offset = "0x50DE10", VA = "0x18050F010")]
get
{
return default(bool);
}
}
// Token: 0x06000439 RID: 1081 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003E3")]
[Address(RVA = "0x2B041C0", Offset = "0x2B02FC0", VA = "0x182B041C0")]
public PriorityHeap(int initialSize, PriorityHeap<TValue>.LessOrEqual leq)
{
}
// Token: 0x0600043A RID: 1082 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003E4")]
[Address(RVA = "0x2B03680", Offset = "0x2B02480", VA = "0x182B03680")]
private void FloatDown(int curr)
{
}
// Token: 0x0600043B RID: 1083 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003E5")]
[Address(RVA = "0x2B03980", Offset = "0x2B02780", VA = "0x182B03980")]
private void FloatUp(int curr)
{
}
// Token: 0x0600043C RID: 1084 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003E6")]
[Address(RVA = "0x2B03BA0", Offset = "0x2B029A0", VA = "0x182B03BA0")]
public void Init()
{
}
// Token: 0x0600043D RID: 1085 RVA: 0x000041E8 File Offset: 0x000023E8
[Token(Token = "0x60003E7")]
[Address(RVA = "0x2B03C10", Offset = "0x2B02A10", VA = "0x182B03C10")]
public PQHandle Insert(TValue value)
{
return default(PQHandle);
}
// Token: 0x0600043E RID: 1086 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003E8")]
[Address(RVA = "0x2B034B0", Offset = "0x2B022B0", VA = "0x182B034B0")]
public TValue ExtractMin()
{
return null;
}
// Token: 0x0600043F RID: 1087 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003E9")]
[Address(RVA = "0x2B03E80", Offset = "0x2B02C80", VA = "0x182B03E80")]
public TValue Minimum()
{
return null;
}
// Token: 0x06000440 RID: 1088 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003EA")]
[Address(RVA = "0x2B03EE0", Offset = "0x2B02CE0", VA = "0x182B03EE0")]
public void Remove(PQHandle handle)
{
}
// Token: 0x0400052E RID: 1326
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400041A")]
private PriorityHeap<TValue>.LessOrEqual _leq;
// Token: 0x0400052F RID: 1327
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400041B")]
private int[] _nodes;
// Token: 0x04000530 RID: 1328
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400041C")]
private PriorityHeap<TValue>.HandleElem[] _handles;
// Token: 0x04000531 RID: 1329
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400041D")]
private int _size;
// Token: 0x04000532 RID: 1330
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400041E")]
private int _max;
// Token: 0x04000533 RID: 1331
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400041F")]
private int _freeList;
// Token: 0x04000534 RID: 1332
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000420")]
private bool _initialized;
// Token: 0x020000D5 RID: 213
// (Invoke) Token: 0x06000442 RID: 1090
[Token(Token = "0x20000DD")]
public delegate bool LessOrEqual(TValue lhs, TValue rhs);
// Token: 0x020000D6 RID: 214
[Token(Token = "0x20000DE")]
protected class HandleElem
{
// Token: 0x06000445 RID: 1093 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000487")]
[Address(RVA = "0x118F5A0", Offset = "0x118E3A0", VA = "0x18118F5A0")]
public HandleElem()
{
}
// Token: 0x04000535 RID: 1333
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000564")]
internal TValue _key;
// Token: 0x04000536 RID: 1334
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000565")]
internal int _node;
}
}
}
@@ -0,0 +1,132 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000D7 RID: 215
[Token(Token = "0x20000A8")]
internal class PriorityQueue<TValue> where TValue : class
{
// Token: 0x17000108 RID: 264
// (get) Token: 0x06000446 RID: 1094 RVA: 0x00004200 File Offset: 0x00002400
[Token(Token = "0x170000F9")]
public bool Empty
{
[Token(Token = "0x60003EB")]
[Address(RVA = "0x2B05110", Offset = "0x2B03F10", VA = "0x182B05110")]
get
{
return default(bool);
}
}
// Token: 0x06000447 RID: 1095 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003EC")]
[Address(RVA = "0x2B05020", Offset = "0x2B03E20", VA = "0x182B05020")]
public PriorityQueue(int initialSize, PriorityHeap<TValue>.LessOrEqual leq)
{
}
// Token: 0x06000448 RID: 1096 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003ED")]
[Address(RVA = "0x1A51130", Offset = "0x1A4FF30", VA = "0x181A51130")]
private static void Swap(ref int a, ref int b)
{
}
// Token: 0x06000449 RID: 1097 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003EE")]
[Address(RVA = "0x2B04510", Offset = "0x2B03310", VA = "0x182B04510")]
public void Init()
{
}
// Token: 0x0600044A RID: 1098 RVA: 0x00004218 File Offset: 0x00002418
[Token(Token = "0x60003EF")]
[Address(RVA = "0x2B04D50", Offset = "0x2B03B50", VA = "0x182B04D50")]
public PQHandle Insert(TValue value)
{
return default(PQHandle);
}
// Token: 0x0600044B RID: 1099 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003F0")]
[Address(RVA = "0x2B04350", Offset = "0x2B03150", VA = "0x182B04350")]
public TValue ExtractMin()
{
return null;
}
// Token: 0x0600044C RID: 1100 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003F1")]
[Address(RVA = "0x2B04E10", Offset = "0x2B03C10", VA = "0x182B04E10")]
public TValue Minimum()
{
return null;
}
// Token: 0x0600044D RID: 1101 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003F2")]
[Address(RVA = "0x2B04F50", Offset = "0x2B03D50", VA = "0x182B04F50")]
public void Remove(PQHandle handle)
{
}
// Token: 0x04000537 RID: 1335
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000421")]
private PriorityHeap<TValue>.LessOrEqual _leq;
// Token: 0x04000538 RID: 1336
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000422")]
private PriorityHeap<TValue> _heap;
// Token: 0x04000539 RID: 1337
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000423")]
private TValue[] _keys;
// Token: 0x0400053A RID: 1338
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000424")]
private int[] _order;
// Token: 0x0400053B RID: 1339
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000425")]
private int _size;
// Token: 0x0400053C RID: 1340
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000426")]
private int _max;
// Token: 0x0400053D RID: 1341
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000427")]
private bool _initialized;
// Token: 0x020000D8 RID: 216
[Token(Token = "0x20000DF")]
private class StackItem
{
// Token: 0x0600044E RID: 1102 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000488")]
[Address(RVA = "0x118F5A0", Offset = "0x118E3A0", VA = "0x18118F5A0")]
public StackItem()
{
}
// Token: 0x0400053E RID: 1342
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000566")]
internal int p;
// Token: 0x0400053F RID: 1343
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000567")]
internal int r;
}
}
}
@@ -0,0 +1,579 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000D9 RID: 217
[Token(Token = "0x20000A9")]
internal class Tess
{
// Token: 0x0600044F RID: 1103 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003F3")]
[Address(RVA = "0x2286030", Offset = "0x2284E30", VA = "0x182286030")]
private Tess.ActiveRegion RegionBelow(Tess.ActiveRegion reg)
{
return null;
}
// Token: 0x06000450 RID: 1104 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003F4")]
[Address(RVA = "0x2286000", Offset = "0x2284E00", VA = "0x182286000")]
private Tess.ActiveRegion RegionAbove(Tess.ActiveRegion reg)
{
return null;
}
// Token: 0x06000451 RID: 1105 RVA: 0x00004230 File Offset: 0x00002430
[Token(Token = "0x60003F5")]
[Address(RVA = "0x22846A0", Offset = "0x22834A0", VA = "0x1822846A0")]
private bool EdgeLeq(Tess.ActiveRegion reg1, Tess.ActiveRegion reg2)
{
return default(bool);
}
// Token: 0x06000452 RID: 1106 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003F6")]
[Address(RVA = "0x22844E0", Offset = "0x22832E0", VA = "0x1822844E0")]
private void DeleteRegion(Tess.ActiveRegion reg)
{
}
// Token: 0x06000453 RID: 1107 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003F7")]
[Address(RVA = "0x2284AF0", Offset = "0x22838F0", VA = "0x182284AF0")]
private void FixUpperEdge(Tess.ActiveRegion reg, MeshUtils.Edge newEdge)
{
}
// Token: 0x06000454 RID: 1108 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003F8")]
[Address(RVA = "0x2286B70", Offset = "0x2285970", VA = "0x182286B70")]
private Tess.ActiveRegion TopLeftRegion(Tess.ActiveRegion reg)
{
return null;
}
// Token: 0x06000455 RID: 1109 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003F9")]
[Address(RVA = "0x2286C90", Offset = "0x2285A90", VA = "0x182286C90")]
private Tess.ActiveRegion TopRightRegion(Tess.ActiveRegion reg)
{
return null;
}
// Token: 0x06000456 RID: 1110 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003FA")]
[Address(RVA = "0x22817A0", Offset = "0x22805A0", VA = "0x1822817A0")]
private Tess.ActiveRegion AddRegionBelow(Tess.ActiveRegion regAbove, MeshUtils.Edge eNewUp)
{
return null;
}
// Token: 0x06000457 RID: 1111 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003FB")]
[Address(RVA = "0x2283B50", Offset = "0x2282950", VA = "0x182283B50")]
private void ComputeWinding(Tess.ActiveRegion reg)
{
}
// Token: 0x06000458 RID: 1112 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003FC")]
[Address(RVA = "0x2284A60", Offset = "0x2283860", VA = "0x182284A60")]
private void FinishRegion(Tess.ActiveRegion reg)
{
}
// Token: 0x06000459 RID: 1113 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003FD")]
[Address(RVA = "0x22848F0", Offset = "0x22836F0", VA = "0x1822848F0")]
private MeshUtils.Edge FinishLeftRegions(Tess.ActiveRegion regFirst, Tess.ActiveRegion regLast)
{
return null;
}
// Token: 0x0600045A RID: 1114 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003FE")]
[Address(RVA = "0x2281850", Offset = "0x2280650", VA = "0x182281850")]
private void AddRightEdges(Tess.ActiveRegion regUp, MeshUtils.Edge eFirst, MeshUtils.Edge eLast, MeshUtils.Edge eTopLeft, bool cleanUp)
{
}
// Token: 0x0600045B RID: 1115 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003FF")]
[Address(RVA = "0x2286440", Offset = "0x2285240", VA = "0x182286440")]
private void SpliceMergeVertices(MeshUtils.Edge e1, MeshUtils.Edge e2)
{
}
// Token: 0x0600045C RID: 1116 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000400")]
[Address(RVA = "0x2286D00", Offset = "0x2285B00", VA = "0x182286D00")]
private void VertexWeights(MeshUtils.Vertex isect, MeshUtils.Vertex org, MeshUtils.Vertex dst, out float w0, out float w1)
{
}
// Token: 0x0600045D RID: 1117 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000401")]
[Address(RVA = "0x2284B40", Offset = "0x2283940", VA = "0x182284B40")]
private void GetIntersectData(MeshUtils.Vertex isect, MeshUtils.Vertex orgUp, MeshUtils.Vertex dstUp, MeshUtils.Vertex orgLo, MeshUtils.Vertex dstLo)
{
}
// Token: 0x0600045E RID: 1118 RVA: 0x00004248 File Offset: 0x00002448
[Token(Token = "0x6000402")]
[Address(RVA = "0x22827B0", Offset = "0x22815B0", VA = "0x1822827B0")]
private bool CheckForRightSplice(Tess.ActiveRegion regUp)
{
return default(bool);
}
// Token: 0x0600045F RID: 1119 RVA: 0x00004260 File Offset: 0x00002460
[Token(Token = "0x6000403")]
[Address(RVA = "0x2282500", Offset = "0x2281300", VA = "0x182282500")]
private bool CheckForLeftSplice(Tess.ActiveRegion regUp)
{
return default(bool);
}
// Token: 0x06000460 RID: 1120 RVA: 0x00004278 File Offset: 0x00002478
[Token(Token = "0x6000404")]
[Address(RVA = "0x2281C30", Offset = "0x2280A30", VA = "0x182281C30")]
private bool CheckForIntersect(Tess.ActiveRegion regUp)
{
return default(bool);
}
// Token: 0x06000461 RID: 1121 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000405")]
[Address(RVA = "0x2286DF0", Offset = "0x2285BF0", VA = "0x182286DF0")]
private void WalkDirtyRegions(Tess.ActiveRegion regUp)
{
}
// Token: 0x06000462 RID: 1122 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000406")]
[Address(RVA = "0x22841B0", Offset = "0x2282FB0", VA = "0x1822841B0")]
private void ConnectRightVertex(Tess.ActiveRegion regUp, MeshUtils.Edge eBottomLeft)
{
}
// Token: 0x06000463 RID: 1123 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000407")]
[Address(RVA = "0x2283BB0", Offset = "0x22829B0", VA = "0x182283BB0")]
private void ConnectLeftDegenerate(Tess.ActiveRegion regUp, MeshUtils.Vertex vEvent)
{
}
// Token: 0x06000464 RID: 1124 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000408")]
[Address(RVA = "0x2283D40", Offset = "0x2282B40", VA = "0x182283D40")]
private void ConnectLeftVertex(MeshUtils.Vertex vEvent)
{
}
// Token: 0x06000465 RID: 1125 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000409")]
[Address(RVA = "0x2286460", Offset = "0x2285260", VA = "0x182286460")]
private void SweepEvent(MeshUtils.Vertex vEvent)
{
}
// Token: 0x06000466 RID: 1126 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600040A")]
[Address(RVA = "0x2281AD0", Offset = "0x22808D0", VA = "0x182281AD0")]
private void AddSentinel(float smin, float smax, float t)
{
}
// Token: 0x06000467 RID: 1127 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600040B")]
[Address(RVA = "0x2285040", Offset = "0x2283E40", VA = "0x182285040")]
private void InitEdgeDict()
{
}
// Token: 0x06000468 RID: 1128 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600040C")]
[Address(RVA = "0x22845D0", Offset = "0x22833D0", VA = "0x1822845D0")]
private void DoneEdgeDict()
{
}
// Token: 0x06000469 RID: 1129 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600040D")]
[Address(RVA = "0x2286060", Offset = "0x2284E60", VA = "0x182286060")]
private void RemoveDegenerateEdges()
{
}
// Token: 0x0600046A RID: 1130 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600040E")]
[Address(RVA = "0x2285110", Offset = "0x2283F10", VA = "0x182285110")]
private void InitPriorityQ()
{
}
// Token: 0x0600046B RID: 1131 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600040F")]
[Address(RVA = "0x7538F0", Offset = "0x7526F0", VA = "0x1807538F0")]
private void DonePriorityQ()
{
}
// Token: 0x0600046C RID: 1132 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000410")]
[Address(RVA = "0x22861F0", Offset = "0x2284FF0", VA = "0x1822861F0")]
private void RemoveDegenerateFaces()
{
}
// Token: 0x0600046D RID: 1133 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000411")]
[Address(RVA = "0x2282C20", Offset = "0x2281A20", VA = "0x182282C20")]
protected void ComputeInterior()
{
}
// Token: 0x17000109 RID: 265
// (get) Token: 0x0600046E RID: 1134 RVA: 0x00004290 File Offset: 0x00002490
// (set) Token: 0x0600046F RID: 1135 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000FA")]
public Vec3 Normal
{
[Token(Token = "0x6000412")]
[Address(RVA = "0xBFC840", Offset = "0xBFB640", VA = "0x180BFC840")]
get
{
return default(Vec3);
}
[Token(Token = "0x6000413")]
[Address(RVA = "0xBFC870", Offset = "0xBFB670", VA = "0x180BFC870")]
set
{
}
}
// Token: 0x1700010A RID: 266
// (get) Token: 0x06000470 RID: 1136 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000FB")]
public ContourVertex[] Vertices
{
[Token(Token = "0x6000414")]
[Address(RVA = "0x4335D0", Offset = "0x4323D0", VA = "0x1804335D0")]
get
{
return null;
}
}
// Token: 0x1700010B RID: 267
// (get) Token: 0x06000471 RID: 1137 RVA: 0x000042A8 File Offset: 0x000024A8
[Token(Token = "0x170000FC")]
public int VertexCount
{
[Token(Token = "0x6000415")]
[Address(RVA = "0x567480", Offset = "0x566280", VA = "0x180567480")]
get
{
return 0;
}
}
// Token: 0x1700010C RID: 268
// (get) Token: 0x06000472 RID: 1138 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000FD")]
public int[] Elements
{
[Token(Token = "0x6000416")]
[Address(RVA = "0x567CE0", Offset = "0x566AE0", VA = "0x180567CE0")]
get
{
return null;
}
}
// Token: 0x1700010D RID: 269
// (get) Token: 0x06000473 RID: 1139 RVA: 0x000042C0 File Offset: 0x000024C0
[Token(Token = "0x170000FE")]
public int ElementCount
{
[Token(Token = "0x6000417")]
[Address(RVA = "0x404240", Offset = "0x403040", VA = "0x180404240")]
get
{
return 0;
}
}
// Token: 0x06000474 RID: 1140 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000418")]
[Address(RVA = "0x22871D0", Offset = "0x2285FD0", VA = "0x1822871D0")]
public Tess()
{
}
// Token: 0x06000475 RID: 1141 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000419")]
[Address(RVA = "0x22831A0", Offset = "0x2281FA0", VA = "0x1822831A0")]
private void ComputeNormal(ref Vec3 norm)
{
}
// Token: 0x06000476 RID: 1142 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600041A")]
[Address(RVA = "0x2282AC0", Offset = "0x22818C0", VA = "0x182282AC0")]
private void CheckOrientation()
{
}
// Token: 0x06000477 RID: 1143 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600041B")]
[Address(RVA = "0x2285A80", Offset = "0x2284880", VA = "0x182285A80")]
private void ProjectPolygon()
{
}
// Token: 0x06000478 RID: 1144 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600041C")]
[Address(RVA = "0x22865E0", Offset = "0x22853E0", VA = "0x1822865E0")]
private void TessellateMonoRegion(MeshUtils.Face face)
{
}
// Token: 0x06000479 RID: 1145 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600041D")]
[Address(RVA = "0x2286570", Offset = "0x2285370", VA = "0x182286570")]
private void TessellateInterior()
{
}
// Token: 0x0600047A RID: 1146 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600041E")]
[Address(RVA = "0x2284550", Offset = "0x2283350", VA = "0x182284550")]
private void DiscardExterior()
{
}
// Token: 0x0600047B RID: 1147 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600041F")]
[Address(RVA = "0x22862A0", Offset = "0x22850A0", VA = "0x1822862A0")]
private void SetWindingNumber(int value, bool keepOnlyBoundary)
{
}
// Token: 0x0600047C RID: 1148 RVA: 0x000042D8 File Offset: 0x000024D8
[Token(Token = "0x6000420")]
[Address(RVA = "0x2285000", Offset = "0x2283E00", VA = "0x182285000")]
private int GetNeighbourFace(MeshUtils.Edge edge)
{
return 0;
}
// Token: 0x0600047D RID: 1149 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000421")]
[Address(RVA = "0x2285560", Offset = "0x2284360", VA = "0x182285560")]
private void OutputPolymesh(ElementType elementType, int polySize)
{
}
// Token: 0x0600047E RID: 1150 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000422")]
[Address(RVA = "0x22852D0", Offset = "0x22840D0", VA = "0x1822852D0")]
private void OutputContours()
{
}
// Token: 0x0600047F RID: 1151 RVA: 0x000042F0 File Offset: 0x000024F0
[Token(Token = "0x6000423")]
[Address(RVA = "0x2286390", Offset = "0x2285190", VA = "0x182286390")]
private float SignedArea(ContourVertex[] vertices)
{
return 0f;
}
// Token: 0x06000480 RID: 1152 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000424")]
[Address(RVA = "0x2281790", Offset = "0x2280590", VA = "0x182281790")]
public void AddContour(ContourVertex[] vertices)
{
}
// Token: 0x06000481 RID: 1153 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000425")]
[Address(RVA = "0x22813C0", Offset = "0x22801C0", VA = "0x1822813C0")]
public void AddContour(ContourVertex[] vertices, ContourOrientation forceOrientation)
{
}
// Token: 0x06000482 RID: 1154 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000426")]
[Address(RVA = "0x2286B50", Offset = "0x2285950", VA = "0x182286B50")]
public void Tessellate(WindingRule windingRule, ElementType elementType, int polySize)
{
}
// Token: 0x06000483 RID: 1155 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000427")]
[Address(RVA = "0x2286930", Offset = "0x2285730", VA = "0x182286930")]
public void Tessellate(WindingRule windingRule, ElementType elementType, int polySize, CombineCallback combineCallback)
{
}
// Token: 0x04000540 RID: 1344
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000428")]
private Mesh _mesh;
// Token: 0x04000541 RID: 1345
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000429")]
private Vec3 _normal;
// Token: 0x04000542 RID: 1346
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400042A")]
private Vec3 _sUnit;
// Token: 0x04000543 RID: 1347
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400042B")]
private Vec3 _tUnit;
// Token: 0x04000544 RID: 1348
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400042C")]
private float _bminX;
// Token: 0x04000545 RID: 1349
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400042D")]
private float _bminY;
// Token: 0x04000546 RID: 1350
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x400042E")]
private float _bmaxX;
// Token: 0x04000547 RID: 1351
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400042F")]
private float _bmaxY;
// Token: 0x04000548 RID: 1352
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4000430")]
private WindingRule _windingRule;
// Token: 0x04000549 RID: 1353
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000431")]
private Dict<Tess.ActiveRegion> _dict;
// Token: 0x0400054A RID: 1354
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000432")]
private PriorityQueue<MeshUtils.Vertex> _pq;
// Token: 0x0400054B RID: 1355
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000433")]
private MeshUtils.Vertex _event;
// Token: 0x0400054C RID: 1356
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000434")]
private CombineCallback _combineCallback;
// Token: 0x0400054D RID: 1357
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000435")]
private ContourVertex[] _vertices;
// Token: 0x0400054E RID: 1358
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000436")]
private int _vertexCount;
// Token: 0x0400054F RID: 1359
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000437")]
private int[] _elements;
// Token: 0x04000550 RID: 1360
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000438")]
private int _elementCount;
// Token: 0x04000551 RID: 1361
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x4000439")]
public float SUnitX;
// Token: 0x04000552 RID: 1362
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400043A")]
public float SUnitY;
// Token: 0x04000553 RID: 1363
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x400043B")]
public float SentinelCoord;
// Token: 0x04000554 RID: 1364
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400043C")]
public bool NoEmptyPolygons;
// Token: 0x04000555 RID: 1365
[FieldOffset(Offset = "0x99")]
[Token(Token = "0x400043D")]
public bool UsePooling;
// Token: 0x020000DA RID: 218
[Token(Token = "0x20000E0")]
internal class ActiveRegion
{
// Token: 0x06000484 RID: 1156 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000489")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public ActiveRegion()
{
}
// Token: 0x04000556 RID: 1366
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000568")]
internal MeshUtils.Edge _eUp;
// Token: 0x04000557 RID: 1367
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000569")]
internal Dict<Tess.ActiveRegion>.Node _nodeUp;
// Token: 0x04000558 RID: 1368
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400056A")]
internal int _windingNumber;
// Token: 0x04000559 RID: 1369
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400056B")]
internal bool _inside;
// Token: 0x0400055A RID: 1370
[FieldOffset(Offset = "0x25")]
[Token(Token = "0x400056C")]
internal bool _sentinel;
// Token: 0x0400055B RID: 1371
[FieldOffset(Offset = "0x26")]
[Token(Token = "0x400056D")]
internal bool _dirty;
// Token: 0x0400055C RID: 1372
[FieldOffset(Offset = "0x27")]
[Token(Token = "0x400056E")]
internal bool _fixUpperEdge;
}
}
}
@@ -0,0 +1,90 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000CC RID: 204
[Token(Token = "0x20000A4")]
internal struct Vec3
{
// Token: 0x170000FD RID: 253
[Token(Token = "0x170000F7")]
public float this[int index]
{
[Token(Token = "0x60003D0")]
[Address(RVA = "0x22877A0", Offset = "0x22865A0", VA = "0x1822877A0")]
get
{
return 0f;
}
[Token(Token = "0x60003D1")]
[Address(RVA = "0x2287830", Offset = "0x2286630", VA = "0x182287830")]
set
{
}
}
// Token: 0x06000409 RID: 1033 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003D2")]
[Address(RVA = "0x22876C0", Offset = "0x22864C0", VA = "0x1822876C0")]
public static void Sub(ref Vec3 lhs, ref Vec3 rhs, out Vec3 result)
{
}
// Token: 0x0600040A RID: 1034 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003D3")]
[Address(RVA = "0x22875D0", Offset = "0x22863D0", VA = "0x1822875D0")]
public static void Neg(ref Vec3 v)
{
}
// Token: 0x0600040B RID: 1035 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003D4")]
[Address(RVA = "0x2287480", Offset = "0x2286280", VA = "0x182287480")]
public static void Dot(ref Vec3 u, ref Vec3 v, out float dot)
{
}
// Token: 0x0600040C RID: 1036 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003D5")]
[Address(RVA = "0x2287600", Offset = "0x2286400", VA = "0x182287600")]
public static void Normalize(ref Vec3 v)
{
}
// Token: 0x0600040D RID: 1037 RVA: 0x00004170 File Offset: 0x00002370
[Token(Token = "0x60003D6")]
[Address(RVA = "0x22874B0", Offset = "0x22862B0", VA = "0x1822874B0")]
public static int LongAxis(ref Vec3 v)
{
return 0;
}
// Token: 0x0600040E RID: 1038 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003D7")]
[Address(RVA = "0x22876F0", Offset = "0x22864F0", VA = "0x1822876F0", Slot = "3")]
public override string ToString()
{
return null;
}
// Token: 0x0400050B RID: 1291
[Token(Token = "0x4000413")]
public static readonly Vec3 Zero;
// Token: 0x0400050C RID: 1292
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000414")]
public float X;
// Token: 0x0400050D RID: 1293
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000415")]
public float Y;
// Token: 0x0400050E RID: 1294
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000416")]
public float Z;
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000DB RID: 219
[Token(Token = "0x20000AA")]
internal enum WindingRule
{
// Token: 0x0400055E RID: 1374
[Token(Token = "0x400043F")]
EvenOdd,
// Token: 0x0400055F RID: 1375
[Token(Token = "0x4000440")]
NonZero,
// Token: 0x04000560 RID: 1376
[Token(Token = "0x4000441")]
Positive,
// Token: 0x04000561 RID: 1377
[Token(Token = "0x4000442")]
Negative,
// Token: 0x04000562 RID: 1378
[Token(Token = "0x4000443")]
AbsGeqTwo
}
}
@@ -0,0 +1,870 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Animations;
using UnityEngine.Rendering;
using UnityEngine.Serialization;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000A7 RID: 167
[Token(Token = "0x200008F")]
[ExecuteAlways]
[DisallowMultipleComponent]
[AddComponentMenu("Rendering/2D/Light 2D (Experimental)")]
public sealed class Light2D : MonoBehaviour
{
// Token: 0x170000B1 RID: 177
// (get) Token: 0x060002DF RID: 735 RVA: 0x000037E0 File Offset: 0x000019E0
// (set) Token: 0x060002E0 RID: 736 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000B0")]
public Light2D.LightType lightType
{
[Token(Token = "0x60002C4")]
[Address(RVA = "0x40B720", Offset = "0x40A520", VA = "0x18040B720")]
get
{
return Light2D.LightType.Parametric;
}
[Token(Token = "0x60002C5")]
[Address(RVA = "0x41F740", Offset = "0x41E540", VA = "0x18041F740")]
set
{
}
}
// Token: 0x170000B2 RID: 178
// (get) Token: 0x060002E1 RID: 737 RVA: 0x000037F8 File Offset: 0x000019F8
// (set) Token: 0x060002E2 RID: 738 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000B1")]
public int blendStyleIndex
{
[Token(Token = "0x60002C6")]
[Address(RVA = "0x3F7310", Offset = "0x3F6110", VA = "0x1803F7310")]
get
{
return 0;
}
[Token(Token = "0x60002C7")]
[Address(RVA = "0x420360", Offset = "0x41F160", VA = "0x180420360")]
set
{
}
}
// Token: 0x170000B3 RID: 179
// (get) Token: 0x060002E3 RID: 739 RVA: 0x00003810 File Offset: 0x00001A10
// (set) Token: 0x060002E4 RID: 740 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000B2")]
public float shadowIntensity
{
[Token(Token = "0x60002C8")]
[Address(RVA = "0x89C330", Offset = "0x89B130", VA = "0x18089C330")]
get
{
return 0f;
}
[Token(Token = "0x60002C9")]
[Address(RVA = "0x2273600", Offset = "0x2272400", VA = "0x182273600")]
set
{
}
}
// Token: 0x170000B4 RID: 180
// (get) Token: 0x060002E5 RID: 741 RVA: 0x00003828 File Offset: 0x00001A28
// (set) Token: 0x060002E6 RID: 742 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000B3")]
public float shadowVolumeIntensity
{
[Token(Token = "0x60002CA")]
[Address(RVA = "0x22735D0", Offset = "0x22723D0", VA = "0x1822735D0")]
get
{
return 0f;
}
[Token(Token = "0x60002CB")]
[Address(RVA = "0x2273670", Offset = "0x2272470", VA = "0x182273670")]
set
{
}
}
// Token: 0x170000B5 RID: 181
// (get) Token: 0x060002E7 RID: 743 RVA: 0x00003840 File Offset: 0x00001A40
// (set) Token: 0x060002E8 RID: 744 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000B4")]
public Color color
{
[Token(Token = "0x60002CC")]
[Address(RVA = "0x5620E0", Offset = "0x560EE0", VA = "0x1805620E0")]
get
{
return default(Color);
}
[Token(Token = "0x60002CD")]
[Address(RVA = "0x6A1580", Offset = "0x6A0380", VA = "0x1806A1580")]
set
{
}
}
// Token: 0x170000B6 RID: 182
// (get) Token: 0x060002E9 RID: 745 RVA: 0x00003858 File Offset: 0x00001A58
// (set) Token: 0x060002EA RID: 746 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000B5")]
public float intensity
{
[Token(Token = "0x60002CE")]
[Address(RVA = "0x805990", Offset = "0x804790", VA = "0x180805990")]
get
{
return 0f;
}
[Token(Token = "0x60002CF")]
[Address(RVA = "0xA84530", Offset = "0xA83330", VA = "0x180A84530")]
set
{
}
}
// Token: 0x170000B7 RID: 183
// (get) Token: 0x060002EB RID: 747 RVA: 0x00003870 File Offset: 0x00001A70
[Token(Token = "0x170000B6")]
public float volumeOpacity
{
[Token(Token = "0x60002D0")]
[Address(RVA = "0x7E7900", Offset = "0x7E6700", VA = "0x1807E7900")]
get
{
return 0f;
}
}
// Token: 0x170000B8 RID: 184
// (get) Token: 0x060002EC RID: 748 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000B7")]
public Sprite lightCookieSprite
{
[Token(Token = "0x60002D1")]
[Address(RVA = "0x3FA170", Offset = "0x3F8F70", VA = "0x1803FA170")]
get
{
return null;
}
}
// Token: 0x170000B9 RID: 185
// (get) Token: 0x060002ED RID: 749 RVA: 0x00003888 File Offset: 0x00001A88
[Token(Token = "0x170000B8")]
public float falloffIntensity
{
[Token(Token = "0x60002D2")]
[Address(RVA = "0x763310", Offset = "0x762110", VA = "0x180763310")]
get
{
return 0f;
}
}
// Token: 0x170000BA RID: 186
// (get) Token: 0x060002EE RID: 750 RVA: 0x000038A0 File Offset: 0x00001AA0
[Token(Token = "0x170000B9")]
public bool useNormalMap
{
[Token(Token = "0x60002D3")]
[Address(RVA = "0x7722A0", Offset = "0x7710A0", VA = "0x1807722A0")]
get
{
return default(bool);
}
}
// Token: 0x170000BB RID: 187
// (get) Token: 0x060002EF RID: 751 RVA: 0x000038B8 File Offset: 0x00001AB8
[Token(Token = "0x170000BA")]
public bool alphaBlendOnOverlap
{
[Token(Token = "0x60002D4")]
[Address(RVA = "0x40FFA0", Offset = "0x40EDA0", VA = "0x18040FFA0")]
get
{
return default(bool);
}
}
// Token: 0x170000BC RID: 188
// (get) Token: 0x060002F0 RID: 752 RVA: 0x000038D0 File Offset: 0x00001AD0
// (set) Token: 0x060002F1 RID: 753 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000BB")]
public int lightOrder
{
[Token(Token = "0x60002D5")]
[Address(RVA = "0x6CBD20", Offset = "0x6CAB20", VA = "0x1806CBD20")]
get
{
return 0;
}
[Token(Token = "0x60002D6")]
[Address(RVA = "0x6CBDA0", Offset = "0x6CABA0", VA = "0x1806CBDA0")]
set
{
}
}
// Token: 0x170000BD RID: 189
// (get) Token: 0x060002F2 RID: 754 RVA: 0x000038E8 File Offset: 0x00001AE8
[Token(Token = "0x170000BC")]
internal int lightCullingIndex
{
[Token(Token = "0x60002D7")]
[Address(RVA = "0x512510", Offset = "0x511310", VA = "0x180512510")]
get
{
return 0;
}
}
// Token: 0x060002F3 RID: 755 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D8")]
[Address(RVA = "0x2272F00", Offset = "0x2271D00", VA = "0x182272F00")]
internal static void SetupCulling(ScriptableRenderContext context, Camera camera)
{
}
// Token: 0x060002F4 RID: 756 RVA: 0x00003900 File Offset: 0x00001B00
[Token(Token = "0x60002D9")]
[Address(RVA = "0x2272480", Offset = "0x2271280", VA = "0x182272480")]
internal static bool IsSceneLit(Camera camera)
{
return default(bool);
}
// Token: 0x060002F5 RID: 757 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60002DA")]
[Address(RVA = "0x2271950", Offset = "0x2270750", VA = "0x182271950")]
internal static List<Light2D> GetLightsByBlendStyle(int blendStyleIndex)
{
return null;
}
