This commit is contained in:
niko
2026-04-12 16:51:38 +02:00
parent 1b6f6d81d0
commit c12fbe3fc6
17828 changed files with 2994770 additions and 0 deletions
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.LWRP
{
// Token: 0x020000A5 RID: 165
[Token(Token = "0x200008D")]
[Obsolete]
public class Light2D
{
// Token: 0x060002EF RID: 751 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D4")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public Light2D()
{
}
}
}
@@ -0,0 +1,25 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000A6 RID: 166
[Token(Token = "0x200008E")]
[AddComponentMenu("")]
public class CinemachineUniversalPixelPerfect : MonoBehaviour
{
// Token: 0x060002F0 RID: 752 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D5")]
[Address(RVA = "0x8E91C0", Offset = "0x8E81C0", VA = "0x1808E91C0")]
private void OnEnable()
{
}
// Token: 0x060002F1 RID: 753 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D6")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public CinemachineUniversalPixelPerfect()
{
}
}
}
@@ -0,0 +1,33 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000A7 RID: 167
[Token(Token = "0x200008F")]
[ExecuteInEditMode]
[AddComponentMenu("Rendering/2D/Composite Shadow Caster 2D (Experimental)")]
public class CompositeShadowCaster2D : ShadowCasterGroup2D
{
// Token: 0x060002F2 RID: 754 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D7")]
[Address(RVA = "0x8E9730", Offset = "0x8E8730", VA = "0x1808E9730")]
protected void OnEnable()
{
}
// Token: 0x060002F3 RID: 755 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D8")]
[Address(RVA = "0x8E96D0", Offset = "0x8E86D0", VA = "0x1808E96D0")]
protected void OnDisable()
{
}
// Token: 0x060002F4 RID: 756 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D9")]
[Address(RVA = "0x8E9790", Offset = "0x8E8790", VA = "0x1808E9790")]
public CompositeShadowCaster2D()
{
}
}
}
@@ -0,0 +1,122 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B8 RID: 184
[Token(Token = "0x2000098")]
internal interface IPixelPerfectCamera
{
// Token: 0x170000F7 RID: 247
// (get) Token: 0x06000396 RID: 918
// (set) Token: 0x06000397 RID: 919
[Token(Token = "0x170000F4")]
int assetsPPU
{
[Token(Token = "0x6000371")]
[Address(Slot = "0")]
get;
[Token(Token = "0x6000372")]
[Address(Slot = "1")]
set;
}
// Token: 0x170000F8 RID: 248
// (get) Token: 0x06000398 RID: 920
// (set) Token: 0x06000399 RID: 921
[Token(Token = "0x170000F5")]
int refResolutionX
{
[Token(Token = "0x6000373")]
[Address(Slot = "2")]
get;
[Token(Token = "0x6000374")]
[Address(Slot = "3")]
set;
}
// Token: 0x170000F9 RID: 249
// (get) Token: 0x0600039A RID: 922
// (set) Token: 0x0600039B RID: 923
[Token(Token = "0x170000F6")]
int refResolutionY
{
[Token(Token = "0x6000375")]
[Address(Slot = "4")]
get;
[Token(Token = "0x6000376")]
[Address(Slot = "5")]
set;
}
// Token: 0x170000FA RID: 250
// (get) Token: 0x0600039C RID: 924
// (set) Token: 0x0600039D RID: 925
[Token(Token = "0x170000F7")]
bool upscaleRT
{
[Token(Token = "0x6000377")]
[Address(Slot = "6")]
get;
[Token(Token = "0x6000378")]
[Address(Slot = "7")]
set;
}
// Token: 0x170000FB RID: 251
// (get) Token: 0x0600039E RID: 926
// (set) Token: 0x0600039F RID: 927
[Token(Token = "0x170000F8")]
bool pixelSnapping
{
[Token(Token = "0x6000379")]
[Address(Slot = "8")]
get;
[Token(Token = "0x600037A")]
[Address(Slot = "9")]
set;
}
// Token: 0x170000FC RID: 252
// (get) Token: 0x060003A0 RID: 928
// (set) Token: 0x060003A1 RID: 929
[Token(Token = "0x170000F9")]
bool cropFrameX
{
[Token(Token = "0x600037B")]
[Address(Slot = "10")]
get;
[Token(Token = "0x600037C")]
[Address(Slot = "11")]
set;
}
// Token: 0x170000FD RID: 253
// (get) Token: 0x060003A2 RID: 930
// (set) Token: 0x060003A3 RID: 931
[Token(Token = "0x170000FA")]
bool cropFrameY
{
[Token(Token = "0x600037D")]
[Address(Slot = "12")]
get;
[Token(Token = "0x600037E")]
[Address(Slot = "13")]
set;
}
// Token: 0x170000FE RID: 254
// (get) Token: 0x060003A4 RID: 932
// (set) Token: 0x060003A5 RID: 933
[Token(Token = "0x170000FB")]
bool stretchFill
{
[Token(Token = "0x600037F")]
[Address(Slot = "14")]
get;
[Token(Token = "0x6000380")]
[Address(Slot = "15")]
set;
}
}
}
@@ -0,0 +1,10 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000E1 RID: 225
// (Invoke) Token: 0x060004A7 RID: 1191
[Token(Token = "0x20000B0")]
internal delegate object CombineCallback(Vec3 position, object[] data, float[] weights);
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000DF RID: 223
[Token(Token = "0x20000AE")]
internal enum ContourOrientation
{
// Token: 0x0400059F RID: 1439
[Token(Token = "0x4000478")]
Original,
// Token: 0x040005A0 RID: 1440
[Token(Token = "0x4000479")]
Clockwise,
// Token: 0x040005A1 RID: 1441
[Token(Token = "0x400047A")]
CounterClockwise
}
}
@@ -0,0 +1,28 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000E0 RID: 224
[Token(Token = "0x20000AF")]
internal struct ContourVertex
{
// Token: 0x060004A5 RID: 1189 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000448")]
[Address(RVA = "0x8E97A0", Offset = "0x8E87A0", VA = "0x1808E97A0", Slot = "3")]
public override string ToString()
{
return null;
}
// Token: 0x040005A2 RID: 1442
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400047B")]
public Vec3 Position;
// Token: 0x040005A3 RID: 1443
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400047C")]
public object Data;
}
}
@@ -0,0 +1,137 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000C9 RID: 201
[Token(Token = "0x20000A3")]
internal class Dict<TValue> where TValue : class
{
// Token: 0x060003FD RID: 1021 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003CE")]
[Address(RVA = "0x304D180", Offset = "0x304C180", VA = "0x18304D180")]
public Dict(Dict<TValue>.LessOrEqual leq)
{
}
// Token: 0x060003FE RID: 1022 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003CF")]
[Address(RVA = "0x304D120", Offset = "0x304C120", VA = "0x18304D120")]
public Dict<TValue>.Node Insert(TValue key)
{
return null;
}
// Token: 0x060003FF RID: 1023 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003D0")]
[Address(RVA = "0x304D030", Offset = "0x304C030", VA = "0x18304D030")]
public Dict<TValue>.Node InsertBefore(Dict<TValue>.Node node, TValue key)
{
return null;
}
// Token: 0x06000400 RID: 1024 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003D1")]
[Address(RVA = "0x304CFB0", Offset = "0x304BFB0", VA = "0x18304CFB0")]
public Dict<TValue>.Node Find(TValue key)
{
return null;
}
// Token: 0x06000401 RID: 1025 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003D2")]
[Address(RVA = "0x67F810", Offset = "0x67E810", VA = "0x18067F810")]
public Dict<TValue>.Node Min()
{
return null;
}
// Token: 0x06000402 RID: 1026 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003D3")]
[Address(RVA = "0x304D140", Offset = "0x304C140", VA = "0x18304D140")]
public void Remove(Dict<TValue>.Node node)
{
}
// Token: 0x04000539 RID: 1337
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400043C")]
private Dict<TValue>.LessOrEqual _leq;
// Token: 0x0400053A RID: 1338
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400043D")]
private Dict<TValue>.Node _head;
// Token: 0x020000CA RID: 202
[Token(Token = "0x20000D8")]
public class Node
{
// Token: 0x17000117 RID: 279
// (get) Token: 0x06000403 RID: 1027 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700011F")]
public TValue Key
{
[Token(Token = "0x600047C")]
[Address(RVA = "0x411530", Offset = "0x410530", VA = "0x180411530")]
get
{
return null;
}
}
// Token: 0x17000118 RID: 280
// (get) Token: 0x06000404 RID: 1028 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000120")]
public Dict<TValue>.Node Prev
{
[Token(Token = "0x600047D")]
[Address(RVA = "0x4157B0", Offset = "0x4147B0", VA = "0x1804157B0")]
get
{
return null;
}
}
// Token: 0x17000119 RID: 281
// (get) Token: 0x06000405 RID: 1029 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000121")]
public Dict<TValue>.Node Next
{
[Token(Token = "0x600047E")]
[Address(RVA = "0x4157C0", Offset = "0x4147C0", VA = "0x1804157C0")]
get
{
return null;
}
}
// Token: 0x06000406 RID: 1030 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600047F")]
[Address(RVA = "0x1CC5E40", Offset = "0x1CC4E40", VA = "0x181CC5E40")]
public Node()
{
}
// Token: 0x0400053B RID: 1339
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400057C")]
internal TValue _key;
// Token: 0x0400053C RID: 1340
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400057D")]
internal Dict<TValue>.Node _prev;
// Token: 0x0400053D RID: 1341
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400057E")]
internal Dict<TValue>.Node _next;
}
// Token: 0x020000CB RID: 203
// (Invoke) Token: 0x06000408 RID: 1032
[Token(Token = "0x20000D9")]
public delegate bool LessOrEqual(TValue lhs, TValue rhs);
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000DE RID: 222
[Token(Token = "0x20000AD")]
internal enum ElementType
{
// Token: 0x0400059B RID: 1435
[Token(Token = "0x4000474")]
Polygons,
// Token: 0x0400059C RID: 1436
[Token(Token = "0x4000475")]
ConnectedPolygons,
// Token: 0x0400059D RID: 1437
[Token(Token = "0x4000476")]
BoundaryContours
}
}
@@ -0,0 +1,135 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000CC RID: 204
[Token(Token = "0x20000A4")]
internal static class Geom
{
// Token: 0x0600040B RID: 1035 RVA: 0x00004248 File Offset: 0x00002448
[Token(Token = "0x60003D4")]
[Address(RVA = "0x8EA5B0", Offset = "0x8E95B0", VA = "0x1808EA5B0")]
public static bool IsWindingInside(WindingRule rule, int n)
{
return default(bool);
}
// Token: 0x0600040C RID: 1036 RVA: 0x00004260 File Offset: 0x00002460
[Token(Token = "0x60003D5")]
[Address(RVA = "0x8EA800", Offset = "0x8E9800", VA = "0x1808EA800")]
public static bool VertCCW(MeshUtils.Vertex u, MeshUtils.Vertex v, MeshUtils.Vertex w)
{
return default(bool);
}
// Token: 0x0600040D RID: 1037 RVA: 0x00004278 File Offset: 0x00002478
[Token(Token = "0x60003D6")]
[Address(RVA = "0x8EA860", Offset = "0x8E9860", VA = "0x1808EA860")]
public static bool VertEq(MeshUtils.Vertex lhs, MeshUtils.Vertex rhs)
{
return default(bool);
}
// Token: 0x0600040E RID: 1038 RVA: 0x00004290 File Offset: 0x00002490
[Token(Token = "0x60003D7")]
[Address(RVA = "0x8EA950", Offset = "0x8E9950", VA = "0x1808EA950")]
public static bool VertLeq(MeshUtils.Vertex lhs, MeshUtils.Vertex rhs)
{
return default(bool);
}
// Token: 0x0600040F RID: 1039 RVA: 0x000042A8 File Offset: 0x000024A8
[Token(Token = "0x60003D8")]
[Address(RVA = "0x8E9C80", Offset = "0x8E8C80", VA = "0x1808E9C80")]
public static float EdgeEval(MeshUtils.Vertex u, MeshUtils.Vertex v, MeshUtils.Vertex w)
{
return 0f;
}
// Token: 0x06000410 RID: 1040 RVA: 0x000042C0 File Offset: 0x000024C0
[Token(Token = "0x60003D9")]
[Address(RVA = "0x8EA4F0", Offset = "0x8E94F0", VA = "0x1808EA4F0")]
public static float EdgeSign(MeshUtils.Vertex u, MeshUtils.Vertex v, MeshUtils.Vertex w)
{
return 0f;
}
// Token: 0x06000411 RID: 1041 RVA: 0x000042D8 File Offset: 0x000024D8
[Token(Token = "0x60003DA")]
[Address(RVA = "0x8EA750", Offset = "0x8E9750", VA = "0x1808EA750")]
public static bool TransLeq(MeshUtils.Vertex lhs, MeshUtils.Vertex rhs)
{
return default(bool);
}
// Token: 0x06000412 RID: 1042 RVA: 0x000042F0 File Offset: 0x000024F0
[Token(Token = "0x60003DB")]
[Address(RVA = "0x8EA6A0", Offset = "0x8E96A0", VA = "0x1808EA6A0")]
public static float TransEval(MeshUtils.Vertex u, MeshUtils.Vertex v, MeshUtils.Vertex w)
{
return 0f;
}
// Token: 0x06000413 RID: 1043 RVA: 0x00004308 File Offset: 0x00002508
[Token(Token = "0x60003DC")]
[Address(RVA = "0x8EA7A0", Offset = "0x8E97A0", VA = "0x1808EA7A0")]
public static float TransSign(MeshUtils.Vertex u, MeshUtils.Vertex v, MeshUtils.Vertex w)
{
return 0f;
}
// Token: 0x06000414 RID: 1044 RVA: 0x00004320 File Offset: 0x00002520
[Token(Token = "0x60003DD")]
[Address(RVA = "0x8E9D30", Offset = "0x8E8D30", VA = "0x1808E9D30")]
public static bool EdgeGoesLeft(MeshUtils.Edge e)
{
return default(bool);
}
// Token: 0x06000415 RID: 1045 RVA: 0x00004338 File Offset: 0x00002538
[Token(Token = "0x60003DE")]
[Address(RVA = "0x8E9D90", Offset = "0x8E8D90", VA = "0x1808E9D90")]
public static bool EdgeGoesRight(MeshUtils.Edge e)
{
return default(bool);
}
// Token: 0x06000416 RID: 1046 RVA: 0x00004350 File Offset: 0x00002550
[Token(Token = "0x60003DF")]
[Address(RVA = "0x8EA8A0", Offset = "0x8E98A0", VA = "0x1808EA8A0")]
public static float VertL1dist(MeshUtils.Vertex u, MeshUtils.Vertex v)
{
return 0f;
}
// Token: 0x06000417 RID: 1047 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003E0")]
[Address(RVA = "0x8E9C40", Offset = "0x8E8C40", VA = "0x1808E9C40")]
public static void AddWinding(MeshUtils.Edge eDst, MeshUtils.Edge eSrc)
{
}
// Token: 0x06000418 RID: 1048 RVA: 0x00004368 File Offset: 0x00002568
[Token(Token = "0x60003E1")]
[Address(RVA = "0x8EA550", Offset = "0x8E9550", VA = "0x1808EA550")]
public static float Interpolate(float a, float x, float b, float y)
{
return 0f;
}
// Token: 0x06000419 RID: 1049 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003E2")]
[Address(RVA = "0x8EA690", Offset = "0x8E9690", VA = "0x1808EA690")]
private static void Swap(ref MeshUtils.Vertex a, ref MeshUtils.Vertex b)
{
}
// Token: 0x0600041A RID: 1050 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003E3")]
[Address(RVA = "0x8E9DF0", Offset = "0x8E8DF0", VA = "0x1808E9DF0")]
public static void EdgeIntersect(MeshUtils.Vertex o1, MeshUtils.Vertex d1, MeshUtils.Vertex o2, MeshUtils.Vertex d2, MeshUtils.Vertex v)
{
}
}
}
@@ -0,0 +1,120 @@
using System;
using System.Diagnostics;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000CD RID: 205
[Token(Token = "0x20000A5")]
internal class Mesh : MeshUtils.Pooled<Mesh>
{
// Token: 0x0600041B RID: 1051 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003E4")]
[Address(RVA = "0x8F1860", Offset = "0x8F0860", VA = "0x1808F1860")]
public Mesh()
{
}
// Token: 0x0600041C RID: 1052 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003E5")]
[Address(RVA = "0x8F11E0", Offset = "0x8F01E0", VA = "0x1808F11E0", Slot = "4")]
public override void Reset()
{
}
// Token: 0x0600041D RID: 1053 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003E6")]
[Address(RVA = "0x8F1100", Offset = "0x8F0100", VA = "0x1808F1100", Slot = "5")]
public override void OnFree()
{
}
// Token: 0x0600041E RID: 1054 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003E7")]
[Address(RVA = "0x8F0EB0", Offset = "0x8EFEB0", VA = "0x1808F0EB0")]
public MeshUtils.Edge MakeEdge()
{
return null;
}
// Token: 0x0600041F RID: 1055 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003E8")]
[Address(RVA = "0x8F1200", Offset = "0x8F0200", VA = "0x1808F1200")]
public void Splice(MeshUtils.Edge eOrg, MeshUtils.Edge eDst)
{
}
// Token: 0x06000420 RID: 1056 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003E9")]
[Address(RVA = "0x8F0CD0", Offset = "0x8EFCD0", VA = "0x1808F0CD0")]
public void Delete(MeshUtils.Edge eDel)
{
}
// Token: 0x06000421 RID: 1057 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003EA")]
[Address(RVA = "0x8F0A00", Offset = "0x8EFA00", VA = "0x1808F0A00")]
public MeshUtils.Edge AddEdgeVertex(MeshUtils.Edge eOrg)
{
return null;
}
// Token: 0x06000422 RID: 1058 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003EB")]
[Address(RVA = "0x8F1300", Offset = "0x8F0300", VA = "0x1808F1300")]
public MeshUtils.Edge SplitEdge(MeshUtils.Edge eOrg)
{
return null;
}
// Token: 0x06000423 RID: 1059 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003EC")]
[Address(RVA = "0x8F0B60", Offset = "0x8EFB60", VA = "0x1808F0B60")]
public MeshUtils.Edge Connect(MeshUtils.Edge eOrg, MeshUtils.Edge eDst)
{
return null;
}
// Token: 0x06000424 RID: 1060 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003ED")]
[Address(RVA = "0x8F1510", Offset = "0x8F0510", VA = "0x1808F1510")]
public void ZapFace(MeshUtils.Face fZap)
{
}
// Token: 0x06000425 RID: 1061 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003EE")]
[Address(RVA = "0x8F0F20", Offset = "0x8EFF20", VA = "0x1808F0F20")]
public void MergeConvexFaces(int maxVertsPerFace)
{
}
// Token: 0x06000426 RID: 1062 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003EF")]
[Address(RVA = "0x8F0AC0", Offset = "0x8EFAC0", VA = "0x1808F0AC0")]
[Conditional("DEBUG")]
public void Check()
{
}
// Token: 0x0400053E RID: 1342
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400043E")]
internal MeshUtils.Vertex _vHead;
// Token: 0x0400053F RID: 1343
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400043F")]
internal MeshUtils.Face _fHead;
// Token: 0x04000540 RID: 1344
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000440")]
internal MeshUtils.Edge _eHead;
// Token: 0x04000541 RID: 1345
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000441")]
internal MeshUtils.Edge _eHeadSym;
}
}
@@ -0,0 +1,500 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000CF RID: 207
[Token(Token = "0x20000A7")]
internal static class MeshUtils
{
// Token: 0x06000430 RID: 1072 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003F9")]
[Address(RVA = "0x8F0750", Offset = "0x8EF750", VA = "0x1808F0750")]
public static MeshUtils.Edge MakeEdge(MeshUtils.Edge eNext)
{
return null;
}
// Token: 0x06000431 RID: 1073 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003FA")]
[Address(RVA = "0x8F09B0", Offset = "0x8EF9B0", VA = "0x1808F09B0")]
public static void Splice(MeshUtils.Edge a, MeshUtils.Edge b)
{
}
// Token: 0x06000432 RID: 1074 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003FB")]
[Address(RVA = "0x8F0920", Offset = "0x8EF920", VA = "0x1808F0920")]
public static void MakeVertex(MeshUtils.Edge eOrig, MeshUtils.Vertex vNext)
{
}
// Token: 0x06000433 RID: 1075 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003FC")]
[Address(RVA = "0x8F0870", Offset = "0x8EF870", VA = "0x1808F0870")]
public static void MakeFace(MeshUtils.Edge eOrig, MeshUtils.Face fNext)
{
}
// Token: 0x06000434 RID: 1076 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003FD")]
[Address(RVA = "0x8F05A0", Offset = "0x8EF5A0", VA = "0x1808F05A0")]
public static void KillEdge(MeshUtils.Edge eDel)
{
}
// Token: 0x06000435 RID: 1077 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003FE")]
[Address(RVA = "0x8F06C0", Offset = "0x8EF6C0", VA = "0x1808F06C0")]
public static void KillVertex(MeshUtils.Vertex vDel, MeshUtils.Vertex newOrg)
{
}
// Token: 0x06000436 RID: 1078 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003FF")]
[Address(RVA = "0x8F0630", Offset = "0x8EF630", VA = "0x1808F0630")]
public static void KillFace(MeshUtils.Face fDel, MeshUtils.Face newLFace)
{
}
// Token: 0x06000437 RID: 1079 RVA: 0x000043B0 File Offset: 0x000025B0
[Token(Token = "0x6000400")]
[Address(RVA = "0x8F0520", Offset = "0x8EF520", VA = "0x1808F0520")]
public static float FaceArea(MeshUtils.Face f)
{
return 0f;
}
// Token: 0x04000546 RID: 1350
[Token(Token = "0x4000446")]
public const int Undef = -1;
// Token: 0x020000D0 RID: 208
[Token(Token = "0x20000DA")]
public abstract class Pooled<T> where T : MeshUtils.Pooled<T>, new()
{
// Token: 0x06000438 RID: 1080
[Token(Token = "0x6000484")]
[Address(Slot = "4")]
public abstract void Reset();
// Token: 0x06000439 RID: 1081 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000485")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")]
public virtual void OnFree()
{
}
// Token: 0x0600043A RID: 1082 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000486")]
[Address(RVA = "0x3052310", Offset = "0x3051310", VA = "0x183052310")]
public static T Create()
{
return null;
}
// Token: 0x0600043B RID: 1083 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000487")]
[Address(RVA = "0x30524F0", Offset = "0x30514F0", VA = "0x1830524F0")]
public void Free()
{
}
// Token: 0x0600043C RID: 1084 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000488")]
[Address(RVA = "0x1CC5E40", Offset = "0x1CC4E40", VA = "0x181CC5E40")]
protected Pooled()
{
}
// Token: 0x04000547 RID: 1351
[Token(Token = "0x400057F")]
private static Stack<T> _stack;
}
// Token: 0x020000D1 RID: 209
[Token(Token = "0x20000DB")]
public class Vertex : MeshUtils.Pooled<MeshUtils.Vertex>
{
// Token: 0x0600043D RID: 1085 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000489")]
[Address(RVA = "0x902650", Offset = "0x901650", VA = "0x180902650", Slot = "4")]
public override void Reset()
{
}
// Token: 0x0600043E RID: 1086 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600048A")]
[Address(RVA = "0x9026E0", Offset = "0x9016E0", VA = "0x1809026E0")]
public Vertex()
{
}
// Token: 0x04000548 RID: 1352
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000580")]
internal MeshUtils.Vertex _prev;
// Token: 0x04000549 RID: 1353
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000581")]
internal MeshUtils.Vertex _next;
// Token: 0x0400054A RID: 1354
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000582")]
internal MeshUtils.Edge _anEdge;
// Token: 0x0400054B RID: 1355
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000583")]
internal Vec3 _coords;
// Token: 0x0400054C RID: 1356
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4000584")]
internal float _s;
// Token: 0x0400054D RID: 1357
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000585")]
internal float _t;
// Token: 0x0400054E RID: 1358
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4000586")]
internal PQHandle _pqHandle;
// Token: 0x0400054F RID: 1359
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000587")]
internal int _n;
// Token: 0x04000550 RID: 1360
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000588")]
internal object _data;
}
// Token: 0x020000D2 RID: 210
[Token(Token = "0x20000DC")]
public class Face : MeshUtils.Pooled<MeshUtils.Face>
{
// Token: 0x1700011B RID: 283
// (get) Token: 0x0600043F RID: 1087 RVA: 0x000043C8 File Offset: 0x000025C8
[Token(Token = "0x17000122")]
internal int VertsCount
{
[Token(Token = "0x600048B")]
[Address(RVA = "0x8E9BE0", Offset = "0x8E8BE0", VA = "0x1808E9BE0")]
get
{
return 0;
}
}
// Token: 0x06000440 RID: 1088 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600048C")]
[Address(RVA = "0x8E9B80", Offset = "0x8E8B80", VA = "0x1808E9B80", Slot = "4")]
public override void Reset()
{
}
// Token: 0x06000441 RID: 1089 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600048D")]
[Address(RVA = "0x8E9BA0", Offset = "0x8E8BA0", VA = "0x1808E9BA0")]
public Face()
{
}
// Token: 0x04000551 RID: 1361
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000589")]
internal MeshUtils.Face _prev;
// Token: 0x04000552 RID: 1362
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400058A")]
internal MeshUtils.Face _next;
// Token: 0x04000553 RID: 1363
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400058B")]
internal MeshUtils.Edge _anEdge;
// Token: 0x04000554 RID: 1364
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400058C")]
internal MeshUtils.Face _trail;
// Token: 0x04000555 RID: 1365
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400058D")]
internal int _n;
// Token: 0x04000556 RID: 1366
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400058E")]
internal bool _marked;
// Token: 0x04000557 RID: 1367
[FieldOffset(Offset = "0x35")]
[Token(Token = "0x400058F")]
internal bool _inside;
}
// Token: 0x020000D3 RID: 211
[Token(Token = "0x20000DD")]
public struct EdgePair
{
// Token: 0x06000442 RID: 1090 RVA: 0x000043E0 File Offset: 0x000025E0
[Token(Token = "0x600048E")]
[Address(RVA = "0x8E9830", Offset = "0x8E8830", VA = "0x1808E9830")]
public static MeshUtils.EdgePair Create()
{
return default(MeshUtils.EdgePair);
}
// Token: 0x06000443 RID: 1091 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600048F")]
[Address(RVA = "0x8E98B0", Offset = "0x8E88B0", VA = "0x1808E98B0")]
public void Reset()
{
}
// Token: 0x04000558 RID: 1368
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000590")]
internal MeshUtils.Edge _e;
// Token: 0x04000559 RID: 1369
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000591")]
internal MeshUtils.Edge _eSym;
}
// Token: 0x020000D4 RID: 212
[Token(Token = "0x20000DE")]
public class Edge : MeshUtils.Pooled<MeshUtils.Edge>
{
// Token: 0x1700011C RID: 284
// (get) Token: 0x06000444 RID: 1092 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000445 RID: 1093 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000123")]
internal MeshUtils.Face _Rface
{
[Token(Token = "0x6000490")]
[Address(RVA = "0x8E99F0", Offset = "0x8E89F0", VA = "0x1808E99F0")]
get
{
return null;
}
[Token(Token = "0x6000491")]
[Address(RVA = "0x8E9B10", Offset = "0x8E8B10", VA = "0x1808E9B10")]
set
{
}
}
// Token: 0x1700011D RID: 285
// (get) Token: 0x06000446 RID: 1094 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000447 RID: 1095 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000124")]
internal MeshUtils.Vertex _Dst
{
[Token(Token = "0x6000492")]
[Address(RVA = "0x8E99B0", Offset = "0x8E89B0", VA = "0x1808E99B0")]
get
{
return null;
}
[Token(Token = "0x6000493")]
[Address(RVA = "0x8E9AB0", Offset = "0x8E8AB0", VA = "0x1808E9AB0")]
set
{
}
}
// Token: 0x1700011E RID: 286
// (get) Token: 0x06000448 RID: 1096 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000449 RID: 1097 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000125")]
internal MeshUtils.Edge _Oprev
{
[Token(Token = "0x6000494")]
[Address(RVA = "0x425890", Offset = "0x424890", VA = "0x180425890")]
get
{
return null;
}
[Token(Token = "0x6000495")]
[Address(RVA = "0x8E9AF0", Offset = "0x8E8AF0", VA = "0x1808E9AF0")]
set
{
}
}
// Token: 0x1700011F RID: 287
// (get) Token: 0x0600044A RID: 1098 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x0600044B RID: 1099 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000126")]
internal MeshUtils.Edge _Lprev
{
[Token(Token = "0x6000496")]
[Address(RVA = "0x8E99D0", Offset = "0x8E89D0", VA = "0x1808E99D0")]
get
{
return null;
}
[Token(Token = "0x6000497")]
[Address(RVA = "0x8E9AD0", Offset = "0x8E8AD0", VA = "0x1808E9AD0")]
set
{
}
}
// Token: 0x17000120 RID: 288
// (get) Token: 0x0600044C RID: 1100 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x0600044D RID: 1101 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000127")]
internal MeshUtils.Edge _Dprev
{
[Token(Token = "0x6000498")]
[Address(RVA = "0x8E9990", Offset = "0x8E8990", VA = "0x1808E9990")]
get
{
return null;
}
[Token(Token = "0x6000499")]
[Address(RVA = "0x8E9A90", Offset = "0x8E8A90", VA = "0x1808E9A90")]
set
{
}
}
// Token: 0x17000121 RID: 289
// (get) Token: 0x0600044E RID: 1102 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x0600044F RID: 1103 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000128")]
internal MeshUtils.Edge _Rprev
{
[Token(Token = "0x600049A")]
[Address(RVA = "0x8E9A40", Offset = "0x8E8A40", VA = "0x1808E9A40")]
get
{
return null;
}
[Token(Token = "0x600049B")]
[Address(RVA = "0x8E9B60", Offset = "0x8E8B60", VA = "0x1808E9B60")]
set
{
}
}
// Token: 0x17000122 RID: 290
// (get) Token: 0x06000450 RID: 1104 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000451 RID: 1105 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000129")]
internal MeshUtils.Edge _Dnext
{
[Token(Token = "0x600049C")]
[Address(RVA = "0x8E9960", Offset = "0x8E8960", VA = "0x1808E9960")]
get
{
return null;
}
[Token(Token = "0x600049D")]
[Address(RVA = "0x8E9A60", Offset = "0x8E8A60", VA = "0x1808E9A60")]
set
{
}
}
// Token: 0x17000123 RID: 291
// (get) Token: 0x06000452 RID: 1106 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000453 RID: 1107 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700012A")]
internal MeshUtils.Edge _Rnext
{
[Token(Token = "0x600049E")]
[Address(RVA = "0x8E9A10", Offset = "0x8E8A10", VA = "0x1808E9A10")]
get
{
return null;
}
[Token(Token = "0x600049F")]
[Address(RVA = "0x8E9B30", Offset = "0x8E8B30", VA = "0x1808E9B30")]
set
{
}
}
// Token: 0x06000454 RID: 1108 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60004A0")]
[Address(RVA = "0x8E98C0", Offset = "0x8E88C0", VA = "0x1808E98C0")]
internal static void EnsureFirst(ref MeshUtils.Edge e)
{
}
// Token: 0x06000455 RID: 1109 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60004A1")]
[Address(RVA = "0x8E98F0", Offset = "0x8E88F0", VA = "0x1808E98F0", Slot = "4")]
public override void Reset()
{
}
// Token: 0x06000456 RID: 1110 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60004A2")]
[Address(RVA = "0x8E9920", Offset = "0x8E8920", VA = "0x1808E9920")]
public Edge()
{
}
// Token: 0x0400055A RID: 1370
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000592")]
internal MeshUtils.EdgePair _pair;
// Token: 0x0400055B RID: 1371
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000593")]
internal MeshUtils.Edge _next;
// Token: 0x0400055C RID: 1372
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000594")]
internal MeshUtils.Edge _Sym;
// Token: 0x0400055D RID: 1373
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000595")]
internal MeshUtils.Edge _Onext;
// Token: 0x0400055E RID: 1374
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000596")]
internal MeshUtils.Edge _Lnext;
// Token: 0x0400055F RID: 1375
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000597")]
internal MeshUtils.Vertex _Org;
// Token: 0x04000560 RID: 1376
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000598")]
internal MeshUtils.Face _Lface;
// Token: 0x04000561 RID: 1377
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000599")]
internal Tess.ActiveRegion _activeRegion;
// Token: 0x04000562 RID: 1378
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400059A")]
internal int _winding;
}
}
}
@@ -0,0 +1,19 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000D5 RID: 213
[Token(Token = "0x20000A8")]
internal struct PQHandle
{
// Token: 0x04000563 RID: 1379
[Token(Token = "0x4000447")]
public static readonly int Invalid;
// Token: 0x04000564 RID: 1380
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000448")]
internal int _handle;
}
}
@@ -0,0 +1,144 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000D6 RID: 214
[Token(Token = "0x20000A9")]
internal class PriorityHeap<TValue> where TValue : class
{
// Token: 0x17000124 RID: 292
// (get) Token: 0x06000458 RID: 1112 RVA: 0x000043F8 File Offset: 0x000025F8
[Token(Token = "0x17000115")]
public bool Empty
{
[Token(Token = "0x6000402")]
[Address(RVA = "0x9FB560", Offset = "0x9FA560", VA = "0x1809FB560")]
get
{
return default(bool);
}
}
// Token: 0x06000459 RID: 1113 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000403")]
[Address(RVA = "0x3053440", Offset = "0x3052440", VA = "0x183053440")]
public PriorityHeap(int initialSize, PriorityHeap<TValue>.LessOrEqual leq)
{
}
// Token: 0x0600045A RID: 1114 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000404")]
[Address(RVA = "0x3052900", Offset = "0x3051900", VA = "0x183052900")]
private void FloatDown(int curr)
{
}
// Token: 0x0600045B RID: 1115 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000405")]
[Address(RVA = "0x3052C00", Offset = "0x3051C00", VA = "0x183052C00")]
private void FloatUp(int curr)
{
}
// Token: 0x0600045C RID: 1116 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000406")]
[Address(RVA = "0x3052E20", Offset = "0x3051E20", VA = "0x183052E20")]
public void Init()
{
}
// Token: 0x0600045D RID: 1117 RVA: 0x00004410 File Offset: 0x00002610
[Token(Token = "0x6000407")]
[Address(RVA = "0x3052E90", Offset = "0x3051E90", VA = "0x183052E90")]
public PQHandle Insert(TValue value)
{
return default(PQHandle);
}
// Token: 0x0600045E RID: 1118 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000408")]
[Address(RVA = "0x3052730", Offset = "0x3051730", VA = "0x183052730")]
public TValue ExtractMin()
{
return null;
}
// Token: 0x0600045F RID: 1119 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000409")]
[Address(RVA = "0x3053100", Offset = "0x3052100", VA = "0x183053100")]
public TValue Minimum()
{
return null;
}
// Token: 0x06000460 RID: 1120 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600040A")]
[Address(RVA = "0x3053160", Offset = "0x3052160", VA = "0x183053160")]
public void Remove(PQHandle handle)
{
}
// Token: 0x04000565 RID: 1381
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000449")]
private PriorityHeap<TValue>.LessOrEqual _leq;
// Token: 0x04000566 RID: 1382
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400044A")]
private int[] _nodes;
// Token: 0x04000567 RID: 1383
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400044B")]
private PriorityHeap<TValue>.HandleElem[] _handles;
// Token: 0x04000568 RID: 1384
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400044C")]
private int _size;
// Token: 0x04000569 RID: 1385
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400044D")]
private int _max;
// Token: 0x0400056A RID: 1386
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400044E")]
private int _freeList;
// Token: 0x0400056B RID: 1387
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400044F")]
private bool _initialized;
// Token: 0x020000D7 RID: 215
// (Invoke) Token: 0x06000462 RID: 1122
[Token(Token = "0x20000DF")]
public delegate bool LessOrEqual(TValue lhs, TValue rhs);
// Token: 0x020000D8 RID: 216
[Token(Token = "0x20000E0")]
protected class HandleElem
{
// Token: 0x06000465 RID: 1125 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60004A7")]
[Address(RVA = "0x1CC5E40", Offset = "0x1CC4E40", VA = "0x181CC5E40")]
public HandleElem()
{
}
// Token: 0x0400056C RID: 1388
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400059B")]
internal TValue _key;
// Token: 0x0400056D RID: 1389
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400059C")]
