This commit is contained in:
niko
2026-04-12 16:51:38 +02:00
parent 1b6f6d81d0
commit c12fbe3fc6
17828 changed files with 2994770 additions and 0 deletions
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.LWRP
{
// Token: 0x02000004 RID: 4
[Token(Token = "0x2000004")]
[Obsolete]
public class LWRPAdditionalCameraData
{
// Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000003")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public LWRPAdditionalCameraData()
{
}
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.LWRP
{
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000005")]
[Obsolete]
public class LWRPAdditionalLightData
{
// Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000004")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public LWRPAdditionalLightData()
{
}
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.LWRP
{
// Token: 0x02000006 RID: 6
[Token(Token = "0x2000006")]
[Obsolete]
public class LightweightRenderPipeline
{
// Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000005")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public LightweightRenderPipeline(LightweightRenderPipelineAsset asset)
{
}
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.LWRP
{
// Token: 0x02000002 RID: 2
[Token(Token = "0x2000002")]
[Obsolete]
public class LightweightRenderPipelineAsset
{
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000001")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public LightweightRenderPipelineAsset()
{
}
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.LWRP
{
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
[Obsolete]
public class LightweightRenderPipelineEditorResources
{
// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000002")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public LightweightRenderPipelineEditorResources()
{
}
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000074 RID: 116
[Token(Token = "0x2000068")]
public enum AntialiasingMode
{
// Token: 0x04000250 RID: 592
[Token(Token = "0x4000218")]
None,
// Token: 0x04000251 RID: 593
[Token(Token = "0x4000219")]
FastApproximateAntialiasing,
// Token: 0x04000252 RID: 594
[Token(Token = "0x400021A")]
SubpixelMorphologicalAntiAliasing
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000077 RID: 119
[Token(Token = "0x200006B")]
public enum AntialiasingQuality
{
// Token: 0x0400025B RID: 603
[Token(Token = "0x4000223")]
Low,
// Token: 0x0400025C RID: 604
[Token(Token = "0x4000224")]
Medium,
// Token: 0x0400025D RID: 605
[Token(Token = "0x4000225")]
High
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200000E RID: 14
[Token(Token = "0x200000C")]
public enum BackgroundAnimationDetailLevel
{
// Token: 0x04000025 RID: 37
[Token(Token = "0x4000016")]
Reduced,
// Token: 0x04000026 RID: 38
[Token(Token = "0x4000017")]
Normal
}
}
@@ -0,0 +1,90 @@
using System;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000035 RID: 53
[Token(Token = "0x200002F")]
[BurstCompile]
public struct BinPerLightJob : IJobParallelFor
{
// Token: 0x060000D0 RID: 208 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000C8")]
[Address(RVA = "0x23E81E0", Offset = "0x23E71E0", VA = "0x1823E81E0", Slot = "4")]
public void Execute(int lightIdx)
{
}
// Token: 0x060000D1 RID: 209 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000C9")]
[Address(RVA = "0x23E7BB0", Offset = "0x23E6BB0", VA = "0x1823E7BB0")]
private void AddPointLightImportances(uint3 minVoxelIdx, uint3 maxVoxelIdx, ushort lightIdx, float3 lightPos, float lightIntensity, float lightRange)
{
}
// Token: 0x060000D2 RID: 210 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000CA")]
[Address(RVA = "0x23E7DD0", Offset = "0x23E6DD0", VA = "0x1823E7DD0")]
private void AddSpotLightImportances(uint3 minVoxelIdx, uint3 maxVoxelIdx, ushort lightIdx, float3 lightPos, float3 expandedLightPos, float3 lightForward, float lightIntensity, float lightBaseRadius, float lightRange, float expandedLightRange)
{
}
// Token: 0x060000D3 RID: 211 RVA: 0x00002928 File Offset: 0x00000B28
[Token(Token = "0x60000CB")]
[Address(RVA = "0x23E8880", Offset = "0x23E7880", VA = "0x1823E8880")]
private float PointLightIntensity(float approxIntensity)
{
return 0f;
}
// Token: 0x060000D4 RID: 212 RVA: 0x00002940 File Offset: 0x00000B40
[Token(Token = "0x60000CC")]
[Address(RVA = "0x23E8800", Offset = "0x23E7800", VA = "0x1823E8800")]
private float LinearAttenuation(float3 voxelCenter, float3 lightPos, float lightRange)
{
return 0f;
}
// Token: 0x060000D5 RID: 213 RVA: 0x00002958 File Offset: 0x00000B58
[Token(Token = "0x60000CD")]
[Address(RVA = "0x23E8100", Offset = "0x23E7100", VA = "0x1823E8100")]
private float AngularAttenuation(float3 voxelCenter, float3 lightPos, float3 lightForward, float lightBaseRadius, float lightRange)
{
return 0f;
}
// Token: 0x04000130 RID: 304
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400010C")]
[ReadOnly]
public NativeArray<BinnableLight> lights;
// Token: 0x04000131 RID: 305
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400010D")]
[ReadOnly]
public NativeArray<float3> voxelPoints;
// Token: 0x04000132 RID: 306
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400010E")]
[ReadOnly]
public float3 worldVolumeMinCorner;
// Token: 0x04000133 RID: 307
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400010F")]
[ReadOnly]
public float3 worldVolumeMaxCorner;
// Token: 0x04000134 RID: 308
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000110")]
[WriteOnly]
public NativeMultiHashMap<ushort, LightInBin>.ParallelWriter clusteredLightIndices;
}
}
@@ -0,0 +1,57 @@
using System;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000036 RID: 54
[Token(Token = "0x2000030")]
[BurstCompile]
public struct BinPerVoxelJob : IJobParallelForBatch
{
// Token: 0x060000D6 RID: 214 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000CE")]
[Address(RVA = "0x23E8A10", Offset = "0x23E7A10", VA = "0x1823E8A10", Slot = "4")]
public void Execute(int voxelStartIdx, int voxelCapacity)
{
}
// Token: 0x060000D7 RID: 215 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000CF")]
[Address(RVA = "0x23E88A0", Offset = "0x23E78A0", VA = "0x1823E88A0")]
private void AddLight(int lightingStartIdx, ushort lightsInCurrentVoxel, int lightCapacity, LightInBin lightInVoxelData)
{
}
// Token: 0x04000135 RID: 309
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000111")]
[ReadOnly]
public NativeMultiHashMap<ushort, LightInBin> clusteredLightIndices;
// Token: 0x04000136 RID: 310
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000112")]
[ReadOnly]
public uint lightCount;
// Token: 0x04000137 RID: 311
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000113")]
[ReadOnly]
public int headerSize;
// Token: 0x04000138 RID: 312
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000114")]
[WriteOnly]
public NativeArray<uint> voxels;
// Token: 0x04000139 RID: 313
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000115")]
public NativeArray<float> importances;
}
}
@@ -0,0 +1,36 @@
using System;
using Cpp2IlInjected;
using Unity.Mathematics;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000032 RID: 50
[Token(Token = "0x200002C")]
public struct BinnableLight
{
// Token: 0x04000126 RID: 294
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000102")]
public LightType lightType;
// Token: 0x04000127 RID: 295
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000103")]
public float4x4 localToWorld;
// Token: 0x04000128 RID: 296
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4000104")]
public float approxIntensity;
// Token: 0x04000129 RID: 297
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000105")]
public float range;
// Token: 0x0400012A RID: 298
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4000106")]
public float spotAngle;
}
}
@@ -0,0 +1,83 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000038 RID: 56
[Token(Token = "0x2000032")]
[VolumeComponentMenu("Post-processing/Bloom")]
[Serializable]
public sealed class Bloom : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000D9 RID: 217 RVA: 0x00002970 File Offset: 0x00000B70
[Token(Token = "0x60000D1")]
[Address(RVA = "0x23E8B50", Offset = "0x23E7B50", VA = "0x1823E8B50", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000DA RID: 218 RVA: 0x00002988 File Offset: 0x00000B88
[Token(Token = "0x60000D2")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000DB RID: 219 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D3")]
[Address(RVA = "0x23E8B80", Offset = "0x23E7B80", VA = "0x1823E8B80")]
public Bloom()
{
}
// Token: 0x0400013B RID: 315
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000117")]
[Tooltip("Filters out pixels under this level of brightness. Value is in gamma-space.")]
public MinFloatParameter threshold;
// Token: 0x0400013C RID: 316
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000118")]
[Tooltip("Strength of the bloom filter.")]
public MinFloatParameter intensity;
// Token: 0x0400013D RID: 317
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000119")]
[Tooltip("Changes the extent of veiling effects.")]
public ClampedFloatParameter scatter;
// Token: 0x0400013E RID: 318
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400011A")]
[Tooltip("Clamps pixels to control the bloom amount.")]
public MinFloatParameter clamp;
// Token: 0x0400013F RID: 319
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400011B")]
[Tooltip("Global tint of the bloom filter.")]
public ColorParameter tint;
// Token: 0x04000140 RID: 320
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400011C")]
[Tooltip("Use bicubic sampling instead of bilinear sampling for the upsampling passes. This is slightly more expensive but helps getting smoother visuals.")]
public BoolParameter highQualityFiltering;
// Token: 0x04000141 RID: 321
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400011D")]
[Tooltip("Dirtiness texture to add smudges or dust to the bloom effect.")]
public TextureParameter dirtTexture;
// Token: 0x04000142 RID: 322
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400011E")]
[Tooltip("Amount of dirtiness.")]
public MinFloatParameter dirtIntensity;
}
}
@@ -0,0 +1,40 @@
using System;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000034 RID: 52
[Token(Token = "0x200002E")]
[BurstCompile]
public struct CalculateVoxelPoints : IJobParallelFor
{
// Token: 0x060000CF RID: 207 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000C7")]
[Address(RVA = "0x23EB800", Offset = "0x23EA800", VA = "0x1823EB800", Slot = "4")]
public void Execute(int index)
{
}
// Token: 0x0400012D RID: 301
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000109")]
[WriteOnly]
public NativeArray<float3> voxelPoints;
// Token: 0x0400012E RID: 302
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400010A")]
[ReadOnly]
public float3 worldVolumeMinCorner;
// Token: 0x0400012F RID: 303
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400010B")]
[ReadOnly]
public float3 worldVolumeMaxCorner;
}
}
@@ -0,0 +1,281 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000082 RID: 130
[Token(Token = "0x2000074")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public struct CameraData
{
// Token: 0x06000249 RID: 585 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000233")]
[Address(RVA = "0x23EBC30", Offset = "0x23EAC30", VA = "0x1823EBC30")]
internal void SetViewAndProjectionMatrix(Matrix4x4 viewMatrix, Matrix4x4 projectionMatrix)
{
}
// Token: 0x0600024A RID: 586 RVA: 0x000035D0 File Offset: 0x000017D0
[Token(Token = "0x6000234")]
[Address(RVA = "0x23EBAB0", Offset = "0x23EAAB0", VA = "0x1823EBAB0")]
public Matrix4x4 GetViewMatrix()
{
return default(Matrix4x4);
}
// Token: 0x0600024B RID: 587 RVA: 0x000035E8 File Offset: 0x000017E8
[Token(Token = "0x6000235")]
[Address(RVA = "0x23EBA80", Offset = "0x23EAA80", VA = "0x1823EBA80")]
public Matrix4x4 GetProjectionMatrix()
{
return default(Matrix4x4);
}
// Token: 0x0600024C RID: 588 RVA: 0x00003600 File Offset: 0x00001800
[Token(Token = "0x6000236")]
[Address(RVA = "0x23EB9D0", Offset = "0x23EA9D0", VA = "0x1823EB9D0")]
public Matrix4x4 GetGPUProjectionMatrix()
{
return default(Matrix4x4);
}
// Token: 0x170000BE RID: 190
// (get) Token: 0x0600024D RID: 589 RVA: 0x00003618 File Offset: 0x00001818
[Token(Token = "0x170000BD")]
public bool requiresDepthTexture
{
[Token(Token = "0x6000237")]
[Address(RVA = "0x23EBD20", Offset = "0x23EAD20", VA = "0x1823EBD20")]
get
{
return default(bool);
}
}
// Token: 0x170000BF RID: 191
// (get) Token: 0x0600024E RID: 590 RVA: 0x00003630 File Offset: 0x00001830
[Token(Token = "0x170000BE")]
public bool isPreviewCamera
{
[Token(Token = "0x6000238")]
[Address(RVA = "0x23EBD00", Offset = "0x23EAD00", VA = "0x1823EBD00")]
get
{
return default(bool);
}
}
// Token: 0x170000C0 RID: 192
// (get) Token: 0x0600024F RID: 591 RVA: 0x00003648 File Offset: 0x00001848
[Token(Token = "0x170000BF")]
public bool isOffscreenRender
{
[Token(Token = "0x6000239")]
[Address(RVA = "0x23EBC80", Offset = "0x23EAC80", VA = "0x1823EBC80")]
get
{
return default(bool);
}
}
// Token: 0x06000250 RID: 592 RVA: 0x00003660 File Offset: 0x00001860
[Token(Token = "0x600023A")]
[Address(RVA = "0x23EBAE0", Offset = "0x23EAAE0", VA = "0x1823EBAE0")]
public bool IsCameraProjectionMatrixFlipped()
{
return default(bool);
}
// Token: 0x170000C1 RID: 193
// (get) Token: 0x06000251 RID: 593 RVA: 0x00003678 File Offset: 0x00001878
[Token(Token = "0x170000C0")]
public bool postProcessEnabled
{
[Token(Token = "0x600023B")]
[Address(RVA = "0x23EBD10", Offset = "0x23EAD10", VA = "0x1823EBD10")]
get
{
return default(bool);
}
}
// Token: 0x040002A4 RID: 676
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000263")]
private Matrix4x4 m_ViewMatrix;
// Token: 0x040002A5 RID: 677
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000264")]
private Matrix4x4 m_ProjectionMatrix;
// Token: 0x040002A6 RID: 678
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000265")]
public Camera camera;
// Token: 0x040002A7 RID: 679
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000266")]
public CameraRenderType renderType;
// Token: 0x040002A8 RID: 680
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000267")]
public RenderTexture targetTexture;
// Token: 0x040002A9 RID: 681
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000268")]
public RenderTextureDescriptor cameraTargetDescriptor;
// Token: 0x040002AA RID: 682
[FieldOffset(Offset = "0xCC")]
[Token(Token = "0x4000269")]
internal Rect pixelRect;
// Token: 0x040002AB RID: 683
[FieldOffset(Offset = "0xDC")]
[Token(Token = "0x400026A")]
internal int pixelWidth;
// Token: 0x040002AC RID: 684
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x400026B")]
internal int pixelHeight;
// Token: 0x040002AD RID: 685
[FieldOffset(Offset = "0xE4")]
[Token(Token = "0x400026C")]
internal float aspectRatio;
// Token: 0x040002AE RID: 686
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x400026D")]
public float renderScale;
// Token: 0x040002AF RID: 687
[FieldOffset(Offset = "0xEC")]
[Token(Token = "0x400026E")]
public bool clearDepth;
// Token: 0x040002B0 RID: 688
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400026F")]
public CameraType cameraType;
// Token: 0x040002B1 RID: 689
[FieldOffset(Offset = "0xF4")]
[Token(Token = "0x4000270")]
public bool isDefaultViewport;
// Token: 0x040002B2 RID: 690
[FieldOffset(Offset = "0xF5")]
[Token(Token = "0x4000271")]
public bool isHdrEnabled;
// Token: 0x040002B3 RID: 691
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000272")]
public DepthTextureRenderMode depthTextureMode;
// Token: 0x040002B4 RID: 692
[FieldOffset(Offset = "0xFC")]
[Token(Token = "0x4000273")]
public OpaqueTextureRenderMode opaqueTextureMode;
// Token: 0x040002B5 RID: 693
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000274")]
public bool isSceneViewCamera;
// Token: 0x040002B6 RID: 694
[FieldOffset(Offset = "0x104")]
[Token(Token = "0x4000275")]
public SortingCriteria defaultOpaqueSortFlags;
// Token: 0x040002B7 RID: 695
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000276")]
public bool isStereoEnabled;
// Token: 0x040002B8 RID: 696
[FieldOffset(Offset = "0x10C")]
[Token(Token = "0x4000277")]
internal int numberOfXRPasses;
// Token: 0x040002B9 RID: 697
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000278")]
internal bool isXRMultipass;
// Token: 0x040002BA RID: 698
[FieldOffset(Offset = "0x114")]
[Token(Token = "0x4000279")]
public float maxShadowDistance;
// Token: 0x040002BB RID: 699
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x400027A")]
public PostProcessingOption postProcessing;
// Token: 0x040002BC RID: 700
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x400027B")]
[Obsolete]
public PostProcessLayer postProcessLayer;
// Token: 0x040002BD RID: 701
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x400027C")]
public IEnumerator<Action<RenderTargetIdentifier, CommandBuffer>> captureActions;
// Token: 0x040002BE RID: 702
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400027D")]
public LayerMask volumeLayerMask;
// Token: 0x040002BF RID: 703
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400027E")]
public Transform volumeTrigger;
// Token: 0x040002C0 RID: 704
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x400027F")]
public bool isStopNaNEnabled;
// Token: 0x040002C1 RID: 705
[FieldOffset(Offset = "0x141")]
[Token(Token = "0x4000280")]
public bool isDitheringEnabled;
// Token: 0x040002C2 RID: 706
[FieldOffset(Offset = "0x144")]
[Token(Token = "0x4000281")]
public AntialiasingMode antialiasing;
// Token: 0x040002C3 RID: 707
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4000282")]
public AntialiasingQuality antialiasingQuality;
// Token: 0x040002C4 RID: 708
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000283")]
internal ScriptableRenderer renderer;
// Token: 0x040002C5 RID: 709
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000284")]
public bool resolveFinalTarget;
// Token: 0x040002C6 RID: 710
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000285")]
public UniversalAdditionalCameraData additionalCameraData;
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000078 RID: 120
[Token(Token = "0x200006C")]
public static class CameraExtensions
{
// Token: 0x060001E4 RID: 484 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60001D2")]
[Address(RVA = "0x23EBD90", Offset = "0x23EAD90", VA = "0x1823EBD90")]
public static UniversalAdditionalCameraData GetOrCreateAdditionalCameraData(this Camera camera)
{
return null;
}
// Token: 0x060001E5 RID: 485 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60001D3")]
[Address(RVA = "0x23EBD40", Offset = "0x23EAD40", VA = "0x1823EBD40")]
public static UniversalAdditionalCameraData GetAdditionalCameraData(this Camera camera)
{
return null;
}
}
}
@@ -0,0 +1,27 @@
using System;
using System.ComponentModel;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000076 RID: 118
[Token(Token = "0x200006A")]
[Obsolete]
[Obsolete("This enum is deprecated.")]
[EditorBrowsable(EditorBrowsableState.Never)]
public enum CameraOutput
{
// Token: 0x04000257 RID: 599
[Token(Token = "0x400021F")]
Screen,
// Token: 0x04000258 RID: 600
[Token(Token = "0x4000220")]
Texture,
// Token: 0x04000259 RID: 601
[Token(Token = "0x4000221")]
[Obsolete]
[Obsolete("Use CameraOutput.Screen instead.", false)]
[EditorBrowsable(EditorBrowsableState.Never)]
Camera = 0
}
}
@@ -0,0 +1,22 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000072 RID: 114
[Token(Token = "0x2000066")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum CameraOverrideOption
{
// Token: 0x04000249 RID: 585
[Token(Token = "0x4000211")]
Off,
// Token: 0x0400024A RID: 586
[Token(Token = "0x4000212")]
On,
// Token: 0x0400024B RID: 587
[Token(Token = "0x4000213")]
UsePipelineSettings
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000075 RID: 117
[Token(Token = "0x2000069")]
public enum CameraRenderType
{
// Token: 0x04000254 RID: 596
[Token(Token = "0x400021C")]
Base,
// Token: 0x04000255 RID: 597
[Token(Token = "0x400021D")]
Overlay
}
}
@@ -0,0 +1,22 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000079 RID: 121
[Token(Token = "0x200006D")]
internal static class CameraTypeUtility
{
// Token: 0x060001E6 RID: 486 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60001D4")]
[Address(RVA = "0x23EBE20", Offset = "0x23EAE20", VA = "0x1823EBE20")]
public static string GetName(this CameraRenderType type)
{
return null;
}
// Token: 0x0400025E RID: 606
[Token(Token = "0x4000226")]
private static string[] s_CameraTypeNames;
}
}
@@ -0,0 +1,40 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000053 RID: 83
[Token(Token = "0x200004D")]
internal class CapturePass : ScriptableRenderPass
{
// Token: 0x06000112 RID: 274 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600010A")]
[Address(RVA = "0x692D10", Offset = "0x691D10", VA = "0x180692D10")]
public CapturePass(RenderPassEvent evt)
{
}
// Token: 0x06000113 RID: 275 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600010B")]
[Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")]
public void Setup(RenderTargetHandle colorHandle)
{
}
// Token: 0x06000114 RID: 276 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600010C")]
[Address(RVA = "0x23EBF90", Offset = "0x23EAF90", VA = "0x1823EBF90", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040001A6 RID: 422
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000182")]
private RenderTargetHandle m_CameraColorHandle;
// Token: 0x040001A7 RID: 423
[Token(Token = "0x4000183")]
private const string m_ProfilerTag = "Capture Pass";
}
}
@@ -0,0 +1,89 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000039 RID: 57
[Token(Token = "0x2000033")]
[VolumeComponentMenu("Post-processing/Channel Mixer")]
[Serializable]
public sealed class ChannelMixer : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000DC RID: 220 RVA: 0x000029A0 File Offset: 0x00000BA0
[Token(Token = "0x60000D4")]
[Address(RVA = "0x23EC1D0", Offset = "0x23EB1D0", VA = "0x1823EC1D0", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000DD RID: 221 RVA: 0x000029B8 File Offset: 0x00000BB8
[Token(Token = "0x60000D5")]
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000DE RID: 222 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D6")]
[Address(RVA = "0x23EC370", Offset = "0x23EB370", VA = "0x1823EC370")]
public ChannelMixer()
{
}
// Token: 0x04000143 RID: 323
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400011F")]
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter redOutRedIn;
// Token: 0x04000144 RID: 324
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000120")]
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter redOutGreenIn;
// Token: 0x04000145 RID: 325
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000121")]
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter redOutBlueIn;
// Token: 0x04000146 RID: 326
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000122")]
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter greenOutRedIn;
// Token: 0x04000147 RID: 327
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000123")]
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter greenOutGreenIn;
// Token: 0x04000148 RID: 328
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000124")]
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter greenOutBlueIn;
// Token: 0x04000149 RID: 329
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000125")]
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter blueOutRedIn;
// Token: 0x0400014A RID: 330
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000126")]
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter blueOutGreenIn;
// Token: 0x0400014B RID: 331
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000127")]
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter blueOutBlueIn;
}
}
@@ -0,0 +1,41 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003A RID: 58
[Token(Token = "0x2000034")]
[VolumeComponentMenu("Post-processing/Chromatic Aberration")]
[Serializable]
public sealed class ChromaticAberration : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000DF RID: 223 RVA: 0x000029D0 File Offset: 0x00000BD0
[Token(Token = "0x60000D7")]
[Address(RVA = "0x695710", Offset = "0x694710", VA = "0x180695710", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000E0 RID: 224 RVA: 0x000029E8 File Offset: 0x00000BE8
[Token(Token = "0x60000D8")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000E1 RID: 225 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D9")]
[Address(RVA = "0x23EC5A0", Offset = "0x23EB5A0", VA = "0x1823EC5A0")]
public ChromaticAberration()
{
}
// Token: 0x0400014C RID: 332
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000128")]
[Tooltip("Amount of tangential distortion.")]