// Token: 0x060002F6 RID: 758 RVA: 0x00003918 File Offset: 0x00001B18
[Token(Token = "0x60002DB")]
[Address(RVA = "0x2271FF0", Offset = "0x2270DF0", VA = "0x182271FF0")]
internal int GetTopMostLitLayer()
{
return 0;
}
// Token: 0x060002F7 RID: 759 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002DC")]
[Address(RVA = "0x2273460", Offset = "0x2272260", VA = "0x182273460")]
private void UpdateMesh()
{
}
// Token: 0x060002F8 RID: 760 RVA: 0x00003930 File Offset: 0x00001B30
[Token(Token = "0x60002DD")]
[Address(RVA = "0x2272420", Offset = "0x2271220", VA = "0x182272420")]
internal bool IsLitLayer(int layer)
{
return default(bool);
}
// Token: 0x060002F9 RID: 761 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002DE")]
[Address(RVA = "0x2272170", Offset = "0x2270F70", VA = "0x182272170")]
private void InsertLight()
{
}
// Token: 0x060002FA RID: 762 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002DF")]
[Address(RVA = "0x22733A0", Offset = "0x22721A0", VA = "0x1822733A0")]
private void UpdateBlendStyle()
{
}
// Token: 0x060002FB RID: 763 RVA: 0x00003948 File Offset: 0x00001B48
[Token(Token = "0x60002E0")]
[Address(RVA = "0x2271430", Offset = "0x2270230", VA = "0x182271430")]
internal BoundingSphere GetBoundingSphere()
{
return default(BoundingSphere);
}
// Token: 0x060002FC RID: 764 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60002E1")]
[Address(RVA = "0x2271A20", Offset = "0x2270820", VA = "0x182271A20")]
internal Mesh GetMesh(bool forceUpdate = false)
{
return null;
}
// Token: 0x060002FD RID: 765 RVA: 0x00003960 File Offset: 0x00001B60
[Token(Token = "0x60002E2")]
[Address(RVA = "0x22722D0", Offset = "0x22710D0", VA = "0x1822722D0")]
internal bool IsLightVisible(Camera camera)
{
return default(bool);
}
// Token: 0x060002FE RID: 766 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002E3")]
[Address(RVA = "0x2271210", Offset = "0x2270010", VA = "0x182271210")]
internal void ErrorIfDuplicateGlobalLight()
{
}
// Token: 0x060002FF RID: 767 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002E4")]
[Address(RVA = "0x2271200", Offset = "0x2270000", VA = "0x182271200")]
private void Awake()
{
}
// Token: 0x06000300 RID: 768 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002E5")]
[Address(RVA = "0x2272CD0", Offset = "0x2271AD0", VA = "0x182272CD0")]
private void OnEnable()
{
}
// Token: 0x06000301 RID: 769 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002E6")]
[Address(RVA = "0x2272A60", Offset = "0x2271860", VA = "0x182272A60")]
private void OnDisable()
{
}
// Token: 0x06000302 RID: 770 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002E7")]
[Address(RVA = "0x22729C0", Offset = "0x22717C0", VA = "0x1822729C0")]
private void OnDestroy()
{
}
// Token: 0x06000303 RID: 771 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60002E8")]
[Address(RVA = "0x22714E0", Offset = "0x22702E0", VA = "0x1822714E0")]
internal List<Vector2> GetFalloffShape()
{
return null;
}
// Token: 0x06000304 RID: 772 RVA: 0x00003978 File Offset: 0x00001B78
[Token(Token = "0x60002E9")]
[Address(RVA = "0x22716E0", Offset = "0x22704E0", VA = "0x1822716E0")]
internal static Light2D.LightStats GetLightStatsByLayer(int layer, [Optional] Camera camera)
{
return default(Light2D.LightStats);
}
// Token: 0x06000305 RID: 773 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002EA")]
[Address(RVA = "0x2272630", Offset = "0x2271430", VA = "0x182272630")]
private void LateUpdate()
{
}
// Token: 0x170000BE RID: 190
// (get) Token: 0x06000306 RID: 774 RVA: 0x00003990 File Offset: 0x00001B90
// (set) Token: 0x06000307 RID: 775 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000BD")]
public float pointLightInnerAngle
{
[Token(Token = "0x60002EB")]
[Address(RVA = "0x20E6E70", Offset = "0x20E5C70", VA = "0x1820E6E70")]
get
{
return 0f;
}
[Token(Token = "0x60002EC")]
[Address(RVA = "0x20E9920", Offset = "0x20E8720", VA = "0x1820E9920")]
set
{
}
}
// Token: 0x170000BF RID: 191
// (get) Token: 0x06000308 RID: 776 RVA: 0x000039A8 File Offset: 0x00001BA8
// (set) Token: 0x06000309 RID: 777 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000BE")]
public float pointLightOuterAngle
{
[Token(Token = "0x60002ED")]
[Address(RVA = "0x9F6FB0", Offset = "0x9F5DB0", VA = "0x1809F6FB0")]
get
{
return 0f;
}
[Token(Token = "0x60002EE")]
[Address(RVA = "0x12C4F10", Offset = "0x12C3D10", VA = "0x1812C4F10")]
set
{
}
}
// Token: 0x170000C0 RID: 192
// (get) Token: 0x0600030A RID: 778 RVA: 0x000039C0 File Offset: 0x00001BC0
// (set) Token: 0x0600030B RID: 779 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000BF")]
public float pointLightInnerRadius
{
[Token(Token = "0x60002EF")]
[Address(RVA = "0x1F35990", Offset = "0x1F34790", VA = "0x181F35990")]
get
{
return 0f;
}
[Token(Token = "0x60002F0")]
[Address(RVA = "0x2149BA0", Offset = "0x21489A0", VA = "0x182149BA0")]
set
{
}
}
// Token: 0x170000C1 RID: 193
// (get) Token: 0x0600030C RID: 780 RVA: 0x000039D8 File Offset: 0x00001BD8
// (set) Token: 0x0600030D RID: 781 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C0")]
public float pointLightOuterRadius
{
[Token(Token = "0x60002F1")]
[Address(RVA = "0xEF0360", Offset = "0xEEF160", VA = "0x180EF0360")]
get
{
return 0f;
}
[Token(Token = "0x60002F2")]
[Address(RVA = "0xEED900", Offset = "0xEEC700", VA = "0x180EED900")]
set
{
}
}
// Token: 0x170000C2 RID: 194
// (get) Token: 0x0600030E RID: 782 RVA: 0x000039F0 File Offset: 0x00001BF0
[Token(Token = "0x170000C1")]
public float pointLightDistance
{
[Token(Token = "0x60002F3")]
[Address(RVA = "0xEF0350", Offset = "0xEEF150", VA = "0x180EF0350")]
get
{
return 0f;
}
}
// Token: 0x170000C3 RID: 195
// (get) Token: 0x0600030F RID: 783 RVA: 0x00003A08 File Offset: 0x00001C08
[Token(Token = "0x170000C2")]
public Light2D.PointLightQuality pointLightQuality
{
[Token(Token = "0x60002F4")]
[Address(RVA = "0xD510D0", Offset = "0xD4FED0", VA = "0x180D510D0")]
get
{
return Light2D.PointLightQuality.Fast;
}
}
// Token: 0x06000310 RID: 784 RVA: 0x00003A20 File Offset: 0x00001C20
[Token(Token = "0x60002F5")]
[Address(RVA = "0x2271C40", Offset = "0x2270A40", VA = "0x182271C40")]
private BoundingSphere GetPointLightBoundingSphere()
{
return default(BoundingSphere);
}
// Token: 0x170000C4 RID: 196
// (get) Token: 0x06000311 RID: 785 RVA: 0x00003A38 File Offset: 0x00001C38
[Token(Token = "0x170000C3")]
public int shapeLightParametricSides
{
[Token(Token = "0x60002F6")]
[Address(RVA = "0x403A30", Offset = "0x402830", VA = "0x180403A30")]
get
{
return 0;
}
}
// Token: 0x170000C5 RID: 197
// (get) Token: 0x06000312 RID: 786 RVA: 0x00003A50 File Offset: 0x00001C50
[Token(Token = "0x170000C4")]
public float shapeLightParametricAngleOffset
{
[Token(Token = "0x60002F7")]
[Address(RVA = "0x9290C0", Offset = "0x927EC0", VA = "0x1809290C0")]
get
{
return 0f;
}
}
// Token: 0x170000C6 RID: 198
// (get) Token: 0x06000313 RID: 787 RVA: 0x00003A68 File Offset: 0x00001C68
[Token(Token = "0x170000C5")]
public float shapeLightParametricRadius
{
[Token(Token = "0x60002F8")]
[Address(RVA = "0x9296F0", Offset = "0x9284F0", VA = "0x1809296F0")]
get
{
return 0f;
}
}
// Token: 0x170000C7 RID: 199
// (get) Token: 0x06000314 RID: 788 RVA: 0x00003A80 File Offset: 0x00001C80
[Token(Token = "0x170000C6")]
public float shapeLightFalloffSize
{
[Token(Token = "0x60002F9")]
[Address(RVA = "0xF253C0", Offset = "0xF241C0", VA = "0x180F253C0")]
get
{
return 0f;
}
}
// Token: 0x170000C8 RID: 200
// (get) Token: 0x06000315 RID: 789 RVA: 0x00003A98 File Offset: 0x00001C98
[Token(Token = "0x170000C7")]
public Vector2 shapeLightFalloffOffset
{
[Token(Token = "0x60002FA")]
[Address(RVA = "0x22735E0", Offset = "0x22723E0", VA = "0x1822735E0")]
get
{
return default(Vector2);
}
}
// Token: 0x170000C9 RID: 201
// (get) Token: 0x06000316 RID: 790 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000C8")]
public Vector3[] shapePath
{
[Token(Token = "0x60002FB")]
[Address(RVA = "0x5F4E40", Offset = "0x5F3C40", VA = "0x1805F4E40")]
get
{
return null;
}
}
// Token: 0x06000317 RID: 791 RVA: 0x00003AB0 File Offset: 0x00001CB0
[Token(Token = "0x60002FC")]
[Address(RVA = "0x2272620", Offset = "0x2271420", VA = "0x182272620")]
internal bool IsShapeLight()
{
return default(bool);
}
// Token: 0x06000318 RID: 792 RVA: 0x00003AC8 File Offset: 0x00001CC8
[Token(Token = "0x60002FD")]
[Address(RVA = "0x2271CA0", Offset = "0x2270AA0", VA = "0x182271CA0")]
private BoundingSphere GetShapeLightBoundingSphere()
{
return default(BoundingSphere);
}
// Token: 0x06000319 RID: 793 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002FE")]
[Address(RVA = "0x2273470", Offset = "0x2272270", VA = "0x182273470")]
public Light2D()
{
}
// Token: 0x0400041C RID: 1052
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000367")]
[NotKeyable]
[SerializeField]
private Light2D.LightType m_LightType;
// Token: 0x0400041D RID: 1053
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000368")]
private Light2D.LightType m_PreviousLightType;
// Token: 0x0400041E RID: 1054
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000369")]
[SerializeField]
[FormerlySerializedAs("m_LightOperationIndex")]
private int m_BlendStyleIndex;
// Token: 0x0400041F RID: 1055
[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
[Token(Token = "0x400036A")]
[SerializeField]
private float m_FalloffIntensity;
// Token: 0x04000420 RID: 1056
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400036B")]
[SerializeField]
[ColorUsage(false)]
private Color m_Color;
// Token: 0x04000421 RID: 1057
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400036C")]
[SerializeField]
private float m_Intensity;
// Token: 0x04000422 RID: 1058
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400036D")]
[SerializeField]
private float m_LightVolumeOpacity;
// Token: 0x04000423 RID: 1059
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x400036E")]
[SerializeField]
private int[] m_ApplyToSortingLayers;
// Token: 0x04000424 RID: 1060
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x400036F")]
[SerializeField]
private Sprite m_LightCookieSprite;
// Token: 0x04000425 RID: 1061
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000370")]
[SerializeField]
private bool m_UseNormalMap;
// Token: 0x04000426 RID: 1062
[global::Cpp2IlInjected.FieldOffset(Offset = "0x54")]
[Token(Token = "0x4000371")]
[SerializeField]
private int m_LightOrder;
// Token: 0x04000427 RID: 1063
[global::Cpp2IlInjected.FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000372")]
[SerializeField]
private bool m_AlphaBlendOnOverlap;
// Token: 0x04000428 RID: 1064
[global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4000373")]
private int m_PreviousLightOrder;
// Token: 0x04000429 RID: 1065
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000374")]
private int m_PreviousBlendStyleIndex;
// Token: 0x0400042A RID: 1066
[global::Cpp2IlInjected.FieldOffset(Offset = "0x64")]
[Token(Token = "0x4000375")]
private float m_PreviousLightVolumeOpacity;
// Token: 0x0400042B RID: 1067
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000376")]
private bool m_PreviousLightCookieSpriteExists;
// Token: 0x0400042C RID: 1068
[global::Cpp2IlInjected.FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000377")]
private Sprite m_PreviousLightCookieSprite;
// Token: 0x0400042D RID: 1069
[global::Cpp2IlInjected.FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000378")]
private Mesh m_Mesh;
// Token: 0x0400042E RID: 1070
[global::Cpp2IlInjected.FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000379")]
private int m_LightCullingIndex;
// Token: 0x0400042F RID: 1071
[global::Cpp2IlInjected.FieldOffset(Offset = "0x84")]
[Token(Token = "0x400037A")]
private Bounds m_LocalBounds;
// Token: 0x04000430 RID: 1072
[global::Cpp2IlInjected.FieldOffset(Offset = "0x9C")]
[Token(Token = "0x400037B")]
[SerializeField]
[Range(0f, 1f)]
private float m_ShadowIntensity;
// Token: 0x04000431 RID: 1073
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400037C")]
[SerializeField]
[Range(0f, 1f)]
private float m_ShadowVolumeIntensity;
// Token: 0x04000432 RID: 1074
[Token(Token = "0x400037D")]
private static SortingLayer[] s_SortingLayers;
// Token: 0x04000433 RID: 1075
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA4")]
[Token(Token = "0x400037E")]
[SerializeField]
private float m_PointLightInnerAngle;
// Token: 0x04000434 RID: 1076
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400037F")]
[SerializeField]
private float m_PointLightOuterAngle;
// Token: 0x04000435 RID: 1077
[global::Cpp2IlInjected.FieldOffset(Offset = "0xAC")]
[Token(Token = "0x4000380")]
[SerializeField]
private float m_PointLightInnerRadius;
// Token: 0x04000436 RID: 1078
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000381")]
[SerializeField]
private float m_PointLightOuterRadius;
// Token: 0x04000437 RID: 1079
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB4")]
[Token(Token = "0x4000382")]
[SerializeField]
private float m_PointLightDistance;
// Token: 0x04000438 RID: 1080
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000383")]
[NotKeyable]
[SerializeField]
private Light2D.PointLightQuality m_PointLightQuality;
// Token: 0x04000439 RID: 1081
[global::Cpp2IlInjected.FieldOffset(Offset = "0xBC")]
[Token(Token = "0x4000384")]
[SerializeField]
private int m_ShapeLightParametricSides;
// Token: 0x0400043A RID: 1082
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000385")]
[SerializeField]
private float m_ShapeLightParametricAngleOffset;
// Token: 0x0400043B RID: 1083
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC4")]
[Token(Token = "0x4000386")]
[SerializeField]
private float m_ShapeLightParametricRadius;
// Token: 0x0400043C RID: 1084
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000387")]
[SerializeField]
private float m_ShapeLightFalloffSize;
// Token: 0x0400043D RID: 1085
[global::Cpp2IlInjected.FieldOffset(Offset = "0xCC")]
[Token(Token = "0x4000388")]
[SerializeField]
private Vector2 m_ShapeLightFalloffOffset;
// Token: 0x0400043E RID: 1086
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000389")]
[SerializeField]
private Vector3[] m_ShapePath;
// Token: 0x0400043F RID: 1087
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE0")]
[Token(Token = "0x400038A")]
private float m_PreviousShapeLightFalloffSize;
// Token: 0x04000440 RID: 1088
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE4")]
[Token(Token = "0x400038B")]
private int m_PreviousShapeLightParametricSides;
// Token: 0x04000441 RID: 1089
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE8")]
[Token(Token = "0x400038C")]
private float m_PreviousShapeLightParametricAngleOffset;
// Token: 0x04000442 RID: 1090
[global::Cpp2IlInjected.FieldOffset(Offset = "0xEC")]
[Token(Token = "0x400038D")]
private float m_PreviousShapeLightParametricRadius;
// Token: 0x04000443 RID: 1091
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400038E")]
private Vector2 m_PreviousShapeLightFalloffOffset;
// Token: 0x020000A8 RID: 168
[Token(Token = "0x20000C8")]
public enum LightType
{
// Token: 0x04000445 RID: 1093
[Token(Token = "0x4000506")]
Parametric,
// Token: 0x04000446 RID: 1094
[Token(Token = "0x4000507")]
Freeform,
// Token: 0x04000447 RID: 1095
[Token(Token = "0x4000508")]
Sprite,
// Token: 0x04000448 RID: 1096
[Token(Token = "0x4000509")]
Point,
// Token: 0x04000449 RID: 1097
[Token(Token = "0x400050A")]
Global
}
// Token: 0x020000A9 RID: 169
[Token(Token = "0x20000C9")]
internal struct LightStats
{
// Token: 0x0400044A RID: 1098
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x400050B")]
public int totalLights;
// Token: 0x0400044B RID: 1099
[global::Cpp2IlInjected.FieldOffset(Offset = "0x4")]
[Token(Token = "0x400050C")]
public int totalNormalMapUsage;
// Token: 0x0400044C RID: 1100
[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
[Token(Token = "0x400050D")]
public int totalVolumetricUsage;
// Token: 0x0400044D RID: 1101
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC")]
[Token(Token = "0x400050E")]
public uint blendStylesUsed;
}
// Token: 0x020000AA RID: 170
[Token(Token = "0x20000CA")]
public enum PointLightQuality
{
// Token: 0x0400044F RID: 1103
[Token(Token = "0x4000510")]
Fast,
// Token: 0x04000450 RID: 1104
[Token(Token = "0x4000511")]
Accurate
}
}
}
@@ -0,0 +1,197 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000AB RID: 171
[Token(Token = "0x2000090")]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
[Serializable]
public struct Light2DBlendStyle
{
// Token: 0x170000CA RID: 202
// (get) Token: 0x0600031A RID: 794 RVA: 0x00003AE0 File Offset: 0x00001CE0
[Token(Token = "0x170000C9")]
internal Vector2 blendFactors
{
[Token(Token = "0x60002FF")]
[Address(RVA = "0x226FDF0", Offset = "0x226EBF0", VA = "0x18226FDF0")]
get
{
return default(Vector2);
}
}
// Token: 0x170000CB RID: 203
// (get) Token: 0x0600031B RID: 795 RVA: 0x00003AF8 File Offset: 0x00001CF8
[Token(Token = "0x170000CA")]
internal Light2DBlendStyle.MaskChannelFilter maskTextureChannelFilter
{
[Token(Token = "0x6000300")]
[Address(RVA = "0x226FEE0", Offset = "0x226ECE0", VA = "0x18226FEE0")]
get
{
return default(Light2DBlendStyle.MaskChannelFilter);
}
}
// Token: 0x04000451 RID: 1105
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400038F")]
[Obsolete]
public bool enabled;
// Token: 0x04000452 RID: 1106
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000390")]
public string name;
// Token: 0x04000453 RID: 1107
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000391")]
[SerializeField]
internal Light2DBlendStyle.TextureChannel maskTextureChannel;
// Token: 0x04000454 RID: 1108
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000392")]
[SerializeField]
[Range(0.01f, 1f)]
internal float renderTextureScale;
// Token: 0x04000455 RID: 1109
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000393")]
[SerializeField]
internal Light2DBlendStyle.BlendMode blendMode;
// Token: 0x04000456 RID: 1110
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000394")]
[SerializeField]
internal Light2DBlendStyle.BlendFactors customBlendFactors;
// Token: 0x020000AC RID: 172
[Token(Token = "0x20000CB")]
internal enum TextureChannel
{
// Token: 0x04000458 RID: 1112
[Token(Token = "0x4000513")]
None,
// Token: 0x04000459 RID: 1113
[Token(Token = "0x4000514")]
R,
// Token: 0x0400045A RID: 1114
[Token(Token = "0x4000515")]
G,
// Token: 0x0400045B RID: 1115
[Token(Token = "0x4000516")]
B,
// Token: 0x0400045C RID: 1116
[Token(Token = "0x4000517")]
A,
// Token: 0x0400045D RID: 1117
[Token(Token = "0x4000518")]
OneMinusR,
// Token: 0x0400045E RID: 1118
[Token(Token = "0x4000519")]
OneMinusG,
// Token: 0x0400045F RID: 1119
[Token(Token = "0x400051A")]
OneMinusB,
// Token: 0x04000460 RID: 1120
[Token(Token = "0x400051B")]
OneMinusA
}
// Token: 0x020000AD RID: 173
[Token(Token = "0x20000CC")]
internal struct MaskChannelFilter
{
// Token: 0x170000CC RID: 204
// (get) Token: 0x0600031C RID: 796 RVA: 0x00003B10 File Offset: 0x00001D10
// (set) Token: 0x0600031D RID: 797 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000100")]
public Vector4 mask
{
[Token(Token = "0x6000448")]
[Address(RVA = "0x723D40", Offset = "0x722B40", VA = "0x180723D40")]
[CompilerGenerated]
get
{
return default(Vector4);
}
[Token(Token = "0x6000449")]
[Address(RVA = "0x2137DB0", Offset = "0x2136BB0", VA = "0x182137DB0")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x170000CD RID: 205
// (get) Token: 0x0600031E RID: 798 RVA: 0x00003B28 File Offset: 0x00001D28
// (set) Token: 0x0600031F RID: 799 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000101")]
public Vector4 inverted
{
[Token(Token = "0x600044A")]
[Address(RVA = "0x6808B0", Offset = "0x67F6B0", VA = "0x1806808B0")]
[CompilerGenerated]
get
{
return default(Vector4);
}
[Token(Token = "0x600044B")]
[Address(RVA = "0x687260", Offset = "0x686060", VA = "0x180687260")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x06000320 RID: 800 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600044C")]
[Address(RVA = "0x1D63D60", Offset = "0x1D62B60", VA = "0x181D63D60")]
public MaskChannelFilter(Vector4 m, Vector4 i)
{
}
}
// Token: 0x020000AE RID: 174
[Token(Token = "0x20000CD")]
internal enum BlendMode
{
// Token: 0x04000464 RID: 1124
[Token(Token = "0x400051F")]
Additive,
// Token: 0x04000465 RID: 1125
[Token(Token = "0x4000520")]
Multiply,
// Token: 0x04000466 RID: 1126
[Token(Token = "0x4000521")]
Subtractive,
// Token: 0x04000467 RID: 1127
[Token(Token = "0x4000522")]
Custom = 99
}
// Token: 0x020000AF RID: 175
[Token(Token = "0x20000CE")]
[Serializable]
internal struct BlendFactors
{
// Token: 0x04000468 RID: 1128
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000523")]
public float multiplicative;
// Token: 0x04000469 RID: 1129
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000524")]
public float additive;
}
}
}
@@ -0,0 +1,34 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B3 RID: 179
[Token(Token = "0x2000093")]
internal static class Light2DLookupTexture
{
// Token: 0x0600033B RID: 827 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000316")]
[Address(RVA = "0x2270540", Offset = "0x226F340", VA = "0x182270540")]
public static Texture2D CreatePointLightLookupTexture()
{
return null;
}
// Token: 0x0600033C RID: 828 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000317")]
[Address(RVA = "0x22701C0", Offset = "0x226EFC0", VA = "0x1822701C0")]
public static Texture2D CreateFalloffLookupTexture()
{
return null;
}
// Token: 0x04000475 RID: 1141
[Token(Token = "0x400039C")]
private static Texture2D s_PointLightLookupTexture;
// Token: 0x04000476 RID: 1142
[Token(Token = "0x400039D")]
private static Texture2D s_FalloffLookupTexture;
}
}
@@ -0,0 +1,120 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000A6 RID: 166
[Token(Token = "0x200008E")]
internal class Light2DManager : IDisposable
{
// Token: 0x170000AE RID: 174
// (get) Token: 0x060002D5 RID: 725 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000AD")]
internal static List<Light2D>[] lights
{
[Token(Token = "0x60002BA")]
[Address(RVA = "0x22710B0", Offset = "0x226FEB0", VA = "0x1822710B0")]
get
{
return null;
}
}
// Token: 0x170000AF RID: 175
// (get) Token: 0x060002D6 RID: 726 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060002D7 RID: 727 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000AE")]
internal static CullingGroup cullingGroup
{
[Token(Token = "0x60002BB")]
[Address(RVA = "0x2271040", Offset = "0x226FE40", VA = "0x182271040")]
get
{
return null;
}
[Token(Token = "0x60002BC")]
[Address(RVA = "0x2271190", Offset = "0x226FF90", VA = "0x182271190")]
set
{
}
}
// Token: 0x170000B0 RID: 176
// (get) Token: 0x060002D8 RID: 728 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060002D9 RID: 729 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000AF")]
internal static BoundingSphere[] boundingSpheres
{
[Token(Token = "0x60002BD")]
[Address(RVA = "0x2270FD0", Offset = "0x226FDD0", VA = "0x182270FD0")]
get
{
return null;
}
[Token(Token = "0x60002BE")]
[Address(RVA = "0x2271120", Offset = "0x226FF20", VA = "0x182271120")]
set
{
}
}
// Token: 0x060002DA RID: 730 RVA: 0x000037B0 File Offset: 0x000019B0
[Token(Token = "0x60002BF")]
[Address(RVA = "0x2270BB0", Offset = "0x226F9B0", VA = "0x182270BB0")]
internal static bool GetGlobalColor(int sortingLayerIndex, int blendStyleIndex, out Color color)
{
return default(bool);
}
// Token: 0x060002DB RID: 731 RVA: 0x000037C8 File Offset: 0x000019C8
[Token(Token = "0x60002C0")]
[Address(RVA = "0x2270A30", Offset = "0x226F830", VA = "0x182270A30")]
internal static bool ContainsDuplicateGlobalLight(int sortingLayerIndex, int blendStyleIndex)
{
return default(bool);
}
// Token: 0x060002DC RID: 732 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C1")]
[Address(RVA = "0x2270E90", Offset = "0x226FC90", VA = "0x182270E90")]
internal Light2DManager()
{
}
// Token: 0x060002DD RID: 733 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C2")]
[Address(RVA = "0x2270B50", Offset = "0x226F950", VA = "0x182270B50", Slot = "4")]
public void Dispose()
{
}
// Token: 0x04000416 RID: 1046
[Token(Token = "0x4000361")]
private const int k_BlendStyleCount = 4;
// Token: 0x04000417 RID: 1047
[Token(Token = "0x4000362")]
private static Light2DManager s_Instance;
// Token: 0x04000418 RID: 1048
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000363")]
private Light2DManager m_PrevInstance;
// Token: 0x04000419 RID: 1049
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000364")]
private List<Light2D>[] m_Lights;
// Token: 0x0400041A RID: 1050
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000365")]
private CullingGroup m_CullingGroup;
// Token: 0x0400041B RID: 1051
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000366")]
private BoundingSphere[] m_BoundingSpheres;
}
}
@@ -0,0 +1,143 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering.Universal.LibTessDotNet;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B0 RID: 176
[Token(Token = "0x2000091")]
internal static class LightUtility
{
// Token: 0x06000321 RID: 801 RVA: 0x00003B40 File Offset: 0x00001D40
[Token(Token = "0x6000301")]
[Address(RVA = "0x2273C00", Offset = "0x2272A00", VA = "0x182273C00")]
public static bool CheckForChange(int a, ref int b)
{
return default(bool);
}
// Token: 0x06000322 RID: 802 RVA: 0x00003B58 File Offset: 0x00001D58
[Token(Token = "0x6000302")]
[Address(RVA = "0x2273BA0", Offset = "0x22729A0", VA = "0x182273BA0")]
public static bool CheckForChange(float a, ref float b)
{
return default(bool);
}
// Token: 0x06000323 RID: 803 RVA: 0x00003B70 File Offset: 0x00001D70
[Token(Token = "0x6000303")]
[Address(RVA = "0x2273BF0", Offset = "0x22729F0", VA = "0x182273BF0")]
public static bool CheckForChange(bool a, ref bool b)
{
return default(bool);
}
// Token: 0x06000324 RID: 804 RVA: 0x00003B88 File Offset: 0x00001D88
[Token(Token = "0x6000304")]
[Address(RVA = "0x2273C10", Offset = "0x2272A10", VA = "0x182273C10")]
public static bool CheckForChange(Vector2 a, ref Vector2 b)
{
return default(bool);
}
// Token: 0x06000325 RID: 805 RVA: 0x00003BA0 File Offset: 0x00001DA0
[Token(Token = "0x6000305")]
[Address(RVA = "0x2273BC0", Offset = "0x22729C0", VA = "0x182273BC0")]
public static bool CheckForChange(Sprite a, ref Sprite b)
{
return default(bool);
}
// Token: 0x06000326 RID: 806 RVA: 0x00003BB8 File Offset: 0x00001DB8
[Token(Token = "0x6000306")]
[Address(RVA = "0x22739A0", Offset = "0x22727A0", VA = "0x1822739A0")]
public static Bounds CalculateBoundingSphere(ref Vector3[] vertices, ref Color[] colors, float falloffDistance)
{
return default(Bounds);
}
// Token: 0x06000327 RID: 807 RVA: 0x00003BD0 File Offset: 0x00001DD0
[Token(Token = "0x6000307")]
[Address(RVA = "0x2273D90", Offset = "0x2272B90", VA = "0x182273D90")]
public static Bounds GenerateParametricMesh(ref Mesh mesh, float radius, float falloffDistance, float angle, int sides)
{
return default(Bounds);
}
// Token: 0x06000328 RID: 808 RVA: 0x00003BE8 File Offset: 0x00001DE8
[Token(Token = "0x6000308")]
[Address(RVA = "0x2274D40", Offset = "0x2273B40", VA = "0x182274D40")]
public static Bounds GenerateSpriteMesh(ref Mesh mesh, Sprite sprite, float scale)
{
return default(Bounds);
}
// Token: 0x06000329 RID: 809 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000309")]
[Address(RVA = "0x2275350", Offset = "0x2274150", VA = "0x182275350")]
private static void GetFalloffExtrusion(ContourVertex[] contourPoints, int contourPointCount, ref List<Vector2> extrusionDir)
{
}
// Token: 0x0600032A RID: 810 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600030A")]
[Address(RVA = "0x19DFF20", Offset = "0x19DED20", VA = "0x1819DFF20")]
private static object InterpCustomVertexData(Vec3 position, object[] data, float[] weights)
{
return null;
}
// Token: 0x0600032B RID: 811 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600030B")]
[Address(RVA = "0x22756E0", Offset = "0x22744E0", VA = "0x1822756E0")]
public static void GetFalloffShape(Vector3[] shapePath, ref List<Vector2> extrusionDir)
{
}
// Token: 0x0600032C RID: 812 RVA: 0x00003C00 File Offset: 0x00001E00
[Token(Token = "0x600030C")]
[Address(RVA = "0x2274450", Offset = "0x2273250", VA = "0x182274450")]
public static Bounds GenerateShapeMesh(ref Mesh mesh, Vector3[] shapePath, float falloffDistance)
{
return default(Bounds);
}
// Token: 0x0600032D RID: 813 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600030D")]
[Address(RVA = "0x22736E0", Offset = "0x22724E0", VA = "0x1822736E0")]
public static void AddShadowCasterGroupToList(ShadowCasterGroup2D shadowCaster, List<ShadowCasterGroup2D> list)
{
}
// Token: 0x0600032E RID: 814 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600030E")]
[Address(RVA = "0x2275870", Offset = "0x2274670", VA = "0x182275870")]
public static void RemoveShadowCasterGroupFromList(ShadowCasterGroup2D shadowCaster, List<ShadowCasterGroup2D> list)
{
}
// Token: 0x0600032F RID: 815 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600030F")]
[Address(RVA = "0x2273C90", Offset = "0x2272A90", VA = "0x182273C90")]
private static CompositeShadowCaster2D FindTopMostCompositeShadowCaster(ShadowCaster2D shadowCaster)
{
return null;
}
// Token: 0x06000330 RID: 816 RVA: 0x00003C18 File Offset: 0x00001E18
[Token(Token = "0x6000310")]
[Address(RVA = "0x22737A0", Offset = "0x22725A0", VA = "0x1822737A0")]
public static bool AddToShadowCasterGroup(ShadowCaster2D shadowCaster, ref ShadowCasterGroup2D shadowCasterGroup)
{
return default(bool);
}
// Token: 0x06000331 RID: 817 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000311")]
[Address(RVA = "0x22757F0", Offset = "0x22745F0", VA = "0x1822757F0")]
public static void RemoveFromShadowCasterGroup(ShadowCaster2D shadowCaster, ShadowCasterGroup2D shadowCasterGroup)
{
}
}
}
@@ -0,0 +1,348 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B5 RID: 181
[Token(Token = "0x2000095")]
[DisallowMultipleComponent]
[AddComponentMenu("Rendering/2D/Pixel Perfect Camera (Experimental)")]
[RequireComponent(typeof(Camera))]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
public class PixelPerfectCamera : MonoBehaviour, IPixelPerfectCamera
{
// Token: 0x170000CE RID: 206
// (get) Token: 0x06000359 RID: 857 RVA: 0x00003CD8 File Offset: 0x00001ED8
// (set) Token: 0x0600035A RID: 858 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000CB")]
public int assetsPPU
{
[Token(Token = "0x6000334")]
[Address(RVA = "0x40B720", Offset = "0x40A520", VA = "0x18040B720", Slot = "4")]
get
{
return 0;
}
[Token(Token = "0x6000335")]
[Address(RVA = "0x22784A0", Offset = "0x22772A0", VA = "0x1822784A0", Slot = "5")]
set
{
}
}
// Token: 0x170000CF RID: 207
// (get) Token: 0x0600035B RID: 859 RVA: 0x00003CF0 File Offset: 0x00001EF0
// (set) Token: 0x0600035C RID: 860 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000CC")]
public int refResolutionX
{
[Token(Token = "0x6000336")]
[Address(RVA = "0x41F5B0", Offset = "0x41E3B0", VA = "0x18041F5B0", Slot = "6")]
get
{
return 0;
}
[Token(Token = "0x6000337")]
[Address(RVA = "0x22784D0", Offset = "0x22772D0", VA = "0x1822784D0", Slot = "7")]
set
{
}
}
// Token: 0x170000D0 RID: 208
// (get) Token: 0x0600035D RID: 861 RVA: 0x00003D08 File Offset: 0x00001F08
// (set) Token: 0x0600035E RID: 862 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000CD")]
public int refResolutionY
{
[Token(Token = "0x6000338")]
[Address(RVA = "0x3F7310", Offset = "0x3F6110", VA = "0x1803F7310", Slot = "8")]
get
{
return 0;
}
[Token(Token = "0x6000339")]
[Address(RVA = "0x2278500", Offset = "0x2277300", VA = "0x182278500", Slot = "9")]
set
{
}
}
// Token: 0x170000D1 RID: 209
// (get) Token: 0x0600035F RID: 863 RVA: 0x00003D20 File Offset: 0x00001F20
// (set) Token: 0x06000360 RID: 864 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000CE")]
public bool upscaleRT
{
[Token(Token = "0x600033A")]
[Address(RVA = "0x431BC0", Offset = "0x4309C0", VA = "0x180431BC0", Slot = "10")]
get
{
return default(bool);
}
[Token(Token = "0x600033B")]