internal int _node;
}
}
}
@@ -0,0 +1,132 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000D9 RID: 217
[Token(Token = "0x20000AA")]
internal class PriorityQueue<TValue> where TValue : class
{
// Token: 0x17000125 RID: 293
// (get) Token: 0x06000466 RID: 1126 RVA: 0x00004428 File Offset: 0x00002628
[Token(Token = "0x17000116")]
public bool Empty
{
[Token(Token = "0x600040B")]
[Address(RVA = "0x3054390", Offset = "0x3053390", VA = "0x183054390")]
get
{
return default(bool);
}
}
// Token: 0x06000467 RID: 1127 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600040C")]
[Address(RVA = "0x30542A0", Offset = "0x30532A0", VA = "0x1830542A0")]
public PriorityQueue(int initialSize, PriorityHeap<TValue>.LessOrEqual leq)
{
}
// Token: 0x06000468 RID: 1128 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600040D")]
[Address(RVA = "0x1FD61F0", Offset = "0x1FD51F0", VA = "0x181FD61F0")]
private static void Swap(ref int a, ref int b)
{
}
// Token: 0x06000469 RID: 1129 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600040E")]
[Address(RVA = "0x3053790", Offset = "0x3052790", VA = "0x183053790")]
public void Init()
{
}
// Token: 0x0600046A RID: 1130 RVA: 0x00004440 File Offset: 0x00002640
[Token(Token = "0x600040F")]
[Address(RVA = "0x3053FD0", Offset = "0x3052FD0", VA = "0x183053FD0")]
public PQHandle Insert(TValue value)
{
return default(PQHandle);
}
// Token: 0x0600046B RID: 1131 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000410")]
[Address(RVA = "0x30535D0", Offset = "0x30525D0", VA = "0x1830535D0")]
public TValue ExtractMin()
{
return null;
}
// Token: 0x0600046C RID: 1132 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000411")]
[Address(RVA = "0x3054090", Offset = "0x3053090", VA = "0x183054090")]
public TValue Minimum()
{
return null;
}
// Token: 0x0600046D RID: 1133 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000412")]
[Address(RVA = "0x30541D0", Offset = "0x30531D0", VA = "0x1830541D0")]
public void Remove(PQHandle handle)
{
}
// Token: 0x0400056E RID: 1390
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000450")]
private PriorityHeap<TValue>.LessOrEqual _leq;
// Token: 0x0400056F RID: 1391
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000451")]
private PriorityHeap<TValue> _heap;
// Token: 0x04000570 RID: 1392
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000452")]
private TValue[] _keys;
// Token: 0x04000571 RID: 1393
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000453")]
private int[] _order;
// Token: 0x04000572 RID: 1394
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000454")]
private int _size;
// Token: 0x04000573 RID: 1395
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000455")]
private int _max;
// Token: 0x04000574 RID: 1396
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000456")]
private bool _initialized;
// Token: 0x020000DA RID: 218
[Token(Token = "0x20000E1")]
private class StackItem
{
// Token: 0x0600046E RID: 1134 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60004A8")]
[Address(RVA = "0x1CC5E40", Offset = "0x1CC4E40", VA = "0x181CC5E40")]
public StackItem()
{
}
// Token: 0x04000575 RID: 1397
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400059D")]
internal int p;
// Token: 0x04000576 RID: 1398
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400059E")]
internal int r;
}
}
}
@@ -0,0 +1,579 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000DB RID: 219
[Token(Token = "0x20000AB")]
internal class Tess
{
// Token: 0x0600046F RID: 1135 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000413")]
[Address(RVA = "0x900D30", Offset = "0x8FFD30", VA = "0x180900D30")]
private Tess.ActiveRegion RegionBelow(Tess.ActiveRegion reg)
{
return null;
}
// Token: 0x06000470 RID: 1136 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000414")]
[Address(RVA = "0x900D00", Offset = "0x8FFD00", VA = "0x180900D00")]
private Tess.ActiveRegion RegionAbove(Tess.ActiveRegion reg)
{
return null;
}
// Token: 0x06000471 RID: 1137 RVA: 0x00004458 File Offset: 0x00002658
[Token(Token = "0x6000415")]
[Address(RVA = "0x8FF3A0", Offset = "0x8FE3A0", VA = "0x1808FF3A0")]
private bool EdgeLeq(Tess.ActiveRegion reg1, Tess.ActiveRegion reg2)
{
return default(bool);
}
// Token: 0x06000472 RID: 1138 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000416")]
[Address(RVA = "0x8FF1D0", Offset = "0x8FE1D0", VA = "0x1808FF1D0")]
private void DeleteRegion(Tess.ActiveRegion reg)
{
}
// Token: 0x06000473 RID: 1139 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000417")]
[Address(RVA = "0x8FF7F0", Offset = "0x8FE7F0", VA = "0x1808FF7F0")]
private void FixUpperEdge(Tess.ActiveRegion reg, MeshUtils.Edge newEdge)
{
}
// Token: 0x06000474 RID: 1140 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000418")]
[Address(RVA = "0x901870", Offset = "0x900870", VA = "0x180901870")]
private Tess.ActiveRegion TopLeftRegion(Tess.ActiveRegion reg)
{
return null;
}
// Token: 0x06000475 RID: 1141 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000419")]
[Address(RVA = "0x901990", Offset = "0x900990", VA = "0x180901990")]
private Tess.ActiveRegion TopRightRegion(Tess.ActiveRegion reg)
{
return null;
}
// Token: 0x06000476 RID: 1142 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600041A")]
[Address(RVA = "0x8FC490", Offset = "0x8FB490", VA = "0x1808FC490")]
private Tess.ActiveRegion AddRegionBelow(Tess.ActiveRegion regAbove, MeshUtils.Edge eNewUp)
{
return null;
}
// Token: 0x06000477 RID: 1143 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600041B")]
[Address(RVA = "0x8FE840", Offset = "0x8FD840", VA = "0x1808FE840")]
private void ComputeWinding(Tess.ActiveRegion reg)
{
}
// Token: 0x06000478 RID: 1144 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600041C")]
[Address(RVA = "0x8FF760", Offset = "0x8FE760", VA = "0x1808FF760")]
private void FinishRegion(Tess.ActiveRegion reg)
{
}
// Token: 0x06000479 RID: 1145 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600041D")]
[Address(RVA = "0x8FF5F0", Offset = "0x8FE5F0", VA = "0x1808FF5F0")]
private MeshUtils.Edge FinishLeftRegions(Tess.ActiveRegion regFirst, Tess.ActiveRegion regLast)
{
return null;
}
// Token: 0x0600047A RID: 1146 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600041E")]
[Address(RVA = "0x8FC540", Offset = "0x8FB540", VA = "0x1808FC540")]
private void AddRightEdges(Tess.ActiveRegion regUp, MeshUtils.Edge eFirst, MeshUtils.Edge eLast, MeshUtils.Edge eTopLeft, bool cleanUp)
{
}
// Token: 0x0600047B RID: 1147 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600041F")]
[Address(RVA = "0x901140", Offset = "0x900140", VA = "0x180901140")]
private void SpliceMergeVertices(MeshUtils.Edge e1, MeshUtils.Edge e2)
{
}
// Token: 0x0600047C RID: 1148 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000420")]
[Address(RVA = "0x901A00", Offset = "0x900A00", VA = "0x180901A00")]
private void VertexWeights(MeshUtils.Vertex isect, MeshUtils.Vertex org, MeshUtils.Vertex dst, out float w0, out float w1)
{
}
// Token: 0x0600047D RID: 1149 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000421")]
[Address(RVA = "0x8FF840", Offset = "0x8FE840", VA = "0x1808FF840")]
private void GetIntersectData(MeshUtils.Vertex isect, MeshUtils.Vertex orgUp, MeshUtils.Vertex dstUp, MeshUtils.Vertex orgLo, MeshUtils.Vertex dstLo)
{
}
// Token: 0x0600047E RID: 1150 RVA: 0x00004470 File Offset: 0x00002670
[Token(Token = "0x6000422")]
[Address(RVA = "0x8FD4A0", Offset = "0x8FC4A0", VA = "0x1808FD4A0")]
private bool CheckForRightSplice(Tess.ActiveRegion regUp)
{
return default(bool);
}
// Token: 0x0600047F RID: 1151 RVA: 0x00004488 File Offset: 0x00002688
[Token(Token = "0x6000423")]
[Address(RVA = "0x8FD1F0", Offset = "0x8FC1F0", VA = "0x1808FD1F0")]
private bool CheckForLeftSplice(Tess.ActiveRegion regUp)
{
return default(bool);
}
// Token: 0x06000480 RID: 1152 RVA: 0x000044A0 File Offset: 0x000026A0
[Token(Token = "0x6000424")]
[Address(RVA = "0x8FC920", Offset = "0x8FB920", VA = "0x1808FC920")]
private bool CheckForIntersect(Tess.ActiveRegion regUp)
{
return default(bool);
}
// Token: 0x06000481 RID: 1153 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000425")]
[Address(RVA = "0x901AF0", Offset = "0x900AF0", VA = "0x180901AF0")]
private void WalkDirtyRegions(Tess.ActiveRegion regUp)
{
}
// Token: 0x06000482 RID: 1154 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000426")]
[Address(RVA = "0x8FEEA0", Offset = "0x8FDEA0", VA = "0x1808FEEA0")]
private void ConnectRightVertex(Tess.ActiveRegion regUp, MeshUtils.Edge eBottomLeft)
{
}
// Token: 0x06000483 RID: 1155 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000427")]
[Address(RVA = "0x8FE8A0", Offset = "0x8FD8A0", VA = "0x1808FE8A0")]
private void ConnectLeftDegenerate(Tess.ActiveRegion regUp, MeshUtils.Vertex vEvent)
{
}
// Token: 0x06000484 RID: 1156 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000428")]
[Address(RVA = "0x8FEA30", Offset = "0x8FDA30", VA = "0x1808FEA30")]
private void ConnectLeftVertex(MeshUtils.Vertex vEvent)
{
}
// Token: 0x06000485 RID: 1157 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000429")]
[Address(RVA = "0x901160", Offset = "0x900160", VA = "0x180901160")]
private void SweepEvent(MeshUtils.Vertex vEvent)
{
}
// Token: 0x06000486 RID: 1158 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600042A")]
[Address(RVA = "0x8FC7C0", Offset = "0x8FB7C0", VA = "0x1808FC7C0")]
private void AddSentinel(float smin, float smax, float t)
{
}
// Token: 0x06000487 RID: 1159 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600042B")]
[Address(RVA = "0x8FFD40", Offset = "0x8FED40", VA = "0x1808FFD40")]
private void InitEdgeDict()
{
}
// Token: 0x06000488 RID: 1160 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600042C")]
[Address(RVA = "0x8FF2C0", Offset = "0x8FE2C0", VA = "0x1808FF2C0")]
private void DoneEdgeDict()
{
}
// Token: 0x06000489 RID: 1161 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600042D")]
[Address(RVA = "0x900D60", Offset = "0x8FFD60", VA = "0x180900D60")]
private void RemoveDegenerateEdges()
{
}
// Token: 0x0600048A RID: 1162 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600042E")]
[Address(RVA = "0x8FFE10", Offset = "0x8FEE10", VA = "0x1808FFE10")]
private void InitPriorityQ()
{
}
// Token: 0x0600048B RID: 1163 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600042F")]
[Address(RVA = "0x8FF390", Offset = "0x8FE390", VA = "0x1808FF390")]
private void DonePriorityQ()
{
}
// Token: 0x0600048C RID: 1164 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000430")]
[Address(RVA = "0x900EF0", Offset = "0x8FFEF0", VA = "0x180900EF0")]
private void RemoveDegenerateFaces()
{
}
// Token: 0x0600048D RID: 1165 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000431")]
[Address(RVA = "0x8FD910", Offset = "0x8FC910", VA = "0x1808FD910")]
protected void ComputeInterior()
{
}
// Token: 0x17000126 RID: 294
// (get) Token: 0x0600048E RID: 1166 RVA: 0x000044B8 File Offset: 0x000026B8
// (set) Token: 0x0600048F RID: 1167 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000117")]
public Vec3 Normal
{
[Token(Token = "0x6000432")]
[Address(RVA = "0x901F80", Offset = "0x900F80", VA = "0x180901F80")]
get
{
return default(Vec3);
}
[Token(Token = "0x6000433")]
[Address(RVA = "0x901FA0", Offset = "0x900FA0", VA = "0x180901FA0")]
set
{
}
}
// Token: 0x17000127 RID: 295
// (get) Token: 0x06000490 RID: 1168 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000118")]
public ContourVertex[] Vertices
{
[Token(Token = "0x6000434")]
[Address(RVA = "0x493640", Offset = "0x492640", VA = "0x180493640")]
get
{
return null;
}
}
// Token: 0x17000128 RID: 296
// (get) Token: 0x06000491 RID: 1169 RVA: 0x000044D0 File Offset: 0x000026D0
[Token(Token = "0x17000119")]
public int VertexCount
{
[Token(Token = "0x6000435")]
[Address(RVA = "0x483340", Offset = "0x482340", VA = "0x180483340")]
get
{
return 0;
}
}
// Token: 0x17000129 RID: 297
// (get) Token: 0x06000492 RID: 1170 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700011A")]
public int[] Elements
{
[Token(Token = "0x6000436")]
[Address(RVA = "0x4177B0", Offset = "0x4167B0", VA = "0x1804177B0")]
get
{
return null;
}
}
// Token: 0x1700012A RID: 298
// (get) Token: 0x06000493 RID: 1171 RVA: 0x000044E8 File Offset: 0x000026E8
[Token(Token = "0x1700011B")]
public int ElementCount
{
[Token(Token = "0x6000437")]
[Address(RVA = "0x4F3F50", Offset = "0x4F2F50", VA = "0x1804F3F50")]
get
{
return 0;
}
}
// Token: 0x06000494 RID: 1172 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000438")]
[Address(RVA = "0x901ED0", Offset = "0x900ED0", VA = "0x180901ED0")]
public Tess()
{
}
// Token: 0x06000495 RID: 1173 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000439")]
[Address(RVA = "0x8FDE90", Offset = "0x8FCE90", VA = "0x1808FDE90")]
private void ComputeNormal(ref Vec3 norm)
{
}
// Token: 0x06000496 RID: 1174 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600043A")]
[Address(RVA = "0x8FD7B0", Offset = "0x8FC7B0", VA = "0x1808FD7B0")]
private void CheckOrientation()
{
}
// Token: 0x06000497 RID: 1175 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600043B")]
[Address(RVA = "0x900780", Offset = "0x8FF780", VA = "0x180900780")]
private void ProjectPolygon()
{
}
// Token: 0x06000498 RID: 1176 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600043C")]
[Address(RVA = "0x9012E0", Offset = "0x9002E0", VA = "0x1809012E0")]
private void TessellateMonoRegion(MeshUtils.Face face)
{
}
// Token: 0x06000499 RID: 1177 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600043D")]
[Address(RVA = "0x901270", Offset = "0x900270", VA = "0x180901270")]
private void TessellateInterior()
{
}
// Token: 0x0600049A RID: 1178 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600043E")]
[Address(RVA = "0x8FF240", Offset = "0x8FE240", VA = "0x1808FF240")]
private void DiscardExterior()
{
}
// Token: 0x0600049B RID: 1179 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600043F")]
[Address(RVA = "0x900FA0", Offset = "0x8FFFA0", VA = "0x180900FA0")]
private void SetWindingNumber(int value, bool keepOnlyBoundary)
{
}
// Token: 0x0600049C RID: 1180 RVA: 0x00004500 File Offset: 0x00002700
[Token(Token = "0x6000440")]
[Address(RVA = "0x8FFD00", Offset = "0x8FED00", VA = "0x1808FFD00")]
private int GetNeighbourFace(MeshUtils.Edge edge)
{
return 0;
}
// Token: 0x0600049D RID: 1181 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000441")]
[Address(RVA = "0x900260", Offset = "0x8FF260", VA = "0x180900260")]
private void OutputPolymesh(ElementType elementType, int polySize)
{
}
// Token: 0x0600049E RID: 1182 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000442")]
[Address(RVA = "0x8FFFD0", Offset = "0x8FEFD0", VA = "0x1808FFFD0")]
private void OutputContours()
{
}
// Token: 0x0600049F RID: 1183 RVA: 0x00004518 File Offset: 0x00002718
[Token(Token = "0x6000443")]
[Address(RVA = "0x901090", Offset = "0x900090", VA = "0x180901090")]
private float SignedArea(ContourVertex[] vertices)
{
return 0f;
}
// Token: 0x060004A0 RID: 1184 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000444")]
[Address(RVA = "0x8FC480", Offset = "0x8FB480", VA = "0x1808FC480")]
public void AddContour(ContourVertex[] vertices)
{
}
// Token: 0x060004A1 RID: 1185 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000445")]
[Address(RVA = "0x8FC0B0", Offset = "0x8FB0B0", VA = "0x1808FC0B0")]
public void AddContour(ContourVertex[] vertices, ContourOrientation forceOrientation)
{
}
// Token: 0x060004A2 RID: 1186 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000446")]
[Address(RVA = "0x901850", Offset = "0x900850", VA = "0x180901850")]
public void Tessellate(WindingRule windingRule, ElementType elementType, int polySize)
{
}
// Token: 0x060004A3 RID: 1187 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000447")]
[Address(RVA = "0x901630", Offset = "0x900630", VA = "0x180901630")]
public void Tessellate(WindingRule windingRule, ElementType elementType, int polySize, CombineCallback combineCallback)
{
}
// Token: 0x04000577 RID: 1399
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000457")]
private Mesh _mesh;
// Token: 0x04000578 RID: 1400
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000458")]
private Vec3 _normal;
// Token: 0x04000579 RID: 1401
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000459")]
private Vec3 _sUnit;
// Token: 0x0400057A RID: 1402
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400045A")]
private Vec3 _tUnit;
// Token: 0x0400057B RID: 1403
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400045B")]
private float _bminX;
// Token: 0x0400057C RID: 1404
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400045C")]
private float _bminY;
// Token: 0x0400057D RID: 1405
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x400045D")]
private float _bmaxX;
// Token: 0x0400057E RID: 1406
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400045E")]
private float _bmaxY;
// Token: 0x0400057F RID: 1407
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x400045F")]
private WindingRule _windingRule;
// Token: 0x04000580 RID: 1408
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000460")]
private Dict<Tess.ActiveRegion> _dict;
// Token: 0x04000581 RID: 1409
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000461")]
private PriorityQueue<MeshUtils.Vertex> _pq;
// Token: 0x04000582 RID: 1410
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000462")]
private MeshUtils.Vertex _event;
// Token: 0x04000583 RID: 1411
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000463")]
private CombineCallback _combineCallback;
// Token: 0x04000584 RID: 1412
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000464")]
private ContourVertex[] _vertices;
// Token: 0x04000585 RID: 1413
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000465")]
private int _vertexCount;
// Token: 0x04000586 RID: 1414
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000466")]
private int[] _elements;
// Token: 0x04000587 RID: 1415
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000467")]
private int _elementCount;
// Token: 0x04000588 RID: 1416
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x4000468")]
public float SUnitX;
// Token: 0x04000589 RID: 1417
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000469")]
public float SUnitY;
// Token: 0x0400058A RID: 1418
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x400046A")]
public float SentinelCoord;
// Token: 0x0400058B RID: 1419
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400046B")]
public bool NoEmptyPolygons;
// Token: 0x0400058C RID: 1420
[FieldOffset(Offset = "0x99")]
[Token(Token = "0x400046C")]
public bool UsePooling;
// Token: 0x020000DC RID: 220
[Token(Token = "0x20000E2")]
internal class ActiveRegion
{
// Token: 0x060004A4 RID: 1188 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60004A9")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public ActiveRegion()
{
}
// Token: 0x0400058D RID: 1421
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400059F")]
internal MeshUtils.Edge _eUp;
// Token: 0x0400058E RID: 1422
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40005A0")]
internal Dict<Tess.ActiveRegion>.Node _nodeUp;
// Token: 0x0400058F RID: 1423
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40005A1")]
internal int _windingNumber;
// Token: 0x04000590 RID: 1424
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40005A2")]
internal bool _inside;
// Token: 0x04000591 RID: 1425
[FieldOffset(Offset = "0x25")]
[Token(Token = "0x40005A3")]
internal bool _sentinel;
// Token: 0x04000592 RID: 1426
[FieldOffset(Offset = "0x26")]
[Token(Token = "0x40005A4")]
internal bool _dirty;
// Token: 0x04000593 RID: 1427
[FieldOffset(Offset = "0x27")]
[Token(Token = "0x40005A5")]
internal bool _fixUpperEdge;
}
}
}
@@ -0,0 +1,90 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000CE RID: 206
[Token(Token = "0x20000A6")]
internal struct Vec3
{
// Token: 0x1700011A RID: 282
[Token(Token = "0x17000114")]
public float this[int index]
{
[Token(Token = "0x60003F0")]
[Address(RVA = "0x902510", Offset = "0x901510", VA = "0x180902510")]
get
{
return 0f;
}
[Token(Token = "0x60003F1")]
[Address(RVA = "0x9025A0", Offset = "0x9015A0", VA = "0x1809025A0")]
set
{
}
}
// Token: 0x06000429 RID: 1065 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003F2")]
[Address(RVA = "0x902430", Offset = "0x901430", VA = "0x180902430")]
public static void Sub(ref Vec3 lhs, ref Vec3 rhs, out Vec3 result)
{
}
// Token: 0x0600042A RID: 1066 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003F3")]
[Address(RVA = "0x902340", Offset = "0x901340", VA = "0x180902340")]
public static void Neg(ref Vec3 v)
{
}
// Token: 0x0600042B RID: 1067 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003F4")]
[Address(RVA = "0x9021F0", Offset = "0x9011F0", VA = "0x1809021F0")]
public static void Dot(ref Vec3 u, ref Vec3 v, out float dot)
{
}
// Token: 0x0600042C RID: 1068 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003F5")]
[Address(RVA = "0x902370", Offset = "0x901370", VA = "0x180902370")]
public static void Normalize(ref Vec3 v)
{
}
// Token: 0x0600042D RID: 1069 RVA: 0x00004398 File Offset: 0x00002598
[Token(Token = "0x60003F6")]
[Address(RVA = "0x902220", Offset = "0x901220", VA = "0x180902220")]
public static int LongAxis(ref Vec3 v)
{
return 0;
}
// Token: 0x0600042E RID: 1070 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003F7")]
[Address(RVA = "0x902460", Offset = "0x901460", VA = "0x180902460", Slot = "3")]
public override string ToString()
{
return null;
}
// Token: 0x04000542 RID: 1346
[Token(Token = "0x4000442")]
public static readonly Vec3 Zero;
// Token: 0x04000543 RID: 1347
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000443")]
public float X;
// Token: 0x04000544 RID: 1348
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000444")]
public float Y;
// Token: 0x04000545 RID: 1349
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000445")]
public float Z;
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet
{
// Token: 0x020000DD RID: 221
[Token(Token = "0x20000AC")]
internal enum WindingRule
{
// Token: 0x04000595 RID: 1429
[Token(Token = "0x400046E")]
EvenOdd,
// Token: 0x04000596 RID: 1430
[Token(Token = "0x400046F")]
NonZero,
// Token: 0x04000597 RID: 1431
[Token(Token = "0x4000470")]
Positive,
// Token: 0x04000598 RID: 1432
[Token(Token = "0x4000471")]
Negative,
// Token: 0x04000599 RID: 1433
[Token(Token = "0x4000472")]
AbsGeqTwo
}
}
@@ -0,0 +1,870 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Animations;
using UnityEngine.Rendering;
using UnityEngine.Serialization;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000A9 RID: 169
[Token(Token = "0x2000091")]
[ExecuteAlways]
[DisallowMultipleComponent]
[AddComponentMenu("Rendering/2D/Light 2D (Experimental)")]
public sealed class Light2D : MonoBehaviour
{
// Token: 0x170000CE RID: 206
// (get) Token: 0x060002FF RID: 767 RVA: 0x00003A08 File Offset: 0x00001C08
// (set) Token: 0x06000300 RID: 768 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000CD")]
public Light2D.LightType lightType
{
[Token(Token = "0x60002E4")]
[Address(RVA = "0x411540", Offset = "0x410540", VA = "0x180411540")]
get
{
return Light2D.LightType.Parametric;
}
[Token(Token = "0x60002E5")]
[Address(RVA = "0x5F1910", Offset = "0x5F0910", VA = "0x1805F1910")]
set
{
}
}
// Token: 0x170000CF RID: 207
// (get) Token: 0x06000301 RID: 769 RVA: 0x00003A20 File Offset: 0x00001C20
// (set) Token: 0x06000302 RID: 770 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000CE")]
public int blendStyleIndex
{
[Token(Token = "0x60002E6")]
[Address(RVA = "0x470B70", Offset = "0x46FB70", VA = "0x180470B70")]
get
{
return 0;
}
[Token(Token = "0x60002E7")]
[Address(RVA = "0x62ADB0", Offset = "0x629DB0", VA = "0x18062ADB0")]
set
{
}
}
// Token: 0x170000D0 RID: 208
// (get) Token: 0x06000303 RID: 771 RVA: 0x00003A38 File Offset: 0x00001C38
// (set) Token: 0x06000304 RID: 772 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000CF")]
public float shadowIntensity
{
[Token(Token = "0x60002E8")]
[Address(RVA = "0x6A5AF0", Offset = "0x6A4AF0", VA = "0x1806A5AF0")]
get
{
return 0f;
}
[Token(Token = "0x60002E9")]
[Address(RVA = "0x8EE210", Offset = "0x8ED210", VA = "0x1808EE210")]
set
{
}
}
// Token: 0x170000D1 RID: 209
// (get) Token: 0x06000305 RID: 773 RVA: 0x00003A50 File Offset: 0x00001C50
// (set) Token: 0x06000306 RID: 774 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000D0")]
public float shadowVolumeIntensity
{
[Token(Token = "0x60002EA")]
[Address(RVA = "0x8EE1B0", Offset = "0x8ED1B0", VA = "0x1808EE1B0")]
get
{
return 0f;
}
[Token(Token = "0x60002EB")]
[Address(RVA = "0x8EE280", Offset = "0x8ED280", VA = "0x1808EE280")]
set
{
}
}
// Token: 0x170000D2 RID: 210
// (get) Token: 0x06000307 RID: 775 RVA: 0x00003A68 File Offset: 0x00001C68
// (set) Token: 0x06000308 RID: 776 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000D1")]
public Color color
{
[Token(Token = "0x60002EC")]
[Address(RVA = "0x470E10", Offset = "0x46FE10", VA = "0x180470E10")]
get
{
return default(Color);
}
[Token(Token = "0x60002ED")]
[Address(RVA = "0x8EE1E0", Offset = "0x8ED1E0", VA = "0x1808EE1E0")]
set
{
}
}
// Token: 0x170000D3 RID: 211
// (get) Token: 0x06000309 RID: 777 RVA: 0x00003A80 File Offset: 0x00001C80
// (set) Token: 0x0600030A RID: 778 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000D2")]
public float intensity
{
[Token(Token = "0x60002EE")]
[Address(RVA = "0x812650", Offset = "0x811650", VA = "0x180812650")]
get
{
return 0f;
}
[Token(Token = "0x60002EF")]
[Address(RVA = "0x812710", Offset = "0x811710", VA = "0x180812710")]
set
{
}
}
// Token: 0x170000D4 RID: 212
// (get) Token: 0x0600030B RID: 779 RVA: 0x00003A98 File Offset: 0x00001C98
[Token(Token = "0x170000D3")]
public float volumeOpacity
{
[Token(Token = "0x60002F0")]
[Address(RVA = "0x812630", Offset = "0x811630", VA = "0x180812630")]
get
{
return 0f;
}
}
// Token: 0x170000D5 RID: 213
// (get) Token: 0x0600030C RID: 780 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000D4")]
public Sprite lightCookieSprite
{
[Token(Token = "0x60002F1")]
[Address(RVA = "0x4975A0", Offset = "0x4965A0", VA = "0x1804975A0")]
get
{
return null;
}
}
// Token: 0x170000D6 RID: 214
// (get) Token: 0x0600030D RID: 781 RVA: 0x00003AB0 File Offset: 0x00001CB0
[Token(Token = "0x170000D5")]
public float falloffIntensity
{
[Token(Token = "0x60002F2")]
[Address(RVA = "0x8EE180", Offset = "0x8ED180", VA = "0x1808EE180")]
get
{
return 0f;
}
}
// Token: 0x170000D7 RID: 215
// (get) Token: 0x0600030E RID: 782 RVA: 0x00003AC8 File Offset: 0x00001CC8
[Token(Token = "0x170000D6")]
public bool useNormalMap
{
[Token(Token = "0x60002F3")]
[Address(RVA = "0x41CF80", Offset = "0x41BF80", VA = "0x18041CF80")]
get
{
return default(bool);
}
}
// Token: 0x170000D8 RID: 216
// (get) Token: 0x0600030F RID: 783 RVA: 0x00003AE0 File Offset: 0x00001CE0
[Token(Token = "0x170000D7")]
public bool alphaBlendOnOverlap
{
[Token(Token = "0x60002F4")]
[Address(RVA = "0x51F220", Offset = "0x51E220", VA = "0x18051F220")]
get
{
return default(bool);
}
}
// Token: 0x170000D9 RID: 217
// (get) Token: 0x06000310 RID: 784 RVA: 0x00003AF8 File Offset: 0x00001CF8
// (set) Token: 0x06000311 RID: 785 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000D8")]
public int lightOrder
{
[Token(Token = "0x60002F5")]
[Address(RVA = "0x4B5080", Offset = "0x4B4080", VA = "0x1804B5080")]
get
{
return 0;
}
[Token(Token = "0x60002F6")]
[Address(RVA = "0x6904F0", Offset = "0x68F4F0", VA = "0x1806904F0")]
set
{
}
}
// Token: 0x170000DA RID: 218
// (get) Token: 0x06000312 RID: 786 RVA: 0x00003B10 File Offset: 0x00001D10
[Token(Token = "0x170000D9")]
internal int lightCullingIndex
{
[Token(Token = "0x60002F7")]
[Address(RVA = "0x6A5700", Offset = "0x6A4700", VA = "0x1806A5700")]
get
{
return 0;
}
}
// Token: 0x06000313 RID: 787 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002F8")]
[Address(RVA = "0x8EDAB0", Offset = "0x8ECAB0", VA = "0x1808EDAB0")]
internal static void SetupCulling(ScriptableRenderContext context, Camera camera)
{
}
// Token: 0x06000314 RID: 788 RVA: 0x00003B28 File Offset: 0x00001D28
[Token(Token = "0x60002F9")]
[Address(RVA = "0x8ED030", Offset = "0x8EC030", VA = "0x1808ED030")]
internal static bool IsSceneLit(Camera camera)
{
return default(bool);
}
// Token: 0x06000315 RID: 789 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60002FA")]
[Address(RVA = "0x8EC500", Offset = "0x8EB500", VA = "0x1808EC500")]
internal static List<Light2D> GetLightsByBlendStyle(int blendStyleIndex)
{
return null;
}
// Token: 0x06000316 RID: 790 RVA: 0x00003B40 File Offset: 0x00001D40
[Token(Token = "0x60002FB")]
[Address(RVA = "0x8ECBA0", Offset = "0x8EBBA0", VA = "0x1808ECBA0")]
internal int GetTopMostLitLayer()
{
return 0;
}
// Token: 0x06000317 RID: 791 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002FC")]
[Address(RVA = "0x8EE010", Offset = "0x8ED010", VA = "0x1808EE010")]
private void UpdateMesh()
{
}
// Token: 0x06000318 RID: 792 RVA: 0x00003B58 File Offset: 0x00001D58
[Token(Token = "0x60002FD")]
[Address(RVA = "0x8ECFD0", Offset = "0x8EBFD0", VA = "0x1808ECFD0")]
internal bool IsLitLayer(int layer)
{
return default(bool);
}
// Token: 0x06000319 RID: 793 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002FE")]
[Address(RVA = "0x8ECD20", Offset = "0x8EBD20", VA = "0x1808ECD20")]
private void InsertLight()
{
}
// Token: 0x0600031A RID: 794 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002FF")]
[Address(RVA = "0x8EDF50", Offset = "0x8ECF50", VA = "0x1808EDF50")]
private void UpdateBlendStyle()
{
}
// Token: 0x0600031B RID: 795 RVA: 0x00003B70 File Offset: 0x00001D70
[Token(Token = "0x6000300")]
[Address(RVA = "0x8EBFE0", Offset = "0x8EAFE0", VA = "0x1808EBFE0")]
internal BoundingSphere GetBoundingSphere()
{
return default(BoundingSphere);
}
// Token: 0x0600031C RID: 796 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000301")]
[Address(RVA = "0x8EC5D0", Offset = "0x8EB5D0", VA = "0x1808EC5D0")]
internal Mesh GetMesh(bool forceUpdate = false)
{
return null;
}
// Token: 0x0600031D RID: 797 RVA: 0x00003B88 File Offset: 0x00001D88
[Token(Token = "0x6000302")]
[Address(RVA = "0x8ECE80", Offset = "0x8EBE80", VA = "0x1808ECE80")]
internal bool IsLightVisible(Camera camera)
{
return default(bool);
}
// Token: 0x0600031E RID: 798 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000303")]
[Address(RVA = "0x8EBDC0", Offset = "0x8EADC0", VA = "0x1808EBDC0")]
internal void ErrorIfDuplicateGlobalLight()
{
}
// Token: 0x0600031F RID: 799 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000304")]
[Address(RVA = "0x8EBDB0", Offset = "0x8EADB0", VA = "0x1808EBDB0")]
private void Awake()
{
}
// Token: 0x06000320 RID: 800 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000305")]
[Address(RVA = "0x8ED880", Offset = "0x8EC880", VA = "0x1808ED880")]
private void OnEnable()
{
}
// Token: 0x06000321 RID: 801 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000306")]
[Address(RVA = "0x8ED610", Offset = "0x8EC610", VA = "0x1808ED610")]
private void OnDisable()
{
}
// Token: 0x06000322 RID: 802 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000307")]
[Address(RVA = "0x8ED570", Offset = "0x8EC570", VA = "0x1808ED570")]
private void OnDestroy()
{
}
// Token: 0x06000323 RID: 803 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000308")]
[Address(RVA = "0x8EC090", Offset = "0x8EB090", VA = "0x1808EC090")]
internal List<Vector2> GetFalloffShape()
{
return null;
}
// Token: 0x06000324 RID: 804 RVA: 0x00003BA0 File Offset: 0x00001DA0
[Token(Token = "0x6000309")]
[Address(RVA = "0x8EC290", Offset = "0x8EB290", VA = "0x1808EC290")]
internal static Light2D.LightStats GetLightStatsByLayer(int layer, [Optional] Camera camera)
{
return default(Light2D.LightStats);
}
// Token: 0x06000325 RID: 805 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600030A")]
[Address(RVA = "0x8ED1E0", Offset = "0x8EC1E0", VA = "0x1808ED1E0")]
private void LateUpdate()
{
}
// Token: 0x170000DB RID: 219
// (get) Token: 0x06000326 RID: 806 RVA: 0x00003BB8 File Offset: 0x00001DB8
// (set) Token: 0x06000327 RID: 807 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000DA")]
public float pointLightInnerAngle
{
[Token(Token = "0x600030B")]
[Address(RVA = "0x6A5580", Offset = "0x6A4580", VA = "0x1806A5580")]
get
{
return 0f;
}
[Token(Token = "0x600030C")]
[Address(RVA = "0x8EE1F0", Offset = "0x8ED1F0", VA = "0x1808EE1F0")]
set
{
}
}
// Token: 0x170000DC RID: 220
// (get) Token: 0x06000328 RID: 808 RVA: 0x00003BD0 File Offset: 0x00001DD0
// (set) Token: 0x06000329 RID: 809 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000DB")]
public float pointLightOuterAngle
{
[Token(Token = "0x600030D")]
[Address(RVA = "0x826D10", Offset = "0x825D10", VA = "0x180826D10")]
get
{
return 0f;
}
[Token(Token = "0x600030E")]
[Address(RVA = "0x826D40", Offset = "0x825D40", VA = "0x180826D40")]
set
{
}
}
// Token: 0x170000DD RID: 221
// (get) Token: 0x0600032A RID: 810 RVA: 0x00003BE8 File Offset: 0x00001DE8
// (set) Token: 0x0600032B RID: 811 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000DC")]
public float pointLightInnerRadius
{
[Token(Token = "0x600030F")]
[Address(RVA = "0x826D20", Offset = "0x825D20", VA = "0x180826D20")]
get
{
return 0f;
}
[Token(Token = "0x6000310")]
[Address(RVA = "0x826D50", Offset = "0x825D50", VA = "0x180826D50")]
set
{
}
}
// Token: 0x170000DE RID: 222
// (get) Token: 0x0600032C RID: 812 RVA: 0x00003C00 File Offset: 0x00001E00
// (set) Token: 0x0600032D RID: 813 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000DD")]
