m
This commit is contained in:
+20
@@ -0,0 +1,20 @@
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using System;
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using Cpp2IlInjected;
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||||
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||||
namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000074 RID: 116
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[Token(Token = "0x2000068")]
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public enum AntialiasingMode
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{
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// Token: 0x04000250 RID: 592
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[Token(Token = "0x4000218")]
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None,
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// Token: 0x04000251 RID: 593
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[Token(Token = "0x4000219")]
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FastApproximateAntialiasing,
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// Token: 0x04000252 RID: 594
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[Token(Token = "0x400021A")]
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SubpixelMorphologicalAntiAliasing
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}
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}
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+20
@@ -0,0 +1,20 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000077 RID: 119
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[Token(Token = "0x200006B")]
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public enum AntialiasingQuality
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{
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// Token: 0x0400025B RID: 603
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[Token(Token = "0x4000223")]
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Low,
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// Token: 0x0400025C RID: 604
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[Token(Token = "0x4000224")]
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Medium,
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// Token: 0x0400025D RID: 605
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[Token(Token = "0x4000225")]
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High
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}
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}
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+17
@@ -0,0 +1,17 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200000E RID: 14
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[Token(Token = "0x200000C")]
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public enum BackgroundAnimationDetailLevel
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{
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// Token: 0x04000025 RID: 37
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[Token(Token = "0x4000016")]
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Reduced,
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// Token: 0x04000026 RID: 38
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[Token(Token = "0x4000017")]
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Normal
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}
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}
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+90
@@ -0,0 +1,90 @@
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using System;
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using Cpp2IlInjected;
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using Unity.Burst;
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using Unity.Collections;
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using Unity.Jobs;
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using Unity.Mathematics;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000035 RID: 53
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[Token(Token = "0x200002F")]
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[BurstCompile]
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public struct BinPerLightJob : IJobParallelFor
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{
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// Token: 0x060000D0 RID: 208 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000C8")]
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[Address(RVA = "0x23E81E0", Offset = "0x23E71E0", VA = "0x1823E81E0", Slot = "4")]
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public void Execute(int lightIdx)
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{
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}
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// Token: 0x060000D1 RID: 209 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000C9")]
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[Address(RVA = "0x23E7BB0", Offset = "0x23E6BB0", VA = "0x1823E7BB0")]
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private void AddPointLightImportances(uint3 minVoxelIdx, uint3 maxVoxelIdx, ushort lightIdx, float3 lightPos, float lightIntensity, float lightRange)
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{
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}
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// Token: 0x060000D2 RID: 210 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000CA")]
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[Address(RVA = "0x23E7DD0", Offset = "0x23E6DD0", VA = "0x1823E7DD0")]
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private void AddSpotLightImportances(uint3 minVoxelIdx, uint3 maxVoxelIdx, ushort lightIdx, float3 lightPos, float3 expandedLightPos, float3 lightForward, float lightIntensity, float lightBaseRadius, float lightRange, float expandedLightRange)
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{
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}
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// Token: 0x060000D3 RID: 211 RVA: 0x00002928 File Offset: 0x00000B28
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[Token(Token = "0x60000CB")]
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[Address(RVA = "0x23E8880", Offset = "0x23E7880", VA = "0x1823E8880")]
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private float PointLightIntensity(float approxIntensity)
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{
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return 0f;
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}
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// Token: 0x060000D4 RID: 212 RVA: 0x00002940 File Offset: 0x00000B40
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[Token(Token = "0x60000CC")]
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[Address(RVA = "0x23E8800", Offset = "0x23E7800", VA = "0x1823E8800")]
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private float LinearAttenuation(float3 voxelCenter, float3 lightPos, float lightRange)
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{
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return 0f;
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}
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// Token: 0x060000D5 RID: 213 RVA: 0x00002958 File Offset: 0x00000B58
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[Token(Token = "0x60000CD")]
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||||
[Address(RVA = "0x23E8100", Offset = "0x23E7100", VA = "0x1823E8100")]
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private float AngularAttenuation(float3 voxelCenter, float3 lightPos, float3 lightForward, float lightBaseRadius, float lightRange)
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{
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return 0f;
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}
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// Token: 0x04000130 RID: 304
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400010C")]
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[ReadOnly]
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public NativeArray<BinnableLight> lights;
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// Token: 0x04000131 RID: 305
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400010D")]
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[ReadOnly]
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||||
public NativeArray<float3> voxelPoints;
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// Token: 0x04000132 RID: 306
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||||
[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400010E")]
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[ReadOnly]
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public float3 worldVolumeMinCorner;
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// Token: 0x04000133 RID: 307
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400010F")]
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[ReadOnly]
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public float3 worldVolumeMaxCorner;
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// Token: 0x04000134 RID: 308
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||||
[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000110")]
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[WriteOnly]
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public NativeMultiHashMap<ushort, LightInBin>.ParallelWriter clusteredLightIndices;
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}
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}
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+57
@@ -0,0 +1,57 @@
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using System;
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using Cpp2IlInjected;
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using Unity.Burst;
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using Unity.Collections;
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using Unity.Jobs;
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||||
namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000036 RID: 54
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[Token(Token = "0x2000030")]
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[BurstCompile]
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public struct BinPerVoxelJob : IJobParallelForBatch
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{
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// Token: 0x060000D6 RID: 214 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000CE")]
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[Address(RVA = "0x23E8A10", Offset = "0x23E7A10", VA = "0x1823E8A10", Slot = "4")]
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public void Execute(int voxelStartIdx, int voxelCapacity)
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||||
{
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}
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||||
// Token: 0x060000D7 RID: 215 RVA: 0x00002050 File Offset: 0x00000250
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||||
[Token(Token = "0x60000CF")]
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||||
[Address(RVA = "0x23E88A0", Offset = "0x23E78A0", VA = "0x1823E88A0")]
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private void AddLight(int lightingStartIdx, ushort lightsInCurrentVoxel, int lightCapacity, LightInBin lightInVoxelData)
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{
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}
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||||
// Token: 0x04000135 RID: 309
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||||
[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000111")]
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[ReadOnly]
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||||
public NativeMultiHashMap<ushort, LightInBin> clusteredLightIndices;
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// Token: 0x04000136 RID: 310
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||||
[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000112")]
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||||
[ReadOnly]
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||||
public uint lightCount;
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// Token: 0x04000137 RID: 311
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||||
[FieldOffset(Offset = "0x14")]
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||||
[Token(Token = "0x4000113")]
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[ReadOnly]
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||||
public int headerSize;
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// Token: 0x04000138 RID: 312
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||||
[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000114")]
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[WriteOnly]
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public NativeArray<uint> voxels;
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// Token: 0x04000139 RID: 313
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||||
[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000115")]
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public NativeArray<float> importances;
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}
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||||
}
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+36
@@ -0,0 +1,36 @@
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using System;
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using Cpp2IlInjected;
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||||
using Unity.Mathematics;
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||||
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000032 RID: 50
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[Token(Token = "0x200002C")]
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public struct BinnableLight
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{
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// Token: 0x04000126 RID: 294
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||||
[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000102")]
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||||
public LightType lightType;
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||||
// Token: 0x04000127 RID: 295
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||||
[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000103")]
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public float4x4 localToWorld;
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// Token: 0x04000128 RID: 296
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||||
[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4000104")]
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public float approxIntensity;
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// Token: 0x04000129 RID: 297
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||||
[FieldOffset(Offset = "0x48")]
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||||
[Token(Token = "0x4000105")]
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public float range;
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||||
// Token: 0x0400012A RID: 298
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||||
[FieldOffset(Offset = "0x4C")]
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||||
[Token(Token = "0x4000106")]
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||||
public float spotAngle;
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||||
}
|
||||
}
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||||
@@ -0,0 +1,83 @@
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||||
using System;
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||||
using Cpp2IlInjected;
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||||
|
||||
namespace UnityEngine.Rendering.Universal
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||||
{
|
||||
// Token: 0x02000038 RID: 56
|
||||
[Token(Token = "0x2000032")]
|
||||
[VolumeComponentMenu("Post-processing/Bloom")]
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||||
[Serializable]
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||||
public sealed class Bloom : VolumeComponent, IPostProcessComponent
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||||
{
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||||
// Token: 0x060000D9 RID: 217 RVA: 0x00002970 File Offset: 0x00000B70
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||||
[Token(Token = "0x60000D1")]
|
||||
[Address(RVA = "0x23E8B50", Offset = "0x23E7B50", VA = "0x1823E8B50", Slot = "8")]
|
||||
public bool IsActive()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000DA RID: 218 RVA: 0x00002988 File Offset: 0x00000B88
|
||||
[Token(Token = "0x60000D2")]
|
||||
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
|
||||
public bool IsTileCompatible()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000DB RID: 219 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000D3")]
|
||||
[Address(RVA = "0x23E8B80", Offset = "0x23E7B80", VA = "0x1823E8B80")]
|
||||
public Bloom()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400013B RID: 315
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4000117")]
|
||||
[Tooltip("Filters out pixels under this level of brightness. Value is in gamma-space.")]
|
||||
public MinFloatParameter threshold;
|
||||
|
||||
// Token: 0x0400013C RID: 316
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4000118")]
|
||||
[Tooltip("Strength of the bloom filter.")]
|
||||
public MinFloatParameter intensity;
|
||||
|
||||
// Token: 0x0400013D RID: 317
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x4000119")]
|
||||
[Tooltip("Changes the extent of veiling effects.")]
|
||||
public ClampedFloatParameter scatter;
|
||||
|
||||
// Token: 0x0400013E RID: 318
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x400011A")]
|
||||
[Tooltip("Clamps pixels to control the bloom amount.")]
|
||||
public MinFloatParameter clamp;
|
||||
|
||||
// Token: 0x0400013F RID: 319
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x400011B")]
|
||||
[Tooltip("Global tint of the bloom filter.")]
|
||||
public ColorParameter tint;
|
||||
|
||||
// Token: 0x04000140 RID: 320
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x400011C")]
|
||||
[Tooltip("Use bicubic sampling instead of bilinear sampling for the upsampling passes. This is slightly more expensive but helps getting smoother visuals.")]
|
||||
public BoolParameter highQualityFiltering;
|
||||
|
||||
// Token: 0x04000141 RID: 321
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x400011D")]
|
||||
[Tooltip("Dirtiness texture to add smudges or dust to the bloom effect.")]
|
||||
public TextureParameter dirtTexture;
|
||||
|
||||
// Token: 0x04000142 RID: 322
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x400011E")]
|
||||
[Tooltip("Amount of dirtiness.")]
|
||||
public MinFloatParameter dirtIntensity;
|
||||
}
|
||||
}
|
||||
+40
@@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using Unity.Burst;
|
||||
using Unity.Collections;
|
||||
using Unity.Jobs;
|
||||
using Unity.Mathematics;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000034 RID: 52
|
||||
[Token(Token = "0x200002E")]
|
||||
[BurstCompile]
|
||||
public struct CalculateVoxelPoints : IJobParallelFor
|
||||
{
|
||||
// Token: 0x060000CF RID: 207 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000C7")]
|
||||
[Address(RVA = "0x23EB800", Offset = "0x23EA800", VA = "0x1823EB800", Slot = "4")]
|
||||
public void Execute(int index)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400012D RID: 301
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000109")]
|
||||
[WriteOnly]
|
||||
public NativeArray<float3> voxelPoints;
|
||||
|
||||
// Token: 0x0400012E RID: 302
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x400010A")]
|
||||
[ReadOnly]
|
||||
public float3 worldVolumeMinCorner;
|
||||
|
||||
// Token: 0x0400012F RID: 303
|
||||
[FieldOffset(Offset = "0x1C")]
|
||||
[Token(Token = "0x400010B")]
|
||||
[ReadOnly]
|
||||
public float3 worldVolumeMaxCorner;
|
||||
}
|
||||
}
|
||||
+281
@@ -0,0 +1,281 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Rendering.PostProcessing;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000082 RID: 130
|
||||
[Token(Token = "0x2000074")]
|
||||
[MovedFrom("UnityEngine.Rendering.LWRP")]
|
||||
public struct CameraData
|
||||
{
|
||||
// Token: 0x06000249 RID: 585 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000233")]
|
||||
[Address(RVA = "0x23EBC30", Offset = "0x23EAC30", VA = "0x1823EBC30")]
|
||||
internal void SetViewAndProjectionMatrix(Matrix4x4 viewMatrix, Matrix4x4 projectionMatrix)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600024A RID: 586 RVA: 0x000035D0 File Offset: 0x000017D0
|
||||
[Token(Token = "0x6000234")]
|
||||
[Address(RVA = "0x23EBAB0", Offset = "0x23EAAB0", VA = "0x1823EBAB0")]
|
||||
public Matrix4x4 GetViewMatrix()
|
||||
{
|
||||
return default(Matrix4x4);
|
||||
}
|
||||
|
||||
// Token: 0x0600024B RID: 587 RVA: 0x000035E8 File Offset: 0x000017E8
|
||||
[Token(Token = "0x6000235")]
|
||||
[Address(RVA = "0x23EBA80", Offset = "0x23EAA80", VA = "0x1823EBA80")]
|
||||
public Matrix4x4 GetProjectionMatrix()
|
||||
{
|
||||
return default(Matrix4x4);
|
||||
}
|
||||
|
||||
// Token: 0x0600024C RID: 588 RVA: 0x00003600 File Offset: 0x00001800
|
||||
[Token(Token = "0x6000236")]
|
||||
[Address(RVA = "0x23EB9D0", Offset = "0x23EA9D0", VA = "0x1823EB9D0")]
|
||||
public Matrix4x4 GetGPUProjectionMatrix()
|
||||
{
|
||||
return default(Matrix4x4);
|
||||
}
|
||||
|
||||
// Token: 0x170000BE RID: 190
|
||||
// (get) Token: 0x0600024D RID: 589 RVA: 0x00003618 File Offset: 0x00001818
|
||||
[Token(Token = "0x170000BD")]
|
||||
public bool requiresDepthTexture
|
||||
{
|
||||
[Token(Token = "0x6000237")]
|
||||
[Address(RVA = "0x23EBD20", Offset = "0x23EAD20", VA = "0x1823EBD20")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170000BF RID: 191
|
||||
// (get) Token: 0x0600024E RID: 590 RVA: 0x00003630 File Offset: 0x00001830
|
||||
[Token(Token = "0x170000BE")]
|
||||
public bool isPreviewCamera
|
||||
{
|
||||
[Token(Token = "0x6000238")]
|
||||
[Address(RVA = "0x23EBD00", Offset = "0x23EAD00", VA = "0x1823EBD00")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170000C0 RID: 192
|
||||
// (get) Token: 0x0600024F RID: 591 RVA: 0x00003648 File Offset: 0x00001848
|
||||
[Token(Token = "0x170000BF")]
|
||||
public bool isOffscreenRender
|
||||
{
|
||||
[Token(Token = "0x6000239")]
|
||||
[Address(RVA = "0x23EBC80", Offset = "0x23EAC80", VA = "0x1823EBC80")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000250 RID: 592 RVA: 0x00003660 File Offset: 0x00001860
|
||||
[Token(Token = "0x600023A")]
|
||||
[Address(RVA = "0x23EBAE0", Offset = "0x23EAAE0", VA = "0x1823EBAE0")]
|
||||
public bool IsCameraProjectionMatrixFlipped()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x170000C1 RID: 193
|
||||
// (get) Token: 0x06000251 RID: 593 RVA: 0x00003678 File Offset: 0x00001878
|
||||
[Token(Token = "0x170000C0")]
|
||||
public bool postProcessEnabled
|
||||
{
|
||||
[Token(Token = "0x600023B")]
|
||||
[Address(RVA = "0x23EBD10", Offset = "0x23EAD10", VA = "0x1823EBD10")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x040002A4 RID: 676
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000263")]
|
||||
private Matrix4x4 m_ViewMatrix;
|
||||
|
||||
// Token: 0x040002A5 RID: 677
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4000264")]
|
||||
private Matrix4x4 m_ProjectionMatrix;
|
||||
|
||||
// Token: 0x040002A6 RID: 678
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x4000265")]
|
||||
public Camera camera;
|
||||
|
||||
// Token: 0x040002A7 RID: 679
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x4000266")]
|
||||
public CameraRenderType renderType;
|
||||
|
||||
// Token: 0x040002A8 RID: 680
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x4000267")]
|
||||
public RenderTexture targetTexture;
|
||||
|
||||
// Token: 0x040002A9 RID: 681
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x4000268")]
|
||||
public RenderTextureDescriptor cameraTargetDescriptor;
|
||||
|
||||
// Token: 0x040002AA RID: 682
|
||||
[FieldOffset(Offset = "0xCC")]
|
||||
[Token(Token = "0x4000269")]
|
||||
internal Rect pixelRect;
|
||||
|
||||
// Token: 0x040002AB RID: 683
|
||||
[FieldOffset(Offset = "0xDC")]
|
||||
[Token(Token = "0x400026A")]
|
||||
internal int pixelWidth;
|
||||
|
||||
// Token: 0x040002AC RID: 684
|
||||
[FieldOffset(Offset = "0xE0")]
|
||||
[Token(Token = "0x400026B")]
|
||||
internal int pixelHeight;
|
||||
|
||||
// Token: 0x040002AD RID: 685
|
||||
[FieldOffset(Offset = "0xE4")]
|
||||
[Token(Token = "0x400026C")]
|
||||
internal float aspectRatio;
|
||||
|
||||
// Token: 0x040002AE RID: 686
|
||||
[FieldOffset(Offset = "0xE8")]
|
||||
[Token(Token = "0x400026D")]
|
||||
public float renderScale;
|
||||
|
||||
// Token: 0x040002AF RID: 687
|
||||
[FieldOffset(Offset = "0xEC")]
|
||||
[Token(Token = "0x400026E")]
|
||||
public bool clearDepth;
|
||||
|
||||
// Token: 0x040002B0 RID: 688
|
||||
[FieldOffset(Offset = "0xF0")]
|
||||
[Token(Token = "0x400026F")]
|
||||
public CameraType cameraType;
|
||||
|
||||
// Token: 0x040002B1 RID: 689
|
||||
[FieldOffset(Offset = "0xF4")]
|
||||
[Token(Token = "0x4000270")]
|
||||
public bool isDefaultViewport;
|
||||
|
||||
// Token: 0x040002B2 RID: 690
|
||||
[FieldOffset(Offset = "0xF5")]
|
||||
[Token(Token = "0x4000271")]
|
||||
public bool isHdrEnabled;
|
||||
|
||||
// Token: 0x040002B3 RID: 691
|
||||
[FieldOffset(Offset = "0xF8")]
|
||||
[Token(Token = "0x4000272")]
|
||||
public DepthTextureRenderMode depthTextureMode;
|
||||
|
||||
// Token: 0x040002B4 RID: 692
|
||||
[FieldOffset(Offset = "0xFC")]
|
||||
[Token(Token = "0x4000273")]
|
||||
public OpaqueTextureRenderMode opaqueTextureMode;
|
||||
|
||||
// Token: 0x040002B5 RID: 693
|
||||
[FieldOffset(Offset = "0x100")]
|
||||
[Token(Token = "0x4000274")]
|
||||
public bool isSceneViewCamera;
|
||||
|
||||
// Token: 0x040002B6 RID: 694
|
||||
[FieldOffset(Offset = "0x104")]
|
||||
[Token(Token = "0x4000275")]
|
||||
public SortingCriteria defaultOpaqueSortFlags;
|
||||
|
||||
// Token: 0x040002B7 RID: 695
|
||||
[FieldOffset(Offset = "0x108")]
|
||||
[Token(Token = "0x4000276")]
|
||||
public bool isStereoEnabled;
|
||||
|
||||
// Token: 0x040002B8 RID: 696
|
||||
[FieldOffset(Offset = "0x10C")]
|
||||
[Token(Token = "0x4000277")]
|
||||
internal int numberOfXRPasses;
|
||||
|
||||
// Token: 0x040002B9 RID: 697
|
||||
[FieldOffset(Offset = "0x110")]
|
||||
[Token(Token = "0x4000278")]
|
||||
internal bool isXRMultipass;
|
||||
|
||||
// Token: 0x040002BA RID: 698
|
||||
[FieldOffset(Offset = "0x114")]
|
||||
[Token(Token = "0x4000279")]
|
||||
public float maxShadowDistance;
|
||||
|
||||
// Token: 0x040002BB RID: 699
|
||||
[FieldOffset(Offset = "0x118")]
|
||||
[Token(Token = "0x400027A")]
|
||||
public PostProcessingOption postProcessing;
|
||||
|
||||
// Token: 0x040002BC RID: 700
|
||||
[FieldOffset(Offset = "0x120")]
|
||||
[Token(Token = "0x400027B")]
|
||||
[Obsolete]
|
||||
public PostProcessLayer postProcessLayer;
|
||||
|
||||
// Token: 0x040002BD RID: 701
|
||||
[FieldOffset(Offset = "0x128")]
|
||||
[Token(Token = "0x400027C")]
|
||||
public IEnumerator<Action<RenderTargetIdentifier, CommandBuffer>> captureActions;
|
||||
|
||||
// Token: 0x040002BE RID: 702
|
||||
[FieldOffset(Offset = "0x130")]
|
||||
[Token(Token = "0x400027D")]
|
||||
public LayerMask volumeLayerMask;
|
||||
|
||||
// Token: 0x040002BF RID: 703
|
||||
[FieldOffset(Offset = "0x138")]
|
||||
[Token(Token = "0x400027E")]
|
||||
public Transform volumeTrigger;
|
||||
|
||||
// Token: 0x040002C0 RID: 704
|
||||
[FieldOffset(Offset = "0x140")]
|
||||
[Token(Token = "0x400027F")]
|
||||
public bool isStopNaNEnabled;
|
||||
|
||||
// Token: 0x040002C1 RID: 705
|
||||
[FieldOffset(Offset = "0x141")]
|
||||
[Token(Token = "0x4000280")]
|
||||
public bool isDitheringEnabled;
|
||||
|
||||
// Token: 0x040002C2 RID: 706
|
||||
[FieldOffset(Offset = "0x144")]
|
||||
[Token(Token = "0x4000281")]
|
||||
public AntialiasingMode antialiasing;
|
||||
|
||||
// Token: 0x040002C3 RID: 707
|
||||
[FieldOffset(Offset = "0x148")]
|
||||
[Token(Token = "0x4000282")]
|
||||
public AntialiasingQuality antialiasingQuality;
|
||||
|
||||
// Token: 0x040002C4 RID: 708
|
||||
[FieldOffset(Offset = "0x150")]
|
||||
[Token(Token = "0x4000283")]
|
||||
internal ScriptableRenderer renderer;
|
||||
|
||||
// Token: 0x040002C5 RID: 709
|
||||
[FieldOffset(Offset = "0x158")]
|
||||
[Token(Token = "0x4000284")]
|
||||
public bool resolveFinalTarget;
|
||||
|
||||
// Token: 0x040002C6 RID: 710
|
||||
[FieldOffset(Offset = "0x160")]
|
||||
[Token(Token = "0x4000285")]
|
||||
public UniversalAdditionalCameraData additionalCameraData;
|
||||
}
|
||||
}
|
||||
+26
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000078 RID: 120
|
||||
[Token(Token = "0x200006C")]
|
||||
public static class CameraExtensions
|
||||
{
|
||||
// Token: 0x060001E4 RID: 484 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x60001D2")]
|
||||
[Address(RVA = "0x23EBD90", Offset = "0x23EAD90", VA = "0x1823EBD90")]
|
||||
public static UniversalAdditionalCameraData GetOrCreateAdditionalCameraData(this Camera camera)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x060001E5 RID: 485 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x60001D3")]
|
||||
[Address(RVA = "0x23EBD40", Offset = "0x23EAD40", VA = "0x1823EBD40")]
|
||||
public static UniversalAdditionalCameraData GetAdditionalCameraData(this Camera camera)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
+27
@@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000076 RID: 118
|
||||
[Token(Token = "0x200006A")]
|
||||
[Obsolete]
|
||||
[Obsolete("This enum is deprecated.")]
|
||||
[EditorBrowsable(EditorBrowsableState.Never)]
|
||||
public enum CameraOutput
|
||||
{
|
||||
// Token: 0x04000257 RID: 599
|
||||
[Token(Token = "0x400021F")]
|
||||
Screen,
|
||||
// Token: 0x04000258 RID: 600
|
||||
[Token(Token = "0x4000220")]
|
||||
Texture,
|
||||
// Token: 0x04000259 RID: 601
|
||||
[Token(Token = "0x4000221")]
|
||||
[Obsolete]
|
||||
[Obsolete("Use CameraOutput.Screen instead.", false)]
|
||||
[EditorBrowsable(EditorBrowsableState.Never)]
|
||||
Camera = 0
|
||||
}
|
||||
}
|
||||
+22
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000072 RID: 114
|
||||
[Token(Token = "0x2000066")]
|
||||
[MovedFrom("UnityEngine.Rendering.LWRP")]
|
||||
public enum CameraOverrideOption
|
||||
{
|
||||
// Token: 0x04000249 RID: 585
|
||||
[Token(Token = "0x4000211")]
|
||||
Off,
|
||||
// Token: 0x0400024A RID: 586
|
||||
[Token(Token = "0x4000212")]
|
||||
On,
|
||||
// Token: 0x0400024B RID: 587
|
||||
[Token(Token = "0x4000213")]
|
||||
UsePipelineSettings
|
||||
}
|
||||
}
|
||||
+17
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000075 RID: 117
|
||||
[Token(Token = "0x2000069")]
|
||||
public enum CameraRenderType
|
||||
{
|
||||
// Token: 0x04000254 RID: 596
|
||||
[Token(Token = "0x400021C")]
|
||||
Base,
|
||||
// Token: 0x04000255 RID: 597
|
||||
[Token(Token = "0x400021D")]
|
||||
Overlay
|
||||
}
|
||||
}
|
||||
+22
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000079 RID: 121
|
||||
[Token(Token = "0x200006D")]
|
||||
internal static class CameraTypeUtility
|
||||
{
|
||||
// Token: 0x060001E6 RID: 486 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x60001D4")]
|
||||
[Address(RVA = "0x23EBE20", Offset = "0x23EAE20", VA = "0x1823EBE20")]
|
||||
public static string GetName(this CameraRenderType type)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x0400025E RID: 606
|
||||
[Token(Token = "0x4000226")]
|
||||
private static string[] s_CameraTypeNames;
|
||||
}
|
||||
}
|
||||
+40
@@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000053 RID: 83
|
||||
[Token(Token = "0x200004D")]
|
||||
internal class CapturePass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x06000112 RID: 274 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600010A")]
|
||||
[Address(RVA = "0x692D10", Offset = "0x691D10", VA = "0x180692D10")]
|
||||
public CapturePass(RenderPassEvent evt)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000113 RID: 275 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600010B")]
|
||||
[Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")]
|
||||
public void Setup(RenderTargetHandle colorHandle)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000114 RID: 276 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600010C")]
|
||||
[Address(RVA = "0x23EBF90", Offset = "0x23EAF90", VA = "0x1823EBF90", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040001A6 RID: 422
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000182")]
|
||||
private RenderTargetHandle m_CameraColorHandle;
|
||||
|
||||
// Token: 0x040001A7 RID: 423
|
||||
[Token(Token = "0x4000183")]
|
||||
private const string m_ProfilerTag = "Capture Pass";
|
||||
}
|
||||
}
|
||||
+89
@@ -0,0 +1,89 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000039 RID: 57
|
||||
[Token(Token = "0x2000033")]
|
||||
[VolumeComponentMenu("Post-processing/Channel Mixer")]
|
||||
[Serializable]
|
||||
public sealed class ChannelMixer : VolumeComponent, IPostProcessComponent
|
||||
{
|
||||
// Token: 0x060000DC RID: 220 RVA: 0x000029A0 File Offset: 0x00000BA0
|
||||
[Token(Token = "0x60000D4")]
|
||||
[Address(RVA = "0x23EC1D0", Offset = "0x23EB1D0", VA = "0x1823EC1D0", Slot = "8")]
|
||||
public bool IsActive()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000DD RID: 221 RVA: 0x000029B8 File Offset: 0x00000BB8
|
||||
[Token(Token = "0x60000D5")]
|
||||
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
|
||||
public bool IsTileCompatible()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000DE RID: 222 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000D6")]
|
||||
[Address(RVA = "0x23EC370", Offset = "0x23EB370", VA = "0x1823EC370")]
|
||||
public ChannelMixer()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000143 RID: 323
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x400011F")]
|
||||
[Tooltip("Modify influence of the red channel in the overall mix.")]
|
||||
public ClampedFloatParameter redOutRedIn;
|
||||
|
||||
// Token: 0x04000144 RID: 324
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4000120")]
|
||||
[Tooltip("Modify influence of the green channel in the overall mix.")]
|
||||
public ClampedFloatParameter redOutGreenIn;
|
||||
|
||||
// Token: 0x04000145 RID: 325
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x4000121")]
|
||||
[Tooltip("Modify influence of the blue channel in the overall mix.")]
|
||||
public ClampedFloatParameter redOutBlueIn;
|
||||
|
||||
// Token: 0x04000146 RID: 326
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x4000122")]
|
||||
[Tooltip("Modify influence of the red channel in the overall mix.")]
|
||||
public ClampedFloatParameter greenOutRedIn;
|
||||
|
||||
// Token: 0x04000147 RID: 327
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x4000123")]
|
||||
[Tooltip("Modify influence of the green channel in the overall mix.")]
|
||||
public ClampedFloatParameter greenOutGreenIn;
|
||||
|
||||
// Token: 0x04000148 RID: 328
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x4000124")]
|
||||
[Tooltip("Modify influence of the blue channel in the overall mix.")]
|
||||
public ClampedFloatParameter greenOutBlueIn;
|
||||
|
||||
// Token: 0x04000149 RID: 329
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000125")]
|
||||
[Tooltip("Modify influence of the red channel in the overall mix.")]
|
||||
public ClampedFloatParameter blueOutRedIn;
|
||||
|
||||
// Token: 0x0400014A RID: 330
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x4000126")]
|
||||
[Tooltip("Modify influence of the green channel in the overall mix.")]
|
||||
public ClampedFloatParameter blueOutGreenIn;
|
||||
|
||||
// Token: 0x0400014B RID: 331
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x4000127")]
|
||||
[Tooltip("Modify influence of the blue channel in the overall mix.")]
|
||||
public ClampedFloatParameter blueOutBlueIn;
|
||||
}
|
||||
}
|
||||
+41
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200003A RID: 58
|
||||
[Token(Token = "0x2000034")]
|
||||
[VolumeComponentMenu("Post-processing/Chromatic Aberration")]
|
||||
[Serializable]
|
||||
public sealed class ChromaticAberration : VolumeComponent, IPostProcessComponent
|
||||
{
|
||||
// Token: 0x060000DF RID: 223 RVA: 0x000029D0 File Offset: 0x00000BD0
|
||||
[Token(Token = "0x60000D7")]
|
||||
[Address(RVA = "0x695710", Offset = "0x694710", VA = "0x180695710", Slot = "8")]
|
||||
public bool IsActive()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000E0 RID: 224 RVA: 0x000029E8 File Offset: 0x00000BE8
|
||||
[Token(Token = "0x60000D8")]
|
||||
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
|
||||
public bool IsTileCompatible()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000E1 RID: 225 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000D9")]
|
||||
[Address(RVA = "0x23EC5A0", Offset = "0x23EB5A0", VA = "0x1823EC5A0")]
|
||||
public ChromaticAberration()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400014C RID: 332
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4000128")]
|
||||
[Tooltip("Amount of tangential distortion.")]
|
||||
public ClampedFloatParameter intensity;
|
||||
}
|
||||
}
|
||||
+26
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using Unity.Burst;
|
||||
using Unity.Collections;
|
||||
using Unity.Jobs;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000037 RID: 55
|
||||
[Token(Token = "0x2000031")]
|
||||
[BurstCompile]
|
||||
public struct ClearBufferJob<T, U> : IJob where T : struct, IEquatable<T> where U : struct
|
||||
{
|
||||
// Token: 0x060000D8 RID: 216 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000D0")]
|
||||
[Address(RVA = "0x304C880", Offset = "0x304B880", VA = "0x18304C880", Slot = "4")]
|
||||
public void Execute()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400013A RID: 314
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000116")]
|
||||
public NativeMultiHashMap<T, U> bufferToClear;
|
||||
}
|
||||
}
|
||||
+65
@@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200003B RID: 59
|
||||
[Token(Token = "0x2000035")]
|
||||
[VolumeComponentMenu("Post-processing/Color Adjustments")]
|
||||
[Serializable]
|
||||
public sealed class ColorAdjustments : VolumeComponent, IPostProcessComponent
|
||||
{
|
||||
// Token: 0x060000E2 RID: 226 RVA: 0x00002A00 File Offset: 0x00000C00
|
||||
[Token(Token = "0x60000DA")]
|
||||
[Address(RVA = "0x23EC620", Offset = "0x23EB620", VA = "0x1823EC620", Slot = "8")]
|
||||
public bool IsActive()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000E3 RID: 227 RVA: 0x00002A18 File Offset: 0x00000C18
|
||||
[Token(Token = "0x60000DB")]
|
||||
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
|
||||
public bool IsTileCompatible()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000E4 RID: 228 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000DC")]
|
||||
[Address(RVA = "0x23EC720", Offset = "0x23EB720", VA = "0x1823EC720")]
|
||||
public ColorAdjustments()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400014D RID: 333
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4000129")]
|
||||
[Tooltip("Adjusts the overall exposure of the scene in EV100. This is applied after HDR effect and right before tonemapping so it won't affect previous effects in the chain.")]
|
||||
public FloatParameter postExposure;
|
||||
|
||||
// Token: 0x0400014E RID: 334
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x400012A")]
|
||||
[Tooltip("Expands or shrinks the overall range of tonal values.")]
|
||||
public ClampedFloatParameter contrast;
|
||||
|
||||
// Token: 0x0400014F RID: 335
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x400012B")]
|
||||
[Tooltip("Tint the render by multiplying a color.")]
|
||||
public ColorParameter colorFilter;
|
||||
|
||||
// Token: 0x04000150 RID: 336
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x400012C")]
|
||||
[Tooltip("Shift the hue of all colors.")]
|
||||
public ClampedFloatParameter hueShift;
|
||||
|
||||
// Token: 0x04000151 RID: 337
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x400012D")]
|
||||
[Tooltip("Pushes the intensity of all colors.")]