public ClampedFloatParameter intensity;
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000037 RID: 55
[Token(Token = "0x2000031")]
[BurstCompile]
public struct ClearBufferJob<T, U> : IJob where T : struct, IEquatable<T> where U : struct
{
// Token: 0x060000D8 RID: 216 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D0")]
[Address(RVA = "0x304C880", Offset = "0x304B880", VA = "0x18304C880", Slot = "4")]
public void Execute()
{
}
// Token: 0x0400013A RID: 314
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000116")]
public NativeMultiHashMap<T, U> bufferToClear;
}
}
@@ -0,0 +1,65 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003B RID: 59
[Token(Token = "0x2000035")]
[VolumeComponentMenu("Post-processing/Color Adjustments")]
[Serializable]
public sealed class ColorAdjustments : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000E2 RID: 226 RVA: 0x00002A00 File Offset: 0x00000C00
[Token(Token = "0x60000DA")]
[Address(RVA = "0x23EC620", Offset = "0x23EB620", VA = "0x1823EC620", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000E3 RID: 227 RVA: 0x00002A18 File Offset: 0x00000C18
[Token(Token = "0x60000DB")]
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000E4 RID: 228 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000DC")]
[Address(RVA = "0x23EC720", Offset = "0x23EB720", VA = "0x1823EC720")]
public ColorAdjustments()
{
}
// Token: 0x0400014D RID: 333
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000129")]
[Tooltip("Adjusts the overall exposure of the scene in EV100. This is applied after HDR effect and right before tonemapping so it won't affect previous effects in the chain.")]
public FloatParameter postExposure;
// Token: 0x0400014E RID: 334
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400012A")]
[Tooltip("Expands or shrinks the overall range of tonal values.")]
public ClampedFloatParameter contrast;
// Token: 0x0400014F RID: 335
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400012B")]
[Tooltip("Tint the render by multiplying a color.")]
public ColorParameter colorFilter;
// Token: 0x04000150 RID: 336
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400012C")]
[Tooltip("Shift the hue of all colors.")]
public ClampedFloatParameter hueShift;
// Token: 0x04000151 RID: 337
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400012D")]
[Tooltip("Pushes the intensity of all colors.")]
public ClampedFloatParameter saturation;
}
}
@@ -0,0 +1,75 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003C RID: 60
[Token(Token = "0x2000036")]
[VolumeComponentMenu("Post-processing/Color Curves")]
[Serializable]
public sealed class ColorCurves : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000E5 RID: 229 RVA: 0x00002A30 File Offset: 0x00000C30
[Token(Token = "0x60000DD")]
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000E6 RID: 230 RVA: 0x00002A48 File Offset: 0x00000C48
[Token(Token = "0x60000DE")]
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000E7 RID: 231 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000DF")]
[Address(RVA = "0x23EC890", Offset = "0x23EB890", VA = "0x1823EC890")]
public ColorCurves()
{
}
// Token: 0x04000152 RID: 338
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400012E")]
public TextureCurveParameter master;
// Token: 0x04000153 RID: 339
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400012F")]
public TextureCurveParameter red;
// Token: 0x04000154 RID: 340
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000130")]
public TextureCurveParameter green;
// Token: 0x04000155 RID: 341
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000131")]
public TextureCurveParameter blue;
// Token: 0x04000156 RID: 342
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000132")]
public TextureCurveParameter hueVsHue;
// Token: 0x04000157 RID: 343
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000133")]
public TextureCurveParameter hueVsSat;
// Token: 0x04000158 RID: 344
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000134")]
public TextureCurveParameter satVsSat;
// Token: 0x04000159 RID: 345
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000135")]
public TextureCurveParameter lumVsSat;
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000026 RID: 38
[Token(Token = "0x2000024")]
public enum ColorGradingMode
{
// Token: 0x04000094 RID: 148
[Token(Token = "0x4000085")]
LowDynamicRange,
// Token: 0x04000095 RID: 149
[Token(Token = "0x4000086")]
HighDynamicRange
}
}
@@ -0,0 +1,55 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003D RID: 61
[Token(Token = "0x2000037")]
[VolumeComponentMenu("Post-processing/Color Lookup")]
[Serializable]
public sealed class ColorLookup : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000E8 RID: 232 RVA: 0x00002A60 File Offset: 0x00000C60
[Token(Token = "0x60000E0")]
[Address(RVA = "0x23EE3E0", Offset = "0x23ED3E0", VA = "0x1823EE3E0", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000E9 RID: 233 RVA: 0x00002A78 File Offset: 0x00000C78
[Token(Token = "0x60000E1")]
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000EA RID: 234 RVA: 0x00002A90 File Offset: 0x00000C90
[Token(Token = "0x60000E2")]
[Address(RVA = "0x23EE430", Offset = "0x23ED430", VA = "0x1823EE430")]
public bool ValidateLUT()
{
return default(bool);
}
// Token: 0x060000EB RID: 235 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000E3")]
[Address(RVA = "0x23EE6A0", Offset = "0x23ED6A0", VA = "0x1823EE6A0")]
public ColorLookup()
{
}
// Token: 0x0400015A RID: 346
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000136")]
[Tooltip("A custom 2D texture lookup table to apply.")]
public TextureParameter texture;
// Token: 0x0400015B RID: 347
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000137")]
[Tooltip("How much of the lookup texture will contribute to the color grading effect.")]
public ClampedFloatParameter contribution;
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000011 RID: 17
[Token(Token = "0x200000F")]
public enum CreatorToolVisualFidelityLevel
{
// Token: 0x04000030 RID: 48
[Token(Token = "0x4000021")]
Low,
// Token: 0x04000031 RID: 49
[Token(Token = "0x4000022")]
Normal,
// Token: 0x04000032 RID: 50
[Token(Token = "0x4000023")]
High
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000021 RID: 33
[Token(Token = "0x200001F")]
internal enum DefaultMaterialType
{
// Token: 0x0400007F RID: 127
[Token(Token = "0x4000070")]
Standard,
// Token: 0x04000080 RID: 128
[Token(Token = "0x4000071")]
Particle,
// Token: 0x04000081 RID: 129
[Token(Token = "0x4000072")]
Terrain,
// Token: 0x04000082 RID: 130
[Token(Token = "0x4000073")]
Sprite,
// Token: 0x04000083 RID: 131
[Token(Token = "0x4000074")]
UnityBuiltinDefault
}
}
@@ -0,0 +1,101 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003F RID: 63
[Token(Token = "0x2000039")]
[VolumeComponentMenu("Post-processing/Depth Of Field")]
[Serializable]
public sealed class DepthOfField : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000EC RID: 236 RVA: 0x00002AA8 File Offset: 0x00000CA8
[Token(Token = "0x60000E4")]
[Address(RVA = "0x23EF660", Offset = "0x23EE660", VA = "0x1823EF660", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000ED RID: 237 RVA: 0x00002AC0 File Offset: 0x00000CC0
[Token(Token = "0x60000E5")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000EE RID: 238 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000E6")]
[Address(RVA = "0x23EF6E0", Offset = "0x23EE6E0", VA = "0x1823EF6E0")]
public DepthOfField()
{
}
// Token: 0x04000160 RID: 352
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400013C")]
[Tooltip("Use \"Gaussian\" for a faster but non physical depth of field; \"Bokeh\" for a more realistic but slower depth of field.")]
public DepthOfFieldModeParameter mode;
// Token: 0x04000161 RID: 353
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400013D")]
[Tooltip("The distance at which the blurring will start.")]
public MinFloatParameter gaussianStart;
// Token: 0x04000162 RID: 354
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400013E")]
[Tooltip("The distance at which the blurring will reach its maximum radius.")]
public MinFloatParameter gaussianEnd;
// Token: 0x04000163 RID: 355
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400013F")]
[Tooltip("The maximum radius of the gaussian blur. Values above 1 may show under-sampling artifacts.")]
public ClampedFloatParameter gaussianMaxRadius;
// Token: 0x04000164 RID: 356
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000140")]
[Tooltip("Use higher quality sampling to reduce flickering and improve the overall blur smoothness.")]
public BoolParameter highQualitySampling;
// Token: 0x04000165 RID: 357
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000141")]
[Tooltip("The distance to the point of focus.")]
public MinFloatParameter focusDistance;
// Token: 0x04000166 RID: 358
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000142")]
[Tooltip("The ratio of aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is.")]
public ClampedFloatParameter aperture;
// Token: 0x04000167 RID: 359
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000143")]
[Tooltip("The distance between the lens and the film. The larger the value is, the shallower the depth of field is.")]
public ClampedFloatParameter focalLength;
// Token: 0x04000168 RID: 360
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000144")]
[Tooltip("The number of aperture blades.")]
public ClampedIntParameter bladeCount;
// Token: 0x04000169 RID: 361
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000145")]
[Tooltip("The curvature of aperture blades. The smaller the value is, the more visible aperture blades are. A value of 1 will make the bokeh perfectly circular.")]
public ClampedFloatParameter bladeCurvature;
// Token: 0x0400016A RID: 362
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000146")]
[Tooltip("The rotation of aperture blades in degrees.")]
public ClampedFloatParameter bladeRotation;
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003E RID: 62
[Token(Token = "0x2000038")]
public enum DepthOfFieldMode
{
// Token: 0x0400015D RID: 349
[Token(Token = "0x4000139")]
Off,
// Token: 0x0400015E RID: 350
[Token(Token = "0x400013A")]
Gaussian,
// Token: 0x0400015F RID: 351
[Token(Token = "0x400013B")]
Bokeh
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000040 RID: 64
[Token(Token = "0x200003A")]
[Serializable]
public sealed class DepthOfFieldModeParameter : VolumeParameter<DepthOfFieldMode>
{
// Token: 0x060000EF RID: 239 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000E7")]
[Address(RVA = "0x23EF600", Offset = "0x23EE600", VA = "0x1823EF600")]
public DepthOfFieldModeParameter(DepthOfFieldMode value, bool overrideState = false)
{
}
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000019 RID: 25
[Token(Token = "0x2000017")]
public enum DepthTextureRenderMode
{
// Token: 0x0400005C RID: 92
[Token(Token = "0x400004D")]
Required,
// Token: 0x0400005D RID: 93
[Token(Token = "0x400004E")]
Automatic,
// Token: 0x0400005E RID: 94
[Token(Token = "0x400004F")]
Disabled
}
}
@@ -0,0 +1,25 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000020 RID: 32
[Token(Token = "0x200001E")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum Downsampling
{
// Token: 0x0400007A RID: 122
[Token(Token = "0x400006B")]
None,
// Token: 0x0400007B RID: 123
[Token(Token = "0x400006C")]
_2xBilinear,
// Token: 0x0400007C RID: 124
[Token(Token = "0x400006D")]
_4xBox,
// Token: 0x0400007D RID: 125
[Token(Token = "0x400006E")]
_4xBilinear
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000054 RID: 84
[Token(Token = "0x200004E")]
[MovedFrom("UnityEngine.Rendering.Internal.Universal")]
public class DrawSkyboxPass : ScriptableRenderPass
{
// Token: 0x06000115 RID: 277 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600010D")]
[Address(RVA = "0x692D10", Offset = "0x691D10", VA = "0x180692D10")]
public DrawSkyboxPass(RenderPassEvent evt)
{
}
// Token: 0x06000116 RID: 278 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600010E")]
[Address(RVA = "0x23F0650", Offset = "0x23EF650", VA = "0x1823F0650", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
}
}
@@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200002C RID: 44
[Token(Token = "0x2000028")]
public static class DrawToPersistentBufferUtility
{
// Token: 0x17000075 RID: 117
// (get) Token: 0x060000AF RID: 175 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000075")]
public static IList<ScriptableRenderPass> Passes
{
[Token(Token = "0x60000AB")]
[Address(RVA = "0x23F0830", Offset = "0x23EF830", VA = "0x1823F0830")]
get
{
return null;
}
}
// Token: 0x060000B0 RID: 176 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AC")]
[Address(RVA = "0x23F06F0", Offset = "0x23EF6F0", VA = "0x1823F06F0")]
public static void EnqueuePassForNextRender(ScriptableRenderPass pass)
{
}
// Token: 0x060000B1 RID: 177 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AD")]
[Address(RVA = "0x23F0680", Offset = "0x23EF680", VA = "0x1823F0680")]
public static void Clear()
{
}
// Token: 0x040000DB RID: 219
[Token(Token = "0x40000C1")]
private const RenderPassEvent RENDER_PASS_EVENT = RenderPassEvent.BeforeRenderingShadows;
// Token: 0x040000DC RID: 220
[Token(Token = "0x40000C2")]
private static readonly List<ScriptableRenderPass> passes;
}
}
@@ -0,0 +1,59 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000042 RID: 66
[Token(Token = "0x200003C")]
[VolumeComponentMenu("Post-processing/FilmGrain")]
[Serializable]
public sealed class FilmGrain : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000F0 RID: 240 RVA: 0x00002AD8 File Offset: 0x00000CD8
[Token(Token = "0x60000E8")]
[Address(RVA = "0x23F0A10", Offset = "0x23EFA10", VA = "0x1823F0A10", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000F1 RID: 241 RVA: 0x00002AF0 File Offset: 0x00000CF0
[Token(Token = "0x60000E9")]
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000F2 RID: 242 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000EA")]
[Address(RVA = "0x23F0AE0", Offset = "0x23EFAE0", VA = "0x1823F0AE0")]
public FilmGrain()
{
}
// Token: 0x04000177 RID: 375
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000153")]
[Tooltip("The type of grain to use. You can select a preset or provide your own texture by selecting Custom.")]
public FilmGrainLookupParameter type;
// Token: 0x04000178 RID: 376
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000154")]
[Tooltip("Amount of vignetting on screen.")]
public ClampedFloatParameter intensity;
// Token: 0x04000179 RID: 377
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000155")]
[Tooltip("Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas.")]
public ClampedFloatParameter response;
// Token: 0x0400017A RID: 378
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000156")]
[Tooltip("A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied.")]
public NoInterpTextureParameter texture;
}
}
@@ -0,0 +1,44 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000041 RID: 65
[Token(Token = "0x200003B")]
public enum FilmGrainLookup
{
// Token: 0x0400016C RID: 364
[Token(Token = "0x4000148")]
Thin1,
// Token: 0x0400016D RID: 365
[Token(Token = "0x4000149")]
Thin2,
// Token: 0x0400016E RID: 366
[Token(Token = "0x400014A")]
Medium1,
// Token: 0x0400016F RID: 367
[Token(Token = "0x400014B")]
Medium2,
// Token: 0x04000170 RID: 368
[Token(Token = "0x400014C")]
Medium3,
// Token: 0x04000171 RID: 369
[Token(Token = "0x400014D")]
Medium4,
// Token: 0x04000172 RID: 370
[Token(Token = "0x400014E")]
Medium5,
// Token: 0x04000173 RID: 371
[Token(Token = "0x400014F")]
Medium6,
// Token: 0x04000174 RID: 372
[Token(Token = "0x4000150")]
Large01,
// Token: 0x04000175 RID: 373
[Token(Token = "0x4000151")]
Large02,
// Token: 0x04000176 RID: 374
[Token(Token = "0x4000152")]
Custom
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000043 RID: 67
[Token(Token = "0x200003D")]
[Serializable]
public sealed class FilmGrainLookupParameter : VolumeParameter<FilmGrainLookup>
{
// Token: 0x060000F3 RID: 243 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000EB")]
[Address(RVA = "0x23F09B0", Offset = "0x23EF9B0", VA = "0x1823F09B0")]
public FilmGrainLookupParameter(FilmGrainLookup value, bool overrideState = false)
{
}
}
}
@@ -0,0 +1,303 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Rendering.Universal.Internal;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200002D RID: 45
[Token(Token = "0x2000029")]
public sealed class ForwardRenderer : ScriptableRenderer
{
// Token: 0x060000B3 RID: 179 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AF")]
[Address(RVA = "0x23F5E50", Offset = "0x23F4E50", VA = "0x1823F5E50")]
public ForwardRenderer(ForwardRendererData data)
{
}
// Token: 0x060000B4 RID: 180 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B0")]
[Address(RVA = "0x23F3490", Offset = "0x23F2490", VA = "0x1823F3490", Slot = "5")]
protected override void Dispose(bool disposing)
{
}
// Token: 0x060000B5 RID: 181 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B1")]
[Address(RVA = "0x23F36C0", Offset = "0x23F26C0", VA = "0x1823F36C0", Slot = "9")]
public override void PreCullSetup(ScriptableRenderer renderer, ScriptableRenderContext context, Camera camera, CameraData cameraData, ref LightData lightData)
{
}
// Token: 0x060000B6 RID: 182 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B2")]
[Address(RVA = "0x23F3F20", Offset = "0x23F2F20", VA = "0x1823F3F20", Slot = "6")]
public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060000B7 RID: 183 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B3")]
[Address(RVA = "0x23F3EF0", Offset = "0x23F2EF0", VA = "0x1823F3EF0", Slot = "7")]
public override void SetupLights(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060000B8 RID: 184 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B4")]
[Address(RVA = "0x23F3D10", Offset = "0x23F2D10", VA = "0x1823F3D10", Slot = "8")]
public override void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData)
{
}
// Token: 0x060000B9 RID: 185 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B5")]
[Address(RVA = "0x23F3550", Offset = "0x23F2550", VA = "0x1823F3550", Slot = "10")]
public override void FinishRendering(CommandBuffer cmd)
{
}
// Token: 0x060000BA RID: 186 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B6")]
[Address(RVA = "0x23F3140", Offset = "0x23F2140", VA = "0x1823F3140")]
private void CreateCameraRenderTarget(ScriptableRenderContext context, ref CameraData cameraData)
{
}
// Token: 0x060000BB RID: 187 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B7")]
[Address(RVA = "0x23F3C90", Offset = "0x23F2C90", VA = "0x1823F3C90")]
private void SetupBackbufferFormat(int msaaSamples, bool stereo)
{
}
// Token: 0x060000BC RID: 188 RVA: 0x00002868 File Offset: 0x00000A68
[Token(Token = "0x60000B8")]
[Address(RVA = "0x23F3A10", Offset = "0x23F2A10", VA = "0x1823F3A10")]
private bool RequiresIntermediateColorTexture(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x060000BD RID: 189 RVA: 0x00002880 File Offset: 0x00000A80
[Token(Token = "0x60000B9")]
[Address(RVA = "0x23F30C0", Offset = "0x23F20C0", VA = "0x1823F30C0")]
private bool CanCopyDepth(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x040000DD RID: 221
[Token(Token = "0x40000C3")]
private const int k_DepthStencilBufferBits = 32;
// Token: 0x040000DE RID: 222
[Token(Token = "0x40000C4")]
private const string k_CreateCameraTextures = "Create Camera Texture";
// Token: 0x040000DF RID: 223
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40000C5")]
private ColorGradingLutPass m_ColorGradingLutPass;
// Token: 0x040000E0 RID: 224
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40000C6")]
private LightBinningPass m_LightBinningPass;
// Token: 0x040000E1 RID: 225
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40000C7")]
private DepthOnlyPass m_DepthPrepass;
// Token: 0x040000E2 RID: 226
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40000C8")]
private MainLightShadowCasterPass m_MainLightShadowCasterPass;
// Token: 0x040000E3 RID: 227
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40000C9")]
private CachedMainLightShadowCasterPass m_CachedMainLightShadowCasterPass;
// Token: 0x040000E4 RID: 228
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40000CA")]
private AdditionalLightsShadowCasterPass m_AdditionalLightsShadowCasterPass;
// Token: 0x040000E5 RID: 229
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40000CB")]
private FullscreenMaterialPass m_arBackgroundPass;
// Token: 0x040000E6 RID: 230
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40000CC")]
private MobileVignetteEffectPass m_MobileVignetteEffectPass;
// Token: 0x040000E7 RID: 231
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40000CD")]
private DrawObjectsPass m_RenderOpaqueForwardPass;
// Token: 0x040000E8 RID: 232
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40000CE")]
private CV2FastLineRendererPass m_FastLinePass;
// Token: 0x040000E9 RID: 233
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40000CF")]
private DrawSkyboxPass m_DrawSkyboxPass;
// Token: 0x040000EA RID: 234
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40000D0")]
private PerCameraRenderEffectsPass m_PerCameraRenderEffectsPass_NoOpaqueTexture;
// Token: 0x040000EB RID: 235
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40000D1")]
private CopyDepthPass m_CopyDepthPass;
// Token: 0x040000EC RID: 236
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40000D2")]
private CopyColorPass m_CopyColorPass;
// Token: 0x040000ED RID: 237
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40000D3")]
private PerCameraRenderEffectsPass m_PerCameraRenderEffectsPass_OpaqueTexture;
// Token: 0x040000EE RID: 238
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40000D4")]
private TransparentSettingsPass m_TransparentSettingsPass;
// Token: 0x040000EF RID: 239
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40000D5")]
private DrawObjectsPass m_RenderTransparentForwardPass;
// Token: 0x040000F0 RID: 240
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40000D6")]
private InvokeOnRenderObjectCallbackPass m_OnRenderObjectCallbackPass;
// Token: 0x040000F1 RID: 241
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40000D7")]
private MobileFadeEffectPass m_MobileFadeEffectPass;
// Token: 0x040000F2 RID: 242
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40000D8")]
private PostProcessPass m_PostProcessPass;
// Token: 0x040000F3 RID: 243
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40000D9")]
private PostProcessPass m_FinalPostProcessPass;
// Token: 0x040000F4 RID: 244
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40000DA")]
private FinalBlitPass m_FinalBlitPass;
// Token: 0x040000F5 RID: 245
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40000DB")]
private CapturePass m_CapturePass;
// Token: 0x040000F6 RID: 246
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40000DC")]
private PostProcessPassCompat m_OpaquePostProcessPassCompat;
// Token: 0x040000F7 RID: 247
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40000DD")]
private PostProcessPassCompat m_PostProcessPassCompat;
// Token: 0x040000F8 RID: 248
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40000DE")]
private RenderTargetHandle m_ActiveCameraColorAttachment;
// Token: 0x040000F9 RID: 249
[FieldOffset(Offset = "0x14C")]
[Token(Token = "0x40000DF")]
private RenderTargetHandle m_ActiveCameraDepthAttachment;
// Token: 0x040000FA RID: 250
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40000E0")]
private RenderTargetHandle m_CameraColorAttachment;
// Token: 0x040000FB RID: 251
[FieldOffset(Offset = "0x154")]
[Token(Token = "0x40000E1")]
private RenderTargetHandle m_CameraDepthAttachment;
// Token: 0x040000FC RID: 252
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40000E2")]
private RenderTargetHandle m_DepthTexture;
// Token: 0x040000FD RID: 253
[FieldOffset(Offset = "0x15C")]
[Token(Token = "0x40000E3")]
private RenderTargetHandle m_OpaqueColor;
// Token: 0x040000FE RID: 254
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40000E4")]
private RenderTargetHandle m_AfterPostProcessColor;
// Token: 0x040000FF RID: 255
[FieldOffset(Offset = "0x164")]
[Token(Token = "0x40000E5")]
private RenderTargetHandle m_ColorGradingLut;
// Token: 0x04000100 RID: 256
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40000E6")]
private ForwardLights m_ForwardLights;
// Token: 0x04000101 RID: 257
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40000E7")]
private StencilState m_DefaultStencilState;
// Token: 0x04000102 RID: 258
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40000E8")]
private Material m_BlitMaterial;
// Token: 0x04000103 RID: 259
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40000E9")]
private Material m_CopyDepthMaterial;