[Address(RVA = "0x431D60", Offset = "0x430B60", VA = "0x180431D60", Slot = "11")]
set
{
}
}
// Token: 0x170000D2 RID: 210
// (get) Token: 0x06000361 RID: 865 RVA: 0x00003D38 File Offset: 0x00001F38
// (set) Token: 0x06000362 RID: 866 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000CF")]
public bool pixelSnapping
{
[Token(Token = "0x600033C")]
[Address(RVA = "0xD3C370", Offset = "0xD3B170", VA = "0x180D3C370", Slot = "12")]
get
{
return default(bool);
}
[Token(Token = "0x600033D")]
[Address(RVA = "0xD3C350", Offset = "0xD3B150", VA = "0x180D3C350", Slot = "13")]
set
{
}
}
// Token: 0x170000D3 RID: 211
// (get) Token: 0x06000363 RID: 867 RVA: 0x00003D50 File Offset: 0x00001F50
// (set) Token: 0x06000364 RID: 868 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000D0")]
public bool cropFrameX
{
[Token(Token = "0x600033E")]
[Address(RVA = "0xD3C3A0", Offset = "0xD3B1A0", VA = "0x180D3C3A0", Slot = "14")]
get
{
return default(bool);
}
[Token(Token = "0x600033F")]
[Address(RVA = "0xD3C360", Offset = "0xD3B160", VA = "0x180D3C360", Slot = "15")]
set
{
}
}
// Token: 0x170000D4 RID: 212
// (get) Token: 0x06000365 RID: 869 RVA: 0x00003D68 File Offset: 0x00001F68
// (set) Token: 0x06000366 RID: 870 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000D1")]
public bool cropFrameY
{
[Token(Token = "0x6000340")]
[Address(RVA = "0x1BA2D80", Offset = "0x1BA1B80", VA = "0x181BA2D80", Slot = "16")]
get
{
return default(bool);
}
[Token(Token = "0x6000341")]
[Address(RVA = "0x1BA2E80", Offset = "0x1BA1C80", VA = "0x181BA2E80", Slot = "17")]
set
{
}
}
// Token: 0x170000D5 RID: 213
// (get) Token: 0x06000367 RID: 871 RVA: 0x00003D80 File Offset: 0x00001F80
// (set) Token: 0x06000368 RID: 872 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000D2")]
public bool stretchFill
{
[Token(Token = "0x6000342")]
[Address(RVA = "0x494270", Offset = "0x493070", VA = "0x180494270", Slot = "18")]
get
{
return default(bool);
}
[Token(Token = "0x6000343")]
[Address(RVA = "0x494500", Offset = "0x493300", VA = "0x180494500", Slot = "19")]
set
{
}
}
// Token: 0x170000D6 RID: 214
// (get) Token: 0x06000369 RID: 873 RVA: 0x00003D98 File Offset: 0x00001F98
[Token(Token = "0x170000D3")]
public int pixelRatio
{
[Token(Token = "0x6000344")]
[Address(RVA = "0x2278450", Offset = "0x2277250", VA = "0x182278450")]
get
{
return 0;
}
}
// Token: 0x0600036A RID: 874 RVA: 0x00003DB0 File Offset: 0x00001FB0
[Token(Token = "0x6000345")]
[Address(RVA = "0x2278200", Offset = "0x2277000", VA = "0x182278200")]
public Vector3 RoundToPixel(Vector3 position)
{
return default(Vector3);
}
// Token: 0x0600036B RID: 875 RVA: 0x00003DC8 File Offset: 0x00001FC8
[Token(Token = "0x6000346")]
[Address(RVA = "0x2277910", Offset = "0x2276710", VA = "0x182277910")]
public float CorrectCinemachineOrthoSize(float targetOrthoSize)
{
return 0f;
}
// Token: 0x170000D7 RID: 215
// (get) Token: 0x0600036C RID: 876 RVA: 0x00003DE0 File Offset: 0x00001FE0
[Token(Token = "0x170000D4")]
internal bool isRunning
{
[Token(Token = "0x6000347")]
[Address(RVA = "0x888DA0", Offset = "0x887BA0", VA = "0x180888DA0")]
get
{
return default(bool);
}
}
// Token: 0x170000D8 RID: 216
// (get) Token: 0x0600036D RID: 877 RVA: 0x00003DF8 File Offset: 0x00001FF8
[Token(Token = "0x170000D5")]
internal FilterMode finalBlitFilterMode
{
[Token(Token = "0x6000348")]
[Address(RVA = "0x2278370", Offset = "0x2277170", VA = "0x182278370")]
get
{
return FilterMode.Point;
}
}
// Token: 0x170000D9 RID: 217
// (get) Token: 0x0600036E RID: 878 RVA: 0x00003E10 File Offset: 0x00002010
[Token(Token = "0x170000D6")]
internal Vector2Int offscreenRTSize
{
[Token(Token = "0x6000349")]
[Address(RVA = "0x22783B0", Offset = "0x22771B0", VA = "0x1822783B0")]
get
{
return default(Vector2Int);
}
}
// Token: 0x0600036F RID: 879 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600034A")]
[Address(RVA = "0x2277E40", Offset = "0x2276C40", VA = "0x182277E40")]
private void PixelSnap()
{
}
// Token: 0x06000370 RID: 880 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600034B")]
[Address(RVA = "0x2277860", Offset = "0x2276660", VA = "0x182277860")]
private void Awake()
{
}
// Token: 0x06000371 RID: 881 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600034C")]
[Address(RVA = "0x2277930", Offset = "0x2276730", VA = "0x182277930")]
private void OnBeginCameraRendering(ScriptableRenderContext context, Camera camera)
{
}
// Token: 0x06000372 RID: 882 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600034D")]
[Address(RVA = "0x2277DC0", Offset = "0x2276BC0", VA = "0x182277DC0")]
private void OnEndCameraRendering(ScriptableRenderContext context, Camera camera)
{
}
// Token: 0x06000373 RID: 883 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600034E")]
[Address(RVA = "0x2277D00", Offset = "0x2276B00", VA = "0x182277D00")]
private void OnEnable()
{
}
// Token: 0x06000374 RID: 884 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600034F")]
[Address(RVA = "0x2277BC0", Offset = "0x22769C0", VA = "0x182277BC0")]
internal void OnDisable()
{
}
// Token: 0x06000375 RID: 885 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000350")]
[Address(RVA = "0x2278350", Offset = "0x2277150", VA = "0x182278350")]
public PixelPerfectCamera()
{
}
// Token: 0x04000491 RID: 1169
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40003B8")]
[SerializeField]
private int m_AssetsPPU;
// Token: 0x04000492 RID: 1170
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40003B9")]
[SerializeField]
private int m_RefResolutionX;
// Token: 0x04000493 RID: 1171
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40003BA")]
[SerializeField]
private int m_RefResolutionY;
// Token: 0x04000494 RID: 1172
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40003BB")]
[SerializeField]
private bool m_UpscaleRT;
// Token: 0x04000495 RID: 1173
[FieldOffset(Offset = "0x25")]
[Token(Token = "0x40003BC")]
[SerializeField]
private bool m_PixelSnapping;
// Token: 0x04000496 RID: 1174
[FieldOffset(Offset = "0x26")]
[Token(Token = "0x40003BD")]
[SerializeField]
private bool m_CropFrameX;
// Token: 0x04000497 RID: 1175
[FieldOffset(Offset = "0x27")]
[Token(Token = "0x40003BE")]
[SerializeField]
private bool m_CropFrameY;
// Token: 0x04000498 RID: 1176
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40003BF")]
[SerializeField]
private bool m_StretchFill;
// Token: 0x04000499 RID: 1177
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40003C0")]
private Camera m_Camera;
// Token: 0x0400049A RID: 1178
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40003C1")]
private PixelPerfectCameraInternal m_Internal;
// Token: 0x0400049B RID: 1179
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40003C2")]
private bool m_CinemachineCompatibilityMode;
}
}
@@ -0,0 +1,131 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B7 RID: 183
[Token(Token = "0x2000097")]
[Serializable]
internal class PixelPerfectCameraInternal : ISerializationCallbackReceiver
{
// Token: 0x06000386 RID: 902 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000361")]
[Address(RVA = "0x2277800", Offset = "0x2276600", VA = "0x182277800")]
internal PixelPerfectCameraInternal(IPixelPerfectCamera component)
{
}
// Token: 0x06000387 RID: 903 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000362")]
[Address(RVA = "0x2277770", Offset = "0x2276570", VA = "0x182277770", Slot = "4")]
public void OnBeforeSerialize()
{
}
// Token: 0x06000388 RID: 904 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000363")]
[Address(RVA = "0x2277700", Offset = "0x2276500", VA = "0x182277700", Slot = "5")]
public void OnAfterDeserialize()
{
}
// Token: 0x06000389 RID: 905 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000364")]
[Address(RVA = "0x2276DB0", Offset = "0x2275BB0", VA = "0x182276DB0")]
internal void CalculateCameraProperties(int screenWidth, int screenHeight)
{
}
// Token: 0x0600038A RID: 906 RVA: 0x00003E28 File Offset: 0x00002028
[Token(Token = "0x6000365")]
[Address(RVA = "0x22772A0", Offset = "0x22760A0", VA = "0x1822772A0")]
internal Rect CalculateFinalBlitPixelRect(int screenWidth, int screenHeight)
{
return default(Rect);
}
// Token: 0x0600038B RID: 907 RVA: 0x00003E40 File Offset: 0x00002040
[Token(Token = "0x6000366")]
[Address(RVA = "0x2277530", Offset = "0x2276330", VA = "0x182277530")]
internal float CorrectCinemachineOrthoSize(float targetOrthoSize)
{
return 0f;
}
// Token: 0x0400049C RID: 1180
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40003C3")]
[NonSerialized]
private IPixelPerfectCamera m_Component;
// Token: 0x0400049D RID: 1181
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40003C4")]
private PixelPerfectCamera m_SerializableComponent;
// Token: 0x0400049E RID: 1182
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40003C5")]
internal float originalOrthoSize;
// Token: 0x0400049F RID: 1183
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40003C6")]
internal bool hasPostProcessLayer;
// Token: 0x040004A0 RID: 1184
[FieldOffset(Offset = "0x25")]
[Token(Token = "0x40003C7")]
internal bool cropFrameXAndY;
// Token: 0x040004A1 RID: 1185
[FieldOffset(Offset = "0x26")]
[Token(Token = "0x40003C8")]
internal bool cropFrameXOrY;
// Token: 0x040004A2 RID: 1186
[FieldOffset(Offset = "0x27")]
[Token(Token = "0x40003C9")]
internal bool useStretchFill;
// Token: 0x040004A3 RID: 1187
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40003CA")]
internal int zoom;
// Token: 0x040004A4 RID: 1188
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40003CB")]
internal bool useOffscreenRT;
// Token: 0x040004A5 RID: 1189
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40003CC")]
internal int offscreenRTWidth;
// Token: 0x040004A6 RID: 1190
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40003CD")]
internal int offscreenRTHeight;
// Token: 0x040004A7 RID: 1191
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40003CE")]
internal Rect pixelRect;
// Token: 0x040004A8 RID: 1192
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40003CF")]
internal float orthoSize;
// Token: 0x040004A9 RID: 1193
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40003D0")]
internal float unitsPerPixel;
// Token: 0x040004AA RID: 1194
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40003D1")]
internal int cinemachineVCamZoom;
}
}
@@ -0,0 +1,63 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B2 RID: 178
[Token(Token = "0x2000092")]
internal class Render2DLightingPass : ScriptableRenderPass
{
// Token: 0x06000337 RID: 823 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000312")]
[Address(RVA = "0x2279CB0", Offset = "0x2278AB0", VA = "0x182279CB0")]
public Render2DLightingPass(Renderer2DData rendererData)
{
}
// Token: 0x06000338 RID: 824 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000313")]
[Address(RVA = "0x2279A50", Offset = "0x2278850", VA = "0x182279A50")]
public void GetTransparencySortingMode(Camera camera, ref SortingSettings sortingSettings)
{
}
// Token: 0x06000339 RID: 825 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000314")]
[Address(RVA = "0x2278530", Offset = "0x2277330", VA = "0x182278530", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0400046E RID: 1134
[Token(Token = "0x4000395")]
private static SortingLayer[] s_SortingLayers;
// Token: 0x0400046F RID: 1135
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000396")]
private Renderer2DData m_Renderer2DData;
// Token: 0x04000470 RID: 1136
[Token(Token = "0x4000397")]
private static readonly ShaderTagId k_CombinedRenderingPassNameOld;
// Token: 0x04000471 RID: 1137
[Token(Token = "0x4000398")]
private static readonly ShaderTagId k_CombinedRenderingPassName;
// Token: 0x04000472 RID: 1138
[Token(Token = "0x4000399")]
private static readonly ShaderTagId k_NormalsRenderingPassName;
// Token: 0x04000473 RID: 1139
[Token(Token = "0x400039A")]
private static readonly ShaderTagId k_LegacyPassName;
// Token: 0x04000474 RID: 1140
[Token(Token = "0x400039B")]
private static readonly List<ShaderTagId> k_ShaderTags;
}
}
@@ -0,0 +1,170 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000C3 RID: 195
[Token(Token = "0x20000A0")]
[ExcludeFromPreset]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
public class RenderObjects : ScriptableRendererFeature
{
// Token: 0x060003D7 RID: 983 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003AB")]
[Address(RVA = "0x227AA50", Offset = "0x2279850", VA = "0x18227AA50", Slot = "4")]
public override void Create()
{
}
// Token: 0x060003D8 RID: 984 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003AC")]
[Address(RVA = "0x227AA20", Offset = "0x2279820", VA = "0x18227AA20", Slot = "5")]
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
{
}
// Token: 0x060003D9 RID: 985 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003AD")]
[Address(RVA = "0x227AD40", Offset = "0x2279B40", VA = "0x18227AD40")]
public RenderObjects()
{
}
// Token: 0x040004EF RID: 1263
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400040B")]
public RenderObjects.RenderObjectsSettings settings;
// Token: 0x040004F0 RID: 1264
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400040C")]
private RenderObjectsPass renderObjectsPass;
// Token: 0x020000C4 RID: 196
[Token(Token = "0x20000D3")]
[Serializable]
public class RenderObjectsSettings
{
// Token: 0x060003DA RID: 986 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000459")]
[Address(RVA = "0x227A950", Offset = "0x2279750", VA = "0x18227A950")]
public RenderObjectsSettings()
{
}
// Token: 0x040004F1 RID: 1265
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000534")]
public string passTag;
// Token: 0x040004F2 RID: 1266
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000535")]
public RenderPassEvent Event;
// Token: 0x040004F3 RID: 1267
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000536")]
public RenderObjects.FilterSettings filterSettings;
// Token: 0x040004F4 RID: 1268
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000537")]
public Material overrideMaterial;
// Token: 0x040004F5 RID: 1269
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000538")]
public int overrideMaterialPassIndex;
// Token: 0x040004F6 RID: 1270
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4000539")]
public bool overrideDepthState;
// Token: 0x040004F7 RID: 1271
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400053A")]
public CompareFunction depthCompareFunction;
// Token: 0x040004F8 RID: 1272
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400053B")]
public bool enableWrite;
// Token: 0x040004F9 RID: 1273
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400053C")]
public StencilStateData stencilSettings;
// Token: 0x040004FA RID: 1274
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400053D")]
public RenderObjects.CustomCameraSettings cameraSettings;
}
// Token: 0x020000C5 RID: 197
[Token(Token = "0x20000D4")]
[Serializable]
public class FilterSettings
{
// Token: 0x060003DB RID: 987 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600045A")]
[Address(RVA = "0x226F070", Offset = "0x226DE70", VA = "0x18226F070")]
public FilterSettings()
{
}
// Token: 0x040004FB RID: 1275
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400053E")]
public RenderQueueType RenderQueueType;
// Token: 0x040004FC RID: 1276
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x400053F")]
public LayerMask LayerMask;
// Token: 0x040004FD RID: 1277
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000540")]
public string[] PassNames;
}
// Token: 0x020000C6 RID: 198
[Token(Token = "0x20000D5")]
[Serializable]
public class CustomCameraSettings
{
// Token: 0x060003DC RID: 988 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600045B")]
[Address(RVA = "0x226ECB0", Offset = "0x226DAB0", VA = "0x18226ECB0")]
public CustomCameraSettings()
{
}
// Token: 0x040004FE RID: 1278
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000541")]
public bool overrideCamera;
// Token: 0x040004FF RID: 1279
[FieldOffset(Offset = "0x11")]
[Token(Token = "0x4000542")]
public bool restoreCamera;
// Token: 0x04000500 RID: 1280
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000543")]
public Vector4 offset;
// Token: 0x04000501 RID: 1281
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000544")]
public float cameraFieldOfView;
}
}
}
@@ -0,0 +1,121 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000C1 RID: 193
[Token(Token = "0x200009E")]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
public class RenderObjectsPass : ScriptableRenderPass
{
// Token: 0x170000F8 RID: 248
// (get) Token: 0x060003CF RID: 975 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060003D0 RID: 976 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000F5")]
public Material overrideMaterial
{
[Token(Token = "0x60003A3")]
[Address(RVA = "0x536420", Offset = "0x535220", VA = "0x180536420")]
[CompilerGenerated]
get
{
return null;
}
[Token(Token = "0x60003A4")]
[Address(RVA = "0x536B50", Offset = "0x535950", VA = "0x180536B50")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000F9 RID: 249
// (get) Token: 0x060003D1 RID: 977 RVA: 0x00004008 File Offset: 0x00002208
// (set) Token: 0x060003D2 RID: 978 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000F6")]
public int overrideMaterialPassIndex
{
[Token(Token = "0x60003A5")]
[Address(RVA = "0xA35760", Offset = "0xA34560", VA = "0x180A35760")]
[CompilerGenerated]
get
{
return 0;
}
[Token(Token = "0x60003A6")]
[Address(RVA = "0xA351F0", Offset = "0xA33FF0", VA = "0x180A351F0")]
[CompilerGenerated]
set
{
}
}
// Token: 0x060003D3 RID: 979 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003A7")]
[Address(RVA = "0x227A470", Offset = "0x2279270", VA = "0x18227A470")]
public void SetDetphState(bool writeEnabled, CompareFunction function = CompareFunction.Less)
{
}
// Token: 0x060003D4 RID: 980 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003A8")]
[Address(RVA = "0x227A4F0", Offset = "0x22792F0", VA = "0x18227A4F0")]
public void SetStencilState(int reference, CompareFunction compareFunction, StencilOp passOp, StencilOp failOp, StencilOp zFailOp)
{
}
// Token: 0x060003D5 RID: 981 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003A9")]
[Address(RVA = "0x227A600", Offset = "0x2279400", VA = "0x18227A600")]
public RenderObjectsPass(string profilerTag, RenderPassEvent renderPassEvent, string[] shaderTags, RenderQueueType renderQueueType, int layerMask, RenderObjects.CustomCameraSettings cameraSettings)
{
}
// Token: 0x060003D6 RID: 982 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003AA")]
[Address(RVA = "0x2279D70", Offset = "0x2278B70", VA = "0x182279D70", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040004E3 RID: 1251
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40003FF")]
private RenderQueueType renderQueueType;
// Token: 0x040004E4 RID: 1252
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4000400")]
private FilteringSettings m_FilteringSettings;
// Token: 0x040004E5 RID: 1253
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000401")]
private RenderObjects.CustomCameraSettings m_CameraSettings;
// Token: 0x040004E6 RID: 1254
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000402")]
private string m_ProfilerTag;
// Token: 0x040004E7 RID: 1255
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000403")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x040004EA RID: 1258
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000406")]
private List<ShaderTagId> m_ShaderTagIdList;
// Token: 0x040004EB RID: 1259
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000407")]
private RenderStateBlock m_RenderStateBlock;
}
}
@@ -0,0 +1,19 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000C2 RID: 194
[Token(Token = "0x200009F")]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
public enum RenderQueueType
{
// Token: 0x040004ED RID: 1261
[Token(Token = "0x4000409")]
Opaque,
// Token: 0x040004EE RID: 1262
[Token(Token = "0x400040A")]
Transparent
}
}
@@ -0,0 +1,164 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.Rendering.Universal.Internal;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B8 RID: 184
[Token(Token = "0x2000098")]
internal class Renderer2D : ScriptableRenderer
{
// Token: 0x170000E2 RID: 226
// (get) Token: 0x0600038C RID: 908 RVA: 0x00003E58 File Offset: 0x00002058
[Token(Token = "0x170000DF")]
internal bool createColorTexture
{
[Token(Token = "0x6000367")]
[Address(RVA = "0xFD8EB0", Offset = "0xFD7CB0", VA = "0x180FD8EB0")]
get
{
return default(bool);
}
}
// Token: 0x170000E3 RID: 227
// (get) Token: 0x0600038D RID: 909 RVA: 0x00003E70 File Offset: 0x00002070
[Token(Token = "0x170000E0")]
internal bool createDepthTexture
{
[Token(Token = "0x6000368")]
[Address(RVA = "0x13827E0", Offset = "0x13815E0", VA = "0x1813827E0")]
get
{
return default(bool);
}
}
// Token: 0x0600038E RID: 910 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000369")]
[Address(RVA = "0x227BA00", Offset = "0x227A800", VA = "0x18227BA00")]
public Renderer2D(Renderer2DData data)
{
}
// Token: 0x0600038F RID: 911 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036A")]
[Address(RVA = "0x227B250", Offset = "0x227A050", VA = "0x18227B250", Slot = "5")]
protected override void Dispose(bool disposing)
{
}
// Token: 0x06000390 RID: 912 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600036B")]
[Address(RVA = "0x8C1910", Offset = "0x8C0710", VA = "0x1808C1910")]
public Renderer2DData GetRenderer2DData()
{
return null;
}
// Token: 0x06000391 RID: 913 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036C")]
[Address(RVA = "0x227AF30", Offset = "0x2279D30", VA = "0x18227AF30")]
private void CreateRenderTextures(ref CameraData cameraData, bool forceCreateColorTexture, FilterMode colorTextureFilterMode, CommandBuffer cmd, out RenderTargetHandle colorTargetHandle, out RenderTargetHandle depthTargetHandle)
{
}
// Token: 0x06000392 RID: 914 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036D")]
[Address(RVA = "0x227B370", Offset = "0x227A170", VA = "0x18227B370", Slot = "6")]
public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000393 RID: 915 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036E")]
[Address(RVA = "0x227B310", Offset = "0x227A110", VA = "0x18227B310", Slot = "8")]
public override void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData)
{
}
// Token: 0x06000394 RID: 916 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036F")]
[Address(RVA = "0x227B2B0", Offset = "0x227A0B0", VA = "0x18227B2B0", Slot = "10")]
public override void FinishRendering(CommandBuffer cmd)
{
}
// Token: 0x040004AB RID: 1195
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40003D2")]
private ColorGradingLutPass m_ColorGradingLutPass;
// Token: 0x040004AC RID: 1196
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40003D3")]
private Render2DLightingPass m_Render2DLightingPass;
// Token: 0x040004AD RID: 1197
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40003D4")]
private PostProcessPass m_PostProcessPass;
// Token: 0x040004AE RID: 1198
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40003D5")]
private FinalBlitPass m_FinalBlitPass;
// Token: 0x040004AF RID: 1199
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40003D6")]
private PostProcessPass m_FinalPostProcessPass;
// Token: 0x040004B0 RID: 1200
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40003D7")]
private PostProcessPassCompat m_PostProcessPassCompat;
// Token: 0x040004B1 RID: 1201
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40003D8")]
private bool m_UseDepthStencilBuffer;
// Token: 0x040004B2 RID: 1202
[FieldOffset(Offset = "0xB1")]
[Token(Token = "0x40003D9")]
private bool m_CreateColorTexture;
// Token: 0x040004B3 RID: 1203
[FieldOffset(Offset = "0xB2")]
[Token(Token = "0x40003DA")]
private bool m_CreateDepthTexture;
// Token: 0x040004B4 RID: 1204
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x40003DB")]
private readonly RenderTargetHandle k_ColorTextureHandle;
// Token: 0x040004B5 RID: 1205
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40003DC")]
private readonly RenderTargetHandle k_DepthTextureHandle;
// Token: 0x040004B6 RID: 1206
[FieldOffset(Offset = "0xBC")]
[Token(Token = "0x40003DD")]
private readonly RenderTargetHandle k_AfterPostProcessColorHandle;
// Token: 0x040004B7 RID: 1207
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40003DE")]
private readonly RenderTargetHandle k_ColorGradingLutHandle;
// Token: 0x040004B8 RID: 1208
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40003DF")]
private Material m_BlitMaterial;
// Token: 0x040004B9 RID: 1209
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40003E0")]
private Renderer2DData m_Renderer2DData;
}
}
@@ -0,0 +1,304 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.Scripting.APIUpdating;
using UnityEngine.Serialization;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B9 RID: 185
[Token(Token = "0x2000099")]
[ReloadGroup]
[ExcludeFromPreset]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
[Serializable]
public class Renderer2DData : ScriptableRendererData
{
// Token: 0x170000E4 RID: 228
// (get) Token: 0x06000395 RID: 917 RVA: 0x00003E88 File Offset: 0x00002088
[Token(Token = "0x170000E1")]
public float hdrEmulationScale
{
[Token(Token = "0x6000370")]
[Address(RVA = "0x805C40", Offset = "0x804A40", VA = "0x180805C40")]
get
{
return 0f;
}
}
// Token: 0x170000E5 RID: 229
// (get) Token: 0x06000396 RID: 918 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E2")]
public Light2DBlendStyle[] lightBlendStyles
{
[Token(Token = "0x6000371")]
[Address(RVA = "0x3FA170", Offset = "0x3F8F70", VA = "0x1803FA170")]
get
{
return null;
}
}
// Token: 0x170000E6 RID: 230
// (get) Token: 0x06000397 RID: 919 RVA: 0x00003EA0 File Offset: 0x000020A0
[Token(Token = "0x170000E3")]
internal bool useDepthStencilBuffer
{
[Token(Token = "0x6000372")]
[Address(RVA = "0x7722A0", Offset = "0x7710A0", VA = "0x1807722A0")]
get
{
return default(bool);
}
}
// Token: 0x170000E7 RID: 231
// (get) Token: 0x06000398 RID: 920 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E4")]
internal Shader shapeLightShader
{
[Token(Token = "0x6000373")]
[Address(RVA = "0x423D40", Offset = "0x422B40", VA = "0x180423D40")]
get
{
return null;
}
}
// Token: 0x170000E8 RID: 232
// (get) Token: 0x06000399 RID: 921 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E5")]
internal Shader shapeLightVolumeShader
{
[Token(Token = "0x6000374")]
[Address(RVA = "0x423DE0", Offset = "0x422BE0", VA = "0x180423DE0")]
get
{
return null;
}
}
// Token: 0x170000E9 RID: 233
// (get) Token: 0x0600039A RID: 922 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E6")]
internal Shader pointLightShader
{
[Token(Token = "0x6000375")]
[Address(RVA = "0x423E10", Offset = "0x422C10", VA = "0x180423E10")]
get
{
return null;
}
}
// Token: 0x170000EA RID: 234
// (get) Token: 0x0600039B RID: 923 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E7")]
internal Shader pointLightVolumeShader
{
[Token(Token = "0x6000376")]
[Address(RVA = "0x4335D0", Offset = "0x4323D0", VA = "0x1804335D0")]
get
{
return null;
}
}
// Token: 0x170000EB RID: 235
// (get) Token: 0x0600039C RID: 924 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E8")]
internal Shader blitShader
{
[Token(Token = "0x6000377")]
[Address(RVA = "0x4391F0", Offset = "0x437FF0", VA = "0x1804391F0")]
get
{
return null;
}
}
// Token: 0x170000EC RID: 236
// (get) Token: 0x0600039D RID: 925 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E9")]
internal Shader shadowGroupShader
{
[Token(Token = "0x6000378")]
[Address(RVA = "0x567CE0", Offset = "0x566AE0", VA = "0x180567CE0")]
get
{
return null;
}
}
// Token: 0x170000ED RID: 237
// (get) Token: 0x0600039E RID: 926 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000EA")]
internal Shader removeSelfShadowShader
{
[Token(Token = "0x6000379")]
[Address(RVA = "0x44EC80", Offset = "0x44DA80", VA = "0x18044EC80")]
get
{
return null;
}
}
// Token: 0x170000EE RID: 238
// (get) Token: 0x0600039F RID: 927 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000EB")]
internal PostProcessData postProcessData
{
[Token(Token = "0x600037A")]
[Address(RVA = "0x44EC40", Offset = "0x44DA40", VA = "0x18044EC40")]
get
{
return null;
}
}
// Token: 0x170000EF RID: 239
// (get) Token: 0x060003A0 RID: 928 RVA: 0x00003EB8 File Offset: 0x000020B8
[Token(Token = "0x170000EC")]
internal TransparencySortMode transparencySortMode
{
[Token(Token = "0x600037B")]
[Address(RVA = "0x4730E0", Offset = "0x471EE0", VA = "0x1804730E0")]
get
{
return TransparencySortMode.Default;
}
}
// Token: 0x170000F0 RID: 240
// (get) Token: 0x060003A1 RID: 929 RVA: 0x00003ED0 File Offset: 0x000020D0
[Token(Token = "0x170000ED")]
internal Vector3 transparencySortAxis
{
[Token(Token = "0x600037C")]
[Address(RVA = "0xCFAE60", Offset = "0xCF9C60", VA = "0x180CFAE60")]
get
{
return default(Vector3);
}
}
// Token: 0x060003A2 RID: 930 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600037D")]
[Address(RVA = "0x227AE50", Offset = "0x2279C50", VA = "0x18227AE50", Slot = "4")]
protected override ScriptableRenderer Create()
{
return null;
}
// Token: 0x060003A3 RID: 931 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600037E")]
[Address(RVA = "0x227AEB0", Offset = "0x2279CB0", VA = "0x18227AEB0")]
public Renderer2DData()
{
}
// Token: 0x040004BA RID: 1210
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40003E1")]
[SerializeField]
private TransparencySortMode m_TransparencySortMode;
// Token: 0x040004BB RID: 1211
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40003E2")]
[SerializeField]
private Vector3 m_TransparencySortAxis;
// Token: 0x040004BC RID: 1212
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40003E3")]
[SerializeField]
private float m_HDREmulationScale;
// Token: 0x040004BD RID: 1213
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40003E4")]
[SerializeField]
[FormerlySerializedAs("m_LightOperations")]
private Light2DBlendStyle[] m_LightBlendStyles;
// Token: 0x040004BE RID: 1214
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40003E5")]
[SerializeField]
private bool m_UseDepthStencilBuffer;
// Token: 0x040004BF RID: 1215
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40003E6")]
[SerializeField]
[Reload("Shaders/2D/Light2D-Shape.shader", ReloadAttribute.Package.Root)]
private Shader m_ShapeLightShader;
// Token: 0x040004C0 RID: 1216
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40003E7")]
[SerializeField]
[Reload("Shaders/2D/Light2D-Shape-Volumetric.shader", ReloadAttribute.Package.Root)]
private Shader m_ShapeLightVolumeShader;
// Token: 0x040004C1 RID: 1217
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40003E8")]
[SerializeField]
[Reload("Shaders/2D/Light2D-Point.shader", ReloadAttribute.Package.Root)]
private Shader m_PointLightShader;
// Token: 0x040004C2 RID: 1218
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40003E9")]
[SerializeField]
[Reload("Shaders/2D/Light2D-Point-Volumetric.shader", ReloadAttribute.Package.Root)]
private Shader m_PointLightVolumeShader;
// Token: 0x040004C3 RID: 1219
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40003EA")]
[SerializeField]
[Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)]
private Shader m_BlitShader;
// Token: 0x040004C4 RID: 1220
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40003EB")]
[SerializeField]
[Reload("Shaders/2D/ShadowGroup2D.shader", ReloadAttribute.Package.Root)]
private Shader m_ShadowGroupShader;
// Token: 0x040004C5 RID: 1221
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40003EC")]
[SerializeField]
[Reload("Shaders/2D/Shadow2DRemoveSelf.shader", ReloadAttribute.Package.Root)]
private Shader m_RemoveSelfShadowShader;
// Token: 0x040004C6 RID: 1222
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40003ED")]
[SerializeField]
[Reload("Runtime/Data/PostProcessData.asset", ReloadAttribute.Package.Root)]
private PostProcessData m_PostProcessData;
// Token: 0x020000BA RID: 186