|
||||
public ClampedFloatParameter saturation;
|
||||
}
|
||||
}
|
||||
+75
@@ -0,0 +1,75 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200003C RID: 60
|
||||
[Token(Token = "0x2000036")]
|
||||
[VolumeComponentMenu("Post-processing/Color Curves")]
|
||||
[Serializable]
|
||||
public sealed class ColorCurves : VolumeComponent, IPostProcessComponent
|
||||
{
|
||||
// Token: 0x060000E5 RID: 229 RVA: 0x00002A30 File Offset: 0x00000C30
|
||||
[Token(Token = "0x60000DD")]
|
||||
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "8")]
|
||||
public bool IsActive()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000E6 RID: 230 RVA: 0x00002A48 File Offset: 0x00000C48
|
||||
[Token(Token = "0x60000DE")]
|
||||
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
|
||||
public bool IsTileCompatible()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000E7 RID: 231 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000DF")]
|
||||
[Address(RVA = "0x23EC890", Offset = "0x23EB890", VA = "0x1823EC890")]
|
||||
public ColorCurves()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000152 RID: 338
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x400012E")]
|
||||
public TextureCurveParameter master;
|
||||
|
||||
// Token: 0x04000153 RID: 339
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x400012F")]
|
||||
public TextureCurveParameter red;
|
||||
|
||||
// Token: 0x04000154 RID: 340
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x4000130")]
|
||||
public TextureCurveParameter green;
|
||||
|
||||
// Token: 0x04000155 RID: 341
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x4000131")]
|
||||
public TextureCurveParameter blue;
|
||||
|
||||
// Token: 0x04000156 RID: 342
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x4000132")]
|
||||
public TextureCurveParameter hueVsHue;
|
||||
|
||||
// Token: 0x04000157 RID: 343
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x4000133")]
|
||||
public TextureCurveParameter hueVsSat;
|
||||
|
||||
// Token: 0x04000158 RID: 344
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000134")]
|
||||
public TextureCurveParameter satVsSat;
|
||||
|
||||
// Token: 0x04000159 RID: 345
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x4000135")]
|
||||
public TextureCurveParameter lumVsSat;
|
||||
}
|
||||
}
|
||||
+17
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000026 RID: 38
|
||||
[Token(Token = "0x2000024")]
|
||||
public enum ColorGradingMode
|
||||
{
|
||||
// Token: 0x04000094 RID: 148
|
||||
[Token(Token = "0x4000085")]
|
||||
LowDynamicRange,
|
||||
// Token: 0x04000095 RID: 149
|
||||
[Token(Token = "0x4000086")]
|
||||
HighDynamicRange
|
||||
}
|
||||
}
|
||||
+55
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200003D RID: 61
|
||||
[Token(Token = "0x2000037")]
|
||||
[VolumeComponentMenu("Post-processing/Color Lookup")]
|
||||
[Serializable]
|
||||
public sealed class ColorLookup : VolumeComponent, IPostProcessComponent
|
||||
{
|
||||
// Token: 0x060000E8 RID: 232 RVA: 0x00002A60 File Offset: 0x00000C60
|
||||
[Token(Token = "0x60000E0")]
|
||||
[Address(RVA = "0x23EE3E0", Offset = "0x23ED3E0", VA = "0x1823EE3E0", Slot = "8")]
|
||||
public bool IsActive()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000E9 RID: 233 RVA: 0x00002A78 File Offset: 0x00000C78
|
||||
[Token(Token = "0x60000E1")]
|
||||
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
|
||||
public bool IsTileCompatible()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000EA RID: 234 RVA: 0x00002A90 File Offset: 0x00000C90
|
||||
[Token(Token = "0x60000E2")]
|
||||
[Address(RVA = "0x23EE430", Offset = "0x23ED430", VA = "0x1823EE430")]
|
||||
public bool ValidateLUT()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000EB RID: 235 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000E3")]
|
||||
[Address(RVA = "0x23EE6A0", Offset = "0x23ED6A0", VA = "0x1823EE6A0")]
|
||||
public ColorLookup()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400015A RID: 346
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4000136")]
|
||||
[Tooltip("A custom 2D texture lookup table to apply.")]
|
||||
public TextureParameter texture;
|
||||
|
||||
// Token: 0x0400015B RID: 347
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4000137")]
|
||||
[Tooltip("How much of the lookup texture will contribute to the color grading effect.")]
|
||||
public ClampedFloatParameter contribution;
|
||||
}
|
||||
}
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000011 RID: 17
|
||||
[Token(Token = "0x200000F")]
|
||||
public enum CreatorToolVisualFidelityLevel
|
||||
{
|
||||
// Token: 0x04000030 RID: 48
|
||||
[Token(Token = "0x4000021")]
|
||||
Low,
|
||||
// Token: 0x04000031 RID: 49
|
||||
[Token(Token = "0x4000022")]
|
||||
Normal,
|
||||
// Token: 0x04000032 RID: 50
|
||||
[Token(Token = "0x4000023")]
|
||||
High
|
||||
}
|
||||
}
|
||||
+26
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000021 RID: 33
|
||||
[Token(Token = "0x200001F")]
|
||||
internal enum DefaultMaterialType
|
||||
{
|
||||
// Token: 0x0400007F RID: 127
|
||||
[Token(Token = "0x4000070")]
|
||||
Standard,
|
||||
// Token: 0x04000080 RID: 128
|
||||
[Token(Token = "0x4000071")]
|
||||
Particle,
|
||||
// Token: 0x04000081 RID: 129
|
||||
[Token(Token = "0x4000072")]
|
||||
Terrain,
|
||||
// Token: 0x04000082 RID: 130
|
||||
[Token(Token = "0x4000073")]
|
||||
Sprite,
|
||||
// Token: 0x04000083 RID: 131
|
||||
[Token(Token = "0x4000074")]
|
||||
UnityBuiltinDefault
|
||||
}
|
||||
}
|
||||
+101
@@ -0,0 +1,101 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200003F RID: 63
|
||||
[Token(Token = "0x2000039")]
|
||||
[VolumeComponentMenu("Post-processing/Depth Of Field")]
|
||||
[Serializable]
|
||||
public sealed class DepthOfField : VolumeComponent, IPostProcessComponent
|
||||
{
|
||||
// Token: 0x060000EC RID: 236 RVA: 0x00002AA8 File Offset: 0x00000CA8
|
||||
[Token(Token = "0x60000E4")]
|
||||
[Address(RVA = "0x23EF660", Offset = "0x23EE660", VA = "0x1823EF660", Slot = "8")]
|
||||
public bool IsActive()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000ED RID: 237 RVA: 0x00002AC0 File Offset: 0x00000CC0
|
||||
[Token(Token = "0x60000E5")]
|
||||
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
|
||||
public bool IsTileCompatible()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000EE RID: 238 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000E6")]
|
||||
[Address(RVA = "0x23EF6E0", Offset = "0x23EE6E0", VA = "0x1823EF6E0")]
|
||||
public DepthOfField()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000160 RID: 352
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x400013C")]
|
||||
[Tooltip("Use \"Gaussian\" for a faster but non physical depth of field; \"Bokeh\" for a more realistic but slower depth of field.")]
|
||||
public DepthOfFieldModeParameter mode;
|
||||
|
||||
// Token: 0x04000161 RID: 353
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x400013D")]
|
||||
[Tooltip("The distance at which the blurring will start.")]
|
||||
public MinFloatParameter gaussianStart;
|
||||
|
||||
// Token: 0x04000162 RID: 354
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x400013E")]
|
||||
[Tooltip("The distance at which the blurring will reach its maximum radius.")]
|
||||
public MinFloatParameter gaussianEnd;
|
||||
|
||||
// Token: 0x04000163 RID: 355
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x400013F")]
|
||||
[Tooltip("The maximum radius of the gaussian blur. Values above 1 may show under-sampling artifacts.")]
|
||||
public ClampedFloatParameter gaussianMaxRadius;
|
||||
|
||||
// Token: 0x04000164 RID: 356
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x4000140")]
|
||||
[Tooltip("Use higher quality sampling to reduce flickering and improve the overall blur smoothness.")]
|
||||
public BoolParameter highQualitySampling;
|
||||
|
||||
// Token: 0x04000165 RID: 357
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x4000141")]
|
||||
[Tooltip("The distance to the point of focus.")]
|
||||
public MinFloatParameter focusDistance;
|
||||
|
||||
// Token: 0x04000166 RID: 358
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000142")]
|
||||
[Tooltip("The ratio of aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is.")]
|
||||
public ClampedFloatParameter aperture;
|
||||
|
||||
// Token: 0x04000167 RID: 359
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x4000143")]
|
||||
[Tooltip("The distance between the lens and the film. The larger the value is, the shallower the depth of field is.")]
|
||||
public ClampedFloatParameter focalLength;
|
||||
|
||||
// Token: 0x04000168 RID: 360
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x4000144")]
|
||||
[Tooltip("The number of aperture blades.")]
|
||||
public ClampedIntParameter bladeCount;
|
||||
|
||||
// Token: 0x04000169 RID: 361
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x4000145")]
|
||||
[Tooltip("The curvature of aperture blades. The smaller the value is, the more visible aperture blades are. A value of 1 will make the bokeh perfectly circular.")]
|
||||
public ClampedFloatParameter bladeCurvature;
|
||||
|
||||
// Token: 0x0400016A RID: 362
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x4000146")]
|
||||
[Tooltip("The rotation of aperture blades in degrees.")]
|
||||
public ClampedFloatParameter bladeRotation;
|
||||
}
|
||||
}
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200003E RID: 62
|
||||
[Token(Token = "0x2000038")]
|
||||
public enum DepthOfFieldMode
|
||||
{
|
||||
// Token: 0x0400015D RID: 349
|
||||
[Token(Token = "0x4000139")]
|
||||
Off,
|
||||
// Token: 0x0400015E RID: 350
|
||||
[Token(Token = "0x400013A")]
|
||||
Gaussian,
|
||||
// Token: 0x0400015F RID: 351
|
||||
[Token(Token = "0x400013B")]
|
||||
Bokeh
|
||||
}
|
||||
}
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000040 RID: 64
|
||||
[Token(Token = "0x200003A")]
|
||||
[Serializable]
|
||||
public sealed class DepthOfFieldModeParameter : VolumeParameter<DepthOfFieldMode>
|
||||
{
|
||||
// Token: 0x060000EF RID: 239 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000E7")]
|
||||
[Address(RVA = "0x23EF600", Offset = "0x23EE600", VA = "0x1823EF600")]
|
||||
public DepthOfFieldModeParameter(DepthOfFieldMode value, bool overrideState = false)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000019 RID: 25
|
||||
[Token(Token = "0x2000017")]
|
||||
public enum DepthTextureRenderMode
|
||||
{
|
||||
// Token: 0x0400005C RID: 92
|
||||
[Token(Token = "0x400004D")]
|
||||
Required,
|
||||
// Token: 0x0400005D RID: 93
|
||||
[Token(Token = "0x400004E")]
|
||||
Automatic,
|
||||
// Token: 0x0400005E RID: 94
|
||||
[Token(Token = "0x400004F")]
|
||||
Disabled
|
||||
}
|
||||
}
|
||||
+25
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000020 RID: 32
|
||||
[Token(Token = "0x200001E")]
|
||||
[MovedFrom("UnityEngine.Rendering.LWRP")]
|
||||
public enum Downsampling
|
||||
{
|
||||
// Token: 0x0400007A RID: 122
|
||||
[Token(Token = "0x400006B")]
|
||||
None,
|
||||
// Token: 0x0400007B RID: 123
|
||||
[Token(Token = "0x400006C")]
|
||||
_2xBilinear,
|
||||
// Token: 0x0400007C RID: 124
|
||||
[Token(Token = "0x400006D")]
|
||||
_4xBox,
|
||||
// Token: 0x0400007D RID: 125
|
||||
[Token(Token = "0x400006E")]
|
||||
_4xBilinear
|
||||
}
|
||||
}
|
||||
+26
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000054 RID: 84
|
||||
[Token(Token = "0x200004E")]
|
||||
[MovedFrom("UnityEngine.Rendering.Internal.Universal")]
|
||||
public class DrawSkyboxPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x06000115 RID: 277 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600010D")]
|
||||
[Address(RVA = "0x692D10", Offset = "0x691D10", VA = "0x180692D10")]
|
||||
public DrawSkyboxPass(RenderPassEvent evt)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000116 RID: 278 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600010E")]
|
||||
[Address(RVA = "0x23F0650", Offset = "0x23EF650", VA = "0x1823F0650", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
+46
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200002C RID: 44
|
||||
[Token(Token = "0x2000028")]
|
||||
public static class DrawToPersistentBufferUtility
|
||||
{
|
||||
// Token: 0x17000075 RID: 117
|
||||
// (get) Token: 0x060000AF RID: 175 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x17000075")]
|
||||
public static IList<ScriptableRenderPass> Passes
|
||||
{
|
||||
[Token(Token = "0x60000AB")]
|
||||
[Address(RVA = "0x23F0830", Offset = "0x23EF830", VA = "0x1823F0830")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060000B0 RID: 176 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000AC")]
|
||||
[Address(RVA = "0x23F06F0", Offset = "0x23EF6F0", VA = "0x1823F06F0")]
|
||||
public static void EnqueuePassForNextRender(ScriptableRenderPass pass)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000B1 RID: 177 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000AD")]
|
||||
[Address(RVA = "0x23F0680", Offset = "0x23EF680", VA = "0x1823F0680")]
|
||||
public static void Clear()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040000DB RID: 219
|
||||
[Token(Token = "0x40000C1")]
|
||||
private const RenderPassEvent RENDER_PASS_EVENT = RenderPassEvent.BeforeRenderingShadows;
|
||||
|
||||
// Token: 0x040000DC RID: 220
|
||||
[Token(Token = "0x40000C2")]
|
||||
private static readonly List<ScriptableRenderPass> passes;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000042 RID: 66
|
||||
[Token(Token = "0x200003C")]
|
||||
[VolumeComponentMenu("Post-processing/FilmGrain")]
|
||||
[Serializable]
|
||||
public sealed class FilmGrain : VolumeComponent, IPostProcessComponent
|
||||
{
|
||||
// Token: 0x060000F0 RID: 240 RVA: 0x00002AD8 File Offset: 0x00000CD8
|
||||
[Token(Token = "0x60000E8")]
|
||||
[Address(RVA = "0x23F0A10", Offset = "0x23EFA10", VA = "0x1823F0A10", Slot = "8")]
|
||||
public bool IsActive()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000F1 RID: 241 RVA: 0x00002AF0 File Offset: 0x00000CF0
|
||||
[Token(Token = "0x60000E9")]
|
||||
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
|
||||
public bool IsTileCompatible()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000F2 RID: 242 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000EA")]
|
||||
[Address(RVA = "0x23F0AE0", Offset = "0x23EFAE0", VA = "0x1823F0AE0")]
|
||||
public FilmGrain()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000177 RID: 375
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4000153")]
|
||||
[Tooltip("The type of grain to use. You can select a preset or provide your own texture by selecting Custom.")]
|
||||
public FilmGrainLookupParameter type;
|
||||
|
||||
// Token: 0x04000178 RID: 376
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4000154")]
|
||||
[Tooltip("Amount of vignetting on screen.")]
|
||||
public ClampedFloatParameter intensity;
|
||||
|
||||
// Token: 0x04000179 RID: 377
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x4000155")]
|
||||
[Tooltip("Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas.")]
|
||||
public ClampedFloatParameter response;
|
||||
|
||||
// Token: 0x0400017A RID: 378
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x4000156")]
|
||||
[Tooltip("A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied.")]
|
||||
public NoInterpTextureParameter texture;
|
||||
}
|
||||
}
|
||||
+44
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000041 RID: 65
|
||||
[Token(Token = "0x200003B")]
|
||||
public enum FilmGrainLookup
|
||||
{
|
||||
// Token: 0x0400016C RID: 364
|
||||
[Token(Token = "0x4000148")]
|
||||
Thin1,
|
||||
// Token: 0x0400016D RID: 365
|
||||
[Token(Token = "0x4000149")]
|
||||
Thin2,
|
||||
// Token: 0x0400016E RID: 366
|
||||
[Token(Token = "0x400014A")]
|
||||
Medium1,
|
||||
// Token: 0x0400016F RID: 367
|
||||
[Token(Token = "0x400014B")]
|
||||
Medium2,
|
||||
// Token: 0x04000170 RID: 368
|
||||
[Token(Token = "0x400014C")]
|
||||
Medium3,
|
||||
// Token: 0x04000171 RID: 369
|
||||
[Token(Token = "0x400014D")]
|
||||
Medium4,
|
||||
// Token: 0x04000172 RID: 370
|
||||
[Token(Token = "0x400014E")]
|
||||
Medium5,
|
||||
// Token: 0x04000173 RID: 371
|
||||
[Token(Token = "0x400014F")]
|
||||
Medium6,
|
||||
// Token: 0x04000174 RID: 372
|
||||
[Token(Token = "0x4000150")]
|
||||
Large01,
|
||||
// Token: 0x04000175 RID: 373
|
||||
[Token(Token = "0x4000151")]
|
||||
Large02,
|
||||
// Token: 0x04000176 RID: 374
|
||||
[Token(Token = "0x4000152")]
|
||||
Custom
|
||||
}
|
||||
}
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000043 RID: 67
|
||||
[Token(Token = "0x200003D")]
|
||||
[Serializable]
|
||||
public sealed class FilmGrainLookupParameter : VolumeParameter<FilmGrainLookup>
|
||||
{
|
||||
// Token: 0x060000F3 RID: 243 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000EB")]
|
||||
[Address(RVA = "0x23F09B0", Offset = "0x23EF9B0", VA = "0x1823F09B0")]
|
||||
public FilmGrainLookupParameter(FilmGrainLookup value, bool overrideState = false)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
+303
@@ -0,0 +1,303 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Rendering.Universal.Internal;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200002D RID: 45
|
||||
[Token(Token = "0x2000029")]
|
||||
public sealed class ForwardRenderer : ScriptableRenderer
|
||||
{
|
||||
// Token: 0x060000B3 RID: 179 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000AF")]
|
||||
[Address(RVA = "0x23F5E50", Offset = "0x23F4E50", VA = "0x1823F5E50")]
|
||||
public ForwardRenderer(ForwardRendererData data)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000B4 RID: 180 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000B0")]
|
||||
[Address(RVA = "0x23F3490", Offset = "0x23F2490", VA = "0x1823F3490", Slot = "5")]
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000B5 RID: 181 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000B1")]
|
||||
[Address(RVA = "0x23F36C0", Offset = "0x23F26C0", VA = "0x1823F36C0", Slot = "9")]
|
||||
public override void PreCullSetup(ScriptableRenderer renderer, ScriptableRenderContext context, Camera camera, CameraData cameraData, ref LightData lightData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000B6 RID: 182 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000B2")]
|
||||
[Address(RVA = "0x23F3F20", Offset = "0x23F2F20", VA = "0x1823F3F20", Slot = "6")]
|
||||
public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000B7 RID: 183 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000B3")]
|
||||
[Address(RVA = "0x23F3EF0", Offset = "0x23F2EF0", VA = "0x1823F3EF0", Slot = "7")]
|
||||
public override void SetupLights(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000B8 RID: 184 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000B4")]
|
||||
[Address(RVA = "0x23F3D10", Offset = "0x23F2D10", VA = "0x1823F3D10", Slot = "8")]
|
||||
public override void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000B9 RID: 185 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000B5")]
|
||||
[Address(RVA = "0x23F3550", Offset = "0x23F2550", VA = "0x1823F3550", Slot = "10")]
|
||||
public override void FinishRendering(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000BA RID: 186 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000B6")]
|
||||
[Address(RVA = "0x23F3140", Offset = "0x23F2140", VA = "0x1823F3140")]
|
||||
private void CreateCameraRenderTarget(ScriptableRenderContext context, ref CameraData cameraData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000BB RID: 187 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000B7")]
|
||||
[Address(RVA = "0x23F3C90", Offset = "0x23F2C90", VA = "0x1823F3C90")]
|
||||
private void SetupBackbufferFormat(int msaaSamples, bool stereo)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000BC RID: 188 RVA: 0x00002868 File Offset: 0x00000A68
|
||||
[Token(Token = "0x60000B8")]
|
||||
[Address(RVA = "0x23F3A10", Offset = "0x23F2A10", VA = "0x1823F3A10")]
|
||||
private bool RequiresIntermediateColorTexture(ref CameraData cameraData)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000BD RID: 189 RVA: 0x00002880 File Offset: 0x00000A80
|
||||
[Token(Token = "0x60000B9")]
|
||||
[Address(RVA = "0x23F30C0", Offset = "0x23F20C0", VA = "0x1823F30C0")]
|
||||
private bool CanCopyDepth(ref CameraData cameraData)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x040000DD RID: 221
|
||||
[Token(Token = "0x40000C3")]
|
||||
private const int k_DepthStencilBufferBits = 32;
|
||||
|
||||
// Token: 0x040000DE RID: 222
|
||||
[Token(Token = "0x40000C4")]
|
||||
private const string k_CreateCameraTextures = "Create Camera Texture";
|
||||
|
||||
// Token: 0x040000DF RID: 223
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x40000C5")]
|
||||
private ColorGradingLutPass m_ColorGradingLutPass;
|
||||
|
||||
// Token: 0x040000E0 RID: 224
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x40000C6")]
|
||||
private LightBinningPass m_LightBinningPass;
|
||||
|
||||
// Token: 0x040000E1 RID: 225
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x40000C7")]
|
||||
private DepthOnlyPass m_DepthPrepass;
|
||||
|
||||
// Token: 0x040000E2 RID: 226
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x40000C8")]
|
||||
private MainLightShadowCasterPass m_MainLightShadowCasterPass;
|
||||
|
||||
// Token: 0x040000E3 RID: 227
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x40000C9")]
|
||||
private CachedMainLightShadowCasterPass m_CachedMainLightShadowCasterPass;
|
||||
|
||||
// Token: 0x040000E4 RID: 228
|
||||
[FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x40000CA")]
|
||||
private AdditionalLightsShadowCasterPass m_AdditionalLightsShadowCasterPass;
|
||||
|
||||
// Token: 0x040000E5 RID: 229
|
||||
[FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x40000CB")]
|
||||
private FullscreenMaterialPass m_arBackgroundPass;
|
||||
|
||||
// Token: 0x040000E6 RID: 230
|
||||
[FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x40000CC")]
|
||||
private MobileVignetteEffectPass m_MobileVignetteEffectPass;
|
||||
|
||||
// Token: 0x040000E7 RID: 231
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x40000CD")]
|
||||
private DrawObjectsPass m_RenderOpaqueForwardPass;
|
||||
|
||||
// Token: 0x040000E8 RID: 232
|
||||
[FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x40000CE")]
|
||||
private CV2FastLineRendererPass m_FastLinePass;
|
||||
|
||||
// Token: 0x040000E9 RID: 233
|
||||
[FieldOffset(Offset = "0xD0")]
|
||||
[Token(Token = "0x40000CF")]
|
||||
private DrawSkyboxPass m_DrawSkyboxPass;
|
||||
|
||||
// Token: 0x040000EA RID: 234
|
||||
[FieldOffset(Offset = "0xD8")]
|
||||
[Token(Token = "0x40000D0")]
|
||||
private PerCameraRenderEffectsPass m_PerCameraRenderEffectsPass_NoOpaqueTexture;
|
||||
|
||||
// Token: 0x040000EB RID: 235
|
||||
[FieldOffset(Offset = "0xE0")]
|
||||
[Token(Token = "0x40000D1")]
|
||||
private CopyDepthPass m_CopyDepthPass;
|
||||
|
||||
// Token: 0x040000EC RID: 236
|
||||
[FieldOffset(Offset = "0xE8")]
|
||||
[Token(Token = "0x40000D2")]
|
||||
private CopyColorPass m_CopyColorPass;
|
||||
|
||||
// Token: 0x040000ED RID: 237
|
||||
[FieldOffset(Offset = "0xF0")]
|
||||
[Token(Token = "0x40000D3")]
|
||||
private PerCameraRenderEffectsPass m_PerCameraRenderEffectsPass_OpaqueTexture;
|
||||
|
||||
// Token: 0x040000EE RID: 238
|
||||
[FieldOffset(Offset = "0xF8")]
|
||||
[Token(Token = "0x40000D4")]
|
||||
private TransparentSettingsPass m_TransparentSettingsPass;
|
||||
|
||||
// Token: 0x040000EF RID: 239
|
||||
[FieldOffset(Offset = "0x100")]
|
||||
[Token(Token = "0x40000D5")]
|
||||
private DrawObjectsPass m_RenderTransparentForwardPass;
|
||||
|
||||
// Token: 0x040000F0 RID: 240
|
||||
[FieldOffset(Offset = "0x108")]
|
||||
[Token(Token = "0x40000D6")]
|
||||
private InvokeOnRenderObjectCallbackPass m_OnRenderObjectCallbackPass;
|
||||
|
||||
// Token: 0x040000F1 RID: 241
|
||||
[FieldOffset(Offset = "0x110")]
|
||||
[Token(Token = "0x40000D7")]
|
||||
private MobileFadeEffectPass m_MobileFadeEffectPass;
|
||||
|
||||
// Token: 0x040000F2 RID: 242
|
||||
[FieldOffset(Offset = "0x118")]
|
||||
[Token(Token = "0x40000D8")]
|
||||
private PostProcessPass m_PostProcessPass;
|
||||
|
||||
// Token: 0x040000F3 RID: 243
|
||||
[FieldOffset(Offset = "0x120")]
|
||||
[Token(Token = "0x40000D9")]
|
||||
private PostProcessPass m_FinalPostProcessPass;
|
||||
|
||||
// Token: 0x040000F4 RID: 244
|
||||
[FieldOffset(Offset = "0x128")]
|
||||
[Token(Token = "0x40000DA")]
|
||||
private FinalBlitPass m_FinalBlitPass;
|
||||
|
||||
// Token: 0x040000F5 RID: 245
|
||||
[FieldOffset(Offset = "0x130")]
|
||||
[Token(Token = "0x40000DB")]
|
||||
private CapturePass m_CapturePass;
|
||||
|
||||
// Token: 0x040000F6 RID: 246
|
||||
[FieldOffset(Offset = "0x138")]
|
||||
[Token(Token = "0x40000DC")]
|
||||
private PostProcessPassCompat m_OpaquePostProcessPassCompat;
|
||||
|
||||
// Token: 0x040000F7 RID: 247
|
||||
[FieldOffset(Offset = "0x140")]
|
||||
[Token(Token = "0x40000DD")]
|
||||
private PostProcessPassCompat m_PostProcessPassCompat;
|
||||
|
||||
// Token: 0x040000F8 RID: 248
|
||||
[FieldOffset(Offset = "0x148")]
|
||||
[Token(Token = "0x40000DE")]
|
||||
private RenderTargetHandle m_ActiveCameraColorAttachment;
|
||||
|
||||
// Token: 0x040000F9 RID: 249
|
||||
[FieldOffset(Offset = "0x14C")]
|
||||
[Token(Token = "0x40000DF")]
|
||||
private RenderTargetHandle m_ActiveCameraDepthAttachment;
|
||||
|
||||
// Token: 0x040000FA RID: 250
|
||||
[FieldOffset(Offset = "0x150")]
|
||||
[Token(Token = "0x40000E0")]
|
||||
private RenderTargetHandle m_CameraColorAttachment;
|
||||
|
||||
// Token: 0x040000FB RID: 251
|
||||
[FieldOffset(Offset = "0x154")]
|
||||
[Token(Token = "0x40000E1")]
|
||||
private RenderTargetHandle m_CameraDepthAttachment;
|
||||
|
||||
// Token: 0x040000FC RID: 252
|
||||
[FieldOffset(Offset = "0x158")]
|
||||
[Token(Token = "0x40000E2")]
|
||||
private RenderTargetHandle m_DepthTexture;
|
||||
|
||||
// Token: 0x040000FD RID: 253
|
||||
[FieldOffset(Offset = "0x15C")]
|
||||
[Token(Token = "0x40000E3")]
|
||||
private RenderTargetHandle m_OpaqueColor;
|
||||
|
||||
// Token: 0x040000FE RID: 254
|
||||
[FieldOffset(Offset = "0x160")]
|
||||
[Token(Token = "0x40000E4")]
|
||||
private RenderTargetHandle m_AfterPostProcessColor;
|
||||
|
||||
// Token: 0x040000FF RID: 255
|
||||
[FieldOffset(Offset = "0x164")]
|
||||
[Token(Token = "0x40000E5")]
|
||||
private RenderTargetHandle m_ColorGradingLut;
|
||||
|
||||
// Token: 0x04000100 RID: 256
|
||||
[FieldOffset(Offset = "0x168")]
|
||||
[Token(Token = "0x40000E6")]
|
||||
private ForwardLights m_ForwardLights;
|
||||
|
||||
// Token: 0x04000101 RID: 257
|
||||
[FieldOffset(Offset = "0x170")]
|
||||
[Token(Token = "0x40000E7")]
|
||||
private StencilState m_DefaultStencilState;
|
||||
|
||||
// Token: 0x04000102 RID: 258
|
||||
[FieldOffset(Offset = "0x180")]
|
||||
[Token(Token = "0x40000E8")]
|
||||
private Material m_BlitMaterial;
|
||||
|
||||
// Token: 0x04000103 RID: 259
|
||||
[FieldOffset(Offset = "0x188")]
|
||||
[Token(Token = "0x40000E9")]
|
||||
private Material m_CopyDepthMaterial;
|
||||
|
||||
// Token: 0x04000104 RID: 260
|
||||
[FieldOffset(Offset = "0x190")]
|
||||
[Token(Token = "0x40000EA")]
|
||||
private Material m_SamplingMaterial;
|
||||
|
||||
// Token: 0x04000105 RID: 261
|
||||
[FieldOffset(Offset = "0x198")]
|
||||
[Token(Token = "0x40000EB")]
|
||||
private Material m_ScreenspaceShadowsMaterial;
|
||||
|
||||
// Token: 0x04000106 RID: 262
|
||||
[FieldOffset(Offset = "0x1A0")]
|
||||
[Token(Token = "0x40000EC")]
|
||||
private Material m_MobileFadeEffectMaterial;
|
||||
|
||||
// Token: 0x04000107 RID: 263
|
||||
[FieldOffset(Offset = "0x1A8")]
|
||||
[Token(Token = "0x40000ED")]
|
||||
private Material m_MobileVignetteEffectMaterial;
|
||||
}
|
||||
}
|
||||
+210
@@ -0,0 +1,210 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200002F RID: 47
|
||||
[Token(Token = "0x200002A")]
|
||||
[ReloadGroup]
|
||||
[ExcludeFromPreset]
|
||||
[MovedFrom("UnityEngine.Rendering.LWRP")]
|
||||
[Serializable]
|
||||
public class ForwardRendererData : ScriptableRendererData
|
||||
{
|
||||
// Token: 0x060000C1 RID: 193 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x60000BA")]
|
||||
[Address(RVA = "0x23F2F10", Offset = "0x23F1F10", VA = "0x1823F2F10", Slot = "4")]
|
||||
protected override ScriptableRenderer Create()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x17000076 RID: 118
|
||||
// (get) Token: 0x060000C2 RID: 194 RVA: 0x000028B0 File Offset: 0x00000AB0
|
||||
// (set) Token: 0x060000C3 RID: 195 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000076")]
|
||||
public LayerMask opaqueLayerMask
|
||||
{
|
||||
[Token(Token = "0x60000BB")]
|
||||
[Address(RVA = "0x678D20", Offset = "0x677D20", VA = "0x180678D20")]
|
||||
get
|
||||
{
|
||||
return default(LayerMask);
|
||||
}
|
||||
[Token(Token = "0x60000BC")]
|
||||
[Address(RVA = "0x23F3030", Offset = "0x23F2030", VA = "0x1823F3030")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000077 RID: 119
|
||||
// (get) Token: 0x060000C4 RID: 196 RVA: 0x000028C8 File Offset: 0x00000AC8
|
||||
// (set) Token: 0x060000C5 RID: 197 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000077")]
|
||||
public LayerMask transparentLayerMask
|
||||
{
|
||||
[Token(Token = "0x60000BD")]
|
||||
[Address(RVA = "0x696840", Offset = "0x695840", VA = "0x180696840")]
|
||||
get
|
||||
{
|
||||
return default(LayerMask);
|
||||
}
|
||||
[Token(Token = "0x60000BE")]
|
||||
[Address(RVA = "0x23F3090", Offset = "0x23F2090", VA = "0x1823F3090")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000078 RID: 120
|
||||
// (get) Token: 0x060000C6 RID: 198 RVA: 0x00002052 File Offset: 0x00000252
|
||||
// (set) Token: 0x060000C7 RID: 199 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000078")]
|
||||
public StencilStateData defaultStencilState
|
||||
{
|
||||
[Token(Token = "0x60000BF")]
|
||||
[Address(RVA = "0x4975A0", Offset = "0x4965A0", VA = "0x1804975A0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x60000C0")]
|
||||
[Address(RVA = "0x23F3000", Offset = "0x23F2000", VA = "0x1823F3000")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000079 RID: 121
|
||||
// (get) Token: 0x060000C8 RID: 200 RVA: 0x000028E0 File Offset: 0x00000AE0
|
||||
// (set) Token: 0x060000C9 RID: 201 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000079")]
|
||||
public bool shadowTransparentReceive
|
||||
{
|
||||
[Token(Token = "0x60000C1")]
|
||||
[Address(RVA = "0x41CF80", Offset = "0x41BF80", VA = "0x18041CF80")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
[Token(Token = "0x60000C2")]
|
||||
[Address(RVA = "0x23F3060", Offset = "0x23F2060", VA = "0x1823F3060")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060000CA RID: 202 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000C3")]
|
||||
[Address(RVA = "0x23F2F70", Offset = "0x23F1F70", VA = "0x1823F2F70", Slot = "6")]
|
||||
protected override void OnEnable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060000CB RID: 203 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000C4")]
|
||||
[Address(RVA = "0x23F2F80", Offset = "0x23F1F80", VA = "0x1823F2F80")]
|
||||
public ForwardRendererData()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400010A RID: 266
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x40000EE")]
|
||||
[Reload("Runtime/Data/PostProcessData.asset", ReloadAttribute.Package.Root)]
|
||||
public PostProcessData postProcessData;
|
||||
|
||||
// Token: 0x0400010B RID: 267
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x40000EF")]
|
||||
public ForwardRendererData.ShaderResources shaders;
|
||||
|
||||
// Token: 0x0400010C RID: 268
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x40000F0")]
|
||||
[SerializeField]
|
||||
private LayerMask m_OpaqueLayerMask;
|
||||
|
||||
// Token: 0x0400010D RID: 269
|
||||
[FieldOffset(Offset = "0x44")]
|
||||
[Token(Token = "0x40000F1")]
|
||||
[SerializeField]
|
||||
private LayerMask m_TransparentLayerMask;
|
||||
|
||||
// Token: 0x0400010E RID: 270
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x40000F2")]
|
||||
[SerializeField]
|
||||
private StencilStateData m_DefaultStencilState;
|
||||
|
||||
// Token: 0x0400010F RID: 271
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40000F3")]
|
||||
[SerializeField]
|
||||