// Token: 0x04000104 RID: 260
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40000EA")]
private Material m_SamplingMaterial;
// Token: 0x04000105 RID: 261
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40000EB")]
private Material m_ScreenspaceShadowsMaterial;
// Token: 0x04000106 RID: 262
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40000EC")]
private Material m_MobileFadeEffectMaterial;
// Token: 0x04000107 RID: 263
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40000ED")]
private Material m_MobileVignetteEffectMaterial;
}
}
@@ -0,0 +1,210 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200002F RID: 47
[Token(Token = "0x200002A")]
[ReloadGroup]
[ExcludeFromPreset]
[MovedFrom("UnityEngine.Rendering.LWRP")]
[Serializable]
public class ForwardRendererData : ScriptableRendererData
{
// Token: 0x060000C1 RID: 193 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60000BA")]
[Address(RVA = "0x23F2F10", Offset = "0x23F1F10", VA = "0x1823F2F10", Slot = "4")]
protected override ScriptableRenderer Create()
{
return null;
}
// Token: 0x17000076 RID: 118
// (get) Token: 0x060000C2 RID: 194 RVA: 0x000028B0 File Offset: 0x00000AB0
// (set) Token: 0x060000C3 RID: 195 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000076")]
public LayerMask opaqueLayerMask
{
[Token(Token = "0x60000BB")]
[Address(RVA = "0x678D20", Offset = "0x677D20", VA = "0x180678D20")]
get
{
return default(LayerMask);
}
[Token(Token = "0x60000BC")]
[Address(RVA = "0x23F3030", Offset = "0x23F2030", VA = "0x1823F3030")]
set
{
}
}
// Token: 0x17000077 RID: 119
// (get) Token: 0x060000C4 RID: 196 RVA: 0x000028C8 File Offset: 0x00000AC8
// (set) Token: 0x060000C5 RID: 197 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000077")]
public LayerMask transparentLayerMask
{
[Token(Token = "0x60000BD")]
[Address(RVA = "0x696840", Offset = "0x695840", VA = "0x180696840")]
get
{
return default(LayerMask);
}
[Token(Token = "0x60000BE")]
[Address(RVA = "0x23F3090", Offset = "0x23F2090", VA = "0x1823F3090")]
set
{
}
}
// Token: 0x17000078 RID: 120
// (get) Token: 0x060000C6 RID: 198 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060000C7 RID: 199 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000078")]
public StencilStateData defaultStencilState
{
[Token(Token = "0x60000BF")]
[Address(RVA = "0x4975A0", Offset = "0x4965A0", VA = "0x1804975A0")]
get
{
return null;
}
[Token(Token = "0x60000C0")]
[Address(RVA = "0x23F3000", Offset = "0x23F2000", VA = "0x1823F3000")]
set
{
}
}
// Token: 0x17000079 RID: 121
// (get) Token: 0x060000C8 RID: 200 RVA: 0x000028E0 File Offset: 0x00000AE0
// (set) Token: 0x060000C9 RID: 201 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000079")]
public bool shadowTransparentReceive
{
[Token(Token = "0x60000C1")]
[Address(RVA = "0x41CF80", Offset = "0x41BF80", VA = "0x18041CF80")]
get
{
return default(bool);
}
[Token(Token = "0x60000C2")]
[Address(RVA = "0x23F3060", Offset = "0x23F2060", VA = "0x1823F3060")]
set
{
}
}
// Token: 0x060000CA RID: 202 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000C3")]
[Address(RVA = "0x23F2F70", Offset = "0x23F1F70", VA = "0x1823F2F70", Slot = "6")]
protected override void OnEnable()
{
}
// Token: 0x060000CB RID: 203 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000C4")]
[Address(RVA = "0x23F2F80", Offset = "0x23F1F80", VA = "0x1823F2F80")]
public ForwardRendererData()
{
}
// Token: 0x0400010A RID: 266
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40000EE")]
[Reload("Runtime/Data/PostProcessData.asset", ReloadAttribute.Package.Root)]
public PostProcessData postProcessData;
// Token: 0x0400010B RID: 267
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40000EF")]
public ForwardRendererData.ShaderResources shaders;
// Token: 0x0400010C RID: 268
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40000F0")]
[SerializeField]
private LayerMask m_OpaqueLayerMask;
// Token: 0x0400010D RID: 269
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40000F1")]
[SerializeField]
private LayerMask m_TransparentLayerMask;
// Token: 0x0400010E RID: 270
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40000F2")]
[SerializeField]
private StencilStateData m_DefaultStencilState;
// Token: 0x0400010F RID: 271
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40000F3")]
[SerializeField]
private bool m_ShadowTransparentReceive;
// Token: 0x02000030 RID: 48
[Token(Token = "0x20000B7")]
[ReloadGroup]
[Serializable]
public sealed class ShaderResources
{
// Token: 0x060000CC RID: 204 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000454")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public ShaderResources()
{
}
// Token: 0x04000110 RID: 272
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400049B")]
[Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)]
public Shader blitPS;
// Token: 0x04000111 RID: 273
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400049C")]
[Reload("Shaders/Utils/CopyDepth.shader", ReloadAttribute.Package.Root)]
public Shader copyDepthPS;
// Token: 0x04000112 RID: 274
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400049D")]
[Reload("Shaders/Utils/ScreenSpaceShadows.shader", ReloadAttribute.Package.Root)]
public Shader screenSpaceShadowPS;
// Token: 0x04000113 RID: 275
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400049E")]
[Reload("Shaders/Utils/Sampling.shader", ReloadAttribute.Package.Root)]
public Shader samplingPS;
// Token: 0x04000114 RID: 276
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400049F")]
[Reload("Shaders/Utils/FallbackError.shader", ReloadAttribute.Package.Root)]
public Shader fallbackErrorPS;
// Token: 0x04000115 RID: 277
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40004A0")]
[Reload("Shaders/Utils/WorldSpaceFadeEffect.shader", ReloadAttribute.Package.Root)]
public Shader mobileFadeEffectPS;
// Token: 0x04000116 RID: 278
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40004A1")]
[Reload("Shaders/Utils/OpaqueVignette.shader", ReloadAttribute.Package.Root)]
public Shader mobileVignetteEffectPS;
// Token: 0x04000117 RID: 279
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40004A2")]
[Reload("Shaders/Utils/ComputeBufferTransfer.compute", ReloadAttribute.Package.Root)]
public ComputeShader computeBufferTransferCS;
}
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200005B RID: 91
[Token(Token = "0x2000053")]
public interface IPostProcessComponent
{
// Token: 0x06000135 RID: 309
[Token(Token = "0x600012A")]
[Address(Slot = "0")]
bool IsActive();
// Token: 0x06000136 RID: 310
[Token(Token = "0x600012B")]
[Address(Slot = "1")]
bool IsTileCompatible();
}
}
@@ -0,0 +1,235 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000014 RID: 20
[Token(Token = "0x2000012")]
public interface IRecRoomQualityConfigProvider
{
// Token: 0x06000022 RID: 34
[Token(Token = "0x6000020")]
[Address(Slot = "0")]
T GetClusterLODConfig<T>() where T : ScriptableObject;
// Token: 0x17000017 RID: 23
// (get) Token: 0x06000023 RID: 35
[Token(Token = "0x17000017")]
bool SupportsNormalMappingUGC
{
[Token(Token = "0x6000021")]
[Address(Slot = "1")]
get;
}
// Token: 0x17000018 RID: 24
// (get) Token: 0x06000024 RID: 36
[Token(Token = "0x17000018")]
bool SupportsMacroMaterialsUGC
{
[Token(Token = "0x6000022")]
[Address(Slot = "2")]
get;
}
// Token: 0x17000019 RID: 25
// (get) Token: 0x06000025 RID: 37
[Token(Token = "0x17000019")]
bool SupportsHighQualitySkyboxes
{
[Token(Token = "0x6000023")]
[Address(Slot = "3")]
get;
}
// Token: 0x1700001A RID: 26
// (get) Token: 0x06000026 RID: 38
[Token(Token = "0x1700001A")]
bool SupportsDepthSampling
{
[Token(Token = "0x6000024")]
[Address(Slot = "4")]
get;
}
// Token: 0x1700001B RID: 27
// (get) Token: 0x06000027 RID: 39
[Token(Token = "0x1700001B")]
bool SupportsAlphaClipping
{
[Token(Token = "0x6000025")]
[Address(Slot = "5")]
get;
}
// Token: 0x1700001C RID: 28
// (get) Token: 0x06000028 RID: 40
[Token(Token = "0x1700001C")]
bool ClothSimulationEnabled
{
[Token(Token = "0x6000026")]
[Address(Slot = "6")]
get;
}
// Token: 0x1700001D RID: 29
// (get) Token: 0x06000029 RID: 41
[Token(Token = "0x1700001D")]
TransparencyDetailLevel TransparencyDetail
{
[Token(Token = "0x6000027")]
[Address(Slot = "7")]
get;
}
// Token: 0x1700001E RID: 30
// (get) Token: 0x0600002A RID: 42
[Token(Token = "0x1700001E")]
SceneDecorationDetailLevel SceneDecorationDetail
{
[Token(Token = "0x6000028")]
[Address(Slot = "8")]
get;
}
// Token: 0x1700001F RID: 31
// (get) Token: 0x0600002B RID: 43
[Token(Token = "0x1700001F")]
LODScalingQualityLevel LODScalingQuality
{
[Token(Token = "0x6000029")]
[Address(Slot = "9")]
get;
}
// Token: 0x17000020 RID: 32
// (get) Token: 0x0600002C RID: 44
[Token(Token = "0x17000020")]
ParticleQualityLevel ParticleQuality
{
[Token(Token = "0x600002A")]
[Address(Slot = "10")]
get;
}
// Token: 0x17000021 RID: 33
// (get) Token: 0x0600002D RID: 45
[Token(Token = "0x17000021")]
TerrainQualityLevel TerrainQuality
{
[Token(Token = "0x600002B")]
[Address(Slot = "11")]
get;
}
// Token: 0x17000022 RID: 34
// (get) Token: 0x0600002E RID: 46
[Token(Token = "0x17000022")]
int MaximumSimultaneousAnimateInOutParticleSystems
{
[Token(Token = "0x600002C")]
[Address(Slot = "12")]
get;
}
// Token: 0x17000023 RID: 35
// (get) Token: 0x0600002F RID: 47
[Token(Token = "0x17000023")]
bool LimitNumberOfShadows
{
[Token(Token = "0x600002D")]
[Address(Slot = "13")]
get;
}
// Token: 0x17000024 RID: 36
// (get) Token: 0x06000030 RID: 48
[Token(Token = "0x17000024")]
UpdateRateLimitType UpdateThrottling
{
[Token(Token = "0x600002E")]
[Address(Slot = "14")]
get;
}
// Token: 0x17000025 RID: 37
// (get) Token: 0x06000031 RID: 49
[Token(Token = "0x17000025")]
BackgroundAnimationDetailLevel BackgroundAnimationDetail
{
[Token(Token = "0x600002F")]
[Address(Slot = "15")]
get;
}
// Token: 0x17000026 RID: 38
// (get) Token: 0x06000032 RID: 50
[Token(Token = "0x17000026")]
int MaximumParallelLoadRequests
{
[Token(Token = "0x6000030")]
[Address(Slot = "16")]
get;
}
// Token: 0x17000027 RID: 39
// (get) Token: 0x06000033 RID: 51
[Token(Token = "0x17000027")]
bool OptimizedUIRaycasts
{
[Token(Token = "0x6000031")]
[Address(Slot = "17")]
get;
}
// Token: 0x17000028 RID: 40
// (get) Token: 0x06000034 RID: 52
[Token(Token = "0x17000028")]
CreatorToolVisualFidelityLevel CreatorToolVisualFidelity
{
[Token(Token = "0x6000032")]
[Address(Slot = "18")]
get;
}
// Token: 0x17000029 RID: 41
// (get) Token: 0x06000035 RID: 53
[Token(Token = "0x17000029")]
int PlayerPuppetRenderFramerate
{
[Token(Token = "0x6000033")]
[Address(Slot = "19")]
get;
}
// Token: 0x1700002A RID: 42
// (get) Token: 0x06000036 RID: 54
[Token(Token = "0x1700002A")]
bool EnableAdditionalFogClipPlanes
{
[Token(Token = "0x6000034")]
[Address(Slot = "20")]
get;
}
// Token: 0x1700002B RID: 43
// (get) Token: 0x06000037 RID: 55
[Token(Token = "0x1700002B")]
WeaponDetailQualityLevel WeaponDetailQuality
{
[Token(Token = "0x6000035")]
[Address(Slot = "21")]
get;
}
// Token: 0x1700002C RID: 44
// (get) Token: 0x06000038 RID: 56
[Token(Token = "0x1700002C")]
bool ResamplePhotonAudioToCatchUp
{
[Token(Token = "0x6000036")]
[Address(Slot = "22")]
get;
}
}
}
@@ -0,0 +1,190 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008B RID: 139
[Token(Token = "0x200007C")]
public class AdditionalLightsShadowCasterPass : ScriptableRenderPass
{
// Token: 0x06000264 RID: 612 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024E")]
[Address(RVA = "0x23E7920", Offset = "0x23E6920", VA = "0x1823E7920")]
public AdditionalLightsShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x06000265 RID: 613 RVA: 0x00003738 File Offset: 0x00001938
[Token(Token = "0x600024F")]
[Address(RVA = "0x23E6C00", Offset = "0x23E5C00", VA = "0x1823E6C00")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x06000266 RID: 614 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000250")]
[Address(RVA = "0x23E5C20", Offset = "0x23E4C20", VA = "0x1823E5C20", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000267 RID: 615 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000251")]
[Address(RVA = "0x23E5D30", Offset = "0x23E4D30", VA = "0x1823E5D30", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000268 RID: 616 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000252")]
[Address(RVA = "0x23E5D70", Offset = "0x23E4D70", VA = "0x1823E5D70", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x06000269 RID: 617 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000253")]
[Address(RVA = "0x23E5BB0", Offset = "0x23E4BB0", VA = "0x1823E5BB0")]
private void Clear()
{
}
// Token: 0x0600026A RID: 618 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000254")]
[Address(RVA = "0x23E5FC0", Offset = "0x23E4FC0", VA = "0x1823E5FC0")]
private void RenderAdditionalShadowmapAtlas(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x0600026B RID: 619 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000255")]
[Address(RVA = "0x23E6620", Offset = "0x23E5620", VA = "0x1823E6620")]
private void SetupAdditionalLightsShadowReceiverConstants(CommandBuffer cmd, ref ShadowData shadowData, bool softShadows)
{
}
// Token: 0x0600026C RID: 620 RVA: 0x00003750 File Offset: 0x00001950
[Token(Token = "0x6000256")]
[Address(RVA = "0x23E5E20", Offset = "0x23E4E20", VA = "0x1823E5E20")]
private bool IsValidShadowCastingLight(ref LightData lightData, int i)
{
return default(bool);
}
// Token: 0x04000345 RID: 837
[Token(Token = "0x40002F9")]
public static int m_AdditionalShadowsBufferId;
// Token: 0x04000346 RID: 838
[Token(Token = "0x40002FA")]
public static int m_AdditionalShadowsIndicesId;
// Token: 0x04000347 RID: 839
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002FB")]
private bool m_UseStructuredBuffer;
// Token: 0x04000348 RID: 840
[Token(Token = "0x40002FC")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x04000349 RID: 841
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40002FD")]
private RenderTargetHandle m_AdditionalLightsShadowmap;
// Token: 0x0400034A RID: 842
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002FE")]
private RenderTexture m_AdditionalLightsShadowmapTexture;
// Token: 0x0400034B RID: 843
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002FF")]
private int m_ShadowmapWidth;
// Token: 0x0400034C RID: 844
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4000300")]
private int m_ShadowmapHeight;
// Token: 0x0400034D RID: 845
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000301")]
private ShadowSliceData[] m_AdditionalLightSlices;
// Token: 0x0400034E RID: 846
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000302")]
private Matrix4x4[] m_AdditionalLightsWorldToShadow;
// Token: 0x0400034F RID: 847
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000303")]
private Vector4[] m_AdditionalLightsShadowParams;
// Token: 0x04000350 RID: 848
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000304")]
private ShaderInput.ShadowData[] m_AdditionalLightsShadowData;
// Token: 0x04000351 RID: 849
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000305")]
private List<int> m_AdditionalShadowCastingLightIndices;
// Token: 0x04000352 RID: 850
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000306")]
private List<int> m_AdditionalShadowCastingLightIndicesMap;
// Token: 0x04000353 RID: 851
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000307")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x04000354 RID: 852
[Token(Token = "0x4000308")]
private const string m_ProfilerTag = "Render Additional Shadows";
// Token: 0x04000355 RID: 853
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000309")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x0200008C RID: 140
[Token(Token = "0x20000C1")]
private static class AdditionalShadowsConstantBuffer
{
// Token: 0x04000356 RID: 854
[Token(Token = "0x40004CB")]
public static int _AdditionalLightsWorldToShadow;
// Token: 0x04000357 RID: 855
[Token(Token = "0x40004CC")]
public static int _AdditionalShadowParams;
// Token: 0x04000358 RID: 856
[Token(Token = "0x40004CD")]
public static int _AdditionalShadowOffset0;
// Token: 0x04000359 RID: 857
[Token(Token = "0x40004CE")]
public static int _AdditionalShadowOffset1;
// Token: 0x0400035A RID: 858
[Token(Token = "0x40004CF")]
public static int _AdditionalShadowOffset2;
// Token: 0x0400035B RID: 859
[Token(Token = "0x40004D0")]
public static int _AdditionalShadowOffset3;
// Token: 0x0400035C RID: 860
[Token(Token = "0x40004D1")]
public static int _AdditionalShadowmapSize;
}
}
}
@@ -0,0 +1,52 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008D RID: 141
[Token(Token = "0x200007D")]
public class CV2FastLineRendererPass : ScriptableRenderPass
{
// Token: 0x0600026D RID: 621 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000257")]
[Address(RVA = "0x23E92D0", Offset = "0x23E82D0", VA = "0x1823E92D0")]
public CV2FastLineRendererPass(RenderPassEvent evt)
{
}
// Token: 0x0600026E RID: 622 RVA: 0x00003768 File Offset: 0x00001968
[Token(Token = "0x6000258")]
[Address(RVA = "0x23E9000", Offset = "0x23E8000", VA = "0x1823E9000")]
public bool Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x0600026F RID: 623 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000259")]
[Address(RVA = "0x23E8D50", Offset = "0x23E7D50", VA = "0x1823E8D50", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0400035D RID: 861
[Token(Token = "0x400030A")]
public static List<IFastLineRenderInstance> RenderInstances;
// Token: 0x0400035E RID: 862
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400030B")]
private string m_ProfilerTag;
// Token: 0x0400035F RID: 863
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400030C")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x04000360 RID: 864
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400030D")]
private bool m_RequireTextureBuffer;
}
}
@@ -0,0 +1,234 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008F RID: 143
[Token(Token = "0x200007F")]
public class CachedMainLightShadowCasterPass : ScriptableRenderPass
{
// Token: 0x06000273 RID: 627 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600025D")]
[Address(RVA = "0x23EA7C0", Offset = "0x23E97C0", VA = "0x1823EA7C0")]
public static void SetDirty()
{
}
// Token: 0x06000274 RID: 628 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600025E")]
[Address(RVA = "0x23EA820", Offset = "0x23E9820", VA = "0x1823EA820")]
public static void SetShadowCasterLayerMask(uint layerMask)
{
}
// Token: 0x06000275 RID: 629 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600025F")]
[Address(RVA = "0x23EB4E0", Offset = "0x23EA4E0", VA = "0x1823EB4E0")]
public CachedMainLightShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x06000276 RID: 630 RVA: 0x00003780 File Offset: 0x00001980
[Token(Token = "0x6000260")]
[Address(RVA = "0x23E98B0", Offset = "0x23E88B0", VA = "0x1823E98B0")]
public bool NeedsRender(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x06000277 RID: 631 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000261")]
[Address(RVA = "0x23E9AD0", Offset = "0x23E8AD0", VA = "0x1823E9AD0")]
public void PreCullSetup(ScriptableRenderContext context, ref CameraData cameraData)
{
}
// Token: 0x06000278 RID: 632 RVA: 0x00003798 File Offset: 0x00001998
[Token(Token = "0x6000262")]
[Address(RVA = "0x23EB080", Offset = "0x23EA080", VA = "0x1823EB080")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x06000279 RID: 633 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000263")]
[Address(RVA = "0x23E9660", Offset = "0x23E8660", VA = "0x1823E9660", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x0600027A RID: 634 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000264")]
[Address(RVA = "0x23E9810", Offset = "0x23E8810", VA = "0x1823E9810", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0600027B RID: 635 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000265")]
[Address(RVA = "0x23E9850", Offset = "0x23E8850", VA = "0x1823E9850", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x0600027C RID: 636 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000266")]
[Address(RVA = "0x23E9400", Offset = "0x23E8400", VA = "0x1823E9400")]
private void Clear()
{
}
// Token: 0x0600027D RID: 637 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000267")]
[Address(RVA = "0x23E9FE0", Offset = "0x23E8FE0", VA = "0x1823E9FE0")]
private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x0600027E RID: 638 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000268")]
[Address(RVA = "0x23EA880", Offset = "0x23E9880", VA = "0x1823EA880")]
private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
{
}
// Token: 0x04000361 RID: 865
[Token(Token = "0x400030E")]
private const int k_MaxCascades = 4;
// Token: 0x04000362 RID: 866
[Token(Token = "0x400030F")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x04000363 RID: 867
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000310")]
private int m_ShadowmapWidth;
// Token: 0x04000364 RID: 868
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4000311")]
private int m_ShadowmapHeight;
// Token: 0x04000365 RID: 869
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000312")]
private int m_ShadowCasterCascadesCount;
// Token: 0x04000366 RID: 870
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x4000313")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x04000367 RID: 871
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000314")]
private RenderTargetHandle m_MainLightShadowmap;
// Token: 0x04000368 RID: 872
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000315")]
private RenderTexture m_MainLightShadowmapTexture;
// Token: 0x04000369 RID: 873
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000316")]
private Matrix4x4[] m_MainLightShadowMatrices;
// Token: 0x0400036A RID: 874
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000317")]
private ShadowSliceData[] m_CascadeSlices;
// Token: 0x0400036B RID: 875
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000318")]
private Vector4[] m_CascadeSplitDistances;
// Token: 0x0400036C RID: 876
[Token(Token = "0x4000319")]
private const string m_ProfilerTag = "Render Cached Main Shadowmap";
// Token: 0x0400036D RID: 877
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400031A")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x0400036E RID: 878
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400031B")]
private CullingResults cachedCullResults;
// Token: 0x0400036F RID: 879
[Token(Token = "0x400031C")]
private static uint shadowCasterLayerMask;
// Token: 0x04000370 RID: 880
[Token(Token = "0x400031D")]
private static bool isDirty;
// Token: 0x04000371 RID: 881
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400031E")]
private Vector3 lastRenderCameraPosition;
// Token: 0x04000372 RID: 882
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x400031F")]
private bool isReusingCachedData;
// Token: 0x02000090 RID: 144
[Token(Token = "0x20000C2")]
private static class MainLightShadowConstantBuffer
{
// Token: 0x04000373 RID: 883
[Token(Token = "0x40004D2")]
public static int _WorldToShadow;
// Token: 0x04000374 RID: 884
[Token(Token = "0x40004D3")]
public static int _ShadowParams;
// Token: 0x04000375 RID: 885
[Token(Token = "0x40004D4")]
public static int _CascadeShadowSplitSpheres0;
// Token: 0x04000376 RID: 886
[Token(Token = "0x40004D5")]
public static int _CascadeShadowSplitSpheres1;
// Token: 0x04000377 RID: 887
[Token(Token = "0x40004D6")]
public static int _CascadeShadowSplitSpheres2;
// Token: 0x04000378 RID: 888
[Token(Token = "0x40004D7")]
public static int _CascadeShadowSplitSpheres3;
// Token: 0x04000379 RID: 889
[Token(Token = "0x40004D8")]
public static int _CascadeShadowSplitSphereRadii;
// Token: 0x0400037A RID: 890
[Token(Token = "0x40004D9")]
public static int _ShadowOffset0;
// Token: 0x0400037B RID: 891
[Token(Token = "0x40004DA")]
public static int _ShadowOffset1;
// Token: 0x0400037C RID: 892
[Token(Token = "0x40004DB")]
public static int _ShadowOffset2;
// Token: 0x0400037D RID: 893
[Token(Token = "0x40004DC")]
public static int _ShadowOffset3;
// Token: 0x0400037E RID: 894
[Token(Token = "0x40004DD")]
public static int _ShadowmapSize;
}
}
}
@@ -0,0 +1,186 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000091 RID: 145
[Token(Token = "0x2000080")]
public class ColorGradingLutPass : ScriptableRenderPass
{
// Token: 0x06000280 RID: 640 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026A")]
[Address(RVA = "0x23EE310", Offset = "0x23ED310", VA = "0x1823EE310")]
public ColorGradingLutPass(RenderPassEvent evt, PostProcessData data)
{
}
// Token: 0x06000281 RID: 641 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026B")]
[Address(RVA = "0x23EE1E0", Offset = "0x23ED1E0", VA = "0x1823EE1E0")]
public void Setup(in RenderTargetHandle internalLut)
{
}
// Token: 0x06000282 RID: 642 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026C")]