public float pointLightOuterRadius
{
[Token(Token = "0x6000311")]
[Address(RVA = "0x8EE190", Offset = "0x8ED190", VA = "0x1808EE190")]
get
{
return 0f;
}
[Token(Token = "0x6000312")]
[Address(RVA = "0x8EE200", Offset = "0x8ED200", VA = "0x1808EE200")]
set
{
}
}
// Token: 0x170000DF RID: 223
// (get) Token: 0x0600032E RID: 814 RVA: 0x00003C18 File Offset: 0x00001E18
[Token(Token = "0x170000DE")]
public float pointLightDistance
{
[Token(Token = "0x6000313")]
[Address(RVA = "0x6A5710", Offset = "0x6A4710", VA = "0x1806A5710")]
get
{
return 0f;
}
}
// Token: 0x170000E0 RID: 224
// (get) Token: 0x0600032F RID: 815 RVA: 0x00003C30 File Offset: 0x00001E30
[Token(Token = "0x170000DF")]
public Light2D.PointLightQuality pointLightQuality
{
[Token(Token = "0x6000314")]
[Address(RVA = "0x8EE1A0", Offset = "0x8ED1A0", VA = "0x1808EE1A0")]
get
{
return Light2D.PointLightQuality.Fast;
}
}
// Token: 0x06000330 RID: 816 RVA: 0x00003C48 File Offset: 0x00001E48
[Token(Token = "0x6000315")]
[Address(RVA = "0x8EC7F0", Offset = "0x8EB7F0", VA = "0x1808EC7F0")]
private BoundingSphere GetPointLightBoundingSphere()
{
return default(BoundingSphere);
}
// Token: 0x170000E1 RID: 225
// (get) Token: 0x06000331 RID: 817 RVA: 0x00003C60 File Offset: 0x00001E60
[Token(Token = "0x170000E0")]
public int shapeLightParametricSides
{
[Token(Token = "0x6000316")]
[Address(RVA = "0x7751C0", Offset = "0x7741C0", VA = "0x1807751C0")]
get
{
return 0;
}
}
// Token: 0x170000E2 RID: 226
// (get) Token: 0x06000332 RID: 818 RVA: 0x00003C78 File Offset: 0x00001E78
[Token(Token = "0x170000E1")]
public float shapeLightParametricAngleOffset
{
[Token(Token = "0x6000317")]
[Address(RVA = "0x6A5540", Offset = "0x6A4540", VA = "0x1806A5540")]
get
{
return 0f;
}
}
// Token: 0x170000E3 RID: 227
// (get) Token: 0x06000333 RID: 819 RVA: 0x00003C90 File Offset: 0x00001E90
[Token(Token = "0x170000E2")]
public float shapeLightParametricRadius
{
[Token(Token = "0x6000318")]
[Address(RVA = "0x6A5550", Offset = "0x6A4550", VA = "0x1806A5550")]
get
{
return 0f;
}
}
// Token: 0x170000E4 RID: 228
// (get) Token: 0x06000334 RID: 820 RVA: 0x00003CA8 File Offset: 0x00001EA8
[Token(Token = "0x170000E3")]
public float shapeLightFalloffSize
{
[Token(Token = "0x6000319")]
[Address(RVA = "0x6A5560", Offset = "0x6A4560", VA = "0x1806A5560")]
get
{
return 0f;
}
}
// Token: 0x170000E5 RID: 229
// (get) Token: 0x06000335 RID: 821 RVA: 0x00003CC0 File Offset: 0x00001EC0
[Token(Token = "0x170000E4")]
public Vector2 shapeLightFalloffOffset
{
[Token(Token = "0x600031A")]
[Address(RVA = "0x8EE1C0", Offset = "0x8ED1C0", VA = "0x1808EE1C0")]
get
{
return default(Vector2);
}
}
// Token: 0x170000E6 RID: 230
// (get) Token: 0x06000336 RID: 822 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E5")]
public Vector3[] shapePath
{
[Token(Token = "0x600031B")]
[Address(RVA = "0x44C890", Offset = "0x44B890", VA = "0x18044C890")]
get
{
return null;
}
}
// Token: 0x06000337 RID: 823 RVA: 0x00003CD8 File Offset: 0x00001ED8
[Token(Token = "0x600031C")]
[Address(RVA = "0x8ED1D0", Offset = "0x8EC1D0", VA = "0x1808ED1D0")]
internal bool IsShapeLight()
{
return default(bool);
}
// Token: 0x06000338 RID: 824 RVA: 0x00003CF0 File Offset: 0x00001EF0
[Token(Token = "0x600031D")]
[Address(RVA = "0x8EC850", Offset = "0x8EB850", VA = "0x1808EC850")]
private BoundingSphere GetShapeLightBoundingSphere()
{
return default(BoundingSphere);
}
// Token: 0x06000339 RID: 825 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031E")]
[Address(RVA = "0x8EE020", Offset = "0x8ED020", VA = "0x1808EE020")]
public Light2D()
{
}
// Token: 0x04000453 RID: 1107
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000396")]
[NotKeyable]
[SerializeField]
private Light2D.LightType m_LightType;
// Token: 0x04000454 RID: 1108
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000397")]
private Light2D.LightType m_PreviousLightType;
// Token: 0x04000455 RID: 1109
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000398")]
[SerializeField]
[FormerlySerializedAs("m_LightOperationIndex")]
private int m_BlendStyleIndex;
// Token: 0x04000456 RID: 1110
[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000399")]
[SerializeField]
private float m_FalloffIntensity;
// Token: 0x04000457 RID: 1111
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400039A")]
[SerializeField]
[ColorUsage(false)]
private Color m_Color;
// Token: 0x04000458 RID: 1112
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400039B")]
[SerializeField]
private float m_Intensity;
// Token: 0x04000459 RID: 1113
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400039C")]
[SerializeField]
private float m_LightVolumeOpacity;
// Token: 0x0400045A RID: 1114
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x400039D")]
[SerializeField]
private int[] m_ApplyToSortingLayers;
// Token: 0x0400045B RID: 1115
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x400039E")]
[SerializeField]
private Sprite m_LightCookieSprite;
// Token: 0x0400045C RID: 1116
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x400039F")]
[SerializeField]
private bool m_UseNormalMap;
// Token: 0x0400045D RID: 1117
[global::Cpp2IlInjected.FieldOffset(Offset = "0x54")]
[Token(Token = "0x40003A0")]
[SerializeField]
private int m_LightOrder;
// Token: 0x0400045E RID: 1118
[global::Cpp2IlInjected.FieldOffset(Offset = "0x58")]
[Token(Token = "0x40003A1")]
[SerializeField]
private bool m_AlphaBlendOnOverlap;
// Token: 0x0400045F RID: 1119
[global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
[Token(Token = "0x40003A2")]
private int m_PreviousLightOrder;
// Token: 0x04000460 RID: 1120
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x40003A3")]
private int m_PreviousBlendStyleIndex;
// Token: 0x04000461 RID: 1121
[global::Cpp2IlInjected.FieldOffset(Offset = "0x64")]
[Token(Token = "0x40003A4")]
private float m_PreviousLightVolumeOpacity;
// Token: 0x04000462 RID: 1122
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x40003A5")]
private bool m_PreviousLightCookieSpriteExists;
// Token: 0x04000463 RID: 1123
[global::Cpp2IlInjected.FieldOffset(Offset = "0x70")]
[Token(Token = "0x40003A6")]
private Sprite m_PreviousLightCookieSprite;
// Token: 0x04000464 RID: 1124
[global::Cpp2IlInjected.FieldOffset(Offset = "0x78")]
[Token(Token = "0x40003A7")]
private Mesh m_Mesh;
// Token: 0x04000465 RID: 1125
[global::Cpp2IlInjected.FieldOffset(Offset = "0x80")]
[Token(Token = "0x40003A8")]
private int m_LightCullingIndex;
// Token: 0x04000466 RID: 1126
[global::Cpp2IlInjected.FieldOffset(Offset = "0x84")]
[Token(Token = "0x40003A9")]
private Bounds m_LocalBounds;
// Token: 0x04000467 RID: 1127
[global::Cpp2IlInjected.FieldOffset(Offset = "0x9C")]
[Token(Token = "0x40003AA")]
[SerializeField]
[Range(0f, 1f)]
private float m_ShadowIntensity;
// Token: 0x04000468 RID: 1128
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40003AB")]
[SerializeField]
[Range(0f, 1f)]
private float m_ShadowVolumeIntensity;
// Token: 0x04000469 RID: 1129
[Token(Token = "0x40003AC")]
private static SortingLayer[] s_SortingLayers;
// Token: 0x0400046A RID: 1130
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA4")]
[Token(Token = "0x40003AD")]
[SerializeField]
private float m_PointLightInnerAngle;
// Token: 0x0400046B RID: 1131
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40003AE")]
[SerializeField]
private float m_PointLightOuterAngle;
// Token: 0x0400046C RID: 1132
[global::Cpp2IlInjected.FieldOffset(Offset = "0xAC")]
[Token(Token = "0x40003AF")]
[SerializeField]
private float m_PointLightInnerRadius;
// Token: 0x0400046D RID: 1133
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40003B0")]
[SerializeField]
private float m_PointLightOuterRadius;
// Token: 0x0400046E RID: 1134
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB4")]
[Token(Token = "0x40003B1")]
[SerializeField]
private float m_PointLightDistance;
// Token: 0x0400046F RID: 1135
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40003B2")]
[NotKeyable]
[SerializeField]
private Light2D.PointLightQuality m_PointLightQuality;
// Token: 0x04000470 RID: 1136
[global::Cpp2IlInjected.FieldOffset(Offset = "0xBC")]
[Token(Token = "0x40003B3")]
[SerializeField]
private int m_ShapeLightParametricSides;
// Token: 0x04000471 RID: 1137
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40003B4")]
[SerializeField]
private float m_ShapeLightParametricAngleOffset;
// Token: 0x04000472 RID: 1138
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC4")]
[Token(Token = "0x40003B5")]
[SerializeField]
private float m_ShapeLightParametricRadius;
// Token: 0x04000473 RID: 1139
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40003B6")]
[SerializeField]
private float m_ShapeLightFalloffSize;
// Token: 0x04000474 RID: 1140
[global::Cpp2IlInjected.FieldOffset(Offset = "0xCC")]
[Token(Token = "0x40003B7")]
[SerializeField]
private Vector2 m_ShapeLightFalloffOffset;
// Token: 0x04000475 RID: 1141
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40003B8")]
[SerializeField]
private Vector3[] m_ShapePath;
// Token: 0x04000476 RID: 1142
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40003B9")]
private float m_PreviousShapeLightFalloffSize;
// Token: 0x04000477 RID: 1143
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE4")]
[Token(Token = "0x40003BA")]
private int m_PreviousShapeLightParametricSides;
// Token: 0x04000478 RID: 1144
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40003BB")]
private float m_PreviousShapeLightParametricAngleOffset;
// Token: 0x04000479 RID: 1145
[global::Cpp2IlInjected.FieldOffset(Offset = "0xEC")]
[Token(Token = "0x40003BC")]
private float m_PreviousShapeLightParametricRadius;
// Token: 0x0400047A RID: 1146
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40003BD")]
private Vector2 m_PreviousShapeLightFalloffOffset;
// Token: 0x020000AA RID: 170
[Token(Token = "0x20000CA")]
public enum LightType
{
// Token: 0x0400047C RID: 1148
[Token(Token = "0x400053D")]
Parametric,
// Token: 0x0400047D RID: 1149
[Token(Token = "0x400053E")]
Freeform,
// Token: 0x0400047E RID: 1150
[Token(Token = "0x400053F")]
Sprite,
// Token: 0x0400047F RID: 1151
[Token(Token = "0x4000540")]
Point,
// Token: 0x04000480 RID: 1152
[Token(Token = "0x4000541")]
Global
}
// Token: 0x020000AB RID: 171
[Token(Token = "0x20000CB")]
internal struct LightStats
{
// Token: 0x04000481 RID: 1153
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000542")]
public int totalLights;
// Token: 0x04000482 RID: 1154
[global::Cpp2IlInjected.FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000543")]
public int totalNormalMapUsage;
// Token: 0x04000483 RID: 1155
[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000544")]
public int totalVolumetricUsage;
// Token: 0x04000484 RID: 1156
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000545")]
public uint blendStylesUsed;
}
// Token: 0x020000AC RID: 172
[Token(Token = "0x20000CC")]
public enum PointLightQuality
{
// Token: 0x04000486 RID: 1158
[Token(Token = "0x4000547")]
Fast,
// Token: 0x04000487 RID: 1159
[Token(Token = "0x4000548")]
Accurate
}
}
}
@@ -0,0 +1,197 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000AD RID: 173
[Token(Token = "0x2000092")]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
[Serializable]
public struct Light2DBlendStyle
{
// Token: 0x170000E7 RID: 231
// (get) Token: 0x0600033A RID: 826 RVA: 0x00003D08 File Offset: 0x00001F08
[Token(Token = "0x170000E6")]
internal Vector2 blendFactors
{
[Token(Token = "0x600031F")]
[Address(RVA = "0x8EA9A0", Offset = "0x8E99A0", VA = "0x1808EA9A0")]
get
{
return default(Vector2);
}
}
// Token: 0x170000E8 RID: 232
// (get) Token: 0x0600033B RID: 827 RVA: 0x00003D20 File Offset: 0x00001F20
[Token(Token = "0x170000E7")]
internal Light2DBlendStyle.MaskChannelFilter maskTextureChannelFilter
{
[Token(Token = "0x6000320")]
[Address(RVA = "0x8EAA90", Offset = "0x8E9A90", VA = "0x1808EAA90")]
get
{
return default(Light2DBlendStyle.MaskChannelFilter);
}
}
// Token: 0x04000488 RID: 1160
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40003BE")]
[Obsolete]
public bool enabled;
// Token: 0x04000489 RID: 1161
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x40003BF")]
public string name;
// Token: 0x0400048A RID: 1162
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40003C0")]
[SerializeField]
internal Light2DBlendStyle.TextureChannel maskTextureChannel;
// Token: 0x0400048B RID: 1163
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40003C1")]
[SerializeField]
[Range(0.01f, 1f)]
internal float renderTextureScale;
// Token: 0x0400048C RID: 1164
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40003C2")]
[SerializeField]
internal Light2DBlendStyle.BlendMode blendMode;
// Token: 0x0400048D RID: 1165
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40003C3")]
[SerializeField]
internal Light2DBlendStyle.BlendFactors customBlendFactors;
// Token: 0x020000AE RID: 174
[Token(Token = "0x20000CD")]
internal enum TextureChannel
{
// Token: 0x0400048F RID: 1167
[Token(Token = "0x400054A")]
None,
// Token: 0x04000490 RID: 1168
[Token(Token = "0x400054B")]
R,
// Token: 0x04000491 RID: 1169
[Token(Token = "0x400054C")]
G,
// Token: 0x04000492 RID: 1170
[Token(Token = "0x400054D")]
B,
// Token: 0x04000493 RID: 1171
[Token(Token = "0x400054E")]
A,
// Token: 0x04000494 RID: 1172
[Token(Token = "0x400054F")]
OneMinusR,
// Token: 0x04000495 RID: 1173
[Token(Token = "0x4000550")]
OneMinusG,
// Token: 0x04000496 RID: 1174
[Token(Token = "0x4000551")]
OneMinusB,
// Token: 0x04000497 RID: 1175
[Token(Token = "0x4000552")]
OneMinusA
}
// Token: 0x020000AF RID: 175
[Token(Token = "0x20000CE")]
internal struct MaskChannelFilter
{
// Token: 0x170000E9 RID: 233
// (get) Token: 0x0600033C RID: 828 RVA: 0x00003D38 File Offset: 0x00001F38
// (set) Token: 0x0600033D RID: 829 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700011D")]
public Vector4 mask
{
[Token(Token = "0x6000468")]
[Address(RVA = "0x814AC0", Offset = "0x813AC0", VA = "0x180814AC0")]
[CompilerGenerated]
get
{
return default(Vector4);
}
[Token(Token = "0x6000469")]
[Address(RVA = "0x814BE0", Offset = "0x813BE0", VA = "0x180814BE0")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x170000EA RID: 234
// (get) Token: 0x0600033E RID: 830 RVA: 0x00003D50 File Offset: 0x00001F50
// (set) Token: 0x0600033F RID: 831 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700011E")]
public Vector4 inverted
{
[Token(Token = "0x600046A")]
[Address(RVA = "0x814AB0", Offset = "0x813AB0", VA = "0x180814AB0")]
[CompilerGenerated]
get
{
return default(Vector4);
}
[Token(Token = "0x600046B")]
[Address(RVA = "0x814BD0", Offset = "0x813BD0", VA = "0x180814BD0")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x06000340 RID: 832 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600046C")]
[Address(RVA = "0x8F0510", Offset = "0x8EF510", VA = "0x1808F0510")]
public MaskChannelFilter(Vector4 m, Vector4 i)
{
}
}
// Token: 0x020000B0 RID: 176
[Token(Token = "0x20000CF")]
internal enum BlendMode
{
// Token: 0x0400049B RID: 1179
[Token(Token = "0x4000556")]
Additive,
// Token: 0x0400049C RID: 1180
[Token(Token = "0x4000557")]
Multiply,
// Token: 0x0400049D RID: 1181
[Token(Token = "0x4000558")]
Subtractive,
// Token: 0x0400049E RID: 1182
[Token(Token = "0x4000559")]
Custom = 99
}
// Token: 0x020000B1 RID: 177
[Token(Token = "0x20000D0")]
[Serializable]
internal struct BlendFactors
{
// Token: 0x0400049F RID: 1183
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400055A")]
public float multiplicative;
// Token: 0x040004A0 RID: 1184
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x400055B")]
public float additive;
}
}
}
@@ -0,0 +1,34 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B5 RID: 181
[Token(Token = "0x2000095")]
internal static class Light2DLookupTexture
{
// Token: 0x0600035B RID: 859 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000336")]
[Address(RVA = "0x8EB0F0", Offset = "0x8EA0F0", VA = "0x1808EB0F0")]
public static Texture2D CreatePointLightLookupTexture()
{
return null;
}
// Token: 0x0600035C RID: 860 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000337")]
[Address(RVA = "0x8EAD70", Offset = "0x8E9D70", VA = "0x1808EAD70")]
public static Texture2D CreateFalloffLookupTexture()
{
return null;
}
// Token: 0x040004AC RID: 1196
[Token(Token = "0x40003CB")]
private static Texture2D s_PointLightLookupTexture;
// Token: 0x040004AD RID: 1197
[Token(Token = "0x40003CC")]
private static Texture2D s_FalloffLookupTexture;
}
}
@@ -0,0 +1,120 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000A8 RID: 168
[Token(Token = "0x2000090")]
internal class Light2DManager : IDisposable
{
// Token: 0x170000CB RID: 203
// (get) Token: 0x060002F5 RID: 757 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000CA")]
internal static List<Light2D>[] lights
{
[Token(Token = "0x60002DA")]
[Address(RVA = "0x8EBC60", Offset = "0x8EAC60", VA = "0x1808EBC60")]
get
{
return null;
}
}
// Token: 0x170000CC RID: 204
// (get) Token: 0x060002F6 RID: 758 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060002F7 RID: 759 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000CB")]
internal static CullingGroup cullingGroup
{
[Token(Token = "0x60002DB")]
[Address(RVA = "0x8EBBF0", Offset = "0x8EABF0", VA = "0x1808EBBF0")]
get
{
return null;
}
[Token(Token = "0x60002DC")]
[Address(RVA = "0x8EBD40", Offset = "0x8EAD40", VA = "0x1808EBD40")]
set
{
}
}
// Token: 0x170000CD RID: 205
// (get) Token: 0x060002F8 RID: 760 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060002F9 RID: 761 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000CC")]
internal static BoundingSphere[] boundingSpheres
{
[Token(Token = "0x60002DD")]
[Address(RVA = "0x8EBB80", Offset = "0x8EAB80", VA = "0x1808EBB80")]
get
{
return null;
}
[Token(Token = "0x60002DE")]
[Address(RVA = "0x8EBCD0", Offset = "0x8EACD0", VA = "0x1808EBCD0")]
set
{
}
}
// Token: 0x060002FA RID: 762 RVA: 0x000039D8 File Offset: 0x00001BD8
[Token(Token = "0x60002DF")]
[Address(RVA = "0x8EB760", Offset = "0x8EA760", VA = "0x1808EB760")]
internal static bool GetGlobalColor(int sortingLayerIndex, int blendStyleIndex, out Color color)
{
return default(bool);
}
// Token: 0x060002FB RID: 763 RVA: 0x000039F0 File Offset: 0x00001BF0
[Token(Token = "0x60002E0")]
[Address(RVA = "0x8EB5E0", Offset = "0x8EA5E0", VA = "0x1808EB5E0")]
internal static bool ContainsDuplicateGlobalLight(int sortingLayerIndex, int blendStyleIndex)
{
return default(bool);
}
// Token: 0x060002FC RID: 764 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002E1")]
[Address(RVA = "0x8EBA40", Offset = "0x8EAA40", VA = "0x1808EBA40")]
internal Light2DManager()
{
}
// Token: 0x060002FD RID: 765 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002E2")]
[Address(RVA = "0x8EB700", Offset = "0x8EA700", VA = "0x1808EB700", Slot = "4")]
public void Dispose()
{
}
// Token: 0x0400044D RID: 1101
[Token(Token = "0x4000390")]
private const int k_BlendStyleCount = 4;
// Token: 0x0400044E RID: 1102
[Token(Token = "0x4000391")]
private static Light2DManager s_Instance;
// Token: 0x0400044F RID: 1103
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000392")]
private Light2DManager m_PrevInstance;
// Token: 0x04000450 RID: 1104
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000393")]
private List<Light2D>[] m_Lights;
// Token: 0x04000451 RID: 1105
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000394")]
private CullingGroup m_CullingGroup;
// Token: 0x04000452 RID: 1106
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000395")]
private BoundingSphere[] m_BoundingSpheres;
}
}
@@ -0,0 +1,143 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering.Universal.LibTessDotNet;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B2 RID: 178
[Token(Token = "0x2000093")]
internal static class LightUtility
{
// Token: 0x06000341 RID: 833 RVA: 0x00003D68 File Offset: 0x00001F68
[Token(Token = "0x6000321")]
[Address(RVA = "0x8EE810", Offset = "0x8ED810", VA = "0x1808EE810")]
public static bool CheckForChange(int a, ref int b)
{
return default(bool);
}
// Token: 0x06000342 RID: 834 RVA: 0x00003D80 File Offset: 0x00001F80
[Token(Token = "0x6000322")]
[Address(RVA = "0x8EE7B0", Offset = "0x8ED7B0", VA = "0x1808EE7B0")]
public static bool CheckForChange(float a, ref float b)
{
return default(bool);
}
// Token: 0x06000343 RID: 835 RVA: 0x00003D98 File Offset: 0x00001F98
[Token(Token = "0x6000323")]
[Address(RVA = "0x8EE800", Offset = "0x8ED800", VA = "0x1808EE800")]
public static bool CheckForChange(bool a, ref bool b)
{
return default(bool);
}
// Token: 0x06000344 RID: 836 RVA: 0x00003DB0 File Offset: 0x00001FB0
[Token(Token = "0x6000324")]
[Address(RVA = "0x8EE820", Offset = "0x8ED820", VA = "0x1808EE820")]
public static bool CheckForChange(Vector2 a, ref Vector2 b)
{
return default(bool);
}
// Token: 0x06000345 RID: 837 RVA: 0x00003DC8 File Offset: 0x00001FC8
[Token(Token = "0x6000325")]
[Address(RVA = "0x8EE7D0", Offset = "0x8ED7D0", VA = "0x1808EE7D0")]
public static bool CheckForChange(Sprite a, ref Sprite b)
{
return default(bool);
}
// Token: 0x06000346 RID: 838 RVA: 0x00003DE0 File Offset: 0x00001FE0
[Token(Token = "0x6000326")]
[Address(RVA = "0x8EE5B0", Offset = "0x8ED5B0", VA = "0x1808EE5B0")]
public static Bounds CalculateBoundingSphere(ref Vector3[] vertices, ref Color[] colors, float falloffDistance)
{
return default(Bounds);
}
// Token: 0x06000347 RID: 839 RVA: 0x00003DF8 File Offset: 0x00001FF8
[Token(Token = "0x6000327")]
[Address(RVA = "0x8EE9A0", Offset = "0x8ED9A0", VA = "0x1808EE9A0")]
public static Bounds GenerateParametricMesh(ref Mesh mesh, float radius, float falloffDistance, float angle, int sides)
{
return default(Bounds);
}
// Token: 0x06000348 RID: 840 RVA: 0x00003E10 File Offset: 0x00002010
[Token(Token = "0x6000328")]
[Address(RVA = "0x8EF950", Offset = "0x8EE950", VA = "0x1808EF950")]
public static Bounds GenerateSpriteMesh(ref Mesh mesh, Sprite sprite, float scale)
{
return default(Bounds);
}
// Token: 0x06000349 RID: 841 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000329")]
[Address(RVA = "0x8EFF60", Offset = "0x8EEF60", VA = "0x1808EFF60")]
private static void GetFalloffExtrusion(ContourVertex[] contourPoints, int contourPointCount, ref List<Vector2> extrusionDir)
{
}
// Token: 0x0600034A RID: 842 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600032A")]
[Address(RVA = "0x8F0400", Offset = "0x8EF400", VA = "0x1808F0400")]
private static object InterpCustomVertexData(Vec3 position, object[] data, float[] weights)
{
return null;
}
// Token: 0x0600034B RID: 843 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600032B")]
[Address(RVA = "0x8F02F0", Offset = "0x8EF2F0", VA = "0x1808F02F0")]
public static void GetFalloffShape(Vector3[] shapePath, ref List<Vector2> extrusionDir)
{
}
// Token: 0x0600034C RID: 844 RVA: 0x00003E28 File Offset: 0x00002028
[Token(Token = "0x600032C")]
[Address(RVA = "0x8EF060", Offset = "0x8EE060", VA = "0x1808EF060")]
public static Bounds GenerateShapeMesh(ref Mesh mesh, Vector3[] shapePath, float falloffDistance)
{
return default(Bounds);
}
// Token: 0x0600034D RID: 845 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600032D")]
[Address(RVA = "0x8EE2F0", Offset = "0x8ED2F0", VA = "0x1808EE2F0")]
public static void AddShadowCasterGroupToList(ShadowCasterGroup2D shadowCaster, List<ShadowCasterGroup2D> list)
{
}
// Token: 0x0600034E RID: 846 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600032E")]
[Address(RVA = "0x8F04B0", Offset = "0x8EF4B0", VA = "0x1808F04B0")]
public static void RemoveShadowCasterGroupFromList(ShadowCasterGroup2D shadowCaster, List<ShadowCasterGroup2D> list)
{
}
// Token: 0x0600034F RID: 847 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600032F")]
[Address(RVA = "0x8EE8A0", Offset = "0x8ED8A0", VA = "0x1808EE8A0")]
private static CompositeShadowCaster2D FindTopMostCompositeShadowCaster(ShadowCaster2D shadowCaster)
{
return null;
}
// Token: 0x06000350 RID: 848 RVA: 0x00003E40 File Offset: 0x00002040
[Token(Token = "0x6000330")]
[Address(RVA = "0x8EE3B0", Offset = "0x8ED3B0", VA = "0x1808EE3B0")]
public static bool AddToShadowCasterGroup(ShadowCaster2D shadowCaster, ref ShadowCasterGroup2D shadowCasterGroup)
{
return default(bool);
}
// Token: 0x06000351 RID: 849 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000331")]
[Address(RVA = "0x8F0430", Offset = "0x8EF430", VA = "0x1808F0430")]
public static void RemoveFromShadowCasterGroup(ShadowCaster2D shadowCaster, ShadowCasterGroup2D shadowCasterGroup)
{
}
}
}
@@ -0,0 +1,348 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B7 RID: 183
[Token(Token = "0x2000097")]
[DisallowMultipleComponent]
[AddComponentMenu("Rendering/2D/Pixel Perfect Camera (Experimental)")]
[RequireComponent(typeof(Camera))]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
public class PixelPerfectCamera : MonoBehaviour, IPixelPerfectCamera
{
// Token: 0x170000EB RID: 235
// (get) Token: 0x06000379 RID: 889 RVA: 0x00003F00 File Offset: 0x00002100
// (set) Token: 0x0600037A RID: 890 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000E8")]
public int assetsPPU
{
[Token(Token = "0x6000354")]
[Address(RVA = "0x411540", Offset = "0x410540", VA = "0x180411540", Slot = "4")]
get
{
return 0;
}
[Token(Token = "0x6000355")]
[Address(RVA = "0x8F3120", Offset = "0x8F2120", VA = "0x1808F3120", Slot = "5")]
set
{
}
}
// Token: 0x170000EC RID: 236
// (get) Token: 0x0600037B RID: 891 RVA: 0x00003F18 File Offset: 0x00002118
// (set) Token: 0x0600037C RID: 892 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000E9")]
public int refResolutionX
{
[Token(Token = "0x6000356")]
[Address(RVA = "0x497590", Offset = "0x496590", VA = "0x180497590", Slot = "6")]
get
{
return 0;
}
[Token(Token = "0x6000357")]
[Address(RVA = "0x8F3180", Offset = "0x8F2180", VA = "0x1808F3180", Slot = "7")]
set
{
}
}
// Token: 0x170000ED RID: 237
// (get) Token: 0x0600037D RID: 893 RVA: 0x00003F30 File Offset: 0x00002130
// (set) Token: 0x0600037E RID: 894 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000EA")]
public int refResolutionY
{
[Token(Token = "0x6000358")]
[Address(RVA = "0x470B70", Offset = "0x46FB70", VA = "0x180470B70", Slot = "8")]
get
{
return 0;
}
[Token(Token = "0x6000359")]
[Address(RVA = "0x8F31B0", Offset = "0x8F21B0", VA = "0x1808F31B0", Slot = "9")]
set
{
}
}
// Token: 0x170000EE RID: 238
// (get) Token: 0x0600037F RID: 895 RVA: 0x00003F48 File Offset: 0x00002148
// (set) Token: 0x06000380 RID: 896 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000EB")]
public bool upscaleRT
{
[Token(Token = "0x600035A")]
[Address(RVA = "0x6350A0", Offset = "0x6340A0", VA = "0x1806350A0", Slot = "10")]
get
{
return default(bool);
}
[Token(Token = "0x600035B")]
[Address(RVA = "0x6350C0", Offset = "0x6340C0", VA = "0x1806350C0", Slot = "11")]
set
{
}
}
// Token: 0x170000EF RID: 239
// (get) Token: 0x06000381 RID: 897 RVA: 0x00003F60 File Offset: 0x00002160
// (set) Token: 0x06000382 RID: 898 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000EC")]
public bool pixelSnapping
{
[Token(Token = "0x600035C")]
[Address(RVA = "0x696820", Offset = "0x695820", VA = "0x180696820", Slot = "12")]
get
{
return default(bool);
}
[Token(Token = "0x600035D")]
[Address(RVA = "0x8F3170", Offset = "0x8F2170", VA = "0x1808F3170", Slot = "13")]
set
{
}
}
// Token: 0x170000F0 RID: 240
// (get) Token: 0x06000383 RID: 899 RVA: 0x00003F78 File Offset: 0x00002178
// (set) Token: 0x06000384 RID: 900 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000ED")]
public bool cropFrameX
{
[Token(Token = "0x600035E")]
[Address(RVA = "0x8F2FC0", Offset = "0x8F1FC0", VA = "0x1808F2FC0", Slot = "14")]
get
{
return default(bool);
}
[Token(Token = "0x600035F")]
[Address(RVA = "0x8F3150", Offset = "0x8F2150", VA = "0x1808F3150", Slot = "15")]
set
{
}
}
// Token: 0x170000F1 RID: 241
// (get) Token: 0x06000385 RID: 901 RVA: 0x00003F90 File Offset: 0x00002190
// (set) Token: 0x06000386 RID: 902 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000EE")]
public bool cropFrameY
{
[Token(Token = "0x6000360")]
[Address(RVA = "0x8F2FD0", Offset = "0x8F1FD0", VA = "0x1808F2FD0", Slot = "16")]
get
{
return default(bool);
}
[Token(Token = "0x6000361")]
[Address(RVA = "0x8F3160", Offset = "0x8F2160", VA = "0x1808F3160", Slot = "17")]
set
{
}
}
// Token: 0x170000F2 RID: 242
// (get) Token: 0x06000387 RID: 903 RVA: 0x00003FA8 File Offset: 0x000021A8
// (set) Token: 0x06000388 RID: 904 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000EF")]
public bool stretchFill
{
[Token(Token = "0x6000362")]
[Address(RVA = "0x51F260", Offset = "0x51E260", VA = "0x18051F260", Slot = "18")]
get
{
return default(bool);
}
[Token(Token = "0x6000363")]
[Address(RVA = "0x51F2B0", Offset = "0x51E2B0", VA = "0x18051F2B0", Slot = "19")]
set
{
}
}
// Token: 0x170000F3 RID: 243
// (get) Token: 0x06000389 RID: 905 RVA: 0x00003FC0 File Offset: 0x000021C0
[Token(Token = "0x170000F0")]
public int pixelRatio
{
[Token(Token = "0x6000364")]
[Address(RVA = "0x8F30D0", Offset = "0x8F20D0", VA = "0x1808F30D0")]
get
{
return 0;
}
}
// Token: 0x0600038A RID: 906 RVA: 0x00003FD8 File Offset: 0x000021D8
[Token(Token = "0x6000365")]
[Address(RVA = "0x8F2E50", Offset = "0x8F1E50", VA = "0x1808F2E50")]
public Vector3 RoundToPixel(Vector3 position)
{
return default(Vector3);
}
// Token: 0x0600038B RID: 907 RVA: 0x00003FF0 File Offset: 0x000021F0
[Token(Token = "0x6000366")]
[Address(RVA = "0x8F2560", Offset = "0x8F1560", VA = "0x1808F2560")]
public float CorrectCinemachineOrthoSize(float targetOrthoSize)
{
return 0f;
}
// Token: 0x170000F4 RID: 244
// (get) Token: 0x0600038C RID: 908 RVA: 0x00004008 File Offset: 0x00002208
[Token(Token = "0x170000F1")]
internal bool isRunning
{
[Token(Token = "0x6000367")]
[Address(RVA = "0x8F3020", Offset = "0x8F2020", VA = "0x1808F3020")]
get
{
return default(bool);
}
}
// Token: 0x170000F5 RID: 245
// (get) Token: 0x0600038D RID: 909 RVA: 0x00004020 File Offset: 0x00002220
[Token(Token = "0x170000F2")]
internal FilterMode finalBlitFilterMode
{
[Token(Token = "0x6000368")]
[Address(RVA = "0x8F2FE0", Offset = "0x8F1FE0", VA = "0x1808F2FE0")]
get
{
return FilterMode.Point;
}
}
// Token: 0x170000F6 RID: 246
// (get) Token: 0x0600038E RID: 910 RVA: 0x00004038 File Offset: 0x00002238
[Token(Token = "0x170000F3")]
internal Vector2Int offscreenRTSize
{
[Token(Token = "0x6000369")]
[Address(RVA = "0x8F3030", Offset = "0x8F2030", VA = "0x1808F3030")]
get
{
return default(Vector2Int);
}
}
// Token: 0x0600038F RID: 911 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036A")]
[Address(RVA = "0x8F2A90", Offset = "0x8F1A90", VA = "0x1808F2A90")]
private void PixelSnap()
{
}
// Token: 0x06000390 RID: 912 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036B")]
[Address(RVA = "0x8F24B0", Offset = "0x8F14B0", VA = "0x1808F24B0")]
private void Awake()
{
}
// Token: 0x06000391 RID: 913 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036C")]
[Address(RVA = "0x8F2580", Offset = "0x8F1580", VA = "0x1808F2580")]
private void OnBeginCameraRendering(ScriptableRenderContext context, Camera camera)
{
}
// Token: 0x06000392 RID: 914 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036D")]
[Address(RVA = "0x8F2A10", Offset = "0x8F1A10", VA = "0x1808F2A10")]
private void OnEndCameraRendering(ScriptableRenderContext context, Camera camera)
{
}
// Token: 0x06000393 RID: 915 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036E")]
[Address(RVA = "0x8F2950", Offset = "0x8F1950", VA = "0x1808F2950")]
private void OnEnable()
{
}
// Token: 0x06000394 RID: 916 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036F")]
[Address(RVA = "0x8F2810", Offset = "0x8F1810", VA = "0x1808F2810")]
internal void OnDisable()
{
}
// Token: 0x06000395 RID: 917 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000370")]
[Address(RVA = "0x8F2FA0", Offset = "0x8F1FA0", VA = "0x1808F2FA0")]
public PixelPerfectCamera()
{
}
// Token: 0x040004C8 RID: 1224
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40003E7")]
[SerializeField]
private int m_AssetsPPU;
// Token: 0x040004C9 RID: 1225
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40003E8")]
[SerializeField]
private int m_RefResolutionX;
// Token: 0x040004CA RID: 1226
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40003E9")]
[SerializeField]
private int m_RefResolutionY;
// Token: 0x040004CB RID: 1227
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40003EA")]
[SerializeField]
private bool m_UpscaleRT;
// Token: 0x040004CC RID: 1228
[FieldOffset(Offset = "0x25")]
[Token(Token = "0x40003EB")]
[SerializeField]
private bool m_PixelSnapping;
// Token: 0x040004CD RID: 1229
[FieldOffset(Offset = "0x26")]
[Token(Token = "0x40003EC")]
[SerializeField]
private bool m_CropFrameX;
// Token: 0x040004CE RID: 1230
[FieldOffset(Offset = "0x27")]
[Token(Token = "0x40003ED")]
[SerializeField]
private bool m_CropFrameY;
// Token: 0x040004CF RID: 1231
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40003EE")]
[SerializeField]
private bool m_StretchFill;
// Token: 0x040004D0 RID: 1232
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40003EF")]
private Camera m_Camera;
// Token: 0x040004D1 RID: 1233
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40003F0")]
private PixelPerfectCameraInternal m_Internal;
// Token: 0x040004D2 RID: 1234
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40003F1")]
private bool m_CinemachineCompatibilityMode;
}
}
@@ -0,0 +1,131 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B9 RID: 185
[Token(Token = "0x2000099")]
[Serializable]