[Token(Token = "0x20000D0")]
public enum Renderer2DDefaultMaterialType
{
// Token: 0x040004C8 RID: 1224
[Token(Token = "0x400052A")]
Lit,
// Token: 0x040004C9 RID: 1225
[Token(Token = "0x400052B")]
Unlit,
// Token: 0x040004CA RID: 1226
[Token(Token = "0x400052C")]
Custom
}
}
}
@@ -0,0 +1,316 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B4 RID: 180
[Token(Token = "0x2000094")]
internal static class RendererLighting
{
// Token: 0x0600033D RID: 829 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000318")]
[Address(RVA = "0x22806B0", Offset = "0x227F4B0", VA = "0x1822806B0")]
public static void Setup(RenderingData renderingData, Renderer2DData renderer2DData)
{
}
// Token: 0x0600033E RID: 830 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000319")]
[Address(RVA = "0x227C6F0", Offset = "0x227B4F0", VA = "0x18227C6F0")]
public static void CreateNormalMapRenderTexture(CommandBuffer cmd)
{
}
// Token: 0x0600033F RID: 831 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031A")]
[Address(RVA = "0x227BF60", Offset = "0x227AD60", VA = "0x18227BF60")]
public static void CreateBlendStyleRenderTexture(CommandBuffer cmd, int blendStyleIndex)
{
}
// Token: 0x06000340 RID: 832 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031B")]
[Address(RVA = "0x227CB80", Offset = "0x227B980", VA = "0x18227CB80")]
public static void EnableBlendStyle(CommandBuffer cmd, int blendStyleIndex, bool enabled)
{
}
// Token: 0x06000341 RID: 833 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031C")]
[Address(RVA = "0x227C970", Offset = "0x227B770", VA = "0x18227C970")]
public static void CreateShadowRenderTexture(CommandBuffer cmd, int blendStyleIndex)
{
}
// Token: 0x06000342 RID: 834 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031D")]
[Address(RVA = "0x227DBA0", Offset = "0x227C9A0", VA = "0x18227DBA0")]
public static void ReleaseShadowRenderTexture(CommandBuffer cmd)
{
}
// Token: 0x06000343 RID: 835 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031E")]
[Address(RVA = "0x227DA40", Offset = "0x227C840", VA = "0x18227DA40")]
public static void ReleaseRenderTextures(CommandBuffer cmd)
{
}
// Token: 0x06000344 RID: 836 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031F")]
[Address(RVA = "0x227F350", Offset = "0x227E150", VA = "0x18227F350")]
private static void RenderShadows(CommandBuffer cmdBuffer, int layerToRender, Light2D light, float shadowIntensity, RenderTargetIdentifier renderTexture, RenderTargetIdentifier depthTexture)
{
}
// Token: 0x06000345 RID: 837 RVA: 0x00003C78 File Offset: 0x00001E78
[Token(Token = "0x6000320")]
[Address(RVA = "0x227DC20", Offset = "0x227CA20", VA = "0x18227DC20")]
private static bool RenderLightSet(Camera camera, int blendStyleIndex, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTexture, List<Light2D> lights)
{
return default(bool);
}
// Token: 0x06000346 RID: 838 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000321")]
[Address(RVA = "0x227E350", Offset = "0x227D150", VA = "0x18227E350")]
private static void RenderLightVolumeSet(Camera camera, int blendStyleIndex, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTexture, RenderTargetIdentifier depthTexture, List<Light2D> lights)
{
}
// Token: 0x06000347 RID: 839 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000322")]
[Address(RVA = "0x2280300", Offset = "0x227F100", VA = "0x182280300")]
public static void SetShapeLightShaderGlobals(CommandBuffer cmdBuffer)
{
}
// Token: 0x06000348 RID: 840 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000323")]
[Address(RVA = "0x227CD50", Offset = "0x227BB50", VA = "0x18227CD50")]
private static Texture GetLightLookupTexture()
{
return null;
}
// Token: 0x06000349 RID: 841 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000324")]
[Address(RVA = "0x227CC50", Offset = "0x227BA50", VA = "0x18227CC50")]
private static Texture GetFalloffLookupTexture()
{
return null;
}
// Token: 0x0600034A RID: 842 RVA: 0x00003C90 File Offset: 0x00001E90
[Token(Token = "0x6000325")]
[Address(RVA = "0x227D2A0", Offset = "0x227C0A0", VA = "0x18227D2A0")]
public static float GetNormalizedInnerRadius(Light2D light)
{
return 0f;
}
// Token: 0x0600034B RID: 843 RVA: 0x00003CA8 File Offset: 0x00001EA8
[Token(Token = "0x6000326")]
[Address(RVA = "0x227D290", Offset = "0x227C090", VA = "0x18227D290")]
public static float GetNormalizedAngle(float angle)
{
return 0f;
}
// Token: 0x0600034C RID: 844 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000327")]
[Address(RVA = "0x227D560", Offset = "0x227C360", VA = "0x18227D560")]
public static void GetScaledLightInvMatrix(Light2D light, out Matrix4x4 retMatrix, bool includeRotation)
{
}
// Token: 0x0600034D RID: 845 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000328")]
[Address(RVA = "0x227FD70", Offset = "0x227EB70", VA = "0x18227FD70")]
public static void SetPointLightShaderGlobals(CommandBuffer cmdBuffer, Light2D light)
{
}
// Token: 0x0600034E RID: 846 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000329")]
[Address(RVA = "0x227BD20", Offset = "0x227AB20", VA = "0x18227BD20")]
public static void ClearDirtyLighting(CommandBuffer cmdBuffer, uint blendStylesUsed)
{
}
// Token: 0x0600034F RID: 847 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600032A")]
[Address(RVA = "0x227F170", Offset = "0x227DF70", VA = "0x18227F170")]
public static void RenderNormals(ScriptableRenderContext renderContext, CullingResults cullResults, DrawingSettings drawSettings, FilteringSettings filterSettings, RenderTargetIdentifier depthTarget)
{
}
// Token: 0x06000350 RID: 848 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600032B")]
[Address(RVA = "0x227ED70", Offset = "0x227DB70", VA = "0x18227ED70")]
public static void RenderLights(Camera camera, CommandBuffer cmdBuffer, int layerToRender, uint blendStylesUsed)
{
}
// Token: 0x06000351 RID: 849 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600032C")]
[Address(RVA = "0x227EB80", Offset = "0x227D980", VA = "0x18227EB80")]
public static void RenderLightVolumes(Camera camera, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTarget, RenderTargetIdentifier depthTarget, uint blendStylesUsed)
{
}
// Token: 0x06000352 RID: 850 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600032D")]
[Address(RVA = "0x227FCF0", Offset = "0x227EAF0", VA = "0x18227FCF0")]
private static void SetBlendModes(Material material, BlendMode src, BlendMode dst)
{
}
// Token: 0x06000353 RID: 851 RVA: 0x00003CC0 File Offset: 0x00001EC0
[Token(Token = "0x600032E")]
[Address(RVA = "0x227CE50", Offset = "0x227BC50", VA = "0x18227CE50")]
private static uint GetLightMaterialIndex(Light2D light, bool isVolume)
{
return 0U;
}
// Token: 0x06000354 RID: 852 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600032F")]
[Address(RVA = "0x227C2F0", Offset = "0x227B0F0", VA = "0x18227C2F0")]
private static Material CreateLightMaterial(Light2D light, bool isVolume)
{
return null;
}
// Token: 0x06000355 RID: 853 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000330")]
[Address(RVA = "0x227CFA0", Offset = "0x227BDA0", VA = "0x18227CFA0")]
private static Material GetLightMaterial(Light2D light, bool isVolume)
{
return null;
}
// Token: 0x06000356 RID: 854 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000331")]
[Address(RVA = "0x227D7B0", Offset = "0x227C5B0", VA = "0x18227D7B0")]
private static Material GetShadowMaterial(int index)
{
return null;
}
// Token: 0x06000357 RID: 855 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000332")]
[Address(RVA = "0x227D2D0", Offset = "0x227C0D0", VA = "0x18227D2D0")]
private static Material GetRemoveSelfShadowMaterial(int index)
{
return null;
}
// Token: 0x04000477 RID: 1143
[Token(Token = "0x400039E")]
private static readonly ShaderTagId k_NormalsRenderingPassName;
// Token: 0x04000478 RID: 1144
[Token(Token = "0x400039F")]
private static readonly Color k_NormalClearColor;
// Token: 0x04000479 RID: 1145
[Token(Token = "0x40003A0")]
private static readonly string k_SpriteLightKeyword;
// Token: 0x0400047A RID: 1146
[Token(Token = "0x40003A1")]
private static readonly string k_UsePointLightCookiesKeyword;
// Token: 0x0400047B RID: 1147
[Token(Token = "0x40003A2")]
private static readonly string k_LightQualityFastKeyword;
// Token: 0x0400047C RID: 1148
[Token(Token = "0x40003A3")]
private static readonly string k_UseNormalMap;
// Token: 0x0400047D RID: 1149
[Token(Token = "0x40003A4")]
private static readonly string k_UseAdditiveBlendingKeyword;
// Token: 0x0400047E RID: 1150
[Token(Token = "0x40003A5")]
private const int k_NumberOfLightMaterials = 256;
// Token: 0x0400047F RID: 1151
[Token(Token = "0x40003A6")]
private static readonly string[] k_UseBlendStyleKeywords;
// Token: 0x04000480 RID: 1152
[Token(Token = "0x40003A7")]
private static readonly string[] k_BlendFactorsPropNames;
// Token: 0x04000481 RID: 1153
[Token(Token = "0x40003A8")]
private static readonly string[] k_MaskFilterPropNames;
// Token: 0x04000482 RID: 1154
[Token(Token = "0x40003A9")]
private static readonly string[] k_InvertedFilterPropNames;
// Token: 0x04000483 RID: 1155
[Token(Token = "0x40003AA")]
private static Renderer2DData s_Renderer2DData;
// Token: 0x04000484 RID: 1156
[Token(Token = "0x40003AB")]
private static RenderingData s_RenderingData;
// Token: 0x04000485 RID: 1157
[Token(Token = "0x40003AC")]
private static Light2DBlendStyle[] s_BlendStyles;
// Token: 0x04000486 RID: 1158
[Token(Token = "0x40003AD")]
private static RenderTargetHandle[] s_LightRenderTargets;
// Token: 0x04000487 RID: 1159
[Token(Token = "0x40003AE")]
private static bool[] s_LightRenderTargetsDirty;
// Token: 0x04000488 RID: 1160
[Token(Token = "0x40003AF")]
private static RenderTargetHandle s_ShadowsRenderTarget;
// Token: 0x04000489 RID: 1161
[Token(Token = "0x40003B0")]
private static RenderTargetHandle s_NormalsTarget;
// Token: 0x0400048A RID: 1162
[Token(Token = "0x40003B1")]
private static Texture s_LightLookupTexture;
// Token: 0x0400048B RID: 1163
[Token(Token = "0x40003B2")]
private static Texture s_FalloffLookupTexture;
// Token: 0x0400048C RID: 1164
[Token(Token = "0x40003B3")]
private static Material[] s_LightMaterials;
// Token: 0x0400048D RID: 1165
[Token(Token = "0x40003B4")]
private static Material[] s_ShadowMaterials;
// Token: 0x0400048E RID: 1166
[Token(Token = "0x40003B5")]
private static Material[] s_RemoveSelfShadowMaterials;
// Token: 0x0400048F RID: 1167
[Token(Token = "0x40003B6")]
private static GraphicsFormat s_RenderTextureFormatToUse;
// Token: 0x04000490 RID: 1168
[Token(Token = "0x40003B7")]
private static bool s_HasSetupRenderTextureFormatToUse;
}
}
@@ -0,0 +1,245 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000BB RID: 187
[Token(Token = "0x200009A")]
[ExecuteInEditMode]
[DisallowMultipleComponent]
[AddComponentMenu("Rendering/2D/Shadow Caster 2D (Experimental)")]
public class ShadowCaster2D : ShadowCasterGroup2D
{
// Token: 0x170000F1 RID: 241
// (get) Token: 0x060003A4 RID: 932 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000EE")]
internal Mesh mesh
{
[Token(Token = "0x600037F")]
[Address(RVA = "0x3FA170", Offset = "0x3F8F70", VA = "0x1803FA170")]
get
{
return null;
}
}
// Token: 0x170000F2 RID: 242
// (get) Token: 0x060003A5 RID: 933 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000EF")]
internal Vector3[] shapePath
{
[Token(Token = "0x6000380")]
[Address(RVA = "0x3F63D0", Offset = "0x3F51D0", VA = "0x1803F63D0")]
get
{
return null;
}
}
// Token: 0x170000F3 RID: 243
// (get) Token: 0x060003A6 RID: 934 RVA: 0x00003EE8 File Offset: 0x000020E8
// (set) Token: 0x060003A7 RID: 935 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000F0")]
internal int shapePathHash
{
[Token(Token = "0x6000381")]
[Address(RVA = "0x3F63F0", Offset = "0x3F51F0", VA = "0x1803F63F0")]
get
{
return 0;
}
[Token(Token = "0x6000382")]
[Address(RVA = "0x445D00", Offset = "0x444B00", VA = "0x180445D00")]
set
{
}
}
// Token: 0x170000F4 RID: 244
// (get) Token: 0x060003A9 RID: 937 RVA: 0x00003F00 File Offset: 0x00002100
// (set) Token: 0x060003A8 RID: 936 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000F1")]
public bool useRendererSilhouette
{
[Token(Token = "0x6000384")]
[Address(RVA = "0x19DF010", Offset = "0x19DDE10", VA = "0x1819DF010")]
get
{
return default(bool);
}
[Token(Token = "0x6000383")]
[Address(RVA = "0x4944F0", Offset = "0x4932F0", VA = "0x1804944F0")]
set
{
}
}
// Token: 0x170000F5 RID: 245
// (get) Token: 0x060003AB RID: 939 RVA: 0x00003F18 File Offset: 0x00002118
// (set) Token: 0x060003AA RID: 938 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000F2")]
public bool selfShadows
{
[Token(Token = "0x6000386")]
[Address(RVA = "0x494250", Offset = "0x493050", VA = "0x180494250")]
get
{
return default(bool);
}
[Token(Token = "0x6000385")]
[Address(RVA = "0x9ACF70", Offset = "0x9ABD70", VA = "0x1809ACF70")]
set
{
}
}
// Token: 0x170000F6 RID: 246
// (get) Token: 0x060003AD RID: 941 RVA: 0x00003F30 File Offset: 0x00002130
// (set) Token: 0x060003AC RID: 940 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000F3")]
public bool castsShadows
{
[Token(Token = "0x6000388")]
[Address(RVA = "0x494240", Offset = "0x493040", VA = "0x180494240")]
get
{
return default(bool);
}
[Token(Token = "0x6000387")]
[Address(RVA = "0x6CEB60", Offset = "0x6CD960", VA = "0x1806CEB60")]
set
{
}
}
// Token: 0x060003AE RID: 942 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000389")]
[Address(RVA = "0x19DECA0", Offset = "0x19DDAA0", VA = "0x1819DECA0")]
private static int[] SetDefaultSortingLayers()
{
return null;
}
// Token: 0x060003AF RID: 943 RVA: 0x00003F48 File Offset: 0x00002148
[Token(Token = "0x600038A")]
[Address(RVA = "0x19DEB50", Offset = "0x19DD950", VA = "0x1819DEB50")]
internal bool IsShadowedLayer(int layer)
{
return default(bool);
}
// Token: 0x060003B0 RID: 944 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600038B")]
[Address(RVA = "0x19DE4C0", Offset = "0x19DD2C0", VA = "0x1819DE4C0")]
private void Awake()
{
}
// Token: 0x060003B1 RID: 945 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600038C")]
[Address(RVA = "0x19DEBC0", Offset = "0x19DD9C0", VA = "0x1819DEBC0")]
protected void OnEnable()
{
}
// Token: 0x060003B2 RID: 946 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600038D")]
[Address(RVA = "0x19DEBB0", Offset = "0x19DD9B0", VA = "0x1819DEBB0")]
protected void OnDisable()
{
}
// Token: 0x060003B3 RID: 947 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600038E")]
[Address(RVA = "0x19DED80", Offset = "0x19DDB80", VA = "0x1819DED80")]
public void Update()
{
}
// Token: 0x060003B4 RID: 948 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600038F")]
[Address(RVA = "0x19DEFF0", Offset = "0x19DDDF0", VA = "0x1819DEFF0")]
public ShadowCaster2D()
{
}
// Token: 0x040004CB RID: 1227
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40003EE")]
[SerializeField]
private bool m_HasRenderer;
// Token: 0x040004CC RID: 1228
[FieldOffset(Offset = "0x29")]
[Token(Token = "0x40003EF")]
[SerializeField]
private bool m_UseRendererSilhouette;
// Token: 0x040004CD RID: 1229
[FieldOffset(Offset = "0x2A")]
[Token(Token = "0x40003F0")]
[SerializeField]
private bool m_CastsShadows;
// Token: 0x040004CE RID: 1230
[FieldOffset(Offset = "0x2B")]
[Token(Token = "0x40003F1")]
[SerializeField]
private bool m_SelfShadows;
// Token: 0x040004CF RID: 1231
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40003F2")]
[SerializeField]
private int[] m_ApplyToSortingLayers;
// Token: 0x040004D0 RID: 1232
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40003F3")]
[SerializeField]
private Vector3[] m_ShapePath;
// Token: 0x040004D1 RID: 1233
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40003F4")]
[SerializeField]
private int m_ShapePathHash;
// Token: 0x040004D2 RID: 1234
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40003F5")]
[SerializeField]
private Mesh m_Mesh;
// Token: 0x040004D3 RID: 1235
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40003F6")]
[SerializeField]
private int m_InstanceId;
// Token: 0x040004D4 RID: 1236
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40003F7")]
internal ShadowCasterGroup2D m_ShadowCasterGroup;
// Token: 0x040004D5 RID: 1237
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40003F8")]
internal ShadowCasterGroup2D m_PreviousShadowCasterGroup;
// Token: 0x040004D6 RID: 1238
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40003F9")]
private int m_PreviousShadowGroup;
// Token: 0x040004D7 RID: 1239
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40003FA")]
private bool m_PreviousCastsShadows;
// Token: 0x040004D8 RID: 1240
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40003FB")]
private int m_PreviousPathHash;
}
}
@@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000BC RID: 188
[Token(Token = "0x200009B")]
public abstract class ShadowCasterGroup2D : MonoBehaviour
{
// Token: 0x060003B5 RID: 949 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000390")]
[Address(RVA = "0x3F6400", Offset = "0x3F5200", VA = "0x1803F6400")]
public List<ShadowCaster2D> GetShadowCasters()
{
return null;
}
// Token: 0x060003B6 RID: 950 RVA: 0x00003F60 File Offset: 0x00002160
[Token(Token = "0x6000391")]
[Address(RVA = "0x40B720", Offset = "0x40A520", VA = "0x18040B720")]
public int GetShadowGroup()
{
return 0;
}
// Token: 0x060003B7 RID: 951 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000392")]
[Address(RVA = "0x19DF280", Offset = "0x19DE080", VA = "0x1819DF280")]
public void RegisterShadowCaster2D(ShadowCaster2D shadowCaster2D)
{
}
// Token: 0x060003B8 RID: 952 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000393")]
[Address(RVA = "0x19DF310", Offset = "0x19DE110", VA = "0x1819DF310")]
public void UnregisterShadowCaster2D(ShadowCaster2D shadowCaster2D)
{
}
// Token: 0x060003B9 RID: 953 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000394")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
protected ShadowCasterGroup2D()
{
}
// Token: 0x040004D9 RID: 1241
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40003FC")]
[SerializeField]
internal int m_ShadowGroup;
// Token: 0x040004DA RID: 1242
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40003FD")]
private List<ShadowCaster2D> m_ShadowCasters;
}
}
@@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000BD RID: 189
[Token(Token = "0x200009C")]
internal class ShadowCasterGroup2DManager
{
// Token: 0x170000F7 RID: 247
// (get) Token: 0x060003BA RID: 954 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000F4")]
public static List<ShadowCasterGroup2D> shadowCasterGroups
{
[Token(Token = "0x6000395")]
[Address(RVA = "0x19DF220", Offset = "0x19DE020", VA = "0x1819DF220")]
get
{
return null;
}
}
// Token: 0x060003BB RID: 955 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000396")]
[Address(RVA = "0x19DF020", Offset = "0x19DDE20", VA = "0x1819DF020")]
public static void AddGroup(ShadowCasterGroup2D group)
{
}
// Token: 0x060003BC RID: 956 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000397")]
[Address(RVA = "0x19DF150", Offset = "0x19DDF50", VA = "0x1819DF150")]
public static void RemoveGroup(ShadowCasterGroup2D group)
{
}
// Token: 0x060003BD RID: 957 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000398")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public ShadowCasterGroup2DManager()
{
}
// Token: 0x040004DB RID: 1243
[Token(Token = "0x40003FE")]
private static List<ShadowCasterGroup2D> s_ShadowCasterGroups;
}
}
@@ -0,0 +1,126 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering.Universal.LibTessDotNet;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000BE RID: 190
[Token(Token = "0x200009D")]
internal class ShadowUtility
{
// Token: 0x060003BF RID: 959 RVA: 0x00003F78 File Offset: 0x00002178
[Token(Token = "0x600039A")]
[Address(RVA = "0x19DF360", Offset = "0x19DE160", VA = "0x1819DF360")]
private static ShadowUtility.Edge CreateEdge(int triangleIndexA, int triangleIndexB, List<Vector3> vertices, List<int> triangles)
{
return default(ShadowUtility.Edge);
}
// Token: 0x060003C0 RID: 960 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600039B")]
[Address(RVA = "0x19E0110", Offset = "0x19DEF10", VA = "0x1819E0110")]
private static void PopulateEdgeArray(List<Vector3> vertices, List<int> triangles, List<ShadowUtility.Edge> edges)
{
}
// Token: 0x060003C1 RID: 961 RVA: 0x00003F90 File Offset: 0x00002190
[Token(Token = "0x600039C")]
[Address(RVA = "0x19DFF50", Offset = "0x19DED50", VA = "0x1819DFF50")]
private static bool IsOutsideEdge(int edgeIndex, List<ShadowUtility.Edge> edgesToProcess)
{
return default(bool);
}
// Token: 0x060003C2 RID: 962 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600039D")]
[Address(RVA = "0x19E02C0", Offset = "0x19DF0C0", VA = "0x1819E02C0")]
private static void SortEdges(List<ShadowUtility.Edge> edgesToProcess)
{
}
// Token: 0x060003C3 RID: 963 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600039E")]
[Address(RVA = "0x19DF5B0", Offset = "0x19DE3B0", VA = "0x1819DF5B0")]
private static void CreateShadowTriangles(List<Vector3> vertices, List<int> triangles, List<Vector4> tangents, List<ShadowUtility.Edge> edges)
{
}
// Token: 0x060003C4 RID: 964 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600039F")]
[Address(RVA = "0x19DFF20", Offset = "0x19DED20", VA = "0x1819DFF20")]
private static object InterpCustomVertexData(Vec3 position, object[] data, float[] weights)
{
return null;
}
// Token: 0x060003C5 RID: 965 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003A0")]
[Address(RVA = "0x19DFE70", Offset = "0x19DEC70", VA = "0x1819DFE70")]
private static void InitializeTangents(int tangentsToAdd, List<Vector4> tangents)
{
}
// Token: 0x060003C6 RID: 966 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003A1")]
[Address(RVA = "0x19DF7D0", Offset = "0x19DE5D0", VA = "0x1819DF7D0")]
public static void GenerateShadowMesh(Mesh mesh, Vector3[] shapePath)
{
}
// Token: 0x060003C7 RID: 967 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003A2")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public ShadowUtility()
{
}
// Token: 0x020000BF RID: 191
[Token(Token = "0x20000D1")]
internal struct Edge : IComparable<ShadowUtility.Edge>
{
// Token: 0x060003C8 RID: 968 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000452")]
[Address(RVA = "0x19CD7B0", Offset = "0x19CC5B0", VA = "0x1819CD7B0")]
public void AssignVertexIndices(int vi0, int vi1)
{
}
// Token: 0x060003C9 RID: 969 RVA: 0x00003FA8 File Offset: 0x000021A8
[Token(Token = "0x6000453")]
[Address(RVA = "0x19CD850", Offset = "0x19CC650", VA = "0x1819CD850")]
public int Compare(ShadowUtility.Edge a, ShadowUtility.Edge b)
{
return 0;
}
// Token: 0x060003CA RID: 970 RVA: 0x00003FC0 File Offset: 0x000021C0
[Token(Token = "0x6000454")]
[Address(RVA = "0x19CD7C0", Offset = "0x19CC5C0", VA = "0x1819CD7C0", Slot = "4")]
public int CompareTo(ShadowUtility.Edge edgeToCompare)
{
return 0;
}
// Token: 0x040004DC RID: 1244
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400052D")]
public int vertexIndex0;
// Token: 0x040004DD RID: 1245
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x400052E")]
public int vertexIndex1;
// Token: 0x040004DE RID: 1246
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400052F")]
public Vector4 tangent;
// Token: 0x040004DF RID: 1247
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000530")]
private bool compareReversed;
}
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.LWRP
{
// Token: 0x02000004 RID: 4
[Token(Token = "0x2000004")]
[Obsolete]
public class LWRPAdditionalCameraData
{
// Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000003")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public LWRPAdditionalCameraData()
{
}
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.LWRP
{
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000005")]
[Obsolete]
public class LWRPAdditionalLightData
{
// Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000004")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public LWRPAdditionalLightData()
{
}
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.LWRP
{
// Token: 0x02000006 RID: 6
[Token(Token = "0x2000006")]
[Obsolete]
public class LightweightRenderPipeline
{
// Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000005")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public LightweightRenderPipeline(LightweightRenderPipelineAsset asset)
{
}
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.LWRP
{
// Token: 0x02000002 RID: 2
[Token(Token = "0x2000002")]
[Obsolete]
public class LightweightRenderPipelineAsset
{
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000001")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public LightweightRenderPipelineAsset()
{
}
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.LWRP
{
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
[Obsolete]
public class LightweightRenderPipelineEditorResources
{
// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000002")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public LightweightRenderPipelineEditorResources()
{
}
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000072 RID: 114
[Token(Token = "0x2000066")]
public enum AntialiasingMode
{
// Token: 0x04000229 RID: 553
[Token(Token = "0x40001F6")]
None,
// Token: 0x0400022A RID: 554
[Token(Token = "0x40001F7")]
FastApproximateAntialiasing,
// Token: 0x0400022B RID: 555
[Token(Token = "0x40001F8")]
SubpixelMorphologicalAntiAliasing
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000075 RID: 117
[Token(Token = "0x2000069")]
public enum AntialiasingQuality
{
// Token: 0x04000234 RID: 564
[Token(Token = "0x4000201")]
Low,
// Token: 0x04000235 RID: 565
[Token(Token = "0x4000202")]
Medium,
// Token: 0x04000236 RID: 566
[Token(Token = "0x4000203")]
High
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200000E RID: 14
[Token(Token = "0x200000C")]
public enum BackgroundAnimationDetailLevel
{
// Token: 0x04000025 RID: 37
[Token(Token = "0x4000016")]
Reduced,
// Token: 0x04000026 RID: 38
[Token(Token = "0x4000017")]
Normal
}
}
@@ -0,0 +1,90 @@
using System;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000033 RID: 51
[Token(Token = "0x200002D")]
[BurstCompile]
public struct BinPerLightJob : IJobParallelFor
{
// Token: 0x060000B6 RID: 182 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AE")]
[Address(RVA = "0x19C5160", Offset = "0x19C3F60", VA = "0x1819C5160", Slot = "4")]
public void Execute(int lightIdx)
{
}
// Token: 0x060000B7 RID: 183 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AF")]
[Address(RVA = "0x19C4B30", Offset = "0x19C3930", VA = "0x1819C4B30")]
private void AddPointLightImportances(uint3 minVoxelIdx, uint3 maxVoxelIdx, ushort lightIdx, float3 lightPos, float lightIntensity, float lightRange)
{
}
// Token: 0x060000B8 RID: 184 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B0")]
[Address(RVA = "0x19C4D50", Offset = "0x19C3B50", VA = "0x1819C4D50")]
private void AddSpotLightImportances(uint3 minVoxelIdx, uint3 maxVoxelIdx, ushort lightIdx, float3 lightPos, float3 expandedLightPos, float3 lightForward, float lightIntensity, float lightBaseRadius, float lightRange, float expandedLightRange)
{
}
// Token: 0x060000B9 RID: 185 RVA: 0x00002778 File Offset: 0x00000978
[Token(Token = "0x60000B1")]
[Address(RVA = "0x19C5800", Offset = "0x19C4600", VA = "0x1819C5800")]
private float PointLightIntensity(float approxIntensity)
{
return 0f;
}
// Token: 0x060000BA RID: 186 RVA: 0x00002790 File Offset: 0x00000990
[Token(Token = "0x60000B2")]
[Address(RVA = "0x19C5780", Offset = "0x19C4580", VA = "0x1819C5780")]
private float LinearAttenuation(float3 voxelCenter, float3 lightPos, float lightRange)
{
return 0f;
}
// Token: 0x060000BB RID: 187 RVA: 0x000027A8 File Offset: 0x000009A8
[Token(Token = "0x60000B3")]
[Address(RVA = "0x19C5080", Offset = "0x19C3E80", VA = "0x1819C5080")]
private float AngularAttenuation(float3 voxelCenter, float3 lightPos, float3 lightForward, float lightBaseRadius, float lightRange)
{
return 0f;
}
// Token: 0x0400011E RID: 286
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000FB")]
[ReadOnly]
public NativeArray<BinnableLight> lights;
// Token: 0x0400011F RID: 287
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40000FC")]
[ReadOnly]
public NativeArray<float3> voxelPoints;
// Token: 0x04000120 RID: 288
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40000FD")]
[ReadOnly]
public float3 worldVolumeMinCorner;
// Token: 0x04000121 RID: 289
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40000FE")]
[ReadOnly]
public float3 worldVolumeMaxCorner;
// Token: 0x04000122 RID: 290
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40000FF")]
[WriteOnly]
public NativeMultiHashMap<ushort, LightInBin>.ParallelWriter clusteredLightIndices;
}
}
@@ -0,0 +1,57 @@
using System;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000034 RID: 52
[Token(Token = "0x200002E")]
[BurstCompile]
public struct BinPerVoxelJob : IJobParallelForBatch
{
// Token: 0x060000BC RID: 188 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B4")]
[Address(RVA = "0x19C5990", Offset = "0x19C4790", VA = "0x1819C5990", Slot = "4")]
public void Execute(int voxelStartIdx, int voxelCapacity)
{
}
// Token: 0x060000BD RID: 189 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B5")]
[Address(RVA = "0x19C5820", Offset = "0x19C4620", VA = "0x1819C5820")]
private void AddLight(int lightingStartIdx, ushort lightsInCurrentVoxel, int lightCapacity, LightInBin lightInVoxelData)
{
}
// Token: 0x04000123 RID: 291
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000100")]
[ReadOnly]
public NativeMultiHashMap<ushort, LightInBin> clusteredLightIndices;
// Token: 0x04000124 RID: 292
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000101")]
[ReadOnly]
public uint lightCount;
// Token: 0x04000125 RID: 293
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000102")]
[ReadOnly]
public int headerSize;
// Token: 0x04000126 RID: 294
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000103")]
[WriteOnly]
public NativeArray<uint> voxels;
// Token: 0x04000127 RID: 295
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000104")]
public NativeArray<float> importances;
}
}
@@ -0,0 +1,36 @@
using System;
using Cpp2IlInjected;
using Unity.Mathematics;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000030 RID: 48
[Token(Token = "0x200002A")]
public struct BinnableLight
{
// Token: 0x04000114 RID: 276
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000F1")]
public LightType lightType;
// Token: 0x04000115 RID: 277
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40000F2")]
public float4x4 localToWorld;
// Token: 0x04000116 RID: 278
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40000F3")]
public float approxIntensity;
// Token: 0x04000117 RID: 279
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40000F4")]
public float range;
// Token: 0x04000118 RID: 280
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40000F5")]
public float spotAngle;
}
}
@@ -0,0 +1,83 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000036 RID: 54
[Token(Token = "0x2000030")]
[VolumeComponentMenu("Post-processing/Bloom")]
[Serializable]
public sealed class Bloom : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000BF RID: 191 RVA: 0x000027C0 File Offset: 0x000009C0
[Token(Token = "0x60000B7")]
[Address(RVA = "0x19C5AD0", Offset = "0x19C48D0", VA = "0x1819C5AD0", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000C0 RID: 192 RVA: 0x000027D8 File Offset: 0x000009D8
[Token(Token = "0x60000B8")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000C1 RID: 193 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B9")]
[Address(RVA = "0x19C5B00", Offset = "0x19C4900", VA = "0x1819C5B00")]
public Bloom()
{
}
// Token: 0x04000129 RID: 297
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000106")]
[Tooltip("Filters out pixels under this level of brightness. Value is in gamma-space.")]