[Address(RVA = "0x23ED0D0", Offset = "0x23EC0D0", VA = "0x1823ED0D0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000283 RID: 643 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026D")]
[Address(RVA = "0x23EE1B0", Offset = "0x23ED1B0", VA = "0x1823EE1B0", Slot = "6")]
internal override void OnFinishCameraStackRendering(CommandBuffer cmd)
{
}
// Token: 0x06000284 RID: 644 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026E")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x06000285 RID: 645 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600026F")]
[Address(RVA = "0x23EE1F0", Offset = "0x23ED1F0", VA = "0x1823EE1F0")]
[CompilerGenerated]
private Material <.ctor>g__Load|6_0(Shader shader)
{
return null;
}
// Token: 0x0400037F RID: 895
[Token(Token = "0x4000320")]
private const string k_ProfilerTag = "Color Grading LUT";
// Token: 0x04000380 RID: 896
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000321")]
private readonly Material m_LutBuilderLdr;
// Token: 0x04000381 RID: 897
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000322")]
private readonly Material m_LutBuilderHdr;
// Token: 0x04000382 RID: 898
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000323")]
private readonly GraphicsFormat m_HdrLutFormat;
// Token: 0x04000383 RID: 899
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4000324")]
private readonly GraphicsFormat m_LdrLutFormat;
// Token: 0x04000384 RID: 900
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000325")]
private RenderTargetHandle m_InternalLut;
// Token: 0x02000092 RID: 146
[Token(Token = "0x20000C3")]
private static class ShaderConstants
{
// Token: 0x04000385 RID: 901
[Token(Token = "0x40004DE")]
public static readonly int _Lut_Params;
// Token: 0x04000386 RID: 902
[Token(Token = "0x40004DF")]
public static readonly int _ColorBalance;
// Token: 0x04000387 RID: 903
[Token(Token = "0x40004E0")]
public static readonly int _ColorFilter;
// Token: 0x04000388 RID: 904
[Token(Token = "0x40004E1")]
public static readonly int _ChannelMixerRed;
// Token: 0x04000389 RID: 905
[Token(Token = "0x40004E2")]
public static readonly int _ChannelMixerGreen;
// Token: 0x0400038A RID: 906
[Token(Token = "0x40004E3")]
public static readonly int _ChannelMixerBlue;
// Token: 0x0400038B RID: 907
[Token(Token = "0x40004E4")]
public static readonly int _HueSatCon;
// Token: 0x0400038C RID: 908
[Token(Token = "0x40004E5")]
public static readonly int _Lift;
// Token: 0x0400038D RID: 909
[Token(Token = "0x40004E6")]
public static readonly int _Gamma;
// Token: 0x0400038E RID: 910
[Token(Token = "0x40004E7")]
public static readonly int _Gain;
// Token: 0x0400038F RID: 911
[Token(Token = "0x40004E8")]
public static readonly int _Shadows;
// Token: 0x04000390 RID: 912
[Token(Token = "0x40004E9")]
public static readonly int _Midtones;
// Token: 0x04000391 RID: 913
[Token(Token = "0x40004EA")]
public static readonly int _Highlights;
// Token: 0x04000392 RID: 914
[Token(Token = "0x40004EB")]
public static readonly int _ShaHiLimits;
// Token: 0x04000393 RID: 915
[Token(Token = "0x40004EC")]
public static readonly int _SplitShadows;
// Token: 0x04000394 RID: 916
[Token(Token = "0x40004ED")]
public static readonly int _SplitHighlights;
// Token: 0x04000395 RID: 917
[Token(Token = "0x40004EE")]
public static readonly int _CurveMaster;
// Token: 0x04000396 RID: 918
[Token(Token = "0x40004EF")]
public static readonly int _CurveRed;
// Token: 0x04000397 RID: 919
[Token(Token = "0x40004F0")]
public static readonly int _CurveGreen;
// Token: 0x04000398 RID: 920
[Token(Token = "0x40004F1")]
public static readonly int _CurveBlue;
// Token: 0x04000399 RID: 921
[Token(Token = "0x40004F2")]
public static readonly int _CurveHueVsHue;
// Token: 0x0400039A RID: 922
[Token(Token = "0x40004F3")]
public static readonly int _CurveHueVsSat;
// Token: 0x0400039B RID: 923
[Token(Token = "0x40004F4")]
public static readonly int _CurveLumVsSat;
// Token: 0x0400039C RID: 924
[Token(Token = "0x40004F5")]
public static readonly int _CurveSatVsSat;
}
}
}
@@ -0,0 +1,107 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000093 RID: 147
[Token(Token = "0x2000081")]
public class CopyColorPass : ScriptableRenderPass
{
// Token: 0x170000C2 RID: 194
// (get) Token: 0x06000287 RID: 647 RVA: 0x000037B0 File Offset: 0x000019B0
// (set) Token: 0x06000288 RID: 648 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C1")]
private RenderTargetIdentifier source
{
[Token(Token = "0x6000270")]
[Address(RVA = "0x1BBCBD0", Offset = "0x1BBBBD0", VA = "0x181BBCBD0")]
[CompilerGenerated]
get
{
return default(RenderTargetIdentifier);
}
[Token(Token = "0x6000271")]
[Address(RVA = "0x23EED70", Offset = "0x23EDD70", VA = "0x1823EED70")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000C3 RID: 195
// (get) Token: 0x06000289 RID: 649 RVA: 0x000037C8 File Offset: 0x000019C8
// (set) Token: 0x0600028A RID: 650 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C2")]
private RenderTargetHandle destination
{
[Token(Token = "0x6000272")]
[Address(RVA = "0x8F5600", Offset = "0x8F4600", VA = "0x1808F5600")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x6000273")]
[Address(RVA = "0x8F5610", Offset = "0x8F4610", VA = "0x1808F5610")]
[CompilerGenerated]
set
{
}
}
// Token: 0x0600028B RID: 651 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000274")]
[Address(RVA = "0x23EED00", Offset = "0x23EDD00", VA = "0x1823EED00")]
public CopyColorPass(RenderPassEvent evt, Material samplingMaterial)
{
}
// Token: 0x0600028C RID: 652 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000275")]
[Address(RVA = "0x23EECD0", Offset = "0x23EDCD0", VA = "0x1823EECD0")]
public void Setup(RenderTargetIdentifier source, RenderTargetHandle destination, Downsampling downsampling)
{
}
// Token: 0x0600028D RID: 653 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000276")]
[Address(RVA = "0x23EE740", Offset = "0x23ED740", VA = "0x1823EE740", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescripor)
{
}
// Token: 0x0600028E RID: 654 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000277")]
[Address(RVA = "0x23EE850", Offset = "0x23ED850", VA = "0x1823EE850", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0600028F RID: 655 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000278")]
[Address(RVA = "0x23EEBC0", Offset = "0x23EDBC0", VA = "0x1823EEBC0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x0400039D RID: 925
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000326")]
private int m_SampleOffsetShaderHandle;
// Token: 0x0400039E RID: 926
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000327")]
private Material m_SamplingMaterial;
// Token: 0x0400039F RID: 927
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000328")]
private Downsampling m_DownsamplingMethod;
// Token: 0x040003A2 RID: 930
[Token(Token = "0x400032B")]
private const string m_ProfilerTag = "Copy Color";
}
}
@@ -0,0 +1,102 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000094 RID: 148
[Token(Token = "0x2000082")]
public class CopyDepthPass : ScriptableRenderPass
{
// Token: 0x170000C4 RID: 196
// (get) Token: 0x06000290 RID: 656 RVA: 0x000037E0 File Offset: 0x000019E0
// (set) Token: 0x06000291 RID: 657 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C3")]
private RenderTargetHandle source
{
[Token(Token = "0x6000279")]
[Address(RVA = "0x483190", Offset = "0x482190", VA = "0x180483190")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x600027A")]
[Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000C5 RID: 197
// (get) Token: 0x06000292 RID: 658 RVA: 0x000037F8 File Offset: 0x000019F8
// (set) Token: 0x06000293 RID: 659 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C4")]
private RenderTargetHandle destination
{
[Token(Token = "0x600027B")]
[Address(RVA = "0x4831A0", Offset = "0x4821A0", VA = "0x1804831A0")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x600027C")]
[Address(RVA = "0x483390", Offset = "0x482390", VA = "0x180483390")]
[CompilerGenerated]
set
{
}
}
// Token: 0x06000294 RID: 660 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027D")]
[Address(RVA = "0x23EF590", Offset = "0x23EE590", VA = "0x1823EF590")]
public CopyDepthPass(RenderPassEvent evt, Material copyDepthMaterial)
{
}
// Token: 0x06000295 RID: 661 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027E")]
[Address(RVA = "0x23EF580", Offset = "0x23EE580", VA = "0x1823EF580")]
public void Setup(RenderTargetHandle source, RenderTargetHandle destination)
{
}
// Token: 0x06000296 RID: 662 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027F")]
[Address(RVA = "0x23EEDA0", Offset = "0x23EDDA0", VA = "0x1823EEDA0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000297 RID: 663 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000280")]
[Address(RVA = "0x23EEEB0", Offset = "0x23EDEB0", VA = "0x1823EEEB0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000298 RID: 664 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000281")]
[Address(RVA = "0x23EF4D0", Offset = "0x23EE4D0", VA = "0x1823EF4D0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x040003A5 RID: 933
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400032E")]
private Material m_CopyDepthMaterial;
// Token: 0x040003A6 RID: 934
[Token(Token = "0x400032F")]
private const string m_ProfilerTag = "Copy Depth";
// Token: 0x040003A7 RID: 935
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000330")]
private int m_ScaleBiasId;
}
}
@@ -0,0 +1,112 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000095 RID: 149
[Token(Token = "0x2000083")]
public class DepthOnlyPass : ScriptableRenderPass
{
// Token: 0x170000C6 RID: 198
// (get) Token: 0x06000299 RID: 665 RVA: 0x00003810 File Offset: 0x00001A10
// (set) Token: 0x0600029A RID: 666 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C5")]
private RenderTargetHandle depthAttachmentHandle
{
[Token(Token = "0x6000282")]
[Address(RVA = "0x4831A0", Offset = "0x4821A0", VA = "0x1804831A0")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x6000283")]
[Address(RVA = "0x483390", Offset = "0x482390", VA = "0x180483390")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000C7 RID: 199
// (get) Token: 0x0600029B RID: 667 RVA: 0x00003828 File Offset: 0x00001A28
// (set) Token: 0x0600029C RID: 668 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C6")]
internal RenderTextureDescriptor descriptor
{
[Token(Token = "0x6000284")]
[Address(RVA = "0x23EFF90", Offset = "0x23EEF90", VA = "0x1823EFF90")]
[CompilerGenerated]
get
{
return default(RenderTextureDescriptor);
}
[Token(Token = "0x6000285")]
[Address(RVA = "0x23EFFC0", Offset = "0x23EEFC0", VA = "0x1823EFFC0")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x0600029D RID: 669 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000286")]
[Address(RVA = "0x23EFE50", Offset = "0x23EEE50", VA = "0x1823EFE50")]
public DepthOnlyPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask)
{
}
// Token: 0x0600029E RID: 670 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000287")]
[Address(RVA = "0x23EFDE0", Offset = "0x23EEDE0", VA = "0x1823EFDE0")]
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle depthAttachmentHandle)
{
}
// Token: 0x0600029F RID: 671 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000288")]
[Address(RVA = "0x23EF980", Offset = "0x23EE980", VA = "0x1823EF980", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002A0 RID: 672 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000289")]
[Address(RVA = "0x23EFA70", Offset = "0x23EEA70", VA = "0x1823EFA70", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002A1 RID: 673 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028A")]
[Address(RVA = "0x23EFCE0", Offset = "0x23EECE0", VA = "0x1823EFCE0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x040003A8 RID: 936
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000331")]
private int kDepthBufferBits;
// Token: 0x040003AB RID: 939
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4000334")]
private FilteringSettings m_FilteringSettings;
// Token: 0x040003AC RID: 940
[Token(Token = "0x4000335")]
private const string m_ProfilerTag = "Depth Prepass";
// Token: 0x040003AD RID: 941
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000336")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x040003AE RID: 942
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000337")]
private ShaderTagId m_ShaderTagId;
}
}
@@ -0,0 +1,83 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000096 RID: 150
[Token(Token = "0x2000084")]
public class DrawObjectsPass : ScriptableRenderPass
{
// Token: 0x060002A2 RID: 674 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028B")]
[Address(RVA = "0x23F0390", Offset = "0x23EF390", VA = "0x1823F0390")]
public DrawObjectsPass(string profilerTag, bool opaque, RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference)
{
}
// Token: 0x060002A3 RID: 675 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028C")]
[Address(RVA = "0x23F0320", Offset = "0x23EF320", VA = "0x1823F0320")]
public void Setup(ClearFlag clearFlag, Color clearColor)
{
}
// Token: 0x060002A4 RID: 676 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028D")]
[Address(RVA = "0x23EFFF0", Offset = "0x23EEFF0", VA = "0x1823EFFF0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002A5 RID: 677 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028E")]
[Address(RVA = "0x23F0020", Offset = "0x23EF020", VA = "0x1823F0020", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003AF RID: 943
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000338")]
private FilteringSettings m_FilteringSettings;
// Token: 0x040003B0 RID: 944
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000339")]
private RenderStateBlock m_RenderStateBlock;
// Token: 0x040003B1 RID: 945
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400033A")]
private List<ShaderTagId> m_ShaderTagIdList;
// Token: 0x040003B2 RID: 946
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400033B")]
private string m_ProfilerTag;
// Token: 0x040003B3 RID: 947
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x400033C")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x040003B4 RID: 948
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400033D")]
private bool m_IsOpaque;
// Token: 0x040003B5 RID: 949
[Token(Token = "0x400033E")]
private static readonly int s_DrawObjectPassDataPropID;
// Token: 0x040003B6 RID: 950
[FieldOffset(Offset = "0x10C")]
[Token(Token = "0x400033F")]
private ClearFlag m_requestedClearFlag;
// Token: 0x040003B7 RID: 951
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000340")]
private Color m_requestedClearColor;
}
}
@@ -0,0 +1,50 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000097 RID: 151
[Token(Token = "0x2000085")]
public class FinalBlitPass : ScriptableRenderPass
{
// Token: 0x060002A7 RID: 679 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000290")]
[Address(RVA = "0x23F1380", Offset = "0x23F0380", VA = "0x1823F1380")]
public FinalBlitPass(RenderPassEvent evt, Material blitMaterial)
{
}
// Token: 0x060002A8 RID: 680 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000291")]
[Address(RVA = "0x23F1370", Offset = "0x23F0370", VA = "0x1823F1370")]
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorHandle)
{
}
// Token: 0x060002A9 RID: 681 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000292")]
[Address(RVA = "0x23F0C00", Offset = "0x23EFC00", VA = "0x1823F0C00", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003B8 RID: 952
[Token(Token = "0x4000341")]
private const string m_ProfilerTag = "Final Blit Pass";
// Token: 0x040003B9 RID: 953
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000342")]
private RenderTargetHandle m_Source;
// Token: 0x040003BA RID: 954
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000343")]
private Material m_BlitMaterial;
// Token: 0x040003BB RID: 955
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000344")]
private TextureDimension m_TargetDimension;
}
}
@@ -0,0 +1,205 @@
using System;
using Cpp2IlInjected;
using Unity.Collections;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000089 RID: 137
[Token(Token = "0x200007B")]
public class ForwardLights
{
// Token: 0x0600025E RID: 606 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000248")]
[Address(RVA = "0x23F2A10", Offset = "0x23F1A10", VA = "0x1823F2A10")]
public ForwardLights()
{
}
// Token: 0x0600025F RID: 607 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000249")]
[Address(RVA = "0x23F26F0", Offset = "0x23F16F0", VA = "0x1823F26F0")]
public void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000260 RID: 608 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024A")]
[Address(RVA = "0x23F13C0", Offset = "0x23F03C0", VA = "0x1823F13C0")]
private void InitializeLightConstants(NativeArray<VisibleLight> lights, int lightIndex, out Vector4 lightPos, out Vector4 lightColor, out Vector4 lightAttenuation, out Vector4 lightSpotDir, out Vector4 lightOcclusionProbeChannel)
{
}
// Token: 0x06000261 RID: 609 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024B")]
[Address(RVA = "0x23F2570", Offset = "0x23F1570", VA = "0x1823F2570")]
private void SetupShaderLightConstants(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x06000262 RID: 610 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024C")]
[Address(RVA = "0x23F2420", Offset = "0x23F1420", VA = "0x1823F2420")]
private void SetupMainLightConstants(CommandBuffer cmd, ref LightData lightData)
{
}
// Token: 0x06000263 RID: 611 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024D")]
[Address(RVA = "0x23F1BB0", Offset = "0x23F0BB0", VA = "0x1823F1BB0")]
private void SetupAdditionalLightConstants(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x04000325 RID: 805
[Token(Token = "0x40002E4")]
private const string k_SetupLightConstants = "Setup Light Constants";
// Token: 0x04000326 RID: 806
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40002E5")]
private MixedLightingSetup m_MixedLightingSetup;
// Token: 0x04000327 RID: 807
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40002E6")]
private Vector4 k_DefaultLightPosition;
// Token: 0x04000328 RID: 808
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40002E7")]
private Vector4 k_DefaultLightColor;
// Token: 0x04000329 RID: 809
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40002E8")]
private Vector4 k_DefaultLightAttenuation;
// Token: 0x0400032A RID: 810
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40002E9")]
private Vector4 k_DefaultLightSpotDirection;
// Token: 0x0400032B RID: 811
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40002EA")]
private Vector4 k_DefaultLightsProbeChannel;
// Token: 0x0400032C RID: 812
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002EB")]
private Vector4[] m_AdditionalLightPositions;
// Token: 0x0400032D RID: 813
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002EC")]
private Vector4[] m_AdditionalLightColors;
// Token: 0x0400032E RID: 814
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002ED")]
private Vector4[] m_AdditionalLightAttenuations;
// Token: 0x0400032F RID: 815
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40002EE")]
private Vector4[] m_AdditionalLightSpotDirections;
// Token: 0x04000330 RID: 816
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40002EF")]
private Vector4[] m_AdditionalLightOcclusionProbeChannels;
// Token: 0x04000331 RID: 817
[Token(Token = "0x40002F0")]
private const float k_HalfEpsilon = 5.9604645E-08f;
// Token: 0x04000332 RID: 818
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40002F1")]
private Vector4 k_DefaultCompactLightPosition;
// Token: 0x04000333 RID: 819
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40002F2")]
private Vector4 k_DefaultCompactLightColor;
// Token: 0x04000334 RID: 820
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40002F3")]
private Vector4 k_DefaultCompactLightSpotDirection;
// Token: 0x04000335 RID: 821
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40002F4")]
private Vector4[] m_CompactAdditionalLightPositions;
// Token: 0x04000336 RID: 822
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40002F5")]
private Vector4[] m_CompactAdditionalLightColors;
// Token: 0x04000337 RID: 823
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40002F6")]
private Vector4[] m_CompactAdditionalLightSpotDirections;
// Token: 0x04000338 RID: 824
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40002F7")]
private bool m_UseStructuredBuffer;
// Token: 0x04000339 RID: 825
[FieldOffset(Offset = "0xD9")]
[Token(Token = "0x40002F8")]
private bool m_CompactFormat;
// Token: 0x0200008A RID: 138
[Token(Token = "0x20000C0")]
private static class LightConstantBuffer
{
// Token: 0x0400033A RID: 826
[Token(Token = "0x40004C0")]
public static int _MainLightPosition;
// Token: 0x0400033B RID: 827
[Token(Token = "0x40004C1")]
public static int _MainLightColor;
// Token: 0x0400033C RID: 828
[Token(Token = "0x40004C2")]
public static int _AdditionalLightsCount;
// Token: 0x0400033D RID: 829
[Token(Token = "0x40004C3")]
public static int _AdditionalLightsPosition;
// Token: 0x0400033E RID: 830
[Token(Token = "0x40004C4")]
public static int _AdditionalLightsColor;
// Token: 0x0400033F RID: 831
[Token(Token = "0x40004C5")]
public static int _AdditionalLightsAttenuation;
// Token: 0x04000340 RID: 832
[Token(Token = "0x40004C6")]
public static int _AdditionalLightsSpotDir;
// Token: 0x04000341 RID: 833
[Token(Token = "0x40004C7")]
public static int _CompactAdditionalLightsPosition;
// Token: 0x04000342 RID: 834
[Token(Token = "0x40004C8")]
public static int _CompactAdditionalLightsColor;
// Token: 0x04000343 RID: 835
[Token(Token = "0x40004C9")]
public static int _CompactAdditionalLightsSpotDir;
// Token: 0x04000344 RID: 836
[Token(Token = "0x40004CA")]
public static int _AdditionalLightOcclusionProbeChannel;
}
}
}
@@ -0,0 +1,41 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000098 RID: 152
[Token(Token = "0x2000086")]
public sealed class FullscreenMaterialPass : ScriptableRenderPass
{
// Token: 0x060002AA RID: 682 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000293")]
[Address(RVA = "0x692D10", Offset = "0x691D10", VA = "0x180692D10")]
public FullscreenMaterialPass(RenderPassEvent evt)
{
}
// Token: 0x060002AB RID: 683 RVA: 0x00003840 File Offset: 0x00001A40
[Token(Token = "0x6000294")]
[Address(RVA = "0x23F6AE0", Offset = "0x23F5AE0", VA = "0x1823F6AE0")]
public bool Setup(Material material)
{
return default(bool);
}
// Token: 0x060002AC RID: 684 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000295")]
[Address(RVA = "0x23F69A0", Offset = "0x23F59A0", VA = "0x1823F69A0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003BC RID: 956
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000345")]
private Material m_Material;
// Token: 0x040003BD RID: 957
[Token(Token = "0x4000346")]
private const string k_ProfilerTag = "Blit Material Pass";
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008E RID: 142
[Token(Token = "0x200007E")]
public interface IFastLineRenderInstance
{
// Token: 0x06000271 RID: 625
[Token(Token = "0x600025B")]
[Address(Slot = "0")]
bool UpdateBuffers(CommandBuffer commandBuffer, Camera camera, bool requireTextureBuffer);
// Token: 0x06000272 RID: 626
[Token(Token = "0x600025C")]
[Address(Slot = "1")]
void RenderPass(Camera camera, CommandBuffer cmd);
}
}
@@ -0,0 +1,182 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000099 RID: 153
[Token(Token = "0x2000087")]
public class MainLightShadowCasterPass : ScriptableRenderPass
{
// Token: 0x060002AD RID: 685 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000296")]
[Address(RVA = "0x23F82C0", Offset = "0x23F72C0", VA = "0x1823F82C0")]
public MainLightShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x060002AE RID: 686 RVA: 0x00003858 File Offset: 0x00001A58
[Token(Token = "0x6000297")]
[Address(RVA = "0x23F7EE0", Offset = "0x23F6EE0", VA = "0x1823F7EE0")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x060002AF RID: 687 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000298")]
[Address(RVA = "0x23F6D70", Offset = "0x23F5D70", VA = "0x1823F6D70", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002B0 RID: 688 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000299")]
[Address(RVA = "0x23F6E80", Offset = "0x23F5E80", VA = "0x1823F6E80", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002B1 RID: 689 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029A")]
[Address(RVA = "0x23F6EC0", Offset = "0x23F5EC0", VA = "0x1823F6EC0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x060002B2 RID: 690 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029B")]
[Address(RVA = "0x23F6B50", Offset = "0x23F5B50", VA = "0x1823F6B50")]
private void Clear()
{
}