private bool m_ShadowTransparentReceive;
|
||||
|
||||
// Token: 0x02000030 RID: 48
|
||||
[Token(Token = "0x20000B7")]
|
||||
[ReloadGroup]
|
||||
[Serializable]
|
||||
public sealed class ShaderResources
|
||||
{
|
||||
// Token: 0x060000CC RID: 204 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000454")]
|
||||
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
|
||||
public ShaderResources()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000110 RID: 272
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x400049B")]
|
||||
[Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)]
|
||||
public Shader blitPS;
|
||||
|
||||
// Token: 0x04000111 RID: 273
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x400049C")]
|
||||
[Reload("Shaders/Utils/CopyDepth.shader", ReloadAttribute.Package.Root)]
|
||||
public Shader copyDepthPS;
|
||||
|
||||
// Token: 0x04000112 RID: 274
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400049D")]
|
||||
[Reload("Shaders/Utils/ScreenSpaceShadows.shader", ReloadAttribute.Package.Root)]
|
||||
public Shader screenSpaceShadowPS;
|
||||
|
||||
// Token: 0x04000113 RID: 275
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x400049E")]
|
||||
[Reload("Shaders/Utils/Sampling.shader", ReloadAttribute.Package.Root)]
|
||||
public Shader samplingPS;
|
||||
|
||||
// Token: 0x04000114 RID: 276
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x400049F")]
|
||||
[Reload("Shaders/Utils/FallbackError.shader", ReloadAttribute.Package.Root)]
|
||||
public Shader fallbackErrorPS;
|
||||
|
||||
// Token: 0x04000115 RID: 277
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x40004A0")]
|
||||
[Reload("Shaders/Utils/WorldSpaceFadeEffect.shader", ReloadAttribute.Package.Root)]
|
||||
public Shader mobileFadeEffectPS;
|
||||
|
||||
// Token: 0x04000116 RID: 278
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x40004A1")]
|
||||
[Reload("Shaders/Utils/OpaqueVignette.shader", ReloadAttribute.Package.Root)]
|
||||
public Shader mobileVignetteEffectPS;
|
||||
|
||||
// Token: 0x04000117 RID: 279
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x40004A2")]
|
||||
[Reload("Shaders/Utils/ComputeBufferTransfer.compute", ReloadAttribute.Package.Root)]
|
||||
public ComputeShader computeBufferTransferCS;
|
||||
}
|
||||
}
|
||||
}
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200005B RID: 91
|
||||
[Token(Token = "0x2000053")]
|
||||
public interface IPostProcessComponent
|
||||
{
|
||||
// Token: 0x06000135 RID: 309
|
||||
[Token(Token = "0x600012A")]
|
||||
[Address(Slot = "0")]
|
||||
bool IsActive();
|
||||
|
||||
// Token: 0x06000136 RID: 310
|
||||
[Token(Token = "0x600012B")]
|
||||
[Address(Slot = "1")]
|
||||
bool IsTileCompatible();
|
||||
}
|
||||
}
|
||||
+235
@@ -0,0 +1,235 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000014 RID: 20
|
||||
[Token(Token = "0x2000012")]
|
||||
public interface IRecRoomQualityConfigProvider
|
||||
{
|
||||
// Token: 0x06000022 RID: 34
|
||||
[Token(Token = "0x6000020")]
|
||||
[Address(Slot = "0")]
|
||||
T GetClusterLODConfig<T>() where T : ScriptableObject;
|
||||
|
||||
// Token: 0x17000017 RID: 23
|
||||
// (get) Token: 0x06000023 RID: 35
|
||||
[Token(Token = "0x17000017")]
|
||||
bool SupportsNormalMappingUGC
|
||||
{
|
||||
[Token(Token = "0x6000021")]
|
||||
[Address(Slot = "1")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x17000018 RID: 24
|
||||
// (get) Token: 0x06000024 RID: 36
|
||||
[Token(Token = "0x17000018")]
|
||||
bool SupportsMacroMaterialsUGC
|
||||
{
|
||||
[Token(Token = "0x6000022")]
|
||||
[Address(Slot = "2")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x17000019 RID: 25
|
||||
// (get) Token: 0x06000025 RID: 37
|
||||
[Token(Token = "0x17000019")]
|
||||
bool SupportsHighQualitySkyboxes
|
||||
{
|
||||
[Token(Token = "0x6000023")]
|
||||
[Address(Slot = "3")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x1700001A RID: 26
|
||||
// (get) Token: 0x06000026 RID: 38
|
||||
[Token(Token = "0x1700001A")]
|
||||
bool SupportsDepthSampling
|
||||
{
|
||||
[Token(Token = "0x6000024")]
|
||||
[Address(Slot = "4")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x1700001B RID: 27
|
||||
// (get) Token: 0x06000027 RID: 39
|
||||
[Token(Token = "0x1700001B")]
|
||||
bool SupportsAlphaClipping
|
||||
{
|
||||
[Token(Token = "0x6000025")]
|
||||
[Address(Slot = "5")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x1700001C RID: 28
|
||||
// (get) Token: 0x06000028 RID: 40
|
||||
[Token(Token = "0x1700001C")]
|
||||
bool ClothSimulationEnabled
|
||||
{
|
||||
[Token(Token = "0x6000026")]
|
||||
[Address(Slot = "6")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x1700001D RID: 29
|
||||
// (get) Token: 0x06000029 RID: 41
|
||||
[Token(Token = "0x1700001D")]
|
||||
TransparencyDetailLevel TransparencyDetail
|
||||
{
|
||||
[Token(Token = "0x6000027")]
|
||||
[Address(Slot = "7")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x1700001E RID: 30
|
||||
// (get) Token: 0x0600002A RID: 42
|
||||
[Token(Token = "0x1700001E")]
|
||||
SceneDecorationDetailLevel SceneDecorationDetail
|
||||
{
|
||||
[Token(Token = "0x6000028")]
|
||||
[Address(Slot = "8")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x1700001F RID: 31
|
||||
// (get) Token: 0x0600002B RID: 43
|
||||
[Token(Token = "0x1700001F")]
|
||||
LODScalingQualityLevel LODScalingQuality
|
||||
{
|
||||
[Token(Token = "0x6000029")]
|
||||
[Address(Slot = "9")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x17000020 RID: 32
|
||||
// (get) Token: 0x0600002C RID: 44
|
||||
[Token(Token = "0x17000020")]
|
||||
ParticleQualityLevel ParticleQuality
|
||||
{
|
||||
[Token(Token = "0x600002A")]
|
||||
[Address(Slot = "10")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x17000021 RID: 33
|
||||
// (get) Token: 0x0600002D RID: 45
|
||||
[Token(Token = "0x17000021")]
|
||||
TerrainQualityLevel TerrainQuality
|
||||
{
|
||||
[Token(Token = "0x600002B")]
|
||||
[Address(Slot = "11")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x17000022 RID: 34
|
||||
// (get) Token: 0x0600002E RID: 46
|
||||
[Token(Token = "0x17000022")]
|
||||
int MaximumSimultaneousAnimateInOutParticleSystems
|
||||
{
|
||||
[Token(Token = "0x600002C")]
|
||||
[Address(Slot = "12")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x17000023 RID: 35
|
||||
// (get) Token: 0x0600002F RID: 47
|
||||
[Token(Token = "0x17000023")]
|
||||
bool LimitNumberOfShadows
|
||||
{
|
||||
[Token(Token = "0x600002D")]
|
||||
[Address(Slot = "13")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x17000024 RID: 36
|
||||
// (get) Token: 0x06000030 RID: 48
|
||||
[Token(Token = "0x17000024")]
|
||||
UpdateRateLimitType UpdateThrottling
|
||||
{
|
||||
[Token(Token = "0x600002E")]
|
||||
[Address(Slot = "14")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x17000025 RID: 37
|
||||
// (get) Token: 0x06000031 RID: 49
|
||||
[Token(Token = "0x17000025")]
|
||||
BackgroundAnimationDetailLevel BackgroundAnimationDetail
|
||||
{
|
||||
[Token(Token = "0x600002F")]
|
||||
[Address(Slot = "15")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x17000026 RID: 38
|
||||
// (get) Token: 0x06000032 RID: 50
|
||||
[Token(Token = "0x17000026")]
|
||||
int MaximumParallelLoadRequests
|
||||
{
|
||||
[Token(Token = "0x6000030")]
|
||||
[Address(Slot = "16")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x17000027 RID: 39
|
||||
// (get) Token: 0x06000033 RID: 51
|
||||
[Token(Token = "0x17000027")]
|
||||
bool OptimizedUIRaycasts
|
||||
{
|
||||
[Token(Token = "0x6000031")]
|
||||
[Address(Slot = "17")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x17000028 RID: 40
|
||||
// (get) Token: 0x06000034 RID: 52
|
||||
[Token(Token = "0x17000028")]
|
||||
CreatorToolVisualFidelityLevel CreatorToolVisualFidelity
|
||||
{
|
||||
[Token(Token = "0x6000032")]
|
||||
[Address(Slot = "18")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x17000029 RID: 41
|
||||
// (get) Token: 0x06000035 RID: 53
|
||||
[Token(Token = "0x17000029")]
|
||||
int PlayerPuppetRenderFramerate
|
||||
{
|
||||
[Token(Token = "0x6000033")]
|
||||
[Address(Slot = "19")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x1700002A RID: 42
|
||||
// (get) Token: 0x06000036 RID: 54
|
||||
[Token(Token = "0x1700002A")]
|
||||
bool EnableAdditionalFogClipPlanes
|
||||
{
|
||||
[Token(Token = "0x6000034")]
|
||||
[Address(Slot = "20")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x1700002B RID: 43
|
||||
// (get) Token: 0x06000037 RID: 55
|
||||
[Token(Token = "0x1700002B")]
|
||||
WeaponDetailQualityLevel WeaponDetailQuality
|
||||
{
|
||||
[Token(Token = "0x6000035")]
|
||||
[Address(Slot = "21")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x1700002C RID: 44
|
||||
// (get) Token: 0x06000038 RID: 56
|
||||
[Token(Token = "0x1700002C")]
|
||||
bool ResamplePhotonAudioToCatchUp
|
||||
{
|
||||
[Token(Token = "0x6000036")]
|
||||
[Address(Slot = "22")]
|
||||
get;
|
||||
}
|
||||
}
|
||||
}
|
||||
+190
@@ -0,0 +1,190 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x0200008B RID: 139
|
||||
[Token(Token = "0x200007C")]
|
||||
public class AdditionalLightsShadowCasterPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x06000264 RID: 612 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600024E")]
|
||||
[Address(RVA = "0x23E7920", Offset = "0x23E6920", VA = "0x1823E7920")]
|
||||
public AdditionalLightsShadowCasterPass(RenderPassEvent evt)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000265 RID: 613 RVA: 0x00003738 File Offset: 0x00001938
|
||||
[Token(Token = "0x600024F")]
|
||||
[Address(RVA = "0x23E6C00", Offset = "0x23E5C00", VA = "0x1823E6C00")]
|
||||
public bool Setup(ref RenderingData renderingData)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000266 RID: 614 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000250")]
|
||||
[Address(RVA = "0x23E5C20", Offset = "0x23E4C20", VA = "0x1823E5C20", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000267 RID: 615 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000251")]
|
||||
[Address(RVA = "0x23E5D30", Offset = "0x23E4D30", VA = "0x1823E5D30", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000268 RID: 616 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000252")]
|
||||
[Address(RVA = "0x23E5D70", Offset = "0x23E4D70", VA = "0x1823E5D70", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000269 RID: 617 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000253")]
|
||||
[Address(RVA = "0x23E5BB0", Offset = "0x23E4BB0", VA = "0x1823E5BB0")]
|
||||
private void Clear()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600026A RID: 618 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000254")]
|
||||
[Address(RVA = "0x23E5FC0", Offset = "0x23E4FC0", VA = "0x1823E5FC0")]
|
||||
private void RenderAdditionalShadowmapAtlas(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600026B RID: 619 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000255")]
|
||||
[Address(RVA = "0x23E6620", Offset = "0x23E5620", VA = "0x1823E6620")]
|
||||
private void SetupAdditionalLightsShadowReceiverConstants(CommandBuffer cmd, ref ShadowData shadowData, bool softShadows)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600026C RID: 620 RVA: 0x00003750 File Offset: 0x00001950
|
||||
[Token(Token = "0x6000256")]
|
||||
[Address(RVA = "0x23E5E20", Offset = "0x23E4E20", VA = "0x1823E5E20")]
|
||||
private bool IsValidShadowCastingLight(ref LightData lightData, int i)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x04000345 RID: 837
|
||||
[Token(Token = "0x40002F9")]
|
||||
public static int m_AdditionalShadowsBufferId;
|
||||
|
||||
// Token: 0x04000346 RID: 838
|
||||
[Token(Token = "0x40002FA")]
|
||||
public static int m_AdditionalShadowsIndicesId;
|
||||
|
||||
// Token: 0x04000347 RID: 839
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x40002FB")]
|
||||
private bool m_UseStructuredBuffer;
|
||||
|
||||
// Token: 0x04000348 RID: 840
|
||||
[Token(Token = "0x40002FC")]
|
||||
private const int k_ShadowmapBufferBits = 16;
|
||||
|
||||
// Token: 0x04000349 RID: 841
|
||||
[FieldOffset(Offset = "0x6C")]
|
||||
[Token(Token = "0x40002FD")]
|
||||
private RenderTargetHandle m_AdditionalLightsShadowmap;
|
||||
|
||||
// Token: 0x0400034A RID: 842
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x40002FE")]
|
||||
private RenderTexture m_AdditionalLightsShadowmapTexture;
|
||||
|
||||
// Token: 0x0400034B RID: 843
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x40002FF")]
|
||||
private int m_ShadowmapWidth;
|
||||
|
||||
// Token: 0x0400034C RID: 844
|
||||
[FieldOffset(Offset = "0x7C")]
|
||||
[Token(Token = "0x4000300")]
|
||||
private int m_ShadowmapHeight;
|
||||
|
||||
// Token: 0x0400034D RID: 845
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x4000301")]
|
||||
private ShadowSliceData[] m_AdditionalLightSlices;
|
||||
|
||||
// Token: 0x0400034E RID: 846
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x4000302")]
|
||||
private Matrix4x4[] m_AdditionalLightsWorldToShadow;
|
||||
|
||||
// Token: 0x0400034F RID: 847
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x4000303")]
|
||||
private Vector4[] m_AdditionalLightsShadowParams;
|
||||
|
||||
// Token: 0x04000350 RID: 848
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x4000304")]
|
||||
private ShaderInput.ShadowData[] m_AdditionalLightsShadowData;
|
||||
|
||||
// Token: 0x04000351 RID: 849
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x4000305")]
|
||||
private List<int> m_AdditionalShadowCastingLightIndices;
|
||||
|
||||
// Token: 0x04000352 RID: 850
|
||||
[FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x4000306")]
|
||||
private List<int> m_AdditionalShadowCastingLightIndicesMap;
|
||||
|
||||
// Token: 0x04000353 RID: 851
|
||||
[FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x4000307")]
|
||||
private bool m_SupportsBoxFilterForShadows;
|
||||
|
||||
// Token: 0x04000354 RID: 852
|
||||
[Token(Token = "0x4000308")]
|
||||
private const string m_ProfilerTag = "Render Additional Shadows";
|
||||
|
||||
// Token: 0x04000355 RID: 853
|
||||
[FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x4000309")]
|
||||
private ProfilingSampler m_ProfilingSampler;
|
||||
|
||||
// Token: 0x0200008C RID: 140
|
||||
[Token(Token = "0x20000C1")]
|
||||
private static class AdditionalShadowsConstantBuffer
|
||||
{
|
||||
// Token: 0x04000356 RID: 854
|
||||
[Token(Token = "0x40004CB")]
|
||||
public static int _AdditionalLightsWorldToShadow;
|
||||
|
||||
// Token: 0x04000357 RID: 855
|
||||
[Token(Token = "0x40004CC")]
|
||||
public static int _AdditionalShadowParams;
|
||||
|
||||
// Token: 0x04000358 RID: 856
|
||||
[Token(Token = "0x40004CD")]
|
||||
public static int _AdditionalShadowOffset0;
|
||||
|
||||
// Token: 0x04000359 RID: 857
|
||||
[Token(Token = "0x40004CE")]
|
||||
public static int _AdditionalShadowOffset1;
|
||||
|
||||
// Token: 0x0400035A RID: 858
|
||||
[Token(Token = "0x40004CF")]
|
||||
public static int _AdditionalShadowOffset2;
|
||||
|
||||
// Token: 0x0400035B RID: 859
|
||||
[Token(Token = "0x40004D0")]
|
||||
public static int _AdditionalShadowOffset3;
|
||||
|
||||
// Token: 0x0400035C RID: 860
|
||||
[Token(Token = "0x40004D1")]
|
||||
public static int _AdditionalShadowmapSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
+52
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x0200008D RID: 141
|
||||
[Token(Token = "0x200007D")]
|
||||
public class CV2FastLineRendererPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x0600026D RID: 621 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000257")]
|
||||
[Address(RVA = "0x23E92D0", Offset = "0x23E82D0", VA = "0x1823E92D0")]
|
||||
public CV2FastLineRendererPass(RenderPassEvent evt)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600026E RID: 622 RVA: 0x00003768 File Offset: 0x00001968
|
||||
[Token(Token = "0x6000258")]
|
||||
[Address(RVA = "0x23E9000", Offset = "0x23E8000", VA = "0x1823E9000")]
|
||||
public bool Setup(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600026F RID: 623 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000259")]
|
||||
[Address(RVA = "0x23E8D50", Offset = "0x23E7D50", VA = "0x1823E8D50", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400035D RID: 861
|
||||
[Token(Token = "0x400030A")]
|
||||
public static List<IFastLineRenderInstance> RenderInstances;
|
||||
|
||||
// Token: 0x0400035E RID: 862
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x400030B")]
|
||||
private string m_ProfilerTag;
|
||||
|
||||
// Token: 0x0400035F RID: 863
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x400030C")]
|
||||
private ProfilingSampler m_ProfilingSampler;
|
||||
|
||||
// Token: 0x04000360 RID: 864
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x400030D")]
|
||||
private bool m_RequireTextureBuffer;
|
||||
}
|
||||
}
|
||||
+234
@@ -0,0 +1,234 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x0200008F RID: 143
|
||||
[Token(Token = "0x200007F")]
|
||||
public class CachedMainLightShadowCasterPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x06000273 RID: 627 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600025D")]
|
||||
[Address(RVA = "0x23EA7C0", Offset = "0x23E97C0", VA = "0x1823EA7C0")]
|
||||
public static void SetDirty()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000274 RID: 628 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600025E")]
|
||||
[Address(RVA = "0x23EA820", Offset = "0x23E9820", VA = "0x1823EA820")]
|
||||
public static void SetShadowCasterLayerMask(uint layerMask)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000275 RID: 629 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600025F")]
|
||||
[Address(RVA = "0x23EB4E0", Offset = "0x23EA4E0", VA = "0x1823EB4E0")]
|
||||
public CachedMainLightShadowCasterPass(RenderPassEvent evt)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000276 RID: 630 RVA: 0x00003780 File Offset: 0x00001980
|
||||
[Token(Token = "0x6000260")]
|
||||
[Address(RVA = "0x23E98B0", Offset = "0x23E88B0", VA = "0x1823E98B0")]
|
||||
public bool NeedsRender(ref CameraData cameraData)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000277 RID: 631 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000261")]
|
||||
[Address(RVA = "0x23E9AD0", Offset = "0x23E8AD0", VA = "0x1823E9AD0")]
|
||||
public void PreCullSetup(ScriptableRenderContext context, ref CameraData cameraData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000278 RID: 632 RVA: 0x00003798 File Offset: 0x00001998
|
||||
[Token(Token = "0x6000262")]
|
||||
[Address(RVA = "0x23EB080", Offset = "0x23EA080", VA = "0x1823EB080")]
|
||||
public bool Setup(ref RenderingData renderingData)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000279 RID: 633 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000263")]
|
||||
[Address(RVA = "0x23E9660", Offset = "0x23E8660", VA = "0x1823E9660", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600027A RID: 634 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000264")]
|
||||
[Address(RVA = "0x23E9810", Offset = "0x23E8810", VA = "0x1823E9810", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600027B RID: 635 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000265")]
|
||||
[Address(RVA = "0x23E9850", Offset = "0x23E8850", VA = "0x1823E9850", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600027C RID: 636 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000266")]
|
||||
[Address(RVA = "0x23E9400", Offset = "0x23E8400", VA = "0x1823E9400")]
|
||||
private void Clear()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600027D RID: 637 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000267")]
|
||||
[Address(RVA = "0x23E9FE0", Offset = "0x23E8FE0", VA = "0x1823E9FE0")]
|
||||
private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600027E RID: 638 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000268")]
|
||||
[Address(RVA = "0x23EA880", Offset = "0x23E9880", VA = "0x1823EA880")]
|
||||
private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000361 RID: 865
|
||||
[Token(Token = "0x400030E")]
|
||||
private const int k_MaxCascades = 4;
|
||||
|
||||
// Token: 0x04000362 RID: 866
|
||||
[Token(Token = "0x400030F")]
|
||||
private const int k_ShadowmapBufferBits = 16;
|
||||
|
||||
// Token: 0x04000363 RID: 867
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000310")]
|
||||
private int m_ShadowmapWidth;
|
||||
|
||||
// Token: 0x04000364 RID: 868
|
||||
[FieldOffset(Offset = "0x6C")]
|
||||
[Token(Token = "0x4000311")]
|
||||
private int m_ShadowmapHeight;
|
||||
|
||||
// Token: 0x04000365 RID: 869
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x4000312")]
|
||||
private int m_ShadowCasterCascadesCount;
|
||||
|
||||
// Token: 0x04000366 RID: 870
|
||||
[FieldOffset(Offset = "0x74")]
|
||||
[Token(Token = "0x4000313")]
|
||||
private bool m_SupportsBoxFilterForShadows;
|
||||
|
||||
// Token: 0x04000367 RID: 871
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x4000314")]
|
||||
private RenderTargetHandle m_MainLightShadowmap;
|
||||
|
||||
// Token: 0x04000368 RID: 872
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x4000315")]
|
||||
private RenderTexture m_MainLightShadowmapTexture;
|
||||
|
||||
// Token: 0x04000369 RID: 873
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x4000316")]
|
||||
private Matrix4x4[] m_MainLightShadowMatrices;
|
||||
|
||||
// Token: 0x0400036A RID: 874
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x4000317")]
|
||||
private ShadowSliceData[] m_CascadeSlices;
|
||||
|
||||
// Token: 0x0400036B RID: 875
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x4000318")]
|
||||
private Vector4[] m_CascadeSplitDistances;
|
||||
|
||||
// Token: 0x0400036C RID: 876
|
||||
[Token(Token = "0x4000319")]
|
||||
private const string m_ProfilerTag = "Render Cached Main Shadowmap";
|
||||
|
||||
// Token: 0x0400036D RID: 877
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x400031A")]
|
||||
private ProfilingSampler m_ProfilingSampler;
|
||||
|
||||
// Token: 0x0400036E RID: 878
|
||||
[FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x400031B")]
|
||||
private CullingResults cachedCullResults;
|
||||
|
||||
// Token: 0x0400036F RID: 879
|
||||
[Token(Token = "0x400031C")]
|
||||
private static uint shadowCasterLayerMask;
|
||||
|
||||
// Token: 0x04000370 RID: 880
|
||||
[Token(Token = "0x400031D")]
|
||||
private static bool isDirty;
|
||||
|
||||
// Token: 0x04000371 RID: 881
|
||||
[FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x400031E")]
|
||||
private Vector3 lastRenderCameraPosition;
|
||||
|
||||
// Token: 0x04000372 RID: 882
|
||||
[FieldOffset(Offset = "0xC4")]
|
||||
[Token(Token = "0x400031F")]
|
||||
private bool isReusingCachedData;
|
||||
|
||||
// Token: 0x02000090 RID: 144
|
||||
[Token(Token = "0x20000C2")]
|
||||
private static class MainLightShadowConstantBuffer
|
||||
{
|
||||
// Token: 0x04000373 RID: 883
|
||||
[Token(Token = "0x40004D2")]
|
||||
public static int _WorldToShadow;
|
||||
|
||||
// Token: 0x04000374 RID: 884
|
||||
[Token(Token = "0x40004D3")]
|
||||
public static int _ShadowParams;
|
||||
|
||||
// Token: 0x04000375 RID: 885
|
||||
[Token(Token = "0x40004D4")]
|
||||
public static int _CascadeShadowSplitSpheres0;
|
||||
|
||||
// Token: 0x04000376 RID: 886
|
||||
[Token(Token = "0x40004D5")]
|
||||
public static int _CascadeShadowSplitSpheres1;
|
||||
|
||||
// Token: 0x04000377 RID: 887
|
||||
[Token(Token = "0x40004D6")]
|
||||
public static int _CascadeShadowSplitSpheres2;
|
||||
|
||||
// Token: 0x04000378 RID: 888
|
||||
[Token(Token = "0x40004D7")]
|
||||
public static int _CascadeShadowSplitSpheres3;
|
||||
|
||||
// Token: 0x04000379 RID: 889
|
||||
[Token(Token = "0x40004D8")]
|
||||
public static int _CascadeShadowSplitSphereRadii;
|
||||
|
||||
// Token: 0x0400037A RID: 890
|
||||
[Token(Token = "0x40004D9")]
|
||||
public static int _ShadowOffset0;
|
||||
|
||||
// Token: 0x0400037B RID: 891
|
||||
[Token(Token = "0x40004DA")]
|
||||
public static int _ShadowOffset1;
|
||||
|
||||
// Token: 0x0400037C RID: 892
|
||||
[Token(Token = "0x40004DB")]
|
||||
public static int _ShadowOffset2;
|
||||
|
||||
// Token: 0x0400037D RID: 893
|
||||
[Token(Token = "0x40004DC")]
|
||||
public static int _ShadowOffset3;
|
||||
|
||||
// Token: 0x0400037E RID: 894
|
||||
[Token(Token = "0x40004DD")]
|
||||
public static int _ShadowmapSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
+186
@@ -0,0 +1,186 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Experimental.Rendering;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000091 RID: 145
|
||||
[Token(Token = "0x2000080")]
|
||||
public class ColorGradingLutPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x06000280 RID: 640 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600026A")]
|
||||
[Address(RVA = "0x23EE310", Offset = "0x23ED310", VA = "0x1823EE310")]
|
||||
public ColorGradingLutPass(RenderPassEvent evt, PostProcessData data)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000281 RID: 641 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600026B")]
|
||||
[Address(RVA = "0x23EE1E0", Offset = "0x23ED1E0", VA = "0x1823EE1E0")]
|
||||
public void Setup(in RenderTargetHandle internalLut)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000282 RID: 642 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600026C")]
|
||||
[Address(RVA = "0x23ED0D0", Offset = "0x23EC0D0", VA = "0x1823ED0D0", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000283 RID: 643 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600026D")]
|
||||
[Address(RVA = "0x23EE1B0", Offset = "0x23ED1B0", VA = "0x1823EE1B0", Slot = "6")]
|
||||
internal override void OnFinishCameraStackRendering(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000284 RID: 644 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600026E")]
|
||||
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000285 RID: 645 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x600026F")]
|
||||
[Address(RVA = "0x23EE1F0", Offset = "0x23ED1F0", VA = "0x1823EE1F0")]
|
||||
[CompilerGenerated]
|
||||
private Material <.ctor>g__Load|6_0(Shader shader)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x0400037F RID: 895
|
||||
[Token(Token = "0x4000320")]
|
||||
private const string k_ProfilerTag = "Color Grading LUT";
|
||||
|
||||
// Token: 0x04000380 RID: 896
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000321")]
|
||||
private readonly Material m_LutBuilderLdr;
|
||||
|
||||
// Token: 0x04000381 RID: 897
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x4000322")]
|
||||
private readonly Material m_LutBuilderHdr;
|
||||
|
||||
// Token: 0x04000382 RID: 898
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x4000323")]
|
||||
private readonly GraphicsFormat m_HdrLutFormat;
|
||||
|
||||
// Token: 0x04000383 RID: 899
|
||||
[FieldOffset(Offset = "0x7C")]
|
||||
[Token(Token = "0x4000324")]
|
||||
private readonly GraphicsFormat m_LdrLutFormat;
|
||||
|
||||
// Token: 0x04000384 RID: 900
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x4000325")]
|
||||
private RenderTargetHandle m_InternalLut;
|
||||
|
||||
// Token: 0x02000092 RID: 146
|
||||
[Token(Token = "0x20000C3")]
|
||||
private static class ShaderConstants
|
||||
{
|
||||
// Token: 0x04000385 RID: 901
|
||||
[Token(Token = "0x40004DE")]
|
||||
public static readonly int _Lut_Params;
|
||||
|
||||
// Token: 0x04000386 RID: 902
|
||||
[Token(Token = "0x40004DF")]
|
||||
public static readonly int _ColorBalance;
|
||||
|
||||
// Token: 0x04000387 RID: 903
|
||||
[Token(Token = "0x40004E0")]
|
||||
public static readonly int _ColorFilter;
|
||||
|
||||
// Token: 0x04000388 RID: 904
|
||||
[Token(Token = "0x40004E1")]
|
||||
public static readonly int _ChannelMixerRed;
|
||||
|
||||
// Token: 0x04000389 RID: 905
|
||||
[Token(Token = "0x40004E2")]
|
||||
public static readonly int _ChannelMixerGreen;
|
||||
|
||||
// Token: 0x0400038A RID: 906
|
||||
[Token(Token = "0x40004E3")]
|
||||
public static readonly int _ChannelMixerBlue;
|
||||
|
||||
// Token: 0x0400038B RID: 907
|
||||
[Token(Token = "0x40004E4")]
|
||||
public static readonly int _HueSatCon;
|
||||
|
||||
// Token: 0x0400038C RID: 908
|
||||
[Token(Token = "0x40004E5")]
|
||||
public static readonly int _Lift;
|
||||
|
||||
// Token: 0x0400038D RID: 909
|
||||
[Token(Token = "0x40004E6")]
|
||||
public static readonly int _Gamma;
|
||||
|
||||
// Token: 0x0400038E RID: 910
|
||||
[Token(Token = "0x40004E7")]
|
||||
public static readonly int _Gain;
|
||||
|
||||
// Token: 0x0400038F RID: 911
|
||||
[Token(Token = "0x40004E8")]
|
||||
public static readonly int _Shadows;
|
||||
|
||||
// Token: 0x04000390 RID: 912
|
||||
[Token(Token = "0x40004E9")]
|
||||
public static readonly int _Midtones;
|
||||
|
||||
// Token: 0x04000391 RID: 913
|
||||
[Token(Token = "0x40004EA")]
|
||||
public static readonly int _Highlights;
|
||||
|
||||
// Token: 0x04000392 RID: 914
|
||||
[Token(Token = "0x40004EB")]
|
||||
public static readonly int _ShaHiLimits;
|
||||
|
||||
// Token: 0x04000393 RID: 915
|
||||
[Token(Token = "0x40004EC")]
|
||||
public static readonly int _SplitShadows;
|
||||
|
||||
// Token: 0x04000394 RID: 916
|
||||
[Token(Token = "0x40004ED")]
|
||||
public static readonly int _SplitHighlights;
|
||||
|
||||
// Token: 0x04000395 RID: 917
|
||||
[Token(Token = "0x40004EE")]
|
||||
public static readonly int _CurveMaster;
|
||||
|
||||
// Token: 0x04000396 RID: 918
|
||||
[Token(Token = "0x40004EF")]
|
||||
public static readonly int _CurveRed;
|
||||
|
||||
// Token: 0x04000397 RID: 919
|
||||
[Token(Token = "0x40004F0")]
|
||||
public static readonly int _CurveGreen;
|
||||
|
||||
// Token: 0x04000398 RID: 920
|
||||
[Token(Token = "0x40004F1")]
|
||||
public static readonly int _CurveBlue;
|
||||
|
||||
// Token: 0x04000399 RID: 921
|
||||
[Token(Token = "0x40004F2")]
|
||||
public static readonly int _CurveHueVsHue;
|
||||
|
||||
// Token: 0x0400039A RID: 922
|
||||
[Token(Token = "0x40004F3")]
|
||||
public static readonly int _CurveHueVsSat;
|
||||
|
||||
// Token: 0x0400039B RID: 923
|
||||
[Token(Token = "0x40004F4")]
|
||||
public static readonly int _CurveLumVsSat;
|
||||
|
||||
// Token: 0x0400039C RID: 924
|
||||
[Token(Token = "0x40004F5")]
|
||||
public static readonly int _CurveSatVsSat;
|
||||
}
|
||||
}
|
||||
}
|
||||
+107
@@ -0,0 +1,107 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000093 RID: 147
|
||||
[Token(Token = "0x2000081")]
|
||||
public class CopyColorPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x170000C2 RID: 194
|
||||
// (get) Token: 0x06000287 RID: 647 RVA: 0x000037B0 File Offset: 0x000019B0
|
||||
// (set) Token: 0x06000288 RID: 648 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x170000C1")]
|
||||
private RenderTargetIdentifier source
|
||||
{
|
||||
[Token(Token = "0x6000270")]
|
||||
[Address(RVA = "0x1BBCBD0", Offset = "0x1BBBBD0", VA = "0x181BBCBD0")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetIdentifier);
|
||||
}
|
||||
[Token(Token = "0x6000271")]
|
||||
[Address(RVA = "0x23EED70", Offset = "0x23EDD70", VA = "0x1823EED70")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170000C3 RID: 195
|
||||
// (get) Token: 0x06000289 RID: 649 RVA: 0x000037C8 File Offset: 0x000019C8
|
||||
// (set) Token: 0x0600028A RID: 650 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x170000C2")]
|
||||
private RenderTargetHandle destination
|
||||
{
|
||||
[Token(Token = "0x6000272")]
|
||||
[Address(RVA = "0x8F5600", Offset = "0x8F4600", VA = "0x1808F5600")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetHandle);
|
||||
}
|
||||
[Token(Token = "0x6000273")]
|
||||
[Address(RVA = "0x8F5610", Offset = "0x8F4610", VA = "0x1808F5610")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600028B RID: 651 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000274")]
|
||||
[Address(RVA = "0x23EED00", Offset = "0x23EDD00", VA = "0x1823EED00")]
|
||||
public CopyColorPass(RenderPassEvent evt, Material samplingMaterial)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600028C RID: 652 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000275")]
|
||||
[Address(RVA = "0x23EECD0", Offset = "0x23EDCD0", VA = "0x1823EECD0")]
|
||||
public void Setup(RenderTargetIdentifier source, RenderTargetHandle destination, Downsampling downsampling)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600028D RID: 653 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000276")]