public MinFloatParameter threshold;
// Token: 0x0400012A RID: 298
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000107")]
[Tooltip("Strength of the bloom filter.")]
public MinFloatParameter intensity;
// Token: 0x0400012B RID: 299
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000108")]
[Tooltip("Changes the extent of veiling effects.")]
public ClampedFloatParameter scatter;
// Token: 0x0400012C RID: 300
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000109")]
[Tooltip("Clamps pixels to control the bloom amount.")]
public MinFloatParameter clamp;
// Token: 0x0400012D RID: 301
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400010A")]
[Tooltip("Global tint of the bloom filter.")]
public ColorParameter tint;
// Token: 0x0400012E RID: 302
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400010B")]
[Tooltip("Use bicubic sampling instead of bilinear sampling for the upsampling passes. This is slightly more expensive but helps getting smoother visuals.")]
public BoolParameter highQualityFiltering;
// Token: 0x0400012F RID: 303
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400010C")]
[Tooltip("Dirtiness texture to add smudges or dust to the bloom effect.")]
public TextureParameter dirtTexture;
// Token: 0x04000130 RID: 304
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400010D")]
[Tooltip("Amount of dirtiness.")]
public MinFloatParameter dirtIntensity;
}
}
@@ -0,0 +1,40 @@
using System;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000032 RID: 50
[Token(Token = "0x200002C")]
[BurstCompile]
public struct CalculateVoxelPoints : IJobParallelFor
{
// Token: 0x060000B5 RID: 181 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AD")]
[Address(RVA = "0x19C86C0", Offset = "0x19C74C0", VA = "0x1819C86C0", Slot = "4")]
public void Execute(int index)
{
}
// Token: 0x0400011B RID: 283
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000F8")]
[WriteOnly]
public NativeArray<float3> voxelPoints;
// Token: 0x0400011C RID: 284
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40000F9")]
[ReadOnly]
public float3 worldVolumeMinCorner;
// Token: 0x0400011D RID: 285
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40000FA")]
[ReadOnly]
public float3 worldVolumeMaxCorner;
}
}
@@ -0,0 +1,281 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000080 RID: 128
[Token(Token = "0x2000072")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public struct CameraData
{
// Token: 0x06000229 RID: 553 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000213")]
[Address(RVA = "0x19C8AF0", Offset = "0x19C78F0", VA = "0x1819C8AF0")]
internal void SetViewAndProjectionMatrix(Matrix4x4 viewMatrix, Matrix4x4 projectionMatrix)
{
}
// Token: 0x0600022A RID: 554 RVA: 0x000033A8 File Offset: 0x000015A8
[Token(Token = "0x6000214")]
[Address(RVA = "0x19C8970", Offset = "0x19C7770", VA = "0x1819C8970")]
public Matrix4x4 GetViewMatrix()
{
return default(Matrix4x4);
}
// Token: 0x0600022B RID: 555 RVA: 0x000033C0 File Offset: 0x000015C0
[Token(Token = "0x6000215")]
[Address(RVA = "0x19C8940", Offset = "0x19C7740", VA = "0x1819C8940")]
public Matrix4x4 GetProjectionMatrix()
{
return default(Matrix4x4);
}
// Token: 0x0600022C RID: 556 RVA: 0x000033D8 File Offset: 0x000015D8
[Token(Token = "0x6000216")]
[Address(RVA = "0x19C8890", Offset = "0x19C7690", VA = "0x1819C8890")]
public Matrix4x4 GetGPUProjectionMatrix()
{
return default(Matrix4x4);
}
// Token: 0x170000A1 RID: 161
// (get) Token: 0x0600022D RID: 557 RVA: 0x000033F0 File Offset: 0x000015F0
[Token(Token = "0x170000A0")]
public bool requiresDepthTexture
{
[Token(Token = "0x6000217")]
[Address(RVA = "0x19C8BE0", Offset = "0x19C79E0", VA = "0x1819C8BE0")]
get
{
return default(bool);
}
}
// Token: 0x170000A2 RID: 162
// (get) Token: 0x0600022E RID: 558 RVA: 0x00003408 File Offset: 0x00001608
[Token(Token = "0x170000A1")]
public bool isPreviewCamera
{
[Token(Token = "0x6000218")]
[Address(RVA = "0x19C8BC0", Offset = "0x19C79C0", VA = "0x1819C8BC0")]
get
{
return default(bool);
}
}
// Token: 0x170000A3 RID: 163
// (get) Token: 0x0600022F RID: 559 RVA: 0x00003420 File Offset: 0x00001620
[Token(Token = "0x170000A2")]
public bool isOffscreenRender
{
[Token(Token = "0x6000219")]
[Address(RVA = "0x19C8B40", Offset = "0x19C7940", VA = "0x1819C8B40")]
get
{
return default(bool);
}
}
// Token: 0x06000230 RID: 560 RVA: 0x00003438 File Offset: 0x00001638
[Token(Token = "0x600021A")]
[Address(RVA = "0x19C89A0", Offset = "0x19C77A0", VA = "0x1819C89A0")]
public bool IsCameraProjectionMatrixFlipped()
{
return default(bool);
}
// Token: 0x170000A4 RID: 164
// (get) Token: 0x06000231 RID: 561 RVA: 0x00003450 File Offset: 0x00001650
[Token(Token = "0x170000A3")]
public bool postProcessEnabled
{
[Token(Token = "0x600021B")]
[Address(RVA = "0x19C8BD0", Offset = "0x19C79D0", VA = "0x1819C8BD0")]
get
{
return default(bool);
}
}
// Token: 0x0400027C RID: 636
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000240")]
private Matrix4x4 m_ViewMatrix;
// Token: 0x0400027D RID: 637
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000241")]
private Matrix4x4 m_ProjectionMatrix;
// Token: 0x0400027E RID: 638
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000242")]
public Camera camera;
// Token: 0x0400027F RID: 639
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000243")]
public CameraRenderType renderType;
// Token: 0x04000280 RID: 640
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000244")]
public RenderTexture targetTexture;
// Token: 0x04000281 RID: 641
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000245")]
public RenderTextureDescriptor cameraTargetDescriptor;
// Token: 0x04000282 RID: 642
[FieldOffset(Offset = "0xCC")]
[Token(Token = "0x4000246")]
internal Rect pixelRect;
// Token: 0x04000283 RID: 643
[FieldOffset(Offset = "0xDC")]
[Token(Token = "0x4000247")]
internal int pixelWidth;
// Token: 0x04000284 RID: 644
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000248")]
internal int pixelHeight;
// Token: 0x04000285 RID: 645
[FieldOffset(Offset = "0xE4")]
[Token(Token = "0x4000249")]
internal float aspectRatio;
// Token: 0x04000286 RID: 646
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x400024A")]
public float renderScale;
// Token: 0x04000287 RID: 647
[FieldOffset(Offset = "0xEC")]
[Token(Token = "0x400024B")]
public bool clearDepth;
// Token: 0x04000288 RID: 648
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400024C")]
public CameraType cameraType;
// Token: 0x04000289 RID: 649
[FieldOffset(Offset = "0xF4")]
[Token(Token = "0x400024D")]
public bool isDefaultViewport;
// Token: 0x0400028A RID: 650
[FieldOffset(Offset = "0xF5")]
[Token(Token = "0x400024E")]
public bool isHdrEnabled;
// Token: 0x0400028B RID: 651
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400024F")]
public DepthTextureRenderMode depthTextureMode;
// Token: 0x0400028C RID: 652
[FieldOffset(Offset = "0xFC")]
[Token(Token = "0x4000250")]
public OpaqueTextureRenderMode opaqueTextureMode;
// Token: 0x0400028D RID: 653
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000251")]
public bool isSceneViewCamera;
// Token: 0x0400028E RID: 654
[FieldOffset(Offset = "0x104")]
[Token(Token = "0x4000252")]
public SortingCriteria defaultOpaqueSortFlags;
// Token: 0x0400028F RID: 655
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000253")]
public bool isStereoEnabled;
// Token: 0x04000290 RID: 656
[FieldOffset(Offset = "0x10C")]
[Token(Token = "0x4000254")]
internal int numberOfXRPasses;
// Token: 0x04000291 RID: 657
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000255")]
internal bool isXRMultipass;
// Token: 0x04000292 RID: 658
[FieldOffset(Offset = "0x114")]
[Token(Token = "0x4000256")]
public float maxShadowDistance;
// Token: 0x04000293 RID: 659
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4000257")]
public PostProcessingOption postProcessing;
// Token: 0x04000294 RID: 660
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000258")]
[Obsolete]
public PostProcessLayer postProcessLayer;
// Token: 0x04000295 RID: 661
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000259")]
public IEnumerator<Action<RenderTargetIdentifier, CommandBuffer>> captureActions;
// Token: 0x04000296 RID: 662
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400025A")]
public LayerMask volumeLayerMask;
// Token: 0x04000297 RID: 663
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400025B")]
public Transform volumeTrigger;
// Token: 0x04000298 RID: 664
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x400025C")]
public bool isStopNaNEnabled;
// Token: 0x04000299 RID: 665
[FieldOffset(Offset = "0x141")]
[Token(Token = "0x400025D")]
public bool isDitheringEnabled;
// Token: 0x0400029A RID: 666
[FieldOffset(Offset = "0x144")]
[Token(Token = "0x400025E")]
public AntialiasingMode antialiasing;
// Token: 0x0400029B RID: 667
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x400025F")]
public AntialiasingQuality antialiasingQuality;
// Token: 0x0400029C RID: 668
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000260")]
internal ScriptableRenderer renderer;
// Token: 0x0400029D RID: 669
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000261")]
public bool resolveFinalTarget;
// Token: 0x0400029E RID: 670
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000262")]
public UniversalAdditionalCameraData additionalCameraData;
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000076 RID: 118
[Token(Token = "0x200006A")]
public static class CameraExtensions
{
// Token: 0x060001C7 RID: 455 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60001B5")]
[Address(RVA = "0x19C8C50", Offset = "0x19C7A50", VA = "0x1819C8C50")]
public static UniversalAdditionalCameraData GetOrCreateAdditionalCameraData(this Camera camera)
{
return null;
}
// Token: 0x060001C8 RID: 456 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60001B6")]
[Address(RVA = "0x19C8C00", Offset = "0x19C7A00", VA = "0x1819C8C00")]
public static UniversalAdditionalCameraData GetAdditionalCameraData(this Camera camera)
{
return null;
}
}
}
@@ -0,0 +1,27 @@
using System;
using System.ComponentModel;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000074 RID: 116
[Token(Token = "0x2000068")]
[Obsolete]
[Obsolete("This enum is deprecated.")]
[EditorBrowsable(EditorBrowsableState.Never)]
public enum CameraOutput
{
// Token: 0x04000230 RID: 560
[Token(Token = "0x40001FD")]
Screen,
// Token: 0x04000231 RID: 561
[Token(Token = "0x40001FE")]
Texture,
// Token: 0x04000232 RID: 562
[Token(Token = "0x40001FF")]
[Obsolete]
[Obsolete("Use CameraOutput.Screen instead.", false)]
[EditorBrowsable(EditorBrowsableState.Never)]
Camera = 0
}
}
@@ -0,0 +1,22 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000070 RID: 112
[Token(Token = "0x2000064")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum CameraOverrideOption
{
// Token: 0x04000222 RID: 546
[Token(Token = "0x40001EF")]
Off,
// Token: 0x04000223 RID: 547
[Token(Token = "0x40001F0")]
On,
// Token: 0x04000224 RID: 548
[Token(Token = "0x40001F1")]
UsePipelineSettings
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000073 RID: 115
[Token(Token = "0x2000067")]
public enum CameraRenderType
{
// Token: 0x0400022D RID: 557
[Token(Token = "0x40001FA")]
Base,
// Token: 0x0400022E RID: 558
[Token(Token = "0x40001FB")]
Overlay
}
}
@@ -0,0 +1,22 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000077 RID: 119
[Token(Token = "0x200006B")]
internal static class CameraTypeUtility
{
// Token: 0x060001C9 RID: 457 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60001B7")]
[Address(RVA = "0x19C8CE0", Offset = "0x19C7AE0", VA = "0x1819C8CE0")]
public static string GetName(this CameraRenderType type)
{
return null;
}
// Token: 0x04000237 RID: 567
[Token(Token = "0x4000204")]
private static string[] s_CameraTypeNames;
}
}
@@ -0,0 +1,40 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000051 RID: 81
[Token(Token = "0x200004B")]
internal class CapturePass : ScriptableRenderPass
{
// Token: 0x060000F8 RID: 248 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F0")]
[Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")]
public CapturePass(RenderPassEvent evt)
{
}
// Token: 0x060000F9 RID: 249 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F1")]
[Address(RVA = "0x5674A0", Offset = "0x5662A0", VA = "0x1805674A0")]
public void Setup(RenderTargetHandle colorHandle)
{
}
// Token: 0x060000FA RID: 250 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F2")]
[Address(RVA = "0x19C8E50", Offset = "0x19C7C50", VA = "0x1819C8E50", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x04000194 RID: 404
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000171")]
private RenderTargetHandle m_CameraColorHandle;
// Token: 0x04000195 RID: 405
[Token(Token = "0x4000172")]
private const string m_ProfilerTag = "Capture Pass";
}
}
@@ -0,0 +1,89 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000037 RID: 55
[Token(Token = "0x2000031")]
[VolumeComponentMenu("Post-processing/Channel Mixer")]
[Serializable]
public sealed class ChannelMixer : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000C2 RID: 194 RVA: 0x000027F0 File Offset: 0x000009F0
[Token(Token = "0x60000BA")]
[Address(RVA = "0x19C90C0", Offset = "0x19C7EC0", VA = "0x1819C90C0", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000C3 RID: 195 RVA: 0x00002808 File Offset: 0x00000A08
[Token(Token = "0x60000BB")]
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000C4 RID: 196 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000BC")]
[Address(RVA = "0x19C9260", Offset = "0x19C8060", VA = "0x1819C9260")]
public ChannelMixer()
{
}
// Token: 0x04000131 RID: 305
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400010E")]
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter redOutRedIn;
// Token: 0x04000132 RID: 306
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400010F")]
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter redOutGreenIn;
// Token: 0x04000133 RID: 307
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000110")]
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter redOutBlueIn;
// Token: 0x04000134 RID: 308
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000111")]
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter greenOutRedIn;
// Token: 0x04000135 RID: 309
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000112")]
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter greenOutGreenIn;
// Token: 0x04000136 RID: 310
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000113")]
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter greenOutBlueIn;
// Token: 0x04000137 RID: 311
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000114")]
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter blueOutRedIn;
// Token: 0x04000138 RID: 312
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000115")]
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter blueOutGreenIn;
// Token: 0x04000139 RID: 313
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000116")]
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter blueOutBlueIn;
}
}
@@ -0,0 +1,41 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000038 RID: 56
[Token(Token = "0x2000032")]
[VolumeComponentMenu("Post-processing/Chromatic Aberration")]
[Serializable]
public sealed class ChromaticAberration : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000C5 RID: 197 RVA: 0x00002820 File Offset: 0x00000A20
[Token(Token = "0x60000BD")]
[Address(RVA = "0x19C9490", Offset = "0x19C8290", VA = "0x1819C9490", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000C6 RID: 198 RVA: 0x00002838 File Offset: 0x00000A38
[Token(Token = "0x60000BE")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000C7 RID: 199 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000BF")]
[Address(RVA = "0x19C94C0", Offset = "0x19C82C0", VA = "0x1819C94C0")]
public ChromaticAberration()
{
}
// Token: 0x0400013A RID: 314
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000117")]
[Tooltip("Amount of tangential distortion.")]
public ClampedFloatParameter intensity;
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000035 RID: 53
[Token(Token = "0x200002F")]
[BurstCompile]
public struct ClearBufferJob<T, U> : IJob where T : struct, IEquatable<T> where U : struct
{
// Token: 0x060000BE RID: 190 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B6")]
[Address(RVA = "0x2AFD990", Offset = "0x2AFC790", VA = "0x182AFD990", Slot = "4")]
public void Execute()
{
}
// Token: 0x04000128 RID: 296
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000105")]
public NativeMultiHashMap<T, U> bufferToClear;
}
}
@@ -0,0 +1,65 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000039 RID: 57
[Token(Token = "0x2000033")]
[VolumeComponentMenu("Post-processing/Color Adjustments")]
[Serializable]
public sealed class ColorAdjustments : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000C8 RID: 200 RVA: 0x00002850 File Offset: 0x00000A50
[Token(Token = "0x60000C0")]
[Address(RVA = "0x19C9540", Offset = "0x19C8340", VA = "0x1819C9540", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000C9 RID: 201 RVA: 0x00002868 File Offset: 0x00000A68
[Token(Token = "0x60000C1")]
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000CA RID: 202 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000C2")]
[Address(RVA = "0x19C9640", Offset = "0x19C8440", VA = "0x1819C9640")]
public ColorAdjustments()
{
}
// Token: 0x0400013B RID: 315
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000118")]
[Tooltip("Adjusts the overall exposure of the scene in EV100. This is applied after HDR effect and right before tonemapping so it won't affect previous effects in the chain.")]
public FloatParameter postExposure;
// Token: 0x0400013C RID: 316
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000119")]
[Tooltip("Expands or shrinks the overall range of tonal values.")]
public ClampedFloatParameter contrast;
// Token: 0x0400013D RID: 317
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400011A")]
[Tooltip("Tint the render by multiplying a color.")]
public ColorParameter colorFilter;
// Token: 0x0400013E RID: 318
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400011B")]
[Tooltip("Shift the hue of all colors.")]
public ClampedFloatParameter hueShift;
// Token: 0x0400013F RID: 319
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400011C")]
[Tooltip("Pushes the intensity of all colors.")]
public ClampedFloatParameter saturation;
}
}
@@ -0,0 +1,75 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003A RID: 58
[Token(Token = "0x2000034")]
[VolumeComponentMenu("Post-processing/Color Curves")]
[Serializable]
public sealed class ColorCurves : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000CB RID: 203 RVA: 0x00002880 File Offset: 0x00000A80
[Token(Token = "0x60000C3")]
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000CC RID: 204 RVA: 0x00002898 File Offset: 0x00000A98
[Token(Token = "0x60000C4")]
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000CD RID: 205 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000C5")]
[Address(RVA = "0x19C97B0", Offset = "0x19C85B0", VA = "0x1819C97B0")]
public ColorCurves()
{
}
// Token: 0x04000140 RID: 320
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400011D")]
public TextureCurveParameter master;
// Token: 0x04000141 RID: 321
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400011E")]
public TextureCurveParameter red;
// Token: 0x04000142 RID: 322
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400011F")]
public TextureCurveParameter green;
// Token: 0x04000143 RID: 323
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000120")]
public TextureCurveParameter blue;
// Token: 0x04000144 RID: 324
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000121")]
public TextureCurveParameter hueVsHue;
// Token: 0x04000145 RID: 325
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000122")]
public TextureCurveParameter hueVsSat;
// Token: 0x04000146 RID: 326
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000123")]
public TextureCurveParameter satVsSat;
// Token: 0x04000147 RID: 327
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000124")]
public TextureCurveParameter lumVsSat;
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000024 RID: 36
[Token(Token = "0x2000022")]
public enum ColorGradingMode
{
// Token: 0x04000084 RID: 132
[Token(Token = "0x4000075")]
LowDynamicRange,
// Token: 0x04000085 RID: 133
[Token(Token = "0x4000076")]
HighDynamicRange
}
}
@@ -0,0 +1,55 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003B RID: 59
[Token(Token = "0x2000035")]
[VolumeComponentMenu("Post-processing/Color Lookup")]
[Serializable]
public sealed class ColorLookup : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000CE RID: 206 RVA: 0x000028B0 File Offset: 0x00000AB0
[Token(Token = "0x60000C6")]
[Address(RVA = "0x19CB300", Offset = "0x19CA100", VA = "0x1819CB300", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000CF RID: 207 RVA: 0x000028C8 File Offset: 0x00000AC8
[Token(Token = "0x60000C7")]
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000D0 RID: 208 RVA: 0x000028E0 File Offset: 0x00000AE0
[Token(Token = "0x60000C8")]
[Address(RVA = "0x19CB350", Offset = "0x19CA150", VA = "0x1819CB350")]
public bool ValidateLUT()
{
return default(bool);
}
// Token: 0x060000D1 RID: 209 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000C9")]
[Address(RVA = "0x19CB5C0", Offset = "0x19CA3C0", VA = "0x1819CB5C0")]
public ColorLookup()
{
}
// Token: 0x04000148 RID: 328
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000125")]
[Tooltip("A custom 2D texture lookup table to apply.")]
public TextureParameter texture;
// Token: 0x04000149 RID: 329
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000126")]
[Tooltip("How much of the lookup texture will contribute to the color grading effect.")]
public ClampedFloatParameter contribution;
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200001F RID: 31
[Token(Token = "0x200001D")]
internal enum DefaultMaterialType
{
// Token: 0x0400006F RID: 111
[Token(Token = "0x4000060")]
Standard,
// Token: 0x04000070 RID: 112
[Token(Token = "0x4000061")]
Particle,
// Token: 0x04000071 RID: 113
[Token(Token = "0x4000062")]
Terrain,
// Token: 0x04000072 RID: 114
[Token(Token = "0x4000063")]
Sprite,
// Token: 0x04000073 RID: 115
[Token(Token = "0x4000064")]
UnityBuiltinDefault
}
}
@@ -0,0 +1,101 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003D RID: 61
[Token(Token = "0x2000037")]
[VolumeComponentMenu("Post-processing/Depth Of Field")]
[Serializable]
public sealed class DepthOfField : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000D2 RID: 210 RVA: 0x000028F8 File Offset: 0x00000AF8
[Token(Token = "0x60000CA")]
[Address(RVA = "0x19CC580", Offset = "0x19CB380", VA = "0x1819CC580", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000D3 RID: 211 RVA: 0x00002910 File Offset: 0x00000B10
[Token(Token = "0x60000CB")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000D4 RID: 212 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000CC")]
[Address(RVA = "0x19CC600", Offset = "0x19CB400", VA = "0x1819CC600")]
public DepthOfField()
{
}
// Token: 0x0400014E RID: 334
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400012B")]
[Tooltip("Use \"Gaussian\" for a faster but non physical depth of field; \"Bokeh\" for a more realistic but slower depth of field.")]
public DepthOfFieldModeParameter mode;
// Token: 0x0400014F RID: 335
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400012C")]
[Tooltip("The distance at which the blurring will start.")]
public MinFloatParameter gaussianStart;
// Token: 0x04000150 RID: 336
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400012D")]
[Tooltip("The distance at which the blurring will reach its maximum radius.")]
public MinFloatParameter gaussianEnd;
// Token: 0x04000151 RID: 337
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400012E")]
[Tooltip("The maximum radius of the gaussian blur. Values above 1 may show under-sampling artifacts.")]
public ClampedFloatParameter gaussianMaxRadius;
// Token: 0x04000152 RID: 338
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400012F")]
[Tooltip("Use higher quality sampling to reduce flickering and improve the overall blur smoothness.")]
public BoolParameter highQualitySampling;
// Token: 0x04000153 RID: 339
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000130")]
[Tooltip("The distance to the point of focus.")]
public MinFloatParameter focusDistance;
// Token: 0x04000154 RID: 340
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000131")]
[Tooltip("The ratio of aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is.")]
public ClampedFloatParameter aperture;
// Token: 0x04000155 RID: 341
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000132")]
[Tooltip("The distance between the lens and the film. The larger the value is, the shallower the depth of field is.")]
public ClampedFloatParameter focalLength;
// Token: 0x04000156 RID: 342
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000133")]
[Tooltip("The number of aperture blades.")]
public ClampedIntParameter bladeCount;
// Token: 0x04000157 RID: 343
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000134")]
[Tooltip("The curvature of aperture blades. The smaller the value is, the more visible aperture blades are. A value of 1 will make the bokeh perfectly circular.")]
public ClampedFloatParameter bladeCurvature;
// Token: 0x04000158 RID: 344
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000135")]
[Tooltip("The rotation of aperture blades in degrees.")]