internal class PixelPerfectCameraInternal : ISerializationCallbackReceiver
{
// Token: 0x060003A6 RID: 934 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000381")]
[Address(RVA = "0x8F2450", Offset = "0x8F1450", VA = "0x1808F2450")]
internal PixelPerfectCameraInternal(IPixelPerfectCamera component)
{
}
// Token: 0x060003A7 RID: 935 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000382")]
[Address(RVA = "0x8F23C0", Offset = "0x8F13C0", VA = "0x1808F23C0", Slot = "4")]
public void OnBeforeSerialize()
{
}
// Token: 0x060003A8 RID: 936 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000383")]
[Address(RVA = "0x8F2350", Offset = "0x8F1350", VA = "0x1808F2350", Slot = "5")]
public void OnAfterDeserialize()
{
}
// Token: 0x060003A9 RID: 937 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000384")]
[Address(RVA = "0x8F1A00", Offset = "0x8F0A00", VA = "0x1808F1A00")]
internal void CalculateCameraProperties(int screenWidth, int screenHeight)
{
}
// Token: 0x060003AA RID: 938 RVA: 0x00004050 File Offset: 0x00002250
[Token(Token = "0x6000385")]
[Address(RVA = "0x8F1EF0", Offset = "0x8F0EF0", VA = "0x1808F1EF0")]
internal Rect CalculateFinalBlitPixelRect(int screenWidth, int screenHeight)
{
return default(Rect);
}
// Token: 0x060003AB RID: 939 RVA: 0x00004068 File Offset: 0x00002268
[Token(Token = "0x6000386")]
[Address(RVA = "0x8F2180", Offset = "0x8F1180", VA = "0x1808F2180")]
internal float CorrectCinemachineOrthoSize(float targetOrthoSize)
{
return 0f;
}
// Token: 0x040004D3 RID: 1235
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40003F2")]
[NonSerialized]
private IPixelPerfectCamera m_Component;
// Token: 0x040004D4 RID: 1236
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40003F3")]
private PixelPerfectCamera m_SerializableComponent;
// Token: 0x040004D5 RID: 1237
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40003F4")]
internal float originalOrthoSize;
// Token: 0x040004D6 RID: 1238
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40003F5")]
internal bool hasPostProcessLayer;
// Token: 0x040004D7 RID: 1239
[FieldOffset(Offset = "0x25")]
[Token(Token = "0x40003F6")]
internal bool cropFrameXAndY;
// Token: 0x040004D8 RID: 1240
[FieldOffset(Offset = "0x26")]
[Token(Token = "0x40003F7")]
internal bool cropFrameXOrY;
// Token: 0x040004D9 RID: 1241
[FieldOffset(Offset = "0x27")]
[Token(Token = "0x40003F8")]
internal bool useStretchFill;
// Token: 0x040004DA RID: 1242
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40003F9")]
internal int zoom;
// Token: 0x040004DB RID: 1243
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40003FA")]
internal bool useOffscreenRT;
// Token: 0x040004DC RID: 1244
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40003FB")]
internal int offscreenRTWidth;
// Token: 0x040004DD RID: 1245
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40003FC")]
internal int offscreenRTHeight;
// Token: 0x040004DE RID: 1246
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40003FD")]
internal Rect pixelRect;
// Token: 0x040004DF RID: 1247
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40003FE")]
internal float orthoSize;
// Token: 0x040004E0 RID: 1248
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40003FF")]
internal float unitsPerPixel;
// Token: 0x040004E1 RID: 1249
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000400")]
internal int cinemachineVCamZoom;
}
}
@@ -0,0 +1,63 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B4 RID: 180
[Token(Token = "0x2000094")]
internal class Render2DLightingPass : ScriptableRenderPass
{
// Token: 0x06000357 RID: 855 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000332")]
[Address(RVA = "0x8F4960", Offset = "0x8F3960", VA = "0x1808F4960")]
public Render2DLightingPass(Renderer2DData rendererData)
{
}
// Token: 0x06000358 RID: 856 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000333")]
[Address(RVA = "0x8F4700", Offset = "0x8F3700", VA = "0x1808F4700")]
public void GetTransparencySortingMode(Camera camera, ref SortingSettings sortingSettings)
{
}
// Token: 0x06000359 RID: 857 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000334")]
[Address(RVA = "0x8F31E0", Offset = "0x8F21E0", VA = "0x1808F31E0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040004A5 RID: 1189
[Token(Token = "0x40003C4")]
private static SortingLayer[] s_SortingLayers;
// Token: 0x040004A6 RID: 1190
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40003C5")]
private Renderer2DData m_Renderer2DData;
// Token: 0x040004A7 RID: 1191
[Token(Token = "0x40003C6")]
private static readonly ShaderTagId k_CombinedRenderingPassNameOld;
// Token: 0x040004A8 RID: 1192
[Token(Token = "0x40003C7")]
private static readonly ShaderTagId k_CombinedRenderingPassName;
// Token: 0x040004A9 RID: 1193
[Token(Token = "0x40003C8")]
private static readonly ShaderTagId k_NormalsRenderingPassName;
// Token: 0x040004AA RID: 1194
[Token(Token = "0x40003C9")]
private static readonly ShaderTagId k_LegacyPassName;
// Token: 0x040004AB RID: 1195
[Token(Token = "0x40003CA")]
private static readonly List<ShaderTagId> k_ShaderTags;
}
}
@@ -0,0 +1,170 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000C5 RID: 197
[Token(Token = "0x20000A2")]
[ExcludeFromPreset]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
public class RenderObjects : ScriptableRendererFeature
{
// Token: 0x060003F7 RID: 1015 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003CB")]
[Address(RVA = "0x8F5720", Offset = "0x8F4720", VA = "0x1808F5720", Slot = "4")]
public override void Create()
{
}
// Token: 0x060003F8 RID: 1016 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003CC")]
[Address(RVA = "0x8F56F0", Offset = "0x8F46F0", VA = "0x1808F56F0", Slot = "5")]
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
{
}
// Token: 0x060003F9 RID: 1017 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003CD")]
[Address(RVA = "0x8F5A10", Offset = "0x8F4A10", VA = "0x1808F5A10")]
public RenderObjects()
{
}
// Token: 0x04000526 RID: 1318
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400043A")]
public RenderObjects.RenderObjectsSettings settings;
// Token: 0x04000527 RID: 1319
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400043B")]
private RenderObjectsPass renderObjectsPass;
// Token: 0x020000C6 RID: 198
[Token(Token = "0x20000D5")]
[Serializable]
public class RenderObjectsSettings
{
// Token: 0x060003FA RID: 1018 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000479")]
[Address(RVA = "0x8F5620", Offset = "0x8F4620", VA = "0x1808F5620")]
public RenderObjectsSettings()
{
}
// Token: 0x04000528 RID: 1320
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400056B")]
public string passTag;
// Token: 0x04000529 RID: 1321
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400056C")]
public RenderPassEvent Event;
// Token: 0x0400052A RID: 1322
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400056D")]
public RenderObjects.FilterSettings filterSettings;
// Token: 0x0400052B RID: 1323
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400056E")]
public Material overrideMaterial;
// Token: 0x0400052C RID: 1324
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400056F")]
public int overrideMaterialPassIndex;
// Token: 0x0400052D RID: 1325
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4000570")]
public bool overrideDepthState;
// Token: 0x0400052E RID: 1326
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000571")]
public CompareFunction depthCompareFunction;
// Token: 0x0400052F RID: 1327
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4000572")]
public bool enableWrite;
// Token: 0x04000530 RID: 1328
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000573")]
public StencilStateData stencilSettings;
// Token: 0x04000531 RID: 1329
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000574")]
public RenderObjects.CustomCameraSettings cameraSettings;
}
// Token: 0x020000C7 RID: 199
[Token(Token = "0x20000D6")]
[Serializable]
public class FilterSettings
{
// Token: 0x060003FB RID: 1019 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600047A")]
[Address(RVA = "0x8E9C10", Offset = "0x8E8C10", VA = "0x1808E9C10")]
public FilterSettings()
{
}
// Token: 0x04000532 RID: 1330
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000575")]
public RenderQueueType RenderQueueType;
// Token: 0x04000533 RID: 1331
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000576")]
public LayerMask LayerMask;
// Token: 0x04000534 RID: 1332
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000577")]
public string[] PassNames;
}
// Token: 0x020000C8 RID: 200
[Token(Token = "0x20000D7")]
[Serializable]
public class CustomCameraSettings
{
// Token: 0x060003FC RID: 1020 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600047B")]
[Address(RVA = "0x8E9810", Offset = "0x8E8810", VA = "0x1808E9810")]
public CustomCameraSettings()
{
}
// Token: 0x04000535 RID: 1333
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000578")]
public bool overrideCamera;
// Token: 0x04000536 RID: 1334
[FieldOffset(Offset = "0x11")]
[Token(Token = "0x4000579")]
public bool restoreCamera;
// Token: 0x04000537 RID: 1335
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x400057A")]
public Vector4 offset;
// Token: 0x04000538 RID: 1336
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400057B")]
public float cameraFieldOfView;
}
}
}
@@ -0,0 +1,121 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000C3 RID: 195
[Token(Token = "0x20000A0")]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
public class RenderObjectsPass : ScriptableRenderPass
{
// Token: 0x17000115 RID: 277
// (get) Token: 0x060003EF RID: 1007 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060003F0 RID: 1008 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000112")]
public Material overrideMaterial
{
[Token(Token = "0x60003C3")]
[Address(RVA = "0x4936B0", Offset = "0x4926B0", VA = "0x1804936B0")]
[CompilerGenerated]
get
{
return null;
}
[Token(Token = "0x60003C4")]
[Address(RVA = "0x481840", Offset = "0x480840", VA = "0x180481840")]
[CompilerGenerated]
set
{
}
}
// Token: 0x17000116 RID: 278
// (get) Token: 0x060003F1 RID: 1009 RVA: 0x00004230 File Offset: 0x00002430
// (set) Token: 0x060003F2 RID: 1010 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000113")]
public int overrideMaterialPassIndex
{
[Token(Token = "0x60003C5")]
[Address(RVA = "0x8F5600", Offset = "0x8F4600", VA = "0x1808F5600")]
[CompilerGenerated]
get
{
return 0;
}
[Token(Token = "0x60003C6")]
[Address(RVA = "0x8F5610", Offset = "0x8F4610", VA = "0x1808F5610")]
[CompilerGenerated]
set
{
}
}
// Token: 0x060003F3 RID: 1011 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C7")]
[Address(RVA = "0x8F5120", Offset = "0x8F4120", VA = "0x1808F5120")]
public void SetDetphState(bool writeEnabled, CompareFunction function = CompareFunction.Less)
{
}
// Token: 0x060003F4 RID: 1012 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C8")]
[Address(RVA = "0x8F51A0", Offset = "0x8F41A0", VA = "0x1808F51A0")]
public void SetStencilState(int reference, CompareFunction compareFunction, StencilOp passOp, StencilOp failOp, StencilOp zFailOp)
{
}
// Token: 0x060003F5 RID: 1013 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C9")]
[Address(RVA = "0x8F52B0", Offset = "0x8F42B0", VA = "0x1808F52B0")]
public RenderObjectsPass(string profilerTag, RenderPassEvent renderPassEvent, string[] shaderTags, RenderQueueType renderQueueType, int layerMask, RenderObjects.CustomCameraSettings cameraSettings)
{
}
// Token: 0x060003F6 RID: 1014 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003CA")]
[Address(RVA = "0x8F4A20", Offset = "0x8F3A20", VA = "0x1808F4A20", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0400051A RID: 1306
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400042E")]
private RenderQueueType renderQueueType;
// Token: 0x0400051B RID: 1307
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400042F")]
private FilteringSettings m_FilteringSettings;
// Token: 0x0400051C RID: 1308
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000430")]
private RenderObjects.CustomCameraSettings m_CameraSettings;
// Token: 0x0400051D RID: 1309
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000431")]
private string m_ProfilerTag;
// Token: 0x0400051E RID: 1310
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000432")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x04000521 RID: 1313
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000435")]
private List<ShaderTagId> m_ShaderTagIdList;
// Token: 0x04000522 RID: 1314
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000436")]
private RenderStateBlock m_RenderStateBlock;
}
}
@@ -0,0 +1,19 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000C4 RID: 196
[Token(Token = "0x20000A1")]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
public enum RenderQueueType
{
// Token: 0x04000524 RID: 1316
[Token(Token = "0x4000438")]
Opaque,
// Token: 0x04000525 RID: 1317
[Token(Token = "0x4000439")]
Transparent
}
}
@@ -0,0 +1,164 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.Rendering.Universal.Internal;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000BA RID: 186
[Token(Token = "0x200009A")]
internal class Renderer2D : ScriptableRenderer
{
// Token: 0x170000FF RID: 255
// (get) Token: 0x060003AC RID: 940 RVA: 0x00004080 File Offset: 0x00002280
[Token(Token = "0x170000FC")]
internal bool createColorTexture
{
[Token(Token = "0x6000387")]
[Address(RVA = "0x8F69F0", Offset = "0x8F59F0", VA = "0x1808F69F0")]
get
{
return default(bool);
}
}
// Token: 0x17000100 RID: 256
// (get) Token: 0x060003AD RID: 941 RVA: 0x00004098 File Offset: 0x00002298
[Token(Token = "0x170000FD")]
internal bool createDepthTexture
{
[Token(Token = "0x6000388")]
[Address(RVA = "0x8F6A00", Offset = "0x8F5A00", VA = "0x1808F6A00")]
get
{
return default(bool);
}
}
// Token: 0x060003AE RID: 942 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000389")]
[Address(RVA = "0x8F66D0", Offset = "0x8F56D0", VA = "0x1808F66D0")]
public Renderer2D(Renderer2DData data)
{
}
// Token: 0x060003AF RID: 943 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600038A")]
[Address(RVA = "0x8F5F20", Offset = "0x8F4F20", VA = "0x1808F5F20", Slot = "5")]
protected override void Dispose(bool disposing)
{
}
// Token: 0x060003B0 RID: 944 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600038B")]
[Address(RVA = "0x42D840", Offset = "0x42C840", VA = "0x18042D840")]
public Renderer2DData GetRenderer2DData()
{
return null;
}
// Token: 0x060003B1 RID: 945 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600038C")]
[Address(RVA = "0x8F5C00", Offset = "0x8F4C00", VA = "0x1808F5C00")]
private void CreateRenderTextures(ref CameraData cameraData, bool forceCreateColorTexture, FilterMode colorTextureFilterMode, CommandBuffer cmd, out RenderTargetHandle colorTargetHandle, out RenderTargetHandle depthTargetHandle)
{
}
// Token: 0x060003B2 RID: 946 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600038D")]
[Address(RVA = "0x8F6040", Offset = "0x8F5040", VA = "0x1808F6040", Slot = "6")]
public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060003B3 RID: 947 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600038E")]
[Address(RVA = "0x8F5FE0", Offset = "0x8F4FE0", VA = "0x1808F5FE0", Slot = "8")]
public override void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData)
{
}
// Token: 0x060003B4 RID: 948 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600038F")]
[Address(RVA = "0x8F5F80", Offset = "0x8F4F80", VA = "0x1808F5F80", Slot = "10")]
public override void FinishRendering(CommandBuffer cmd)
{
}
// Token: 0x040004E2 RID: 1250
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000401")]
private ColorGradingLutPass m_ColorGradingLutPass;
// Token: 0x040004E3 RID: 1251
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000402")]
private Render2DLightingPass m_Render2DLightingPass;
// Token: 0x040004E4 RID: 1252
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000403")]
private PostProcessPass m_PostProcessPass;
// Token: 0x040004E5 RID: 1253
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000404")]
private FinalBlitPass m_FinalBlitPass;
// Token: 0x040004E6 RID: 1254
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000405")]
private PostProcessPass m_FinalPostProcessPass;
// Token: 0x040004E7 RID: 1255
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000406")]
private PostProcessPassCompat m_PostProcessPassCompat;
// Token: 0x040004E8 RID: 1256
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000407")]
private bool m_UseDepthStencilBuffer;
// Token: 0x040004E9 RID: 1257
[FieldOffset(Offset = "0xB1")]
[Token(Token = "0x4000408")]
private bool m_CreateColorTexture;
// Token: 0x040004EA RID: 1258
[FieldOffset(Offset = "0xB2")]
[Token(Token = "0x4000409")]
private bool m_CreateDepthTexture;
// Token: 0x040004EB RID: 1259
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x400040A")]
private readonly RenderTargetHandle k_ColorTextureHandle;
// Token: 0x040004EC RID: 1260
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400040B")]
private readonly RenderTargetHandle k_DepthTextureHandle;
// Token: 0x040004ED RID: 1261
[FieldOffset(Offset = "0xBC")]
[Token(Token = "0x400040C")]
private readonly RenderTargetHandle k_AfterPostProcessColorHandle;
// Token: 0x040004EE RID: 1262
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400040D")]
private readonly RenderTargetHandle k_ColorGradingLutHandle;
// Token: 0x040004EF RID: 1263
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x400040E")]
private Material m_BlitMaterial;
// Token: 0x040004F0 RID: 1264
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x400040F")]
private Renderer2DData m_Renderer2DData;
}
}
@@ -0,0 +1,304 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.Scripting.APIUpdating;
using UnityEngine.Serialization;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000BB RID: 187
[Token(Token = "0x200009B")]
[ReloadGroup]
[ExcludeFromPreset]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
[Serializable]
public class Renderer2DData : ScriptableRendererData
{
// Token: 0x17000101 RID: 257
// (get) Token: 0x060003B5 RID: 949 RVA: 0x000040B0 File Offset: 0x000022B0
[Token(Token = "0x170000FE")]
public float hdrEmulationScale
{
[Token(Token = "0x6000390")]
[Address(RVA = "0x812640", Offset = "0x811640", VA = "0x180812640")]
get
{
return 0f;
}
}
// Token: 0x17000102 RID: 258
// (get) Token: 0x060003B6 RID: 950 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000FF")]
public Light2DBlendStyle[] lightBlendStyles
{
[Token(Token = "0x6000391")]
[Address(RVA = "0x4975A0", Offset = "0x4965A0", VA = "0x1804975A0")]
get
{
return null;
}
}
// Token: 0x17000103 RID: 259
// (get) Token: 0x060003B7 RID: 951 RVA: 0x000040C8 File Offset: 0x000022C8
[Token(Token = "0x17000100")]
internal bool useDepthStencilBuffer
{
[Token(Token = "0x6000392")]
[Address(RVA = "0x41CF80", Offset = "0x41BF80", VA = "0x18041CF80")]
get
{
return default(bool);
}
}
// Token: 0x17000104 RID: 260
// (get) Token: 0x060003B8 RID: 952 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000101")]
internal Shader shapeLightShader
{
[Token(Token = "0x6000393")]
[Address(RVA = "0x417710", Offset = "0x416710", VA = "0x180417710")]
get
{
return null;
}
}
// Token: 0x17000105 RID: 261
// (get) Token: 0x060003B9 RID: 953 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000102")]
internal Shader shapeLightVolumeShader
{
[Token(Token = "0x6000394")]
[Address(RVA = "0x417720", Offset = "0x416720", VA = "0x180417720")]
get
{
return null;
}
}
// Token: 0x17000106 RID: 262
// (get) Token: 0x060003BA RID: 954 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000103")]
internal Shader pointLightShader
{
[Token(Token = "0x6000395")]
[Address(RVA = "0x4177D0", Offset = "0x4167D0", VA = "0x1804177D0")]
get
{
return null;
}
}
// Token: 0x17000107 RID: 263
// (get) Token: 0x060003BB RID: 955 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000104")]
internal Shader pointLightVolumeShader
{
[Token(Token = "0x6000396")]
[Address(RVA = "0x493640", Offset = "0x492640", VA = "0x180493640")]
get
{
return null;
}
}
// Token: 0x17000108 RID: 264
// (get) Token: 0x060003BC RID: 956 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000105")]
internal Shader blitShader
{
[Token(Token = "0x6000397")]
[Address(RVA = "0x4177C0", Offset = "0x4167C0", VA = "0x1804177C0")]
get
{
return null;
}
}
// Token: 0x17000109 RID: 265
// (get) Token: 0x060003BD RID: 957 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000106")]
internal Shader shadowGroupShader
{
[Token(Token = "0x6000398")]
[Address(RVA = "0x4177B0", Offset = "0x4167B0", VA = "0x1804177B0")]
get
{
return null;
}
}
// Token: 0x1700010A RID: 266
// (get) Token: 0x060003BE RID: 958 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000107")]
internal Shader removeSelfShadowShader
{
[Token(Token = "0x6000399")]
[Address(RVA = "0x4C31C0", Offset = "0x4C21C0", VA = "0x1804C31C0")]
get
{
return null;
}
}
// Token: 0x1700010B RID: 267
// (get) Token: 0x060003BF RID: 959 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000108")]
internal PostProcessData postProcessData
{
[Token(Token = "0x600039A")]
[Address(RVA = "0x54F060", Offset = "0x54E060", VA = "0x18054F060")]
get
{
return null;
}
}
// Token: 0x1700010C RID: 268
// (get) Token: 0x060003C0 RID: 960 RVA: 0x000040E0 File Offset: 0x000022E0
[Token(Token = "0x17000109")]
internal TransparencySortMode transparencySortMode
{
[Token(Token = "0x600039B")]
[Address(RVA = "0x4257C0", Offset = "0x4247C0", VA = "0x1804257C0")]
get
{
return TransparencySortMode.Default;
}
}
// Token: 0x1700010D RID: 269
// (get) Token: 0x060003C1 RID: 961 RVA: 0x000040F8 File Offset: 0x000022F8
[Token(Token = "0x1700010A")]
internal Vector3 transparencySortAxis
{
[Token(Token = "0x600039C")]
[Address(RVA = "0x791670", Offset = "0x790670", VA = "0x180791670")]
get
{
return default(Vector3);
}
}
// Token: 0x060003C2 RID: 962 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600039D")]
[Address(RVA = "0x8F5B20", Offset = "0x8F4B20", VA = "0x1808F5B20", Slot = "4")]
protected override ScriptableRenderer Create()
{
return null;
}
// Token: 0x060003C3 RID: 963 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600039E")]
[Address(RVA = "0x8F5B80", Offset = "0x8F4B80", VA = "0x1808F5B80")]
public Renderer2DData()
{
}
// Token: 0x040004F1 RID: 1265
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000410")]
[SerializeField]
private TransparencySortMode m_TransparencySortMode;
// Token: 0x040004F2 RID: 1266
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4000411")]
[SerializeField]
private Vector3 m_TransparencySortAxis;
// Token: 0x040004F3 RID: 1267
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000412")]
[SerializeField]
private float m_HDREmulationScale;
// Token: 0x040004F4 RID: 1268
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000413")]
[SerializeField]
[FormerlySerializedAs("m_LightOperations")]
private Light2DBlendStyle[] m_LightBlendStyles;
// Token: 0x040004F5 RID: 1269
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000414")]
[SerializeField]
private bool m_UseDepthStencilBuffer;
// Token: 0x040004F6 RID: 1270
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000415")]
[SerializeField]
[Reload("Shaders/2D/Light2D-Shape.shader", ReloadAttribute.Package.Root)]
private Shader m_ShapeLightShader;
// Token: 0x040004F7 RID: 1271
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000416")]
[SerializeField]
[Reload("Shaders/2D/Light2D-Shape-Volumetric.shader", ReloadAttribute.Package.Root)]
private Shader m_ShapeLightVolumeShader;
// Token: 0x040004F8 RID: 1272
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000417")]
[SerializeField]
[Reload("Shaders/2D/Light2D-Point.shader", ReloadAttribute.Package.Root)]
private Shader m_PointLightShader;
// Token: 0x040004F9 RID: 1273
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000418")]
[SerializeField]
[Reload("Shaders/2D/Light2D-Point-Volumetric.shader", ReloadAttribute.Package.Root)]
private Shader m_PointLightVolumeShader;
// Token: 0x040004FA RID: 1274
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000419")]
[SerializeField]
[Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)]
private Shader m_BlitShader;
// Token: 0x040004FB RID: 1275
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400041A")]
[SerializeField]
[Reload("Shaders/2D/ShadowGroup2D.shader", ReloadAttribute.Package.Root)]
private Shader m_ShadowGroupShader;
// Token: 0x040004FC RID: 1276
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400041B")]
[SerializeField]
[Reload("Shaders/2D/Shadow2DRemoveSelf.shader", ReloadAttribute.Package.Root)]
private Shader m_RemoveSelfShadowShader;
// Token: 0x040004FD RID: 1277
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400041C")]
[SerializeField]
[Reload("Runtime/Data/PostProcessData.asset", ReloadAttribute.Package.Root)]
private PostProcessData m_PostProcessData;
// Token: 0x020000BC RID: 188
[Token(Token = "0x20000D2")]
public enum Renderer2DDefaultMaterialType
{
// Token: 0x040004FF RID: 1279
[Token(Token = "0x4000561")]
Lit,
// Token: 0x04000500 RID: 1280
[Token(Token = "0x4000562")]
Unlit,
// Token: 0x04000501 RID: 1281
[Token(Token = "0x4000563")]
Custom
}
}
}
@@ -0,0 +1,316 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B6 RID: 182
[Token(Token = "0x2000096")]
internal static class RendererLighting
{
// Token: 0x0600035D RID: 861 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000338")]
[Address(RVA = "0x8FB3A0", Offset = "0x8FA3A0", VA = "0x1808FB3A0")]
public static void Setup(RenderingData renderingData, Renderer2DData renderer2DData)
{
}
// Token: 0x0600035E RID: 862 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000339")]
[Address(RVA = "0x8F73E0", Offset = "0x8F63E0", VA = "0x1808F73E0")]
public static void CreateNormalMapRenderTexture(CommandBuffer cmd)
{
}
// Token: 0x0600035F RID: 863 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600033A")]
[Address(RVA = "0x8F6C50", Offset = "0x8F5C50", VA = "0x1808F6C50")]
public static void CreateBlendStyleRenderTexture(CommandBuffer cmd, int blendStyleIndex)
{
}
// Token: 0x06000360 RID: 864 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600033B")]
[Address(RVA = "0x8F7870", Offset = "0x8F6870", VA = "0x1808F7870")]
public static void EnableBlendStyle(CommandBuffer cmd, int blendStyleIndex, bool enabled)
{
}
// Token: 0x06000361 RID: 865 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600033C")]
[Address(RVA = "0x8F7660", Offset = "0x8F6660", VA = "0x1808F7660")]
public static void CreateShadowRenderTexture(CommandBuffer cmd, int blendStyleIndex)
{
}
// Token: 0x06000362 RID: 866 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600033D")]
[Address(RVA = "0x8F8890", Offset = "0x8F7890", VA = "0x1808F8890")]
public static void ReleaseShadowRenderTexture(CommandBuffer cmd)
{
}
// Token: 0x06000363 RID: 867 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600033E")]
[Address(RVA = "0x8F8730", Offset = "0x8F7730", VA = "0x1808F8730")]
public static void ReleaseRenderTextures(CommandBuffer cmd)
{
}
// Token: 0x06000364 RID: 868 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600033F")]
[Address(RVA = "0x8FA040", Offset = "0x8F9040", VA = "0x1808FA040")]
private static void RenderShadows(CommandBuffer cmdBuffer, int layerToRender, Light2D light, float shadowIntensity, RenderTargetIdentifier renderTexture, RenderTargetIdentifier depthTexture)
{
}
// Token: 0x06000365 RID: 869 RVA: 0x00003EA0 File Offset: 0x000020A0
[Token(Token = "0x6000340")]
[Address(RVA = "0x8F8910", Offset = "0x8F7910", VA = "0x1808F8910")]
private static bool RenderLightSet(Camera camera, int blendStyleIndex, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTexture, List<Light2D> lights)
{
return default(bool);
}
// Token: 0x06000366 RID: 870 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000341")]
[Address(RVA = "0x8F9040", Offset = "0x8F8040", VA = "0x1808F9040")]
private static void RenderLightVolumeSet(Camera camera, int blendStyleIndex, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTexture, RenderTargetIdentifier depthTexture, List<Light2D> lights)
{
}
// Token: 0x06000367 RID: 871 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000342")]
[Address(RVA = "0x8FAFF0", Offset = "0x8F9FF0", VA = "0x1808FAFF0")]
public static void SetShapeLightShaderGlobals(CommandBuffer cmdBuffer)
{
}
// Token: 0x06000368 RID: 872 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000343")]
[Address(RVA = "0x8F7A40", Offset = "0x8F6A40", VA = "0x1808F7A40")]
private static Texture GetLightLookupTexture()
{
return null;
}
// Token: 0x06000369 RID: 873 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000344")]
[Address(RVA = "0x8F7940", Offset = "0x8F6940", VA = "0x1808F7940")]
private static Texture GetFalloffLookupTexture()
{
return null;
}
// Token: 0x0600036A RID: 874 RVA: 0x00003EB8 File Offset: 0x000020B8
[Token(Token = "0x6000345")]
[Address(RVA = "0x8F7F90", Offset = "0x8F6F90", VA = "0x1808F7F90")]
public static float GetNormalizedInnerRadius(Light2D light)
{
return 0f;
}
// Token: 0x0600036B RID: 875 RVA: 0x00003ED0 File Offset: 0x000020D0
[Token(Token = "0x6000346")]
[Address(RVA = "0x8F7F80", Offset = "0x8F6F80", VA = "0x1808F7F80")]
public static float GetNormalizedAngle(float angle)
{
return 0f;
}
// Token: 0x0600036C RID: 876 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000347")]
[Address(RVA = "0x8F8250", Offset = "0x8F7250", VA = "0x1808F8250")]
public static void GetScaledLightInvMatrix(Light2D light, out Matrix4x4 retMatrix, bool includeRotation)
{
}
// Token: 0x0600036D RID: 877 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000348")]
[Address(RVA = "0x8FAA60", Offset = "0x8F9A60", VA = "0x1808FAA60")]
public static void SetPointLightShaderGlobals(CommandBuffer cmdBuffer, Light2D light)
{
}
// Token: 0x0600036E RID: 878 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000349")]
[Address(RVA = "0x8F6A10", Offset = "0x8F5A10", VA = "0x1808F6A10")]
public static void ClearDirtyLighting(CommandBuffer cmdBuffer, uint blendStylesUsed)
{
}
// Token: 0x0600036F RID: 879 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600034A")]
[Address(RVA = "0x8F9E60", Offset = "0x8F8E60", VA = "0x1808F9E60")]
public static void RenderNormals(ScriptableRenderContext renderContext, CullingResults cullResults, DrawingSettings drawSettings, FilteringSettings filterSettings, RenderTargetIdentifier depthTarget)
{
}
// Token: 0x06000370 RID: 880 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600034B")]
[Address(RVA = "0x8F9A60", Offset = "0x8F8A60", VA = "0x1808F9A60")]
public static void RenderLights(Camera camera, CommandBuffer cmdBuffer, int layerToRender, uint blendStylesUsed)
{
}
// Token: 0x06000371 RID: 881 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600034C")]
[Address(RVA = "0x8F9870", Offset = "0x8F8870", VA = "0x1808F9870")]
public static void RenderLightVolumes(Camera camera, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTarget, RenderTargetIdentifier depthTarget, uint blendStylesUsed)
{
}
// Token: 0x06000372 RID: 882 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600034D")]
[Address(RVA = "0x8FA9E0", Offset = "0x8F99E0", VA = "0x1808FA9E0")]
private static void SetBlendModes(Material material, BlendMode src, BlendMode dst)
{
}
// Token: 0x06000373 RID: 883 RVA: 0x00003EE8 File Offset: 0x000020E8
[Token(Token = "0x600034E")]
[Address(RVA = "0x8F7B40", Offset = "0x8F6B40", VA = "0x1808F7B40")]
private static uint GetLightMaterialIndex(Light2D light, bool isVolume)
{
return 0U;
}
// Token: 0x06000374 RID: 884 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600034F")]
[Address(RVA = "0x8F6FE0", Offset = "0x8F5FE0", VA = "0x1808F6FE0")]
private static Material CreateLightMaterial(Light2D light, bool isVolume)
{
return null;
}
// Token: 0x06000375 RID: 885 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000350")]
[Address(RVA = "0x8F7C90", Offset = "0x8F6C90", VA = "0x1808F7C90")]
private static Material GetLightMaterial(Light2D light, bool isVolume)
{
return null;
}
// Token: 0x06000376 RID: 886 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000351")]
[Address(RVA = "0x8F84A0", Offset = "0x8F74A0", VA = "0x1808F84A0")]
private static Material GetShadowMaterial(int index)
{
return null;
}
// Token: 0x06000377 RID: 887 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000352")]
[Address(RVA = "0x8F7FC0", Offset = "0x8F6FC0", VA = "0x1808F7FC0")]
private static Material GetRemoveSelfShadowMaterial(int index)
{
return null;
}
// Token: 0x040004AE RID: 1198
[Token(Token = "0x40003CD")]
private static readonly ShaderTagId k_NormalsRenderingPassName;
// Token: 0x040004AF RID: 1199
[Token(Token = "0x40003CE")]
private static readonly Color k_NormalClearColor;
// Token: 0x040004B0 RID: 1200
[Token(Token = "0x40003CF")]
private static readonly string k_SpriteLightKeyword;
// Token: 0x040004B1 RID: 1201
[Token(Token = "0x40003D0")]
private static readonly string k_UsePointLightCookiesKeyword;
// Token: 0x040004B2 RID: 1202
[Token(Token = "0x40003D1")]
private static readonly string k_LightQualityFastKeyword;
// Token: 0x040004B3 RID: 1203
[Token(Token = "0x40003D2")]
private static readonly string k_UseNormalMap;
// Token: 0x040004B4 RID: 1204
[Token(Token = "0x40003D3")]
private static readonly string k_UseAdditiveBlendingKeyword;
// Token: 0x040004B5 RID: 1205
[Token(Token = "0x40003D4")]
private const int k_NumberOfLightMaterials = 256;
// Token: 0x040004B6 RID: 1206