// Token: 0x060002B3 RID: 691 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029C")]
[Address(RVA = "0x23F6F80", Offset = "0x23F5F80", VA = "0x1823F6F80")]
private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x060002B4 RID: 692 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029D")]
[Address(RVA = "0x23F76E0", Offset = "0x23F66E0", VA = "0x1823F76E0")]
private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
{
}
// Token: 0x040003BE RID: 958
[Token(Token = "0x4000347")]
private const int k_MaxCascades = 4;
// Token: 0x040003BF RID: 959
[Token(Token = "0x4000348")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x040003C0 RID: 960
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000349")]
private int m_ShadowmapWidth;
// Token: 0x040003C1 RID: 961
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400034A")]
private int m_ShadowmapHeight;
// Token: 0x040003C2 RID: 962
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400034B")]
private int m_ShadowCasterCascadesCount;
// Token: 0x040003C3 RID: 963
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x400034C")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x040003C4 RID: 964
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400034D")]
private RenderTargetHandle m_MainLightShadowmap;
// Token: 0x040003C5 RID: 965
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400034E")]
private RenderTexture m_MainLightShadowmapTexture;
// Token: 0x040003C6 RID: 966
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400034F")]
private Matrix4x4[] m_MainLightShadowMatrices;
// Token: 0x040003C7 RID: 967
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000350")]
private ShadowSliceData[] m_CascadeSlices;
// Token: 0x040003C8 RID: 968
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000351")]
private Vector4[] m_CascadeSplitDistances;
// Token: 0x040003C9 RID: 969
[Token(Token = "0x4000352")]
private const string m_ProfilerTag = "Render Main Shadowmap";
// Token: 0x040003CA RID: 970
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000353")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x0200009A RID: 154
[Token(Token = "0x20000C4")]
private static class MainLightShadowConstantBuffer
{
// Token: 0x040003CB RID: 971
[Token(Token = "0x40004F6")]
public static int _WorldToShadow;
// Token: 0x040003CC RID: 972
[Token(Token = "0x40004F7")]
public static int _ShadowParams;
// Token: 0x040003CD RID: 973
[Token(Token = "0x40004F8")]
public static int _CascadeShadowSplitSpheres0;
// Token: 0x040003CE RID: 974
[Token(Token = "0x40004F9")]
public static int _CascadeShadowSplitSpheres1;
// Token: 0x040003CF RID: 975
[Token(Token = "0x40004FA")]
public static int _CascadeShadowSplitSpheres2;
// Token: 0x040003D0 RID: 976
[Token(Token = "0x40004FB")]
public static int _CascadeShadowSplitSpheres3;
// Token: 0x040003D1 RID: 977
[Token(Token = "0x40004FC")]
public static int _CascadeShadowSplitSphereRadii;
// Token: 0x040003D2 RID: 978
[Token(Token = "0x40004FD")]
public static int _ShadowOffset0;
// Token: 0x040003D3 RID: 979
[Token(Token = "0x40004FE")]
public static int _ShadowOffset1;
// Token: 0x040003D4 RID: 980
[Token(Token = "0x40004FF")]
public static int _ShadowOffset2;
// Token: 0x040003D5 RID: 981
[Token(Token = "0x4000500")]
public static int _ShadowOffset3;
// Token: 0x040003D6 RID: 982
[Token(Token = "0x4000501")]
public static int _ShadowmapSize;
}
}
}
@@ -0,0 +1,99 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009B RID: 155
[Token(Token = "0x2000088")]
public abstract class MobileComfortEffectPass : ScriptableRenderPass
{
// Token: 0x170000C8 RID: 200
// (get) Token: 0x060002B5 RID: 693 RVA: 0x00003870 File Offset: 0x00001A70
[Token(Token = "0x170000C7")]
public static bool IsSupported
{
[Token(Token = "0x600029E")]
[Address(RVA = "0x23F8DA0", Offset = "0x23F7DA0", VA = "0x1823F8DA0")]
get
{
return default(bool);
}
}
// Token: 0x170000C9 RID: 201
// (get) Token: 0x060002B6 RID: 694 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000C8")]
protected static Mesh WorldSpaceQuadMesh
{
[Token(Token = "0x600029F")]
[Address(RVA = "0x23F8E00", Offset = "0x23F7E00", VA = "0x1823F8E00")]
get
{
return null;
}
}
// Token: 0x060002B7 RID: 695 RVA: 0x00003888 File Offset: 0x00001A88
[Token(Token = "0x60002A0")]
[Address(RVA = "0x23F8AC0", Offset = "0x23F7AC0", VA = "0x1823F8AC0")]
protected static Matrix4x4 GetWorldSpaceQuadTRSMatrix(Camera camera, bool scaleUniformly = false)
{
return default(Matrix4x4);
}
// Token: 0x060002B8 RID: 696 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60002A1")]
[Address(RVA = "0x23F8540", Offset = "0x23F7540", VA = "0x1823F8540")]
private static Mesh CreateWorldSpaceQuadMesh()
{
return null;
}
// Token: 0x060002B9 RID: 697 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A2")]
[Address(RVA = "0x23F8D90", Offset = "0x23F7D90", VA = "0x1823F8D90")]
protected MobileComfortEffectPass()
{
}
// Token: 0x040003D7 RID: 983
[Token(Token = "0x4000354")]
protected const float QUAD_SCALE_FUDGE_FACTOR = 1.25f;
// Token: 0x040003D8 RID: 984
[Token(Token = "0x4000355")]
protected const float QUAD_LEFT_X_OUTER = -0.5f;
// Token: 0x040003D9 RID: 985
[Token(Token = "0x4000356")]
protected const float QUAD_RIGHT_X_OUTER = 0.5f;
// Token: 0x040003DA RID: 986
[Token(Token = "0x4000357")]
protected const float QUAD_BOTTOM_Y_OUTER = -0.5f;
// Token: 0x040003DB RID: 987
[Token(Token = "0x4000358")]
protected const float QUAD_TOP_Y_OUTER = 0.5f;
// Token: 0x040003DC RID: 988
[Token(Token = "0x4000359")]
protected const float QUAD_LEFT_U_OUTER = 0f;
// Token: 0x040003DD RID: 989
[Token(Token = "0x400035A")]
protected const float QUAD_RIGHT_U_OUTER = 1f;
// Token: 0x040003DE RID: 990
[Token(Token = "0x400035B")]
protected const float QUAD_BOTTOM_V_OUTER = 0f;
// Token: 0x040003DF RID: 991
[Token(Token = "0x400035C")]
protected const float QUAD_TOP_V_OUTER = 1f;
// Token: 0x040003E0 RID: 992
[Token(Token = "0x400035D")]
private static Mesh _worldSpaceQuadMesh;
}
}
@@ -0,0 +1,81 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009C RID: 156
[Token(Token = "0x2000089")]
public sealed class MobileFadeEffectPass : MobileComfortEffectPass
{
// Token: 0x170000CA RID: 202
// (get) Token: 0x060002BB RID: 699 RVA: 0x000038A0 File Offset: 0x00001AA0
[Token(Token = "0x170000C9")]
public float CurrentFadeValue
{
[Token(Token = "0x60002A4")]
[Address(RVA = "0x23F92E0", Offset = "0x23F82E0", VA = "0x1823F92E0")]
get
{
return 0f;
}
}
// Token: 0x060002BC RID: 700 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A5")]
[Address(RVA = "0x23F9260", Offset = "0x23F8260", VA = "0x1823F9260")]
public MobileFadeEffectPass(RenderPassEvent evt, Material material)
{
}
// Token: 0x060002BD RID: 701 RVA: 0x000038B8 File Offset: 0x00001AB8
[Token(Token = "0x60002A6")]
[Address(RVA = "0x23F9190", Offset = "0x23F8190", VA = "0x1823F9190")]
public bool Setup()
{
return default(bool);
}
// Token: 0x060002BE RID: 702 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A7")]
[Address(RVA = "0x23F8EF0", Offset = "0x23F7EF0", VA = "0x1823F8EF0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003E1 RID: 993
[Token(Token = "0x400035E")]
private static readonly int FADE_ID;
// Token: 0x040003E2 RID: 994
[Token(Token = "0x400035F")]
private const float MONOCHROME_EFFECT_POWER = 0.667f;
// Token: 0x040003E3 RID: 995
[Token(Token = "0x4000360")]
public static MobileFadeEffectPass.Settings CurrentSettings;
// Token: 0x040003E4 RID: 996
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000361")]
private Material m_Material;
// Token: 0x040003E5 RID: 997
[Token(Token = "0x4000362")]
private const string k_PostProcessingTag = "Render Mobile Fade Effect";
// Token: 0x0200009D RID: 157
[Token(Token = "0x20000C5")]
public struct Settings
{
// Token: 0x040003E6 RID: 998
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000502")]
public float fadeEffect;
// Token: 0x040003E7 RID: 999
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000503")]
public float monochromeReplacementEffect;
}
}
}
@@ -0,0 +1,78 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009E RID: 158
[Token(Token = "0x200008A")]
public sealed class MobileVignetteEffectPass : MobileComfortEffectPass
{
// Token: 0x060002C0 RID: 704 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A9")]
[Address(RVA = "0x23F96C0", Offset = "0x23F86C0", VA = "0x1823F96C0")]
public MobileVignetteEffectPass(RenderPassEvent evt, Material material)
{
}
// Token: 0x060002C1 RID: 705 RVA: 0x000038D0 File Offset: 0x00001AD0
[Token(Token = "0x60002AA")]
[Address(RVA = "0x23F9550", Offset = "0x23F8550", VA = "0x1823F9550")]
public bool Setup()
{
return default(bool);
}
// Token: 0x060002C2 RID: 706 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AB")]
[Address(RVA = "0x23F9390", Offset = "0x23F8390", VA = "0x1823F9390", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003E8 RID: 1000
[Token(Token = "0x4000363")]
private static readonly int POWER_ID;
// Token: 0x040003E9 RID: 1001
[Token(Token = "0x4000364")]
private static readonly int COLOR_ID;
// Token: 0x040003EA RID: 1002
[Token(Token = "0x4000365")]
public static MobileVignetteEffectPass.Settings CurrentSettings;
// Token: 0x040003EB RID: 1003
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000366")]
private Material m_Material;
// Token: 0x040003EC RID: 1004
[Token(Token = "0x4000367")]
private const string k_ProfilerTag = "Render Mobile Vignette Effect";
// Token: 0x0200009F RID: 159
[Token(Token = "0x20000C6")]
public struct Settings
{
// Token: 0x040003ED RID: 1005
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000504")]
public float vignettePowerNormalized;
// Token: 0x040003EE RID: 1006
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000505")]
public Color vignetteColor;
// Token: 0x040003EF RID: 1007
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000506")]
public Mesh vignetteMesh;
// Token: 0x040003F0 RID: 1008
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000507")]
public AnimationCurve vignetteIntensityCurve;
}
}
}
@@ -0,0 +1,666 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x020000A0 RID: 160
[Token(Token = "0x200008B")]
public class PostProcessPass : ScriptableRenderPass
{
// Token: 0x060002C4 RID: 708 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AD")]
[Address(RVA = "0x24015E0", Offset = "0x24005E0", VA = "0x1824015E0")]
public PostProcessPass(RenderPassEvent evt, PostProcessData data, [Optional] Material blitMaterial)
{
}
// Token: 0x060002C5 RID: 709 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AE")]
[Address(RVA = "0x23F9A10", Offset = "0x23F8A10", VA = "0x1823F9A10")]
public void Cleanup()
{
}
// Token: 0x060002C6 RID: 710 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AF")]
[Address(RVA = "0x2401320", Offset = "0x2400320", VA = "0x182401320")]
public void Setup(in RenderTextureDescriptor baseDescriptor, in RenderTargetHandle source, in RenderTargetHandle destination, in RenderTargetHandle depth, in RenderTargetHandle internalLut, bool hasFinalPass, bool enableSRGBConversion)
{
}
// Token: 0x060002C7 RID: 711 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B0")]
[Address(RVA = "0x2400A10", Offset = "0x23FFA10", VA = "0x182400A10")]
public void SetupFinalPass(in RenderTargetHandle source)
{
}
// Token: 0x060002C8 RID: 712 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B1")]
[Address(RVA = "0x23F9A40", Offset = "0x23F8A40", VA = "0x1823F9A40", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002C9 RID: 713 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B2")]
[Address(RVA = "0x23FF120", Offset = "0x23FE120", VA = "0x1823FF120")]
public void ResetHistory()
{
}
// Token: 0x060002CA RID: 714 RVA: 0x000038E8 File Offset: 0x00001AE8
[Token(Token = "0x60002B3")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690")]
public bool CanRunOnTile()
{
return default(bool);
}
// Token: 0x060002CB RID: 715 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B4")]
[Address(RVA = "0x23FC800", Offset = "0x23FB800", VA = "0x1823FC800", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002CC RID: 716 RVA: 0x00003900 File Offset: 0x00001B00
[Token(Token = "0x60002B5")]
[Address(RVA = "0x23FCB40", Offset = "0x23FBB40", VA = "0x1823FCB40")]
private RenderTextureDescriptor GetStereoCompatibleDescriptor()
{
return default(RenderTextureDescriptor);
}
// Token: 0x060002CD RID: 717 RVA: 0x00003918 File Offset: 0x00001B18
[Token(Token = "0x60002B6")]
[Address(RVA = "0x23FCA90", Offset = "0x23FBA90", VA = "0x1823FCA90")]
private RenderTextureDescriptor GetStereoCompatibleDescriptor(int width, int height, GraphicsFormat format, int depthBufferBits = 0)
{
return default(RenderTextureDescriptor);
}
// Token: 0x060002CE RID: 718 RVA: 0x00003930 File Offset: 0x00001B30
[Token(Token = "0x60002B7")]
[Address(RVA = "0x23FEF90", Offset = "0x23FDF90", VA = "0x1823FEF90")]
private bool RequireSRGBConversionBlitToBackBuffer(CameraData cameraData)
{
return default(bool);
}
// Token: 0x060002CF RID: 719 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B8")]
[Address(RVA = "0x23FD550", Offset = "0x23FC550", VA = "0x1823FD550")]
private void Render(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x060002D0 RID: 720 RVA: 0x00003948 File Offset: 0x00001B48
[Token(Token = "0x60002B9")]
[Address(RVA = "0x23F9740", Offset = "0x23F8740", VA = "0x1823F9740")]
private BuiltinRenderTextureType BlitDstDiscardContent(CommandBuffer cmd, RenderTargetIdentifier rt)
{
return BuiltinRenderTextureType.None;
}
// Token: 0x060002D1 RID: 721 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002BA")]
[Address(RVA = "0x23FBC60", Offset = "0x23FAC60", VA = "0x1823FBC60")]
private void DoSubpixelMorphologicalAntialiasing(ref CameraData cameraData, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002D2 RID: 722 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002BB")]
[Address(RVA = "0x23FA510", Offset = "0x23F9510", VA = "0x1823FA510")]
private void DoDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002D3 RID: 723 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002BC")]
[Address(RVA = "0x23FA630", Offset = "0x23F9630", VA = "0x1823FA630")]
private void DoGaussianDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002D4 RID: 724 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002BD")]
[Address(RVA = "0x23FCC10", Offset = "0x23FBC10", VA = "0x1823FCC10")]
private void PrepareBokehKernel()
{
}
// Token: 0x060002D5 RID: 725 RVA: 0x00003960 File Offset: 0x00001B60
[Token(Token = "0x60002BE")]
[Address(RVA = "0x23FCA20", Offset = "0x23FBA20", VA = "0x1823FCA20")]
private static float GetMaxBokehRadiusInPixels(float viewportHeight)
{
return 0f;
}
// Token: 0x060002D6 RID: 726 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002BF")]
[Address(RVA = "0x23F9B70", Offset = "0x23F8B70", VA = "0x1823F9B70")]
private void DoBokehDepthOfField(CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002D7 RID: 727 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C0")]
[Address(RVA = "0x23FB3B0", Offset = "0x23FA3B0", VA = "0x1823FB3B0")]
private void DoMotionBlur(Camera camera, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002D8 RID: 728 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C1")]
[Address(RVA = "0x23FB7E0", Offset = "0x23FA7E0", VA = "0x1823FB7E0")]
private void DoPaniniProjection(Camera camera, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002D9 RID: 729 RVA: 0x00003978 File Offset: 0x00001B78
[Token(Token = "0x60002C2")]
[Address(RVA = "0x23F9940", Offset = "0x23F8940", VA = "0x1823F9940")]
private Vector2 CalcViewExtents(Camera camera)
{
return default(Vector2);
}
// Token: 0x060002DA RID: 730 RVA: 0x00003990 File Offset: 0x00001B90
[Token(Token = "0x60002C3")]
[Address(RVA = "0x23F9810", Offset = "0x23F8810", VA = "0x1823F9810")]
private Vector2 CalcCropExtents(Camera camera, float d)
{
return default(Vector2);
}
// Token: 0x060002DB RID: 731 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C4")]
[Address(RVA = "0x23FF130", Offset = "0x23FE130", VA = "0x1823FF130")]
private void SetupBloom(CommandBuffer cmd, int source, Material uberMaterial)
{
}
// Token: 0x060002DC RID: 732 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C5")]
[Address(RVA = "0x2400C40", Offset = "0x23FFC40", VA = "0x182400C40")]
private void SetupLensDistortion(Material material, bool isSceneView)
{
}
// Token: 0x060002DD RID: 733 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C6")]
[Address(RVA = "0x2400270", Offset = "0x23FF270", VA = "0x182400270")]
private void SetupChromaticAberration(Material material)
{
}
// Token: 0x060002DE RID: 734 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C7")]
[Address(RVA = "0x24010A0", Offset = "0x24000A0", VA = "0x1824010A0")]
private void SetupVignette(Material material)
{
}
// Token: 0x060002DF RID: 735 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C8")]
[Address(RVA = "0x24003B0", Offset = "0x23FF3B0", VA = "0x1824003B0")]
private void SetupColorGrading(CommandBuffer cmd, ref RenderingData renderingData, Material material)
{
}
// Token: 0x060002E0 RID: 736 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C9")]
[Address(RVA = "0x2400AA0", Offset = "0x23FFAA0", VA = "0x182400AA0")]
private void SetupGrain(in CameraData cameraData, Material material)
{
}
// Token: 0x060002E1 RID: 737 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002CA")]
[Address(RVA = "0x2400930", Offset = "0x23FF930", VA = "0x182400930")]
private void SetupDithering(in CameraData cameraData, Material material)
{
}
// Token: 0x060002E2 RID: 738 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002CB")]
[Address(RVA = "0x23FCF90", Offset = "0x23FBF90", VA = "0x1823FCF90")]
private void RenderFinalPass(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x060002E3 RID: 739 RVA: 0x000039A8 File Offset: 0x00001BA8
[Token(Token = "0x60002CC")]
[Address(RVA = "0x8D3760", Offset = "0x8D2760", VA = "0x1808D3760")]
[CompilerGenerated]
private int <Render>g__GetSource|47_0(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
return 0;
}
// Token: 0x060002E4 RID: 740 RVA: 0x000039C0 File Offset: 0x00001BC0
[Token(Token = "0x60002CD")]
[Address(RVA = "0x24013A0", Offset = "0x24003A0", VA = "0x1824013A0")]
[CompilerGenerated]
private int <Render>g__GetDestination|47_1(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
return 0;
}
// Token: 0x060002E5 RID: 741 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002CE")]
[Address(RVA = "0x2401570", Offset = "0x2400570", VA = "0x182401570")]
[CompilerGenerated]
private void <Render>g__Swap|47_2(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
}
// Token: 0x040003F1 RID: 1009
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000368")]
private RenderTextureDescriptor m_Descriptor;
// Token: 0x040003F2 RID: 1010
[global::Cpp2IlInjected.FieldOffset(Offset = "0x9C")]
[Token(Token = "0x4000369")]
private RenderTargetHandle m_Source;
// Token: 0x040003F3 RID: 1011
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400036A")]
private RenderTargetHandle m_Destination;
// Token: 0x040003F4 RID: 1012
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA4")]
[Token(Token = "0x400036B")]
private RenderTargetHandle m_Depth;
// Token: 0x040003F5 RID: 1013
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400036C")]
private RenderTargetHandle m_InternalLut;
// Token: 0x040003F6 RID: 1014
[Token(Token = "0x400036D")]
private const string k_RenderPostProcessingTag = "Render PostProcessing Effects";
// Token: 0x040003F7 RID: 1015
[Token(Token = "0x400036E")]
private const string k_RenderFinalPostProcessingTag = "Render Final PostProcessing Pass";
// Token: 0x040003F8 RID: 1016
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400036F")]
private PostProcessPass.MaterialLibrary m_Materials;
// Token: 0x040003F9 RID: 1017
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000370")]
private PostProcessData m_Data;
// Token: 0x040003FA RID: 1018
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000371")]
private DepthOfField m_DepthOfField;
// Token: 0x040003FB RID: 1019
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000372")]
private MotionBlur m_MotionBlur;
// Token: 0x040003FC RID: 1020
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000373")]
private PaniniProjection m_PaniniProjection;
// Token: 0x040003FD RID: 1021
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000374")]
private Bloom m_Bloom;
// Token: 0x040003FE RID: 1022
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000375")]
private LensDistortion m_LensDistortion;
// Token: 0x040003FF RID: 1023
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000376")]
private ChromaticAberration m_ChromaticAberration;
// Token: 0x04000400 RID: 1024
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000377")]
private Vignette m_Vignette;
// Token: 0x04000401 RID: 1025
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000378")]
private ColorLookup m_ColorLookup;
// Token: 0x04000402 RID: 1026
[global::Cpp2IlInjected.FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000379")]
private ColorAdjustments m_ColorAdjustments;
// Token: 0x04000403 RID: 1027
[global::Cpp2IlInjected.FieldOffset(Offset = "0x108")]
[Token(Token = "0x400037A")]
private Tonemapping m_Tonemapping;
// Token: 0x04000404 RID: 1028
[global::Cpp2IlInjected.FieldOffset(Offset = "0x110")]
[Token(Token = "0x400037B")]
private FilmGrain m_FilmGrain;
// Token: 0x04000405 RID: 1029
[Token(Token = "0x400037C")]
private const int k_MaxPyramidSize = 16;
// Token: 0x04000406 RID: 1030
[global::Cpp2IlInjected.FieldOffset(Offset = "0x118")]
[Token(Token = "0x400037D")]
private readonly GraphicsFormat m_DefaultHDRFormat;
// Token: 0x04000407 RID: 1031
[global::Cpp2IlInjected.FieldOffset(Offset = "0x11C")]
[Token(Token = "0x400037E")]
private bool m_UseRGBM;
// Token: 0x04000408 RID: 1032
[global::Cpp2IlInjected.FieldOffset(Offset = "0x120")]
[Token(Token = "0x400037F")]
private readonly GraphicsFormat m_SMAAEdgeFormat;
// Token: 0x04000409 RID: 1033
[global::Cpp2IlInjected.FieldOffset(Offset = "0x124")]
[Token(Token = "0x4000380")]
private readonly GraphicsFormat m_GaussianCoCFormat;
// Token: 0x0400040A RID: 1034
[global::Cpp2IlInjected.FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000381")]
private Matrix4x4 m_PrevViewProjM;
// Token: 0x0400040B RID: 1035
[global::Cpp2IlInjected.FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000382")]
private bool m_ResetHistory;
// Token: 0x0400040C RID: 1036
[global::Cpp2IlInjected.FieldOffset(Offset = "0x16C")]
[Token(Token = "0x4000383")]
private int m_DitheringTextureIndex;
// Token: 0x0400040D RID: 1037
[global::Cpp2IlInjected.FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000384")]
private RenderTargetIdentifier[] m_MRT2;
// Token: 0x0400040E RID: 1038
[global::Cpp2IlInjected.FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000385")]
private Vector4[] m_BokehKernel;
// Token: 0x0400040F RID: 1039
[global::Cpp2IlInjected.FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000386")]
private int m_BokehHash;
// Token: 0x04000410 RID: 1040
[global::Cpp2IlInjected.FieldOffset(Offset = "0x184")]
[Token(Token = "0x4000387")]
private bool m_IsStereo;
// Token: 0x04000411 RID: 1041
[global::Cpp2IlInjected.FieldOffset(Offset = "0x185")]
[Token(Token = "0x4000388")]
private bool m_IsFinalPass;
// Token: 0x04000412 RID: 1042
[global::Cpp2IlInjected.FieldOffset(Offset = "0x186")]
[Token(Token = "0x4000389")]
private bool m_HasFinalPass;
// Token: 0x04000413 RID: 1043
[global::Cpp2IlInjected.FieldOffset(Offset = "0x187")]
[Token(Token = "0x400038A")]
private bool m_EnableSRGBConversionIfNeeded;
// Token: 0x04000414 RID: 1044
[global::Cpp2IlInjected.FieldOffset(Offset = "0x188")]
[Token(Token = "0x400038B")]
private Material m_BlitMaterial;
// Token: 0x020000A1 RID: 161
[Token(Token = "0x20000C7")]
private class MaterialLibrary
{
// Token: 0x060002E6 RID: 742 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000464")]
[Address(RVA = "0x695350", Offset = "0x694350", VA = "0x180695350")]
public MaterialLibrary(PostProcessData data)
{
}
// Token: 0x060002E7 RID: 743 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000465")]
[Address(RVA = "0x695160", Offset = "0x694160", VA = "0x180695160")]
private Material Load(Shader shader)
{
return null;
}
// Token: 0x060002E8 RID: 744 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000466")]
[Address(RVA = "0x6950A0", Offset = "0x6940A0", VA = "0x1806950A0")]
internal void Cleanup()
{
}
// Token: 0x04000415 RID: 1045
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000508")]
public readonly Material stopNaN;
// Token: 0x04000416 RID: 1046
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000509")]
public readonly Material subpixelMorphologicalAntialiasing;
// Token: 0x04000417 RID: 1047
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400050A")]