|
||||
[Address(RVA = "0x23EE740", Offset = "0x23ED740", VA = "0x1823EE740", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescripor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600028E RID: 654 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000277")]
|
||||
[Address(RVA = "0x23EE850", Offset = "0x23ED850", VA = "0x1823EE850", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600028F RID: 655 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000278")]
|
||||
[Address(RVA = "0x23EEBC0", Offset = "0x23EDBC0", VA = "0x1823EEBC0", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400039D RID: 925
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000326")]
|
||||
private int m_SampleOffsetShaderHandle;
|
||||
|
||||
// Token: 0x0400039E RID: 926
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x4000327")]
|
||||
private Material m_SamplingMaterial;
|
||||
|
||||
// Token: 0x0400039F RID: 927
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x4000328")]
|
||||
private Downsampling m_DownsamplingMethod;
|
||||
|
||||
// Token: 0x040003A2 RID: 930
|
||||
[Token(Token = "0x400032B")]
|
||||
private const string m_ProfilerTag = "Copy Color";
|
||||
}
|
||||
}
|
||||
+102
@@ -0,0 +1,102 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000094 RID: 148
|
||||
[Token(Token = "0x2000082")]
|
||||
public class CopyDepthPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x170000C4 RID: 196
|
||||
// (get) Token: 0x06000290 RID: 656 RVA: 0x000037E0 File Offset: 0x000019E0
|
||||
// (set) Token: 0x06000291 RID: 657 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x170000C3")]
|
||||
private RenderTargetHandle source
|
||||
{
|
||||
[Token(Token = "0x6000279")]
|
||||
[Address(RVA = "0x483190", Offset = "0x482190", VA = "0x180483190")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetHandle);
|
||||
}
|
||||
[Token(Token = "0x600027A")]
|
||||
[Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170000C5 RID: 197
|
||||
// (get) Token: 0x06000292 RID: 658 RVA: 0x000037F8 File Offset: 0x000019F8
|
||||
// (set) Token: 0x06000293 RID: 659 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x170000C4")]
|
||||
private RenderTargetHandle destination
|
||||
{
|
||||
[Token(Token = "0x600027B")]
|
||||
[Address(RVA = "0x4831A0", Offset = "0x4821A0", VA = "0x1804831A0")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetHandle);
|
||||
}
|
||||
[Token(Token = "0x600027C")]
|
||||
[Address(RVA = "0x483390", Offset = "0x482390", VA = "0x180483390")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000294 RID: 660 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600027D")]
|
||||
[Address(RVA = "0x23EF590", Offset = "0x23EE590", VA = "0x1823EF590")]
|
||||
public CopyDepthPass(RenderPassEvent evt, Material copyDepthMaterial)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000295 RID: 661 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600027E")]
|
||||
[Address(RVA = "0x23EF580", Offset = "0x23EE580", VA = "0x1823EF580")]
|
||||
public void Setup(RenderTargetHandle source, RenderTargetHandle destination)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000296 RID: 662 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600027F")]
|
||||
[Address(RVA = "0x23EEDA0", Offset = "0x23EDDA0", VA = "0x1823EEDA0", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000297 RID: 663 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000280")]
|
||||
[Address(RVA = "0x23EEEB0", Offset = "0x23EDEB0", VA = "0x1823EEEB0", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000298 RID: 664 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000281")]
|
||||
[Address(RVA = "0x23EF4D0", Offset = "0x23EE4D0", VA = "0x1823EF4D0", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003A5 RID: 933
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x400032E")]
|
||||
private Material m_CopyDepthMaterial;
|
||||
|
||||
// Token: 0x040003A6 RID: 934
|
||||
[Token(Token = "0x400032F")]
|
||||
private const string m_ProfilerTag = "Copy Depth";
|
||||
|
||||
// Token: 0x040003A7 RID: 935
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x4000330")]
|
||||
private int m_ScaleBiasId;
|
||||
}
|
||||
}
|
||||
+112
@@ -0,0 +1,112 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000095 RID: 149
|
||||
[Token(Token = "0x2000083")]
|
||||
public class DepthOnlyPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x170000C6 RID: 198
|
||||
// (get) Token: 0x06000299 RID: 665 RVA: 0x00003810 File Offset: 0x00001A10
|
||||
// (set) Token: 0x0600029A RID: 666 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x170000C5")]
|
||||
private RenderTargetHandle depthAttachmentHandle
|
||||
{
|
||||
[Token(Token = "0x6000282")]
|
||||
[Address(RVA = "0x4831A0", Offset = "0x4821A0", VA = "0x1804831A0")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetHandle);
|
||||
}
|
||||
[Token(Token = "0x6000283")]
|
||||
[Address(RVA = "0x483390", Offset = "0x482390", VA = "0x180483390")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170000C7 RID: 199
|
||||
// (get) Token: 0x0600029B RID: 667 RVA: 0x00003828 File Offset: 0x00001A28
|
||||
// (set) Token: 0x0600029C RID: 668 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x170000C6")]
|
||||
internal RenderTextureDescriptor descriptor
|
||||
{
|
||||
[Token(Token = "0x6000284")]
|
||||
[Address(RVA = "0x23EFF90", Offset = "0x23EEF90", VA = "0x1823EFF90")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTextureDescriptor);
|
||||
}
|
||||
[Token(Token = "0x6000285")]
|
||||
[Address(RVA = "0x23EFFC0", Offset = "0x23EEFC0", VA = "0x1823EFFC0")]
|
||||
[CompilerGenerated]
|
||||
private set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600029D RID: 669 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000286")]
|
||||
[Address(RVA = "0x23EFE50", Offset = "0x23EEE50", VA = "0x1823EFE50")]
|
||||
public DepthOnlyPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600029E RID: 670 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000287")]
|
||||
[Address(RVA = "0x23EFDE0", Offset = "0x23EEDE0", VA = "0x1823EFDE0")]
|
||||
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle depthAttachmentHandle)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600029F RID: 671 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000288")]
|
||||
[Address(RVA = "0x23EF980", Offset = "0x23EE980", VA = "0x1823EF980", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002A0 RID: 672 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000289")]
|
||||
[Address(RVA = "0x23EFA70", Offset = "0x23EEA70", VA = "0x1823EFA70", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002A1 RID: 673 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600028A")]
|
||||
[Address(RVA = "0x23EFCE0", Offset = "0x23EECE0", VA = "0x1823EFCE0", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003A8 RID: 936
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000331")]
|
||||
private int kDepthBufferBits;
|
||||
|
||||
// Token: 0x040003AB RID: 939
|
||||
[FieldOffset(Offset = "0xA4")]
|
||||
[Token(Token = "0x4000334")]
|
||||
private FilteringSettings m_FilteringSettings;
|
||||
|
||||
// Token: 0x040003AC RID: 940
|
||||
[Token(Token = "0x4000335")]
|
||||
private const string m_ProfilerTag = "Depth Prepass";
|
||||
|
||||
// Token: 0x040003AD RID: 941
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x4000336")]
|
||||
private ProfilingSampler m_ProfilingSampler;
|
||||
|
||||
// Token: 0x040003AE RID: 942
|
||||
[FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x4000337")]
|
||||
private ShaderTagId m_ShaderTagId;
|
||||
}
|
||||
}
|
||||
+83
@@ -0,0 +1,83 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000096 RID: 150
|
||||
[Token(Token = "0x2000084")]
|
||||
public class DrawObjectsPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x060002A2 RID: 674 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600028B")]
|
||||
[Address(RVA = "0x23F0390", Offset = "0x23EF390", VA = "0x1823F0390")]
|
||||
public DrawObjectsPass(string profilerTag, bool opaque, RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002A3 RID: 675 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600028C")]
|
||||
[Address(RVA = "0x23F0320", Offset = "0x23EF320", VA = "0x1823F0320")]
|
||||
public void Setup(ClearFlag clearFlag, Color clearColor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002A4 RID: 676 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600028D")]
|
||||
[Address(RVA = "0x23EFFF0", Offset = "0x23EEFF0", VA = "0x1823EFFF0", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002A5 RID: 677 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600028E")]
|
||||
[Address(RVA = "0x23F0020", Offset = "0x23EF020", VA = "0x1823F0020", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003AF RID: 943
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000338")]
|
||||
private FilteringSettings m_FilteringSettings;
|
||||
|
||||
// Token: 0x040003B0 RID: 944
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x4000339")]
|
||||
private RenderStateBlock m_RenderStateBlock;
|
||||
|
||||
// Token: 0x040003B1 RID: 945
|
||||
[FieldOffset(Offset = "0xF0")]
|
||||
[Token(Token = "0x400033A")]
|
||||
private List<ShaderTagId> m_ShaderTagIdList;
|
||||
|
||||
// Token: 0x040003B2 RID: 946
|
||||
[FieldOffset(Offset = "0xF8")]
|
||||
[Token(Token = "0x400033B")]
|
||||
private string m_ProfilerTag;
|
||||
|
||||
// Token: 0x040003B3 RID: 947
|
||||
[FieldOffset(Offset = "0x100")]
|
||||
[Token(Token = "0x400033C")]
|
||||
private ProfilingSampler m_ProfilingSampler;
|
||||
|
||||
// Token: 0x040003B4 RID: 948
|
||||
[FieldOffset(Offset = "0x108")]
|
||||
[Token(Token = "0x400033D")]
|
||||
private bool m_IsOpaque;
|
||||
|
||||
// Token: 0x040003B5 RID: 949
|
||||
[Token(Token = "0x400033E")]
|
||||
private static readonly int s_DrawObjectPassDataPropID;
|
||||
|
||||
// Token: 0x040003B6 RID: 950
|
||||
[FieldOffset(Offset = "0x10C")]
|
||||
[Token(Token = "0x400033F")]
|
||||
private ClearFlag m_requestedClearFlag;
|
||||
|
||||
// Token: 0x040003B7 RID: 951
|
||||
[FieldOffset(Offset = "0x110")]
|
||||
[Token(Token = "0x4000340")]
|
||||
private Color m_requestedClearColor;
|
||||
}
|
||||
}
|
||||
+50
@@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000097 RID: 151
|
||||
[Token(Token = "0x2000085")]
|
||||
public class FinalBlitPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x060002A7 RID: 679 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000290")]
|
||||
[Address(RVA = "0x23F1380", Offset = "0x23F0380", VA = "0x1823F1380")]
|
||||
public FinalBlitPass(RenderPassEvent evt, Material blitMaterial)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002A8 RID: 680 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000291")]
|
||||
[Address(RVA = "0x23F1370", Offset = "0x23F0370", VA = "0x1823F1370")]
|
||||
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorHandle)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002A9 RID: 681 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000292")]
|
||||
[Address(RVA = "0x23F0C00", Offset = "0x23EFC00", VA = "0x1823F0C00", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003B8 RID: 952
|
||||
[Token(Token = "0x4000341")]
|
||||
private const string m_ProfilerTag = "Final Blit Pass";
|
||||
|
||||
// Token: 0x040003B9 RID: 953
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000342")]
|
||||
private RenderTargetHandle m_Source;
|
||||
|
||||
// Token: 0x040003BA RID: 954
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x4000343")]
|
||||
private Material m_BlitMaterial;
|
||||
|
||||
// Token: 0x040003BB RID: 955
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x4000344")]
|
||||
private TextureDimension m_TargetDimension;
|
||||
}
|
||||
}
|
||||
+205
@@ -0,0 +1,205 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using Unity.Collections;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000089 RID: 137
|
||||
[Token(Token = "0x200007B")]
|
||||
public class ForwardLights
|
||||
{
|
||||
// Token: 0x0600025E RID: 606 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000248")]
|
||||
[Address(RVA = "0x23F2A10", Offset = "0x23F1A10", VA = "0x1823F2A10")]
|
||||
public ForwardLights()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600025F RID: 607 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000249")]
|
||||
[Address(RVA = "0x23F26F0", Offset = "0x23F16F0", VA = "0x1823F26F0")]
|
||||
public void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000260 RID: 608 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600024A")]
|
||||
[Address(RVA = "0x23F13C0", Offset = "0x23F03C0", VA = "0x1823F13C0")]
|
||||
private void InitializeLightConstants(NativeArray<VisibleLight> lights, int lightIndex, out Vector4 lightPos, out Vector4 lightColor, out Vector4 lightAttenuation, out Vector4 lightSpotDir, out Vector4 lightOcclusionProbeChannel)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000261 RID: 609 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600024B")]
|
||||
[Address(RVA = "0x23F2570", Offset = "0x23F1570", VA = "0x1823F2570")]
|
||||
private void SetupShaderLightConstants(CommandBuffer cmd, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000262 RID: 610 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600024C")]
|
||||
[Address(RVA = "0x23F2420", Offset = "0x23F1420", VA = "0x1823F2420")]
|
||||
private void SetupMainLightConstants(CommandBuffer cmd, ref LightData lightData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000263 RID: 611 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600024D")]
|
||||
[Address(RVA = "0x23F1BB0", Offset = "0x23F0BB0", VA = "0x1823F1BB0")]
|
||||
private void SetupAdditionalLightConstants(CommandBuffer cmd, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000325 RID: 805
|
||||
[Token(Token = "0x40002E4")]
|
||||
private const string k_SetupLightConstants = "Setup Light Constants";
|
||||
|
||||
// Token: 0x04000326 RID: 806
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x40002E5")]
|
||||
private MixedLightingSetup m_MixedLightingSetup;
|
||||
|
||||
// Token: 0x04000327 RID: 807
|
||||
[FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x40002E6")]
|
||||
private Vector4 k_DefaultLightPosition;
|
||||
|
||||
// Token: 0x04000328 RID: 808
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x40002E7")]
|
||||
private Vector4 k_DefaultLightColor;
|
||||
|
||||
// Token: 0x04000329 RID: 809
|
||||
[FieldOffset(Offset = "0x34")]
|
||||
[Token(Token = "0x40002E8")]
|
||||
private Vector4 k_DefaultLightAttenuation;
|
||||
|
||||
// Token: 0x0400032A RID: 810
|
||||
[FieldOffset(Offset = "0x44")]
|
||||
[Token(Token = "0x40002E9")]
|
||||
private Vector4 k_DefaultLightSpotDirection;
|
||||
|
||||
// Token: 0x0400032B RID: 811
|
||||
[FieldOffset(Offset = "0x54")]
|
||||
[Token(Token = "0x40002EA")]
|
||||
private Vector4 k_DefaultLightsProbeChannel;
|
||||
|
||||
// Token: 0x0400032C RID: 812
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x40002EB")]
|
||||
private Vector4[] m_AdditionalLightPositions;
|
||||
|
||||
// Token: 0x0400032D RID: 813
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x40002EC")]
|
||||
private Vector4[] m_AdditionalLightColors;
|
||||
|
||||
// Token: 0x0400032E RID: 814
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x40002ED")]
|
||||
private Vector4[] m_AdditionalLightAttenuations;
|
||||
|
||||
// Token: 0x0400032F RID: 815
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x40002EE")]
|
||||
private Vector4[] m_AdditionalLightSpotDirections;
|
||||
|
||||
// Token: 0x04000330 RID: 816
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x40002EF")]
|
||||
private Vector4[] m_AdditionalLightOcclusionProbeChannels;
|
||||
|
||||
// Token: 0x04000331 RID: 817
|
||||
[Token(Token = "0x40002F0")]
|
||||
private const float k_HalfEpsilon = 5.9604645E-08f;
|
||||
|
||||
// Token: 0x04000332 RID: 818
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x40002F1")]
|
||||
private Vector4 k_DefaultCompactLightPosition;
|
||||
|
||||
// Token: 0x04000333 RID: 819
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x40002F2")]
|
||||
private Vector4 k_DefaultCompactLightColor;
|
||||
|
||||
// Token: 0x04000334 RID: 820
|
||||
[FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x40002F3")]
|
||||
private Vector4 k_DefaultCompactLightSpotDirection;
|
||||
|
||||
// Token: 0x04000335 RID: 821
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x40002F4")]
|
||||
private Vector4[] m_CompactAdditionalLightPositions;
|
||||
|
||||
// Token: 0x04000336 RID: 822
|
||||
[FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x40002F5")]
|
||||
private Vector4[] m_CompactAdditionalLightColors;
|
||||
|
||||
// Token: 0x04000337 RID: 823
|
||||
[FieldOffset(Offset = "0xD0")]
|
||||
[Token(Token = "0x40002F6")]
|
||||
private Vector4[] m_CompactAdditionalLightSpotDirections;
|
||||
|
||||
// Token: 0x04000338 RID: 824
|
||||
[FieldOffset(Offset = "0xD8")]
|
||||
[Token(Token = "0x40002F7")]
|
||||
private bool m_UseStructuredBuffer;
|
||||
|
||||
// Token: 0x04000339 RID: 825
|
||||
[FieldOffset(Offset = "0xD9")]
|
||||
[Token(Token = "0x40002F8")]
|
||||
private bool m_CompactFormat;
|
||||
|
||||
// Token: 0x0200008A RID: 138
|
||||
[Token(Token = "0x20000C0")]
|
||||
private static class LightConstantBuffer
|
||||
{
|
||||
// Token: 0x0400033A RID: 826
|
||||
[Token(Token = "0x40004C0")]
|
||||
public static int _MainLightPosition;
|
||||
|
||||
// Token: 0x0400033B RID: 827
|
||||
[Token(Token = "0x40004C1")]
|
||||
public static int _MainLightColor;
|
||||
|
||||
// Token: 0x0400033C RID: 828
|
||||
[Token(Token = "0x40004C2")]
|
||||
public static int _AdditionalLightsCount;
|
||||
|
||||
// Token: 0x0400033D RID: 829
|
||||
[Token(Token = "0x40004C3")]
|
||||
public static int _AdditionalLightsPosition;
|
||||
|
||||
// Token: 0x0400033E RID: 830
|
||||
[Token(Token = "0x40004C4")]
|
||||
public static int _AdditionalLightsColor;
|
||||
|
||||
// Token: 0x0400033F RID: 831
|
||||
[Token(Token = "0x40004C5")]
|
||||
public static int _AdditionalLightsAttenuation;
|
||||
|
||||
// Token: 0x04000340 RID: 832
|
||||
[Token(Token = "0x40004C6")]
|
||||
public static int _AdditionalLightsSpotDir;
|
||||
|
||||
// Token: 0x04000341 RID: 833
|
||||
[Token(Token = "0x40004C7")]
|
||||
public static int _CompactAdditionalLightsPosition;
|
||||
|
||||
// Token: 0x04000342 RID: 834
|
||||
[Token(Token = "0x40004C8")]
|
||||
public static int _CompactAdditionalLightsColor;
|
||||
|
||||
// Token: 0x04000343 RID: 835
|
||||
[Token(Token = "0x40004C9")]
|
||||
public static int _CompactAdditionalLightsSpotDir;
|
||||
|
||||
// Token: 0x04000344 RID: 836
|
||||
[Token(Token = "0x40004CA")]
|
||||
public static int _AdditionalLightOcclusionProbeChannel;
|
||||
}
|
||||
}
|
||||
}
|
||||
+41
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000098 RID: 152
|
||||
[Token(Token = "0x2000086")]
|
||||
public sealed class FullscreenMaterialPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x060002AA RID: 682 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000293")]
|
||||
[Address(RVA = "0x692D10", Offset = "0x691D10", VA = "0x180692D10")]
|
||||
public FullscreenMaterialPass(RenderPassEvent evt)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002AB RID: 683 RVA: 0x00003840 File Offset: 0x00001A40
|
||||
[Token(Token = "0x6000294")]
|
||||
[Address(RVA = "0x23F6AE0", Offset = "0x23F5AE0", VA = "0x1823F6AE0")]
|
||||
public bool Setup(Material material)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060002AC RID: 684 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000295")]
|
||||
[Address(RVA = "0x23F69A0", Offset = "0x23F59A0", VA = "0x1823F69A0", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003BC RID: 956
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000345")]
|
||||
private Material m_Material;
|
||||
|
||||
// Token: 0x040003BD RID: 957
|
||||
[Token(Token = "0x4000346")]
|
||||
private const string k_ProfilerTag = "Blit Material Pass";
|
||||
}
|
||||
}
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x0200008E RID: 142
|
||||
[Token(Token = "0x200007E")]
|
||||
public interface IFastLineRenderInstance
|
||||
{
|
||||
// Token: 0x06000271 RID: 625
|
||||
[Token(Token = "0x600025B")]
|
||||
[Address(Slot = "0")]
|
||||
bool UpdateBuffers(CommandBuffer commandBuffer, Camera camera, bool requireTextureBuffer);
|
||||
|
||||
// Token: 0x06000272 RID: 626
|
||||
[Token(Token = "0x600025C")]
|
||||
[Address(Slot = "1")]
|
||||
void RenderPass(Camera camera, CommandBuffer cmd);
|
||||
}
|
||||
}
|
||||
+182
@@ -0,0 +1,182 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x02000099 RID: 153
|
||||
[Token(Token = "0x2000087")]
|
||||
public class MainLightShadowCasterPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x060002AD RID: 685 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000296")]
|
||||
[Address(RVA = "0x23F82C0", Offset = "0x23F72C0", VA = "0x1823F82C0")]
|
||||
public MainLightShadowCasterPass(RenderPassEvent evt)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002AE RID: 686 RVA: 0x00003858 File Offset: 0x00001A58
|
||||
[Token(Token = "0x6000297")]
|
||||
[Address(RVA = "0x23F7EE0", Offset = "0x23F6EE0", VA = "0x1823F7EE0")]
|
||||
public bool Setup(ref RenderingData renderingData)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060002AF RID: 687 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000298")]
|
||||
[Address(RVA = "0x23F6D70", Offset = "0x23F5D70", VA = "0x1823F6D70", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002B0 RID: 688 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000299")]
|
||||
[Address(RVA = "0x23F6E80", Offset = "0x23F5E80", VA = "0x1823F6E80", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002B1 RID: 689 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600029A")]
|
||||
[Address(RVA = "0x23F6EC0", Offset = "0x23F5EC0", VA = "0x1823F6EC0", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002B2 RID: 690 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600029B")]
|
||||
[Address(RVA = "0x23F6B50", Offset = "0x23F5B50", VA = "0x1823F6B50")]
|
||||
private void Clear()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002B3 RID: 691 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600029C")]
|
||||
[Address(RVA = "0x23F6F80", Offset = "0x23F5F80", VA = "0x1823F6F80")]
|
||||
private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002B4 RID: 692 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600029D")]
|
||||
[Address(RVA = "0x23F76E0", Offset = "0x23F66E0", VA = "0x1823F76E0")]
|
||||
private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003BE RID: 958
|
||||
[Token(Token = "0x4000347")]
|
||||
private const int k_MaxCascades = 4;
|
||||
|
||||
// Token: 0x040003BF RID: 959
|
||||
[Token(Token = "0x4000348")]
|
||||
private const int k_ShadowmapBufferBits = 16;
|
||||
|
||||
// Token: 0x040003C0 RID: 960
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000349")]
|
||||
private int m_ShadowmapWidth;
|
||||
|
||||
// Token: 0x040003C1 RID: 961
|
||||
[FieldOffset(Offset = "0x6C")]
|
||||
[Token(Token = "0x400034A")]
|
||||
private int m_ShadowmapHeight;
|
||||
|
||||
// Token: 0x040003C2 RID: 962
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x400034B")]
|
||||
private int m_ShadowCasterCascadesCount;
|
||||
|
||||
// Token: 0x040003C3 RID: 963
|
||||
[FieldOffset(Offset = "0x74")]
|
||||
[Token(Token = "0x400034C")]
|
||||
private bool m_SupportsBoxFilterForShadows;
|
||||
|
||||
// Token: 0x040003C4 RID: 964
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x400034D")]
|
||||
private RenderTargetHandle m_MainLightShadowmap;
|
||||
|
||||
// Token: 0x040003C5 RID: 965
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x400034E")]
|
||||
private RenderTexture m_MainLightShadowmapTexture;
|
||||
|
||||
// Token: 0x040003C6 RID: 966
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x400034F")]
|
||||
private Matrix4x4[] m_MainLightShadowMatrices;
|
||||
|
||||
// Token: 0x040003C7 RID: 967
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x4000350")]
|
||||
private ShadowSliceData[] m_CascadeSlices;
|
||||
|
||||
// Token: 0x040003C8 RID: 968
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x4000351")]
|
||||
private Vector4[] m_CascadeSplitDistances;
|
||||
|
||||
// Token: 0x040003C9 RID: 969
|
||||
[Token(Token = "0x4000352")]
|
||||
private const string m_ProfilerTag = "Render Main Shadowmap";
|
||||
|
||||
// Token: 0x040003CA RID: 970
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x4000353")]
|
||||
private ProfilingSampler m_ProfilingSampler;
|
||||
|
||||
// Token: 0x0200009A RID: 154
|
||||
[Token(Token = "0x20000C4")]
|
||||
private static class MainLightShadowConstantBuffer
|
||||
{
|
||||
// Token: 0x040003CB RID: 971
|
||||
[Token(Token = "0x40004F6")]
|
||||
public static int _WorldToShadow;
|
||||
|
||||
// Token: 0x040003CC RID: 972
|
||||
[Token(Token = "0x40004F7")]
|
||||
public static int _ShadowParams;
|
||||
|
||||
// Token: 0x040003CD RID: 973
|
||||
[Token(Token = "0x40004F8")]
|
||||
public static int _CascadeShadowSplitSpheres0;
|
||||
|
||||
// Token: 0x040003CE RID: 974
|
||||
[Token(Token = "0x40004F9")]
|
||||
public static int _CascadeShadowSplitSpheres1;
|
||||
|
||||
// Token: 0x040003CF RID: 975
|
||||
[Token(Token = "0x40004FA")]
|
||||
public static int _CascadeShadowSplitSpheres2;
|
||||
|
||||
// Token: 0x040003D0 RID: 976
|
||||
[Token(Token = "0x40004FB")]
|
||||
public static int _CascadeShadowSplitSpheres3;
|
||||
|
||||
// Token: 0x040003D1 RID: 977
|
||||
[Token(Token = "0x40004FC")]
|
||||
public static int _CascadeShadowSplitSphereRadii;
|
||||
|
||||
// Token: 0x040003D2 RID: 978
|
||||
[Token(Token = "0x40004FD")]
|
||||
public static int _ShadowOffset0;
|
||||
|
||||
// Token: 0x040003D3 RID: 979
|
||||
[Token(Token = "0x40004FE")]
|
||||
public static int _ShadowOffset1;
|
||||
|
||||
// Token: 0x040003D4 RID: 980
|
||||
[Token(Token = "0x40004FF")]
|
||||
public static int _ShadowOffset2;
|
||||
|
||||
// Token: 0x040003D5 RID: 981
|
||||
[Token(Token = "0x4000500")]
|
||||
public static int _ShadowOffset3;
|
||||
|
||||
// Token: 0x040003D6 RID: 982
|
||||
[Token(Token = "0x4000501")]
|
||||
public static int _ShadowmapSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
+99
@@ -0,0 +1,99 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x0200009B RID: 155
|
||||
[Token(Token = "0x2000088")]
|
||||
public abstract class MobileComfortEffectPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x170000C8 RID: 200
|
||||
// (get) Token: 0x060002B5 RID: 693 RVA: 0x00003870 File Offset: 0x00001A70
|
||||
[Token(Token = "0x170000C7")]
|
||||
public static bool IsSupported
|
||||
{
|
||||
[Token(Token = "0x600029E")]
|
||||
[Address(RVA = "0x23F8DA0", Offset = "0x23F7DA0", VA = "0x1823F8DA0")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170000C9 RID: 201
|
||||
// (get) Token: 0x060002B6 RID: 694 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x170000C8")]
|
||||
protected static Mesh WorldSpaceQuadMesh
|
||||
{
|
||||
[Token(Token = "0x600029F")]
|
||||
[Address(RVA = "0x23F8E00", Offset = "0x23F7E00", VA = "0x1823F8E00")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060002B7 RID: 695 RVA: 0x00003888 File Offset: 0x00001A88
|
||||
[Token(Token = "0x60002A0")]
|
||||
[Address(RVA = "0x23F8AC0", Offset = "0x23F7AC0", VA = "0x1823F8AC0")]
|
||||
protected static Matrix4x4 GetWorldSpaceQuadTRSMatrix(Camera camera, bool scaleUniformly = false)
|
||||
{
|
||||
return default(Matrix4x4);
|
||||
}
|
||||
|
||||
// Token: 0x060002B8 RID: 696 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x60002A1")]
|
||||
[Address(RVA = "0x23F8540", Offset = "0x23F7540", VA = "0x1823F8540")]
|
||||
private static Mesh CreateWorldSpaceQuadMesh()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x060002B9 RID: 697 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002A2")]
|
||||
[Address(RVA = "0x23F8D90", Offset = "0x23F7D90", VA = "0x1823F8D90")]
|
||||
protected MobileComfortEffectPass()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003D7 RID: 983
|
||||
[Token(Token = "0x4000354")]
|
||||
protected const float QUAD_SCALE_FUDGE_FACTOR = 1.25f;
|
||||
|
||||
// Token: 0x040003D8 RID: 984
|
||||
[Token(Token = "0x4000355")]
|
||||
protected const float QUAD_LEFT_X_OUTER = -0.5f;
|
||||
|
||||
// Token: 0x040003D9 RID: 985
|
||||
[Token(Token = "0x4000356")]
|
||||
protected const float QUAD_RIGHT_X_OUTER = 0.5f;
|
||||
|
||||
// Token: 0x040003DA RID: 986
|
||||
[Token(Token = "0x4000357")]
|
||||
protected const float QUAD_BOTTOM_Y_OUTER = -0.5f;
|
||||
|
||||
// Token: 0x040003DB RID: 987
|
||||
[Token(Token = "0x4000358")]
|
||||
protected const float QUAD_TOP_Y_OUTER = 0.5f;
|
||||
|
||||
// Token: 0x040003DC RID: 988
|
||||
[Token(Token = "0x4000359")]
|
||||
protected const float QUAD_LEFT_U_OUTER = 0f;
|
||||
|
||||
// Token: 0x040003DD RID: 989
|
||||
[Token(Token = "0x400035A")]
|
||||
protected const float QUAD_RIGHT_U_OUTER = 1f;
|
||||
|
||||
// Token: 0x040003DE RID: 990
|
||||
[Token(Token = "0x400035B")]
|
||||
protected const float QUAD_BOTTOM_V_OUTER = 0f;
|
||||
|
||||
// Token: 0x040003DF RID: 991
|
||||
[Token(Token = "0x400035C")]
|
||||
protected const float QUAD_TOP_V_OUTER = 1f;
|
||||
|
||||
// Token: 0x040003E0 RID: 992
|
||||
[Token(Token = "0x400035D")]
|
||||
private static Mesh _worldSpaceQuadMesh;
|
||||
}
|
||||
}
|
||||
+81
@@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x0200009C RID: 156
|
||||
[Token(Token = "0x2000089")]
|
||||
public sealed class MobileFadeEffectPass : MobileComfortEffectPass
|
||||
{
|
||||
// Token: 0x170000CA RID: 202
|
||||
// (get) Token: 0x060002BB RID: 699 RVA: 0x000038A0 File Offset: 0x00001AA0
|
||||
[Token(Token = "0x170000C9")]
|
||||
public float CurrentFadeValue
|
||||
{
|
||||
[Token(Token = "0x60002A4")]
|
||||
[Address(RVA = "0x23F92E0", Offset = "0x23F82E0", VA = "0x1823F92E0")]
|
||||
get
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060002BC RID: 700 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002A5")]
|
||||
[Address(RVA = "0x23F9260", Offset = "0x23F8260", VA = "0x1823F9260")]
|
||||
public MobileFadeEffectPass(RenderPassEvent evt, Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002BD RID: 701 RVA: 0x000038B8 File Offset: 0x00001AB8
|
||||
[Token(Token = "0x60002A6")]
|
||||
[Address(RVA = "0x23F9190", Offset = "0x23F8190", VA = "0x1823F9190")]
|
||||
public bool Setup()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060002BE RID: 702 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002A7")]
|
||||
[Address(RVA = "0x23F8EF0", Offset = "0x23F7EF0", VA = "0x1823F8EF0", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003E1 RID: 993
|
||||
[Token(Token = "0x400035E")]
|
||||
private static readonly int FADE_ID;
|
||||
|
||||
// Token: 0x040003E2 RID: 994
|
||||
[Token(Token = "0x400035F")]
|
||||
private const float MONOCHROME_EFFECT_POWER = 0.667f;
|
||||
|
||||
// Token: 0x040003E3 RID: 995
|
||||
[Token(Token = "0x4000360")]
|
||||
public static MobileFadeEffectPass.Settings CurrentSettings;
|
||||
|
||||
// Token: 0x040003E4 RID: 996
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000361")]
|
||||
private Material m_Material;
|
||||
|
||||
// Token: 0x040003E5 RID: 997
|
||||
[Token(Token = "0x4000362")]
|
||||
private const string k_PostProcessingTag = "Render Mobile Fade Effect";
|
||||
|
||||
// Token: 0x0200009D RID: 157
|
||||
[Token(Token = "0x20000C5")]
|
||||
public struct Settings
|
||||
{
|
||||
// Token: 0x040003E6 RID: 998
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000502")]
|
||||
public float fadeEffect;
|
||||
|
||||
// Token: 0x040003E7 RID: 999
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x4000503")]
|
||||
public float monochromeReplacementEffect;
|
||||
}
|
||||
}
|
||||
}
|
||||
+78
@@ -0,0 +1,78 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x0200009E RID: 158
|
||||
[Token(Token = "0x200008A")]
|
||||
public sealed class MobileVignetteEffectPass : MobileComfortEffectPass
|
||||
{
|
||||
// Token: 0x060002C0 RID: 704 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002A9")]
|
||||
[Address(RVA = "0x23F96C0", Offset = "0x23F86C0", VA = "0x1823F96C0")]