[Token(Token = "0x40003D5")]
private static readonly string[] k_UseBlendStyleKeywords;
// Token: 0x040004B7 RID: 1207
[Token(Token = "0x40003D6")]
private static readonly string[] k_BlendFactorsPropNames;
// Token: 0x040004B8 RID: 1208
[Token(Token = "0x40003D7")]
private static readonly string[] k_MaskFilterPropNames;
// Token: 0x040004B9 RID: 1209
[Token(Token = "0x40003D8")]
private static readonly string[] k_InvertedFilterPropNames;
// Token: 0x040004BA RID: 1210
[Token(Token = "0x40003D9")]
private static Renderer2DData s_Renderer2DData;
// Token: 0x040004BB RID: 1211
[Token(Token = "0x40003DA")]
private static RenderingData s_RenderingData;
// Token: 0x040004BC RID: 1212
[Token(Token = "0x40003DB")]
private static Light2DBlendStyle[] s_BlendStyles;
// Token: 0x040004BD RID: 1213
[Token(Token = "0x40003DC")]
private static RenderTargetHandle[] s_LightRenderTargets;
// Token: 0x040004BE RID: 1214
[Token(Token = "0x40003DD")]
private static bool[] s_LightRenderTargetsDirty;
// Token: 0x040004BF RID: 1215
[Token(Token = "0x40003DE")]
private static RenderTargetHandle s_ShadowsRenderTarget;
// Token: 0x040004C0 RID: 1216
[Token(Token = "0x40003DF")]
private static RenderTargetHandle s_NormalsTarget;
// Token: 0x040004C1 RID: 1217
[Token(Token = "0x40003E0")]
private static Texture s_LightLookupTexture;
// Token: 0x040004C2 RID: 1218
[Token(Token = "0x40003E1")]
private static Texture s_FalloffLookupTexture;
// Token: 0x040004C3 RID: 1219
[Token(Token = "0x40003E2")]
private static Material[] s_LightMaterials;
// Token: 0x040004C4 RID: 1220
[Token(Token = "0x40003E3")]
private static Material[] s_ShadowMaterials;
// Token: 0x040004C5 RID: 1221
[Token(Token = "0x40003E4")]
private static Material[] s_RemoveSelfShadowMaterials;
// Token: 0x040004C6 RID: 1222
[Token(Token = "0x40003E5")]
private static GraphicsFormat s_RenderTextureFormatToUse;
// Token: 0x040004C7 RID: 1223
[Token(Token = "0x40003E6")]
private static bool s_HasSetupRenderTextureFormatToUse;
}
}
@@ -0,0 +1,245 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000BD RID: 189
[Token(Token = "0x200009C")]
[ExecuteInEditMode]
[DisallowMultipleComponent]
[AddComponentMenu("Rendering/2D/Shadow Caster 2D (Experimental)")]
public class ShadowCaster2D : ShadowCasterGroup2D
{
// Token: 0x1700010E RID: 270
// (get) Token: 0x060003C4 RID: 964 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700010B")]
internal Mesh mesh
{
[Token(Token = "0x600039F")]
[Address(RVA = "0x4975A0", Offset = "0x4965A0", VA = "0x1804975A0")]
get
{
return null;
}
}
// Token: 0x1700010F RID: 271
// (get) Token: 0x060003C5 RID: 965 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700010C")]
internal Vector3[] shapePath
{
[Token(Token = "0x60003A0")]
[Address(RVA = "0x41CEF0", Offset = "0x41BEF0", VA = "0x18041CEF0")]
get
{
return null;
}
}
// Token: 0x17000110 RID: 272
// (get) Token: 0x060003C6 RID: 966 RVA: 0x00004110 File Offset: 0x00002310
// (set) Token: 0x060003C7 RID: 967 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700010D")]
internal int shapePathHash
{
[Token(Token = "0x60003A1")]
[Address(RVA = "0x678D20", Offset = "0x677D20", VA = "0x180678D20")]
get
{
return 0;
}
[Token(Token = "0x60003A2")]
[Address(RVA = "0x678D30", Offset = "0x677D30", VA = "0x180678D30")]
set
{
}
}
// Token: 0x17000111 RID: 273
// (get) Token: 0x060003C9 RID: 969 RVA: 0x00004128 File Offset: 0x00002328
// (set) Token: 0x060003C8 RID: 968 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700010E")]
public bool useRendererSilhouette
{
[Token(Token = "0x60003A4")]
[Address(RVA = "0x24027A0", Offset = "0x24017A0", VA = "0x1824027A0")]
get
{
return default(bool);
}
[Token(Token = "0x60003A3")]
[Address(RVA = "0x844B60", Offset = "0x843B60", VA = "0x180844B60")]
set
{
}
}
// Token: 0x17000112 RID: 274
// (get) Token: 0x060003CB RID: 971 RVA: 0x00004140 File Offset: 0x00002340
// (set) Token: 0x060003CA RID: 970 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700010F")]
public bool selfShadows
{
[Token(Token = "0x60003A6")]
[Address(RVA = "0xB91020", Offset = "0xB90020", VA = "0x180B91020")]
get
{
return default(bool);
}
[Token(Token = "0x60003A5")]
[Address(RVA = "0x1472450", Offset = "0x1471450", VA = "0x181472450")]
set
{
}
}
// Token: 0x17000113 RID: 275
// (get) Token: 0x060003CD RID: 973 RVA: 0x00004158 File Offset: 0x00002358
// (set) Token: 0x060003CC RID: 972 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000110")]
public bool castsShadows
{
[Token(Token = "0x60003A8")]
[Address(RVA = "0xAC2F30", Offset = "0xAC1F30", VA = "0x180AC2F30")]
get
{
return default(bool);
}
[Token(Token = "0x60003A7")]
[Address(RVA = "0x113EE50", Offset = "0x113DE50", VA = "0x18113EE50")]
set
{
}
}
// Token: 0x060003CE RID: 974 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003A9")]
[Address(RVA = "0x2402430", Offset = "0x2401430", VA = "0x182402430")]
private static int[] SetDefaultSortingLayers()
{
return null;
}
// Token: 0x060003CF RID: 975 RVA: 0x00004170 File Offset: 0x00002370
[Token(Token = "0x60003AA")]
[Address(RVA = "0x24022E0", Offset = "0x24012E0", VA = "0x1824022E0")]
internal bool IsShadowedLayer(int layer)
{
return default(bool);
}
// Token: 0x060003D0 RID: 976 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003AB")]
[Address(RVA = "0x2401C50", Offset = "0x2400C50", VA = "0x182401C50")]
private void Awake()
{
}
// Token: 0x060003D1 RID: 977 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003AC")]
[Address(RVA = "0x2402350", Offset = "0x2401350", VA = "0x182402350")]
protected void OnEnable()
{
}
// Token: 0x060003D2 RID: 978 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003AD")]
[Address(RVA = "0x2402340", Offset = "0x2401340", VA = "0x182402340")]
protected void OnDisable()
{
}
// Token: 0x060003D3 RID: 979 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003AE")]
[Address(RVA = "0x2402510", Offset = "0x2401510", VA = "0x182402510")]
public void Update()
{
}
// Token: 0x060003D4 RID: 980 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003AF")]
[Address(RVA = "0x2402780", Offset = "0x2401780", VA = "0x182402780")]
public ShadowCaster2D()
{
}
// Token: 0x04000502 RID: 1282
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400041D")]
[SerializeField]
private bool m_HasRenderer;
// Token: 0x04000503 RID: 1283
[FieldOffset(Offset = "0x29")]
[Token(Token = "0x400041E")]
[SerializeField]
private bool m_UseRendererSilhouette;
// Token: 0x04000504 RID: 1284
[FieldOffset(Offset = "0x2A")]
[Token(Token = "0x400041F")]
[SerializeField]
private bool m_CastsShadows;
// Token: 0x04000505 RID: 1285
[FieldOffset(Offset = "0x2B")]
[Token(Token = "0x4000420")]
[SerializeField]
private bool m_SelfShadows;
// Token: 0x04000506 RID: 1286
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000421")]
[SerializeField]
private int[] m_ApplyToSortingLayers;
// Token: 0x04000507 RID: 1287
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000422")]
[SerializeField]
private Vector3[] m_ShapePath;
// Token: 0x04000508 RID: 1288
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000423")]
[SerializeField]
private int m_ShapePathHash;
// Token: 0x04000509 RID: 1289
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000424")]
[SerializeField]
private Mesh m_Mesh;
// Token: 0x0400050A RID: 1290
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000425")]
[SerializeField]
private int m_InstanceId;
// Token: 0x0400050B RID: 1291
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000426")]
internal ShadowCasterGroup2D m_ShadowCasterGroup;
// Token: 0x0400050C RID: 1292
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000427")]
internal ShadowCasterGroup2D m_PreviousShadowCasterGroup;
// Token: 0x0400050D RID: 1293
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000428")]
private int m_PreviousShadowGroup;
// Token: 0x0400050E RID: 1294
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4000429")]
private bool m_PreviousCastsShadows;
// Token: 0x0400050F RID: 1295
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400042A")]
private int m_PreviousPathHash;
}
}
@@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000BE RID: 190
[Token(Token = "0x200009D")]
public abstract class ShadowCasterGroup2D : MonoBehaviour
{
// Token: 0x060003D5 RID: 981 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003B0")]
[Address(RVA = "0x4157C0", Offset = "0x4147C0", VA = "0x1804157C0")]
public List<ShadowCaster2D> GetShadowCasters()
{
return null;
}
// Token: 0x060003D6 RID: 982 RVA: 0x00004188 File Offset: 0x00002388
[Token(Token = "0x60003B1")]
[Address(RVA = "0x411540", Offset = "0x410540", VA = "0x180411540")]
public int GetShadowGroup()
{
return 0;
}
// Token: 0x060003D7 RID: 983 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003B2")]
[Address(RVA = "0x2402A10", Offset = "0x2401A10", VA = "0x182402A10")]
public void RegisterShadowCaster2D(ShadowCaster2D shadowCaster2D)
{
}
// Token: 0x060003D8 RID: 984 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003B3")]
[Address(RVA = "0x2402AA0", Offset = "0x2401AA0", VA = "0x182402AA0")]
public void UnregisterShadowCaster2D(ShadowCaster2D shadowCaster2D)
{
}
// Token: 0x060003D9 RID: 985 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003B4")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
protected ShadowCasterGroup2D()
{
}
// Token: 0x04000510 RID: 1296
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400042B")]
[SerializeField]
internal int m_ShadowGroup;
// Token: 0x04000511 RID: 1297
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400042C")]
private List<ShadowCaster2D> m_ShadowCasters;
}
}
@@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000BF RID: 191
[Token(Token = "0x200009E")]
internal class ShadowCasterGroup2DManager
{
// Token: 0x17000114 RID: 276
// (get) Token: 0x060003DA RID: 986 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000111")]
public static List<ShadowCasterGroup2D> shadowCasterGroups
{
[Token(Token = "0x60003B5")]
[Address(RVA = "0x24029B0", Offset = "0x24019B0", VA = "0x1824029B0")]
get
{
return null;
}
}
// Token: 0x060003DB RID: 987 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003B6")]
[Address(RVA = "0x24027B0", Offset = "0x24017B0", VA = "0x1824027B0")]
public static void AddGroup(ShadowCasterGroup2D group)
{
}
// Token: 0x060003DC RID: 988 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003B7")]
[Address(RVA = "0x24028E0", Offset = "0x24018E0", VA = "0x1824028E0")]
public static void RemoveGroup(ShadowCasterGroup2D group)
{
}
// Token: 0x060003DD RID: 989 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003B8")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public ShadowCasterGroup2DManager()
{
}
// Token: 0x04000512 RID: 1298
[Token(Token = "0x400042D")]
private static List<ShadowCasterGroup2D> s_ShadowCasterGroups;
}
}
@@ -0,0 +1,126 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering.Universal.LibTessDotNet;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000C0 RID: 192
[Token(Token = "0x200009F")]
internal class ShadowUtility
{
// Token: 0x060003DF RID: 991 RVA: 0x000041A0 File Offset: 0x000023A0
[Token(Token = "0x60003BA")]
[Address(RVA = "0x2402AF0", Offset = "0x2401AF0", VA = "0x182402AF0")]
private static ShadowUtility.Edge CreateEdge(int triangleIndexA, int triangleIndexB, List<Vector3> vertices, List<int> triangles)
{
return default(ShadowUtility.Edge);
}
// Token: 0x060003E0 RID: 992 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003BB")]
[Address(RVA = "0x2403870", Offset = "0x2402870", VA = "0x182403870")]
private static void PopulateEdgeArray(List<Vector3> vertices, List<int> triangles, List<ShadowUtility.Edge> edges)
{
}
// Token: 0x060003E1 RID: 993 RVA: 0x000041B8 File Offset: 0x000023B8
[Token(Token = "0x60003BC")]
[Address(RVA = "0x24036B0", Offset = "0x24026B0", VA = "0x1824036B0")]
private static bool IsOutsideEdge(int edgeIndex, List<ShadowUtility.Edge> edgesToProcess)
{
return default(bool);
}
// Token: 0x060003E2 RID: 994 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003BD")]
[Address(RVA = "0x2403A20", Offset = "0x2402A20", VA = "0x182403A20")]
private static void SortEdges(List<ShadowUtility.Edge> edgesToProcess)
{
}
// Token: 0x060003E3 RID: 995 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003BE")]
[Address(RVA = "0x2402D40", Offset = "0x2401D40", VA = "0x182402D40")]
private static void CreateShadowTriangles(List<Vector3> vertices, List<int> triangles, List<Vector4> tangents, List<ShadowUtility.Edge> edges)
{
}
// Token: 0x060003E4 RID: 996 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003BF")]
[Address(RVA = "0x8F0400", Offset = "0x8EF400", VA = "0x1808F0400")]
private static object InterpCustomVertexData(Vec3 position, object[] data, float[] weights)
{
return null;
}
// Token: 0x060003E5 RID: 997 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C0")]
[Address(RVA = "0x2403600", Offset = "0x2402600", VA = "0x182403600")]
private static void InitializeTangents(int tangentsToAdd, List<Vector4> tangents)
{
}
// Token: 0x060003E6 RID: 998 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C1")]
[Address(RVA = "0x2402F60", Offset = "0x2401F60", VA = "0x182402F60")]
public static void GenerateShadowMesh(Mesh mesh, Vector3[] shapePath)
{
}
// Token: 0x060003E7 RID: 999 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C2")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public ShadowUtility()
{
}
// Token: 0x020000C1 RID: 193
[Token(Token = "0x20000D3")]
internal struct Edge : IComparable<ShadowUtility.Edge>
{
// Token: 0x060003E8 RID: 1000 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000472")]
[Address(RVA = "0x23F0890", Offset = "0x23EF890", VA = "0x1823F0890")]
public void AssignVertexIndices(int vi0, int vi1)
{
}
// Token: 0x060003E9 RID: 1001 RVA: 0x000041D0 File Offset: 0x000023D0
[Token(Token = "0x6000473")]
[Address(RVA = "0x23F0930", Offset = "0x23EF930", VA = "0x1823F0930")]
public int Compare(ShadowUtility.Edge a, ShadowUtility.Edge b)
{
return 0;
}
// Token: 0x060003EA RID: 1002 RVA: 0x000041E8 File Offset: 0x000023E8
[Token(Token = "0x6000474")]
[Address(RVA = "0x23F08A0", Offset = "0x23EF8A0", VA = "0x1823F08A0", Slot = "4")]
public int CompareTo(ShadowUtility.Edge edgeToCompare)
{
return 0;
}
// Token: 0x04000513 RID: 1299
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000564")]
public int vertexIndex0;
// Token: 0x04000514 RID: 1300
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000565")]
public int vertexIndex1;
// Token: 0x04000515 RID: 1301
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000566")]
public Vector4 tangent;
// Token: 0x04000516 RID: 1302
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000567")]
private bool compareReversed;
}
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.LWRP
{
// Token: 0x02000004 RID: 4
[Token(Token = "0x2000004")]
[Obsolete]
public class LWRPAdditionalCameraData
{
// Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000003")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public LWRPAdditionalCameraData()
{
}
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.LWRP
{
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000005")]
[Obsolete]
public class LWRPAdditionalLightData
{
// Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000004")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public LWRPAdditionalLightData()
{
}
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.LWRP
{
// Token: 0x02000006 RID: 6
[Token(Token = "0x2000006")]
[Obsolete]
public class LightweightRenderPipeline
{
// Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000005")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public LightweightRenderPipeline(LightweightRenderPipelineAsset asset)
{
}
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.LWRP
{
// Token: 0x02000002 RID: 2
[Token(Token = "0x2000002")]
[Obsolete]
public class LightweightRenderPipelineAsset
{
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000001")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public LightweightRenderPipelineAsset()
{
}
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.LWRP
{
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
[Obsolete]
public class LightweightRenderPipelineEditorResources
{
// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000002")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public LightweightRenderPipelineEditorResources()
{
}
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000074 RID: 116
[Token(Token = "0x2000068")]
public enum AntialiasingMode
{
// Token: 0x04000250 RID: 592
[Token(Token = "0x4000218")]
None,
// Token: 0x04000251 RID: 593
[Token(Token = "0x4000219")]
FastApproximateAntialiasing,
// Token: 0x04000252 RID: 594
[Token(Token = "0x400021A")]
SubpixelMorphologicalAntiAliasing
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000077 RID: 119
[Token(Token = "0x200006B")]
public enum AntialiasingQuality
{
// Token: 0x0400025B RID: 603
[Token(Token = "0x4000223")]
Low,
// Token: 0x0400025C RID: 604
[Token(Token = "0x4000224")]
Medium,
// Token: 0x0400025D RID: 605
[Token(Token = "0x4000225")]
High
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200000E RID: 14
[Token(Token = "0x200000C")]
public enum BackgroundAnimationDetailLevel
{
// Token: 0x04000025 RID: 37
[Token(Token = "0x4000016")]
Reduced,
// Token: 0x04000026 RID: 38
[Token(Token = "0x4000017")]
Normal
}
}
@@ -0,0 +1,90 @@
using System;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000035 RID: 53
[Token(Token = "0x200002F")]
[BurstCompile]
public struct BinPerLightJob : IJobParallelFor
{
// Token: 0x060000D0 RID: 208 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000C8")]
[Address(RVA = "0x23E81E0", Offset = "0x23E71E0", VA = "0x1823E81E0", Slot = "4")]
public void Execute(int lightIdx)
{
}
// Token: 0x060000D1 RID: 209 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000C9")]
[Address(RVA = "0x23E7BB0", Offset = "0x23E6BB0", VA = "0x1823E7BB0")]
private void AddPointLightImportances(uint3 minVoxelIdx, uint3 maxVoxelIdx, ushort lightIdx, float3 lightPos, float lightIntensity, float lightRange)
{
}
// Token: 0x060000D2 RID: 210 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000CA")]
[Address(RVA = "0x23E7DD0", Offset = "0x23E6DD0", VA = "0x1823E7DD0")]
private void AddSpotLightImportances(uint3 minVoxelIdx, uint3 maxVoxelIdx, ushort lightIdx, float3 lightPos, float3 expandedLightPos, float3 lightForward, float lightIntensity, float lightBaseRadius, float lightRange, float expandedLightRange)
{
}
// Token: 0x060000D3 RID: 211 RVA: 0x00002928 File Offset: 0x00000B28
[Token(Token = "0x60000CB")]
[Address(RVA = "0x23E8880", Offset = "0x23E7880", VA = "0x1823E8880")]
private float PointLightIntensity(float approxIntensity)
{
return 0f;
}
// Token: 0x060000D4 RID: 212 RVA: 0x00002940 File Offset: 0x00000B40
[Token(Token = "0x60000CC")]
[Address(RVA = "0x23E8800", Offset = "0x23E7800", VA = "0x1823E8800")]
private float LinearAttenuation(float3 voxelCenter, float3 lightPos, float lightRange)
{
return 0f;
}
// Token: 0x060000D5 RID: 213 RVA: 0x00002958 File Offset: 0x00000B58
[Token(Token = "0x60000CD")]
[Address(RVA = "0x23E8100", Offset = "0x23E7100", VA = "0x1823E8100")]
private float AngularAttenuation(float3 voxelCenter, float3 lightPos, float3 lightForward, float lightBaseRadius, float lightRange)
{
return 0f;
}
// Token: 0x04000130 RID: 304
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400010C")]
[ReadOnly]
public NativeArray<BinnableLight> lights;
// Token: 0x04000131 RID: 305
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400010D")]
[ReadOnly]
public NativeArray<float3> voxelPoints;
// Token: 0x04000132 RID: 306
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400010E")]
[ReadOnly]
public float3 worldVolumeMinCorner;
// Token: 0x04000133 RID: 307
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400010F")]
[ReadOnly]
public float3 worldVolumeMaxCorner;
// Token: 0x04000134 RID: 308
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000110")]
[WriteOnly]
public NativeMultiHashMap<ushort, LightInBin>.ParallelWriter clusteredLightIndices;
}
}
@@ -0,0 +1,57 @@
using System;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000036 RID: 54
[Token(Token = "0x2000030")]
[BurstCompile]
public struct BinPerVoxelJob : IJobParallelForBatch
{
// Token: 0x060000D6 RID: 214 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000CE")]
[Address(RVA = "0x23E8A10", Offset = "0x23E7A10", VA = "0x1823E8A10", Slot = "4")]
public void Execute(int voxelStartIdx, int voxelCapacity)
{
}
// Token: 0x060000D7 RID: 215 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000CF")]
[Address(RVA = "0x23E88A0", Offset = "0x23E78A0", VA = "0x1823E88A0")]
private void AddLight(int lightingStartIdx, ushort lightsInCurrentVoxel, int lightCapacity, LightInBin lightInVoxelData)
{
}
// Token: 0x04000135 RID: 309
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000111")]
[ReadOnly]
public NativeMultiHashMap<ushort, LightInBin> clusteredLightIndices;
// Token: 0x04000136 RID: 310
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000112")]
[ReadOnly]
public uint lightCount;
// Token: 0x04000137 RID: 311
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000113")]
[ReadOnly]
public int headerSize;
// Token: 0x04000138 RID: 312
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000114")]
[WriteOnly]
public NativeArray<uint> voxels;
// Token: 0x04000139 RID: 313
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000115")]
public NativeArray<float> importances;
}
}
@@ -0,0 +1,36 @@
using System;
using Cpp2IlInjected;
using Unity.Mathematics;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000032 RID: 50
[Token(Token = "0x200002C")]
public struct BinnableLight
{
// Token: 0x04000126 RID: 294
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000102")]
public LightType lightType;
// Token: 0x04000127 RID: 295
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000103")]
public float4x4 localToWorld;
// Token: 0x04000128 RID: 296
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4000104")]
public float approxIntensity;
// Token: 0x04000129 RID: 297
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000105")]
public float range;
// Token: 0x0400012A RID: 298
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4000106")]
public float spotAngle;
}
}
@@ -0,0 +1,83 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000038 RID: 56
[Token(Token = "0x2000032")]
[VolumeComponentMenu("Post-processing/Bloom")]
[Serializable]
public sealed class Bloom : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000D9 RID: 217 RVA: 0x00002970 File Offset: 0x00000B70
[Token(Token = "0x60000D1")]
[Address(RVA = "0x23E8B50", Offset = "0x23E7B50", VA = "0x1823E8B50", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000DA RID: 218 RVA: 0x00002988 File Offset: 0x00000B88
[Token(Token = "0x60000D2")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000DB RID: 219 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D3")]
[Address(RVA = "0x23E8B80", Offset = "0x23E7B80", VA = "0x1823E8B80")]
public Bloom()
{
}
// Token: 0x0400013B RID: 315
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000117")]
[Tooltip("Filters out pixels under this level of brightness. Value is in gamma-space.")]
public MinFloatParameter threshold;
// Token: 0x0400013C RID: 316
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000118")]
[Tooltip("Strength of the bloom filter.")]
public MinFloatParameter intensity;
// Token: 0x0400013D RID: 317
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000119")]
[Tooltip("Changes the extent of veiling effects.")]
public ClampedFloatParameter scatter;
// Token: 0x0400013E RID: 318
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400011A")]
[Tooltip("Clamps pixels to control the bloom amount.")]
public MinFloatParameter clamp;
// Token: 0x0400013F RID: 319
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400011B")]
[Tooltip("Global tint of the bloom filter.")]
public ColorParameter tint;
// Token: 0x04000140 RID: 320
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400011C")]
[Tooltip("Use bicubic sampling instead of bilinear sampling for the upsampling passes. This is slightly more expensive but helps getting smoother visuals.")]
public BoolParameter highQualityFiltering;
// Token: 0x04000141 RID: 321
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400011D")]
[Tooltip("Dirtiness texture to add smudges or dust to the bloom effect.")]
public TextureParameter dirtTexture;
// Token: 0x04000142 RID: 322
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400011E")]
[Tooltip("Amount of dirtiness.")]
public MinFloatParameter dirtIntensity;
}
}
@@ -0,0 +1,40 @@
using System;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000034 RID: 52
[Token(Token = "0x200002E")]
[BurstCompile]
public struct CalculateVoxelPoints : IJobParallelFor
{
// Token: 0x060000CF RID: 207 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000C7")]
[Address(RVA = "0x23EB800", Offset = "0x23EA800", VA = "0x1823EB800", Slot = "4")]
public void Execute(int index)
{
}
// Token: 0x0400012D RID: 301
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000109")]
[WriteOnly]
public NativeArray<float3> voxelPoints;
// Token: 0x0400012E RID: 302
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400010A")]
[ReadOnly]
public float3 worldVolumeMinCorner;
// Token: 0x0400012F RID: 303
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400010B")]
[ReadOnly]
public float3 worldVolumeMaxCorner;
}
}
@@ -0,0 +1,281 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000082 RID: 130
[Token(Token = "0x2000074")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public struct CameraData
{
// Token: 0x06000249 RID: 585 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000233")]
[Address(RVA = "0x23EBC30", Offset = "0x23EAC30", VA = "0x1823EBC30")]
internal void SetViewAndProjectionMatrix(Matrix4x4 viewMatrix, Matrix4x4 projectionMatrix)
{
}
// Token: 0x0600024A RID: 586 RVA: 0x000035D0 File Offset: 0x000017D0
[Token(Token = "0x6000234")]
[Address(RVA = "0x23EBAB0", Offset = "0x23EAAB0", VA = "0x1823EBAB0")]
public Matrix4x4 GetViewMatrix()
{
return default(Matrix4x4);
}
// Token: 0x0600024B RID: 587 RVA: 0x000035E8 File Offset: 0x000017E8
[Token(Token = "0x6000235")]
[Address(RVA = "0x23EBA80", Offset = "0x23EAA80", VA = "0x1823EBA80")]
public Matrix4x4 GetProjectionMatrix()
{
return default(Matrix4x4);
}
// Token: 0x0600024C RID: 588 RVA: 0x00003600 File Offset: 0x00001800
[Token(Token = "0x6000236")]
[Address(RVA = "0x23EB9D0", Offset = "0x23EA9D0", VA = "0x1823EB9D0")]
public Matrix4x4 GetGPUProjectionMatrix()
{
return default(Matrix4x4);
}
// Token: 0x170000BE RID: 190
// (get) Token: 0x0600024D RID: 589 RVA: 0x00003618 File Offset: 0x00001818
[Token(Token = "0x170000BD")]
public bool requiresDepthTexture
{
[Token(Token = "0x6000237")]
[Address(RVA = "0x23EBD20", Offset = "0x23EAD20", VA = "0x1823EBD20")]
get
{
return default(bool);
}
}
// Token: 0x170000BF RID: 191
// (get) Token: 0x0600024E RID: 590 RVA: 0x00003630 File Offset: 0x00001830
[Token(Token = "0x170000BE")]
public bool isPreviewCamera
{
[Token(Token = "0x6000238")]
[Address(RVA = "0x23EBD00", Offset = "0x23EAD00", VA = "0x1823EBD00")]
get
{
return default(bool);
}
}
// Token: 0x170000C0 RID: 192
// (get) Token: 0x0600024F RID: 591 RVA: 0x00003648 File Offset: 0x00001848
[Token(Token = "0x170000BF")]
public bool isOffscreenRender
{
[Token(Token = "0x6000239")]
[Address(RVA = "0x23EBC80", Offset = "0x23EAC80", VA = "0x1823EBC80")]
get
{
return default(bool);
}
}
// Token: 0x06000250 RID: 592 RVA: 0x00003660 File Offset: 0x00001860
[Token(Token = "0x600023A")]
[Address(RVA = "0x23EBAE0", Offset = "0x23EAAE0", VA = "0x1823EBAE0")]
public bool IsCameraProjectionMatrixFlipped()
{
return default(bool);
}
// Token: 0x170000C1 RID: 193
// (get) Token: 0x06000251 RID: 593 RVA: 0x00003678 File Offset: 0x00001878
[Token(Token = "0x170000C0")]
public bool postProcessEnabled
{
[Token(Token = "0x600023B")]
[Address(RVA = "0x23EBD10", Offset = "0x23EAD10", VA = "0x1823EBD10")]
get
{
return default(bool);
}
}
// Token: 0x040002A4 RID: 676
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000263")]
private Matrix4x4 m_ViewMatrix;
// Token: 0x040002A5 RID: 677
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000264")]
private Matrix4x4 m_ProjectionMatrix;
// Token: 0x040002A6 RID: 678
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000265")]
public Camera camera;
// Token: 0x040002A7 RID: 679
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000266")]
public CameraRenderType renderType;
// Token: 0x040002A8 RID: 680
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000267")]
public RenderTexture targetTexture;
// Token: 0x040002A9 RID: 681
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000268")]
public RenderTextureDescriptor cameraTargetDescriptor;
// Token: 0x040002AA RID: 682
[FieldOffset(Offset = "0xCC")]
[Token(Token = "0x4000269")]
internal Rect pixelRect;
// Token: 0x040002AB RID: 683
[FieldOffset(Offset = "0xDC")]
[Token(Token = "0x400026A")]
internal int pixelWidth;
// Token: 0x040002AC RID: 684
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x400026B")]
internal int pixelHeight;
// Token: 0x040002AD RID: 685
[FieldOffset(Offset = "0xE4")]
[Token(Token = "0x400026C")]
internal float aspectRatio;
// Token: 0x040002AE RID: 686
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x400026D")]
public float renderScale;
// Token: 0x040002AF RID: 687
[FieldOffset(Offset = "0xEC")]
[Token(Token = "0x400026E")]
public bool clearDepth;
// Token: 0x040002B0 RID: 688
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400026F")]
public CameraType cameraType;
// Token: 0x040002B1 RID: 689
[FieldOffset(Offset = "0xF4")]
[Token(Token = "0x4000270")]
public bool isDefaultViewport;
// Token: 0x040002B2 RID: 690
[FieldOffset(Offset = "0xF5")]
[Token(Token = "0x4000271")]
public bool isHdrEnabled;
// Token: 0x040002B3 RID: 691
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000272")]
public DepthTextureRenderMode depthTextureMode;
// Token: 0x040002B4 RID: 692
[FieldOffset(Offset = "0xFC")]
[Token(Token = "0x4000273")]
public OpaqueTextureRenderMode opaqueTextureMode;
// Token: 0x040002B5 RID: 693
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000274")]
public bool isSceneViewCamera;
// Token: 0x040002B6 RID: 694
[FieldOffset(Offset = "0x104")]
[Token(Token = "0x4000275")]
public SortingCriteria defaultOpaqueSortFlags;
// Token: 0x040002B7 RID: 695
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000276")]
public bool isStereoEnabled;
// Token: 0x040002B8 RID: 696
[FieldOffset(Offset = "0x10C")]
[Token(Token = "0x4000277")]
internal int numberOfXRPasses;
// Token: 0x040002B9 RID: 697
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000278")]
internal bool isXRMultipass;
// Token: 0x040002BA RID: 698
[FieldOffset(Offset = "0x114")]
[Token(Token = "0x4000279")]
public float maxShadowDistance;
// Token: 0x040002BB RID: 699
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x400027A")]
public PostProcessingOption postProcessing;
// Token: 0x040002BC RID: 700
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x400027B")]
[Obsolete]
public PostProcessLayer postProcessLayer;
// Token: 0x040002BD RID: 701
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x400027C")]
public IEnumerator<Action<RenderTargetIdentifier, CommandBuffer>> captureActions;
// Token: 0x040002BE RID: 702
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400027D")]
public LayerMask volumeLayerMask;
// Token: 0x040002BF RID: 703
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400027E")]
public Transform volumeTrigger;
// Token: 0x040002C0 RID: 704
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x400027F")]
public bool isStopNaNEnabled;
// Token: 0x040002C1 RID: 705
[FieldOffset(Offset = "0x141")]
[Token(Token = "0x4000280")]
public bool isDitheringEnabled;
// Token: 0x040002C2 RID: 706
[FieldOffset(Offset = "0x144")]
[Token(Token = "0x4000281")]
public AntialiasingMode antialiasing;
// Token: 0x040002C3 RID: 707
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4000282")]
public AntialiasingQuality antialiasingQuality;
// Token: 0x040002C4 RID: 708
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000283")]
internal ScriptableRenderer renderer;
// Token: 0x040002C5 RID: 709
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000284")]
public bool resolveFinalTarget;
// Token: 0x040002C6 RID: 710
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000285")]
public UniversalAdditionalCameraData additionalCameraData;
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000078 RID: 120
[Token(Token = "0x200006C")]
public static class CameraExtensions
{
// Token: 0x060001E4 RID: 484 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60001D2")]
[Address(RVA = "0x23EBD90", Offset = "0x23EAD90", VA = "0x1823EBD90")]
public static UniversalAdditionalCameraData GetOrCreateAdditionalCameraData(this Camera camera)
{
return null;
}
// Token: 0x060001E5 RID: 485 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60001D3")]
[Address(RVA = "0x23EBD40", Offset = "0x23EAD40", VA = "0x1823EBD40")]
public static UniversalAdditionalCameraData GetAdditionalCameraData(this Camera camera)
{
return null;
}
}
}
@@ -0,0 +1,27 @@
using System;
using System.ComponentModel;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000076 RID: 118
[Token(Token = "0x200006A")]
[Obsolete]
[Obsolete("This enum is deprecated.")]