public readonly Material gaussianDepthOfField;
// Token: 0x04000418 RID: 1048
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400050B")]
public readonly Material bokehDepthOfField;
// Token: 0x04000419 RID: 1049
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x400050C")]
public readonly Material cameraMotionBlur;
// Token: 0x0400041A RID: 1050
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400050D")]
public readonly Material paniniProjection;
// Token: 0x0400041B RID: 1051
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x400050E")]
public readonly Material bloom;
// Token: 0x0400041C RID: 1052
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x400050F")]
public readonly Material uber;
// Token: 0x0400041D RID: 1053
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000510")]
public readonly Material finalPass;
}
// Token: 0x020000A2 RID: 162
[Token(Token = "0x20000C8")]
private static class ShaderConstants
{
// Token: 0x0400041E RID: 1054
[Token(Token = "0x4000511")]
public static readonly int _TempTarget;
// Token: 0x0400041F RID: 1055
[Token(Token = "0x4000512")]
public static readonly int _TempTarget2;
// Token: 0x04000420 RID: 1056
[Token(Token = "0x4000513")]
public static readonly int _StencilRef;
// Token: 0x04000421 RID: 1057
[Token(Token = "0x4000514")]
public static readonly int _StencilMask;
// Token: 0x04000422 RID: 1058
[Token(Token = "0x4000515")]
public static readonly int _FullCoCTexture;
// Token: 0x04000423 RID: 1059
[Token(Token = "0x4000516")]
public static readonly int _HalfCoCTexture;
// Token: 0x04000424 RID: 1060
[Token(Token = "0x4000517")]
public static readonly int _DofTexture;
// Token: 0x04000425 RID: 1061
[Token(Token = "0x4000518")]
public static readonly int _CoCParams;
// Token: 0x04000426 RID: 1062
[Token(Token = "0x4000519")]
public static readonly int _BokehKernel;
// Token: 0x04000427 RID: 1063
[Token(Token = "0x400051A")]
public static readonly int _PongTexture;
// Token: 0x04000428 RID: 1064
[Token(Token = "0x400051B")]
public static readonly int _PingTexture;
// Token: 0x04000429 RID: 1065
[Token(Token = "0x400051C")]
public static readonly int _Metrics;
// Token: 0x0400042A RID: 1066
[Token(Token = "0x400051D")]
public static readonly int _AreaTexture;
// Token: 0x0400042B RID: 1067
[Token(Token = "0x400051E")]
public static readonly int _SearchTexture;
// Token: 0x0400042C RID: 1068
[Token(Token = "0x400051F")]
public static readonly int _EdgeTexture;
// Token: 0x0400042D RID: 1069
[Token(Token = "0x4000520")]
public static readonly int _BlendTexture;
// Token: 0x0400042E RID: 1070
[Token(Token = "0x4000521")]
public static readonly int _ColorTexture;
// Token: 0x0400042F RID: 1071
[Token(Token = "0x4000522")]
public static readonly int _Params;
// Token: 0x04000430 RID: 1072
[Token(Token = "0x4000523")]
public static readonly int _MainTexLowMip;
// Token: 0x04000431 RID: 1073
[Token(Token = "0x4000524")]
public static readonly int _Bloom_Params;
// Token: 0x04000432 RID: 1074
[Token(Token = "0x4000525")]
public static readonly int _Bloom_RGBM;
// Token: 0x04000433 RID: 1075
[Token(Token = "0x4000526")]
public static readonly int _Bloom_Texture;
// Token: 0x04000434 RID: 1076
[Token(Token = "0x4000527")]
public static readonly int _LensDirt_Texture;
// Token: 0x04000435 RID: 1077
[Token(Token = "0x4000528")]
public static readonly int _LensDirt_Params;
// Token: 0x04000436 RID: 1078
[Token(Token = "0x4000529")]
public static readonly int _LensDirt_Intensity;
// Token: 0x04000437 RID: 1079
[Token(Token = "0x400052A")]
public static readonly int _Distortion_Params1;
// Token: 0x04000438 RID: 1080
[Token(Token = "0x400052B")]
public static readonly int _Distortion_Params2;
// Token: 0x04000439 RID: 1081
[Token(Token = "0x400052C")]
public static readonly int _Chroma_Params;
// Token: 0x0400043A RID: 1082
[Token(Token = "0x400052D")]
public static readonly int _Vignette_Params1;
// Token: 0x0400043B RID: 1083
[Token(Token = "0x400052E")]
public static readonly int _Vignette_Params2;
// Token: 0x0400043C RID: 1084
[Token(Token = "0x400052F")]
public static readonly int _Lut_Params;
// Token: 0x0400043D RID: 1085
[Token(Token = "0x4000530")]
public static readonly int _UserLut_Params;
// Token: 0x0400043E RID: 1086
[Token(Token = "0x4000531")]
public static readonly int _InternalLut;
// Token: 0x0400043F RID: 1087
[Token(Token = "0x4000532")]
public static readonly int _UserLut;
// Token: 0x04000440 RID: 1088
[Token(Token = "0x4000533")]
public static readonly int _FullscreenProjMat;
// Token: 0x04000441 RID: 1089
[Token(Token = "0x4000534")]
public static int[] _BloomMipUp;
// Token: 0x04000442 RID: 1090
[Token(Token = "0x4000535")]
public static int[] _BloomMipDown;
}
}
}
@@ -0,0 +1,64 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x020000A4 RID: 164
[Token(Token = "0x200008C")]
public class ScreenSpaceShadowResolvePass : ScriptableRenderPass
{
// Token: 0x060002EA RID: 746 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002CF")]
[Address(RVA = "0x699920", Offset = "0x698920", VA = "0x180699920")]
public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial)
{
}
// Token: 0x060002EB RID: 747 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D0")]
[Address(RVA = "0x699860", Offset = "0x698860", VA = "0x180699860")]
public void Setup(RenderTextureDescriptor baseDescriptor)
{
}
// Token: 0x060002EC RID: 748 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D1")]
[Address(RVA = "0x699130", Offset = "0x698130", VA = "0x180699130", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002ED RID: 749 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D2")]
[Address(RVA = "0x699240", Offset = "0x698240", VA = "0x180699240", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002EE RID: 750 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D3")]
[Address(RVA = "0x6997E0", Offset = "0x6987E0", VA = "0x1806997E0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x04000449 RID: 1097
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400038C")]
private Material m_ScreenSpaceShadowsMaterial;
// Token: 0x0400044A RID: 1098
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400038D")]
private RenderTargetHandle m_ScreenSpaceShadowmap;
// Token: 0x0400044B RID: 1099
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x400038E")]
private RenderTextureDescriptor m_RenderTextureDescriptor;
// Token: 0x0400044C RID: 1100
[Token(Token = "0x400038F")]
private const string m_ProfilerTag = "Resolve Shadows";
}
}
@@ -0,0 +1,24 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000055 RID: 85
[Token(Token = "0x200004F")]
internal class InvokeOnRenderObjectCallbackPass : ScriptableRenderPass
{
// Token: 0x06000117 RID: 279 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600010F")]
[Address(RVA = "0x692D10", Offset = "0x691D10", VA = "0x180692D10")]
public InvokeOnRenderObjectCallbackPass(RenderPassEvent evt)
{
}
// Token: 0x06000118 RID: 280 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000110")]
[Address(RVA = "0x692CF0", Offset = "0x691CF0", VA = "0x180692CF0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200000C RID: 12
[Token(Token = "0x200000A")]
public enum LODScalingQualityLevel
{
// Token: 0x0400001C RID: 28
[Token(Token = "0x400000D")]
Optimized,
// Token: 0x0400001D RID: 29
[Token(Token = "0x400000E")]
Normal
}
}
@@ -0,0 +1,65 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000044 RID: 68
[Token(Token = "0x200003E")]
[VolumeComponentMenu("Post-processing/Lens Distortion")]
[Serializable]
public sealed class LensDistortion : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000F4 RID: 244 RVA: 0x00002B08 File Offset: 0x00000D08
[Token(Token = "0x60000EC")]
[Address(RVA = "0x692D40", Offset = "0x691D40", VA = "0x180692D40", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000F5 RID: 245 RVA: 0x00002B20 File Offset: 0x00000D20
[Token(Token = "0x60000ED")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000F6 RID: 246 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000EE")]
[Address(RVA = "0x692E30", Offset = "0x691E30", VA = "0x180692E30")]
public LensDistortion()
{
}
// Token: 0x0400017B RID: 379
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000157")]
[Tooltip("Total distortion amount.")]
public ClampedFloatParameter intensity;
// Token: 0x0400017C RID: 380
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000158")]
[Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter xMultiplier;
// Token: 0x0400017D RID: 381
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000159")]
[Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter yMultiplier;
// Token: 0x0400017E RID: 382
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400015A")]
[Tooltip("Distortion center point.")]
public Vector2Parameter center;
// Token: 0x0400017F RID: 383
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400015B")]
[Tooltip("Global screen scaling.")]
public ClampedFloatParameter scale;
}
}
@@ -0,0 +1,53 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000045 RID: 69
[Token(Token = "0x200003F")]
[VolumeComponentMenu("Post-processing/Lift, Gamma, Gain")]
[Serializable]
public sealed class LiftGammaGain : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000F7 RID: 247 RVA: 0x00002B38 File Offset: 0x00000D38
[Token(Token = "0x60000EF")]
[Address(RVA = "0x692FA0", Offset = "0x691FA0", VA = "0x180692FA0", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000F8 RID: 248 RVA: 0x00002B50 File Offset: 0x00000D50
[Token(Token = "0x60000F0")]
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000F9 RID: 249 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F1")]
[Address(RVA = "0x693070", Offset = "0x692070", VA = "0x180693070")]
public LiftGammaGain()
{
}
// Token: 0x04000180 RID: 384
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400015C")]
[Tooltip("Controls the darkest portions of the render.")]
public Vector4Parameter lift;
// Token: 0x04000181 RID: 385
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400015D")]
[Tooltip("Power function that controls mid-range tones.")]
public Vector4Parameter gamma;
// Token: 0x04000182 RID: 386
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400015E")]
[Tooltip("Controls the lightest portions of the render.")]
public Vector4Parameter gain;
}
}
@@ -0,0 +1,82 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000031 RID: 49
[Token(Token = "0x200002B")]
public static class LightBinningConsts
{
// Token: 0x060000CD RID: 205 RVA: 0x000028F8 File Offset: 0x00000AF8
[Token(Token = "0x60000C5")]
[Address(RVA = "0x6931F0", Offset = "0x6921F0", VA = "0x1806931F0")]
public static int GetFixedVoxelSize(RenderFeaturesetOption renderFeatureSet)
{
return 0;
}
// Token: 0x060000CE RID: 206 RVA: 0x00002910 File Offset: 0x00000B10
[Token(Token = "0x60000C6")]
[Address(RVA = "0x693200", Offset = "0x692200", VA = "0x180693200")]
public static int GetLightBinHeaderSize(RenderFeaturesetOption renderFeatureSet)
{
return 0;
}
// Token: 0x04000118 RID: 280
[Token(Token = "0x40000F4")]
public const int MAX_LIGHTS_IN_SCENE = 160;
// Token: 0x04000119 RID: 281
[Token(Token = "0x40000F5")]
public const int MAX_LIGHTS_PER_VOXEL = 8;
// Token: 0x0400011A RID: 282
[Token(Token = "0x40000F6")]
public const int VOXEL_COUNT_WIDTH = 24;
// Token: 0x0400011B RID: 283
[Token(Token = "0x40000F7")]
public const int VOXEL_COUNT_HEIGHT = 12;
// Token: 0x0400011C RID: 284
[Token(Token = "0x40000F8")]
public const int VOXEL_COUNT_DEPTH = 24;
// Token: 0x0400011D RID: 285
[Token(Token = "0x40000F9")]
private const int VOXEL_HEADER_SIZE_MOBILE = 0;
// Token: 0x0400011E RID: 286
[Token(Token = "0x40000FA")]
private const int VOXEL_HEADER_SIZE_FULLY_FEATURED = 1;
// Token: 0x0400011F RID: 287
[Token(Token = "0x40000FB")]
public const float VOXEL_SIZE_METERS = 5f;
// Token: 0x04000120 RID: 288
[Token(Token = "0x40000FC")]
public const int VOXEL_COUNT_PER_DEPTH_LAYER = 288;
// Token: 0x04000121 RID: 289
[Token(Token = "0x40000FD")]
public const int VOXEL_COUNT = 6912;
// Token: 0x04000122 RID: 290
[Token(Token = "0x40000FE")]
public const float VOXEL_BOUNDING_SPHERE_RADIUS = 3.535534f;
// Token: 0x04000123 RID: 291
[Token(Token = "0x40000FF")]
public const float MAX_CACHED_SHADOW_RENDER_DISTANCE = 30f;
// Token: 0x04000124 RID: 292
[Token(Token = "0x4000100")]
public const float MAX_CACHED_SHADOW_RENDER_DISTANCE_SQR = 900f;
// Token: 0x04000125 RID: 293
[Token(Token = "0x4000101")]
private const float SQRT_TWO_OVER_TWO = 0.70710677f;
}
}
@@ -0,0 +1,336 @@
using System;
using Cpp2IlInjected;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000056 RID: 86
[Token(Token = "0x2000050")]
public class LightBinningPass : ScriptableRenderPass
{
// Token: 0x1700007A RID: 122
// (get) Token: 0x06000119 RID: 281 RVA: 0x00002CB8 File Offset: 0x00000EB8
[Token(Token = "0x1700007A")]
private NativeMultiHashMap<ushort, LightInBin> FrontBuffer
{
[Token(Token = "0x6000111")]
[Address(RVA = "0x695030", Offset = "0x694030", VA = "0x180695030")]
get
{
return default(NativeMultiHashMap<ushort, LightInBin>);
}
}
// Token: 0x1700007B RID: 123
// (get) Token: 0x0600011A RID: 282 RVA: 0x00002CD0 File Offset: 0x00000ED0
[Token(Token = "0x1700007B")]
private NativeMultiHashMap<ushort, LightInBin> BackBuffer
{
[Token(Token = "0x6000112")]
[Address(RVA = "0x695000", Offset = "0x694000", VA = "0x180695000")]
get
{
return default(NativeMultiHashMap<ushort, LightInBin>);
}
}
// Token: 0x1700007C RID: 124
// (get) Token: 0x0600011B RID: 283 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x0600011C RID: 284 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700007C")]
private ComputeBuffer VoxelBufferGPU
{
[Token(Token = "0x6000113")]
[Address(RVA = "0x695060", Offset = "0x694060", VA = "0x180695060")]
get
{
return null;
}
[Token(Token = "0x6000114")]
[Address(RVA = "0x695080", Offset = "0x694080", VA = "0x180695080")]
set
{
}
}
// Token: 0x0600011D RID: 285 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000115")]
[Address(RVA = "0x694E00", Offset = "0x693E00", VA = "0x180694E00")]
public LightBinningPass(RenderPassEvent evt, ComputeShader transferComputeShader)
{
}
// Token: 0x0600011E RID: 286 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000116")]
[Address(RVA = "0x694290", Offset = "0x693290", VA = "0x180694290")]
private void SetupPersistentBuffers()
{
}
// Token: 0x0600011F RID: 287 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000117")]
[Address(RVA = "0x6941F0", Offset = "0x6931F0", VA = "0x1806941F0")]
private static void RunAtQuit(Action quitFunc)
{
}
// Token: 0x06000120 RID: 288 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000118")]
[Address(RVA = "0x1FD70C0", Offset = "0x1FD60C0", VA = "0x181FD70C0")]
private void ResizePersistentArray<T>(ref NativeArray<T> array, int size) where T : struct
{
}
// Token: 0x06000121 RID: 289 RVA: 0x00002CE8 File Offset: 0x00000EE8
[Token(Token = "0x6000119")]
[Address(RVA = "0x6943E0", Offset = "0x6933E0", VA = "0x1806943E0")]
public JobHandle StartLightBin(CameraData cameraData, RenderFeaturesetOption featureset, ref LightData lightData)
{
return default(JobHandle);
}
// Token: 0x06000122 RID: 290 RVA: 0x00002D00 File Offset: 0x00000F00
[Token(Token = "0x600011A")]
[Address(RVA = "0x6932C0", Offset = "0x6922C0", VA = "0x1806932C0")]
private static int CopyToBinnableLights(ref LightData lightData, BinnableLight[] binnableLightBuffer, int maxLightCount)
{
return 0;
}
// Token: 0x06000123 RID: 291 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600011B")]
[Address(RVA = "0x693290", Offset = "0x692290", VA = "0x180693290")]
private void CompleteFrameJobs()
{
}
// Token: 0x06000124 RID: 292 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600011C")]
[Address(RVA = "0x693210", Offset = "0x692210", VA = "0x180693210")]
private void CleanupFrameData()
{
}
// Token: 0x06000125 RID: 293 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600011D")]
[Address(RVA = "0x693860", Offset = "0x692860", VA = "0x180693860", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000126 RID: 294 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600011E")]
[Address(RVA = "0x694160", Offset = "0x693160", VA = "0x180694160", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x040001A8 RID: 424
[Token(Token = "0x4000184")]
private const int UNSORTED_LIGHTS_PER_VOXEL = 32;
// Token: 0x040001A9 RID: 425
[Token(Token = "0x4000185")]
private const int HASHMAP_CAPACITY = 221184;
// Token: 0x040001AA RID: 426
[Token(Token = "0x4000186")]
private const int TEXTURE_CHANNELS = 4;
// Token: 0x040001AB RID: 427
[Token(Token = "0x4000187")]
private const int MIN_TEXTURE_WIDTH = 2;
// Token: 0x040001AC RID: 428
[Token(Token = "0x4000188")]
private const int THREADGROUP_DISPATCH_COUNT_X = 3;
// Token: 0x040001AD RID: 429
[Token(Token = "0x4000189")]
private const int THREADGROUP_DISPATCH_COUNT_Y = 3;
// Token: 0x040001AE RID: 430
[Token(Token = "0x400018A")]
private const int THREADGROUP_DISPATCH_COUNT_Z = 3;
// Token: 0x040001AF RID: 431
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400018B")]
private CalculateVoxelPoints _calculateVoxelPointsJob;
// Token: 0x040001B0 RID: 432
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400018C")]
private BinPerLightJob _binPerLightJob;
// Token: 0x040001B1 RID: 433
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x400018D")]
private BinPerVoxelJob _binPerVoxelJob;
// Token: 0x040001B2 RID: 434
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x400018E")]
private NativeMultiHashMap<ushort, LightInBin> _lightBinBuffer0;
// Token: 0x040001B3 RID: 435
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x400018F")]
private NativeMultiHashMap<ushort, LightInBin> _lightBinBuffer1;
// Token: 0x040001B4 RID: 436
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4000190")]
private ComputeBuffer _voxelBufferGPU0;
// Token: 0x040001B5 RID: 437
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4000191")]
private ComputeBuffer _voxelBufferGPU1;
// Token: 0x040001B6 RID: 438
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4000192")]
private bool _frontBackSwitch;
// Token: 0x040001B7 RID: 439
[FieldOffset(Offset = "0x141")]
[Token(Token = "0x4000193")]
private bool _presistentBuffersCreated;
// Token: 0x040001B8 RID: 440
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4000194")]
private RenderTexture VoxelTextureCompute;
// Token: 0x040001B9 RID: 441
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000195")]
private int voxelHeaderSize;
// Token: 0x040001BA RID: 442
[FieldOffset(Offset = "0x154")]
[Token(Token = "0x4000196")]
private int voxelSize;
// Token: 0x040001BB RID: 443
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000197")]
private int voxelTextureWidthRequested;
// Token: 0x040001BC RID: 444
[FieldOffset(Offset = "0x15C")]
[Token(Token = "0x4000198")]
private int voxelTextureHeightRequested;
// Token: 0x040001BD RID: 445
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000199")]
private int voxelTextureHeight;
// Token: 0x040001BE RID: 446
[FieldOffset(Offset = "0x164")]
[Token(Token = "0x400019A")]
private int voxelTextureWidth;
// Token: 0x040001BF RID: 447
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x400019B")]
private float3 voxelVolumeMinCorner;
// Token: 0x040001C0 RID: 448
[FieldOffset(Offset = "0x174")]
[Token(Token = "0x400019C")]
private float3 voxelVolumeMaxCorner;
// Token: 0x040001C1 RID: 449
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x400019D")]
private NativeArray<uint> _voxelBufferCPU;
// Token: 0x040001C2 RID: 450
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x400019E")]
private NativeArray<float> _lightImportancesPerVoxel;
// Token: 0x040001C3 RID: 451
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x400019F")]
private NativeArray<float3> _voxelPoints;
// Token: 0x040001C4 RID: 452
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40001A0")]
private NativeArray<BinnableLight> _binnableLights;
// Token: 0x040001C5 RID: 453
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40001A1")]
private BinnableLight[] _binnableLightsBuffer;
// Token: 0x040001C6 RID: 454
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40001A2")]
private JobHandle _jobHandle;
// Token: 0x040001C7 RID: 455
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x40001A3")]
private JobHandle _backBufferClearHandle;
// Token: 0x040001C8 RID: 456
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40001A4")]
private ClearBufferJob<ushort, LightInBin> _clearBackBufferJob;
// Token: 0x040001C9 RID: 457
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x40001A5")]
private bool _isCompleted;
// Token: 0x040001CA RID: 458
[FieldOffset(Offset = "0x1F9")]
[Token(Token = "0x40001A6")]
private bool _useTextureBufferForVoxelData;
// Token: 0x040001CB RID: 459
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x40001A7")]
private ComputeShader _computeTransferShader;
// Token: 0x02000057 RID: 87
[Token(Token = "0x20000B8")]
private static class ShaderKeywords
{
// Token: 0x040001CC RID: 460
[Token(Token = "0x40004A3")]
public static readonly int VoxelBuffer;
// Token: 0x040001CD RID: 461
[Token(Token = "0x40004A4")]
public static readonly int VoxelTexture;
// Token: 0x040001CE RID: 462
[Token(Token = "0x40004A5")]
public static readonly int VoxelVolumeWorldOriginPreMultiplied;
// Token: 0x040001CF RID: 463
[Token(Token = "0x40004A6")]
public static readonly int WorldSpaceToVoxelCoefficients;
// Token: 0x040001D0 RID: 464
[Token(Token = "0x40004A7")]
public static readonly int ComputeInput;
// Token: 0x040001D1 RID: 465
[Token(Token = "0x40004A8")]
public static readonly int ComputeTransferDim;
// Token: 0x040001D2 RID: 466
[Token(Token = "0x40004A9")]
public static readonly int ComputeOutput;
}
}
}
@@ -0,0 +1,38 @@
using System;
using Cpp2IlInjected;
using Unity.Collections;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000081 RID: 129
[Token(Token = "0x2000073")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public struct LightData
{
// Token: 0x0400029F RID: 671
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400025E")]
public int mainLightIndex;
// Token: 0x040002A0 RID: 672
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x400025F")]
public int additionalLightsCount;
// Token: 0x040002A1 RID: 673
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000260")]
public NativeArray<VisibleLight> visibleLights;
// Token: 0x040002A2 RID: 674
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000261")]
public bool shadeAdditionalLightsPerVertex;
// Token: 0x040002A3 RID: 675
[FieldOffset(Offset = "0x19")]
[Token(Token = "0x4000262")]
public bool supportsMixedLighting;
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000033 RID: 51
[Token(Token = "0x200002D")]
public struct LightInBin
{
// Token: 0x0400012B RID: 299
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000107")]
public ushort lightIdx;
// Token: 0x0400012C RID: 300
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000108")]
public float clusterImportance;
}
}
@@ -0,0 +1,22 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000022 RID: 34
[Token(Token = "0x2000020")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum LightRenderingMode
{
// Token: 0x04000085 RID: 133
[Token(Token = "0x4000076")]
Disabled,
// Token: 0x04000086 RID: 134
[Token(Token = "0x4000077")]
PerVertex = 2,
// Token: 0x04000087 RID: 135
[Token(Token = "0x4000078")]
PerPixel = 1
}
}
@@ -0,0 +1,22 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200007F RID: 127
[Token(Token = "0x2000071")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum MixedLightingSetup
{
// Token: 0x04000293 RID: 659
[Token(Token = "0x4000252")]
None,
// Token: 0x04000294 RID: 660
[Token(Token = "0x4000253")]
ShadowMask,
// Token: 0x04000295 RID: 661
[Token(Token = "0x4000254")]
Subtractive
}
}
@@ -0,0 +1,59 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000048 RID: 72
[Token(Token = "0x2000042")]
[VolumeComponentMenu("Post-processing/Motion Blur")]
[Serializable]
public sealed class MotionBlur : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000FA RID: 250 RVA: 0x00002B68 File Offset: 0x00000D68
[Token(Token = "0x60000F2")]
[Address(RVA = "0x695560", Offset = "0x694560", VA = "0x180695560", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000FB RID: 251 RVA: 0x00002B80 File Offset: 0x00000D80
[Token(Token = "0x60000F3")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000FC RID: 252 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F4")]
[Address(RVA = "0x6955D0", Offset = "0x6945D0", VA = "0x1806955D0")]
public MotionBlur()
{
}
// Token: 0x0400018A RID: 394
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000166")]
[Tooltip("The motion blur technique to use. If you don't need object motion blur, CameraOnly will result in better performance.")]