|
||||
public MobileVignetteEffectPass(RenderPassEvent evt, Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002C1 RID: 705 RVA: 0x000038D0 File Offset: 0x00001AD0
|
||||
[Token(Token = "0x60002AA")]
|
||||
[Address(RVA = "0x23F9550", Offset = "0x23F8550", VA = "0x1823F9550")]
|
||||
public bool Setup()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060002C2 RID: 706 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002AB")]
|
||||
[Address(RVA = "0x23F9390", Offset = "0x23F8390", VA = "0x1823F9390", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003E8 RID: 1000
|
||||
[Token(Token = "0x4000363")]
|
||||
private static readonly int POWER_ID;
|
||||
|
||||
// Token: 0x040003E9 RID: 1001
|
||||
[Token(Token = "0x4000364")]
|
||||
private static readonly int COLOR_ID;
|
||||
|
||||
// Token: 0x040003EA RID: 1002
|
||||
[Token(Token = "0x4000365")]
|
||||
public static MobileVignetteEffectPass.Settings CurrentSettings;
|
||||
|
||||
// Token: 0x040003EB RID: 1003
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000366")]
|
||||
private Material m_Material;
|
||||
|
||||
// Token: 0x040003EC RID: 1004
|
||||
[Token(Token = "0x4000367")]
|
||||
private const string k_ProfilerTag = "Render Mobile Vignette Effect";
|
||||
|
||||
// Token: 0x0200009F RID: 159
|
||||
[Token(Token = "0x20000C6")]
|
||||
public struct Settings
|
||||
{
|
||||
// Token: 0x040003ED RID: 1005
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000504")]
|
||||
public float vignettePowerNormalized;
|
||||
|
||||
// Token: 0x040003EE RID: 1006
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x4000505")]
|
||||
public Color vignetteColor;
|
||||
|
||||
// Token: 0x040003EF RID: 1007
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000506")]
|
||||
public Mesh vignetteMesh;
|
||||
|
||||
// Token: 0x040003F0 RID: 1008
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000507")]
|
||||
public AnimationCurve vignetteIntensityCurve;
|
||||
}
|
||||
}
|
||||
}
|
||||
+666
@@ -0,0 +1,666 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Experimental.Rendering;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x020000A0 RID: 160
|
||||
[Token(Token = "0x200008B")]
|
||||
public class PostProcessPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x060002C4 RID: 708 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002AD")]
|
||||
[Address(RVA = "0x24015E0", Offset = "0x24005E0", VA = "0x1824015E0")]
|
||||
public PostProcessPass(RenderPassEvent evt, PostProcessData data, [Optional] Material blitMaterial)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002C5 RID: 709 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002AE")]
|
||||
[Address(RVA = "0x23F9A10", Offset = "0x23F8A10", VA = "0x1823F9A10")]
|
||||
public void Cleanup()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002C6 RID: 710 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002AF")]
|
||||
[Address(RVA = "0x2401320", Offset = "0x2400320", VA = "0x182401320")]
|
||||
public void Setup(in RenderTextureDescriptor baseDescriptor, in RenderTargetHandle source, in RenderTargetHandle destination, in RenderTargetHandle depth, in RenderTargetHandle internalLut, bool hasFinalPass, bool enableSRGBConversion)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002C7 RID: 711 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002B0")]
|
||||
[Address(RVA = "0x2400A10", Offset = "0x23FFA10", VA = "0x182400A10")]
|
||||
public void SetupFinalPass(in RenderTargetHandle source)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002C8 RID: 712 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002B1")]
|
||||
[Address(RVA = "0x23F9A40", Offset = "0x23F8A40", VA = "0x1823F9A40", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002C9 RID: 713 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002B2")]
|
||||
[Address(RVA = "0x23FF120", Offset = "0x23FE120", VA = "0x1823FF120")]
|
||||
public void ResetHistory()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002CA RID: 714 RVA: 0x000038E8 File Offset: 0x00001AE8
|
||||
[Token(Token = "0x60002B3")]
|
||||
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690")]
|
||||
public bool CanRunOnTile()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060002CB RID: 715 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002B4")]
|
||||
[Address(RVA = "0x23FC800", Offset = "0x23FB800", VA = "0x1823FC800", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002CC RID: 716 RVA: 0x00003900 File Offset: 0x00001B00
|
||||
[Token(Token = "0x60002B5")]
|
||||
[Address(RVA = "0x23FCB40", Offset = "0x23FBB40", VA = "0x1823FCB40")]
|
||||
private RenderTextureDescriptor GetStereoCompatibleDescriptor()
|
||||
{
|
||||
return default(RenderTextureDescriptor);
|
||||
}
|
||||
|
||||
// Token: 0x060002CD RID: 717 RVA: 0x00003918 File Offset: 0x00001B18
|
||||
[Token(Token = "0x60002B6")]
|
||||
[Address(RVA = "0x23FCA90", Offset = "0x23FBA90", VA = "0x1823FCA90")]
|
||||
private RenderTextureDescriptor GetStereoCompatibleDescriptor(int width, int height, GraphicsFormat format, int depthBufferBits = 0)
|
||||
{
|
||||
return default(RenderTextureDescriptor);
|
||||
}
|
||||
|
||||
// Token: 0x060002CE RID: 718 RVA: 0x00003930 File Offset: 0x00001B30
|
||||
[Token(Token = "0x60002B7")]
|
||||
[Address(RVA = "0x23FEF90", Offset = "0x23FDF90", VA = "0x1823FEF90")]
|
||||
private bool RequireSRGBConversionBlitToBackBuffer(CameraData cameraData)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060002CF RID: 719 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002B8")]
|
||||
[Address(RVA = "0x23FD550", Offset = "0x23FC550", VA = "0x1823FD550")]
|
||||
private void Render(CommandBuffer cmd, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002D0 RID: 720 RVA: 0x00003948 File Offset: 0x00001B48
|
||||
[Token(Token = "0x60002B9")]
|
||||
[Address(RVA = "0x23F9740", Offset = "0x23F8740", VA = "0x1823F9740")]
|
||||
private BuiltinRenderTextureType BlitDstDiscardContent(CommandBuffer cmd, RenderTargetIdentifier rt)
|
||||
{
|
||||
return BuiltinRenderTextureType.None;
|
||||
}
|
||||
|
||||
// Token: 0x060002D1 RID: 721 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002BA")]
|
||||
[Address(RVA = "0x23FBC60", Offset = "0x23FAC60", VA = "0x1823FBC60")]
|
||||
private void DoSubpixelMorphologicalAntialiasing(ref CameraData cameraData, CommandBuffer cmd, int source, int destination)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002D2 RID: 722 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002BB")]
|
||||
[Address(RVA = "0x23FA510", Offset = "0x23F9510", VA = "0x1823FA510")]
|
||||
private void DoDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002D3 RID: 723 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002BC")]
|
||||
[Address(RVA = "0x23FA630", Offset = "0x23F9630", VA = "0x1823FA630")]
|
||||
private void DoGaussianDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002D4 RID: 724 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002BD")]
|
||||
[Address(RVA = "0x23FCC10", Offset = "0x23FBC10", VA = "0x1823FCC10")]
|
||||
private void PrepareBokehKernel()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002D5 RID: 725 RVA: 0x00003960 File Offset: 0x00001B60
|
||||
[Token(Token = "0x60002BE")]
|
||||
[Address(RVA = "0x23FCA20", Offset = "0x23FBA20", VA = "0x1823FCA20")]
|
||||
private static float GetMaxBokehRadiusInPixels(float viewportHeight)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
// Token: 0x060002D6 RID: 726 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002BF")]
|
||||
[Address(RVA = "0x23F9B70", Offset = "0x23F8B70", VA = "0x1823F9B70")]
|
||||
private void DoBokehDepthOfField(CommandBuffer cmd, int source, int destination, Rect pixelRect)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002D7 RID: 727 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002C0")]
|
||||
[Address(RVA = "0x23FB3B0", Offset = "0x23FA3B0", VA = "0x1823FB3B0")]
|
||||
private void DoMotionBlur(Camera camera, CommandBuffer cmd, int source, int destination)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002D8 RID: 728 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002C1")]
|
||||
[Address(RVA = "0x23FB7E0", Offset = "0x23FA7E0", VA = "0x1823FB7E0")]
|
||||
private void DoPaniniProjection(Camera camera, CommandBuffer cmd, int source, int destination)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002D9 RID: 729 RVA: 0x00003978 File Offset: 0x00001B78
|
||||
[Token(Token = "0x60002C2")]
|
||||
[Address(RVA = "0x23F9940", Offset = "0x23F8940", VA = "0x1823F9940")]
|
||||
private Vector2 CalcViewExtents(Camera camera)
|
||||
{
|
||||
return default(Vector2);
|
||||
}
|
||||
|
||||
// Token: 0x060002DA RID: 730 RVA: 0x00003990 File Offset: 0x00001B90
|
||||
[Token(Token = "0x60002C3")]
|
||||
[Address(RVA = "0x23F9810", Offset = "0x23F8810", VA = "0x1823F9810")]
|
||||
private Vector2 CalcCropExtents(Camera camera, float d)
|
||||
{
|
||||
return default(Vector2);
|
||||
}
|
||||
|
||||
// Token: 0x060002DB RID: 731 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002C4")]
|
||||
[Address(RVA = "0x23FF130", Offset = "0x23FE130", VA = "0x1823FF130")]
|
||||
private void SetupBloom(CommandBuffer cmd, int source, Material uberMaterial)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002DC RID: 732 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002C5")]
|
||||
[Address(RVA = "0x2400C40", Offset = "0x23FFC40", VA = "0x182400C40")]
|
||||
private void SetupLensDistortion(Material material, bool isSceneView)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002DD RID: 733 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002C6")]
|
||||
[Address(RVA = "0x2400270", Offset = "0x23FF270", VA = "0x182400270")]
|
||||
private void SetupChromaticAberration(Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002DE RID: 734 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002C7")]
|
||||
[Address(RVA = "0x24010A0", Offset = "0x24000A0", VA = "0x1824010A0")]
|
||||
private void SetupVignette(Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002DF RID: 735 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002C8")]
|
||||
[Address(RVA = "0x24003B0", Offset = "0x23FF3B0", VA = "0x1824003B0")]
|
||||
private void SetupColorGrading(CommandBuffer cmd, ref RenderingData renderingData, Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002E0 RID: 736 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002C9")]
|
||||
[Address(RVA = "0x2400AA0", Offset = "0x23FFAA0", VA = "0x182400AA0")]
|
||||
private void SetupGrain(in CameraData cameraData, Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002E1 RID: 737 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002CA")]
|
||||
[Address(RVA = "0x2400930", Offset = "0x23FF930", VA = "0x182400930")]
|
||||
private void SetupDithering(in CameraData cameraData, Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002E2 RID: 738 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002CB")]
|
||||
[Address(RVA = "0x23FCF90", Offset = "0x23FBF90", VA = "0x1823FCF90")]
|
||||
private void RenderFinalPass(CommandBuffer cmd, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002E3 RID: 739 RVA: 0x000039A8 File Offset: 0x00001BA8
|
||||
[Token(Token = "0x60002CC")]
|
||||
[Address(RVA = "0x8D3760", Offset = "0x8D2760", VA = "0x1808D3760")]
|
||||
[CompilerGenerated]
|
||||
private int <Render>g__GetSource|47_0(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x060002E4 RID: 740 RVA: 0x000039C0 File Offset: 0x00001BC0
|
||||
[Token(Token = "0x60002CD")]
|
||||
[Address(RVA = "0x24013A0", Offset = "0x24003A0", VA = "0x1824013A0")]
|
||||
[CompilerGenerated]
|
||||
private int <Render>g__GetDestination|47_1(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x060002E5 RID: 741 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002CE")]
|
||||
[Address(RVA = "0x2401570", Offset = "0x2400570", VA = "0x182401570")]
|
||||
[CompilerGenerated]
|
||||
private void <Render>g__Swap|47_2(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040003F1 RID: 1009
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000368")]
|
||||
private RenderTextureDescriptor m_Descriptor;
|
||||
|
||||
// Token: 0x040003F2 RID: 1010
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x9C")]
|
||||
[Token(Token = "0x4000369")]
|
||||
private RenderTargetHandle m_Source;
|
||||
|
||||
// Token: 0x040003F3 RID: 1011
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x400036A")]
|
||||
private RenderTargetHandle m_Destination;
|
||||
|
||||
// Token: 0x040003F4 RID: 1012
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA4")]
|
||||
[Token(Token = "0x400036B")]
|
||||
private RenderTargetHandle m_Depth;
|
||||
|
||||
// Token: 0x040003F5 RID: 1013
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x400036C")]
|
||||
private RenderTargetHandle m_InternalLut;
|
||||
|
||||
// Token: 0x040003F6 RID: 1014
|
||||
[Token(Token = "0x400036D")]
|
||||
private const string k_RenderPostProcessingTag = "Render PostProcessing Effects";
|
||||
|
||||
// Token: 0x040003F7 RID: 1015
|
||||
[Token(Token = "0x400036E")]
|
||||
private const string k_RenderFinalPostProcessingTag = "Render Final PostProcessing Pass";
|
||||
|
||||
// Token: 0x040003F8 RID: 1016
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x400036F")]
|
||||
private PostProcessPass.MaterialLibrary m_Materials;
|
||||
|
||||
// Token: 0x040003F9 RID: 1017
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x4000370")]
|
||||
private PostProcessData m_Data;
|
||||
|
||||
// Token: 0x040003FA RID: 1018
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x4000371")]
|
||||
private DepthOfField m_DepthOfField;
|
||||
|
||||
// Token: 0x040003FB RID: 1019
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x4000372")]
|
||||
private MotionBlur m_MotionBlur;
|
||||
|
||||
// Token: 0x040003FC RID: 1020
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD0")]
|
||||
[Token(Token = "0x4000373")]
|
||||
private PaniniProjection m_PaniniProjection;
|
||||
|
||||
// Token: 0x040003FD RID: 1021
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")]
|
||||
[Token(Token = "0x4000374")]
|
||||
private Bloom m_Bloom;
|
||||
|
||||
// Token: 0x040003FE RID: 1022
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE0")]
|
||||
[Token(Token = "0x4000375")]
|
||||
private LensDistortion m_LensDistortion;
|
||||
|
||||
// Token: 0x040003FF RID: 1023
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE8")]
|
||||
[Token(Token = "0x4000376")]
|
||||
private ChromaticAberration m_ChromaticAberration;
|
||||
|
||||
// Token: 0x04000400 RID: 1024
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")]
|
||||
[Token(Token = "0x4000377")]
|
||||
private Vignette m_Vignette;
|
||||
|
||||
// Token: 0x04000401 RID: 1025
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF8")]
|
||||
[Token(Token = "0x4000378")]
|
||||
private ColorLookup m_ColorLookup;
|
||||
|
||||
// Token: 0x04000402 RID: 1026
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x100")]
|
||||
[Token(Token = "0x4000379")]
|
||||
private ColorAdjustments m_ColorAdjustments;
|
||||
|
||||
// Token: 0x04000403 RID: 1027
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x108")]
|
||||
[Token(Token = "0x400037A")]
|
||||
private Tonemapping m_Tonemapping;
|
||||
|
||||
// Token: 0x04000404 RID: 1028
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x110")]
|
||||
[Token(Token = "0x400037B")]
|
||||
private FilmGrain m_FilmGrain;
|
||||
|
||||
// Token: 0x04000405 RID: 1029
|
||||
[Token(Token = "0x400037C")]
|
||||
private const int k_MaxPyramidSize = 16;
|
||||
|
||||
// Token: 0x04000406 RID: 1030
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x118")]
|
||||
[Token(Token = "0x400037D")]
|
||||
private readonly GraphicsFormat m_DefaultHDRFormat;
|
||||
|
||||
// Token: 0x04000407 RID: 1031
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x11C")]
|
||||
[Token(Token = "0x400037E")]
|
||||
private bool m_UseRGBM;
|
||||
|
||||
// Token: 0x04000408 RID: 1032
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x120")]
|
||||
[Token(Token = "0x400037F")]
|
||||
private readonly GraphicsFormat m_SMAAEdgeFormat;
|
||||
|
||||
// Token: 0x04000409 RID: 1033
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x124")]
|
||||
[Token(Token = "0x4000380")]
|
||||
private readonly GraphicsFormat m_GaussianCoCFormat;
|
||||
|
||||
// Token: 0x0400040A RID: 1034
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x128")]
|
||||
[Token(Token = "0x4000381")]
|
||||
private Matrix4x4 m_PrevViewProjM;
|
||||
|
||||
// Token: 0x0400040B RID: 1035
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x168")]
|
||||
[Token(Token = "0x4000382")]
|
||||
private bool m_ResetHistory;
|
||||
|
||||
// Token: 0x0400040C RID: 1036
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x16C")]
|
||||
[Token(Token = "0x4000383")]
|
||||
private int m_DitheringTextureIndex;
|
||||
|
||||
// Token: 0x0400040D RID: 1037
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x170")]
|
||||
[Token(Token = "0x4000384")]
|
||||
private RenderTargetIdentifier[] m_MRT2;
|
||||
|
||||
// Token: 0x0400040E RID: 1038
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x178")]
|
||||
[Token(Token = "0x4000385")]
|
||||
private Vector4[] m_BokehKernel;
|
||||
|
||||
// Token: 0x0400040F RID: 1039
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x180")]
|
||||
[Token(Token = "0x4000386")]
|
||||
private int m_BokehHash;
|
||||
|
||||
// Token: 0x04000410 RID: 1040
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x184")]
|
||||
[Token(Token = "0x4000387")]
|
||||
private bool m_IsStereo;
|
||||
|
||||
// Token: 0x04000411 RID: 1041
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x185")]
|
||||
[Token(Token = "0x4000388")]
|
||||
private bool m_IsFinalPass;
|
||||
|
||||
// Token: 0x04000412 RID: 1042
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x186")]
|
||||
[Token(Token = "0x4000389")]
|
||||
private bool m_HasFinalPass;
|
||||
|
||||
// Token: 0x04000413 RID: 1043
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x187")]
|
||||
[Token(Token = "0x400038A")]
|
||||
private bool m_EnableSRGBConversionIfNeeded;
|
||||
|
||||
// Token: 0x04000414 RID: 1044
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x188")]
|
||||
[Token(Token = "0x400038B")]
|
||||
private Material m_BlitMaterial;
|
||||
|
||||
// Token: 0x020000A1 RID: 161
|
||||
[Token(Token = "0x20000C7")]
|
||||
private class MaterialLibrary
|
||||
{
|
||||
// Token: 0x060002E6 RID: 742 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000464")]
|
||||
[Address(RVA = "0x695350", Offset = "0x694350", VA = "0x180695350")]
|
||||
public MaterialLibrary(PostProcessData data)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002E7 RID: 743 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000465")]
|
||||
[Address(RVA = "0x695160", Offset = "0x694160", VA = "0x180695160")]
|
||||
private Material Load(Shader shader)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x060002E8 RID: 744 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000466")]
|
||||
[Address(RVA = "0x6950A0", Offset = "0x6940A0", VA = "0x1806950A0")]
|
||||
internal void Cleanup()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000415 RID: 1045
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000508")]
|
||||
public readonly Material stopNaN;
|
||||
|
||||
// Token: 0x04000416 RID: 1046
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000509")]
|
||||
public readonly Material subpixelMorphologicalAntialiasing;
|
||||
|
||||
// Token: 0x04000417 RID: 1047
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400050A")]
|
||||
public readonly Material gaussianDepthOfField;
|
||||
|
||||
// Token: 0x04000418 RID: 1048
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x400050B")]
|
||||
public readonly Material bokehDepthOfField;
|
||||
|
||||
// Token: 0x04000419 RID: 1049
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x400050C")]
|
||||
public readonly Material cameraMotionBlur;
|
||||
|
||||
// Token: 0x0400041A RID: 1050
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x400050D")]
|
||||
public readonly Material paniniProjection;
|
||||
|
||||
// Token: 0x0400041B RID: 1051
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x400050E")]
|
||||
public readonly Material bloom;
|
||||
|
||||
// Token: 0x0400041C RID: 1052
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x400050F")]
|
||||
public readonly Material uber;
|
||||
|
||||
// Token: 0x0400041D RID: 1053
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x4000510")]
|
||||
public readonly Material finalPass;
|
||||
}
|
||||
|
||||
// Token: 0x020000A2 RID: 162
|
||||
[Token(Token = "0x20000C8")]
|
||||
private static class ShaderConstants
|
||||
{
|
||||
// Token: 0x0400041E RID: 1054
|
||||
[Token(Token = "0x4000511")]
|
||||
public static readonly int _TempTarget;
|
||||
|
||||
// Token: 0x0400041F RID: 1055
|
||||
[Token(Token = "0x4000512")]
|
||||
public static readonly int _TempTarget2;
|
||||
|
||||
// Token: 0x04000420 RID: 1056
|
||||
[Token(Token = "0x4000513")]
|
||||
public static readonly int _StencilRef;
|
||||
|
||||
// Token: 0x04000421 RID: 1057
|
||||
[Token(Token = "0x4000514")]
|
||||
public static readonly int _StencilMask;
|
||||
|
||||
// Token: 0x04000422 RID: 1058
|
||||
[Token(Token = "0x4000515")]
|
||||
public static readonly int _FullCoCTexture;
|
||||
|
||||
// Token: 0x04000423 RID: 1059
|
||||
[Token(Token = "0x4000516")]
|
||||
public static readonly int _HalfCoCTexture;
|
||||
|
||||
// Token: 0x04000424 RID: 1060
|
||||
[Token(Token = "0x4000517")]
|
||||
public static readonly int _DofTexture;
|
||||
|
||||
// Token: 0x04000425 RID: 1061
|
||||
[Token(Token = "0x4000518")]
|
||||
public static readonly int _CoCParams;
|
||||
|
||||
// Token: 0x04000426 RID: 1062
|
||||
[Token(Token = "0x4000519")]
|
||||
public static readonly int _BokehKernel;
|
||||
|
||||
// Token: 0x04000427 RID: 1063
|
||||
[Token(Token = "0x400051A")]
|
||||
public static readonly int _PongTexture;
|
||||
|
||||
// Token: 0x04000428 RID: 1064
|
||||
[Token(Token = "0x400051B")]
|
||||
public static readonly int _PingTexture;
|
||||
|
||||
// Token: 0x04000429 RID: 1065
|
||||
[Token(Token = "0x400051C")]
|
||||
public static readonly int _Metrics;
|
||||
|
||||
// Token: 0x0400042A RID: 1066
|
||||
[Token(Token = "0x400051D")]
|
||||
public static readonly int _AreaTexture;
|
||||
|
||||
// Token: 0x0400042B RID: 1067
|
||||
[Token(Token = "0x400051E")]
|
||||
public static readonly int _SearchTexture;
|
||||
|
||||
// Token: 0x0400042C RID: 1068
|
||||
[Token(Token = "0x400051F")]
|
||||
public static readonly int _EdgeTexture;
|
||||
|
||||
// Token: 0x0400042D RID: 1069
|
||||
[Token(Token = "0x4000520")]
|
||||
public static readonly int _BlendTexture;
|
||||
|
||||
// Token: 0x0400042E RID: 1070
|
||||
[Token(Token = "0x4000521")]
|
||||
public static readonly int _ColorTexture;
|
||||
|
||||
// Token: 0x0400042F RID: 1071
|
||||
[Token(Token = "0x4000522")]
|
||||
public static readonly int _Params;
|
||||
|
||||
// Token: 0x04000430 RID: 1072
|
||||
[Token(Token = "0x4000523")]
|
||||
public static readonly int _MainTexLowMip;
|
||||
|
||||
// Token: 0x04000431 RID: 1073
|
||||
[Token(Token = "0x4000524")]
|
||||
public static readonly int _Bloom_Params;
|
||||
|
||||
// Token: 0x04000432 RID: 1074
|
||||
[Token(Token = "0x4000525")]
|
||||
public static readonly int _Bloom_RGBM;
|
||||
|
||||
// Token: 0x04000433 RID: 1075
|
||||
[Token(Token = "0x4000526")]
|
||||
public static readonly int _Bloom_Texture;
|
||||
|
||||
// Token: 0x04000434 RID: 1076
|
||||
[Token(Token = "0x4000527")]
|
||||
public static readonly int _LensDirt_Texture;
|
||||
|
||||
// Token: 0x04000435 RID: 1077
|
||||
[Token(Token = "0x4000528")]
|
||||
public static readonly int _LensDirt_Params;
|
||||
|
||||
// Token: 0x04000436 RID: 1078
|
||||
[Token(Token = "0x4000529")]
|
||||
public static readonly int _LensDirt_Intensity;
|
||||
|
||||
// Token: 0x04000437 RID: 1079
|
||||
[Token(Token = "0x400052A")]
|
||||
public static readonly int _Distortion_Params1;
|
||||
|
||||
// Token: 0x04000438 RID: 1080
|
||||
[Token(Token = "0x400052B")]
|
||||
public static readonly int _Distortion_Params2;
|
||||
|
||||
// Token: 0x04000439 RID: 1081
|
||||
[Token(Token = "0x400052C")]
|
||||
public static readonly int _Chroma_Params;
|
||||
|
||||
// Token: 0x0400043A RID: 1082
|
||||
[Token(Token = "0x400052D")]
|
||||
public static readonly int _Vignette_Params1;
|
||||
|
||||
// Token: 0x0400043B RID: 1083
|
||||
[Token(Token = "0x400052E")]
|
||||
public static readonly int _Vignette_Params2;
|
||||
|
||||
// Token: 0x0400043C RID: 1084
|
||||
[Token(Token = "0x400052F")]
|
||||
public static readonly int _Lut_Params;
|
||||
|
||||
// Token: 0x0400043D RID: 1085
|
||||
[Token(Token = "0x4000530")]
|
||||
public static readonly int _UserLut_Params;
|
||||
|
||||
// Token: 0x0400043E RID: 1086
|
||||
[Token(Token = "0x4000531")]
|
||||
public static readonly int _InternalLut;
|
||||
|
||||
// Token: 0x0400043F RID: 1087
|
||||
[Token(Token = "0x4000532")]
|
||||
public static readonly int _UserLut;
|
||||
|
||||
// Token: 0x04000440 RID: 1088
|
||||
[Token(Token = "0x4000533")]
|
||||
public static readonly int _FullscreenProjMat;
|
||||
|
||||
// Token: 0x04000441 RID: 1089
|
||||
[Token(Token = "0x4000534")]
|
||||
public static int[] _BloomMipUp;
|
||||
|
||||
// Token: 0x04000442 RID: 1090
|
||||
[Token(Token = "0x4000535")]
|
||||
public static int[] _BloomMipDown;
|
||||
}
|
||||
}
|
||||
}
|
||||
+64
@@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal.Internal
|
||||
{
|
||||
// Token: 0x020000A4 RID: 164
|
||||
[Token(Token = "0x200008C")]
|
||||
public class ScreenSpaceShadowResolvePass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x060002EA RID: 746 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002CF")]
|
||||
[Address(RVA = "0x699920", Offset = "0x698920", VA = "0x180699920")]
|
||||
public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002EB RID: 747 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002D0")]
|
||||
[Address(RVA = "0x699860", Offset = "0x698860", VA = "0x180699860")]
|
||||
public void Setup(RenderTextureDescriptor baseDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002EC RID: 748 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002D1")]
|
||||
[Address(RVA = "0x699130", Offset = "0x698130", VA = "0x180699130", Slot = "4")]
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002ED RID: 749 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002D2")]
|
||||
[Address(RVA = "0x699240", Offset = "0x698240", VA = "0x180699240", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060002EE RID: 750 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60002D3")]
|
||||
[Address(RVA = "0x6997E0", Offset = "0x6987E0", VA = "0x1806997E0", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000449 RID: 1097
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x400038C")]
|
||||
private Material m_ScreenSpaceShadowsMaterial;
|
||||
|
||||
// Token: 0x0400044A RID: 1098
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x400038D")]
|
||||
private RenderTargetHandle m_ScreenSpaceShadowmap;
|
||||
|
||||
// Token: 0x0400044B RID: 1099
|
||||
[FieldOffset(Offset = "0x74")]
|
||||
[Token(Token = "0x400038E")]
|
||||
private RenderTextureDescriptor m_RenderTextureDescriptor;
|
||||
|
||||
// Token: 0x0400044C RID: 1100
|
||||
[Token(Token = "0x400038F")]
|
||||
private const string m_ProfilerTag = "Resolve Shadows";
|
||||
}
|
||||
}
|
||||
+24
@@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000055 RID: 85
|
||||
[Token(Token = "0x200004F")]
|
||||
internal class InvokeOnRenderObjectCallbackPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x06000117 RID: 279 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600010F")]
|
||||
[Address(RVA = "0x692D10", Offset = "0x691D10", VA = "0x180692D10")]
|
||||
public InvokeOnRenderObjectCallbackPass(RenderPassEvent evt)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000118 RID: 280 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000110")]
|
||||
[Address(RVA = "0x692CF0", Offset = "0x691CF0", VA = "0x180692CF0", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
+17
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200000C RID: 12
|
||||
[Token(Token = "0x200000A")]
|
||||
public enum LODScalingQualityLevel
|
||||
{
|
||||
// Token: 0x0400001C RID: 28
|
||||
[Token(Token = "0x400000D")]
|
||||
Optimized,
|
||||
// Token: 0x0400001D RID: 29
|
||||
[Token(Token = "0x400000E")]
|
||||
Normal
|
||||
}
|
||||
}
|
||||
+65
@@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000044 RID: 68
|
||||
[Token(Token = "0x200003E")]
|
||||
[VolumeComponentMenu("Post-processing/Lens Distortion")]
|
||||
[Serializable]
|
||||
public sealed class LensDistortion : VolumeComponent, IPostProcessComponent
|
||||
{
|
||||
// Token: 0x060000F4 RID: 244 RVA: 0x00002B08 File Offset: 0x00000D08
|
||||
[Token(Token = "0x60000EC")]
|
||||
[Address(RVA = "0x692D40", Offset = "0x691D40", VA = "0x180692D40", Slot = "8")]
|
||||
public bool IsActive()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000F5 RID: 245 RVA: 0x00002B20 File Offset: 0x00000D20
|
||||
[Token(Token = "0x60000ED")]
|
||||
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
|
||||
public bool IsTileCompatible()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000F6 RID: 246 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000EE")]
|
||||
[Address(RVA = "0x692E30", Offset = "0x691E30", VA = "0x180692E30")]
|
||||
public LensDistortion()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400017B RID: 379
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4000157")]
|
||||
[Tooltip("Total distortion amount.")]
|
||||
public ClampedFloatParameter intensity;
|
||||
|
||||
// Token: 0x0400017C RID: 380
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4000158")]
|
||||
[Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
|
||||
public ClampedFloatParameter xMultiplier;
|
||||
|
||||
// Token: 0x0400017D RID: 381
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x4000159")]
|
||||
[Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
|
||||
public ClampedFloatParameter yMultiplier;
|
||||
|
||||
// Token: 0x0400017E RID: 382
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x400015A")]
|
||||
[Tooltip("Distortion center point.")]
|
||||
public Vector2Parameter center;
|
||||
|
||||
// Token: 0x0400017F RID: 383
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x400015B")]
|
||||
[Tooltip("Global screen scaling.")]
|
||||
public ClampedFloatParameter scale;
|
||||
}
|
||||
}
|
||||
+53
@@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000045 RID: 69
|
||||
[Token(Token = "0x200003F")]
|
||||
[VolumeComponentMenu("Post-processing/Lift, Gamma, Gain")]
|
||||
[Serializable]
|
||||
public sealed class LiftGammaGain : VolumeComponent, IPostProcessComponent
|
||||
{
|
||||
// Token: 0x060000F7 RID: 247 RVA: 0x00002B38 File Offset: 0x00000D38
|
||||
[Token(Token = "0x60000EF")]
|
||||
[Address(RVA = "0x692FA0", Offset = "0x691FA0", VA = "0x180692FA0", Slot = "8")]
|
||||
public bool IsActive()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000F8 RID: 248 RVA: 0x00002B50 File Offset: 0x00000D50
|
||||
[Token(Token = "0x60000F0")]
|
||||
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
|
||||
public bool IsTileCompatible()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000F9 RID: 249 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000F1")]
|
||||
[Address(RVA = "0x693070", Offset = "0x692070", VA = "0x180693070")]
|
||||
public LiftGammaGain()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000180 RID: 384
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x400015C")]
|
||||
[Tooltip("Controls the darkest portions of the render.")]
|
||||
public Vector4Parameter lift;
|
||||
|
||||
// Token: 0x04000181 RID: 385
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x400015D")]
|
||||
[Tooltip("Power function that controls mid-range tones.")]
|
||||
public Vector4Parameter gamma;
|
||||
|
||||
// Token: 0x04000182 RID: 386
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x400015E")]
|
||||
[Tooltip("Controls the lightest portions of the render.")]