[EditorBrowsable(EditorBrowsableState.Never)]
public enum CameraOutput
{
// Token: 0x04000257 RID: 599
[Token(Token = "0x400021F")]
Screen,
// Token: 0x04000258 RID: 600
[Token(Token = "0x4000220")]
Texture,
// Token: 0x04000259 RID: 601
[Token(Token = "0x4000221")]
[Obsolete]
[Obsolete("Use CameraOutput.Screen instead.", false)]
[EditorBrowsable(EditorBrowsableState.Never)]
Camera = 0
}
}
@@ -0,0 +1,22 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000072 RID: 114
[Token(Token = "0x2000066")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum CameraOverrideOption
{
// Token: 0x04000249 RID: 585
[Token(Token = "0x4000211")]
Off,
// Token: 0x0400024A RID: 586
[Token(Token = "0x4000212")]
On,
// Token: 0x0400024B RID: 587
[Token(Token = "0x4000213")]
UsePipelineSettings
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000075 RID: 117
[Token(Token = "0x2000069")]
public enum CameraRenderType
{
// Token: 0x04000254 RID: 596
[Token(Token = "0x400021C")]
Base,
// Token: 0x04000255 RID: 597
[Token(Token = "0x400021D")]
Overlay
}
}
@@ -0,0 +1,22 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000079 RID: 121
[Token(Token = "0x200006D")]
internal static class CameraTypeUtility
{
// Token: 0x060001E6 RID: 486 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60001D4")]
[Address(RVA = "0x23EBE20", Offset = "0x23EAE20", VA = "0x1823EBE20")]
public static string GetName(this CameraRenderType type)
{
return null;
}
// Token: 0x0400025E RID: 606
[Token(Token = "0x4000226")]
private static string[] s_CameraTypeNames;
}
}
@@ -0,0 +1,40 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000053 RID: 83
[Token(Token = "0x200004D")]
internal class CapturePass : ScriptableRenderPass
{
// Token: 0x06000112 RID: 274 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600010A")]
[Address(RVA = "0x692D10", Offset = "0x691D10", VA = "0x180692D10")]
public CapturePass(RenderPassEvent evt)
{
}
// Token: 0x06000113 RID: 275 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600010B")]
[Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")]
public void Setup(RenderTargetHandle colorHandle)
{
}
// Token: 0x06000114 RID: 276 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600010C")]
[Address(RVA = "0x23EBF90", Offset = "0x23EAF90", VA = "0x1823EBF90", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040001A6 RID: 422
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000182")]
private RenderTargetHandle m_CameraColorHandle;
// Token: 0x040001A7 RID: 423
[Token(Token = "0x4000183")]
private const string m_ProfilerTag = "Capture Pass";
}
}
@@ -0,0 +1,89 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000039 RID: 57
[Token(Token = "0x2000033")]
[VolumeComponentMenu("Post-processing/Channel Mixer")]
[Serializable]
public sealed class ChannelMixer : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000DC RID: 220 RVA: 0x000029A0 File Offset: 0x00000BA0
[Token(Token = "0x60000D4")]
[Address(RVA = "0x23EC1D0", Offset = "0x23EB1D0", VA = "0x1823EC1D0", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000DD RID: 221 RVA: 0x000029B8 File Offset: 0x00000BB8
[Token(Token = "0x60000D5")]
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000DE RID: 222 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D6")]
[Address(RVA = "0x23EC370", Offset = "0x23EB370", VA = "0x1823EC370")]
public ChannelMixer()
{
}
// Token: 0x04000143 RID: 323
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400011F")]
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter redOutRedIn;
// Token: 0x04000144 RID: 324
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000120")]
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter redOutGreenIn;
// Token: 0x04000145 RID: 325
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000121")]
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter redOutBlueIn;
// Token: 0x04000146 RID: 326
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000122")]
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter greenOutRedIn;
// Token: 0x04000147 RID: 327
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000123")]
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter greenOutGreenIn;
// Token: 0x04000148 RID: 328
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000124")]
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter greenOutBlueIn;
// Token: 0x04000149 RID: 329
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000125")]
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter blueOutRedIn;
// Token: 0x0400014A RID: 330
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000126")]
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter blueOutGreenIn;
// Token: 0x0400014B RID: 331
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000127")]
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter blueOutBlueIn;
}
}
@@ -0,0 +1,41 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003A RID: 58
[Token(Token = "0x2000034")]
[VolumeComponentMenu("Post-processing/Chromatic Aberration")]
[Serializable]
public sealed class ChromaticAberration : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000DF RID: 223 RVA: 0x000029D0 File Offset: 0x00000BD0
[Token(Token = "0x60000D7")]
[Address(RVA = "0x695710", Offset = "0x694710", VA = "0x180695710", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000E0 RID: 224 RVA: 0x000029E8 File Offset: 0x00000BE8
[Token(Token = "0x60000D8")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000E1 RID: 225 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D9")]
[Address(RVA = "0x23EC5A0", Offset = "0x23EB5A0", VA = "0x1823EC5A0")]
public ChromaticAberration()
{
}
// Token: 0x0400014C RID: 332
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000128")]
[Tooltip("Amount of tangential distortion.")]
public ClampedFloatParameter intensity;
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000037 RID: 55
[Token(Token = "0x2000031")]
[BurstCompile]
public struct ClearBufferJob<T, U> : IJob where T : struct, IEquatable<T> where U : struct
{
// Token: 0x060000D8 RID: 216 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D0")]
[Address(RVA = "0x304C880", Offset = "0x304B880", VA = "0x18304C880", Slot = "4")]
public void Execute()
{
}
// Token: 0x0400013A RID: 314
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000116")]
public NativeMultiHashMap<T, U> bufferToClear;
}
}
@@ -0,0 +1,65 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003B RID: 59
[Token(Token = "0x2000035")]
[VolumeComponentMenu("Post-processing/Color Adjustments")]
[Serializable]
public sealed class ColorAdjustments : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000E2 RID: 226 RVA: 0x00002A00 File Offset: 0x00000C00
[Token(Token = "0x60000DA")]
[Address(RVA = "0x23EC620", Offset = "0x23EB620", VA = "0x1823EC620", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000E3 RID: 227 RVA: 0x00002A18 File Offset: 0x00000C18
[Token(Token = "0x60000DB")]
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000E4 RID: 228 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000DC")]
[Address(RVA = "0x23EC720", Offset = "0x23EB720", VA = "0x1823EC720")]
public ColorAdjustments()
{
}
// Token: 0x0400014D RID: 333
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000129")]
[Tooltip("Adjusts the overall exposure of the scene in EV100. This is applied after HDR effect and right before tonemapping so it won't affect previous effects in the chain.")]
public FloatParameter postExposure;
// Token: 0x0400014E RID: 334
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400012A")]
[Tooltip("Expands or shrinks the overall range of tonal values.")]
public ClampedFloatParameter contrast;
// Token: 0x0400014F RID: 335
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400012B")]
[Tooltip("Tint the render by multiplying a color.")]
public ColorParameter colorFilter;
// Token: 0x04000150 RID: 336
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400012C")]
[Tooltip("Shift the hue of all colors.")]
public ClampedFloatParameter hueShift;
// Token: 0x04000151 RID: 337
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400012D")]
[Tooltip("Pushes the intensity of all colors.")]
public ClampedFloatParameter saturation;
}
}
@@ -0,0 +1,75 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003C RID: 60
[Token(Token = "0x2000036")]
[VolumeComponentMenu("Post-processing/Color Curves")]
[Serializable]
public sealed class ColorCurves : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000E5 RID: 229 RVA: 0x00002A30 File Offset: 0x00000C30
[Token(Token = "0x60000DD")]
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000E6 RID: 230 RVA: 0x00002A48 File Offset: 0x00000C48
[Token(Token = "0x60000DE")]
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000E7 RID: 231 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000DF")]
[Address(RVA = "0x23EC890", Offset = "0x23EB890", VA = "0x1823EC890")]
public ColorCurves()
{
}
// Token: 0x04000152 RID: 338
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400012E")]
public TextureCurveParameter master;
// Token: 0x04000153 RID: 339
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400012F")]
public TextureCurveParameter red;
// Token: 0x04000154 RID: 340
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000130")]
public TextureCurveParameter green;
// Token: 0x04000155 RID: 341
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000131")]
public TextureCurveParameter blue;
// Token: 0x04000156 RID: 342
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000132")]
public TextureCurveParameter hueVsHue;
// Token: 0x04000157 RID: 343
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000133")]
public TextureCurveParameter hueVsSat;
// Token: 0x04000158 RID: 344
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000134")]
public TextureCurveParameter satVsSat;
// Token: 0x04000159 RID: 345
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000135")]
public TextureCurveParameter lumVsSat;
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000026 RID: 38
[Token(Token = "0x2000024")]
public enum ColorGradingMode
{
// Token: 0x04000094 RID: 148
[Token(Token = "0x4000085")]
LowDynamicRange,
// Token: 0x04000095 RID: 149
[Token(Token = "0x4000086")]
HighDynamicRange
}
}
@@ -0,0 +1,55 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003D RID: 61
[Token(Token = "0x2000037")]
[VolumeComponentMenu("Post-processing/Color Lookup")]
[Serializable]
public sealed class ColorLookup : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000E8 RID: 232 RVA: 0x00002A60 File Offset: 0x00000C60
[Token(Token = "0x60000E0")]
[Address(RVA = "0x23EE3E0", Offset = "0x23ED3E0", VA = "0x1823EE3E0", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000E9 RID: 233 RVA: 0x00002A78 File Offset: 0x00000C78
[Token(Token = "0x60000E1")]
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000EA RID: 234 RVA: 0x00002A90 File Offset: 0x00000C90
[Token(Token = "0x60000E2")]
[Address(RVA = "0x23EE430", Offset = "0x23ED430", VA = "0x1823EE430")]
public bool ValidateLUT()
{
return default(bool);
}
// Token: 0x060000EB RID: 235 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000E3")]
[Address(RVA = "0x23EE6A0", Offset = "0x23ED6A0", VA = "0x1823EE6A0")]
public ColorLookup()
{
}
// Token: 0x0400015A RID: 346
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000136")]
[Tooltip("A custom 2D texture lookup table to apply.")]
public TextureParameter texture;
// Token: 0x0400015B RID: 347
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000137")]
[Tooltip("How much of the lookup texture will contribute to the color grading effect.")]
public ClampedFloatParameter contribution;
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000011 RID: 17
[Token(Token = "0x200000F")]
public enum CreatorToolVisualFidelityLevel
{
// Token: 0x04000030 RID: 48
[Token(Token = "0x4000021")]
Low,
// Token: 0x04000031 RID: 49
[Token(Token = "0x4000022")]
Normal,
// Token: 0x04000032 RID: 50
[Token(Token = "0x4000023")]
High
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000021 RID: 33
[Token(Token = "0x200001F")]
internal enum DefaultMaterialType
{
// Token: 0x0400007F RID: 127
[Token(Token = "0x4000070")]
Standard,
// Token: 0x04000080 RID: 128
[Token(Token = "0x4000071")]
Particle,
// Token: 0x04000081 RID: 129
[Token(Token = "0x4000072")]
Terrain,
// Token: 0x04000082 RID: 130
[Token(Token = "0x4000073")]
Sprite,
// Token: 0x04000083 RID: 131
[Token(Token = "0x4000074")]
UnityBuiltinDefault
}
}
@@ -0,0 +1,101 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003F RID: 63
[Token(Token = "0x2000039")]
[VolumeComponentMenu("Post-processing/Depth Of Field")]
[Serializable]
public sealed class DepthOfField : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000EC RID: 236 RVA: 0x00002AA8 File Offset: 0x00000CA8
[Token(Token = "0x60000E4")]
[Address(RVA = "0x23EF660", Offset = "0x23EE660", VA = "0x1823EF660", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000ED RID: 237 RVA: 0x00002AC0 File Offset: 0x00000CC0
[Token(Token = "0x60000E5")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000EE RID: 238 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000E6")]
[Address(RVA = "0x23EF6E0", Offset = "0x23EE6E0", VA = "0x1823EF6E0")]
public DepthOfField()
{
}
// Token: 0x04000160 RID: 352
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400013C")]
[Tooltip("Use \"Gaussian\" for a faster but non physical depth of field; \"Bokeh\" for a more realistic but slower depth of field.")]
public DepthOfFieldModeParameter mode;
// Token: 0x04000161 RID: 353
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400013D")]
[Tooltip("The distance at which the blurring will start.")]
public MinFloatParameter gaussianStart;
// Token: 0x04000162 RID: 354
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400013E")]
[Tooltip("The distance at which the blurring will reach its maximum radius.")]
public MinFloatParameter gaussianEnd;
// Token: 0x04000163 RID: 355
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400013F")]
[Tooltip("The maximum radius of the gaussian blur. Values above 1 may show under-sampling artifacts.")]
public ClampedFloatParameter gaussianMaxRadius;
// Token: 0x04000164 RID: 356
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000140")]
[Tooltip("Use higher quality sampling to reduce flickering and improve the overall blur smoothness.")]
public BoolParameter highQualitySampling;
// Token: 0x04000165 RID: 357
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000141")]
[Tooltip("The distance to the point of focus.")]
public MinFloatParameter focusDistance;
// Token: 0x04000166 RID: 358
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000142")]
[Tooltip("The ratio of aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is.")]
public ClampedFloatParameter aperture;
// Token: 0x04000167 RID: 359
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000143")]
[Tooltip("The distance between the lens and the film. The larger the value is, the shallower the depth of field is.")]
public ClampedFloatParameter focalLength;
// Token: 0x04000168 RID: 360
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000144")]
[Tooltip("The number of aperture blades.")]
public ClampedIntParameter bladeCount;
// Token: 0x04000169 RID: 361
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000145")]
[Tooltip("The curvature of aperture blades. The smaller the value is, the more visible aperture blades are. A value of 1 will make the bokeh perfectly circular.")]
public ClampedFloatParameter bladeCurvature;
// Token: 0x0400016A RID: 362
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000146")]
[Tooltip("The rotation of aperture blades in degrees.")]
public ClampedFloatParameter bladeRotation;
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003E RID: 62
[Token(Token = "0x2000038")]
public enum DepthOfFieldMode
{
// Token: 0x0400015D RID: 349
[Token(Token = "0x4000139")]
Off,
// Token: 0x0400015E RID: 350
[Token(Token = "0x400013A")]
Gaussian,
// Token: 0x0400015F RID: 351
[Token(Token = "0x400013B")]
Bokeh
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000040 RID: 64
[Token(Token = "0x200003A")]
[Serializable]
public sealed class DepthOfFieldModeParameter : VolumeParameter<DepthOfFieldMode>
{
// Token: 0x060000EF RID: 239 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000E7")]
[Address(RVA = "0x23EF600", Offset = "0x23EE600", VA = "0x1823EF600")]
public DepthOfFieldModeParameter(DepthOfFieldMode value, bool overrideState = false)
{
}
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000019 RID: 25
[Token(Token = "0x2000017")]
public enum DepthTextureRenderMode
{
// Token: 0x0400005C RID: 92
[Token(Token = "0x400004D")]
Required,
// Token: 0x0400005D RID: 93
[Token(Token = "0x400004E")]
Automatic,
// Token: 0x0400005E RID: 94
[Token(Token = "0x400004F")]
Disabled
}
}
@@ -0,0 +1,25 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000020 RID: 32
[Token(Token = "0x200001E")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum Downsampling
{
// Token: 0x0400007A RID: 122
[Token(Token = "0x400006B")]
None,
// Token: 0x0400007B RID: 123
[Token(Token = "0x400006C")]
_2xBilinear,
// Token: 0x0400007C RID: 124
[Token(Token = "0x400006D")]
_4xBox,
// Token: 0x0400007D RID: 125
[Token(Token = "0x400006E")]
_4xBilinear
}
}
@@ -0,0 +1,26 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000054 RID: 84
[Token(Token = "0x200004E")]
[MovedFrom("UnityEngine.Rendering.Internal.Universal")]
public class DrawSkyboxPass : ScriptableRenderPass
{
// Token: 0x06000115 RID: 277 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600010D")]
[Address(RVA = "0x692D10", Offset = "0x691D10", VA = "0x180692D10")]
public DrawSkyboxPass(RenderPassEvent evt)
{
}
// Token: 0x06000116 RID: 278 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600010E")]
[Address(RVA = "0x23F0650", Offset = "0x23EF650", VA = "0x1823F0650", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
}
}
@@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200002C RID: 44
[Token(Token = "0x2000028")]
public static class DrawToPersistentBufferUtility
{
// Token: 0x17000075 RID: 117
// (get) Token: 0x060000AF RID: 175 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000075")]
public static IList<ScriptableRenderPass> Passes
{
[Token(Token = "0x60000AB")]
[Address(RVA = "0x23F0830", Offset = "0x23EF830", VA = "0x1823F0830")]
get
{
return null;
}
}
// Token: 0x060000B0 RID: 176 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AC")]
[Address(RVA = "0x23F06F0", Offset = "0x23EF6F0", VA = "0x1823F06F0")]
public static void EnqueuePassForNextRender(ScriptableRenderPass pass)
{
}
// Token: 0x060000B1 RID: 177 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AD")]
[Address(RVA = "0x23F0680", Offset = "0x23EF680", VA = "0x1823F0680")]
public static void Clear()
{
}
// Token: 0x040000DB RID: 219
[Token(Token = "0x40000C1")]
private const RenderPassEvent RENDER_PASS_EVENT = RenderPassEvent.BeforeRenderingShadows;
// Token: 0x040000DC RID: 220
[Token(Token = "0x40000C2")]
private static readonly List<ScriptableRenderPass> passes;
}
}
@@ -0,0 +1,59 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000042 RID: 66
[Token(Token = "0x200003C")]
[VolumeComponentMenu("Post-processing/FilmGrain")]
[Serializable]
public sealed class FilmGrain : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000F0 RID: 240 RVA: 0x00002AD8 File Offset: 0x00000CD8
[Token(Token = "0x60000E8")]
[Address(RVA = "0x23F0A10", Offset = "0x23EFA10", VA = "0x1823F0A10", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000F1 RID: 241 RVA: 0x00002AF0 File Offset: 0x00000CF0
[Token(Token = "0x60000E9")]
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000F2 RID: 242 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000EA")]
[Address(RVA = "0x23F0AE0", Offset = "0x23EFAE0", VA = "0x1823F0AE0")]
public FilmGrain()
{
}
// Token: 0x04000177 RID: 375
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000153")]
[Tooltip("The type of grain to use. You can select a preset or provide your own texture by selecting Custom.")]
public FilmGrainLookupParameter type;
// Token: 0x04000178 RID: 376
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000154")]
[Tooltip("Amount of vignetting on screen.")]
public ClampedFloatParameter intensity;
// Token: 0x04000179 RID: 377
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000155")]
[Tooltip("Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas.")]
public ClampedFloatParameter response;
// Token: 0x0400017A RID: 378
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000156")]
[Tooltip("A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied.")]
public NoInterpTextureParameter texture;
}
}
@@ -0,0 +1,44 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000041 RID: 65
[Token(Token = "0x200003B")]
public enum FilmGrainLookup
{
// Token: 0x0400016C RID: 364
[Token(Token = "0x4000148")]
Thin1,
// Token: 0x0400016D RID: 365
[Token(Token = "0x4000149")]
Thin2,
// Token: 0x0400016E RID: 366
[Token(Token = "0x400014A")]
Medium1,
// Token: 0x0400016F RID: 367
[Token(Token = "0x400014B")]
Medium2,
// Token: 0x04000170 RID: 368
[Token(Token = "0x400014C")]
Medium3,
// Token: 0x04000171 RID: 369
[Token(Token = "0x400014D")]
Medium4,
// Token: 0x04000172 RID: 370
[Token(Token = "0x400014E")]
Medium5,
// Token: 0x04000173 RID: 371
[Token(Token = "0x400014F")]
Medium6,
// Token: 0x04000174 RID: 372
[Token(Token = "0x4000150")]
Large01,
// Token: 0x04000175 RID: 373
[Token(Token = "0x4000151")]
Large02,
// Token: 0x04000176 RID: 374
[Token(Token = "0x4000152")]
Custom
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000043 RID: 67
[Token(Token = "0x200003D")]
[Serializable]
public sealed class FilmGrainLookupParameter : VolumeParameter<FilmGrainLookup>
{
// Token: 0x060000F3 RID: 243 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000EB")]
[Address(RVA = "0x23F09B0", Offset = "0x23EF9B0", VA = "0x1823F09B0")]
public FilmGrainLookupParameter(FilmGrainLookup value, bool overrideState = false)
{
}
}
}
@@ -0,0 +1,303 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Rendering.Universal.Internal;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200002D RID: 45
[Token(Token = "0x2000029")]
public sealed class ForwardRenderer : ScriptableRenderer
{
// Token: 0x060000B3 RID: 179 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AF")]
[Address(RVA = "0x23F5E50", Offset = "0x23F4E50", VA = "0x1823F5E50")]
public ForwardRenderer(ForwardRendererData data)
{
}
// Token: 0x060000B4 RID: 180 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B0")]
[Address(RVA = "0x23F3490", Offset = "0x23F2490", VA = "0x1823F3490", Slot = "5")]
protected override void Dispose(bool disposing)
{
}
// Token: 0x060000B5 RID: 181 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B1")]
[Address(RVA = "0x23F36C0", Offset = "0x23F26C0", VA = "0x1823F36C0", Slot = "9")]
public override void PreCullSetup(ScriptableRenderer renderer, ScriptableRenderContext context, Camera camera, CameraData cameraData, ref LightData lightData)
{
}
// Token: 0x060000B6 RID: 182 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B2")]
[Address(RVA = "0x23F3F20", Offset = "0x23F2F20", VA = "0x1823F3F20", Slot = "6")]
public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060000B7 RID: 183 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B3")]
[Address(RVA = "0x23F3EF0", Offset = "0x23F2EF0", VA = "0x1823F3EF0", Slot = "7")]
public override void SetupLights(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060000B8 RID: 184 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B4")]
[Address(RVA = "0x23F3D10", Offset = "0x23F2D10", VA = "0x1823F3D10", Slot = "8")]
public override void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData)
{
}
// Token: 0x060000B9 RID: 185 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B5")]
[Address(RVA = "0x23F3550", Offset = "0x23F2550", VA = "0x1823F3550", Slot = "10")]
public override void FinishRendering(CommandBuffer cmd)
{
}
// Token: 0x060000BA RID: 186 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B6")]
[Address(RVA = "0x23F3140", Offset = "0x23F2140", VA = "0x1823F3140")]
private void CreateCameraRenderTarget(ScriptableRenderContext context, ref CameraData cameraData)
{
}
// Token: 0x060000BB RID: 187 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B7")]
[Address(RVA = "0x23F3C90", Offset = "0x23F2C90", VA = "0x1823F3C90")]
private void SetupBackbufferFormat(int msaaSamples, bool stereo)
{
}
// Token: 0x060000BC RID: 188 RVA: 0x00002868 File Offset: 0x00000A68
[Token(Token = "0x60000B8")]
[Address(RVA = "0x23F3A10", Offset = "0x23F2A10", VA = "0x1823F3A10")]
private bool RequiresIntermediateColorTexture(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x060000BD RID: 189 RVA: 0x00002880 File Offset: 0x00000A80
[Token(Token = "0x60000B9")]
[Address(RVA = "0x23F30C0", Offset = "0x23F20C0", VA = "0x1823F30C0")]
private bool CanCopyDepth(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x040000DD RID: 221
[Token(Token = "0x40000C3")]
private const int k_DepthStencilBufferBits = 32;
// Token: 0x040000DE RID: 222
[Token(Token = "0x40000C4")]
private const string k_CreateCameraTextures = "Create Camera Texture";
// Token: 0x040000DF RID: 223
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40000C5")]
private ColorGradingLutPass m_ColorGradingLutPass;
// Token: 0x040000E0 RID: 224
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40000C6")]
private LightBinningPass m_LightBinningPass;
// Token: 0x040000E1 RID: 225
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40000C7")]
private DepthOnlyPass m_DepthPrepass;
// Token: 0x040000E2 RID: 226
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40000C8")]
private MainLightShadowCasterPass m_MainLightShadowCasterPass;
// Token: 0x040000E3 RID: 227
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40000C9")]
private CachedMainLightShadowCasterPass m_CachedMainLightShadowCasterPass;
// Token: 0x040000E4 RID: 228
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40000CA")]
private AdditionalLightsShadowCasterPass m_AdditionalLightsShadowCasterPass;
// Token: 0x040000E5 RID: 229
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40000CB")]
private FullscreenMaterialPass m_arBackgroundPass;
// Token: 0x040000E6 RID: 230
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40000CC")]
private MobileVignetteEffectPass m_MobileVignetteEffectPass;
// Token: 0x040000E7 RID: 231
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40000CD")]
private DrawObjectsPass m_RenderOpaqueForwardPass;
// Token: 0x040000E8 RID: 232
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40000CE")]
private CV2FastLineRendererPass m_FastLinePass;
// Token: 0x040000E9 RID: 233
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40000CF")]
private DrawSkyboxPass m_DrawSkyboxPass;
// Token: 0x040000EA RID: 234
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40000D0")]
private PerCameraRenderEffectsPass m_PerCameraRenderEffectsPass_NoOpaqueTexture;
// Token: 0x040000EB RID: 235
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40000D1")]
private CopyDepthPass m_CopyDepthPass;
// Token: 0x040000EC RID: 236
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40000D2")]
private CopyColorPass m_CopyColorPass;
// Token: 0x040000ED RID: 237
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40000D3")]
private PerCameraRenderEffectsPass m_PerCameraRenderEffectsPass_OpaqueTexture;
// Token: 0x040000EE RID: 238
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40000D4")]
private TransparentSettingsPass m_TransparentSettingsPass;
// Token: 0x040000EF RID: 239
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40000D5")]
private DrawObjectsPass m_RenderTransparentForwardPass;
// Token: 0x040000F0 RID: 240
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40000D6")]
private InvokeOnRenderObjectCallbackPass m_OnRenderObjectCallbackPass;
// Token: 0x040000F1 RID: 241
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40000D7")]
private MobileFadeEffectPass m_MobileFadeEffectPass;
// Token: 0x040000F2 RID: 242
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40000D8")]
private PostProcessPass m_PostProcessPass;
// Token: 0x040000F3 RID: 243
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40000D9")]
private PostProcessPass m_FinalPostProcessPass;
// Token: 0x040000F4 RID: 244
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40000DA")]
private FinalBlitPass m_FinalBlitPass;
// Token: 0x040000F5 RID: 245
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40000DB")]
private CapturePass m_CapturePass;
// Token: 0x040000F6 RID: 246
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40000DC")]
private PostProcessPassCompat m_OpaquePostProcessPassCompat;
// Token: 0x040000F7 RID: 247
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40000DD")]
private PostProcessPassCompat m_PostProcessPassCompat;
// Token: 0x040000F8 RID: 248
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40000DE")]
private RenderTargetHandle m_ActiveCameraColorAttachment;
// Token: 0x040000F9 RID: 249
[FieldOffset(Offset = "0x14C")]
[Token(Token = "0x40000DF")]
private RenderTargetHandle m_ActiveCameraDepthAttachment;
// Token: 0x040000FA RID: 250
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40000E0")]
private RenderTargetHandle m_CameraColorAttachment;
// Token: 0x040000FB RID: 251
[FieldOffset(Offset = "0x154")]
[Token(Token = "0x40000E1")]
private RenderTargetHandle m_CameraDepthAttachment;
// Token: 0x040000FC RID: 252
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40000E2")]
private RenderTargetHandle m_DepthTexture;
// Token: 0x040000FD RID: 253
[FieldOffset(Offset = "0x15C")]
[Token(Token = "0x40000E3")]
private RenderTargetHandle m_OpaqueColor;
// Token: 0x040000FE RID: 254
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40000E4")]
private RenderTargetHandle m_AfterPostProcessColor;
// Token: 0x040000FF RID: 255
[FieldOffset(Offset = "0x164")]
[Token(Token = "0x40000E5")]
private RenderTargetHandle m_ColorGradingLut;
// Token: 0x04000100 RID: 256
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40000E6")]
private ForwardLights m_ForwardLights;
// Token: 0x04000101 RID: 257
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40000E7")]
private StencilState m_DefaultStencilState;
// Token: 0x04000102 RID: 258
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40000E8")]
private Material m_BlitMaterial;
// Token: 0x04000103 RID: 259
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40000E9")]
private Material m_CopyDepthMaterial;
// Token: 0x04000104 RID: 260
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40000EA")]
private Material m_SamplingMaterial;
// Token: 0x04000105 RID: 261
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40000EB")]
private Material m_ScreenspaceShadowsMaterial;
// Token: 0x04000106 RID: 262
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40000EC")]
private Material m_MobileFadeEffectMaterial;
// Token: 0x04000107 RID: 263
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40000ED")]
private Material m_MobileVignetteEffectMaterial;
}
}
@@ -0,0 +1,210 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200002F RID: 47
[Token(Token = "0x200002A")]
[ReloadGroup]
[ExcludeFromPreset]
[MovedFrom("UnityEngine.Rendering.LWRP")]
[Serializable]
public class ForwardRendererData : ScriptableRendererData
{
// Token: 0x060000C1 RID: 193 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60000BA")]
[Address(RVA = "0x23F2F10", Offset = "0x23F1F10", VA = "0x1823F2F10", Slot = "4")]
protected override ScriptableRenderer Create()
{
return null;
}
// Token: 0x17000076 RID: 118
// (get) Token: 0x060000C2 RID: 194 RVA: 0x000028B0 File Offset: 0x00000AB0
// (set) Token: 0x060000C3 RID: 195 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000076")]
public LayerMask opaqueLayerMask
{
[Token(Token = "0x60000BB")]
[Address(RVA = "0x678D20", Offset = "0x677D20", VA = "0x180678D20")]
get
{
return default(LayerMask);
}
[Token(Token = "0x60000BC")]
[Address(RVA = "0x23F3030", Offset = "0x23F2030", VA = "0x1823F3030")]
set
{
}
}
// Token: 0x17000077 RID: 119
// (get) Token: 0x060000C4 RID: 196 RVA: 0x000028C8 File Offset: 0x00000AC8
// (set) Token: 0x060000C5 RID: 197 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000077")]
public LayerMask transparentLayerMask
{
[Token(Token = "0x60000BD")]
[Address(RVA = "0x696840", Offset = "0x695840", VA = "0x180696840")]
get
{
return default(LayerMask);
}
[Token(Token = "0x60000BE")]
[Address(RVA = "0x23F3090", Offset = "0x23F2090", VA = "0x1823F3090")]
set
{
}
}
// Token: 0x17000078 RID: 120
// (get) Token: 0x060000C6 RID: 198 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060000C7 RID: 199 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000078")]
public StencilStateData defaultStencilState
{
[Token(Token = "0x60000BF")]
[Address(RVA = "0x4975A0", Offset = "0x4965A0", VA = "0x1804975A0")]
get
{
return null;
}
[Token(Token = "0x60000C0")]
[Address(RVA = "0x23F3000", Offset = "0x23F2000", VA = "0x1823F3000")]
set
{
}
}
// Token: 0x17000079 RID: 121
// (get) Token: 0x060000C8 RID: 200 RVA: 0x000028E0 File Offset: 0x00000AE0
// (set) Token: 0x060000C9 RID: 201 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000079")]
public bool shadowTransparentReceive
{
[Token(Token = "0x60000C1")]
[Address(RVA = "0x41CF80", Offset = "0x41BF80", VA = "0x18041CF80")]
get
{
return default(bool);
}
[Token(Token = "0x60000C2")]
[Address(RVA = "0x23F3060", Offset = "0x23F2060", VA = "0x1823F3060")]
set
{
}
}
// Token: 0x060000CA RID: 202 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000C3")]
[Address(RVA = "0x23F2F70", Offset = "0x23F1F70", VA = "0x1823F2F70", Slot = "6")]
protected override void OnEnable()
{
}
// Token: 0x060000CB RID: 203 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000C4")]
[Address(RVA = "0x23F2F80", Offset = "0x23F1F80", VA = "0x1823F2F80")]
public ForwardRendererData()
{
}
// Token: 0x0400010A RID: 266
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40000EE")]
[Reload("Runtime/Data/PostProcessData.asset", ReloadAttribute.Package.Root)]
public PostProcessData postProcessData;
// Token: 0x0400010B RID: 267
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40000EF")]
public ForwardRendererData.ShaderResources shaders;
// Token: 0x0400010C RID: 268
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40000F0")]
[SerializeField]
private LayerMask m_OpaqueLayerMask;
// Token: 0x0400010D RID: 269
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40000F1")]
[SerializeField]
private LayerMask m_TransparentLayerMask;
// Token: 0x0400010E RID: 270
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40000F2")]
[SerializeField]
private StencilStateData m_DefaultStencilState;
// Token: 0x0400010F RID: 271
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40000F3")]
[SerializeField]
private bool m_ShadowTransparentReceive;
// Token: 0x02000030 RID: 48
[Token(Token = "0x20000B7")]
[ReloadGroup]
[Serializable]
public sealed class ShaderResources
{
// Token: 0x060000CC RID: 204 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000454")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public ShaderResources()
{
}
// Token: 0x04000110 RID: 272
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400049B")]
[Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)]
public Shader blitPS;
// Token: 0x04000111 RID: 273
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400049C")]
[Reload("Shaders/Utils/CopyDepth.shader", ReloadAttribute.Package.Root)]
public Shader copyDepthPS;
// Token: 0x04000112 RID: 274
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400049D")]
[Reload("Shaders/Utils/ScreenSpaceShadows.shader", ReloadAttribute.Package.Root)]
public Shader screenSpaceShadowPS;
// Token: 0x04000113 RID: 275
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400049E")]
[Reload("Shaders/Utils/Sampling.shader", ReloadAttribute.Package.Root)]
public Shader samplingPS;
// Token: 0x04000114 RID: 276
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400049F")]
[Reload("Shaders/Utils/FallbackError.shader", ReloadAttribute.Package.Root)]
public Shader fallbackErrorPS;
// Token: 0x04000115 RID: 277
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40004A0")]
[Reload("Shaders/Utils/WorldSpaceFadeEffect.shader", ReloadAttribute.Package.Root)]
public Shader mobileFadeEffectPS;
// Token: 0x04000116 RID: 278
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40004A1")]
[Reload("Shaders/Utils/OpaqueVignette.shader", ReloadAttribute.Package.Root)]
public Shader mobileVignetteEffectPS;
// Token: 0x04000117 RID: 279
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40004A2")]
[Reload("Shaders/Utils/ComputeBufferTransfer.compute", ReloadAttribute.Package.Root)]
public ComputeShader computeBufferTransferCS;
}
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200005B RID: 91
[Token(Token = "0x2000053")]
public interface IPostProcessComponent
{
// Token: 0x06000135 RID: 309
[Token(Token = "0x600012A")]
[Address(Slot = "0")]
bool IsActive();
// Token: 0x06000136 RID: 310
[Token(Token = "0x600012B")]
[Address(Slot = "1")]
bool IsTileCompatible();
}
}
@@ -0,0 +1,235 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000014 RID: 20
[Token(Token = "0x2000012")]
public interface IRecRoomQualityConfigProvider
{
// Token: 0x06000022 RID: 34
[Token(Token = "0x6000020")]
[Address(Slot = "0")]
T GetClusterLODConfig<T>() where T : ScriptableObject;
// Token: 0x17000017 RID: 23
// (get) Token: 0x06000023 RID: 35
[Token(Token = "0x17000017")]
bool SupportsNormalMappingUGC
{
[Token(Token = "0x6000021")]
[Address(Slot = "1")]
get;
}
// Token: 0x17000018 RID: 24
// (get) Token: 0x06000024 RID: 36
[Token(Token = "0x17000018")]
bool SupportsMacroMaterialsUGC
{
[Token(Token = "0x6000022")]
[Address(Slot = "2")]
get;
}
// Token: 0x17000019 RID: 25
// (get) Token: 0x06000025 RID: 37
[Token(Token = "0x17000019")]
bool SupportsHighQualitySkyboxes
{