public ClampedFloatParameter bladeRotation;
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003C RID: 60
[Token(Token = "0x2000036")]
public enum DepthOfFieldMode
{
// Token: 0x0400014B RID: 331
[Token(Token = "0x4000128")]
Off,
// Token: 0x0400014C RID: 332
[Token(Token = "0x4000129")]
Gaussian,
// Token: 0x0400014D RID: 333
[Token(Token = "0x400012A")]
Bokeh
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003E RID: 62
[Token(Token = "0x2000038")]
[Serializable]
public sealed class DepthOfFieldModeParameter : VolumeParameter<DepthOfFieldMode>
{
// Token: 0x060000D5 RID: 213 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000CD")]
[Address(RVA = "0x19CC520", Offset = "0x19CB320", VA = "0x1819CC520")]
public DepthOfFieldModeParameter(DepthOfFieldMode value, bool overrideState = false)
{
}
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000017 RID: 23
[Token(Token = "0x2000015")]
public enum DepthTextureRenderMode
{
// Token: 0x0400004C RID: 76
[Token(Token = "0x400003D")]
Required,
// Token: 0x0400004D RID: 77
[Token(Token = "0x400003E")]
Automatic,
// Token: 0x0400004E RID: 78
[Token(Token = "0x400003F")]
Disabled
}
}
@@ -0,0 +1,25 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200001E RID: 30
[Token(Token = "0x200001C")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum Downsampling
{
// Token: 0x0400006A RID: 106
[Token(Token = "0x400005B")]
None,
// Token: 0x0400006B RID: 107
[Token(Token = "0x400005C")]
_2xBilinear,
// Token: 0x0400006C RID: 108
[Token(Token = "0x400005D")]
_4xBox,
// Token: 0x0400006D RID: 109
[Token(Token = "0x400005E")]
_4xBilinear
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000052 RID: 82
[Token(Token = "0x200004C")]
[MovedFrom("UnityEngine.Rendering.Internal.Universal")]
public class DrawSkyboxPass : ScriptableRenderPass
{
// Token: 0x060000FB RID: 251 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F3")]
[Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")]
public DrawSkyboxPass(RenderPassEvent evt)
{
}
// Token: 0x060000FC RID: 252 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F4")]
[Address(RVA = "0x19CD570", Offset = "0x19CC370", VA = "0x1819CD570", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
}
}
@@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200002A RID: 42
[Token(Token = "0x2000026")]
public static class DrawToPersistentBufferUtility
{
// Token: 0x1700005C RID: 92
// (get) Token: 0x06000095 RID: 149 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700005C")]
public static IList<ScriptableRenderPass> Passes
{
[Token(Token = "0x6000091")]
[Address(RVA = "0x19CD750", Offset = "0x19CC550", VA = "0x1819CD750")]
get
{
return null;
}
}
// Token: 0x06000096 RID: 150 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000092")]
[Address(RVA = "0x19CD610", Offset = "0x19CC410", VA = "0x1819CD610")]
public static void EnqueuePassForNextRender(ScriptableRenderPass pass)
{
}
// Token: 0x06000097 RID: 151 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000093")]
[Address(RVA = "0x19CD5A0", Offset = "0x19CC3A0", VA = "0x1819CD5A0")]
public static void Clear()
{
}
// Token: 0x040000CA RID: 202
[Token(Token = "0x40000B0")]
private const RenderPassEvent RENDER_PASS_EVENT = RenderPassEvent.BeforeRenderingShadows;
// Token: 0x040000CB RID: 203
[Token(Token = "0x40000B1")]
private static readonly List<ScriptableRenderPass> passes;
}
}
@@ -0,0 +1,59 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000040 RID: 64
[Token(Token = "0x200003A")]
[VolumeComponentMenu("Post-processing/FilmGrain")]
[Serializable]
public sealed class FilmGrain : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000D6 RID: 214 RVA: 0x00002928 File Offset: 0x00000B28
[Token(Token = "0x60000CE")]
[Address(RVA = "0x19CD930", Offset = "0x19CC730", VA = "0x1819CD930", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000D7 RID: 215 RVA: 0x00002940 File Offset: 0x00000B40
[Token(Token = "0x60000CF")]
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000D8 RID: 216 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D0")]
[Address(RVA = "0x19CDA00", Offset = "0x19CC800", VA = "0x1819CDA00")]
public FilmGrain()
{
}
// Token: 0x04000165 RID: 357
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000142")]
[Tooltip("The type of grain to use. You can select a preset or provide your own texture by selecting Custom.")]
public FilmGrainLookupParameter type;
// Token: 0x04000166 RID: 358
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000143")]
[Tooltip("Amount of vignetting on screen.")]
public ClampedFloatParameter intensity;
// Token: 0x04000167 RID: 359
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000144")]
[Tooltip("Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas.")]
public ClampedFloatParameter response;
// Token: 0x04000168 RID: 360
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000145")]
[Tooltip("A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied.")]
public NoInterpTextureParameter texture;
}
}
@@ -0,0 +1,44 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003F RID: 63
[Token(Token = "0x2000039")]
public enum FilmGrainLookup
{
// Token: 0x0400015A RID: 346
[Token(Token = "0x4000137")]
Thin1,
// Token: 0x0400015B RID: 347
[Token(Token = "0x4000138")]
Thin2,
// Token: 0x0400015C RID: 348
[Token(Token = "0x4000139")]
Medium1,
// Token: 0x0400015D RID: 349
[Token(Token = "0x400013A")]
Medium2,
// Token: 0x0400015E RID: 350
[Token(Token = "0x400013B")]
Medium3,
// Token: 0x0400015F RID: 351
[Token(Token = "0x400013C")]
Medium4,
// Token: 0x04000160 RID: 352
[Token(Token = "0x400013D")]
Medium5,
// Token: 0x04000161 RID: 353
[Token(Token = "0x400013E")]
Medium6,
// Token: 0x04000162 RID: 354
[Token(Token = "0x400013F")]
Large01,
// Token: 0x04000163 RID: 355
[Token(Token = "0x4000140")]
Large02,
// Token: 0x04000164 RID: 356
[Token(Token = "0x4000141")]
Custom
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000041 RID: 65
[Token(Token = "0x200003B")]
[Serializable]
public sealed class FilmGrainLookupParameter : VolumeParameter<FilmGrainLookup>
{
// Token: 0x060000D9 RID: 217 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D1")]
[Address(RVA = "0x19CD8D0", Offset = "0x19CC6D0", VA = "0x1819CD8D0")]
public FilmGrainLookupParameter(FilmGrainLookup value, bool overrideState = false)
{
}
}
}
@@ -0,0 +1,303 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Rendering.Universal.Internal;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200002B RID: 43
[Token(Token = "0x2000027")]
public sealed class ForwardRenderer : ScriptableRenderer
{
// Token: 0x06000099 RID: 153 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000095")]
[Address(RVA = "0x19D2760", Offset = "0x19D1560", VA = "0x1819D2760")]
public ForwardRenderer(ForwardRendererData data)
{
}
// Token: 0x0600009A RID: 154 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000096")]
[Address(RVA = "0x19CFDA0", Offset = "0x19CEBA0", VA = "0x1819CFDA0", Slot = "5")]
protected override void Dispose(bool disposing)
{
}
// Token: 0x0600009B RID: 155 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000097")]
[Address(RVA = "0x19CFFD0", Offset = "0x19CEDD0", VA = "0x1819CFFD0", Slot = "9")]
public override void PreCullSetup(ScriptableRenderer renderer, ScriptableRenderContext context, Camera camera, CameraData cameraData, ref LightData lightData)
{
}
// Token: 0x0600009C RID: 156 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000098")]
[Address(RVA = "0x19D0830", Offset = "0x19CF630", VA = "0x1819D0830", Slot = "6")]
public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0600009D RID: 157 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000099")]
[Address(RVA = "0x19D0800", Offset = "0x19CF600", VA = "0x1819D0800", Slot = "7")]
public override void SetupLights(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0600009E RID: 158 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600009A")]
[Address(RVA = "0x19D0620", Offset = "0x19CF420", VA = "0x1819D0620", Slot = "8")]
public override void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData)
{
}
// Token: 0x0600009F RID: 159 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600009B")]
[Address(RVA = "0x19CFE60", Offset = "0x19CEC60", VA = "0x1819CFE60", Slot = "10")]
public override void FinishRendering(CommandBuffer cmd)
{
}
// Token: 0x060000A0 RID: 160 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600009C")]
[Address(RVA = "0x19CFA50", Offset = "0x19CE850", VA = "0x1819CFA50")]
private void CreateCameraRenderTarget(ScriptableRenderContext context, ref CameraData cameraData)
{
}
// Token: 0x060000A1 RID: 161 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600009D")]
[Address(RVA = "0x19D05A0", Offset = "0x19CF3A0", VA = "0x1819D05A0")]
private void SetupBackbufferFormat(int msaaSamples, bool stereo)
{
}
// Token: 0x060000A2 RID: 162 RVA: 0x000026B8 File Offset: 0x000008B8
[Token(Token = "0x600009E")]
[Address(RVA = "0x19D0320", Offset = "0x19CF120", VA = "0x1819D0320")]
private bool RequiresIntermediateColorTexture(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x060000A3 RID: 163 RVA: 0x000026D0 File Offset: 0x000008D0
[Token(Token = "0x600009F")]
[Address(RVA = "0x19CF9D0", Offset = "0x19CE7D0", VA = "0x1819CF9D0")]
private bool CanCopyDepth(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x040000CC RID: 204
[Token(Token = "0x40000B2")]
private const int k_DepthStencilBufferBits = 32;
// Token: 0x040000CD RID: 205
[Token(Token = "0x40000B3")]
private const string k_CreateCameraTextures = "Create Camera Texture";
// Token: 0x040000CE RID: 206
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40000B4")]
private ColorGradingLutPass m_ColorGradingLutPass;
// Token: 0x040000CF RID: 207
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40000B5")]
private LightBinningPass m_LightBinningPass;
// Token: 0x040000D0 RID: 208
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40000B6")]
private DepthOnlyPass m_DepthPrepass;
// Token: 0x040000D1 RID: 209
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40000B7")]
private MainLightShadowCasterPass m_MainLightShadowCasterPass;
// Token: 0x040000D2 RID: 210
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40000B8")]
private CachedMainLightShadowCasterPass m_CachedMainLightShadowCasterPass;
// Token: 0x040000D3 RID: 211
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40000B9")]
private AdditionalLightsShadowCasterPass m_AdditionalLightsShadowCasterPass;
// Token: 0x040000D4 RID: 212
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40000BA")]
private FullscreenMaterialPass m_arBackgroundPass;
// Token: 0x040000D5 RID: 213
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40000BB")]
private MobileVignetteEffectPass m_MobileVignetteEffectPass;
// Token: 0x040000D6 RID: 214
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40000BC")]
private DrawObjectsPass m_RenderOpaqueForwardPass;
// Token: 0x040000D7 RID: 215
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40000BD")]
private CV2FastLineRendererPass m_FastLinePass;
// Token: 0x040000D8 RID: 216
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40000BE")]
private DrawSkyboxPass m_DrawSkyboxPass;
// Token: 0x040000D9 RID: 217
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40000BF")]
private PerCameraRenderEffectsPass m_PerCameraRenderEffectsPass_NoOpaqueTexture;
// Token: 0x040000DA RID: 218
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40000C0")]
private CopyDepthPass m_CopyDepthPass;
// Token: 0x040000DB RID: 219
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40000C1")]
private CopyColorPass m_CopyColorPass;
// Token: 0x040000DC RID: 220
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40000C2")]
private PerCameraRenderEffectsPass m_PerCameraRenderEffectsPass_OpaqueTexture;
// Token: 0x040000DD RID: 221
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40000C3")]
private TransparentSettingsPass m_TransparentSettingsPass;
// Token: 0x040000DE RID: 222
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40000C4")]
private DrawObjectsPass m_RenderTransparentForwardPass;
// Token: 0x040000DF RID: 223
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40000C5")]
private InvokeOnRenderObjectCallbackPass m_OnRenderObjectCallbackPass;
// Token: 0x040000E0 RID: 224
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40000C6")]
private MobileFadeEffectPass m_MobileFadeEffectPass;
// Token: 0x040000E1 RID: 225
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40000C7")]
private PostProcessPass m_PostProcessPass;
// Token: 0x040000E2 RID: 226
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40000C8")]
private PostProcessPass m_FinalPostProcessPass;
// Token: 0x040000E3 RID: 227
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40000C9")]
private FinalBlitPass m_FinalBlitPass;
// Token: 0x040000E4 RID: 228
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40000CA")]
private CapturePass m_CapturePass;
// Token: 0x040000E5 RID: 229
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40000CB")]
private PostProcessPassCompat m_OpaquePostProcessPassCompat;
// Token: 0x040000E6 RID: 230
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40000CC")]
private PostProcessPassCompat m_PostProcessPassCompat;
// Token: 0x040000E7 RID: 231
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40000CD")]
private RenderTargetHandle m_ActiveCameraColorAttachment;
// Token: 0x040000E8 RID: 232
[FieldOffset(Offset = "0x14C")]
[Token(Token = "0x40000CE")]
private RenderTargetHandle m_ActiveCameraDepthAttachment;
// Token: 0x040000E9 RID: 233
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40000CF")]
private RenderTargetHandle m_CameraColorAttachment;
// Token: 0x040000EA RID: 234
[FieldOffset(Offset = "0x154")]
[Token(Token = "0x40000D0")]
private RenderTargetHandle m_CameraDepthAttachment;
// Token: 0x040000EB RID: 235
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40000D1")]
private RenderTargetHandle m_DepthTexture;
// Token: 0x040000EC RID: 236
[FieldOffset(Offset = "0x15C")]
[Token(Token = "0x40000D2")]
private RenderTargetHandle m_OpaqueColor;
// Token: 0x040000ED RID: 237
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40000D3")]
private RenderTargetHandle m_AfterPostProcessColor;
// Token: 0x040000EE RID: 238
[FieldOffset(Offset = "0x164")]
[Token(Token = "0x40000D4")]
private RenderTargetHandle m_ColorGradingLut;
// Token: 0x040000EF RID: 239
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40000D5")]
private ForwardLights m_ForwardLights;
// Token: 0x040000F0 RID: 240
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40000D6")]
private StencilState m_DefaultStencilState;
// Token: 0x040000F1 RID: 241
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40000D7")]
private Material m_BlitMaterial;
// Token: 0x040000F2 RID: 242
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40000D8")]
private Material m_CopyDepthMaterial;
// Token: 0x040000F3 RID: 243
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40000D9")]
private Material m_SamplingMaterial;
// Token: 0x040000F4 RID: 244
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40000DA")]
private Material m_ScreenspaceShadowsMaterial;
// Token: 0x040000F5 RID: 245
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40000DB")]
private Material m_MobileFadeEffectMaterial;
// Token: 0x040000F6 RID: 246
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40000DC")]
private Material m_MobileVignetteEffectMaterial;
}
}
@@ -0,0 +1,204 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200002D RID: 45
[Token(Token = "0x2000028")]
[ReloadGroup]
[ExcludeFromPreset]
[MovedFrom("UnityEngine.Rendering.LWRP")]
[Serializable]
public class ForwardRendererData : ScriptableRendererData
{
// Token: 0x060000A7 RID: 167 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60000A0")]
[Address(RVA = "0x19CF820", Offset = "0x19CE620", VA = "0x1819CF820", Slot = "4")]
protected override ScriptableRenderer Create()
{
return null;
}
// Token: 0x1700005D RID: 93
// (get) Token: 0x060000A8 RID: 168 RVA: 0x00002700 File Offset: 0x00000900
// (set) Token: 0x060000A9 RID: 169 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700005D")]
public LayerMask opaqueLayerMask
{
[Token(Token = "0x60000A1")]
[Address(RVA = "0x3F63F0", Offset = "0x3F51F0", VA = "0x1803F63F0")]
get
{
return default(LayerMask);
}
[Token(Token = "0x60000A2")]
[Address(RVA = "0x19CF940", Offset = "0x19CE740", VA = "0x1819CF940")]
set
{
}
}
// Token: 0x1700005E RID: 94
// (get) Token: 0x060000AA RID: 170 RVA: 0x00002718 File Offset: 0x00000918
// (set) Token: 0x060000AB RID: 171 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700005E")]
public LayerMask transparentLayerMask
{
[Token(Token = "0x60000A3")]
[Address(RVA = "0x3F6410", Offset = "0x3F5210", VA = "0x1803F6410")]
get
{
return default(LayerMask);
}
[Token(Token = "0x60000A4")]
[Address(RVA = "0x19CF9A0", Offset = "0x19CE7A0", VA = "0x1819CF9A0")]
set
{
}
}
// Token: 0x1700005F RID: 95
// (get) Token: 0x060000AC RID: 172 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060000AD RID: 173 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700005F")]
public StencilStateData defaultStencilState
{
[Token(Token = "0x60000A5")]
[Address(RVA = "0x3FA170", Offset = "0x3F8F70", VA = "0x1803FA170")]
get
{
return null;
}
[Token(Token = "0x60000A6")]
[Address(RVA = "0x19CF910", Offset = "0x19CE710", VA = "0x1819CF910")]
set
{
}
}
// Token: 0x17000060 RID: 96
// (get) Token: 0x060000AE RID: 174 RVA: 0x00002730 File Offset: 0x00000930
// (set) Token: 0x060000AF RID: 175 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000060")]
public bool shadowTransparentReceive
{
[Token(Token = "0x60000A7")]
[Address(RVA = "0x7722A0", Offset = "0x7710A0", VA = "0x1807722A0")]
get
{
return default(bool);
}
[Token(Token = "0x60000A8")]
[Address(RVA = "0x19CF970", Offset = "0x19CE770", VA = "0x1819CF970")]
set
{
}
}
// Token: 0x060000B0 RID: 176 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000A9")]
[Address(RVA = "0x19CF880", Offset = "0x19CE680", VA = "0x1819CF880", Slot = "6")]
protected override void OnEnable()
{
}
// Token: 0x060000B1 RID: 177 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AA")]
[Address(RVA = "0x19CF890", Offset = "0x19CE690", VA = "0x1819CF890")]
public ForwardRendererData()
{
}
// Token: 0x040000F9 RID: 249
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40000DD")]
[Reload("Runtime/Data/PostProcessData.asset", ReloadAttribute.Package.Root)]
public PostProcessData postProcessData;
// Token: 0x040000FA RID: 250
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40000DE")]
public ForwardRendererData.ShaderResources shaders;
// Token: 0x040000FB RID: 251
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40000DF")]
[SerializeField]
private LayerMask m_OpaqueLayerMask;
// Token: 0x040000FC RID: 252
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40000E0")]
[SerializeField]
private LayerMask m_TransparentLayerMask;
// Token: 0x040000FD RID: 253
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40000E1")]
[SerializeField]
private StencilStateData m_DefaultStencilState;
// Token: 0x040000FE RID: 254
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40000E2")]
[SerializeField]
private bool m_ShadowTransparentReceive;
// Token: 0x0200002E RID: 46
[Token(Token = "0x20000B5")]
[ReloadGroup]
[Serializable]
public sealed class ShaderResources
{
// Token: 0x060000B2 RID: 178 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000434")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public ShaderResources()
{
}
// Token: 0x040000FF RID: 255
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400046C")]
[Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)]
public Shader blitPS;
// Token: 0x04000100 RID: 256
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400046D")]
[Reload("Shaders/Utils/CopyDepth.shader", ReloadAttribute.Package.Root)]
public Shader copyDepthPS;
// Token: 0x04000101 RID: 257
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400046E")]
[Reload("Shaders/Utils/ScreenSpaceShadows.shader", ReloadAttribute.Package.Root)]
public Shader screenSpaceShadowPS;
// Token: 0x04000102 RID: 258
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400046F")]
[Reload("Shaders/Utils/Sampling.shader", ReloadAttribute.Package.Root)]
public Shader samplingPS;
// Token: 0x04000103 RID: 259
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000470")]
[Reload("Shaders/Utils/FallbackError.shader", ReloadAttribute.Package.Root)]
public Shader fallbackErrorPS;
// Token: 0x04000104 RID: 260
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000471")]
[Reload("Shaders/Utils/WorldSpaceFadeEffect.shader", ReloadAttribute.Package.Root)]
public Shader mobileFadeEffectPS;
// Token: 0x04000105 RID: 261
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000472")]
[Reload("Shaders/Utils/OpaqueVignette.shader", ReloadAttribute.Package.Root)]
public Shader mobileVignetteEffectPS;
}
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000059 RID: 89
[Token(Token = "0x2000051")]
public interface IPostProcessComponent
{
// Token: 0x0600011A RID: 282
[Token(Token = "0x600010F")]
[Address(Slot = "0")]
bool IsActive();
// Token: 0x0600011B RID: 283
[Token(Token = "0x6000110")]
[Address(Slot = "1")]
bool IsTileCompatible();
}
}
@@ -0,0 +1,155 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000012 RID: 18
[Token(Token = "0x2000010")]
public interface IRecRoomQualityConfigProvider
{
// Token: 0x0600001B RID: 27
[Token(Token = "0x6000019")]
[Address(Slot = "0")]
T GetClusterLODConfig<T>() where T : ScriptableObject;
// Token: 0x1700000F RID: 15
// (get) Token: 0x0600001C RID: 28
[Token(Token = "0x1700000F")]
bool SupportsNormalMappingUGC
{
[Token(Token = "0x600001A")]
[Address(Slot = "1")]
get;
}
// Token: 0x17000010 RID: 16
// (get) Token: 0x0600001D RID: 29
[Token(Token = "0x17000010")]
bool SupportsMacroMaterialsUGC
{
[Token(Token = "0x600001B")]
[Address(Slot = "2")]
get;
}
// Token: 0x17000011 RID: 17
// (get) Token: 0x0600001E RID: 30
[Token(Token = "0x17000011")]
bool SupportsHighQualitySkyboxes
{
[Token(Token = "0x600001C")]
[Address(Slot = "3")]
get;
}
// Token: 0x17000012 RID: 18
// (get) Token: 0x0600001F RID: 31
[Token(Token = "0x17000012")]
bool SupportsDepthSampling
{
[Token(Token = "0x600001D")]
[Address(Slot = "4")]
get;
}
// Token: 0x17000013 RID: 19
// (get) Token: 0x06000020 RID: 32
[Token(Token = "0x17000013")]
bool SupportsAlphaClipping
{
[Token(Token = "0x600001E")]
[Address(Slot = "5")]
get;
}
// Token: 0x17000014 RID: 20
// (get) Token: 0x06000021 RID: 33
[Token(Token = "0x17000014")]
bool ClothSimulationEnabled
{
[Token(Token = "0x600001F")]
[Address(Slot = "6")]
get;
}
// Token: 0x17000015 RID: 21
// (get) Token: 0x06000022 RID: 34
[Token(Token = "0x17000015")]
TransparencyDetailLevel TransparencyDetail
{
[Token(Token = "0x6000020")]
[Address(Slot = "7")]
get;
}
// Token: 0x17000016 RID: 22
// (get) Token: 0x06000023 RID: 35
[Token(Token = "0x17000016")]
SceneDecorationDetailLevel SceneDecorationDetail
{
[Token(Token = "0x6000021")]
[Address(Slot = "8")]
get;
}
// Token: 0x17000017 RID: 23
// (get) Token: 0x06000024 RID: 36
[Token(Token = "0x17000017")]
LODScalingQualityLevel LODScalingQuality
{
[Token(Token = "0x6000022")]
[Address(Slot = "9")]
get;
}
// Token: 0x17000018 RID: 24
// (get) Token: 0x06000025 RID: 37
[Token(Token = "0x17000018")]
ParticleQualityLevel ParticleQuality
{
[Token(Token = "0x6000023")]
[Address(Slot = "10")]
get;
}
// Token: 0x17000019 RID: 25
// (get) Token: 0x06000026 RID: 38
[Token(Token = "0x17000019")]
TerrainQualityLevel TerrainQuality
{
[Token(Token = "0x6000024")]
[Address(Slot = "11")]
get;
}
// Token: 0x1700001A RID: 26
// (get) Token: 0x06000027 RID: 39
[Token(Token = "0x1700001A")]
int MaximumSimultaneousAnimateInOutParticleSystems
{
[Token(Token = "0x6000025")]
[Address(Slot = "12")]
get;
}
// Token: 0x1700001B RID: 27
// (get) Token: 0x06000028 RID: 40
[Token(Token = "0x1700001B")]
UpdateRateLimitType UpdateThrottling
{
[Token(Token = "0x6000026")]
[Address(Slot = "13")]
get;
}
// Token: 0x1700001C RID: 28
// (get) Token: 0x06000029 RID: 41
[Token(Token = "0x1700001C")]
BackgroundAnimationDetailLevel BackgroundAnimationDetail
{
[Token(Token = "0x6000027")]
[Address(Slot = "14")]
get;
}
}
}
@@ -0,0 +1,190 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000089 RID: 137
[Token(Token = "0x200007A")]
public class AdditionalLightsShadowCasterPass : ScriptableRenderPass
{
// Token: 0x06000244 RID: 580 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600022E")]
[Address(RVA = "0x19C48A0", Offset = "0x19C36A0", VA = "0x1819C48A0")]
public AdditionalLightsShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x06000245 RID: 581 RVA: 0x00003510 File Offset: 0x00001710
[Token(Token = "0x600022F")]
[Address(RVA = "0x19C3B80", Offset = "0x19C2980", VA = "0x1819C3B80")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x06000246 RID: 582 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000230")]
[Address(RVA = "0x19C2BA0", Offset = "0x19C19A0", VA = "0x1819C2BA0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000247 RID: 583 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000231")]
[Address(RVA = "0x19C2CB0", Offset = "0x19C1AB0", VA = "0x1819C2CB0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000248 RID: 584 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000232")]
[Address(RVA = "0x19C2CF0", Offset = "0x19C1AF0", VA = "0x1819C2CF0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x06000249 RID: 585 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000233")]
[Address(RVA = "0x19C2B30", Offset = "0x19C1930", VA = "0x1819C2B30")]
private void Clear()
{
}
// Token: 0x0600024A RID: 586 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000234")]
[Address(RVA = "0x19C2F40", Offset = "0x19C1D40", VA = "0x1819C2F40")]
private void RenderAdditionalShadowmapAtlas(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x0600024B RID: 587 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000235")]
[Address(RVA = "0x19C35A0", Offset = "0x19C23A0", VA = "0x1819C35A0")]
private void SetupAdditionalLightsShadowReceiverConstants(CommandBuffer cmd, ref ShadowData shadowData, bool softShadows)
{
}
// Token: 0x0600024C RID: 588 RVA: 0x00003528 File Offset: 0x00001728
[Token(Token = "0x6000236")]
[Address(RVA = "0x19C2DA0", Offset = "0x19C1BA0", VA = "0x1819C2DA0")]
private bool IsValidShadowCastingLight(ref LightData lightData, int i)
{
return default(bool);
}
// Token: 0x0400030F RID: 783
[Token(Token = "0x40002CB")]
public static int m_AdditionalShadowsBufferId;
// Token: 0x04000310 RID: 784
[Token(Token = "0x40002CC")]
public static int m_AdditionalShadowsIndicesId;
// Token: 0x04000311 RID: 785
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002CD")]
private bool m_UseStructuredBuffer;
// Token: 0x04000312 RID: 786
[Token(Token = "0x40002CE")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x04000313 RID: 787
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40002CF")]
private RenderTargetHandle m_AdditionalLightsShadowmap;
// Token: 0x04000314 RID: 788
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002D0")]
private RenderTexture m_AdditionalLightsShadowmapTexture;
// Token: 0x04000315 RID: 789
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002D1")]
private int m_ShadowmapWidth;
// Token: 0x04000316 RID: 790
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x40002D2")]
private int m_ShadowmapHeight;
// Token: 0x04000317 RID: 791
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40002D3")]
private ShadowSliceData[] m_AdditionalLightSlices;
// Token: 0x04000318 RID: 792
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40002D4")]
private Matrix4x4[] m_AdditionalLightsWorldToShadow;
// Token: 0x04000319 RID: 793
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40002D5")]
private Vector4[] m_AdditionalLightsShadowParams;
// Token: 0x0400031A RID: 794
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40002D6")]
private ShaderInput.ShadowData[] m_AdditionalLightsShadowData;
// Token: 0x0400031B RID: 795
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40002D7")]
private List<int> m_AdditionalShadowCastingLightIndices;
// Token: 0x0400031C RID: 796
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40002D8")]
private List<int> m_AdditionalShadowCastingLightIndicesMap;
// Token: 0x0400031D RID: 797
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40002D9")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x0400031E RID: 798
[Token(Token = "0x40002DA")]
private const string m_ProfilerTag = "Render Additional Shadows";
// Token: 0x0400031F RID: 799
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40002DB")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x0200008A RID: 138
[Token(Token = "0x20000BF")]
private static class AdditionalShadowsConstantBuffer
{
// Token: 0x04000320 RID: 800
[Token(Token = "0x4000494")]
public static int _AdditionalLightsWorldToShadow;
// Token: 0x04000321 RID: 801
[Token(Token = "0x4000495")]
public static int _AdditionalShadowParams;
// Token: 0x04000322 RID: 802
[Token(Token = "0x4000496")]
public static int _AdditionalShadowOffset0;
// Token: 0x04000323 RID: 803
[Token(Token = "0x4000497")]
public static int _AdditionalShadowOffset1;
// Token: 0x04000324 RID: 804
[Token(Token = "0x4000498")]
public static int _AdditionalShadowOffset2;
// Token: 0x04000325 RID: 805
[Token(Token = "0x4000499")]
public static int _AdditionalShadowOffset3;
// Token: 0x04000326 RID: 806
[Token(Token = "0x400049A")]
public static int _AdditionalShadowmapSize;
}
}
}
@@ -0,0 +1,47 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008B RID: 139
[Token(Token = "0x200007B")]
public class CV2FastLineRendererPass : ScriptableRenderPass
{
// Token: 0x0600024D RID: 589 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000237")]
[Address(RVA = "0x19C6240", Offset = "0x19C5040", VA = "0x1819C6240")]
public CV2FastLineRendererPass(RenderPassEvent evt)
{
}
// Token: 0x0600024E RID: 590 RVA: 0x00003540 File Offset: 0x00001740
[Token(Token = "0x6000238")]
[Address(RVA = "0x19C5F80", Offset = "0x19C4D80", VA = "0x1819C5F80")]
public bool Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x0600024F RID: 591 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000239")]
[Address(RVA = "0x19C5CD0", Offset = "0x19C4AD0", VA = "0x1819C5CD0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x04000327 RID: 807
[Token(Token = "0x40002DC")]
public static List<IFastLineRenderInstance> RenderInstances;
// Token: 0x04000328 RID: 808
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002DD")]
private string m_ProfilerTag;
// Token: 0x04000329 RID: 809
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002DE")]
private ProfilingSampler m_ProfilingSampler;
}
}
@@ -0,0 +1,234 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008D RID: 141
[Token(Token = "0x200007D")]
public class CachedMainLightShadowCasterPass : ScriptableRenderPass
{
// Token: 0x06000253 RID: 595 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600023D")]
[Address(RVA = "0x19C7680", Offset = "0x19C6480", VA = "0x1819C7680")]
public static void SetDirty()
{
}
// Token: 0x06000254 RID: 596 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600023E")]
[Address(RVA = "0x19C76E0", Offset = "0x19C64E0", VA = "0x1819C76E0")]
public static void SetShadowCasterLayerMask(uint layerMask)
{
}
// Token: 0x06000255 RID: 597 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600023F")]
[Address(RVA = "0x19C83A0", Offset = "0x19C71A0", VA = "0x1819C83A0")]
public CachedMainLightShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x06000256 RID: 598 RVA: 0x00003558 File Offset: 0x00001758
[Token(Token = "0x6000240")]
[Address(RVA = "0x19C6770", Offset = "0x19C5570", VA = "0x1819C6770")]
public bool NeedsRender(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x06000257 RID: 599 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000241")]
[Address(RVA = "0x19C6990", Offset = "0x19C5790", VA = "0x1819C6990")]
public void PreCullSetup(ScriptableRenderContext context, ref CameraData cameraData)
{
}