|
||||
public Vector4Parameter gain;
|
||||
}
|
||||
}
|
||||
+82
@@ -0,0 +1,82 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000031 RID: 49
|
||||
[Token(Token = "0x200002B")]
|
||||
public static class LightBinningConsts
|
||||
{
|
||||
// Token: 0x060000CD RID: 205 RVA: 0x000028F8 File Offset: 0x00000AF8
|
||||
[Token(Token = "0x60000C5")]
|
||||
[Address(RVA = "0x6931F0", Offset = "0x6921F0", VA = "0x1806931F0")]
|
||||
public static int GetFixedVoxelSize(RenderFeaturesetOption renderFeatureSet)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x060000CE RID: 206 RVA: 0x00002910 File Offset: 0x00000B10
|
||||
[Token(Token = "0x60000C6")]
|
||||
[Address(RVA = "0x693200", Offset = "0x692200", VA = "0x180693200")]
|
||||
public static int GetLightBinHeaderSize(RenderFeaturesetOption renderFeatureSet)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x04000118 RID: 280
|
||||
[Token(Token = "0x40000F4")]
|
||||
public const int MAX_LIGHTS_IN_SCENE = 160;
|
||||
|
||||
// Token: 0x04000119 RID: 281
|
||||
[Token(Token = "0x40000F5")]
|
||||
public const int MAX_LIGHTS_PER_VOXEL = 8;
|
||||
|
||||
// Token: 0x0400011A RID: 282
|
||||
[Token(Token = "0x40000F6")]
|
||||
public const int VOXEL_COUNT_WIDTH = 24;
|
||||
|
||||
// Token: 0x0400011B RID: 283
|
||||
[Token(Token = "0x40000F7")]
|
||||
public const int VOXEL_COUNT_HEIGHT = 12;
|
||||
|
||||
// Token: 0x0400011C RID: 284
|
||||
[Token(Token = "0x40000F8")]
|
||||
public const int VOXEL_COUNT_DEPTH = 24;
|
||||
|
||||
// Token: 0x0400011D RID: 285
|
||||
[Token(Token = "0x40000F9")]
|
||||
private const int VOXEL_HEADER_SIZE_MOBILE = 0;
|
||||
|
||||
// Token: 0x0400011E RID: 286
|
||||
[Token(Token = "0x40000FA")]
|
||||
private const int VOXEL_HEADER_SIZE_FULLY_FEATURED = 1;
|
||||
|
||||
// Token: 0x0400011F RID: 287
|
||||
[Token(Token = "0x40000FB")]
|
||||
public const float VOXEL_SIZE_METERS = 5f;
|
||||
|
||||
// Token: 0x04000120 RID: 288
|
||||
[Token(Token = "0x40000FC")]
|
||||
public const int VOXEL_COUNT_PER_DEPTH_LAYER = 288;
|
||||
|
||||
// Token: 0x04000121 RID: 289
|
||||
[Token(Token = "0x40000FD")]
|
||||
public const int VOXEL_COUNT = 6912;
|
||||
|
||||
// Token: 0x04000122 RID: 290
|
||||
[Token(Token = "0x40000FE")]
|
||||
public const float VOXEL_BOUNDING_SPHERE_RADIUS = 3.535534f;
|
||||
|
||||
// Token: 0x04000123 RID: 291
|
||||
[Token(Token = "0x40000FF")]
|
||||
public const float MAX_CACHED_SHADOW_RENDER_DISTANCE = 30f;
|
||||
|
||||
// Token: 0x04000124 RID: 292
|
||||
[Token(Token = "0x4000100")]
|
||||
public const float MAX_CACHED_SHADOW_RENDER_DISTANCE_SQR = 900f;
|
||||
|
||||
// Token: 0x04000125 RID: 293
|
||||
[Token(Token = "0x4000101")]
|
||||
private const float SQRT_TWO_OVER_TWO = 0.70710677f;
|
||||
}
|
||||
}
|
||||
+336
@@ -0,0 +1,336 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using Unity.Collections;
|
||||
using Unity.Jobs;
|
||||
using Unity.Mathematics;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000056 RID: 86
|
||||
[Token(Token = "0x2000050")]
|
||||
public class LightBinningPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x1700007A RID: 122
|
||||
// (get) Token: 0x06000119 RID: 281 RVA: 0x00002CB8 File Offset: 0x00000EB8
|
||||
[Token(Token = "0x1700007A")]
|
||||
private NativeMultiHashMap<ushort, LightInBin> FrontBuffer
|
||||
{
|
||||
[Token(Token = "0x6000111")]
|
||||
[Address(RVA = "0x695030", Offset = "0x694030", VA = "0x180695030")]
|
||||
get
|
||||
{
|
||||
return default(NativeMultiHashMap<ushort, LightInBin>);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700007B RID: 123
|
||||
// (get) Token: 0x0600011A RID: 282 RVA: 0x00002CD0 File Offset: 0x00000ED0
|
||||
[Token(Token = "0x1700007B")]
|
||||
private NativeMultiHashMap<ushort, LightInBin> BackBuffer
|
||||
{
|
||||
[Token(Token = "0x6000112")]
|
||||
[Address(RVA = "0x695000", Offset = "0x694000", VA = "0x180695000")]
|
||||
get
|
||||
{
|
||||
return default(NativeMultiHashMap<ushort, LightInBin>);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700007C RID: 124
|
||||
// (get) Token: 0x0600011B RID: 283 RVA: 0x00002052 File Offset: 0x00000252
|
||||
// (set) Token: 0x0600011C RID: 284 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700007C")]
|
||||
private ComputeBuffer VoxelBufferGPU
|
||||
{
|
||||
[Token(Token = "0x6000113")]
|
||||
[Address(RVA = "0x695060", Offset = "0x694060", VA = "0x180695060")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x6000114")]
|
||||
[Address(RVA = "0x695080", Offset = "0x694080", VA = "0x180695080")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600011D RID: 285 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000115")]
|
||||
[Address(RVA = "0x694E00", Offset = "0x693E00", VA = "0x180694E00")]
|
||||
public LightBinningPass(RenderPassEvent evt, ComputeShader transferComputeShader)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600011E RID: 286 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000116")]
|
||||
[Address(RVA = "0x694290", Offset = "0x693290", VA = "0x180694290")]
|
||||
private void SetupPersistentBuffers()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600011F RID: 287 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000117")]
|
||||
[Address(RVA = "0x6941F0", Offset = "0x6931F0", VA = "0x1806941F0")]
|
||||
private static void RunAtQuit(Action quitFunc)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000120 RID: 288 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000118")]
|
||||
[Address(RVA = "0x1FD70C0", Offset = "0x1FD60C0", VA = "0x181FD70C0")]
|
||||
private void ResizePersistentArray<T>(ref NativeArray<T> array, int size) where T : struct
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000121 RID: 289 RVA: 0x00002CE8 File Offset: 0x00000EE8
|
||||
[Token(Token = "0x6000119")]
|
||||
[Address(RVA = "0x6943E0", Offset = "0x6933E0", VA = "0x1806943E0")]
|
||||
public JobHandle StartLightBin(CameraData cameraData, RenderFeaturesetOption featureset, ref LightData lightData)
|
||||
{
|
||||
return default(JobHandle);
|
||||
}
|
||||
|
||||
// Token: 0x06000122 RID: 290 RVA: 0x00002D00 File Offset: 0x00000F00
|
||||
[Token(Token = "0x600011A")]
|
||||
[Address(RVA = "0x6932C0", Offset = "0x6922C0", VA = "0x1806932C0")]
|
||||
private static int CopyToBinnableLights(ref LightData lightData, BinnableLight[] binnableLightBuffer, int maxLightCount)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000123 RID: 291 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600011B")]
|
||||
[Address(RVA = "0x693290", Offset = "0x692290", VA = "0x180693290")]
|
||||
private void CompleteFrameJobs()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000124 RID: 292 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600011C")]
|
||||
[Address(RVA = "0x693210", Offset = "0x692210", VA = "0x180693210")]
|
||||
private void CleanupFrameData()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000125 RID: 293 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600011D")]
|
||||
[Address(RVA = "0x693860", Offset = "0x692860", VA = "0x180693860", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000126 RID: 294 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600011E")]
|
||||
[Address(RVA = "0x694160", Offset = "0x693160", VA = "0x180694160", Slot = "5")]
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040001A8 RID: 424
|
||||
[Token(Token = "0x4000184")]
|
||||
private const int UNSORTED_LIGHTS_PER_VOXEL = 32;
|
||||
|
||||
// Token: 0x040001A9 RID: 425
|
||||
[Token(Token = "0x4000185")]
|
||||
private const int HASHMAP_CAPACITY = 221184;
|
||||
|
||||
// Token: 0x040001AA RID: 426
|
||||
[Token(Token = "0x4000186")]
|
||||
private const int TEXTURE_CHANNELS = 4;
|
||||
|
||||
// Token: 0x040001AB RID: 427
|
||||
[Token(Token = "0x4000187")]
|
||||
private const int MIN_TEXTURE_WIDTH = 2;
|
||||
|
||||
// Token: 0x040001AC RID: 428
|
||||
[Token(Token = "0x4000188")]
|
||||
private const int THREADGROUP_DISPATCH_COUNT_X = 3;
|
||||
|
||||
// Token: 0x040001AD RID: 429
|
||||
[Token(Token = "0x4000189")]
|
||||
private const int THREADGROUP_DISPATCH_COUNT_Y = 3;
|
||||
|
||||
// Token: 0x040001AE RID: 430
|
||||
[Token(Token = "0x400018A")]
|
||||
private const int THREADGROUP_DISPATCH_COUNT_Z = 3;
|
||||
|
||||
// Token: 0x040001AF RID: 431
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x400018B")]
|
||||
private CalculateVoxelPoints _calculateVoxelPointsJob;
|
||||
|
||||
// Token: 0x040001B0 RID: 432
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x400018C")]
|
||||
private BinPerLightJob _binPerLightJob;
|
||||
|
||||
// Token: 0x040001B1 RID: 433
|
||||
[FieldOffset(Offset = "0xD8")]
|
||||
[Token(Token = "0x400018D")]
|
||||
private BinPerVoxelJob _binPerVoxelJob;
|
||||
|
||||
// Token: 0x040001B2 RID: 434
|
||||
[FieldOffset(Offset = "0x110")]
|
||||
[Token(Token = "0x400018E")]
|
||||
private NativeMultiHashMap<ushort, LightInBin> _lightBinBuffer0;
|
||||
|
||||
// Token: 0x040001B3 RID: 435
|
||||
[FieldOffset(Offset = "0x120")]
|
||||
[Token(Token = "0x400018F")]
|
||||
private NativeMultiHashMap<ushort, LightInBin> _lightBinBuffer1;
|
||||
|
||||
// Token: 0x040001B4 RID: 436
|
||||
[FieldOffset(Offset = "0x130")]
|
||||
[Token(Token = "0x4000190")]
|
||||
private ComputeBuffer _voxelBufferGPU0;
|
||||
|
||||
// Token: 0x040001B5 RID: 437
|
||||
[FieldOffset(Offset = "0x138")]
|
||||
[Token(Token = "0x4000191")]
|
||||
private ComputeBuffer _voxelBufferGPU1;
|
||||
|
||||
// Token: 0x040001B6 RID: 438
|
||||
[FieldOffset(Offset = "0x140")]
|
||||
[Token(Token = "0x4000192")]
|
||||
private bool _frontBackSwitch;
|
||||
|
||||
// Token: 0x040001B7 RID: 439
|
||||
[FieldOffset(Offset = "0x141")]
|
||||
[Token(Token = "0x4000193")]
|
||||
private bool _presistentBuffersCreated;
|
||||
|
||||
// Token: 0x040001B8 RID: 440
|
||||
[FieldOffset(Offset = "0x148")]
|
||||
[Token(Token = "0x4000194")]
|
||||
private RenderTexture VoxelTextureCompute;
|
||||
|
||||
// Token: 0x040001B9 RID: 441
|
||||
[FieldOffset(Offset = "0x150")]
|
||||
[Token(Token = "0x4000195")]
|
||||
private int voxelHeaderSize;
|
||||
|
||||
// Token: 0x040001BA RID: 442
|
||||
[FieldOffset(Offset = "0x154")]
|
||||
[Token(Token = "0x4000196")]
|
||||
private int voxelSize;
|
||||
|
||||
// Token: 0x040001BB RID: 443
|
||||
[FieldOffset(Offset = "0x158")]
|
||||
[Token(Token = "0x4000197")]
|
||||
private int voxelTextureWidthRequested;
|
||||
|
||||
// Token: 0x040001BC RID: 444
|
||||
[FieldOffset(Offset = "0x15C")]
|
||||
[Token(Token = "0x4000198")]
|
||||
private int voxelTextureHeightRequested;
|
||||
|
||||
// Token: 0x040001BD RID: 445
|
||||
[FieldOffset(Offset = "0x160")]
|
||||
[Token(Token = "0x4000199")]
|
||||
private int voxelTextureHeight;
|
||||
|
||||
// Token: 0x040001BE RID: 446
|
||||
[FieldOffset(Offset = "0x164")]
|
||||
[Token(Token = "0x400019A")]
|
||||
private int voxelTextureWidth;
|
||||
|
||||
// Token: 0x040001BF RID: 447
|
||||
[FieldOffset(Offset = "0x168")]
|
||||
[Token(Token = "0x400019B")]
|
||||
private float3 voxelVolumeMinCorner;
|
||||
|
||||
// Token: 0x040001C0 RID: 448
|
||||
[FieldOffset(Offset = "0x174")]
|
||||
[Token(Token = "0x400019C")]
|
||||
private float3 voxelVolumeMaxCorner;
|
||||
|
||||
// Token: 0x040001C1 RID: 449
|
||||
[FieldOffset(Offset = "0x180")]
|
||||
[Token(Token = "0x400019D")]
|
||||
private NativeArray<uint> _voxelBufferCPU;
|
||||
|
||||
// Token: 0x040001C2 RID: 450
|
||||
[FieldOffset(Offset = "0x190")]
|
||||
[Token(Token = "0x400019E")]
|
||||
private NativeArray<float> _lightImportancesPerVoxel;
|
||||
|
||||
// Token: 0x040001C3 RID: 451
|
||||
[FieldOffset(Offset = "0x1A0")]
|
||||
[Token(Token = "0x400019F")]
|
||||
private NativeArray<float3> _voxelPoints;
|
||||
|
||||
// Token: 0x040001C4 RID: 452
|
||||
[FieldOffset(Offset = "0x1B0")]
|
||||
[Token(Token = "0x40001A0")]
|
||||
private NativeArray<BinnableLight> _binnableLights;
|
||||
|
||||
// Token: 0x040001C5 RID: 453
|
||||
[FieldOffset(Offset = "0x1C0")]
|
||||
[Token(Token = "0x40001A1")]
|
||||
private BinnableLight[] _binnableLightsBuffer;
|
||||
|
||||
// Token: 0x040001C6 RID: 454
|
||||
[FieldOffset(Offset = "0x1C8")]
|
||||
[Token(Token = "0x40001A2")]
|
||||
private JobHandle _jobHandle;
|
||||
|
||||
// Token: 0x040001C7 RID: 455
|
||||
[FieldOffset(Offset = "0x1D8")]
|
||||
[Token(Token = "0x40001A3")]
|
||||
private JobHandle _backBufferClearHandle;
|
||||
|
||||
// Token: 0x040001C8 RID: 456
|
||||
[FieldOffset(Offset = "0x1E8")]
|
||||
[Token(Token = "0x40001A4")]
|
||||
private ClearBufferJob<ushort, LightInBin> _clearBackBufferJob;
|
||||
|
||||
// Token: 0x040001C9 RID: 457
|
||||
[FieldOffset(Offset = "0x1F8")]
|
||||
[Token(Token = "0x40001A5")]
|
||||
private bool _isCompleted;
|
||||
|
||||
// Token: 0x040001CA RID: 458
|
||||
[FieldOffset(Offset = "0x1F9")]
|
||||
[Token(Token = "0x40001A6")]
|
||||
private bool _useTextureBufferForVoxelData;
|
||||
|
||||
// Token: 0x040001CB RID: 459
|
||||
[FieldOffset(Offset = "0x200")]
|
||||
[Token(Token = "0x40001A7")]
|
||||
private ComputeShader _computeTransferShader;
|
||||
|
||||
// Token: 0x02000057 RID: 87
|
||||
[Token(Token = "0x20000B8")]
|
||||
private static class ShaderKeywords
|
||||
{
|
||||
// Token: 0x040001CC RID: 460
|
||||
[Token(Token = "0x40004A3")]
|
||||
public static readonly int VoxelBuffer;
|
||||
|
||||
// Token: 0x040001CD RID: 461
|
||||
[Token(Token = "0x40004A4")]
|
||||
public static readonly int VoxelTexture;
|
||||
|
||||
// Token: 0x040001CE RID: 462
|
||||
[Token(Token = "0x40004A5")]
|
||||
public static readonly int VoxelVolumeWorldOriginPreMultiplied;
|
||||
|
||||
// Token: 0x040001CF RID: 463
|
||||
[Token(Token = "0x40004A6")]
|
||||
public static readonly int WorldSpaceToVoxelCoefficients;
|
||||
|
||||
// Token: 0x040001D0 RID: 464
|
||||
[Token(Token = "0x40004A7")]
|
||||
public static readonly int ComputeInput;
|
||||
|
||||
// Token: 0x040001D1 RID: 465
|
||||
[Token(Token = "0x40004A8")]
|
||||
public static readonly int ComputeTransferDim;
|
||||
|
||||
// Token: 0x040001D2 RID: 466
|
||||
[Token(Token = "0x40004A9")]
|
||||
public static readonly int ComputeOutput;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using Unity.Collections;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000081 RID: 129
|
||||
[Token(Token = "0x2000073")]
|
||||
[MovedFrom("UnityEngine.Rendering.LWRP")]
|
||||
public struct LightData
|
||||
{
|
||||
// Token: 0x0400029F RID: 671
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x400025E")]
|
||||
public int mainLightIndex;
|
||||
|
||||
// Token: 0x040002A0 RID: 672
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x400025F")]
|
||||
public int additionalLightsCount;
|
||||
|
||||
// Token: 0x040002A1 RID: 673
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x4000260")]
|
||||
public NativeArray<VisibleLight> visibleLights;
|
||||
|
||||
// Token: 0x040002A2 RID: 674
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000261")]
|
||||
public bool shadeAdditionalLightsPerVertex;
|
||||
|
||||
// Token: 0x040002A3 RID: 675
|
||||
[FieldOffset(Offset = "0x19")]
|
||||
[Token(Token = "0x4000262")]
|
||||
public bool supportsMixedLighting;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000033 RID: 51
|
||||
[Token(Token = "0x200002D")]
|
||||
public struct LightInBin
|
||||
{
|
||||
// Token: 0x0400012B RID: 299
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000107")]
|
||||
public ushort lightIdx;
|
||||
|
||||
// Token: 0x0400012C RID: 300
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x4000108")]
|
||||
public float clusterImportance;
|
||||
}
|
||||
}
|
||||
+22
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000022 RID: 34
|
||||
[Token(Token = "0x2000020")]
|
||||
[MovedFrom("UnityEngine.Rendering.LWRP")]
|
||||
public enum LightRenderingMode
|
||||
{
|
||||
// Token: 0x04000085 RID: 133
|
||||
[Token(Token = "0x4000076")]
|
||||
Disabled,
|
||||
// Token: 0x04000086 RID: 134
|
||||
[Token(Token = "0x4000077")]
|
||||
PerVertex = 2,
|
||||
// Token: 0x04000087 RID: 135
|
||||
[Token(Token = "0x4000078")]
|
||||
PerPixel = 1
|
||||
}
|
||||
}
|
||||
+22
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200007F RID: 127
|
||||
[Token(Token = "0x2000071")]
|
||||
[MovedFrom("UnityEngine.Rendering.LWRP")]
|
||||
public enum MixedLightingSetup
|
||||
{
|
||||
// Token: 0x04000293 RID: 659
|
||||
[Token(Token = "0x4000252")]
|
||||
None,
|
||||
// Token: 0x04000294 RID: 660
|
||||
[Token(Token = "0x4000253")]
|
||||
ShadowMask,
|
||||
// Token: 0x04000295 RID: 661
|
||||
[Token(Token = "0x4000254")]
|
||||
Subtractive
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000048 RID: 72
|
||||
[Token(Token = "0x2000042")]
|
||||
[VolumeComponentMenu("Post-processing/Motion Blur")]
|
||||
[Serializable]
|
||||
public sealed class MotionBlur : VolumeComponent, IPostProcessComponent
|
||||
{
|
||||
// Token: 0x060000FA RID: 250 RVA: 0x00002B68 File Offset: 0x00000D68
|
||||
[Token(Token = "0x60000F2")]
|
||||
[Address(RVA = "0x695560", Offset = "0x694560", VA = "0x180695560", Slot = "8")]
|
||||
public bool IsActive()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000FB RID: 251 RVA: 0x00002B80 File Offset: 0x00000D80
|
||||
[Token(Token = "0x60000F3")]
|
||||
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
|
||||
public bool IsTileCompatible()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000FC RID: 252 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000F4")]
|
||||
[Address(RVA = "0x6955D0", Offset = "0x6945D0", VA = "0x1806955D0")]
|
||||
public MotionBlur()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400018A RID: 394
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4000166")]
|
||||
[Tooltip("The motion blur technique to use. If you don't need object motion blur, CameraOnly will result in better performance.")]
|
||||
public MotionBlurModeParameter mode;
|
||||
|
||||
// Token: 0x0400018B RID: 395
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4000167")]
|
||||
[Tooltip("The quality of the effect. Lower presets will result in better performance at the expense of visual quality.")]
|
||||
public MotionBlurQualityParameter quality;
|
||||
|
||||
// Token: 0x0400018C RID: 396
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x4000168")]
|
||||
[Tooltip("The strength of the motion blur filter. Acts as a multiplier for velocities.")]
|
||||
public ClampedFloatParameter intensity;
|
||||
|
||||
// Token: 0x0400018D RID: 397
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x4000169")]
|
||||
[Tooltip("Sets the maximum length, as a fraction of the screen's full resolution, that the velocity resulting from Camera rotation can have. Lower values will improve performance.")]
|
||||
public ClampedFloatParameter clamp;
|
||||
}
|
||||
}
|
||||
+17
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000046 RID: 70
|
||||
[Token(Token = "0x2000040")]
|
||||
public enum MotionBlurMode
|
||||
{
|
||||
// Token: 0x04000184 RID: 388
|
||||
[Token(Token = "0x4000160")]
|
||||
CameraOnly,
|
||||
// Token: 0x04000185 RID: 389
|
||||
[Token(Token = "0x4000161")]
|
||||
CameraAndObjects
|
||||
}
|
||||
}
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000049 RID: 73
|
||||
[Token(Token = "0x2000043")]
|
||||
[Serializable]
|
||||
public sealed class MotionBlurModeParameter : VolumeParameter<MotionBlurMode>
|
||||
{
|
||||
// Token: 0x060000FD RID: 253 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000F5")]
|
||||
[Address(RVA = "0x6954A0", Offset = "0x6944A0", VA = "0x1806954A0")]
|
||||
public MotionBlurModeParameter(MotionBlurMode value, bool overrideState = false)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000047 RID: 71
|
||||
[Token(Token = "0x2000041")]
|
||||
public enum MotionBlurQuality
|
||||
{
|
||||
// Token: 0x04000187 RID: 391
|
||||
[Token(Token = "0x4000163")]
|
||||
Low,
|
||||
// Token: 0x04000188 RID: 392
|
||||
[Token(Token = "0x4000164")]
|
||||
Medium,
|
||||
// Token: 0x04000189 RID: 393
|
||||
[Token(Token = "0x4000165")]
|
||||
High
|
||||
}
|
||||
}
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200004A RID: 74
|
||||
[Token(Token = "0x2000044")]
|
||||
[Serializable]
|
||||
public sealed class MotionBlurQualityParameter : VolumeParameter<MotionBlurQuality>
|
||||
{
|
||||
// Token: 0x060000FE RID: 254 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000F6")]
|
||||
[Address(RVA = "0x695500", Offset = "0x694500", VA = "0x180695500")]
|
||||
public MotionBlurQualityParameter(MotionBlurQuality value, bool overrideState = false)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
+25
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200001F RID: 31
|
||||
[Token(Token = "0x200001D")]
|
||||
[MovedFrom("UnityEngine.Rendering.LWRP")]
|
||||
public enum MsaaQuality
|
||||
{
|
||||
// Token: 0x04000075 RID: 117
|
||||
[Token(Token = "0x4000066")]
|
||||
Disabled = 1,
|
||||
// Token: 0x04000076 RID: 118
|
||||
[Token(Token = "0x4000067")]
|
||||
_2x,
|
||||
// Token: 0x04000077 RID: 119
|
||||
[Token(Token = "0x4000068")]
|
||||
_4x = 4,
|
||||
// Token: 0x04000078 RID: 120
|
||||
[Token(Token = "0x4000069")]
|
||||
_8x = 8
|
||||
}
|
||||
}
|
||||
+17
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200001B RID: 27
|
||||
[Token(Token = "0x2000019")]
|
||||
public enum NormalMappingOption
|
||||
{
|
||||
// Token: 0x04000064 RID: 100
|
||||
[Token(Token = "0x4000055")]
|
||||
Enabled,
|
||||
// Token: 0x04000065 RID: 101
|
||||
[Token(Token = "0x4000056")]
|
||||
Disabled
|
||||
}
|
||||
}
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200001A RID: 26
|
||||
[Token(Token = "0x2000018")]
|
||||
public enum OpaqueTextureRenderMode
|
||||
{
|
||||
// Token: 0x04000060 RID: 96
|
||||
[Token(Token = "0x4000051")]
|
||||
Required,
|
||||
// Token: 0x04000061 RID: 97
|
||||
[Token(Token = "0x4000052")]
|
||||
Automatic,
|
||||
// Token: 0x04000062 RID: 98
|
||||
[Token(Token = "0x4000053")]
|
||||
Disabled
|
||||
}
|
||||
}
|
||||
+47
@@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200004B RID: 75
|
||||
[Token(Token = "0x2000045")]
|
||||
[VolumeComponentMenu("Post-processing/Panini Projection")]
|
||||
[Serializable]
|
||||
public sealed class PaniniProjection : VolumeComponent, IPostProcessComponent
|
||||
{
|
||||
// Token: 0x060000FF RID: 255 RVA: 0x00002B98 File Offset: 0x00000D98
|
||||
[Token(Token = "0x60000F7")]
|
||||
[Address(RVA = "0x695710", Offset = "0x694710", VA = "0x180695710", Slot = "8")]
|
||||
public bool IsActive()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000100 RID: 256 RVA: 0x00002BB0 File Offset: 0x00000DB0
|
||||
[Token(Token = "0x60000F8")]
|
||||
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
|
||||
public bool IsTileCompatible()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000101 RID: 257 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000F9")]
|
||||
[Address(RVA = "0x695740", Offset = "0x694740", VA = "0x180695740")]
|
||||
public PaniniProjection()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400018E RID: 398
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x400016A")]
|
||||
[Tooltip("Panini projection distance.")]
|
||||
public ClampedFloatParameter distance;
|
||||
|
||||
// Token: 0x0400018F RID: 399
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x400016B")]
|
||||
[Tooltip("Panini projection crop to fit.")]
|
||||
public ClampedFloatParameter cropToFit;
|
||||
}
|
||||
}
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200000F RID: 15
|
||||
[Token(Token = "0x200000D")]
|
||||
public enum ParticleQualityLevel
|
||||
{
|
||||
// Token: 0x04000028 RID: 40
|
||||
[Token(Token = "0x4000019")]
|
||||
Minimal,
|
||||
// Token: 0x04000029 RID: 41
|
||||
[Token(Token = "0x400001A")]
|
||||
Reduced,
|
||||
// Token: 0x0400002A RID: 42
|
||||
[Token(Token = "0x400001B")]
|
||||
Normal
|
||||
}
|
||||
}
|
||||
+45
@@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000059 RID: 89
|
||||
[Token(Token = "0x2000051")]
|
||||
public abstract class PerCameraRenderEffect : MonoBehaviour
|
||||
{
|
||||
// Token: 0x1700007D RID: 125
|
||||
// (get) Token: 0x0600012B RID: 299
|
||||
[Token(Token = "0x1700007D")]
|
||||
public abstract string BufferName
|
||||
{
|
||||
[Token(Token = "0x6000120")]
|
||||
[Address(Slot = "4")]
|
||||
get;
|
||||
}
|
||||
|
||||
// Token: 0x0600012C RID: 300
|
||||
[Token(Token = "0x6000121")]
|
||||
[Address(Slot = "5")]
|
||||
public abstract void RenderPass(CommandBuffer cmd, ScriptableRenderContext context, ref RenderingData renderingData);
|
||||
|
||||
// Token: 0x1700007E RID: 126
|
||||
// (get) Token: 0x0600012D RID: 301 RVA: 0x00002D18 File Offset: 0x00000F18
|
||||
[Token(Token = "0x1700007E")]
|
||||
public virtual bool RequiresOpaqueTexture
|
||||
{
|
||||
[Token(Token = "0x6000122")]
|
||||
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "6")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600012E RID: 302 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000123")]
|
||||
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
|
||||
protected PerCameraRenderEffect()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
+67
@@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200005A RID: 90
|
||||
[Token(Token = "0x2000052")]
|
||||
public sealed class PerCameraRenderEffectsPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x0600012F RID: 303 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000124")]
|
||||
[Address(RVA = "0x695D40", Offset = "0x694D40", VA = "0x180695D40")]
|
||||
public PerCameraRenderEffectsPass(RenderPassEvent evt, bool requiresOpaqueTexture)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x1700007F RID: 127
|
||||
// (get) Token: 0x06000130 RID: 304 RVA: 0x00002D30 File Offset: 0x00000F30
|
||||
[Token(Token = "0x1700007F")]
|
||||
public bool RequiresOpaqueTexture
|
||||
{
|
||||
[Token(Token = "0x6000125")]
|
||||
[Address(RVA = "0x695DC0", Offset = "0x694DC0", VA = "0x180695DC0")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000131 RID: 305 RVA: 0x00002D48 File Offset: 0x00000F48
|
||||
[Token(Token = "0x6000126")]
|
||||
[Address(RVA = "0x695A90", Offset = "0x694A90", VA = "0x180695A90")]
|
||||
public bool Setup(ref CameraData cameraData)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000132 RID: 306 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000127")]
|
||||
[Address(RVA = "0x6958D0", Offset = "0x6948D0", VA = "0x1806958D0", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000133 RID: 307 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000128")]
|
||||
[Address(RVA = "0x6957F0", Offset = "0x6947F0", VA = "0x1806957F0")]
|
||||
private void ExecuteEffect(PerCameraRenderEffect renderEffect, ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040001D5 RID: 469
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x40001A8")]
|
||||
private bool requiresOpaqueTexture;
|
||||
|
||||
// Token: 0x040001D6 RID: 470
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x40001A9")]
|
||||
private readonly List<PerCameraRenderEffect> renderEffectsBuffer;
|
||||
|
||||
// Token: 0x040001D7 RID: 471
|
||||
[Token(Token = "0x40001AA")]
|
||||
private static readonly List<PerCameraRenderEffect> IMMEDIATE_PER_CAMERA_RENDERER_EFFECTS;
|
||||
}
|
||||
}
|
||||
+17
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000024 RID: 36
|
||||
[Token(Token = "0x2000022")]
|
||||
public enum PipelineDebugLevel
|
||||
{
|
||||
// Token: 0x0400008D RID: 141
|
||||
[Token(Token = "0x400007E")]
|
||||
Disabled,
|
||||
// Token: 0x0400008E RID: 142
|
||||
[Token(Token = "0x400007F")]
|
||||
Profiling
|
||||
}
|
||||
}
|
||||
+146
@@ -0,0 +1,146 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000007 RID: 7
|
||||
[Token(Token = "0x2000007")]
|
||||
[Serializable]
|
||||
public class PostProcessData : ScriptableObject
|
||||
{
|
||||
// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000006")]
|
||||
[Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")]
|
||||
public PostProcessData()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000001 RID: 1
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000001")]
|
||||
public PostProcessData.ShaderResources shaders;
|
||||
|
||||
// Token: 0x04000002 RID: 2
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000002")]
|
||||
public PostProcessData.TextureResources textures;
|
||||
|
||||
// Token: 0x02000008 RID: 8
|
||||
[Token(Token = "0x20000B2")]
|
||||
[ReloadGroup]
|
||||
[Serializable]
|
||||
public sealed class ShaderResources
|
||||
{
|
||||
// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600044D")]
|
||||
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
|
||||
public ShaderResources()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000003 RID: 3
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x400047F")]
|
||||
[Reload("Shaders/PostProcessing/StopNaN.shader", ReloadAttribute.Package.Root)]
|
||||
public Shader stopNanPS;
|
||||
|
||||
// Token: 0x04000004 RID: 4
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000480")]
|
||||
[Reload("Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.shader", ReloadAttribute.Package.Root)]
|
||||
public Shader subpixelMorphologicalAntialiasingPS;
|
||||
|
||||
// Token: 0x04000005 RID: 5
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000481")]
|
||||
[Reload("Shaders/PostProcessing/GaussianDepthOfField.shader", ReloadAttribute.Package.Root)]
|
||||
public Shader gaussianDepthOfFieldPS;
|
||||
|
||||
// Token: 0x04000006 RID: 6
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4000482")]
|
||||
[Reload("Shaders/PostProcessing/BokehDepthOfField.shader", ReloadAttribute.Package.Root)]
|
||||
public Shader bokehDepthOfFieldPS;
|
||||
|
||||
// Token: 0x04000007 RID: 7
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4000483")]
|
||||
[Reload("Shaders/PostProcessing/CameraMotionBlur.shader", ReloadAttribute.Package.Root)]
|
||||
public Shader cameraMotionBlurPS;
|
||||
|
||||
// Token: 0x04000008 RID: 8
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4000484")]
|
||||
[Reload("Shaders/PostProcessing/PaniniProjection.shader", ReloadAttribute.Package.Root)]
|
||||
public Shader paniniProjectionPS;
|
||||
|
||||
// Token: 0x04000009 RID: 9
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4000485")]
|
||||
[Reload("Shaders/PostProcessing/LutBuilderLdr.shader", ReloadAttribute.Package.Root)]
|
||||
public Shader lutBuilderLdrPS;
|
||||
|
||||
// Token: 0x0400000A RID: 10
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x4000486")]
|
||||
[Reload("Shaders/PostProcessing/LutBuilderHdr.shader", ReloadAttribute.Package.Root)]
|
||||
public Shader lutBuilderHdrPS;
|
||||
|
||||
// Token: 0x0400000B RID: 11
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x4000487")]
|
||||
[Reload("Shaders/PostProcessing/Bloom.shader", ReloadAttribute.Package.Root)]
|
||||
public Shader bloomPS;
|
||||
|
||||
// Token: 0x0400000C RID: 12
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x4000488")]
|
||||
[Reload("Shaders/PostProcessing/UberPost.shader", ReloadAttribute.Package.Root)]
|
||||
public Shader uberPostPS;
|
||||
|
||||
// Token: 0x0400000D RID: 13
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x4000489")]
|
||||
[Reload("Shaders/PostProcessing/FinalPost.shader", ReloadAttribute.Package.Root)]
|
||||
public Shader finalPostPassPS;
|
||||
}
|
||||
|
||||
// Token: 0x02000009 RID: 9
|
||||
[Token(Token = "0x20000B3")]
|
||||
[ReloadGroup]
|
||||
[Serializable]
|
||||
public sealed class TextureResources
|
||||
{
|
||||
// Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600044E")]
|
||||
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
|
||||
public TextureResources()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400000E RID: 14
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x400048A")]
|
||||
[Reload("Textures/BlueNoise16/L/LDR_LLL1_{0}.png", 0, 32, ReloadAttribute.Package.Root)]
|
||||
public Texture2D[] blueNoise16LTex;
|
||||
|
||||
// Token: 0x0400000F RID: 15
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x400048B")]
|
||||
[Attribute(Name = "ReloadAttribute", RVA = "0x14D6B0", Offset = "0x14CAB0")]
|
||||
public Texture2D[] filmGrainTex;
|
||||
|
||||
// Token: 0x04000010 RID: 16
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400048C")]
|
||||
[Reload("Textures/SMAA/AreaTex.tga", ReloadAttribute.Package.Root)]
|
||||
public Texture2D smaaAreaTex;
|
||||
|
||||
// Token: 0x04000011 RID: 17
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x400048D")]
|
||||
[Reload("Textures/SMAA/SearchTex.tga", ReloadAttribute.Package.Root)]
|
||||
public Texture2D smaaSearchTex;
|
||||
}
|
||||
}
|
||||
}
|
||||
+60
@@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200005C RID: 92
|
||||
[Token(Token = "0x2000054")]
|
||||
internal class PostProcessPassCompat : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x06000137 RID: 311 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600012C")]
|
||||
[Address(RVA = "0x6960F0", Offset = "0x6950F0", VA = "0x1806960F0")]
|
||||
public PostProcessPassCompat(RenderPassEvent evt, bool renderOpaques = false)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000138 RID: 312 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600012D")]
|
||||
[Address(RVA = "0x6960C0", Offset = "0x6950C0", VA = "0x1806960C0")]
|
||||
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle sourceHandle, RenderTargetHandle destinationHandle)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000139 RID: 313 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600012E")]
|
||||
[Address(RVA = "0x695E10", Offset = "0x694E10", VA = "0x180695E10", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040001D8 RID: 472
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x40001AB")]
|
||||
private RenderTargetHandle m_Source;
|
||||
|
||||
// Token: 0x040001D9 RID: 473
|
||||
[FieldOffset(Offset = "0x6C")]
|
||||
[Token(Token = "0x40001AC")]
|
||||
private RenderTargetHandle m_Destination;
|
||||
|
||||
// Token: 0x040001DA RID: 474
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x40001AD")]
|
||||
private RenderTextureDescriptor m_Descriptor;
|
||||
|
||||
// Token: 0x040001DB RID: 475
|
||||
[FieldOffset(Offset = "0xA4")]
|
||||
[Token(Token = "0x40001AE")]
|
||||
private RenderTargetHandle m_TemporaryColorTexture;
|
||||
|
||||
// Token: 0x040001DC RID: 476
|
||||
[FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x40001AF")]
|
||||
private bool m_IsOpaquePostProcessing;
|
||||
|
||||
// Token: 0x040001DD RID: 477