[Token(Token = "0x6000023")]
[Address(Slot = "3")]
get;
}
// Token: 0x1700001A RID: 26
// (get) Token: 0x06000026 RID: 38
[Token(Token = "0x1700001A")]
bool SupportsDepthSampling
{
[Token(Token = "0x6000024")]
[Address(Slot = "4")]
get;
}
// Token: 0x1700001B RID: 27
// (get) Token: 0x06000027 RID: 39
[Token(Token = "0x1700001B")]
bool SupportsAlphaClipping
{
[Token(Token = "0x6000025")]
[Address(Slot = "5")]
get;
}
// Token: 0x1700001C RID: 28
// (get) Token: 0x06000028 RID: 40
[Token(Token = "0x1700001C")]
bool ClothSimulationEnabled
{
[Token(Token = "0x6000026")]
[Address(Slot = "6")]
get;
}
// Token: 0x1700001D RID: 29
// (get) Token: 0x06000029 RID: 41
[Token(Token = "0x1700001D")]
TransparencyDetailLevel TransparencyDetail
{
[Token(Token = "0x6000027")]
[Address(Slot = "7")]
get;
}
// Token: 0x1700001E RID: 30
// (get) Token: 0x0600002A RID: 42
[Token(Token = "0x1700001E")]
SceneDecorationDetailLevel SceneDecorationDetail
{
[Token(Token = "0x6000028")]
[Address(Slot = "8")]
get;
}
// Token: 0x1700001F RID: 31
// (get) Token: 0x0600002B RID: 43
[Token(Token = "0x1700001F")]
LODScalingQualityLevel LODScalingQuality
{
[Token(Token = "0x6000029")]
[Address(Slot = "9")]
get;
}
// Token: 0x17000020 RID: 32
// (get) Token: 0x0600002C RID: 44
[Token(Token = "0x17000020")]
ParticleQualityLevel ParticleQuality
{
[Token(Token = "0x600002A")]
[Address(Slot = "10")]
get;
}
// Token: 0x17000021 RID: 33
// (get) Token: 0x0600002D RID: 45
[Token(Token = "0x17000021")]
TerrainQualityLevel TerrainQuality
{
[Token(Token = "0x600002B")]
[Address(Slot = "11")]
get;
}
// Token: 0x17000022 RID: 34
// (get) Token: 0x0600002E RID: 46
[Token(Token = "0x17000022")]
int MaximumSimultaneousAnimateInOutParticleSystems
{
[Token(Token = "0x600002C")]
[Address(Slot = "12")]
get;
}
// Token: 0x17000023 RID: 35
// (get) Token: 0x0600002F RID: 47
[Token(Token = "0x17000023")]
bool LimitNumberOfShadows
{
[Token(Token = "0x600002D")]
[Address(Slot = "13")]
get;
}
// Token: 0x17000024 RID: 36
// (get) Token: 0x06000030 RID: 48
[Token(Token = "0x17000024")]
UpdateRateLimitType UpdateThrottling
{
[Token(Token = "0x600002E")]
[Address(Slot = "14")]
get;
}
// Token: 0x17000025 RID: 37
// (get) Token: 0x06000031 RID: 49
[Token(Token = "0x17000025")]
BackgroundAnimationDetailLevel BackgroundAnimationDetail
{
[Token(Token = "0x600002F")]
[Address(Slot = "15")]
get;
}
// Token: 0x17000026 RID: 38
// (get) Token: 0x06000032 RID: 50
[Token(Token = "0x17000026")]
int MaximumParallelLoadRequests
{
[Token(Token = "0x6000030")]
[Address(Slot = "16")]
get;
}
// Token: 0x17000027 RID: 39
// (get) Token: 0x06000033 RID: 51
[Token(Token = "0x17000027")]
bool OptimizedUIRaycasts
{
[Token(Token = "0x6000031")]
[Address(Slot = "17")]
get;
}
// Token: 0x17000028 RID: 40
// (get) Token: 0x06000034 RID: 52
[Token(Token = "0x17000028")]
CreatorToolVisualFidelityLevel CreatorToolVisualFidelity
{
[Token(Token = "0x6000032")]
[Address(Slot = "18")]
get;
}
// Token: 0x17000029 RID: 41
// (get) Token: 0x06000035 RID: 53
[Token(Token = "0x17000029")]
int PlayerPuppetRenderFramerate
{
[Token(Token = "0x6000033")]
[Address(Slot = "19")]
get;
}
// Token: 0x1700002A RID: 42
// (get) Token: 0x06000036 RID: 54
[Token(Token = "0x1700002A")]
bool EnableAdditionalFogClipPlanes
{
[Token(Token = "0x6000034")]
[Address(Slot = "20")]
get;
}
// Token: 0x1700002B RID: 43
// (get) Token: 0x06000037 RID: 55
[Token(Token = "0x1700002B")]
WeaponDetailQualityLevel WeaponDetailQuality
{
[Token(Token = "0x6000035")]
[Address(Slot = "21")]
get;
}
// Token: 0x1700002C RID: 44
// (get) Token: 0x06000038 RID: 56
[Token(Token = "0x1700002C")]
bool ResamplePhotonAudioToCatchUp
{
[Token(Token = "0x6000036")]
[Address(Slot = "22")]
get;
}
}
}
@@ -0,0 +1,190 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008B RID: 139
[Token(Token = "0x200007C")]
public class AdditionalLightsShadowCasterPass : ScriptableRenderPass
{
// Token: 0x06000264 RID: 612 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024E")]
[Address(RVA = "0x23E7920", Offset = "0x23E6920", VA = "0x1823E7920")]
public AdditionalLightsShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x06000265 RID: 613 RVA: 0x00003738 File Offset: 0x00001938
[Token(Token = "0x600024F")]
[Address(RVA = "0x23E6C00", Offset = "0x23E5C00", VA = "0x1823E6C00")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x06000266 RID: 614 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000250")]
[Address(RVA = "0x23E5C20", Offset = "0x23E4C20", VA = "0x1823E5C20", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000267 RID: 615 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000251")]
[Address(RVA = "0x23E5D30", Offset = "0x23E4D30", VA = "0x1823E5D30", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000268 RID: 616 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000252")]
[Address(RVA = "0x23E5D70", Offset = "0x23E4D70", VA = "0x1823E5D70", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x06000269 RID: 617 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000253")]
[Address(RVA = "0x23E5BB0", Offset = "0x23E4BB0", VA = "0x1823E5BB0")]
private void Clear()
{
}
// Token: 0x0600026A RID: 618 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000254")]
[Address(RVA = "0x23E5FC0", Offset = "0x23E4FC0", VA = "0x1823E5FC0")]
private void RenderAdditionalShadowmapAtlas(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x0600026B RID: 619 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000255")]
[Address(RVA = "0x23E6620", Offset = "0x23E5620", VA = "0x1823E6620")]
private void SetupAdditionalLightsShadowReceiverConstants(CommandBuffer cmd, ref ShadowData shadowData, bool softShadows)
{
}
// Token: 0x0600026C RID: 620 RVA: 0x00003750 File Offset: 0x00001950
[Token(Token = "0x6000256")]
[Address(RVA = "0x23E5E20", Offset = "0x23E4E20", VA = "0x1823E5E20")]
private bool IsValidShadowCastingLight(ref LightData lightData, int i)
{
return default(bool);
}
// Token: 0x04000345 RID: 837
[Token(Token = "0x40002F9")]
public static int m_AdditionalShadowsBufferId;
// Token: 0x04000346 RID: 838
[Token(Token = "0x40002FA")]
public static int m_AdditionalShadowsIndicesId;
// Token: 0x04000347 RID: 839
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002FB")]
private bool m_UseStructuredBuffer;
// Token: 0x04000348 RID: 840
[Token(Token = "0x40002FC")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x04000349 RID: 841
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40002FD")]
private RenderTargetHandle m_AdditionalLightsShadowmap;
// Token: 0x0400034A RID: 842
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002FE")]
private RenderTexture m_AdditionalLightsShadowmapTexture;
// Token: 0x0400034B RID: 843
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002FF")]
private int m_ShadowmapWidth;
// Token: 0x0400034C RID: 844
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4000300")]
private int m_ShadowmapHeight;
// Token: 0x0400034D RID: 845
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000301")]
private ShadowSliceData[] m_AdditionalLightSlices;
// Token: 0x0400034E RID: 846
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000302")]
private Matrix4x4[] m_AdditionalLightsWorldToShadow;
// Token: 0x0400034F RID: 847
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000303")]
private Vector4[] m_AdditionalLightsShadowParams;
// Token: 0x04000350 RID: 848
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000304")]
private ShaderInput.ShadowData[] m_AdditionalLightsShadowData;
// Token: 0x04000351 RID: 849
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000305")]
private List<int> m_AdditionalShadowCastingLightIndices;
// Token: 0x04000352 RID: 850
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000306")]
private List<int> m_AdditionalShadowCastingLightIndicesMap;
// Token: 0x04000353 RID: 851
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000307")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x04000354 RID: 852
[Token(Token = "0x4000308")]
private const string m_ProfilerTag = "Render Additional Shadows";
// Token: 0x04000355 RID: 853
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000309")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x0200008C RID: 140
[Token(Token = "0x20000C1")]
private static class AdditionalShadowsConstantBuffer
{
// Token: 0x04000356 RID: 854
[Token(Token = "0x40004CB")]
public static int _AdditionalLightsWorldToShadow;
// Token: 0x04000357 RID: 855
[Token(Token = "0x40004CC")]
public static int _AdditionalShadowParams;
// Token: 0x04000358 RID: 856
[Token(Token = "0x40004CD")]
public static int _AdditionalShadowOffset0;
// Token: 0x04000359 RID: 857
[Token(Token = "0x40004CE")]
public static int _AdditionalShadowOffset1;
// Token: 0x0400035A RID: 858
[Token(Token = "0x40004CF")]
public static int _AdditionalShadowOffset2;
// Token: 0x0400035B RID: 859
[Token(Token = "0x40004D0")]
public static int _AdditionalShadowOffset3;
// Token: 0x0400035C RID: 860
[Token(Token = "0x40004D1")]
public static int _AdditionalShadowmapSize;
}
}
}
@@ -0,0 +1,52 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008D RID: 141
[Token(Token = "0x200007D")]
public class CV2FastLineRendererPass : ScriptableRenderPass
{
// Token: 0x0600026D RID: 621 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000257")]
[Address(RVA = "0x23E92D0", Offset = "0x23E82D0", VA = "0x1823E92D0")]
public CV2FastLineRendererPass(RenderPassEvent evt)
{
}
// Token: 0x0600026E RID: 622 RVA: 0x00003768 File Offset: 0x00001968
[Token(Token = "0x6000258")]
[Address(RVA = "0x23E9000", Offset = "0x23E8000", VA = "0x1823E9000")]
public bool Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x0600026F RID: 623 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000259")]
[Address(RVA = "0x23E8D50", Offset = "0x23E7D50", VA = "0x1823E8D50", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0400035D RID: 861
[Token(Token = "0x400030A")]
public static List<IFastLineRenderInstance> RenderInstances;
// Token: 0x0400035E RID: 862
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400030B")]
private string m_ProfilerTag;
// Token: 0x0400035F RID: 863
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400030C")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x04000360 RID: 864
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400030D")]
private bool m_RequireTextureBuffer;
}
}
@@ -0,0 +1,234 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008F RID: 143
[Token(Token = "0x200007F")]
public class CachedMainLightShadowCasterPass : ScriptableRenderPass
{
// Token: 0x06000273 RID: 627 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600025D")]
[Address(RVA = "0x23EA7C0", Offset = "0x23E97C0", VA = "0x1823EA7C0")]
public static void SetDirty()
{
}
// Token: 0x06000274 RID: 628 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600025E")]
[Address(RVA = "0x23EA820", Offset = "0x23E9820", VA = "0x1823EA820")]
public static void SetShadowCasterLayerMask(uint layerMask)
{
}
// Token: 0x06000275 RID: 629 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600025F")]
[Address(RVA = "0x23EB4E0", Offset = "0x23EA4E0", VA = "0x1823EB4E0")]
public CachedMainLightShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x06000276 RID: 630 RVA: 0x00003780 File Offset: 0x00001980
[Token(Token = "0x6000260")]
[Address(RVA = "0x23E98B0", Offset = "0x23E88B0", VA = "0x1823E98B0")]
public bool NeedsRender(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x06000277 RID: 631 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000261")]
[Address(RVA = "0x23E9AD0", Offset = "0x23E8AD0", VA = "0x1823E9AD0")]
public void PreCullSetup(ScriptableRenderContext context, ref CameraData cameraData)
{
}
// Token: 0x06000278 RID: 632 RVA: 0x00003798 File Offset: 0x00001998
[Token(Token = "0x6000262")]
[Address(RVA = "0x23EB080", Offset = "0x23EA080", VA = "0x1823EB080")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x06000279 RID: 633 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000263")]
[Address(RVA = "0x23E9660", Offset = "0x23E8660", VA = "0x1823E9660", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x0600027A RID: 634 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000264")]
[Address(RVA = "0x23E9810", Offset = "0x23E8810", VA = "0x1823E9810", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0600027B RID: 635 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000265")]
[Address(RVA = "0x23E9850", Offset = "0x23E8850", VA = "0x1823E9850", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x0600027C RID: 636 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000266")]
[Address(RVA = "0x23E9400", Offset = "0x23E8400", VA = "0x1823E9400")]
private void Clear()
{
}
// Token: 0x0600027D RID: 637 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000267")]
[Address(RVA = "0x23E9FE0", Offset = "0x23E8FE0", VA = "0x1823E9FE0")]
private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x0600027E RID: 638 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000268")]
[Address(RVA = "0x23EA880", Offset = "0x23E9880", VA = "0x1823EA880")]
private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
{
}
// Token: 0x04000361 RID: 865
[Token(Token = "0x400030E")]
private const int k_MaxCascades = 4;
// Token: 0x04000362 RID: 866
[Token(Token = "0x400030F")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x04000363 RID: 867
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000310")]
private int m_ShadowmapWidth;
// Token: 0x04000364 RID: 868
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4000311")]
private int m_ShadowmapHeight;
// Token: 0x04000365 RID: 869
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000312")]
private int m_ShadowCasterCascadesCount;
// Token: 0x04000366 RID: 870
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x4000313")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x04000367 RID: 871
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000314")]
private RenderTargetHandle m_MainLightShadowmap;
// Token: 0x04000368 RID: 872
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000315")]
private RenderTexture m_MainLightShadowmapTexture;
// Token: 0x04000369 RID: 873
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000316")]
private Matrix4x4[] m_MainLightShadowMatrices;
// Token: 0x0400036A RID: 874
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000317")]
private ShadowSliceData[] m_CascadeSlices;
// Token: 0x0400036B RID: 875
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000318")]
private Vector4[] m_CascadeSplitDistances;
// Token: 0x0400036C RID: 876
[Token(Token = "0x4000319")]
private const string m_ProfilerTag = "Render Cached Main Shadowmap";
// Token: 0x0400036D RID: 877
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400031A")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x0400036E RID: 878
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400031B")]
private CullingResults cachedCullResults;
// Token: 0x0400036F RID: 879
[Token(Token = "0x400031C")]
private static uint shadowCasterLayerMask;
// Token: 0x04000370 RID: 880
[Token(Token = "0x400031D")]
private static bool isDirty;
// Token: 0x04000371 RID: 881
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400031E")]
private Vector3 lastRenderCameraPosition;
// Token: 0x04000372 RID: 882
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x400031F")]
private bool isReusingCachedData;
// Token: 0x02000090 RID: 144
[Token(Token = "0x20000C2")]
private static class MainLightShadowConstantBuffer
{
// Token: 0x04000373 RID: 883
[Token(Token = "0x40004D2")]
public static int _WorldToShadow;
// Token: 0x04000374 RID: 884
[Token(Token = "0x40004D3")]
public static int _ShadowParams;
// Token: 0x04000375 RID: 885
[Token(Token = "0x40004D4")]
public static int _CascadeShadowSplitSpheres0;
// Token: 0x04000376 RID: 886
[Token(Token = "0x40004D5")]
public static int _CascadeShadowSplitSpheres1;
// Token: 0x04000377 RID: 887
[Token(Token = "0x40004D6")]
public static int _CascadeShadowSplitSpheres2;
// Token: 0x04000378 RID: 888
[Token(Token = "0x40004D7")]
public static int _CascadeShadowSplitSpheres3;
// Token: 0x04000379 RID: 889
[Token(Token = "0x40004D8")]
public static int _CascadeShadowSplitSphereRadii;
// Token: 0x0400037A RID: 890
[Token(Token = "0x40004D9")]
public static int _ShadowOffset0;
// Token: 0x0400037B RID: 891
[Token(Token = "0x40004DA")]
public static int _ShadowOffset1;
// Token: 0x0400037C RID: 892
[Token(Token = "0x40004DB")]
public static int _ShadowOffset2;
// Token: 0x0400037D RID: 893
[Token(Token = "0x40004DC")]
public static int _ShadowOffset3;
// Token: 0x0400037E RID: 894
[Token(Token = "0x40004DD")]
public static int _ShadowmapSize;
}
}
}
@@ -0,0 +1,186 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000091 RID: 145
[Token(Token = "0x2000080")]
public class ColorGradingLutPass : ScriptableRenderPass
{
// Token: 0x06000280 RID: 640 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026A")]
[Address(RVA = "0x23EE310", Offset = "0x23ED310", VA = "0x1823EE310")]
public ColorGradingLutPass(RenderPassEvent evt, PostProcessData data)
{
}
// Token: 0x06000281 RID: 641 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026B")]
[Address(RVA = "0x23EE1E0", Offset = "0x23ED1E0", VA = "0x1823EE1E0")]
public void Setup(in RenderTargetHandle internalLut)
{
}
// Token: 0x06000282 RID: 642 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026C")]
[Address(RVA = "0x23ED0D0", Offset = "0x23EC0D0", VA = "0x1823ED0D0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000283 RID: 643 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026D")]
[Address(RVA = "0x23EE1B0", Offset = "0x23ED1B0", VA = "0x1823EE1B0", Slot = "6")]
internal override void OnFinishCameraStackRendering(CommandBuffer cmd)
{
}
// Token: 0x06000284 RID: 644 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026E")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x06000285 RID: 645 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600026F")]
[Address(RVA = "0x23EE1F0", Offset = "0x23ED1F0", VA = "0x1823EE1F0")]
[CompilerGenerated]
private Material <.ctor>g__Load|6_0(Shader shader)
{
return null;
}
// Token: 0x0400037F RID: 895
[Token(Token = "0x4000320")]
private const string k_ProfilerTag = "Color Grading LUT";
// Token: 0x04000380 RID: 896
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000321")]
private readonly Material m_LutBuilderLdr;
// Token: 0x04000381 RID: 897
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000322")]
private readonly Material m_LutBuilderHdr;
// Token: 0x04000382 RID: 898
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000323")]
private readonly GraphicsFormat m_HdrLutFormat;
// Token: 0x04000383 RID: 899
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4000324")]
private readonly GraphicsFormat m_LdrLutFormat;
// Token: 0x04000384 RID: 900
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000325")]
private RenderTargetHandle m_InternalLut;
// Token: 0x02000092 RID: 146
[Token(Token = "0x20000C3")]
private static class ShaderConstants
{
// Token: 0x04000385 RID: 901
[Token(Token = "0x40004DE")]
public static readonly int _Lut_Params;
// Token: 0x04000386 RID: 902
[Token(Token = "0x40004DF")]
public static readonly int _ColorBalance;
// Token: 0x04000387 RID: 903
[Token(Token = "0x40004E0")]
public static readonly int _ColorFilter;
// Token: 0x04000388 RID: 904
[Token(Token = "0x40004E1")]
public static readonly int _ChannelMixerRed;
// Token: 0x04000389 RID: 905
[Token(Token = "0x40004E2")]
public static readonly int _ChannelMixerGreen;
// Token: 0x0400038A RID: 906
[Token(Token = "0x40004E3")]
public static readonly int _ChannelMixerBlue;
// Token: 0x0400038B RID: 907
[Token(Token = "0x40004E4")]
public static readonly int _HueSatCon;
// Token: 0x0400038C RID: 908
[Token(Token = "0x40004E5")]
public static readonly int _Lift;
// Token: 0x0400038D RID: 909
[Token(Token = "0x40004E6")]
public static readonly int _Gamma;
// Token: 0x0400038E RID: 910
[Token(Token = "0x40004E7")]
public static readonly int _Gain;
// Token: 0x0400038F RID: 911
[Token(Token = "0x40004E8")]
public static readonly int _Shadows;
// Token: 0x04000390 RID: 912
[Token(Token = "0x40004E9")]
public static readonly int _Midtones;
// Token: 0x04000391 RID: 913
[Token(Token = "0x40004EA")]
public static readonly int _Highlights;
// Token: 0x04000392 RID: 914
[Token(Token = "0x40004EB")]
public static readonly int _ShaHiLimits;
// Token: 0x04000393 RID: 915
[Token(Token = "0x40004EC")]
public static readonly int _SplitShadows;
// Token: 0x04000394 RID: 916
[Token(Token = "0x40004ED")]
public static readonly int _SplitHighlights;
// Token: 0x04000395 RID: 917
[Token(Token = "0x40004EE")]
public static readonly int _CurveMaster;
// Token: 0x04000396 RID: 918
[Token(Token = "0x40004EF")]
public static readonly int _CurveRed;
// Token: 0x04000397 RID: 919
[Token(Token = "0x40004F0")]
public static readonly int _CurveGreen;
// Token: 0x04000398 RID: 920
[Token(Token = "0x40004F1")]
public static readonly int _CurveBlue;
// Token: 0x04000399 RID: 921
[Token(Token = "0x40004F2")]
public static readonly int _CurveHueVsHue;
// Token: 0x0400039A RID: 922
[Token(Token = "0x40004F3")]
public static readonly int _CurveHueVsSat;
// Token: 0x0400039B RID: 923
[Token(Token = "0x40004F4")]
public static readonly int _CurveLumVsSat;
// Token: 0x0400039C RID: 924
[Token(Token = "0x40004F5")]
public static readonly int _CurveSatVsSat;
}
}
}
@@ -0,0 +1,107 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000093 RID: 147
[Token(Token = "0x2000081")]
public class CopyColorPass : ScriptableRenderPass
{
// Token: 0x170000C2 RID: 194
// (get) Token: 0x06000287 RID: 647 RVA: 0x000037B0 File Offset: 0x000019B0
// (set) Token: 0x06000288 RID: 648 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C1")]
private RenderTargetIdentifier source
{
[Token(Token = "0x6000270")]
[Address(RVA = "0x1BBCBD0", Offset = "0x1BBBBD0", VA = "0x181BBCBD0")]
[CompilerGenerated]
get
{
return default(RenderTargetIdentifier);
}
[Token(Token = "0x6000271")]
[Address(RVA = "0x23EED70", Offset = "0x23EDD70", VA = "0x1823EED70")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000C3 RID: 195
// (get) Token: 0x06000289 RID: 649 RVA: 0x000037C8 File Offset: 0x000019C8
// (set) Token: 0x0600028A RID: 650 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C2")]
private RenderTargetHandle destination
{
[Token(Token = "0x6000272")]
[Address(RVA = "0x8F5600", Offset = "0x8F4600", VA = "0x1808F5600")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x6000273")]
[Address(RVA = "0x8F5610", Offset = "0x8F4610", VA = "0x1808F5610")]
[CompilerGenerated]
set
{
}
}
// Token: 0x0600028B RID: 651 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000274")]
[Address(RVA = "0x23EED00", Offset = "0x23EDD00", VA = "0x1823EED00")]
public CopyColorPass(RenderPassEvent evt, Material samplingMaterial)
{
}
// Token: 0x0600028C RID: 652 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000275")]
[Address(RVA = "0x23EECD0", Offset = "0x23EDCD0", VA = "0x1823EECD0")]
public void Setup(RenderTargetIdentifier source, RenderTargetHandle destination, Downsampling downsampling)
{
}
// Token: 0x0600028D RID: 653 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000276")]
[Address(RVA = "0x23EE740", Offset = "0x23ED740", VA = "0x1823EE740", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescripor)
{
}
// Token: 0x0600028E RID: 654 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000277")]
[Address(RVA = "0x23EE850", Offset = "0x23ED850", VA = "0x1823EE850", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0600028F RID: 655 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000278")]
[Address(RVA = "0x23EEBC0", Offset = "0x23EDBC0", VA = "0x1823EEBC0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x0400039D RID: 925
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000326")]
private int m_SampleOffsetShaderHandle;
// Token: 0x0400039E RID: 926
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000327")]
private Material m_SamplingMaterial;
// Token: 0x0400039F RID: 927
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000328")]
private Downsampling m_DownsamplingMethod;
// Token: 0x040003A2 RID: 930
[Token(Token = "0x400032B")]
private const string m_ProfilerTag = "Copy Color";
}
}
@@ -0,0 +1,102 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000094 RID: 148
[Token(Token = "0x2000082")]
public class CopyDepthPass : ScriptableRenderPass
{
// Token: 0x170000C4 RID: 196
// (get) Token: 0x06000290 RID: 656 RVA: 0x000037E0 File Offset: 0x000019E0
// (set) Token: 0x06000291 RID: 657 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C3")]
private RenderTargetHandle source
{
[Token(Token = "0x6000279")]
[Address(RVA = "0x483190", Offset = "0x482190", VA = "0x180483190")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x600027A")]
[Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000C5 RID: 197
// (get) Token: 0x06000292 RID: 658 RVA: 0x000037F8 File Offset: 0x000019F8
// (set) Token: 0x06000293 RID: 659 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C4")]
private RenderTargetHandle destination
{
[Token(Token = "0x600027B")]
[Address(RVA = "0x4831A0", Offset = "0x4821A0", VA = "0x1804831A0")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x600027C")]
[Address(RVA = "0x483390", Offset = "0x482390", VA = "0x180483390")]
[CompilerGenerated]
set
{
}
}
// Token: 0x06000294 RID: 660 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027D")]
[Address(RVA = "0x23EF590", Offset = "0x23EE590", VA = "0x1823EF590")]
public CopyDepthPass(RenderPassEvent evt, Material copyDepthMaterial)
{
}
// Token: 0x06000295 RID: 661 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027E")]
[Address(RVA = "0x23EF580", Offset = "0x23EE580", VA = "0x1823EF580")]
public void Setup(RenderTargetHandle source, RenderTargetHandle destination)
{
}
// Token: 0x06000296 RID: 662 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027F")]
[Address(RVA = "0x23EEDA0", Offset = "0x23EDDA0", VA = "0x1823EEDA0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000297 RID: 663 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000280")]
[Address(RVA = "0x23EEEB0", Offset = "0x23EDEB0", VA = "0x1823EEEB0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000298 RID: 664 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000281")]
[Address(RVA = "0x23EF4D0", Offset = "0x23EE4D0", VA = "0x1823EF4D0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x040003A5 RID: 933
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400032E")]
private Material m_CopyDepthMaterial;
// Token: 0x040003A6 RID: 934
[Token(Token = "0x400032F")]
private const string m_ProfilerTag = "Copy Depth";
// Token: 0x040003A7 RID: 935
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000330")]
private int m_ScaleBiasId;
}
}
@@ -0,0 +1,112 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000095 RID: 149
[Token(Token = "0x2000083")]
public class DepthOnlyPass : ScriptableRenderPass
{
// Token: 0x170000C6 RID: 198
// (get) Token: 0x06000299 RID: 665 RVA: 0x00003810 File Offset: 0x00001A10
// (set) Token: 0x0600029A RID: 666 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C5")]
private RenderTargetHandle depthAttachmentHandle
{
[Token(Token = "0x6000282")]
[Address(RVA = "0x4831A0", Offset = "0x4821A0", VA = "0x1804831A0")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x6000283")]
[Address(RVA = "0x483390", Offset = "0x482390", VA = "0x180483390")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000C7 RID: 199
// (get) Token: 0x0600029B RID: 667 RVA: 0x00003828 File Offset: 0x00001A28
// (set) Token: 0x0600029C RID: 668 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C6")]
internal RenderTextureDescriptor descriptor
{
[Token(Token = "0x6000284")]
[Address(RVA = "0x23EFF90", Offset = "0x23EEF90", VA = "0x1823EFF90")]
[CompilerGenerated]
get
{
return default(RenderTextureDescriptor);
}
[Token(Token = "0x6000285")]
[Address(RVA = "0x23EFFC0", Offset = "0x23EEFC0", VA = "0x1823EFFC0")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x0600029D RID: 669 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000286")]
[Address(RVA = "0x23EFE50", Offset = "0x23EEE50", VA = "0x1823EFE50")]
public DepthOnlyPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask)
{
}
// Token: 0x0600029E RID: 670 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000287")]
[Address(RVA = "0x23EFDE0", Offset = "0x23EEDE0", VA = "0x1823EFDE0")]
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle depthAttachmentHandle)
{
}
// Token: 0x0600029F RID: 671 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000288")]
[Address(RVA = "0x23EF980", Offset = "0x23EE980", VA = "0x1823EF980", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002A0 RID: 672 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000289")]
[Address(RVA = "0x23EFA70", Offset = "0x23EEA70", VA = "0x1823EFA70", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002A1 RID: 673 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028A")]
[Address(RVA = "0x23EFCE0", Offset = "0x23EECE0", VA = "0x1823EFCE0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x040003A8 RID: 936
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000331")]
private int kDepthBufferBits;
// Token: 0x040003AB RID: 939
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4000334")]
private FilteringSettings m_FilteringSettings;
// Token: 0x040003AC RID: 940
[Token(Token = "0x4000335")]
private const string m_ProfilerTag = "Depth Prepass";
// Token: 0x040003AD RID: 941
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000336")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x040003AE RID: 942
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000337")]
private ShaderTagId m_ShaderTagId;
}
}
@@ -0,0 +1,83 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000096 RID: 150
[Token(Token = "0x2000084")]
public class DrawObjectsPass : ScriptableRenderPass
{
// Token: 0x060002A2 RID: 674 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028B")]
[Address(RVA = "0x23F0390", Offset = "0x23EF390", VA = "0x1823F0390")]
public DrawObjectsPass(string profilerTag, bool opaque, RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference)
{
}
// Token: 0x060002A3 RID: 675 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028C")]
[Address(RVA = "0x23F0320", Offset = "0x23EF320", VA = "0x1823F0320")]
public void Setup(ClearFlag clearFlag, Color clearColor)
{
}
// Token: 0x060002A4 RID: 676 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028D")]
[Address(RVA = "0x23EFFF0", Offset = "0x23EEFF0", VA = "0x1823EFFF0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002A5 RID: 677 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028E")]
[Address(RVA = "0x23F0020", Offset = "0x23EF020", VA = "0x1823F0020", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003AF RID: 943
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000338")]
private FilteringSettings m_FilteringSettings;
// Token: 0x040003B0 RID: 944
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000339")]
private RenderStateBlock m_RenderStateBlock;
// Token: 0x040003B1 RID: 945
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400033A")]
private List<ShaderTagId> m_ShaderTagIdList;
// Token: 0x040003B2 RID: 946
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400033B")]
private string m_ProfilerTag;
// Token: 0x040003B3 RID: 947
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x400033C")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x040003B4 RID: 948
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400033D")]
private bool m_IsOpaque;
// Token: 0x040003B5 RID: 949
[Token(Token = "0x400033E")]
private static readonly int s_DrawObjectPassDataPropID;
// Token: 0x040003B6 RID: 950
[FieldOffset(Offset = "0x10C")]
[Token(Token = "0x400033F")]
private ClearFlag m_requestedClearFlag;
// Token: 0x040003B7 RID: 951
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000340")]
private Color m_requestedClearColor;
}
}
@@ -0,0 +1,50 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000097 RID: 151
[Token(Token = "0x2000085")]
public class FinalBlitPass : ScriptableRenderPass
{
// Token: 0x060002A7 RID: 679 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000290")]
[Address(RVA = "0x23F1380", Offset = "0x23F0380", VA = "0x1823F1380")]
public FinalBlitPass(RenderPassEvent evt, Material blitMaterial)
{
}
// Token: 0x060002A8 RID: 680 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000291")]
[Address(RVA = "0x23F1370", Offset = "0x23F0370", VA = "0x1823F1370")]
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorHandle)
{
}
// Token: 0x060002A9 RID: 681 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000292")]
[Address(RVA = "0x23F0C00", Offset = "0x23EFC00", VA = "0x1823F0C00", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003B8 RID: 952
[Token(Token = "0x4000341")]
private const string m_ProfilerTag = "Final Blit Pass";
// Token: 0x040003B9 RID: 953
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000342")]
private RenderTargetHandle m_Source;
// Token: 0x040003BA RID: 954
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000343")]
private Material m_BlitMaterial;
// Token: 0x040003BB RID: 955
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000344")]
private TextureDimension m_TargetDimension;
}
}
@@ -0,0 +1,205 @@
using System;
using Cpp2IlInjected;
using Unity.Collections;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000089 RID: 137
[Token(Token = "0x200007B")]
public class ForwardLights
{
// Token: 0x0600025E RID: 606 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000248")]
[Address(RVA = "0x23F2A10", Offset = "0x23F1A10", VA = "0x1823F2A10")]
public ForwardLights()
{
}
// Token: 0x0600025F RID: 607 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000249")]
[Address(RVA = "0x23F26F0", Offset = "0x23F16F0", VA = "0x1823F26F0")]
public void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000260 RID: 608 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024A")]
[Address(RVA = "0x23F13C0", Offset = "0x23F03C0", VA = "0x1823F13C0")]
private void InitializeLightConstants(NativeArray<VisibleLight> lights, int lightIndex, out Vector4 lightPos, out Vector4 lightColor, out Vector4 lightAttenuation, out Vector4 lightSpotDir, out Vector4 lightOcclusionProbeChannel)
{
}
// Token: 0x06000261 RID: 609 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024B")]
[Address(RVA = "0x23F2570", Offset = "0x23F1570", VA = "0x1823F2570")]
private void SetupShaderLightConstants(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x06000262 RID: 610 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024C")]
[Address(RVA = "0x23F2420", Offset = "0x23F1420", VA = "0x1823F2420")]
private void SetupMainLightConstants(CommandBuffer cmd, ref LightData lightData)
{
}
// Token: 0x06000263 RID: 611 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600024D")]
[Address(RVA = "0x23F1BB0", Offset = "0x23F0BB0", VA = "0x1823F1BB0")]
private void SetupAdditionalLightConstants(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x04000325 RID: 805
[Token(Token = "0x40002E4")]
private const string k_SetupLightConstants = "Setup Light Constants";
// Token: 0x04000326 RID: 806
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40002E5")]
private MixedLightingSetup m_MixedLightingSetup;
// Token: 0x04000327 RID: 807
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40002E6")]
private Vector4 k_DefaultLightPosition;
// Token: 0x04000328 RID: 808
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40002E7")]
private Vector4 k_DefaultLightColor;
// Token: 0x04000329 RID: 809
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40002E8")]
private Vector4 k_DefaultLightAttenuation;
// Token: 0x0400032A RID: 810
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40002E9")]
private Vector4 k_DefaultLightSpotDirection;
// Token: 0x0400032B RID: 811
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40002EA")]
private Vector4 k_DefaultLightsProbeChannel;
// Token: 0x0400032C RID: 812
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002EB")]
private Vector4[] m_AdditionalLightPositions;
// Token: 0x0400032D RID: 813
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002EC")]
private Vector4[] m_AdditionalLightColors;
// Token: 0x0400032E RID: 814
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002ED")]
private Vector4[] m_AdditionalLightAttenuations;
// Token: 0x0400032F RID: 815
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40002EE")]
private Vector4[] m_AdditionalLightSpotDirections;
// Token: 0x04000330 RID: 816
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40002EF")]
private Vector4[] m_AdditionalLightOcclusionProbeChannels;
// Token: 0x04000331 RID: 817
[Token(Token = "0x40002F0")]
private const float k_HalfEpsilon = 5.9604645E-08f;
// Token: 0x04000332 RID: 818
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40002F1")]
private Vector4 k_DefaultCompactLightPosition;
// Token: 0x04000333 RID: 819
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40002F2")]
private Vector4 k_DefaultCompactLightColor;
// Token: 0x04000334 RID: 820
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40002F3")]
private Vector4 k_DefaultCompactLightSpotDirection;
// Token: 0x04000335 RID: 821
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40002F4")]
private Vector4[] m_CompactAdditionalLightPositions;
// Token: 0x04000336 RID: 822
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40002F5")]
private Vector4[] m_CompactAdditionalLightColors;
// Token: 0x04000337 RID: 823
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40002F6")]
private Vector4[] m_CompactAdditionalLightSpotDirections;
// Token: 0x04000338 RID: 824
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40002F7")]
private bool m_UseStructuredBuffer;
// Token: 0x04000339 RID: 825
[FieldOffset(Offset = "0xD9")]
[Token(Token = "0x40002F8")]
private bool m_CompactFormat;