// Token: 0x06000258 RID: 600 RVA: 0x00003570 File Offset: 0x00001770
[Token(Token = "0x6000242")]
[Address(RVA = "0x19C7F40", Offset = "0x19C6D40", VA = "0x1819C7F40")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x06000259 RID: 601 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000243")]
[Address(RVA = "0x19C6520", Offset = "0x19C5320", VA = "0x1819C6520", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x0600025A RID: 602 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000244")]
[Address(RVA = "0x19C66D0", Offset = "0x19C54D0", VA = "0x1819C66D0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0600025B RID: 603 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000245")]
[Address(RVA = "0x19C6710", Offset = "0x19C5510", VA = "0x1819C6710", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x0600025C RID: 604 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000246")]
[Address(RVA = "0x19C62C0", Offset = "0x19C50C0", VA = "0x1819C62C0")]
private void Clear()
{
}
// Token: 0x0600025D RID: 605 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000247")]
[Address(RVA = "0x19C6EA0", Offset = "0x19C5CA0", VA = "0x1819C6EA0")]
private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x0600025E RID: 606 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000248")]
[Address(RVA = "0x19C7740", Offset = "0x19C6540", VA = "0x1819C7740")]
private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
{
}
// Token: 0x0400032A RID: 810
[Token(Token = "0x40002DF")]
private const int k_MaxCascades = 4;
// Token: 0x0400032B RID: 811
[Token(Token = "0x40002E0")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x0400032C RID: 812
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002E1")]
private int m_ShadowmapWidth;
// Token: 0x0400032D RID: 813
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40002E2")]
private int m_ShadowmapHeight;
// Token: 0x0400032E RID: 814
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002E3")]
private int m_ShadowCasterCascadesCount;
// Token: 0x0400032F RID: 815
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x40002E4")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x04000330 RID: 816
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002E5")]
private RenderTargetHandle m_MainLightShadowmap;
// Token: 0x04000331 RID: 817
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40002E6")]
private RenderTexture m_MainLightShadowmapTexture;
// Token: 0x04000332 RID: 818
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40002E7")]
private Matrix4x4[] m_MainLightShadowMatrices;
// Token: 0x04000333 RID: 819
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40002E8")]
private ShadowSliceData[] m_CascadeSlices;
// Token: 0x04000334 RID: 820
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40002E9")]
private Vector4[] m_CascadeSplitDistances;
// Token: 0x04000335 RID: 821
[Token(Token = "0x40002EA")]
private const string m_ProfilerTag = "Render Cached Main Shadowmap";
// Token: 0x04000336 RID: 822
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40002EB")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x04000337 RID: 823
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40002EC")]
private CullingResults cachedCullResults;
// Token: 0x04000338 RID: 824
[Token(Token = "0x40002ED")]
private static uint shadowCasterLayerMask;
// Token: 0x04000339 RID: 825
[Token(Token = "0x40002EE")]
private static bool isDirty;
// Token: 0x0400033A RID: 826
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40002EF")]
private Vector3 lastRenderCameraPosition;
// Token: 0x0400033B RID: 827
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x40002F0")]
private bool isReusingCachedData;
// Token: 0x0200008E RID: 142
[Token(Token = "0x20000C0")]
private static class MainLightShadowConstantBuffer
{
// Token: 0x0400033C RID: 828
[Token(Token = "0x400049B")]
public static int _WorldToShadow;
// Token: 0x0400033D RID: 829
[Token(Token = "0x400049C")]
public static int _ShadowParams;
// Token: 0x0400033E RID: 830
[Token(Token = "0x400049D")]
public static int _CascadeShadowSplitSpheres0;
// Token: 0x0400033F RID: 831
[Token(Token = "0x400049E")]
public static int _CascadeShadowSplitSpheres1;
// Token: 0x04000340 RID: 832
[Token(Token = "0x400049F")]
public static int _CascadeShadowSplitSpheres2;
// Token: 0x04000341 RID: 833
[Token(Token = "0x40004A0")]
public static int _CascadeShadowSplitSpheres3;
// Token: 0x04000342 RID: 834
[Token(Token = "0x40004A1")]
public static int _CascadeShadowSplitSphereRadii;
// Token: 0x04000343 RID: 835
[Token(Token = "0x40004A2")]
public static int _ShadowOffset0;
// Token: 0x04000344 RID: 836
[Token(Token = "0x40004A3")]
public static int _ShadowOffset1;
// Token: 0x04000345 RID: 837
[Token(Token = "0x40004A4")]
public static int _ShadowOffset2;
// Token: 0x04000346 RID: 838
[Token(Token = "0x40004A5")]
public static int _ShadowOffset3;
// Token: 0x04000347 RID: 839
[Token(Token = "0x40004A6")]
public static int _ShadowmapSize;
}
}
}
@@ -0,0 +1,186 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008F RID: 143
[Token(Token = "0x200007E")]
public class ColorGradingLutPass : ScriptableRenderPass
{
// Token: 0x06000260 RID: 608 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024A")]
[Address(RVA = "0x19CB230", Offset = "0x19CA030", VA = "0x1819CB230")]
public ColorGradingLutPass(RenderPassEvent evt, PostProcessData data)
{
}
// Token: 0x06000261 RID: 609 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024B")]
[Address(RVA = "0x19CB100", Offset = "0x19C9F00", VA = "0x1819CB100")]
public void Setup(in RenderTargetHandle internalLut)
{
}
// Token: 0x06000262 RID: 610 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024C")]
[Address(RVA = "0x19C9FF0", Offset = "0x19C8DF0", VA = "0x1819C9FF0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000263 RID: 611 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024D")]
[Address(RVA = "0x19CB0D0", Offset = "0x19C9ED0", VA = "0x1819CB0D0", Slot = "6")]
internal override void OnFinishCameraStackRendering(CommandBuffer cmd)
{
}
// Token: 0x06000264 RID: 612 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024E")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x06000265 RID: 613 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600024F")]
[Address(RVA = "0x19CB110", Offset = "0x19C9F10", VA = "0x1819CB110")]
[CompilerGenerated]
private Material <.ctor>g__Load|6_0(Shader shader)
{
return null;
}
// Token: 0x04000348 RID: 840
[Token(Token = "0x40002F1")]
private const string k_ProfilerTag = "Color Grading LUT";
// Token: 0x04000349 RID: 841
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002F2")]
private readonly Material m_LutBuilderLdr;
// Token: 0x0400034A RID: 842
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002F3")]
private readonly Material m_LutBuilderHdr;
// Token: 0x0400034B RID: 843
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002F4")]
private readonly GraphicsFormat m_HdrLutFormat;
// Token: 0x0400034C RID: 844
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x40002F5")]
private readonly GraphicsFormat m_LdrLutFormat;
// Token: 0x0400034D RID: 845
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40002F6")]
private RenderTargetHandle m_InternalLut;
// Token: 0x02000090 RID: 144
[Token(Token = "0x20000C1")]
private static class ShaderConstants
{
// Token: 0x0400034E RID: 846
[Token(Token = "0x40004A7")]
public static readonly int _Lut_Params;
// Token: 0x0400034F RID: 847
[Token(Token = "0x40004A8")]
public static readonly int _ColorBalance;
// Token: 0x04000350 RID: 848
[Token(Token = "0x40004A9")]
public static readonly int _ColorFilter;
// Token: 0x04000351 RID: 849
[Token(Token = "0x40004AA")]
public static readonly int _ChannelMixerRed;
// Token: 0x04000352 RID: 850
[Token(Token = "0x40004AB")]
public static readonly int _ChannelMixerGreen;
// Token: 0x04000353 RID: 851
[Token(Token = "0x40004AC")]
public static readonly int _ChannelMixerBlue;
// Token: 0x04000354 RID: 852
[Token(Token = "0x40004AD")]
public static readonly int _HueSatCon;
// Token: 0x04000355 RID: 853
[Token(Token = "0x40004AE")]
public static readonly int _Lift;
// Token: 0x04000356 RID: 854
[Token(Token = "0x40004AF")]
public static readonly int _Gamma;
// Token: 0x04000357 RID: 855
[Token(Token = "0x40004B0")]
public static readonly int _Gain;
// Token: 0x04000358 RID: 856
[Token(Token = "0x40004B1")]
public static readonly int _Shadows;
// Token: 0x04000359 RID: 857
[Token(Token = "0x40004B2")]
public static readonly int _Midtones;
// Token: 0x0400035A RID: 858
[Token(Token = "0x40004B3")]
public static readonly int _Highlights;
// Token: 0x0400035B RID: 859
[Token(Token = "0x40004B4")]
public static readonly int _ShaHiLimits;
// Token: 0x0400035C RID: 860
[Token(Token = "0x40004B5")]
public static readonly int _SplitShadows;
// Token: 0x0400035D RID: 861
[Token(Token = "0x40004B6")]
public static readonly int _SplitHighlights;
// Token: 0x0400035E RID: 862
[Token(Token = "0x40004B7")]
public static readonly int _CurveMaster;
// Token: 0x0400035F RID: 863
[Token(Token = "0x40004B8")]
public static readonly int _CurveRed;
// Token: 0x04000360 RID: 864
[Token(Token = "0x40004B9")]
public static readonly int _CurveGreen;
// Token: 0x04000361 RID: 865
[Token(Token = "0x40004BA")]
public static readonly int _CurveBlue;
// Token: 0x04000362 RID: 866
[Token(Token = "0x40004BB")]
public static readonly int _CurveHueVsHue;
// Token: 0x04000363 RID: 867
[Token(Token = "0x40004BC")]
public static readonly int _CurveHueVsSat;
// Token: 0x04000364 RID: 868
[Token(Token = "0x40004BD")]
public static readonly int _CurveLumVsSat;
// Token: 0x04000365 RID: 869
[Token(Token = "0x40004BE")]
public static readonly int _CurveSatVsSat;
}
}
}
@@ -0,0 +1,107 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000091 RID: 145
[Token(Token = "0x200007F")]
public class CopyColorPass : ScriptableRenderPass
{
// Token: 0x170000A5 RID: 165
// (get) Token: 0x06000267 RID: 615 RVA: 0x00003588 File Offset: 0x00001788
// (set) Token: 0x06000268 RID: 616 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000A4")]
private RenderTargetIdentifier source
{
[Token(Token = "0x6000250")]
[Address(RVA = "0x105F1D0", Offset = "0x105DFD0", VA = "0x18105F1D0")]
[CompilerGenerated]
get
{
return default(RenderTargetIdentifier);
}
[Token(Token = "0x6000251")]
[Address(RVA = "0x19CBC90", Offset = "0x19CAA90", VA = "0x1819CBC90")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000A6 RID: 166
// (get) Token: 0x06000269 RID: 617 RVA: 0x000035A0 File Offset: 0x000017A0
// (set) Token: 0x0600026A RID: 618 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000A5")]
private RenderTargetHandle destination
{
[Token(Token = "0x6000252")]
[Address(RVA = "0xA35760", Offset = "0xA34560", VA = "0x180A35760")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x6000253")]
[Address(RVA = "0xA351F0", Offset = "0xA33FF0", VA = "0x180A351F0")]
[CompilerGenerated]
set
{
}
}
// Token: 0x0600026B RID: 619 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000254")]
[Address(RVA = "0x19CBC20", Offset = "0x19CAA20", VA = "0x1819CBC20")]
public CopyColorPass(RenderPassEvent evt, Material samplingMaterial)
{
}
// Token: 0x0600026C RID: 620 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000255")]
[Address(RVA = "0x19CBBF0", Offset = "0x19CA9F0", VA = "0x1819CBBF0")]
public void Setup(RenderTargetIdentifier source, RenderTargetHandle destination, Downsampling downsampling)
{
}
// Token: 0x0600026D RID: 621 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000256")]
[Address(RVA = "0x19CB660", Offset = "0x19CA460", VA = "0x1819CB660", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescripor)
{
}
// Token: 0x0600026E RID: 622 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000257")]
[Address(RVA = "0x19CB770", Offset = "0x19CA570", VA = "0x1819CB770", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0600026F RID: 623 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000258")]
[Address(RVA = "0x19CBAE0", Offset = "0x19CA8E0", VA = "0x1819CBAE0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x04000366 RID: 870
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002F7")]
private int m_SampleOffsetShaderHandle;
// Token: 0x04000367 RID: 871
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002F8")]
private Material m_SamplingMaterial;
// Token: 0x04000368 RID: 872
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002F9")]
private Downsampling m_DownsamplingMethod;
// Token: 0x0400036B RID: 875
[Token(Token = "0x40002FC")]
private const string m_ProfilerTag = "Copy Color";
}
}
@@ -0,0 +1,102 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000092 RID: 146
[Token(Token = "0x2000080")]
public class CopyDepthPass : ScriptableRenderPass
{
// Token: 0x170000A7 RID: 167
// (get) Token: 0x06000270 RID: 624 RVA: 0x000035B8 File Offset: 0x000017B8
// (set) Token: 0x06000271 RID: 625 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000A6")]
private RenderTargetHandle source
{
[Token(Token = "0x6000259")]
[Address(RVA = "0x567200", Offset = "0x566000", VA = "0x180567200")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x600025A")]
[Address(RVA = "0x5674A0", Offset = "0x5662A0", VA = "0x1805674A0")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000A8 RID: 168
// (get) Token: 0x06000272 RID: 626 RVA: 0x000035D0 File Offset: 0x000017D0
// (set) Token: 0x06000273 RID: 627 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000A7")]
private RenderTargetHandle destination
{
[Token(Token = "0x600025B")]
[Address(RVA = "0x567210", Offset = "0x566010", VA = "0x180567210")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x600025C")]
[Address(RVA = "0x5674B0", Offset = "0x5662B0", VA = "0x1805674B0")]
[CompilerGenerated]
set
{
}
}
// Token: 0x06000274 RID: 628 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600025D")]
[Address(RVA = "0x19CC4B0", Offset = "0x19CB2B0", VA = "0x1819CC4B0")]
public CopyDepthPass(RenderPassEvent evt, Material copyDepthMaterial)
{
}
// Token: 0x06000275 RID: 629 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600025E")]
[Address(RVA = "0x19CC4A0", Offset = "0x19CB2A0", VA = "0x1819CC4A0")]
public void Setup(RenderTargetHandle source, RenderTargetHandle destination)
{
}
// Token: 0x06000276 RID: 630 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600025F")]
[Address(RVA = "0x19CBCC0", Offset = "0x19CAAC0", VA = "0x1819CBCC0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000277 RID: 631 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000260")]
[Address(RVA = "0x19CBDD0", Offset = "0x19CABD0", VA = "0x1819CBDD0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000278 RID: 632 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000261")]
[Address(RVA = "0x19CC3F0", Offset = "0x19CB1F0", VA = "0x1819CC3F0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x0400036E RID: 878
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002FF")]
private Material m_CopyDepthMaterial;
// Token: 0x0400036F RID: 879
[Token(Token = "0x4000300")]
private const string m_ProfilerTag = "Copy Depth";
// Token: 0x04000370 RID: 880
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000301")]
private int m_ScaleBiasId;
}
}
@@ -0,0 +1,112 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000093 RID: 147
[Token(Token = "0x2000081")]
public class DepthOnlyPass : ScriptableRenderPass
{
// Token: 0x170000A9 RID: 169
// (get) Token: 0x06000279 RID: 633 RVA: 0x000035E8 File Offset: 0x000017E8
// (set) Token: 0x0600027A RID: 634 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000A8")]
private RenderTargetHandle depthAttachmentHandle
{
[Token(Token = "0x6000262")]
[Address(RVA = "0x567210", Offset = "0x566010", VA = "0x180567210")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x6000263")]
[Address(RVA = "0x5674B0", Offset = "0x5662B0", VA = "0x1805674B0")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000AA RID: 170
// (get) Token: 0x0600027B RID: 635 RVA: 0x00003600 File Offset: 0x00001800
// (set) Token: 0x0600027C RID: 636 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000A9")]
internal RenderTextureDescriptor descriptor
{
[Token(Token = "0x6000264")]
[Address(RVA = "0x19CCEB0", Offset = "0x19CBCB0", VA = "0x1819CCEB0")]
[CompilerGenerated]
get
{
return default(RenderTextureDescriptor);
}
[Token(Token = "0x6000265")]
[Address(RVA = "0x19CCEE0", Offset = "0x19CBCE0", VA = "0x1819CCEE0")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x0600027D RID: 637 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000266")]
[Address(RVA = "0x19CCD70", Offset = "0x19CBB70", VA = "0x1819CCD70")]
public DepthOnlyPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask)
{
}
// Token: 0x0600027E RID: 638 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000267")]
[Address(RVA = "0x19CCD00", Offset = "0x19CBB00", VA = "0x1819CCD00")]
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle depthAttachmentHandle)
{
}
// Token: 0x0600027F RID: 639 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000268")]
[Address(RVA = "0x19CC8A0", Offset = "0x19CB6A0", VA = "0x1819CC8A0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000280 RID: 640 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000269")]
[Address(RVA = "0x19CC990", Offset = "0x19CB790", VA = "0x1819CC990", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000281 RID: 641 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026A")]
[Address(RVA = "0x19CCC00", Offset = "0x19CBA00", VA = "0x1819CCC00", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x04000371 RID: 881
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000302")]
private int kDepthBufferBits;
// Token: 0x04000374 RID: 884
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4000305")]
private FilteringSettings m_FilteringSettings;
// Token: 0x04000375 RID: 885
[Token(Token = "0x4000306")]
private const string m_ProfilerTag = "Depth Prepass";
// Token: 0x04000376 RID: 886
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000307")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x04000377 RID: 887
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000308")]
private ShaderTagId m_ShaderTagId;
}
}
@@ -0,0 +1,83 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000094 RID: 148
[Token(Token = "0x2000082")]
public class DrawObjectsPass : ScriptableRenderPass
{
// Token: 0x06000282 RID: 642 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026B")]
[Address(RVA = "0x19CD2B0", Offset = "0x19CC0B0", VA = "0x1819CD2B0")]
public DrawObjectsPass(string profilerTag, bool opaque, RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference)
{
}
// Token: 0x06000283 RID: 643 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026C")]
[Address(RVA = "0x19CD240", Offset = "0x19CC040", VA = "0x1819CD240")]
public void Setup(ClearFlag clearFlag, Color clearColor)
{
}
// Token: 0x06000284 RID: 644 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026D")]
[Address(RVA = "0x19CCF10", Offset = "0x19CBD10", VA = "0x1819CCF10", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000285 RID: 645 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026E")]
[Address(RVA = "0x19CCF40", Offset = "0x19CBD40", VA = "0x1819CCF40", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x04000378 RID: 888
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000309")]
private FilteringSettings m_FilteringSettings;
// Token: 0x04000379 RID: 889
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400030A")]
private RenderStateBlock m_RenderStateBlock;
// Token: 0x0400037A RID: 890
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400030B")]
private List<ShaderTagId> m_ShaderTagIdList;
// Token: 0x0400037B RID: 891
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400030C")]
private string m_ProfilerTag;
// Token: 0x0400037C RID: 892
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x400030D")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x0400037D RID: 893
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400030E")]
private bool m_IsOpaque;
// Token: 0x0400037E RID: 894
[Token(Token = "0x400030F")]
private static readonly int s_DrawObjectPassDataPropID;
// Token: 0x0400037F RID: 895
[FieldOffset(Offset = "0x10C")]
[Token(Token = "0x4000310")]
private ClearFlag m_requestedClearFlag;
// Token: 0x04000380 RID: 896
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000311")]
private Color m_requestedClearColor;
}
}
@@ -0,0 +1,50 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000095 RID: 149
[Token(Token = "0x2000083")]
public class FinalBlitPass : ScriptableRenderPass
{
// Token: 0x06000287 RID: 647 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000270")]
[Address(RVA = "0x19CE2A0", Offset = "0x19CD0A0", VA = "0x1819CE2A0")]
public FinalBlitPass(RenderPassEvent evt, Material blitMaterial)
{
}
// Token: 0x06000288 RID: 648 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000271")]
[Address(RVA = "0x19CE290", Offset = "0x19CD090", VA = "0x1819CE290")]
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorHandle)
{
}
// Token: 0x06000289 RID: 649 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000272")]
[Address(RVA = "0x19CDB20", Offset = "0x19CC920", VA = "0x1819CDB20", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x04000381 RID: 897
[Token(Token = "0x4000312")]
private const string m_ProfilerTag = "Final Blit Pass";
// Token: 0x04000382 RID: 898
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000313")]
private RenderTargetHandle m_Source;
// Token: 0x04000383 RID: 899
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000314")]
private Material m_BlitMaterial;
// Token: 0x04000384 RID: 900
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000315")]
private TextureDimension m_TargetDimension;
}
}
@@ -0,0 +1,154 @@
using System;
using Cpp2IlInjected;
using Unity.Collections;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000087 RID: 135
[Token(Token = "0x2000079")]
public class ForwardLights
{
// Token: 0x0600023E RID: 574 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000228")]
[Address(RVA = "0x19CF4F0", Offset = "0x19CE2F0", VA = "0x1819CF4F0")]
public ForwardLights()
{
}
// Token: 0x0600023F RID: 575 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000229")]
[Address(RVA = "0x19CF1D0", Offset = "0x19CDFD0", VA = "0x1819CF1D0")]
public void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000240 RID: 576 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600022A")]
[Address(RVA = "0x19CE2E0", Offset = "0x19CD0E0", VA = "0x1819CE2E0")]
private void InitializeLightConstants(NativeArray<VisibleLight> lights, int lightIndex, out Vector4 lightPos, out Vector4 lightColor, out Vector4 lightAttenuation, out Vector4 lightSpotDir, out Vector4 lightOcclusionProbeChannel)
{
}
// Token: 0x06000241 RID: 577 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600022B")]
[Address(RVA = "0x19CF050", Offset = "0x19CDE50", VA = "0x1819CF050")]
private void SetupShaderLightConstants(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x06000242 RID: 578 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600022C")]
[Address(RVA = "0x19CEF00", Offset = "0x19CDD00", VA = "0x1819CEF00")]
private void SetupMainLightConstants(CommandBuffer cmd, ref LightData lightData)
{
}
// Token: 0x06000243 RID: 579 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600022D")]
[Address(RVA = "0x19CEAD0", Offset = "0x19CD8D0", VA = "0x1819CEAD0")]
private void SetupAdditionalLightConstants(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x040002FA RID: 762
[Token(Token = "0x40002BE")]
private const string k_SetupLightConstants = "Setup Light Constants";
// Token: 0x040002FB RID: 763
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40002BF")]
private MixedLightingSetup m_MixedLightingSetup;
// Token: 0x040002FC RID: 764
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40002C0")]
private Vector4 k_DefaultLightPosition;
// Token: 0x040002FD RID: 765
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40002C1")]
private Vector4 k_DefaultLightColor;
// Token: 0x040002FE RID: 766
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40002C2")]
private Vector4 k_DefaultLightAttenuation;
// Token: 0x040002FF RID: 767
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40002C3")]
private Vector4 k_DefaultLightSpotDirection;
// Token: 0x04000300 RID: 768
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40002C4")]
private Vector4 k_DefaultLightsProbeChannel;
// Token: 0x04000301 RID: 769
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002C5")]
private Vector4[] m_AdditionalLightPositions;
// Token: 0x04000302 RID: 770
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002C6")]
private Vector4[] m_AdditionalLightColors;
// Token: 0x04000303 RID: 771
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002C7")]
private Vector4[] m_AdditionalLightAttenuations;
// Token: 0x04000304 RID: 772
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40002C8")]
private Vector4[] m_AdditionalLightSpotDirections;
// Token: 0x04000305 RID: 773
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40002C9")]
private Vector4[] m_AdditionalLightOcclusionProbeChannels;
// Token: 0x04000306 RID: 774
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40002CA")]
private bool m_UseStructuredBuffer;
// Token: 0x02000088 RID: 136
[Token(Token = "0x20000BE")]
private static class LightConstantBuffer
{
// Token: 0x04000307 RID: 775
[Token(Token = "0x400048C")]
public static int _MainLightPosition;
// Token: 0x04000308 RID: 776
[Token(Token = "0x400048D")]
public static int _MainLightColor;
// Token: 0x04000309 RID: 777
[Token(Token = "0x400048E")]
public static int _AdditionalLightsCount;
// Token: 0x0400030A RID: 778
[Token(Token = "0x400048F")]
public static int _AdditionalLightsPosition;
// Token: 0x0400030B RID: 779
[Token(Token = "0x4000490")]
public static int _AdditionalLightsColor;
// Token: 0x0400030C RID: 780
[Token(Token = "0x4000491")]
public static int _AdditionalLightsAttenuation;
// Token: 0x0400030D RID: 781
[Token(Token = "0x4000492")]
public static int _AdditionalLightsSpotDir;
// Token: 0x0400030E RID: 782
[Token(Token = "0x4000493")]
public static int _AdditionalLightOcclusionProbeChannel;
}
}
}
@@ -0,0 +1,41 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000096 RID: 150
[Token(Token = "0x2000084")]
public sealed class FullscreenMaterialPass : ScriptableRenderPass
{
// Token: 0x0600028A RID: 650 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000273")]
[Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")]
public FullscreenMaterialPass(RenderPassEvent evt)
{
}
// Token: 0x0600028B RID: 651 RVA: 0x00003618 File Offset: 0x00001818
[Token(Token = "0x6000274")]
[Address(RVA = "0x19D3350", Offset = "0x19D2150", VA = "0x1819D3350")]
public bool Setup(Material material)
{
return default(bool);
}
// Token: 0x0600028C RID: 652 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000275")]
[Address(RVA = "0x19D3210", Offset = "0x19D2010", VA = "0x1819D3210", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x04000385 RID: 901
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000316")]
private Material m_Material;
// Token: 0x04000386 RID: 902
[Token(Token = "0x4000317")]
private const string k_ProfilerTag = "Blit Material Pass";
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008C RID: 140
[Token(Token = "0x200007C")]
public interface IFastLineRenderInstance
{
// Token: 0x06000251 RID: 593
[Token(Token = "0x600023B")]
[Address(Slot = "0")]
bool UpdateBuffers(CommandBuffer commandBuffer, Camera camera);
// Token: 0x06000252 RID: 594
[Token(Token = "0x600023C")]
[Address(Slot = "1")]
void RenderPass(Camera camera, CommandBuffer cmd);
}
}
@@ -0,0 +1,182 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000097 RID: 151
[Token(Token = "0x2000085")]
public class MainLightShadowCasterPass : ScriptableRenderPass
{
// Token: 0x0600028D RID: 653 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000276")]
[Address(RVA = "0x19D4B30", Offset = "0x19D3930", VA = "0x1819D4B30")]
public MainLightShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x0600028E RID: 654 RVA: 0x00003630 File Offset: 0x00001830
[Token(Token = "0x6000277")]
[Address(RVA = "0x19D4750", Offset = "0x19D3550", VA = "0x1819D4750")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x0600028F RID: 655 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000278")]
[Address(RVA = "0x19D35E0", Offset = "0x19D23E0", VA = "0x1819D35E0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000290 RID: 656 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000279")]
[Address(RVA = "0x19D36F0", Offset = "0x19D24F0", VA = "0x1819D36F0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000291 RID: 657 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027A")]
[Address(RVA = "0x19D3730", Offset = "0x19D2530", VA = "0x1819D3730", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x06000292 RID: 658 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027B")]
[Address(RVA = "0x19D33C0", Offset = "0x19D21C0", VA = "0x1819D33C0")]
private void Clear()
{
}
// Token: 0x06000293 RID: 659 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027C")]
[Address(RVA = "0x19D37F0", Offset = "0x19D25F0", VA = "0x1819D37F0")]
private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x06000294 RID: 660 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027D")]
[Address(RVA = "0x19D3F50", Offset = "0x19D2D50", VA = "0x1819D3F50")]
private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
{
}
// Token: 0x04000387 RID: 903
[Token(Token = "0x4000318")]
private const int k_MaxCascades = 4;
// Token: 0x04000388 RID: 904
[Token(Token = "0x4000319")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x04000389 RID: 905
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400031A")]
private int m_ShadowmapWidth;
// Token: 0x0400038A RID: 906
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400031B")]
private int m_ShadowmapHeight;
// Token: 0x0400038B RID: 907
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400031C")]
private int m_ShadowCasterCascadesCount;
// Token: 0x0400038C RID: 908
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x400031D")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x0400038D RID: 909
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400031E")]
private RenderTargetHandle m_MainLightShadowmap;
// Token: 0x0400038E RID: 910
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400031F")]
private RenderTexture m_MainLightShadowmapTexture;
// Token: 0x0400038F RID: 911
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000320")]
private Matrix4x4[] m_MainLightShadowMatrices;
// Token: 0x04000390 RID: 912
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000321")]
private ShadowSliceData[] m_CascadeSlices;
// Token: 0x04000391 RID: 913
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000322")]
private Vector4[] m_CascadeSplitDistances;
// Token: 0x04000392 RID: 914
[Token(Token = "0x4000323")]
private const string m_ProfilerTag = "Render Main Shadowmap";
// Token: 0x04000393 RID: 915
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000324")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x02000098 RID: 152
[Token(Token = "0x20000C2")]
private static class MainLightShadowConstantBuffer
{
// Token: 0x04000394 RID: 916
[Token(Token = "0x40004BF")]
public static int _WorldToShadow;
// Token: 0x04000395 RID: 917
[Token(Token = "0x40004C0")]
public static int _ShadowParams;
// Token: 0x04000396 RID: 918
[Token(Token = "0x40004C1")]
public static int _CascadeShadowSplitSpheres0;
// Token: 0x04000397 RID: 919
[Token(Token = "0x40004C2")]
public static int _CascadeShadowSplitSpheres1;
// Token: 0x04000398 RID: 920
[Token(Token = "0x40004C3")]
public static int _CascadeShadowSplitSpheres2;
// Token: 0x04000399 RID: 921
[Token(Token = "0x40004C4")]
public static int _CascadeShadowSplitSpheres3;
// Token: 0x0400039A RID: 922
[Token(Token = "0x40004C5")]
public static int _CascadeShadowSplitSphereRadii;
// Token: 0x0400039B RID: 923
[Token(Token = "0x40004C6")]