|
||||
[Token(Token = "0x40001B0")]
|
||||
private const string k_RenderPostProcessingTag = "Render PostProcessing Effects (Compat)";
|
||||
}
|
||||
}
|
||||
+67
@@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000061 RID: 97
|
||||
[Token(Token = "0x2000059")]
|
||||
public static class PostProcessUtils
|
||||
{
|
||||
// Token: 0x06000160 RID: 352 RVA: 0x00002EB0 File Offset: 0x000010B0
|
||||
[Token(Token = "0x6000155")]
|
||||
[Address(RVA = "0x696370", Offset = "0x695370", VA = "0x180696370")]
|
||||
[Obsolete]
|
||||
public static int ConfigureDithering(PostProcessData data, int index, Camera camera, Material material)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000161 RID: 353 RVA: 0x00002EC8 File Offset: 0x000010C8
|
||||
[Token(Token = "0x6000156")]
|
||||
[Address(RVA = "0x696160", Offset = "0x695160", VA = "0x180696160")]
|
||||
public static int ConfigureDithering(PostProcessData data, int index, int cameraPixelWidth, int cameraPixelHeight, Material material)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000162 RID: 354 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000157")]
|
||||
[Address(RVA = "0x696750", Offset = "0x695750", VA = "0x180696750")]
|
||||
[Obsolete]
|
||||
public static void ConfigureFilmGrain(PostProcessData data, FilmGrain settings, Camera camera, Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000163 RID: 355 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000158")]
|
||||
[Address(RVA = "0x6963F0", Offset = "0x6953F0", VA = "0x1806963F0")]
|
||||
public static void ConfigureFilmGrain(PostProcessData data, FilmGrain settings, int cameraPixelWidth, int cameraPixelHeight, Material material)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x02000062 RID: 98
|
||||
[Token(Token = "0x20000BA")]
|
||||
private static class ShaderConstants
|
||||
{
|
||||
// Token: 0x040001FB RID: 507
|
||||
[Token(Token = "0x40004AC")]
|
||||
public static readonly int _Grain_Texture;
|
||||
|
||||
// Token: 0x040001FC RID: 508
|
||||
[Token(Token = "0x40004AD")]
|
||||
public static readonly int _Grain_Params;
|
||||
|
||||
// Token: 0x040001FD RID: 509
|
||||
[Token(Token = "0x40004AE")]
|
||||
public static readonly int _Grain_TilingParams;
|
||||
|
||||
// Token: 0x040001FE RID: 510
|
||||
[Token(Token = "0x40004AF")]
|
||||
public static readonly int _BlueNoise_Texture;
|
||||
|
||||
// Token: 0x040001FF RID: 511
|
||||
[Token(Token = "0x40004B0")]
|
||||
public static readonly int _Dithering_Params;
|
||||
}
|
||||
}
|
||||
}
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000085 RID: 133
|
||||
[Token(Token = "0x2000077")]
|
||||
public struct PostProcessingData
|
||||
{
|
||||
// Token: 0x040002E3 RID: 739
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x40002A2")]
|
||||
public ColorGradingMode gradingMode;
|
||||
|
||||
// Token: 0x040002E4 RID: 740
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x40002A3")]
|
||||
public int lutSize;
|
||||
}
|
||||
}
|
||||
+17
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000027 RID: 39
|
||||
[Token(Token = "0x2000025")]
|
||||
public enum PostProcessingFeatureSet
|
||||
{
|
||||
// Token: 0x04000097 RID: 151
|
||||
[Token(Token = "0x4000088")]
|
||||
Integrated,
|
||||
// Token: 0x04000098 RID: 152
|
||||
[Token(Token = "0x4000089")]
|
||||
PostProcessingV2
|
||||
}
|
||||
}
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000018 RID: 24
|
||||
[Token(Token = "0x2000016")]
|
||||
public enum PostProcessingOption
|
||||
{
|
||||
// Token: 0x04000058 RID: 88
|
||||
[Token(Token = "0x4000049")]
|
||||
None,
|
||||
// Token: 0x04000059 RID: 89
|
||||
[Token(Token = "0x400004A")]
|
||||
Mobile,
|
||||
// Token: 0x0400005A RID: 90
|
||||
[Token(Token = "0x400004B")]
|
||||
Full
|
||||
}
|
||||
}
|
||||
+463
@@ -0,0 +1,463 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000013 RID: 19
|
||||
[Token(Token = "0x2000011")]
|
||||
[Serializable]
|
||||
public class RecRoomQualityConfig : IRecRoomQualityConfigProvider
|
||||
{
|
||||
// Token: 0x06000009 RID: 9 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000007")]
|
||||
[Address(RVA = "0x1E60E80", Offset = "0x1E5FE80", VA = "0x181E60E80", Slot = "4")]
|
||||
public T GetClusterLODConfig<T>() where T : ScriptableObject
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x17000001 RID: 1
|
||||
// (get) Token: 0x0600000A RID: 10 RVA: 0x00002058 File Offset: 0x00000258
|
||||
[Token(Token = "0x17000001")]
|
||||
public bool SupportsNormalMappingUGC
|
||||
{
|
||||
[Token(Token = "0x6000008")]
|
||||
[Address(RVA = "0x497570", Offset = "0x496570", VA = "0x180497570", Slot = "5")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000002 RID: 2
|
||||
// (get) Token: 0x0600000B RID: 11 RVA: 0x00002070 File Offset: 0x00000270
|
||||
[Token(Token = "0x17000002")]
|
||||
public bool SupportsMacroMaterialsUGC
|
||||
{
|
||||
[Token(Token = "0x6000009")]
|
||||
[Address(RVA = "0x696850", Offset = "0x695850", VA = "0x180696850", Slot = "6")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000003 RID: 3
|
||||
// (get) Token: 0x0600000C RID: 12 RVA: 0x00002088 File Offset: 0x00000288
|
||||
[Token(Token = "0x17000003")]
|
||||
public CreatorToolVisualFidelityLevel CreatorToolVisualFidelity
|
||||
{
|
||||
[Token(Token = "0x600000A")]
|
||||
[Address(RVA = "0x497590", Offset = "0x496590", VA = "0x180497590", Slot = "22")]
|
||||
get
|
||||
{
|
||||
return CreatorToolVisualFidelityLevel.Low;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000004 RID: 4
|
||||
// (get) Token: 0x0600000D RID: 13 RVA: 0x000020A0 File Offset: 0x000002A0
|
||||
[Token(Token = "0x17000004")]
|
||||
public bool SupportsHighQualitySkyboxes
|
||||
{
|
||||
[Token(Token = "0x600000B")]
|
||||
[Address(RVA = "0x4700C0", Offset = "0x46F0C0", VA = "0x1804700C0", Slot = "7")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000005 RID: 5
|
||||
// (get) Token: 0x0600000E RID: 14 RVA: 0x000020B8 File Offset: 0x000002B8
|
||||
[Token(Token = "0x17000005")]
|
||||
public bool SupportsDepthSampling
|
||||
{
|
||||
[Token(Token = "0x600000C")]
|
||||
[Address(RVA = "0x4700D0", Offset = "0x46F0D0", VA = "0x1804700D0", Slot = "8")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000006 RID: 6
|
||||
// (get) Token: 0x0600000F RID: 15 RVA: 0x000020D0 File Offset: 0x000002D0
|
||||
[Token(Token = "0x17000006")]
|
||||
public bool SupportsAlphaClipping
|
||||
{
|
||||
[Token(Token = "0x600000D")]
|
||||
[Address(RVA = "0x4700E0", Offset = "0x46F0E0", VA = "0x1804700E0", Slot = "9")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000007 RID: 7
|
||||
// (get) Token: 0x06000010 RID: 16 RVA: 0x000020E8 File Offset: 0x000002E8
|
||||
[Token(Token = "0x17000007")]
|
||||
public bool ClothSimulationEnabled
|
||||
{
|
||||
[Token(Token = "0x600000E")]
|
||||
[Address(RVA = "0x696810", Offset = "0x695810", VA = "0x180696810", Slot = "10")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000008 RID: 8
|
||||
// (get) Token: 0x06000011 RID: 17 RVA: 0x00002100 File Offset: 0x00000300
|
||||
[Token(Token = "0x17000008")]
|
||||
public bool EnableAdditionalFogClipPlanes
|
||||
{
|
||||
[Token(Token = "0x600000F")]
|
||||
[Address(RVA = "0x6350A0", Offset = "0x6340A0", VA = "0x1806350A0", Slot = "24")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000009 RID: 9
|
||||
// (get) Token: 0x06000012 RID: 18 RVA: 0x00002118 File Offset: 0x00000318
|
||||
[Token(Token = "0x17000009")]
|
||||
public bool LimitNumberOfShadows
|
||||
{
|
||||
[Token(Token = "0x6000010")]
|
||||
[Address(RVA = "0x696820", Offset = "0x695820", VA = "0x180696820", Slot = "17")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700000A RID: 10
|
||||
// (get) Token: 0x06000013 RID: 19 RVA: 0x00002130 File Offset: 0x00000330
|
||||
[Token(Token = "0x1700000A")]
|
||||
public TransparencyDetailLevel TransparencyDetail
|
||||
{
|
||||
[Token(Token = "0x6000011")]
|
||||
[Address(RVA = "0x471180", Offset = "0x470180", VA = "0x180471180", Slot = "11")]
|
||||
get
|
||||
{
|
||||
return TransparencyDetailLevel.Low;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700000B RID: 11
|
||||
// (get) Token: 0x06000014 RID: 20 RVA: 0x00002148 File Offset: 0x00000348
|
||||
[Token(Token = "0x1700000B")]
|
||||
public SceneDecorationDetailLevel SceneDecorationDetail
|
||||
{
|
||||
[Token(Token = "0x6000012")]
|
||||
[Address(RVA = "0x4B5010", Offset = "0x4B4010", VA = "0x1804B5010", Slot = "12")]
|
||||
get
|
||||
{
|
||||
return SceneDecorationDetailLevel.Minimal;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700000C RID: 12
|
||||
// (get) Token: 0x06000015 RID: 21 RVA: 0x00002160 File Offset: 0x00000360
|
||||
[Token(Token = "0x1700000C")]
|
||||
public LODScalingQualityLevel LODScalingQuality
|
||||
{
|
||||
[Token(Token = "0x6000013")]
|
||||
[Address(RVA = "0x4257C0", Offset = "0x4247C0", VA = "0x1804257C0", Slot = "13")]
|
||||
get
|
||||
{
|
||||
return LODScalingQualityLevel.Optimized;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700000D RID: 13
|
||||
// (get) Token: 0x06000016 RID: 22 RVA: 0x00002178 File Offset: 0x00000378
|
||||
[Token(Token = "0x1700000D")]
|
||||
public ParticleQualityLevel ParticleQuality
|
||||
{
|
||||
[Token(Token = "0x6000014")]
|
||||
[Address(RVA = "0x4D9880", Offset = "0x4D8880", VA = "0x1804D9880", Slot = "14")]
|
||||
get
|
||||
{
|
||||
return ParticleQualityLevel.Minimal;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700000E RID: 14
|
||||
// (get) Token: 0x06000017 RID: 23 RVA: 0x00002190 File Offset: 0x00000390
|
||||
[Token(Token = "0x1700000E")]
|
||||
public TerrainQualityLevel TerrainQuality
|
||||
{
|
||||
[Token(Token = "0x6000015")]
|
||||
[Address(RVA = "0x42B830", Offset = "0x42A830", VA = "0x18042B830", Slot = "15")]
|
||||
get
|
||||
{
|
||||
return TerrainQualityLevel.Minimal;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700000F RID: 15
|
||||
// (get) Token: 0x06000018 RID: 24 RVA: 0x000021A8 File Offset: 0x000003A8
|
||||
[Token(Token = "0x1700000F")]
|
||||
public WeaponDetailQualityLevel WeaponDetailQuality
|
||||
{
|
||||
[Token(Token = "0x6000016")]
|
||||
[Address(RVA = "0x696860", Offset = "0x695860", VA = "0x180696860", Slot = "25")]
|
||||
get
|
||||
{
|
||||
return WeaponDetailQualityLevel.Minimal;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000010 RID: 16
|
||||
// (get) Token: 0x06000019 RID: 25 RVA: 0x000021C0 File Offset: 0x000003C0
|
||||
[Token(Token = "0x17000010")]
|
||||
public BackgroundAnimationDetailLevel BackgroundAnimationDetail
|
||||
{
|
||||
[Token(Token = "0x6000017")]
|
||||
[Address(RVA = "0x678D20", Offset = "0x677D20", VA = "0x180678D20", Slot = "19")]
|
||||
get
|
||||
{
|
||||
return BackgroundAnimationDetailLevel.Reduced;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000011 RID: 17
|
||||
// (get) Token: 0x0600001A RID: 26 RVA: 0x000021D8 File Offset: 0x000003D8
|
||||
[Token(Token = "0x17000011")]
|
||||
public int PlayerPuppetRenderFramerate
|
||||
{
|
||||
[Token(Token = "0x6000018")]
|
||||
[Address(RVA = "0x696840", Offset = "0x695840", VA = "0x180696840", Slot = "23")]
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000012 RID: 18
|
||||
// (get) Token: 0x0600001B RID: 27 RVA: 0x000021F0 File Offset: 0x000003F0
|
||||
[Token(Token = "0x17000012")]
|
||||
public int MaximumSimultaneousAnimateInOutParticleSystems
|
||||
{
|
||||
[Token(Token = "0x6000019")]
|
||||
[Address(RVA = "0x4AF0F0", Offset = "0x4AE0F0", VA = "0x1804AF0F0", Slot = "16")]
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000013 RID: 19
|
||||
// (get) Token: 0x0600001C RID: 28 RVA: 0x00002208 File Offset: 0x00000408
|
||||
[Token(Token = "0x17000013")]
|
||||
public UpdateRateLimitType UpdateThrottling
|
||||
{
|
||||
[Token(Token = "0x600001A")]
|
||||
[Address(RVA = "0x4B4FD0", Offset = "0x4B3FD0", VA = "0x1804B4FD0", Slot = "18")]
|
||||
get
|
||||
{
|
||||
return UpdateRateLimitType.MostLimited;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000014 RID: 20
|
||||
// (get) Token: 0x0600001D RID: 29 RVA: 0x00002220 File Offset: 0x00000420
|
||||
[Token(Token = "0x17000014")]
|
||||
public int MaximumParallelLoadRequests
|
||||
{
|
||||
[Token(Token = "0x600001B")]
|
||||
[Address(RVA = "0x4B5090", Offset = "0x4B4090", VA = "0x1804B5090", Slot = "20")]
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000015 RID: 21
|
||||
// (get) Token: 0x0600001E RID: 30 RVA: 0x00002238 File Offset: 0x00000438
|
||||
[Token(Token = "0x17000015")]
|
||||
public bool OptimizedUIRaycasts
|
||||
{
|
||||
[Token(Token = "0x600001C")]
|
||||
[Address(RVA = "0x696830", Offset = "0x695830", VA = "0x180696830", Slot = "21")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000016 RID: 22
|
||||
// (get) Token: 0x0600001F RID: 31 RVA: 0x00002250 File Offset: 0x00000450
|
||||
[Token(Token = "0x17000016")]
|
||||
public bool ResamplePhotonAudioToCatchUp
|
||||
{
|
||||
[Token(Token = "0x600001D")]
|
||||
[Address(RVA = "0x4B2080", Offset = "0x4B1080", VA = "0x1804B2080", Slot = "26")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000020 RID: 32 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x600001E")]
|
||||
[Address(RVA = "0x1E60EA0", Offset = "0x1E5FEA0", VA = "0x181E60EA0")]
|
||||
private T GetTypedConfig<T>(ScriptableObject scriptableObject) where T : ScriptableObject
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000021 RID: 33 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600001F")]
|
||||
[Address(RVA = "0x6967E0", Offset = "0x6957E0", VA = "0x1806967E0")]
|
||||
public RecRoomQualityConfig()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000037 RID: 55
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000028")]
|
||||
[SerializeField]
|
||||
[Header("UGC")]
|
||||
private ScriptableObject clusterLODConfig;
|
||||
|
||||
// Token: 0x04000038 RID: 56
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000029")]
|
||||
[SerializeField]
|
||||
private bool supportsNormalMappingUGC;
|
||||
|
||||
// Token: 0x04000039 RID: 57
|
||||
[FieldOffset(Offset = "0x19")]
|
||||
[Token(Token = "0x400002A")]
|
||||
[SerializeField]
|
||||
private bool supportsMacroMaterialsUGC;
|
||||
|
||||
// Token: 0x0400003A RID: 58
|
||||
[FieldOffset(Offset = "0x1C")]
|
||||
[Token(Token = "0x400002B")]
|
||||
[SerializeField]
|
||||
private CreatorToolVisualFidelityLevel creatorToolVisualFidelity;
|
||||
|
||||
// Token: 0x0400003B RID: 59
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400002C")]
|
||||
[SerializeField]
|
||||
[Header("Graphics")]
|
||||
private bool supportsHighQualitySkyboxes;
|
||||
|
||||
// Token: 0x0400003C RID: 60
|
||||
[FieldOffset(Offset = "0x21")]
|
||||
[Token(Token = "0x400002D")]
|
||||
[SerializeField]
|
||||
private bool supportsDepthSampling;
|
||||
|
||||
// Token: 0x0400003D RID: 61
|
||||
[FieldOffset(Offset = "0x22")]
|
||||
[Token(Token = "0x400002E")]
|
||||
[SerializeField]
|
||||
private bool supportsAlphaClipping;
|
||||
|
||||
// Token: 0x0400003E RID: 62
|
||||
[FieldOffset(Offset = "0x23")]
|
||||
[Token(Token = "0x400002F")]
|
||||
[SerializeField]
|
||||
private bool clothSimulationEnabled;
|
||||
|
||||
// Token: 0x0400003F RID: 63
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x4000030")]
|
||||
[SerializeField]
|
||||
private bool enableAdditionalFogClipPlanes;
|
||||
|
||||
// Token: 0x04000040 RID: 64
|
||||
[FieldOffset(Offset = "0x25")]
|
||||
[Token(Token = "0x4000031")]
|
||||
[SerializeField]
|
||||
private bool limitNumberOfShadows;
|
||||
|
||||
// Token: 0x04000041 RID: 65
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4000032")]
|
||||
[SerializeField]
|
||||
private TransparencyDetailLevel transparencyDetail;
|
||||
|
||||
// Token: 0x04000042 RID: 66
|
||||
[FieldOffset(Offset = "0x2C")]
|
||||
[Token(Token = "0x4000033")]
|
||||
[SerializeField]
|
||||
private SceneDecorationDetailLevel sceneDecorationDetail;
|
||||
|
||||
// Token: 0x04000043 RID: 67
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4000034")]
|
||||
[SerializeField]
|
||||
private LODScalingQualityLevel lodScalingQuality;
|
||||
|
||||
// Token: 0x04000044 RID: 68
|
||||
[FieldOffset(Offset = "0x34")]
|
||||
[Token(Token = "0x4000035")]
|
||||
[SerializeField]
|
||||
private ParticleQualityLevel particleQuality;
|
||||
|
||||
// Token: 0x04000045 RID: 69
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4000036")]
|
||||
[SerializeField]
|
||||
private TerrainQualityLevel terrainQuality;
|
||||
|
||||
// Token: 0x04000046 RID: 70
|
||||
[FieldOffset(Offset = "0x3C")]
|
||||
[Token(Token = "0x4000037")]
|
||||
[SerializeField]
|
||||
private WeaponDetailQualityLevel weaponDetailQuality;
|
||||
|
||||
// Token: 0x04000047 RID: 71
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4000038")]
|
||||
[SerializeField]
|
||||
private BackgroundAnimationDetailLevel backgroundAnimationDetail;
|
||||
|
||||
// Token: 0x04000048 RID: 72
|
||||
[FieldOffset(Offset = "0x44")]
|
||||
[Token(Token = "0x4000039")]
|
||||
[SerializeField]
|
||||
private int playerPuppetRenderFramerate;
|
||||
|
||||
// Token: 0x04000049 RID: 73
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x400003A")]
|
||||
[SerializeField]
|
||||
private int maximumSimultaneousAnimateInOutParticleSystems;
|
||||
|
||||
// Token: 0x0400004A RID: 74
|
||||
[FieldOffset(Offset = "0x4C")]
|
||||
[Token(Token = "0x400003B")]
|
||||
[SerializeField]
|
||||
[Header("Update Speed")]
|
||||
private UpdateRateLimitType updateThrottling;
|
||||
|
||||
// Token: 0x0400004B RID: 75
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x400003C")]
|
||||
[SerializeField]
|
||||
private int maximumParallelLoadRequests;
|
||||
|
||||
// Token: 0x0400004C RID: 76
|
||||
[FieldOffset(Offset = "0x54")]
|
||||
[Token(Token = "0x400003D")]
|
||||
[SerializeField]
|
||||
[Header("Physics")]
|
||||
private bool optimizedUIRaycasts;
|
||||
|
||||
// Token: 0x0400004D RID: 77
|
||||
[FieldOffset(Offset = "0x55")]
|
||||
[Token(Token = "0x400003E")]
|
||||
[SerializeField]
|
||||
[Header("Networking")]
|
||||
private bool resamplePhotonAudioToCatchUp;
|
||||
}
|
||||
}
|
||||
+17
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000017 RID: 23
|
||||
[Token(Token = "0x2000015")]
|
||||
public enum RenderFeaturesetOption
|
||||
{
|
||||
// Token: 0x04000055 RID: 85
|
||||
[Token(Token = "0x4000046")]
|
||||
Mobile,
|
||||
// Token: 0x04000056 RID: 86
|
||||
[Token(Token = "0x4000047")]
|
||||
FullyFeatured
|
||||
}
|
||||
}
|
||||
+55
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200005E RID: 94
|
||||
[Token(Token = "0x2000056")]
|
||||
[MovedFrom("UnityEngine.Rendering.LWRP")]
|
||||
public enum RenderPassEvent
|
||||
{
|
||||
// Token: 0x040001E3 RID: 483
|
||||
[Token(Token = "0x40001B6")]
|
||||
BeforeRendering,
|
||||
// Token: 0x040001E4 RID: 484
|
||||
[Token(Token = "0x40001B7")]
|
||||
BeforeRenderingShadows = 50,
|
||||
// Token: 0x040001E5 RID: 485
|
||||
[Token(Token = "0x40001B8")]
|
||||
AfterRenderingShadows = 100,
|
||||
// Token: 0x040001E6 RID: 486
|
||||
[Token(Token = "0x40001B9")]
|
||||
BeforeRenderingPrepasses = 150,
|
||||
// Token: 0x040001E7 RID: 487
|
||||
[Token(Token = "0x40001BA")]
|
||||
AfterRenderingPrePasses = 200,
|
||||
// Token: 0x040001E8 RID: 488
|
||||
[Token(Token = "0x40001BB")]
|
||||
BeforeRenderingOpaques = 250,
|
||||
// Token: 0x040001E9 RID: 489
|
||||
[Token(Token = "0x40001BC")]
|
||||
AfterRenderingOpaques = 300,
|
||||
// Token: 0x040001EA RID: 490
|
||||
[Token(Token = "0x40001BD")]
|
||||
BeforeRenderingSkybox = 350,
|
||||
// Token: 0x040001EB RID: 491
|
||||
[Token(Token = "0x40001BE")]
|
||||
AfterRenderingSkybox = 400,
|
||||
// Token: 0x040001EC RID: 492
|
||||
[Token(Token = "0x40001BF")]
|
||||
BeforeRenderingTransparents = 450,
|
||||
// Token: 0x040001ED RID: 493
|
||||
[Token(Token = "0x40001C0")]
|
||||
AfterRenderingTransparents = 500,
|
||||
// Token: 0x040001EE RID: 494
|
||||
[Token(Token = "0x40001C1")]
|
||||
BeforeRenderingPostProcessing = 550,
|
||||
// Token: 0x040001EF RID: 495
|
||||
[Token(Token = "0x40001C2")]
|
||||
AfterRenderingPostProcessing = 600,
|
||||
// Token: 0x040001F0 RID: 496
|
||||
[Token(Token = "0x40001C3")]
|
||||
AfterRendering = 1000
|
||||
}
|
||||
}
|
||||
+93
@@ -0,0 +1,93 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000063 RID: 99
|
||||
[Token(Token = "0x200005A")]
|
||||
[MovedFrom("UnityEngine.Rendering.LWRP")]
|
||||
public struct RenderTargetHandle
|
||||
{
|
||||
// Token: 0x1700008A RID: 138
|
||||
// (get) Token: 0x06000166 RID: 358 RVA: 0x00002EE0 File Offset: 0x000010E0
|
||||
// (set) Token: 0x06000165 RID: 357 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700008A")]
|
||||
public int id
|
||||
{
|
||||
[Token(Token = "0x600015A")]
|
||||
[Address(RVA = "0x5C1530", Offset = "0x5C0530", VA = "0x1805C1530")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
[Token(Token = "0x6000159")]
|
||||
[Address(RVA = "0x593040", Offset = "0x592040", VA = "0x180593040")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000167 RID: 359 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600015B")]
|
||||
[Address(RVA = "0x696A00", Offset = "0x695A00", VA = "0x180696A00")]
|
||||
public void Init(string shaderProperty)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000168 RID: 360 RVA: 0x00002EF8 File Offset: 0x000010F8
|
||||
[Token(Token = "0x600015C")]
|
||||
[Address(RVA = "0x696970", Offset = "0x695970", VA = "0x180696970")]
|
||||
public RenderTargetIdentifier Identifier()
|
||||
{
|
||||
return default(RenderTargetIdentifier);
|
||||
}
|
||||
|
||||
// Token: 0x06000169 RID: 361 RVA: 0x00002F10 File Offset: 0x00001110
|
||||
[Token(Token = "0x600015D")]
|
||||
[Address(RVA = "0x592F20", Offset = "0x591F20", VA = "0x180592F20")]
|
||||
public bool Equals(RenderTargetHandle other)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600016A RID: 362 RVA: 0x00002F28 File Offset: 0x00001128
|
||||
[Token(Token = "0x600015E")]
|
||||
[Address(RVA = "0x6968F0", Offset = "0x6958F0", VA = "0x1806968F0", Slot = "0")]
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600016B RID: 363 RVA: 0x00002F40 File Offset: 0x00001140
|
||||
[Token(Token = "0x600015F")]
|
||||
[Address(RVA = "0x5C1530", Offset = "0x5C0530", VA = "0x1805C1530", Slot = "2")]
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x0600016C RID: 364 RVA: 0x00002F58 File Offset: 0x00001158
|
||||
[Token(Token = "0x6000160")]
|
||||
[Address(RVA = "0x593050", Offset = "0x592050", VA = "0x180593050")]
|
||||
public static bool operator ==(RenderTargetHandle c1, RenderTargetHandle c2)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600016D RID: 365 RVA: 0x00002F70 File Offset: 0x00001170
|
||||
[Token(Token = "0x6000161")]
|
||||
[Address(RVA = "0x594CF0", Offset = "0x593CF0", VA = "0x180594CF0")]
|
||||
public static bool operator !=(RenderTargetHandle c1, RenderTargetHandle c2)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x04000201 RID: 513
|
||||
[Token(Token = "0x40001CF")]
|
||||
public static readonly RenderTargetHandle CameraTarget;
|
||||
}
|
||||
}
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000073 RID: 115
|
||||
[Token(Token = "0x2000067")]
|
||||
[MovedFrom("UnityEngine.Rendering.LWRP")]
|
||||
public enum RendererOverrideOption
|
||||
{
|
||||
// Token: 0x0400024D RID: 589
|
||||
[Token(Token = "0x4000215")]
|
||||
Custom,
|
||||
// Token: 0x0400024E RID: 590
|
||||
[Token(Token = "0x4000216")]
|
||||
UsePipelineSettings
|
||||
}
|
||||
}
|
||||
+22
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000025 RID: 37
|
||||
[Token(Token = "0x2000023")]
|
||||
[MovedFrom("UnityEngine.Rendering.LWRP")]
|
||||
public enum RendererType
|
||||
{
|
||||
// Token: 0x04000090 RID: 144
|
||||
[Token(Token = "0x4000081")]
|
||||
Custom,
|
||||
// Token: 0x04000091 RID: 145
|
||||
[Token(Token = "0x4000082")]
|
||||
ForwardRenderer,
|
||||
// Token: 0x04000092 RID: 146
|
||||
[Token(Token = "0x4000083")]
|
||||
_2DRenderer
|
||||
}
|
||||
}
|
||||
+58
@@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000080 RID: 128
|
||||
[Token(Token = "0x2000072")]
|
||||
[MovedFrom("UnityEngine.Rendering.LWRP")]
|
||||
public struct RenderingData
|
||||
{
|
||||
// Token: 0x04000296 RID: 662
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000255")]
|
||||
public CullingResults cullResults;
|
||||
|
||||
// Token: 0x04000297 RID: 663
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000256")]
|
||||
public CameraData cameraData;
|
||||
|
||||
// Token: 0x04000298 RID: 664
|
||||
[FieldOffset(Offset = "0x178")]
|
||||
[Token(Token = "0x4000257")]
|
||||
public LightData lightData;
|
||||
|
||||
// Token: 0x04000299 RID: 665
|
||||
[FieldOffset(Offset = "0x198")]
|
||||
[Token(Token = "0x4000258")]
|
||||
public ShadowData shadowData;
|
||||
|
||||
// Token: 0x0400029A RID: 666
|
||||
[FieldOffset(Offset = "0x1D8")]
|
||||
[Token(Token = "0x4000259")]
|
||||
public PostProcessingData postProcessingData;
|
||||
|
||||
// Token: 0x0400029B RID: 667
|
||||
[FieldOffset(Offset = "0x1E0")]
|
||||
[Token(Token = "0x400025A")]
|
||||
public bool supportsDynamicBatching;
|
||||
|
||||
// Token: 0x0400029C RID: 668
|
||||
[FieldOffset(Offset = "0x1E4")]
|
||||
[Token(Token = "0x400025B")]
|
||||
public PerObjectData perObjectData;
|
||||
|
||||
// Token: 0x0400029D RID: 669
|
||||
[FieldOffset(Offset = "0x1E8")]
|
||||
[Token(Token = "0x400025C")]
|
||||
[Obsolete]
|
||||
public bool killAlphaInFinalBlit;
|
||||
|
||||
// Token: 0x0400029E RID: 670
|
||||
[FieldOffset(Offset = "0x1E9")]
|
||||
[Token(Token = "0x400025D")]
|
||||
public bool postProcessingEnabled;
|
||||
}
|
||||
}
|
||||
+249
@@ -0,0 +1,249 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Experimental.Rendering;
|
||||
using UnityEngine.Rendering.PostProcessing;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000064 RID: 100
|
||||
[Token(Token = "0x200005B")]
|
||||
[MovedFrom("UnityEngine.Rendering.LWRP")]
|
||||
public static class RenderingUtils
|
||||
{
|
||||
// Token: 0x1700008B RID: 139
|
||||
// (get) Token: 0x0600016F RID: 367 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x1700008B")]
|
||||
public static Mesh fullscreenMesh
|
||||
{
|
||||
[Token(Token = "0x6000163")]
|
||||
[Address(RVA = "0x6984C0", Offset = "0x6974C0", VA = "0x1806984C0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700008C RID: 140
|
||||
// (get) Token: 0x06000170 RID: 368 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x1700008C")]
|
||||
[Obsolete]
|
||||
public static PostProcessRenderContext postProcessRenderContext
|
||||
{
|
||||
[Token(Token = "0x6000164")]
|
||||
[Address(RVA = "0x698B40", Offset = "0x697B40", VA = "0x180698B40")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700008D RID: 141
|
||||
// (get) Token: 0x06000171 RID: 369 RVA: 0x00002F88 File Offset: 0x00001188
|
||||
[Token(Token = "0x1700008D")]
|
||||
internal static bool useStructuredBuffer
|
||||
{
|
||||
[Token(Token = "0x6000165")]
|
||||
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700008E RID: 142
|
||||
// (get) Token: 0x06000172 RID: 370 RVA: 0x00002FA0 File Offset: 0x000011A0
|
||||
[Token(Token = "0x1700008E")]
|
||||
internal static bool hasZeroMaxSupportedComputeBuffersInVertex
|
||||
{
|
||||
[Token(Token = "0x6000166")]
|
||||
[Address(RVA = "0x698A40", Offset = "0x697A40", VA = "0x180698A40")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700008F RID: 143
|
||||
// (get) Token: 0x06000173 RID: 371 RVA: 0x00002FB8 File Offset: 0x000011B8
|
||||
[Token(Token = "0x1700008F")]
|
||||
internal static bool hasLimitedUniformCountInVertex
|
||||
{
|
||||
[Token(Token = "0x6000167")]
|
||||
[Address(RVA = "0x698940", Offset = "0x697940", VA = "0x180698940")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000090 RID: 144
|
||||
// (get) Token: 0x06000174 RID: 372 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x17000090")]
|
||||
private static Material errorMaterial
|
||||
{
|
||||
[Token(Token = "0x6000168")]
|
||||
[Address(RVA = "0x698370", Offset = "0x697370", VA = "0x180698370")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000175 RID: 373 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000169")]
|
||||
[Address(RVA = "0x697BD0", Offset = "0x696BD0", VA = "0x180697BD0")]
|
||||
public static void SetViewAndProjectionMatrices(CommandBuffer cmd, Matrix4x4 viewMatrix, Matrix4x4 projectionMatrix, bool setInverseMatrices)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000176 RID: 374 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600016A")]
|
||||
[Address(RVA = "0x697610", Offset = "0x696610", VA = "0x180697610")]
|
||||
internal static void RenderPostProcessingCompat(CommandBuffer cmd, ref CameraData cameraData, RenderTextureDescriptor sourceDescriptor, RenderTargetIdentifier source, RenderTargetIdentifier destination, bool opaqueOnly, bool flip)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000177 RID: 375 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600016B")]
|
||||
[Address(RVA = "0x6971E0", Offset = "0x6961E0", VA = "0x1806971E0")]
|
||||
[Conditional("DEVELOPMENT_BUILD")]
|
||||
[Conditional("UNITY_EDITOR")]
|
||||
internal static void RenderObjectsWithError(ScriptableRenderContext context, ref CullingResults cullResults, Camera camera, FilteringSettings filterSettings, SortingCriteria sortFlags)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000178 RID: 376 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600016C")]
|
||||
[Address(RVA = "0x696A60", Offset = "0x695A60", VA = "0x180696A60")]
|
||||
internal static void ClearSystemInfoCache()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000179 RID: 377 RVA: 0x00002FD0 File Offset: 0x000011D0
|
||||
[Token(Token = "0x600016D")]
|
||||
[Address(RVA = "0x698050", Offset = "0x697050", VA = "0x180698050")]
|
||||
public static bool SupportsRenderTextureFormat(RenderTextureFormat format)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600017A RID: 378 RVA: 0x00002FE8 File Offset: 0x000011E8
|
||||
[Token(Token = "0x600016E")]
|
||||
[Address(RVA = "0x697F50", Offset = "0x696F50", VA = "0x180697F50")]
|
||||
public static bool SupportsGraphicsFormat(GraphicsFormat format, FormatUsage usage)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600017B RID: 379 RVA: 0x00003000 File Offset: 0x00001200
|
||||
[Token(Token = "0x600016F")]
|
||||
[Address(RVA = "0x696D80", Offset = "0x695D80", VA = "0x180696D80")]
|
||||
internal static int GetLastValidColorBufferIndex(RenderTargetIdentifier[] colorBuffers)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x0600017C RID: 380 RVA: 0x00003018 File Offset: 0x00001218
|
||||
[Token(Token = "0x6000170")]
|
||||
[Address(RVA = "0x696E90", Offset = "0x695E90", VA = "0x180696E90")]
|
||||
internal static uint GetValidColorBufferCount(RenderTargetIdentifier[] colorBuffers)
|
||||
{
|
||||
return 0U;
|
||||
}
|
||||
|
||||
// Token: 0x0600017D RID: 381 RVA: 0x00003030 File Offset: 0x00001230
|
||||
[Token(Token = "0x6000171")]
|
||||
[Address(RVA = "0x697060", Offset = "0x696060", VA = "0x180697060")]
|
||||
internal static bool IsMRT(RenderTargetIdentifier[] colorBuffers)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600017E RID: 382 RVA: 0x00003048 File Offset: 0x00001248
|
||||
[Token(Token = "0x6000172")]
|
||||
[Address(RVA = "0x696B00", Offset = "0x695B00", VA = "0x180696B00")]
|
||||
internal static bool Contains(RenderTargetIdentifier[] source, RenderTargetIdentifier value)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600017F RID: 383 RVA: 0x00003060 File Offset: 0x00001260
|
||||
[Token(Token = "0x6000173")]
|
||||
[Address(RVA = "0x696F90", Offset = "0x695F90", VA = "0x180696F90")]
|
||||
internal static int IndexOf(RenderTargetIdentifier[] source, RenderTargetIdentifier value)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000180 RID: 384 RVA: 0x00003078 File Offset: 0x00001278
|
||||
[Token(Token = "0x6000174")]
|
||||
[Address(RVA = "0x696BD0", Offset = "0x695BD0", VA = "0x180696BD0")]
|
||||
internal static uint CountDistinct(RenderTargetIdentifier[] source, RenderTargetIdentifier value)
|
||||
{
|
||||
return 0U;
|
||||
}
|
||||
|
||||
// Token: 0x06000181 RID: 385 RVA: 0x00003090 File Offset: 0x00001290
|
||||
[Token(Token = "0x6000175")]
|
||||
[Address(RVA = "0x6970C0", Offset = "0x6960C0", VA = "0x1806970C0")]
|
||||
internal static int LastValid(RenderTargetIdentifier[] source)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000182 RID: 386 RVA: 0x000030A8 File Offset: 0x000012A8
|
||||
[Token(Token = "0x6000176")]
|
||||
[Address(RVA = "0x696AF0", Offset = "0x695AF0", VA = "0x180696AF0")]
|
||||
internal static bool Contains(ClearFlag a, ClearFlag b)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000183 RID: 387 RVA: 0x000030C0 File Offset: 0x000012C0
|
||||
[Token(Token = "0x6000177")]
|
||||
[Address(RVA = "0x697AD0", Offset = "0x696AD0", VA = "0x180697AD0")]
|
||||
internal static bool SequenceEqual(RenderTargetIdentifier[] left, RenderTargetIdentifier[] right)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x04000202 RID: 514
|
||||
[Token(Token = "0x40001D0")]
|
||||
private static List<ShaderTagId> m_LegacyShaderPassNames;
|
||||
|
||||
// Token: 0x04000203 RID: 515
|
||||
[Token(Token = "0x40001D1")]
|
||||
private static Mesh s_FullscreenMesh;
|
||||
|
||||
// Token: 0x04000204 RID: 516
|
||||
[Token(Token = "0x40001D2")]
|
||||
private static readonly int m_PostProcessingTemporaryTargetId;
|
||||
|
||||
// Token: 0x04000205 RID: 517
|
||||
[Token(Token = "0x40001D3")]
|
||||
private static PostProcessRenderContext m_PostProcessRenderContext;
|
||||
|
||||
// Token: 0x04000206 RID: 518
|
||||
[Token(Token = "0x40001D4")]
|
||||
private static bool? s_hasZeroMaxSupportedComputeBuffersInVertex;
|
||||
|
||||
// Token: 0x04000207 RID: 519
|
||||
[Token(Token = "0x40001D5")]
|
||||
private static bool? s_hasLimitedUniformCountInVertex;
|
||||
|
||||
// Token: 0x04000208 RID: 520
|
||||
[Token(Token = "0x40001D6")]
|
||||
private static Material s_ErrorMaterial;
|
||||
|
||||
// Token: 0x04000209 RID: 521
|
||||
[Token(Token = "0x40001D7")]
|
||||
private static Dictionary<RenderTextureFormat, bool> m_RenderTextureFormatSupport;
|
||||
|
||||
// Token: 0x0400020A RID: 522
|
||||
[Token(Token = "0x40001D8")]
|
||||
private static Dictionary<GraphicsFormat, bool> m_GraphicsFormatSupport;
|
||||
}
|
||||
}
|
||||
+22
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000065 RID: 101
|
||||
[Token(Token = "0x200005C")]
|
||||
[MovedFrom("UnityEngine.Rendering.LWRP")]
|
||||
public enum SampleCount
|
||||
{