public MotionBlurModeParameter mode;
// Token: 0x0400018B RID: 395
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000167")]
[Tooltip("The quality of the effect. Lower presets will result in better performance at the expense of visual quality.")]
public MotionBlurQualityParameter quality;
// Token: 0x0400018C RID: 396
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000168")]
[Tooltip("The strength of the motion blur filter. Acts as a multiplier for velocities.")]
public ClampedFloatParameter intensity;
// Token: 0x0400018D RID: 397
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000169")]
[Tooltip("Sets the maximum length, as a fraction of the screen's full resolution, that the velocity resulting from Camera rotation can have. Lower values will improve performance.")]
public ClampedFloatParameter clamp;
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000046 RID: 70
[Token(Token = "0x2000040")]
public enum MotionBlurMode
{
// Token: 0x04000184 RID: 388
[Token(Token = "0x4000160")]
CameraOnly,
// Token: 0x04000185 RID: 389
[Token(Token = "0x4000161")]
CameraAndObjects
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000049 RID: 73
[Token(Token = "0x2000043")]
[Serializable]
public sealed class MotionBlurModeParameter : VolumeParameter<MotionBlurMode>
{
// Token: 0x060000FD RID: 253 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F5")]
[Address(RVA = "0x6954A0", Offset = "0x6944A0", VA = "0x1806954A0")]
public MotionBlurModeParameter(MotionBlurMode value, bool overrideState = false)
{
}
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000047 RID: 71
[Token(Token = "0x2000041")]
public enum MotionBlurQuality
{
// Token: 0x04000187 RID: 391
[Token(Token = "0x4000163")]
Low,
// Token: 0x04000188 RID: 392
[Token(Token = "0x4000164")]
Medium,
// Token: 0x04000189 RID: 393
[Token(Token = "0x4000165")]
High
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200004A RID: 74
[Token(Token = "0x2000044")]
[Serializable]
public sealed class MotionBlurQualityParameter : VolumeParameter<MotionBlurQuality>
{
// Token: 0x060000FE RID: 254 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F6")]
[Address(RVA = "0x695500", Offset = "0x694500", VA = "0x180695500")]
public MotionBlurQualityParameter(MotionBlurQuality value, bool overrideState = false)
{
}
}
}
@@ -0,0 +1,25 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200001F RID: 31
[Token(Token = "0x200001D")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum MsaaQuality
{
// Token: 0x04000075 RID: 117
[Token(Token = "0x4000066")]
Disabled = 1,
// Token: 0x04000076 RID: 118
[Token(Token = "0x4000067")]
_2x,
// Token: 0x04000077 RID: 119
[Token(Token = "0x4000068")]
_4x = 4,
// Token: 0x04000078 RID: 120
[Token(Token = "0x4000069")]
_8x = 8
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200001B RID: 27
[Token(Token = "0x2000019")]
public enum NormalMappingOption
{
// Token: 0x04000064 RID: 100
[Token(Token = "0x4000055")]
Enabled,
// Token: 0x04000065 RID: 101
[Token(Token = "0x4000056")]
Disabled
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200001A RID: 26
[Token(Token = "0x2000018")]
public enum OpaqueTextureRenderMode
{
// Token: 0x04000060 RID: 96
[Token(Token = "0x4000051")]
Required,
// Token: 0x04000061 RID: 97
[Token(Token = "0x4000052")]
Automatic,
// Token: 0x04000062 RID: 98
[Token(Token = "0x4000053")]
Disabled
}
}
@@ -0,0 +1,47 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200004B RID: 75
[Token(Token = "0x2000045")]
[VolumeComponentMenu("Post-processing/Panini Projection")]
[Serializable]
public sealed class PaniniProjection : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000FF RID: 255 RVA: 0x00002B98 File Offset: 0x00000D98
[Token(Token = "0x60000F7")]
[Address(RVA = "0x695710", Offset = "0x694710", VA = "0x180695710", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x06000100 RID: 256 RVA: 0x00002BB0 File Offset: 0x00000DB0
[Token(Token = "0x60000F8")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x06000101 RID: 257 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F9")]
[Address(RVA = "0x695740", Offset = "0x694740", VA = "0x180695740")]
public PaniniProjection()
{
}
// Token: 0x0400018E RID: 398
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400016A")]
[Tooltip("Panini projection distance.")]
public ClampedFloatParameter distance;
// Token: 0x0400018F RID: 399
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400016B")]
[Tooltip("Panini projection crop to fit.")]
public ClampedFloatParameter cropToFit;
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200000F RID: 15
[Token(Token = "0x200000D")]
public enum ParticleQualityLevel
{
// Token: 0x04000028 RID: 40
[Token(Token = "0x4000019")]
Minimal,
// Token: 0x04000029 RID: 41
[Token(Token = "0x400001A")]
Reduced,
// Token: 0x0400002A RID: 42
[Token(Token = "0x400001B")]
Normal
}
}
@@ -0,0 +1,45 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000059 RID: 89
[Token(Token = "0x2000051")]
public abstract class PerCameraRenderEffect : MonoBehaviour
{
// Token: 0x1700007D RID: 125
// (get) Token: 0x0600012B RID: 299
[Token(Token = "0x1700007D")]
public abstract string BufferName
{
[Token(Token = "0x6000120")]
[Address(Slot = "4")]
get;
}
// Token: 0x0600012C RID: 300
[Token(Token = "0x6000121")]
[Address(Slot = "5")]
public abstract void RenderPass(CommandBuffer cmd, ScriptableRenderContext context, ref RenderingData renderingData);
// Token: 0x1700007E RID: 126
// (get) Token: 0x0600012D RID: 301 RVA: 0x00002D18 File Offset: 0x00000F18
[Token(Token = "0x1700007E")]
public virtual bool RequiresOpaqueTexture
{
[Token(Token = "0x6000122")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "6")]
get
{
return default(bool);
}
}
// Token: 0x0600012E RID: 302 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000123")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
protected PerCameraRenderEffect()
{
}
}
}
@@ -0,0 +1,67 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200005A RID: 90
[Token(Token = "0x2000052")]
public sealed class PerCameraRenderEffectsPass : ScriptableRenderPass
{
// Token: 0x0600012F RID: 303 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000124")]
[Address(RVA = "0x695D40", Offset = "0x694D40", VA = "0x180695D40")]
public PerCameraRenderEffectsPass(RenderPassEvent evt, bool requiresOpaqueTexture)
{
}
// Token: 0x1700007F RID: 127
// (get) Token: 0x06000130 RID: 304 RVA: 0x00002D30 File Offset: 0x00000F30
[Token(Token = "0x1700007F")]
public bool RequiresOpaqueTexture
{
[Token(Token = "0x6000125")]
[Address(RVA = "0x695DC0", Offset = "0x694DC0", VA = "0x180695DC0")]
get
{
return default(bool);
}
}
// Token: 0x06000131 RID: 305 RVA: 0x00002D48 File Offset: 0x00000F48
[Token(Token = "0x6000126")]
[Address(RVA = "0x695A90", Offset = "0x694A90", VA = "0x180695A90")]
public bool Setup(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x06000132 RID: 306 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000127")]
[Address(RVA = "0x6958D0", Offset = "0x6948D0", VA = "0x1806958D0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000133 RID: 307 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000128")]
[Address(RVA = "0x6957F0", Offset = "0x6947F0", VA = "0x1806957F0")]
private void ExecuteEffect(PerCameraRenderEffect renderEffect, ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040001D5 RID: 469
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40001A8")]
private bool requiresOpaqueTexture;
// Token: 0x040001D6 RID: 470
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40001A9")]
private readonly List<PerCameraRenderEffect> renderEffectsBuffer;
// Token: 0x040001D7 RID: 471
[Token(Token = "0x40001AA")]
private static readonly List<PerCameraRenderEffect> IMMEDIATE_PER_CAMERA_RENDERER_EFFECTS;
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000024 RID: 36
[Token(Token = "0x2000022")]
public enum PipelineDebugLevel
{
// Token: 0x0400008D RID: 141
[Token(Token = "0x400007E")]
Disabled,
// Token: 0x0400008E RID: 142
[Token(Token = "0x400007F")]
Profiling
}
}
@@ -0,0 +1,146 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000007 RID: 7
[Token(Token = "0x2000007")]
[Serializable]
public class PostProcessData : ScriptableObject
{
// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000006")]
[Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")]
public PostProcessData()
{
}
// Token: 0x04000001 RID: 1
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000001")]
public PostProcessData.ShaderResources shaders;
// Token: 0x04000002 RID: 2
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000002")]
public PostProcessData.TextureResources textures;
// Token: 0x02000008 RID: 8
[Token(Token = "0x20000B2")]
[ReloadGroup]
[Serializable]
public sealed class ShaderResources
{
// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600044D")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public ShaderResources()
{
}
// Token: 0x04000003 RID: 3
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400047F")]
[Reload("Shaders/PostProcessing/StopNaN.shader", ReloadAttribute.Package.Root)]
public Shader stopNanPS;
// Token: 0x04000004 RID: 4
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000480")]
[Reload("Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.shader", ReloadAttribute.Package.Root)]
public Shader subpixelMorphologicalAntialiasingPS;
// Token: 0x04000005 RID: 5
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000481")]
[Reload("Shaders/PostProcessing/GaussianDepthOfField.shader", ReloadAttribute.Package.Root)]
public Shader gaussianDepthOfFieldPS;
// Token: 0x04000006 RID: 6
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000482")]
[Reload("Shaders/PostProcessing/BokehDepthOfField.shader", ReloadAttribute.Package.Root)]
public Shader bokehDepthOfFieldPS;
// Token: 0x04000007 RID: 7
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000483")]
[Reload("Shaders/PostProcessing/CameraMotionBlur.shader", ReloadAttribute.Package.Root)]
public Shader cameraMotionBlurPS;
// Token: 0x04000008 RID: 8
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000484")]
[Reload("Shaders/PostProcessing/PaniniProjection.shader", ReloadAttribute.Package.Root)]
public Shader paniniProjectionPS;
// Token: 0x04000009 RID: 9
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000485")]
[Reload("Shaders/PostProcessing/LutBuilderLdr.shader", ReloadAttribute.Package.Root)]
public Shader lutBuilderLdrPS;
// Token: 0x0400000A RID: 10
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000486")]
[Reload("Shaders/PostProcessing/LutBuilderHdr.shader", ReloadAttribute.Package.Root)]
public Shader lutBuilderHdrPS;
// Token: 0x0400000B RID: 11
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000487")]
[Reload("Shaders/PostProcessing/Bloom.shader", ReloadAttribute.Package.Root)]
public Shader bloomPS;
// Token: 0x0400000C RID: 12
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000488")]
[Reload("Shaders/PostProcessing/UberPost.shader", ReloadAttribute.Package.Root)]
public Shader uberPostPS;
// Token: 0x0400000D RID: 13
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000489")]
[Reload("Shaders/PostProcessing/FinalPost.shader", ReloadAttribute.Package.Root)]
public Shader finalPostPassPS;
}
// Token: 0x02000009 RID: 9
[Token(Token = "0x20000B3")]
[ReloadGroup]
[Serializable]
public sealed class TextureResources
{
// Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600044E")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public TextureResources()
{
}
// Token: 0x0400000E RID: 14
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400048A")]
[Reload("Textures/BlueNoise16/L/LDR_LLL1_{0}.png", 0, 32, ReloadAttribute.Package.Root)]
public Texture2D[] blueNoise16LTex;
// Token: 0x0400000F RID: 15
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400048B")]
[Attribute(Name = "ReloadAttribute", RVA = "0x14D6B0", Offset = "0x14CAB0")]
public Texture2D[] filmGrainTex;
// Token: 0x04000010 RID: 16
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400048C")]
[Reload("Textures/SMAA/AreaTex.tga", ReloadAttribute.Package.Root)]
public Texture2D smaaAreaTex;
// Token: 0x04000011 RID: 17
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400048D")]
[Reload("Textures/SMAA/SearchTex.tga", ReloadAttribute.Package.Root)]
public Texture2D smaaSearchTex;
}
}
}
@@ -0,0 +1,60 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200005C RID: 92
[Token(Token = "0x2000054")]
internal class PostProcessPassCompat : ScriptableRenderPass
{
// Token: 0x06000137 RID: 311 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600012C")]
[Address(RVA = "0x6960F0", Offset = "0x6950F0", VA = "0x1806960F0")]
public PostProcessPassCompat(RenderPassEvent evt, bool renderOpaques = false)
{
}
// Token: 0x06000138 RID: 312 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600012D")]
[Address(RVA = "0x6960C0", Offset = "0x6950C0", VA = "0x1806960C0")]
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle sourceHandle, RenderTargetHandle destinationHandle)
{
}
// Token: 0x06000139 RID: 313 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600012E")]
[Address(RVA = "0x695E10", Offset = "0x694E10", VA = "0x180695E10", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040001D8 RID: 472
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40001AB")]
private RenderTargetHandle m_Source;
// Token: 0x040001D9 RID: 473
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40001AC")]
private RenderTargetHandle m_Destination;
// Token: 0x040001DA RID: 474
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40001AD")]
private RenderTextureDescriptor m_Descriptor;
// Token: 0x040001DB RID: 475
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x40001AE")]
private RenderTargetHandle m_TemporaryColorTexture;
// Token: 0x040001DC RID: 476
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40001AF")]
private bool m_IsOpaquePostProcessing;
// Token: 0x040001DD RID: 477
[Token(Token = "0x40001B0")]
private const string k_RenderPostProcessingTag = "Render PostProcessing Effects (Compat)";
}
}
@@ -0,0 +1,67 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000061 RID: 97
[Token(Token = "0x2000059")]
public static class PostProcessUtils
{
// Token: 0x06000160 RID: 352 RVA: 0x00002EB0 File Offset: 0x000010B0
[Token(Token = "0x6000155")]
[Address(RVA = "0x696370", Offset = "0x695370", VA = "0x180696370")]
[Obsolete]
public static int ConfigureDithering(PostProcessData data, int index, Camera camera, Material material)
{
return 0;
}
// Token: 0x06000161 RID: 353 RVA: 0x00002EC8 File Offset: 0x000010C8
[Token(Token = "0x6000156")]
[Address(RVA = "0x696160", Offset = "0x695160", VA = "0x180696160")]
public static int ConfigureDithering(PostProcessData data, int index, int cameraPixelWidth, int cameraPixelHeight, Material material)
{
return 0;
}
// Token: 0x06000162 RID: 354 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000157")]
[Address(RVA = "0x696750", Offset = "0x695750", VA = "0x180696750")]
[Obsolete]
public static void ConfigureFilmGrain(PostProcessData data, FilmGrain settings, Camera camera, Material material)
{
}
// Token: 0x06000163 RID: 355 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000158")]
[Address(RVA = "0x6963F0", Offset = "0x6953F0", VA = "0x1806963F0")]
public static void ConfigureFilmGrain(PostProcessData data, FilmGrain settings, int cameraPixelWidth, int cameraPixelHeight, Material material)
{
}
// Token: 0x02000062 RID: 98
[Token(Token = "0x20000BA")]
private static class ShaderConstants
{
// Token: 0x040001FB RID: 507
[Token(Token = "0x40004AC")]
public static readonly int _Grain_Texture;
// Token: 0x040001FC RID: 508
[Token(Token = "0x40004AD")]
public static readonly int _Grain_Params;
// Token: 0x040001FD RID: 509
[Token(Token = "0x40004AE")]
public static readonly int _Grain_TilingParams;
// Token: 0x040001FE RID: 510
[Token(Token = "0x40004AF")]
public static readonly int _BlueNoise_Texture;
// Token: 0x040001FF RID: 511
[Token(Token = "0x40004B0")]
public static readonly int _Dithering_Params;
}
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000085 RID: 133
[Token(Token = "0x2000077")]
public struct PostProcessingData
{
// Token: 0x040002E3 RID: 739
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40002A2")]
public ColorGradingMode gradingMode;
// Token: 0x040002E4 RID: 740
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40002A3")]
public int lutSize;
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000027 RID: 39
[Token(Token = "0x2000025")]
public enum PostProcessingFeatureSet
{
// Token: 0x04000097 RID: 151
[Token(Token = "0x4000088")]
Integrated,
// Token: 0x04000098 RID: 152
[Token(Token = "0x4000089")]
PostProcessingV2
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000018 RID: 24
[Token(Token = "0x2000016")]
public enum PostProcessingOption
{
// Token: 0x04000058 RID: 88
[Token(Token = "0x4000049")]
None,
// Token: 0x04000059 RID: 89
[Token(Token = "0x400004A")]
Mobile,
// Token: 0x0400005A RID: 90
[Token(Token = "0x400004B")]
Full
}
}
@@ -0,0 +1,463 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000013 RID: 19
[Token(Token = "0x2000011")]
[Serializable]
public class RecRoomQualityConfig : IRecRoomQualityConfigProvider
{
// Token: 0x06000009 RID: 9 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000007")]
[Address(RVA = "0x1E60E80", Offset = "0x1E5FE80", VA = "0x181E60E80", Slot = "4")]
public T GetClusterLODConfig<T>() where T : ScriptableObject
{
return null;
}
// Token: 0x17000001 RID: 1
// (get) Token: 0x0600000A RID: 10 RVA: 0x00002058 File Offset: 0x00000258
[Token(Token = "0x17000001")]
public bool SupportsNormalMappingUGC
{
[Token(Token = "0x6000008")]
[Address(RVA = "0x497570", Offset = "0x496570", VA = "0x180497570", Slot = "5")]
get
{
return default(bool);
}
}
// Token: 0x17000002 RID: 2
// (get) Token: 0x0600000B RID: 11 RVA: 0x00002070 File Offset: 0x00000270
[Token(Token = "0x17000002")]
public bool SupportsMacroMaterialsUGC
{
[Token(Token = "0x6000009")]
[Address(RVA = "0x696850", Offset = "0x695850", VA = "0x180696850", Slot = "6")]
get
{
return default(bool);
}
}
// Token: 0x17000003 RID: 3
// (get) Token: 0x0600000C RID: 12 RVA: 0x00002088 File Offset: 0x00000288
[Token(Token = "0x17000003")]
public CreatorToolVisualFidelityLevel CreatorToolVisualFidelity
{
[Token(Token = "0x600000A")]
[Address(RVA = "0x497590", Offset = "0x496590", VA = "0x180497590", Slot = "22")]
get
{
return CreatorToolVisualFidelityLevel.Low;
}
}
// Token: 0x17000004 RID: 4
// (get) Token: 0x0600000D RID: 13 RVA: 0x000020A0 File Offset: 0x000002A0
[Token(Token = "0x17000004")]
public bool SupportsHighQualitySkyboxes
{
[Token(Token = "0x600000B")]
[Address(RVA = "0x4700C0", Offset = "0x46F0C0", VA = "0x1804700C0", Slot = "7")]
get
{
return default(bool);
}
}
// Token: 0x17000005 RID: 5
// (get) Token: 0x0600000E RID: 14 RVA: 0x000020B8 File Offset: 0x000002B8
[Token(Token = "0x17000005")]
public bool SupportsDepthSampling
{
[Token(Token = "0x600000C")]
[Address(RVA = "0x4700D0", Offset = "0x46F0D0", VA = "0x1804700D0", Slot = "8")]
get
{
return default(bool);
}
}
// Token: 0x17000006 RID: 6
// (get) Token: 0x0600000F RID: 15 RVA: 0x000020D0 File Offset: 0x000002D0
[Token(Token = "0x17000006")]
public bool SupportsAlphaClipping
{
[Token(Token = "0x600000D")]
[Address(RVA = "0x4700E0", Offset = "0x46F0E0", VA = "0x1804700E0", Slot = "9")]
get
{
return default(bool);
}
}
// Token: 0x17000007 RID: 7
// (get) Token: 0x06000010 RID: 16 RVA: 0x000020E8 File Offset: 0x000002E8
[Token(Token = "0x17000007")]
public bool ClothSimulationEnabled
{
[Token(Token = "0x600000E")]
[Address(RVA = "0x696810", Offset = "0x695810", VA = "0x180696810", Slot = "10")]
get
{
return default(bool);
}
}
// Token: 0x17000008 RID: 8
// (get) Token: 0x06000011 RID: 17 RVA: 0x00002100 File Offset: 0x00000300
[Token(Token = "0x17000008")]
public bool EnableAdditionalFogClipPlanes
{
[Token(Token = "0x600000F")]
[Address(RVA = "0x6350A0", Offset = "0x6340A0", VA = "0x1806350A0", Slot = "24")]
get
{
return default(bool);
}
}
// Token: 0x17000009 RID: 9
// (get) Token: 0x06000012 RID: 18 RVA: 0x00002118 File Offset: 0x00000318
[Token(Token = "0x17000009")]
public bool LimitNumberOfShadows
{
[Token(Token = "0x6000010")]
[Address(RVA = "0x696820", Offset = "0x695820", VA = "0x180696820", Slot = "17")]
get
{
return default(bool);
}
}
// Token: 0x1700000A RID: 10
// (get) Token: 0x06000013 RID: 19 RVA: 0x00002130 File Offset: 0x00000330
[Token(Token = "0x1700000A")]
public TransparencyDetailLevel TransparencyDetail
{
[Token(Token = "0x6000011")]
[Address(RVA = "0x471180", Offset = "0x470180", VA = "0x180471180", Slot = "11")]
get
{
return TransparencyDetailLevel.Low;
}
}
// Token: 0x1700000B RID: 11
// (get) Token: 0x06000014 RID: 20 RVA: 0x00002148 File Offset: 0x00000348
[Token(Token = "0x1700000B")]
public SceneDecorationDetailLevel SceneDecorationDetail
{
[Token(Token = "0x6000012")]
[Address(RVA = "0x4B5010", Offset = "0x4B4010", VA = "0x1804B5010", Slot = "12")]
get
{
return SceneDecorationDetailLevel.Minimal;
}
}
// Token: 0x1700000C RID: 12
// (get) Token: 0x06000015 RID: 21 RVA: 0x00002160 File Offset: 0x00000360
[Token(Token = "0x1700000C")]
public LODScalingQualityLevel LODScalingQuality
{
[Token(Token = "0x6000013")]
[Address(RVA = "0x4257C0", Offset = "0x4247C0", VA = "0x1804257C0", Slot = "13")]
get
{
return LODScalingQualityLevel.Optimized;
}
}
// Token: 0x1700000D RID: 13
// (get) Token: 0x06000016 RID: 22 RVA: 0x00002178 File Offset: 0x00000378
[Token(Token = "0x1700000D")]
public ParticleQualityLevel ParticleQuality
{
[Token(Token = "0x6000014")]
[Address(RVA = "0x4D9880", Offset = "0x4D8880", VA = "0x1804D9880", Slot = "14")]