public static int _ShadowOffset0;
// Token: 0x0400039C RID: 924
[Token(Token = "0x40004C7")]
public static int _ShadowOffset1;
// Token: 0x0400039D RID: 925
[Token(Token = "0x40004C8")]
public static int _ShadowOffset2;
// Token: 0x0400039E RID: 926
[Token(Token = "0x40004C9")]
public static int _ShadowOffset3;
// Token: 0x0400039F RID: 927
[Token(Token = "0x40004CA")]
public static int _ShadowmapSize;
}
}
}
@@ -0,0 +1,99 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000099 RID: 153
[Token(Token = "0x2000086")]
public abstract class MobileComfortEffectPass : ScriptableRenderPass
{
// Token: 0x170000AB RID: 171
// (get) Token: 0x06000295 RID: 661 RVA: 0x00003648 File Offset: 0x00001848
[Token(Token = "0x170000AA")]
public static bool IsSupported
{
[Token(Token = "0x600027E")]
[Address(RVA = "0x19D5610", Offset = "0x19D4410", VA = "0x1819D5610")]
get
{
return default(bool);
}
}
// Token: 0x170000AC RID: 172
// (get) Token: 0x06000296 RID: 662 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000AB")]
protected static Mesh WorldSpaceQuadMesh
{
[Token(Token = "0x600027F")]
[Address(RVA = "0x19D5670", Offset = "0x19D4470", VA = "0x1819D5670")]
get
{
return null;
}
}
// Token: 0x06000297 RID: 663 RVA: 0x00003660 File Offset: 0x00001860
[Token(Token = "0x6000280")]
[Address(RVA = "0x19D5330", Offset = "0x19D4130", VA = "0x1819D5330")]
protected static Matrix4x4 GetWorldSpaceQuadTRSMatrix(Camera camera, bool scaleUniformly = false)
{
return default(Matrix4x4);
}
// Token: 0x06000298 RID: 664 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000281")]
[Address(RVA = "0x19D4DB0", Offset = "0x19D3BB0", VA = "0x1819D4DB0")]
private static Mesh CreateWorldSpaceQuadMesh()
{
return null;
}
// Token: 0x06000299 RID: 665 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000282")]
[Address(RVA = "0x19D5600", Offset = "0x19D4400", VA = "0x1819D5600")]
protected MobileComfortEffectPass()
{
}
// Token: 0x040003A0 RID: 928
[Token(Token = "0x4000325")]
protected const float QUAD_SCALE_FUDGE_FACTOR = 1.25f;
// Token: 0x040003A1 RID: 929
[Token(Token = "0x4000326")]
protected const float QUAD_LEFT_X_OUTER = -0.5f;
// Token: 0x040003A2 RID: 930
[Token(Token = "0x4000327")]
protected const float QUAD_RIGHT_X_OUTER = 0.5f;
// Token: 0x040003A3 RID: 931
[Token(Token = "0x4000328")]
protected const float QUAD_BOTTOM_Y_OUTER = -0.5f;
// Token: 0x040003A4 RID: 932
[Token(Token = "0x4000329")]
protected const float QUAD_TOP_Y_OUTER = 0.5f;
// Token: 0x040003A5 RID: 933
[Token(Token = "0x400032A")]
protected const float QUAD_LEFT_U_OUTER = 0f;
// Token: 0x040003A6 RID: 934
[Token(Token = "0x400032B")]
protected const float QUAD_RIGHT_U_OUTER = 1f;
// Token: 0x040003A7 RID: 935
[Token(Token = "0x400032C")]
protected const float QUAD_BOTTOM_V_OUTER = 0f;
// Token: 0x040003A8 RID: 936
[Token(Token = "0x400032D")]
protected const float QUAD_TOP_V_OUTER = 1f;
// Token: 0x040003A9 RID: 937
[Token(Token = "0x400032E")]
private static Mesh _worldSpaceQuadMesh;
}
}
@@ -0,0 +1,81 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009A RID: 154
[Token(Token = "0x2000087")]
public sealed class MobileFadeEffectPass : MobileComfortEffectPass
{
// Token: 0x170000AD RID: 173
// (get) Token: 0x0600029B RID: 667 RVA: 0x00003678 File Offset: 0x00001878
[Token(Token = "0x170000AC")]
public float CurrentFadeValue
{
[Token(Token = "0x6000284")]
[Address(RVA = "0x19D5B50", Offset = "0x19D4950", VA = "0x1819D5B50")]
get
{
return 0f;
}
}
// Token: 0x0600029C RID: 668 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000285")]
[Address(RVA = "0x19D5AD0", Offset = "0x19D48D0", VA = "0x1819D5AD0")]
public MobileFadeEffectPass(RenderPassEvent evt, Material material)
{
}
// Token: 0x0600029D RID: 669 RVA: 0x00003690 File Offset: 0x00001890
[Token(Token = "0x6000286")]
[Address(RVA = "0x19D5A00", Offset = "0x19D4800", VA = "0x1819D5A00")]
public bool Setup()
{
return default(bool);
}
// Token: 0x0600029E RID: 670 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000287")]
[Address(RVA = "0x19D5760", Offset = "0x19D4560", VA = "0x1819D5760", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003AA RID: 938
[Token(Token = "0x400032F")]
private static readonly int FADE_ID;
// Token: 0x040003AB RID: 939
[Token(Token = "0x4000330")]
private const float MONOCHROME_EFFECT_POWER = 0.667f;
// Token: 0x040003AC RID: 940
[Token(Token = "0x4000331")]
public static MobileFadeEffectPass.Settings CurrentSettings;
// Token: 0x040003AD RID: 941
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000332")]
private Material m_Material;
// Token: 0x040003AE RID: 942
[Token(Token = "0x4000333")]
private const string k_PostProcessingTag = "Render Mobile Fade Effect";
// Token: 0x0200009B RID: 155
[Token(Token = "0x20000C3")]
public struct Settings
{
// Token: 0x040003AF RID: 943
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40004CB")]
public float fadeEffect;
// Token: 0x040003B0 RID: 944
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40004CC")]
public float monochromeReplacementEffect;
}
}
}
@@ -0,0 +1,78 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009C RID: 156
[Token(Token = "0x2000088")]
public sealed class MobileVignetteEffectPass : MobileComfortEffectPass
{
// Token: 0x060002A0 RID: 672 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000289")]
[Address(RVA = "0x19D5F30", Offset = "0x19D4D30", VA = "0x1819D5F30")]
public MobileVignetteEffectPass(RenderPassEvent evt, Material material)
{
}
// Token: 0x060002A1 RID: 673 RVA: 0x000036A8 File Offset: 0x000018A8
[Token(Token = "0x600028A")]
[Address(RVA = "0x19D5DC0", Offset = "0x19D4BC0", VA = "0x1819D5DC0")]
public bool Setup()
{
return default(bool);
}
// Token: 0x060002A2 RID: 674 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028B")]
[Address(RVA = "0x19D5C00", Offset = "0x19D4A00", VA = "0x1819D5C00", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003B1 RID: 945
[Token(Token = "0x4000334")]
private static readonly int POWER_ID;
// Token: 0x040003B2 RID: 946
[Token(Token = "0x4000335")]
private static readonly int COLOR_ID;
// Token: 0x040003B3 RID: 947
[Token(Token = "0x4000336")]
public static MobileVignetteEffectPass.Settings CurrentSettings;
// Token: 0x040003B4 RID: 948
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000337")]
private Material m_Material;
// Token: 0x040003B5 RID: 949
[Token(Token = "0x4000338")]
private const string k_ProfilerTag = "Render Mobile Vignette Effect";
// Token: 0x0200009D RID: 157
[Token(Token = "0x20000C4")]
public struct Settings
{
// Token: 0x040003B6 RID: 950
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40004CD")]
public float vignettePowerNormalized;
// Token: 0x040003B7 RID: 951
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40004CE")]
public Color vignetteColor;
// Token: 0x040003B8 RID: 952
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40004CF")]
public Mesh vignetteMesh;
// Token: 0x040003B9 RID: 953
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40004D0")]
public AnimationCurve vignetteIntensityCurve;
}
}
}
@@ -0,0 +1,666 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009E RID: 158
[Token(Token = "0x2000089")]
public class PostProcessPass : ScriptableRenderPass
{
// Token: 0x060002A4 RID: 676 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028D")]
[Address(RVA = "0x19DDE50", Offset = "0x19DCC50", VA = "0x1819DDE50")]
public PostProcessPass(RenderPassEvent evt, PostProcessData data, [Optional] Material blitMaterial)
{
}
// Token: 0x060002A5 RID: 677 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028E")]
[Address(RVA = "0x19D6280", Offset = "0x19D5080", VA = "0x1819D6280")]
public void Cleanup()
{
}
// Token: 0x060002A6 RID: 678 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028F")]
[Address(RVA = "0x19DDB90", Offset = "0x19DC990", VA = "0x1819DDB90")]
public void Setup(in RenderTextureDescriptor baseDescriptor, in RenderTargetHandle source, in RenderTargetHandle destination, in RenderTargetHandle depth, in RenderTargetHandle internalLut, bool hasFinalPass, bool enableSRGBConversion)
{
}
// Token: 0x060002A7 RID: 679 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000290")]
[Address(RVA = "0x19DD280", Offset = "0x19DC080", VA = "0x1819DD280")]
public void SetupFinalPass(in RenderTargetHandle source)
{
}
// Token: 0x060002A8 RID: 680 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000291")]
[Address(RVA = "0x19D62B0", Offset = "0x19D50B0", VA = "0x1819D62B0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002A9 RID: 681 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000292")]
[Address(RVA = "0x19DB990", Offset = "0x19DA790", VA = "0x1819DB990")]
public void ResetHistory()
{
}
// Token: 0x060002AA RID: 682 RVA: 0x000036C0 File Offset: 0x000018C0
[Token(Token = "0x6000293")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930")]
public bool CanRunOnTile()
{
return default(bool);
}
// Token: 0x060002AB RID: 683 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000294")]
[Address(RVA = "0x19D9070", Offset = "0x19D7E70", VA = "0x1819D9070", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002AC RID: 684 RVA: 0x000036D8 File Offset: 0x000018D8
[Token(Token = "0x6000295")]
[Address(RVA = "0x19D93B0", Offset = "0x19D81B0", VA = "0x1819D93B0")]
private RenderTextureDescriptor GetStereoCompatibleDescriptor()
{
return default(RenderTextureDescriptor);
}
// Token: 0x060002AD RID: 685 RVA: 0x000036F0 File Offset: 0x000018F0
[Token(Token = "0x6000296")]
[Address(RVA = "0x19D9300", Offset = "0x19D8100", VA = "0x1819D9300")]
private RenderTextureDescriptor GetStereoCompatibleDescriptor(int width, int height, GraphicsFormat format, int depthBufferBits = 0)
{
return default(RenderTextureDescriptor);
}
// Token: 0x060002AE RID: 686 RVA: 0x00003708 File Offset: 0x00001908
[Token(Token = "0x6000297")]
[Address(RVA = "0x19DB800", Offset = "0x19DA600", VA = "0x1819DB800")]
private bool RequireSRGBConversionBlitToBackBuffer(CameraData cameraData)
{
return default(bool);
}
// Token: 0x060002AF RID: 687 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000298")]
[Address(RVA = "0x19D9DC0", Offset = "0x19D8BC0", VA = "0x1819D9DC0")]
private void Render(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x060002B0 RID: 688 RVA: 0x00003720 File Offset: 0x00001920
[Token(Token = "0x6000299")]
[Address(RVA = "0x19D5FB0", Offset = "0x19D4DB0", VA = "0x1819D5FB0")]
private BuiltinRenderTextureType BlitDstDiscardContent(CommandBuffer cmd, RenderTargetIdentifier rt)
{
return BuiltinRenderTextureType.None;
}
// Token: 0x060002B1 RID: 689 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029A")]
[Address(RVA = "0x19D84D0", Offset = "0x19D72D0", VA = "0x1819D84D0")]
private void DoSubpixelMorphologicalAntialiasing(ref CameraData cameraData, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002B2 RID: 690 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029B")]
[Address(RVA = "0x19D6D80", Offset = "0x19D5B80", VA = "0x1819D6D80")]
private void DoDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002B3 RID: 691 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029C")]
[Address(RVA = "0x19D6EA0", Offset = "0x19D5CA0", VA = "0x1819D6EA0")]
private void DoGaussianDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002B4 RID: 692 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029D")]
[Address(RVA = "0x19D9480", Offset = "0x19D8280", VA = "0x1819D9480")]
private void PrepareBokehKernel()
{
}
// Token: 0x060002B5 RID: 693 RVA: 0x00003738 File Offset: 0x00001938
[Token(Token = "0x600029E")]
[Address(RVA = "0x19D9290", Offset = "0x19D8090", VA = "0x1819D9290")]
private static float GetMaxBokehRadiusInPixels(float viewportHeight)
{
return 0f;
}
// Token: 0x060002B6 RID: 694 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029F")]
[Address(RVA = "0x19D63E0", Offset = "0x19D51E0", VA = "0x1819D63E0")]
private void DoBokehDepthOfField(CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002B7 RID: 695 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A0")]
[Address(RVA = "0x19D7C20", Offset = "0x19D6A20", VA = "0x1819D7C20")]
private void DoMotionBlur(Camera camera, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002B8 RID: 696 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A1")]
[Address(RVA = "0x19D8050", Offset = "0x19D6E50", VA = "0x1819D8050")]
private void DoPaniniProjection(Camera camera, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002B9 RID: 697 RVA: 0x00003750 File Offset: 0x00001950
[Token(Token = "0x60002A2")]
[Address(RVA = "0x19D61B0", Offset = "0x19D4FB0", VA = "0x1819D61B0")]
private Vector2 CalcViewExtents(Camera camera)
{
return default(Vector2);
}
// Token: 0x060002BA RID: 698 RVA: 0x00003768 File Offset: 0x00001968
[Token(Token = "0x60002A3")]
[Address(RVA = "0x19D6080", Offset = "0x19D4E80", VA = "0x1819D6080")]
private Vector2 CalcCropExtents(Camera camera, float d)
{
return default(Vector2);
}
// Token: 0x060002BB RID: 699 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A4")]
[Address(RVA = "0x19DB9A0", Offset = "0x19DA7A0", VA = "0x1819DB9A0")]
private void SetupBloom(CommandBuffer cmd, int source, Material uberMaterial)
{
}
// Token: 0x060002BC RID: 700 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A5")]
[Address(RVA = "0x19DD4B0", Offset = "0x19DC2B0", VA = "0x1819DD4B0")]
private void SetupLensDistortion(Material material, bool isSceneView)
{
}
// Token: 0x060002BD RID: 701 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A6")]
[Address(RVA = "0x19DCAE0", Offset = "0x19DB8E0", VA = "0x1819DCAE0")]
private void SetupChromaticAberration(Material material)
{
}
// Token: 0x060002BE RID: 702 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A7")]
[Address(RVA = "0x19DD910", Offset = "0x19DC710", VA = "0x1819DD910")]
private void SetupVignette(Material material)
{
}
// Token: 0x060002BF RID: 703 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A8")]
[Address(RVA = "0x19DCC20", Offset = "0x19DBA20", VA = "0x1819DCC20")]
private void SetupColorGrading(CommandBuffer cmd, ref RenderingData renderingData, Material material)
{
}
// Token: 0x060002C0 RID: 704 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A9")]
[Address(RVA = "0x19DD310", Offset = "0x19DC110", VA = "0x1819DD310")]
private void SetupGrain(in CameraData cameraData, Material material)
{
}
// Token: 0x060002C1 RID: 705 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AA")]
[Address(RVA = "0x19DD1A0", Offset = "0x19DBFA0", VA = "0x1819DD1A0")]
private void SetupDithering(in CameraData cameraData, Material material)
{
}
// Token: 0x060002C2 RID: 706 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AB")]
[Address(RVA = "0x19D9800", Offset = "0x19D8600", VA = "0x1819D9800")]
private void RenderFinalPass(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x060002C3 RID: 707 RVA: 0x00003780 File Offset: 0x00001980
[Token(Token = "0x60002AC")]
[Address(RVA = "0x9FD770", Offset = "0x9FC570", VA = "0x1809FD770")]
[CompilerGenerated]
private int <Render>g__GetSource|47_0(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
return 0;
}
// Token: 0x060002C4 RID: 708 RVA: 0x00003798 File Offset: 0x00001998
[Token(Token = "0x60002AD")]
[Address(RVA = "0x19DDC10", Offset = "0x19DCA10", VA = "0x1819DDC10")]
[CompilerGenerated]
private int <Render>g__GetDestination|47_1(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
return 0;
}
// Token: 0x060002C5 RID: 709 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AE")]
[Address(RVA = "0x19DDDE0", Offset = "0x19DCBE0", VA = "0x1819DDDE0")]
[CompilerGenerated]
private void <Render>g__Swap|47_2(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
}
// Token: 0x040003BA RID: 954
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000339")]
private RenderTextureDescriptor m_Descriptor;
// Token: 0x040003BB RID: 955
[global::Cpp2IlInjected.FieldOffset(Offset = "0x9C")]
[Token(Token = "0x400033A")]
private RenderTargetHandle m_Source;
// Token: 0x040003BC RID: 956
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400033B")]
private RenderTargetHandle m_Destination;
// Token: 0x040003BD RID: 957
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA4")]
[Token(Token = "0x400033C")]
private RenderTargetHandle m_Depth;
// Token: 0x040003BE RID: 958
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400033D")]
private RenderTargetHandle m_InternalLut;
// Token: 0x040003BF RID: 959
[Token(Token = "0x400033E")]
private const string k_RenderPostProcessingTag = "Render PostProcessing Effects";
// Token: 0x040003C0 RID: 960
[Token(Token = "0x400033F")]
private const string k_RenderFinalPostProcessingTag = "Render Final PostProcessing Pass";
// Token: 0x040003C1 RID: 961
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000340")]
private PostProcessPass.MaterialLibrary m_Materials;
// Token: 0x040003C2 RID: 962
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000341")]
private PostProcessData m_Data;
// Token: 0x040003C3 RID: 963
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000342")]
private DepthOfField m_DepthOfField;
// Token: 0x040003C4 RID: 964
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000343")]
private MotionBlur m_MotionBlur;
// Token: 0x040003C5 RID: 965
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000344")]
private PaniniProjection m_PaniniProjection;
// Token: 0x040003C6 RID: 966
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000345")]
private Bloom m_Bloom;
// Token: 0x040003C7 RID: 967
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000346")]
private LensDistortion m_LensDistortion;
// Token: 0x040003C8 RID: 968
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000347")]
private ChromaticAberration m_ChromaticAberration;
// Token: 0x040003C9 RID: 969
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000348")]
private Vignette m_Vignette;
// Token: 0x040003CA RID: 970
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000349")]
private ColorLookup m_ColorLookup;
// Token: 0x040003CB RID: 971
[global::Cpp2IlInjected.FieldOffset(Offset = "0x100")]
[Token(Token = "0x400034A")]
private ColorAdjustments m_ColorAdjustments;
// Token: 0x040003CC RID: 972
[global::Cpp2IlInjected.FieldOffset(Offset = "0x108")]
[Token(Token = "0x400034B")]
private Tonemapping m_Tonemapping;
// Token: 0x040003CD RID: 973
[global::Cpp2IlInjected.FieldOffset(Offset = "0x110")]
[Token(Token = "0x400034C")]
private FilmGrain m_FilmGrain;
// Token: 0x040003CE RID: 974
[Token(Token = "0x400034D")]
private const int k_MaxPyramidSize = 16;
// Token: 0x040003CF RID: 975
[global::Cpp2IlInjected.FieldOffset(Offset = "0x118")]
[Token(Token = "0x400034E")]
private readonly GraphicsFormat m_DefaultHDRFormat;
// Token: 0x040003D0 RID: 976
[global::Cpp2IlInjected.FieldOffset(Offset = "0x11C")]
[Token(Token = "0x400034F")]
private bool m_UseRGBM;
// Token: 0x040003D1 RID: 977
[global::Cpp2IlInjected.FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000350")]
private readonly GraphicsFormat m_SMAAEdgeFormat;
// Token: 0x040003D2 RID: 978
[global::Cpp2IlInjected.FieldOffset(Offset = "0x124")]
[Token(Token = "0x4000351")]
private readonly GraphicsFormat m_GaussianCoCFormat;
// Token: 0x040003D3 RID: 979
[global::Cpp2IlInjected.FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000352")]
private Matrix4x4 m_PrevViewProjM;
// Token: 0x040003D4 RID: 980
[global::Cpp2IlInjected.FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000353")]
private bool m_ResetHistory;
// Token: 0x040003D5 RID: 981
[global::Cpp2IlInjected.FieldOffset(Offset = "0x16C")]
[Token(Token = "0x4000354")]
private int m_DitheringTextureIndex;
// Token: 0x040003D6 RID: 982
[global::Cpp2IlInjected.FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000355")]
private RenderTargetIdentifier[] m_MRT2;
// Token: 0x040003D7 RID: 983
[global::Cpp2IlInjected.FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000356")]
private Vector4[] m_BokehKernel;
// Token: 0x040003D8 RID: 984
[global::Cpp2IlInjected.FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000357")]
private int m_BokehHash;
// Token: 0x040003D9 RID: 985
[global::Cpp2IlInjected.FieldOffset(Offset = "0x184")]
[Token(Token = "0x4000358")]
private bool m_IsStereo;
// Token: 0x040003DA RID: 986
[global::Cpp2IlInjected.FieldOffset(Offset = "0x185")]
[Token(Token = "0x4000359")]
private bool m_IsFinalPass;
// Token: 0x040003DB RID: 987
[global::Cpp2IlInjected.FieldOffset(Offset = "0x186")]
[Token(Token = "0x400035A")]
private bool m_HasFinalPass;
// Token: 0x040003DC RID: 988
[global::Cpp2IlInjected.FieldOffset(Offset = "0x187")]
[Token(Token = "0x400035B")]
private bool m_EnableSRGBConversionIfNeeded;
// Token: 0x040003DD RID: 989
[global::Cpp2IlInjected.FieldOffset(Offset = "0x188")]
[Token(Token = "0x400035C")]
private Material m_BlitMaterial;
// Token: 0x0200009F RID: 159
[Token(Token = "0x20000C5")]
private class MaterialLibrary
{
// Token: 0x060002C6 RID: 710 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000444")]
[Address(RVA = "0x1F25B50", Offset = "0x1F24950", VA = "0x181F25B50")]
public MaterialLibrary(PostProcessData data)
{
}
// Token: 0x060002C7 RID: 711 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000445")]
[Address(RVA = "0x1F25960", Offset = "0x1F24760", VA = "0x181F25960")]
private Material Load(Shader shader)
{
return null;
}
// Token: 0x060002C8 RID: 712 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000446")]
[Address(RVA = "0x1F258A0", Offset = "0x1F246A0", VA = "0x181F258A0")]
internal void Cleanup()
{
}
// Token: 0x040003DE RID: 990
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x40004D1")]
public readonly Material stopNaN;
// Token: 0x040003DF RID: 991
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x40004D2")]
public readonly Material subpixelMorphologicalAntialiasing;
// Token: 0x040003E0 RID: 992
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x40004D3")]
public readonly Material gaussianDepthOfField;
// Token: 0x040003E1 RID: 993
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x40004D4")]
public readonly Material bokehDepthOfField;
// Token: 0x040003E2 RID: 994
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x40004D5")]
public readonly Material cameraMotionBlur;
// Token: 0x040003E3 RID: 995
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x40004D6")]
public readonly Material paniniProjection;
// Token: 0x040003E4 RID: 996
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x40004D7")]
public readonly Material bloom;
// Token: 0x040003E5 RID: 997
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x40004D8")]
public readonly Material uber;
// Token: 0x040003E6 RID: 998
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x40004D9")]
public readonly Material finalPass;
}
// Token: 0x020000A0 RID: 160
[Token(Token = "0x20000C6")]
private static class ShaderConstants
{
// Token: 0x040003E7 RID: 999
[Token(Token = "0x40004DA")]
public static readonly int _TempTarget;
// Token: 0x040003E8 RID: 1000
[Token(Token = "0x40004DB")]
public static readonly int _TempTarget2;
// Token: 0x040003E9 RID: 1001
[Token(Token = "0x40004DC")]
public static readonly int _StencilRef;
// Token: 0x040003EA RID: 1002
[Token(Token = "0x40004DD")]
public static readonly int _StencilMask;
// Token: 0x040003EB RID: 1003
[Token(Token = "0x40004DE")]
public static readonly int _FullCoCTexture;
// Token: 0x040003EC RID: 1004
[Token(Token = "0x40004DF")]
public static readonly int _HalfCoCTexture;
// Token: 0x040003ED RID: 1005
[Token(Token = "0x40004E0")]
public static readonly int _DofTexture;
// Token: 0x040003EE RID: 1006
[Token(Token = "0x40004E1")]
public static readonly int _CoCParams;
// Token: 0x040003EF RID: 1007
[Token(Token = "0x40004E2")]
public static readonly int _BokehKernel;
// Token: 0x040003F0 RID: 1008
[Token(Token = "0x40004E3")]
public static readonly int _PongTexture;
// Token: 0x040003F1 RID: 1009
[Token(Token = "0x40004E4")]
public static readonly int _PingTexture;
// Token: 0x040003F2 RID: 1010
[Token(Token = "0x40004E5")]
public static readonly int _Metrics;
// Token: 0x040003F3 RID: 1011
[Token(Token = "0x40004E6")]
public static readonly int _AreaTexture;
// Token: 0x040003F4 RID: 1012
[Token(Token = "0x40004E7")]
public static readonly int _SearchTexture;
// Token: 0x040003F5 RID: 1013
[Token(Token = "0x40004E8")]
public static readonly int _EdgeTexture;
// Token: 0x040003F6 RID: 1014
[Token(Token = "0x40004E9")]
public static readonly int _BlendTexture;
// Token: 0x040003F7 RID: 1015
[Token(Token = "0x40004EA")]
public static readonly int _ColorTexture;
// Token: 0x040003F8 RID: 1016
[Token(Token = "0x40004EB")]
public static readonly int _Params;
// Token: 0x040003F9 RID: 1017
[Token(Token = "0x40004EC")]
public static readonly int _MainTexLowMip;
// Token: 0x040003FA RID: 1018
[Token(Token = "0x40004ED")]
public static readonly int _Bloom_Params;
// Token: 0x040003FB RID: 1019
[Token(Token = "0x40004EE")]
public static readonly int _Bloom_RGBM;
// Token: 0x040003FC RID: 1020
[Token(Token = "0x40004EF")]
public static readonly int _Bloom_Texture;
// Token: 0x040003FD RID: 1021
[Token(Token = "0x40004F0")]
public static readonly int _LensDirt_Texture;
// Token: 0x040003FE RID: 1022
[Token(Token = "0x40004F1")]
public static readonly int _LensDirt_Params;
// Token: 0x040003FF RID: 1023
[Token(Token = "0x40004F2")]
public static readonly int _LensDirt_Intensity;
// Token: 0x04000400 RID: 1024
[Token(Token = "0x40004F3")]
public static readonly int _Distortion_Params1;
// Token: 0x04000401 RID: 1025
[Token(Token = "0x40004F4")]
public static readonly int _Distortion_Params2;
// Token: 0x04000402 RID: 1026
[Token(Token = "0x40004F5")]
public static readonly int _Chroma_Params;
// Token: 0x04000403 RID: 1027
[Token(Token = "0x40004F6")]
public static readonly int _Vignette_Params1;
// Token: 0x04000404 RID: 1028
[Token(Token = "0x40004F7")]
public static readonly int _Vignette_Params2;
// Token: 0x04000405 RID: 1029
[Token(Token = "0x40004F8")]
public static readonly int _Lut_Params;
// Token: 0x04000406 RID: 1030
[Token(Token = "0x40004F9")]
public static readonly int _UserLut_Params;
// Token: 0x04000407 RID: 1031
[Token(Token = "0x40004FA")]
public static readonly int _InternalLut;
// Token: 0x04000408 RID: 1032
[Token(Token = "0x40004FB")]
public static readonly int _UserLut;
// Token: 0x04000409 RID: 1033
[Token(Token = "0x40004FC")]
public static readonly int _FullscreenProjMat;
// Token: 0x0400040A RID: 1034
[Token(Token = "0x40004FD")]
public static int[] _BloomMipUp;
// Token: 0x0400040B RID: 1035
[Token(Token = "0x40004FE")]
public static int[] _BloomMipDown;
}
}
}
@@ -0,0 +1,64 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x020000A2 RID: 162
[Token(Token = "0x200008A")]
public class ScreenSpaceShadowResolvePass : ScriptableRenderPass
{
// Token: 0x060002CA RID: 714 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AF")]
[Address(RVA = "0x1F29F10", Offset = "0x1F28D10", VA = "0x181F29F10")]
public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial)
{
}
// Token: 0x060002CB RID: 715 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B0")]
[Address(RVA = "0x1F29E50", Offset = "0x1F28C50", VA = "0x181F29E50")]
public void Setup(RenderTextureDescriptor baseDescriptor)
{
}
// Token: 0x060002CC RID: 716 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B1")]
[Address(RVA = "0x1F29720", Offset = "0x1F28520", VA = "0x181F29720", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002CD RID: 717 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B2")]
[Address(RVA = "0x1F29830", Offset = "0x1F28630", VA = "0x181F29830", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002CE RID: 718 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B3")]
[Address(RVA = "0x1F29DD0", Offset = "0x1F28BD0", VA = "0x181F29DD0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x04000412 RID: 1042
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400035D")]
private Material m_ScreenSpaceShadowsMaterial;
// Token: 0x04000413 RID: 1043
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400035E")]
private RenderTargetHandle m_ScreenSpaceShadowmap;
// Token: 0x04000414 RID: 1044
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x400035F")]
private RenderTextureDescriptor m_RenderTextureDescriptor;
// Token: 0x04000415 RID: 1045
[Token(Token = "0x4000360")]
private const string m_ProfilerTag = "Resolve Shadows";
}
}
@@ -0,0 +1,24 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000053 RID: 83
[Token(Token = "0x200004D")]
internal class InvokeOnRenderObjectCallbackPass : ScriptableRenderPass
{
// Token: 0x060000FD RID: 253 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F5")]
[Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")]
public InvokeOnRenderObjectCallbackPass(RenderPassEvent evt)
{
}
// Token: 0x060000FE RID: 254 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F6")]
[Address(RVA = "0x1F23CB0", Offset = "0x1F22AB0", VA = "0x181F23CB0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200000C RID: 12
[Token(Token = "0x200000A")]
public enum LODScalingQualityLevel
{
// Token: 0x0400001C RID: 28
[Token(Token = "0x400000D")]
Optimized,
// Token: 0x0400001D RID: 29
[Token(Token = "0x400000E")]
Normal
}
}
@@ -0,0 +1,65 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000042 RID: 66
[Token(Token = "0x200003C")]
[VolumeComponentMenu("Post-processing/Lens Distortion")]
[Serializable]
public sealed class LensDistortion : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000DA RID: 218 RVA: 0x00002958 File Offset: 0x00000B58
[Token(Token = "0x60000D2")]
[Address(RVA = "0x1F23CD0", Offset = "0x1F22AD0", VA = "0x181F23CD0", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000DB RID: 219 RVA: 0x00002970 File Offset: 0x00000B70
[Token(Token = "0x60000D3")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000DC RID: 220 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D4")]
[Address(RVA = "0x1F23DC0", Offset = "0x1F22BC0", VA = "0x181F23DC0")]
public LensDistortion()
{
}
// Token: 0x04000169 RID: 361
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000146")]
[Tooltip("Total distortion amount.")]
public ClampedFloatParameter intensity;
// Token: 0x0400016A RID: 362
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000147")]
[Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter xMultiplier;
// Token: 0x0400016B RID: 363
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000148")]
[Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter yMultiplier;
// Token: 0x0400016C RID: 364
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000149")]
[Tooltip("Distortion center point.")]
public Vector2Parameter center;
// Token: 0x0400016D RID: 365
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400014A")]
[Tooltip("Global screen scaling.")]
public ClampedFloatParameter scale;
}
}
@@ -0,0 +1,53 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000043 RID: 67
[Token(Token = "0x200003D")]
[VolumeComponentMenu("Post-processing/Lift, Gamma, Gain")]
[Serializable]
public sealed class LiftGammaGain : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000DD RID: 221 RVA: 0x00002988 File Offset: 0x00000B88
[Token(Token = "0x60000D5")]
[Address(RVA = "0x1F23F30", Offset = "0x1F22D30", VA = "0x181F23F30", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000DE RID: 222 RVA: 0x000029A0 File Offset: 0x00000BA0
[Token(Token = "0x60000D6")]
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000DF RID: 223 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D7")]
[Address(RVA = "0x1F24000", Offset = "0x1F22E00", VA = "0x181F24000")]
public LiftGammaGain()
{
}
// Token: 0x0400016E RID: 366
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400014B")]
[Tooltip("Controls the darkest portions of the render.")]
public Vector4Parameter lift;
// Token: 0x0400016F RID: 367
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400014C")]
[Tooltip("Power function that controls mid-range tones.")]
public Vector4Parameter gamma;
// Token: 0x04000170 RID: 368
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400014D")]
[Tooltip("Controls the lightest portions of the render.")]
public Vector4Parameter gain;
}
}

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