|
||||
// Token: 0x0400020C RID: 524
|
||||
[Token(Token = "0x40001DA")]
|
||||
One = 1,
|
||||
// Token: 0x0400020D RID: 525
|
||||
[Token(Token = "0x40001DB")]
|
||||
Two,
|
||||
// Token: 0x0400020E RID: 526
|
||||
[Token(Token = "0x40001DC")]
|
||||
Four = 4
|
||||
}
|
||||
}
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200000B RID: 11
|
||||
[Token(Token = "0x2000009")]
|
||||
public enum SceneDecorationDetailLevel
|
||||
{
|
||||
// Token: 0x04000018 RID: 24
|
||||
[Token(Token = "0x4000009")]
|
||||
Minimal,
|
||||
// Token: 0x04000019 RID: 25
|
||||
[Token(Token = "0x400000A")]
|
||||
Reduced,
|
||||
// Token: 0x0400001A RID: 26
|
||||
[Token(Token = "0x400000B")]
|
||||
Normal
|
||||
}
|
||||
}
|
||||
+67
@@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200005D RID: 93
|
||||
[Token(Token = "0x2000055")]
|
||||
internal class SceneViewDepthCopyPass : ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x17000080 RID: 128
|
||||
// (get) Token: 0x0600013A RID: 314 RVA: 0x00002D60 File Offset: 0x00000F60
|
||||
// (set) Token: 0x0600013B RID: 315 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000080")]
|
||||
private RenderTargetHandle source
|
||||
{
|
||||
[Token(Token = "0x600012F")]
|
||||
[Address(RVA = "0x483190", Offset = "0x482190", VA = "0x180483190")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetHandle);
|
||||
}
|
||||
[Token(Token = "0x6000130")]
|
||||
[Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600013C RID: 316 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000131")]
|
||||
[Address(RVA = "0x6990C0", Offset = "0x6980C0", VA = "0x1806990C0")]
|
||||
public SceneViewDepthCopyPass(RenderPassEvent evt, Material copyDepthMaterial)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600013D RID: 317 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000132")]
|
||||
[Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")]
|
||||
public void Setup(RenderTargetHandle source)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600013E RID: 318 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000133")]
|
||||
[Address(RVA = "0x698C00", Offset = "0x697C00", VA = "0x180698C00", Slot = "7")]
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040001DF RID: 479
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x40001B2")]
|
||||
private Material m_CopyDepthMaterial;
|
||||
|
||||
// Token: 0x040001E0 RID: 480
|
||||
[Token(Token = "0x40001B3")]
|
||||
private const string m_ProfilerTag = "Copy Depth for Scene View";
|
||||
|
||||
// Token: 0x040001E1 RID: 481
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x40001B4")]
|
||||
private int m_ScaleBiasId;
|
||||
}
|
||||
}
|
||||
+306
@@ -0,0 +1,306 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200005F RID: 95
|
||||
[Token(Token = "0x2000057")]
|
||||
[MovedFrom("UnityEngine.Rendering.LWRP")]
|
||||
public abstract class ScriptableRenderPass
|
||||
{
|
||||
// Token: 0x17000081 RID: 129
|
||||
// (get) Token: 0x0600013F RID: 319 RVA: 0x00002D78 File Offset: 0x00000F78
|
||||
// (set) Token: 0x06000140 RID: 320 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000081")]
|
||||
public RenderPassEvent renderPassEvent
|
||||
{
|
||||
[Token(Token = "0x6000134")]
|
||||
[Address(RVA = "0x40F000", Offset = "0x40E000", VA = "0x18040F000")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return RenderPassEvent.BeforeRendering;
|
||||
}
|
||||
[Token(Token = "0x6000135")]
|
||||
[Address(RVA = "0x470D10", Offset = "0x46FD10", VA = "0x180470D10")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000082 RID: 130
|
||||
// (get) Token: 0x06000141 RID: 321 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x17000082")]
|
||||
public RenderTargetIdentifier[] colorAttachments
|
||||
{
|
||||
[Token(Token = "0x6000136")]
|
||||
[Address(RVA = "0x4157C0", Offset = "0x4147C0", VA = "0x1804157C0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000083 RID: 131
|
||||
// (get) Token: 0x06000142 RID: 322 RVA: 0x00002D90 File Offset: 0x00000F90
|
||||
[Token(Token = "0x17000083")]
|
||||
public RenderTargetIdentifier colorAttachment
|
||||
{
|
||||
[Token(Token = "0x6000137")]
|
||||
[Address(RVA = "0x69AD00", Offset = "0x699D00", VA = "0x18069AD00")]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetIdentifier);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000084 RID: 132
|
||||
// (get) Token: 0x06000143 RID: 323 RVA: 0x00002DA8 File Offset: 0x00000FA8
|
||||
[Token(Token = "0x17000084")]
|
||||
public RenderTargetIdentifier depthAttachment
|
||||
{
|
||||
[Token(Token = "0x6000138")]
|
||||
[Address(RVA = "0x69AD50", Offset = "0x699D50", VA = "0x18069AD50")]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetIdentifier);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000085 RID: 133
|
||||
// (get) Token: 0x06000144 RID: 324 RVA: 0x00002DC0 File Offset: 0x00000FC0
|
||||
[Token(Token = "0x17000085")]
|
||||
public ClearFlag clearFlag
|
||||
{
|
||||
[Token(Token = "0x6000139")]
|
||||
[Address(RVA = "0x4B5090", Offset = "0x4B4090", VA = "0x1804B5090")]
|
||||
get
|
||||
{
|
||||
return ClearFlag.None;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000086 RID: 134
|
||||
// (get) Token: 0x06000145 RID: 325 RVA: 0x00002DD8 File Offset: 0x00000FD8
|
||||
[Token(Token = "0x17000086")]
|
||||
public Color clearColor
|
||||
{
|
||||
[Token(Token = "0x600013A")]
|
||||
[Address(RVA = "0x69ACF0", Offset = "0x699CF0", VA = "0x18069ACF0")]
|
||||
get
|
||||
{
|
||||
return default(Color);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000087 RID: 135
|
||||
// (get) Token: 0x06000146 RID: 326 RVA: 0x00002DF0 File Offset: 0x00000FF0
|
||||
// (set) Token: 0x06000147 RID: 327 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000087")]
|
||||
internal int eyeIndex
|
||||
{
|
||||
[Token(Token = "0x600013B")]
|
||||
[Address(RVA = "0x4936D0", Offset = "0x4926D0", VA = "0x1804936D0")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
[Token(Token = "0x600013C")]
|
||||
[Address(RVA = "0x5F1920", Offset = "0x5F0920", VA = "0x1805F1920")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000088 RID: 136
|
||||
// (get) Token: 0x06000148 RID: 328 RVA: 0x00002E08 File Offset: 0x00001008
|
||||
// (set) Token: 0x06000149 RID: 329 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000088")]
|
||||
internal bool overrideCameraTarget
|
||||
{
|
||||
[Token(Token = "0x600013D")]
|
||||
[Address(RVA = "0x497570", Offset = "0x496570", VA = "0x180497570")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
[Token(Token = "0x600013E")]
|
||||
[Address(RVA = "0x611070", Offset = "0x610070", VA = "0x180611070")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000089 RID: 137
|
||||
// (get) Token: 0x0600014A RID: 330 RVA: 0x00002E20 File Offset: 0x00001020
|
||||
// (set) Token: 0x0600014B RID: 331 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000089")]
|
||||
internal bool isBlitRenderPass
|
||||
{
|
||||
[Token(Token = "0x600013F")]
|
||||
[Address(RVA = "0x696850", Offset = "0x695850", VA = "0x180696850")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
[Token(Token = "0x6000140")]
|
||||
[Address(RVA = "0x69ADD0", Offset = "0x699DD0", VA = "0x18069ADD0")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600014C RID: 332 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000141")]
|
||||
[Address(RVA = "0x69A950", Offset = "0x699950", VA = "0x18069A950")]
|
||||
public ScriptableRenderPass()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600014D RID: 333 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000142")]
|
||||
[Address(RVA = "0x699F30", Offset = "0x698F30", VA = "0x180699F30")]
|
||||
public void ConfigureTarget(RenderTargetIdentifier colorAttachment, RenderTargetIdentifier depthAttachment)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600014E RID: 334 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000143")]
|
||||
[Address(RVA = "0x699CB0", Offset = "0x698CB0", VA = "0x180699CB0")]
|
||||
public void ConfigureTarget(RenderTargetIdentifier[] colorAttachments, RenderTargetIdentifier depthAttachment)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600014F RID: 335 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000144")]
|
||||
[Address(RVA = "0x699B50", Offset = "0x698B50", VA = "0x180699B50")]
|
||||
public void ConfigureTarget(RenderTargetIdentifier colorAttachment)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000150 RID: 336 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000145")]
|
||||
[Address(RVA = "0x699C40", Offset = "0x698C40", VA = "0x180699C40")]
|
||||
public void ConfigureTarget(RenderTargetIdentifier[] colorAttachments)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000151 RID: 337 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000146")]
|
||||
[Address(RVA = "0x699B40", Offset = "0x698B40", VA = "0x180699B40")]
|
||||
public void ConfigureClear(ClearFlag clearFlag, Color clearColor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000152 RID: 338 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000147")]
|
||||
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "4")]
|
||||
public virtual void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000153 RID: 339 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000148")]
|
||||
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")]
|
||||
public virtual void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000154 RID: 340 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000149")]
|
||||
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "6")]
|
||||
internal virtual void OnFinishCameraStackRendering(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000155 RID: 341
|
||||
[Token(Token = "0x600014A")]
|
||||
[Address(Slot = "7")]
|
||||
public abstract void Execute(ScriptableRenderContext context, ref RenderingData renderingData);
|
||||
|
||||
// Token: 0x06000156 RID: 342 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600014B")]
|
||||
[Address(RVA = "0x699990", Offset = "0x698990", VA = "0x180699990")]
|
||||
public void Blit(CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier destination, [Optional] Material material, int passIndex = 0)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000157 RID: 343 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600014C")]
|
||||
[Address(RVA = "0x69A4A0", Offset = "0x6994A0", VA = "0x18069A4A0")]
|
||||
[Obsolete]
|
||||
public void RenderPostProcessing(CommandBuffer cmd, ref CameraData cameraData, RenderTextureDescriptor sourceDescriptor, RenderTargetIdentifier source, RenderTargetIdentifier destination, bool opaqueOnly, bool flip)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000158 RID: 344 RVA: 0x00002E38 File Offset: 0x00001038
|
||||
[Token(Token = "0x600014D")]
|
||||
[Address(RVA = "0x699F80", Offset = "0x698F80", VA = "0x180699F80")]
|
||||
public DrawingSettings CreateDrawingSettings(ShaderTagId shaderTagId, ref RenderingData renderingData, SortingCriteria sortingCriteria)
|
||||
{
|
||||
return default(DrawingSettings);
|
||||
}
|
||||
|
||||
// Token: 0x06000159 RID: 345 RVA: 0x00002E50 File Offset: 0x00001050
|
||||
[Token(Token = "0x600014E")]
|
||||
[Address(RVA = "0x69A1B0", Offset = "0x6991B0", VA = "0x18069A1B0")]
|
||||
public DrawingSettings CreateDrawingSettings(List<ShaderTagId> shaderTagIdList, ref RenderingData renderingData, SortingCriteria sortingCriteria)
|
||||
{
|
||||
return default(DrawingSettings);
|
||||
}
|
||||
|
||||
// Token: 0x0600015A RID: 346 RVA: 0x00002E68 File Offset: 0x00001068
|
||||
[Token(Token = "0x600014F")]
|
||||
[Address(RVA = "0x69ADA0", Offset = "0x699DA0", VA = "0x18069ADA0")]
|
||||
public static bool operator <(ScriptableRenderPass lhs, ScriptableRenderPass rhs)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600015B RID: 347 RVA: 0x00002E80 File Offset: 0x00001080
|
||||
[Token(Token = "0x6000150")]
|
||||
[Address(RVA = "0x69AD70", Offset = "0x699D70", VA = "0x18069AD70")]
|
||||
public static bool operator >(ScriptableRenderPass lhs, ScriptableRenderPass rhs)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x0600015C RID: 348 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000151")]
|
||||
[Address(RVA = "0x69A800", Offset = "0x699800", VA = "0x18069A800")]
|
||||
internal void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier colorAttachment, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, ClearFlag clearFlags, Color clearColor, TextureDimension dimension)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040001F5 RID: 501
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x40001C8")]
|
||||
private RenderTargetIdentifier[] m_ColorAttachments;
|
||||
|
||||
// Token: 0x040001F6 RID: 502
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x40001C9")]
|
||||
private RenderTargetIdentifier m_DepthAttachment;
|
||||
|
||||
// Token: 0x040001F7 RID: 503
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40001CA")]
|
||||
private ClearFlag m_ClearFlag;
|
||||
|
||||
// Token: 0x040001F8 RID: 504
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x54")]
|
||||
[Token(Token = "0x40001CB")]
|
||||
private Color m_ClearColor;
|
||||
}
|
||||
}
|
||||
+433
@@ -0,0 +1,433 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
using Unity.Collections;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000066 RID: 102
|
||||
[Token(Token = "0x200005D")]
|
||||
[MovedFrom("UnityEngine.Rendering.LWRP")]
|
||||
public abstract class ScriptableRenderer : IDisposable
|
||||
{
|
||||
// Token: 0x06000185 RID: 389 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000179")]
|
||||
[Address(RVA = "0x69DB10", Offset = "0x69CB10", VA = "0x18069DB10")]
|
||||
public static void SetCameraMatrices(CommandBuffer cmd, ref CameraData cameraData, bool setInverseMatrices)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000186 RID: 390 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600017A")]
|
||||
[Address(RVA = "0x69DDD0", Offset = "0x69CDD0", VA = "0x18069DDD0")]
|
||||
private void SetPerCameraShaderVariables(CommandBuffer cmd, ref CameraData cameraData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000187 RID: 391 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600017B")]
|
||||
[Address(RVA = "0x69ED50", Offset = "0x69DD50", VA = "0x18069ED50")]
|
||||
private void SetShaderTimeValues(CommandBuffer cmd, float time, float deltaTime, float smoothDeltaTime)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x17000091 RID: 145
|
||||
// (get) Token: 0x06000188 RID: 392 RVA: 0x000030D8 File Offset: 0x000012D8
|
||||
[Token(Token = "0x17000091")]
|
||||
public RenderTargetIdentifier cameraColorTarget
|
||||
{
|
||||
[Token(Token = "0x600017C")]
|
||||
[Address(RVA = "0x69AD50", Offset = "0x699D50", VA = "0x18069AD50")]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetIdentifier);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000092 RID: 146
|
||||
// (get) Token: 0x06000189 RID: 393 RVA: 0x000030F0 File Offset: 0x000012F0
|
||||
[Token(Token = "0x17000092")]
|
||||
public RenderTargetIdentifier cameraDepth
|
||||
{
|
||||
[Token(Token = "0x600017D")]
|
||||
[Address(RVA = "0x6A0440", Offset = "0x69F440", VA = "0x1806A0440")]
|
||||
get
|
||||
{
|
||||
return default(RenderTargetIdentifier);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000093 RID: 147
|
||||
// (get) Token: 0x0600018A RID: 394 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x17000093")]
|
||||
protected List<ScriptableRendererFeature> rendererFeatures
|
||||
{
|
||||
[Token(Token = "0x600017E")]
|
||||
[Address(RVA = "0x4157C0", Offset = "0x4147C0", VA = "0x1804157C0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000094 RID: 148
|
||||
// (get) Token: 0x0600018B RID: 395 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x17000094")]
|
||||
protected List<ScriptableRenderPass> activeRenderPassQueue
|
||||
{
|
||||
[Token(Token = "0x600017F")]
|
||||
[Address(RVA = "0x4157B0", Offset = "0x4147B0", VA = "0x1804157B0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000095 RID: 149
|
||||
// (get) Token: 0x0600018C RID: 396 RVA: 0x00002052 File Offset: 0x00000252
|
||||
// (set) Token: 0x0600018D RID: 397 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000095")]
|
||||
public ScriptableRenderer.RenderingFeatures supportedRenderingFeatures
|
||||
{
|
||||
[Token(Token = "0x6000180")]
|
||||
[Address(RVA = "0x411530", Offset = "0x410530", VA = "0x180411530")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
[Token(Token = "0x6000181")]
|
||||
[Address(RVA = "0x415800", Offset = "0x414800", VA = "0x180415800")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600018E RID: 398 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000182")]
|
||||
[Address(RVA = "0x69B3C0", Offset = "0x69A3C0", VA = "0x18069B3C0")]
|
||||
internal static void ConfigureActiveTarget(RenderTargetIdentifier colorAttachment, RenderTargetIdentifier depthAttachment)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600018F RID: 399 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000183")]
|
||||
[Address(RVA = "0x6A0230", Offset = "0x69F230", VA = "0x1806A0230")]
|
||||
public ScriptableRenderer(ScriptableRendererData data)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000190 RID: 400 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000184")]
|
||||
[Address(RVA = "0x69B5D0", Offset = "0x69A5D0", VA = "0x18069B5D0", Slot = "4")]
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000191 RID: 401 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000185")]
|
||||
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")]
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000192 RID: 402 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000186")]
|
||||
[Address(RVA = "0x69B590", Offset = "0x69A590", VA = "0x18069B590")]
|
||||
public void ConfigureCameraTarget(RenderTargetIdentifier colorTarget, RenderTargetIdentifier depthTarget)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000193 RID: 403
|
||||
[Token(Token = "0x6000187")]
|
||||
[Address(Slot = "6")]
|
||||
public abstract void Setup(ScriptableRenderContext context, ref RenderingData renderingData);
|
||||
|
||||
// Token: 0x06000194 RID: 404 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000188")]
|
||||
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "7")]
|
||||
public virtual void SetupLights(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000195 RID: 405 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000189")]
|
||||
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "8")]
|
||||
public virtual void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000196 RID: 406 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600018A")]
|
||||
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "9")]
|
||||
public virtual void PreCullSetup(ScriptableRenderer renderer, ScriptableRenderContext context, Camera camera, CameraData cameraData, ref LightData lightData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000197 RID: 407 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600018B")]
|
||||
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "10")]
|
||||
public virtual void FinishRendering(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000198 RID: 408 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600018C")]
|
||||
[Address(RVA = "0x69CE40", Offset = "0x69BE40", VA = "0x18069CE40")]
|
||||
public void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000199 RID: 409 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600018D")]
|
||||
[Address(RVA = "0x69B710", Offset = "0x69A710", VA = "0x18069B710")]
|
||||
public void EnqueuePass(ScriptableRenderPass pass)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600019A RID: 410 RVA: 0x00003108 File Offset: 0x00001308
|
||||
[Token(Token = "0x600018E")]
|
||||
[Address(RVA = "0x69D7D0", Offset = "0x69C7D0", VA = "0x18069D7D0")]
|
||||
[Obsolete]
|
||||
protected static ClearFlag GetCameraClearFlag(CameraClearFlags cameraClearFlags)
|
||||
{
|
||||
return ClearFlag.None;
|
||||
}
|
||||
|
||||
// Token: 0x0600019B RID: 411 RVA: 0x00003120 File Offset: 0x00001320
|
||||
[Token(Token = "0x600018F")]
|
||||
[Address(RVA = "0x69D860", Offset = "0x69C860", VA = "0x18069D860")]
|
||||
protected static ClearFlag GetCameraClearFlag(ref CameraData cameraData)
|
||||
{
|
||||
return ClearFlag.None;
|
||||
}
|
||||
|
||||
// Token: 0x0600019C RID: 412 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000190")]
|
||||
[Address(RVA = "0x69AF70", Offset = "0x699F70", VA = "0x18069AF70")]
|
||||
private void ClearRenderingState(CommandBuffer cmd)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600019D RID: 413 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000191")]
|
||||
[Address(RVA = "0x69B110", Offset = "0x69A110", VA = "0x18069B110")]
|
||||
internal void Clear(CameraRenderType cameraType)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600019E RID: 414 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000192")]
|
||||
[Address(RVA = "0x69B770", Offset = "0x69A770", VA = "0x18069B770")]
|
||||
private void ExecuteBlock(int blockIndex, NativeArray<int> blockRanges, ScriptableRenderContext context, ref RenderingData renderingData, int eyeIndex = 0, bool submit = false)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600019F RID: 415 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000193")]
|
||||
[Address(RVA = "0x69B860", Offset = "0x69A860", VA = "0x18069B860")]
|
||||
private void ExecuteRenderPass(ScriptableRenderContext context, ScriptableRenderPass renderPass, ref RenderingData renderingData, int eyeIndex)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001A0 RID: 416 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000194")]
|
||||
[Address(RVA = "0x69AED0", Offset = "0x699ED0", VA = "0x18069AED0")]
|
||||
private void BeginXRRendering(ScriptableRenderContext context, Camera camera, int eyeIndex)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001A1 RID: 417 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000195")]
|
||||
[Address(RVA = "0x69B640", Offset = "0x69A640", VA = "0x18069B640")]
|
||||
private void EndXRRendering(ScriptableRenderContext context, in RenderingData renderingData, int eyeIndex)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001A2 RID: 418 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000196")]
|
||||
[Address(RVA = "0x69EA10", Offset = "0x69DA10", VA = "0x18069EA10")]
|
||||
internal static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier colorAttachment, RenderTargetIdentifier depthAttachment, ClearFlag clearFlag, Color clearColor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001A3 RID: 419 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000197")]
|
||||
[Address(RVA = "0x69E8B0", Offset = "0x69D8B0", VA = "0x18069E8B0")]
|
||||
private static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier colorAttachment, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, ClearFlag clearFlags, Color clearColor, TextureDimension dimension)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001A4 RID: 420 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000198")]
|
||||
[Address(RVA = "0x69E470", Offset = "0x69D470", VA = "0x18069E470")]
|
||||
private static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier colorAttachment, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderTargetIdentifier depthAttachment, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction, ClearFlag clearFlags, Color clearColor, TextureDimension dimension)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001A5 RID: 421 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000199")]
|
||||
[Address(RVA = "0x69E790", Offset = "0x69D790", VA = "0x18069E790")]
|
||||
private static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier[] colorAttachments, RenderTargetIdentifier depthAttachment, ClearFlag clearFlag, Color clearColor)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001A6 RID: 422 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600019A")]
|
||||
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")]
|
||||
[Conditional("UNITY_EDITOR")]
|
||||
private void DrawGizmos(ScriptableRenderContext context, Camera camera, GizmoSubset gizmoSubset)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001A7 RID: 423 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600019B")]
|
||||
[Address(RVA = "0x69D6F0", Offset = "0x69C6F0", VA = "0x18069D6F0")]
|
||||
private void FillBlockRanges(NativeArray<RenderPassEvent> blockEventLimits, NativeArray<int> blockRanges)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001A8 RID: 424 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600019C")]
|
||||
[Address(RVA = "0x69D940", Offset = "0x69C940", VA = "0x18069D940")]
|
||||
private void InternalFinishRendering(ScriptableRenderContext context, bool resolveFinalTarget)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001A9 RID: 425 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600019D")]
|
||||
[Address(RVA = "0x69F0E0", Offset = "0x69E0E0", VA = "0x18069F0E0")]
|
||||
internal static void SortStable(List<ScriptableRenderPass> list)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400020F RID: 527
|
||||
[Token(Token = "0x40001DD")]
|
||||
internal static ScriptableRenderer current;
|
||||
|
||||
// Token: 0x04000211 RID: 529
|
||||
[Token(Token = "0x40001DF")]
|
||||
private const int k_RenderPassBlockCount = 4;
|
||||
|
||||
// Token: 0x04000212 RID: 530
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40001E0")]
|
||||
private List<ScriptableRenderPass> m_ActiveRenderPassQueue;
|
||||
|
||||
// Token: 0x04000213 RID: 531
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x40001E1")]
|
||||
private List<ScriptableRendererFeature> m_RendererFeatures;
|
||||
|
||||
// Token: 0x04000214 RID: 532
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x40001E2")]
|
||||
private RenderTargetIdentifier m_CameraColorTarget;
|
||||
|
||||
// Token: 0x04000215 RID: 533
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40001E3")]
|
||||
private RenderTargetIdentifier m_CameraDepthTarget;
|
||||
|
||||
// Token: 0x04000216 RID: 534
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x40001E4")]
|
||||
private bool m_FirstTimeCameraColorTargetIsBound;
|
||||
|
||||
// Token: 0x04000217 RID: 535
|
||||
[FieldOffset(Offset = "0x79")]
|
||||
[Token(Token = "0x40001E5")]
|
||||
private bool m_FirstTimeCameraDepthTargetIsBound;
|
||||
|
||||
// Token: 0x04000218 RID: 536
|
||||
[FieldOffset(Offset = "0x7A")]
|
||||
[Token(Token = "0x40001E6")]
|
||||
private bool m_XRRenderTargetNeedsClear;
|
||||
|
||||
// Token: 0x04000219 RID: 537
|
||||
[Token(Token = "0x40001E7")]
|
||||
private const string k_SetCameraRenderStateTag = "Set Camera Data";
|
||||
|
||||
// Token: 0x0400021A RID: 538
|
||||
[Token(Token = "0x40001E8")]
|
||||
private const string k_SetRenderTarget = "Set RenderTarget";
|
||||
|
||||
// Token: 0x0400021B RID: 539
|
||||
[Token(Token = "0x40001E9")]
|
||||
private const string k_ReleaseResourcesTag = "Release Resources";
|
||||
|
||||
// Token: 0x0400021C RID: 540
|
||||
[Token(Token = "0x40001EA")]
|
||||
private static RenderTargetIdentifier[] m_ActiveColorAttachments;
|
||||
|
||||
// Token: 0x0400021D RID: 541
|
||||
[Token(Token = "0x40001EB")]
|
||||
private static RenderTargetIdentifier m_ActiveDepthAttachment;
|
||||
|
||||
// Token: 0x0400021E RID: 542
|
||||
[Token(Token = "0x40001EC")]
|
||||
private static bool m_InsideStereoRenderBlock;
|
||||
|
||||
// Token: 0x0400021F RID: 543
|
||||
[Token(Token = "0x40001ED")]
|
||||
private static RenderTargetIdentifier[][] m_TrimmedColorAttachmentCopies;
|
||||
|
||||
// Token: 0x02000067 RID: 103
|
||||
[Token(Token = "0x20000BB")]
|
||||
public class RenderingFeatures
|
||||
{
|
||||
// Token: 0x17000096 RID: 150
|
||||
// (get) Token: 0x060001AB RID: 427 RVA: 0x00003138 File Offset: 0x00001338
|
||||
// (set) Token: 0x060001AC RID: 428 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1700011C")]
|
||||
public bool cameraStacking
|
||||
{
|
||||
[Token(Token = "0x6000459")]
|
||||
[Address(RVA = "0x4944B0", Offset = "0x4934B0", VA = "0x1804944B0")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
[Token(Token = "0x600045A")]
|
||||
[Address(RVA = "0x62ADC0", Offset = "0x629DC0", VA = "0x18062ADC0")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060001AD RID: 429 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600045B")]
|
||||
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
|
||||
public RenderingFeatures()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x02000068 RID: 104
|
||||
[Token(Token = "0x20000BC")]
|
||||
private static class RenderPassBlock
|
||||
{
|
||||
// Token: 0x04000221 RID: 545
|
||||
[Token(Token = "0x40004B2")]
|
||||
public static readonly int BeforeRendering;
|
||||
|
||||
// Token: 0x04000222 RID: 546
|
||||
[Token(Token = "0x40004B3")]
|
||||
public static readonly int MainRenderingOpaque;
|
||||
|
||||
// Token: 0x04000223 RID: 547
|
||||
[Token(Token = "0x40004B4")]
|
||||
public static readonly int MainRenderingTransparent;
|
||||
|
||||
// Token: 0x04000224 RID: 548
|
||||
[Token(Token = "0x40004B5")]
|
||||
public static readonly int AfterRendering;
|
||||
}
|
||||
}
|
||||
}
|
||||
+101
@@ -0,0 +1,101 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000069 RID: 105
|
||||
[Token(Token = "0x200005E")]
|
||||
[MovedFrom("UnityEngine.Rendering.LWRP")]
|
||||
public abstract class ScriptableRendererData : ScriptableObject
|
||||
{
|
||||
// Token: 0x17000097 RID: 151
|
||||
// (get) Token: 0x060001AF RID: 431 RVA: 0x00003150 File Offset: 0x00001350
|
||||
// (set) Token: 0x060001B0 RID: 432 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000096")]
|
||||
internal bool isInvalidated
|
||||
{
|
||||
[Token(Token = "0x600019F")]
|
||||
[Address(RVA = "0x497570", Offset = "0x496570", VA = "0x180497570")]
|
||||
[CompilerGenerated]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
[Token(Token = "0x60001A0")]
|
||||
[Address(RVA = "0x611070", Offset = "0x610070", VA = "0x180611070")]
|
||||
[CompilerGenerated]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060001B1 RID: 433
|
||||
[Token(Token = "0x60001A1")]
|
||||
[Address(Slot = "4")]
|
||||
protected abstract ScriptableRenderer Create();
|
||||
|
||||
// Token: 0x17000098 RID: 152
|
||||
// (get) Token: 0x060001B2 RID: 434 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x17000097")]
|
||||
public List<ScriptableRendererFeature> rendererFeatures
|
||||
{
|
||||
[Token(Token = "0x60001A2")]
|
||||
[Address(RVA = "0x4157C0", Offset = "0x4147C0", VA = "0x1804157C0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060001B3 RID: 435 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001A3")]
|
||||
[Address(RVA = "0x69AE00", Offset = "0x699E00", VA = "0x18069AE00")]
|
||||
public void SetDirty()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001B4 RID: 436 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x60001A4")]
|
||||
[Address(RVA = "0x69ADE0", Offset = "0x699DE0", VA = "0x18069ADE0")]
|
||||
internal ScriptableRenderer InternalCreateRenderer()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x060001B5 RID: 437 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001A5")]
|
||||
[Address(RVA = "0x69AE00", Offset = "0x699E00", VA = "0x18069AE00", Slot = "5")]
|
||||
protected virtual void OnValidate()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001B6 RID: 438 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001A6")]
|
||||
[Address(RVA = "0x69AE00", Offset = "0x699E00", VA = "0x18069AE00", Slot = "6")]
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001B7 RID: 439 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001A7")]
|
||||
[Address(RVA = "0x69AE10", Offset = "0x699E10", VA = "0x18069AE10")]
|
||||
protected ScriptableRendererData()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000226 RID: 550
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x40001EF")]
|
||||
[SerializeField]
|
||||
internal List<ScriptableRendererFeature> m_RendererFeatures;
|
||||
|
||||
// Token: 0x04000227 RID: 551
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x40001F0")]
|
||||
[SerializeField]
|
||||
internal List<long> m_RendererFeatureMap;
|
||||
}
|
||||
}
|
||||
+71
@@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x0200006A RID: 106
|
||||
[Token(Token = "0x200005F")]
|
||||
[ExcludeFromPreset]
|
||||
[MovedFrom("UnityEngine.Rendering.LWRP")]
|
||||
public abstract class ScriptableRendererFeature : ScriptableObject
|
||||
{
|
||||
// Token: 0x17000099 RID: 153
|
||||
// (get) Token: 0x060001B8 RID: 440 RVA: 0x00003168 File Offset: 0x00001368
|
||||
[Token(Token = "0x17000098")]
|
||||
public bool isActive
|
||||
{
|
||||
[Token(Token = "0x60001A8")]
|
||||
[Address(RVA = "0x497570", Offset = "0x496570", VA = "0x180497570")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060001B9 RID: 441
|
||||
[Token(Token = "0x60001A9")]
|
||||
[Address(Slot = "4")]
|
||||
public abstract void Create();
|
||||
|
||||
// Token: 0x060001BA RID: 442
|
||||
[Token(Token = "0x60001AA")]
|
||||
[Address(Slot = "5")]
|
||||
public abstract void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData);
|
||||
|
||||
// Token: 0x060001BB RID: 443 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001AB")]
|
||||
[Address(RVA = "0x69AEA0", Offset = "0x699EA0", VA = "0x18069AEA0")]
|
||||
private void OnEnable()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001BC RID: 444 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001AC")]
|
||||
[Address(RVA = "0x69AEA0", Offset = "0x699EA0", VA = "0x18069AEA0")]
|
||||
private void OnValidate()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001BD RID: 445 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001AD")]
|
||||
[Address(RVA = "0x611070", Offset = "0x610070", VA = "0x180611070")]
|
||||
public void SetActive(bool active)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001BE RID: 446 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001AE")]
|
||||
[Address(RVA = "0x69AEC0", Offset = "0x699EC0", VA = "0x18069AEC0")]
|
||||
protected ScriptableRendererFeature()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000228 RID: 552
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40001F1")]
|
||||
[SerializeField]
|
||||
[HideInInspector]
|
||||
private bool m_Active;
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user