get
{
return ParticleQualityLevel.Minimal;
}
}
// Token: 0x1700000E RID: 14
// (get) Token: 0x06000017 RID: 23 RVA: 0x00002190 File Offset: 0x00000390
[Token(Token = "0x1700000E")]
public TerrainQualityLevel TerrainQuality
{
[Token(Token = "0x6000015")]
[Address(RVA = "0x42B830", Offset = "0x42A830", VA = "0x18042B830", Slot = "15")]
get
{
return TerrainQualityLevel.Minimal;
}
}
// Token: 0x1700000F RID: 15
// (get) Token: 0x06000018 RID: 24 RVA: 0x000021A8 File Offset: 0x000003A8
[Token(Token = "0x1700000F")]
public WeaponDetailQualityLevel WeaponDetailQuality
{
[Token(Token = "0x6000016")]
[Address(RVA = "0x696860", Offset = "0x695860", VA = "0x180696860", Slot = "25")]
get
{
return WeaponDetailQualityLevel.Minimal;
}
}
// Token: 0x17000010 RID: 16
// (get) Token: 0x06000019 RID: 25 RVA: 0x000021C0 File Offset: 0x000003C0
[Token(Token = "0x17000010")]
public BackgroundAnimationDetailLevel BackgroundAnimationDetail
{
[Token(Token = "0x6000017")]
[Address(RVA = "0x678D20", Offset = "0x677D20", VA = "0x180678D20", Slot = "19")]
get
{
return BackgroundAnimationDetailLevel.Reduced;
}
}
// Token: 0x17000011 RID: 17
// (get) Token: 0x0600001A RID: 26 RVA: 0x000021D8 File Offset: 0x000003D8
[Token(Token = "0x17000011")]
public int PlayerPuppetRenderFramerate
{
[Token(Token = "0x6000018")]
[Address(RVA = "0x696840", Offset = "0x695840", VA = "0x180696840", Slot = "23")]
get
{
return 0;
}
}
// Token: 0x17000012 RID: 18
// (get) Token: 0x0600001B RID: 27 RVA: 0x000021F0 File Offset: 0x000003F0
[Token(Token = "0x17000012")]
public int MaximumSimultaneousAnimateInOutParticleSystems
{
[Token(Token = "0x6000019")]
[Address(RVA = "0x4AF0F0", Offset = "0x4AE0F0", VA = "0x1804AF0F0", Slot = "16")]
get
{
return 0;
}
}
// Token: 0x17000013 RID: 19
// (get) Token: 0x0600001C RID: 28 RVA: 0x00002208 File Offset: 0x00000408
[Token(Token = "0x17000013")]
public UpdateRateLimitType UpdateThrottling
{
[Token(Token = "0x600001A")]
[Address(RVA = "0x4B4FD0", Offset = "0x4B3FD0", VA = "0x1804B4FD0", Slot = "18")]
get
{
return UpdateRateLimitType.MostLimited;
}
}
// Token: 0x17000014 RID: 20
// (get) Token: 0x0600001D RID: 29 RVA: 0x00002220 File Offset: 0x00000420
[Token(Token = "0x17000014")]
public int MaximumParallelLoadRequests
{
[Token(Token = "0x600001B")]
[Address(RVA = "0x4B5090", Offset = "0x4B4090", VA = "0x1804B5090", Slot = "20")]
get
{
return 0;
}
}
// Token: 0x17000015 RID: 21
// (get) Token: 0x0600001E RID: 30 RVA: 0x00002238 File Offset: 0x00000438
[Token(Token = "0x17000015")]
public bool OptimizedUIRaycasts
{
[Token(Token = "0x600001C")]
[Address(RVA = "0x696830", Offset = "0x695830", VA = "0x180696830", Slot = "21")]
get
{
return default(bool);
}
}
// Token: 0x17000016 RID: 22
// (get) Token: 0x0600001F RID: 31 RVA: 0x00002250 File Offset: 0x00000450
[Token(Token = "0x17000016")]
public bool ResamplePhotonAudioToCatchUp
{
[Token(Token = "0x600001D")]
[Address(RVA = "0x4B2080", Offset = "0x4B1080", VA = "0x1804B2080", Slot = "26")]
get
{
return default(bool);
}
}
// Token: 0x06000020 RID: 32 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600001E")]
[Address(RVA = "0x1E60EA0", Offset = "0x1E5FEA0", VA = "0x181E60EA0")]
private T GetTypedConfig<T>(ScriptableObject scriptableObject) where T : ScriptableObject
{
return null;
}
// Token: 0x06000021 RID: 33 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600001F")]
[Address(RVA = "0x6967E0", Offset = "0x6957E0", VA = "0x1806967E0")]
public RecRoomQualityConfig()
{
}
// Token: 0x04000037 RID: 55
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000028")]
[SerializeField]
[Header("UGC")]
private ScriptableObject clusterLODConfig;
// Token: 0x04000038 RID: 56
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000029")]
[SerializeField]
private bool supportsNormalMappingUGC;
// Token: 0x04000039 RID: 57
[FieldOffset(Offset = "0x19")]
[Token(Token = "0x400002A")]
[SerializeField]
private bool supportsMacroMaterialsUGC;
// Token: 0x0400003A RID: 58
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400002B")]
[SerializeField]
private CreatorToolVisualFidelityLevel creatorToolVisualFidelity;
// Token: 0x0400003B RID: 59
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400002C")]
[SerializeField]
[Header("Graphics")]
private bool supportsHighQualitySkyboxes;
// Token: 0x0400003C RID: 60
[FieldOffset(Offset = "0x21")]
[Token(Token = "0x400002D")]
[SerializeField]
private bool supportsDepthSampling;
// Token: 0x0400003D RID: 61
[FieldOffset(Offset = "0x22")]
[Token(Token = "0x400002E")]
[SerializeField]
private bool supportsAlphaClipping;
// Token: 0x0400003E RID: 62
[FieldOffset(Offset = "0x23")]
[Token(Token = "0x400002F")]
[SerializeField]
private bool clothSimulationEnabled;
// Token: 0x0400003F RID: 63
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000030")]
[SerializeField]
private bool enableAdditionalFogClipPlanes;
// Token: 0x04000040 RID: 64
[FieldOffset(Offset = "0x25")]
[Token(Token = "0x4000031")]
[SerializeField]
private bool limitNumberOfShadows;
// Token: 0x04000041 RID: 65
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000032")]
[SerializeField]
private TransparencyDetailLevel transparencyDetail;
// Token: 0x04000042 RID: 66
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000033")]
[SerializeField]
private SceneDecorationDetailLevel sceneDecorationDetail;
// Token: 0x04000043 RID: 67
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000034")]
[SerializeField]
private LODScalingQualityLevel lodScalingQuality;
// Token: 0x04000044 RID: 68
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4000035")]
[SerializeField]
private ParticleQualityLevel particleQuality;
// Token: 0x04000045 RID: 69
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000036")]
[SerializeField]
private TerrainQualityLevel terrainQuality;
// Token: 0x04000046 RID: 70
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4000037")]
[SerializeField]
private WeaponDetailQualityLevel weaponDetailQuality;
// Token: 0x04000047 RID: 71
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000038")]
[SerializeField]
private BackgroundAnimationDetailLevel backgroundAnimationDetail;
// Token: 0x04000048 RID: 72
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4000039")]
[SerializeField]
private int playerPuppetRenderFramerate;
// Token: 0x04000049 RID: 73
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400003A")]
[SerializeField]
private int maximumSimultaneousAnimateInOutParticleSystems;
// Token: 0x0400004A RID: 74
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x400003B")]
[SerializeField]
[Header("Update Speed")]
private UpdateRateLimitType updateThrottling;
// Token: 0x0400004B RID: 75
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400003C")]
[SerializeField]
private int maximumParallelLoadRequests;
// Token: 0x0400004C RID: 76
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x400003D")]
[SerializeField]
[Header("Physics")]
private bool optimizedUIRaycasts;
// Token: 0x0400004D RID: 77
[FieldOffset(Offset = "0x55")]
[Token(Token = "0x400003E")]
[SerializeField]
[Header("Networking")]
private bool resamplePhotonAudioToCatchUp;
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000017 RID: 23
[Token(Token = "0x2000015")]
public enum RenderFeaturesetOption
{
// Token: 0x04000055 RID: 85
[Token(Token = "0x4000046")]
Mobile,
// Token: 0x04000056 RID: 86
[Token(Token = "0x4000047")]
FullyFeatured
}
}
@@ -0,0 +1,55 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200005E RID: 94
[Token(Token = "0x2000056")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum RenderPassEvent
{
// Token: 0x040001E3 RID: 483
[Token(Token = "0x40001B6")]
BeforeRendering,
// Token: 0x040001E4 RID: 484
[Token(Token = "0x40001B7")]
BeforeRenderingShadows = 50,
// Token: 0x040001E5 RID: 485
[Token(Token = "0x40001B8")]
AfterRenderingShadows = 100,
// Token: 0x040001E6 RID: 486
[Token(Token = "0x40001B9")]
BeforeRenderingPrepasses = 150,
// Token: 0x040001E7 RID: 487
[Token(Token = "0x40001BA")]
AfterRenderingPrePasses = 200,
// Token: 0x040001E8 RID: 488
[Token(Token = "0x40001BB")]
BeforeRenderingOpaques = 250,
// Token: 0x040001E9 RID: 489
[Token(Token = "0x40001BC")]
AfterRenderingOpaques = 300,
// Token: 0x040001EA RID: 490
[Token(Token = "0x40001BD")]
BeforeRenderingSkybox = 350,
// Token: 0x040001EB RID: 491
[Token(Token = "0x40001BE")]
AfterRenderingSkybox = 400,
// Token: 0x040001EC RID: 492
[Token(Token = "0x40001BF")]
BeforeRenderingTransparents = 450,
// Token: 0x040001ED RID: 493
[Token(Token = "0x40001C0")]
AfterRenderingTransparents = 500,
// Token: 0x040001EE RID: 494
[Token(Token = "0x40001C1")]
BeforeRenderingPostProcessing = 550,
// Token: 0x040001EF RID: 495
[Token(Token = "0x40001C2")]
AfterRenderingPostProcessing = 600,
// Token: 0x040001F0 RID: 496
[Token(Token = "0x40001C3")]
AfterRendering = 1000
}
}
@@ -0,0 +1,93 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000063 RID: 99
[Token(Token = "0x200005A")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public struct RenderTargetHandle
{
// Token: 0x1700008A RID: 138
// (get) Token: 0x06000166 RID: 358 RVA: 0x00002EE0 File Offset: 0x000010E0
// (set) Token: 0x06000165 RID: 357 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700008A")]
public int id
{
[Token(Token = "0x600015A")]
[Address(RVA = "0x5C1530", Offset = "0x5C0530", VA = "0x1805C1530")]
[CompilerGenerated]
get
{
return 0;
}
[Token(Token = "0x6000159")]
[Address(RVA = "0x593040", Offset = "0x592040", VA = "0x180593040")]
[CompilerGenerated]
set
{
}
}
// Token: 0x06000167 RID: 359 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600015B")]
[Address(RVA = "0x696A00", Offset = "0x695A00", VA = "0x180696A00")]
public void Init(string shaderProperty)
{
}
// Token: 0x06000168 RID: 360 RVA: 0x00002EF8 File Offset: 0x000010F8
[Token(Token = "0x600015C")]
[Address(RVA = "0x696970", Offset = "0x695970", VA = "0x180696970")]
public RenderTargetIdentifier Identifier()
{
return default(RenderTargetIdentifier);
}
// Token: 0x06000169 RID: 361 RVA: 0x00002F10 File Offset: 0x00001110
[Token(Token = "0x600015D")]
[Address(RVA = "0x592F20", Offset = "0x591F20", VA = "0x180592F20")]
public bool Equals(RenderTargetHandle other)
{
return default(bool);
}
// Token: 0x0600016A RID: 362 RVA: 0x00002F28 File Offset: 0x00001128
[Token(Token = "0x600015E")]
[Address(RVA = "0x6968F0", Offset = "0x6958F0", VA = "0x1806968F0", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x0600016B RID: 363 RVA: 0x00002F40 File Offset: 0x00001140
[Token(Token = "0x600015F")]
[Address(RVA = "0x5C1530", Offset = "0x5C0530", VA = "0x1805C1530", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x0600016C RID: 364 RVA: 0x00002F58 File Offset: 0x00001158
[Token(Token = "0x6000160")]
[Address(RVA = "0x593050", Offset = "0x592050", VA = "0x180593050")]
public static bool operator ==(RenderTargetHandle c1, RenderTargetHandle c2)
{
return default(bool);
}
// Token: 0x0600016D RID: 365 RVA: 0x00002F70 File Offset: 0x00001170
[Token(Token = "0x6000161")]
[Address(RVA = "0x594CF0", Offset = "0x593CF0", VA = "0x180594CF0")]
public static bool operator !=(RenderTargetHandle c1, RenderTargetHandle c2)
{
return default(bool);
}
// Token: 0x04000201 RID: 513
[Token(Token = "0x40001CF")]
public static readonly RenderTargetHandle CameraTarget;
}
}
@@ -0,0 +1,19 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000073 RID: 115
[Token(Token = "0x2000067")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum RendererOverrideOption
{
// Token: 0x0400024D RID: 589
[Token(Token = "0x4000215")]
Custom,
// Token: 0x0400024E RID: 590
[Token(Token = "0x4000216")]
UsePipelineSettings
}
}
@@ -0,0 +1,22 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000025 RID: 37
[Token(Token = "0x2000023")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum RendererType
{
// Token: 0x04000090 RID: 144
[Token(Token = "0x4000081")]
Custom,
// Token: 0x04000091 RID: 145
[Token(Token = "0x4000082")]
ForwardRenderer,
// Token: 0x04000092 RID: 146
[Token(Token = "0x4000083")]
_2DRenderer
}
}
@@ -0,0 +1,58 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000080 RID: 128
[Token(Token = "0x2000072")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public struct RenderingData
{
// Token: 0x04000296 RID: 662
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000255")]
public CullingResults cullResults;
// Token: 0x04000297 RID: 663
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000256")]
public CameraData cameraData;
// Token: 0x04000298 RID: 664
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000257")]
public LightData lightData;
// Token: 0x04000299 RID: 665
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4000258")]
public ShadowData shadowData;
// Token: 0x0400029A RID: 666
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000259")]
public PostProcessingData postProcessingData;
// Token: 0x0400029B RID: 667
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x400025A")]
public bool supportsDynamicBatching;
// Token: 0x0400029C RID: 668
[FieldOffset(Offset = "0x1E4")]
[Token(Token = "0x400025B")]
public PerObjectData perObjectData;
// Token: 0x0400029D RID: 669
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x400025C")]
[Obsolete]
public bool killAlphaInFinalBlit;
// Token: 0x0400029E RID: 670
[FieldOffset(Offset = "0x1E9")]
[Token(Token = "0x400025D")]
public bool postProcessingEnabled;
}
}
@@ -0,0 +1,249 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000064 RID: 100
[Token(Token = "0x200005B")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public static class RenderingUtils
{
// Token: 0x1700008B RID: 139
// (get) Token: 0x0600016F RID: 367 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700008B")]
public static Mesh fullscreenMesh
{
[Token(Token = "0x6000163")]
[Address(RVA = "0x6984C0", Offset = "0x6974C0", VA = "0x1806984C0")]
get
{
return null;
}
}
// Token: 0x1700008C RID: 140
// (get) Token: 0x06000170 RID: 368 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700008C")]
[Obsolete]
public static PostProcessRenderContext postProcessRenderContext
{
[Token(Token = "0x6000164")]
[Address(RVA = "0x698B40", Offset = "0x697B40", VA = "0x180698B40")]
get
{
return null;
}
}
// Token: 0x1700008D RID: 141
// (get) Token: 0x06000171 RID: 369 RVA: 0x00002F88 File Offset: 0x00001188
[Token(Token = "0x1700008D")]
internal static bool useStructuredBuffer
{
[Token(Token = "0x6000165")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690")]
get
{
return default(bool);
}
}
// Token: 0x1700008E RID: 142
// (get) Token: 0x06000172 RID: 370 RVA: 0x00002FA0 File Offset: 0x000011A0
[Token(Token = "0x1700008E")]
internal static bool hasZeroMaxSupportedComputeBuffersInVertex
{
[Token(Token = "0x6000166")]
[Address(RVA = "0x698A40", Offset = "0x697A40", VA = "0x180698A40")]
get
{
return default(bool);
}
}
// Token: 0x1700008F RID: 143
// (get) Token: 0x06000173 RID: 371 RVA: 0x00002FB8 File Offset: 0x000011B8
[Token(Token = "0x1700008F")]
internal static bool hasLimitedUniformCountInVertex
{
[Token(Token = "0x6000167")]
[Address(RVA = "0x698940", Offset = "0x697940", VA = "0x180698940")]
get
{
return default(bool);
}
}
// Token: 0x17000090 RID: 144
// (get) Token: 0x06000174 RID: 372 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000090")]
private static Material errorMaterial
{
[Token(Token = "0x6000168")]
[Address(RVA = "0x698370", Offset = "0x697370", VA = "0x180698370")]
get
{
return null;
}
}
// Token: 0x06000175 RID: 373 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000169")]
[Address(RVA = "0x697BD0", Offset = "0x696BD0", VA = "0x180697BD0")]
public static void SetViewAndProjectionMatrices(CommandBuffer cmd, Matrix4x4 viewMatrix, Matrix4x4 projectionMatrix, bool setInverseMatrices)
{
}
// Token: 0x06000176 RID: 374 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600016A")]
[Address(RVA = "0x697610", Offset = "0x696610", VA = "0x180697610")]
internal static void RenderPostProcessingCompat(CommandBuffer cmd, ref CameraData cameraData, RenderTextureDescriptor sourceDescriptor, RenderTargetIdentifier source, RenderTargetIdentifier destination, bool opaqueOnly, bool flip)
{
}
// Token: 0x06000177 RID: 375 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600016B")]
[Address(RVA = "0x6971E0", Offset = "0x6961E0", VA = "0x1806971E0")]
[Conditional("DEVELOPMENT_BUILD")]
[Conditional("UNITY_EDITOR")]
internal static void RenderObjectsWithError(ScriptableRenderContext context, ref CullingResults cullResults, Camera camera, FilteringSettings filterSettings, SortingCriteria sortFlags)
{
}
// Token: 0x06000178 RID: 376 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600016C")]
[Address(RVA = "0x696A60", Offset = "0x695A60", VA = "0x180696A60")]
internal static void ClearSystemInfoCache()
{
}
// Token: 0x06000179 RID: 377 RVA: 0x00002FD0 File Offset: 0x000011D0
[Token(Token = "0x600016D")]
[Address(RVA = "0x698050", Offset = "0x697050", VA = "0x180698050")]
public static bool SupportsRenderTextureFormat(RenderTextureFormat format)
{
return default(bool);
}
// Token: 0x0600017A RID: 378 RVA: 0x00002FE8 File Offset: 0x000011E8
[Token(Token = "0x600016E")]
[Address(RVA = "0x697F50", Offset = "0x696F50", VA = "0x180697F50")]
public static bool SupportsGraphicsFormat(GraphicsFormat format, FormatUsage usage)
{
return default(bool);
}
// Token: 0x0600017B RID: 379 RVA: 0x00003000 File Offset: 0x00001200
[Token(Token = "0x600016F")]
[Address(RVA = "0x696D80", Offset = "0x695D80", VA = "0x180696D80")]
internal static int GetLastValidColorBufferIndex(RenderTargetIdentifier[] colorBuffers)
{
return 0;
}
// Token: 0x0600017C RID: 380 RVA: 0x00003018 File Offset: 0x00001218
[Token(Token = "0x6000170")]
[Address(RVA = "0x696E90", Offset = "0x695E90", VA = "0x180696E90")]
internal static uint GetValidColorBufferCount(RenderTargetIdentifier[] colorBuffers)
{
return 0U;
}
// Token: 0x0600017D RID: 381 RVA: 0x00003030 File Offset: 0x00001230
[Token(Token = "0x6000171")]
[Address(RVA = "0x697060", Offset = "0x696060", VA = "0x180697060")]
internal static bool IsMRT(RenderTargetIdentifier[] colorBuffers)
{
return default(bool);
}
// Token: 0x0600017E RID: 382 RVA: 0x00003048 File Offset: 0x00001248
[Token(Token = "0x6000172")]
[Address(RVA = "0x696B00", Offset = "0x695B00", VA = "0x180696B00")]
internal static bool Contains(RenderTargetIdentifier[] source, RenderTargetIdentifier value)
{
return default(bool);
}
// Token: 0x0600017F RID: 383 RVA: 0x00003060 File Offset: 0x00001260
[Token(Token = "0x6000173")]
[Address(RVA = "0x696F90", Offset = "0x695F90", VA = "0x180696F90")]
internal static int IndexOf(RenderTargetIdentifier[] source, RenderTargetIdentifier value)
{
return 0;
}
// Token: 0x06000180 RID: 384 RVA: 0x00003078 File Offset: 0x00001278
[Token(Token = "0x6000174")]
[Address(RVA = "0x696BD0", Offset = "0x695BD0", VA = "0x180696BD0")]
internal static uint CountDistinct(RenderTargetIdentifier[] source, RenderTargetIdentifier value)
{
return 0U;
}
// Token: 0x06000181 RID: 385 RVA: 0x00003090 File Offset: 0x00001290
[Token(Token = "0x6000175")]
[Address(RVA = "0x6970C0", Offset = "0x6960C0", VA = "0x1806970C0")]
internal static int LastValid(RenderTargetIdentifier[] source)
{
return 0;
}
// Token: 0x06000182 RID: 386 RVA: 0x000030A8 File Offset: 0x000012A8
[Token(Token = "0x6000176")]
[Address(RVA = "0x696AF0", Offset = "0x695AF0", VA = "0x180696AF0")]
internal static bool Contains(ClearFlag a, ClearFlag b)
{
return default(bool);
}
// Token: 0x06000183 RID: 387 RVA: 0x000030C0 File Offset: 0x000012C0
[Token(Token = "0x6000177")]
[Address(RVA = "0x697AD0", Offset = "0x696AD0", VA = "0x180697AD0")]
internal static bool SequenceEqual(RenderTargetIdentifier[] left, RenderTargetIdentifier[] right)
{
return default(bool);
}
// Token: 0x04000202 RID: 514
[Token(Token = "0x40001D0")]
private static List<ShaderTagId> m_LegacyShaderPassNames;
// Token: 0x04000203 RID: 515
[Token(Token = "0x40001D1")]
private static Mesh s_FullscreenMesh;
// Token: 0x04000204 RID: 516
[Token(Token = "0x40001D2")]
private static readonly int m_PostProcessingTemporaryTargetId;
// Token: 0x04000205 RID: 517
[Token(Token = "0x40001D3")]
private static PostProcessRenderContext m_PostProcessRenderContext;
// Token: 0x04000206 RID: 518
[Token(Token = "0x40001D4")]
private static bool? s_hasZeroMaxSupportedComputeBuffersInVertex;
// Token: 0x04000207 RID: 519
[Token(Token = "0x40001D5")]
private static bool? s_hasLimitedUniformCountInVertex;
// Token: 0x04000208 RID: 520
[Token(Token = "0x40001D6")]
private static Material s_ErrorMaterial;
// Token: 0x04000209 RID: 521
[Token(Token = "0x40001D7")]
private static Dictionary<RenderTextureFormat, bool> m_RenderTextureFormatSupport;
// Token: 0x0400020A RID: 522
[Token(Token = "0x40001D8")]
private static Dictionary<GraphicsFormat, bool> m_GraphicsFormatSupport;
}
}
@@ -0,0 +1,22 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000065 RID: 101
[Token(Token = "0x200005C")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum SampleCount
{
// Token: 0x0400020C RID: 524
[Token(Token = "0x40001DA")]
One = 1,
// Token: 0x0400020D RID: 525
[Token(Token = "0x40001DB")]
Two,
// Token: 0x0400020E RID: 526
[Token(Token = "0x40001DC")]
Four = 4
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200000B RID: 11
[Token(Token = "0x2000009")]
public enum SceneDecorationDetailLevel
{
// Token: 0x04000018 RID: 24
[Token(Token = "0x4000009")]
Minimal,
// Token: 0x04000019 RID: 25
[Token(Token = "0x400000A")]
Reduced,
// Token: 0x0400001A RID: 26
[Token(Token = "0x400000B")]
Normal
}
}

Some files were not shown because too many files have changed in this diff Show More