// Token: 0x0200008A RID: 138
[Token(Token = "0x20000C0")]
private static class LightConstantBuffer
{
// Token: 0x0400033A RID: 826
[Token(Token = "0x40004C0")]
public static int _MainLightPosition;
// Token: 0x0400033B RID: 827
[Token(Token = "0x40004C1")]
public static int _MainLightColor;
// Token: 0x0400033C RID: 828
[Token(Token = "0x40004C2")]
public static int _AdditionalLightsCount;
// Token: 0x0400033D RID: 829
[Token(Token = "0x40004C3")]
public static int _AdditionalLightsPosition;
// Token: 0x0400033E RID: 830
[Token(Token = "0x40004C4")]
public static int _AdditionalLightsColor;
// Token: 0x0400033F RID: 831
[Token(Token = "0x40004C5")]
public static int _AdditionalLightsAttenuation;
// Token: 0x04000340 RID: 832
[Token(Token = "0x40004C6")]
public static int _AdditionalLightsSpotDir;
// Token: 0x04000341 RID: 833
[Token(Token = "0x40004C7")]
public static int _CompactAdditionalLightsPosition;
// Token: 0x04000342 RID: 834
[Token(Token = "0x40004C8")]
public static int _CompactAdditionalLightsColor;
// Token: 0x04000343 RID: 835
[Token(Token = "0x40004C9")]
public static int _CompactAdditionalLightsSpotDir;
// Token: 0x04000344 RID: 836
[Token(Token = "0x40004CA")]
public static int _AdditionalLightOcclusionProbeChannel;
}
}
}
@@ -0,0 +1,41 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000098 RID: 152
[Token(Token = "0x2000086")]
public sealed class FullscreenMaterialPass : ScriptableRenderPass
{
// Token: 0x060002AA RID: 682 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000293")]
[Address(RVA = "0x692D10", Offset = "0x691D10", VA = "0x180692D10")]
public FullscreenMaterialPass(RenderPassEvent evt)
{
}
// Token: 0x060002AB RID: 683 RVA: 0x00003840 File Offset: 0x00001A40
[Token(Token = "0x6000294")]
[Address(RVA = "0x23F6AE0", Offset = "0x23F5AE0", VA = "0x1823F6AE0")]
public bool Setup(Material material)
{
return default(bool);
}
// Token: 0x060002AC RID: 684 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000295")]
[Address(RVA = "0x23F69A0", Offset = "0x23F59A0", VA = "0x1823F69A0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003BC RID: 956
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000345")]
private Material m_Material;
// Token: 0x040003BD RID: 957
[Token(Token = "0x4000346")]
private const string k_ProfilerTag = "Blit Material Pass";
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008E RID: 142
[Token(Token = "0x200007E")]
public interface IFastLineRenderInstance
{
// Token: 0x06000271 RID: 625
[Token(Token = "0x600025B")]
[Address(Slot = "0")]
bool UpdateBuffers(CommandBuffer commandBuffer, Camera camera, bool requireTextureBuffer);
// Token: 0x06000272 RID: 626
[Token(Token = "0x600025C")]
[Address(Slot = "1")]
void RenderPass(Camera camera, CommandBuffer cmd);
}
}
@@ -0,0 +1,182 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000099 RID: 153
[Token(Token = "0x2000087")]
public class MainLightShadowCasterPass : ScriptableRenderPass
{
// Token: 0x060002AD RID: 685 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000296")]
[Address(RVA = "0x23F82C0", Offset = "0x23F72C0", VA = "0x1823F82C0")]
public MainLightShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x060002AE RID: 686 RVA: 0x00003858 File Offset: 0x00001A58
[Token(Token = "0x6000297")]
[Address(RVA = "0x23F7EE0", Offset = "0x23F6EE0", VA = "0x1823F7EE0")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x060002AF RID: 687 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000298")]
[Address(RVA = "0x23F6D70", Offset = "0x23F5D70", VA = "0x1823F6D70", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002B0 RID: 688 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000299")]
[Address(RVA = "0x23F6E80", Offset = "0x23F5E80", VA = "0x1823F6E80", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002B1 RID: 689 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029A")]
[Address(RVA = "0x23F6EC0", Offset = "0x23F5EC0", VA = "0x1823F6EC0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x060002B2 RID: 690 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029B")]
[Address(RVA = "0x23F6B50", Offset = "0x23F5B50", VA = "0x1823F6B50")]
private void Clear()
{
}
// Token: 0x060002B3 RID: 691 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029C")]
[Address(RVA = "0x23F6F80", Offset = "0x23F5F80", VA = "0x1823F6F80")]
private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x060002B4 RID: 692 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600029D")]
[Address(RVA = "0x23F76E0", Offset = "0x23F66E0", VA = "0x1823F76E0")]
private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
{
}
// Token: 0x040003BE RID: 958
[Token(Token = "0x4000347")]
private const int k_MaxCascades = 4;
// Token: 0x040003BF RID: 959
[Token(Token = "0x4000348")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x040003C0 RID: 960
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000349")]
private int m_ShadowmapWidth;
// Token: 0x040003C1 RID: 961
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400034A")]
private int m_ShadowmapHeight;
// Token: 0x040003C2 RID: 962
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400034B")]
private int m_ShadowCasterCascadesCount;
// Token: 0x040003C3 RID: 963
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x400034C")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x040003C4 RID: 964
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400034D")]
private RenderTargetHandle m_MainLightShadowmap;
// Token: 0x040003C5 RID: 965
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400034E")]
private RenderTexture m_MainLightShadowmapTexture;
// Token: 0x040003C6 RID: 966
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400034F")]
private Matrix4x4[] m_MainLightShadowMatrices;
// Token: 0x040003C7 RID: 967
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000350")]
private ShadowSliceData[] m_CascadeSlices;
// Token: 0x040003C8 RID: 968
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000351")]
private Vector4[] m_CascadeSplitDistances;
// Token: 0x040003C9 RID: 969
[Token(Token = "0x4000352")]
private const string m_ProfilerTag = "Render Main Shadowmap";
// Token: 0x040003CA RID: 970
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000353")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x0200009A RID: 154
[Token(Token = "0x20000C4")]
private static class MainLightShadowConstantBuffer
{
// Token: 0x040003CB RID: 971
[Token(Token = "0x40004F6")]
public static int _WorldToShadow;
// Token: 0x040003CC RID: 972
[Token(Token = "0x40004F7")]
public static int _ShadowParams;
// Token: 0x040003CD RID: 973
[Token(Token = "0x40004F8")]
public static int _CascadeShadowSplitSpheres0;
// Token: 0x040003CE RID: 974
[Token(Token = "0x40004F9")]
public static int _CascadeShadowSplitSpheres1;
// Token: 0x040003CF RID: 975
[Token(Token = "0x40004FA")]
public static int _CascadeShadowSplitSpheres2;
// Token: 0x040003D0 RID: 976
[Token(Token = "0x40004FB")]
public static int _CascadeShadowSplitSpheres3;
// Token: 0x040003D1 RID: 977
[Token(Token = "0x40004FC")]
public static int _CascadeShadowSplitSphereRadii;
// Token: 0x040003D2 RID: 978
[Token(Token = "0x40004FD")]
public static int _ShadowOffset0;
// Token: 0x040003D3 RID: 979
[Token(Token = "0x40004FE")]
public static int _ShadowOffset1;
// Token: 0x040003D4 RID: 980
[Token(Token = "0x40004FF")]
public static int _ShadowOffset2;
// Token: 0x040003D5 RID: 981
[Token(Token = "0x4000500")]
public static int _ShadowOffset3;
// Token: 0x040003D6 RID: 982
[Token(Token = "0x4000501")]
public static int _ShadowmapSize;
}
}
}
@@ -0,0 +1,99 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009B RID: 155
[Token(Token = "0x2000088")]
public abstract class MobileComfortEffectPass : ScriptableRenderPass
{
// Token: 0x170000C8 RID: 200
// (get) Token: 0x060002B5 RID: 693 RVA: 0x00003870 File Offset: 0x00001A70
[Token(Token = "0x170000C7")]
public static bool IsSupported
{
[Token(Token = "0x600029E")]
[Address(RVA = "0x23F8DA0", Offset = "0x23F7DA0", VA = "0x1823F8DA0")]
get
{
return default(bool);
}
}
// Token: 0x170000C9 RID: 201
// (get) Token: 0x060002B6 RID: 694 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000C8")]
protected static Mesh WorldSpaceQuadMesh
{
[Token(Token = "0x600029F")]
[Address(RVA = "0x23F8E00", Offset = "0x23F7E00", VA = "0x1823F8E00")]
get
{
return null;
}
}
// Token: 0x060002B7 RID: 695 RVA: 0x00003888 File Offset: 0x00001A88
[Token(Token = "0x60002A0")]
[Address(RVA = "0x23F8AC0", Offset = "0x23F7AC0", VA = "0x1823F8AC0")]
protected static Matrix4x4 GetWorldSpaceQuadTRSMatrix(Camera camera, bool scaleUniformly = false)
{
return default(Matrix4x4);
}
// Token: 0x060002B8 RID: 696 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60002A1")]
[Address(RVA = "0x23F8540", Offset = "0x23F7540", VA = "0x1823F8540")]
private static Mesh CreateWorldSpaceQuadMesh()
{
return null;
}
// Token: 0x060002B9 RID: 697 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A2")]
[Address(RVA = "0x23F8D90", Offset = "0x23F7D90", VA = "0x1823F8D90")]
protected MobileComfortEffectPass()
{
}
// Token: 0x040003D7 RID: 983
[Token(Token = "0x4000354")]
protected const float QUAD_SCALE_FUDGE_FACTOR = 1.25f;
// Token: 0x040003D8 RID: 984
[Token(Token = "0x4000355")]
protected const float QUAD_LEFT_X_OUTER = -0.5f;
// Token: 0x040003D9 RID: 985
[Token(Token = "0x4000356")]
protected const float QUAD_RIGHT_X_OUTER = 0.5f;
// Token: 0x040003DA RID: 986
[Token(Token = "0x4000357")]
protected const float QUAD_BOTTOM_Y_OUTER = -0.5f;
// Token: 0x040003DB RID: 987
[Token(Token = "0x4000358")]
protected const float QUAD_TOP_Y_OUTER = 0.5f;
// Token: 0x040003DC RID: 988
[Token(Token = "0x4000359")]
protected const float QUAD_LEFT_U_OUTER = 0f;
// Token: 0x040003DD RID: 989
[Token(Token = "0x400035A")]
protected const float QUAD_RIGHT_U_OUTER = 1f;
// Token: 0x040003DE RID: 990
[Token(Token = "0x400035B")]
protected const float QUAD_BOTTOM_V_OUTER = 0f;
// Token: 0x040003DF RID: 991
[Token(Token = "0x400035C")]
protected const float QUAD_TOP_V_OUTER = 1f;
// Token: 0x040003E0 RID: 992
[Token(Token = "0x400035D")]
private static Mesh _worldSpaceQuadMesh;
}
}
@@ -0,0 +1,81 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009C RID: 156
[Token(Token = "0x2000089")]
public sealed class MobileFadeEffectPass : MobileComfortEffectPass
{
// Token: 0x170000CA RID: 202
// (get) Token: 0x060002BB RID: 699 RVA: 0x000038A0 File Offset: 0x00001AA0
[Token(Token = "0x170000C9")]
public float CurrentFadeValue
{
[Token(Token = "0x60002A4")]
[Address(RVA = "0x23F92E0", Offset = "0x23F82E0", VA = "0x1823F92E0")]
get
{
return 0f;
}
}
// Token: 0x060002BC RID: 700 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A5")]
[Address(RVA = "0x23F9260", Offset = "0x23F8260", VA = "0x1823F9260")]
public MobileFadeEffectPass(RenderPassEvent evt, Material material)
{
}
// Token: 0x060002BD RID: 701 RVA: 0x000038B8 File Offset: 0x00001AB8
[Token(Token = "0x60002A6")]
[Address(RVA = "0x23F9190", Offset = "0x23F8190", VA = "0x1823F9190")]
public bool Setup()
{
return default(bool);
}
// Token: 0x060002BE RID: 702 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A7")]
[Address(RVA = "0x23F8EF0", Offset = "0x23F7EF0", VA = "0x1823F8EF0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003E1 RID: 993
[Token(Token = "0x400035E")]
private static readonly int FADE_ID;
// Token: 0x040003E2 RID: 994
[Token(Token = "0x400035F")]
private const float MONOCHROME_EFFECT_POWER = 0.667f;
// Token: 0x040003E3 RID: 995
[Token(Token = "0x4000360")]
public static MobileFadeEffectPass.Settings CurrentSettings;
// Token: 0x040003E4 RID: 996
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000361")]
private Material m_Material;
// Token: 0x040003E5 RID: 997
[Token(Token = "0x4000362")]
private const string k_PostProcessingTag = "Render Mobile Fade Effect";
// Token: 0x0200009D RID: 157
[Token(Token = "0x20000C5")]
public struct Settings
{
// Token: 0x040003E6 RID: 998
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000502")]
public float fadeEffect;
// Token: 0x040003E7 RID: 999
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000503")]
public float monochromeReplacementEffect;
}
}
}
@@ -0,0 +1,78 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009E RID: 158
[Token(Token = "0x200008A")]
public sealed class MobileVignetteEffectPass : MobileComfortEffectPass
{
// Token: 0x060002C0 RID: 704 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A9")]
[Address(RVA = "0x23F96C0", Offset = "0x23F86C0", VA = "0x1823F96C0")]
public MobileVignetteEffectPass(RenderPassEvent evt, Material material)
{
}
// Token: 0x060002C1 RID: 705 RVA: 0x000038D0 File Offset: 0x00001AD0
[Token(Token = "0x60002AA")]
[Address(RVA = "0x23F9550", Offset = "0x23F8550", VA = "0x1823F9550")]
public bool Setup()
{
return default(bool);
}
// Token: 0x060002C2 RID: 706 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AB")]
[Address(RVA = "0x23F9390", Offset = "0x23F8390", VA = "0x1823F9390", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003E8 RID: 1000
[Token(Token = "0x4000363")]
private static readonly int POWER_ID;
// Token: 0x040003E9 RID: 1001
[Token(Token = "0x4000364")]
private static readonly int COLOR_ID;
// Token: 0x040003EA RID: 1002
[Token(Token = "0x4000365")]
public static MobileVignetteEffectPass.Settings CurrentSettings;
// Token: 0x040003EB RID: 1003
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000366")]
private Material m_Material;
// Token: 0x040003EC RID: 1004
[Token(Token = "0x4000367")]
private const string k_ProfilerTag = "Render Mobile Vignette Effect";
// Token: 0x0200009F RID: 159
[Token(Token = "0x20000C6")]
public struct Settings
{
// Token: 0x040003ED RID: 1005
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000504")]
public float vignettePowerNormalized;
// Token: 0x040003EE RID: 1006
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000505")]
public Color vignetteColor;
// Token: 0x040003EF RID: 1007
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000506")]
public Mesh vignetteMesh;
// Token: 0x040003F0 RID: 1008
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000507")]
public AnimationCurve vignetteIntensityCurve;
}
}
}
@@ -0,0 +1,666 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x020000A0 RID: 160
[Token(Token = "0x200008B")]
public class PostProcessPass : ScriptableRenderPass
{
// Token: 0x060002C4 RID: 708 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AD")]
[Address(RVA = "0x24015E0", Offset = "0x24005E0", VA = "0x1824015E0")]
public PostProcessPass(RenderPassEvent evt, PostProcessData data, [Optional] Material blitMaterial)
{
}
// Token: 0x060002C5 RID: 709 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AE")]
[Address(RVA = "0x23F9A10", Offset = "0x23F8A10", VA = "0x1823F9A10")]
public void Cleanup()
{
}
// Token: 0x060002C6 RID: 710 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AF")]
[Address(RVA = "0x2401320", Offset = "0x2400320", VA = "0x182401320")]
public void Setup(in RenderTextureDescriptor baseDescriptor, in RenderTargetHandle source, in RenderTargetHandle destination, in RenderTargetHandle depth, in RenderTargetHandle internalLut, bool hasFinalPass, bool enableSRGBConversion)
{
}
// Token: 0x060002C7 RID: 711 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B0")]
[Address(RVA = "0x2400A10", Offset = "0x23FFA10", VA = "0x182400A10")]
public void SetupFinalPass(in RenderTargetHandle source)
{
}
// Token: 0x060002C8 RID: 712 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B1")]
[Address(RVA = "0x23F9A40", Offset = "0x23F8A40", VA = "0x1823F9A40", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002C9 RID: 713 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B2")]
[Address(RVA = "0x23FF120", Offset = "0x23FE120", VA = "0x1823FF120")]
public void ResetHistory()
{
}
// Token: 0x060002CA RID: 714 RVA: 0x000038E8 File Offset: 0x00001AE8
[Token(Token = "0x60002B3")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690")]
public bool CanRunOnTile()
{
return default(bool);
}
// Token: 0x060002CB RID: 715 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B4")]
[Address(RVA = "0x23FC800", Offset = "0x23FB800", VA = "0x1823FC800", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002CC RID: 716 RVA: 0x00003900 File Offset: 0x00001B00
[Token(Token = "0x60002B5")]
[Address(RVA = "0x23FCB40", Offset = "0x23FBB40", VA = "0x1823FCB40")]
private RenderTextureDescriptor GetStereoCompatibleDescriptor()
{
return default(RenderTextureDescriptor);
}
// Token: 0x060002CD RID: 717 RVA: 0x00003918 File Offset: 0x00001B18
[Token(Token = "0x60002B6")]
[Address(RVA = "0x23FCA90", Offset = "0x23FBA90", VA = "0x1823FCA90")]
private RenderTextureDescriptor GetStereoCompatibleDescriptor(int width, int height, GraphicsFormat format, int depthBufferBits = 0)
{
return default(RenderTextureDescriptor);
}
// Token: 0x060002CE RID: 718 RVA: 0x00003930 File Offset: 0x00001B30
[Token(Token = "0x60002B7")]
[Address(RVA = "0x23FEF90", Offset = "0x23FDF90", VA = "0x1823FEF90")]
private bool RequireSRGBConversionBlitToBackBuffer(CameraData cameraData)
{
return default(bool);
}
// Token: 0x060002CF RID: 719 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B8")]
[Address(RVA = "0x23FD550", Offset = "0x23FC550", VA = "0x1823FD550")]
private void Render(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x060002D0 RID: 720 RVA: 0x00003948 File Offset: 0x00001B48
[Token(Token = "0x60002B9")]
[Address(RVA = "0x23F9740", Offset = "0x23F8740", VA = "0x1823F9740")]
private BuiltinRenderTextureType BlitDstDiscardContent(CommandBuffer cmd, RenderTargetIdentifier rt)
{
return BuiltinRenderTextureType.None;
}
// Token: 0x060002D1 RID: 721 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002BA")]
[Address(RVA = "0x23FBC60", Offset = "0x23FAC60", VA = "0x1823FBC60")]
private void DoSubpixelMorphologicalAntialiasing(ref CameraData cameraData, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002D2 RID: 722 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002BB")]
[Address(RVA = "0x23FA510", Offset = "0x23F9510", VA = "0x1823FA510")]
private void DoDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002D3 RID: 723 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002BC")]
[Address(RVA = "0x23FA630", Offset = "0x23F9630", VA = "0x1823FA630")]
private void DoGaussianDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002D4 RID: 724 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002BD")]
[Address(RVA = "0x23FCC10", Offset = "0x23FBC10", VA = "0x1823FCC10")]
private void PrepareBokehKernel()
{
}
// Token: 0x060002D5 RID: 725 RVA: 0x00003960 File Offset: 0x00001B60
[Token(Token = "0x60002BE")]
[Address(RVA = "0x23FCA20", Offset = "0x23FBA20", VA = "0x1823FCA20")]
private static float GetMaxBokehRadiusInPixels(float viewportHeight)
{
return 0f;
}
// Token: 0x060002D6 RID: 726 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002BF")]
[Address(RVA = "0x23F9B70", Offset = "0x23F8B70", VA = "0x1823F9B70")]
private void DoBokehDepthOfField(CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002D7 RID: 727 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C0")]
[Address(RVA = "0x23FB3B0", Offset = "0x23FA3B0", VA = "0x1823FB3B0")]
private void DoMotionBlur(Camera camera, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002D8 RID: 728 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C1")]
[Address(RVA = "0x23FB7E0", Offset = "0x23FA7E0", VA = "0x1823FB7E0")]
private void DoPaniniProjection(Camera camera, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002D9 RID: 729 RVA: 0x00003978 File Offset: 0x00001B78
[Token(Token = "0x60002C2")]
[Address(RVA = "0x23F9940", Offset = "0x23F8940", VA = "0x1823F9940")]
private Vector2 CalcViewExtents(Camera camera)
{
return default(Vector2);
}
// Token: 0x060002DA RID: 730 RVA: 0x00003990 File Offset: 0x00001B90
[Token(Token = "0x60002C3")]
[Address(RVA = "0x23F9810", Offset = "0x23F8810", VA = "0x1823F9810")]
private Vector2 CalcCropExtents(Camera camera, float d)
{
return default(Vector2);
}
// Token: 0x060002DB RID: 731 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C4")]
[Address(RVA = "0x23FF130", Offset = "0x23FE130", VA = "0x1823FF130")]
private void SetupBloom(CommandBuffer cmd, int source, Material uberMaterial)
{
}
// Token: 0x060002DC RID: 732 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C5")]
[Address(RVA = "0x2400C40", Offset = "0x23FFC40", VA = "0x182400C40")]
private void SetupLensDistortion(Material material, bool isSceneView)
{
}
// Token: 0x060002DD RID: 733 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C6")]
[Address(RVA = "0x2400270", Offset = "0x23FF270", VA = "0x182400270")]
private void SetupChromaticAberration(Material material)
{
}
// Token: 0x060002DE RID: 734 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C7")]
[Address(RVA = "0x24010A0", Offset = "0x24000A0", VA = "0x1824010A0")]
private void SetupVignette(Material material)
{
}
// Token: 0x060002DF RID: 735 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C8")]
[Address(RVA = "0x24003B0", Offset = "0x23FF3B0", VA = "0x1824003B0")]
private void SetupColorGrading(CommandBuffer cmd, ref RenderingData renderingData, Material material)
{
}
// Token: 0x060002E0 RID: 736 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C9")]
[Address(RVA = "0x2400AA0", Offset = "0x23FFAA0", VA = "0x182400AA0")]
private void SetupGrain(in CameraData cameraData, Material material)
{
}
// Token: 0x060002E1 RID: 737 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002CA")]
[Address(RVA = "0x2400930", Offset = "0x23FF930", VA = "0x182400930")]
private void SetupDithering(in CameraData cameraData, Material material)
{
}
// Token: 0x060002E2 RID: 738 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002CB")]
[Address(RVA = "0x23FCF90", Offset = "0x23FBF90", VA = "0x1823FCF90")]
private void RenderFinalPass(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x060002E3 RID: 739 RVA: 0x000039A8 File Offset: 0x00001BA8
[Token(Token = "0x60002CC")]
[Address(RVA = "0x8D3760", Offset = "0x8D2760", VA = "0x1808D3760")]
[CompilerGenerated]
private int <Render>g__GetSource|47_0(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
return 0;
}
// Token: 0x060002E4 RID: 740 RVA: 0x000039C0 File Offset: 0x00001BC0
[Token(Token = "0x60002CD")]
[Address(RVA = "0x24013A0", Offset = "0x24003A0", VA = "0x1824013A0")]
[CompilerGenerated]
private int <Render>g__GetDestination|47_1(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
return 0;
}
// Token: 0x060002E5 RID: 741 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002CE")]
[Address(RVA = "0x2401570", Offset = "0x2400570", VA = "0x182401570")]
[CompilerGenerated]
private void <Render>g__Swap|47_2(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
}
// Token: 0x040003F1 RID: 1009
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000368")]
private RenderTextureDescriptor m_Descriptor;
// Token: 0x040003F2 RID: 1010
[global::Cpp2IlInjected.FieldOffset(Offset = "0x9C")]
[Token(Token = "0x4000369")]
private RenderTargetHandle m_Source;
// Token: 0x040003F3 RID: 1011
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400036A")]
private RenderTargetHandle m_Destination;
// Token: 0x040003F4 RID: 1012
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA4")]
[Token(Token = "0x400036B")]
private RenderTargetHandle m_Depth;
// Token: 0x040003F5 RID: 1013
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400036C")]
private RenderTargetHandle m_InternalLut;
// Token: 0x040003F6 RID: 1014
[Token(Token = "0x400036D")]
private const string k_RenderPostProcessingTag = "Render PostProcessing Effects";
// Token: 0x040003F7 RID: 1015
[Token(Token = "0x400036E")]
private const string k_RenderFinalPostProcessingTag = "Render Final PostProcessing Pass";
// Token: 0x040003F8 RID: 1016
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400036F")]
private PostProcessPass.MaterialLibrary m_Materials;
// Token: 0x040003F9 RID: 1017
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000370")]
private PostProcessData m_Data;
// Token: 0x040003FA RID: 1018
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000371")]
private DepthOfField m_DepthOfField;
// Token: 0x040003FB RID: 1019
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000372")]
private MotionBlur m_MotionBlur;
// Token: 0x040003FC RID: 1020
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000373")]
private PaniniProjection m_PaniniProjection;
// Token: 0x040003FD RID: 1021
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000374")]
private Bloom m_Bloom;
// Token: 0x040003FE RID: 1022
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000375")]
private LensDistortion m_LensDistortion;
// Token: 0x040003FF RID: 1023
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000376")]
private ChromaticAberration m_ChromaticAberration;
// Token: 0x04000400 RID: 1024
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000377")]
private Vignette m_Vignette;
// Token: 0x04000401 RID: 1025
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000378")]
private ColorLookup m_ColorLookup;
// Token: 0x04000402 RID: 1026
[global::Cpp2IlInjected.FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000379")]
private ColorAdjustments m_ColorAdjustments;
// Token: 0x04000403 RID: 1027
[global::Cpp2IlInjected.FieldOffset(Offset = "0x108")]
[Token(Token = "0x400037A")]
private Tonemapping m_Tonemapping;
// Token: 0x04000404 RID: 1028
[global::Cpp2IlInjected.FieldOffset(Offset = "0x110")]
[Token(Token = "0x400037B")]
private FilmGrain m_FilmGrain;
// Token: 0x04000405 RID: 1029
[Token(Token = "0x400037C")]
private const int k_MaxPyramidSize = 16;
// Token: 0x04000406 RID: 1030
[global::Cpp2IlInjected.FieldOffset(Offset = "0x118")]
[Token(Token = "0x400037D")]
private readonly GraphicsFormat m_DefaultHDRFormat;
// Token: 0x04000407 RID: 1031
[global::Cpp2IlInjected.FieldOffset(Offset = "0x11C")]
[Token(Token = "0x400037E")]
private bool m_UseRGBM;
// Token: 0x04000408 RID: 1032
[global::Cpp2IlInjected.FieldOffset(Offset = "0x120")]
[Token(Token = "0x400037F")]
private readonly GraphicsFormat m_SMAAEdgeFormat;
// Token: 0x04000409 RID: 1033
[global::Cpp2IlInjected.FieldOffset(Offset = "0x124")]
[Token(Token = "0x4000380")]
private readonly GraphicsFormat m_GaussianCoCFormat;
// Token: 0x0400040A RID: 1034
[global::Cpp2IlInjected.FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000381")]
private Matrix4x4 m_PrevViewProjM;
// Token: 0x0400040B RID: 1035
[global::Cpp2IlInjected.FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000382")]
private bool m_ResetHistory;
// Token: 0x0400040C RID: 1036
[global::Cpp2IlInjected.FieldOffset(Offset = "0x16C")]
[Token(Token = "0x4000383")]
private int m_DitheringTextureIndex;
// Token: 0x0400040D RID: 1037
[global::Cpp2IlInjected.FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000384")]
private RenderTargetIdentifier[] m_MRT2;
// Token: 0x0400040E RID: 1038
[global::Cpp2IlInjected.FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000385")]
private Vector4[] m_BokehKernel;
// Token: 0x0400040F RID: 1039
[global::Cpp2IlInjected.FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000386")]
private int m_BokehHash;
// Token: 0x04000410 RID: 1040
[global::Cpp2IlInjected.FieldOffset(Offset = "0x184")]
[Token(Token = "0x4000387")]
private bool m_IsStereo;
// Token: 0x04000411 RID: 1041
[global::Cpp2IlInjected.FieldOffset(Offset = "0x185")]
[Token(Token = "0x4000388")]
private bool m_IsFinalPass;
// Token: 0x04000412 RID: 1042
[global::Cpp2IlInjected.FieldOffset(Offset = "0x186")]
[Token(Token = "0x4000389")]
private bool m_HasFinalPass;
// Token: 0x04000413 RID: 1043
[global::Cpp2IlInjected.FieldOffset(Offset = "0x187")]
[Token(Token = "0x400038A")]
private bool m_EnableSRGBConversionIfNeeded;
// Token: 0x04000414 RID: 1044
[global::Cpp2IlInjected.FieldOffset(Offset = "0x188")]
[Token(Token = "0x400038B")]
private Material m_BlitMaterial;
// Token: 0x020000A1 RID: 161
[Token(Token = "0x20000C7")]
private class MaterialLibrary
{
// Token: 0x060002E6 RID: 742 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000464")]
[Address(RVA = "0x695350", Offset = "0x694350", VA = "0x180695350")]
public MaterialLibrary(PostProcessData data)
{
}
// Token: 0x060002E7 RID: 743 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000465")]
[Address(RVA = "0x695160", Offset = "0x694160", VA = "0x180695160")]
private Material Load(Shader shader)
{
return null;
}
// Token: 0x060002E8 RID: 744 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000466")]
[Address(RVA = "0x6950A0", Offset = "0x6940A0", VA = "0x1806950A0")]
internal void Cleanup()
{
}
// Token: 0x04000415 RID: 1045
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000508")]
public readonly Material stopNaN;
// Token: 0x04000416 RID: 1046
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000509")]
public readonly Material subpixelMorphologicalAntialiasing;
// Token: 0x04000417 RID: 1047
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400050A")]
public readonly Material gaussianDepthOfField;
// Token: 0x04000418 RID: 1048
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400050B")]
public readonly Material bokehDepthOfField;
// Token: 0x04000419 RID: 1049
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x400050C")]
public readonly Material cameraMotionBlur;
// Token: 0x0400041A RID: 1050
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400050D")]
public readonly Material paniniProjection;
// Token: 0x0400041B RID: 1051
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x400050E")]
public readonly Material bloom;
// Token: 0x0400041C RID: 1052
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x400050F")]
public readonly Material uber;
// Token: 0x0400041D RID: 1053
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000510")]
public readonly Material finalPass;
}
// Token: 0x020000A2 RID: 162
[Token(Token = "0x20000C8")]
private static class ShaderConstants
{
// Token: 0x0400041E RID: 1054
[Token(Token = "0x4000511")]
public static readonly int _TempTarget;
// Token: 0x0400041F RID: 1055
[Token(Token = "0x4000512")]
public static readonly int _TempTarget2;
// Token: 0x04000420 RID: 1056
[Token(Token = "0x4000513")]
public static readonly int _StencilRef;
// Token: 0x04000421 RID: 1057
[Token(Token = "0x4000514")]
public static readonly int _StencilMask;
// Token: 0x04000422 RID: 1058
[Token(Token = "0x4000515")]
public static readonly int _FullCoCTexture;
// Token: 0x04000423 RID: 1059
[Token(Token = "0x4000516")]
public static readonly int _HalfCoCTexture;
// Token: 0x04000424 RID: 1060
[Token(Token = "0x4000517")]
public static readonly int _DofTexture;
// Token: 0x04000425 RID: 1061
[Token(Token = "0x4000518")]
public static readonly int _CoCParams;
// Token: 0x04000426 RID: 1062
[Token(Token = "0x4000519")]
public static readonly int _BokehKernel;
// Token: 0x04000427 RID: 1063
[Token(Token = "0x400051A")]
public static readonly int _PongTexture;
// Token: 0x04000428 RID: 1064
[Token(Token = "0x400051B")]
public static readonly int _PingTexture;
// Token: 0x04000429 RID: 1065
[Token(Token = "0x400051C")]
public static readonly int _Metrics;
// Token: 0x0400042A RID: 1066
[Token(Token = "0x400051D")]
public static readonly int _AreaTexture;
// Token: 0x0400042B RID: 1067
[Token(Token = "0x400051E")]
public static readonly int _SearchTexture;
// Token: 0x0400042C RID: 1068
[Token(Token = "0x400051F")]
public static readonly int _EdgeTexture;
// Token: 0x0400042D RID: 1069
[Token(Token = "0x4000520")]
public static readonly int _BlendTexture;
// Token: 0x0400042E RID: 1070
[Token(Token = "0x4000521")]
public static readonly int _ColorTexture;
// Token: 0x0400042F RID: 1071
[Token(Token = "0x4000522")]
public static readonly int _Params;
// Token: 0x04000430 RID: 1072
[Token(Token = "0x4000523")]
public static readonly int _MainTexLowMip;
// Token: 0x04000431 RID: 1073
[Token(Token = "0x4000524")]
public static readonly int _Bloom_Params;
// Token: 0x04000432 RID: 1074
[Token(Token = "0x4000525")]
public static readonly int _Bloom_RGBM;
// Token: 0x04000433 RID: 1075
[Token(Token = "0x4000526")]
public static readonly int _Bloom_Texture;
// Token: 0x04000434 RID: 1076
[Token(Token = "0x4000527")]
public static readonly int _LensDirt_Texture;
// Token: 0x04000435 RID: 1077
[Token(Token = "0x4000528")]
public static readonly int _LensDirt_Params;
// Token: 0x04000436 RID: 1078
[Token(Token = "0x4000529")]
public static readonly int _LensDirt_Intensity;
// Token: 0x04000437 RID: 1079
[Token(Token = "0x400052A")]
public static readonly int _Distortion_Params1;
// Token: 0x04000438 RID: 1080
[Token(Token = "0x400052B")]
public static readonly int _Distortion_Params2;
// Token: 0x04000439 RID: 1081
[Token(Token = "0x400052C")]
public static readonly int _Chroma_Params;
// Token: 0x0400043A RID: 1082
[Token(Token = "0x400052D")]
public static readonly int _Vignette_Params1;
// Token: 0x0400043B RID: 1083
[Token(Token = "0x400052E")]
public static readonly int _Vignette_Params2;
// Token: 0x0400043C RID: 1084
[Token(Token = "0x400052F")]
public static readonly int _Lut_Params;
// Token: 0x0400043D RID: 1085
[Token(Token = "0x4000530")]
public static readonly int _UserLut_Params;
// Token: 0x0400043E RID: 1086
[Token(Token = "0x4000531")]
public static readonly int _InternalLut;
// Token: 0x0400043F RID: 1087
[Token(Token = "0x4000532")]
public static readonly int _UserLut;
// Token: 0x04000440 RID: 1088
[Token(Token = "0x4000533")]
public static readonly int _FullscreenProjMat;
// Token: 0x04000441 RID: 1089
[Token(Token = "0x4000534")]
public static int[] _BloomMipUp;
// Token: 0x04000442 RID: 1090
[Token(Token = "0x4000535")]
public static int[] _BloomMipDown;
}
}
}
@@ -0,0 +1,64 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x020000A4 RID: 164
[Token(Token = "0x200008C")]
public class ScreenSpaceShadowResolvePass : ScriptableRenderPass
{
// Token: 0x060002EA RID: 746 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002CF")]
[Address(RVA = "0x699920", Offset = "0x698920", VA = "0x180699920")]
public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial)
{
}
// Token: 0x060002EB RID: 747 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D0")]
[Address(RVA = "0x699860", Offset = "0x698860", VA = "0x180699860")]
public void Setup(RenderTextureDescriptor baseDescriptor)
{
}
// Token: 0x060002EC RID: 748 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D1")]
[Address(RVA = "0x699130", Offset = "0x698130", VA = "0x180699130", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002ED RID: 749 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D2")]
[Address(RVA = "0x699240", Offset = "0x698240", VA = "0x180699240", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002EE RID: 750 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002D3")]
[Address(RVA = "0x6997E0", Offset = "0x6987E0", VA = "0x1806997E0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x04000449 RID: 1097
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400038C")]
private Material m_ScreenSpaceShadowsMaterial;
// Token: 0x0400044A RID: 1098
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400038D")]
private RenderTargetHandle m_ScreenSpaceShadowmap;
// Token: 0x0400044B RID: 1099
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x400038E")]
private RenderTextureDescriptor m_RenderTextureDescriptor;
// Token: 0x0400044C RID: 1100
[Token(Token = "0x400038F")]
private const string m_ProfilerTag = "Resolve Shadows";
}
}
@@ -0,0 +1,24 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000055 RID: 85
[Token(Token = "0x200004F")]
internal class InvokeOnRenderObjectCallbackPass : ScriptableRenderPass
{
// Token: 0x06000117 RID: 279 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600010F")]
[Address(RVA = "0x692D10", Offset = "0x691D10", VA = "0x180692D10")]
public InvokeOnRenderObjectCallbackPass(RenderPassEvent evt)
{
}
// Token: 0x06000118 RID: 280 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000110")]
[Address(RVA = "0x692CF0", Offset = "0x691CF0", VA = "0x180692CF0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200000C RID: 12
[Token(Token = "0x200000A")]
public enum LODScalingQualityLevel
{
// Token: 0x0400001C RID: 28
[Token(Token = "0x400000D")]
Optimized,
// Token: 0x0400001D RID: 29
[Token(Token = "0x400000E")]
Normal
}
}
@@ -0,0 +1,65 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000044 RID: 68
[Token(Token = "0x200003E")]
[VolumeComponentMenu("Post-processing/Lens Distortion")]
[Serializable]
public sealed class LensDistortion : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000F4 RID: 244 RVA: 0x00002B08 File Offset: 0x00000D08
[Token(Token = "0x60000EC")]
[Address(RVA = "0x692D40", Offset = "0x691D40", VA = "0x180692D40", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000F5 RID: 245 RVA: 0x00002B20 File Offset: 0x00000D20
[Token(Token = "0x60000ED")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000F6 RID: 246 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000EE")]
[Address(RVA = "0x692E30", Offset = "0x691E30", VA = "0x180692E30")]
public LensDistortion()
{
}
// Token: 0x0400017B RID: 379
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000157")]
[Tooltip("Total distortion amount.")]
public ClampedFloatParameter intensity;
// Token: 0x0400017C RID: 380
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000158")]
[Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter xMultiplier;
// Token: 0x0400017D RID: 381
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000159")]
[Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter yMultiplier;
// Token: 0x0400017E RID: 382
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400015A")]
[Tooltip("Distortion center point.")]
public Vector2Parameter center;
// Token: 0x0400017F RID: 383
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400015B")]
[Tooltip("Global screen scaling.")]
public ClampedFloatParameter scale;
}
}

Some files were not shown because too many files have changed in this diff Show More